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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.34
Committed: Thu Aug 31 06:23:20 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.33: +54 -28 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.6 #include "cfperl.h"
35 root 1.12 #include "shstr.h"
36 root 1.1
37 root 1.32 #include <EXTERN.h>
38     #include <perl.h>
39     #include <XSUB.h>
40    
41 root 1.1 #include "perlxsi.c"
42    
43     extern sint64 *levels; // the experience table
44    
45     typedef object object_ornull;
46     typedef mapstruct mapstruct_ornull;
47    
48     typedef double val64;
49     #define newSVval64 newSVnv
50     #define SvVAL64 SvNV
51    
52 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
53     static f_plug_api object_set_property = cfapi_object_set_property;
54     static f_plug_api object_insert = cfapi_object_insert;
55 root 1.1
56 root 1.32 static bool perl_booted;
57    
58 root 1.1 /* this is a stupid way to do things, and awkward to use for plug-in authors */
59     typedef struct
60     {
61     object* who;
62     object* activator;
63     object* third;
64     object* event;
65     mapstruct* map;
66     char message[1024];
67     int fix; // seems to be python-only, and should not be part of the API
68     int event_code;
69     char extension[1024]; // name field, should invoke specific perl extension
70     char options[1024]; // slaying field of event_connectors
71     int returnvalue;
72     } CFPContext;
73    
74     static HV *obj_cache;
75     static PerlInterpreter *perl;
76    
77 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
78    
79 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
80     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
81     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
82     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
83     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
84     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
85     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
86    
87     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88    
89     static SV *
90 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
91 root 1.1 {
92     SV *sv;
93    
94     if (!ptr)
95     return &PL_sv_undef;
96    
97 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
98     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
99 root 1.1 }
100    
101 root 1.17 template<class attachable>
102 root 1.11 SV *
103 root 1.17 newSVattachable (attachable *obj, const char *klass)
104 root 1.11 {
105     if (!obj)
106     return &PL_sv_undef;
107    
108     if (!obj->self)
109     obj->self = newSVptr (obj, klass);
110    
111 root 1.32 return newSVsv (obj->self);
112 root 1.11 }
113    
114 root 1.1 static void
115     SVptr_cache_set (void *ptr, SV *sv)
116     {
117     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118     }
119    
120     static SV *
121     SVptr_cache_get (void *ptr)
122     {
123     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124    
125     return he ? *he : 0;
126     }
127    
128     static SV *
129     newSVptr_cached (void *ptr, const char *klass)
130     {
131     SV *sv;
132    
133     if (!ptr)
134     return &PL_sv_undef;
135    
136     sv = SVptr_cache_get (ptr);
137    
138     if (!sv)
139     {
140     HV *hv = newHV ();
141     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
142     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143    
144     SVptr_cache_set (ptr, sv);
145     }
146    
147     return newSVsv (sv);
148     }
149    
150     static void
151     clearSVptr (SV *sv)
152     {
153     if (SvROK (sv))
154     sv = SvRV (sv);
155    
156     hv_clear ((HV *)sv);
157     sv_unmagic (sv, PERL_MAGIC_ext);
158     }
159    
160     static long
161     SvPTR (SV *sv, const char *klass)
162     {
163     if (!sv_derived_from (sv, klass))
164     croak ("object of type %s expected", klass);
165    
166     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
167    
168     if (!mg)
169     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
170    
171     return (long)mg->mg_ptr;
172     }
173    
174     static long
175     SvPTR_ornull (SV *sv, const char *klass)
176     {
177     if (SvOK (sv))
178     return SvPTR (sv, klass);
179     else
180     return 0;
181     }
182    
183     static SV *
184 root 1.6 newSVdt_va (va_list &ap, data_type type)
185 root 1.1 {
186     SV *sv;
187    
188     switch (type)
189     {
190 root 1.10 case DT_INT:
191     sv = newSViv (va_arg (ap, int));
192     break;
193    
194     case DT_INT64:
195     sv = newSVval64 ((val64)va_arg (ap, sint64));
196     break;
197    
198 root 1.6 case DT_DOUBLE:
199 root 1.10 sv = newSVnv (va_arg (ap, double));
200 root 1.1 break;
201    
202 root 1.6 case DT_STRING:
203     {
204 root 1.10 char *str = (char *)va_arg (ap, const char *);
205 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
206     }
207 root 1.1 break;
208    
209 root 1.6 case DT_DATA:
210 root 1.1 {
211 root 1.10 char *str = (char *)va_arg (ap, const void *);
212 root 1.6 int len = va_arg (ap, int);
213     sv = str ? newSVpv (str, len) : &PL_sv_undef;
214 root 1.1 }
215     break;
216    
217 root 1.6 case DT_OBJECT:
218 root 1.1 {
219 root 1.6 object *obj = va_arg (ap, object *);
220 root 1.17 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 root 1.1 }
222     break;
223    
224 root 1.6 case DT_MAP:
225 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
226 root 1.17 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
227 root 1.1 break;
228    
229 root 1.6 case DT_PLAYER:
230 root 1.17 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
231 root 1.1 break;
232    
233 root 1.6 case DT_ARCH:
234     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
235 root 1.1 break;
236    
237 root 1.6 case DT_PARTY:
238     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
239 root 1.1 break;
240    
241 root 1.6 case DT_REGION:
242     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
243 root 1.1 break;
244    
245     default:
246 root 1.6 assert (("unhandled type in newSVdt_va", 0));
247     }
248    
249     return sv;
250     }
251    
252     static SV *
253     newSVdt (data_type type, ...)
254     {
255     va_list ap;
256    
257     va_start (ap, type);
258     SV *sv = newSVdt_va (ap, type);
259     va_end (ap);
260    
261     return sv;
262     }
263    
264     static SV *
265     newSVcfapi (int type, ...)
266     {
267     SV *sv;
268    
269     va_list ap;
270     va_start (ap, type);
271    
272     switch (type)
273     {
274 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
275     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
276     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
277 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
278     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
279     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
280     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
281     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
282     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
283     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
284    
285     default:
286 root 1.1 assert (("unhandled type in newSVcfapi", 0));
287     }
288    
289 root 1.6 va_end (ap);
290 root 1.1
291     return sv;
292     }
293    
294 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295    
296 root 1.12 SV *
297 root 1.17 registry_of (attachable_base *ext)
298 root 1.12 {
299 root 1.13 if (!ext->cb)
300     ext->cb = newAV ();
301 root 1.12
302 root 1.13 return newRV_inc ((SV *)ext->cb);
303 root 1.12 }
304    
305 root 1.17 void attachable_base::clear ()
306 root 1.11 {
307 root 1.21 if (self)
308     {
309 root 1.22 if (cb)
310 root 1.32 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 root 1.22 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 root 1.32 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 root 1.22 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314    
315     // disconnect Perl from C, to avoid crashes
316     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317    
318     // clear the perl hash, might or might not be a good idea
319 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
320 root 1.22
321 root 1.21 SvREFCNT_dec (self);
322 root 1.22 self = 0;
323 root 1.21 }
324 root 1.12
325 root 1.21 if (cb)
326     {
327     SvREFCNT_dec (cb);
328     cb = 0;
329     }
330 root 1.12
331 root 1.21 if (attach)
332     {
333     free_string (attach);
334     attach = 0;
335     }
336 root 1.11 }
337    
338 root 1.17 void attachable_base::optimise ()
339 root 1.11 {
340 root 1.13 if (!self)
341     return;
342 root 1.11
343 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
344    
345     if (SvREFCNT ((SV *)self) == 1
346     && SvREFCNT ((SV *)hv) == 1
347     && !HvKEYS (hv))
348     {
349     SvREFCNT_dec ((SV *)self);
350     self = 0;
351     }
352     }
353    
354 root 1.23 void attachable_base::instantiate (data_type type, void *obj)
355 root 1.13 {
356     dSP;
357     ENTER;
358     SAVETMPS;
359     PUSHMARK (SP);
360     EXTEND (SP, 2);
361 root 1.23 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 root 1.13 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363 root 1.23
364     free_string (attach);
365     attach = 0;
366    
367 root 1.13 PUTBACK;
368     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369     FREETMPS;
370     LEAVE;
371 root 1.16
372 root 1.23 switch (type)
373     {
374     case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375     case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376     }
377 root 1.13 }
378    
379     /////////////////////////////////////////////////////////////////////////////
380    
381 root 1.18 void reattach (data_type type, void *obj)
382     {
383 root 1.22 //TODO only do this when the object has _attachment's
384    
385 root 1.18 dSP;
386     ENTER;
387     SAVETMPS;
388     PUSHMARK (SP);
389     XPUSHs (sv_2mortal (newSVdt (type, obj)));
390     PUTBACK;
391     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392     FREETMPS;
393     LEAVE;
394    
395     switch (type)
396     {
397     case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398     case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399     case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400     }
401     }
402    
403     template<class subclass>
404     void reattach (attachable<subclass> *obj)
405     {
406     obj->optimise ();
407    
408     if (obj->self)
409     reattach (subclass::get_dt (), (subclass *)obj);
410     }
411    
412 root 1.34 object_freezer::object_freezer ()
413 root 1.13 {
414 root 1.32 av = newAV ();
415     // TODO: fast dynbuf implementation... yeah, we need obstacks
416     text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
417 root 1.11 }
418    
419 root 1.13 object_freezer::~object_freezer ()
420 root 1.11 {
421 root 1.34 SvREFCNT_dec (text);
422     SvREFCNT_dec (av);
423 root 1.13 }
424    
425 root 1.20 void object_freezer::put (attachable_base *ext)
426 root 1.13 {
427     ext->optimise ();
428 root 1.12
429 root 1.13 if (ext->self)
430 root 1.18 {
431     int idx = AvFILLp ((AV *)av) + 1;
432 root 1.32 av_store (av, idx, SvREFCNT_inc (ext->self));
433    
434     sv_catpvf (text, "oid %d\n", idx);
435 root 1.18 }
436 root 1.11 }
437    
438 root 1.34 bool object_freezer::save (const char *filename)
439     {
440     dSP;
441     ENTER;
442     SAVETMPS;
443     PUSHMARK (SP);
444     EXTEND (SP, 3);
445     PUSHs (sv_2mortal (newSVpv (filename, 0)));
446     PUSHs (sv_2mortal (newRV_inc (text)));
447     PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
448     PUTBACK;
449     call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
450     FREETMPS;
451     LEAVE;
452     }
453    
454 root 1.32 int fprintf (object_freezer &freezer, const char *format, ...)
455     {
456     va_list ap;
457    
458     va_start (ap, format);
459     sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
460     va_end (ap);
461     }
462    
463     int fputs (const char *s, object_freezer &freezer)
464     {
465     sv_catpvn (freezer.text, s, strlen (s));
466     }
467    
468 root 1.28 object_thawer::object_thawer (const char *filename)
469 root 1.11 {
470 root 1.13 av = 0;
471 root 1.28 fp = 0;
472 root 1.13
473     if (!filename)
474     return;
475    
476 root 1.28 fp = fopen (filename, "r");
477     if (!fp)
478     {
479     LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
480     return;
481     }
482 root 1.13
483 root 1.32 if (perl_booted)
484 root 1.13 {
485 root 1.28 dSP;
486     ENTER;
487     SAVETMPS;
488     PUSHMARK (SP);
489     XPUSHs (sv_2mortal (newSVpv (filename, 0)));
490     PUTBACK;
491    
492     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
493     {
494     SPAGAIN;
495     SV *sv = POPs;
496     if (SvROK (sv))
497 root 1.32 av = (AV *)SvREFCNT_inc (SvRV (sv));
498 root 1.28 }
499    
500     FREETMPS;
501     LEAVE;
502 root 1.13 }
503 root 1.11 }
504    
505 root 1.18 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
506 root 1.13 {
507 root 1.18 if (!av || oid < 0) // this is actually an error of sorts
508 root 1.13 return;
509    
510     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
511     ext->clear ();
512    
513 root 1.18 SV **svp = av_fetch ((AV *)av, oid, 0);
514 root 1.13
515 root 1.18 if (!svp || !SvROK (*svp))
516     {
517     printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
518     return;
519     }
520 root 1.13
521 root 1.18 ext->self = *svp; *svp = &PL_sv_undef;
522 root 1.32 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
523 root 1.13
524 root 1.18 reattach (type, obj);
525 root 1.13 }
526    
527     object_thawer::~object_thawer ()
528     {
529 root 1.28 if (fp) fclose (fp);
530 root 1.20 if (av) SvREFCNT_dec ((AV *)av);
531 root 1.13 }
532    
533 root 1.34 token object_thawer::get_token ()
534     {
535     #if 0
536     for (;;)
537     {
538     if (!fgets (line, sizeof (line), fp))
539     return token (KW_eof);
540    
541     unsigned char *p = (unsigned char *)line;
542    
543     while (*p > ' ')
544     p++;
545    
546     int len = p - (unsigned char *)line;
547    
548     while ((*p - 1) < ' ')
549     p++;
550    
551     if (*p)
552     {
553     char *v = p;
554    
555     while (*p && *p != '\n')
556     p++;
557    
558     *p = 0;
559    
560     return token (k, v);
561     }
562     else
563     return token (k);
564     }
565     #endif
566     }
567    
568 root 1.1 /////////////////////////////////////////////////////////////////////////////
569    
570     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
571     {
572     return 0;
573     }
574    
575     static CommArray_s rtn_cmd;
576    
577     static int
578     runPluginCommand (object *obj, char *params)
579     {
580     dSP;
581    
582     ENTER;
583     SAVETMPS;
584    
585     PUSHMARK (SP);
586    
587     EXTEND (SP, 3);
588     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
589     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
590    
591     if (params)
592     PUSHs (sv_2mortal (newSVpv (params, 0)));
593    
594     PUTBACK;
595     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
596     SPAGAIN;
597    
598     if (SvTRUE (ERRSV))
599     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
600    
601     int returnvalue = count > 0 ? POPi : -1;
602    
603     PUTBACK;
604     FREETMPS;
605     LEAVE;
606    
607     return returnvalue;
608     }
609    
610     extern "C" void *cfperl_getPluginProperty (int *type, ...)
611     {
612     va_list args;
613     char *propname;
614     int i;
615     va_start (args, type);
616     propname = va_arg (args, char *);
617     //printf ("Property name: %s\n", propname);
618    
619     if (!strcmp (propname, "command?"))
620     {
621     if (!perl)
622     return NULL;
623    
624     const char *cmdname = va_arg (args, const char *);
625     HV *hv = get_hv ("cf::COMMAND", 1);
626     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
627    
628     va_end (args);
629    
630     if (svp)
631     {
632     // this is totaly broken, should stash it into %COMMAND
633     rtn_cmd.name = cmdname;
634     rtn_cmd.time = SvNV (*svp);
635     rtn_cmd.func = runPluginCommand;
636    
637     return &rtn_cmd;
638     }
639     }
640     else if (!strcmp (propname, "Identification"))
641     {
642     va_end (args);
643     return (void*) PLUGIN_NAME;
644     }
645     else if (!strcmp (propname, "FullName"))
646     {
647     va_end (args);
648     return (void*) PLUGIN_VERSION;
649     }
650     else
651     va_end (args);
652    
653     return NULL;
654     }
655    
656     extern "C" int cfperl_postInitPlugin ()
657     {
658     int hooktype = 1;
659     int rtype = 0;
660    
661     cf_init_plugin (gethook);
662    
663     return 0;
664     }
665    
666     extern "C" int cfperl_closePlugin ()
667     {
668     return 0;
669     }
670    
671 root 1.7 void
672     cfperl_init ()
673     {
674 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
675     perl = perl_alloc ();
676     perl_construct (perl);
677    
678     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
679    
680 root 1.7 char *argv[] = {
681     "",
682     "-e"
683 root 1.32 "cf->bootstrap;"
684     "unshift @INC, cf::datadir ();"
685 root 1.7 };
686    
687     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
688     {
689     printf ("unable to initialize perl-interpreter, aborting.\n");
690     exit (EXIT_FAILURE);
691     }
692 root 1.8
693     obj_cache = newHV ();
694 root 1.7 }
695    
696 root 1.32 void cfperl_boot ()
697     {
698     perl_booted = true;
699    
700     eval_pv ("require cf", 1);
701     }
702    
703 root 1.5 void cfperl_main ()
704 root 1.2 {
705     dSP;
706    
707     PUSHMARK (SP);
708     PUTBACK;
709 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
710     }
711    
712 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
713     # define def(type,name) KLASS_ ## type,
714     # include "eventinc.h"
715     # undef def
716     };
717    
718 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
719    
720 root 1.8 static void
721     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
722     {
723     // event must be in array
724     if (event >= 0 && event <= AvFILLp (registry))
725     {
726     SV *cbs_ = AvARRAY (registry)[event];
727    
728     // element must be list of callback entries
729     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
730     {
731     AV *cbs = (AV *)SvRV (cbs_);
732    
733     // no callback entries, no callbacks to call
734     if (AvFILLp (cbs) >= 0)
735     {
736     if (!callbacks)
737     {
738     callbacks = newAV ();
739     av_extend (callbacks, 16);
740     }
741    
742     // never use SvREFCNT_inc to copy values, but its ok here :)
743     for (int i = 0; i <= AvFILLp (cbs); ++i)
744     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
745     }
746     }
747     }
748     }
749    
750     bool cfperl_invoke (event_type event, ...)
751 root 1.6 {
752 root 1.8 data_type dt;
753 root 1.6 va_list ap;
754    
755 root 1.8 va_start (ap, event);
756    
757     AV *callbacks = 0;
758    
759     object *op;
760     player *pl;
761     mapstruct *map;
762    
763     // callback call ordering is:
764     // 1. per-object callback (NYI)
765     // 2. per-class object
766     // 2a. per-type callback
767     // 4. global callbacks
768    
769     gather_callbacks (callbacks, cb_global, event);
770    
771 root 1.18 switch (KLASS_OF (event))
772 root 1.8 {
773     case KLASS_GLOBAL:
774     break;
775    
776     case KLASS_OBJECT:
777     dt = (data_type) va_arg (ap, int);
778     assert (("first argument must be of type object", dt == DT_OBJECT));
779 root 1.12 op = va_arg (ap, object *);
780 root 1.8
781 root 1.12 if (op->cb)
782 root 1.32 gather_callbacks (callbacks, op->cb, event);
783 root 1.8
784 root 1.14 if (op->type)
785     {
786     if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
787     {
788     SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
789    
790     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
791     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
792     }
793 root 1.8
794 root 1.14 if (op->type <= AvFILLp (cb_type))
795     {
796     SV *registry = AvARRAY (cb_type)[op->type];
797 root 1.8
798 root 1.14 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
799     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
800     }
801 root 1.8 }
802    
803 root 1.14 gather_callbacks (callbacks, cb_object, event);
804    
805 root 1.8 break;
806    
807     case KLASS_PLAYER:
808     dt = (data_type) va_arg (ap, int);
809     assert (("first argument must be of type player", dt == DT_PLAYER));
810 root 1.12 pl = va_arg (ap, player *);
811    
812 root 1.13 if (pl->cb)
813 root 1.32 gather_callbacks (callbacks, pl->cb, event);
814 root 1.8
815     gather_callbacks (callbacks, cb_player, event);
816     break;
817    
818     case KLASS_MAP:
819     dt = (data_type) va_arg (ap, int);
820     assert (("first argument must be of type object", dt == DT_MAP));
821 root 1.12 map = va_arg (ap, mapstruct *);
822    
823 root 1.13 if (map->cb)
824 root 1.32 gather_callbacks (callbacks, map->cb, event);
825 root 1.8
826     gather_callbacks (callbacks, cb_map, event);
827     break;
828    
829     default:
830     assert (("unsupported event klass in cfperl_invoke", 0));
831     }
832    
833     // short-circuit processing if no callbacks found/defined
834     if (!callbacks)
835     return 0;
836    
837     dSP;
838 root 1.6 ENTER;
839     SAVETMPS;
840    
841     PUSHMARK (SP);
842 root 1.8 EXTEND (SP, 3);
843 root 1.6
844 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
845     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
846    
847 root 1.18 switch (KLASS_OF (event))
848 root 1.8 {
849     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
850     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
851     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
852     }
853 root 1.7
854 root 1.6 for (;;)
855     {
856 root 1.8 dt = (data_type) va_arg (ap, int);
857 root 1.6
858     if (dt == DT_END)
859     break;
860    
861 root 1.12 if (dt == DT_AV)
862     {
863     AV *av = va_arg (ap, AV *);
864    
865     for (int i = 0; i <= av_len (av); ++i)
866     XPUSHs (*av_fetch (av, i, 1));
867     }
868     else
869     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
870 root 1.6 }
871    
872     va_end (ap);
873    
874     PUTBACK;
875 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
876 root 1.2 SPAGAIN;
877 root 1.6
878     count = count > 0 ? POPi : 0;
879    
880     FREETMPS;
881     LEAVE;
882    
883     return count;
884 root 1.2 }
885    
886 root 1.12 SV *
887     cfperl_result (int idx)
888     {
889     AV *av = get_av ("cfperl::invoke_results", 0);
890     if (!av)
891     return &PL_sv_undef;
892    
893     SV **sv = av_fetch (av, idx, 0);
894     if (!sv)
895     return &PL_sv_undef;
896    
897     return *sv;
898     }
899    
900     int
901     cfperl_result_INT (int idx)
902     {
903     return SvIV (cfperl_result (idx));
904     }
905    
906 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
907    
908     BOOT:
909     {
910     HV *stash = gv_stashpv ("cf", 1);
911    
912     static const struct {
913     const char *name;
914     IV iv;
915     } *civ, const_iv[] = {
916     # define const_iv(name) { # name, (IV)name },
917     const_iv (llevError)
918     const_iv (llevInfo)
919     const_iv (llevDebug)
920     const_iv (llevMonster)
921    
922 root 1.5 const_iv (MAX_TIME)
923 root 1.1 const_iv (PLAYER)
924     const_iv (TRANSPORT)
925     const_iv (ROD)
926     const_iv (TREASURE)
927     const_iv (POTION)
928     const_iv (FOOD)
929     const_iv (POISON)
930     const_iv (BOOK)
931     const_iv (CLOCK)
932     const_iv (LIGHTNING)
933     const_iv (ARROW)
934     const_iv (BOW)
935     const_iv (WEAPON)
936     const_iv (ARMOUR)
937     const_iv (PEDESTAL)
938     const_iv (ALTAR)
939     const_iv (LOCKED_DOOR)
940     const_iv (SPECIAL_KEY)
941     const_iv (MAP)
942     const_iv (DOOR)
943     const_iv (KEY)
944     const_iv (TIMED_GATE)
945     const_iv (TRIGGER)
946     const_iv (GRIMREAPER)
947     const_iv (MAGIC_EAR)
948     const_iv (TRIGGER_BUTTON)
949     const_iv (TRIGGER_ALTAR)
950     const_iv (TRIGGER_PEDESTAL)
951     const_iv (SHIELD)
952     const_iv (HELMET)
953     const_iv (HORN)
954     const_iv (MONEY)
955     const_iv (CLASS)
956     const_iv (GRAVESTONE)
957     const_iv (AMULET)
958     const_iv (PLAYERMOVER)
959     const_iv (TELEPORTER)
960     const_iv (CREATOR)
961     const_iv (SKILL)
962     const_iv (EXPERIENCE)
963     const_iv (EARTHWALL)
964     const_iv (GOLEM)
965     const_iv (THROWN_OBJ)
966     const_iv (BLINDNESS)
967     const_iv (GOD)
968     const_iv (DETECTOR)
969     const_iv (TRIGGER_MARKER)
970     const_iv (DEAD_OBJECT)
971     const_iv (DRINK)
972     const_iv (MARKER)
973     const_iv (HOLY_ALTAR)
974     const_iv (PLAYER_CHANGER)
975     const_iv (BATTLEGROUND)
976     const_iv (PEACEMAKER)
977     const_iv (GEM)
978     const_iv (FIREWALL)
979     const_iv (ANVIL)
980     const_iv (CHECK_INV)
981     const_iv (MOOD_FLOOR)
982     const_iv (EXIT)
983     const_iv (ENCOUNTER)
984     const_iv (SHOP_FLOOR)
985     const_iv (SHOP_MAT)
986     const_iv (RING)
987     const_iv (FLOOR)
988     const_iv (FLESH)
989     const_iv (INORGANIC)
990     const_iv (SKILL_TOOL)
991     const_iv (LIGHTER)
992     const_iv (TRAP_PART)
993     const_iv (WALL)
994     const_iv (LIGHT_SOURCE)
995     const_iv (MISC_OBJECT)
996     const_iv (MONSTER)
997     const_iv (SPAWN_GENERATOR)
998     const_iv (LAMP)
999     const_iv (DUPLICATOR)
1000     const_iv (TOOL)
1001     const_iv (SPELLBOOK)
1002     const_iv (BUILDFAC)
1003     const_iv (CLOAK)
1004     const_iv (SPINNER)
1005     const_iv (GATE)
1006     const_iv (BUTTON)
1007     const_iv (CF_HANDLE)
1008     const_iv (HOLE)
1009     const_iv (TRAPDOOR)
1010     const_iv (SIGN)
1011     const_iv (BOOTS)
1012     const_iv (GLOVES)
1013     const_iv (SPELL)
1014     const_iv (SPELL_EFFECT)
1015     const_iv (CONVERTER)
1016     const_iv (BRACERS)
1017     const_iv (POISONING)
1018     const_iv (SAVEBED)
1019     const_iv (POISONCLOUD)
1020     const_iv (FIREHOLES)
1021     const_iv (WAND)
1022     const_iv (SCROLL)
1023     const_iv (DIRECTOR)
1024     const_iv (GIRDLE)
1025     const_iv (FORCE)
1026     const_iv (POTION_EFFECT)
1027     const_iv (EVENT_CONNECTOR)
1028     const_iv (CLOSE_CON)
1029     const_iv (CONTAINER)
1030     const_iv (ARMOUR_IMPROVER)
1031     const_iv (WEAPON_IMPROVER)
1032     const_iv (SKILLSCROLL)
1033     const_iv (DEEP_SWAMP)
1034     const_iv (IDENTIFY_ALTAR)
1035     const_iv (MENU)
1036     const_iv (RUNE)
1037     const_iv (TRAP)
1038     const_iv (POWER_CRYSTAL)
1039     const_iv (CORPSE)
1040     const_iv (DISEASE)
1041     const_iv (SYMPTOM)
1042     const_iv (BUILDER)
1043     const_iv (MATERIAL)
1044     const_iv (ITEM_TRANSFORMER)
1045     const_iv (QUEST)
1046    
1047 root 1.14 const_iv (NUM_SUBTYPES)
1048    
1049 root 1.1 const_iv (ST_BD_BUILD)
1050     const_iv (ST_BD_REMOVE)
1051    
1052     const_iv (ST_MAT_FLOOR)
1053     const_iv (ST_MAT_WALL)
1054     const_iv (ST_MAT_ITEM)
1055    
1056     const_iv (AT_PHYSICAL)
1057     const_iv (AT_MAGIC)
1058     const_iv (AT_FIRE)
1059     const_iv (AT_ELECTRICITY)
1060     const_iv (AT_COLD)
1061     const_iv (AT_CONFUSION)
1062     const_iv (AT_ACID)
1063     const_iv (AT_DRAIN)
1064     const_iv (AT_WEAPONMAGIC)
1065     const_iv (AT_GHOSTHIT)
1066     const_iv (AT_POISON)
1067     const_iv (AT_SLOW)
1068     const_iv (AT_PARALYZE)
1069     const_iv (AT_TURN_UNDEAD)
1070     const_iv (AT_FEAR)
1071     const_iv (AT_CANCELLATION)
1072     const_iv (AT_DEPLETE)
1073     const_iv (AT_DEATH)
1074     const_iv (AT_CHAOS)
1075     const_iv (AT_COUNTERSPELL)
1076     const_iv (AT_GODPOWER)
1077     const_iv (AT_HOLYWORD)
1078     const_iv (AT_BLIND)
1079     const_iv (AT_INTERNAL)
1080     const_iv (AT_LIFE_STEALING)
1081     const_iv (AT_DISEASE)
1082    
1083     const_iv (QUEST_IN_PROGRESS)
1084     const_iv (QUEST_DONE_QUEST)
1085     const_iv (QUEST_DONE_TASK)
1086     const_iv (QUEST_START_QUEST)
1087     const_iv (QUEST_END_QUEST)
1088     const_iv (QUEST_START_TASK)
1089     const_iv (QUEST_END_TASK)
1090     const_iv (QUEST_OVERRIDE)
1091     const_iv (QUEST_ON_ACTIVATE)
1092    
1093     const_iv (WEAP_HIT)
1094     const_iv (WEAP_SLASH)
1095     const_iv (WEAP_PIERCE)
1096     const_iv (WEAP_CLEAVE)
1097     const_iv (WEAP_SLICE)
1098     const_iv (WEAP_STAB)
1099     const_iv (WEAP_WHIP)
1100     const_iv (WEAP_CRUSH)
1101     const_iv (WEAP_BLUD)
1102    
1103     const_iv (FLAG_ALIVE)
1104     const_iv (FLAG_WIZ)
1105     const_iv (FLAG_REMOVED)
1106     const_iv (FLAG_FREED)
1107     const_iv (FLAG_WAS_WIZ)
1108     const_iv (FLAG_APPLIED)
1109     const_iv (FLAG_UNPAID)
1110     const_iv (FLAG_USE_SHIELD)
1111     const_iv (FLAG_NO_PICK)
1112     const_iv (FLAG_ANIMATE)
1113     const_iv (FLAG_MONSTER)
1114     const_iv (FLAG_FRIENDLY)
1115     const_iv (FLAG_GENERATOR)
1116     const_iv (FLAG_IS_THROWN)
1117     const_iv (FLAG_AUTO_APPLY)
1118     const_iv (FLAG_TREASURE)
1119     const_iv (FLAG_PLAYER_SOLD)
1120     const_iv (FLAG_SEE_INVISIBLE)
1121     const_iv (FLAG_CAN_ROLL)
1122     const_iv (FLAG_OVERLAY_FLOOR)
1123     const_iv (FLAG_IS_TURNABLE)
1124     const_iv (FLAG_IS_USED_UP)
1125     const_iv (FLAG_IDENTIFIED)
1126     const_iv (FLAG_REFLECTING)
1127     const_iv (FLAG_CHANGING)
1128     const_iv (FLAG_SPLITTING)
1129     const_iv (FLAG_HITBACK)
1130     const_iv (FLAG_STARTEQUIP)
1131     const_iv (FLAG_BLOCKSVIEW)
1132     const_iv (FLAG_UNDEAD)
1133     const_iv (FLAG_SCARED)
1134     const_iv (FLAG_UNAGGRESSIVE)
1135     const_iv (FLAG_REFL_MISSILE)
1136     const_iv (FLAG_REFL_SPELL)
1137     const_iv (FLAG_NO_MAGIC)
1138     const_iv (FLAG_NO_FIX_PLAYER)
1139     const_iv (FLAG_IS_LIGHTABLE)
1140     const_iv (FLAG_TEAR_DOWN)
1141     const_iv (FLAG_RUN_AWAY)
1142     const_iv (FLAG_PICK_UP)
1143     const_iv (FLAG_UNIQUE)
1144     const_iv (FLAG_NO_DROP)
1145     const_iv (FLAG_WIZCAST)
1146     const_iv (FLAG_CAST_SPELL)
1147     const_iv (FLAG_USE_SCROLL)
1148     const_iv (FLAG_USE_RANGE)
1149     const_iv (FLAG_USE_BOW)
1150     const_iv (FLAG_USE_ARMOUR)
1151     const_iv (FLAG_USE_WEAPON)
1152     const_iv (FLAG_USE_RING)
1153     const_iv (FLAG_READY_RANGE)
1154     const_iv (FLAG_READY_BOW)
1155     const_iv (FLAG_XRAYS)
1156     const_iv (FLAG_NO_APPLY)
1157     const_iv (FLAG_IS_FLOOR)
1158     const_iv (FLAG_LIFESAVE)
1159     const_iv (FLAG_NO_STRENGTH)
1160     const_iv (FLAG_SLEEP)
1161     const_iv (FLAG_STAND_STILL)
1162     const_iv (FLAG_RANDOM_MOVE)
1163     const_iv (FLAG_ONLY_ATTACK)
1164     const_iv (FLAG_CONFUSED)
1165     const_iv (FLAG_STEALTH)
1166     const_iv (FLAG_WIZPASS)
1167     const_iv (FLAG_IS_LINKED)
1168     const_iv (FLAG_CURSED)
1169     const_iv (FLAG_DAMNED)
1170     const_iv (FLAG_SEE_ANYWHERE)
1171     const_iv (FLAG_KNOWN_MAGICAL)
1172     const_iv (FLAG_KNOWN_CURSED)
1173     const_iv (FLAG_CAN_USE_SKILL)
1174     const_iv (FLAG_BEEN_APPLIED)
1175     const_iv (FLAG_READY_SCROLL)
1176     const_iv (FLAG_USE_ROD)
1177     const_iv (FLAG_USE_HORN)
1178     const_iv (FLAG_MAKE_INVIS)
1179     const_iv (FLAG_INV_LOCKED)
1180     const_iv (FLAG_IS_WOODED)
1181     const_iv (FLAG_IS_HILLY)
1182     const_iv (FLAG_READY_SKILL)
1183     const_iv (FLAG_READY_WEAPON)
1184     const_iv (FLAG_NO_SKILL_IDENT)
1185     const_iv (FLAG_BLIND)
1186     const_iv (FLAG_SEE_IN_DARK)
1187     const_iv (FLAG_IS_CAULDRON)
1188     const_iv (FLAG_NO_STEAL)
1189     const_iv (FLAG_ONE_HIT)
1190     const_iv (FLAG_CLIENT_SENT)
1191     const_iv (FLAG_BERSERK)
1192     const_iv (FLAG_NEUTRAL)
1193     const_iv (FLAG_NO_ATTACK)
1194     const_iv (FLAG_NO_DAMAGE)
1195     const_iv (FLAG_OBJ_ORIGINAL)
1196     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1197     const_iv (FLAG_ACTIVATE_ON_PUSH)
1198     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1199     const_iv (FLAG_IS_WATER)
1200     const_iv (FLAG_CONTENT_ON_GEN)
1201     const_iv (FLAG_IS_A_TEMPLATE)
1202     const_iv (FLAG_IS_BUILDABLE)
1203     const_iv (FLAG_AFK)
1204    
1205     const_iv (NDI_BLACK)
1206     const_iv (NDI_WHITE)
1207     const_iv (NDI_NAVY)
1208     const_iv (NDI_RED)
1209     const_iv (NDI_ORANGE)
1210     const_iv (NDI_BLUE)
1211     const_iv (NDI_DK_ORANGE)
1212     const_iv (NDI_GREEN)
1213     const_iv (NDI_LT_GREEN)
1214     const_iv (NDI_GREY)
1215     const_iv (NDI_BROWN)
1216     const_iv (NDI_GOLD)
1217     const_iv (NDI_TAN)
1218     const_iv (NDI_MAX_COLOR)
1219     const_iv (NDI_COLOR_MASK)
1220     const_iv (NDI_UNIQUE)
1221     const_iv (NDI_ALL)
1222    
1223     const_iv (F_APPLIED)
1224     const_iv (F_LOCATION)
1225     const_iv (F_UNPAID)
1226     const_iv (F_MAGIC)
1227     const_iv (F_CURSED)
1228     const_iv (F_DAMNED)
1229     const_iv (F_OPEN)
1230     const_iv (F_NOPICK)
1231     const_iv (F_LOCKED)
1232    
1233     const_iv (F_BUY)
1234     const_iv (F_SHOP)
1235     const_iv (F_SELL)
1236    
1237     const_iv (P_BLOCKSVIEW)
1238     const_iv (P_NO_MAGIC)
1239     const_iv (P_IS_ALIVE)
1240     const_iv (P_NO_CLERIC)
1241     const_iv (P_NEED_UPDATE)
1242     const_iv (P_NO_ERROR)
1243     const_iv (P_OUT_OF_MAP)
1244     const_iv (P_NEW_MAP)
1245    
1246     const_iv (UP_OBJ_INSERT)
1247     const_iv (UP_OBJ_REMOVE)
1248     const_iv (UP_OBJ_CHANGE)
1249     const_iv (UP_OBJ_FACE)
1250    
1251     const_iv (INS_NO_MERGE)
1252     const_iv (INS_ABOVE_FLOOR_ONLY)
1253     const_iv (INS_NO_WALK_ON)
1254     const_iv (INS_ON_TOP)
1255     const_iv (INS_BELOW_ORIGINATOR)
1256     const_iv (INS_MAP_LOAD)
1257    
1258     const_iv (WILL_APPLY_HANDLE)
1259     const_iv (WILL_APPLY_TREASURE)
1260     const_iv (WILL_APPLY_EARTHWALL)
1261     const_iv (WILL_APPLY_DOOR)
1262     const_iv (WILL_APPLY_FOOD)
1263    
1264     const_iv (SAVE_MODE)
1265     const_iv (SAVE_DIR_MODE)
1266    
1267     const_iv (M_PAPER)
1268     const_iv (M_IRON)
1269     const_iv (M_GLASS)
1270     const_iv (M_LEATHER)
1271     const_iv (M_WOOD)
1272     const_iv (M_ORGANIC)
1273     const_iv (M_STONE)
1274     const_iv (M_CLOTH)
1275     const_iv (M_ADAMANT)
1276     const_iv (M_LIQUID)
1277     const_iv (M_SOFT_METAL)
1278     const_iv (M_BONE)
1279     const_iv (M_ICE)
1280     const_iv (M_SPECIAL)
1281    
1282     const_iv (SK_EXP_ADD_SKILL)
1283     const_iv (SK_EXP_TOTAL)
1284     const_iv (SK_EXP_NONE)
1285     const_iv (SK_SUBTRACT_SKILL_EXP)
1286    
1287     const_iv (SK_LOCKPICKING)
1288     const_iv (SK_HIDING)
1289     const_iv (SK_SMITHERY)
1290     const_iv (SK_BOWYER)
1291     const_iv (SK_JEWELER)
1292     const_iv (SK_ALCHEMY)
1293     const_iv (SK_STEALING)
1294     const_iv (SK_LITERACY)
1295     const_iv (SK_BARGAINING)
1296     const_iv (SK_JUMPING)
1297     const_iv (SK_DET_MAGIC)
1298     const_iv (SK_ORATORY)
1299     const_iv (SK_SINGING)
1300     const_iv (SK_DET_CURSE)
1301     const_iv (SK_FIND_TRAPS)
1302     const_iv (SK_MEDITATION)
1303     const_iv (SK_PUNCHING)
1304     const_iv (SK_FLAME_TOUCH)
1305     const_iv (SK_KARATE)
1306     const_iv (SK_CLIMBING)
1307     const_iv (SK_WOODSMAN)
1308     const_iv (SK_INSCRIPTION)
1309     const_iv (SK_ONE_HANDED_WEAPON)
1310     const_iv (SK_MISSILE_WEAPON)
1311     const_iv (SK_THROWING)
1312     const_iv (SK_USE_MAGIC_ITEM)
1313     const_iv (SK_DISARM_TRAPS)
1314     const_iv (SK_SET_TRAP)
1315     const_iv (SK_THAUMATURGY)
1316     const_iv (SK_PRAYING)
1317     const_iv (SK_CLAWING)
1318     const_iv (SK_LEVITATION)
1319     const_iv (SK_SUMMONING)
1320     const_iv (SK_PYROMANCY)
1321     const_iv (SK_EVOCATION)
1322     const_iv (SK_SORCERY)
1323     const_iv (SK_TWO_HANDED_WEAPON)
1324     const_iv (SK_SPARK_TOUCH)
1325     const_iv (SK_SHIVER)
1326     const_iv (SK_ACID_SPLASH)
1327     const_iv (SK_POISON_NAIL)
1328    
1329     const_iv (SOUND_NEW_PLAYER)
1330     const_iv (SOUND_FIRE_ARROW)
1331     const_iv (SOUND_LEARN_SPELL)
1332     const_iv (SOUND_FUMBLE_SPELL)
1333     const_iv (SOUND_WAND_POOF)
1334     const_iv (SOUND_OPEN_DOOR)
1335     const_iv (SOUND_PUSH_PLAYER)
1336     const_iv (SOUND_PLAYER_HITS1)
1337     const_iv (SOUND_PLAYER_HITS2)
1338     const_iv (SOUND_PLAYER_HITS3)
1339     const_iv (SOUND_PLAYER_HITS4)
1340     const_iv (SOUND_PLAYER_IS_HIT1)
1341     const_iv (SOUND_PLAYER_IS_HIT2)
1342     const_iv (SOUND_PLAYER_IS_HIT3)
1343     const_iv (SOUND_PLAYER_KILLS)
1344     const_iv (SOUND_PET_IS_KILLED)
1345     const_iv (SOUND_PLAYER_DIES)
1346     const_iv (SOUND_OB_EVAPORATE)
1347     const_iv (SOUND_OB_EXPLODE)
1348     const_iv (SOUND_CLOCK)
1349     const_iv (SOUND_TURN_HANDLE)
1350     const_iv (SOUND_FALL_HOLE)
1351     const_iv (SOUND_DRINK_POISON)
1352     const_iv (SOUND_CAST_SPELL_0)
1353    
1354     const_iv (PREFER_LOW)
1355     const_iv (PREFER_HIGH)
1356    
1357     const_iv (ATNR_PHYSICAL)
1358     const_iv (ATNR_MAGIC)
1359     const_iv (ATNR_FIRE)
1360     const_iv (ATNR_ELECTRICITY)
1361     const_iv (ATNR_COLD)
1362     const_iv (ATNR_CONFUSION)
1363     const_iv (ATNR_ACID)
1364     const_iv (ATNR_DRAIN)
1365     const_iv (ATNR_WEAPONMAGIC)
1366     const_iv (ATNR_GHOSTHIT)
1367     const_iv (ATNR_POISON)
1368     const_iv (ATNR_SLOW)
1369     const_iv (ATNR_PARALYZE)
1370     const_iv (ATNR_TURN_UNDEAD)
1371     const_iv (ATNR_FEAR)
1372     const_iv (ATNR_CANCELLATION)
1373     const_iv (ATNR_DEPLETE)
1374     const_iv (ATNR_DEATH)
1375     const_iv (ATNR_CHAOS)
1376     const_iv (ATNR_COUNTERSPELL)
1377     const_iv (ATNR_GODPOWER)
1378     const_iv (ATNR_HOLYWORD)
1379     const_iv (ATNR_BLIND)
1380     const_iv (ATNR_INTERNAL)
1381     const_iv (ATNR_LIFE_STEALING)
1382     const_iv (ATNR_DISEASE)
1383    
1384     const_iv (MAP_FLUSH)
1385     const_iv (MAP_PLAYER_UNIQUE)
1386     const_iv (MAP_BLOCK)
1387     const_iv (MAP_STYLE)
1388     const_iv (MAP_OVERLAY)
1389    
1390     const_iv (MAP_IN_MEMORY)
1391     const_iv (MAP_SWAPPED)
1392     const_iv (MAP_LOADING)
1393     const_iv (MAP_SAVING)
1394 root 1.7
1395     const_iv (KLASS_GLOBAL)
1396     const_iv (KLASS_OBJECT)
1397     const_iv (KLASS_PLAYER)
1398     const_iv (KLASS_MAP)
1399 root 1.1 };
1400    
1401     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1402     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1403    
1404     static const struct {
1405     const char *name;
1406 root 1.14 int skip;
1407 root 1.7 IV klass;
1408 root 1.1 IV iv;
1409 root 1.6 } *eiv, event_iv[] = {
1410 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1411 root 1.6 # include "eventinc.h"
1412     # undef def
1413     };
1414    
1415     AV *av = get_av ("cf::EVENT", 1);
1416    
1417     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1418 root 1.7 {
1419     AV *event = newAV ();
1420 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1421 root 1.7 av_push (event, newSViv (eiv->klass));
1422     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1423 root 1.14 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1424 root 1.7 }
1425 root 1.6
1426     static const struct {
1427 root 1.1 int dtype;
1428     const char *name;
1429     IV idx;
1430     } *cprop, prop_table[] = {
1431     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1432     prop (CFAPI_INT, MAP_PROP_FLAGS)
1433     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1434     prop (CFAPI_STRING, MAP_PROP_PATH)
1435     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1436     prop (CFAPI_STRING, MAP_PROP_NAME)
1437     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1438     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1439     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1440     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1441     prop (CFAPI_INT, MAP_PROP_WIDTH)
1442     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1443     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1444     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1445     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1446     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1447     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1448     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1449     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1450     prop (CFAPI_INT, MAP_PROP_SKY)
1451     prop (CFAPI_INT, MAP_PROP_WPARTX)
1452     prop (CFAPI_INT, MAP_PROP_WPARTY)
1453     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1454     prop (CFAPI_PREGION, MAP_PROP_REGION)
1455     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1456     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1457     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1458     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1459     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1460     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1461     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1462     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1463     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1464     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1465     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1466     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1467     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1468     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1469     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1470     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1471     prop (CFAPI_INT, OBJECT_PROP_X)
1472     prop (CFAPI_INT, OBJECT_PROP_Y)
1473     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1474     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1475     prop (CFAPI_INT, OBJECT_PROP_NROF)
1476     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1477     prop (CFAPI_INT, OBJECT_PROP_FACING)
1478     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1479     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1480     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1481     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1482     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1483     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1484     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1485     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1486     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1487     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1488     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1489     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1490     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1491     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1492     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1493     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1494     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1495     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1496     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1497     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1498     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1499     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1500     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1501     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1502     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1503     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1504     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1505     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1506     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1507     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1508     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1509     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1510     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1511     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1512     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1513     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1514     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1515     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1516     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1517     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1518     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1519     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1520     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1521     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1522     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1523     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1524     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1525     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1526     prop (CFAPI_INT, OBJECT_PROP_STR)
1527     prop (CFAPI_INT, OBJECT_PROP_DEX)
1528     prop (CFAPI_INT, OBJECT_PROP_CON)
1529     prop (CFAPI_INT, OBJECT_PROP_WIS)
1530     prop (CFAPI_INT, OBJECT_PROP_INT)
1531     prop (CFAPI_INT, OBJECT_PROP_POW)
1532     prop (CFAPI_INT, OBJECT_PROP_CHA)
1533     prop (CFAPI_INT, OBJECT_PROP_WC)
1534     prop (CFAPI_INT, OBJECT_PROP_AC)
1535     prop (CFAPI_INT, OBJECT_PROP_HP)
1536     prop (CFAPI_INT, OBJECT_PROP_SP)
1537     prop (CFAPI_INT, OBJECT_PROP_GP)
1538     prop (CFAPI_INT, OBJECT_PROP_FP)
1539     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1540     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1541     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1542     prop (CFAPI_INT, OBJECT_PROP_DAM)
1543     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1544     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1545     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1546     prop (CFAPI_INT, OBJECT_PROP_FACE)
1547     };
1548    
1549     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1550     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1551    
1552     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1553     {
1554     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1555     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1556     }
1557    
1558 root 1.14 //I_EVENT_API (PACKAGE);
1559     }
1560    
1561     void _reload_1 ()
1562     CODE:
1563     cb_global = get_av ("cf::CB_GLOBAL", 1);
1564     cb_object = get_av ("cf::CB_OBJECT", 1);
1565     cb_player = get_av ("cf::CB_PLAYER", 1);
1566     cb_type = get_av ("cf::CB_TYPE" , 1);
1567     cb_map = get_av ("cf::CB_MAP" , 1);
1568    
1569     void _reload_2 ()
1570     CODE:
1571     {
1572     // reattach to all attachable objects in the game.
1573     for (player *pl = first_player; pl; pl = pl->next)
1574     reattach (pl);
1575    
1576     for (mapstruct *map = first_map; map; map = map->next)
1577     reattach (map);
1578 root 1.8
1579 root 1.14 for (object *op = objects; op; op = op->next)
1580     reattach (op);
1581 root 1.1 }
1582    
1583     NV floor (NV x)
1584    
1585     NV ceil (NV x)
1586    
1587 root 1.5 void server_tick ()
1588    
1589 root 1.1 void
1590     LOG (int level, char *msg)
1591     PROTOTYPE: $$
1592     C_ARGS: (LogLevel)level, "%s", msg
1593    
1594     char *path_combine (char *base, char *path)
1595     PROTOTYPE: $$
1596    
1597     char *path_combine_and_normalize (char *base, char *path)
1598     PROTOTYPE: $$
1599    
1600 root 1.19 const char *
1601     get_maps_directory (char *path)
1602 root 1.1 PROTOTYPE: $
1603     ALIAS: maps_directory = 0
1604 root 1.19 CODE:
1605     RETVAL = create_pathname (path);
1606     OUTPUT: RETVAL
1607 root 1.1
1608     void
1609     sub_generation_inc ()
1610     CODE:
1611     PL_sub_generation++;
1612    
1613     char *
1614     mapdir ()
1615     PROTOTYPE:
1616     ALIAS:
1617     mapdir = 0
1618     uniquedir = 1
1619     tmpdir = 2
1620     confdir = 3
1621     localdir = 4
1622     playerdir = 5
1623     datadir = 6
1624     CODE:
1625 root 1.19 switch (ix)
1626     {
1627     case 0: RETVAL = settings.mapdir ; break;
1628     case 1: RETVAL = settings.uniquedir; break;
1629     case 2: RETVAL = settings.tmpdir ; break;
1630     case 3: RETVAL = settings.confdir ; break;
1631     case 4: RETVAL = settings.localdir ; break;
1632     case 5: RETVAL = settings.playerdir; break;
1633     case 6: RETVAL = settings.datadir ; break;
1634     }
1635 root 1.1 OUTPUT: RETVAL
1636    
1637     int
1638     cf_find_animation (char *text)
1639     PROTOTYPE: $
1640    
1641     int random_roll(int min, int max, object *op, int goodbad);
1642    
1643     const char *cost_string_from_value(uint64 cost, int approx = 0)
1644    
1645 root 1.18 int invoke (int event, ...)
1646 root 1.12 CODE:
1647 root 1.18 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1648 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1649     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1650 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1651     OUTPUT: RETVAL
1652 root 1.12
1653 root 1.1 int
1654     exp_to_level (val64 exp)
1655     CODE:
1656     {
1657     int i = 0;
1658    
1659     RETVAL = settings.max_level;
1660    
1661     for (i = 1; i <= settings.max_level; i++)
1662     {
1663     if (levels[i] > exp)
1664     {
1665     RETVAL = i - 1;
1666     break;
1667     }
1668     }
1669     }
1670     OUTPUT: RETVAL
1671    
1672     val64
1673     level_to_min_exp (int level)
1674     CODE:
1675     if (level > settings.max_level)
1676     RETVAL = levels[settings.max_level];
1677     else if (level < 1)
1678     RETVAL = 0;
1679     else
1680     RETVAL = levels[level];
1681     OUTPUT: RETVAL
1682    
1683     SV *
1684     resistance_to_string (int atnr)
1685     CODE:
1686     if (atnr >= 0 && atnr < NROFATTACKS)
1687     RETVAL = newSVpv (resist_plus[atnr], 0);
1688     else
1689     XSRETURN_UNDEF;
1690     OUTPUT: RETVAL
1691    
1692 root 1.27 int
1693     _valid (SV *obj)
1694     CODE:
1695     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1696     OUTPUT:
1697     RETVAL
1698    
1699 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1700    
1701 root 1.18 int invoke (object *op, int event, ...)
1702     CODE:
1703     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1704 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1705     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1706 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1707     OUTPUT: RETVAL
1708    
1709     SV *registry (object *op)
1710     CODE:
1711     RETVAL = registry_of (op);
1712     OUTPUT:
1713     RETVAL
1714    
1715 root 1.27 object *head (object *op)
1716     PROTOTYPE: $
1717     ALIAS:
1718     more = 1
1719     above = 2
1720     below = 3
1721     CODE:
1722     switch (ix)
1723     {
1724     case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1725     case 1: RETVAL = op->more; break;
1726     case 2: RETVAL = op->above; break;
1727     case 3: RETVAL = op->below; break;
1728     }
1729     OUTPUT:
1730     RETVAL
1731    
1732 root 1.1 SV *
1733     get_property (object *obj, int type, int idx)
1734     CODE:
1735     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1736     OUTPUT: RETVAL
1737    
1738     SV *
1739     set_property (object *obj, int type, int idx, SV *newval)
1740     CODE:
1741     switch (type)
1742     {
1743     case CFAPI_INT:
1744     cf_object_set_int_property (obj, idx, SvIV (newval));
1745     break;
1746     case CFAPI_LONG:
1747     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1748     break;
1749     case CFAPI_DOUBLE:
1750     {
1751     int unused_type;
1752     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1753     }
1754     break;
1755     case CFAPI_STRING:
1756     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1757     break;
1758     case CFAPI_POBJECT:
1759     {
1760     int unused_type;
1761     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1762     }
1763     break;
1764     default:
1765     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1766     }
1767    
1768     # missing properties
1769    
1770     void
1771     set_attacktype (object *obj, U32 attacktype)
1772     CODE:
1773     obj->attacktype = attacktype;
1774    
1775     U32
1776     get_attacktype (object *obj)
1777     ALIAS:
1778     attacktype = 0
1779     CODE:
1780     RETVAL = obj->attacktype;
1781     OUTPUT: RETVAL
1782    
1783     # missing in plug-in api, of course
1784     void
1785     set_food (object *obj, int food)
1786     CODE:
1787     obj->stats.food = food;
1788    
1789     int
1790     get_food (object *obj)
1791     ALIAS:
1792     food = 0
1793     CODE:
1794     RETVAL = obj->stats.food;
1795     OUTPUT: RETVAL
1796    
1797     void
1798     inv (object *obj)
1799     PROTOTYPE: $
1800     PPCODE:
1801     {
1802     object *o;
1803     for (o = obj->inv; o; o = o->below)
1804     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1805     }
1806    
1807     int cf_object_get_resistance (object *op, int rtype)
1808     ALIAS: resistance = 0
1809    
1810     int cf_object_get_flag (object *op, int flag)
1811     ALIAS: flag = 0
1812    
1813     void cf_object_set_flag (object *op, int flag, int value)
1814    
1815     int need_identify (const object *obj);
1816    
1817     int apply_shop_mat (object *shop_mat, object *op);
1818    
1819 root 1.27 int move (object *op, int dir, object *originator = op)
1820     CODE:
1821     RETVAL = move_ob (op, dir, originator);
1822     OUTPUT:
1823     RETVAL
1824 root 1.1
1825     void cf_object_apply (object *op, object *author, int flags = 0)
1826    
1827     void cf_object_apply_below (object *op)
1828    
1829     void cf_object_remove (object *op)
1830    
1831     void cf_object_free (object *op)
1832    
1833     object *cf_object_present_archname_inside (object *op, char *whatstr)
1834    
1835     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1836    
1837     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1838    
1839     object *cf_object_clone (object *op, int clonetype = 0)
1840    
1841     int cf_object_pay_item (object *op, object *buyer)
1842    
1843     int cf_object_pay_amount (object *op, uint64 amount)
1844    
1845     void pay_player (object *op, uint64 amount)
1846    
1847     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1848    
1849     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1850    
1851     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1852    
1853     void cf_object_learn_spell (object *op, object *sp)
1854    
1855     void cf_object_forget_spell (object *op, object *sp)
1856    
1857     object *cf_object_check_for_spell (object *op, char *spellname)
1858    
1859     int cf_object_query_money (object *op)
1860     ALIAS: money = 0
1861    
1862     int cf_object_query_cost (object *op, object *who, int flags)
1863     ALIAS: cost = 0
1864    
1865     void cf_object_activate_rune (object *op , object *victim)
1866    
1867     int cf_object_check_trigger (object *op, object *cause)
1868    
1869     int cf_object_out_of_map (object *op, int x, int y)
1870    
1871     void cf_object_drop (object *op, object *author)
1872    
1873     void cf_object_take (object *op, object *author)
1874    
1875     object *cf_object_insert_object (object *op, object *container)
1876    
1877     const char *cf_object_get_msg (object *ob)
1878     ALIAS: msg = 0
1879    
1880     object *cf_object_insert_in_ob (object *ob, object *where)
1881    
1882     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1883    
1884     void cf_object_update (object *op, int flags)
1885    
1886     void cf_object_pickup (object *op, object *what)
1887    
1888     object *cf_create_object_by_name (const char *name)
1889    
1890     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1891    
1892     void player_lvl_adj (object *who, object *skill = 0)
1893    
1894     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1895    
1896     int calc_skill_exp (object *who, object *op, object *skill);
1897    
1898     void push_button (object *op);
1899    
1900     void use_trigger (object *op);
1901    
1902     void add_button_link (object *button, mapstruct *map, int connected);
1903    
1904     void remove_button_link (object *op);
1905    
1906     void
1907     cf_object_set_resistance (object *op, int rtype, int val)
1908     CODE:
1909     if (rtype >= 0 && rtype < NROFATTACKS)
1910     op->resist[rtype] = val;
1911    
1912    
1913     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1914    
1915     void cf_fix_object (object *pl)
1916     ALIAS: fix = 0
1917    
1918     object *cf_insert_ob_in_ob (object *ob, object *where)
1919    
1920     # no clean way to get an object from an archetype - stupid idiotic
1921     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1922    
1923     object *new (const char *archetype = 0)
1924     PROTOTYPE: ;$
1925     CODE:
1926     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1927     OUTPUT:
1928     RETVAL
1929    
1930     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1931     PROTOTYPE: $$$$$$
1932     CODE:
1933     {
1934     int unused_type;
1935     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1936     }
1937    
1938     # syntatic sugar for easier use in event callbacks.
1939     const char *options (object *op)
1940     CODE:
1941     RETVAL = op->name;
1942     OUTPUT:
1943     RETVAL
1944    
1945     player *contr (object *op)
1946     CODE:
1947     RETVAL = op->contr;
1948     OUTPUT: RETVAL
1949    
1950     const char *get_ob_key_value (object *op, const char *key)
1951    
1952     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1953    
1954     object *get_nearest_player (object *ob)
1955     ALIAS: nearest_player = 0
1956     PREINIT:
1957     extern object *get_nearest_player (object *);
1958    
1959     void rangevector (object *ob, object *other, int flags = 0)
1960     PROTOTYPE: $$;$
1961     PPCODE:
1962     {
1963     rv_vector rv;
1964     get_rangevector (ob, other, &rv, flags);
1965     EXTEND (SP, 5);
1966     PUSHs (newSVuv (rv.distance));
1967     PUSHs (newSViv (rv.distance_x));
1968     PUSHs (newSViv (rv.distance_y));
1969     PUSHs (newSViv (rv.direction));
1970     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1971     }
1972    
1973     bool on_same_map_as (object *ob, object *other)
1974     CODE:
1975     RETVAL = on_same_map (ob, other);
1976     OUTPUT: RETVAL
1977    
1978     char *
1979     base_name (object *ob, int plural)
1980     CODE:
1981     RETVAL = cf_query_base_name (ob, plural);
1982     OUTPUT: RETVAL
1983    
1984     living *
1985     stats (object *ob)
1986     CODE:
1987     RETVAL = &ob->stats;
1988     OUTPUT: RETVAL
1989    
1990    
1991     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1992    
1993     player *player (object *op)
1994     CODE:
1995     RETVAL = op->contr;
1996     OUTPUT: RETVAL
1997    
1998     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1999    
2000     object *cf_player_send_inventory (object *op)
2001    
2002     char *cf_player_get_ip (object *op)
2003     ALIAS: ip = 0
2004    
2005     object *cf_player_get_marked_item (object *op)
2006     ALIAS: marked_item = 0
2007    
2008     void cf_player_set_marked_item (object *op, object *ob)
2009    
2010     partylist *cf_player_get_party (object *op)
2011     ALIAS: party = 0
2012    
2013     void cf_player_set_party (object *op, partylist *party)
2014    
2015     void kill_player (object *op)
2016    
2017 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2018 root 1.1
2019 root 1.18 int invoke (player *pl, int event, ...)
2020     CODE:
2021     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2022 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2023     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2024 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2025     OUTPUT: RETVAL
2026    
2027 root 1.12 SV *registry (player *pl)
2028     CODE:
2029     RETVAL = registry_of (pl);
2030     OUTPUT:
2031     RETVAL
2032 root 1.1
2033     player *cf_player_find (char *name)
2034     PROTOTYPE: $
2035    
2036     void cf_player_move (player *pl, int dir)
2037    
2038     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2039    
2040     # nonstandard
2041     object *ob (player *pl)
2042     CODE:
2043     RETVAL = pl->ob;
2044     OUTPUT: RETVAL
2045    
2046     player *first ()
2047     CODE:
2048     RETVAL = first_player;
2049     OUTPUT: RETVAL
2050    
2051     player *next (player *pl)
2052     CODE:
2053     RETVAL = pl->next;
2054     OUTPUT: RETVAL
2055    
2056     bool
2057     cell_visible (player *pl, int dx, int dy)
2058     CODE:
2059     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2060     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2061     OUTPUT:
2062     RETVAL
2063    
2064 root 1.4 char *
2065     client (player *pl)
2066     CODE:
2067     RETVAL = pl->socket.client;
2068     OUTPUT:
2069     RETVAL
2070    
2071 root 1.7 char *
2072     host (player *pl)
2073     CODE:
2074     RETVAL = pl->socket.host;
2075     OUTPUT:
2076     RETVAL
2077    
2078     char *
2079     killer (player *pl, char *killer = 0)
2080     CODE:
2081     if (killer)
2082     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2083     RETVAL = pl->killer;
2084     OUTPUT:
2085     RETVAL
2086    
2087 root 1.4 void
2088     buggy_mapscroll (player *pl, int value = 1)
2089     CODE:
2090     pl->socket.buggy_mapscroll = value;
2091    
2092 root 1.1 void
2093     send (player *pl, SV *packet)
2094     CODE:
2095     {
2096     STRLEN len;
2097     char *buf = SvPVbyte (packet, len);
2098    
2099     Write_String_To_Socket (&pl->socket, buf, len);
2100     }
2101    
2102     int
2103     listening (player *pl, int new_value = -1)
2104     CODE:
2105     RETVAL = pl->listening;
2106     if (new_value >= 0)
2107     pl->listening = new_value;
2108     OUTPUT:
2109     RETVAL
2110    
2111     void get_savebed (player *pl)
2112     ALIAS:
2113     savebed = 0
2114     PPCODE:
2115     EXTEND (SP, 3);
2116     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2117     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2118     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2119    
2120     void set_savebed (player *pl, char *map_path, int x, int y)
2121     CODE:
2122     strcpy (pl->savebed_map, map_path);
2123     pl->bed_x = x;
2124     pl->bed_y = y;
2125    
2126     void
2127     list ()
2128     PPCODE:
2129     {
2130     player *pl;
2131     for (pl = first_player; pl; pl = pl->next)
2132     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2133     }
2134    
2135     bool
2136     peaceful (player *pl, bool new_setting = 0)
2137     PROTOTYPE: $;$
2138     CODE:
2139     RETVAL = pl->peaceful;
2140     if (items > 1)
2141     pl->peaceful = new_setting;
2142     OUTPUT:
2143     RETVAL
2144    
2145     living *
2146     orig_stats (player *pl)
2147     CODE:
2148     RETVAL = &pl->orig_stats;
2149     OUTPUT: RETVAL
2150    
2151     living *
2152     last_stats (player *pl)
2153     CODE:
2154     RETVAL = &pl->last_stats;
2155     OUTPUT: RETVAL
2156    
2157    
2158     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2159    
2160 root 1.29 mapstruct *first ()
2161     PROTOTYPE:
2162 elmex 1.26 CODE:
2163 root 1.29 RETVAL = first_map;
2164     OUTPUT: RETVAL
2165 elmex 1.26
2166 root 1.29 mapstruct *next (mapstruct *map)
2167     PROTOTYPE:
2168     CODE:
2169     RETVAL = map->next;
2170     OUTPUT: RETVAL
2171 elmex 1.26
2172 root 1.18 int invoke (mapstruct *map, int event, ...)
2173     CODE:
2174     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2175 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2176     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2177 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2178 root 1.25 OUTPUT: RETVAL
2179 root 1.18
2180 root 1.12 SV *registry (mapstruct *map)
2181     CODE:
2182     RETVAL = registry_of (map);
2183     OUTPUT:
2184     RETVAL
2185    
2186 root 1.1 SV *
2187     get_property (mapstruct *obj, int type, int idx)
2188     CODE:
2189     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2190     OUTPUT: RETVAL
2191    
2192     SV *
2193     set_property (mapstruct *obj, int type, int idx, SV *newval)
2194     CODE:
2195     switch (type)
2196     {
2197     case CFAPI_INT:
2198     cf_map_set_int_property (obj, idx, SvIV (newval));
2199     break;
2200     default:
2201     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2202     }
2203    
2204     mapstruct *new (int width, int height)
2205     PROTOTYPE:
2206     CODE:
2207     {
2208 root 1.29 RETVAL = get_empty_map (width, height);
2209 root 1.1 }
2210     OUTPUT:
2211     RETVAL
2212    
2213     void delete_map (mapstruct *map)
2214    
2215     void clean_tmp_map (mapstruct *map)
2216    
2217     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2218    
2219     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2220     CODE:
2221     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2222     OUTPUT:
2223     RETVAL
2224    
2225     char *tile_path (mapstruct *map, unsigned int dir)
2226     CODE:
2227     if (dir >= 4)
2228     XSRETURN_UNDEF;
2229     RETVAL = map->tile_path [dir];
2230     OUTPUT:
2231     RETVAL
2232    
2233 root 1.29 mapstruct *ready_map_name (char *name, int flags = 0)
2234     PROTOTYPE: $;$
2235     ALIAS:
2236     find = 0
2237     get_map = 1
2238 root 1.1
2239     mapstruct *has_been_loaded (char *name)
2240     PROTOTYPE: $
2241    
2242     # whoever "designed" the plug-in api should have wasted
2243     # his/her time with staying away from the project - would have
2244     # saved others a lot of time, without doubt.
2245     void set_path (mapstruct *where, char *path)
2246     CODE:
2247     strcpy (where->path, path);
2248    
2249     int in_memory (mapstruct *map)
2250     CODE:
2251     RETVAL = map->in_memory;
2252     OUTPUT:
2253     RETVAL
2254    
2255     bool unique (mapstruct *map)
2256     CODE:
2257     RETVAL = map->unique;
2258     OUTPUT:
2259     RETVAL
2260    
2261     void set_unique (mapstruct *map, bool unique)
2262     CODE:
2263     map->unique = unique;
2264    
2265 root 1.29 void
2266     trigger (mapstruct *map, long connection, bool state = true)
2267     CODE:
2268     activate_connection (map, connection, state);
2269    
2270     void
2271     get_connection (mapstruct *map, long connection)
2272     PPCODE:
2273     oblinkpt *obp = get_connection_links (map, connection);
2274     if (obp)
2275     for (objectlink *ol = obp->link; ol; ol = ol->next)
2276     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2277    
2278 root 1.1 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2279    
2280     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2281    
2282     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2283     C_ARGS: str, map, nx, ny
2284    
2285     void
2286     cf_map_normalise (mapstruct *map, int x, int y)
2287     PPCODE:
2288     {
2289     mapstruct *nmap = 0;
2290     I16 nx = 0, ny = 0;
2291 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2292 root 1.1
2293     EXTEND (SP, 4);
2294     PUSHs (sv_2mortal (newSViv (flags)));
2295    
2296     if (GIMME_V == G_ARRAY)
2297     {
2298     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2299     PUSHs (sv_2mortal (newSViv (nx)));
2300     PUSHs (sv_2mortal (newSViv (ny)));
2301     }
2302     }
2303    
2304     void
2305     at (mapstruct *map, unsigned int x, unsigned int y)
2306     PROTOTYPE: $$$
2307     PPCODE:
2308     {
2309     object *o;
2310     mapstruct *nmap = 0;
2311     I16 nx, ny;
2312    
2313 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2314 root 1.1
2315     if (nmap)
2316     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2317     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2318     }
2319    
2320     SV *
2321     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2322     PROTOTYPE: $$$
2323     ALIAS:
2324     top_at = 1
2325     flags_at = 2
2326     light_at = 3
2327     move_block_at = 4
2328     move_slow_at = 5
2329     move_on_at = 6
2330     move_off_at = 7
2331     INIT:
2332     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2333     CODE:
2334     switch (ix)
2335     {
2336     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2337     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2338     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2339     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2340     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2341     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2342     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2343     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2344     }
2345     OUTPUT:
2346     RETVAL
2347    
2348    
2349 root 1.19 MODULE = cf PACKAGE = cf::arch
2350 root 1.1
2351 root 1.19 archetype *first()
2352 root 1.1 PROTOTYPE:
2353 root 1.19 CODE:
2354     RETVAL = first_archetype;
2355     OUTPUT: RETVAL
2356 root 1.1
2357 root 1.19 archetype *next (archetype *arch)
2358     CODE:
2359     RETVAL = arch->next;
2360     OUTPUT: RETVAL
2361 root 1.1
2362 root 1.19 archetype *head (archetype *arch)
2363     CODE:
2364     RETVAL = arch->head;
2365     OUTPUT: RETVAL
2366 root 1.1
2367 root 1.19 archetype *more (archetype *arch)
2368     CODE:
2369     RETVAL = arch->more;
2370     OUTPUT: RETVAL
2371 root 1.1
2372 root 1.19 const char *name (archetype *arch)
2373     CODE:
2374     RETVAL = arch->name;
2375     OUTPUT: RETVAL
2376 root 1.1
2377 root 1.19 object *clone (archetype *arch)
2378     CODE:
2379     RETVAL = &arch->clone;
2380     OUTPUT: RETVAL
2381 root 1.1
2382 root 1.19 MODULE = cf PACKAGE = cf::party
2383 root 1.1
2384 root 1.19 partylist *first ()
2385 root 1.1 PROTOTYPE:
2386 root 1.19 CODE:
2387     RETVAL = get_firstparty ();
2388     OUTPUT: RETVAL
2389 root 1.1
2390 root 1.19 partylist *next (partylist *party)
2391     CODE:
2392     RETVAL = party->next;
2393     OUTPUT: RETVAL
2394 root 1.1
2395 root 1.19 const char *name (partylist *party)
2396     CODE:
2397     RETVAL = party->partyname;
2398     OUTPUT: RETVAL
2399 root 1.1
2400 root 1.19 const char *password (partylist *party)
2401     CODE:
2402     RETVAL = party->passwd;
2403     OUTPUT: RETVAL
2404 root 1.1
2405 root 1.19 MODULE = cf PACKAGE = cf::region
2406 root 1.1
2407 root 1.19 region *first ()
2408 root 1.1 PROTOTYPE:
2409 root 1.19 CODE:
2410     RETVAL = first_region;
2411     OUTPUT: RETVAL
2412 root 1.1
2413 root 1.19 region *next (region *reg)
2414     CODE:
2415     RETVAL = reg->next;
2416     OUTPUT: RETVAL
2417 root 1.1
2418 root 1.19 const char *name (region *reg)
2419     CODE:
2420     RETVAL = reg->name;
2421     OUTPUT: RETVAL
2422 root 1.1
2423 root 1.19 region *parent (region *reg)
2424     CODE:
2425     RETVAL = reg->parent;
2426     OUTPUT: RETVAL
2427 root 1.1
2428 root 1.19 const char *longname (region *reg)
2429     CODE:
2430     RETVAL = reg->longname;
2431     OUTPUT: RETVAL
2432 root 1.1
2433 root 1.19 const char *msg (region *reg)
2434     CODE:
2435     RETVAL = reg->msg;
2436     OUTPUT: RETVAL
2437 root 1.1
2438 root 1.19 MODULE = cf PACKAGE = cf::living
2439 root 1.1
2440     val64
2441     exp (living *liv, val64 new_val = 0)
2442     PROTOTYPE: $;$
2443     ALIAS:
2444     Str = 1
2445     Dex = 2
2446     Con = 3
2447     Wis = 4
2448     Cha = 5
2449     Int = 6
2450     Pow = 7
2451     wc = 8
2452     ac = 9
2453     hp = 10
2454     maxhp = 11
2455     sp = 12
2456     maxsp = 13
2457     grace = 14
2458     maxgrace = 15
2459     food = 16
2460     dam = 17
2461     luck = 18
2462     CODE:
2463     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2464     switch (ix)
2465     {
2466     LIVING_ACC (exp , 0);
2467     LIVING_ACC (Str , 1);
2468     LIVING_ACC (Dex , 2);
2469     LIVING_ACC (Con , 3);
2470     LIVING_ACC (Wis , 4);
2471     LIVING_ACC (Cha , 5);
2472     LIVING_ACC (Int , 6);
2473     LIVING_ACC (Pow , 7);
2474     LIVING_ACC (wc , 8);
2475     LIVING_ACC (ac , 9);
2476     LIVING_ACC (hp , 10);
2477     LIVING_ACC (maxhp , 11);
2478     LIVING_ACC (sp , 12);
2479     LIVING_ACC (maxsp , 13);
2480     LIVING_ACC (grace , 14);
2481     LIVING_ACC (maxgrace, 15);
2482     LIVING_ACC (food , 16);
2483     LIVING_ACC (dam , 17);
2484     LIVING_ACC (luck , 18);
2485     }
2486     # undef LIVING_ACC
2487     OUTPUT:
2488     RETVAL
2489