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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.36
Committed: Thu Aug 31 10:15:14 2006 UTC (17 years, 9 months ago) by elmex
Branch: MAIN
Changes since 1.35: +6 -0 lines
Log Message:
added find_archetype

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.6 #include "cfperl.h"
35 root 1.12 #include "shstr.h"
36 root 1.1
37 root 1.32 #include <EXTERN.h>
38     #include <perl.h>
39     #include <XSUB.h>
40    
41 root 1.1 #include "perlxsi.c"
42    
43     extern sint64 *levels; // the experience table
44    
45     typedef object object_ornull;
46     typedef mapstruct mapstruct_ornull;
47    
48     typedef double val64;
49     #define newSVval64 newSVnv
50     #define SvVAL64 SvNV
51    
52 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
53     static f_plug_api object_set_property = cfapi_object_set_property;
54     static f_plug_api object_insert = cfapi_object_insert;
55 root 1.1
56 root 1.32 static bool perl_booted;
57    
58 root 1.1 /* this is a stupid way to do things, and awkward to use for plug-in authors */
59     typedef struct
60     {
61     object* who;
62     object* activator;
63     object* third;
64     object* event;
65     mapstruct* map;
66     char message[1024];
67     int fix; // seems to be python-only, and should not be part of the API
68     int event_code;
69     char extension[1024]; // name field, should invoke specific perl extension
70     char options[1024]; // slaying field of event_connectors
71     int returnvalue;
72     } CFPContext;
73    
74     static HV *obj_cache;
75     static PerlInterpreter *perl;
76    
77 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
78    
79 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
80     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
81     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
82     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
83     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
84     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
85     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
86    
87     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88    
89     static SV *
90 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
91 root 1.1 {
92     SV *sv;
93    
94     if (!ptr)
95     return &PL_sv_undef;
96    
97 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
98     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
99 root 1.1 }
100    
101 root 1.17 template<class attachable>
102 root 1.11 SV *
103 root 1.17 newSVattachable (attachable *obj, const char *klass)
104 root 1.11 {
105     if (!obj)
106     return &PL_sv_undef;
107    
108     if (!obj->self)
109     obj->self = newSVptr (obj, klass);
110    
111 root 1.32 return newSVsv (obj->self);
112 root 1.11 }
113    
114 root 1.1 static void
115     SVptr_cache_set (void *ptr, SV *sv)
116     {
117     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118     }
119    
120     static SV *
121     SVptr_cache_get (void *ptr)
122     {
123     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124    
125     return he ? *he : 0;
126     }
127    
128     static SV *
129     newSVptr_cached (void *ptr, const char *klass)
130     {
131     SV *sv;
132    
133     if (!ptr)
134     return &PL_sv_undef;
135    
136     sv = SVptr_cache_get (ptr);
137    
138     if (!sv)
139     {
140     HV *hv = newHV ();
141     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
142     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143    
144     SVptr_cache_set (ptr, sv);
145     }
146    
147     return newSVsv (sv);
148     }
149    
150     static void
151     clearSVptr (SV *sv)
152     {
153     if (SvROK (sv))
154     sv = SvRV (sv);
155    
156     hv_clear ((HV *)sv);
157     sv_unmagic (sv, PERL_MAGIC_ext);
158     }
159    
160     static long
161     SvPTR (SV *sv, const char *klass)
162     {
163     if (!sv_derived_from (sv, klass))
164     croak ("object of type %s expected", klass);
165    
166     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
167    
168     if (!mg)
169     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
170    
171     return (long)mg->mg_ptr;
172     }
173    
174     static long
175     SvPTR_ornull (SV *sv, const char *klass)
176     {
177     if (SvOK (sv))
178     return SvPTR (sv, klass);
179     else
180     return 0;
181     }
182    
183     static SV *
184 root 1.6 newSVdt_va (va_list &ap, data_type type)
185 root 1.1 {
186     SV *sv;
187    
188     switch (type)
189     {
190 root 1.10 case DT_INT:
191     sv = newSViv (va_arg (ap, int));
192     break;
193    
194     case DT_INT64:
195     sv = newSVval64 ((val64)va_arg (ap, sint64));
196     break;
197    
198 root 1.6 case DT_DOUBLE:
199 root 1.10 sv = newSVnv (va_arg (ap, double));
200 root 1.1 break;
201    
202 root 1.6 case DT_STRING:
203     {
204 root 1.10 char *str = (char *)va_arg (ap, const char *);
205 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
206     }
207 root 1.1 break;
208    
209 root 1.6 case DT_DATA:
210 root 1.1 {
211 root 1.10 char *str = (char *)va_arg (ap, const void *);
212 root 1.6 int len = va_arg (ap, int);
213     sv = str ? newSVpv (str, len) : &PL_sv_undef;
214 root 1.1 }
215     break;
216    
217 root 1.6 case DT_OBJECT:
218 root 1.1 {
219 root 1.6 object *obj = va_arg (ap, object *);
220 root 1.17 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 root 1.1 }
222     break;
223    
224 root 1.6 case DT_MAP:
225 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
226 root 1.17 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
227 root 1.1 break;
228    
229 root 1.6 case DT_PLAYER:
230 root 1.17 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
231 root 1.1 break;
232    
233 root 1.6 case DT_ARCH:
234     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
235 root 1.1 break;
236    
237 root 1.6 case DT_PARTY:
238     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
239 root 1.1 break;
240    
241 root 1.6 case DT_REGION:
242     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
243 root 1.1 break;
244    
245     default:
246 root 1.6 assert (("unhandled type in newSVdt_va", 0));
247     }
248    
249     return sv;
250     }
251    
252     static SV *
253     newSVdt (data_type type, ...)
254     {
255     va_list ap;
256    
257     va_start (ap, type);
258     SV *sv = newSVdt_va (ap, type);
259     va_end (ap);
260    
261     return sv;
262     }
263    
264     static SV *
265     newSVcfapi (int type, ...)
266     {
267     SV *sv;
268    
269     va_list ap;
270     va_start (ap, type);
271    
272     switch (type)
273     {
274 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
275     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
276     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
277 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
278     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
279     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
280     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
281     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
282     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
283     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
284    
285     default:
286 root 1.1 assert (("unhandled type in newSVcfapi", 0));
287     }
288    
289 root 1.6 va_end (ap);
290 root 1.1
291     return sv;
292     }
293    
294 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295    
296 root 1.12 SV *
297 root 1.17 registry_of (attachable_base *ext)
298 root 1.12 {
299 root 1.13 if (!ext->cb)
300     ext->cb = newAV ();
301 root 1.12
302 root 1.13 return newRV_inc ((SV *)ext->cb);
303 root 1.12 }
304    
305 root 1.17 void attachable_base::clear ()
306 root 1.11 {
307 root 1.21 if (self)
308     {
309 root 1.22 if (cb)
310 root 1.32 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 root 1.22 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 root 1.32 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 root 1.22 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314    
315     // disconnect Perl from C, to avoid crashes
316     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317    
318     // clear the perl hash, might or might not be a good idea
319 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
320 root 1.22
321 root 1.21 SvREFCNT_dec (self);
322 root 1.22 self = 0;
323 root 1.21 }
324 root 1.12
325 root 1.21 if (cb)
326     {
327     SvREFCNT_dec (cb);
328     cb = 0;
329     }
330 root 1.12
331 root 1.21 if (attach)
332     {
333     free_string (attach);
334     attach = 0;
335     }
336 root 1.11 }
337    
338 root 1.17 void attachable_base::optimise ()
339 root 1.11 {
340 root 1.13 if (!self)
341     return;
342 root 1.11
343 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
344    
345     if (SvREFCNT ((SV *)self) == 1
346     && SvREFCNT ((SV *)hv) == 1
347     && !HvKEYS (hv))
348     {
349     SvREFCNT_dec ((SV *)self);
350     self = 0;
351     }
352     }
353    
354 root 1.23 void attachable_base::instantiate (data_type type, void *obj)
355 root 1.13 {
356     dSP;
357     ENTER;
358     SAVETMPS;
359     PUSHMARK (SP);
360     EXTEND (SP, 2);
361 root 1.23 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 root 1.13 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363 root 1.23
364     free_string (attach);
365     attach = 0;
366    
367 root 1.13 PUTBACK;
368     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369     FREETMPS;
370     LEAVE;
371 root 1.16
372 root 1.23 switch (type)
373     {
374     case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375     case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376     }
377 root 1.13 }
378    
379     /////////////////////////////////////////////////////////////////////////////
380    
381 root 1.18 void reattach (data_type type, void *obj)
382     {
383 root 1.22 //TODO only do this when the object has _attachment's
384    
385 root 1.18 dSP;
386     ENTER;
387     SAVETMPS;
388     PUSHMARK (SP);
389     XPUSHs (sv_2mortal (newSVdt (type, obj)));
390     PUTBACK;
391     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392     FREETMPS;
393     LEAVE;
394    
395     switch (type)
396     {
397     case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398     case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399     case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400     }
401     }
402    
403     template<class subclass>
404     void reattach (attachable<subclass> *obj)
405     {
406     obj->optimise ();
407    
408     if (obj->self)
409 root 1.35 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
410 root 1.18 }
411    
412 root 1.35 #include "kw_hash.h"
413    
414 root 1.34 object_freezer::object_freezer ()
415 root 1.13 {
416 root 1.32 av = newAV ();
417     // TODO: fast dynbuf implementation... yeah, we need obstacks
418     text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
419 root 1.11 }
420    
421 root 1.13 object_freezer::~object_freezer ()
422 root 1.11 {
423 root 1.34 SvREFCNT_dec (text);
424     SvREFCNT_dec (av);
425 root 1.13 }
426    
427 root 1.20 void object_freezer::put (attachable_base *ext)
428 root 1.13 {
429     ext->optimise ();
430 root 1.12
431 root 1.13 if (ext->self)
432 root 1.18 {
433     int idx = AvFILLp ((AV *)av) + 1;
434 root 1.32 av_store (av, idx, SvREFCNT_inc (ext->self));
435    
436     sv_catpvf (text, "oid %d\n", idx);
437 root 1.18 }
438 root 1.11 }
439    
440 root 1.35 void object_freezer::put (keyword k)
441     {
442     sv_catpv (text, keyword_str [k]);
443     }
444    
445     void object_freezer::put (const char *v)
446     {
447     sv_catpv (text, v);
448     }
449    
450     void object_freezer::put (int v)
451     {
452     sv_catpvf (text, "%d\n", v);
453     }
454    
455 root 1.34 bool object_freezer::save (const char *filename)
456     {
457     dSP;
458     ENTER;
459     SAVETMPS;
460     PUSHMARK (SP);
461     EXTEND (SP, 3);
462     PUSHs (sv_2mortal (newSVpv (filename, 0)));
463     PUSHs (sv_2mortal (newRV_inc (text)));
464     PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
465     PUTBACK;
466     call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
467     FREETMPS;
468     LEAVE;
469     }
470    
471 root 1.32 int fprintf (object_freezer &freezer, const char *format, ...)
472     {
473     va_list ap;
474    
475     va_start (ap, format);
476     sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
477     va_end (ap);
478     }
479    
480     int fputs (const char *s, object_freezer &freezer)
481     {
482     sv_catpvn (freezer.text, s, strlen (s));
483     }
484    
485 root 1.28 object_thawer::object_thawer (const char *filename)
486 root 1.11 {
487 root 1.13 av = 0;
488 root 1.28 fp = 0;
489 root 1.13
490     if (!filename)
491     return;
492    
493 root 1.28 fp = fopen (filename, "r");
494     if (!fp)
495     {
496     LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
497     return;
498     }
499 root 1.13
500 root 1.32 if (perl_booted)
501 root 1.13 {
502 root 1.28 dSP;
503     ENTER;
504     SAVETMPS;
505     PUSHMARK (SP);
506     XPUSHs (sv_2mortal (newSVpv (filename, 0)));
507     PUTBACK;
508    
509     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
510     {
511     SPAGAIN;
512     SV *sv = POPs;
513     if (SvROK (sv))
514 root 1.32 av = (AV *)SvREFCNT_inc (SvRV (sv));
515 root 1.28 }
516    
517     FREETMPS;
518     LEAVE;
519 root 1.13 }
520 root 1.11 }
521    
522 root 1.18 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
523 root 1.13 {
524 root 1.18 if (!av || oid < 0) // this is actually an error of sorts
525 root 1.13 return;
526    
527     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
528     ext->clear ();
529    
530 root 1.18 SV **svp = av_fetch ((AV *)av, oid, 0);
531 root 1.13
532 root 1.18 if (!svp || !SvROK (*svp))
533     {
534     printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
535     return;
536     }
537 root 1.13
538 root 1.18 ext->self = *svp; *svp = &PL_sv_undef;
539 root 1.32 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
540 root 1.13
541 root 1.18 reattach (type, obj);
542 root 1.13 }
543    
544     object_thawer::~object_thawer ()
545     {
546 root 1.28 if (fp) fclose (fp);
547 root 1.20 if (av) SvREFCNT_dec ((AV *)av);
548 root 1.13 }
549    
550 root 1.34 token object_thawer::get_token ()
551     {
552     #if 0
553     for (;;)
554     {
555     if (!fgets (line, sizeof (line), fp))
556     return token (KW_eof);
557    
558     unsigned char *p = (unsigned char *)line;
559    
560     while (*p > ' ')
561     p++;
562    
563     int len = p - (unsigned char *)line;
564    
565     while ((*p - 1) < ' ')
566     p++;
567    
568     if (*p)
569     {
570     char *v = p;
571    
572     while (*p && *p != '\n')
573     p++;
574    
575     *p = 0;
576    
577     return token (k, v);
578     }
579     else
580     return token (k);
581     }
582     #endif
583     }
584    
585 root 1.1 /////////////////////////////////////////////////////////////////////////////
586    
587     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
588     {
589     return 0;
590     }
591    
592     static CommArray_s rtn_cmd;
593    
594     static int
595     runPluginCommand (object *obj, char *params)
596     {
597     dSP;
598    
599     ENTER;
600     SAVETMPS;
601    
602     PUSHMARK (SP);
603    
604     EXTEND (SP, 3);
605     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
606     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
607    
608     if (params)
609     PUSHs (sv_2mortal (newSVpv (params, 0)));
610    
611     PUTBACK;
612     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
613     SPAGAIN;
614    
615     if (SvTRUE (ERRSV))
616     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
617    
618     int returnvalue = count > 0 ? POPi : -1;
619    
620     PUTBACK;
621     FREETMPS;
622     LEAVE;
623    
624     return returnvalue;
625     }
626    
627     extern "C" void *cfperl_getPluginProperty (int *type, ...)
628     {
629     va_list args;
630     char *propname;
631     int i;
632     va_start (args, type);
633     propname = va_arg (args, char *);
634     //printf ("Property name: %s\n", propname);
635    
636     if (!strcmp (propname, "command?"))
637     {
638     if (!perl)
639     return NULL;
640    
641     const char *cmdname = va_arg (args, const char *);
642     HV *hv = get_hv ("cf::COMMAND", 1);
643     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
644    
645     va_end (args);
646    
647     if (svp)
648     {
649     // this is totaly broken, should stash it into %COMMAND
650     rtn_cmd.name = cmdname;
651     rtn_cmd.time = SvNV (*svp);
652     rtn_cmd.func = runPluginCommand;
653    
654     return &rtn_cmd;
655     }
656     }
657     else if (!strcmp (propname, "Identification"))
658     {
659     va_end (args);
660     return (void*) PLUGIN_NAME;
661     }
662     else if (!strcmp (propname, "FullName"))
663     {
664     va_end (args);
665     return (void*) PLUGIN_VERSION;
666     }
667     else
668     va_end (args);
669    
670     return NULL;
671     }
672    
673     extern "C" int cfperl_postInitPlugin ()
674     {
675     int hooktype = 1;
676     int rtype = 0;
677    
678     cf_init_plugin (gethook);
679    
680     return 0;
681     }
682    
683     extern "C" int cfperl_closePlugin ()
684     {
685     return 0;
686     }
687    
688 root 1.7 void
689     cfperl_init ()
690     {
691 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
692     perl = perl_alloc ();
693     perl_construct (perl);
694    
695     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
696    
697 root 1.7 char *argv[] = {
698     "",
699     "-e"
700 root 1.32 "cf->bootstrap;"
701     "unshift @INC, cf::datadir ();"
702 root 1.7 };
703    
704     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
705     {
706     printf ("unable to initialize perl-interpreter, aborting.\n");
707     exit (EXIT_FAILURE);
708     }
709 root 1.8
710     obj_cache = newHV ();
711 root 1.7 }
712    
713 root 1.32 void cfperl_boot ()
714     {
715     perl_booted = true;
716    
717     eval_pv ("require cf", 1);
718     }
719    
720 root 1.5 void cfperl_main ()
721 root 1.2 {
722     dSP;
723    
724     PUSHMARK (SP);
725     PUTBACK;
726 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
727     }
728    
729 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
730     # define def(type,name) KLASS_ ## type,
731     # include "eventinc.h"
732     # undef def
733     };
734    
735 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
736    
737 root 1.8 static void
738     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
739     {
740     // event must be in array
741     if (event >= 0 && event <= AvFILLp (registry))
742     {
743     SV *cbs_ = AvARRAY (registry)[event];
744    
745     // element must be list of callback entries
746     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
747     {
748     AV *cbs = (AV *)SvRV (cbs_);
749    
750     // no callback entries, no callbacks to call
751     if (AvFILLp (cbs) >= 0)
752     {
753     if (!callbacks)
754     {
755     callbacks = newAV ();
756     av_extend (callbacks, 16);
757     }
758    
759     // never use SvREFCNT_inc to copy values, but its ok here :)
760     for (int i = 0; i <= AvFILLp (cbs); ++i)
761     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
762     }
763     }
764     }
765     }
766    
767     bool cfperl_invoke (event_type event, ...)
768 root 1.6 {
769 root 1.8 data_type dt;
770 root 1.6 va_list ap;
771    
772 root 1.8 va_start (ap, event);
773    
774     AV *callbacks = 0;
775    
776     object *op;
777     player *pl;
778     mapstruct *map;
779    
780     // callback call ordering is:
781     // 1. per-object callback (NYI)
782     // 2. per-class object
783     // 2a. per-type callback
784     // 4. global callbacks
785    
786     gather_callbacks (callbacks, cb_global, event);
787    
788 root 1.18 switch (KLASS_OF (event))
789 root 1.8 {
790     case KLASS_GLOBAL:
791     break;
792    
793     case KLASS_OBJECT:
794     dt = (data_type) va_arg (ap, int);
795     assert (("first argument must be of type object", dt == DT_OBJECT));
796 root 1.12 op = va_arg (ap, object *);
797 root 1.8
798 root 1.12 if (op->cb)
799 root 1.32 gather_callbacks (callbacks, op->cb, event);
800 root 1.8
801 root 1.14 if (op->type)
802     {
803     if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
804     {
805     SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
806    
807     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
808     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
809     }
810 root 1.8
811 root 1.14 if (op->type <= AvFILLp (cb_type))
812     {
813     SV *registry = AvARRAY (cb_type)[op->type];
814 root 1.8
815 root 1.14 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
816     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
817     }
818 root 1.8 }
819    
820 root 1.14 gather_callbacks (callbacks, cb_object, event);
821    
822 root 1.8 break;
823    
824     case KLASS_PLAYER:
825     dt = (data_type) va_arg (ap, int);
826     assert (("first argument must be of type player", dt == DT_PLAYER));
827 root 1.12 pl = va_arg (ap, player *);
828    
829 root 1.13 if (pl->cb)
830 root 1.32 gather_callbacks (callbacks, pl->cb, event);
831 root 1.8
832     gather_callbacks (callbacks, cb_player, event);
833     break;
834    
835     case KLASS_MAP:
836     dt = (data_type) va_arg (ap, int);
837     assert (("first argument must be of type object", dt == DT_MAP));
838 root 1.12 map = va_arg (ap, mapstruct *);
839    
840 root 1.13 if (map->cb)
841 root 1.32 gather_callbacks (callbacks, map->cb, event);
842 root 1.8
843     gather_callbacks (callbacks, cb_map, event);
844     break;
845    
846     default:
847     assert (("unsupported event klass in cfperl_invoke", 0));
848     }
849    
850     // short-circuit processing if no callbacks found/defined
851     if (!callbacks)
852     return 0;
853    
854     dSP;
855 root 1.6 ENTER;
856     SAVETMPS;
857    
858     PUSHMARK (SP);
859 root 1.8 EXTEND (SP, 3);
860 root 1.6
861 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
862     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
863    
864 root 1.18 switch (KLASS_OF (event))
865 root 1.8 {
866     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
867     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
868     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
869     }
870 root 1.7
871 root 1.6 for (;;)
872     {
873 root 1.8 dt = (data_type) va_arg (ap, int);
874 root 1.6
875     if (dt == DT_END)
876     break;
877    
878 root 1.12 if (dt == DT_AV)
879     {
880     AV *av = va_arg (ap, AV *);
881    
882     for (int i = 0; i <= av_len (av); ++i)
883     XPUSHs (*av_fetch (av, i, 1));
884     }
885     else
886     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
887 root 1.6 }
888    
889     va_end (ap);
890    
891     PUTBACK;
892 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
893 root 1.2 SPAGAIN;
894 root 1.6
895     count = count > 0 ? POPi : 0;
896    
897     FREETMPS;
898     LEAVE;
899    
900     return count;
901 root 1.2 }
902    
903 root 1.12 SV *
904     cfperl_result (int idx)
905     {
906     AV *av = get_av ("cfperl::invoke_results", 0);
907     if (!av)
908     return &PL_sv_undef;
909    
910     SV **sv = av_fetch (av, idx, 0);
911     if (!sv)
912     return &PL_sv_undef;
913    
914     return *sv;
915     }
916    
917     int
918     cfperl_result_INT (int idx)
919     {
920     return SvIV (cfperl_result (idx));
921     }
922    
923 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
924    
925     BOOT:
926     {
927     HV *stash = gv_stashpv ("cf", 1);
928    
929     static const struct {
930     const char *name;
931     IV iv;
932     } *civ, const_iv[] = {
933     # define const_iv(name) { # name, (IV)name },
934     const_iv (llevError)
935     const_iv (llevInfo)
936     const_iv (llevDebug)
937     const_iv (llevMonster)
938    
939 root 1.5 const_iv (MAX_TIME)
940 root 1.1 const_iv (PLAYER)
941     const_iv (TRANSPORT)
942     const_iv (ROD)
943     const_iv (TREASURE)
944     const_iv (POTION)
945     const_iv (FOOD)
946     const_iv (POISON)
947     const_iv (BOOK)
948     const_iv (CLOCK)
949     const_iv (LIGHTNING)
950     const_iv (ARROW)
951     const_iv (BOW)
952     const_iv (WEAPON)
953     const_iv (ARMOUR)
954     const_iv (PEDESTAL)
955     const_iv (ALTAR)
956     const_iv (LOCKED_DOOR)
957     const_iv (SPECIAL_KEY)
958     const_iv (MAP)
959     const_iv (DOOR)
960     const_iv (KEY)
961     const_iv (TIMED_GATE)
962     const_iv (TRIGGER)
963     const_iv (GRIMREAPER)
964     const_iv (MAGIC_EAR)
965     const_iv (TRIGGER_BUTTON)
966     const_iv (TRIGGER_ALTAR)
967     const_iv (TRIGGER_PEDESTAL)
968     const_iv (SHIELD)
969     const_iv (HELMET)
970     const_iv (HORN)
971     const_iv (MONEY)
972     const_iv (CLASS)
973     const_iv (GRAVESTONE)
974     const_iv (AMULET)
975     const_iv (PLAYERMOVER)
976     const_iv (TELEPORTER)
977     const_iv (CREATOR)
978     const_iv (SKILL)
979     const_iv (EXPERIENCE)
980     const_iv (EARTHWALL)
981     const_iv (GOLEM)
982     const_iv (THROWN_OBJ)
983     const_iv (BLINDNESS)
984     const_iv (GOD)
985     const_iv (DETECTOR)
986     const_iv (TRIGGER_MARKER)
987     const_iv (DEAD_OBJECT)
988     const_iv (DRINK)
989     const_iv (MARKER)
990     const_iv (HOLY_ALTAR)
991     const_iv (PLAYER_CHANGER)
992     const_iv (BATTLEGROUND)
993     const_iv (PEACEMAKER)
994     const_iv (GEM)
995     const_iv (FIREWALL)
996     const_iv (ANVIL)
997     const_iv (CHECK_INV)
998     const_iv (MOOD_FLOOR)
999     const_iv (EXIT)
1000     const_iv (ENCOUNTER)
1001     const_iv (SHOP_FLOOR)
1002     const_iv (SHOP_MAT)
1003     const_iv (RING)
1004     const_iv (FLOOR)
1005     const_iv (FLESH)
1006     const_iv (INORGANIC)
1007     const_iv (SKILL_TOOL)
1008     const_iv (LIGHTER)
1009     const_iv (TRAP_PART)
1010     const_iv (WALL)
1011     const_iv (LIGHT_SOURCE)
1012     const_iv (MISC_OBJECT)
1013     const_iv (MONSTER)
1014     const_iv (SPAWN_GENERATOR)
1015     const_iv (LAMP)
1016     const_iv (DUPLICATOR)
1017     const_iv (TOOL)
1018     const_iv (SPELLBOOK)
1019     const_iv (BUILDFAC)
1020     const_iv (CLOAK)
1021     const_iv (SPINNER)
1022     const_iv (GATE)
1023     const_iv (BUTTON)
1024     const_iv (CF_HANDLE)
1025     const_iv (HOLE)
1026     const_iv (TRAPDOOR)
1027     const_iv (SIGN)
1028     const_iv (BOOTS)
1029     const_iv (GLOVES)
1030     const_iv (SPELL)
1031     const_iv (SPELL_EFFECT)
1032     const_iv (CONVERTER)
1033     const_iv (BRACERS)
1034     const_iv (POISONING)
1035     const_iv (SAVEBED)
1036     const_iv (POISONCLOUD)
1037     const_iv (FIREHOLES)
1038     const_iv (WAND)
1039     const_iv (SCROLL)
1040     const_iv (DIRECTOR)
1041     const_iv (GIRDLE)
1042     const_iv (FORCE)
1043     const_iv (POTION_EFFECT)
1044     const_iv (EVENT_CONNECTOR)
1045     const_iv (CLOSE_CON)
1046     const_iv (CONTAINER)
1047     const_iv (ARMOUR_IMPROVER)
1048     const_iv (WEAPON_IMPROVER)
1049     const_iv (SKILLSCROLL)
1050     const_iv (DEEP_SWAMP)
1051     const_iv (IDENTIFY_ALTAR)
1052     const_iv (MENU)
1053     const_iv (RUNE)
1054     const_iv (TRAP)
1055     const_iv (POWER_CRYSTAL)
1056     const_iv (CORPSE)
1057     const_iv (DISEASE)
1058     const_iv (SYMPTOM)
1059     const_iv (BUILDER)
1060     const_iv (MATERIAL)
1061     const_iv (ITEM_TRANSFORMER)
1062     const_iv (QUEST)
1063    
1064 root 1.14 const_iv (NUM_SUBTYPES)
1065    
1066 root 1.1 const_iv (ST_BD_BUILD)
1067     const_iv (ST_BD_REMOVE)
1068    
1069     const_iv (ST_MAT_FLOOR)
1070     const_iv (ST_MAT_WALL)
1071     const_iv (ST_MAT_ITEM)
1072    
1073     const_iv (AT_PHYSICAL)
1074     const_iv (AT_MAGIC)
1075     const_iv (AT_FIRE)
1076     const_iv (AT_ELECTRICITY)
1077     const_iv (AT_COLD)
1078     const_iv (AT_CONFUSION)
1079     const_iv (AT_ACID)
1080     const_iv (AT_DRAIN)
1081     const_iv (AT_WEAPONMAGIC)
1082     const_iv (AT_GHOSTHIT)
1083     const_iv (AT_POISON)
1084     const_iv (AT_SLOW)
1085     const_iv (AT_PARALYZE)
1086     const_iv (AT_TURN_UNDEAD)
1087     const_iv (AT_FEAR)
1088     const_iv (AT_CANCELLATION)
1089     const_iv (AT_DEPLETE)
1090     const_iv (AT_DEATH)
1091     const_iv (AT_CHAOS)
1092     const_iv (AT_COUNTERSPELL)
1093     const_iv (AT_GODPOWER)
1094     const_iv (AT_HOLYWORD)
1095     const_iv (AT_BLIND)
1096     const_iv (AT_INTERNAL)
1097     const_iv (AT_LIFE_STEALING)
1098     const_iv (AT_DISEASE)
1099    
1100     const_iv (QUEST_IN_PROGRESS)
1101     const_iv (QUEST_DONE_QUEST)
1102     const_iv (QUEST_DONE_TASK)
1103     const_iv (QUEST_START_QUEST)
1104     const_iv (QUEST_END_QUEST)
1105     const_iv (QUEST_START_TASK)
1106     const_iv (QUEST_END_TASK)
1107     const_iv (QUEST_OVERRIDE)
1108     const_iv (QUEST_ON_ACTIVATE)
1109    
1110     const_iv (WEAP_HIT)
1111     const_iv (WEAP_SLASH)
1112     const_iv (WEAP_PIERCE)
1113     const_iv (WEAP_CLEAVE)
1114     const_iv (WEAP_SLICE)
1115     const_iv (WEAP_STAB)
1116     const_iv (WEAP_WHIP)
1117     const_iv (WEAP_CRUSH)
1118     const_iv (WEAP_BLUD)
1119    
1120     const_iv (FLAG_ALIVE)
1121     const_iv (FLAG_WIZ)
1122     const_iv (FLAG_REMOVED)
1123     const_iv (FLAG_FREED)
1124     const_iv (FLAG_WAS_WIZ)
1125     const_iv (FLAG_APPLIED)
1126     const_iv (FLAG_UNPAID)
1127     const_iv (FLAG_USE_SHIELD)
1128     const_iv (FLAG_NO_PICK)
1129     const_iv (FLAG_ANIMATE)
1130     const_iv (FLAG_MONSTER)
1131     const_iv (FLAG_FRIENDLY)
1132     const_iv (FLAG_GENERATOR)
1133     const_iv (FLAG_IS_THROWN)
1134     const_iv (FLAG_AUTO_APPLY)
1135     const_iv (FLAG_TREASURE)
1136     const_iv (FLAG_PLAYER_SOLD)
1137     const_iv (FLAG_SEE_INVISIBLE)
1138     const_iv (FLAG_CAN_ROLL)
1139     const_iv (FLAG_OVERLAY_FLOOR)
1140     const_iv (FLAG_IS_TURNABLE)
1141     const_iv (FLAG_IS_USED_UP)
1142     const_iv (FLAG_IDENTIFIED)
1143     const_iv (FLAG_REFLECTING)
1144     const_iv (FLAG_CHANGING)
1145     const_iv (FLAG_SPLITTING)
1146     const_iv (FLAG_HITBACK)
1147     const_iv (FLAG_STARTEQUIP)
1148     const_iv (FLAG_BLOCKSVIEW)
1149     const_iv (FLAG_UNDEAD)
1150     const_iv (FLAG_SCARED)
1151     const_iv (FLAG_UNAGGRESSIVE)
1152     const_iv (FLAG_REFL_MISSILE)
1153     const_iv (FLAG_REFL_SPELL)
1154     const_iv (FLAG_NO_MAGIC)
1155     const_iv (FLAG_NO_FIX_PLAYER)
1156     const_iv (FLAG_IS_LIGHTABLE)
1157     const_iv (FLAG_TEAR_DOWN)
1158     const_iv (FLAG_RUN_AWAY)
1159     const_iv (FLAG_PICK_UP)
1160     const_iv (FLAG_UNIQUE)
1161     const_iv (FLAG_NO_DROP)
1162     const_iv (FLAG_WIZCAST)
1163     const_iv (FLAG_CAST_SPELL)
1164     const_iv (FLAG_USE_SCROLL)
1165     const_iv (FLAG_USE_RANGE)
1166     const_iv (FLAG_USE_BOW)
1167     const_iv (FLAG_USE_ARMOUR)
1168     const_iv (FLAG_USE_WEAPON)
1169     const_iv (FLAG_USE_RING)
1170     const_iv (FLAG_READY_RANGE)
1171     const_iv (FLAG_READY_BOW)
1172     const_iv (FLAG_XRAYS)
1173     const_iv (FLAG_NO_APPLY)
1174     const_iv (FLAG_IS_FLOOR)
1175     const_iv (FLAG_LIFESAVE)
1176     const_iv (FLAG_NO_STRENGTH)
1177     const_iv (FLAG_SLEEP)
1178     const_iv (FLAG_STAND_STILL)
1179     const_iv (FLAG_RANDOM_MOVE)
1180     const_iv (FLAG_ONLY_ATTACK)
1181     const_iv (FLAG_CONFUSED)
1182     const_iv (FLAG_STEALTH)
1183     const_iv (FLAG_WIZPASS)
1184     const_iv (FLAG_IS_LINKED)
1185     const_iv (FLAG_CURSED)
1186     const_iv (FLAG_DAMNED)
1187     const_iv (FLAG_SEE_ANYWHERE)
1188     const_iv (FLAG_KNOWN_MAGICAL)
1189     const_iv (FLAG_KNOWN_CURSED)
1190     const_iv (FLAG_CAN_USE_SKILL)
1191     const_iv (FLAG_BEEN_APPLIED)
1192     const_iv (FLAG_READY_SCROLL)
1193     const_iv (FLAG_USE_ROD)
1194     const_iv (FLAG_USE_HORN)
1195     const_iv (FLAG_MAKE_INVIS)
1196     const_iv (FLAG_INV_LOCKED)
1197     const_iv (FLAG_IS_WOODED)
1198     const_iv (FLAG_IS_HILLY)
1199     const_iv (FLAG_READY_SKILL)
1200     const_iv (FLAG_READY_WEAPON)
1201     const_iv (FLAG_NO_SKILL_IDENT)
1202     const_iv (FLAG_BLIND)
1203     const_iv (FLAG_SEE_IN_DARK)
1204     const_iv (FLAG_IS_CAULDRON)
1205     const_iv (FLAG_NO_STEAL)
1206     const_iv (FLAG_ONE_HIT)
1207     const_iv (FLAG_CLIENT_SENT)
1208     const_iv (FLAG_BERSERK)
1209     const_iv (FLAG_NEUTRAL)
1210     const_iv (FLAG_NO_ATTACK)
1211     const_iv (FLAG_NO_DAMAGE)
1212     const_iv (FLAG_OBJ_ORIGINAL)
1213     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1214     const_iv (FLAG_ACTIVATE_ON_PUSH)
1215     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1216     const_iv (FLAG_IS_WATER)
1217     const_iv (FLAG_CONTENT_ON_GEN)
1218     const_iv (FLAG_IS_A_TEMPLATE)
1219     const_iv (FLAG_IS_BUILDABLE)
1220     const_iv (FLAG_AFK)
1221    
1222     const_iv (NDI_BLACK)
1223     const_iv (NDI_WHITE)
1224     const_iv (NDI_NAVY)
1225     const_iv (NDI_RED)
1226     const_iv (NDI_ORANGE)
1227     const_iv (NDI_BLUE)
1228     const_iv (NDI_DK_ORANGE)
1229     const_iv (NDI_GREEN)
1230     const_iv (NDI_LT_GREEN)
1231     const_iv (NDI_GREY)
1232     const_iv (NDI_BROWN)
1233     const_iv (NDI_GOLD)
1234     const_iv (NDI_TAN)
1235     const_iv (NDI_MAX_COLOR)
1236     const_iv (NDI_COLOR_MASK)
1237     const_iv (NDI_UNIQUE)
1238     const_iv (NDI_ALL)
1239    
1240     const_iv (F_APPLIED)
1241     const_iv (F_LOCATION)
1242     const_iv (F_UNPAID)
1243     const_iv (F_MAGIC)
1244     const_iv (F_CURSED)
1245     const_iv (F_DAMNED)
1246     const_iv (F_OPEN)
1247     const_iv (F_NOPICK)
1248     const_iv (F_LOCKED)
1249    
1250     const_iv (F_BUY)
1251     const_iv (F_SHOP)
1252     const_iv (F_SELL)
1253    
1254     const_iv (P_BLOCKSVIEW)
1255     const_iv (P_NO_MAGIC)
1256     const_iv (P_IS_ALIVE)
1257     const_iv (P_NO_CLERIC)
1258     const_iv (P_NEED_UPDATE)
1259     const_iv (P_NO_ERROR)
1260     const_iv (P_OUT_OF_MAP)
1261     const_iv (P_NEW_MAP)
1262    
1263     const_iv (UP_OBJ_INSERT)
1264     const_iv (UP_OBJ_REMOVE)
1265     const_iv (UP_OBJ_CHANGE)
1266     const_iv (UP_OBJ_FACE)
1267    
1268     const_iv (INS_NO_MERGE)
1269     const_iv (INS_ABOVE_FLOOR_ONLY)
1270     const_iv (INS_NO_WALK_ON)
1271     const_iv (INS_ON_TOP)
1272     const_iv (INS_BELOW_ORIGINATOR)
1273     const_iv (INS_MAP_LOAD)
1274    
1275     const_iv (WILL_APPLY_HANDLE)
1276     const_iv (WILL_APPLY_TREASURE)
1277     const_iv (WILL_APPLY_EARTHWALL)
1278     const_iv (WILL_APPLY_DOOR)
1279     const_iv (WILL_APPLY_FOOD)
1280    
1281     const_iv (SAVE_MODE)
1282     const_iv (SAVE_DIR_MODE)
1283    
1284     const_iv (M_PAPER)
1285     const_iv (M_IRON)
1286     const_iv (M_GLASS)
1287     const_iv (M_LEATHER)
1288     const_iv (M_WOOD)
1289     const_iv (M_ORGANIC)
1290     const_iv (M_STONE)
1291     const_iv (M_CLOTH)
1292     const_iv (M_ADAMANT)
1293     const_iv (M_LIQUID)
1294     const_iv (M_SOFT_METAL)
1295     const_iv (M_BONE)
1296     const_iv (M_ICE)
1297     const_iv (M_SPECIAL)
1298    
1299     const_iv (SK_EXP_ADD_SKILL)
1300     const_iv (SK_EXP_TOTAL)
1301     const_iv (SK_EXP_NONE)
1302     const_iv (SK_SUBTRACT_SKILL_EXP)
1303    
1304     const_iv (SK_LOCKPICKING)
1305     const_iv (SK_HIDING)
1306     const_iv (SK_SMITHERY)
1307     const_iv (SK_BOWYER)
1308     const_iv (SK_JEWELER)
1309     const_iv (SK_ALCHEMY)
1310     const_iv (SK_STEALING)
1311     const_iv (SK_LITERACY)
1312     const_iv (SK_BARGAINING)
1313     const_iv (SK_JUMPING)
1314     const_iv (SK_DET_MAGIC)
1315     const_iv (SK_ORATORY)
1316     const_iv (SK_SINGING)
1317     const_iv (SK_DET_CURSE)
1318     const_iv (SK_FIND_TRAPS)
1319     const_iv (SK_MEDITATION)
1320     const_iv (SK_PUNCHING)
1321     const_iv (SK_FLAME_TOUCH)
1322     const_iv (SK_KARATE)
1323     const_iv (SK_CLIMBING)
1324     const_iv (SK_WOODSMAN)
1325     const_iv (SK_INSCRIPTION)
1326     const_iv (SK_ONE_HANDED_WEAPON)
1327     const_iv (SK_MISSILE_WEAPON)
1328     const_iv (SK_THROWING)
1329     const_iv (SK_USE_MAGIC_ITEM)
1330     const_iv (SK_DISARM_TRAPS)
1331     const_iv (SK_SET_TRAP)
1332     const_iv (SK_THAUMATURGY)
1333     const_iv (SK_PRAYING)
1334     const_iv (SK_CLAWING)
1335     const_iv (SK_LEVITATION)
1336     const_iv (SK_SUMMONING)
1337     const_iv (SK_PYROMANCY)
1338     const_iv (SK_EVOCATION)
1339     const_iv (SK_SORCERY)
1340     const_iv (SK_TWO_HANDED_WEAPON)
1341     const_iv (SK_SPARK_TOUCH)
1342     const_iv (SK_SHIVER)
1343     const_iv (SK_ACID_SPLASH)
1344     const_iv (SK_POISON_NAIL)
1345    
1346     const_iv (SOUND_NEW_PLAYER)
1347     const_iv (SOUND_FIRE_ARROW)
1348     const_iv (SOUND_LEARN_SPELL)
1349     const_iv (SOUND_FUMBLE_SPELL)
1350     const_iv (SOUND_WAND_POOF)
1351     const_iv (SOUND_OPEN_DOOR)
1352     const_iv (SOUND_PUSH_PLAYER)
1353     const_iv (SOUND_PLAYER_HITS1)
1354     const_iv (SOUND_PLAYER_HITS2)
1355     const_iv (SOUND_PLAYER_HITS3)
1356     const_iv (SOUND_PLAYER_HITS4)
1357     const_iv (SOUND_PLAYER_IS_HIT1)
1358     const_iv (SOUND_PLAYER_IS_HIT2)
1359     const_iv (SOUND_PLAYER_IS_HIT3)
1360     const_iv (SOUND_PLAYER_KILLS)
1361     const_iv (SOUND_PET_IS_KILLED)
1362     const_iv (SOUND_PLAYER_DIES)
1363     const_iv (SOUND_OB_EVAPORATE)
1364     const_iv (SOUND_OB_EXPLODE)
1365     const_iv (SOUND_CLOCK)
1366     const_iv (SOUND_TURN_HANDLE)
1367     const_iv (SOUND_FALL_HOLE)
1368     const_iv (SOUND_DRINK_POISON)
1369     const_iv (SOUND_CAST_SPELL_0)
1370    
1371     const_iv (PREFER_LOW)
1372     const_iv (PREFER_HIGH)
1373    
1374     const_iv (ATNR_PHYSICAL)
1375     const_iv (ATNR_MAGIC)
1376     const_iv (ATNR_FIRE)
1377     const_iv (ATNR_ELECTRICITY)
1378     const_iv (ATNR_COLD)
1379     const_iv (ATNR_CONFUSION)
1380     const_iv (ATNR_ACID)
1381     const_iv (ATNR_DRAIN)
1382     const_iv (ATNR_WEAPONMAGIC)
1383     const_iv (ATNR_GHOSTHIT)
1384     const_iv (ATNR_POISON)
1385     const_iv (ATNR_SLOW)
1386     const_iv (ATNR_PARALYZE)
1387     const_iv (ATNR_TURN_UNDEAD)
1388     const_iv (ATNR_FEAR)
1389     const_iv (ATNR_CANCELLATION)
1390     const_iv (ATNR_DEPLETE)
1391     const_iv (ATNR_DEATH)
1392     const_iv (ATNR_CHAOS)
1393     const_iv (ATNR_COUNTERSPELL)
1394     const_iv (ATNR_GODPOWER)
1395     const_iv (ATNR_HOLYWORD)
1396     const_iv (ATNR_BLIND)
1397     const_iv (ATNR_INTERNAL)
1398     const_iv (ATNR_LIFE_STEALING)
1399     const_iv (ATNR_DISEASE)
1400    
1401     const_iv (MAP_FLUSH)
1402     const_iv (MAP_PLAYER_UNIQUE)
1403     const_iv (MAP_BLOCK)
1404     const_iv (MAP_STYLE)
1405     const_iv (MAP_OVERLAY)
1406    
1407     const_iv (MAP_IN_MEMORY)
1408     const_iv (MAP_SWAPPED)
1409     const_iv (MAP_LOADING)
1410     const_iv (MAP_SAVING)
1411 root 1.7
1412     const_iv (KLASS_GLOBAL)
1413     const_iv (KLASS_OBJECT)
1414     const_iv (KLASS_PLAYER)
1415     const_iv (KLASS_MAP)
1416 root 1.1 };
1417    
1418     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1419     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1420    
1421     static const struct {
1422     const char *name;
1423 root 1.14 int skip;
1424 root 1.7 IV klass;
1425 root 1.1 IV iv;
1426 root 1.6 } *eiv, event_iv[] = {
1427 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1428 root 1.6 # include "eventinc.h"
1429     # undef def
1430     };
1431    
1432     AV *av = get_av ("cf::EVENT", 1);
1433    
1434     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1435 root 1.7 {
1436     AV *event = newAV ();
1437 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1438 root 1.7 av_push (event, newSViv (eiv->klass));
1439     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1440 root 1.14 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1441 root 1.7 }
1442 root 1.6
1443     static const struct {
1444 root 1.1 int dtype;
1445     const char *name;
1446     IV idx;
1447     } *cprop, prop_table[] = {
1448     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1449     prop (CFAPI_INT, MAP_PROP_FLAGS)
1450     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1451     prop (CFAPI_STRING, MAP_PROP_PATH)
1452     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1453     prop (CFAPI_STRING, MAP_PROP_NAME)
1454     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1455     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1456     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1457     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1458     prop (CFAPI_INT, MAP_PROP_WIDTH)
1459     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1460     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1461     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1462     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1463     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1464     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1465     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1466     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1467     prop (CFAPI_INT, MAP_PROP_SKY)
1468     prop (CFAPI_INT, MAP_PROP_WPARTX)
1469     prop (CFAPI_INT, MAP_PROP_WPARTY)
1470     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1471     prop (CFAPI_PREGION, MAP_PROP_REGION)
1472     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1473     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1474     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1475     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1476     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1477     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1478     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1479     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1480     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1481     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1482     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1483     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1484     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1485     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1486     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1487     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1488     prop (CFAPI_INT, OBJECT_PROP_X)
1489     prop (CFAPI_INT, OBJECT_PROP_Y)
1490     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1491     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1492     prop (CFAPI_INT, OBJECT_PROP_NROF)
1493     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1494     prop (CFAPI_INT, OBJECT_PROP_FACING)
1495     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1496     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1497     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1498     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1499     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1500     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1501     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1502     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1503     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1504     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1505     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1506     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1507     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1508     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1509     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1510     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1511     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1512     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1513     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1514     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1515     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1516     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1517     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1518     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1519     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1520     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1521     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1522     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1523     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1524     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1525     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1526     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1527     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1528     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1529     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1530     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1531     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1532     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1533     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1534     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1535     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1536     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1537     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1538     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1539     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1540     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1541     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1542     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1543     prop (CFAPI_INT, OBJECT_PROP_STR)
1544     prop (CFAPI_INT, OBJECT_PROP_DEX)
1545     prop (CFAPI_INT, OBJECT_PROP_CON)
1546     prop (CFAPI_INT, OBJECT_PROP_WIS)
1547     prop (CFAPI_INT, OBJECT_PROP_INT)
1548     prop (CFAPI_INT, OBJECT_PROP_POW)
1549     prop (CFAPI_INT, OBJECT_PROP_CHA)
1550     prop (CFAPI_INT, OBJECT_PROP_WC)
1551     prop (CFAPI_INT, OBJECT_PROP_AC)
1552     prop (CFAPI_INT, OBJECT_PROP_HP)
1553     prop (CFAPI_INT, OBJECT_PROP_SP)
1554     prop (CFAPI_INT, OBJECT_PROP_GP)
1555     prop (CFAPI_INT, OBJECT_PROP_FP)
1556     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1557     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1558     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1559     prop (CFAPI_INT, OBJECT_PROP_DAM)
1560     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1561     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1562     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1563     prop (CFAPI_INT, OBJECT_PROP_FACE)
1564     };
1565    
1566     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1567     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1568    
1569     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1570     {
1571     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1572     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1573     }
1574    
1575 root 1.14 //I_EVENT_API (PACKAGE);
1576     }
1577    
1578     void _reload_1 ()
1579     CODE:
1580     cb_global = get_av ("cf::CB_GLOBAL", 1);
1581     cb_object = get_av ("cf::CB_OBJECT", 1);
1582     cb_player = get_av ("cf::CB_PLAYER", 1);
1583     cb_type = get_av ("cf::CB_TYPE" , 1);
1584     cb_map = get_av ("cf::CB_MAP" , 1);
1585    
1586     void _reload_2 ()
1587     CODE:
1588     {
1589     // reattach to all attachable objects in the game.
1590     for (player *pl = first_player; pl; pl = pl->next)
1591     reattach (pl);
1592    
1593     for (mapstruct *map = first_map; map; map = map->next)
1594     reattach (map);
1595 root 1.8
1596 root 1.14 for (object *op = objects; op; op = op->next)
1597     reattach (op);
1598 root 1.1 }
1599    
1600     NV floor (NV x)
1601    
1602     NV ceil (NV x)
1603    
1604 root 1.5 void server_tick ()
1605    
1606 root 1.1 void
1607     LOG (int level, char *msg)
1608     PROTOTYPE: $$
1609     C_ARGS: (LogLevel)level, "%s", msg
1610    
1611     char *path_combine (char *base, char *path)
1612     PROTOTYPE: $$
1613    
1614     char *path_combine_and_normalize (char *base, char *path)
1615     PROTOTYPE: $$
1616    
1617 root 1.19 const char *
1618     get_maps_directory (char *path)
1619 root 1.1 PROTOTYPE: $
1620     ALIAS: maps_directory = 0
1621 root 1.19 CODE:
1622     RETVAL = create_pathname (path);
1623     OUTPUT: RETVAL
1624 root 1.1
1625     void
1626     sub_generation_inc ()
1627     CODE:
1628     PL_sub_generation++;
1629    
1630     char *
1631     mapdir ()
1632     PROTOTYPE:
1633     ALIAS:
1634     mapdir = 0
1635     uniquedir = 1
1636     tmpdir = 2
1637     confdir = 3
1638     localdir = 4
1639     playerdir = 5
1640     datadir = 6
1641     CODE:
1642 root 1.19 switch (ix)
1643     {
1644     case 0: RETVAL = settings.mapdir ; break;
1645     case 1: RETVAL = settings.uniquedir; break;
1646     case 2: RETVAL = settings.tmpdir ; break;
1647     case 3: RETVAL = settings.confdir ; break;
1648     case 4: RETVAL = settings.localdir ; break;
1649     case 5: RETVAL = settings.playerdir; break;
1650     case 6: RETVAL = settings.datadir ; break;
1651     }
1652 root 1.1 OUTPUT: RETVAL
1653    
1654     int
1655     cf_find_animation (char *text)
1656     PROTOTYPE: $
1657    
1658     int random_roll(int min, int max, object *op, int goodbad);
1659    
1660     const char *cost_string_from_value(uint64 cost, int approx = 0)
1661    
1662 root 1.18 int invoke (int event, ...)
1663 root 1.12 CODE:
1664 root 1.18 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1665 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1666     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1667 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1668     OUTPUT: RETVAL
1669 root 1.12
1670 root 1.1 int
1671     exp_to_level (val64 exp)
1672     CODE:
1673     {
1674     int i = 0;
1675    
1676     RETVAL = settings.max_level;
1677    
1678     for (i = 1; i <= settings.max_level; i++)
1679     {
1680     if (levels[i] > exp)
1681     {
1682     RETVAL = i - 1;
1683     break;
1684     }
1685     }
1686     }
1687     OUTPUT: RETVAL
1688    
1689     val64
1690     level_to_min_exp (int level)
1691     CODE:
1692     if (level > settings.max_level)
1693     RETVAL = levels[settings.max_level];
1694     else if (level < 1)
1695     RETVAL = 0;
1696     else
1697     RETVAL = levels[level];
1698     OUTPUT: RETVAL
1699    
1700     SV *
1701     resistance_to_string (int atnr)
1702     CODE:
1703     if (atnr >= 0 && atnr < NROFATTACKS)
1704     RETVAL = newSVpv (resist_plus[atnr], 0);
1705     else
1706     XSRETURN_UNDEF;
1707     OUTPUT: RETVAL
1708    
1709 root 1.27 int
1710     _valid (SV *obj)
1711     CODE:
1712     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1713     OUTPUT:
1714     RETVAL
1715    
1716 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1717    
1718 root 1.18 int invoke (object *op, int event, ...)
1719     CODE:
1720     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1721 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1722     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1723 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1724     OUTPUT: RETVAL
1725    
1726     SV *registry (object *op)
1727     CODE:
1728     RETVAL = registry_of (op);
1729     OUTPUT:
1730     RETVAL
1731    
1732 root 1.27 object *head (object *op)
1733     PROTOTYPE: $
1734     ALIAS:
1735     more = 1
1736     above = 2
1737     below = 3
1738     CODE:
1739     switch (ix)
1740     {
1741     case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1742     case 1: RETVAL = op->more; break;
1743     case 2: RETVAL = op->above; break;
1744     case 3: RETVAL = op->below; break;
1745     }
1746     OUTPUT:
1747     RETVAL
1748    
1749 root 1.1 SV *
1750     get_property (object *obj, int type, int idx)
1751     CODE:
1752     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1753     OUTPUT: RETVAL
1754    
1755     SV *
1756     set_property (object *obj, int type, int idx, SV *newval)
1757     CODE:
1758     switch (type)
1759     {
1760     case CFAPI_INT:
1761     cf_object_set_int_property (obj, idx, SvIV (newval));
1762     break;
1763     case CFAPI_LONG:
1764     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1765     break;
1766     case CFAPI_DOUBLE:
1767     {
1768     int unused_type;
1769     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1770     }
1771     break;
1772     case CFAPI_STRING:
1773     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1774     break;
1775     case CFAPI_POBJECT:
1776     {
1777     int unused_type;
1778     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1779     }
1780     break;
1781     default:
1782     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1783     }
1784    
1785     # missing properties
1786    
1787     void
1788     set_attacktype (object *obj, U32 attacktype)
1789     CODE:
1790     obj->attacktype = attacktype;
1791    
1792     U32
1793     get_attacktype (object *obj)
1794     ALIAS:
1795     attacktype = 0
1796     CODE:
1797     RETVAL = obj->attacktype;
1798     OUTPUT: RETVAL
1799    
1800     # missing in plug-in api, of course
1801     void
1802     set_food (object *obj, int food)
1803     CODE:
1804     obj->stats.food = food;
1805    
1806     int
1807     get_food (object *obj)
1808     ALIAS:
1809     food = 0
1810     CODE:
1811     RETVAL = obj->stats.food;
1812     OUTPUT: RETVAL
1813    
1814     void
1815     inv (object *obj)
1816     PROTOTYPE: $
1817     PPCODE:
1818     {
1819     object *o;
1820     for (o = obj->inv; o; o = o->below)
1821     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1822     }
1823    
1824     int cf_object_get_resistance (object *op, int rtype)
1825     ALIAS: resistance = 0
1826    
1827     int cf_object_get_flag (object *op, int flag)
1828     ALIAS: flag = 0
1829    
1830     void cf_object_set_flag (object *op, int flag, int value)
1831    
1832     int need_identify (const object *obj);
1833    
1834     int apply_shop_mat (object *shop_mat, object *op);
1835    
1836 root 1.27 int move (object *op, int dir, object *originator = op)
1837     CODE:
1838     RETVAL = move_ob (op, dir, originator);
1839     OUTPUT:
1840     RETVAL
1841 root 1.1
1842     void cf_object_apply (object *op, object *author, int flags = 0)
1843    
1844     void cf_object_apply_below (object *op)
1845    
1846     void cf_object_remove (object *op)
1847    
1848     void cf_object_free (object *op)
1849    
1850     object *cf_object_present_archname_inside (object *op, char *whatstr)
1851    
1852     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1853    
1854     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1855    
1856     object *cf_object_clone (object *op, int clonetype = 0)
1857    
1858     int cf_object_pay_item (object *op, object *buyer)
1859    
1860     int cf_object_pay_amount (object *op, uint64 amount)
1861    
1862     void pay_player (object *op, uint64 amount)
1863    
1864     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1865    
1866     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1867    
1868     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1869    
1870     void cf_object_learn_spell (object *op, object *sp)
1871    
1872     void cf_object_forget_spell (object *op, object *sp)
1873    
1874     object *cf_object_check_for_spell (object *op, char *spellname)
1875    
1876     int cf_object_query_money (object *op)
1877     ALIAS: money = 0
1878    
1879     int cf_object_query_cost (object *op, object *who, int flags)
1880     ALIAS: cost = 0
1881    
1882     void cf_object_activate_rune (object *op , object *victim)
1883    
1884     int cf_object_check_trigger (object *op, object *cause)
1885    
1886     int cf_object_out_of_map (object *op, int x, int y)
1887    
1888     void cf_object_drop (object *op, object *author)
1889    
1890     void cf_object_take (object *op, object *author)
1891    
1892     object *cf_object_insert_object (object *op, object *container)
1893    
1894     const char *cf_object_get_msg (object *ob)
1895     ALIAS: msg = 0
1896    
1897     object *cf_object_insert_in_ob (object *ob, object *where)
1898    
1899     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1900    
1901     void cf_object_update (object *op, int flags)
1902    
1903     void cf_object_pickup (object *op, object *what)
1904    
1905     object *cf_create_object_by_name (const char *name)
1906    
1907     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1908    
1909     void player_lvl_adj (object *who, object *skill = 0)
1910    
1911     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1912    
1913     int calc_skill_exp (object *who, object *op, object *skill);
1914    
1915     void push_button (object *op);
1916    
1917     void use_trigger (object *op);
1918    
1919     void add_button_link (object *button, mapstruct *map, int connected);
1920    
1921     void remove_button_link (object *op);
1922    
1923     void
1924     cf_object_set_resistance (object *op, int rtype, int val)
1925     CODE:
1926     if (rtype >= 0 && rtype < NROFATTACKS)
1927     op->resist[rtype] = val;
1928    
1929    
1930     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1931    
1932     void cf_fix_object (object *pl)
1933     ALIAS: fix = 0
1934    
1935     object *cf_insert_ob_in_ob (object *ob, object *where)
1936    
1937     # no clean way to get an object from an archetype - stupid idiotic
1938     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1939    
1940     object *new (const char *archetype = 0)
1941     PROTOTYPE: ;$
1942     CODE:
1943     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1944     OUTPUT:
1945     RETVAL
1946    
1947     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1948     PROTOTYPE: $$$$$$
1949     CODE:
1950     {
1951     int unused_type;
1952     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1953     }
1954    
1955     # syntatic sugar for easier use in event callbacks.
1956     const char *options (object *op)
1957     CODE:
1958     RETVAL = op->name;
1959     OUTPUT:
1960     RETVAL
1961    
1962     player *contr (object *op)
1963     CODE:
1964     RETVAL = op->contr;
1965     OUTPUT: RETVAL
1966    
1967     const char *get_ob_key_value (object *op, const char *key)
1968    
1969     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1970    
1971     object *get_nearest_player (object *ob)
1972     ALIAS: nearest_player = 0
1973     PREINIT:
1974     extern object *get_nearest_player (object *);
1975    
1976     void rangevector (object *ob, object *other, int flags = 0)
1977     PROTOTYPE: $$;$
1978     PPCODE:
1979     {
1980     rv_vector rv;
1981     get_rangevector (ob, other, &rv, flags);
1982     EXTEND (SP, 5);
1983     PUSHs (newSVuv (rv.distance));
1984     PUSHs (newSViv (rv.distance_x));
1985     PUSHs (newSViv (rv.distance_y));
1986     PUSHs (newSViv (rv.direction));
1987     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1988     }
1989    
1990     bool on_same_map_as (object *ob, object *other)
1991     CODE:
1992     RETVAL = on_same_map (ob, other);
1993     OUTPUT: RETVAL
1994    
1995     char *
1996     base_name (object *ob, int plural)
1997     CODE:
1998     RETVAL = cf_query_base_name (ob, plural);
1999     OUTPUT: RETVAL
2000    
2001     living *
2002     stats (object *ob)
2003     CODE:
2004     RETVAL = &ob->stats;
2005     OUTPUT: RETVAL
2006    
2007    
2008     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2009    
2010     player *player (object *op)
2011     CODE:
2012     RETVAL = op->contr;
2013     OUTPUT: RETVAL
2014    
2015     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2016    
2017     object *cf_player_send_inventory (object *op)
2018    
2019     char *cf_player_get_ip (object *op)
2020     ALIAS: ip = 0
2021    
2022     object *cf_player_get_marked_item (object *op)
2023     ALIAS: marked_item = 0
2024    
2025     void cf_player_set_marked_item (object *op, object *ob)
2026    
2027     partylist *cf_player_get_party (object *op)
2028     ALIAS: party = 0
2029    
2030     void cf_player_set_party (object *op, partylist *party)
2031    
2032     void kill_player (object *op)
2033    
2034 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2035 root 1.1
2036 root 1.18 int invoke (player *pl, int event, ...)
2037     CODE:
2038     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2039 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2041 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2042     OUTPUT: RETVAL
2043    
2044 root 1.12 SV *registry (player *pl)
2045     CODE:
2046     RETVAL = registry_of (pl);
2047     OUTPUT:
2048     RETVAL
2049 root 1.1
2050     player *cf_player_find (char *name)
2051     PROTOTYPE: $
2052    
2053     void cf_player_move (player *pl, int dir)
2054    
2055     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2056    
2057     # nonstandard
2058     object *ob (player *pl)
2059     CODE:
2060     RETVAL = pl->ob;
2061     OUTPUT: RETVAL
2062    
2063     player *first ()
2064     CODE:
2065     RETVAL = first_player;
2066     OUTPUT: RETVAL
2067    
2068     player *next (player *pl)
2069     CODE:
2070     RETVAL = pl->next;
2071     OUTPUT: RETVAL
2072    
2073     bool
2074     cell_visible (player *pl, int dx, int dy)
2075     CODE:
2076     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2077     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2078     OUTPUT:
2079     RETVAL
2080    
2081 root 1.4 char *
2082     client (player *pl)
2083     CODE:
2084     RETVAL = pl->socket.client;
2085     OUTPUT:
2086     RETVAL
2087    
2088 root 1.7 char *
2089     host (player *pl)
2090     CODE:
2091     RETVAL = pl->socket.host;
2092     OUTPUT:
2093     RETVAL
2094    
2095     char *
2096     killer (player *pl, char *killer = 0)
2097     CODE:
2098     if (killer)
2099     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2100     RETVAL = pl->killer;
2101     OUTPUT:
2102     RETVAL
2103    
2104 root 1.4 void
2105     buggy_mapscroll (player *pl, int value = 1)
2106     CODE:
2107     pl->socket.buggy_mapscroll = value;
2108    
2109 root 1.1 void
2110     send (player *pl, SV *packet)
2111     CODE:
2112     {
2113     STRLEN len;
2114     char *buf = SvPVbyte (packet, len);
2115    
2116     Write_String_To_Socket (&pl->socket, buf, len);
2117     }
2118    
2119     int
2120     listening (player *pl, int new_value = -1)
2121     CODE:
2122     RETVAL = pl->listening;
2123     if (new_value >= 0)
2124     pl->listening = new_value;
2125     OUTPUT:
2126     RETVAL
2127    
2128     void get_savebed (player *pl)
2129     ALIAS:
2130     savebed = 0
2131     PPCODE:
2132     EXTEND (SP, 3);
2133     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2134     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2135     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2136    
2137     void set_savebed (player *pl, char *map_path, int x, int y)
2138     CODE:
2139     strcpy (pl->savebed_map, map_path);
2140     pl->bed_x = x;
2141     pl->bed_y = y;
2142    
2143     void
2144     list ()
2145     PPCODE:
2146     {
2147     player *pl;
2148     for (pl = first_player; pl; pl = pl->next)
2149     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2150     }
2151    
2152     bool
2153     peaceful (player *pl, bool new_setting = 0)
2154     PROTOTYPE: $;$
2155     CODE:
2156     RETVAL = pl->peaceful;
2157     if (items > 1)
2158     pl->peaceful = new_setting;
2159     OUTPUT:
2160     RETVAL
2161    
2162     living *
2163     orig_stats (player *pl)
2164     CODE:
2165     RETVAL = &pl->orig_stats;
2166     OUTPUT: RETVAL
2167    
2168     living *
2169     last_stats (player *pl)
2170     CODE:
2171     RETVAL = &pl->last_stats;
2172     OUTPUT: RETVAL
2173    
2174    
2175     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2176    
2177 root 1.29 mapstruct *first ()
2178     PROTOTYPE:
2179 elmex 1.26 CODE:
2180 root 1.29 RETVAL = first_map;
2181     OUTPUT: RETVAL
2182 elmex 1.26
2183 root 1.29 mapstruct *next (mapstruct *map)
2184     PROTOTYPE:
2185     CODE:
2186     RETVAL = map->next;
2187     OUTPUT: RETVAL
2188 elmex 1.26
2189 root 1.18 int invoke (mapstruct *map, int event, ...)
2190     CODE:
2191     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2192 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2193     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2194 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2195 root 1.25 OUTPUT: RETVAL
2196 root 1.18
2197 root 1.12 SV *registry (mapstruct *map)
2198     CODE:
2199     RETVAL = registry_of (map);
2200     OUTPUT:
2201     RETVAL
2202    
2203 root 1.1 SV *
2204     get_property (mapstruct *obj, int type, int idx)
2205     CODE:
2206     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2207     OUTPUT: RETVAL
2208    
2209     SV *
2210     set_property (mapstruct *obj, int type, int idx, SV *newval)
2211     CODE:
2212     switch (type)
2213     {
2214     case CFAPI_INT:
2215     cf_map_set_int_property (obj, idx, SvIV (newval));
2216     break;
2217     default:
2218     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2219     }
2220    
2221     mapstruct *new (int width, int height)
2222     PROTOTYPE:
2223     CODE:
2224     {
2225 root 1.29 RETVAL = get_empty_map (width, height);
2226 root 1.1 }
2227     OUTPUT:
2228     RETVAL
2229    
2230     void delete_map (mapstruct *map)
2231    
2232     void clean_tmp_map (mapstruct *map)
2233    
2234     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2235    
2236     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2237     CODE:
2238     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2239     OUTPUT:
2240     RETVAL
2241    
2242     char *tile_path (mapstruct *map, unsigned int dir)
2243     CODE:
2244     if (dir >= 4)
2245     XSRETURN_UNDEF;
2246     RETVAL = map->tile_path [dir];
2247     OUTPUT:
2248     RETVAL
2249    
2250 root 1.29 mapstruct *ready_map_name (char *name, int flags = 0)
2251     PROTOTYPE: $;$
2252     ALIAS:
2253     find = 0
2254     get_map = 1
2255 root 1.1
2256     mapstruct *has_been_loaded (char *name)
2257     PROTOTYPE: $
2258    
2259     # whoever "designed" the plug-in api should have wasted
2260     # his/her time with staying away from the project - would have
2261     # saved others a lot of time, without doubt.
2262     void set_path (mapstruct *where, char *path)
2263     CODE:
2264     strcpy (where->path, path);
2265    
2266     int in_memory (mapstruct *map)
2267     CODE:
2268     RETVAL = map->in_memory;
2269     OUTPUT:
2270     RETVAL
2271    
2272     bool unique (mapstruct *map)
2273     CODE:
2274     RETVAL = map->unique;
2275     OUTPUT:
2276     RETVAL
2277    
2278     void set_unique (mapstruct *map, bool unique)
2279     CODE:
2280     map->unique = unique;
2281    
2282 root 1.29 void
2283     trigger (mapstruct *map, long connection, bool state = true)
2284     CODE:
2285     activate_connection (map, connection, state);
2286    
2287     void
2288     get_connection (mapstruct *map, long connection)
2289     PPCODE:
2290     oblinkpt *obp = get_connection_links (map, connection);
2291     if (obp)
2292     for (objectlink *ol = obp->link; ol; ol = ol->next)
2293     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2294    
2295 root 1.1 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2296    
2297     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2298    
2299     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2300     C_ARGS: str, map, nx, ny
2301    
2302     void
2303     cf_map_normalise (mapstruct *map, int x, int y)
2304     PPCODE:
2305     {
2306     mapstruct *nmap = 0;
2307     I16 nx = 0, ny = 0;
2308 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2309 root 1.1
2310     EXTEND (SP, 4);
2311     PUSHs (sv_2mortal (newSViv (flags)));
2312    
2313     if (GIMME_V == G_ARRAY)
2314     {
2315     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2316     PUSHs (sv_2mortal (newSViv (nx)));
2317     PUSHs (sv_2mortal (newSViv (ny)));
2318     }
2319     }
2320    
2321     void
2322     at (mapstruct *map, unsigned int x, unsigned int y)
2323     PROTOTYPE: $$$
2324     PPCODE:
2325     {
2326     object *o;
2327     mapstruct *nmap = 0;
2328     I16 nx, ny;
2329    
2330 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2331 root 1.1
2332     if (nmap)
2333     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2334     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2335     }
2336    
2337     SV *
2338     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2339     PROTOTYPE: $$$
2340     ALIAS:
2341     top_at = 1
2342     flags_at = 2
2343     light_at = 3
2344     move_block_at = 4
2345     move_slow_at = 5
2346     move_on_at = 6
2347     move_off_at = 7
2348     INIT:
2349     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2350     CODE:
2351     switch (ix)
2352     {
2353     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2354     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2355     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2356     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2357     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2358     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2359     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2360     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2361     }
2362     OUTPUT:
2363     RETVAL
2364    
2365    
2366 root 1.19 MODULE = cf PACKAGE = cf::arch
2367 root 1.1
2368 elmex 1.36 archetype *find (const char *name)
2369     CODE:
2370     RETVAL = find_archetype (name);
2371     OUTPUT:
2372     RETVAL
2373    
2374 root 1.19 archetype *first()
2375 root 1.1 PROTOTYPE:
2376 root 1.19 CODE:
2377     RETVAL = first_archetype;
2378     OUTPUT: RETVAL
2379 root 1.1
2380 root 1.19 archetype *next (archetype *arch)
2381     CODE:
2382     RETVAL = arch->next;
2383     OUTPUT: RETVAL
2384 root 1.1
2385 root 1.19 archetype *head (archetype *arch)
2386     CODE:
2387     RETVAL = arch->head;
2388     OUTPUT: RETVAL
2389 root 1.1
2390 root 1.19 archetype *more (archetype *arch)
2391     CODE:
2392     RETVAL = arch->more;
2393     OUTPUT: RETVAL
2394 root 1.1
2395 root 1.19 const char *name (archetype *arch)
2396     CODE:
2397     RETVAL = arch->name;
2398     OUTPUT: RETVAL
2399 root 1.1
2400 root 1.19 object *clone (archetype *arch)
2401     CODE:
2402     RETVAL = &arch->clone;
2403     OUTPUT: RETVAL
2404 root 1.1
2405 root 1.19 MODULE = cf PACKAGE = cf::party
2406 root 1.1
2407 root 1.19 partylist *first ()
2408 root 1.1 PROTOTYPE:
2409 root 1.19 CODE:
2410     RETVAL = get_firstparty ();
2411     OUTPUT: RETVAL
2412 root 1.1
2413 root 1.19 partylist *next (partylist *party)
2414     CODE:
2415     RETVAL = party->next;
2416     OUTPUT: RETVAL
2417 root 1.1
2418 root 1.19 const char *name (partylist *party)
2419     CODE:
2420     RETVAL = party->partyname;
2421     OUTPUT: RETVAL
2422 root 1.1
2423 root 1.19 const char *password (partylist *party)
2424     CODE:
2425     RETVAL = party->passwd;
2426     OUTPUT: RETVAL
2427 root 1.1
2428 root 1.19 MODULE = cf PACKAGE = cf::region
2429 root 1.1
2430 root 1.19 region *first ()
2431 root 1.1 PROTOTYPE:
2432 root 1.19 CODE:
2433     RETVAL = first_region;
2434     OUTPUT: RETVAL
2435 root 1.1
2436 root 1.19 region *next (region *reg)
2437     CODE:
2438     RETVAL = reg->next;
2439     OUTPUT: RETVAL
2440 root 1.1
2441 root 1.19 const char *name (region *reg)
2442     CODE:
2443     RETVAL = reg->name;
2444     OUTPUT: RETVAL
2445 root 1.1
2446 root 1.19 region *parent (region *reg)
2447     CODE:
2448     RETVAL = reg->parent;
2449     OUTPUT: RETVAL
2450 root 1.1
2451 root 1.19 const char *longname (region *reg)
2452     CODE:
2453     RETVAL = reg->longname;
2454     OUTPUT: RETVAL
2455 root 1.1
2456 root 1.19 const char *msg (region *reg)
2457     CODE:
2458     RETVAL = reg->msg;
2459     OUTPUT: RETVAL
2460 root 1.1
2461 root 1.19 MODULE = cf PACKAGE = cf::living
2462 root 1.1
2463     val64
2464     exp (living *liv, val64 new_val = 0)
2465     PROTOTYPE: $;$
2466     ALIAS:
2467     Str = 1
2468     Dex = 2
2469     Con = 3
2470     Wis = 4
2471     Cha = 5
2472     Int = 6
2473     Pow = 7
2474     wc = 8
2475     ac = 9
2476     hp = 10
2477     maxhp = 11
2478     sp = 12
2479     maxsp = 13
2480     grace = 14
2481     maxgrace = 15
2482     food = 16
2483     dam = 17
2484     luck = 18
2485     CODE:
2486     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2487     switch (ix)
2488     {
2489     LIVING_ACC (exp , 0);
2490     LIVING_ACC (Str , 1);
2491     LIVING_ACC (Dex , 2);
2492     LIVING_ACC (Con , 3);
2493     LIVING_ACC (Wis , 4);
2494     LIVING_ACC (Cha , 5);
2495     LIVING_ACC (Int , 6);
2496     LIVING_ACC (Pow , 7);
2497     LIVING_ACC (wc , 8);
2498     LIVING_ACC (ac , 9);
2499     LIVING_ACC (hp , 10);
2500     LIVING_ACC (maxhp , 11);
2501     LIVING_ACC (sp , 12);
2502     LIVING_ACC (maxsp , 13);
2503     LIVING_ACC (grace , 14);
2504     LIVING_ACC (maxgrace, 15);
2505     LIVING_ACC (food , 16);
2506     LIVING_ACC (dam , 17);
2507     LIVING_ACC (luck , 18);
2508     }
2509     # undef LIVING_ACC
2510     OUTPUT:
2511     RETVAL
2512