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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.37
Committed: Thu Aug 31 17:54:15 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.36: +74 -13 lines
Log Message:
rewrote object serialiser, parser is next

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.6 #include "cfperl.h"
35 root 1.12 #include "shstr.h"
36 root 1.1
37 root 1.32 #include <EXTERN.h>
38     #include <perl.h>
39     #include <XSUB.h>
40    
41 root 1.1 #include "perlxsi.c"
42    
43     extern sint64 *levels; // the experience table
44    
45     typedef object object_ornull;
46     typedef mapstruct mapstruct_ornull;
47    
48     typedef double val64;
49     #define newSVval64 newSVnv
50     #define SvVAL64 SvNV
51    
52 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
53     static f_plug_api object_set_property = cfapi_object_set_property;
54     static f_plug_api object_insert = cfapi_object_insert;
55 root 1.1
56 root 1.32 static bool perl_booted;
57    
58 root 1.1 /* this is a stupid way to do things, and awkward to use for plug-in authors */
59     typedef struct
60     {
61     object* who;
62     object* activator;
63     object* third;
64     object* event;
65     mapstruct* map;
66     char message[1024];
67     int fix; // seems to be python-only, and should not be part of the API
68     int event_code;
69     char extension[1024]; // name field, should invoke specific perl extension
70     char options[1024]; // slaying field of event_connectors
71     int returnvalue;
72     } CFPContext;
73    
74     static HV *obj_cache;
75     static PerlInterpreter *perl;
76    
77 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
78    
79 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
80     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
81     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
82     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
83     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
84     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
85     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
86    
87     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88    
89     static SV *
90 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
91 root 1.1 {
92     SV *sv;
93    
94     if (!ptr)
95     return &PL_sv_undef;
96    
97 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
98     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
99 root 1.1 }
100    
101 root 1.17 template<class attachable>
102 root 1.11 SV *
103 root 1.17 newSVattachable (attachable *obj, const char *klass)
104 root 1.11 {
105     if (!obj)
106     return &PL_sv_undef;
107    
108     if (!obj->self)
109     obj->self = newSVptr (obj, klass);
110    
111 root 1.32 return newSVsv (obj->self);
112 root 1.11 }
113    
114 root 1.1 static void
115     SVptr_cache_set (void *ptr, SV *sv)
116     {
117     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118     }
119    
120     static SV *
121     SVptr_cache_get (void *ptr)
122     {
123     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124    
125     return he ? *he : 0;
126     }
127    
128     static SV *
129     newSVptr_cached (void *ptr, const char *klass)
130     {
131     SV *sv;
132    
133     if (!ptr)
134     return &PL_sv_undef;
135    
136     sv = SVptr_cache_get (ptr);
137    
138     if (!sv)
139     {
140     HV *hv = newHV ();
141     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
142     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143    
144     SVptr_cache_set (ptr, sv);
145     }
146    
147     return newSVsv (sv);
148     }
149    
150     static void
151     clearSVptr (SV *sv)
152     {
153     if (SvROK (sv))
154     sv = SvRV (sv);
155    
156     hv_clear ((HV *)sv);
157     sv_unmagic (sv, PERL_MAGIC_ext);
158     }
159    
160     static long
161     SvPTR (SV *sv, const char *klass)
162     {
163     if (!sv_derived_from (sv, klass))
164     croak ("object of type %s expected", klass);
165    
166     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
167    
168     if (!mg)
169     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
170    
171     return (long)mg->mg_ptr;
172     }
173    
174     static long
175     SvPTR_ornull (SV *sv, const char *klass)
176     {
177     if (SvOK (sv))
178     return SvPTR (sv, klass);
179     else
180     return 0;
181     }
182    
183     static SV *
184 root 1.6 newSVdt_va (va_list &ap, data_type type)
185 root 1.1 {
186     SV *sv;
187    
188     switch (type)
189     {
190 root 1.10 case DT_INT:
191     sv = newSViv (va_arg (ap, int));
192     break;
193    
194     case DT_INT64:
195     sv = newSVval64 ((val64)va_arg (ap, sint64));
196     break;
197    
198 root 1.6 case DT_DOUBLE:
199 root 1.10 sv = newSVnv (va_arg (ap, double));
200 root 1.1 break;
201    
202 root 1.6 case DT_STRING:
203     {
204 root 1.10 char *str = (char *)va_arg (ap, const char *);
205 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
206     }
207 root 1.1 break;
208    
209 root 1.6 case DT_DATA:
210 root 1.1 {
211 root 1.10 char *str = (char *)va_arg (ap, const void *);
212 root 1.6 int len = va_arg (ap, int);
213     sv = str ? newSVpv (str, len) : &PL_sv_undef;
214 root 1.1 }
215     break;
216    
217 root 1.6 case DT_OBJECT:
218 root 1.1 {
219 root 1.6 object *obj = va_arg (ap, object *);
220 root 1.17 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 root 1.1 }
222     break;
223    
224 root 1.6 case DT_MAP:
225 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
226 root 1.17 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
227 root 1.1 break;
228    
229 root 1.6 case DT_PLAYER:
230 root 1.17 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
231 root 1.1 break;
232    
233 root 1.6 case DT_ARCH:
234     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
235 root 1.1 break;
236    
237 root 1.6 case DT_PARTY:
238     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
239 root 1.1 break;
240    
241 root 1.6 case DT_REGION:
242     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
243 root 1.1 break;
244    
245     default:
246 root 1.6 assert (("unhandled type in newSVdt_va", 0));
247     }
248    
249     return sv;
250     }
251    
252     static SV *
253     newSVdt (data_type type, ...)
254     {
255     va_list ap;
256    
257     va_start (ap, type);
258     SV *sv = newSVdt_va (ap, type);
259     va_end (ap);
260    
261     return sv;
262     }
263    
264     static SV *
265     newSVcfapi (int type, ...)
266     {
267     SV *sv;
268    
269     va_list ap;
270     va_start (ap, type);
271    
272     switch (type)
273     {
274 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
275     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
276     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
277 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
278     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
279     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
280     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
281     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
282     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
283     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
284    
285     default:
286 root 1.1 assert (("unhandled type in newSVcfapi", 0));
287     }
288    
289 root 1.6 va_end (ap);
290 root 1.1
291     return sv;
292     }
293    
294 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295    
296 root 1.12 SV *
297 root 1.17 registry_of (attachable_base *ext)
298 root 1.12 {
299 root 1.13 if (!ext->cb)
300     ext->cb = newAV ();
301 root 1.12
302 root 1.13 return newRV_inc ((SV *)ext->cb);
303 root 1.12 }
304    
305 root 1.17 void attachable_base::clear ()
306 root 1.11 {
307 root 1.21 if (self)
308     {
309 root 1.22 if (cb)
310 root 1.32 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 root 1.22 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 root 1.32 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 root 1.22 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314    
315     // disconnect Perl from C, to avoid crashes
316     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317    
318     // clear the perl hash, might or might not be a good idea
319 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
320 root 1.22
321 root 1.21 SvREFCNT_dec (self);
322 root 1.22 self = 0;
323 root 1.21 }
324 root 1.12
325 root 1.21 if (cb)
326     {
327     SvREFCNT_dec (cb);
328     cb = 0;
329     }
330 root 1.12
331 root 1.21 if (attach)
332     {
333     free_string (attach);
334     attach = 0;
335     }
336 root 1.11 }
337    
338 root 1.17 void attachable_base::optimise ()
339 root 1.11 {
340 root 1.13 if (!self)
341     return;
342 root 1.11
343 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
344    
345     if (SvREFCNT ((SV *)self) == 1
346     && SvREFCNT ((SV *)hv) == 1
347     && !HvKEYS (hv))
348     {
349     SvREFCNT_dec ((SV *)self);
350     self = 0;
351     }
352     }
353    
354 root 1.23 void attachable_base::instantiate (data_type type, void *obj)
355 root 1.13 {
356     dSP;
357     ENTER;
358     SAVETMPS;
359     PUSHMARK (SP);
360     EXTEND (SP, 2);
361 root 1.23 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 root 1.13 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363 root 1.23
364     free_string (attach);
365     attach = 0;
366    
367 root 1.13 PUTBACK;
368     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369     FREETMPS;
370     LEAVE;
371 root 1.16
372 root 1.23 switch (type)
373     {
374     case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375     case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376     }
377 root 1.13 }
378    
379     /////////////////////////////////////////////////////////////////////////////
380    
381 root 1.18 void reattach (data_type type, void *obj)
382     {
383 root 1.22 //TODO only do this when the object has _attachment's
384    
385 root 1.18 dSP;
386     ENTER;
387     SAVETMPS;
388     PUSHMARK (SP);
389     XPUSHs (sv_2mortal (newSVdt (type, obj)));
390     PUTBACK;
391     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392     FREETMPS;
393     LEAVE;
394    
395     switch (type)
396     {
397     case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398     case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399     case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400     }
401     }
402    
403     template<class subclass>
404     void reattach (attachable<subclass> *obj)
405     {
406     obj->optimise ();
407    
408     if (obj->self)
409 root 1.35 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
410 root 1.18 }
411    
412 root 1.35 #include "kw_hash.h"
413    
414 root 1.34 object_freezer::object_freezer ()
415 root 1.37 : dynbuf (128 * 1024, 64 * 1024)
416 root 1.13 {
417 root 1.32 av = newAV ();
418 root 1.11 }
419    
420 root 1.13 object_freezer::~object_freezer ()
421 root 1.11 {
422 root 1.34 SvREFCNT_dec (av);
423 root 1.13 }
424    
425 root 1.20 void object_freezer::put (attachable_base *ext)
426 root 1.13 {
427     ext->optimise ();
428 root 1.12
429 root 1.13 if (ext->self)
430 root 1.18 {
431     int idx = AvFILLp ((AV *)av) + 1;
432 root 1.32 av_store (av, idx, SvREFCNT_inc (ext->self));
433    
434 root 1.37 add ((void *)"oid ", 4);
435     add ((sint32)idx);
436     add ('\n');
437 root 1.18 }
438 root 1.11 }
439    
440 root 1.37 void object_freezer::put (const char *k, const char *v)
441 root 1.35 {
442 root 1.37 add (k);
443    
444     //if (v)
445     add (' '); //TODO//cf compatibility always add space
446     if (v)
447     add (v);
448    
449     add ('\n');
450 root 1.35 }
451    
452 root 1.37 void object_freezer::put (const char *k, int v)
453 root 1.35 {
454 root 1.37 add (k);
455     add (' ');
456     add (sint32 (v));
457     add ('\n');
458 root 1.35 }
459    
460 root 1.37 void object_freezer::put (keyword k, const char *v)
461 root 1.35 {
462 root 1.37 int klen = keyword_len [k];
463     int vlen = v ? strlen (v) : 0;
464    
465     char *p = (char *)alloc (klen + 1 + vlen + 1);
466    
467     memcpy (p, keyword_str [k], klen); p += klen;
468     *p++ = ' '; //TODO//cf compatibility always add space
469     memcpy (p, v, vlen); p += vlen;
470     *p = '\n';
471     }
472    
473     void object_freezer::put (keyword k, double v)
474     {
475     char buf [128];
476    
477     snprintf (buf, 128, "%.7g", v);
478    
479     put (k, (const char *)buf);
480     }
481    
482     void object_freezer::put_(keyword k, sint64 v)
483     {
484     add (keyword_str [k], keyword_len [k]);
485     add (' ');
486     add (v);
487     add ('\n');
488     }
489    
490     void object_freezer::put_(keyword k, sint32 v)
491     {
492     add (keyword_str [k], keyword_len [k]);
493     add (' ');
494     add (v);
495     add ('\n');
496     }
497    
498     void object_freezer::put (keyword kbeg, keyword kend, const char *v)
499     {
500     add (keyword_str [kbeg], keyword_len [kbeg]); add ('\n');
501    
502     if (v)
503     {
504     add (v);
505     add ('\n');
506     }
507    
508     add (keyword_str [kend], keyword_len [kend]); add ('\n');
509 root 1.35 }
510    
511 root 1.34 bool object_freezer::save (const char *filename)
512     {
513     dSP;
514     ENTER;
515     SAVETMPS;
516     PUSHMARK (SP);
517     EXTEND (SP, 3);
518     PUSHs (sv_2mortal (newSVpv (filename, 0)));
519 root 1.37 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
520 root 1.34 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
521     PUTBACK;
522     call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
523     FREETMPS;
524     LEAVE;
525     }
526    
527 root 1.32 int fprintf (object_freezer &freezer, const char *format, ...)
528     {
529     va_list ap;
530    
531     va_start (ap, format);
532 root 1.37
533     int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
534    
535     if (len >= 0)
536     freezer.alloc (len);
537    
538 root 1.32 va_end (ap);
539     }
540    
541     int fputs (const char *s, object_freezer &freezer)
542     {
543 root 1.37 freezer.add (s);
544 root 1.32 }
545    
546 root 1.28 object_thawer::object_thawer (const char *filename)
547 root 1.11 {
548 root 1.13 av = 0;
549 root 1.28 fp = 0;
550 root 1.13
551     if (!filename)
552     return;
553    
554 root 1.28 fp = fopen (filename, "r");
555     if (!fp)
556     {
557     LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
558     return;
559     }
560 root 1.13
561 root 1.32 if (perl_booted)
562 root 1.13 {
563 root 1.28 dSP;
564     ENTER;
565     SAVETMPS;
566     PUSHMARK (SP);
567     XPUSHs (sv_2mortal (newSVpv (filename, 0)));
568     PUTBACK;
569    
570     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
571     {
572     SPAGAIN;
573     SV *sv = POPs;
574     if (SvROK (sv))
575 root 1.32 av = (AV *)SvREFCNT_inc (SvRV (sv));
576 root 1.28 }
577    
578     FREETMPS;
579     LEAVE;
580 root 1.13 }
581 root 1.11 }
582    
583 root 1.18 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
584 root 1.13 {
585 root 1.18 if (!av || oid < 0) // this is actually an error of sorts
586 root 1.13 return;
587    
588     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
589     ext->clear ();
590    
591 root 1.18 SV **svp = av_fetch ((AV *)av, oid, 0);
592 root 1.13
593 root 1.18 if (!svp || !SvROK (*svp))
594     {
595     printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
596     return;
597     }
598 root 1.13
599 root 1.18 ext->self = *svp; *svp = &PL_sv_undef;
600 root 1.32 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
601 root 1.13
602 root 1.18 reattach (type, obj);
603 root 1.13 }
604    
605     object_thawer::~object_thawer ()
606     {
607 root 1.28 if (fp) fclose (fp);
608 root 1.20 if (av) SvREFCNT_dec ((AV *)av);
609 root 1.13 }
610    
611 root 1.34 token object_thawer::get_token ()
612     {
613     #if 0
614     for (;;)
615     {
616     if (!fgets (line, sizeof (line), fp))
617     return token (KW_eof);
618    
619     unsigned char *p = (unsigned char *)line;
620    
621     while (*p > ' ')
622     p++;
623    
624     int len = p - (unsigned char *)line;
625    
626     while ((*p - 1) < ' ')
627     p++;
628    
629     if (*p)
630     {
631     char *v = p;
632    
633     while (*p && *p != '\n')
634     p++;
635    
636     *p = 0;
637    
638     return token (k, v);
639     }
640     else
641     return token (k);
642     }
643     #endif
644     }
645    
646 root 1.1 /////////////////////////////////////////////////////////////////////////////
647    
648     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
649     {
650     return 0;
651     }
652    
653     static CommArray_s rtn_cmd;
654    
655     static int
656     runPluginCommand (object *obj, char *params)
657     {
658     dSP;
659    
660     ENTER;
661     SAVETMPS;
662    
663     PUSHMARK (SP);
664    
665     EXTEND (SP, 3);
666     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
667     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
668    
669     if (params)
670     PUSHs (sv_2mortal (newSVpv (params, 0)));
671    
672     PUTBACK;
673     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
674     SPAGAIN;
675    
676     if (SvTRUE (ERRSV))
677     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
678    
679     int returnvalue = count > 0 ? POPi : -1;
680    
681     PUTBACK;
682     FREETMPS;
683     LEAVE;
684    
685     return returnvalue;
686     }
687    
688     extern "C" void *cfperl_getPluginProperty (int *type, ...)
689     {
690     va_list args;
691     char *propname;
692     int i;
693     va_start (args, type);
694     propname = va_arg (args, char *);
695     //printf ("Property name: %s\n", propname);
696    
697     if (!strcmp (propname, "command?"))
698     {
699     if (!perl)
700     return NULL;
701    
702     const char *cmdname = va_arg (args, const char *);
703     HV *hv = get_hv ("cf::COMMAND", 1);
704     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
705    
706     va_end (args);
707    
708     if (svp)
709     {
710     // this is totaly broken, should stash it into %COMMAND
711     rtn_cmd.name = cmdname;
712     rtn_cmd.time = SvNV (*svp);
713     rtn_cmd.func = runPluginCommand;
714    
715     return &rtn_cmd;
716     }
717     }
718     else if (!strcmp (propname, "Identification"))
719     {
720     va_end (args);
721     return (void*) PLUGIN_NAME;
722     }
723     else if (!strcmp (propname, "FullName"))
724     {
725     va_end (args);
726     return (void*) PLUGIN_VERSION;
727     }
728     else
729     va_end (args);
730    
731     return NULL;
732     }
733    
734     extern "C" int cfperl_postInitPlugin ()
735     {
736     int hooktype = 1;
737     int rtype = 0;
738    
739     cf_init_plugin (gethook);
740    
741     return 0;
742     }
743    
744     extern "C" int cfperl_closePlugin ()
745     {
746     return 0;
747     }
748    
749 root 1.7 void
750     cfperl_init ()
751     {
752 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
753     perl = perl_alloc ();
754     perl_construct (perl);
755    
756     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
757    
758 root 1.7 char *argv[] = {
759     "",
760     "-e"
761 root 1.32 "cf->bootstrap;"
762     "unshift @INC, cf::datadir ();"
763 root 1.7 };
764    
765     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
766     {
767     printf ("unable to initialize perl-interpreter, aborting.\n");
768     exit (EXIT_FAILURE);
769     }
770 root 1.8
771     obj_cache = newHV ();
772 root 1.7 }
773    
774 root 1.32 void cfperl_boot ()
775     {
776     perl_booted = true;
777    
778     eval_pv ("require cf", 1);
779     }
780    
781 root 1.5 void cfperl_main ()
782 root 1.2 {
783     dSP;
784    
785     PUSHMARK (SP);
786     PUTBACK;
787 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
788     }
789    
790 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
791     # define def(type,name) KLASS_ ## type,
792     # include "eventinc.h"
793     # undef def
794     };
795    
796 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
797    
798 root 1.8 static void
799     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
800     {
801     // event must be in array
802     if (event >= 0 && event <= AvFILLp (registry))
803     {
804     SV *cbs_ = AvARRAY (registry)[event];
805    
806     // element must be list of callback entries
807     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
808     {
809     AV *cbs = (AV *)SvRV (cbs_);
810    
811     // no callback entries, no callbacks to call
812     if (AvFILLp (cbs) >= 0)
813     {
814     if (!callbacks)
815     {
816     callbacks = newAV ();
817     av_extend (callbacks, 16);
818     }
819    
820     // never use SvREFCNT_inc to copy values, but its ok here :)
821     for (int i = 0; i <= AvFILLp (cbs); ++i)
822     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
823     }
824     }
825     }
826     }
827    
828     bool cfperl_invoke (event_type event, ...)
829 root 1.6 {
830 root 1.8 data_type dt;
831 root 1.6 va_list ap;
832    
833 root 1.8 va_start (ap, event);
834    
835     AV *callbacks = 0;
836    
837     object *op;
838     player *pl;
839     mapstruct *map;
840    
841     // callback call ordering is:
842     // 1. per-object callback (NYI)
843     // 2. per-class object
844     // 2a. per-type callback
845     // 4. global callbacks
846    
847     gather_callbacks (callbacks, cb_global, event);
848    
849 root 1.18 switch (KLASS_OF (event))
850 root 1.8 {
851     case KLASS_GLOBAL:
852     break;
853    
854     case KLASS_OBJECT:
855     dt = (data_type) va_arg (ap, int);
856     assert (("first argument must be of type object", dt == DT_OBJECT));
857 root 1.12 op = va_arg (ap, object *);
858 root 1.8
859 root 1.12 if (op->cb)
860 root 1.32 gather_callbacks (callbacks, op->cb, event);
861 root 1.8
862 root 1.14 if (op->type)
863     {
864     if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
865     {
866     SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
867    
868     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
869     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
870     }
871 root 1.8
872 root 1.14 if (op->type <= AvFILLp (cb_type))
873     {
874     SV *registry = AvARRAY (cb_type)[op->type];
875 root 1.8
876 root 1.14 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
877     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
878     }
879 root 1.8 }
880    
881 root 1.14 gather_callbacks (callbacks, cb_object, event);
882    
883 root 1.8 break;
884    
885     case KLASS_PLAYER:
886     dt = (data_type) va_arg (ap, int);
887     assert (("first argument must be of type player", dt == DT_PLAYER));
888 root 1.12 pl = va_arg (ap, player *);
889    
890 root 1.13 if (pl->cb)
891 root 1.32 gather_callbacks (callbacks, pl->cb, event);
892 root 1.8
893     gather_callbacks (callbacks, cb_player, event);
894     break;
895    
896     case KLASS_MAP:
897     dt = (data_type) va_arg (ap, int);
898     assert (("first argument must be of type object", dt == DT_MAP));
899 root 1.12 map = va_arg (ap, mapstruct *);
900    
901 root 1.13 if (map->cb)
902 root 1.32 gather_callbacks (callbacks, map->cb, event);
903 root 1.8
904     gather_callbacks (callbacks, cb_map, event);
905     break;
906    
907     default:
908     assert (("unsupported event klass in cfperl_invoke", 0));
909     }
910    
911     // short-circuit processing if no callbacks found/defined
912     if (!callbacks)
913     return 0;
914    
915     dSP;
916 root 1.6 ENTER;
917     SAVETMPS;
918    
919     PUSHMARK (SP);
920 root 1.8 EXTEND (SP, 3);
921 root 1.6
922 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
923     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
924    
925 root 1.18 switch (KLASS_OF (event))
926 root 1.8 {
927     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
928     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
929     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
930     }
931 root 1.7
932 root 1.6 for (;;)
933     {
934 root 1.8 dt = (data_type) va_arg (ap, int);
935 root 1.6
936     if (dt == DT_END)
937     break;
938    
939 root 1.12 if (dt == DT_AV)
940     {
941     AV *av = va_arg (ap, AV *);
942    
943     for (int i = 0; i <= av_len (av); ++i)
944     XPUSHs (*av_fetch (av, i, 1));
945     }
946     else
947     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
948 root 1.6 }
949    
950     va_end (ap);
951    
952     PUTBACK;
953 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
954 root 1.2 SPAGAIN;
955 root 1.6
956     count = count > 0 ? POPi : 0;
957    
958     FREETMPS;
959     LEAVE;
960    
961     return count;
962 root 1.2 }
963    
964 root 1.12 SV *
965     cfperl_result (int idx)
966     {
967     AV *av = get_av ("cfperl::invoke_results", 0);
968     if (!av)
969     return &PL_sv_undef;
970    
971     SV **sv = av_fetch (av, idx, 0);
972     if (!sv)
973     return &PL_sv_undef;
974    
975     return *sv;
976     }
977    
978     int
979     cfperl_result_INT (int idx)
980     {
981     return SvIV (cfperl_result (idx));
982     }
983    
984 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
985    
986     BOOT:
987     {
988     HV *stash = gv_stashpv ("cf", 1);
989    
990     static const struct {
991     const char *name;
992     IV iv;
993     } *civ, const_iv[] = {
994     # define const_iv(name) { # name, (IV)name },
995     const_iv (llevError)
996     const_iv (llevInfo)
997     const_iv (llevDebug)
998     const_iv (llevMonster)
999    
1000 root 1.5 const_iv (MAX_TIME)
1001 root 1.1 const_iv (PLAYER)
1002     const_iv (TRANSPORT)
1003     const_iv (ROD)
1004     const_iv (TREASURE)
1005     const_iv (POTION)
1006     const_iv (FOOD)
1007     const_iv (POISON)
1008     const_iv (BOOK)
1009     const_iv (CLOCK)
1010     const_iv (LIGHTNING)
1011     const_iv (ARROW)
1012     const_iv (BOW)
1013     const_iv (WEAPON)
1014     const_iv (ARMOUR)
1015     const_iv (PEDESTAL)
1016     const_iv (ALTAR)
1017     const_iv (LOCKED_DOOR)
1018     const_iv (SPECIAL_KEY)
1019     const_iv (MAP)
1020     const_iv (DOOR)
1021     const_iv (KEY)
1022     const_iv (TIMED_GATE)
1023     const_iv (TRIGGER)
1024     const_iv (GRIMREAPER)
1025     const_iv (MAGIC_EAR)
1026     const_iv (TRIGGER_BUTTON)
1027     const_iv (TRIGGER_ALTAR)
1028     const_iv (TRIGGER_PEDESTAL)
1029     const_iv (SHIELD)
1030     const_iv (HELMET)
1031     const_iv (HORN)
1032     const_iv (MONEY)
1033     const_iv (CLASS)
1034     const_iv (GRAVESTONE)
1035     const_iv (AMULET)
1036     const_iv (PLAYERMOVER)
1037     const_iv (TELEPORTER)
1038     const_iv (CREATOR)
1039     const_iv (SKILL)
1040     const_iv (EXPERIENCE)
1041     const_iv (EARTHWALL)
1042     const_iv (GOLEM)
1043     const_iv (THROWN_OBJ)
1044     const_iv (BLINDNESS)
1045     const_iv (GOD)
1046     const_iv (DETECTOR)
1047     const_iv (TRIGGER_MARKER)
1048     const_iv (DEAD_OBJECT)
1049     const_iv (DRINK)
1050     const_iv (MARKER)
1051     const_iv (HOLY_ALTAR)
1052     const_iv (PLAYER_CHANGER)
1053     const_iv (BATTLEGROUND)
1054     const_iv (PEACEMAKER)
1055     const_iv (GEM)
1056     const_iv (FIREWALL)
1057     const_iv (ANVIL)
1058     const_iv (CHECK_INV)
1059     const_iv (MOOD_FLOOR)
1060     const_iv (EXIT)
1061     const_iv (ENCOUNTER)
1062     const_iv (SHOP_FLOOR)
1063     const_iv (SHOP_MAT)
1064     const_iv (RING)
1065     const_iv (FLOOR)
1066     const_iv (FLESH)
1067     const_iv (INORGANIC)
1068     const_iv (SKILL_TOOL)
1069     const_iv (LIGHTER)
1070     const_iv (TRAP_PART)
1071     const_iv (WALL)
1072     const_iv (LIGHT_SOURCE)
1073     const_iv (MISC_OBJECT)
1074     const_iv (MONSTER)
1075     const_iv (SPAWN_GENERATOR)
1076     const_iv (LAMP)
1077     const_iv (DUPLICATOR)
1078     const_iv (TOOL)
1079     const_iv (SPELLBOOK)
1080     const_iv (BUILDFAC)
1081     const_iv (CLOAK)
1082     const_iv (SPINNER)
1083     const_iv (GATE)
1084     const_iv (BUTTON)
1085     const_iv (CF_HANDLE)
1086     const_iv (HOLE)
1087     const_iv (TRAPDOOR)
1088     const_iv (SIGN)
1089     const_iv (BOOTS)
1090     const_iv (GLOVES)
1091     const_iv (SPELL)
1092     const_iv (SPELL_EFFECT)
1093     const_iv (CONVERTER)
1094     const_iv (BRACERS)
1095     const_iv (POISONING)
1096     const_iv (SAVEBED)
1097     const_iv (POISONCLOUD)
1098     const_iv (FIREHOLES)
1099     const_iv (WAND)
1100     const_iv (SCROLL)
1101     const_iv (DIRECTOR)
1102     const_iv (GIRDLE)
1103     const_iv (FORCE)
1104     const_iv (POTION_EFFECT)
1105     const_iv (EVENT_CONNECTOR)
1106     const_iv (CLOSE_CON)
1107     const_iv (CONTAINER)
1108     const_iv (ARMOUR_IMPROVER)
1109     const_iv (WEAPON_IMPROVER)
1110     const_iv (SKILLSCROLL)
1111     const_iv (DEEP_SWAMP)
1112     const_iv (IDENTIFY_ALTAR)
1113     const_iv (MENU)
1114     const_iv (RUNE)
1115     const_iv (TRAP)
1116     const_iv (POWER_CRYSTAL)
1117     const_iv (CORPSE)
1118     const_iv (DISEASE)
1119     const_iv (SYMPTOM)
1120     const_iv (BUILDER)
1121     const_iv (MATERIAL)
1122     const_iv (ITEM_TRANSFORMER)
1123     const_iv (QUEST)
1124    
1125 root 1.14 const_iv (NUM_SUBTYPES)
1126    
1127 root 1.1 const_iv (ST_BD_BUILD)
1128     const_iv (ST_BD_REMOVE)
1129    
1130     const_iv (ST_MAT_FLOOR)
1131     const_iv (ST_MAT_WALL)
1132     const_iv (ST_MAT_ITEM)
1133    
1134     const_iv (AT_PHYSICAL)
1135     const_iv (AT_MAGIC)
1136     const_iv (AT_FIRE)
1137     const_iv (AT_ELECTRICITY)
1138     const_iv (AT_COLD)
1139     const_iv (AT_CONFUSION)
1140     const_iv (AT_ACID)
1141     const_iv (AT_DRAIN)
1142     const_iv (AT_WEAPONMAGIC)
1143     const_iv (AT_GHOSTHIT)
1144     const_iv (AT_POISON)
1145     const_iv (AT_SLOW)
1146     const_iv (AT_PARALYZE)
1147     const_iv (AT_TURN_UNDEAD)
1148     const_iv (AT_FEAR)
1149     const_iv (AT_CANCELLATION)
1150     const_iv (AT_DEPLETE)
1151     const_iv (AT_DEATH)
1152     const_iv (AT_CHAOS)
1153     const_iv (AT_COUNTERSPELL)
1154     const_iv (AT_GODPOWER)
1155     const_iv (AT_HOLYWORD)
1156     const_iv (AT_BLIND)
1157     const_iv (AT_INTERNAL)
1158     const_iv (AT_LIFE_STEALING)
1159     const_iv (AT_DISEASE)
1160    
1161     const_iv (QUEST_IN_PROGRESS)
1162     const_iv (QUEST_DONE_QUEST)
1163     const_iv (QUEST_DONE_TASK)
1164     const_iv (QUEST_START_QUEST)
1165     const_iv (QUEST_END_QUEST)
1166     const_iv (QUEST_START_TASK)
1167     const_iv (QUEST_END_TASK)
1168     const_iv (QUEST_OVERRIDE)
1169     const_iv (QUEST_ON_ACTIVATE)
1170    
1171     const_iv (WEAP_HIT)
1172     const_iv (WEAP_SLASH)
1173     const_iv (WEAP_PIERCE)
1174     const_iv (WEAP_CLEAVE)
1175     const_iv (WEAP_SLICE)
1176     const_iv (WEAP_STAB)
1177     const_iv (WEAP_WHIP)
1178     const_iv (WEAP_CRUSH)
1179     const_iv (WEAP_BLUD)
1180    
1181     const_iv (FLAG_ALIVE)
1182     const_iv (FLAG_WIZ)
1183     const_iv (FLAG_REMOVED)
1184     const_iv (FLAG_FREED)
1185     const_iv (FLAG_WAS_WIZ)
1186     const_iv (FLAG_APPLIED)
1187     const_iv (FLAG_UNPAID)
1188     const_iv (FLAG_USE_SHIELD)
1189     const_iv (FLAG_NO_PICK)
1190     const_iv (FLAG_ANIMATE)
1191     const_iv (FLAG_MONSTER)
1192     const_iv (FLAG_FRIENDLY)
1193     const_iv (FLAG_GENERATOR)
1194     const_iv (FLAG_IS_THROWN)
1195     const_iv (FLAG_AUTO_APPLY)
1196     const_iv (FLAG_TREASURE)
1197     const_iv (FLAG_PLAYER_SOLD)
1198     const_iv (FLAG_SEE_INVISIBLE)
1199     const_iv (FLAG_CAN_ROLL)
1200     const_iv (FLAG_OVERLAY_FLOOR)
1201     const_iv (FLAG_IS_TURNABLE)
1202     const_iv (FLAG_IS_USED_UP)
1203     const_iv (FLAG_IDENTIFIED)
1204     const_iv (FLAG_REFLECTING)
1205     const_iv (FLAG_CHANGING)
1206     const_iv (FLAG_SPLITTING)
1207     const_iv (FLAG_HITBACK)
1208     const_iv (FLAG_STARTEQUIP)
1209     const_iv (FLAG_BLOCKSVIEW)
1210     const_iv (FLAG_UNDEAD)
1211     const_iv (FLAG_SCARED)
1212     const_iv (FLAG_UNAGGRESSIVE)
1213     const_iv (FLAG_REFL_MISSILE)
1214     const_iv (FLAG_REFL_SPELL)
1215     const_iv (FLAG_NO_MAGIC)
1216     const_iv (FLAG_NO_FIX_PLAYER)
1217     const_iv (FLAG_IS_LIGHTABLE)
1218     const_iv (FLAG_TEAR_DOWN)
1219     const_iv (FLAG_RUN_AWAY)
1220     const_iv (FLAG_PICK_UP)
1221     const_iv (FLAG_UNIQUE)
1222     const_iv (FLAG_NO_DROP)
1223     const_iv (FLAG_WIZCAST)
1224     const_iv (FLAG_CAST_SPELL)
1225     const_iv (FLAG_USE_SCROLL)
1226     const_iv (FLAG_USE_RANGE)
1227     const_iv (FLAG_USE_BOW)
1228     const_iv (FLAG_USE_ARMOUR)
1229     const_iv (FLAG_USE_WEAPON)
1230     const_iv (FLAG_USE_RING)
1231     const_iv (FLAG_READY_RANGE)
1232     const_iv (FLAG_READY_BOW)
1233     const_iv (FLAG_XRAYS)
1234     const_iv (FLAG_NO_APPLY)
1235     const_iv (FLAG_IS_FLOOR)
1236     const_iv (FLAG_LIFESAVE)
1237     const_iv (FLAG_NO_STRENGTH)
1238     const_iv (FLAG_SLEEP)
1239     const_iv (FLAG_STAND_STILL)
1240     const_iv (FLAG_RANDOM_MOVE)
1241     const_iv (FLAG_ONLY_ATTACK)
1242     const_iv (FLAG_CONFUSED)
1243     const_iv (FLAG_STEALTH)
1244     const_iv (FLAG_WIZPASS)
1245     const_iv (FLAG_IS_LINKED)
1246     const_iv (FLAG_CURSED)
1247     const_iv (FLAG_DAMNED)
1248     const_iv (FLAG_SEE_ANYWHERE)
1249     const_iv (FLAG_KNOWN_MAGICAL)
1250     const_iv (FLAG_KNOWN_CURSED)
1251     const_iv (FLAG_CAN_USE_SKILL)
1252     const_iv (FLAG_BEEN_APPLIED)
1253     const_iv (FLAG_READY_SCROLL)
1254     const_iv (FLAG_USE_ROD)
1255     const_iv (FLAG_USE_HORN)
1256     const_iv (FLAG_MAKE_INVIS)
1257     const_iv (FLAG_INV_LOCKED)
1258     const_iv (FLAG_IS_WOODED)
1259     const_iv (FLAG_IS_HILLY)
1260     const_iv (FLAG_READY_SKILL)
1261     const_iv (FLAG_READY_WEAPON)
1262     const_iv (FLAG_NO_SKILL_IDENT)
1263     const_iv (FLAG_BLIND)
1264     const_iv (FLAG_SEE_IN_DARK)
1265     const_iv (FLAG_IS_CAULDRON)
1266     const_iv (FLAG_NO_STEAL)
1267     const_iv (FLAG_ONE_HIT)
1268     const_iv (FLAG_CLIENT_SENT)
1269     const_iv (FLAG_BERSERK)
1270     const_iv (FLAG_NEUTRAL)
1271     const_iv (FLAG_NO_ATTACK)
1272     const_iv (FLAG_NO_DAMAGE)
1273     const_iv (FLAG_OBJ_ORIGINAL)
1274     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1275     const_iv (FLAG_ACTIVATE_ON_PUSH)
1276     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1277     const_iv (FLAG_IS_WATER)
1278     const_iv (FLAG_CONTENT_ON_GEN)
1279     const_iv (FLAG_IS_A_TEMPLATE)
1280     const_iv (FLAG_IS_BUILDABLE)
1281     const_iv (FLAG_AFK)
1282    
1283     const_iv (NDI_BLACK)
1284     const_iv (NDI_WHITE)
1285     const_iv (NDI_NAVY)
1286     const_iv (NDI_RED)
1287     const_iv (NDI_ORANGE)
1288     const_iv (NDI_BLUE)
1289     const_iv (NDI_DK_ORANGE)
1290     const_iv (NDI_GREEN)
1291     const_iv (NDI_LT_GREEN)
1292     const_iv (NDI_GREY)
1293     const_iv (NDI_BROWN)
1294     const_iv (NDI_GOLD)
1295     const_iv (NDI_TAN)
1296     const_iv (NDI_MAX_COLOR)
1297     const_iv (NDI_COLOR_MASK)
1298     const_iv (NDI_UNIQUE)
1299     const_iv (NDI_ALL)
1300    
1301     const_iv (F_APPLIED)
1302     const_iv (F_LOCATION)
1303     const_iv (F_UNPAID)
1304     const_iv (F_MAGIC)
1305     const_iv (F_CURSED)
1306     const_iv (F_DAMNED)
1307     const_iv (F_OPEN)
1308     const_iv (F_NOPICK)
1309     const_iv (F_LOCKED)
1310    
1311     const_iv (F_BUY)
1312     const_iv (F_SHOP)
1313     const_iv (F_SELL)
1314    
1315     const_iv (P_BLOCKSVIEW)
1316     const_iv (P_NO_MAGIC)
1317     const_iv (P_IS_ALIVE)
1318     const_iv (P_NO_CLERIC)
1319     const_iv (P_NEED_UPDATE)
1320     const_iv (P_NO_ERROR)
1321     const_iv (P_OUT_OF_MAP)
1322     const_iv (P_NEW_MAP)
1323    
1324     const_iv (UP_OBJ_INSERT)
1325     const_iv (UP_OBJ_REMOVE)
1326     const_iv (UP_OBJ_CHANGE)
1327     const_iv (UP_OBJ_FACE)
1328    
1329     const_iv (INS_NO_MERGE)
1330     const_iv (INS_ABOVE_FLOOR_ONLY)
1331     const_iv (INS_NO_WALK_ON)
1332     const_iv (INS_ON_TOP)
1333     const_iv (INS_BELOW_ORIGINATOR)
1334     const_iv (INS_MAP_LOAD)
1335    
1336     const_iv (WILL_APPLY_HANDLE)
1337     const_iv (WILL_APPLY_TREASURE)
1338     const_iv (WILL_APPLY_EARTHWALL)
1339     const_iv (WILL_APPLY_DOOR)
1340     const_iv (WILL_APPLY_FOOD)
1341    
1342     const_iv (SAVE_MODE)
1343     const_iv (SAVE_DIR_MODE)
1344    
1345     const_iv (M_PAPER)
1346     const_iv (M_IRON)
1347     const_iv (M_GLASS)
1348     const_iv (M_LEATHER)
1349     const_iv (M_WOOD)
1350     const_iv (M_ORGANIC)
1351     const_iv (M_STONE)
1352     const_iv (M_CLOTH)
1353     const_iv (M_ADAMANT)
1354     const_iv (M_LIQUID)
1355     const_iv (M_SOFT_METAL)
1356     const_iv (M_BONE)
1357     const_iv (M_ICE)
1358     const_iv (M_SPECIAL)
1359    
1360     const_iv (SK_EXP_ADD_SKILL)
1361     const_iv (SK_EXP_TOTAL)
1362     const_iv (SK_EXP_NONE)
1363     const_iv (SK_SUBTRACT_SKILL_EXP)
1364    
1365     const_iv (SK_LOCKPICKING)
1366     const_iv (SK_HIDING)
1367     const_iv (SK_SMITHERY)
1368     const_iv (SK_BOWYER)
1369     const_iv (SK_JEWELER)
1370     const_iv (SK_ALCHEMY)
1371     const_iv (SK_STEALING)
1372     const_iv (SK_LITERACY)
1373     const_iv (SK_BARGAINING)
1374     const_iv (SK_JUMPING)
1375     const_iv (SK_DET_MAGIC)
1376     const_iv (SK_ORATORY)
1377     const_iv (SK_SINGING)
1378     const_iv (SK_DET_CURSE)
1379     const_iv (SK_FIND_TRAPS)
1380     const_iv (SK_MEDITATION)
1381     const_iv (SK_PUNCHING)
1382     const_iv (SK_FLAME_TOUCH)
1383     const_iv (SK_KARATE)
1384     const_iv (SK_CLIMBING)
1385     const_iv (SK_WOODSMAN)
1386     const_iv (SK_INSCRIPTION)
1387     const_iv (SK_ONE_HANDED_WEAPON)
1388     const_iv (SK_MISSILE_WEAPON)
1389     const_iv (SK_THROWING)
1390     const_iv (SK_USE_MAGIC_ITEM)
1391     const_iv (SK_DISARM_TRAPS)
1392     const_iv (SK_SET_TRAP)
1393     const_iv (SK_THAUMATURGY)
1394     const_iv (SK_PRAYING)
1395     const_iv (SK_CLAWING)
1396     const_iv (SK_LEVITATION)
1397     const_iv (SK_SUMMONING)
1398     const_iv (SK_PYROMANCY)
1399     const_iv (SK_EVOCATION)
1400     const_iv (SK_SORCERY)
1401     const_iv (SK_TWO_HANDED_WEAPON)
1402     const_iv (SK_SPARK_TOUCH)
1403     const_iv (SK_SHIVER)
1404     const_iv (SK_ACID_SPLASH)
1405     const_iv (SK_POISON_NAIL)
1406    
1407     const_iv (SOUND_NEW_PLAYER)
1408     const_iv (SOUND_FIRE_ARROW)
1409     const_iv (SOUND_LEARN_SPELL)
1410     const_iv (SOUND_FUMBLE_SPELL)
1411     const_iv (SOUND_WAND_POOF)
1412     const_iv (SOUND_OPEN_DOOR)
1413     const_iv (SOUND_PUSH_PLAYER)
1414     const_iv (SOUND_PLAYER_HITS1)
1415     const_iv (SOUND_PLAYER_HITS2)
1416     const_iv (SOUND_PLAYER_HITS3)
1417     const_iv (SOUND_PLAYER_HITS4)
1418     const_iv (SOUND_PLAYER_IS_HIT1)
1419     const_iv (SOUND_PLAYER_IS_HIT2)
1420     const_iv (SOUND_PLAYER_IS_HIT3)
1421     const_iv (SOUND_PLAYER_KILLS)
1422     const_iv (SOUND_PET_IS_KILLED)
1423     const_iv (SOUND_PLAYER_DIES)
1424     const_iv (SOUND_OB_EVAPORATE)
1425     const_iv (SOUND_OB_EXPLODE)
1426     const_iv (SOUND_CLOCK)
1427     const_iv (SOUND_TURN_HANDLE)
1428     const_iv (SOUND_FALL_HOLE)
1429     const_iv (SOUND_DRINK_POISON)
1430     const_iv (SOUND_CAST_SPELL_0)
1431    
1432     const_iv (PREFER_LOW)
1433     const_iv (PREFER_HIGH)
1434    
1435     const_iv (ATNR_PHYSICAL)
1436     const_iv (ATNR_MAGIC)
1437     const_iv (ATNR_FIRE)
1438     const_iv (ATNR_ELECTRICITY)
1439     const_iv (ATNR_COLD)
1440     const_iv (ATNR_CONFUSION)
1441     const_iv (ATNR_ACID)
1442     const_iv (ATNR_DRAIN)
1443     const_iv (ATNR_WEAPONMAGIC)
1444     const_iv (ATNR_GHOSTHIT)
1445     const_iv (ATNR_POISON)
1446     const_iv (ATNR_SLOW)
1447     const_iv (ATNR_PARALYZE)
1448     const_iv (ATNR_TURN_UNDEAD)
1449     const_iv (ATNR_FEAR)
1450     const_iv (ATNR_CANCELLATION)
1451     const_iv (ATNR_DEPLETE)
1452     const_iv (ATNR_DEATH)
1453     const_iv (ATNR_CHAOS)
1454     const_iv (ATNR_COUNTERSPELL)
1455     const_iv (ATNR_GODPOWER)
1456     const_iv (ATNR_HOLYWORD)
1457     const_iv (ATNR_BLIND)
1458     const_iv (ATNR_INTERNAL)
1459     const_iv (ATNR_LIFE_STEALING)
1460     const_iv (ATNR_DISEASE)
1461    
1462     const_iv (MAP_FLUSH)
1463     const_iv (MAP_PLAYER_UNIQUE)
1464     const_iv (MAP_BLOCK)
1465     const_iv (MAP_STYLE)
1466     const_iv (MAP_OVERLAY)
1467    
1468     const_iv (MAP_IN_MEMORY)
1469     const_iv (MAP_SWAPPED)
1470     const_iv (MAP_LOADING)
1471     const_iv (MAP_SAVING)
1472 root 1.7
1473     const_iv (KLASS_GLOBAL)
1474     const_iv (KLASS_OBJECT)
1475     const_iv (KLASS_PLAYER)
1476     const_iv (KLASS_MAP)
1477 root 1.1 };
1478    
1479     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1480     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1481    
1482     static const struct {
1483     const char *name;
1484 root 1.14 int skip;
1485 root 1.7 IV klass;
1486 root 1.1 IV iv;
1487 root 1.6 } *eiv, event_iv[] = {
1488 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1489 root 1.6 # include "eventinc.h"
1490     # undef def
1491     };
1492    
1493     AV *av = get_av ("cf::EVENT", 1);
1494    
1495     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1496 root 1.7 {
1497     AV *event = newAV ();
1498 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1499 root 1.7 av_push (event, newSViv (eiv->klass));
1500     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1501 root 1.14 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1502 root 1.7 }
1503 root 1.6
1504     static const struct {
1505 root 1.1 int dtype;
1506     const char *name;
1507     IV idx;
1508     } *cprop, prop_table[] = {
1509     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1510     prop (CFAPI_INT, MAP_PROP_FLAGS)
1511     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1512     prop (CFAPI_STRING, MAP_PROP_PATH)
1513     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1514     prop (CFAPI_STRING, MAP_PROP_NAME)
1515     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1516     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1517     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1518     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1519     prop (CFAPI_INT, MAP_PROP_WIDTH)
1520     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1521     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1522     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1523     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1524     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1525     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1526     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1527     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1528     prop (CFAPI_INT, MAP_PROP_SKY)
1529     prop (CFAPI_INT, MAP_PROP_WPARTX)
1530     prop (CFAPI_INT, MAP_PROP_WPARTY)
1531     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1532     prop (CFAPI_PREGION, MAP_PROP_REGION)
1533     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1534     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1535     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1536     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1537     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1538     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1539     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1540     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1541     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1542     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1543     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1544     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1545     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1546     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1547     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1548     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1549     prop (CFAPI_INT, OBJECT_PROP_X)
1550     prop (CFAPI_INT, OBJECT_PROP_Y)
1551     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1552     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1553     prop (CFAPI_INT, OBJECT_PROP_NROF)
1554     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1555     prop (CFAPI_INT, OBJECT_PROP_FACING)
1556     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1557     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1558     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1559     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1560     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1561     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1562     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1563     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1564     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1565     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1566     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1567     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1568     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1569     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1570     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1571     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1572     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1573     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1574     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1575     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1576     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1577     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1578     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1579     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1580     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1581     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1582     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1583     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1584     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1585     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1586     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1587     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1588     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1589     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1590     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1591     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1592     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1593     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1594     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1595     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1596     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1597     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1598     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1599     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1600     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1601     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1602     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1603     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1604     prop (CFAPI_INT, OBJECT_PROP_STR)
1605     prop (CFAPI_INT, OBJECT_PROP_DEX)
1606     prop (CFAPI_INT, OBJECT_PROP_CON)
1607     prop (CFAPI_INT, OBJECT_PROP_WIS)
1608     prop (CFAPI_INT, OBJECT_PROP_INT)
1609     prop (CFAPI_INT, OBJECT_PROP_POW)
1610     prop (CFAPI_INT, OBJECT_PROP_CHA)
1611     prop (CFAPI_INT, OBJECT_PROP_WC)
1612     prop (CFAPI_INT, OBJECT_PROP_AC)
1613     prop (CFAPI_INT, OBJECT_PROP_HP)
1614     prop (CFAPI_INT, OBJECT_PROP_SP)
1615     prop (CFAPI_INT, OBJECT_PROP_GP)
1616     prop (CFAPI_INT, OBJECT_PROP_FP)
1617     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1618     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1619     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1620     prop (CFAPI_INT, OBJECT_PROP_DAM)
1621     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1622     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1623     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1624     prop (CFAPI_INT, OBJECT_PROP_FACE)
1625     };
1626    
1627     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1628     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1629    
1630     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1631     {
1632     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1633     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1634     }
1635    
1636 root 1.14 //I_EVENT_API (PACKAGE);
1637     }
1638    
1639     void _reload_1 ()
1640     CODE:
1641     cb_global = get_av ("cf::CB_GLOBAL", 1);
1642     cb_object = get_av ("cf::CB_OBJECT", 1);
1643     cb_player = get_av ("cf::CB_PLAYER", 1);
1644     cb_type = get_av ("cf::CB_TYPE" , 1);
1645     cb_map = get_av ("cf::CB_MAP" , 1);
1646    
1647     void _reload_2 ()
1648     CODE:
1649     {
1650     // reattach to all attachable objects in the game.
1651     for (player *pl = first_player; pl; pl = pl->next)
1652     reattach (pl);
1653    
1654     for (mapstruct *map = first_map; map; map = map->next)
1655     reattach (map);
1656 root 1.8
1657 root 1.14 for (object *op = objects; op; op = op->next)
1658     reattach (op);
1659 root 1.1 }
1660    
1661     NV floor (NV x)
1662    
1663     NV ceil (NV x)
1664    
1665 root 1.5 void server_tick ()
1666    
1667 root 1.1 void
1668     LOG (int level, char *msg)
1669     PROTOTYPE: $$
1670     C_ARGS: (LogLevel)level, "%s", msg
1671    
1672     char *path_combine (char *base, char *path)
1673     PROTOTYPE: $$
1674    
1675     char *path_combine_and_normalize (char *base, char *path)
1676     PROTOTYPE: $$
1677    
1678 root 1.19 const char *
1679     get_maps_directory (char *path)
1680 root 1.1 PROTOTYPE: $
1681     ALIAS: maps_directory = 0
1682 root 1.19 CODE:
1683     RETVAL = create_pathname (path);
1684     OUTPUT: RETVAL
1685 root 1.1
1686     void
1687     sub_generation_inc ()
1688     CODE:
1689     PL_sub_generation++;
1690    
1691     char *
1692     mapdir ()
1693     PROTOTYPE:
1694     ALIAS:
1695     mapdir = 0
1696     uniquedir = 1
1697     tmpdir = 2
1698     confdir = 3
1699     localdir = 4
1700     playerdir = 5
1701     datadir = 6
1702     CODE:
1703 root 1.19 switch (ix)
1704     {
1705     case 0: RETVAL = settings.mapdir ; break;
1706     case 1: RETVAL = settings.uniquedir; break;
1707     case 2: RETVAL = settings.tmpdir ; break;
1708     case 3: RETVAL = settings.confdir ; break;
1709     case 4: RETVAL = settings.localdir ; break;
1710     case 5: RETVAL = settings.playerdir; break;
1711     case 6: RETVAL = settings.datadir ; break;
1712     }
1713 root 1.1 OUTPUT: RETVAL
1714    
1715     int
1716     cf_find_animation (char *text)
1717     PROTOTYPE: $
1718    
1719     int random_roll(int min, int max, object *op, int goodbad);
1720    
1721     const char *cost_string_from_value(uint64 cost, int approx = 0)
1722    
1723 root 1.18 int invoke (int event, ...)
1724 root 1.12 CODE:
1725 root 1.18 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1726 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1727     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1728 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1729     OUTPUT: RETVAL
1730 root 1.12
1731 root 1.1 int
1732     exp_to_level (val64 exp)
1733     CODE:
1734     {
1735     int i = 0;
1736    
1737     RETVAL = settings.max_level;
1738    
1739     for (i = 1; i <= settings.max_level; i++)
1740     {
1741     if (levels[i] > exp)
1742     {
1743     RETVAL = i - 1;
1744     break;
1745     }
1746     }
1747     }
1748     OUTPUT: RETVAL
1749    
1750     val64
1751     level_to_min_exp (int level)
1752     CODE:
1753     if (level > settings.max_level)
1754     RETVAL = levels[settings.max_level];
1755     else if (level < 1)
1756     RETVAL = 0;
1757     else
1758     RETVAL = levels[level];
1759     OUTPUT: RETVAL
1760    
1761     SV *
1762     resistance_to_string (int atnr)
1763     CODE:
1764     if (atnr >= 0 && atnr < NROFATTACKS)
1765     RETVAL = newSVpv (resist_plus[atnr], 0);
1766     else
1767     XSRETURN_UNDEF;
1768     OUTPUT: RETVAL
1769    
1770 root 1.27 int
1771     _valid (SV *obj)
1772     CODE:
1773     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1774     OUTPUT:
1775     RETVAL
1776    
1777 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1778    
1779 root 1.18 int invoke (object *op, int event, ...)
1780     CODE:
1781     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1782 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1783     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1784 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1785     OUTPUT: RETVAL
1786    
1787     SV *registry (object *op)
1788     CODE:
1789     RETVAL = registry_of (op);
1790     OUTPUT:
1791     RETVAL
1792    
1793 root 1.27 object *head (object *op)
1794     PROTOTYPE: $
1795     ALIAS:
1796     more = 1
1797     above = 2
1798     below = 3
1799     CODE:
1800     switch (ix)
1801     {
1802     case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1803     case 1: RETVAL = op->more; break;
1804     case 2: RETVAL = op->above; break;
1805     case 3: RETVAL = op->below; break;
1806     }
1807     OUTPUT:
1808     RETVAL
1809    
1810 root 1.1 SV *
1811     get_property (object *obj, int type, int idx)
1812     CODE:
1813     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1814     OUTPUT: RETVAL
1815    
1816     SV *
1817     set_property (object *obj, int type, int idx, SV *newval)
1818     CODE:
1819     switch (type)
1820     {
1821     case CFAPI_INT:
1822     cf_object_set_int_property (obj, idx, SvIV (newval));
1823     break;
1824     case CFAPI_LONG:
1825     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1826     break;
1827     case CFAPI_DOUBLE:
1828     {
1829     int unused_type;
1830     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1831     }
1832     break;
1833     case CFAPI_STRING:
1834     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1835     break;
1836     case CFAPI_POBJECT:
1837     {
1838     int unused_type;
1839     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1840     }
1841     break;
1842     default:
1843     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1844     }
1845    
1846     # missing properties
1847    
1848     void
1849     set_attacktype (object *obj, U32 attacktype)
1850     CODE:
1851     obj->attacktype = attacktype;
1852    
1853     U32
1854     get_attacktype (object *obj)
1855     ALIAS:
1856     attacktype = 0
1857     CODE:
1858     RETVAL = obj->attacktype;
1859     OUTPUT: RETVAL
1860    
1861     # missing in plug-in api, of course
1862     void
1863     set_food (object *obj, int food)
1864     CODE:
1865     obj->stats.food = food;
1866    
1867     int
1868     get_food (object *obj)
1869     ALIAS:
1870     food = 0
1871     CODE:
1872     RETVAL = obj->stats.food;
1873     OUTPUT: RETVAL
1874    
1875     void
1876     inv (object *obj)
1877     PROTOTYPE: $
1878     PPCODE:
1879     {
1880     object *o;
1881     for (o = obj->inv; o; o = o->below)
1882     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1883     }
1884    
1885     int cf_object_get_resistance (object *op, int rtype)
1886     ALIAS: resistance = 0
1887    
1888     int cf_object_get_flag (object *op, int flag)
1889     ALIAS: flag = 0
1890    
1891     void cf_object_set_flag (object *op, int flag, int value)
1892    
1893     int need_identify (const object *obj);
1894    
1895     int apply_shop_mat (object *shop_mat, object *op);
1896    
1897 root 1.27 int move (object *op, int dir, object *originator = op)
1898     CODE:
1899     RETVAL = move_ob (op, dir, originator);
1900     OUTPUT:
1901     RETVAL
1902 root 1.1
1903     void cf_object_apply (object *op, object *author, int flags = 0)
1904    
1905     void cf_object_apply_below (object *op)
1906    
1907     void cf_object_remove (object *op)
1908    
1909     void cf_object_free (object *op)
1910    
1911     object *cf_object_present_archname_inside (object *op, char *whatstr)
1912    
1913     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1914    
1915     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1916    
1917     object *cf_object_clone (object *op, int clonetype = 0)
1918    
1919     int cf_object_pay_item (object *op, object *buyer)
1920    
1921     int cf_object_pay_amount (object *op, uint64 amount)
1922    
1923     void pay_player (object *op, uint64 amount)
1924    
1925     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1926    
1927     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1928    
1929     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1930    
1931     void cf_object_learn_spell (object *op, object *sp)
1932    
1933     void cf_object_forget_spell (object *op, object *sp)
1934    
1935     object *cf_object_check_for_spell (object *op, char *spellname)
1936    
1937     int cf_object_query_money (object *op)
1938     ALIAS: money = 0
1939    
1940     int cf_object_query_cost (object *op, object *who, int flags)
1941     ALIAS: cost = 0
1942    
1943     void cf_object_activate_rune (object *op , object *victim)
1944    
1945     int cf_object_check_trigger (object *op, object *cause)
1946    
1947     int cf_object_out_of_map (object *op, int x, int y)
1948    
1949     void cf_object_drop (object *op, object *author)
1950    
1951     void cf_object_take (object *op, object *author)
1952    
1953     object *cf_object_insert_object (object *op, object *container)
1954    
1955     const char *cf_object_get_msg (object *ob)
1956     ALIAS: msg = 0
1957    
1958     object *cf_object_insert_in_ob (object *ob, object *where)
1959    
1960     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1961    
1962     void cf_object_update (object *op, int flags)
1963    
1964     void cf_object_pickup (object *op, object *what)
1965    
1966     object *cf_create_object_by_name (const char *name)
1967    
1968     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1969    
1970     void player_lvl_adj (object *who, object *skill = 0)
1971    
1972     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1973    
1974     int calc_skill_exp (object *who, object *op, object *skill);
1975    
1976     void push_button (object *op);
1977    
1978     void use_trigger (object *op);
1979    
1980     void add_button_link (object *button, mapstruct *map, int connected);
1981    
1982     void remove_button_link (object *op);
1983    
1984     void
1985     cf_object_set_resistance (object *op, int rtype, int val)
1986     CODE:
1987     if (rtype >= 0 && rtype < NROFATTACKS)
1988     op->resist[rtype] = val;
1989    
1990    
1991     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1992    
1993     void cf_fix_object (object *pl)
1994     ALIAS: fix = 0
1995    
1996     object *cf_insert_ob_in_ob (object *ob, object *where)
1997    
1998     # no clean way to get an object from an archetype - stupid idiotic
1999     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2000    
2001     object *new (const char *archetype = 0)
2002     PROTOTYPE: ;$
2003     CODE:
2004     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2005     OUTPUT:
2006     RETVAL
2007    
2008     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
2009     PROTOTYPE: $$$$$$
2010     CODE:
2011     {
2012     int unused_type;
2013     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2014     }
2015    
2016     # syntatic sugar for easier use in event callbacks.
2017     const char *options (object *op)
2018     CODE:
2019     RETVAL = op->name;
2020     OUTPUT:
2021     RETVAL
2022    
2023     player *contr (object *op)
2024     CODE:
2025     RETVAL = op->contr;
2026     OUTPUT: RETVAL
2027    
2028     const char *get_ob_key_value (object *op, const char *key)
2029    
2030     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2031    
2032     object *get_nearest_player (object *ob)
2033     ALIAS: nearest_player = 0
2034     PREINIT:
2035     extern object *get_nearest_player (object *);
2036    
2037     void rangevector (object *ob, object *other, int flags = 0)
2038     PROTOTYPE: $$;$
2039     PPCODE:
2040     {
2041     rv_vector rv;
2042     get_rangevector (ob, other, &rv, flags);
2043     EXTEND (SP, 5);
2044     PUSHs (newSVuv (rv.distance));
2045     PUSHs (newSViv (rv.distance_x));
2046     PUSHs (newSViv (rv.distance_y));
2047     PUSHs (newSViv (rv.direction));
2048     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2049     }
2050    
2051     bool on_same_map_as (object *ob, object *other)
2052     CODE:
2053     RETVAL = on_same_map (ob, other);
2054     OUTPUT: RETVAL
2055    
2056     char *
2057     base_name (object *ob, int plural)
2058     CODE:
2059     RETVAL = cf_query_base_name (ob, plural);
2060     OUTPUT: RETVAL
2061    
2062     living *
2063     stats (object *ob)
2064     CODE:
2065     RETVAL = &ob->stats;
2066     OUTPUT: RETVAL
2067    
2068    
2069     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2070    
2071     player *player (object *op)
2072     CODE:
2073     RETVAL = op->contr;
2074     OUTPUT: RETVAL
2075    
2076     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2077    
2078     object *cf_player_send_inventory (object *op)
2079    
2080     char *cf_player_get_ip (object *op)
2081     ALIAS: ip = 0
2082    
2083     object *cf_player_get_marked_item (object *op)
2084     ALIAS: marked_item = 0
2085    
2086     void cf_player_set_marked_item (object *op, object *ob)
2087    
2088     partylist *cf_player_get_party (object *op)
2089     ALIAS: party = 0
2090    
2091     void cf_player_set_party (object *op, partylist *party)
2092    
2093     void kill_player (object *op)
2094    
2095 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2096 root 1.1
2097 root 1.18 int invoke (player *pl, int event, ...)
2098     CODE:
2099     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2100 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2101     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2102 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2103     OUTPUT: RETVAL
2104    
2105 root 1.12 SV *registry (player *pl)
2106     CODE:
2107     RETVAL = registry_of (pl);
2108     OUTPUT:
2109     RETVAL
2110 root 1.1
2111     player *cf_player_find (char *name)
2112     PROTOTYPE: $
2113    
2114     void cf_player_move (player *pl, int dir)
2115    
2116     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2117    
2118     # nonstandard
2119     object *ob (player *pl)
2120     CODE:
2121     RETVAL = pl->ob;
2122     OUTPUT: RETVAL
2123    
2124     player *first ()
2125     CODE:
2126     RETVAL = first_player;
2127     OUTPUT: RETVAL
2128    
2129     player *next (player *pl)
2130     CODE:
2131     RETVAL = pl->next;
2132     OUTPUT: RETVAL
2133    
2134     bool
2135     cell_visible (player *pl, int dx, int dy)
2136     CODE:
2137     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2138     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2139     OUTPUT:
2140     RETVAL
2141    
2142 root 1.4 char *
2143     client (player *pl)
2144     CODE:
2145     RETVAL = pl->socket.client;
2146     OUTPUT:
2147     RETVAL
2148    
2149 root 1.7 char *
2150     host (player *pl)
2151     CODE:
2152     RETVAL = pl->socket.host;
2153     OUTPUT:
2154     RETVAL
2155    
2156     char *
2157     killer (player *pl, char *killer = 0)
2158     CODE:
2159     if (killer)
2160     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2161     RETVAL = pl->killer;
2162     OUTPUT:
2163     RETVAL
2164    
2165 root 1.4 void
2166     buggy_mapscroll (player *pl, int value = 1)
2167     CODE:
2168     pl->socket.buggy_mapscroll = value;
2169    
2170 root 1.1 void
2171     send (player *pl, SV *packet)
2172     CODE:
2173     {
2174     STRLEN len;
2175     char *buf = SvPVbyte (packet, len);
2176    
2177     Write_String_To_Socket (&pl->socket, buf, len);
2178     }
2179    
2180     int
2181     listening (player *pl, int new_value = -1)
2182     CODE:
2183     RETVAL = pl->listening;
2184     if (new_value >= 0)
2185     pl->listening = new_value;
2186     OUTPUT:
2187     RETVAL
2188    
2189     void get_savebed (player *pl)
2190     ALIAS:
2191     savebed = 0
2192     PPCODE:
2193     EXTEND (SP, 3);
2194     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2195     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2196     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2197    
2198     void set_savebed (player *pl, char *map_path, int x, int y)
2199     CODE:
2200     strcpy (pl->savebed_map, map_path);
2201     pl->bed_x = x;
2202     pl->bed_y = y;
2203    
2204     void
2205     list ()
2206     PPCODE:
2207     {
2208     player *pl;
2209     for (pl = first_player; pl; pl = pl->next)
2210     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2211     }
2212    
2213     bool
2214     peaceful (player *pl, bool new_setting = 0)
2215     PROTOTYPE: $;$
2216     CODE:
2217     RETVAL = pl->peaceful;
2218     if (items > 1)
2219     pl->peaceful = new_setting;
2220     OUTPUT:
2221     RETVAL
2222    
2223     living *
2224     orig_stats (player *pl)
2225     CODE:
2226     RETVAL = &pl->orig_stats;
2227     OUTPUT: RETVAL
2228    
2229     living *
2230     last_stats (player *pl)
2231     CODE:
2232     RETVAL = &pl->last_stats;
2233     OUTPUT: RETVAL
2234    
2235    
2236     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2237    
2238 root 1.29 mapstruct *first ()
2239     PROTOTYPE:
2240 elmex 1.26 CODE:
2241 root 1.29 RETVAL = first_map;
2242     OUTPUT: RETVAL
2243 elmex 1.26
2244 root 1.29 mapstruct *next (mapstruct *map)
2245     PROTOTYPE:
2246     CODE:
2247     RETVAL = map->next;
2248     OUTPUT: RETVAL
2249 elmex 1.26
2250 root 1.18 int invoke (mapstruct *map, int event, ...)
2251     CODE:
2252     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2253 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2254     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2255 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2256 root 1.25 OUTPUT: RETVAL
2257 root 1.18
2258 root 1.12 SV *registry (mapstruct *map)
2259     CODE:
2260     RETVAL = registry_of (map);
2261     OUTPUT:
2262     RETVAL
2263    
2264 root 1.1 SV *
2265     get_property (mapstruct *obj, int type, int idx)
2266     CODE:
2267     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2268     OUTPUT: RETVAL
2269    
2270     SV *
2271     set_property (mapstruct *obj, int type, int idx, SV *newval)
2272     CODE:
2273     switch (type)
2274     {
2275     case CFAPI_INT:
2276     cf_map_set_int_property (obj, idx, SvIV (newval));
2277     break;
2278     default:
2279     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2280     }
2281    
2282     mapstruct *new (int width, int height)
2283     PROTOTYPE:
2284     CODE:
2285     {
2286 root 1.29 RETVAL = get_empty_map (width, height);
2287 root 1.1 }
2288     OUTPUT:
2289     RETVAL
2290    
2291     void delete_map (mapstruct *map)
2292    
2293     void clean_tmp_map (mapstruct *map)
2294    
2295     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2296    
2297     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2298     CODE:
2299     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2300     OUTPUT:
2301     RETVAL
2302    
2303     char *tile_path (mapstruct *map, unsigned int dir)
2304     CODE:
2305     if (dir >= 4)
2306     XSRETURN_UNDEF;
2307     RETVAL = map->tile_path [dir];
2308     OUTPUT:
2309     RETVAL
2310    
2311 root 1.29 mapstruct *ready_map_name (char *name, int flags = 0)
2312     PROTOTYPE: $;$
2313     ALIAS:
2314     find = 0
2315     get_map = 1
2316 root 1.1
2317     mapstruct *has_been_loaded (char *name)
2318     PROTOTYPE: $
2319    
2320     # whoever "designed" the plug-in api should have wasted
2321     # his/her time with staying away from the project - would have
2322     # saved others a lot of time, without doubt.
2323     void set_path (mapstruct *where, char *path)
2324     CODE:
2325     strcpy (where->path, path);
2326    
2327     int in_memory (mapstruct *map)
2328     CODE:
2329     RETVAL = map->in_memory;
2330     OUTPUT:
2331     RETVAL
2332    
2333     bool unique (mapstruct *map)
2334     CODE:
2335     RETVAL = map->unique;
2336     OUTPUT:
2337     RETVAL
2338    
2339     void set_unique (mapstruct *map, bool unique)
2340     CODE:
2341     map->unique = unique;
2342    
2343 root 1.29 void
2344     trigger (mapstruct *map, long connection, bool state = true)
2345     CODE:
2346     activate_connection (map, connection, state);
2347    
2348     void
2349     get_connection (mapstruct *map, long connection)
2350     PPCODE:
2351     oblinkpt *obp = get_connection_links (map, connection);
2352     if (obp)
2353     for (objectlink *ol = obp->link; ol; ol = ol->next)
2354     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2355    
2356 root 1.1 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2357    
2358     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2359    
2360     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2361     C_ARGS: str, map, nx, ny
2362    
2363     void
2364     cf_map_normalise (mapstruct *map, int x, int y)
2365     PPCODE:
2366     {
2367     mapstruct *nmap = 0;
2368     I16 nx = 0, ny = 0;
2369 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2370 root 1.1
2371     EXTEND (SP, 4);
2372     PUSHs (sv_2mortal (newSViv (flags)));
2373    
2374     if (GIMME_V == G_ARRAY)
2375     {
2376     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2377     PUSHs (sv_2mortal (newSViv (nx)));
2378     PUSHs (sv_2mortal (newSViv (ny)));
2379     }
2380     }
2381    
2382     void
2383     at (mapstruct *map, unsigned int x, unsigned int y)
2384     PROTOTYPE: $$$
2385     PPCODE:
2386     {
2387     object *o;
2388     mapstruct *nmap = 0;
2389     I16 nx, ny;
2390    
2391 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2392 root 1.1
2393     if (nmap)
2394     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2395     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2396     }
2397    
2398     SV *
2399     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2400     PROTOTYPE: $$$
2401     ALIAS:
2402     top_at = 1
2403     flags_at = 2
2404     light_at = 3
2405     move_block_at = 4
2406     move_slow_at = 5
2407     move_on_at = 6
2408     move_off_at = 7
2409     INIT:
2410     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2411     CODE:
2412     switch (ix)
2413     {
2414     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2415     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2416     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2417     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2418     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2419     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2420     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2421     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2422     }
2423     OUTPUT:
2424     RETVAL
2425    
2426    
2427 root 1.19 MODULE = cf PACKAGE = cf::arch
2428 root 1.1
2429 elmex 1.36 archetype *find (const char *name)
2430     CODE:
2431     RETVAL = find_archetype (name);
2432     OUTPUT:
2433     RETVAL
2434    
2435 root 1.19 archetype *first()
2436 root 1.1 PROTOTYPE:
2437 root 1.19 CODE:
2438     RETVAL = first_archetype;
2439     OUTPUT: RETVAL
2440 root 1.1
2441 root 1.19 archetype *next (archetype *arch)
2442     CODE:
2443     RETVAL = arch->next;
2444     OUTPUT: RETVAL
2445 root 1.1
2446 root 1.19 archetype *head (archetype *arch)
2447     CODE:
2448     RETVAL = arch->head;
2449     OUTPUT: RETVAL
2450 root 1.1
2451 root 1.19 archetype *more (archetype *arch)
2452     CODE:
2453     RETVAL = arch->more;
2454     OUTPUT: RETVAL
2455 root 1.1
2456 root 1.19 const char *name (archetype *arch)
2457     CODE:
2458     RETVAL = arch->name;
2459     OUTPUT: RETVAL
2460 root 1.1
2461 root 1.19 object *clone (archetype *arch)
2462     CODE:
2463     RETVAL = &arch->clone;
2464     OUTPUT: RETVAL
2465 root 1.1
2466 root 1.19 MODULE = cf PACKAGE = cf::party
2467 root 1.1
2468 root 1.19 partylist *first ()
2469 root 1.1 PROTOTYPE:
2470 root 1.19 CODE:
2471     RETVAL = get_firstparty ();
2472     OUTPUT: RETVAL
2473 root 1.1
2474 root 1.19 partylist *next (partylist *party)
2475     CODE:
2476     RETVAL = party->next;
2477     OUTPUT: RETVAL
2478 root 1.1
2479 root 1.19 const char *name (partylist *party)
2480     CODE:
2481     RETVAL = party->partyname;
2482     OUTPUT: RETVAL
2483 root 1.1
2484 root 1.19 const char *password (partylist *party)
2485     CODE:
2486     RETVAL = party->passwd;
2487     OUTPUT: RETVAL
2488 root 1.1
2489 root 1.19 MODULE = cf PACKAGE = cf::region
2490 root 1.1
2491 root 1.19 region *first ()
2492 root 1.1 PROTOTYPE:
2493 root 1.19 CODE:
2494     RETVAL = first_region;
2495     OUTPUT: RETVAL
2496 root 1.1
2497 root 1.19 region *next (region *reg)
2498     CODE:
2499     RETVAL = reg->next;
2500     OUTPUT: RETVAL
2501 root 1.1
2502 root 1.19 const char *name (region *reg)
2503     CODE:
2504     RETVAL = reg->name;
2505     OUTPUT: RETVAL
2506 root 1.1
2507 root 1.19 region *parent (region *reg)
2508     CODE:
2509     RETVAL = reg->parent;
2510     OUTPUT: RETVAL
2511 root 1.1
2512 root 1.19 const char *longname (region *reg)
2513     CODE:
2514     RETVAL = reg->longname;
2515     OUTPUT: RETVAL
2516 root 1.1
2517 root 1.19 const char *msg (region *reg)
2518     CODE:
2519     RETVAL = reg->msg;
2520     OUTPUT: RETVAL
2521 root 1.1
2522 root 1.19 MODULE = cf PACKAGE = cf::living
2523 root 1.1
2524     val64
2525     exp (living *liv, val64 new_val = 0)
2526     PROTOTYPE: $;$
2527     ALIAS:
2528     Str = 1
2529     Dex = 2
2530     Con = 3
2531     Wis = 4
2532     Cha = 5
2533     Int = 6
2534     Pow = 7
2535     wc = 8
2536     ac = 9
2537     hp = 10
2538     maxhp = 11
2539     sp = 12
2540     maxsp = 13
2541     grace = 14
2542     maxgrace = 15
2543     food = 16
2544     dam = 17
2545     luck = 18
2546     CODE:
2547     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2548     switch (ix)
2549     {
2550     LIVING_ACC (exp , 0);
2551     LIVING_ACC (Str , 1);
2552     LIVING_ACC (Dex , 2);
2553     LIVING_ACC (Con , 3);
2554     LIVING_ACC (Wis , 4);
2555     LIVING_ACC (Cha , 5);
2556     LIVING_ACC (Int , 6);
2557     LIVING_ACC (Pow , 7);
2558     LIVING_ACC (wc , 8);
2559     LIVING_ACC (ac , 9);
2560     LIVING_ACC (hp , 10);
2561     LIVING_ACC (maxhp , 11);
2562     LIVING_ACC (sp , 12);
2563     LIVING_ACC (maxsp , 13);
2564     LIVING_ACC (grace , 14);
2565     LIVING_ACC (maxgrace, 15);
2566     LIVING_ACC (food , 16);
2567     LIVING_ACC (dam , 17);
2568     LIVING_ACC (luck , 18);
2569     }
2570     # undef LIVING_ACC
2571     OUTPUT:
2572     RETVAL
2573