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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.38
Committed: Thu Aug 31 18:59:24 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.37: +0 -71 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.6 #include "cfperl.h"
35 root 1.12 #include "shstr.h"
36 root 1.1
37 root 1.32 #include <EXTERN.h>
38     #include <perl.h>
39     #include <XSUB.h>
40    
41 root 1.1 #include "perlxsi.c"
42    
43     extern sint64 *levels; // the experience table
44    
45     typedef object object_ornull;
46     typedef mapstruct mapstruct_ornull;
47    
48     typedef double val64;
49     #define newSVval64 newSVnv
50     #define SvVAL64 SvNV
51    
52 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
53     static f_plug_api object_set_property = cfapi_object_set_property;
54     static f_plug_api object_insert = cfapi_object_insert;
55 root 1.1
56 root 1.32 static bool perl_booted;
57    
58 root 1.1 /* this is a stupid way to do things, and awkward to use for plug-in authors */
59     typedef struct
60     {
61     object* who;
62     object* activator;
63     object* third;
64     object* event;
65     mapstruct* map;
66     char message[1024];
67     int fix; // seems to be python-only, and should not be part of the API
68     int event_code;
69     char extension[1024]; // name field, should invoke specific perl extension
70     char options[1024]; // slaying field of event_connectors
71     int returnvalue;
72     } CFPContext;
73    
74     static HV *obj_cache;
75     static PerlInterpreter *perl;
76    
77 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
78    
79 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
80     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
81     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
82     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
83     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
84     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
85     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
86    
87     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88    
89     static SV *
90 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
91 root 1.1 {
92     SV *sv;
93    
94     if (!ptr)
95     return &PL_sv_undef;
96    
97 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
98     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
99 root 1.1 }
100    
101 root 1.17 template<class attachable>
102 root 1.11 SV *
103 root 1.17 newSVattachable (attachable *obj, const char *klass)
104 root 1.11 {
105     if (!obj)
106     return &PL_sv_undef;
107    
108     if (!obj->self)
109     obj->self = newSVptr (obj, klass);
110    
111 root 1.32 return newSVsv (obj->self);
112 root 1.11 }
113    
114 root 1.1 static void
115     SVptr_cache_set (void *ptr, SV *sv)
116     {
117     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118     }
119    
120     static SV *
121     SVptr_cache_get (void *ptr)
122     {
123     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124    
125     return he ? *he : 0;
126     }
127    
128     static SV *
129     newSVptr_cached (void *ptr, const char *klass)
130     {
131     SV *sv;
132    
133     if (!ptr)
134     return &PL_sv_undef;
135    
136     sv = SVptr_cache_get (ptr);
137    
138     if (!sv)
139     {
140     HV *hv = newHV ();
141     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
142     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143    
144     SVptr_cache_set (ptr, sv);
145     }
146    
147     return newSVsv (sv);
148     }
149    
150     static void
151     clearSVptr (SV *sv)
152     {
153     if (SvROK (sv))
154     sv = SvRV (sv);
155    
156     hv_clear ((HV *)sv);
157     sv_unmagic (sv, PERL_MAGIC_ext);
158     }
159    
160     static long
161     SvPTR (SV *sv, const char *klass)
162     {
163     if (!sv_derived_from (sv, klass))
164     croak ("object of type %s expected", klass);
165    
166     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
167    
168     if (!mg)
169     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
170    
171     return (long)mg->mg_ptr;
172     }
173    
174     static long
175     SvPTR_ornull (SV *sv, const char *klass)
176     {
177     if (SvOK (sv))
178     return SvPTR (sv, klass);
179     else
180     return 0;
181     }
182    
183     static SV *
184 root 1.6 newSVdt_va (va_list &ap, data_type type)
185 root 1.1 {
186     SV *sv;
187    
188     switch (type)
189     {
190 root 1.10 case DT_INT:
191     sv = newSViv (va_arg (ap, int));
192     break;
193    
194     case DT_INT64:
195     sv = newSVval64 ((val64)va_arg (ap, sint64));
196     break;
197    
198 root 1.6 case DT_DOUBLE:
199 root 1.10 sv = newSVnv (va_arg (ap, double));
200 root 1.1 break;
201    
202 root 1.6 case DT_STRING:
203     {
204 root 1.10 char *str = (char *)va_arg (ap, const char *);
205 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
206     }
207 root 1.1 break;
208    
209 root 1.6 case DT_DATA:
210 root 1.1 {
211 root 1.10 char *str = (char *)va_arg (ap, const void *);
212 root 1.6 int len = va_arg (ap, int);
213     sv = str ? newSVpv (str, len) : &PL_sv_undef;
214 root 1.1 }
215     break;
216    
217 root 1.6 case DT_OBJECT:
218 root 1.1 {
219 root 1.6 object *obj = va_arg (ap, object *);
220 root 1.17 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 root 1.1 }
222     break;
223    
224 root 1.6 case DT_MAP:
225 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
226 root 1.17 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
227 root 1.1 break;
228    
229 root 1.6 case DT_PLAYER:
230 root 1.17 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
231 root 1.1 break;
232    
233 root 1.6 case DT_ARCH:
234     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
235 root 1.1 break;
236    
237 root 1.6 case DT_PARTY:
238     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
239 root 1.1 break;
240    
241 root 1.6 case DT_REGION:
242     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
243 root 1.1 break;
244    
245     default:
246 root 1.6 assert (("unhandled type in newSVdt_va", 0));
247     }
248    
249     return sv;
250     }
251    
252     static SV *
253     newSVdt (data_type type, ...)
254     {
255     va_list ap;
256    
257     va_start (ap, type);
258     SV *sv = newSVdt_va (ap, type);
259     va_end (ap);
260    
261     return sv;
262     }
263    
264     static SV *
265     newSVcfapi (int type, ...)
266     {
267     SV *sv;
268    
269     va_list ap;
270     va_start (ap, type);
271    
272     switch (type)
273     {
274 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
275     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
276     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
277 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
278     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
279     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
280     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
281     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
282     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
283     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
284    
285     default:
286 root 1.1 assert (("unhandled type in newSVcfapi", 0));
287     }
288    
289 root 1.6 va_end (ap);
290 root 1.1
291     return sv;
292     }
293    
294 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295    
296 root 1.12 SV *
297 root 1.17 registry_of (attachable_base *ext)
298 root 1.12 {
299 root 1.13 if (!ext->cb)
300     ext->cb = newAV ();
301 root 1.12
302 root 1.13 return newRV_inc ((SV *)ext->cb);
303 root 1.12 }
304    
305 root 1.17 void attachable_base::clear ()
306 root 1.11 {
307 root 1.21 if (self)
308     {
309 root 1.22 if (cb)
310 root 1.32 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 root 1.22 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 root 1.32 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 root 1.22 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314    
315     // disconnect Perl from C, to avoid crashes
316     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317    
318     // clear the perl hash, might or might not be a good idea
319 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
320 root 1.22
321 root 1.21 SvREFCNT_dec (self);
322 root 1.22 self = 0;
323 root 1.21 }
324 root 1.12
325 root 1.21 if (cb)
326     {
327     SvREFCNT_dec (cb);
328     cb = 0;
329     }
330 root 1.12
331 root 1.21 if (attach)
332     {
333     free_string (attach);
334     attach = 0;
335     }
336 root 1.11 }
337    
338 root 1.17 void attachable_base::optimise ()
339 root 1.11 {
340 root 1.13 if (!self)
341     return;
342 root 1.11
343 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
344    
345     if (SvREFCNT ((SV *)self) == 1
346     && SvREFCNT ((SV *)hv) == 1
347     && !HvKEYS (hv))
348     {
349     SvREFCNT_dec ((SV *)self);
350     self = 0;
351     }
352     }
353    
354 root 1.23 void attachable_base::instantiate (data_type type, void *obj)
355 root 1.13 {
356     dSP;
357     ENTER;
358     SAVETMPS;
359     PUSHMARK (SP);
360     EXTEND (SP, 2);
361 root 1.23 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 root 1.13 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363 root 1.23
364     free_string (attach);
365     attach = 0;
366    
367 root 1.13 PUTBACK;
368     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369     FREETMPS;
370     LEAVE;
371 root 1.16
372 root 1.23 switch (type)
373     {
374     case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375     case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376     }
377 root 1.13 }
378    
379     /////////////////////////////////////////////////////////////////////////////
380    
381 root 1.18 void reattach (data_type type, void *obj)
382     {
383 root 1.22 //TODO only do this when the object has _attachment's
384    
385 root 1.18 dSP;
386     ENTER;
387     SAVETMPS;
388     PUSHMARK (SP);
389     XPUSHs (sv_2mortal (newSVdt (type, obj)));
390     PUTBACK;
391     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392     FREETMPS;
393     LEAVE;
394    
395     switch (type)
396     {
397     case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398     case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399     case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400     }
401     }
402    
403     template<class subclass>
404     void reattach (attachable<subclass> *obj)
405     {
406     obj->optimise ();
407    
408     if (obj->self)
409 root 1.35 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
410 root 1.18 }
411    
412 root 1.35 #include "kw_hash.h"
413    
414 root 1.34 object_freezer::object_freezer ()
415 root 1.37 : dynbuf (128 * 1024, 64 * 1024)
416 root 1.13 {
417 root 1.32 av = newAV ();
418 root 1.11 }
419    
420 root 1.13 object_freezer::~object_freezer ()
421 root 1.11 {
422 root 1.34 SvREFCNT_dec (av);
423 root 1.13 }
424    
425 root 1.20 void object_freezer::put (attachable_base *ext)
426 root 1.13 {
427     ext->optimise ();
428 root 1.12
429 root 1.13 if (ext->self)
430 root 1.18 {
431     int idx = AvFILLp ((AV *)av) + 1;
432 root 1.32 av_store (av, idx, SvREFCNT_inc (ext->self));
433    
434 root 1.37 add ((void *)"oid ", 4);
435     add ((sint32)idx);
436     add ('\n');
437 root 1.18 }
438 root 1.11 }
439    
440 root 1.34 bool object_freezer::save (const char *filename)
441     {
442     dSP;
443     ENTER;
444     SAVETMPS;
445     PUSHMARK (SP);
446     EXTEND (SP, 3);
447     PUSHs (sv_2mortal (newSVpv (filename, 0)));
448 root 1.37 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
449 root 1.34 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
450     PUTBACK;
451     call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452     FREETMPS;
453     LEAVE;
454     }
455    
456 root 1.32 int fprintf (object_freezer &freezer, const char *format, ...)
457     {
458     va_list ap;
459    
460     va_start (ap, format);
461 root 1.37
462     int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
463    
464     if (len >= 0)
465     freezer.alloc (len);
466    
467 root 1.32 va_end (ap);
468     }
469    
470     int fputs (const char *s, object_freezer &freezer)
471     {
472 root 1.37 freezer.add (s);
473 root 1.32 }
474    
475 root 1.28 object_thawer::object_thawer (const char *filename)
476 root 1.11 {
477 root 1.13 av = 0;
478 root 1.28 fp = 0;
479 root 1.13
480     if (!filename)
481     return;
482    
483 root 1.28 fp = fopen (filename, "r");
484     if (!fp)
485     {
486     LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
487     return;
488     }
489 root 1.13
490 root 1.32 if (perl_booted)
491 root 1.13 {
492 root 1.28 dSP;
493     ENTER;
494     SAVETMPS;
495     PUSHMARK (SP);
496     XPUSHs (sv_2mortal (newSVpv (filename, 0)));
497     PUTBACK;
498    
499     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
500     {
501     SPAGAIN;
502     SV *sv = POPs;
503     if (SvROK (sv))
504 root 1.32 av = (AV *)SvREFCNT_inc (SvRV (sv));
505 root 1.28 }
506    
507     FREETMPS;
508     LEAVE;
509 root 1.13 }
510 root 1.11 }
511    
512 root 1.18 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
513 root 1.13 {
514 root 1.18 if (!av || oid < 0) // this is actually an error of sorts
515 root 1.13 return;
516    
517     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
518     ext->clear ();
519    
520 root 1.18 SV **svp = av_fetch ((AV *)av, oid, 0);
521 root 1.13
522 root 1.18 if (!svp || !SvROK (*svp))
523     {
524     printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
525     return;
526     }
527 root 1.13
528 root 1.18 ext->self = *svp; *svp = &PL_sv_undef;
529 root 1.32 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
530 root 1.13
531 root 1.18 reattach (type, obj);
532 root 1.13 }
533    
534     object_thawer::~object_thawer ()
535     {
536 root 1.28 if (fp) fclose (fp);
537 root 1.20 if (av) SvREFCNT_dec ((AV *)av);
538 root 1.13 }
539    
540 root 1.34 token object_thawer::get_token ()
541     {
542     #if 0
543     for (;;)
544     {
545     if (!fgets (line, sizeof (line), fp))
546     return token (KW_eof);
547    
548     unsigned char *p = (unsigned char *)line;
549    
550     while (*p > ' ')
551     p++;
552    
553     int len = p - (unsigned char *)line;
554    
555     while ((*p - 1) < ' ')
556     p++;
557    
558     if (*p)
559     {
560     char *v = p;
561    
562     while (*p && *p != '\n')
563     p++;
564    
565     *p = 0;
566    
567     return token (k, v);
568     }
569     else
570     return token (k);
571     }
572     #endif
573     }
574    
575 root 1.1 /////////////////////////////////////////////////////////////////////////////
576    
577     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
578     {
579     return 0;
580     }
581    
582     static CommArray_s rtn_cmd;
583    
584     static int
585     runPluginCommand (object *obj, char *params)
586     {
587     dSP;
588    
589     ENTER;
590     SAVETMPS;
591    
592     PUSHMARK (SP);
593    
594     EXTEND (SP, 3);
595     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
596     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
597    
598     if (params)
599     PUSHs (sv_2mortal (newSVpv (params, 0)));
600    
601     PUTBACK;
602     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
603     SPAGAIN;
604    
605     if (SvTRUE (ERRSV))
606     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
607    
608     int returnvalue = count > 0 ? POPi : -1;
609    
610     PUTBACK;
611     FREETMPS;
612     LEAVE;
613    
614     return returnvalue;
615     }
616    
617     extern "C" void *cfperl_getPluginProperty (int *type, ...)
618     {
619     va_list args;
620     char *propname;
621     int i;
622     va_start (args, type);
623     propname = va_arg (args, char *);
624     //printf ("Property name: %s\n", propname);
625    
626     if (!strcmp (propname, "command?"))
627     {
628     if (!perl)
629     return NULL;
630    
631     const char *cmdname = va_arg (args, const char *);
632     HV *hv = get_hv ("cf::COMMAND", 1);
633     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
634    
635     va_end (args);
636    
637     if (svp)
638     {
639     // this is totaly broken, should stash it into %COMMAND
640     rtn_cmd.name = cmdname;
641     rtn_cmd.time = SvNV (*svp);
642     rtn_cmd.func = runPluginCommand;
643    
644     return &rtn_cmd;
645     }
646     }
647     else if (!strcmp (propname, "Identification"))
648     {
649     va_end (args);
650     return (void*) PLUGIN_NAME;
651     }
652     else if (!strcmp (propname, "FullName"))
653     {
654     va_end (args);
655     return (void*) PLUGIN_VERSION;
656     }
657     else
658     va_end (args);
659    
660     return NULL;
661     }
662    
663     extern "C" int cfperl_postInitPlugin ()
664     {
665     int hooktype = 1;
666     int rtype = 0;
667    
668     cf_init_plugin (gethook);
669    
670     return 0;
671     }
672    
673     extern "C" int cfperl_closePlugin ()
674     {
675     return 0;
676     }
677    
678 root 1.7 void
679     cfperl_init ()
680     {
681 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
682     perl = perl_alloc ();
683     perl_construct (perl);
684    
685     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
686    
687 root 1.7 char *argv[] = {
688     "",
689     "-e"
690 root 1.32 "cf->bootstrap;"
691     "unshift @INC, cf::datadir ();"
692 root 1.7 };
693    
694     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
695     {
696     printf ("unable to initialize perl-interpreter, aborting.\n");
697     exit (EXIT_FAILURE);
698     }
699 root 1.8
700     obj_cache = newHV ();
701 root 1.7 }
702    
703 root 1.32 void cfperl_boot ()
704     {
705     perl_booted = true;
706    
707     eval_pv ("require cf", 1);
708     }
709    
710 root 1.5 void cfperl_main ()
711 root 1.2 {
712     dSP;
713    
714     PUSHMARK (SP);
715     PUTBACK;
716 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
717     }
718    
719 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
720     # define def(type,name) KLASS_ ## type,
721     # include "eventinc.h"
722     # undef def
723     };
724    
725 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
726    
727 root 1.8 static void
728     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
729     {
730     // event must be in array
731     if (event >= 0 && event <= AvFILLp (registry))
732     {
733     SV *cbs_ = AvARRAY (registry)[event];
734    
735     // element must be list of callback entries
736     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
737     {
738     AV *cbs = (AV *)SvRV (cbs_);
739    
740     // no callback entries, no callbacks to call
741     if (AvFILLp (cbs) >= 0)
742     {
743     if (!callbacks)
744     {
745     callbacks = newAV ();
746     av_extend (callbacks, 16);
747     }
748    
749     // never use SvREFCNT_inc to copy values, but its ok here :)
750     for (int i = 0; i <= AvFILLp (cbs); ++i)
751     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
752     }
753     }
754     }
755     }
756    
757     bool cfperl_invoke (event_type event, ...)
758 root 1.6 {
759 root 1.8 data_type dt;
760 root 1.6 va_list ap;
761    
762 root 1.8 va_start (ap, event);
763    
764     AV *callbacks = 0;
765    
766     object *op;
767     player *pl;
768     mapstruct *map;
769    
770     // callback call ordering is:
771     // 1. per-object callback (NYI)
772     // 2. per-class object
773     // 2a. per-type callback
774     // 4. global callbacks
775    
776     gather_callbacks (callbacks, cb_global, event);
777    
778 root 1.18 switch (KLASS_OF (event))
779 root 1.8 {
780     case KLASS_GLOBAL:
781     break;
782    
783     case KLASS_OBJECT:
784     dt = (data_type) va_arg (ap, int);
785     assert (("first argument must be of type object", dt == DT_OBJECT));
786 root 1.12 op = va_arg (ap, object *);
787 root 1.8
788 root 1.12 if (op->cb)
789 root 1.32 gather_callbacks (callbacks, op->cb, event);
790 root 1.8
791 root 1.14 if (op->type)
792     {
793     if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
794     {
795     SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
796    
797     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
798     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
799     }
800 root 1.8
801 root 1.14 if (op->type <= AvFILLp (cb_type))
802     {
803     SV *registry = AvARRAY (cb_type)[op->type];
804 root 1.8
805 root 1.14 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
806     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
807     }
808 root 1.8 }
809    
810 root 1.14 gather_callbacks (callbacks, cb_object, event);
811    
812 root 1.8 break;
813    
814     case KLASS_PLAYER:
815     dt = (data_type) va_arg (ap, int);
816     assert (("first argument must be of type player", dt == DT_PLAYER));
817 root 1.12 pl = va_arg (ap, player *);
818    
819 root 1.13 if (pl->cb)
820 root 1.32 gather_callbacks (callbacks, pl->cb, event);
821 root 1.8
822     gather_callbacks (callbacks, cb_player, event);
823     break;
824    
825     case KLASS_MAP:
826     dt = (data_type) va_arg (ap, int);
827     assert (("first argument must be of type object", dt == DT_MAP));
828 root 1.12 map = va_arg (ap, mapstruct *);
829    
830 root 1.13 if (map->cb)
831 root 1.32 gather_callbacks (callbacks, map->cb, event);
832 root 1.8
833     gather_callbacks (callbacks, cb_map, event);
834     break;
835    
836     default:
837     assert (("unsupported event klass in cfperl_invoke", 0));
838     }
839    
840     // short-circuit processing if no callbacks found/defined
841     if (!callbacks)
842     return 0;
843    
844     dSP;
845 root 1.6 ENTER;
846     SAVETMPS;
847    
848     PUSHMARK (SP);
849 root 1.8 EXTEND (SP, 3);
850 root 1.6
851 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
852     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
853    
854 root 1.18 switch (KLASS_OF (event))
855 root 1.8 {
856     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
857     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
858     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
859     }
860 root 1.7
861 root 1.6 for (;;)
862     {
863 root 1.8 dt = (data_type) va_arg (ap, int);
864 root 1.6
865     if (dt == DT_END)
866     break;
867    
868 root 1.12 if (dt == DT_AV)
869     {
870     AV *av = va_arg (ap, AV *);
871    
872     for (int i = 0; i <= av_len (av); ++i)
873     XPUSHs (*av_fetch (av, i, 1));
874     }
875     else
876     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
877 root 1.6 }
878    
879     va_end (ap);
880    
881     PUTBACK;
882 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
883 root 1.2 SPAGAIN;
884 root 1.6
885     count = count > 0 ? POPi : 0;
886    
887     FREETMPS;
888     LEAVE;
889    
890     return count;
891 root 1.2 }
892    
893 root 1.12 SV *
894     cfperl_result (int idx)
895     {
896     AV *av = get_av ("cfperl::invoke_results", 0);
897     if (!av)
898     return &PL_sv_undef;
899    
900     SV **sv = av_fetch (av, idx, 0);
901     if (!sv)
902     return &PL_sv_undef;
903    
904     return *sv;
905     }
906    
907     int
908     cfperl_result_INT (int idx)
909     {
910     return SvIV (cfperl_result (idx));
911     }
912    
913 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
914    
915     BOOT:
916     {
917     HV *stash = gv_stashpv ("cf", 1);
918    
919     static const struct {
920     const char *name;
921     IV iv;
922     } *civ, const_iv[] = {
923     # define const_iv(name) { # name, (IV)name },
924     const_iv (llevError)
925     const_iv (llevInfo)
926     const_iv (llevDebug)
927     const_iv (llevMonster)
928    
929 root 1.5 const_iv (MAX_TIME)
930 root 1.1 const_iv (PLAYER)
931     const_iv (TRANSPORT)
932     const_iv (ROD)
933     const_iv (TREASURE)
934     const_iv (POTION)
935     const_iv (FOOD)
936     const_iv (POISON)
937     const_iv (BOOK)
938     const_iv (CLOCK)
939     const_iv (LIGHTNING)
940     const_iv (ARROW)
941     const_iv (BOW)
942     const_iv (WEAPON)
943     const_iv (ARMOUR)
944     const_iv (PEDESTAL)
945     const_iv (ALTAR)
946     const_iv (LOCKED_DOOR)
947     const_iv (SPECIAL_KEY)
948     const_iv (MAP)
949     const_iv (DOOR)
950     const_iv (KEY)
951     const_iv (TIMED_GATE)
952     const_iv (TRIGGER)
953     const_iv (GRIMREAPER)
954     const_iv (MAGIC_EAR)
955     const_iv (TRIGGER_BUTTON)
956     const_iv (TRIGGER_ALTAR)
957     const_iv (TRIGGER_PEDESTAL)
958     const_iv (SHIELD)
959     const_iv (HELMET)
960     const_iv (HORN)
961     const_iv (MONEY)
962     const_iv (CLASS)
963     const_iv (GRAVESTONE)
964     const_iv (AMULET)
965     const_iv (PLAYERMOVER)
966     const_iv (TELEPORTER)
967     const_iv (CREATOR)
968     const_iv (SKILL)
969     const_iv (EXPERIENCE)
970     const_iv (EARTHWALL)
971     const_iv (GOLEM)
972     const_iv (THROWN_OBJ)
973     const_iv (BLINDNESS)
974     const_iv (GOD)
975     const_iv (DETECTOR)
976     const_iv (TRIGGER_MARKER)
977     const_iv (DEAD_OBJECT)
978     const_iv (DRINK)
979     const_iv (MARKER)
980     const_iv (HOLY_ALTAR)
981     const_iv (PLAYER_CHANGER)
982     const_iv (BATTLEGROUND)
983     const_iv (PEACEMAKER)
984     const_iv (GEM)
985     const_iv (FIREWALL)
986     const_iv (ANVIL)
987     const_iv (CHECK_INV)
988     const_iv (MOOD_FLOOR)
989     const_iv (EXIT)
990     const_iv (ENCOUNTER)
991     const_iv (SHOP_FLOOR)
992     const_iv (SHOP_MAT)
993     const_iv (RING)
994     const_iv (FLOOR)
995     const_iv (FLESH)
996     const_iv (INORGANIC)
997     const_iv (SKILL_TOOL)
998     const_iv (LIGHTER)
999     const_iv (TRAP_PART)
1000     const_iv (WALL)
1001     const_iv (LIGHT_SOURCE)
1002     const_iv (MISC_OBJECT)
1003     const_iv (MONSTER)
1004     const_iv (SPAWN_GENERATOR)
1005     const_iv (LAMP)
1006     const_iv (DUPLICATOR)
1007     const_iv (TOOL)
1008     const_iv (SPELLBOOK)
1009     const_iv (BUILDFAC)
1010     const_iv (CLOAK)
1011     const_iv (SPINNER)
1012     const_iv (GATE)
1013     const_iv (BUTTON)
1014     const_iv (CF_HANDLE)
1015     const_iv (HOLE)
1016     const_iv (TRAPDOOR)
1017     const_iv (SIGN)
1018     const_iv (BOOTS)
1019     const_iv (GLOVES)
1020     const_iv (SPELL)
1021     const_iv (SPELL_EFFECT)
1022     const_iv (CONVERTER)
1023     const_iv (BRACERS)
1024     const_iv (POISONING)
1025     const_iv (SAVEBED)
1026     const_iv (POISONCLOUD)
1027     const_iv (FIREHOLES)
1028     const_iv (WAND)
1029     const_iv (SCROLL)
1030     const_iv (DIRECTOR)
1031     const_iv (GIRDLE)
1032     const_iv (FORCE)
1033     const_iv (POTION_EFFECT)
1034     const_iv (EVENT_CONNECTOR)
1035     const_iv (CLOSE_CON)
1036     const_iv (CONTAINER)
1037     const_iv (ARMOUR_IMPROVER)
1038     const_iv (WEAPON_IMPROVER)
1039     const_iv (SKILLSCROLL)
1040     const_iv (DEEP_SWAMP)
1041     const_iv (IDENTIFY_ALTAR)
1042     const_iv (MENU)
1043     const_iv (RUNE)
1044     const_iv (TRAP)
1045     const_iv (POWER_CRYSTAL)
1046     const_iv (CORPSE)
1047     const_iv (DISEASE)
1048     const_iv (SYMPTOM)
1049     const_iv (BUILDER)
1050     const_iv (MATERIAL)
1051     const_iv (ITEM_TRANSFORMER)
1052     const_iv (QUEST)
1053    
1054 root 1.14 const_iv (NUM_SUBTYPES)
1055    
1056 root 1.1 const_iv (ST_BD_BUILD)
1057     const_iv (ST_BD_REMOVE)
1058    
1059     const_iv (ST_MAT_FLOOR)
1060     const_iv (ST_MAT_WALL)
1061     const_iv (ST_MAT_ITEM)
1062    
1063     const_iv (AT_PHYSICAL)
1064     const_iv (AT_MAGIC)
1065     const_iv (AT_FIRE)
1066     const_iv (AT_ELECTRICITY)
1067     const_iv (AT_COLD)
1068     const_iv (AT_CONFUSION)
1069     const_iv (AT_ACID)
1070     const_iv (AT_DRAIN)
1071     const_iv (AT_WEAPONMAGIC)
1072     const_iv (AT_GHOSTHIT)
1073     const_iv (AT_POISON)
1074     const_iv (AT_SLOW)
1075     const_iv (AT_PARALYZE)
1076     const_iv (AT_TURN_UNDEAD)
1077     const_iv (AT_FEAR)
1078     const_iv (AT_CANCELLATION)
1079     const_iv (AT_DEPLETE)
1080     const_iv (AT_DEATH)
1081     const_iv (AT_CHAOS)
1082     const_iv (AT_COUNTERSPELL)
1083     const_iv (AT_GODPOWER)
1084     const_iv (AT_HOLYWORD)
1085     const_iv (AT_BLIND)
1086     const_iv (AT_INTERNAL)
1087     const_iv (AT_LIFE_STEALING)
1088     const_iv (AT_DISEASE)
1089    
1090     const_iv (QUEST_IN_PROGRESS)
1091     const_iv (QUEST_DONE_QUEST)
1092     const_iv (QUEST_DONE_TASK)
1093     const_iv (QUEST_START_QUEST)
1094     const_iv (QUEST_END_QUEST)
1095     const_iv (QUEST_START_TASK)
1096     const_iv (QUEST_END_TASK)
1097     const_iv (QUEST_OVERRIDE)
1098     const_iv (QUEST_ON_ACTIVATE)
1099    
1100     const_iv (WEAP_HIT)
1101     const_iv (WEAP_SLASH)
1102     const_iv (WEAP_PIERCE)
1103     const_iv (WEAP_CLEAVE)
1104     const_iv (WEAP_SLICE)
1105     const_iv (WEAP_STAB)
1106     const_iv (WEAP_WHIP)
1107     const_iv (WEAP_CRUSH)
1108     const_iv (WEAP_BLUD)
1109    
1110     const_iv (FLAG_ALIVE)
1111     const_iv (FLAG_WIZ)
1112     const_iv (FLAG_REMOVED)
1113     const_iv (FLAG_FREED)
1114     const_iv (FLAG_WAS_WIZ)
1115     const_iv (FLAG_APPLIED)
1116     const_iv (FLAG_UNPAID)
1117     const_iv (FLAG_USE_SHIELD)
1118     const_iv (FLAG_NO_PICK)
1119     const_iv (FLAG_ANIMATE)
1120     const_iv (FLAG_MONSTER)
1121     const_iv (FLAG_FRIENDLY)
1122     const_iv (FLAG_GENERATOR)
1123     const_iv (FLAG_IS_THROWN)
1124     const_iv (FLAG_AUTO_APPLY)
1125     const_iv (FLAG_TREASURE)
1126     const_iv (FLAG_PLAYER_SOLD)
1127     const_iv (FLAG_SEE_INVISIBLE)
1128     const_iv (FLAG_CAN_ROLL)
1129     const_iv (FLAG_OVERLAY_FLOOR)
1130     const_iv (FLAG_IS_TURNABLE)
1131     const_iv (FLAG_IS_USED_UP)
1132     const_iv (FLAG_IDENTIFIED)
1133     const_iv (FLAG_REFLECTING)
1134     const_iv (FLAG_CHANGING)
1135     const_iv (FLAG_SPLITTING)
1136     const_iv (FLAG_HITBACK)
1137     const_iv (FLAG_STARTEQUIP)
1138     const_iv (FLAG_BLOCKSVIEW)
1139     const_iv (FLAG_UNDEAD)
1140     const_iv (FLAG_SCARED)
1141     const_iv (FLAG_UNAGGRESSIVE)
1142     const_iv (FLAG_REFL_MISSILE)
1143     const_iv (FLAG_REFL_SPELL)
1144     const_iv (FLAG_NO_MAGIC)
1145     const_iv (FLAG_NO_FIX_PLAYER)
1146     const_iv (FLAG_IS_LIGHTABLE)
1147     const_iv (FLAG_TEAR_DOWN)
1148     const_iv (FLAG_RUN_AWAY)
1149     const_iv (FLAG_PICK_UP)
1150     const_iv (FLAG_UNIQUE)
1151     const_iv (FLAG_NO_DROP)
1152     const_iv (FLAG_WIZCAST)
1153     const_iv (FLAG_CAST_SPELL)
1154     const_iv (FLAG_USE_SCROLL)
1155     const_iv (FLAG_USE_RANGE)
1156     const_iv (FLAG_USE_BOW)
1157     const_iv (FLAG_USE_ARMOUR)
1158     const_iv (FLAG_USE_WEAPON)
1159     const_iv (FLAG_USE_RING)
1160     const_iv (FLAG_READY_RANGE)
1161     const_iv (FLAG_READY_BOW)
1162     const_iv (FLAG_XRAYS)
1163     const_iv (FLAG_NO_APPLY)
1164     const_iv (FLAG_IS_FLOOR)
1165     const_iv (FLAG_LIFESAVE)
1166     const_iv (FLAG_NO_STRENGTH)
1167     const_iv (FLAG_SLEEP)
1168     const_iv (FLAG_STAND_STILL)
1169     const_iv (FLAG_RANDOM_MOVE)
1170     const_iv (FLAG_ONLY_ATTACK)
1171     const_iv (FLAG_CONFUSED)
1172     const_iv (FLAG_STEALTH)
1173     const_iv (FLAG_WIZPASS)
1174     const_iv (FLAG_IS_LINKED)
1175     const_iv (FLAG_CURSED)
1176     const_iv (FLAG_DAMNED)
1177     const_iv (FLAG_SEE_ANYWHERE)
1178     const_iv (FLAG_KNOWN_MAGICAL)
1179     const_iv (FLAG_KNOWN_CURSED)
1180     const_iv (FLAG_CAN_USE_SKILL)
1181     const_iv (FLAG_BEEN_APPLIED)
1182     const_iv (FLAG_READY_SCROLL)
1183     const_iv (FLAG_USE_ROD)
1184     const_iv (FLAG_USE_HORN)
1185     const_iv (FLAG_MAKE_INVIS)
1186     const_iv (FLAG_INV_LOCKED)
1187     const_iv (FLAG_IS_WOODED)
1188     const_iv (FLAG_IS_HILLY)
1189     const_iv (FLAG_READY_SKILL)
1190     const_iv (FLAG_READY_WEAPON)
1191     const_iv (FLAG_NO_SKILL_IDENT)
1192     const_iv (FLAG_BLIND)
1193     const_iv (FLAG_SEE_IN_DARK)
1194     const_iv (FLAG_IS_CAULDRON)
1195     const_iv (FLAG_NO_STEAL)
1196     const_iv (FLAG_ONE_HIT)
1197     const_iv (FLAG_CLIENT_SENT)
1198     const_iv (FLAG_BERSERK)
1199     const_iv (FLAG_NEUTRAL)
1200     const_iv (FLAG_NO_ATTACK)
1201     const_iv (FLAG_NO_DAMAGE)
1202     const_iv (FLAG_OBJ_ORIGINAL)
1203     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1204     const_iv (FLAG_ACTIVATE_ON_PUSH)
1205     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1206     const_iv (FLAG_IS_WATER)
1207     const_iv (FLAG_CONTENT_ON_GEN)
1208     const_iv (FLAG_IS_A_TEMPLATE)
1209     const_iv (FLAG_IS_BUILDABLE)
1210     const_iv (FLAG_AFK)
1211    
1212     const_iv (NDI_BLACK)
1213     const_iv (NDI_WHITE)
1214     const_iv (NDI_NAVY)
1215     const_iv (NDI_RED)
1216     const_iv (NDI_ORANGE)
1217     const_iv (NDI_BLUE)
1218     const_iv (NDI_DK_ORANGE)
1219     const_iv (NDI_GREEN)
1220     const_iv (NDI_LT_GREEN)
1221     const_iv (NDI_GREY)
1222     const_iv (NDI_BROWN)
1223     const_iv (NDI_GOLD)
1224     const_iv (NDI_TAN)
1225     const_iv (NDI_MAX_COLOR)
1226     const_iv (NDI_COLOR_MASK)
1227     const_iv (NDI_UNIQUE)
1228     const_iv (NDI_ALL)
1229    
1230     const_iv (F_APPLIED)
1231     const_iv (F_LOCATION)
1232     const_iv (F_UNPAID)
1233     const_iv (F_MAGIC)
1234     const_iv (F_CURSED)
1235     const_iv (F_DAMNED)
1236     const_iv (F_OPEN)
1237     const_iv (F_NOPICK)
1238     const_iv (F_LOCKED)
1239    
1240     const_iv (F_BUY)
1241     const_iv (F_SHOP)
1242     const_iv (F_SELL)
1243    
1244     const_iv (P_BLOCKSVIEW)
1245     const_iv (P_NO_MAGIC)
1246     const_iv (P_IS_ALIVE)
1247     const_iv (P_NO_CLERIC)
1248     const_iv (P_NEED_UPDATE)
1249     const_iv (P_NO_ERROR)
1250     const_iv (P_OUT_OF_MAP)
1251     const_iv (P_NEW_MAP)
1252    
1253     const_iv (UP_OBJ_INSERT)
1254     const_iv (UP_OBJ_REMOVE)
1255     const_iv (UP_OBJ_CHANGE)
1256     const_iv (UP_OBJ_FACE)
1257    
1258     const_iv (INS_NO_MERGE)
1259     const_iv (INS_ABOVE_FLOOR_ONLY)
1260     const_iv (INS_NO_WALK_ON)
1261     const_iv (INS_ON_TOP)
1262     const_iv (INS_BELOW_ORIGINATOR)
1263     const_iv (INS_MAP_LOAD)
1264    
1265     const_iv (WILL_APPLY_HANDLE)
1266     const_iv (WILL_APPLY_TREASURE)
1267     const_iv (WILL_APPLY_EARTHWALL)
1268     const_iv (WILL_APPLY_DOOR)
1269     const_iv (WILL_APPLY_FOOD)
1270    
1271     const_iv (SAVE_MODE)
1272     const_iv (SAVE_DIR_MODE)
1273    
1274     const_iv (M_PAPER)
1275     const_iv (M_IRON)
1276     const_iv (M_GLASS)
1277     const_iv (M_LEATHER)
1278     const_iv (M_WOOD)
1279     const_iv (M_ORGANIC)
1280     const_iv (M_STONE)
1281     const_iv (M_CLOTH)
1282     const_iv (M_ADAMANT)
1283     const_iv (M_LIQUID)
1284     const_iv (M_SOFT_METAL)
1285     const_iv (M_BONE)
1286     const_iv (M_ICE)
1287     const_iv (M_SPECIAL)
1288    
1289     const_iv (SK_EXP_ADD_SKILL)
1290     const_iv (SK_EXP_TOTAL)
1291     const_iv (SK_EXP_NONE)
1292     const_iv (SK_SUBTRACT_SKILL_EXP)
1293    
1294     const_iv (SK_LOCKPICKING)
1295     const_iv (SK_HIDING)
1296     const_iv (SK_SMITHERY)
1297     const_iv (SK_BOWYER)
1298     const_iv (SK_JEWELER)
1299     const_iv (SK_ALCHEMY)
1300     const_iv (SK_STEALING)
1301     const_iv (SK_LITERACY)
1302     const_iv (SK_BARGAINING)
1303     const_iv (SK_JUMPING)
1304     const_iv (SK_DET_MAGIC)
1305     const_iv (SK_ORATORY)
1306     const_iv (SK_SINGING)
1307     const_iv (SK_DET_CURSE)
1308     const_iv (SK_FIND_TRAPS)
1309     const_iv (SK_MEDITATION)
1310     const_iv (SK_PUNCHING)
1311     const_iv (SK_FLAME_TOUCH)
1312     const_iv (SK_KARATE)
1313     const_iv (SK_CLIMBING)
1314     const_iv (SK_WOODSMAN)
1315     const_iv (SK_INSCRIPTION)
1316     const_iv (SK_ONE_HANDED_WEAPON)
1317     const_iv (SK_MISSILE_WEAPON)
1318     const_iv (SK_THROWING)
1319     const_iv (SK_USE_MAGIC_ITEM)
1320     const_iv (SK_DISARM_TRAPS)
1321     const_iv (SK_SET_TRAP)
1322     const_iv (SK_THAUMATURGY)
1323     const_iv (SK_PRAYING)
1324     const_iv (SK_CLAWING)
1325     const_iv (SK_LEVITATION)
1326     const_iv (SK_SUMMONING)
1327     const_iv (SK_PYROMANCY)
1328     const_iv (SK_EVOCATION)
1329     const_iv (SK_SORCERY)
1330     const_iv (SK_TWO_HANDED_WEAPON)
1331     const_iv (SK_SPARK_TOUCH)
1332     const_iv (SK_SHIVER)
1333     const_iv (SK_ACID_SPLASH)
1334     const_iv (SK_POISON_NAIL)
1335    
1336     const_iv (SOUND_NEW_PLAYER)
1337     const_iv (SOUND_FIRE_ARROW)
1338     const_iv (SOUND_LEARN_SPELL)
1339     const_iv (SOUND_FUMBLE_SPELL)
1340     const_iv (SOUND_WAND_POOF)
1341     const_iv (SOUND_OPEN_DOOR)
1342     const_iv (SOUND_PUSH_PLAYER)
1343     const_iv (SOUND_PLAYER_HITS1)
1344     const_iv (SOUND_PLAYER_HITS2)
1345     const_iv (SOUND_PLAYER_HITS3)
1346     const_iv (SOUND_PLAYER_HITS4)
1347     const_iv (SOUND_PLAYER_IS_HIT1)
1348     const_iv (SOUND_PLAYER_IS_HIT2)
1349     const_iv (SOUND_PLAYER_IS_HIT3)
1350     const_iv (SOUND_PLAYER_KILLS)
1351     const_iv (SOUND_PET_IS_KILLED)
1352     const_iv (SOUND_PLAYER_DIES)
1353     const_iv (SOUND_OB_EVAPORATE)
1354     const_iv (SOUND_OB_EXPLODE)
1355     const_iv (SOUND_CLOCK)
1356     const_iv (SOUND_TURN_HANDLE)
1357     const_iv (SOUND_FALL_HOLE)
1358     const_iv (SOUND_DRINK_POISON)
1359     const_iv (SOUND_CAST_SPELL_0)
1360    
1361     const_iv (PREFER_LOW)
1362     const_iv (PREFER_HIGH)
1363    
1364     const_iv (ATNR_PHYSICAL)
1365     const_iv (ATNR_MAGIC)
1366     const_iv (ATNR_FIRE)
1367     const_iv (ATNR_ELECTRICITY)
1368     const_iv (ATNR_COLD)
1369     const_iv (ATNR_CONFUSION)
1370     const_iv (ATNR_ACID)
1371     const_iv (ATNR_DRAIN)
1372     const_iv (ATNR_WEAPONMAGIC)
1373     const_iv (ATNR_GHOSTHIT)
1374     const_iv (ATNR_POISON)
1375     const_iv (ATNR_SLOW)
1376     const_iv (ATNR_PARALYZE)
1377     const_iv (ATNR_TURN_UNDEAD)
1378     const_iv (ATNR_FEAR)
1379     const_iv (ATNR_CANCELLATION)
1380     const_iv (ATNR_DEPLETE)
1381     const_iv (ATNR_DEATH)
1382     const_iv (ATNR_CHAOS)
1383     const_iv (ATNR_COUNTERSPELL)
1384     const_iv (ATNR_GODPOWER)
1385     const_iv (ATNR_HOLYWORD)
1386     const_iv (ATNR_BLIND)
1387     const_iv (ATNR_INTERNAL)
1388     const_iv (ATNR_LIFE_STEALING)
1389     const_iv (ATNR_DISEASE)
1390    
1391     const_iv (MAP_FLUSH)
1392     const_iv (MAP_PLAYER_UNIQUE)
1393     const_iv (MAP_BLOCK)
1394     const_iv (MAP_STYLE)
1395     const_iv (MAP_OVERLAY)
1396    
1397     const_iv (MAP_IN_MEMORY)
1398     const_iv (MAP_SWAPPED)
1399     const_iv (MAP_LOADING)
1400     const_iv (MAP_SAVING)
1401 root 1.7
1402     const_iv (KLASS_GLOBAL)
1403     const_iv (KLASS_OBJECT)
1404     const_iv (KLASS_PLAYER)
1405     const_iv (KLASS_MAP)
1406 root 1.1 };
1407    
1408     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1409     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1410    
1411     static const struct {
1412     const char *name;
1413 root 1.14 int skip;
1414 root 1.7 IV klass;
1415 root 1.1 IV iv;
1416 root 1.6 } *eiv, event_iv[] = {
1417 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1418 root 1.6 # include "eventinc.h"
1419     # undef def
1420     };
1421    
1422     AV *av = get_av ("cf::EVENT", 1);
1423    
1424     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1425 root 1.7 {
1426     AV *event = newAV ();
1427 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1428 root 1.7 av_push (event, newSViv (eiv->klass));
1429     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1430 root 1.14 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1431 root 1.7 }
1432 root 1.6
1433     static const struct {
1434 root 1.1 int dtype;
1435     const char *name;
1436     IV idx;
1437     } *cprop, prop_table[] = {
1438     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1439     prop (CFAPI_INT, MAP_PROP_FLAGS)
1440     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1441     prop (CFAPI_STRING, MAP_PROP_PATH)
1442     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1443     prop (CFAPI_STRING, MAP_PROP_NAME)
1444     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1445     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1446     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1447     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1448     prop (CFAPI_INT, MAP_PROP_WIDTH)
1449     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1450     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1451     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1452     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1453     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1454     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1455     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1456     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1457     prop (CFAPI_INT, MAP_PROP_SKY)
1458     prop (CFAPI_INT, MAP_PROP_WPARTX)
1459     prop (CFAPI_INT, MAP_PROP_WPARTY)
1460     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1461     prop (CFAPI_PREGION, MAP_PROP_REGION)
1462     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1463     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1464     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1465     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1466     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1467     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1468     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1469     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1470     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1471     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1472     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1473     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1474     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1475     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1476     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1477     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1478     prop (CFAPI_INT, OBJECT_PROP_X)
1479     prop (CFAPI_INT, OBJECT_PROP_Y)
1480     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1481     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1482     prop (CFAPI_INT, OBJECT_PROP_NROF)
1483     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1484     prop (CFAPI_INT, OBJECT_PROP_FACING)
1485     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1486     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1487     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1488     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1489     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1490     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1491     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1492     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1493     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1494     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1495     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1496     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1497     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1498     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1499     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1500     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1501     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1502     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1503     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1504     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1505     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1506     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1507     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1508     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1509     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1510     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1511     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1512     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1513     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1514     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1515     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1516     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1517     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1518     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1519     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1520     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1521     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1522     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1523     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1524     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1525     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1526     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1527     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1528     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1529     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1530     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1531     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1532     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1533     prop (CFAPI_INT, OBJECT_PROP_STR)
1534     prop (CFAPI_INT, OBJECT_PROP_DEX)
1535     prop (CFAPI_INT, OBJECT_PROP_CON)
1536     prop (CFAPI_INT, OBJECT_PROP_WIS)
1537     prop (CFAPI_INT, OBJECT_PROP_INT)
1538     prop (CFAPI_INT, OBJECT_PROP_POW)
1539     prop (CFAPI_INT, OBJECT_PROP_CHA)
1540     prop (CFAPI_INT, OBJECT_PROP_WC)
1541     prop (CFAPI_INT, OBJECT_PROP_AC)
1542     prop (CFAPI_INT, OBJECT_PROP_HP)
1543     prop (CFAPI_INT, OBJECT_PROP_SP)
1544     prop (CFAPI_INT, OBJECT_PROP_GP)
1545     prop (CFAPI_INT, OBJECT_PROP_FP)
1546     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1547     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1548     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1549     prop (CFAPI_INT, OBJECT_PROP_DAM)
1550     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1551     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1552     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1553     prop (CFAPI_INT, OBJECT_PROP_FACE)
1554     };
1555    
1556     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1557     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1558    
1559     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1560     {
1561     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1562     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1563     }
1564    
1565 root 1.14 //I_EVENT_API (PACKAGE);
1566     }
1567    
1568     void _reload_1 ()
1569     CODE:
1570     cb_global = get_av ("cf::CB_GLOBAL", 1);
1571     cb_object = get_av ("cf::CB_OBJECT", 1);
1572     cb_player = get_av ("cf::CB_PLAYER", 1);
1573     cb_type = get_av ("cf::CB_TYPE" , 1);
1574     cb_map = get_av ("cf::CB_MAP" , 1);
1575    
1576     void _reload_2 ()
1577     CODE:
1578     {
1579     // reattach to all attachable objects in the game.
1580     for (player *pl = first_player; pl; pl = pl->next)
1581     reattach (pl);
1582    
1583     for (mapstruct *map = first_map; map; map = map->next)
1584     reattach (map);
1585 root 1.8
1586 root 1.14 for (object *op = objects; op; op = op->next)
1587     reattach (op);
1588 root 1.1 }
1589    
1590     NV floor (NV x)
1591    
1592     NV ceil (NV x)
1593    
1594 root 1.5 void server_tick ()
1595    
1596 root 1.1 void
1597     LOG (int level, char *msg)
1598     PROTOTYPE: $$
1599     C_ARGS: (LogLevel)level, "%s", msg
1600    
1601     char *path_combine (char *base, char *path)
1602     PROTOTYPE: $$
1603    
1604     char *path_combine_and_normalize (char *base, char *path)
1605     PROTOTYPE: $$
1606    
1607 root 1.19 const char *
1608     get_maps_directory (char *path)
1609 root 1.1 PROTOTYPE: $
1610     ALIAS: maps_directory = 0
1611 root 1.19 CODE:
1612     RETVAL = create_pathname (path);
1613     OUTPUT: RETVAL
1614 root 1.1
1615     void
1616     sub_generation_inc ()
1617     CODE:
1618     PL_sub_generation++;
1619    
1620     char *
1621     mapdir ()
1622     PROTOTYPE:
1623     ALIAS:
1624     mapdir = 0
1625     uniquedir = 1
1626     tmpdir = 2
1627     confdir = 3
1628     localdir = 4
1629     playerdir = 5
1630     datadir = 6
1631     CODE:
1632 root 1.19 switch (ix)
1633     {
1634     case 0: RETVAL = settings.mapdir ; break;
1635     case 1: RETVAL = settings.uniquedir; break;
1636     case 2: RETVAL = settings.tmpdir ; break;
1637     case 3: RETVAL = settings.confdir ; break;
1638     case 4: RETVAL = settings.localdir ; break;
1639     case 5: RETVAL = settings.playerdir; break;
1640     case 6: RETVAL = settings.datadir ; break;
1641     }
1642 root 1.1 OUTPUT: RETVAL
1643    
1644     int
1645     cf_find_animation (char *text)
1646     PROTOTYPE: $
1647    
1648     int random_roll(int min, int max, object *op, int goodbad);
1649    
1650     const char *cost_string_from_value(uint64 cost, int approx = 0)
1651    
1652 root 1.18 int invoke (int event, ...)
1653 root 1.12 CODE:
1654 root 1.18 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1655 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1656     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1657 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1658     OUTPUT: RETVAL
1659 root 1.12
1660 root 1.1 int
1661     exp_to_level (val64 exp)
1662     CODE:
1663     {
1664     int i = 0;
1665    
1666     RETVAL = settings.max_level;
1667    
1668     for (i = 1; i <= settings.max_level; i++)
1669     {
1670     if (levels[i] > exp)
1671     {
1672     RETVAL = i - 1;
1673     break;
1674     }
1675     }
1676     }
1677     OUTPUT: RETVAL
1678    
1679     val64
1680     level_to_min_exp (int level)
1681     CODE:
1682     if (level > settings.max_level)
1683     RETVAL = levels[settings.max_level];
1684     else if (level < 1)
1685     RETVAL = 0;
1686     else
1687     RETVAL = levels[level];
1688     OUTPUT: RETVAL
1689    
1690     SV *
1691     resistance_to_string (int atnr)
1692     CODE:
1693     if (atnr >= 0 && atnr < NROFATTACKS)
1694     RETVAL = newSVpv (resist_plus[atnr], 0);
1695     else
1696     XSRETURN_UNDEF;
1697     OUTPUT: RETVAL
1698    
1699 root 1.27 int
1700     _valid (SV *obj)
1701     CODE:
1702     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1703     OUTPUT:
1704     RETVAL
1705    
1706 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1707    
1708 root 1.18 int invoke (object *op, int event, ...)
1709     CODE:
1710     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1712     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1713 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1714     OUTPUT: RETVAL
1715    
1716     SV *registry (object *op)
1717     CODE:
1718     RETVAL = registry_of (op);
1719     OUTPUT:
1720     RETVAL
1721    
1722 root 1.27 object *head (object *op)
1723     PROTOTYPE: $
1724     ALIAS:
1725     more = 1
1726     above = 2
1727     below = 3
1728     CODE:
1729     switch (ix)
1730     {
1731     case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1732     case 1: RETVAL = op->more; break;
1733     case 2: RETVAL = op->above; break;
1734     case 3: RETVAL = op->below; break;
1735     }
1736     OUTPUT:
1737     RETVAL
1738    
1739 root 1.1 SV *
1740     get_property (object *obj, int type, int idx)
1741     CODE:
1742     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1743     OUTPUT: RETVAL
1744    
1745     SV *
1746     set_property (object *obj, int type, int idx, SV *newval)
1747     CODE:
1748     switch (type)
1749     {
1750     case CFAPI_INT:
1751     cf_object_set_int_property (obj, idx, SvIV (newval));
1752     break;
1753     case CFAPI_LONG:
1754     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1755     break;
1756     case CFAPI_DOUBLE:
1757     {
1758     int unused_type;
1759     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1760     }
1761     break;
1762     case CFAPI_STRING:
1763     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1764     break;
1765     case CFAPI_POBJECT:
1766     {
1767     int unused_type;
1768     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1769     }
1770     break;
1771     default:
1772     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1773     }
1774    
1775     # missing properties
1776    
1777     void
1778     set_attacktype (object *obj, U32 attacktype)
1779     CODE:
1780     obj->attacktype = attacktype;
1781    
1782     U32
1783     get_attacktype (object *obj)
1784     ALIAS:
1785     attacktype = 0
1786     CODE:
1787     RETVAL = obj->attacktype;
1788     OUTPUT: RETVAL
1789    
1790     # missing in plug-in api, of course
1791     void
1792     set_food (object *obj, int food)
1793     CODE:
1794     obj->stats.food = food;
1795    
1796     int
1797     get_food (object *obj)
1798     ALIAS:
1799     food = 0
1800     CODE:
1801     RETVAL = obj->stats.food;
1802     OUTPUT: RETVAL
1803    
1804     void
1805     inv (object *obj)
1806     PROTOTYPE: $
1807     PPCODE:
1808     {
1809     object *o;
1810     for (o = obj->inv; o; o = o->below)
1811     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1812     }
1813    
1814     int cf_object_get_resistance (object *op, int rtype)
1815     ALIAS: resistance = 0
1816    
1817     int cf_object_get_flag (object *op, int flag)
1818     ALIAS: flag = 0
1819    
1820     void cf_object_set_flag (object *op, int flag, int value)
1821    
1822     int need_identify (const object *obj);
1823    
1824     int apply_shop_mat (object *shop_mat, object *op);
1825    
1826 root 1.27 int move (object *op, int dir, object *originator = op)
1827     CODE:
1828     RETVAL = move_ob (op, dir, originator);
1829     OUTPUT:
1830     RETVAL
1831 root 1.1
1832     void cf_object_apply (object *op, object *author, int flags = 0)
1833    
1834     void cf_object_apply_below (object *op)
1835    
1836     void cf_object_remove (object *op)
1837    
1838     void cf_object_free (object *op)
1839    
1840     object *cf_object_present_archname_inside (object *op, char *whatstr)
1841    
1842     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1843    
1844     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1845    
1846     object *cf_object_clone (object *op, int clonetype = 0)
1847    
1848     int cf_object_pay_item (object *op, object *buyer)
1849    
1850     int cf_object_pay_amount (object *op, uint64 amount)
1851    
1852     void pay_player (object *op, uint64 amount)
1853    
1854     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1855    
1856     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1857    
1858     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1859    
1860     void cf_object_learn_spell (object *op, object *sp)
1861    
1862     void cf_object_forget_spell (object *op, object *sp)
1863    
1864     object *cf_object_check_for_spell (object *op, char *spellname)
1865    
1866     int cf_object_query_money (object *op)
1867     ALIAS: money = 0
1868    
1869     int cf_object_query_cost (object *op, object *who, int flags)
1870     ALIAS: cost = 0
1871    
1872     void cf_object_activate_rune (object *op , object *victim)
1873    
1874     int cf_object_check_trigger (object *op, object *cause)
1875    
1876     int cf_object_out_of_map (object *op, int x, int y)
1877    
1878     void cf_object_drop (object *op, object *author)
1879    
1880     void cf_object_take (object *op, object *author)
1881    
1882     object *cf_object_insert_object (object *op, object *container)
1883    
1884     const char *cf_object_get_msg (object *ob)
1885     ALIAS: msg = 0
1886    
1887     object *cf_object_insert_in_ob (object *ob, object *where)
1888    
1889     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1890    
1891     void cf_object_update (object *op, int flags)
1892    
1893     void cf_object_pickup (object *op, object *what)
1894    
1895     object *cf_create_object_by_name (const char *name)
1896    
1897     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1898    
1899     void player_lvl_adj (object *who, object *skill = 0)
1900    
1901     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902    
1903     int calc_skill_exp (object *who, object *op, object *skill);
1904    
1905     void push_button (object *op);
1906    
1907     void use_trigger (object *op);
1908    
1909     void add_button_link (object *button, mapstruct *map, int connected);
1910    
1911     void remove_button_link (object *op);
1912    
1913     void
1914     cf_object_set_resistance (object *op, int rtype, int val)
1915     CODE:
1916     if (rtype >= 0 && rtype < NROFATTACKS)
1917     op->resist[rtype] = val;
1918    
1919    
1920     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1921    
1922     void cf_fix_object (object *pl)
1923     ALIAS: fix = 0
1924    
1925     object *cf_insert_ob_in_ob (object *ob, object *where)
1926    
1927     # no clean way to get an object from an archetype - stupid idiotic
1928     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1929    
1930     object *new (const char *archetype = 0)
1931     PROTOTYPE: ;$
1932     CODE:
1933     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1934     OUTPUT:
1935     RETVAL
1936    
1937     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1938     PROTOTYPE: $$$$$$
1939     CODE:
1940     {
1941     int unused_type;
1942     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1943     }
1944    
1945     # syntatic sugar for easier use in event callbacks.
1946     const char *options (object *op)
1947     CODE:
1948     RETVAL = op->name;
1949     OUTPUT:
1950     RETVAL
1951    
1952     player *contr (object *op)
1953     CODE:
1954     RETVAL = op->contr;
1955     OUTPUT: RETVAL
1956    
1957     const char *get_ob_key_value (object *op, const char *key)
1958    
1959     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1960    
1961     object *get_nearest_player (object *ob)
1962     ALIAS: nearest_player = 0
1963     PREINIT:
1964     extern object *get_nearest_player (object *);
1965    
1966     void rangevector (object *ob, object *other, int flags = 0)
1967     PROTOTYPE: $$;$
1968     PPCODE:
1969     {
1970     rv_vector rv;
1971     get_rangevector (ob, other, &rv, flags);
1972     EXTEND (SP, 5);
1973     PUSHs (newSVuv (rv.distance));
1974     PUSHs (newSViv (rv.distance_x));
1975     PUSHs (newSViv (rv.distance_y));
1976     PUSHs (newSViv (rv.direction));
1977     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1978     }
1979    
1980     bool on_same_map_as (object *ob, object *other)
1981     CODE:
1982     RETVAL = on_same_map (ob, other);
1983     OUTPUT: RETVAL
1984    
1985     char *
1986     base_name (object *ob, int plural)
1987     CODE:
1988     RETVAL = cf_query_base_name (ob, plural);
1989     OUTPUT: RETVAL
1990    
1991     living *
1992     stats (object *ob)
1993     CODE:
1994     RETVAL = &ob->stats;
1995     OUTPUT: RETVAL
1996    
1997    
1998     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1999    
2000     player *player (object *op)
2001     CODE:
2002     RETVAL = op->contr;
2003     OUTPUT: RETVAL
2004    
2005     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2006    
2007     object *cf_player_send_inventory (object *op)
2008    
2009     char *cf_player_get_ip (object *op)
2010     ALIAS: ip = 0
2011    
2012     object *cf_player_get_marked_item (object *op)
2013     ALIAS: marked_item = 0
2014    
2015     void cf_player_set_marked_item (object *op, object *ob)
2016    
2017     partylist *cf_player_get_party (object *op)
2018     ALIAS: party = 0
2019    
2020     void cf_player_set_party (object *op, partylist *party)
2021    
2022     void kill_player (object *op)
2023    
2024 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2025 root 1.1
2026 root 1.18 int invoke (player *pl, int event, ...)
2027     CODE:
2028     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2029 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2030     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2031 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2032     OUTPUT: RETVAL
2033    
2034 root 1.12 SV *registry (player *pl)
2035     CODE:
2036     RETVAL = registry_of (pl);
2037     OUTPUT:
2038     RETVAL
2039 root 1.1
2040     player *cf_player_find (char *name)
2041     PROTOTYPE: $
2042    
2043     void cf_player_move (player *pl, int dir)
2044    
2045     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2046    
2047     # nonstandard
2048     object *ob (player *pl)
2049     CODE:
2050     RETVAL = pl->ob;
2051     OUTPUT: RETVAL
2052    
2053     player *first ()
2054     CODE:
2055     RETVAL = first_player;
2056     OUTPUT: RETVAL
2057    
2058     player *next (player *pl)
2059     CODE:
2060     RETVAL = pl->next;
2061     OUTPUT: RETVAL
2062    
2063     bool
2064     cell_visible (player *pl, int dx, int dy)
2065     CODE:
2066     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2067     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2068     OUTPUT:
2069     RETVAL
2070    
2071 root 1.4 char *
2072     client (player *pl)
2073     CODE:
2074     RETVAL = pl->socket.client;
2075     OUTPUT:
2076     RETVAL
2077    
2078 root 1.7 char *
2079     host (player *pl)
2080     CODE:
2081     RETVAL = pl->socket.host;
2082     OUTPUT:
2083     RETVAL
2084    
2085     char *
2086     killer (player *pl, char *killer = 0)
2087     CODE:
2088     if (killer)
2089     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2090     RETVAL = pl->killer;
2091     OUTPUT:
2092     RETVAL
2093    
2094 root 1.4 void
2095     buggy_mapscroll (player *pl, int value = 1)
2096     CODE:
2097     pl->socket.buggy_mapscroll = value;
2098    
2099 root 1.1 void
2100     send (player *pl, SV *packet)
2101     CODE:
2102     {
2103     STRLEN len;
2104     char *buf = SvPVbyte (packet, len);
2105    
2106     Write_String_To_Socket (&pl->socket, buf, len);
2107     }
2108    
2109     int
2110     listening (player *pl, int new_value = -1)
2111     CODE:
2112     RETVAL = pl->listening;
2113     if (new_value >= 0)
2114     pl->listening = new_value;
2115     OUTPUT:
2116     RETVAL
2117    
2118     void get_savebed (player *pl)
2119     ALIAS:
2120     savebed = 0
2121     PPCODE:
2122     EXTEND (SP, 3);
2123     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2124     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2125     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2126    
2127     void set_savebed (player *pl, char *map_path, int x, int y)
2128     CODE:
2129     strcpy (pl->savebed_map, map_path);
2130     pl->bed_x = x;
2131     pl->bed_y = y;
2132    
2133     void
2134     list ()
2135     PPCODE:
2136     {
2137     player *pl;
2138     for (pl = first_player; pl; pl = pl->next)
2139     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2140     }
2141    
2142     bool
2143     peaceful (player *pl, bool new_setting = 0)
2144     PROTOTYPE: $;$
2145     CODE:
2146     RETVAL = pl->peaceful;
2147     if (items > 1)
2148     pl->peaceful = new_setting;
2149     OUTPUT:
2150     RETVAL
2151    
2152     living *
2153     orig_stats (player *pl)
2154     CODE:
2155     RETVAL = &pl->orig_stats;
2156     OUTPUT: RETVAL
2157    
2158     living *
2159     last_stats (player *pl)
2160     CODE:
2161     RETVAL = &pl->last_stats;
2162     OUTPUT: RETVAL
2163    
2164    
2165     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2166    
2167 root 1.29 mapstruct *first ()
2168     PROTOTYPE:
2169 elmex 1.26 CODE:
2170 root 1.29 RETVAL = first_map;
2171     OUTPUT: RETVAL
2172 elmex 1.26
2173 root 1.29 mapstruct *next (mapstruct *map)
2174     PROTOTYPE:
2175     CODE:
2176     RETVAL = map->next;
2177     OUTPUT: RETVAL
2178 elmex 1.26
2179 root 1.18 int invoke (mapstruct *map, int event, ...)
2180     CODE:
2181     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2182 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2183     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2184 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2185 root 1.25 OUTPUT: RETVAL
2186 root 1.18
2187 root 1.12 SV *registry (mapstruct *map)
2188     CODE:
2189     RETVAL = registry_of (map);
2190     OUTPUT:
2191     RETVAL
2192    
2193 root 1.1 SV *
2194     get_property (mapstruct *obj, int type, int idx)
2195     CODE:
2196     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2197     OUTPUT: RETVAL
2198    
2199     SV *
2200     set_property (mapstruct *obj, int type, int idx, SV *newval)
2201     CODE:
2202     switch (type)
2203     {
2204     case CFAPI_INT:
2205     cf_map_set_int_property (obj, idx, SvIV (newval));
2206     break;
2207     default:
2208     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2209     }
2210    
2211     mapstruct *new (int width, int height)
2212     PROTOTYPE:
2213     CODE:
2214     {
2215 root 1.29 RETVAL = get_empty_map (width, height);
2216 root 1.1 }
2217     OUTPUT:
2218     RETVAL
2219    
2220     void delete_map (mapstruct *map)
2221    
2222     void clean_tmp_map (mapstruct *map)
2223    
2224     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2225    
2226     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2227     CODE:
2228     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2229     OUTPUT:
2230     RETVAL
2231    
2232     char *tile_path (mapstruct *map, unsigned int dir)
2233     CODE:
2234     if (dir >= 4)
2235     XSRETURN_UNDEF;
2236     RETVAL = map->tile_path [dir];
2237     OUTPUT:
2238     RETVAL
2239    
2240 root 1.29 mapstruct *ready_map_name (char *name, int flags = 0)
2241     PROTOTYPE: $;$
2242     ALIAS:
2243     find = 0
2244     get_map = 1
2245 root 1.1
2246     mapstruct *has_been_loaded (char *name)
2247     PROTOTYPE: $
2248    
2249     # whoever "designed" the plug-in api should have wasted
2250     # his/her time with staying away from the project - would have
2251     # saved others a lot of time, without doubt.
2252     void set_path (mapstruct *where, char *path)
2253     CODE:
2254     strcpy (where->path, path);
2255    
2256     int in_memory (mapstruct *map)
2257     CODE:
2258     RETVAL = map->in_memory;
2259     OUTPUT:
2260     RETVAL
2261    
2262     bool unique (mapstruct *map)
2263     CODE:
2264     RETVAL = map->unique;
2265     OUTPUT:
2266     RETVAL
2267    
2268     void set_unique (mapstruct *map, bool unique)
2269     CODE:
2270     map->unique = unique;
2271    
2272 root 1.29 void
2273     trigger (mapstruct *map, long connection, bool state = true)
2274     CODE:
2275     activate_connection (map, connection, state);
2276    
2277     void
2278     get_connection (mapstruct *map, long connection)
2279     PPCODE:
2280     oblinkpt *obp = get_connection_links (map, connection);
2281     if (obp)
2282     for (objectlink *ol = obp->link; ol; ol = ol->next)
2283     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2284    
2285 root 1.1 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2286    
2287     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2288    
2289     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2290     C_ARGS: str, map, nx, ny
2291    
2292     void
2293     cf_map_normalise (mapstruct *map, int x, int y)
2294     PPCODE:
2295     {
2296     mapstruct *nmap = 0;
2297     I16 nx = 0, ny = 0;
2298 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2299 root 1.1
2300     EXTEND (SP, 4);
2301     PUSHs (sv_2mortal (newSViv (flags)));
2302    
2303     if (GIMME_V == G_ARRAY)
2304     {
2305     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2306     PUSHs (sv_2mortal (newSViv (nx)));
2307     PUSHs (sv_2mortal (newSViv (ny)));
2308     }
2309     }
2310    
2311     void
2312     at (mapstruct *map, unsigned int x, unsigned int y)
2313     PROTOTYPE: $$$
2314     PPCODE:
2315     {
2316     object *o;
2317     mapstruct *nmap = 0;
2318     I16 nx, ny;
2319    
2320 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2321 root 1.1
2322     if (nmap)
2323     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2324     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2325     }
2326    
2327     SV *
2328     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2329     PROTOTYPE: $$$
2330     ALIAS:
2331     top_at = 1
2332     flags_at = 2
2333     light_at = 3
2334     move_block_at = 4
2335     move_slow_at = 5
2336     move_on_at = 6
2337     move_off_at = 7
2338     INIT:
2339     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2340     CODE:
2341     switch (ix)
2342     {
2343     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2344     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2345     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2346     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2347     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2348     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2349     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2350     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2351     }
2352     OUTPUT:
2353     RETVAL
2354    
2355    
2356 root 1.19 MODULE = cf PACKAGE = cf::arch
2357 root 1.1
2358 elmex 1.36 archetype *find (const char *name)
2359     CODE:
2360     RETVAL = find_archetype (name);
2361     OUTPUT:
2362     RETVAL
2363    
2364 root 1.19 archetype *first()
2365 root 1.1 PROTOTYPE:
2366 root 1.19 CODE:
2367     RETVAL = first_archetype;
2368     OUTPUT: RETVAL
2369 root 1.1
2370 root 1.19 archetype *next (archetype *arch)
2371     CODE:
2372     RETVAL = arch->next;
2373     OUTPUT: RETVAL
2374 root 1.1
2375 root 1.19 archetype *head (archetype *arch)
2376     CODE:
2377     RETVAL = arch->head;
2378     OUTPUT: RETVAL
2379 root 1.1
2380 root 1.19 archetype *more (archetype *arch)
2381     CODE:
2382     RETVAL = arch->more;
2383     OUTPUT: RETVAL
2384 root 1.1
2385 root 1.19 const char *name (archetype *arch)
2386     CODE:
2387     RETVAL = arch->name;
2388     OUTPUT: RETVAL
2389 root 1.1
2390 root 1.19 object *clone (archetype *arch)
2391     CODE:
2392     RETVAL = &arch->clone;
2393     OUTPUT: RETVAL
2394 root 1.1
2395 root 1.19 MODULE = cf PACKAGE = cf::party
2396 root 1.1
2397 root 1.19 partylist *first ()
2398 root 1.1 PROTOTYPE:
2399 root 1.19 CODE:
2400     RETVAL = get_firstparty ();
2401     OUTPUT: RETVAL
2402 root 1.1
2403 root 1.19 partylist *next (partylist *party)
2404     CODE:
2405     RETVAL = party->next;
2406     OUTPUT: RETVAL
2407 root 1.1
2408 root 1.19 const char *name (partylist *party)
2409     CODE:
2410     RETVAL = party->partyname;
2411     OUTPUT: RETVAL
2412 root 1.1
2413 root 1.19 const char *password (partylist *party)
2414     CODE:
2415     RETVAL = party->passwd;
2416     OUTPUT: RETVAL
2417 root 1.1
2418 root 1.19 MODULE = cf PACKAGE = cf::region
2419 root 1.1
2420 root 1.19 region *first ()
2421 root 1.1 PROTOTYPE:
2422 root 1.19 CODE:
2423     RETVAL = first_region;
2424     OUTPUT: RETVAL
2425 root 1.1
2426 root 1.19 region *next (region *reg)
2427     CODE:
2428     RETVAL = reg->next;
2429     OUTPUT: RETVAL
2430 root 1.1
2431 root 1.19 const char *name (region *reg)
2432     CODE:
2433     RETVAL = reg->name;
2434     OUTPUT: RETVAL
2435 root 1.1
2436 root 1.19 region *parent (region *reg)
2437     CODE:
2438     RETVAL = reg->parent;
2439     OUTPUT: RETVAL
2440 root 1.1
2441 root 1.19 const char *longname (region *reg)
2442     CODE:
2443     RETVAL = reg->longname;
2444     OUTPUT: RETVAL
2445 root 1.1
2446 root 1.19 const char *msg (region *reg)
2447     CODE:
2448     RETVAL = reg->msg;
2449     OUTPUT: RETVAL
2450 root 1.1
2451 root 1.19 MODULE = cf PACKAGE = cf::living
2452 root 1.1
2453     val64
2454     exp (living *liv, val64 new_val = 0)
2455     PROTOTYPE: $;$
2456     ALIAS:
2457     Str = 1
2458     Dex = 2
2459     Con = 3
2460     Wis = 4
2461     Cha = 5
2462     Int = 6
2463     Pow = 7
2464     wc = 8
2465     ac = 9
2466     hp = 10
2467     maxhp = 11
2468     sp = 12
2469     maxsp = 13
2470     grace = 14
2471     maxgrace = 15
2472     food = 16
2473     dam = 17
2474     luck = 18
2475     CODE:
2476     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2477     switch (ix)
2478     {
2479     LIVING_ACC (exp , 0);
2480     LIVING_ACC (Str , 1);
2481     LIVING_ACC (Dex , 2);
2482     LIVING_ACC (Con , 3);
2483     LIVING_ACC (Wis , 4);
2484     LIVING_ACC (Cha , 5);
2485     LIVING_ACC (Int , 6);
2486     LIVING_ACC (Pow , 7);
2487     LIVING_ACC (wc , 8);
2488     LIVING_ACC (ac , 9);
2489     LIVING_ACC (hp , 10);
2490     LIVING_ACC (maxhp , 11);
2491     LIVING_ACC (sp , 12);
2492     LIVING_ACC (maxsp , 13);
2493     LIVING_ACC (grace , 14);
2494     LIVING_ACC (maxgrace, 15);
2495     LIVING_ACC (food , 16);
2496     LIVING_ACC (dam , 17);
2497     LIVING_ACC (luck , 18);
2498     }
2499     # undef LIVING_ACC
2500     OUTPUT:
2501     RETVAL
2502