ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
Revision: 1.40
Committed: Sun Sep 3 00:18:42 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.39: +1 -6 lines
Log Message:
THIS CODE WILL NOT COMPILE
use the STABLE tag instead.

- major changes in object lifetime and memory management
- replaced manual refcounting by shstr class
- removed quest system
- many optimisations
- major changes

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.6 #include "cfperl.h"
35 root 1.12 #include "shstr.h"
36 root 1.1
37 root 1.32 #include <EXTERN.h>
38     #include <perl.h>
39     #include <XSUB.h>
40    
41 root 1.1 #include "perlxsi.c"
42    
43     extern sint64 *levels; // the experience table
44    
45     typedef object object_ornull;
46     typedef mapstruct mapstruct_ornull;
47    
48     typedef double val64;
49     #define newSVval64 newSVnv
50     #define SvVAL64 SvNV
51    
52 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
53     static f_plug_api object_set_property = cfapi_object_set_property;
54     static f_plug_api object_insert = cfapi_object_insert;
55 root 1.1
56 root 1.32 static bool perl_booted;
57    
58 root 1.1 /* this is a stupid way to do things, and awkward to use for plug-in authors */
59     typedef struct
60     {
61     object* who;
62     object* activator;
63     object* third;
64     object* event;
65     mapstruct* map;
66     char message[1024];
67     int fix; // seems to be python-only, and should not be part of the API
68     int event_code;
69     char extension[1024]; // name field, should invoke specific perl extension
70     char options[1024]; // slaying field of event_connectors
71     int returnvalue;
72     } CFPContext;
73    
74     static HV *obj_cache;
75     static PerlInterpreter *perl;
76    
77 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
78    
79 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
80     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
81     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
82     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
83     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
84     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
85     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
86    
87     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88    
89     static SV *
90 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
91 root 1.1 {
92     SV *sv;
93    
94     if (!ptr)
95     return &PL_sv_undef;
96    
97 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
98     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
99 root 1.1 }
100    
101 root 1.17 template<class attachable>
102 root 1.11 SV *
103 root 1.17 newSVattachable (attachable *obj, const char *klass)
104 root 1.11 {
105     if (!obj)
106     return &PL_sv_undef;
107    
108     if (!obj->self)
109     obj->self = newSVptr (obj, klass);
110    
111 root 1.32 return newSVsv (obj->self);
112 root 1.11 }
113    
114 root 1.1 static void
115     SVptr_cache_set (void *ptr, SV *sv)
116     {
117     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118     }
119    
120     static SV *
121     SVptr_cache_get (void *ptr)
122     {
123     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124    
125     return he ? *he : 0;
126     }
127    
128     static SV *
129     newSVptr_cached (void *ptr, const char *klass)
130     {
131     SV *sv;
132    
133     if (!ptr)
134     return &PL_sv_undef;
135    
136     sv = SVptr_cache_get (ptr);
137    
138     if (!sv)
139     {
140     HV *hv = newHV ();
141     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
142     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143    
144     SVptr_cache_set (ptr, sv);
145     }
146    
147     return newSVsv (sv);
148     }
149    
150     static void
151     clearSVptr (SV *sv)
152     {
153     if (SvROK (sv))
154     sv = SvRV (sv);
155    
156     hv_clear ((HV *)sv);
157     sv_unmagic (sv, PERL_MAGIC_ext);
158     }
159    
160     static long
161     SvPTR (SV *sv, const char *klass)
162     {
163     if (!sv_derived_from (sv, klass))
164     croak ("object of type %s expected", klass);
165    
166     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
167    
168     if (!mg)
169     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
170    
171     return (long)mg->mg_ptr;
172     }
173    
174     static long
175     SvPTR_ornull (SV *sv, const char *klass)
176     {
177     if (SvOK (sv))
178     return SvPTR (sv, klass);
179     else
180     return 0;
181     }
182    
183     static SV *
184 root 1.6 newSVdt_va (va_list &ap, data_type type)
185 root 1.1 {
186     SV *sv;
187    
188     switch (type)
189     {
190 root 1.10 case DT_INT:
191     sv = newSViv (va_arg (ap, int));
192     break;
193    
194     case DT_INT64:
195     sv = newSVval64 ((val64)va_arg (ap, sint64));
196     break;
197    
198 root 1.6 case DT_DOUBLE:
199 root 1.10 sv = newSVnv (va_arg (ap, double));
200 root 1.1 break;
201    
202 root 1.6 case DT_STRING:
203     {
204 root 1.10 char *str = (char *)va_arg (ap, const char *);
205 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
206     }
207 root 1.1 break;
208    
209 root 1.6 case DT_DATA:
210 root 1.1 {
211 root 1.10 char *str = (char *)va_arg (ap, const void *);
212 root 1.6 int len = va_arg (ap, int);
213     sv = str ? newSVpv (str, len) : &PL_sv_undef;
214 root 1.1 }
215     break;
216    
217 root 1.6 case DT_OBJECT:
218 root 1.1 {
219 root 1.6 object *obj = va_arg (ap, object *);
220 root 1.17 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 root 1.1 }
222     break;
223    
224 root 1.6 case DT_MAP:
225 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
226 root 1.17 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
227 root 1.1 break;
228    
229 root 1.6 case DT_PLAYER:
230 root 1.17 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
231 root 1.1 break;
232    
233 root 1.6 case DT_ARCH:
234     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
235 root 1.1 break;
236    
237 root 1.6 case DT_PARTY:
238     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
239 root 1.1 break;
240    
241 root 1.6 case DT_REGION:
242     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
243 root 1.1 break;
244    
245     default:
246 root 1.6 assert (("unhandled type in newSVdt_va", 0));
247     }
248    
249     return sv;
250     }
251    
252     static SV *
253     newSVdt (data_type type, ...)
254     {
255     va_list ap;
256    
257     va_start (ap, type);
258     SV *sv = newSVdt_va (ap, type);
259     va_end (ap);
260    
261     return sv;
262     }
263    
264     static SV *
265     newSVcfapi (int type, ...)
266     {
267     SV *sv;
268    
269     va_list ap;
270     va_start (ap, type);
271    
272     switch (type)
273     {
274 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
275     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
276     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
277 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
278     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
279     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
280     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
281     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
282     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
283     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
284    
285     default:
286 root 1.1 assert (("unhandled type in newSVcfapi", 0));
287     }
288    
289 root 1.6 va_end (ap);
290 root 1.1
291     return sv;
292     }
293    
294 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295    
296 root 1.12 SV *
297 root 1.17 registry_of (attachable_base *ext)
298 root 1.12 {
299 root 1.13 if (!ext->cb)
300     ext->cb = newAV ();
301 root 1.12
302 root 1.13 return newRV_inc ((SV *)ext->cb);
303 root 1.12 }
304    
305 root 1.17 void attachable_base::clear ()
306 root 1.11 {
307 root 1.21 if (self)
308     {
309 root 1.22 if (cb)
310 root 1.32 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 root 1.22 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 root 1.32 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 root 1.22 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314    
315     // disconnect Perl from C, to avoid crashes
316     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317    
318     // clear the perl hash, might or might not be a good idea
319 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
320 root 1.22
321 root 1.21 SvREFCNT_dec (self);
322 root 1.22 self = 0;
323 root 1.21 }
324 root 1.12
325 root 1.21 if (cb)
326     {
327     SvREFCNT_dec (cb);
328     cb = 0;
329     }
330 root 1.12
331 root 1.40 attach = 0;
332 root 1.11 }
333    
334 root 1.17 void attachable_base::optimise ()
335 root 1.11 {
336 root 1.13 if (!self)
337     return;
338 root 1.11
339 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
340    
341     if (SvREFCNT ((SV *)self) == 1
342     && SvREFCNT ((SV *)hv) == 1
343     && !HvKEYS (hv))
344     {
345     SvREFCNT_dec ((SV *)self);
346     self = 0;
347     }
348     }
349    
350 root 1.23 void attachable_base::instantiate (data_type type, void *obj)
351 root 1.13 {
352     dSP;
353     ENTER;
354     SAVETMPS;
355     PUSHMARK (SP);
356     EXTEND (SP, 2);
357 root 1.23 PUSHs (sv_2mortal (newSVdt (type, obj)));
358 root 1.13 PUSHs (sv_2mortal (newSVpv (attach, 0)));
359 root 1.23
360     attach = 0;
361    
362 root 1.13 PUTBACK;
363     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
364     FREETMPS;
365     LEAVE;
366 root 1.16
367 root 1.23 switch (type)
368     {
369     case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
370     case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
371     }
372 root 1.13 }
373    
374     /////////////////////////////////////////////////////////////////////////////
375    
376 root 1.18 void reattach (data_type type, void *obj)
377     {
378 root 1.22 //TODO only do this when the object has _attachment's
379    
380 root 1.18 dSP;
381     ENTER;
382     SAVETMPS;
383     PUSHMARK (SP);
384     XPUSHs (sv_2mortal (newSVdt (type, obj)));
385     PUTBACK;
386     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
387     FREETMPS;
388     LEAVE;
389    
390     switch (type)
391     {
392     case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
393     case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
394     case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
395     }
396     }
397    
398     template<class subclass>
399     void reattach (attachable<subclass> *obj)
400     {
401     obj->optimise ();
402    
403     if (obj->self)
404 root 1.35 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
405 root 1.18 }
406    
407 root 1.35 #include "kw_hash.h"
408    
409 root 1.34 object_freezer::object_freezer ()
410 root 1.37 : dynbuf (128 * 1024, 64 * 1024)
411 root 1.13 {
412 root 1.32 av = newAV ();
413 root 1.11 }
414    
415 root 1.13 object_freezer::~object_freezer ()
416 root 1.11 {
417 root 1.34 SvREFCNT_dec (av);
418 root 1.13 }
419    
420 root 1.20 void object_freezer::put (attachable_base *ext)
421 root 1.13 {
422     ext->optimise ();
423 root 1.12
424 root 1.13 if (ext->self)
425 root 1.18 {
426     int idx = AvFILLp ((AV *)av) + 1;
427 root 1.32 av_store (av, idx, SvREFCNT_inc (ext->self));
428    
429 root 1.37 add ((void *)"oid ", 4);
430     add ((sint32)idx);
431     add ('\n');
432 root 1.18 }
433 root 1.11 }
434    
435 root 1.34 bool object_freezer::save (const char *filename)
436     {
437     dSP;
438     ENTER;
439     SAVETMPS;
440     PUSHMARK (SP);
441     EXTEND (SP, 3);
442     PUSHs (sv_2mortal (newSVpv (filename, 0)));
443 root 1.37 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
444 root 1.34 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
445     PUTBACK;
446     call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
447     FREETMPS;
448     LEAVE;
449     }
450    
451 root 1.32 int fprintf (object_freezer &freezer, const char *format, ...)
452     {
453     va_list ap;
454    
455     va_start (ap, format);
456 root 1.37
457     int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
458    
459     if (len >= 0)
460     freezer.alloc (len);
461    
462 root 1.32 va_end (ap);
463     }
464    
465     int fputs (const char *s, object_freezer &freezer)
466     {
467 root 1.37 freezer.add (s);
468 root 1.32 }
469    
470 root 1.28 object_thawer::object_thawer (const char *filename)
471 root 1.11 {
472 root 1.13 av = 0;
473 root 1.28 fp = 0;
474 root 1.13
475     if (!filename)
476     return;
477    
478 root 1.28 fp = fopen (filename, "r");
479     if (!fp)
480     {
481     LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
482     return;
483     }
484 root 1.13
485 root 1.32 if (perl_booted)
486 root 1.13 {
487 root 1.28 dSP;
488     ENTER;
489     SAVETMPS;
490     PUSHMARK (SP);
491     XPUSHs (sv_2mortal (newSVpv (filename, 0)));
492     PUTBACK;
493    
494     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
495     {
496     SPAGAIN;
497     SV *sv = POPs;
498     if (SvROK (sv))
499 root 1.32 av = (AV *)SvREFCNT_inc (SvRV (sv));
500 root 1.28 }
501    
502     FREETMPS;
503     LEAVE;
504 root 1.13 }
505 root 1.11 }
506    
507 root 1.18 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
508 root 1.13 {
509 root 1.18 if (!av || oid < 0) // this is actually an error of sorts
510 root 1.13 return;
511    
512     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
513     ext->clear ();
514    
515 root 1.18 SV **svp = av_fetch ((AV *)av, oid, 0);
516 root 1.13
517 root 1.18 if (!svp || !SvROK (*svp))
518     {
519     printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
520     return;
521     }
522 root 1.13
523 root 1.18 ext->self = *svp; *svp = &PL_sv_undef;
524 root 1.32 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
525 root 1.13
526 root 1.18 reattach (type, obj);
527 root 1.13 }
528    
529     object_thawer::~object_thawer ()
530     {
531 root 1.28 if (fp) fclose (fp);
532 root 1.20 if (av) SvREFCNT_dec ((AV *)av);
533 root 1.13 }
534    
535 root 1.34 token object_thawer::get_token ()
536     {
537     #if 0
538     for (;;)
539     {
540     if (!fgets (line, sizeof (line), fp))
541     return token (KW_eof);
542    
543     unsigned char *p = (unsigned char *)line;
544    
545     while (*p > ' ')
546     p++;
547    
548     int len = p - (unsigned char *)line;
549    
550     while ((*p - 1) < ' ')
551     p++;
552    
553     if (*p)
554     {
555     char *v = p;
556    
557     while (*p && *p != '\n')
558     p++;
559    
560     *p = 0;
561    
562     return token (k, v);
563     }
564     else
565     return token (k);
566     }
567     #endif
568     }
569    
570 root 1.1 /////////////////////////////////////////////////////////////////////////////
571    
572     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
573     {
574     return 0;
575     }
576    
577     static CommArray_s rtn_cmd;
578    
579     static int
580     runPluginCommand (object *obj, char *params)
581     {
582     dSP;
583    
584     ENTER;
585     SAVETMPS;
586    
587     PUSHMARK (SP);
588    
589     EXTEND (SP, 3);
590     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
591     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
592    
593     if (params)
594     PUSHs (sv_2mortal (newSVpv (params, 0)));
595    
596     PUTBACK;
597     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
598     SPAGAIN;
599    
600     if (SvTRUE (ERRSV))
601     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
602    
603     int returnvalue = count > 0 ? POPi : -1;
604    
605     PUTBACK;
606     FREETMPS;
607     LEAVE;
608    
609     return returnvalue;
610     }
611    
612     extern "C" void *cfperl_getPluginProperty (int *type, ...)
613     {
614     va_list args;
615     char *propname;
616     int i;
617     va_start (args, type);
618     propname = va_arg (args, char *);
619     //printf ("Property name: %s\n", propname);
620    
621     if (!strcmp (propname, "command?"))
622     {
623     if (!perl)
624     return NULL;
625    
626     const char *cmdname = va_arg (args, const char *);
627     HV *hv = get_hv ("cf::COMMAND", 1);
628     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
629    
630     va_end (args);
631    
632     if (svp)
633     {
634     // this is totaly broken, should stash it into %COMMAND
635     rtn_cmd.name = cmdname;
636     rtn_cmd.time = SvNV (*svp);
637     rtn_cmd.func = runPluginCommand;
638    
639     return &rtn_cmd;
640     }
641     }
642     else if (!strcmp (propname, "Identification"))
643     {
644     va_end (args);
645     return (void*) PLUGIN_NAME;
646     }
647     else if (!strcmp (propname, "FullName"))
648     {
649     va_end (args);
650     return (void*) PLUGIN_VERSION;
651     }
652     else
653     va_end (args);
654    
655     return NULL;
656     }
657    
658     extern "C" int cfperl_postInitPlugin ()
659     {
660     int hooktype = 1;
661     int rtype = 0;
662    
663     cf_init_plugin (gethook);
664    
665     return 0;
666     }
667    
668     extern "C" int cfperl_closePlugin ()
669     {
670     return 0;
671     }
672    
673 root 1.7 void
674     cfperl_init ()
675     {
676 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
677     perl = perl_alloc ();
678     perl_construct (perl);
679    
680     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
681    
682 root 1.7 char *argv[] = {
683     "",
684     "-e"
685 root 1.32 "cf->bootstrap;"
686     "unshift @INC, cf::datadir ();"
687 root 1.7 };
688    
689     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
690     {
691     printf ("unable to initialize perl-interpreter, aborting.\n");
692     exit (EXIT_FAILURE);
693     }
694 root 1.8
695     obj_cache = newHV ();
696 root 1.7 }
697    
698 root 1.32 void cfperl_boot ()
699     {
700     perl_booted = true;
701    
702     eval_pv ("require cf", 1);
703     }
704    
705 root 1.5 void cfperl_main ()
706 root 1.2 {
707     dSP;
708    
709     PUSHMARK (SP);
710     PUTBACK;
711 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
712     }
713    
714 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
715     # define def(type,name) KLASS_ ## type,
716     # include "eventinc.h"
717     # undef def
718     };
719    
720 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
721    
722 root 1.8 static void
723     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
724     {
725     // event must be in array
726     if (event >= 0 && event <= AvFILLp (registry))
727     {
728     SV *cbs_ = AvARRAY (registry)[event];
729    
730     // element must be list of callback entries
731     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
732     {
733     AV *cbs = (AV *)SvRV (cbs_);
734    
735     // no callback entries, no callbacks to call
736     if (AvFILLp (cbs) >= 0)
737     {
738     if (!callbacks)
739     {
740     callbacks = newAV ();
741     av_extend (callbacks, 16);
742     }
743    
744     // never use SvREFCNT_inc to copy values, but its ok here :)
745     for (int i = 0; i <= AvFILLp (cbs); ++i)
746     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
747     }
748     }
749     }
750     }
751    
752     bool cfperl_invoke (event_type event, ...)
753 root 1.6 {
754 root 1.8 data_type dt;
755 root 1.6 va_list ap;
756    
757 root 1.8 va_start (ap, event);
758    
759     AV *callbacks = 0;
760    
761     object *op;
762     player *pl;
763     mapstruct *map;
764    
765     // callback call ordering is:
766     // 1. per-object callback (NYI)
767     // 2. per-class object
768     // 2a. per-type callback
769     // 4. global callbacks
770    
771     gather_callbacks (callbacks, cb_global, event);
772    
773 root 1.18 switch (KLASS_OF (event))
774 root 1.8 {
775     case KLASS_GLOBAL:
776     break;
777    
778     case KLASS_OBJECT:
779     dt = (data_type) va_arg (ap, int);
780     assert (("first argument must be of type object", dt == DT_OBJECT));
781 root 1.12 op = va_arg (ap, object *);
782 root 1.8
783 root 1.12 if (op->cb)
784 root 1.32 gather_callbacks (callbacks, op->cb, event);
785 root 1.8
786 root 1.14 if (op->type)
787     {
788     if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
789     {
790     SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
791    
792     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
793     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
794     }
795 root 1.8
796 root 1.14 if (op->type <= AvFILLp (cb_type))
797     {
798     SV *registry = AvARRAY (cb_type)[op->type];
799 root 1.8
800 root 1.14 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
801     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
802     }
803 root 1.8 }
804    
805 root 1.14 gather_callbacks (callbacks, cb_object, event);
806    
807 root 1.8 break;
808    
809     case KLASS_PLAYER:
810     dt = (data_type) va_arg (ap, int);
811     assert (("first argument must be of type player", dt == DT_PLAYER));
812 root 1.12 pl = va_arg (ap, player *);
813    
814 root 1.13 if (pl->cb)
815 root 1.32 gather_callbacks (callbacks, pl->cb, event);
816 root 1.8
817     gather_callbacks (callbacks, cb_player, event);
818     break;
819    
820     case KLASS_MAP:
821     dt = (data_type) va_arg (ap, int);
822     assert (("first argument must be of type object", dt == DT_MAP));
823 root 1.12 map = va_arg (ap, mapstruct *);
824    
825 root 1.13 if (map->cb)
826 root 1.32 gather_callbacks (callbacks, map->cb, event);
827 root 1.8
828     gather_callbacks (callbacks, cb_map, event);
829     break;
830    
831     default:
832     assert (("unsupported event klass in cfperl_invoke", 0));
833     }
834    
835     // short-circuit processing if no callbacks found/defined
836     if (!callbacks)
837     return 0;
838    
839     dSP;
840 root 1.6 ENTER;
841     SAVETMPS;
842    
843     PUSHMARK (SP);
844 root 1.8 EXTEND (SP, 3);
845 root 1.6
846 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
847     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
848    
849 root 1.18 switch (KLASS_OF (event))
850 root 1.8 {
851     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
852     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
853     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
854     }
855 root 1.7
856 root 1.6 for (;;)
857     {
858 root 1.8 dt = (data_type) va_arg (ap, int);
859 root 1.6
860     if (dt == DT_END)
861     break;
862    
863 root 1.12 if (dt == DT_AV)
864     {
865     AV *av = va_arg (ap, AV *);
866    
867     for (int i = 0; i <= av_len (av); ++i)
868     XPUSHs (*av_fetch (av, i, 1));
869     }
870     else
871     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
872 root 1.6 }
873    
874     va_end (ap);
875    
876     PUTBACK;
877 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
878 root 1.2 SPAGAIN;
879 root 1.6
880     count = count > 0 ? POPi : 0;
881    
882     FREETMPS;
883     LEAVE;
884    
885     return count;
886 root 1.2 }
887    
888 root 1.12 SV *
889     cfperl_result (int idx)
890     {
891     AV *av = get_av ("cfperl::invoke_results", 0);
892     if (!av)
893     return &PL_sv_undef;
894    
895     SV **sv = av_fetch (av, idx, 0);
896     if (!sv)
897     return &PL_sv_undef;
898    
899     return *sv;
900     }
901    
902     int
903     cfperl_result_INT (int idx)
904     {
905     return SvIV (cfperl_result (idx));
906     }
907    
908 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
909    
910     BOOT:
911     {
912     HV *stash = gv_stashpv ("cf", 1);
913    
914     static const struct {
915     const char *name;
916     IV iv;
917     } *civ, const_iv[] = {
918     # define const_iv(name) { # name, (IV)name },
919     const_iv (llevError)
920     const_iv (llevInfo)
921     const_iv (llevDebug)
922     const_iv (llevMonster)
923    
924 root 1.5 const_iv (MAX_TIME)
925 root 1.1 const_iv (PLAYER)
926     const_iv (TRANSPORT)
927     const_iv (ROD)
928     const_iv (TREASURE)
929     const_iv (POTION)
930     const_iv (FOOD)
931     const_iv (POISON)
932     const_iv (BOOK)
933     const_iv (CLOCK)
934     const_iv (LIGHTNING)
935     const_iv (ARROW)
936     const_iv (BOW)
937     const_iv (WEAPON)
938     const_iv (ARMOUR)
939     const_iv (PEDESTAL)
940     const_iv (ALTAR)
941     const_iv (LOCKED_DOOR)
942     const_iv (SPECIAL_KEY)
943     const_iv (MAP)
944     const_iv (DOOR)
945     const_iv (KEY)
946     const_iv (TIMED_GATE)
947     const_iv (TRIGGER)
948     const_iv (GRIMREAPER)
949     const_iv (MAGIC_EAR)
950     const_iv (TRIGGER_BUTTON)
951     const_iv (TRIGGER_ALTAR)
952     const_iv (TRIGGER_PEDESTAL)
953     const_iv (SHIELD)
954     const_iv (HELMET)
955     const_iv (HORN)
956     const_iv (MONEY)
957     const_iv (CLASS)
958     const_iv (GRAVESTONE)
959     const_iv (AMULET)
960     const_iv (PLAYERMOVER)
961     const_iv (TELEPORTER)
962     const_iv (CREATOR)
963     const_iv (SKILL)
964     const_iv (EXPERIENCE)
965     const_iv (EARTHWALL)
966     const_iv (GOLEM)
967     const_iv (THROWN_OBJ)
968     const_iv (BLINDNESS)
969     const_iv (GOD)
970     const_iv (DETECTOR)
971     const_iv (TRIGGER_MARKER)
972     const_iv (DEAD_OBJECT)
973     const_iv (DRINK)
974     const_iv (MARKER)
975     const_iv (HOLY_ALTAR)
976     const_iv (PLAYER_CHANGER)
977     const_iv (BATTLEGROUND)
978     const_iv (PEACEMAKER)
979     const_iv (GEM)
980     const_iv (FIREWALL)
981     const_iv (ANVIL)
982     const_iv (CHECK_INV)
983     const_iv (MOOD_FLOOR)
984     const_iv (EXIT)
985     const_iv (ENCOUNTER)
986     const_iv (SHOP_FLOOR)
987     const_iv (SHOP_MAT)
988     const_iv (RING)
989     const_iv (FLOOR)
990     const_iv (FLESH)
991     const_iv (INORGANIC)
992     const_iv (SKILL_TOOL)
993     const_iv (LIGHTER)
994     const_iv (TRAP_PART)
995     const_iv (WALL)
996     const_iv (LIGHT_SOURCE)
997     const_iv (MISC_OBJECT)
998     const_iv (MONSTER)
999     const_iv (SPAWN_GENERATOR)
1000     const_iv (LAMP)
1001     const_iv (DUPLICATOR)
1002     const_iv (TOOL)
1003     const_iv (SPELLBOOK)
1004     const_iv (BUILDFAC)
1005     const_iv (CLOAK)
1006     const_iv (SPINNER)
1007     const_iv (GATE)
1008     const_iv (BUTTON)
1009     const_iv (CF_HANDLE)
1010     const_iv (HOLE)
1011     const_iv (TRAPDOOR)
1012     const_iv (SIGN)
1013     const_iv (BOOTS)
1014     const_iv (GLOVES)
1015     const_iv (SPELL)
1016     const_iv (SPELL_EFFECT)
1017     const_iv (CONVERTER)
1018     const_iv (BRACERS)
1019     const_iv (POISONING)
1020     const_iv (SAVEBED)
1021     const_iv (POISONCLOUD)
1022     const_iv (FIREHOLES)
1023     const_iv (WAND)
1024     const_iv (SCROLL)
1025     const_iv (DIRECTOR)
1026     const_iv (GIRDLE)
1027     const_iv (FORCE)
1028     const_iv (POTION_EFFECT)
1029     const_iv (EVENT_CONNECTOR)
1030     const_iv (CLOSE_CON)
1031     const_iv (CONTAINER)
1032     const_iv (ARMOUR_IMPROVER)
1033     const_iv (WEAPON_IMPROVER)
1034     const_iv (SKILLSCROLL)
1035     const_iv (DEEP_SWAMP)
1036     const_iv (IDENTIFY_ALTAR)
1037     const_iv (MENU)
1038     const_iv (RUNE)
1039     const_iv (TRAP)
1040     const_iv (POWER_CRYSTAL)
1041     const_iv (CORPSE)
1042     const_iv (DISEASE)
1043     const_iv (SYMPTOM)
1044     const_iv (BUILDER)
1045     const_iv (MATERIAL)
1046     const_iv (ITEM_TRANSFORMER)
1047     const_iv (QUEST)
1048    
1049 root 1.14 const_iv (NUM_SUBTYPES)
1050    
1051 root 1.1 const_iv (ST_BD_BUILD)
1052     const_iv (ST_BD_REMOVE)
1053    
1054     const_iv (ST_MAT_FLOOR)
1055     const_iv (ST_MAT_WALL)
1056     const_iv (ST_MAT_ITEM)
1057    
1058     const_iv (AT_PHYSICAL)
1059     const_iv (AT_MAGIC)
1060     const_iv (AT_FIRE)
1061     const_iv (AT_ELECTRICITY)
1062     const_iv (AT_COLD)
1063     const_iv (AT_CONFUSION)
1064     const_iv (AT_ACID)
1065     const_iv (AT_DRAIN)
1066     const_iv (AT_WEAPONMAGIC)
1067     const_iv (AT_GHOSTHIT)
1068     const_iv (AT_POISON)
1069     const_iv (AT_SLOW)
1070     const_iv (AT_PARALYZE)
1071     const_iv (AT_TURN_UNDEAD)
1072     const_iv (AT_FEAR)
1073     const_iv (AT_CANCELLATION)
1074     const_iv (AT_DEPLETE)
1075     const_iv (AT_DEATH)
1076     const_iv (AT_CHAOS)
1077     const_iv (AT_COUNTERSPELL)
1078     const_iv (AT_GODPOWER)
1079     const_iv (AT_HOLYWORD)
1080     const_iv (AT_BLIND)
1081     const_iv (AT_INTERNAL)
1082     const_iv (AT_LIFE_STEALING)
1083     const_iv (AT_DISEASE)
1084    
1085     const_iv (QUEST_IN_PROGRESS)
1086     const_iv (QUEST_DONE_QUEST)
1087     const_iv (QUEST_DONE_TASK)
1088     const_iv (QUEST_START_QUEST)
1089     const_iv (QUEST_END_QUEST)
1090     const_iv (QUEST_START_TASK)
1091     const_iv (QUEST_END_TASK)
1092     const_iv (QUEST_OVERRIDE)
1093     const_iv (QUEST_ON_ACTIVATE)
1094    
1095     const_iv (WEAP_HIT)
1096     const_iv (WEAP_SLASH)
1097     const_iv (WEAP_PIERCE)
1098     const_iv (WEAP_CLEAVE)
1099     const_iv (WEAP_SLICE)
1100     const_iv (WEAP_STAB)
1101     const_iv (WEAP_WHIP)
1102     const_iv (WEAP_CRUSH)
1103     const_iv (WEAP_BLUD)
1104    
1105     const_iv (FLAG_ALIVE)
1106     const_iv (FLAG_WIZ)
1107     const_iv (FLAG_REMOVED)
1108     const_iv (FLAG_FREED)
1109     const_iv (FLAG_WAS_WIZ)
1110     const_iv (FLAG_APPLIED)
1111     const_iv (FLAG_UNPAID)
1112     const_iv (FLAG_USE_SHIELD)
1113     const_iv (FLAG_NO_PICK)
1114     const_iv (FLAG_ANIMATE)
1115     const_iv (FLAG_MONSTER)
1116     const_iv (FLAG_FRIENDLY)
1117     const_iv (FLAG_GENERATOR)
1118     const_iv (FLAG_IS_THROWN)
1119     const_iv (FLAG_AUTO_APPLY)
1120     const_iv (FLAG_TREASURE)
1121     const_iv (FLAG_PLAYER_SOLD)
1122     const_iv (FLAG_SEE_INVISIBLE)
1123     const_iv (FLAG_CAN_ROLL)
1124     const_iv (FLAG_OVERLAY_FLOOR)
1125     const_iv (FLAG_IS_TURNABLE)
1126     const_iv (FLAG_IS_USED_UP)
1127     const_iv (FLAG_IDENTIFIED)
1128     const_iv (FLAG_REFLECTING)
1129     const_iv (FLAG_CHANGING)
1130     const_iv (FLAG_SPLITTING)
1131     const_iv (FLAG_HITBACK)
1132     const_iv (FLAG_STARTEQUIP)
1133     const_iv (FLAG_BLOCKSVIEW)
1134     const_iv (FLAG_UNDEAD)
1135     const_iv (FLAG_SCARED)
1136     const_iv (FLAG_UNAGGRESSIVE)
1137     const_iv (FLAG_REFL_MISSILE)
1138     const_iv (FLAG_REFL_SPELL)
1139     const_iv (FLAG_NO_MAGIC)
1140     const_iv (FLAG_NO_FIX_PLAYER)
1141     const_iv (FLAG_IS_LIGHTABLE)
1142     const_iv (FLAG_TEAR_DOWN)
1143     const_iv (FLAG_RUN_AWAY)
1144     const_iv (FLAG_PICK_UP)
1145     const_iv (FLAG_UNIQUE)
1146     const_iv (FLAG_NO_DROP)
1147     const_iv (FLAG_WIZCAST)
1148     const_iv (FLAG_CAST_SPELL)
1149     const_iv (FLAG_USE_SCROLL)
1150     const_iv (FLAG_USE_RANGE)
1151     const_iv (FLAG_USE_BOW)
1152     const_iv (FLAG_USE_ARMOUR)
1153     const_iv (FLAG_USE_WEAPON)
1154     const_iv (FLAG_USE_RING)
1155     const_iv (FLAG_READY_RANGE)
1156     const_iv (FLAG_READY_BOW)
1157     const_iv (FLAG_XRAYS)
1158     const_iv (FLAG_NO_APPLY)
1159     const_iv (FLAG_IS_FLOOR)
1160     const_iv (FLAG_LIFESAVE)
1161     const_iv (FLAG_NO_STRENGTH)
1162     const_iv (FLAG_SLEEP)
1163     const_iv (FLAG_STAND_STILL)
1164     const_iv (FLAG_RANDOM_MOVE)
1165     const_iv (FLAG_ONLY_ATTACK)
1166     const_iv (FLAG_CONFUSED)
1167     const_iv (FLAG_STEALTH)
1168     const_iv (FLAG_WIZPASS)
1169     const_iv (FLAG_IS_LINKED)
1170     const_iv (FLAG_CURSED)
1171     const_iv (FLAG_DAMNED)
1172     const_iv (FLAG_SEE_ANYWHERE)
1173     const_iv (FLAG_KNOWN_MAGICAL)
1174     const_iv (FLAG_KNOWN_CURSED)
1175     const_iv (FLAG_CAN_USE_SKILL)
1176     const_iv (FLAG_BEEN_APPLIED)
1177     const_iv (FLAG_READY_SCROLL)
1178     const_iv (FLAG_USE_ROD)
1179     const_iv (FLAG_USE_HORN)
1180     const_iv (FLAG_MAKE_INVIS)
1181     const_iv (FLAG_INV_LOCKED)
1182     const_iv (FLAG_IS_WOODED)
1183     const_iv (FLAG_IS_HILLY)
1184     const_iv (FLAG_READY_SKILL)
1185     const_iv (FLAG_READY_WEAPON)
1186     const_iv (FLAG_NO_SKILL_IDENT)
1187     const_iv (FLAG_BLIND)
1188     const_iv (FLAG_SEE_IN_DARK)
1189     const_iv (FLAG_IS_CAULDRON)
1190     const_iv (FLAG_NO_STEAL)
1191     const_iv (FLAG_ONE_HIT)
1192     const_iv (FLAG_CLIENT_SENT)
1193     const_iv (FLAG_BERSERK)
1194     const_iv (FLAG_NEUTRAL)
1195     const_iv (FLAG_NO_ATTACK)
1196     const_iv (FLAG_NO_DAMAGE)
1197     const_iv (FLAG_OBJ_ORIGINAL)
1198     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1199     const_iv (FLAG_ACTIVATE_ON_PUSH)
1200     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1201     const_iv (FLAG_IS_WATER)
1202     const_iv (FLAG_CONTENT_ON_GEN)
1203     const_iv (FLAG_IS_A_TEMPLATE)
1204     const_iv (FLAG_IS_BUILDABLE)
1205     const_iv (FLAG_AFK)
1206    
1207     const_iv (NDI_BLACK)
1208     const_iv (NDI_WHITE)
1209     const_iv (NDI_NAVY)
1210     const_iv (NDI_RED)
1211     const_iv (NDI_ORANGE)
1212     const_iv (NDI_BLUE)
1213     const_iv (NDI_DK_ORANGE)
1214     const_iv (NDI_GREEN)
1215     const_iv (NDI_LT_GREEN)
1216     const_iv (NDI_GREY)
1217     const_iv (NDI_BROWN)
1218     const_iv (NDI_GOLD)
1219     const_iv (NDI_TAN)
1220     const_iv (NDI_MAX_COLOR)
1221     const_iv (NDI_COLOR_MASK)
1222     const_iv (NDI_UNIQUE)
1223     const_iv (NDI_ALL)
1224    
1225     const_iv (F_APPLIED)
1226     const_iv (F_LOCATION)
1227     const_iv (F_UNPAID)
1228     const_iv (F_MAGIC)
1229     const_iv (F_CURSED)
1230     const_iv (F_DAMNED)
1231     const_iv (F_OPEN)
1232     const_iv (F_NOPICK)
1233     const_iv (F_LOCKED)
1234    
1235     const_iv (F_BUY)
1236     const_iv (F_SHOP)
1237     const_iv (F_SELL)
1238    
1239     const_iv (P_BLOCKSVIEW)
1240     const_iv (P_NO_MAGIC)
1241     const_iv (P_IS_ALIVE)
1242     const_iv (P_NO_CLERIC)
1243     const_iv (P_NEED_UPDATE)
1244     const_iv (P_NO_ERROR)
1245     const_iv (P_OUT_OF_MAP)
1246     const_iv (P_NEW_MAP)
1247    
1248     const_iv (UP_OBJ_INSERT)
1249     const_iv (UP_OBJ_REMOVE)
1250     const_iv (UP_OBJ_CHANGE)
1251     const_iv (UP_OBJ_FACE)
1252    
1253     const_iv (INS_NO_MERGE)
1254     const_iv (INS_ABOVE_FLOOR_ONLY)
1255     const_iv (INS_NO_WALK_ON)
1256     const_iv (INS_ON_TOP)
1257     const_iv (INS_BELOW_ORIGINATOR)
1258     const_iv (INS_MAP_LOAD)
1259    
1260     const_iv (WILL_APPLY_HANDLE)
1261     const_iv (WILL_APPLY_TREASURE)
1262     const_iv (WILL_APPLY_EARTHWALL)
1263     const_iv (WILL_APPLY_DOOR)
1264     const_iv (WILL_APPLY_FOOD)
1265    
1266     const_iv (SAVE_MODE)
1267     const_iv (SAVE_DIR_MODE)
1268    
1269     const_iv (M_PAPER)
1270     const_iv (M_IRON)
1271     const_iv (M_GLASS)
1272     const_iv (M_LEATHER)
1273     const_iv (M_WOOD)
1274     const_iv (M_ORGANIC)
1275     const_iv (M_STONE)
1276     const_iv (M_CLOTH)
1277     const_iv (M_ADAMANT)
1278     const_iv (M_LIQUID)
1279     const_iv (M_SOFT_METAL)
1280     const_iv (M_BONE)
1281     const_iv (M_ICE)
1282     const_iv (M_SPECIAL)
1283    
1284     const_iv (SK_EXP_ADD_SKILL)
1285     const_iv (SK_EXP_TOTAL)
1286     const_iv (SK_EXP_NONE)
1287     const_iv (SK_SUBTRACT_SKILL_EXP)
1288 elmex 1.39 const_iv (SK_EXP_SKILL_ONLY)
1289 root 1.1
1290     const_iv (SK_LOCKPICKING)
1291     const_iv (SK_HIDING)
1292     const_iv (SK_SMITHERY)
1293     const_iv (SK_BOWYER)
1294     const_iv (SK_JEWELER)
1295     const_iv (SK_ALCHEMY)
1296     const_iv (SK_STEALING)
1297     const_iv (SK_LITERACY)
1298     const_iv (SK_BARGAINING)
1299     const_iv (SK_JUMPING)
1300     const_iv (SK_DET_MAGIC)
1301     const_iv (SK_ORATORY)
1302     const_iv (SK_SINGING)
1303     const_iv (SK_DET_CURSE)
1304     const_iv (SK_FIND_TRAPS)
1305     const_iv (SK_MEDITATION)
1306     const_iv (SK_PUNCHING)
1307     const_iv (SK_FLAME_TOUCH)
1308     const_iv (SK_KARATE)
1309     const_iv (SK_CLIMBING)
1310     const_iv (SK_WOODSMAN)
1311     const_iv (SK_INSCRIPTION)
1312     const_iv (SK_ONE_HANDED_WEAPON)
1313     const_iv (SK_MISSILE_WEAPON)
1314     const_iv (SK_THROWING)
1315     const_iv (SK_USE_MAGIC_ITEM)
1316     const_iv (SK_DISARM_TRAPS)
1317     const_iv (SK_SET_TRAP)
1318     const_iv (SK_THAUMATURGY)
1319     const_iv (SK_PRAYING)
1320     const_iv (SK_CLAWING)
1321     const_iv (SK_LEVITATION)
1322     const_iv (SK_SUMMONING)
1323     const_iv (SK_PYROMANCY)
1324     const_iv (SK_EVOCATION)
1325     const_iv (SK_SORCERY)
1326     const_iv (SK_TWO_HANDED_WEAPON)
1327     const_iv (SK_SPARK_TOUCH)
1328     const_iv (SK_SHIVER)
1329     const_iv (SK_ACID_SPLASH)
1330     const_iv (SK_POISON_NAIL)
1331    
1332     const_iv (SOUND_NEW_PLAYER)
1333     const_iv (SOUND_FIRE_ARROW)
1334     const_iv (SOUND_LEARN_SPELL)
1335     const_iv (SOUND_FUMBLE_SPELL)
1336     const_iv (SOUND_WAND_POOF)
1337     const_iv (SOUND_OPEN_DOOR)
1338     const_iv (SOUND_PUSH_PLAYER)
1339     const_iv (SOUND_PLAYER_HITS1)
1340     const_iv (SOUND_PLAYER_HITS2)
1341     const_iv (SOUND_PLAYER_HITS3)
1342     const_iv (SOUND_PLAYER_HITS4)
1343     const_iv (SOUND_PLAYER_IS_HIT1)
1344     const_iv (SOUND_PLAYER_IS_HIT2)
1345     const_iv (SOUND_PLAYER_IS_HIT3)
1346     const_iv (SOUND_PLAYER_KILLS)
1347     const_iv (SOUND_PET_IS_KILLED)
1348     const_iv (SOUND_PLAYER_DIES)
1349     const_iv (SOUND_OB_EVAPORATE)
1350     const_iv (SOUND_OB_EXPLODE)
1351     const_iv (SOUND_CLOCK)
1352     const_iv (SOUND_TURN_HANDLE)
1353     const_iv (SOUND_FALL_HOLE)
1354     const_iv (SOUND_DRINK_POISON)
1355     const_iv (SOUND_CAST_SPELL_0)
1356    
1357     const_iv (PREFER_LOW)
1358     const_iv (PREFER_HIGH)
1359    
1360     const_iv (ATNR_PHYSICAL)
1361     const_iv (ATNR_MAGIC)
1362     const_iv (ATNR_FIRE)
1363     const_iv (ATNR_ELECTRICITY)
1364     const_iv (ATNR_COLD)
1365     const_iv (ATNR_CONFUSION)
1366     const_iv (ATNR_ACID)
1367     const_iv (ATNR_DRAIN)
1368     const_iv (ATNR_WEAPONMAGIC)
1369     const_iv (ATNR_GHOSTHIT)
1370     const_iv (ATNR_POISON)
1371     const_iv (ATNR_SLOW)
1372     const_iv (ATNR_PARALYZE)
1373     const_iv (ATNR_TURN_UNDEAD)
1374     const_iv (ATNR_FEAR)
1375     const_iv (ATNR_CANCELLATION)
1376     const_iv (ATNR_DEPLETE)
1377     const_iv (ATNR_DEATH)
1378     const_iv (ATNR_CHAOS)
1379     const_iv (ATNR_COUNTERSPELL)
1380     const_iv (ATNR_GODPOWER)
1381     const_iv (ATNR_HOLYWORD)
1382     const_iv (ATNR_BLIND)
1383     const_iv (ATNR_INTERNAL)
1384     const_iv (ATNR_LIFE_STEALING)
1385     const_iv (ATNR_DISEASE)
1386    
1387     const_iv (MAP_FLUSH)
1388     const_iv (MAP_PLAYER_UNIQUE)
1389     const_iv (MAP_BLOCK)
1390     const_iv (MAP_STYLE)
1391     const_iv (MAP_OVERLAY)
1392    
1393     const_iv (MAP_IN_MEMORY)
1394     const_iv (MAP_SWAPPED)
1395     const_iv (MAP_LOADING)
1396     const_iv (MAP_SAVING)
1397 root 1.7
1398     const_iv (KLASS_GLOBAL)
1399     const_iv (KLASS_OBJECT)
1400     const_iv (KLASS_PLAYER)
1401     const_iv (KLASS_MAP)
1402 root 1.1 };
1403    
1404     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1405     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1406    
1407     static const struct {
1408     const char *name;
1409 root 1.14 int skip;
1410 root 1.7 IV klass;
1411 root 1.1 IV iv;
1412 root 1.6 } *eiv, event_iv[] = {
1413 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1414 root 1.6 # include "eventinc.h"
1415     # undef def
1416     };
1417    
1418     AV *av = get_av ("cf::EVENT", 1);
1419    
1420     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1421 root 1.7 {
1422     AV *event = newAV ();
1423 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1424 root 1.7 av_push (event, newSViv (eiv->klass));
1425     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1426 root 1.14 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1427 root 1.7 }
1428 root 1.6
1429     static const struct {
1430 root 1.1 int dtype;
1431     const char *name;
1432     IV idx;
1433     } *cprop, prop_table[] = {
1434     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1435     prop (CFAPI_INT, MAP_PROP_FLAGS)
1436     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1437     prop (CFAPI_STRING, MAP_PROP_PATH)
1438     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1439     prop (CFAPI_STRING, MAP_PROP_NAME)
1440     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1441     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1442     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1443     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1444     prop (CFAPI_INT, MAP_PROP_WIDTH)
1445     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1446     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1447     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1448     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1449     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1450     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1451     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1452     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1453     prop (CFAPI_INT, MAP_PROP_SKY)
1454     prop (CFAPI_INT, MAP_PROP_WPARTX)
1455     prop (CFAPI_INT, MAP_PROP_WPARTY)
1456     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1457     prop (CFAPI_PREGION, MAP_PROP_REGION)
1458     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1459     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1460     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1461     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1462     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1463     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1464     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1465     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1466     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1467     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1468     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1469     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1470     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1471     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1472     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1473     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1474     prop (CFAPI_INT, OBJECT_PROP_X)
1475     prop (CFAPI_INT, OBJECT_PROP_Y)
1476     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1477     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1478     prop (CFAPI_INT, OBJECT_PROP_NROF)
1479     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1480     prop (CFAPI_INT, OBJECT_PROP_FACING)
1481     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1482     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1483     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1484     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1485     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1486     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1487     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1488     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1489     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1490     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1491     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1492     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1493     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1494     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1495     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1496     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1497     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1498     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1499     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1500     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1501     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1502     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1503     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1504     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1505     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1506     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1507     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1508     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1509     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1510     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1511     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1512     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1513     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1514     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1515     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1516     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1517     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1518     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1519     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1520     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1521     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1522     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1523     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1524     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1525     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1526     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1527     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1528     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1529     prop (CFAPI_INT, OBJECT_PROP_STR)
1530     prop (CFAPI_INT, OBJECT_PROP_DEX)
1531     prop (CFAPI_INT, OBJECT_PROP_CON)
1532     prop (CFAPI_INT, OBJECT_PROP_WIS)
1533     prop (CFAPI_INT, OBJECT_PROP_INT)
1534     prop (CFAPI_INT, OBJECT_PROP_POW)
1535     prop (CFAPI_INT, OBJECT_PROP_CHA)
1536     prop (CFAPI_INT, OBJECT_PROP_WC)
1537     prop (CFAPI_INT, OBJECT_PROP_AC)
1538     prop (CFAPI_INT, OBJECT_PROP_HP)
1539     prop (CFAPI_INT, OBJECT_PROP_SP)
1540     prop (CFAPI_INT, OBJECT_PROP_GP)
1541     prop (CFAPI_INT, OBJECT_PROP_FP)
1542     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1543     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1544     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1545     prop (CFAPI_INT, OBJECT_PROP_DAM)
1546     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1547     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1548     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1549     prop (CFAPI_INT, OBJECT_PROP_FACE)
1550     };
1551    
1552     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1553     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1554    
1555     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1556     {
1557     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1558     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1559     }
1560    
1561 root 1.14 //I_EVENT_API (PACKAGE);
1562     }
1563    
1564     void _reload_1 ()
1565     CODE:
1566     cb_global = get_av ("cf::CB_GLOBAL", 1);
1567     cb_object = get_av ("cf::CB_OBJECT", 1);
1568     cb_player = get_av ("cf::CB_PLAYER", 1);
1569     cb_type = get_av ("cf::CB_TYPE" , 1);
1570     cb_map = get_av ("cf::CB_MAP" , 1);
1571    
1572     void _reload_2 ()
1573     CODE:
1574     {
1575     // reattach to all attachable objects in the game.
1576     for (player *pl = first_player; pl; pl = pl->next)
1577     reattach (pl);
1578    
1579     for (mapstruct *map = first_map; map; map = map->next)
1580     reattach (map);
1581 root 1.8
1582 root 1.14 for (object *op = objects; op; op = op->next)
1583     reattach (op);
1584 root 1.1 }
1585    
1586     NV floor (NV x)
1587    
1588     NV ceil (NV x)
1589    
1590 root 1.5 void server_tick ()
1591    
1592 root 1.1 void
1593     LOG (int level, char *msg)
1594     PROTOTYPE: $$
1595     C_ARGS: (LogLevel)level, "%s", msg
1596    
1597     char *path_combine (char *base, char *path)
1598     PROTOTYPE: $$
1599    
1600     char *path_combine_and_normalize (char *base, char *path)
1601     PROTOTYPE: $$
1602    
1603 root 1.19 const char *
1604     get_maps_directory (char *path)
1605 root 1.1 PROTOTYPE: $
1606     ALIAS: maps_directory = 0
1607 root 1.19 CODE:
1608     RETVAL = create_pathname (path);
1609     OUTPUT: RETVAL
1610 root 1.1
1611     void
1612     sub_generation_inc ()
1613     CODE:
1614     PL_sub_generation++;
1615    
1616     char *
1617     mapdir ()
1618     PROTOTYPE:
1619     ALIAS:
1620     mapdir = 0
1621     uniquedir = 1
1622     tmpdir = 2
1623     confdir = 3
1624     localdir = 4
1625     playerdir = 5
1626     datadir = 6
1627     CODE:
1628 root 1.19 switch (ix)
1629     {
1630     case 0: RETVAL = settings.mapdir ; break;
1631     case 1: RETVAL = settings.uniquedir; break;
1632     case 2: RETVAL = settings.tmpdir ; break;
1633     case 3: RETVAL = settings.confdir ; break;
1634     case 4: RETVAL = settings.localdir ; break;
1635     case 5: RETVAL = settings.playerdir; break;
1636     case 6: RETVAL = settings.datadir ; break;
1637     }
1638 root 1.1 OUTPUT: RETVAL
1639    
1640     int
1641     cf_find_animation (char *text)
1642     PROTOTYPE: $
1643    
1644     int random_roll(int min, int max, object *op, int goodbad);
1645    
1646     const char *cost_string_from_value(uint64 cost, int approx = 0)
1647    
1648 root 1.18 int invoke (int event, ...)
1649 root 1.12 CODE:
1650 root 1.18 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1651 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1652     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1653 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1654     OUTPUT: RETVAL
1655 root 1.12
1656 root 1.1 int
1657     exp_to_level (val64 exp)
1658     CODE:
1659     {
1660     int i = 0;
1661    
1662     RETVAL = settings.max_level;
1663    
1664     for (i = 1; i <= settings.max_level; i++)
1665     {
1666     if (levels[i] > exp)
1667     {
1668     RETVAL = i - 1;
1669     break;
1670     }
1671     }
1672     }
1673     OUTPUT: RETVAL
1674    
1675     val64
1676     level_to_min_exp (int level)
1677     CODE:
1678     if (level > settings.max_level)
1679     RETVAL = levels[settings.max_level];
1680     else if (level < 1)
1681     RETVAL = 0;
1682     else
1683     RETVAL = levels[level];
1684     OUTPUT: RETVAL
1685    
1686     SV *
1687     resistance_to_string (int atnr)
1688     CODE:
1689     if (atnr >= 0 && atnr < NROFATTACKS)
1690     RETVAL = newSVpv (resist_plus[atnr], 0);
1691     else
1692     XSRETURN_UNDEF;
1693     OUTPUT: RETVAL
1694    
1695 root 1.27 int
1696     _valid (SV *obj)
1697     CODE:
1698     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1699     OUTPUT:
1700     RETVAL
1701    
1702 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1703    
1704 root 1.18 int invoke (object *op, int event, ...)
1705     CODE:
1706     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1708     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1709 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1710     OUTPUT: RETVAL
1711    
1712     SV *registry (object *op)
1713     CODE:
1714     RETVAL = registry_of (op);
1715     OUTPUT:
1716     RETVAL
1717    
1718 root 1.27 object *head (object *op)
1719     PROTOTYPE: $
1720     ALIAS:
1721     more = 1
1722     above = 2
1723     below = 3
1724     CODE:
1725     switch (ix)
1726     {
1727     case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1728     case 1: RETVAL = op->more; break;
1729     case 2: RETVAL = op->above; break;
1730     case 3: RETVAL = op->below; break;
1731     }
1732     OUTPUT:
1733     RETVAL
1734    
1735 root 1.1 SV *
1736     get_property (object *obj, int type, int idx)
1737     CODE:
1738     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1739     OUTPUT: RETVAL
1740    
1741     SV *
1742     set_property (object *obj, int type, int idx, SV *newval)
1743     CODE:
1744     switch (type)
1745     {
1746     case CFAPI_INT:
1747     cf_object_set_int_property (obj, idx, SvIV (newval));
1748     break;
1749     case CFAPI_LONG:
1750     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1751     break;
1752     case CFAPI_DOUBLE:
1753     {
1754     int unused_type;
1755     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1756     }
1757     break;
1758     case CFAPI_STRING:
1759     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1760     break;
1761     case CFAPI_POBJECT:
1762     {
1763     int unused_type;
1764     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1765     }
1766     break;
1767     default:
1768     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1769     }
1770    
1771     # missing properties
1772    
1773     void
1774     set_attacktype (object *obj, U32 attacktype)
1775     CODE:
1776     obj->attacktype = attacktype;
1777    
1778     U32
1779     get_attacktype (object *obj)
1780     ALIAS:
1781     attacktype = 0
1782     CODE:
1783     RETVAL = obj->attacktype;
1784     OUTPUT: RETVAL
1785    
1786     # missing in plug-in api, of course
1787     void
1788     set_food (object *obj, int food)
1789     CODE:
1790     obj->stats.food = food;
1791    
1792     int
1793     get_food (object *obj)
1794     ALIAS:
1795     food = 0
1796     CODE:
1797     RETVAL = obj->stats.food;
1798     OUTPUT: RETVAL
1799    
1800     void
1801     inv (object *obj)
1802     PROTOTYPE: $
1803     PPCODE:
1804     {
1805     object *o;
1806     for (o = obj->inv; o; o = o->below)
1807     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1808     }
1809    
1810     int cf_object_get_resistance (object *op, int rtype)
1811     ALIAS: resistance = 0
1812    
1813     int cf_object_get_flag (object *op, int flag)
1814     ALIAS: flag = 0
1815    
1816     void cf_object_set_flag (object *op, int flag, int value)
1817    
1818     int need_identify (const object *obj);
1819    
1820     int apply_shop_mat (object *shop_mat, object *op);
1821    
1822 root 1.27 int move (object *op, int dir, object *originator = op)
1823     CODE:
1824     RETVAL = move_ob (op, dir, originator);
1825     OUTPUT:
1826     RETVAL
1827 root 1.1
1828     void cf_object_apply (object *op, object *author, int flags = 0)
1829    
1830     void cf_object_apply_below (object *op)
1831    
1832     void cf_object_remove (object *op)
1833    
1834     void cf_object_free (object *op)
1835    
1836     object *cf_object_present_archname_inside (object *op, char *whatstr)
1837    
1838     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1839    
1840     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1841    
1842     object *cf_object_clone (object *op, int clonetype = 0)
1843    
1844     int cf_object_pay_item (object *op, object *buyer)
1845    
1846     int cf_object_pay_amount (object *op, uint64 amount)
1847    
1848     void pay_player (object *op, uint64 amount)
1849    
1850     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1851    
1852     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1853    
1854     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1855    
1856     void cf_object_learn_spell (object *op, object *sp)
1857    
1858     void cf_object_forget_spell (object *op, object *sp)
1859    
1860     object *cf_object_check_for_spell (object *op, char *spellname)
1861    
1862     int cf_object_query_money (object *op)
1863     ALIAS: money = 0
1864    
1865     int cf_object_query_cost (object *op, object *who, int flags)
1866     ALIAS: cost = 0
1867    
1868     void cf_object_activate_rune (object *op , object *victim)
1869    
1870     int cf_object_check_trigger (object *op, object *cause)
1871    
1872     int cf_object_out_of_map (object *op, int x, int y)
1873    
1874     void cf_object_drop (object *op, object *author)
1875    
1876     void cf_object_take (object *op, object *author)
1877    
1878     object *cf_object_insert_object (object *op, object *container)
1879    
1880     const char *cf_object_get_msg (object *ob)
1881     ALIAS: msg = 0
1882    
1883     object *cf_object_insert_in_ob (object *ob, object *where)
1884    
1885     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1886    
1887     void cf_object_update (object *op, int flags)
1888    
1889     void cf_object_pickup (object *op, object *what)
1890    
1891     object *cf_create_object_by_name (const char *name)
1892    
1893     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1894    
1895     void player_lvl_adj (object *who, object *skill = 0)
1896    
1897     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1898    
1899     int calc_skill_exp (object *who, object *op, object *skill);
1900    
1901     void push_button (object *op);
1902    
1903     void use_trigger (object *op);
1904    
1905     void add_button_link (object *button, mapstruct *map, int connected);
1906    
1907     void remove_button_link (object *op);
1908    
1909     void
1910     cf_object_set_resistance (object *op, int rtype, int val)
1911     CODE:
1912     if (rtype >= 0 && rtype < NROFATTACKS)
1913     op->resist[rtype] = val;
1914    
1915    
1916     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1917    
1918     void cf_fix_object (object *pl)
1919     ALIAS: fix = 0
1920    
1921     object *cf_insert_ob_in_ob (object *ob, object *where)
1922    
1923     # no clean way to get an object from an archetype - stupid idiotic
1924     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1925    
1926     object *new (const char *archetype = 0)
1927     PROTOTYPE: ;$
1928     CODE:
1929     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1930     OUTPUT:
1931     RETVAL
1932    
1933     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1934     PROTOTYPE: $$$$$$
1935     CODE:
1936     {
1937     int unused_type;
1938     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1939     }
1940    
1941     # syntatic sugar for easier use in event callbacks.
1942     const char *options (object *op)
1943     CODE:
1944     RETVAL = op->name;
1945     OUTPUT:
1946     RETVAL
1947    
1948     player *contr (object *op)
1949     CODE:
1950     RETVAL = op->contr;
1951     OUTPUT: RETVAL
1952    
1953     const char *get_ob_key_value (object *op, const char *key)
1954    
1955     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1956    
1957     object *get_nearest_player (object *ob)
1958     ALIAS: nearest_player = 0
1959     PREINIT:
1960     extern object *get_nearest_player (object *);
1961    
1962     void rangevector (object *ob, object *other, int flags = 0)
1963     PROTOTYPE: $$;$
1964     PPCODE:
1965     {
1966     rv_vector rv;
1967     get_rangevector (ob, other, &rv, flags);
1968     EXTEND (SP, 5);
1969     PUSHs (newSVuv (rv.distance));
1970     PUSHs (newSViv (rv.distance_x));
1971     PUSHs (newSViv (rv.distance_y));
1972     PUSHs (newSViv (rv.direction));
1973     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1974     }
1975    
1976     bool on_same_map_as (object *ob, object *other)
1977     CODE:
1978     RETVAL = on_same_map (ob, other);
1979     OUTPUT: RETVAL
1980    
1981     char *
1982     base_name (object *ob, int plural)
1983     CODE:
1984     RETVAL = cf_query_base_name (ob, plural);
1985     OUTPUT: RETVAL
1986    
1987     living *
1988     stats (object *ob)
1989     CODE:
1990     RETVAL = &ob->stats;
1991     OUTPUT: RETVAL
1992    
1993    
1994     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1995    
1996     player *player (object *op)
1997     CODE:
1998     RETVAL = op->contr;
1999     OUTPUT: RETVAL
2000    
2001     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002    
2003     object *cf_player_send_inventory (object *op)
2004    
2005     char *cf_player_get_ip (object *op)
2006     ALIAS: ip = 0
2007    
2008     object *cf_player_get_marked_item (object *op)
2009     ALIAS: marked_item = 0
2010    
2011     void cf_player_set_marked_item (object *op, object *ob)
2012    
2013     partylist *cf_player_get_party (object *op)
2014     ALIAS: party = 0
2015    
2016     void cf_player_set_party (object *op, partylist *party)
2017    
2018     void kill_player (object *op)
2019    
2020 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 root 1.1
2022 root 1.18 int invoke (player *pl, int event, ...)
2023     CODE:
2024     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2025 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2026     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2027 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2028     OUTPUT: RETVAL
2029    
2030 root 1.12 SV *registry (player *pl)
2031     CODE:
2032     RETVAL = registry_of (pl);
2033     OUTPUT:
2034     RETVAL
2035 root 1.1
2036     player *cf_player_find (char *name)
2037     PROTOTYPE: $
2038    
2039     void cf_player_move (player *pl, int dir)
2040    
2041     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2042    
2043     # nonstandard
2044     object *ob (player *pl)
2045     CODE:
2046     RETVAL = pl->ob;
2047     OUTPUT: RETVAL
2048    
2049     player *first ()
2050     CODE:
2051     RETVAL = first_player;
2052     OUTPUT: RETVAL
2053    
2054     player *next (player *pl)
2055     CODE:
2056     RETVAL = pl->next;
2057     OUTPUT: RETVAL
2058    
2059     bool
2060     cell_visible (player *pl, int dx, int dy)
2061     CODE:
2062     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2063     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2064     OUTPUT:
2065     RETVAL
2066    
2067 root 1.4 char *
2068     client (player *pl)
2069     CODE:
2070     RETVAL = pl->socket.client;
2071     OUTPUT:
2072     RETVAL
2073    
2074 root 1.7 char *
2075     host (player *pl)
2076     CODE:
2077     RETVAL = pl->socket.host;
2078     OUTPUT:
2079     RETVAL
2080    
2081     char *
2082     killer (player *pl, char *killer = 0)
2083     CODE:
2084     if (killer)
2085     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2086     RETVAL = pl->killer;
2087     OUTPUT:
2088     RETVAL
2089    
2090 root 1.4 void
2091     buggy_mapscroll (player *pl, int value = 1)
2092     CODE:
2093     pl->socket.buggy_mapscroll = value;
2094    
2095 root 1.1 void
2096     send (player *pl, SV *packet)
2097     CODE:
2098     {
2099     STRLEN len;
2100     char *buf = SvPVbyte (packet, len);
2101    
2102     Write_String_To_Socket (&pl->socket, buf, len);
2103     }
2104    
2105     int
2106     listening (player *pl, int new_value = -1)
2107     CODE:
2108     RETVAL = pl->listening;
2109     if (new_value >= 0)
2110     pl->listening = new_value;
2111     OUTPUT:
2112     RETVAL
2113    
2114     void get_savebed (player *pl)
2115     ALIAS:
2116     savebed = 0
2117     PPCODE:
2118     EXTEND (SP, 3);
2119     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2120     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2121     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2122    
2123     void set_savebed (player *pl, char *map_path, int x, int y)
2124     CODE:
2125     strcpy (pl->savebed_map, map_path);
2126     pl->bed_x = x;
2127     pl->bed_y = y;
2128    
2129     void
2130     list ()
2131     PPCODE:
2132     {
2133     player *pl;
2134     for (pl = first_player; pl; pl = pl->next)
2135     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2136     }
2137    
2138     bool
2139     peaceful (player *pl, bool new_setting = 0)
2140     PROTOTYPE: $;$
2141     CODE:
2142     RETVAL = pl->peaceful;
2143     if (items > 1)
2144     pl->peaceful = new_setting;
2145     OUTPUT:
2146     RETVAL
2147    
2148     living *
2149     orig_stats (player *pl)
2150     CODE:
2151     RETVAL = &pl->orig_stats;
2152     OUTPUT: RETVAL
2153    
2154     living *
2155     last_stats (player *pl)
2156     CODE:
2157     RETVAL = &pl->last_stats;
2158     OUTPUT: RETVAL
2159    
2160    
2161     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2162    
2163 root 1.29 mapstruct *first ()
2164     PROTOTYPE:
2165 elmex 1.26 CODE:
2166 root 1.29 RETVAL = first_map;
2167     OUTPUT: RETVAL
2168 elmex 1.26
2169 root 1.29 mapstruct *next (mapstruct *map)
2170     PROTOTYPE:
2171     CODE:
2172     RETVAL = map->next;
2173     OUTPUT: RETVAL
2174 elmex 1.26
2175 root 1.18 int invoke (mapstruct *map, int event, ...)
2176     CODE:
2177     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2178 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2179     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2180 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2181 root 1.25 OUTPUT: RETVAL
2182 root 1.18
2183 root 1.12 SV *registry (mapstruct *map)
2184     CODE:
2185     RETVAL = registry_of (map);
2186     OUTPUT:
2187     RETVAL
2188    
2189 root 1.1 SV *
2190     get_property (mapstruct *obj, int type, int idx)
2191     CODE:
2192     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2193     OUTPUT: RETVAL
2194    
2195     SV *
2196     set_property (mapstruct *obj, int type, int idx, SV *newval)
2197     CODE:
2198     switch (type)
2199     {
2200     case CFAPI_INT:
2201     cf_map_set_int_property (obj, idx, SvIV (newval));
2202     break;
2203     default:
2204     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2205     }
2206    
2207     mapstruct *new (int width, int height)
2208     PROTOTYPE:
2209     CODE:
2210     {
2211 root 1.29 RETVAL = get_empty_map (width, height);
2212 root 1.1 }
2213     OUTPUT:
2214     RETVAL
2215    
2216     void delete_map (mapstruct *map)
2217    
2218     void clean_tmp_map (mapstruct *map)
2219    
2220     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2221    
2222     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2223     CODE:
2224     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2225     OUTPUT:
2226     RETVAL
2227    
2228     char *tile_path (mapstruct *map, unsigned int dir)
2229     CODE:
2230     if (dir >= 4)
2231     XSRETURN_UNDEF;
2232     RETVAL = map->tile_path [dir];
2233     OUTPUT:
2234     RETVAL
2235    
2236 root 1.29 mapstruct *ready_map_name (char *name, int flags = 0)
2237     PROTOTYPE: $;$
2238     ALIAS:
2239     find = 0
2240     get_map = 1
2241 root 1.1
2242     mapstruct *has_been_loaded (char *name)
2243     PROTOTYPE: $
2244    
2245     # whoever "designed" the plug-in api should have wasted
2246     # his/her time with staying away from the project - would have
2247     # saved others a lot of time, without doubt.
2248     void set_path (mapstruct *where, char *path)
2249     CODE:
2250     strcpy (where->path, path);
2251    
2252     int in_memory (mapstruct *map)
2253     CODE:
2254     RETVAL = map->in_memory;
2255     OUTPUT:
2256     RETVAL
2257    
2258     bool unique (mapstruct *map)
2259     CODE:
2260     RETVAL = map->unique;
2261     OUTPUT:
2262     RETVAL
2263    
2264     void set_unique (mapstruct *map, bool unique)
2265     CODE:
2266     map->unique = unique;
2267    
2268 root 1.29 void
2269     trigger (mapstruct *map, long connection, bool state = true)
2270     CODE:
2271     activate_connection (map, connection, state);
2272    
2273     void
2274     get_connection (mapstruct *map, long connection)
2275     PPCODE:
2276     oblinkpt *obp = get_connection_links (map, connection);
2277     if (obp)
2278     for (objectlink *ol = obp->link; ol; ol = ol->next)
2279     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2280    
2281 root 1.1 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2282    
2283     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2284    
2285     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2286     C_ARGS: str, map, nx, ny
2287    
2288     void
2289     cf_map_normalise (mapstruct *map, int x, int y)
2290     PPCODE:
2291     {
2292     mapstruct *nmap = 0;
2293     I16 nx = 0, ny = 0;
2294 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2295 root 1.1
2296     EXTEND (SP, 4);
2297     PUSHs (sv_2mortal (newSViv (flags)));
2298    
2299     if (GIMME_V == G_ARRAY)
2300     {
2301     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2302     PUSHs (sv_2mortal (newSViv (nx)));
2303     PUSHs (sv_2mortal (newSViv (ny)));
2304     }
2305     }
2306    
2307     void
2308     at (mapstruct *map, unsigned int x, unsigned int y)
2309     PROTOTYPE: $$$
2310     PPCODE:
2311     {
2312     object *o;
2313     mapstruct *nmap = 0;
2314     I16 nx, ny;
2315    
2316 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2317 root 1.1
2318     if (nmap)
2319     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2320     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2321     }
2322    
2323     SV *
2324     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2325     PROTOTYPE: $$$
2326     ALIAS:
2327     top_at = 1
2328     flags_at = 2
2329     light_at = 3
2330     move_block_at = 4
2331     move_slow_at = 5
2332     move_on_at = 6
2333     move_off_at = 7
2334     INIT:
2335     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2336     CODE:
2337     switch (ix)
2338     {
2339     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2340     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2341     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2342     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2343     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2344     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2345     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2346     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2347     }
2348     OUTPUT:
2349     RETVAL
2350    
2351    
2352 root 1.19 MODULE = cf PACKAGE = cf::arch
2353 root 1.1
2354 elmex 1.36 archetype *find (const char *name)
2355     CODE:
2356     RETVAL = find_archetype (name);
2357     OUTPUT:
2358     RETVAL
2359    
2360 root 1.19 archetype *first()
2361 root 1.1 PROTOTYPE:
2362 root 1.19 CODE:
2363     RETVAL = first_archetype;
2364     OUTPUT: RETVAL
2365 root 1.1
2366 root 1.19 archetype *next (archetype *arch)
2367     CODE:
2368     RETVAL = arch->next;
2369     OUTPUT: RETVAL
2370 root 1.1
2371 root 1.19 archetype *head (archetype *arch)
2372     CODE:
2373     RETVAL = arch->head;
2374     OUTPUT: RETVAL
2375 root 1.1
2376 root 1.19 archetype *more (archetype *arch)
2377     CODE:
2378     RETVAL = arch->more;
2379     OUTPUT: RETVAL
2380 root 1.1
2381 root 1.19 const char *name (archetype *arch)
2382     CODE:
2383     RETVAL = arch->name;
2384     OUTPUT: RETVAL
2385 root 1.1
2386 root 1.19 object *clone (archetype *arch)
2387     CODE:
2388     RETVAL = &arch->clone;
2389     OUTPUT: RETVAL
2390 root 1.1
2391 root 1.19 MODULE = cf PACKAGE = cf::party
2392 root 1.1
2393 root 1.19 partylist *first ()
2394 root 1.1 PROTOTYPE:
2395 root 1.19 CODE:
2396     RETVAL = get_firstparty ();
2397     OUTPUT: RETVAL
2398 root 1.1
2399 root 1.19 partylist *next (partylist *party)
2400     CODE:
2401     RETVAL = party->next;
2402     OUTPUT: RETVAL
2403 root 1.1
2404 root 1.19 const char *name (partylist *party)
2405     CODE:
2406     RETVAL = party->partyname;
2407     OUTPUT: RETVAL
2408 root 1.1
2409 root 1.19 const char *password (partylist *party)
2410     CODE:
2411     RETVAL = party->passwd;
2412     OUTPUT: RETVAL
2413 root 1.1
2414 root 1.19 MODULE = cf PACKAGE = cf::region
2415 root 1.1
2416 root 1.19 region *first ()
2417 root 1.1 PROTOTYPE:
2418 root 1.19 CODE:
2419     RETVAL = first_region;
2420     OUTPUT: RETVAL
2421 root 1.1
2422 root 1.19 region *next (region *reg)
2423     CODE:
2424     RETVAL = reg->next;
2425     OUTPUT: RETVAL
2426 root 1.1
2427 root 1.19 const char *name (region *reg)
2428     CODE:
2429     RETVAL = reg->name;
2430     OUTPUT: RETVAL
2431 root 1.1
2432 root 1.19 region *parent (region *reg)
2433     CODE:
2434     RETVAL = reg->parent;
2435     OUTPUT: RETVAL
2436 root 1.1
2437 root 1.19 const char *longname (region *reg)
2438     CODE:
2439     RETVAL = reg->longname;
2440     OUTPUT: RETVAL
2441 root 1.1
2442 root 1.19 const char *msg (region *reg)
2443     CODE:
2444     RETVAL = reg->msg;
2445     OUTPUT: RETVAL
2446 root 1.1
2447 root 1.19 MODULE = cf PACKAGE = cf::living
2448 root 1.1
2449     val64
2450     exp (living *liv, val64 new_val = 0)
2451     PROTOTYPE: $;$
2452     ALIAS:
2453     Str = 1
2454     Dex = 2
2455     Con = 3
2456     Wis = 4
2457     Cha = 5
2458     Int = 6
2459     Pow = 7
2460     wc = 8
2461     ac = 9
2462     hp = 10
2463     maxhp = 11
2464     sp = 12
2465     maxsp = 13
2466     grace = 14
2467     maxgrace = 15
2468     food = 16
2469     dam = 17
2470     luck = 18
2471     CODE:
2472     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2473     switch (ix)
2474     {
2475     LIVING_ACC (exp , 0);
2476     LIVING_ACC (Str , 1);
2477     LIVING_ACC (Dex , 2);
2478     LIVING_ACC (Con , 3);
2479     LIVING_ACC (Wis , 4);
2480     LIVING_ACC (Cha , 5);
2481     LIVING_ACC (Int , 6);
2482     LIVING_ACC (Pow , 7);
2483     LIVING_ACC (wc , 8);
2484     LIVING_ACC (ac , 9);
2485     LIVING_ACC (hp , 10);
2486     LIVING_ACC (maxhp , 11);
2487     LIVING_ACC (sp , 12);
2488     LIVING_ACC (maxsp , 13);
2489     LIVING_ACC (grace , 14);
2490     LIVING_ACC (maxgrace, 15);
2491     LIVING_ACC (food , 16);
2492     LIVING_ACC (dam , 17);
2493     LIVING_ACC (luck , 18);
2494     }
2495     # undef LIVING_ACC
2496     OUTPUT:
2497     RETVAL
2498