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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.6
Committed: Thu Aug 24 17:29:30 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.5: +123 -45 lines
Log Message:
- fix extmap protocol
- lay foundation for new event interface (not used, not tested)
- "slow down" in-game time specials

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33     #define PLUGIN_VERSION "cfperl 0.3"
34    
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47 root 1.6 #include <cstdarg>
48     #include <sproto.h>
49 root 1.1
50 root 1.6 #include "cfperl.h"
51 root 1.1
52     #include "perlxsi.c"
53    
54     static void *globalEventListener (int *type, ...);
55    
56     extern sint64 *levels; // the experience table
57    
58     typedef object object_ornull;
59     typedef mapstruct mapstruct_ornull;
60    
61     typedef double val64;
62     #define newSVval64 newSVnv
63     #define SvVAL64 SvNV
64    
65     static f_plug_api gethook;
66     static f_plug_api registerGlobalEvent;
67     static f_plug_api unregisterGlobalEvent;
68     static f_plug_api systemDirectory;
69     static f_plug_api object_set_property;
70     static f_plug_api map_get_map;
71     static f_plug_api object_insert;
72    
73     /* this is a stupid way to do things, and awkward to use for plug-in authors */
74     typedef struct
75     {
76     object* who;
77     object* activator;
78     object* third;
79     object* event;
80     mapstruct* map;
81     char message[1024];
82     int fix; // seems to be python-only, and should not be part of the API
83     int event_code;
84     char extension[1024]; // name field, should invoke specific perl extension
85     char options[1024]; // slaying field of event_connectors
86     int returnvalue;
87     } CFPContext;
88    
89     static HV *obj_cache;
90     static PerlInterpreter *perl;
91    
92     #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
93     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
94     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
95     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
96     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
97     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
98     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
99    
100     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101    
102     // garbage collect some perl objects, if possible
103     // all objects no longer referenced and empty are
104     // eligible for destruction.
105     static void
106     clean_obj_cache ()
107     {
108     static int count;
109    
110     if (++count & 7)
111     return;
112    
113     int todo = 1000;
114     do
115     {
116     I32 klen;
117     char *key;
118     HE *he = hv_iternext (obj_cache);
119    
120     if (he)
121     {
122     SV *sv = hv_iterval (obj_cache, he);
123    
124     // empty and unreferenced? nuke it
125     if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
126     {
127     hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
128     todo++;
129     }
130     }
131     else
132     break;
133     }
134     while (--todo);
135     }
136    
137     static SV *
138     newSVptr (void *ptr, const char *klass)
139     {
140     SV *sv;
141    
142     if (!ptr)
143     return &PL_sv_undef;
144    
145     sv = newSV (0);
146     sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
147     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
148     }
149    
150     static void
151     SVptr_cache_set (void *ptr, SV *sv)
152     {
153     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
154     }
155    
156     static SV *
157     SVptr_cache_get (void *ptr)
158     {
159     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
160    
161     return he ? *he : 0;
162     }
163    
164     static SV *
165     newSVptr_cached (void *ptr, const char *klass)
166     {
167     SV *sv;
168    
169     if (!ptr)
170     return &PL_sv_undef;
171    
172     sv = SVptr_cache_get (ptr);
173    
174     if (!sv)
175     {
176     HV *hv = newHV ();
177     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
178     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
179    
180     SVptr_cache_set (ptr, sv);
181     }
182    
183     return newSVsv (sv);
184     }
185    
186     static void
187     clearSVptr (SV *sv)
188     {
189     if (SvROK (sv))
190     sv = SvRV (sv);
191    
192     hv_clear ((HV *)sv);
193     sv_unmagic (sv, PERL_MAGIC_ext);
194     }
195    
196     static long
197     SvPTR (SV *sv, const char *klass)
198     {
199     if (!sv_derived_from (sv, klass))
200     croak ("object of type %s expected", klass);
201    
202     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
203    
204     if (!mg)
205     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
206    
207     return (long)mg->mg_ptr;
208     }
209    
210     static long
211     SvPTR_ornull (SV *sv, const char *klass)
212     {
213     if (SvOK (sv))
214     return SvPTR (sv, klass);
215     else
216     return 0;
217     }
218    
219     static SV *
220 root 1.6 newSVdt_va (va_list &ap, data_type type)
221 root 1.1 {
222     SV *sv;
223    
224     switch (type)
225     {
226 root 1.6 case DT_INT:
227     sv = newSViv (*va_arg (ap, int *));
228 root 1.1 break;
229    
230 root 1.6 case DT_LONG:
231     sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
232 root 1.1 break;
233    
234 root 1.6 case DT_DOUBLE:
235     sv = newSVnv (*va_arg (ap, double *));
236 root 1.1 break;
237    
238 root 1.6 case DT_STRING:
239     {
240     char *str = va_arg (ap, char *);
241     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
242     }
243 root 1.1 break;
244    
245 root 1.6 case DT_DATA:
246 root 1.1 {
247 root 1.6 char *str = (char *)va_arg (ap, void *);
248     int len = va_arg (ap, int);
249     sv = str ? newSVpv (str, len) : &PL_sv_undef;
250 root 1.1 }
251     break;
252    
253 root 1.6 case DT_OBJECT:
254 root 1.1 {
255 root 1.6 object *obj = va_arg (ap, object *);
256 root 1.1
257     if (!obj)
258     sv = &PL_sv_undef;
259     else
260     switch (obj->type)
261     {
262     case MAP:
263     sv = newSVptr_cached (obj, "cf::object::map::wrap");
264     break;
265    
266     case PLAYER:
267     sv = newSVptr_cached (obj, "cf::object::player::wrap");
268     break;
269    
270     default:
271     sv = newSVptr_cached (obj, "cf::object::wrap");
272     break;
273     }
274     }
275     break;
276    
277 root 1.6 case DT_MAP:
278     sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap");
279 root 1.1 break;
280    
281 root 1.6 case DT_PLAYER:
282     sv = newSVptr (va_arg (ap, player *), "cf::player::wrap");
283 root 1.1 break;
284    
285 root 1.6 case DT_ARCH:
286     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
287 root 1.1 break;
288    
289 root 1.6 case DT_PARTY:
290     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
291 root 1.1 break;
292    
293 root 1.6 case DT_REGION:
294     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
295 root 1.1 break;
296    
297     default:
298 root 1.6 assert (("unhandled type in newSVdt_va", 0));
299     }
300    
301     return sv;
302     }
303    
304     static SV *
305     newSVdt (data_type type, ...)
306     {
307     va_list ap;
308    
309     va_start (ap, type);
310     SV *sv = newSVdt_va (ap, type);
311     va_end (ap);
312    
313     return sv;
314     }
315    
316     static SV *
317     newSVcfapi (int type, ...)
318     {
319     SV *sv;
320    
321     va_list ap;
322     va_start (ap, type);
323    
324     switch (type)
325     {
326     case CFAPI_INT: sv = newSVdt_va (ap, DT_INT ); break;
327     case CFAPI_LONG: sv = newSVdt_va (ap, DT_LONG ); break;
328     case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE); break;
329     case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
330     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
331     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
332     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
333     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
334     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
335     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
336    
337     default:
338 root 1.1 assert (("unhandled type in newSVcfapi", 0));
339     }
340    
341 root 1.6 va_end (ap);
342 root 1.1
343     return sv;
344     }
345    
346     /////////////////////////////////////////////////////////////////////////////
347    
348     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
349     {
350     gethook = gethooksptr;
351     printf (PLUGIN_VERSION " init\n");
352    
353     return 0;
354     }
355    
356     static CommArray_s rtn_cmd;
357    
358     static int
359     runPluginCommand (object *obj, char *params)
360     {
361     dSP;
362    
363     ENTER;
364     SAVETMPS;
365    
366     PUSHMARK (SP);
367    
368     EXTEND (SP, 3);
369     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
370     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
371    
372     if (params)
373     PUSHs (sv_2mortal (newSVpv (params, 0)));
374    
375     PUTBACK;
376     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
377     SPAGAIN;
378    
379     if (SvTRUE (ERRSV))
380     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
381    
382     int returnvalue = count > 0 ? POPi : -1;
383    
384     PUTBACK;
385     FREETMPS;
386     LEAVE;
387    
388     return returnvalue;
389     }
390    
391     extern "C" void *cfperl_getPluginProperty (int *type, ...)
392     {
393     va_list args;
394     char *propname;
395     int i;
396     va_start (args, type);
397     propname = va_arg (args, char *);
398     //printf ("Property name: %s\n", propname);
399    
400     if (!strcmp (propname, "command?"))
401     {
402     if (!perl)
403     return NULL;
404    
405     const char *cmdname = va_arg (args, const char *);
406     HV *hv = get_hv ("cf::COMMAND", 1);
407     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
408    
409     va_end (args);
410    
411     if (svp)
412     {
413     // this is totaly broken, should stash it into %COMMAND
414     rtn_cmd.name = cmdname;
415     rtn_cmd.time = SvNV (*svp);
416     rtn_cmd.func = runPluginCommand;
417    
418     return &rtn_cmd;
419     }
420     }
421     else if (!strcmp (propname, "Identification"))
422     {
423     va_end (args);
424     return (void*) PLUGIN_NAME;
425     }
426     else if (!strcmp (propname, "FullName"))
427     {
428     va_end (args);
429     return (void*) PLUGIN_VERSION;
430     }
431     else
432     va_end (args);
433    
434     return NULL;
435     }
436    
437     extern "C" int cfperl_postInitPlugin ()
438     {
439     int hooktype = 1;
440     int rtype = 0;
441    
442     printf (PLUGIN_VERSION " post init\n");
443    
444     registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
445     unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
446     systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
447     object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
448     map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
449     object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
450    
451     cf_init_plugin (gethook);
452    
453     /* Pick the global events you want to monitor from this plugin */
454     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
455     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
456     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
457     registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
458     registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
459     registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
460     registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
461     registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
462     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
463     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
464     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
465     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
466     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
467     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
468     registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
469     registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
470     registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
471     registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
472     registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
473     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
474     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
475     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
476     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
477     registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
478     registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
479     registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
480     registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
481    
482     char *argv[] = {
483     "",
484     "-e"
485     "BEGIN {"
486     " cf->bootstrap;"
487     " unshift @INC, cf::datadir ();"
488     "}"
489     ""
490     "use cf;"
491     };
492    
493     perl = perl_alloc ();
494     perl_construct (perl);
495    
496     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
497    
498     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
499     {
500 root 1.5 printf ("unable to initialize perl-interpreter, aborting.\n");
501 root 1.1
502 root 1.5 exit (EXIT_FAILURE);
503     //perl_destruct (perl);
504     //perl_free (perl);
505     //perl = 0;
506 root 1.1 }
507     else
508     {
509     obj_cache = newHV ();
510     }
511    
512     return 0;
513     }
514    
515     static void *
516     globalEventListener (int *type, ...)
517     {
518     va_list args;
519     static int rv;
520     int event_code;
521    
522     if (!perl)
523     return NULL;
524    
525     va_start (args, type);
526     event_code = va_arg (args, int);
527    
528     if (event_code == EVENT_FREE_OB)
529     {
530     player *pl;
531     object *op;
532     SV *sv;
533    
534     op = va_arg (args, object *);
535     sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
536    
537     if (sv)
538     clearSVptr (sv);
539    
540     rv = 0;
541     }
542     else if (event_code == EVENT_CLOCK)
543     {
544     clean_obj_cache ();
545     }
546     else
547     {
548     dSP;
549    
550     ENTER;
551     SAVETMPS;
552    
553     PUSHMARK (SP);
554    
555     EXTEND (SP, 10);
556     PUSHs (sv_2mortal (newSViv (event_code)));
557    
558     switch (event_code)
559     {
560     case EVENT_CRASH:
561     break;
562    
563     case EVENT_PLAYER_LOAD:
564     case EVENT_PLAYER_SAVE:
565     PUSH_OB;
566     PUSH_PV;
567     break;
568    
569     case EVENT_MAPLOAD:
570     case EVENT_MAPOUT:
571     case EVENT_MAPIN:
572     case EVENT_MAPCLEAN:
573     case EVENT_MAPRESET:
574     PUSH_MAP;
575     break;
576    
577     case EVENT_MAPENTER:
578     case EVENT_MAPLEAVE:
579     case EVENT_BORN:
580     case EVENT_REMOVE:
581     case EVENT_PLAYER_DEATH:
582     PUSH_OB;
583     break;
584    
585     case EVENT_GKILL:
586     PUSH_OB;
587     PUSH_OB;
588     break;
589    
590     case EVENT_LOGIN:
591     case EVENT_LOGOUT:
592     PUSH_PL;
593     PUSH_PV;
594     break;
595    
596     case EVENT_SHOUT:
597     case EVENT_MUZZLE:
598     case EVENT_KICK:
599     PUSH_OB;
600     PUSH_PV;
601     break;
602    
603     case EVENT_FIND_UNARMED_SKILL:
604     PUSH_OB;
605     break;
606    
607     case EVENT_PLAYER_USE_SKILL:
608     case EVENT_MONSTER_USE_SKILL:
609     case EVENT_CAST_SPELL:
610     PUSH_OB;
611     PUSH_OB;
612     PUSH_OB;
613     PUSH_IV;
614     PUSH_PV;
615     break;
616    
617     case EVENT_EXTCMD:
618     PUSH_PL;
619     {
620     char *buf = va_arg (args, char *);
621     int len = va_arg (args, int);
622     PUSHs (sv_2mortal (newSVpvn (buf, len)));
623     }
624     break;
625    
626     case EVENT_TELL:
627     break;
628     }
629    
630     va_end (args);
631    
632     PUTBACK;
633     int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
634     SPAGAIN;
635    
636     if (SvTRUE (ERRSV))
637     LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
638    
639     rv = count > 0 ? POPi : 0;
640    
641     PUTBACK;
642     FREETMPS;
643     LEAVE;
644     }
645    
646     return &rv;
647     }
648    
649     extern "C" void *cfperl_eventListener (int *type, ...)
650     {
651     static int rv;
652     va_list args;
653     int event_code;
654     object *who, *activator, *third, *event;
655     char *message, *extension, *options;
656    
657     if (!perl)
658     return NULL;
659    
660     va_start (args, type);
661     who = va_arg (args, object *);
662     event_code = va_arg (args, int);
663     activator = va_arg (args, object *);
664     third = va_arg (args, object *);
665     message = va_arg (args, char *);
666     va_arg (args, int); // fix yourself
667     extension = va_arg (args, char *);
668     options = va_arg (args, char *);
669     event = va_arg (args, object *);
670     va_end (args);
671    
672     {
673     dSP;
674    
675     ENTER;
676     SAVETMPS;
677    
678     PUSHMARK (SP);
679     EXTEND (SP, 10);
680    
681     PUSHcfapi (STRING, extension);
682     PUSHs (sv_2mortal (newSViv (event_code)));
683    
684     PUSHcfapi (POBJECT, event);
685     PUSHcfapi (POBJECT, who);
686    
687     switch (event_code)
688     {
689     case EVENT_STOP: // $ob (e.g. arrow)
690     case EVENT_TIME: // $ob
691     case EVENT_TIMER: // $ob
692     break;
693    
694     case EVENT_APPLY: // $ob, $who
695     case EVENT_DROP: // $ob, $who
696     case EVENT_CLOSE: // $ob, $who
697     case EVENT_DEATH: // $ob[, $killer]
698     case EVENT_MOVE: // $ob, $enemy
699     case EVENT_THROW: // $ob, $thrower
700     PUSHcfapi (POBJECT, activator);
701     break;
702    
703     case EVENT_DROP_ON: // $ob, $who, $what
704     case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
705     PUSHcfapi (POBJECT, activator);
706     PUSHcfapi (POBJECT, third);
707     break;
708    
709     case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
710     PUSHcfapi (POBJECT, activator);
711     PUSHcfapi (POBJECT, third);
712     PUSHcfapi (POBJECT, message);
713     break;
714    
715     case EVENT_SAY: // $ob, $who, $msg
716     PUSHcfapi (POBJECT, activator);
717     PUSHcfapi (STRING, message);
718     break;
719    
720     default:
721     LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
722     break;
723     }
724    
725     PUTBACK;
726     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
727     SPAGAIN;
728    
729     if (SvTRUE (ERRSV))
730     LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
731    
732     rv = count > 0 ? POPi : 0;
733    
734     PUTBACK;
735     FREETMPS;
736     LEAVE;
737     }
738    
739     return &rv;
740     }
741    
742     extern "C" int cfperl_closePlugin ()
743     {
744     return 0;
745     }
746    
747 root 1.5 void cfperl_main ()
748 root 1.2 {
749     dSP;
750    
751     PUSHMARK (SP);
752     PUTBACK;
753 root 1.5 call_pv ("cf::run", G_DISCARD | G_VOID);
754 root 1.6 }
755    
756     int cfperl_invoke (const char *klass, event_type event, ...)
757     {
758     dSP;
759     va_list ap;
760    
761     ENTER;
762     SAVETMPS;
763    
764     va_start (ap, event);
765     PUSHMARK (SP);
766     EXTEND (SP, 2);
767     PUSHs (sv_2mortal (newSViv (event)));
768    
769     for (;;)
770     {
771     data_type dt = (data_type) va_arg (ap, int);
772    
773     if (dt == DT_END)
774     break;
775    
776     PUSHs (sv_2mortal (newSVdt_va (ap, dt)));
777     }
778    
779     va_end (ap);
780    
781     PUTBACK;
782     int count = call_pv (klass, G_SCALAR | G_EVAL);
783 root 1.2 SPAGAIN;
784 root 1.6
785     count = count > 0 ? POPi : 0;
786    
787     FREETMPS;
788     LEAVE;
789    
790     return count;
791 root 1.2 }
792    
793 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
794    
795     BOOT:
796     {
797     HV *stash = gv_stashpv ("cf", 1);
798    
799     static const struct {
800     const char *name;
801     IV iv;
802     } *civ, const_iv[] = {
803     # define const_iv(name) { # name, (IV)name },
804     const_iv (llevError)
805     const_iv (llevInfo)
806     const_iv (llevDebug)
807     const_iv (llevMonster)
808    
809 root 1.5 const_iv (MAX_TIME)
810 root 1.1 const_iv (PLAYER)
811     const_iv (TRANSPORT)
812     const_iv (ROD)
813     const_iv (TREASURE)
814     const_iv (POTION)
815     const_iv (FOOD)
816     const_iv (POISON)
817     const_iv (BOOK)
818     const_iv (CLOCK)
819     const_iv (LIGHTNING)
820     const_iv (ARROW)
821     const_iv (BOW)
822     const_iv (WEAPON)
823     const_iv (ARMOUR)
824     const_iv (PEDESTAL)
825     const_iv (ALTAR)
826     const_iv (LOCKED_DOOR)
827     const_iv (SPECIAL_KEY)
828     const_iv (MAP)
829     const_iv (DOOR)
830     const_iv (KEY)
831     const_iv (TIMED_GATE)
832     const_iv (TRIGGER)
833     const_iv (GRIMREAPER)
834     const_iv (MAGIC_EAR)
835     const_iv (TRIGGER_BUTTON)
836     const_iv (TRIGGER_ALTAR)
837     const_iv (TRIGGER_PEDESTAL)
838     const_iv (SHIELD)
839     const_iv (HELMET)
840     const_iv (HORN)
841     const_iv (MONEY)
842     const_iv (CLASS)
843     const_iv (GRAVESTONE)
844     const_iv (AMULET)
845     const_iv (PLAYERMOVER)
846     const_iv (TELEPORTER)
847     const_iv (CREATOR)
848     const_iv (SKILL)
849     const_iv (EXPERIENCE)
850     const_iv (EARTHWALL)
851     const_iv (GOLEM)
852     const_iv (THROWN_OBJ)
853     const_iv (BLINDNESS)
854     const_iv (GOD)
855     const_iv (DETECTOR)
856     const_iv (TRIGGER_MARKER)
857     const_iv (DEAD_OBJECT)
858     const_iv (DRINK)
859     const_iv (MARKER)
860     const_iv (HOLY_ALTAR)
861     const_iv (PLAYER_CHANGER)
862     const_iv (BATTLEGROUND)
863     const_iv (PEACEMAKER)
864     const_iv (GEM)
865     const_iv (FIREWALL)
866     const_iv (ANVIL)
867     const_iv (CHECK_INV)
868     const_iv (MOOD_FLOOR)
869     const_iv (EXIT)
870     const_iv (ENCOUNTER)
871     const_iv (SHOP_FLOOR)
872     const_iv (SHOP_MAT)
873     const_iv (RING)
874     const_iv (FLOOR)
875     const_iv (FLESH)
876     const_iv (INORGANIC)
877     const_iv (SKILL_TOOL)
878     const_iv (LIGHTER)
879     const_iv (TRAP_PART)
880     const_iv (WALL)
881     const_iv (LIGHT_SOURCE)
882     const_iv (MISC_OBJECT)
883     const_iv (MONSTER)
884     const_iv (SPAWN_GENERATOR)
885     const_iv (LAMP)
886     const_iv (DUPLICATOR)
887     const_iv (TOOL)
888     const_iv (SPELLBOOK)
889     const_iv (BUILDFAC)
890     const_iv (CLOAK)
891     const_iv (SPINNER)
892     const_iv (GATE)
893     const_iv (BUTTON)
894     const_iv (CF_HANDLE)
895     const_iv (HOLE)
896     const_iv (TRAPDOOR)
897     const_iv (SIGN)
898     const_iv (BOOTS)
899     const_iv (GLOVES)
900     const_iv (SPELL)
901     const_iv (SPELL_EFFECT)
902     const_iv (CONVERTER)
903     const_iv (BRACERS)
904     const_iv (POISONING)
905     const_iv (SAVEBED)
906     const_iv (POISONCLOUD)
907     const_iv (FIREHOLES)
908     const_iv (WAND)
909     const_iv (SCROLL)
910     const_iv (DIRECTOR)
911     const_iv (GIRDLE)
912     const_iv (FORCE)
913     const_iv (POTION_EFFECT)
914     const_iv (EVENT_CONNECTOR)
915     const_iv (CLOSE_CON)
916     const_iv (CONTAINER)
917     const_iv (ARMOUR_IMPROVER)
918     const_iv (WEAPON_IMPROVER)
919     const_iv (SKILLSCROLL)
920     const_iv (DEEP_SWAMP)
921     const_iv (IDENTIFY_ALTAR)
922     const_iv (MENU)
923     const_iv (RUNE)
924     const_iv (TRAP)
925     const_iv (POWER_CRYSTAL)
926     const_iv (CORPSE)
927     const_iv (DISEASE)
928     const_iv (SYMPTOM)
929     const_iv (BUILDER)
930     const_iv (MATERIAL)
931     const_iv (ITEM_TRANSFORMER)
932     const_iv (QUEST)
933    
934     const_iv (ST_BD_BUILD)
935     const_iv (ST_BD_REMOVE)
936    
937     const_iv (ST_MAT_FLOOR)
938     const_iv (ST_MAT_WALL)
939     const_iv (ST_MAT_ITEM)
940    
941     const_iv (AT_PHYSICAL)
942     const_iv (AT_MAGIC)
943     const_iv (AT_FIRE)
944     const_iv (AT_ELECTRICITY)
945     const_iv (AT_COLD)
946     const_iv (AT_CONFUSION)
947     const_iv (AT_ACID)
948     const_iv (AT_DRAIN)
949     const_iv (AT_WEAPONMAGIC)
950     const_iv (AT_GHOSTHIT)
951     const_iv (AT_POISON)
952     const_iv (AT_SLOW)
953     const_iv (AT_PARALYZE)
954     const_iv (AT_TURN_UNDEAD)
955     const_iv (AT_FEAR)
956     const_iv (AT_CANCELLATION)
957     const_iv (AT_DEPLETE)
958     const_iv (AT_DEATH)
959     const_iv (AT_CHAOS)
960     const_iv (AT_COUNTERSPELL)
961     const_iv (AT_GODPOWER)
962     const_iv (AT_HOLYWORD)
963     const_iv (AT_BLIND)
964     const_iv (AT_INTERNAL)
965     const_iv (AT_LIFE_STEALING)
966     const_iv (AT_DISEASE)
967    
968     const_iv (QUEST_IN_PROGRESS)
969     const_iv (QUEST_DONE_QUEST)
970     const_iv (QUEST_DONE_TASK)
971     const_iv (QUEST_START_QUEST)
972     const_iv (QUEST_END_QUEST)
973     const_iv (QUEST_START_TASK)
974     const_iv (QUEST_END_TASK)
975     const_iv (QUEST_OVERRIDE)
976     const_iv (QUEST_ON_ACTIVATE)
977    
978     const_iv (WEAP_HIT)
979     const_iv (WEAP_SLASH)
980     const_iv (WEAP_PIERCE)
981     const_iv (WEAP_CLEAVE)
982     const_iv (WEAP_SLICE)
983     const_iv (WEAP_STAB)
984     const_iv (WEAP_WHIP)
985     const_iv (WEAP_CRUSH)
986     const_iv (WEAP_BLUD)
987    
988     const_iv (FLAG_ALIVE)
989     const_iv (FLAG_WIZ)
990     const_iv (FLAG_REMOVED)
991     const_iv (FLAG_FREED)
992     const_iv (FLAG_WAS_WIZ)
993     const_iv (FLAG_APPLIED)
994     const_iv (FLAG_UNPAID)
995     const_iv (FLAG_USE_SHIELD)
996     const_iv (FLAG_NO_PICK)
997     const_iv (FLAG_ANIMATE)
998     const_iv (FLAG_MONSTER)
999     const_iv (FLAG_FRIENDLY)
1000     const_iv (FLAG_GENERATOR)
1001     const_iv (FLAG_IS_THROWN)
1002     const_iv (FLAG_AUTO_APPLY)
1003     const_iv (FLAG_TREASURE)
1004     const_iv (FLAG_PLAYER_SOLD)
1005     const_iv (FLAG_SEE_INVISIBLE)
1006     const_iv (FLAG_CAN_ROLL)
1007     const_iv (FLAG_OVERLAY_FLOOR)
1008     const_iv (FLAG_IS_TURNABLE)
1009     const_iv (FLAG_IS_USED_UP)
1010     const_iv (FLAG_IDENTIFIED)
1011     const_iv (FLAG_REFLECTING)
1012     const_iv (FLAG_CHANGING)
1013     const_iv (FLAG_SPLITTING)
1014     const_iv (FLAG_HITBACK)
1015     const_iv (FLAG_STARTEQUIP)
1016     const_iv (FLAG_BLOCKSVIEW)
1017     const_iv (FLAG_UNDEAD)
1018     const_iv (FLAG_SCARED)
1019     const_iv (FLAG_UNAGGRESSIVE)
1020     const_iv (FLAG_REFL_MISSILE)
1021     const_iv (FLAG_REFL_SPELL)
1022     const_iv (FLAG_NO_MAGIC)
1023     const_iv (FLAG_NO_FIX_PLAYER)
1024     const_iv (FLAG_IS_LIGHTABLE)
1025     const_iv (FLAG_TEAR_DOWN)
1026     const_iv (FLAG_RUN_AWAY)
1027     const_iv (FLAG_PICK_UP)
1028     const_iv (FLAG_UNIQUE)
1029     const_iv (FLAG_NO_DROP)
1030     const_iv (FLAG_WIZCAST)
1031     const_iv (FLAG_CAST_SPELL)
1032     const_iv (FLAG_USE_SCROLL)
1033     const_iv (FLAG_USE_RANGE)
1034     const_iv (FLAG_USE_BOW)
1035     const_iv (FLAG_USE_ARMOUR)
1036     const_iv (FLAG_USE_WEAPON)
1037     const_iv (FLAG_USE_RING)
1038     const_iv (FLAG_READY_RANGE)
1039     const_iv (FLAG_READY_BOW)
1040     const_iv (FLAG_XRAYS)
1041     const_iv (FLAG_NO_APPLY)
1042     const_iv (FLAG_IS_FLOOR)
1043     const_iv (FLAG_LIFESAVE)
1044     const_iv (FLAG_NO_STRENGTH)
1045     const_iv (FLAG_SLEEP)
1046     const_iv (FLAG_STAND_STILL)
1047     const_iv (FLAG_RANDOM_MOVE)
1048     const_iv (FLAG_ONLY_ATTACK)
1049     const_iv (FLAG_CONFUSED)
1050     const_iv (FLAG_STEALTH)
1051     const_iv (FLAG_WIZPASS)
1052     const_iv (FLAG_IS_LINKED)
1053     const_iv (FLAG_CURSED)
1054     const_iv (FLAG_DAMNED)
1055     const_iv (FLAG_SEE_ANYWHERE)
1056     const_iv (FLAG_KNOWN_MAGICAL)
1057     const_iv (FLAG_KNOWN_CURSED)
1058     const_iv (FLAG_CAN_USE_SKILL)
1059     const_iv (FLAG_BEEN_APPLIED)
1060     const_iv (FLAG_READY_SCROLL)
1061     const_iv (FLAG_USE_ROD)
1062     const_iv (FLAG_USE_HORN)
1063     const_iv (FLAG_MAKE_INVIS)
1064     const_iv (FLAG_INV_LOCKED)
1065     const_iv (FLAG_IS_WOODED)
1066     const_iv (FLAG_IS_HILLY)
1067     const_iv (FLAG_READY_SKILL)
1068     const_iv (FLAG_READY_WEAPON)
1069     const_iv (FLAG_NO_SKILL_IDENT)
1070     const_iv (FLAG_BLIND)
1071     const_iv (FLAG_SEE_IN_DARK)
1072     const_iv (FLAG_IS_CAULDRON)
1073     const_iv (FLAG_NO_STEAL)
1074     const_iv (FLAG_ONE_HIT)
1075     const_iv (FLAG_CLIENT_SENT)
1076     const_iv (FLAG_BERSERK)
1077     const_iv (FLAG_NEUTRAL)
1078     const_iv (FLAG_NO_ATTACK)
1079     const_iv (FLAG_NO_DAMAGE)
1080     const_iv (FLAG_OBJ_ORIGINAL)
1081     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1082     const_iv (FLAG_ACTIVATE_ON_PUSH)
1083     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1084     const_iv (FLAG_IS_WATER)
1085     const_iv (FLAG_CONTENT_ON_GEN)
1086     const_iv (FLAG_IS_A_TEMPLATE)
1087     const_iv (FLAG_IS_BUILDABLE)
1088     const_iv (FLAG_AFK)
1089    
1090     const_iv (NDI_BLACK)
1091     const_iv (NDI_WHITE)
1092     const_iv (NDI_NAVY)
1093     const_iv (NDI_RED)
1094     const_iv (NDI_ORANGE)
1095     const_iv (NDI_BLUE)
1096     const_iv (NDI_DK_ORANGE)
1097     const_iv (NDI_GREEN)
1098     const_iv (NDI_LT_GREEN)
1099     const_iv (NDI_GREY)
1100     const_iv (NDI_BROWN)
1101     const_iv (NDI_GOLD)
1102     const_iv (NDI_TAN)
1103     const_iv (NDI_MAX_COLOR)
1104     const_iv (NDI_COLOR_MASK)
1105     const_iv (NDI_UNIQUE)
1106     const_iv (NDI_ALL)
1107    
1108     const_iv (F_APPLIED)
1109     const_iv (F_LOCATION)
1110     const_iv (F_UNPAID)
1111     const_iv (F_MAGIC)
1112     const_iv (F_CURSED)
1113     const_iv (F_DAMNED)
1114     const_iv (F_OPEN)
1115     const_iv (F_NOPICK)
1116     const_iv (F_LOCKED)
1117    
1118     const_iv (F_BUY)
1119     const_iv (F_SHOP)
1120     const_iv (F_SELL)
1121    
1122     const_iv (P_BLOCKSVIEW)
1123     const_iv (P_NO_MAGIC)
1124     const_iv (P_IS_ALIVE)
1125     const_iv (P_NO_CLERIC)
1126     const_iv (P_NEED_UPDATE)
1127     const_iv (P_NO_ERROR)
1128     const_iv (P_OUT_OF_MAP)
1129     const_iv (P_NEW_MAP)
1130    
1131     const_iv (UP_OBJ_INSERT)
1132     const_iv (UP_OBJ_REMOVE)
1133     const_iv (UP_OBJ_CHANGE)
1134     const_iv (UP_OBJ_FACE)
1135    
1136     const_iv (INS_NO_MERGE)
1137     const_iv (INS_ABOVE_FLOOR_ONLY)
1138     const_iv (INS_NO_WALK_ON)
1139     const_iv (INS_ON_TOP)
1140     const_iv (INS_BELOW_ORIGINATOR)
1141     const_iv (INS_MAP_LOAD)
1142    
1143     const_iv (WILL_APPLY_HANDLE)
1144     const_iv (WILL_APPLY_TREASURE)
1145     const_iv (WILL_APPLY_EARTHWALL)
1146     const_iv (WILL_APPLY_DOOR)
1147     const_iv (WILL_APPLY_FOOD)
1148    
1149     const_iv (SAVE_MODE)
1150     const_iv (SAVE_DIR_MODE)
1151    
1152     const_iv (M_PAPER)
1153     const_iv (M_IRON)
1154     const_iv (M_GLASS)
1155     const_iv (M_LEATHER)
1156     const_iv (M_WOOD)
1157     const_iv (M_ORGANIC)
1158     const_iv (M_STONE)
1159     const_iv (M_CLOTH)
1160     const_iv (M_ADAMANT)
1161     const_iv (M_LIQUID)
1162     const_iv (M_SOFT_METAL)
1163     const_iv (M_BONE)
1164     const_iv (M_ICE)
1165     const_iv (M_SPECIAL)
1166    
1167     const_iv (SK_EXP_ADD_SKILL)
1168     const_iv (SK_EXP_TOTAL)
1169     const_iv (SK_EXP_NONE)
1170     const_iv (SK_SUBTRACT_SKILL_EXP)
1171    
1172     const_iv (SK_LOCKPICKING)
1173     const_iv (SK_HIDING)
1174     const_iv (SK_SMITHERY)
1175     const_iv (SK_BOWYER)
1176     const_iv (SK_JEWELER)
1177     const_iv (SK_ALCHEMY)
1178     const_iv (SK_STEALING)
1179     const_iv (SK_LITERACY)
1180     const_iv (SK_BARGAINING)
1181     const_iv (SK_JUMPING)
1182     const_iv (SK_DET_MAGIC)
1183     const_iv (SK_ORATORY)
1184     const_iv (SK_SINGING)
1185     const_iv (SK_DET_CURSE)
1186     const_iv (SK_FIND_TRAPS)
1187     const_iv (SK_MEDITATION)
1188     const_iv (SK_PUNCHING)
1189     const_iv (SK_FLAME_TOUCH)
1190     const_iv (SK_KARATE)
1191     const_iv (SK_CLIMBING)
1192     const_iv (SK_WOODSMAN)
1193     const_iv (SK_INSCRIPTION)
1194     const_iv (SK_ONE_HANDED_WEAPON)
1195     const_iv (SK_MISSILE_WEAPON)
1196     const_iv (SK_THROWING)
1197     const_iv (SK_USE_MAGIC_ITEM)
1198     const_iv (SK_DISARM_TRAPS)
1199     const_iv (SK_SET_TRAP)
1200     const_iv (SK_THAUMATURGY)
1201     const_iv (SK_PRAYING)
1202     const_iv (SK_CLAWING)
1203     const_iv (SK_LEVITATION)
1204     const_iv (SK_SUMMONING)
1205     const_iv (SK_PYROMANCY)
1206     const_iv (SK_EVOCATION)
1207     const_iv (SK_SORCERY)
1208     const_iv (SK_TWO_HANDED_WEAPON)
1209     const_iv (SK_SPARK_TOUCH)
1210     const_iv (SK_SHIVER)
1211     const_iv (SK_ACID_SPLASH)
1212     const_iv (SK_POISON_NAIL)
1213    
1214     const_iv (SOUND_NEW_PLAYER)
1215     const_iv (SOUND_FIRE_ARROW)
1216     const_iv (SOUND_LEARN_SPELL)
1217     const_iv (SOUND_FUMBLE_SPELL)
1218     const_iv (SOUND_WAND_POOF)
1219     const_iv (SOUND_OPEN_DOOR)
1220     const_iv (SOUND_PUSH_PLAYER)
1221     const_iv (SOUND_PLAYER_HITS1)
1222     const_iv (SOUND_PLAYER_HITS2)
1223     const_iv (SOUND_PLAYER_HITS3)
1224     const_iv (SOUND_PLAYER_HITS4)
1225     const_iv (SOUND_PLAYER_IS_HIT1)
1226     const_iv (SOUND_PLAYER_IS_HIT2)
1227     const_iv (SOUND_PLAYER_IS_HIT3)
1228     const_iv (SOUND_PLAYER_KILLS)
1229     const_iv (SOUND_PET_IS_KILLED)
1230     const_iv (SOUND_PLAYER_DIES)
1231     const_iv (SOUND_OB_EVAPORATE)
1232     const_iv (SOUND_OB_EXPLODE)
1233     const_iv (SOUND_CLOCK)
1234     const_iv (SOUND_TURN_HANDLE)
1235     const_iv (SOUND_FALL_HOLE)
1236     const_iv (SOUND_DRINK_POISON)
1237     const_iv (SOUND_CAST_SPELL_0)
1238    
1239     const_iv (PREFER_LOW)
1240     const_iv (PREFER_HIGH)
1241    
1242     const_iv (ATNR_PHYSICAL)
1243     const_iv (ATNR_MAGIC)
1244     const_iv (ATNR_FIRE)
1245     const_iv (ATNR_ELECTRICITY)
1246     const_iv (ATNR_COLD)
1247     const_iv (ATNR_CONFUSION)
1248     const_iv (ATNR_ACID)
1249     const_iv (ATNR_DRAIN)
1250     const_iv (ATNR_WEAPONMAGIC)
1251     const_iv (ATNR_GHOSTHIT)
1252     const_iv (ATNR_POISON)
1253     const_iv (ATNR_SLOW)
1254     const_iv (ATNR_PARALYZE)
1255     const_iv (ATNR_TURN_UNDEAD)
1256     const_iv (ATNR_FEAR)
1257     const_iv (ATNR_CANCELLATION)
1258     const_iv (ATNR_DEPLETE)
1259     const_iv (ATNR_DEATH)
1260     const_iv (ATNR_CHAOS)
1261     const_iv (ATNR_COUNTERSPELL)
1262     const_iv (ATNR_GODPOWER)
1263     const_iv (ATNR_HOLYWORD)
1264     const_iv (ATNR_BLIND)
1265     const_iv (ATNR_INTERNAL)
1266     const_iv (ATNR_LIFE_STEALING)
1267     const_iv (ATNR_DISEASE)
1268    
1269     const_iv (MAP_FLUSH)
1270     const_iv (MAP_PLAYER_UNIQUE)
1271     const_iv (MAP_BLOCK)
1272     const_iv (MAP_STYLE)
1273     const_iv (MAP_OVERLAY)
1274    
1275     const_iv (MAP_IN_MEMORY)
1276     const_iv (MAP_SWAPPED)
1277     const_iv (MAP_LOADING)
1278     const_iv (MAP_SAVING)
1279     };
1280    
1281     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1282     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1283    
1284     static const struct {
1285     const char *name;
1286     IV iv;
1287 root 1.6 } *eiv, event_iv[] = {
1288     # define def(name) { # name, (IV)EV_ ## name },
1289     # include "eventinc.h"
1290     # undef def
1291     };
1292    
1293     AV *av = get_av ("cf::EVENT", 1);
1294    
1295     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1296     av_store (av, eiv->iv, newSVpv ((char *)eiv->name, 0));
1297    
1298     static const struct {
1299     const char *name;
1300     IV iv;
1301 root 1.1 } *event, event_list[] = {
1302     # define const_event(name) { # name, (IV)EVENT_ ## name },
1303     const_event (NONE)
1304     const_event (APPLY)
1305     const_event (ATTACK)
1306     const_event (DEATH)
1307     const_event (DROP)
1308     const_event (DROP_ON)
1309     const_event (PICKUP)
1310     const_event (SAY)
1311     const_event (STOP)
1312     const_event (TIME)
1313     const_event (THROW)
1314     const_event (TRIGGER)
1315     const_event (CLOSE)
1316     const_event (TIMER)
1317     const_event (MOVE)
1318    
1319     const_event (BORN)
1320     //const_event (CLOCK)
1321     const_event (CRASH)
1322     const_event (PLAYER_DEATH)
1323     const_event (PLAYER_LOAD)
1324     const_event (PLAYER_SAVE)
1325     const_event (GKILL)
1326     const_event (LOGIN)
1327     const_event (LOGOUT)
1328     const_event (MAPENTER)
1329     const_event (MAPLEAVE)
1330     const_event (MAPRESET)
1331     const_event (MAPLOAD)
1332     const_event (MAPOUT)
1333     const_event (MAPIN)
1334     const_event (MAPCLEAN)
1335     const_event (REMOVE)
1336     const_event (SHOUT)
1337     const_event (TELL)
1338     const_event (MUZZLE)
1339     const_event (KICK)
1340     const_event (PLAYER_USE_SKILL)
1341     const_event (MONSTER_USE_SKILL)
1342     const_event (CAST_SPELL)
1343     const_event (FIND_UNARMED_SKILL)
1344     const_event (EXTCMD)
1345     //const_event (FREE_OB)
1346     };
1347    
1348 root 1.6 av = get_av ("cf::PLUGIN_EVENT", 1);
1349 root 1.1
1350     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1351     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1352    
1353     static const struct {
1354     int dtype;
1355     const char *name;
1356     IV idx;
1357     } *cprop, prop_table[] = {
1358     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1359     prop (CFAPI_INT, MAP_PROP_FLAGS)
1360     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1361     prop (CFAPI_STRING, MAP_PROP_PATH)
1362     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1363     prop (CFAPI_STRING, MAP_PROP_NAME)
1364     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1365     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1366     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1367     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1368     prop (CFAPI_INT, MAP_PROP_WIDTH)
1369     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1370     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1371     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1372     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1373     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1374     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1375     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1376     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1377     prop (CFAPI_INT, MAP_PROP_SKY)
1378     prop (CFAPI_INT, MAP_PROP_WPARTX)
1379     prop (CFAPI_INT, MAP_PROP_WPARTY)
1380     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1381     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1382     prop (CFAPI_PREGION, MAP_PROP_REGION)
1383     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1384     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1385     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1386     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1387     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1388     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1389     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1390     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1391     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1392     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1393     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1394     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1395     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1396     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1397     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1398     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1399     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1400     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1401     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1402     prop (CFAPI_INT, OBJECT_PROP_X)
1403     prop (CFAPI_INT, OBJECT_PROP_Y)
1404     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1405     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1406     prop (CFAPI_INT, OBJECT_PROP_NROF)
1407     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1408     prop (CFAPI_INT, OBJECT_PROP_FACING)
1409     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1410     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1411     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1412     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1413     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1414     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1415     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1416     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1417     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1418     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1419     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1420     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1421     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1422     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1423     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1424     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1425     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1426     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1427     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1428     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1429     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1430     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1431     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1432     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1433     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1434     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1435     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1436     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1437     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1438     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1439     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1440     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1441     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1442     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1443     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1444     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1445     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1446     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1447     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1448     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1449     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1450     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1451     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1452     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1453     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1454     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1455     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1456     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1457     prop (CFAPI_INT, OBJECT_PROP_STR)
1458     prop (CFAPI_INT, OBJECT_PROP_DEX)
1459     prop (CFAPI_INT, OBJECT_PROP_CON)
1460     prop (CFAPI_INT, OBJECT_PROP_WIS)
1461     prop (CFAPI_INT, OBJECT_PROP_INT)
1462     prop (CFAPI_INT, OBJECT_PROP_POW)
1463     prop (CFAPI_INT, OBJECT_PROP_CHA)
1464     prop (CFAPI_INT, OBJECT_PROP_WC)
1465     prop (CFAPI_INT, OBJECT_PROP_AC)
1466     prop (CFAPI_INT, OBJECT_PROP_HP)
1467     prop (CFAPI_INT, OBJECT_PROP_SP)
1468     prop (CFAPI_INT, OBJECT_PROP_GP)
1469     prop (CFAPI_INT, OBJECT_PROP_FP)
1470     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1471     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1472     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1473     prop (CFAPI_INT, OBJECT_PROP_DAM)
1474     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1475     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1476     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1477     prop (CFAPI_INT, OBJECT_PROP_FACE)
1478     };
1479    
1480     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1481     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1482    
1483     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1484     {
1485     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1486     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1487     }
1488    
1489     //I_EVENT_API (PACKAGE);
1490     }
1491    
1492     NV floor (NV x)
1493    
1494     NV ceil (NV x)
1495    
1496 root 1.5 void server_tick ()
1497    
1498 root 1.1 void
1499     LOG (int level, char *msg)
1500     PROTOTYPE: $$
1501     C_ARGS: (LogLevel)level, "%s", msg
1502    
1503     char *path_combine (char *base, char *path)
1504     PROTOTYPE: $$
1505    
1506     char *path_combine_and_normalize (char *base, char *path)
1507     PROTOTYPE: $$
1508    
1509     char *
1510     cf_get_maps_directory (char *path)
1511     PROTOTYPE: $
1512     ALIAS: maps_directory = 0
1513    
1514     void
1515     sub_generation_inc ()
1516     CODE:
1517     PL_sub_generation++;
1518    
1519     char *
1520     mapdir ()
1521     PROTOTYPE:
1522     ALIAS:
1523     mapdir = 0
1524     uniquedir = 1
1525     tmpdir = 2
1526     confdir = 3
1527     localdir = 4
1528     playerdir = 5
1529     datadir = 6
1530     CODE:
1531     {
1532     int unused_type;
1533     RETVAL = (char *)systemDirectory (&unused_type, ix);
1534     }
1535     OUTPUT: RETVAL
1536    
1537     int
1538     cf_find_animation (char *text)
1539     PROTOTYPE: $
1540    
1541     int random_roll(int min, int max, object *op, int goodbad);
1542    
1543     const char *cost_string_from_value(uint64 cost, int approx = 0)
1544    
1545     int
1546     exp_to_level (val64 exp)
1547     CODE:
1548     {
1549     int i = 0;
1550    
1551     RETVAL = settings.max_level;
1552    
1553     for (i = 1; i <= settings.max_level; i++)
1554     {
1555     if (levels[i] > exp)
1556     {
1557     RETVAL = i - 1;
1558     break;
1559     }
1560     }
1561     }
1562     OUTPUT: RETVAL
1563    
1564     val64
1565     level_to_min_exp (int level)
1566     CODE:
1567     if (level > settings.max_level)
1568     RETVAL = levels[settings.max_level];
1569     else if (level < 1)
1570     RETVAL = 0;
1571     else
1572     RETVAL = levels[level];
1573     OUTPUT: RETVAL
1574    
1575     SV *
1576     resistance_to_string (int atnr)
1577     CODE:
1578     if (atnr >= 0 && atnr < NROFATTACKS)
1579     RETVAL = newSVpv (resist_plus[atnr], 0);
1580     else
1581     XSRETURN_UNDEF;
1582     OUTPUT: RETVAL
1583    
1584     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1585    
1586     SV *
1587     get_property (object *obj, int type, int idx)
1588     CODE:
1589     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1590     OUTPUT: RETVAL
1591    
1592     SV *
1593     set_property (object *obj, int type, int idx, SV *newval)
1594     CODE:
1595     switch (type)
1596     {
1597     case CFAPI_INT:
1598     cf_object_set_int_property (obj, idx, SvIV (newval));
1599     break;
1600     case CFAPI_LONG:
1601     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1602     break;
1603     case CFAPI_DOUBLE:
1604     {
1605     int unused_type;
1606     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1607     }
1608     break;
1609     case CFAPI_STRING:
1610     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1611     break;
1612     case CFAPI_POBJECT:
1613     {
1614     int unused_type;
1615     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1616     }
1617     break;
1618     default:
1619     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1620     }
1621    
1622     # missing properties
1623    
1624     void
1625     set_attacktype (object *obj, U32 attacktype)
1626     CODE:
1627     obj->attacktype = attacktype;
1628    
1629     U32
1630     get_attacktype (object *obj)
1631     ALIAS:
1632     attacktype = 0
1633     CODE:
1634     RETVAL = obj->attacktype;
1635     OUTPUT: RETVAL
1636    
1637     # missing in plug-in api, of course
1638     void
1639     set_food (object *obj, int food)
1640     CODE:
1641     obj->stats.food = food;
1642    
1643     int
1644     get_food (object *obj)
1645     ALIAS:
1646     food = 0
1647     CODE:
1648     RETVAL = obj->stats.food;
1649     OUTPUT: RETVAL
1650    
1651     void
1652     inv (object *obj)
1653     PROTOTYPE: $
1654     PPCODE:
1655     {
1656     object *o;
1657     for (o = obj->inv; o; o = o->below)
1658     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1659     }
1660    
1661     int cf_object_get_resistance (object *op, int rtype)
1662     ALIAS: resistance = 0
1663    
1664     int cf_object_get_flag (object *op, int flag)
1665     ALIAS: flag = 0
1666    
1667     void cf_object_set_flag (object *op, int flag, int value)
1668    
1669     int need_identify (const object *obj);
1670    
1671     int apply_shop_mat (object *shop_mat, object *op);
1672    
1673     void cf_object_move (object *op, int dir, object *originator = op)
1674    
1675     void cf_object_apply (object *op, object *author, int flags = 0)
1676    
1677     void cf_object_apply_below (object *op)
1678    
1679     void cf_object_remove (object *op)
1680    
1681     void cf_object_free (object *op)
1682    
1683     object *cf_object_present_archname_inside (object *op, char *whatstr)
1684    
1685     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1686    
1687     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1688    
1689     object *cf_object_clone (object *op, int clonetype = 0)
1690    
1691     int cf_object_pay_item (object *op, object *buyer)
1692    
1693     int cf_object_pay_amount (object *op, uint64 amount)
1694    
1695     void pay_player (object *op, uint64 amount)
1696    
1697     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1698    
1699     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1700    
1701     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1702    
1703     void cf_object_learn_spell (object *op, object *sp)
1704    
1705     void cf_object_forget_spell (object *op, object *sp)
1706    
1707     object *cf_object_check_for_spell (object *op, char *spellname)
1708    
1709     int cf_object_query_money (object *op)
1710     ALIAS: money = 0
1711    
1712     int cf_object_query_cost (object *op, object *who, int flags)
1713     ALIAS: cost = 0
1714    
1715     void cf_object_activate_rune (object *op , object *victim)
1716    
1717     int cf_object_check_trigger (object *op, object *cause)
1718    
1719     int cf_object_out_of_map (object *op, int x, int y)
1720    
1721     void cf_object_drop (object *op, object *author)
1722    
1723     void cf_object_take (object *op, object *author)
1724    
1725     void cf_object_say (object *op, char *msg)
1726    
1727     void cf_object_speak (object *op, char *msg)
1728    
1729     object *cf_object_insert_object (object *op, object *container)
1730    
1731     const char *cf_object_get_msg (object *ob)
1732     ALIAS: msg = 0
1733    
1734     object *cf_object_insert_in_ob (object *ob, object *where)
1735    
1736     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1737    
1738     void cf_object_update (object *op, int flags)
1739    
1740     void cf_object_pickup (object *op, object *what)
1741    
1742     object *cf_create_object_by_name (const char *name)
1743    
1744     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1745    
1746     void player_lvl_adj (object *who, object *skill = 0)
1747    
1748     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1749    
1750     int calc_skill_exp (object *who, object *op, object *skill);
1751    
1752     void push_button (object *op);
1753    
1754     void use_trigger (object *op);
1755    
1756     void add_button_link (object *button, mapstruct *map, int connected);
1757    
1758     void remove_button_link (object *op);
1759    
1760     void
1761     cf_object_set_resistance (object *op, int rtype, int val)
1762     CODE:
1763     if (rtype >= 0 && rtype < NROFATTACKS)
1764     op->resist[rtype] = val;
1765    
1766    
1767     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1768    
1769     void cf_fix_object (object *pl)
1770     ALIAS: fix = 0
1771    
1772     object *cf_insert_ob_in_ob (object *ob, object *where)
1773    
1774     # no clean way to get an object from an archetype - stupid idiotic
1775     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1776    
1777     object *new (const char *archetype = 0)
1778     PROTOTYPE: ;$
1779     CODE:
1780     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1781     OUTPUT:
1782     RETVAL
1783    
1784     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1785     PROTOTYPE: $$$$$$
1786     CODE:
1787     {
1788     int unused_type;
1789     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1790     }
1791    
1792     # syntatic sugar for easier use in event callbacks.
1793     const char *options (object *op)
1794     CODE:
1795     RETVAL = op->name;
1796     OUTPUT:
1797     RETVAL
1798    
1799     player *contr (object *op)
1800     CODE:
1801     RETVAL = op->contr;
1802     OUTPUT: RETVAL
1803    
1804     const char *get_ob_key_value (object *op, const char *key)
1805    
1806     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1807    
1808     object *get_nearest_player (object *ob)
1809     ALIAS: nearest_player = 0
1810     PREINIT:
1811     extern object *get_nearest_player (object *);
1812    
1813     void rangevector (object *ob, object *other, int flags = 0)
1814     PROTOTYPE: $$;$
1815     PPCODE:
1816     {
1817     rv_vector rv;
1818     get_rangevector (ob, other, &rv, flags);
1819     EXTEND (SP, 5);
1820     PUSHs (newSVuv (rv.distance));
1821     PUSHs (newSViv (rv.distance_x));
1822     PUSHs (newSViv (rv.distance_y));
1823     PUSHs (newSViv (rv.direction));
1824     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1825     }
1826    
1827     bool on_same_map_as (object *ob, object *other)
1828     CODE:
1829     RETVAL = on_same_map (ob, other);
1830     OUTPUT: RETVAL
1831    
1832     char *
1833     base_name (object *ob, int plural)
1834     CODE:
1835     RETVAL = cf_query_base_name (ob, plural);
1836     OUTPUT: RETVAL
1837    
1838     living *
1839     stats (object *ob)
1840     CODE:
1841     RETVAL = &ob->stats;
1842     OUTPUT: RETVAL
1843    
1844    
1845     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1846    
1847     player *player (object *op)
1848     CODE:
1849     RETVAL = op->contr;
1850     OUTPUT: RETVAL
1851    
1852     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1853    
1854     object *cf_player_send_inventory (object *op)
1855    
1856     char *cf_player_get_ip (object *op)
1857     ALIAS: ip = 0
1858    
1859     object *cf_player_get_marked_item (object *op)
1860     ALIAS: marked_item = 0
1861    
1862     void cf_player_set_marked_item (object *op, object *ob)
1863    
1864     partylist *cf_player_get_party (object *op)
1865     ALIAS: party = 0
1866    
1867     void cf_player_set_party (object *op, partylist *party)
1868    
1869     void kill_player (object *op)
1870    
1871     MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1872    
1873     MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1874    
1875     player *cf_player_find (char *name)
1876     PROTOTYPE: $
1877    
1878     void cf_player_move (player *pl, int dir)
1879    
1880     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1881    
1882     # nonstandard
1883     object *ob (player *pl)
1884     CODE:
1885     RETVAL = pl->ob;
1886     OUTPUT: RETVAL
1887    
1888     player *first ()
1889     CODE:
1890     RETVAL = first_player;
1891     OUTPUT: RETVAL
1892    
1893     player *next (player *pl)
1894     CODE:
1895     RETVAL = pl->next;
1896     OUTPUT: RETVAL
1897    
1898     bool
1899     cell_visible (player *pl, int dx, int dy)
1900     CODE:
1901     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1902     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1903     OUTPUT:
1904     RETVAL
1905    
1906 root 1.4 char *
1907     client (player *pl)
1908     CODE:
1909     RETVAL = pl->socket.client;
1910     OUTPUT:
1911     RETVAL
1912    
1913     void
1914     buggy_mapscroll (player *pl, int value = 1)
1915     CODE:
1916     pl->socket.buggy_mapscroll = value;
1917    
1918 root 1.1 void
1919     send (player *pl, SV *packet)
1920     CODE:
1921     {
1922     STRLEN len;
1923     char *buf = SvPVbyte (packet, len);
1924    
1925     Write_String_To_Socket (&pl->socket, buf, len);
1926     }
1927    
1928     int
1929     listening (player *pl, int new_value = -1)
1930     CODE:
1931     RETVAL = pl->listening;
1932     if (new_value >= 0)
1933     pl->listening = new_value;
1934     OUTPUT:
1935     RETVAL
1936    
1937     void get_savebed (player *pl)
1938     ALIAS:
1939     savebed = 0
1940     PPCODE:
1941     EXTEND (SP, 3);
1942     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1943     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1944     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1945    
1946     void set_savebed (player *pl, char *map_path, int x, int y)
1947     CODE:
1948     strcpy (pl->savebed_map, map_path);
1949     pl->bed_x = x;
1950     pl->bed_y = y;
1951    
1952     void
1953     list ()
1954     PPCODE:
1955     {
1956     player *pl;
1957     for (pl = first_player; pl; pl = pl->next)
1958     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1959     }
1960    
1961     bool
1962     peaceful (player *pl, bool new_setting = 0)
1963     PROTOTYPE: $;$
1964     CODE:
1965     RETVAL = pl->peaceful;
1966     if (items > 1)
1967     pl->peaceful = new_setting;
1968     OUTPUT:
1969     RETVAL
1970    
1971     living *
1972     orig_stats (player *pl)
1973     CODE:
1974     RETVAL = &pl->orig_stats;
1975     OUTPUT: RETVAL
1976    
1977     living *
1978     last_stats (player *pl)
1979     CODE:
1980     RETVAL = &pl->last_stats;
1981     OUTPUT: RETVAL
1982    
1983    
1984     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1985    
1986     SV *
1987     get_property (mapstruct *obj, int type, int idx)
1988     CODE:
1989     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1990     OUTPUT: RETVAL
1991    
1992     SV *
1993     set_property (mapstruct *obj, int type, int idx, SV *newval)
1994     CODE:
1995     switch (type)
1996     {
1997     case CFAPI_INT:
1998     cf_map_set_int_property (obj, idx, SvIV (newval));
1999     break;
2000     default:
2001     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2002     }
2003    
2004     mapstruct *new (int width, int height)
2005     PROTOTYPE:
2006     CODE:
2007     {
2008     int unused_type;
2009     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2010     }
2011     OUTPUT:
2012     RETVAL
2013    
2014     void delete_map (mapstruct *map)
2015    
2016     void clean_tmp_map (mapstruct *map)
2017    
2018     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2019    
2020     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2021     CODE:
2022     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2023     OUTPUT:
2024     RETVAL
2025    
2026     char *tile_path (mapstruct *map, unsigned int dir)
2027     CODE:
2028     if (dir >= 4)
2029     XSRETURN_UNDEF;
2030     RETVAL = map->tile_path [dir];
2031     OUTPUT:
2032     RETVAL
2033    
2034     mapstruct *cf_map_get_map (char *name)
2035     PROTOTYPE: $
2036     ALIAS: map = 0
2037    
2038     mapstruct *has_been_loaded (char *name)
2039     PROTOTYPE: $
2040    
2041     mapstruct *cf_map_get_first ()
2042     PROTOTYPE:
2043     ALIAS: first = 0
2044    
2045     # whoever "designed" the plug-in api should have wasted
2046     # his/her time with staying away from the project - would have
2047     # saved others a lot of time, without doubt.
2048     void set_path (mapstruct *where, char *path)
2049     CODE:
2050     strcpy (where->path, path);
2051    
2052     int in_memory (mapstruct *map)
2053     CODE:
2054     RETVAL = map->in_memory;
2055     OUTPUT:
2056     RETVAL
2057    
2058     bool unique (mapstruct *map)
2059     CODE:
2060     RETVAL = map->unique;
2061     OUTPUT:
2062     RETVAL
2063    
2064     void set_unique (mapstruct *map, bool unique)
2065     CODE:
2066     map->unique = unique;
2067    
2068     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2069    
2070     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2071    
2072     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2073     C_ARGS: str, map, nx, ny
2074    
2075     void
2076     cf_map_normalise (mapstruct *map, int x, int y)
2077     PPCODE:
2078     {
2079     mapstruct *nmap = 0;
2080     I16 nx = 0, ny = 0;
2081     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2082    
2083     EXTEND (SP, 4);
2084     PUSHs (sv_2mortal (newSViv (flags)));
2085    
2086     if (GIMME_V == G_ARRAY)
2087     {
2088     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2089     PUSHs (sv_2mortal (newSViv (nx)));
2090     PUSHs (sv_2mortal (newSViv (ny)));
2091     }
2092     }
2093    
2094     void
2095     at (mapstruct *map, unsigned int x, unsigned int y)
2096     PROTOTYPE: $$$
2097     PPCODE:
2098     {
2099     object *o;
2100     mapstruct *nmap = 0;
2101     I16 nx, ny;
2102    
2103     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2104    
2105     if (nmap)
2106     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2107     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2108     }
2109    
2110     SV *
2111     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2112     PROTOTYPE: $$$
2113     ALIAS:
2114     top_at = 1
2115     flags_at = 2
2116     light_at = 3
2117     move_block_at = 4
2118     move_slow_at = 5
2119     move_on_at = 6
2120     move_off_at = 7
2121     INIT:
2122     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2123     CODE:
2124     switch (ix)
2125     {
2126     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2127     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2128     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2129     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2130     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2131     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2132     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2133     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2134     }
2135     OUTPUT:
2136     RETVAL
2137    
2138     # "serialise" map perl data into a ref
2139     void
2140     _get_obs (mapstruct *map)
2141     PPCODE:
2142     {
2143     object *o;
2144     int x, y;
2145     AV *obs = newAV ();
2146     int nonnull = 0;
2147    
2148     for (y = 0; y < MAP_HEIGHT (map); y++)
2149     for (x = 0; x < MAP_WIDTH (map); x++)
2150     {
2151     AV *av = newAV ();
2152    
2153     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2154     {
2155     SV *sv = SVptr_cache_get (o);
2156    
2157     if (sv && HvFILL (SvRV (sv)))
2158     {
2159     nonnull = 1;
2160     sv = newSVsv (sv);
2161     }
2162     else
2163     sv = &PL_sv_undef;
2164    
2165     av_push (av, sv);
2166     }
2167    
2168     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2169     }
2170    
2171     if (nonnull)
2172     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2173     else
2174     SvREFCNT_dec (obs);
2175     }
2176    
2177     # "deserialise" perl map data into the map
2178     void
2179     _set_obs (mapstruct *map, SV *sv)
2180     CODE:
2181     {
2182     object *o;
2183     AV *av;
2184     int x, y;
2185     AV *obs = (AV *)SvRV (sv);
2186    
2187     for (y = 0; y < MAP_HEIGHT (map); y++)
2188     for (x = 0; x < MAP_WIDTH (map); x++)
2189     {
2190     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2191    
2192     if (!SvROK (sv))
2193     continue;
2194    
2195     av = (AV *)SvRV (sv);
2196    
2197     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2198     {
2199     sv = av_shift (av);
2200    
2201     if (SvROK (sv))
2202     {
2203     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2204     SVptr_cache_set (o, sv);
2205     }
2206     }
2207     }
2208     }
2209    
2210    
2211     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2212    
2213     archetype *cf_archetype_get_first()
2214     PROTOTYPE:
2215     ALIAS: first = 0
2216    
2217     archetype *cf_archetype_get_next (archetype *arch)
2218     ALIAS: next = 0
2219    
2220     archetype *cf_archetype_get_head (archetype *arch)
2221     ALIAS: head = 0
2222    
2223     archetype *cf_archetype_get_more (archetype *arch)
2224     ALIAS: more = 0
2225    
2226     const char *cf_archetype_get_name (archetype *arch)
2227     ALIAS: name = 0
2228    
2229     object *cf_archetype_get_clone (archetype *arch)
2230     ALIAS: clone = 0
2231    
2232     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2233    
2234     partylist *cf_party_get_first ()
2235     PROTOTYPE:
2236     ALIAS: first = 0
2237    
2238     partylist *cf_party_get_next (partylist *party)
2239     ALIAS: next = 0
2240    
2241     const char *cf_party_get_name (partylist *party)
2242    
2243     const char *cf_party_get_password (partylist *party)
2244     ALIAS: password = 0
2245    
2246     player *cf_party_get_first_player (partylist *party)
2247     ALIAS: first_player = 0
2248    
2249     player *cf_party_get_next_player (partylist *party, player *op)
2250     ALIAS: next_player = 0
2251    
2252    
2253     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2254    
2255     region *cf_region_get_first ()
2256     PROTOTYPE:
2257     ALIAS: first = 0
2258    
2259     const char *cf_region_get_name (region *reg)
2260     ALIAS: name = 0
2261    
2262     region *cf_region_get_next (region *reg)
2263     ALIAS: next = 0
2264    
2265     region *cf_region_get_parent (region *reg)
2266     ALIAS: parent = 0
2267    
2268     const char *cf_region_get_longname (region *reg)
2269     ALIAS: longname = 0
2270    
2271     const char *cf_region_get_message (region *reg)
2272     ALIAS: message = 0
2273    
2274    
2275     MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2276    
2277     val64
2278     exp (living *liv, val64 new_val = 0)
2279     PROTOTYPE: $;$
2280     ALIAS:
2281     Str = 1
2282     Dex = 2
2283     Con = 3
2284     Wis = 4
2285     Cha = 5
2286     Int = 6
2287     Pow = 7
2288     wc = 8
2289     ac = 9
2290     hp = 10
2291     maxhp = 11
2292     sp = 12
2293     maxsp = 13
2294     grace = 14
2295     maxgrace = 15
2296     food = 16
2297     dam = 17
2298     luck = 18
2299     CODE:
2300     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2301     switch (ix)
2302     {
2303     LIVING_ACC (exp , 0);
2304     LIVING_ACC (Str , 1);
2305     LIVING_ACC (Dex , 2);
2306     LIVING_ACC (Con , 3);
2307     LIVING_ACC (Wis , 4);
2308     LIVING_ACC (Cha , 5);
2309     LIVING_ACC (Int , 6);
2310     LIVING_ACC (Pow , 7);
2311     LIVING_ACC (wc , 8);
2312     LIVING_ACC (ac , 9);
2313     LIVING_ACC (hp , 10);
2314     LIVING_ACC (maxhp , 11);
2315     LIVING_ACC (sp , 12);
2316     LIVING_ACC (maxsp , 13);
2317     LIVING_ACC (grace , 14);
2318     LIVING_ACC (maxgrace, 15);
2319     LIVING_ACC (food , 16);
2320     LIVING_ACC (dam , 17);
2321     LIVING_ACC (luck , 18);
2322     }
2323     # undef LIVING_ACC
2324     OUTPUT:
2325     RETVAL
2326