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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.7
Committed: Fri Aug 25 13:24:50 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.6: +75 -107 lines
Log Message:
Implemented a rough outline of the new event system and made use of it
for a number of events. The corresponding plugin-events have been disabled.

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33     #define PLUGIN_VERSION "cfperl 0.3"
34    
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47 root 1.6 #include <cstdarg>
48     #include <sproto.h>
49 root 1.1
50 root 1.6 #include "cfperl.h"
51 root 1.1
52     #include "perlxsi.c"
53    
54     static void *globalEventListener (int *type, ...);
55    
56     extern sint64 *levels; // the experience table
57    
58     typedef object object_ornull;
59     typedef mapstruct mapstruct_ornull;
60    
61     typedef double val64;
62     #define newSVval64 newSVnv
63     #define SvVAL64 SvNV
64    
65     static f_plug_api gethook;
66     static f_plug_api registerGlobalEvent;
67     static f_plug_api unregisterGlobalEvent;
68     static f_plug_api systemDirectory;
69     static f_plug_api object_set_property;
70     static f_plug_api map_get_map;
71     static f_plug_api object_insert;
72    
73     /* this is a stupid way to do things, and awkward to use for plug-in authors */
74     typedef struct
75     {
76     object* who;
77     object* activator;
78     object* third;
79     object* event;
80     mapstruct* map;
81     char message[1024];
82     int fix; // seems to be python-only, and should not be part of the API
83     int event_code;
84     char extension[1024]; // name field, should invoke specific perl extension
85     char options[1024]; // slaying field of event_connectors
86     int returnvalue;
87     } CFPContext;
88    
89     static HV *obj_cache;
90     static PerlInterpreter *perl;
91    
92     #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
93     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
94     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
95     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
96     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
97     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
98     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
99    
100     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101    
102     // garbage collect some perl objects, if possible
103     // all objects no longer referenced and empty are
104     // eligible for destruction.
105     static void
106     clean_obj_cache ()
107     {
108     static int count;
109    
110     if (++count & 7)
111     return;
112    
113     int todo = 1000;
114     do
115     {
116     I32 klen;
117     char *key;
118     HE *he = hv_iternext (obj_cache);
119    
120     if (he)
121     {
122     SV *sv = hv_iterval (obj_cache, he);
123    
124     // empty and unreferenced? nuke it
125     if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
126     {
127     hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
128     todo++;
129     }
130     }
131     else
132     break;
133     }
134     while (--todo);
135     }
136    
137     static SV *
138     newSVptr (void *ptr, const char *klass)
139     {
140     SV *sv;
141    
142     if (!ptr)
143     return &PL_sv_undef;
144    
145     sv = newSV (0);
146     sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
147     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
148     }
149    
150     static void
151     SVptr_cache_set (void *ptr, SV *sv)
152     {
153     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
154     }
155    
156     static SV *
157     SVptr_cache_get (void *ptr)
158     {
159     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
160    
161     return he ? *he : 0;
162     }
163    
164     static SV *
165     newSVptr_cached (void *ptr, const char *klass)
166     {
167     SV *sv;
168    
169     if (!ptr)
170     return &PL_sv_undef;
171    
172     sv = SVptr_cache_get (ptr);
173    
174     if (!sv)
175     {
176     HV *hv = newHV ();
177     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
178     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
179    
180     SVptr_cache_set (ptr, sv);
181     }
182    
183     return newSVsv (sv);
184     }
185    
186     static void
187     clearSVptr (SV *sv)
188     {
189     if (SvROK (sv))
190     sv = SvRV (sv);
191    
192     hv_clear ((HV *)sv);
193     sv_unmagic (sv, PERL_MAGIC_ext);
194     }
195    
196     static long
197     SvPTR (SV *sv, const char *klass)
198     {
199     if (!sv_derived_from (sv, klass))
200     croak ("object of type %s expected", klass);
201    
202     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
203    
204     if (!mg)
205     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
206    
207     return (long)mg->mg_ptr;
208     }
209    
210     static long
211     SvPTR_ornull (SV *sv, const char *klass)
212     {
213     if (SvOK (sv))
214     return SvPTR (sv, klass);
215     else
216     return 0;
217     }
218    
219     static SV *
220 root 1.6 newSVdt_va (va_list &ap, data_type type)
221 root 1.1 {
222     SV *sv;
223    
224     switch (type)
225     {
226 root 1.6 case DT_INT:
227     sv = newSViv (*va_arg (ap, int *));
228 root 1.1 break;
229    
230 root 1.6 case DT_LONG:
231     sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
232 root 1.1 break;
233    
234 root 1.6 case DT_DOUBLE:
235     sv = newSVnv (*va_arg (ap, double *));
236 root 1.1 break;
237    
238 root 1.6 case DT_STRING:
239     {
240     char *str = va_arg (ap, char *);
241     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
242     }
243 root 1.1 break;
244    
245 root 1.6 case DT_DATA:
246 root 1.1 {
247 root 1.6 char *str = (char *)va_arg (ap, void *);
248     int len = va_arg (ap, int);
249     sv = str ? newSVpv (str, len) : &PL_sv_undef;
250 root 1.1 }
251     break;
252    
253 root 1.6 case DT_OBJECT:
254 root 1.1 {
255 root 1.6 object *obj = va_arg (ap, object *);
256 root 1.1
257     if (!obj)
258     sv = &PL_sv_undef;
259     else
260     switch (obj->type)
261     {
262     case MAP:
263     sv = newSVptr_cached (obj, "cf::object::map::wrap");
264     break;
265    
266     case PLAYER:
267     sv = newSVptr_cached (obj, "cf::object::player::wrap");
268     break;
269    
270     default:
271     sv = newSVptr_cached (obj, "cf::object::wrap");
272     break;
273     }
274     }
275     break;
276    
277 root 1.6 case DT_MAP:
278     sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap");
279 root 1.1 break;
280    
281 root 1.6 case DT_PLAYER:
282     sv = newSVptr (va_arg (ap, player *), "cf::player::wrap");
283 root 1.1 break;
284    
285 root 1.6 case DT_ARCH:
286     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
287 root 1.1 break;
288    
289 root 1.6 case DT_PARTY:
290     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
291 root 1.1 break;
292    
293 root 1.6 case DT_REGION:
294     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
295 root 1.1 break;
296    
297     default:
298 root 1.6 assert (("unhandled type in newSVdt_va", 0));
299     }
300    
301     return sv;
302     }
303    
304     static SV *
305     newSVdt (data_type type, ...)
306     {
307     va_list ap;
308    
309     va_start (ap, type);
310     SV *sv = newSVdt_va (ap, type);
311     va_end (ap);
312    
313     return sv;
314     }
315    
316     static SV *
317     newSVcfapi (int type, ...)
318     {
319     SV *sv;
320    
321     va_list ap;
322     va_start (ap, type);
323    
324     switch (type)
325     {
326     case CFAPI_INT: sv = newSVdt_va (ap, DT_INT ); break;
327     case CFAPI_LONG: sv = newSVdt_va (ap, DT_LONG ); break;
328     case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE); break;
329     case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
330     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
331     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
332     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
333     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
334     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
335     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
336    
337     default:
338 root 1.1 assert (("unhandled type in newSVcfapi", 0));
339     }
340    
341 root 1.6 va_end (ap);
342 root 1.1
343     return sv;
344     }
345    
346     /////////////////////////////////////////////////////////////////////////////
347    
348     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
349     {
350     gethook = gethooksptr;
351     printf (PLUGIN_VERSION " init\n");
352    
353     return 0;
354     }
355    
356     static CommArray_s rtn_cmd;
357    
358     static int
359     runPluginCommand (object *obj, char *params)
360     {
361     dSP;
362    
363     ENTER;
364     SAVETMPS;
365    
366     PUSHMARK (SP);
367    
368     EXTEND (SP, 3);
369     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
370     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
371    
372     if (params)
373     PUSHs (sv_2mortal (newSVpv (params, 0)));
374    
375     PUTBACK;
376     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
377     SPAGAIN;
378    
379     if (SvTRUE (ERRSV))
380     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
381    
382     int returnvalue = count > 0 ? POPi : -1;
383    
384     PUTBACK;
385     FREETMPS;
386     LEAVE;
387    
388     return returnvalue;
389     }
390    
391     extern "C" void *cfperl_getPluginProperty (int *type, ...)
392     {
393     va_list args;
394     char *propname;
395     int i;
396     va_start (args, type);
397     propname = va_arg (args, char *);
398     //printf ("Property name: %s\n", propname);
399    
400     if (!strcmp (propname, "command?"))
401     {
402     if (!perl)
403     return NULL;
404    
405     const char *cmdname = va_arg (args, const char *);
406     HV *hv = get_hv ("cf::COMMAND", 1);
407     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
408    
409     va_end (args);
410    
411     if (svp)
412     {
413     // this is totaly broken, should stash it into %COMMAND
414     rtn_cmd.name = cmdname;
415     rtn_cmd.time = SvNV (*svp);
416     rtn_cmd.func = runPluginCommand;
417    
418     return &rtn_cmd;
419     }
420     }
421     else if (!strcmp (propname, "Identification"))
422     {
423     va_end (args);
424     return (void*) PLUGIN_NAME;
425     }
426     else if (!strcmp (propname, "FullName"))
427     {
428     va_end (args);
429     return (void*) PLUGIN_VERSION;
430     }
431     else
432     va_end (args);
433    
434     return NULL;
435     }
436    
437     extern "C" int cfperl_postInitPlugin ()
438     {
439     int hooktype = 1;
440     int rtype = 0;
441    
442     printf (PLUGIN_VERSION " post init\n");
443    
444     registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
445     unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
446     systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
447     object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
448     map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
449     object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
450    
451     cf_init_plugin (gethook);
452    
453     /* Pick the global events you want to monitor from this plugin */
454     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
455     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
456     registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
457     registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
458     registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
459     registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
460     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
461     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
462     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
463     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
464     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
465     registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
466    
467     return 0;
468     }
469    
470     static void *
471     globalEventListener (int *type, ...)
472     {
473     va_list args;
474     static int rv;
475     int event_code;
476    
477     if (!perl)
478     return NULL;
479    
480     va_start (args, type);
481     event_code = va_arg (args, int);
482    
483 root 1.7 if (event_code == EVENT_CLOCK)
484 root 1.1 {
485     clean_obj_cache ();
486     }
487     else
488     {
489     dSP;
490    
491     ENTER;
492     SAVETMPS;
493    
494     PUSHMARK (SP);
495    
496     EXTEND (SP, 10);
497     PUSHs (sv_2mortal (newSViv (event_code)));
498    
499     switch (event_code)
500     {
501     case EVENT_CRASH:
502     break;
503    
504     case EVENT_GKILL:
505     PUSH_OB;
506     PUSH_OB;
507     break;
508    
509     case EVENT_SHOUT:
510     case EVENT_MUZZLE:
511     case EVENT_KICK:
512     PUSH_OB;
513     PUSH_PV;
514     break;
515    
516     case EVENT_FIND_UNARMED_SKILL:
517     PUSH_OB;
518     break;
519    
520     case EVENT_PLAYER_USE_SKILL:
521     case EVENT_MONSTER_USE_SKILL:
522     case EVENT_CAST_SPELL:
523     PUSH_OB;
524     PUSH_OB;
525     PUSH_OB;
526     PUSH_IV;
527     PUSH_PV;
528     break;
529    
530     case EVENT_EXTCMD:
531     PUSH_PL;
532     {
533     char *buf = va_arg (args, char *);
534     int len = va_arg (args, int);
535     PUSHs (sv_2mortal (newSVpvn (buf, len)));
536     }
537     break;
538    
539     case EVENT_TELL:
540     break;
541     }
542    
543     va_end (args);
544    
545     PUTBACK;
546     int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
547     SPAGAIN;
548    
549     if (SvTRUE (ERRSV))
550     LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
551    
552     rv = count > 0 ? POPi : 0;
553    
554     PUTBACK;
555     FREETMPS;
556     LEAVE;
557     }
558    
559     return &rv;
560     }
561    
562     extern "C" void *cfperl_eventListener (int *type, ...)
563     {
564     static int rv;
565     va_list args;
566     int event_code;
567     object *who, *activator, *third, *event;
568     char *message, *extension, *options;
569    
570     if (!perl)
571     return NULL;
572    
573     va_start (args, type);
574     who = va_arg (args, object *);
575     event_code = va_arg (args, int);
576     activator = va_arg (args, object *);
577     third = va_arg (args, object *);
578     message = va_arg (args, char *);
579     va_arg (args, int); // fix yourself
580     extension = va_arg (args, char *);
581     options = va_arg (args, char *);
582     event = va_arg (args, object *);
583     va_end (args);
584    
585     {
586     dSP;
587    
588     ENTER;
589     SAVETMPS;
590    
591     PUSHMARK (SP);
592     EXTEND (SP, 10);
593    
594     PUSHcfapi (STRING, extension);
595     PUSHs (sv_2mortal (newSViv (event_code)));
596    
597     PUSHcfapi (POBJECT, event);
598     PUSHcfapi (POBJECT, who);
599    
600     switch (event_code)
601     {
602     case EVENT_STOP: // $ob (e.g. arrow)
603     case EVENT_TIME: // $ob
604     case EVENT_TIMER: // $ob
605     break;
606    
607     case EVENT_APPLY: // $ob, $who
608     case EVENT_DROP: // $ob, $who
609     case EVENT_CLOSE: // $ob, $who
610     case EVENT_DEATH: // $ob[, $killer]
611     case EVENT_MOVE: // $ob, $enemy
612     case EVENT_THROW: // $ob, $thrower
613     PUSHcfapi (POBJECT, activator);
614     break;
615    
616     case EVENT_DROP_ON: // $ob, $who, $what
617     case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
618     PUSHcfapi (POBJECT, activator);
619     PUSHcfapi (POBJECT, third);
620     break;
621    
622     case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
623     PUSHcfapi (POBJECT, activator);
624     PUSHcfapi (POBJECT, third);
625     PUSHcfapi (POBJECT, message);
626     break;
627    
628     case EVENT_SAY: // $ob, $who, $msg
629     PUSHcfapi (POBJECT, activator);
630     PUSHcfapi (STRING, message);
631     break;
632    
633     default:
634     LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
635     break;
636     }
637    
638     PUTBACK;
639     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
640     SPAGAIN;
641    
642     if (SvTRUE (ERRSV))
643     LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
644    
645     rv = count > 0 ? POPi : 0;
646    
647     PUTBACK;
648     FREETMPS;
649     LEAVE;
650     }
651    
652     return &rv;
653     }
654    
655     extern "C" int cfperl_closePlugin ()
656     {
657     return 0;
658     }
659    
660 root 1.7 void
661     cfperl_init ()
662     {
663     char *argv[] = {
664     "",
665     "-e"
666     "BEGIN {"
667     " cf->bootstrap;"
668     " unshift @INC, cf::datadir ();"
669     "}"
670     ""
671     "use cf;"
672     };
673    
674     perl = perl_alloc ();
675     perl_construct (perl);
676    
677     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
678    
679     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
680     {
681     printf ("unable to initialize perl-interpreter, aborting.\n");
682    
683     exit (EXIT_FAILURE);
684     //perl_destruct (perl);
685     //perl_free (perl);
686     //perl = 0;
687     }
688     else
689     obj_cache = newHV ();
690     }
691    
692 root 1.5 void cfperl_main ()
693 root 1.2 {
694     dSP;
695    
696     PUSHMARK (SP);
697     PUTBACK;
698 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
699     }
700    
701     void cfperl_free_ob (object *op)
702     {
703     SV *sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
704    
705     if (sv)
706     clearSVptr (sv);
707 root 1.6 }
708    
709 root 1.7 int cfperl_invoke (event_type event, ...)
710 root 1.6 {
711     dSP;
712     va_list ap;
713    
714     ENTER;
715     SAVETMPS;
716    
717     va_start (ap, event);
718     PUSHMARK (SP);
719     EXTEND (SP, 2);
720     PUSHs (sv_2mortal (newSViv (event)));
721    
722 root 1.7 // todo, optimise here wether we actually want to invoke an event
723    
724 root 1.6 for (;;)
725     {
726     data_type dt = (data_type) va_arg (ap, int);
727    
728     if (dt == DT_END)
729     break;
730    
731     PUSHs (sv_2mortal (newSVdt_va (ap, dt)));
732     }
733    
734     va_end (ap);
735    
736     PUTBACK;
737 root 1.7 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL);
738 root 1.2 SPAGAIN;
739 root 1.6
740     count = count > 0 ? POPi : 0;
741    
742     FREETMPS;
743     LEAVE;
744    
745     return count;
746 root 1.2 }
747    
748 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
749    
750     BOOT:
751     {
752     HV *stash = gv_stashpv ("cf", 1);
753    
754     static const struct {
755     const char *name;
756     IV iv;
757     } *civ, const_iv[] = {
758     # define const_iv(name) { # name, (IV)name },
759     const_iv (llevError)
760     const_iv (llevInfo)
761     const_iv (llevDebug)
762     const_iv (llevMonster)
763    
764 root 1.5 const_iv (MAX_TIME)
765 root 1.1 const_iv (PLAYER)
766     const_iv (TRANSPORT)
767     const_iv (ROD)
768     const_iv (TREASURE)
769     const_iv (POTION)
770     const_iv (FOOD)
771     const_iv (POISON)
772     const_iv (BOOK)
773     const_iv (CLOCK)
774     const_iv (LIGHTNING)
775     const_iv (ARROW)
776     const_iv (BOW)
777     const_iv (WEAPON)
778     const_iv (ARMOUR)
779     const_iv (PEDESTAL)
780     const_iv (ALTAR)
781     const_iv (LOCKED_DOOR)
782     const_iv (SPECIAL_KEY)
783     const_iv (MAP)
784     const_iv (DOOR)
785     const_iv (KEY)
786     const_iv (TIMED_GATE)
787     const_iv (TRIGGER)
788     const_iv (GRIMREAPER)
789     const_iv (MAGIC_EAR)
790     const_iv (TRIGGER_BUTTON)
791     const_iv (TRIGGER_ALTAR)
792     const_iv (TRIGGER_PEDESTAL)
793     const_iv (SHIELD)
794     const_iv (HELMET)
795     const_iv (HORN)
796     const_iv (MONEY)
797     const_iv (CLASS)
798     const_iv (GRAVESTONE)
799     const_iv (AMULET)
800     const_iv (PLAYERMOVER)
801     const_iv (TELEPORTER)
802     const_iv (CREATOR)
803     const_iv (SKILL)
804     const_iv (EXPERIENCE)
805     const_iv (EARTHWALL)
806     const_iv (GOLEM)
807     const_iv (THROWN_OBJ)
808     const_iv (BLINDNESS)
809     const_iv (GOD)
810     const_iv (DETECTOR)
811     const_iv (TRIGGER_MARKER)
812     const_iv (DEAD_OBJECT)
813     const_iv (DRINK)
814     const_iv (MARKER)
815     const_iv (HOLY_ALTAR)
816     const_iv (PLAYER_CHANGER)
817     const_iv (BATTLEGROUND)
818     const_iv (PEACEMAKER)
819     const_iv (GEM)
820     const_iv (FIREWALL)
821     const_iv (ANVIL)
822     const_iv (CHECK_INV)
823     const_iv (MOOD_FLOOR)
824     const_iv (EXIT)
825     const_iv (ENCOUNTER)
826     const_iv (SHOP_FLOOR)
827     const_iv (SHOP_MAT)
828     const_iv (RING)
829     const_iv (FLOOR)
830     const_iv (FLESH)
831     const_iv (INORGANIC)
832     const_iv (SKILL_TOOL)
833     const_iv (LIGHTER)
834     const_iv (TRAP_PART)
835     const_iv (WALL)
836     const_iv (LIGHT_SOURCE)
837     const_iv (MISC_OBJECT)
838     const_iv (MONSTER)
839     const_iv (SPAWN_GENERATOR)
840     const_iv (LAMP)
841     const_iv (DUPLICATOR)
842     const_iv (TOOL)
843     const_iv (SPELLBOOK)
844     const_iv (BUILDFAC)
845     const_iv (CLOAK)
846     const_iv (SPINNER)
847     const_iv (GATE)
848     const_iv (BUTTON)
849     const_iv (CF_HANDLE)
850     const_iv (HOLE)
851     const_iv (TRAPDOOR)
852     const_iv (SIGN)
853     const_iv (BOOTS)
854     const_iv (GLOVES)
855     const_iv (SPELL)
856     const_iv (SPELL_EFFECT)
857     const_iv (CONVERTER)
858     const_iv (BRACERS)
859     const_iv (POISONING)
860     const_iv (SAVEBED)
861     const_iv (POISONCLOUD)
862     const_iv (FIREHOLES)
863     const_iv (WAND)
864     const_iv (SCROLL)
865     const_iv (DIRECTOR)
866     const_iv (GIRDLE)
867     const_iv (FORCE)
868     const_iv (POTION_EFFECT)
869     const_iv (EVENT_CONNECTOR)
870     const_iv (CLOSE_CON)
871     const_iv (CONTAINER)
872     const_iv (ARMOUR_IMPROVER)
873     const_iv (WEAPON_IMPROVER)
874     const_iv (SKILLSCROLL)
875     const_iv (DEEP_SWAMP)
876     const_iv (IDENTIFY_ALTAR)
877     const_iv (MENU)
878     const_iv (RUNE)
879     const_iv (TRAP)
880     const_iv (POWER_CRYSTAL)
881     const_iv (CORPSE)
882     const_iv (DISEASE)
883     const_iv (SYMPTOM)
884     const_iv (BUILDER)
885     const_iv (MATERIAL)
886     const_iv (ITEM_TRANSFORMER)
887     const_iv (QUEST)
888    
889     const_iv (ST_BD_BUILD)
890     const_iv (ST_BD_REMOVE)
891    
892     const_iv (ST_MAT_FLOOR)
893     const_iv (ST_MAT_WALL)
894     const_iv (ST_MAT_ITEM)
895    
896     const_iv (AT_PHYSICAL)
897     const_iv (AT_MAGIC)
898     const_iv (AT_FIRE)
899     const_iv (AT_ELECTRICITY)
900     const_iv (AT_COLD)
901     const_iv (AT_CONFUSION)
902     const_iv (AT_ACID)
903     const_iv (AT_DRAIN)
904     const_iv (AT_WEAPONMAGIC)
905     const_iv (AT_GHOSTHIT)
906     const_iv (AT_POISON)
907     const_iv (AT_SLOW)
908     const_iv (AT_PARALYZE)
909     const_iv (AT_TURN_UNDEAD)
910     const_iv (AT_FEAR)
911     const_iv (AT_CANCELLATION)
912     const_iv (AT_DEPLETE)
913     const_iv (AT_DEATH)
914     const_iv (AT_CHAOS)
915     const_iv (AT_COUNTERSPELL)
916     const_iv (AT_GODPOWER)
917     const_iv (AT_HOLYWORD)
918     const_iv (AT_BLIND)
919     const_iv (AT_INTERNAL)
920     const_iv (AT_LIFE_STEALING)
921     const_iv (AT_DISEASE)
922    
923     const_iv (QUEST_IN_PROGRESS)
924     const_iv (QUEST_DONE_QUEST)
925     const_iv (QUEST_DONE_TASK)
926     const_iv (QUEST_START_QUEST)
927     const_iv (QUEST_END_QUEST)
928     const_iv (QUEST_START_TASK)
929     const_iv (QUEST_END_TASK)
930     const_iv (QUEST_OVERRIDE)
931     const_iv (QUEST_ON_ACTIVATE)
932    
933     const_iv (WEAP_HIT)
934     const_iv (WEAP_SLASH)
935     const_iv (WEAP_PIERCE)
936     const_iv (WEAP_CLEAVE)
937     const_iv (WEAP_SLICE)
938     const_iv (WEAP_STAB)
939     const_iv (WEAP_WHIP)
940     const_iv (WEAP_CRUSH)
941     const_iv (WEAP_BLUD)
942    
943     const_iv (FLAG_ALIVE)
944     const_iv (FLAG_WIZ)
945     const_iv (FLAG_REMOVED)
946     const_iv (FLAG_FREED)
947     const_iv (FLAG_WAS_WIZ)
948     const_iv (FLAG_APPLIED)
949     const_iv (FLAG_UNPAID)
950     const_iv (FLAG_USE_SHIELD)
951     const_iv (FLAG_NO_PICK)
952     const_iv (FLAG_ANIMATE)
953     const_iv (FLAG_MONSTER)
954     const_iv (FLAG_FRIENDLY)
955     const_iv (FLAG_GENERATOR)
956     const_iv (FLAG_IS_THROWN)
957     const_iv (FLAG_AUTO_APPLY)
958     const_iv (FLAG_TREASURE)
959     const_iv (FLAG_PLAYER_SOLD)
960     const_iv (FLAG_SEE_INVISIBLE)
961     const_iv (FLAG_CAN_ROLL)
962     const_iv (FLAG_OVERLAY_FLOOR)
963     const_iv (FLAG_IS_TURNABLE)
964     const_iv (FLAG_IS_USED_UP)
965     const_iv (FLAG_IDENTIFIED)
966     const_iv (FLAG_REFLECTING)
967     const_iv (FLAG_CHANGING)
968     const_iv (FLAG_SPLITTING)
969     const_iv (FLAG_HITBACK)
970     const_iv (FLAG_STARTEQUIP)
971     const_iv (FLAG_BLOCKSVIEW)
972     const_iv (FLAG_UNDEAD)
973     const_iv (FLAG_SCARED)
974     const_iv (FLAG_UNAGGRESSIVE)
975     const_iv (FLAG_REFL_MISSILE)
976     const_iv (FLAG_REFL_SPELL)
977     const_iv (FLAG_NO_MAGIC)
978     const_iv (FLAG_NO_FIX_PLAYER)
979     const_iv (FLAG_IS_LIGHTABLE)
980     const_iv (FLAG_TEAR_DOWN)
981     const_iv (FLAG_RUN_AWAY)
982     const_iv (FLAG_PICK_UP)
983     const_iv (FLAG_UNIQUE)
984     const_iv (FLAG_NO_DROP)
985     const_iv (FLAG_WIZCAST)
986     const_iv (FLAG_CAST_SPELL)
987     const_iv (FLAG_USE_SCROLL)
988     const_iv (FLAG_USE_RANGE)
989     const_iv (FLAG_USE_BOW)
990     const_iv (FLAG_USE_ARMOUR)
991     const_iv (FLAG_USE_WEAPON)
992     const_iv (FLAG_USE_RING)
993     const_iv (FLAG_READY_RANGE)
994     const_iv (FLAG_READY_BOW)
995     const_iv (FLAG_XRAYS)
996     const_iv (FLAG_NO_APPLY)
997     const_iv (FLAG_IS_FLOOR)
998     const_iv (FLAG_LIFESAVE)
999     const_iv (FLAG_NO_STRENGTH)
1000     const_iv (FLAG_SLEEP)
1001     const_iv (FLAG_STAND_STILL)
1002     const_iv (FLAG_RANDOM_MOVE)
1003     const_iv (FLAG_ONLY_ATTACK)
1004     const_iv (FLAG_CONFUSED)
1005     const_iv (FLAG_STEALTH)
1006     const_iv (FLAG_WIZPASS)
1007     const_iv (FLAG_IS_LINKED)
1008     const_iv (FLAG_CURSED)
1009     const_iv (FLAG_DAMNED)
1010     const_iv (FLAG_SEE_ANYWHERE)
1011     const_iv (FLAG_KNOWN_MAGICAL)
1012     const_iv (FLAG_KNOWN_CURSED)
1013     const_iv (FLAG_CAN_USE_SKILL)
1014     const_iv (FLAG_BEEN_APPLIED)
1015     const_iv (FLAG_READY_SCROLL)
1016     const_iv (FLAG_USE_ROD)
1017     const_iv (FLAG_USE_HORN)
1018     const_iv (FLAG_MAKE_INVIS)
1019     const_iv (FLAG_INV_LOCKED)
1020     const_iv (FLAG_IS_WOODED)
1021     const_iv (FLAG_IS_HILLY)
1022     const_iv (FLAG_READY_SKILL)
1023     const_iv (FLAG_READY_WEAPON)
1024     const_iv (FLAG_NO_SKILL_IDENT)
1025     const_iv (FLAG_BLIND)
1026     const_iv (FLAG_SEE_IN_DARK)
1027     const_iv (FLAG_IS_CAULDRON)
1028     const_iv (FLAG_NO_STEAL)
1029     const_iv (FLAG_ONE_HIT)
1030     const_iv (FLAG_CLIENT_SENT)
1031     const_iv (FLAG_BERSERK)
1032     const_iv (FLAG_NEUTRAL)
1033     const_iv (FLAG_NO_ATTACK)
1034     const_iv (FLAG_NO_DAMAGE)
1035     const_iv (FLAG_OBJ_ORIGINAL)
1036     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1037     const_iv (FLAG_ACTIVATE_ON_PUSH)
1038     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1039     const_iv (FLAG_IS_WATER)
1040     const_iv (FLAG_CONTENT_ON_GEN)
1041     const_iv (FLAG_IS_A_TEMPLATE)
1042     const_iv (FLAG_IS_BUILDABLE)
1043     const_iv (FLAG_AFK)
1044    
1045     const_iv (NDI_BLACK)
1046     const_iv (NDI_WHITE)
1047     const_iv (NDI_NAVY)
1048     const_iv (NDI_RED)
1049     const_iv (NDI_ORANGE)
1050     const_iv (NDI_BLUE)
1051     const_iv (NDI_DK_ORANGE)
1052     const_iv (NDI_GREEN)
1053     const_iv (NDI_LT_GREEN)
1054     const_iv (NDI_GREY)
1055     const_iv (NDI_BROWN)
1056     const_iv (NDI_GOLD)
1057     const_iv (NDI_TAN)
1058     const_iv (NDI_MAX_COLOR)
1059     const_iv (NDI_COLOR_MASK)
1060     const_iv (NDI_UNIQUE)
1061     const_iv (NDI_ALL)
1062    
1063     const_iv (F_APPLIED)
1064     const_iv (F_LOCATION)
1065     const_iv (F_UNPAID)
1066     const_iv (F_MAGIC)
1067     const_iv (F_CURSED)
1068     const_iv (F_DAMNED)
1069     const_iv (F_OPEN)
1070     const_iv (F_NOPICK)
1071     const_iv (F_LOCKED)
1072    
1073     const_iv (F_BUY)
1074     const_iv (F_SHOP)
1075     const_iv (F_SELL)
1076    
1077     const_iv (P_BLOCKSVIEW)
1078     const_iv (P_NO_MAGIC)
1079     const_iv (P_IS_ALIVE)
1080     const_iv (P_NO_CLERIC)
1081     const_iv (P_NEED_UPDATE)
1082     const_iv (P_NO_ERROR)
1083     const_iv (P_OUT_OF_MAP)
1084     const_iv (P_NEW_MAP)
1085    
1086     const_iv (UP_OBJ_INSERT)
1087     const_iv (UP_OBJ_REMOVE)
1088     const_iv (UP_OBJ_CHANGE)
1089     const_iv (UP_OBJ_FACE)
1090    
1091     const_iv (INS_NO_MERGE)
1092     const_iv (INS_ABOVE_FLOOR_ONLY)
1093     const_iv (INS_NO_WALK_ON)
1094     const_iv (INS_ON_TOP)
1095     const_iv (INS_BELOW_ORIGINATOR)
1096     const_iv (INS_MAP_LOAD)
1097    
1098     const_iv (WILL_APPLY_HANDLE)
1099     const_iv (WILL_APPLY_TREASURE)
1100     const_iv (WILL_APPLY_EARTHWALL)
1101     const_iv (WILL_APPLY_DOOR)
1102     const_iv (WILL_APPLY_FOOD)
1103    
1104     const_iv (SAVE_MODE)
1105     const_iv (SAVE_DIR_MODE)
1106    
1107     const_iv (M_PAPER)
1108     const_iv (M_IRON)
1109     const_iv (M_GLASS)
1110     const_iv (M_LEATHER)
1111     const_iv (M_WOOD)
1112     const_iv (M_ORGANIC)
1113     const_iv (M_STONE)
1114     const_iv (M_CLOTH)
1115     const_iv (M_ADAMANT)
1116     const_iv (M_LIQUID)
1117     const_iv (M_SOFT_METAL)
1118     const_iv (M_BONE)
1119     const_iv (M_ICE)
1120     const_iv (M_SPECIAL)
1121    
1122     const_iv (SK_EXP_ADD_SKILL)
1123     const_iv (SK_EXP_TOTAL)
1124     const_iv (SK_EXP_NONE)
1125     const_iv (SK_SUBTRACT_SKILL_EXP)
1126    
1127     const_iv (SK_LOCKPICKING)
1128     const_iv (SK_HIDING)
1129     const_iv (SK_SMITHERY)
1130     const_iv (SK_BOWYER)
1131     const_iv (SK_JEWELER)
1132     const_iv (SK_ALCHEMY)
1133     const_iv (SK_STEALING)
1134     const_iv (SK_LITERACY)
1135     const_iv (SK_BARGAINING)
1136     const_iv (SK_JUMPING)
1137     const_iv (SK_DET_MAGIC)
1138     const_iv (SK_ORATORY)
1139     const_iv (SK_SINGING)
1140     const_iv (SK_DET_CURSE)
1141     const_iv (SK_FIND_TRAPS)
1142     const_iv (SK_MEDITATION)
1143     const_iv (SK_PUNCHING)
1144     const_iv (SK_FLAME_TOUCH)
1145     const_iv (SK_KARATE)
1146     const_iv (SK_CLIMBING)
1147     const_iv (SK_WOODSMAN)
1148     const_iv (SK_INSCRIPTION)
1149     const_iv (SK_ONE_HANDED_WEAPON)
1150     const_iv (SK_MISSILE_WEAPON)
1151     const_iv (SK_THROWING)
1152     const_iv (SK_USE_MAGIC_ITEM)
1153     const_iv (SK_DISARM_TRAPS)
1154     const_iv (SK_SET_TRAP)
1155     const_iv (SK_THAUMATURGY)
1156     const_iv (SK_PRAYING)
1157     const_iv (SK_CLAWING)
1158     const_iv (SK_LEVITATION)
1159     const_iv (SK_SUMMONING)
1160     const_iv (SK_PYROMANCY)
1161     const_iv (SK_EVOCATION)
1162     const_iv (SK_SORCERY)
1163     const_iv (SK_TWO_HANDED_WEAPON)
1164     const_iv (SK_SPARK_TOUCH)
1165     const_iv (SK_SHIVER)
1166     const_iv (SK_ACID_SPLASH)
1167     const_iv (SK_POISON_NAIL)
1168    
1169     const_iv (SOUND_NEW_PLAYER)
1170     const_iv (SOUND_FIRE_ARROW)
1171     const_iv (SOUND_LEARN_SPELL)
1172     const_iv (SOUND_FUMBLE_SPELL)
1173     const_iv (SOUND_WAND_POOF)
1174     const_iv (SOUND_OPEN_DOOR)
1175     const_iv (SOUND_PUSH_PLAYER)
1176     const_iv (SOUND_PLAYER_HITS1)
1177     const_iv (SOUND_PLAYER_HITS2)
1178     const_iv (SOUND_PLAYER_HITS3)
1179     const_iv (SOUND_PLAYER_HITS4)
1180     const_iv (SOUND_PLAYER_IS_HIT1)
1181     const_iv (SOUND_PLAYER_IS_HIT2)
1182     const_iv (SOUND_PLAYER_IS_HIT3)
1183     const_iv (SOUND_PLAYER_KILLS)
1184     const_iv (SOUND_PET_IS_KILLED)
1185     const_iv (SOUND_PLAYER_DIES)
1186     const_iv (SOUND_OB_EVAPORATE)
1187     const_iv (SOUND_OB_EXPLODE)
1188     const_iv (SOUND_CLOCK)
1189     const_iv (SOUND_TURN_HANDLE)
1190     const_iv (SOUND_FALL_HOLE)
1191     const_iv (SOUND_DRINK_POISON)
1192     const_iv (SOUND_CAST_SPELL_0)
1193    
1194     const_iv (PREFER_LOW)
1195     const_iv (PREFER_HIGH)
1196    
1197     const_iv (ATNR_PHYSICAL)
1198     const_iv (ATNR_MAGIC)
1199     const_iv (ATNR_FIRE)
1200     const_iv (ATNR_ELECTRICITY)
1201     const_iv (ATNR_COLD)
1202     const_iv (ATNR_CONFUSION)
1203     const_iv (ATNR_ACID)
1204     const_iv (ATNR_DRAIN)
1205     const_iv (ATNR_WEAPONMAGIC)
1206     const_iv (ATNR_GHOSTHIT)
1207     const_iv (ATNR_POISON)
1208     const_iv (ATNR_SLOW)
1209     const_iv (ATNR_PARALYZE)
1210     const_iv (ATNR_TURN_UNDEAD)
1211     const_iv (ATNR_FEAR)
1212     const_iv (ATNR_CANCELLATION)
1213     const_iv (ATNR_DEPLETE)
1214     const_iv (ATNR_DEATH)
1215     const_iv (ATNR_CHAOS)
1216     const_iv (ATNR_COUNTERSPELL)
1217     const_iv (ATNR_GODPOWER)
1218     const_iv (ATNR_HOLYWORD)
1219     const_iv (ATNR_BLIND)
1220     const_iv (ATNR_INTERNAL)
1221     const_iv (ATNR_LIFE_STEALING)
1222     const_iv (ATNR_DISEASE)
1223    
1224     const_iv (MAP_FLUSH)
1225     const_iv (MAP_PLAYER_UNIQUE)
1226     const_iv (MAP_BLOCK)
1227     const_iv (MAP_STYLE)
1228     const_iv (MAP_OVERLAY)
1229    
1230     const_iv (MAP_IN_MEMORY)
1231     const_iv (MAP_SWAPPED)
1232     const_iv (MAP_LOADING)
1233     const_iv (MAP_SAVING)
1234 root 1.7
1235     const_iv (KLASS_GLOBAL)
1236     const_iv (KLASS_OBJECT)
1237     const_iv (KLASS_PLAYER)
1238     const_iv (KLASS_MAP)
1239 root 1.1 };
1240    
1241     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1242     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1243    
1244     static const struct {
1245     const char *name;
1246 root 1.7 IV klass;
1247 root 1.1 IV iv;
1248 root 1.6 } *eiv, event_iv[] = {
1249 root 1.7 # define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## name },
1250 root 1.6 # include "eventinc.h"
1251     # undef def
1252     };
1253    
1254     AV *av = get_av ("cf::EVENT", 1);
1255    
1256     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1257 root 1.7 {
1258     AV *event = newAV ();
1259     av_push (event, newSVpv ((char *)eiv->name, 0));
1260     av_push (event, newSViv (eiv->klass));
1261     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1262     }
1263 root 1.6
1264     static const struct {
1265     const char *name;
1266     IV iv;
1267 root 1.1 } *event, event_list[] = {
1268     # define const_event(name) { # name, (IV)EVENT_ ## name },
1269     const_event (NONE)
1270     const_event (APPLY)
1271     const_event (ATTACK)
1272     const_event (DEATH)
1273     const_event (DROP)
1274     const_event (DROP_ON)
1275     const_event (PICKUP)
1276     const_event (SAY)
1277     const_event (STOP)
1278     const_event (TIME)
1279     const_event (THROW)
1280     const_event (TRIGGER)
1281     const_event (CLOSE)
1282     const_event (TIMER)
1283     const_event (MOVE)
1284    
1285     //const_event (CLOCK)
1286     const_event (CRASH)
1287     const_event (GKILL)
1288     const_event (SHOUT)
1289     const_event (TELL)
1290     const_event (MUZZLE)
1291     const_event (KICK)
1292     const_event (PLAYER_USE_SKILL)
1293     const_event (MONSTER_USE_SKILL)
1294     const_event (CAST_SPELL)
1295     const_event (FIND_UNARMED_SKILL)
1296     const_event (EXTCMD)
1297     //const_event (FREE_OB)
1298     };
1299    
1300 root 1.6 av = get_av ("cf::PLUGIN_EVENT", 1);
1301 root 1.1
1302     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1303     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1304    
1305     static const struct {
1306     int dtype;
1307     const char *name;
1308     IV idx;
1309     } *cprop, prop_table[] = {
1310     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1311     prop (CFAPI_INT, MAP_PROP_FLAGS)
1312     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1313     prop (CFAPI_STRING, MAP_PROP_PATH)
1314     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1315     prop (CFAPI_STRING, MAP_PROP_NAME)
1316     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1317     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1318     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1319     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1320     prop (CFAPI_INT, MAP_PROP_WIDTH)
1321     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1322     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1323     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1324     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1325     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1326     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1327     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1328     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1329     prop (CFAPI_INT, MAP_PROP_SKY)
1330     prop (CFAPI_INT, MAP_PROP_WPARTX)
1331     prop (CFAPI_INT, MAP_PROP_WPARTY)
1332     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1333     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1334     prop (CFAPI_PREGION, MAP_PROP_REGION)
1335     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1336     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1337     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1338     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1339     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1340     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1341     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1342     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1343     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1344     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1345     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1346     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1347     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1348     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1349     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1350     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1351     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1352     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1353     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1354     prop (CFAPI_INT, OBJECT_PROP_X)
1355     prop (CFAPI_INT, OBJECT_PROP_Y)
1356     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1357     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1358     prop (CFAPI_INT, OBJECT_PROP_NROF)
1359     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1360     prop (CFAPI_INT, OBJECT_PROP_FACING)
1361     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1362     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1363     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1364     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1365     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1366     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1367     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1368     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1369     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1370     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1371     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1372     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1373     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1374     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1375     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1376     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1377     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1378     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1379     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1380     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1381     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1382     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1383     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1384     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1385     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1386     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1387     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1388     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1389     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1390     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1391     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1392     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1393     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1394     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1395     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1396     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1397     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1398     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1399     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1400     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1401     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1402     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1403     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1404     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1405     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1406     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1407     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1408     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1409     prop (CFAPI_INT, OBJECT_PROP_STR)
1410     prop (CFAPI_INT, OBJECT_PROP_DEX)
1411     prop (CFAPI_INT, OBJECT_PROP_CON)
1412     prop (CFAPI_INT, OBJECT_PROP_WIS)
1413     prop (CFAPI_INT, OBJECT_PROP_INT)
1414     prop (CFAPI_INT, OBJECT_PROP_POW)
1415     prop (CFAPI_INT, OBJECT_PROP_CHA)
1416     prop (CFAPI_INT, OBJECT_PROP_WC)
1417     prop (CFAPI_INT, OBJECT_PROP_AC)
1418     prop (CFAPI_INT, OBJECT_PROP_HP)
1419     prop (CFAPI_INT, OBJECT_PROP_SP)
1420     prop (CFAPI_INT, OBJECT_PROP_GP)
1421     prop (CFAPI_INT, OBJECT_PROP_FP)
1422     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1423     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1424     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1425     prop (CFAPI_INT, OBJECT_PROP_DAM)
1426     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1427     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1428     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1429     prop (CFAPI_INT, OBJECT_PROP_FACE)
1430     };
1431    
1432     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1433     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1434    
1435     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1436     {
1437     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1438     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1439     }
1440    
1441     //I_EVENT_API (PACKAGE);
1442     }
1443    
1444     NV floor (NV x)
1445    
1446     NV ceil (NV x)
1447    
1448 root 1.5 void server_tick ()
1449    
1450 root 1.1 void
1451     LOG (int level, char *msg)
1452     PROTOTYPE: $$
1453     C_ARGS: (LogLevel)level, "%s", msg
1454    
1455     char *path_combine (char *base, char *path)
1456     PROTOTYPE: $$
1457    
1458     char *path_combine_and_normalize (char *base, char *path)
1459     PROTOTYPE: $$
1460    
1461     char *
1462     cf_get_maps_directory (char *path)
1463     PROTOTYPE: $
1464     ALIAS: maps_directory = 0
1465    
1466     void
1467     sub_generation_inc ()
1468     CODE:
1469     PL_sub_generation++;
1470    
1471     char *
1472     mapdir ()
1473     PROTOTYPE:
1474     ALIAS:
1475     mapdir = 0
1476     uniquedir = 1
1477     tmpdir = 2
1478     confdir = 3
1479     localdir = 4
1480     playerdir = 5
1481     datadir = 6
1482     CODE:
1483     {
1484     int unused_type;
1485     RETVAL = (char *)systemDirectory (&unused_type, ix);
1486     }
1487     OUTPUT: RETVAL
1488    
1489     int
1490     cf_find_animation (char *text)
1491     PROTOTYPE: $
1492    
1493     int random_roll(int min, int max, object *op, int goodbad);
1494    
1495     const char *cost_string_from_value(uint64 cost, int approx = 0)
1496    
1497     int
1498     exp_to_level (val64 exp)
1499     CODE:
1500     {
1501     int i = 0;
1502    
1503     RETVAL = settings.max_level;
1504    
1505     for (i = 1; i <= settings.max_level; i++)
1506     {
1507     if (levels[i] > exp)
1508     {
1509     RETVAL = i - 1;
1510     break;
1511     }
1512     }
1513     }
1514     OUTPUT: RETVAL
1515    
1516     val64
1517     level_to_min_exp (int level)
1518     CODE:
1519     if (level > settings.max_level)
1520     RETVAL = levels[settings.max_level];
1521     else if (level < 1)
1522     RETVAL = 0;
1523     else
1524     RETVAL = levels[level];
1525     OUTPUT: RETVAL
1526    
1527     SV *
1528     resistance_to_string (int atnr)
1529     CODE:
1530     if (atnr >= 0 && atnr < NROFATTACKS)
1531     RETVAL = newSVpv (resist_plus[atnr], 0);
1532     else
1533     XSRETURN_UNDEF;
1534     OUTPUT: RETVAL
1535    
1536     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1537    
1538     SV *
1539     get_property (object *obj, int type, int idx)
1540     CODE:
1541     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1542     OUTPUT: RETVAL
1543    
1544     SV *
1545     set_property (object *obj, int type, int idx, SV *newval)
1546     CODE:
1547     switch (type)
1548     {
1549     case CFAPI_INT:
1550     cf_object_set_int_property (obj, idx, SvIV (newval));
1551     break;
1552     case CFAPI_LONG:
1553     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1554     break;
1555     case CFAPI_DOUBLE:
1556     {
1557     int unused_type;
1558     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1559     }
1560     break;
1561     case CFAPI_STRING:
1562     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1563     break;
1564     case CFAPI_POBJECT:
1565     {
1566     int unused_type;
1567     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1568     }
1569     break;
1570     default:
1571     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1572     }
1573    
1574     # missing properties
1575    
1576     void
1577     set_attacktype (object *obj, U32 attacktype)
1578     CODE:
1579     obj->attacktype = attacktype;
1580    
1581     U32
1582     get_attacktype (object *obj)
1583     ALIAS:
1584     attacktype = 0
1585     CODE:
1586     RETVAL = obj->attacktype;
1587     OUTPUT: RETVAL
1588    
1589     # missing in plug-in api, of course
1590     void
1591     set_food (object *obj, int food)
1592     CODE:
1593     obj->stats.food = food;
1594    
1595     int
1596     get_food (object *obj)
1597     ALIAS:
1598     food = 0
1599     CODE:
1600     RETVAL = obj->stats.food;
1601     OUTPUT: RETVAL
1602    
1603     void
1604     inv (object *obj)
1605     PROTOTYPE: $
1606     PPCODE:
1607     {
1608     object *o;
1609     for (o = obj->inv; o; o = o->below)
1610     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1611     }
1612    
1613     int cf_object_get_resistance (object *op, int rtype)
1614     ALIAS: resistance = 0
1615    
1616     int cf_object_get_flag (object *op, int flag)
1617     ALIAS: flag = 0
1618    
1619     void cf_object_set_flag (object *op, int flag, int value)
1620    
1621     int need_identify (const object *obj);
1622    
1623     int apply_shop_mat (object *shop_mat, object *op);
1624    
1625     void cf_object_move (object *op, int dir, object *originator = op)
1626    
1627     void cf_object_apply (object *op, object *author, int flags = 0)
1628    
1629     void cf_object_apply_below (object *op)
1630    
1631     void cf_object_remove (object *op)
1632    
1633     void cf_object_free (object *op)
1634    
1635     object *cf_object_present_archname_inside (object *op, char *whatstr)
1636    
1637     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1638    
1639     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1640    
1641     object *cf_object_clone (object *op, int clonetype = 0)
1642    
1643     int cf_object_pay_item (object *op, object *buyer)
1644    
1645     int cf_object_pay_amount (object *op, uint64 amount)
1646    
1647     void pay_player (object *op, uint64 amount)
1648    
1649     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1650    
1651     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1652    
1653     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1654    
1655     void cf_object_learn_spell (object *op, object *sp)
1656    
1657     void cf_object_forget_spell (object *op, object *sp)
1658    
1659     object *cf_object_check_for_spell (object *op, char *spellname)
1660    
1661     int cf_object_query_money (object *op)
1662     ALIAS: money = 0
1663    
1664     int cf_object_query_cost (object *op, object *who, int flags)
1665     ALIAS: cost = 0
1666    
1667     void cf_object_activate_rune (object *op , object *victim)
1668    
1669     int cf_object_check_trigger (object *op, object *cause)
1670    
1671     int cf_object_out_of_map (object *op, int x, int y)
1672    
1673     void cf_object_drop (object *op, object *author)
1674    
1675     void cf_object_take (object *op, object *author)
1676    
1677     void cf_object_say (object *op, char *msg)
1678    
1679     void cf_object_speak (object *op, char *msg)
1680    
1681     object *cf_object_insert_object (object *op, object *container)
1682    
1683     const char *cf_object_get_msg (object *ob)
1684     ALIAS: msg = 0
1685    
1686     object *cf_object_insert_in_ob (object *ob, object *where)
1687    
1688     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1689    
1690     void cf_object_update (object *op, int flags)
1691    
1692     void cf_object_pickup (object *op, object *what)
1693    
1694     object *cf_create_object_by_name (const char *name)
1695    
1696     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1697    
1698     void player_lvl_adj (object *who, object *skill = 0)
1699    
1700     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1701    
1702     int calc_skill_exp (object *who, object *op, object *skill);
1703    
1704     void push_button (object *op);
1705    
1706     void use_trigger (object *op);
1707    
1708     void add_button_link (object *button, mapstruct *map, int connected);
1709    
1710     void remove_button_link (object *op);
1711    
1712     void
1713     cf_object_set_resistance (object *op, int rtype, int val)
1714     CODE:
1715     if (rtype >= 0 && rtype < NROFATTACKS)
1716     op->resist[rtype] = val;
1717    
1718    
1719     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1720    
1721     void cf_fix_object (object *pl)
1722     ALIAS: fix = 0
1723    
1724     object *cf_insert_ob_in_ob (object *ob, object *where)
1725    
1726     # no clean way to get an object from an archetype - stupid idiotic
1727     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1728    
1729     object *new (const char *archetype = 0)
1730     PROTOTYPE: ;$
1731     CODE:
1732     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1733     OUTPUT:
1734     RETVAL
1735    
1736     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1737     PROTOTYPE: $$$$$$
1738     CODE:
1739     {
1740     int unused_type;
1741     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1742     }
1743    
1744     # syntatic sugar for easier use in event callbacks.
1745     const char *options (object *op)
1746     CODE:
1747     RETVAL = op->name;
1748     OUTPUT:
1749     RETVAL
1750    
1751     player *contr (object *op)
1752     CODE:
1753     RETVAL = op->contr;
1754     OUTPUT: RETVAL
1755    
1756     const char *get_ob_key_value (object *op, const char *key)
1757    
1758     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1759    
1760     object *get_nearest_player (object *ob)
1761     ALIAS: nearest_player = 0
1762     PREINIT:
1763     extern object *get_nearest_player (object *);
1764    
1765     void rangevector (object *ob, object *other, int flags = 0)
1766     PROTOTYPE: $$;$
1767     PPCODE:
1768     {
1769     rv_vector rv;
1770     get_rangevector (ob, other, &rv, flags);
1771     EXTEND (SP, 5);
1772     PUSHs (newSVuv (rv.distance));
1773     PUSHs (newSViv (rv.distance_x));
1774     PUSHs (newSViv (rv.distance_y));
1775     PUSHs (newSViv (rv.direction));
1776     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1777     }
1778    
1779     bool on_same_map_as (object *ob, object *other)
1780     CODE:
1781     RETVAL = on_same_map (ob, other);
1782     OUTPUT: RETVAL
1783    
1784     char *
1785     base_name (object *ob, int plural)
1786     CODE:
1787     RETVAL = cf_query_base_name (ob, plural);
1788     OUTPUT: RETVAL
1789    
1790     living *
1791     stats (object *ob)
1792     CODE:
1793     RETVAL = &ob->stats;
1794     OUTPUT: RETVAL
1795    
1796    
1797     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1798    
1799     player *player (object *op)
1800     CODE:
1801     RETVAL = op->contr;
1802     OUTPUT: RETVAL
1803    
1804     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1805    
1806     object *cf_player_send_inventory (object *op)
1807    
1808     char *cf_player_get_ip (object *op)
1809     ALIAS: ip = 0
1810    
1811     object *cf_player_get_marked_item (object *op)
1812     ALIAS: marked_item = 0
1813    
1814     void cf_player_set_marked_item (object *op, object *ob)
1815    
1816     partylist *cf_player_get_party (object *op)
1817     ALIAS: party = 0
1818    
1819     void cf_player_set_party (object *op, partylist *party)
1820    
1821     void kill_player (object *op)
1822    
1823     MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1824    
1825     MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1826    
1827     player *cf_player_find (char *name)
1828     PROTOTYPE: $
1829    
1830     void cf_player_move (player *pl, int dir)
1831    
1832     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1833    
1834     # nonstandard
1835     object *ob (player *pl)
1836     CODE:
1837     RETVAL = pl->ob;
1838     OUTPUT: RETVAL
1839    
1840     player *first ()
1841     CODE:
1842     RETVAL = first_player;
1843     OUTPUT: RETVAL
1844    
1845     player *next (player *pl)
1846     CODE:
1847     RETVAL = pl->next;
1848     OUTPUT: RETVAL
1849    
1850     bool
1851     cell_visible (player *pl, int dx, int dy)
1852     CODE:
1853     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1854     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1855     OUTPUT:
1856     RETVAL
1857    
1858 root 1.4 char *
1859     client (player *pl)
1860     CODE:
1861     RETVAL = pl->socket.client;
1862     OUTPUT:
1863     RETVAL
1864    
1865 root 1.7 char *
1866     host (player *pl)
1867     CODE:
1868     RETVAL = pl->socket.host;
1869     OUTPUT:
1870     RETVAL
1871    
1872     char *
1873     killer (player *pl, char *killer = 0)
1874     CODE:
1875     if (killer)
1876     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1877     RETVAL = pl->killer;
1878     OUTPUT:
1879     RETVAL
1880    
1881 root 1.4 void
1882     buggy_mapscroll (player *pl, int value = 1)
1883     CODE:
1884     pl->socket.buggy_mapscroll = value;
1885    
1886 root 1.1 void
1887     send (player *pl, SV *packet)
1888     CODE:
1889     {
1890     STRLEN len;
1891     char *buf = SvPVbyte (packet, len);
1892    
1893     Write_String_To_Socket (&pl->socket, buf, len);
1894     }
1895    
1896     int
1897     listening (player *pl, int new_value = -1)
1898     CODE:
1899     RETVAL = pl->listening;
1900     if (new_value >= 0)
1901     pl->listening = new_value;
1902     OUTPUT:
1903     RETVAL
1904    
1905     void get_savebed (player *pl)
1906     ALIAS:
1907     savebed = 0
1908     PPCODE:
1909     EXTEND (SP, 3);
1910     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1911     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1912     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1913    
1914     void set_savebed (player *pl, char *map_path, int x, int y)
1915     CODE:
1916     strcpy (pl->savebed_map, map_path);
1917     pl->bed_x = x;
1918     pl->bed_y = y;
1919    
1920     void
1921     list ()
1922     PPCODE:
1923     {
1924     player *pl;
1925     for (pl = first_player; pl; pl = pl->next)
1926     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1927     }
1928    
1929     bool
1930     peaceful (player *pl, bool new_setting = 0)
1931     PROTOTYPE: $;$
1932     CODE:
1933     RETVAL = pl->peaceful;
1934     if (items > 1)
1935     pl->peaceful = new_setting;
1936     OUTPUT:
1937     RETVAL
1938    
1939     living *
1940     orig_stats (player *pl)
1941     CODE:
1942     RETVAL = &pl->orig_stats;
1943     OUTPUT: RETVAL
1944    
1945     living *
1946     last_stats (player *pl)
1947     CODE:
1948     RETVAL = &pl->last_stats;
1949     OUTPUT: RETVAL
1950    
1951    
1952     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1953    
1954     SV *
1955     get_property (mapstruct *obj, int type, int idx)
1956     CODE:
1957     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1958     OUTPUT: RETVAL
1959    
1960     SV *
1961     set_property (mapstruct *obj, int type, int idx, SV *newval)
1962     CODE:
1963     switch (type)
1964     {
1965     case CFAPI_INT:
1966     cf_map_set_int_property (obj, idx, SvIV (newval));
1967     break;
1968     default:
1969     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1970     }
1971    
1972     mapstruct *new (int width, int height)
1973     PROTOTYPE:
1974     CODE:
1975     {
1976     int unused_type;
1977     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1978     }
1979     OUTPUT:
1980     RETVAL
1981    
1982     void delete_map (mapstruct *map)
1983    
1984     void clean_tmp_map (mapstruct *map)
1985    
1986     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1987    
1988     mapstruct *tile_map (mapstruct *map, unsigned int dir)
1989     CODE:
1990     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1991     OUTPUT:
1992     RETVAL
1993    
1994     char *tile_path (mapstruct *map, unsigned int dir)
1995     CODE:
1996     if (dir >= 4)
1997     XSRETURN_UNDEF;
1998     RETVAL = map->tile_path [dir];
1999     OUTPUT:
2000     RETVAL
2001    
2002     mapstruct *cf_map_get_map (char *name)
2003     PROTOTYPE: $
2004     ALIAS: map = 0
2005    
2006     mapstruct *has_been_loaded (char *name)
2007     PROTOTYPE: $
2008    
2009     mapstruct *cf_map_get_first ()
2010     PROTOTYPE:
2011     ALIAS: first = 0
2012    
2013     # whoever "designed" the plug-in api should have wasted
2014     # his/her time with staying away from the project - would have
2015     # saved others a lot of time, without doubt.
2016     void set_path (mapstruct *where, char *path)
2017     CODE:
2018     strcpy (where->path, path);
2019    
2020     int in_memory (mapstruct *map)
2021     CODE:
2022     RETVAL = map->in_memory;
2023     OUTPUT:
2024     RETVAL
2025    
2026     bool unique (mapstruct *map)
2027     CODE:
2028     RETVAL = map->unique;
2029     OUTPUT:
2030     RETVAL
2031    
2032     void set_unique (mapstruct *map, bool unique)
2033     CODE:
2034     map->unique = unique;
2035    
2036     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2037    
2038     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2039    
2040     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2041     C_ARGS: str, map, nx, ny
2042    
2043     void
2044     cf_map_normalise (mapstruct *map, int x, int y)
2045     PPCODE:
2046     {
2047     mapstruct *nmap = 0;
2048     I16 nx = 0, ny = 0;
2049     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2050    
2051     EXTEND (SP, 4);
2052     PUSHs (sv_2mortal (newSViv (flags)));
2053    
2054     if (GIMME_V == G_ARRAY)
2055     {
2056     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2057     PUSHs (sv_2mortal (newSViv (nx)));
2058     PUSHs (sv_2mortal (newSViv (ny)));
2059     }
2060     }
2061    
2062     void
2063     at (mapstruct *map, unsigned int x, unsigned int y)
2064     PROTOTYPE: $$$
2065     PPCODE:
2066     {
2067     object *o;
2068     mapstruct *nmap = 0;
2069     I16 nx, ny;
2070    
2071     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2072    
2073     if (nmap)
2074     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2075     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2076     }
2077    
2078     SV *
2079     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2080     PROTOTYPE: $$$
2081     ALIAS:
2082     top_at = 1
2083     flags_at = 2
2084     light_at = 3
2085     move_block_at = 4
2086     move_slow_at = 5
2087     move_on_at = 6
2088     move_off_at = 7
2089     INIT:
2090     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2091     CODE:
2092     switch (ix)
2093     {
2094     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2095     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2096     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2097     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2098     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2099     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2100     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2101     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2102     }
2103     OUTPUT:
2104     RETVAL
2105    
2106     # "serialise" map perl data into a ref
2107     void
2108     _get_obs (mapstruct *map)
2109     PPCODE:
2110     {
2111     object *o;
2112     int x, y;
2113     AV *obs = newAV ();
2114     int nonnull = 0;
2115    
2116     for (y = 0; y < MAP_HEIGHT (map); y++)
2117     for (x = 0; x < MAP_WIDTH (map); x++)
2118     {
2119     AV *av = newAV ();
2120    
2121     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2122     {
2123     SV *sv = SVptr_cache_get (o);
2124    
2125     if (sv && HvFILL (SvRV (sv)))
2126     {
2127     nonnull = 1;
2128     sv = newSVsv (sv);
2129     }
2130     else
2131     sv = &PL_sv_undef;
2132    
2133     av_push (av, sv);
2134     }
2135    
2136     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2137     }
2138    
2139     if (nonnull)
2140     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2141     else
2142     SvREFCNT_dec (obs);
2143     }
2144    
2145     # "deserialise" perl map data into the map
2146     void
2147     _set_obs (mapstruct *map, SV *sv)
2148     CODE:
2149     {
2150     object *o;
2151     AV *av;
2152     int x, y;
2153     AV *obs = (AV *)SvRV (sv);
2154    
2155     for (y = 0; y < MAP_HEIGHT (map); y++)
2156     for (x = 0; x < MAP_WIDTH (map); x++)
2157     {
2158     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2159    
2160     if (!SvROK (sv))
2161     continue;
2162    
2163     av = (AV *)SvRV (sv);
2164    
2165     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2166     {
2167     sv = av_shift (av);
2168    
2169     if (SvROK (sv))
2170     {
2171     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2172     SVptr_cache_set (o, sv);
2173     }
2174     }
2175     }
2176     }
2177    
2178    
2179     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2180    
2181     archetype *cf_archetype_get_first()
2182     PROTOTYPE:
2183     ALIAS: first = 0
2184    
2185     archetype *cf_archetype_get_next (archetype *arch)
2186     ALIAS: next = 0
2187    
2188     archetype *cf_archetype_get_head (archetype *arch)
2189     ALIAS: head = 0
2190    
2191     archetype *cf_archetype_get_more (archetype *arch)
2192     ALIAS: more = 0
2193    
2194     const char *cf_archetype_get_name (archetype *arch)
2195     ALIAS: name = 0
2196    
2197     object *cf_archetype_get_clone (archetype *arch)
2198     ALIAS: clone = 0
2199    
2200     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2201    
2202     partylist *cf_party_get_first ()
2203     PROTOTYPE:
2204     ALIAS: first = 0
2205    
2206     partylist *cf_party_get_next (partylist *party)
2207     ALIAS: next = 0
2208    
2209     const char *cf_party_get_name (partylist *party)
2210    
2211     const char *cf_party_get_password (partylist *party)
2212     ALIAS: password = 0
2213    
2214     player *cf_party_get_first_player (partylist *party)
2215     ALIAS: first_player = 0
2216    
2217     player *cf_party_get_next_player (partylist *party, player *op)
2218     ALIAS: next_player = 0
2219    
2220    
2221     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2222    
2223     region *cf_region_get_first ()
2224     PROTOTYPE:
2225     ALIAS: first = 0
2226    
2227     const char *cf_region_get_name (region *reg)
2228     ALIAS: name = 0
2229    
2230     region *cf_region_get_next (region *reg)
2231     ALIAS: next = 0
2232    
2233     region *cf_region_get_parent (region *reg)
2234     ALIAS: parent = 0
2235    
2236     const char *cf_region_get_longname (region *reg)
2237     ALIAS: longname = 0
2238    
2239     const char *cf_region_get_message (region *reg)
2240     ALIAS: message = 0
2241    
2242    
2243     MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2244    
2245     val64
2246     exp (living *liv, val64 new_val = 0)
2247     PROTOTYPE: $;$
2248     ALIAS:
2249     Str = 1
2250     Dex = 2
2251     Con = 3
2252     Wis = 4
2253     Cha = 5
2254     Int = 6
2255     Pow = 7
2256     wc = 8
2257     ac = 9
2258     hp = 10
2259     maxhp = 11
2260     sp = 12
2261     maxsp = 13
2262     grace = 14
2263     maxgrace = 15
2264     food = 16
2265     dam = 17
2266     luck = 18
2267     CODE:
2268     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2269     switch (ix)
2270     {
2271     LIVING_ACC (exp , 0);
2272     LIVING_ACC (Str , 1);
2273     LIVING_ACC (Dex , 2);
2274     LIVING_ACC (Con , 3);
2275     LIVING_ACC (Wis , 4);
2276     LIVING_ACC (Cha , 5);
2277     LIVING_ACC (Int , 6);
2278     LIVING_ACC (Pow , 7);
2279     LIVING_ACC (wc , 8);
2280     LIVING_ACC (ac , 9);
2281     LIVING_ACC (hp , 10);
2282     LIVING_ACC (maxhp , 11);
2283     LIVING_ACC (sp , 12);
2284     LIVING_ACC (maxsp , 13);
2285     LIVING_ACC (grace , 14);
2286     LIVING_ACC (maxgrace, 15);
2287     LIVING_ACC (food , 16);
2288     LIVING_ACC (dam , 17);
2289     LIVING_ACC (luck , 18);
2290     }
2291     # undef LIVING_ACC
2292     OUTPUT:
2293     RETVAL
2294