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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.8
Committed: Fri Aug 25 15:21:57 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.7: +128 -10 lines
Log Message:
Move callback checks to C++ and short-circuit when no callback exists
for an event: No perl is touched when an event doesn't have a callback registered,
so this is very fast (compared to the old way).

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33     #define PLUGIN_VERSION "cfperl 0.3"
34    
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47 root 1.6 #include <cstdarg>
48     #include <sproto.h>
49 root 1.1
50 root 1.6 #include "cfperl.h"
51 root 1.1
52     #include "perlxsi.c"
53    
54     static void *globalEventListener (int *type, ...);
55    
56     extern sint64 *levels; // the experience table
57    
58     typedef object object_ornull;
59     typedef mapstruct mapstruct_ornull;
60    
61     typedef double val64;
62     #define newSVval64 newSVnv
63     #define SvVAL64 SvNV
64    
65     static f_plug_api gethook;
66     static f_plug_api registerGlobalEvent;
67     static f_plug_api unregisterGlobalEvent;
68     static f_plug_api systemDirectory;
69     static f_plug_api object_set_property;
70     static f_plug_api map_get_map;
71     static f_plug_api object_insert;
72    
73     /* this is a stupid way to do things, and awkward to use for plug-in authors */
74     typedef struct
75     {
76     object* who;
77     object* activator;
78     object* third;
79     object* event;
80     mapstruct* map;
81     char message[1024];
82     int fix; // seems to be python-only, and should not be part of the API
83     int event_code;
84     char extension[1024]; // name field, should invoke specific perl extension
85     char options[1024]; // slaying field of event_connectors
86     int returnvalue;
87     } CFPContext;
88    
89     static HV *obj_cache;
90     static PerlInterpreter *perl;
91    
92 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
93    
94 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
95     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
96     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
97     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
98     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
99     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
100     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
101    
102     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
103    
104     // garbage collect some perl objects, if possible
105     // all objects no longer referenced and empty are
106     // eligible for destruction.
107     static void
108     clean_obj_cache ()
109     {
110     static int count;
111    
112     if (++count & 7)
113     return;
114    
115     int todo = 1000;
116     do
117     {
118     I32 klen;
119     char *key;
120     HE *he = hv_iternext (obj_cache);
121    
122     if (he)
123     {
124     SV *sv = hv_iterval (obj_cache, he);
125    
126     // empty and unreferenced? nuke it
127     if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
128     {
129     hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
130     todo++;
131     }
132     }
133     else
134     break;
135     }
136     while (--todo);
137     }
138    
139     static SV *
140     newSVptr (void *ptr, const char *klass)
141     {
142     SV *sv;
143    
144     if (!ptr)
145     return &PL_sv_undef;
146    
147     sv = newSV (0);
148     sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
149     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
150     }
151    
152     static void
153     SVptr_cache_set (void *ptr, SV *sv)
154     {
155     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
156     }
157    
158     static SV *
159     SVptr_cache_get (void *ptr)
160     {
161     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
162    
163     return he ? *he : 0;
164     }
165    
166     static SV *
167     newSVptr_cached (void *ptr, const char *klass)
168     {
169     SV *sv;
170    
171     if (!ptr)
172     return &PL_sv_undef;
173    
174     sv = SVptr_cache_get (ptr);
175    
176     if (!sv)
177     {
178     HV *hv = newHV ();
179     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
180     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
181    
182     SVptr_cache_set (ptr, sv);
183     }
184    
185     return newSVsv (sv);
186     }
187    
188     static void
189     clearSVptr (SV *sv)
190     {
191     if (SvROK (sv))
192     sv = SvRV (sv);
193    
194     hv_clear ((HV *)sv);
195     sv_unmagic (sv, PERL_MAGIC_ext);
196     }
197    
198     static long
199     SvPTR (SV *sv, const char *klass)
200     {
201     if (!sv_derived_from (sv, klass))
202     croak ("object of type %s expected", klass);
203    
204     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
205    
206     if (!mg)
207     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
208    
209     return (long)mg->mg_ptr;
210     }
211    
212     static long
213     SvPTR_ornull (SV *sv, const char *klass)
214     {
215     if (SvOK (sv))
216     return SvPTR (sv, klass);
217     else
218     return 0;
219     }
220    
221     static SV *
222 root 1.6 newSVdt_va (va_list &ap, data_type type)
223 root 1.1 {
224     SV *sv;
225    
226     switch (type)
227     {
228 root 1.6 case DT_INT:
229     sv = newSViv (*va_arg (ap, int *));
230 root 1.1 break;
231    
232 root 1.6 case DT_LONG:
233     sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
234 root 1.1 break;
235    
236 root 1.6 case DT_DOUBLE:
237     sv = newSVnv (*va_arg (ap, double *));
238 root 1.1 break;
239    
240 root 1.6 case DT_STRING:
241     {
242     char *str = va_arg (ap, char *);
243     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
244     }
245 root 1.1 break;
246    
247 root 1.6 case DT_DATA:
248 root 1.1 {
249 root 1.6 char *str = (char *)va_arg (ap, void *);
250     int len = va_arg (ap, int);
251     sv = str ? newSVpv (str, len) : &PL_sv_undef;
252 root 1.1 }
253     break;
254    
255 root 1.6 case DT_OBJECT:
256 root 1.1 {
257 root 1.6 object *obj = va_arg (ap, object *);
258 root 1.1
259     if (!obj)
260     sv = &PL_sv_undef;
261     else
262     switch (obj->type)
263     {
264     case MAP:
265     sv = newSVptr_cached (obj, "cf::object::map::wrap");
266     break;
267    
268     case PLAYER:
269     sv = newSVptr_cached (obj, "cf::object::player::wrap");
270     break;
271    
272     default:
273     sv = newSVptr_cached (obj, "cf::object::wrap");
274     break;
275     }
276     }
277     break;
278    
279 root 1.6 case DT_MAP:
280     sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap");
281 root 1.1 break;
282    
283 root 1.6 case DT_PLAYER:
284     sv = newSVptr (va_arg (ap, player *), "cf::player::wrap");
285 root 1.1 break;
286    
287 root 1.6 case DT_ARCH:
288     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
289 root 1.1 break;
290    
291 root 1.6 case DT_PARTY:
292     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
293 root 1.1 break;
294    
295 root 1.6 case DT_REGION:
296     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
297 root 1.1 break;
298    
299     default:
300 root 1.6 assert (("unhandled type in newSVdt_va", 0));
301     }
302    
303     return sv;
304     }
305    
306     static SV *
307     newSVdt (data_type type, ...)
308     {
309     va_list ap;
310    
311     va_start (ap, type);
312     SV *sv = newSVdt_va (ap, type);
313     va_end (ap);
314    
315     return sv;
316     }
317    
318     static SV *
319     newSVcfapi (int type, ...)
320     {
321     SV *sv;
322    
323     va_list ap;
324     va_start (ap, type);
325    
326     switch (type)
327     {
328     case CFAPI_INT: sv = newSVdt_va (ap, DT_INT ); break;
329     case CFAPI_LONG: sv = newSVdt_va (ap, DT_LONG ); break;
330     case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE); break;
331     case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
332     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
333     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
334     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
335     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
336     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
337     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
338    
339     default:
340 root 1.1 assert (("unhandled type in newSVcfapi", 0));
341     }
342    
343 root 1.6 va_end (ap);
344 root 1.1
345     return sv;
346     }
347    
348     /////////////////////////////////////////////////////////////////////////////
349    
350     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
351     {
352     gethook = gethooksptr;
353     printf (PLUGIN_VERSION " init\n");
354    
355     return 0;
356     }
357    
358     static CommArray_s rtn_cmd;
359    
360     static int
361     runPluginCommand (object *obj, char *params)
362     {
363     dSP;
364    
365     ENTER;
366     SAVETMPS;
367    
368     PUSHMARK (SP);
369    
370     EXTEND (SP, 3);
371     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
372     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
373    
374     if (params)
375     PUSHs (sv_2mortal (newSVpv (params, 0)));
376    
377     PUTBACK;
378     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
379     SPAGAIN;
380    
381     if (SvTRUE (ERRSV))
382     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
383    
384     int returnvalue = count > 0 ? POPi : -1;
385    
386     PUTBACK;
387     FREETMPS;
388     LEAVE;
389    
390     return returnvalue;
391     }
392    
393     extern "C" void *cfperl_getPluginProperty (int *type, ...)
394     {
395     va_list args;
396     char *propname;
397     int i;
398     va_start (args, type);
399     propname = va_arg (args, char *);
400     //printf ("Property name: %s\n", propname);
401    
402     if (!strcmp (propname, "command?"))
403     {
404     if (!perl)
405     return NULL;
406    
407     const char *cmdname = va_arg (args, const char *);
408     HV *hv = get_hv ("cf::COMMAND", 1);
409     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
410    
411     va_end (args);
412    
413     if (svp)
414     {
415     // this is totaly broken, should stash it into %COMMAND
416     rtn_cmd.name = cmdname;
417     rtn_cmd.time = SvNV (*svp);
418     rtn_cmd.func = runPluginCommand;
419    
420     return &rtn_cmd;
421     }
422     }
423     else if (!strcmp (propname, "Identification"))
424     {
425     va_end (args);
426     return (void*) PLUGIN_NAME;
427     }
428     else if (!strcmp (propname, "FullName"))
429     {
430     va_end (args);
431     return (void*) PLUGIN_VERSION;
432     }
433     else
434     va_end (args);
435    
436     return NULL;
437     }
438    
439     extern "C" int cfperl_postInitPlugin ()
440     {
441     int hooktype = 1;
442     int rtype = 0;
443    
444     printf (PLUGIN_VERSION " post init\n");
445    
446     registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
447     unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
448     systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
449     object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
450     map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
451     object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
452    
453     cf_init_plugin (gethook);
454    
455     /* Pick the global events you want to monitor from this plugin */
456     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
457     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
458     registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
459     registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
460     registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
461     registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
462     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
463     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
464     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
465     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
466     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
467     registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
468    
469     return 0;
470     }
471    
472     static void *
473     globalEventListener (int *type, ...)
474     {
475     va_list args;
476     static int rv;
477     int event_code;
478    
479     if (!perl)
480     return NULL;
481    
482     va_start (args, type);
483     event_code = va_arg (args, int);
484    
485 root 1.7 if (event_code == EVENT_CLOCK)
486 root 1.1 {
487     clean_obj_cache ();
488     }
489     else
490     {
491     dSP;
492    
493     ENTER;
494     SAVETMPS;
495    
496     PUSHMARK (SP);
497    
498     EXTEND (SP, 10);
499     PUSHs (sv_2mortal (newSViv (event_code)));
500    
501     switch (event_code)
502     {
503     case EVENT_CRASH:
504     break;
505    
506     case EVENT_GKILL:
507     PUSH_OB;
508     PUSH_OB;
509     break;
510    
511     case EVENT_SHOUT:
512     case EVENT_MUZZLE:
513     case EVENT_KICK:
514     PUSH_OB;
515     PUSH_PV;
516     break;
517    
518     case EVENT_FIND_UNARMED_SKILL:
519     PUSH_OB;
520     break;
521    
522     case EVENT_PLAYER_USE_SKILL:
523     case EVENT_MONSTER_USE_SKILL:
524     case EVENT_CAST_SPELL:
525     PUSH_OB;
526     PUSH_OB;
527     PUSH_OB;
528     PUSH_IV;
529     PUSH_PV;
530     break;
531    
532     case EVENT_EXTCMD:
533     PUSH_PL;
534     {
535     char *buf = va_arg (args, char *);
536     int len = va_arg (args, int);
537     PUSHs (sv_2mortal (newSVpvn (buf, len)));
538     }
539     break;
540    
541     case EVENT_TELL:
542     break;
543     }
544    
545     va_end (args);
546    
547     PUTBACK;
548     int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
549     SPAGAIN;
550    
551     if (SvTRUE (ERRSV))
552     LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
553    
554     rv = count > 0 ? POPi : 0;
555    
556     PUTBACK;
557     FREETMPS;
558     LEAVE;
559     }
560    
561     return &rv;
562     }
563    
564     extern "C" void *cfperl_eventListener (int *type, ...)
565     {
566     static int rv;
567     va_list args;
568     int event_code;
569     object *who, *activator, *third, *event;
570     char *message, *extension, *options;
571    
572     if (!perl)
573     return NULL;
574    
575     va_start (args, type);
576     who = va_arg (args, object *);
577     event_code = va_arg (args, int);
578     activator = va_arg (args, object *);
579     third = va_arg (args, object *);
580     message = va_arg (args, char *);
581     va_arg (args, int); // fix yourself
582     extension = va_arg (args, char *);
583     options = va_arg (args, char *);
584     event = va_arg (args, object *);
585     va_end (args);
586    
587     {
588     dSP;
589    
590     ENTER;
591     SAVETMPS;
592    
593     PUSHMARK (SP);
594     EXTEND (SP, 10);
595    
596     PUSHcfapi (STRING, extension);
597     PUSHs (sv_2mortal (newSViv (event_code)));
598    
599     PUSHcfapi (POBJECT, event);
600     PUSHcfapi (POBJECT, who);
601    
602     switch (event_code)
603     {
604     case EVENT_STOP: // $ob (e.g. arrow)
605     case EVENT_TIME: // $ob
606     case EVENT_TIMER: // $ob
607     break;
608    
609     case EVENT_APPLY: // $ob, $who
610     case EVENT_DROP: // $ob, $who
611     case EVENT_CLOSE: // $ob, $who
612     case EVENT_DEATH: // $ob[, $killer]
613     case EVENT_MOVE: // $ob, $enemy
614     case EVENT_THROW: // $ob, $thrower
615     PUSHcfapi (POBJECT, activator);
616     break;
617    
618     case EVENT_DROP_ON: // $ob, $who, $what
619     case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
620     PUSHcfapi (POBJECT, activator);
621     PUSHcfapi (POBJECT, third);
622     break;
623    
624     case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
625     PUSHcfapi (POBJECT, activator);
626     PUSHcfapi (POBJECT, third);
627     PUSHcfapi (POBJECT, message);
628     break;
629    
630     case EVENT_SAY: // $ob, $who, $msg
631     PUSHcfapi (POBJECT, activator);
632     PUSHcfapi (STRING, message);
633     break;
634    
635     default:
636     LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
637     break;
638     }
639    
640     PUTBACK;
641     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
642     SPAGAIN;
643    
644     if (SvTRUE (ERRSV))
645     LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
646    
647     rv = count > 0 ? POPi : 0;
648    
649     PUTBACK;
650     FREETMPS;
651     LEAVE;
652     }
653    
654     return &rv;
655     }
656    
657     extern "C" int cfperl_closePlugin ()
658     {
659     return 0;
660     }
661    
662 root 1.7 void
663     cfperl_init ()
664     {
665     char *argv[] = {
666     "",
667     "-e"
668     "BEGIN {"
669     " cf->bootstrap;"
670     " unshift @INC, cf::datadir ();"
671     "}"
672     ""
673     "use cf;"
674     };
675    
676     perl = perl_alloc ();
677     perl_construct (perl);
678    
679     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
680    
681     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
682     {
683     printf ("unable to initialize perl-interpreter, aborting.\n");
684    
685     exit (EXIT_FAILURE);
686     //perl_destruct (perl);
687     //perl_free (perl);
688     //perl = 0;
689 root 1.8 //return;
690 root 1.7 }
691 root 1.8
692     obj_cache = newHV ();
693 root 1.7 }
694    
695 root 1.5 void cfperl_main ()
696 root 1.2 {
697     dSP;
698    
699     PUSHMARK (SP);
700     PUTBACK;
701 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
702     }
703    
704     void cfperl_free_ob (object *op)
705     {
706     SV *sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
707    
708     if (sv)
709     clearSVptr (sv);
710 root 1.6 }
711    
712 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
713     # define def(type,name) KLASS_ ## type,
714     # include "eventinc.h"
715     # undef def
716     };
717    
718     static void
719     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
720     {
721     // event must be in array
722     if (event >= 0 && event <= AvFILLp (registry))
723     {
724     SV *cbs_ = AvARRAY (registry)[event];
725    
726     // element must be list of callback entries
727     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
728     {
729     AV *cbs = (AV *)SvRV (cbs_);
730    
731     // no callback entries, no callbacks to call
732     if (AvFILLp (cbs) >= 0)
733     {
734     if (!callbacks)
735     {
736     callbacks = newAV ();
737     av_extend (callbacks, 16);
738     }
739    
740     // never use SvREFCNT_inc to copy values, but its ok here :)
741     for (int i = 0; i <= AvFILLp (cbs); ++i)
742     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
743     }
744     }
745     }
746     }
747    
748     bool cfperl_invoke (event_type event, ...)
749 root 1.6 {
750 root 1.8 data_type dt;
751 root 1.6 va_list ap;
752    
753 root 1.8 va_start (ap, event);
754    
755     AV *callbacks = 0;
756    
757     object *op;
758     player *pl;
759     mapstruct *map;
760    
761     // callback call ordering is:
762     // 1. per-object callback (NYI)
763     // 2. per-class object
764     // 2a. per-type callback
765     // 4. global callbacks
766    
767     gather_callbacks (callbacks, cb_global, event);
768    
769     switch (klass_of [event])
770     {
771     case KLASS_GLOBAL:
772     break;
773    
774     case KLASS_OBJECT:
775     dt = (data_type) va_arg (ap, int);
776     assert (("first argument must be of type object", dt == DT_OBJECT));
777    
778     op = va_arg (ap, object *);
779    
780     gather_callbacks (callbacks, cb_object, event);
781     //TODO: per-object
782    
783     if (op->type > 0 && op->type <= AvFILLp (cb_type))
784     {
785     SV *registry = AvARRAY (cb_type)[op->type];
786    
787     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
788     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
789     }
790    
791     break;
792    
793     case KLASS_PLAYER:
794     dt = (data_type) va_arg (ap, int);
795     assert (("first argument must be of type player", dt == DT_PLAYER));
796    
797     pl = va_arg (ap, player *);
798     gather_callbacks (callbacks, cb_player, event);
799     break;
800    
801     case KLASS_MAP:
802     dt = (data_type) va_arg (ap, int);
803     assert (("first argument must be of type object", dt == DT_MAP));
804    
805     map = va_arg (ap, mapstruct *);
806     gather_callbacks (callbacks, cb_map, event);
807     break;
808    
809     default:
810     assert (("unsupported event klass in cfperl_invoke", 0));
811     }
812    
813     if (!callbacks) fprintf (stderr, "short-circuit processing of event %d\n", event);//D
814    
815     // short-circuit processing if no callbacks found/defined
816     if (!callbacks)
817     return 0;
818    
819     dSP;
820 root 1.6 ENTER;
821     SAVETMPS;
822    
823     PUSHMARK (SP);
824 root 1.8 EXTEND (SP, 3);
825 root 1.6
826 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
827     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
828    
829     switch (klass_of [event])
830     {
831     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
832     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
833     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
834     }
835 root 1.7
836 root 1.6 for (;;)
837     {
838 root 1.8 dt = (data_type) va_arg (ap, int);
839 root 1.6
840     if (dt == DT_END)
841     break;
842    
843 root 1.8 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
844 root 1.6 }
845    
846     va_end (ap);
847    
848     PUTBACK;
849 root 1.7 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL);
850 root 1.2 SPAGAIN;
851 root 1.6
852     count = count > 0 ? POPi : 0;
853    
854     FREETMPS;
855     LEAVE;
856    
857     return count;
858 root 1.2 }
859    
860 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
861    
862     BOOT:
863     {
864     HV *stash = gv_stashpv ("cf", 1);
865    
866     static const struct {
867     const char *name;
868     IV iv;
869     } *civ, const_iv[] = {
870     # define const_iv(name) { # name, (IV)name },
871     const_iv (llevError)
872     const_iv (llevInfo)
873     const_iv (llevDebug)
874     const_iv (llevMonster)
875    
876 root 1.5 const_iv (MAX_TIME)
877 root 1.1 const_iv (PLAYER)
878     const_iv (TRANSPORT)
879     const_iv (ROD)
880     const_iv (TREASURE)
881     const_iv (POTION)
882     const_iv (FOOD)
883     const_iv (POISON)
884     const_iv (BOOK)
885     const_iv (CLOCK)
886     const_iv (LIGHTNING)
887     const_iv (ARROW)
888     const_iv (BOW)
889     const_iv (WEAPON)
890     const_iv (ARMOUR)
891     const_iv (PEDESTAL)
892     const_iv (ALTAR)
893     const_iv (LOCKED_DOOR)
894     const_iv (SPECIAL_KEY)
895     const_iv (MAP)
896     const_iv (DOOR)
897     const_iv (KEY)
898     const_iv (TIMED_GATE)
899     const_iv (TRIGGER)
900     const_iv (GRIMREAPER)
901     const_iv (MAGIC_EAR)
902     const_iv (TRIGGER_BUTTON)
903     const_iv (TRIGGER_ALTAR)
904     const_iv (TRIGGER_PEDESTAL)
905     const_iv (SHIELD)
906     const_iv (HELMET)
907     const_iv (HORN)
908     const_iv (MONEY)
909     const_iv (CLASS)
910     const_iv (GRAVESTONE)
911     const_iv (AMULET)
912     const_iv (PLAYERMOVER)
913     const_iv (TELEPORTER)
914     const_iv (CREATOR)
915     const_iv (SKILL)
916     const_iv (EXPERIENCE)
917     const_iv (EARTHWALL)
918     const_iv (GOLEM)
919     const_iv (THROWN_OBJ)
920     const_iv (BLINDNESS)
921     const_iv (GOD)
922     const_iv (DETECTOR)
923     const_iv (TRIGGER_MARKER)
924     const_iv (DEAD_OBJECT)
925     const_iv (DRINK)
926     const_iv (MARKER)
927     const_iv (HOLY_ALTAR)
928     const_iv (PLAYER_CHANGER)
929     const_iv (BATTLEGROUND)
930     const_iv (PEACEMAKER)
931     const_iv (GEM)
932     const_iv (FIREWALL)
933     const_iv (ANVIL)
934     const_iv (CHECK_INV)
935     const_iv (MOOD_FLOOR)
936     const_iv (EXIT)
937     const_iv (ENCOUNTER)
938     const_iv (SHOP_FLOOR)
939     const_iv (SHOP_MAT)
940     const_iv (RING)
941     const_iv (FLOOR)
942     const_iv (FLESH)
943     const_iv (INORGANIC)
944     const_iv (SKILL_TOOL)
945     const_iv (LIGHTER)
946     const_iv (TRAP_PART)
947     const_iv (WALL)
948     const_iv (LIGHT_SOURCE)
949     const_iv (MISC_OBJECT)
950     const_iv (MONSTER)
951     const_iv (SPAWN_GENERATOR)
952     const_iv (LAMP)
953     const_iv (DUPLICATOR)
954     const_iv (TOOL)
955     const_iv (SPELLBOOK)
956     const_iv (BUILDFAC)
957     const_iv (CLOAK)
958     const_iv (SPINNER)
959     const_iv (GATE)
960     const_iv (BUTTON)
961     const_iv (CF_HANDLE)
962     const_iv (HOLE)
963     const_iv (TRAPDOOR)
964     const_iv (SIGN)
965     const_iv (BOOTS)
966     const_iv (GLOVES)
967     const_iv (SPELL)
968     const_iv (SPELL_EFFECT)
969     const_iv (CONVERTER)
970     const_iv (BRACERS)
971     const_iv (POISONING)
972     const_iv (SAVEBED)
973     const_iv (POISONCLOUD)
974     const_iv (FIREHOLES)
975     const_iv (WAND)
976     const_iv (SCROLL)
977     const_iv (DIRECTOR)
978     const_iv (GIRDLE)
979     const_iv (FORCE)
980     const_iv (POTION_EFFECT)
981     const_iv (EVENT_CONNECTOR)
982     const_iv (CLOSE_CON)
983     const_iv (CONTAINER)
984     const_iv (ARMOUR_IMPROVER)
985     const_iv (WEAPON_IMPROVER)
986     const_iv (SKILLSCROLL)
987     const_iv (DEEP_SWAMP)
988     const_iv (IDENTIFY_ALTAR)
989     const_iv (MENU)
990     const_iv (RUNE)
991     const_iv (TRAP)
992     const_iv (POWER_CRYSTAL)
993     const_iv (CORPSE)
994     const_iv (DISEASE)
995     const_iv (SYMPTOM)
996     const_iv (BUILDER)
997     const_iv (MATERIAL)
998     const_iv (ITEM_TRANSFORMER)
999     const_iv (QUEST)
1000    
1001     const_iv (ST_BD_BUILD)
1002     const_iv (ST_BD_REMOVE)
1003    
1004     const_iv (ST_MAT_FLOOR)
1005     const_iv (ST_MAT_WALL)
1006     const_iv (ST_MAT_ITEM)
1007    
1008     const_iv (AT_PHYSICAL)
1009     const_iv (AT_MAGIC)
1010     const_iv (AT_FIRE)
1011     const_iv (AT_ELECTRICITY)
1012     const_iv (AT_COLD)
1013     const_iv (AT_CONFUSION)
1014     const_iv (AT_ACID)
1015     const_iv (AT_DRAIN)
1016     const_iv (AT_WEAPONMAGIC)
1017     const_iv (AT_GHOSTHIT)
1018     const_iv (AT_POISON)
1019     const_iv (AT_SLOW)
1020     const_iv (AT_PARALYZE)
1021     const_iv (AT_TURN_UNDEAD)
1022     const_iv (AT_FEAR)
1023     const_iv (AT_CANCELLATION)
1024     const_iv (AT_DEPLETE)
1025     const_iv (AT_DEATH)
1026     const_iv (AT_CHAOS)
1027     const_iv (AT_COUNTERSPELL)
1028     const_iv (AT_GODPOWER)
1029     const_iv (AT_HOLYWORD)
1030     const_iv (AT_BLIND)
1031     const_iv (AT_INTERNAL)
1032     const_iv (AT_LIFE_STEALING)
1033     const_iv (AT_DISEASE)
1034    
1035     const_iv (QUEST_IN_PROGRESS)
1036     const_iv (QUEST_DONE_QUEST)
1037     const_iv (QUEST_DONE_TASK)
1038     const_iv (QUEST_START_QUEST)
1039     const_iv (QUEST_END_QUEST)
1040     const_iv (QUEST_START_TASK)
1041     const_iv (QUEST_END_TASK)
1042     const_iv (QUEST_OVERRIDE)
1043     const_iv (QUEST_ON_ACTIVATE)
1044    
1045     const_iv (WEAP_HIT)
1046     const_iv (WEAP_SLASH)
1047     const_iv (WEAP_PIERCE)
1048     const_iv (WEAP_CLEAVE)
1049     const_iv (WEAP_SLICE)
1050     const_iv (WEAP_STAB)
1051     const_iv (WEAP_WHIP)
1052     const_iv (WEAP_CRUSH)
1053     const_iv (WEAP_BLUD)
1054    
1055     const_iv (FLAG_ALIVE)
1056     const_iv (FLAG_WIZ)
1057     const_iv (FLAG_REMOVED)
1058     const_iv (FLAG_FREED)
1059     const_iv (FLAG_WAS_WIZ)
1060     const_iv (FLAG_APPLIED)
1061     const_iv (FLAG_UNPAID)
1062     const_iv (FLAG_USE_SHIELD)
1063     const_iv (FLAG_NO_PICK)
1064     const_iv (FLAG_ANIMATE)
1065     const_iv (FLAG_MONSTER)
1066     const_iv (FLAG_FRIENDLY)
1067     const_iv (FLAG_GENERATOR)
1068     const_iv (FLAG_IS_THROWN)
1069     const_iv (FLAG_AUTO_APPLY)
1070     const_iv (FLAG_TREASURE)
1071     const_iv (FLAG_PLAYER_SOLD)
1072     const_iv (FLAG_SEE_INVISIBLE)
1073     const_iv (FLAG_CAN_ROLL)
1074     const_iv (FLAG_OVERLAY_FLOOR)
1075     const_iv (FLAG_IS_TURNABLE)
1076     const_iv (FLAG_IS_USED_UP)
1077     const_iv (FLAG_IDENTIFIED)
1078     const_iv (FLAG_REFLECTING)
1079     const_iv (FLAG_CHANGING)
1080     const_iv (FLAG_SPLITTING)
1081     const_iv (FLAG_HITBACK)
1082     const_iv (FLAG_STARTEQUIP)
1083     const_iv (FLAG_BLOCKSVIEW)
1084     const_iv (FLAG_UNDEAD)
1085     const_iv (FLAG_SCARED)
1086     const_iv (FLAG_UNAGGRESSIVE)
1087     const_iv (FLAG_REFL_MISSILE)
1088     const_iv (FLAG_REFL_SPELL)
1089     const_iv (FLAG_NO_MAGIC)
1090     const_iv (FLAG_NO_FIX_PLAYER)
1091     const_iv (FLAG_IS_LIGHTABLE)
1092     const_iv (FLAG_TEAR_DOWN)
1093     const_iv (FLAG_RUN_AWAY)
1094     const_iv (FLAG_PICK_UP)
1095     const_iv (FLAG_UNIQUE)
1096     const_iv (FLAG_NO_DROP)
1097     const_iv (FLAG_WIZCAST)
1098     const_iv (FLAG_CAST_SPELL)
1099     const_iv (FLAG_USE_SCROLL)
1100     const_iv (FLAG_USE_RANGE)
1101     const_iv (FLAG_USE_BOW)
1102     const_iv (FLAG_USE_ARMOUR)
1103     const_iv (FLAG_USE_WEAPON)
1104     const_iv (FLAG_USE_RING)
1105     const_iv (FLAG_READY_RANGE)
1106     const_iv (FLAG_READY_BOW)
1107     const_iv (FLAG_XRAYS)
1108     const_iv (FLAG_NO_APPLY)
1109     const_iv (FLAG_IS_FLOOR)
1110     const_iv (FLAG_LIFESAVE)
1111     const_iv (FLAG_NO_STRENGTH)
1112     const_iv (FLAG_SLEEP)
1113     const_iv (FLAG_STAND_STILL)
1114     const_iv (FLAG_RANDOM_MOVE)
1115     const_iv (FLAG_ONLY_ATTACK)
1116     const_iv (FLAG_CONFUSED)
1117     const_iv (FLAG_STEALTH)
1118     const_iv (FLAG_WIZPASS)
1119     const_iv (FLAG_IS_LINKED)
1120     const_iv (FLAG_CURSED)
1121     const_iv (FLAG_DAMNED)
1122     const_iv (FLAG_SEE_ANYWHERE)
1123     const_iv (FLAG_KNOWN_MAGICAL)
1124     const_iv (FLAG_KNOWN_CURSED)
1125     const_iv (FLAG_CAN_USE_SKILL)
1126     const_iv (FLAG_BEEN_APPLIED)
1127     const_iv (FLAG_READY_SCROLL)
1128     const_iv (FLAG_USE_ROD)
1129     const_iv (FLAG_USE_HORN)
1130     const_iv (FLAG_MAKE_INVIS)
1131     const_iv (FLAG_INV_LOCKED)
1132     const_iv (FLAG_IS_WOODED)
1133     const_iv (FLAG_IS_HILLY)
1134     const_iv (FLAG_READY_SKILL)
1135     const_iv (FLAG_READY_WEAPON)
1136     const_iv (FLAG_NO_SKILL_IDENT)
1137     const_iv (FLAG_BLIND)
1138     const_iv (FLAG_SEE_IN_DARK)
1139     const_iv (FLAG_IS_CAULDRON)
1140     const_iv (FLAG_NO_STEAL)
1141     const_iv (FLAG_ONE_HIT)
1142     const_iv (FLAG_CLIENT_SENT)
1143     const_iv (FLAG_BERSERK)
1144     const_iv (FLAG_NEUTRAL)
1145     const_iv (FLAG_NO_ATTACK)
1146     const_iv (FLAG_NO_DAMAGE)
1147     const_iv (FLAG_OBJ_ORIGINAL)
1148     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1149     const_iv (FLAG_ACTIVATE_ON_PUSH)
1150     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1151     const_iv (FLAG_IS_WATER)
1152     const_iv (FLAG_CONTENT_ON_GEN)
1153     const_iv (FLAG_IS_A_TEMPLATE)
1154     const_iv (FLAG_IS_BUILDABLE)
1155     const_iv (FLAG_AFK)
1156    
1157     const_iv (NDI_BLACK)
1158     const_iv (NDI_WHITE)
1159     const_iv (NDI_NAVY)
1160     const_iv (NDI_RED)
1161     const_iv (NDI_ORANGE)
1162     const_iv (NDI_BLUE)
1163     const_iv (NDI_DK_ORANGE)
1164     const_iv (NDI_GREEN)
1165     const_iv (NDI_LT_GREEN)
1166     const_iv (NDI_GREY)
1167     const_iv (NDI_BROWN)
1168     const_iv (NDI_GOLD)
1169     const_iv (NDI_TAN)
1170     const_iv (NDI_MAX_COLOR)
1171     const_iv (NDI_COLOR_MASK)
1172     const_iv (NDI_UNIQUE)
1173     const_iv (NDI_ALL)
1174    
1175     const_iv (F_APPLIED)
1176     const_iv (F_LOCATION)
1177     const_iv (F_UNPAID)
1178     const_iv (F_MAGIC)
1179     const_iv (F_CURSED)
1180     const_iv (F_DAMNED)
1181     const_iv (F_OPEN)
1182     const_iv (F_NOPICK)
1183     const_iv (F_LOCKED)
1184    
1185     const_iv (F_BUY)
1186     const_iv (F_SHOP)
1187     const_iv (F_SELL)
1188    
1189     const_iv (P_BLOCKSVIEW)
1190     const_iv (P_NO_MAGIC)
1191     const_iv (P_IS_ALIVE)
1192     const_iv (P_NO_CLERIC)
1193     const_iv (P_NEED_UPDATE)
1194     const_iv (P_NO_ERROR)
1195     const_iv (P_OUT_OF_MAP)
1196     const_iv (P_NEW_MAP)
1197    
1198     const_iv (UP_OBJ_INSERT)
1199     const_iv (UP_OBJ_REMOVE)
1200     const_iv (UP_OBJ_CHANGE)
1201     const_iv (UP_OBJ_FACE)
1202    
1203     const_iv (INS_NO_MERGE)
1204     const_iv (INS_ABOVE_FLOOR_ONLY)
1205     const_iv (INS_NO_WALK_ON)
1206     const_iv (INS_ON_TOP)
1207     const_iv (INS_BELOW_ORIGINATOR)
1208     const_iv (INS_MAP_LOAD)
1209    
1210     const_iv (WILL_APPLY_HANDLE)
1211     const_iv (WILL_APPLY_TREASURE)
1212     const_iv (WILL_APPLY_EARTHWALL)
1213     const_iv (WILL_APPLY_DOOR)
1214     const_iv (WILL_APPLY_FOOD)
1215    
1216     const_iv (SAVE_MODE)
1217     const_iv (SAVE_DIR_MODE)
1218    
1219     const_iv (M_PAPER)
1220     const_iv (M_IRON)
1221     const_iv (M_GLASS)
1222     const_iv (M_LEATHER)
1223     const_iv (M_WOOD)
1224     const_iv (M_ORGANIC)
1225     const_iv (M_STONE)
1226     const_iv (M_CLOTH)
1227     const_iv (M_ADAMANT)
1228     const_iv (M_LIQUID)
1229     const_iv (M_SOFT_METAL)
1230     const_iv (M_BONE)
1231     const_iv (M_ICE)
1232     const_iv (M_SPECIAL)
1233    
1234     const_iv (SK_EXP_ADD_SKILL)
1235     const_iv (SK_EXP_TOTAL)
1236     const_iv (SK_EXP_NONE)
1237     const_iv (SK_SUBTRACT_SKILL_EXP)
1238    
1239     const_iv (SK_LOCKPICKING)
1240     const_iv (SK_HIDING)
1241     const_iv (SK_SMITHERY)
1242     const_iv (SK_BOWYER)
1243     const_iv (SK_JEWELER)
1244     const_iv (SK_ALCHEMY)
1245     const_iv (SK_STEALING)
1246     const_iv (SK_LITERACY)
1247     const_iv (SK_BARGAINING)
1248     const_iv (SK_JUMPING)
1249     const_iv (SK_DET_MAGIC)
1250     const_iv (SK_ORATORY)
1251     const_iv (SK_SINGING)
1252     const_iv (SK_DET_CURSE)
1253     const_iv (SK_FIND_TRAPS)
1254     const_iv (SK_MEDITATION)
1255     const_iv (SK_PUNCHING)
1256     const_iv (SK_FLAME_TOUCH)
1257     const_iv (SK_KARATE)
1258     const_iv (SK_CLIMBING)
1259     const_iv (SK_WOODSMAN)
1260     const_iv (SK_INSCRIPTION)
1261     const_iv (SK_ONE_HANDED_WEAPON)
1262     const_iv (SK_MISSILE_WEAPON)
1263     const_iv (SK_THROWING)
1264     const_iv (SK_USE_MAGIC_ITEM)
1265     const_iv (SK_DISARM_TRAPS)
1266     const_iv (SK_SET_TRAP)
1267     const_iv (SK_THAUMATURGY)
1268     const_iv (SK_PRAYING)
1269     const_iv (SK_CLAWING)
1270     const_iv (SK_LEVITATION)
1271     const_iv (SK_SUMMONING)
1272     const_iv (SK_PYROMANCY)
1273     const_iv (SK_EVOCATION)
1274     const_iv (SK_SORCERY)
1275     const_iv (SK_TWO_HANDED_WEAPON)
1276     const_iv (SK_SPARK_TOUCH)
1277     const_iv (SK_SHIVER)
1278     const_iv (SK_ACID_SPLASH)
1279     const_iv (SK_POISON_NAIL)
1280    
1281     const_iv (SOUND_NEW_PLAYER)
1282     const_iv (SOUND_FIRE_ARROW)
1283     const_iv (SOUND_LEARN_SPELL)
1284     const_iv (SOUND_FUMBLE_SPELL)
1285     const_iv (SOUND_WAND_POOF)
1286     const_iv (SOUND_OPEN_DOOR)
1287     const_iv (SOUND_PUSH_PLAYER)
1288     const_iv (SOUND_PLAYER_HITS1)
1289     const_iv (SOUND_PLAYER_HITS2)
1290     const_iv (SOUND_PLAYER_HITS3)
1291     const_iv (SOUND_PLAYER_HITS4)
1292     const_iv (SOUND_PLAYER_IS_HIT1)
1293     const_iv (SOUND_PLAYER_IS_HIT2)
1294     const_iv (SOUND_PLAYER_IS_HIT3)
1295     const_iv (SOUND_PLAYER_KILLS)
1296     const_iv (SOUND_PET_IS_KILLED)
1297     const_iv (SOUND_PLAYER_DIES)
1298     const_iv (SOUND_OB_EVAPORATE)
1299     const_iv (SOUND_OB_EXPLODE)
1300     const_iv (SOUND_CLOCK)
1301     const_iv (SOUND_TURN_HANDLE)
1302     const_iv (SOUND_FALL_HOLE)
1303     const_iv (SOUND_DRINK_POISON)
1304     const_iv (SOUND_CAST_SPELL_0)
1305    
1306     const_iv (PREFER_LOW)
1307     const_iv (PREFER_HIGH)
1308    
1309     const_iv (ATNR_PHYSICAL)
1310     const_iv (ATNR_MAGIC)
1311     const_iv (ATNR_FIRE)
1312     const_iv (ATNR_ELECTRICITY)
1313     const_iv (ATNR_COLD)
1314     const_iv (ATNR_CONFUSION)
1315     const_iv (ATNR_ACID)
1316     const_iv (ATNR_DRAIN)
1317     const_iv (ATNR_WEAPONMAGIC)
1318     const_iv (ATNR_GHOSTHIT)
1319     const_iv (ATNR_POISON)
1320     const_iv (ATNR_SLOW)
1321     const_iv (ATNR_PARALYZE)
1322     const_iv (ATNR_TURN_UNDEAD)
1323     const_iv (ATNR_FEAR)
1324     const_iv (ATNR_CANCELLATION)
1325     const_iv (ATNR_DEPLETE)
1326     const_iv (ATNR_DEATH)
1327     const_iv (ATNR_CHAOS)
1328     const_iv (ATNR_COUNTERSPELL)
1329     const_iv (ATNR_GODPOWER)
1330     const_iv (ATNR_HOLYWORD)
1331     const_iv (ATNR_BLIND)
1332     const_iv (ATNR_INTERNAL)
1333     const_iv (ATNR_LIFE_STEALING)
1334     const_iv (ATNR_DISEASE)
1335    
1336     const_iv (MAP_FLUSH)
1337     const_iv (MAP_PLAYER_UNIQUE)
1338     const_iv (MAP_BLOCK)
1339     const_iv (MAP_STYLE)
1340     const_iv (MAP_OVERLAY)
1341    
1342     const_iv (MAP_IN_MEMORY)
1343     const_iv (MAP_SWAPPED)
1344     const_iv (MAP_LOADING)
1345     const_iv (MAP_SAVING)
1346 root 1.7
1347     const_iv (KLASS_GLOBAL)
1348     const_iv (KLASS_OBJECT)
1349     const_iv (KLASS_PLAYER)
1350     const_iv (KLASS_MAP)
1351 root 1.1 };
1352    
1353     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1354     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1355    
1356     static const struct {
1357     const char *name;
1358 root 1.7 IV klass;
1359 root 1.1 IV iv;
1360 root 1.6 } *eiv, event_iv[] = {
1361 root 1.7 # define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## name },
1362 root 1.6 # include "eventinc.h"
1363     # undef def
1364     };
1365    
1366     AV *av = get_av ("cf::EVENT", 1);
1367    
1368     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1369 root 1.7 {
1370     AV *event = newAV ();
1371     av_push (event, newSVpv ((char *)eiv->name, 0));
1372     av_push (event, newSViv (eiv->klass));
1373     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1374     }
1375 root 1.6
1376     static const struct {
1377     const char *name;
1378     IV iv;
1379 root 1.1 } *event, event_list[] = {
1380     # define const_event(name) { # name, (IV)EVENT_ ## name },
1381     const_event (NONE)
1382     const_event (APPLY)
1383     const_event (ATTACK)
1384     const_event (DEATH)
1385     const_event (DROP)
1386     const_event (DROP_ON)
1387     const_event (PICKUP)
1388     const_event (SAY)
1389     const_event (STOP)
1390     const_event (TIME)
1391     const_event (THROW)
1392     const_event (TRIGGER)
1393     const_event (CLOSE)
1394     const_event (TIMER)
1395     const_event (MOVE)
1396    
1397     //const_event (CLOCK)
1398     const_event (CRASH)
1399     const_event (GKILL)
1400     const_event (SHOUT)
1401     const_event (TELL)
1402     const_event (MUZZLE)
1403     const_event (KICK)
1404     const_event (PLAYER_USE_SKILL)
1405     const_event (MONSTER_USE_SKILL)
1406     const_event (CAST_SPELL)
1407     const_event (FIND_UNARMED_SKILL)
1408     const_event (EXTCMD)
1409     //const_event (FREE_OB)
1410     };
1411    
1412 root 1.6 av = get_av ("cf::PLUGIN_EVENT", 1);
1413 root 1.1
1414     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1415     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1416    
1417     static const struct {
1418     int dtype;
1419     const char *name;
1420     IV idx;
1421     } *cprop, prop_table[] = {
1422     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1423     prop (CFAPI_INT, MAP_PROP_FLAGS)
1424     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1425     prop (CFAPI_STRING, MAP_PROP_PATH)
1426     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1427     prop (CFAPI_STRING, MAP_PROP_NAME)
1428     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1429     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1430     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1431     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1432     prop (CFAPI_INT, MAP_PROP_WIDTH)
1433     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1434     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1435     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1436     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1437     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1438     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1439     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1440     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1441     prop (CFAPI_INT, MAP_PROP_SKY)
1442     prop (CFAPI_INT, MAP_PROP_WPARTX)
1443     prop (CFAPI_INT, MAP_PROP_WPARTY)
1444     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1445     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1446     prop (CFAPI_PREGION, MAP_PROP_REGION)
1447     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1448     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1449     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1450     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1451     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1452     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1453     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1454     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1455     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1456     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1457     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1458     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1459     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1460     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1461     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1462     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1463     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1464     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1465     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1466     prop (CFAPI_INT, OBJECT_PROP_X)
1467     prop (CFAPI_INT, OBJECT_PROP_Y)
1468     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1469     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1470     prop (CFAPI_INT, OBJECT_PROP_NROF)
1471     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1472     prop (CFAPI_INT, OBJECT_PROP_FACING)
1473     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1474     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1475     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1476     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1477     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1478     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1479     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1480     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1481     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1482     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1483     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1484     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1485     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1486     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1487     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1488     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1489     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1490     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1491     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1492     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1493     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1494     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1495     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1496     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1497     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1498     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1499     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1500     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1501     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1502     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1503     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1504     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1505     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1506     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1507     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1508     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1509     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1510     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1511     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1512     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1513     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1514     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1515     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1516     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1517     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1518     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1519     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1520     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1521     prop (CFAPI_INT, OBJECT_PROP_STR)
1522     prop (CFAPI_INT, OBJECT_PROP_DEX)
1523     prop (CFAPI_INT, OBJECT_PROP_CON)
1524     prop (CFAPI_INT, OBJECT_PROP_WIS)
1525     prop (CFAPI_INT, OBJECT_PROP_INT)
1526     prop (CFAPI_INT, OBJECT_PROP_POW)
1527     prop (CFAPI_INT, OBJECT_PROP_CHA)
1528     prop (CFAPI_INT, OBJECT_PROP_WC)
1529     prop (CFAPI_INT, OBJECT_PROP_AC)
1530     prop (CFAPI_INT, OBJECT_PROP_HP)
1531     prop (CFAPI_INT, OBJECT_PROP_SP)
1532     prop (CFAPI_INT, OBJECT_PROP_GP)
1533     prop (CFAPI_INT, OBJECT_PROP_FP)
1534     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1535     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1536     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1537     prop (CFAPI_INT, OBJECT_PROP_DAM)
1538     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1539     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1540     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1541     prop (CFAPI_INT, OBJECT_PROP_FACE)
1542     };
1543    
1544     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1545     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1546    
1547     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1548     {
1549     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1550     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1551     }
1552    
1553 root 1.8 cb_global = get_av ("cf::CB_GLOBAL", 1);
1554     cb_object = get_av ("cf::CB_OBJECT", 1);
1555     cb_player = get_av ("cf::CB_PLAYER", 1);
1556     cb_type = get_av ("cf::CB_TYPE" , 1);
1557     cb_map = get_av ("cf::CB_MAP" , 1);
1558    
1559 root 1.1 //I_EVENT_API (PACKAGE);
1560     }
1561    
1562     NV floor (NV x)
1563    
1564     NV ceil (NV x)
1565    
1566 root 1.5 void server_tick ()
1567    
1568 root 1.1 void
1569     LOG (int level, char *msg)
1570     PROTOTYPE: $$
1571     C_ARGS: (LogLevel)level, "%s", msg
1572    
1573     char *path_combine (char *base, char *path)
1574     PROTOTYPE: $$
1575    
1576     char *path_combine_and_normalize (char *base, char *path)
1577     PROTOTYPE: $$
1578    
1579     char *
1580     cf_get_maps_directory (char *path)
1581     PROTOTYPE: $
1582     ALIAS: maps_directory = 0
1583    
1584     void
1585     sub_generation_inc ()
1586     CODE:
1587     PL_sub_generation++;
1588    
1589     char *
1590     mapdir ()
1591     PROTOTYPE:
1592     ALIAS:
1593     mapdir = 0
1594     uniquedir = 1
1595     tmpdir = 2
1596     confdir = 3
1597     localdir = 4
1598     playerdir = 5
1599     datadir = 6
1600     CODE:
1601     {
1602     int unused_type;
1603     RETVAL = (char *)systemDirectory (&unused_type, ix);
1604     }
1605     OUTPUT: RETVAL
1606    
1607     int
1608     cf_find_animation (char *text)
1609     PROTOTYPE: $
1610    
1611     int random_roll(int min, int max, object *op, int goodbad);
1612    
1613     const char *cost_string_from_value(uint64 cost, int approx = 0)
1614    
1615     int
1616     exp_to_level (val64 exp)
1617     CODE:
1618     {
1619     int i = 0;
1620    
1621     RETVAL = settings.max_level;
1622    
1623     for (i = 1; i <= settings.max_level; i++)
1624     {
1625     if (levels[i] > exp)
1626     {
1627     RETVAL = i - 1;
1628     break;
1629     }
1630     }
1631     }
1632     OUTPUT: RETVAL
1633    
1634     val64
1635     level_to_min_exp (int level)
1636     CODE:
1637     if (level > settings.max_level)
1638     RETVAL = levels[settings.max_level];
1639     else if (level < 1)
1640     RETVAL = 0;
1641     else
1642     RETVAL = levels[level];
1643     OUTPUT: RETVAL
1644    
1645     SV *
1646     resistance_to_string (int atnr)
1647     CODE:
1648     if (atnr >= 0 && atnr < NROFATTACKS)
1649     RETVAL = newSVpv (resist_plus[atnr], 0);
1650     else
1651     XSRETURN_UNDEF;
1652     OUTPUT: RETVAL
1653    
1654     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1655    
1656     SV *
1657     get_property (object *obj, int type, int idx)
1658     CODE:
1659     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1660     OUTPUT: RETVAL
1661    
1662     SV *
1663     set_property (object *obj, int type, int idx, SV *newval)
1664     CODE:
1665     switch (type)
1666     {
1667     case CFAPI_INT:
1668     cf_object_set_int_property (obj, idx, SvIV (newval));
1669     break;
1670     case CFAPI_LONG:
1671     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1672     break;
1673     case CFAPI_DOUBLE:
1674     {
1675     int unused_type;
1676     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1677     }
1678     break;
1679     case CFAPI_STRING:
1680     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1681     break;
1682     case CFAPI_POBJECT:
1683     {
1684     int unused_type;
1685     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1686     }
1687     break;
1688     default:
1689     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1690     }
1691    
1692     # missing properties
1693    
1694     void
1695     set_attacktype (object *obj, U32 attacktype)
1696     CODE:
1697     obj->attacktype = attacktype;
1698    
1699     U32
1700     get_attacktype (object *obj)
1701     ALIAS:
1702     attacktype = 0
1703     CODE:
1704     RETVAL = obj->attacktype;
1705     OUTPUT: RETVAL
1706    
1707     # missing in plug-in api, of course
1708     void
1709     set_food (object *obj, int food)
1710     CODE:
1711     obj->stats.food = food;
1712    
1713     int
1714     get_food (object *obj)
1715     ALIAS:
1716     food = 0
1717     CODE:
1718     RETVAL = obj->stats.food;
1719     OUTPUT: RETVAL
1720    
1721     void
1722     inv (object *obj)
1723     PROTOTYPE: $
1724     PPCODE:
1725     {
1726     object *o;
1727     for (o = obj->inv; o; o = o->below)
1728     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1729     }
1730    
1731     int cf_object_get_resistance (object *op, int rtype)
1732     ALIAS: resistance = 0
1733    
1734     int cf_object_get_flag (object *op, int flag)
1735     ALIAS: flag = 0
1736    
1737     void cf_object_set_flag (object *op, int flag, int value)
1738    
1739     int need_identify (const object *obj);
1740    
1741     int apply_shop_mat (object *shop_mat, object *op);
1742    
1743     void cf_object_move (object *op, int dir, object *originator = op)
1744    
1745     void cf_object_apply (object *op, object *author, int flags = 0)
1746    
1747     void cf_object_apply_below (object *op)
1748    
1749     void cf_object_remove (object *op)
1750    
1751     void cf_object_free (object *op)
1752    
1753     object *cf_object_present_archname_inside (object *op, char *whatstr)
1754    
1755     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1756    
1757     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1758    
1759     object *cf_object_clone (object *op, int clonetype = 0)
1760    
1761     int cf_object_pay_item (object *op, object *buyer)
1762    
1763     int cf_object_pay_amount (object *op, uint64 amount)
1764    
1765     void pay_player (object *op, uint64 amount)
1766    
1767     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1768    
1769     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1770    
1771     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1772    
1773     void cf_object_learn_spell (object *op, object *sp)
1774    
1775     void cf_object_forget_spell (object *op, object *sp)
1776    
1777     object *cf_object_check_for_spell (object *op, char *spellname)
1778    
1779     int cf_object_query_money (object *op)
1780     ALIAS: money = 0
1781    
1782     int cf_object_query_cost (object *op, object *who, int flags)
1783     ALIAS: cost = 0
1784    
1785     void cf_object_activate_rune (object *op , object *victim)
1786    
1787     int cf_object_check_trigger (object *op, object *cause)
1788    
1789     int cf_object_out_of_map (object *op, int x, int y)
1790    
1791     void cf_object_drop (object *op, object *author)
1792    
1793     void cf_object_take (object *op, object *author)
1794    
1795     void cf_object_say (object *op, char *msg)
1796    
1797     void cf_object_speak (object *op, char *msg)
1798    
1799     object *cf_object_insert_object (object *op, object *container)
1800    
1801     const char *cf_object_get_msg (object *ob)
1802     ALIAS: msg = 0
1803    
1804     object *cf_object_insert_in_ob (object *ob, object *where)
1805    
1806     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1807    
1808     void cf_object_update (object *op, int flags)
1809    
1810     void cf_object_pickup (object *op, object *what)
1811    
1812     object *cf_create_object_by_name (const char *name)
1813    
1814     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1815    
1816     void player_lvl_adj (object *who, object *skill = 0)
1817    
1818     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1819    
1820     int calc_skill_exp (object *who, object *op, object *skill);
1821    
1822     void push_button (object *op);
1823    
1824     void use_trigger (object *op);
1825    
1826     void add_button_link (object *button, mapstruct *map, int connected);
1827    
1828     void remove_button_link (object *op);
1829    
1830     void
1831     cf_object_set_resistance (object *op, int rtype, int val)
1832     CODE:
1833     if (rtype >= 0 && rtype < NROFATTACKS)
1834     op->resist[rtype] = val;
1835    
1836    
1837     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1838    
1839     void cf_fix_object (object *pl)
1840     ALIAS: fix = 0
1841    
1842     object *cf_insert_ob_in_ob (object *ob, object *where)
1843    
1844     # no clean way to get an object from an archetype - stupid idiotic
1845     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1846    
1847     object *new (const char *archetype = 0)
1848     PROTOTYPE: ;$
1849     CODE:
1850     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1851     OUTPUT:
1852     RETVAL
1853    
1854     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1855     PROTOTYPE: $$$$$$
1856     CODE:
1857     {
1858     int unused_type;
1859     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1860     }
1861    
1862     # syntatic sugar for easier use in event callbacks.
1863     const char *options (object *op)
1864     CODE:
1865     RETVAL = op->name;
1866     OUTPUT:
1867     RETVAL
1868    
1869     player *contr (object *op)
1870     CODE:
1871     RETVAL = op->contr;
1872     OUTPUT: RETVAL
1873    
1874     const char *get_ob_key_value (object *op, const char *key)
1875    
1876     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1877    
1878     object *get_nearest_player (object *ob)
1879     ALIAS: nearest_player = 0
1880     PREINIT:
1881     extern object *get_nearest_player (object *);
1882    
1883     void rangevector (object *ob, object *other, int flags = 0)
1884     PROTOTYPE: $$;$
1885     PPCODE:
1886     {
1887     rv_vector rv;
1888     get_rangevector (ob, other, &rv, flags);
1889     EXTEND (SP, 5);
1890     PUSHs (newSVuv (rv.distance));
1891     PUSHs (newSViv (rv.distance_x));
1892     PUSHs (newSViv (rv.distance_y));
1893     PUSHs (newSViv (rv.direction));
1894     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1895     }
1896    
1897     bool on_same_map_as (object *ob, object *other)
1898     CODE:
1899     RETVAL = on_same_map (ob, other);
1900     OUTPUT: RETVAL
1901    
1902     char *
1903     base_name (object *ob, int plural)
1904     CODE:
1905     RETVAL = cf_query_base_name (ob, plural);
1906     OUTPUT: RETVAL
1907    
1908     living *
1909     stats (object *ob)
1910     CODE:
1911     RETVAL = &ob->stats;
1912     OUTPUT: RETVAL
1913    
1914    
1915     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1916    
1917     player *player (object *op)
1918     CODE:
1919     RETVAL = op->contr;
1920     OUTPUT: RETVAL
1921    
1922     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923    
1924     object *cf_player_send_inventory (object *op)
1925    
1926     char *cf_player_get_ip (object *op)
1927     ALIAS: ip = 0
1928    
1929     object *cf_player_get_marked_item (object *op)
1930     ALIAS: marked_item = 0
1931    
1932     void cf_player_set_marked_item (object *op, object *ob)
1933    
1934     partylist *cf_player_get_party (object *op)
1935     ALIAS: party = 0
1936    
1937     void cf_player_set_party (object *op, partylist *party)
1938    
1939     void kill_player (object *op)
1940    
1941     MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1942    
1943     MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1944    
1945     player *cf_player_find (char *name)
1946     PROTOTYPE: $
1947    
1948     void cf_player_move (player *pl, int dir)
1949    
1950     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1951    
1952     # nonstandard
1953     object *ob (player *pl)
1954     CODE:
1955     RETVAL = pl->ob;
1956     OUTPUT: RETVAL
1957    
1958     player *first ()
1959     CODE:
1960     RETVAL = first_player;
1961     OUTPUT: RETVAL
1962    
1963     player *next (player *pl)
1964     CODE:
1965     RETVAL = pl->next;
1966     OUTPUT: RETVAL
1967    
1968     bool
1969     cell_visible (player *pl, int dx, int dy)
1970     CODE:
1971     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1972     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1973     OUTPUT:
1974     RETVAL
1975    
1976 root 1.4 char *
1977     client (player *pl)
1978     CODE:
1979     RETVAL = pl->socket.client;
1980     OUTPUT:
1981     RETVAL
1982    
1983 root 1.7 char *
1984     host (player *pl)
1985     CODE:
1986     RETVAL = pl->socket.host;
1987     OUTPUT:
1988     RETVAL
1989    
1990     char *
1991     killer (player *pl, char *killer = 0)
1992     CODE:
1993     if (killer)
1994     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1995     RETVAL = pl->killer;
1996     OUTPUT:
1997     RETVAL
1998    
1999 root 1.4 void
2000     buggy_mapscroll (player *pl, int value = 1)
2001     CODE:
2002     pl->socket.buggy_mapscroll = value;
2003    
2004 root 1.1 void
2005     send (player *pl, SV *packet)
2006     CODE:
2007     {
2008     STRLEN len;
2009     char *buf = SvPVbyte (packet, len);
2010    
2011     Write_String_To_Socket (&pl->socket, buf, len);
2012     }
2013    
2014     int
2015     listening (player *pl, int new_value = -1)
2016     CODE:
2017     RETVAL = pl->listening;
2018     if (new_value >= 0)
2019     pl->listening = new_value;
2020     OUTPUT:
2021     RETVAL
2022    
2023     void get_savebed (player *pl)
2024     ALIAS:
2025     savebed = 0
2026     PPCODE:
2027     EXTEND (SP, 3);
2028     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2029     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2030     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2031    
2032     void set_savebed (player *pl, char *map_path, int x, int y)
2033     CODE:
2034     strcpy (pl->savebed_map, map_path);
2035     pl->bed_x = x;
2036     pl->bed_y = y;
2037    
2038     void
2039     list ()
2040     PPCODE:
2041     {
2042     player *pl;
2043     for (pl = first_player; pl; pl = pl->next)
2044     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2045     }
2046    
2047     bool
2048     peaceful (player *pl, bool new_setting = 0)
2049     PROTOTYPE: $;$
2050     CODE:
2051     RETVAL = pl->peaceful;
2052     if (items > 1)
2053     pl->peaceful = new_setting;
2054     OUTPUT:
2055     RETVAL
2056    
2057     living *
2058     orig_stats (player *pl)
2059     CODE:
2060     RETVAL = &pl->orig_stats;
2061     OUTPUT: RETVAL
2062    
2063     living *
2064     last_stats (player *pl)
2065     CODE:
2066     RETVAL = &pl->last_stats;
2067     OUTPUT: RETVAL
2068    
2069    
2070     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2071    
2072     SV *
2073     get_property (mapstruct *obj, int type, int idx)
2074     CODE:
2075     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2076     OUTPUT: RETVAL
2077    
2078     SV *
2079     set_property (mapstruct *obj, int type, int idx, SV *newval)
2080     CODE:
2081     switch (type)
2082     {
2083     case CFAPI_INT:
2084     cf_map_set_int_property (obj, idx, SvIV (newval));
2085     break;
2086     default:
2087     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2088     }
2089    
2090     mapstruct *new (int width, int height)
2091     PROTOTYPE:
2092     CODE:
2093     {
2094     int unused_type;
2095     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2096     }
2097     OUTPUT:
2098     RETVAL
2099    
2100     void delete_map (mapstruct *map)
2101    
2102     void clean_tmp_map (mapstruct *map)
2103    
2104     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2105    
2106     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2107     CODE:
2108     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2109     OUTPUT:
2110     RETVAL
2111    
2112     char *tile_path (mapstruct *map, unsigned int dir)
2113     CODE:
2114     if (dir >= 4)
2115     XSRETURN_UNDEF;
2116     RETVAL = map->tile_path [dir];
2117     OUTPUT:
2118     RETVAL
2119    
2120     mapstruct *cf_map_get_map (char *name)
2121     PROTOTYPE: $
2122     ALIAS: map = 0
2123    
2124     mapstruct *has_been_loaded (char *name)
2125     PROTOTYPE: $
2126    
2127     mapstruct *cf_map_get_first ()
2128     PROTOTYPE:
2129     ALIAS: first = 0
2130    
2131     # whoever "designed" the plug-in api should have wasted
2132     # his/her time with staying away from the project - would have
2133     # saved others a lot of time, without doubt.
2134     void set_path (mapstruct *where, char *path)
2135     CODE:
2136     strcpy (where->path, path);
2137    
2138     int in_memory (mapstruct *map)
2139     CODE:
2140     RETVAL = map->in_memory;
2141     OUTPUT:
2142     RETVAL
2143    
2144     bool unique (mapstruct *map)
2145     CODE:
2146     RETVAL = map->unique;
2147     OUTPUT:
2148     RETVAL
2149    
2150     void set_unique (mapstruct *map, bool unique)
2151     CODE:
2152     map->unique = unique;
2153    
2154     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2155    
2156     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2157    
2158     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2159     C_ARGS: str, map, nx, ny
2160    
2161     void
2162     cf_map_normalise (mapstruct *map, int x, int y)
2163     PPCODE:
2164     {
2165     mapstruct *nmap = 0;
2166     I16 nx = 0, ny = 0;
2167     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2168    
2169     EXTEND (SP, 4);
2170     PUSHs (sv_2mortal (newSViv (flags)));
2171    
2172     if (GIMME_V == G_ARRAY)
2173     {
2174     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2175     PUSHs (sv_2mortal (newSViv (nx)));
2176     PUSHs (sv_2mortal (newSViv (ny)));
2177     }
2178     }
2179    
2180     void
2181     at (mapstruct *map, unsigned int x, unsigned int y)
2182     PROTOTYPE: $$$
2183     PPCODE:
2184     {
2185     object *o;
2186     mapstruct *nmap = 0;
2187     I16 nx, ny;
2188    
2189     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2190    
2191     if (nmap)
2192     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2193     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2194     }
2195    
2196     SV *
2197     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2198     PROTOTYPE: $$$
2199     ALIAS:
2200     top_at = 1
2201     flags_at = 2
2202     light_at = 3
2203     move_block_at = 4
2204     move_slow_at = 5
2205     move_on_at = 6
2206     move_off_at = 7
2207     INIT:
2208     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2209     CODE:
2210     switch (ix)
2211     {
2212     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2213     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2214     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2215     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2216     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2217     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2218     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2219     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2220     }
2221     OUTPUT:
2222     RETVAL
2223    
2224     # "serialise" map perl data into a ref
2225     void
2226     _get_obs (mapstruct *map)
2227     PPCODE:
2228     {
2229     object *o;
2230     int x, y;
2231     AV *obs = newAV ();
2232     int nonnull = 0;
2233    
2234     for (y = 0; y < MAP_HEIGHT (map); y++)
2235     for (x = 0; x < MAP_WIDTH (map); x++)
2236     {
2237     AV *av = newAV ();
2238    
2239     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2240     {
2241     SV *sv = SVptr_cache_get (o);
2242    
2243     if (sv && HvFILL (SvRV (sv)))
2244     {
2245     nonnull = 1;
2246     sv = newSVsv (sv);
2247     }
2248     else
2249     sv = &PL_sv_undef;
2250    
2251     av_push (av, sv);
2252     }
2253    
2254     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2255     }
2256    
2257     if (nonnull)
2258     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2259     else
2260     SvREFCNT_dec (obs);
2261     }
2262    
2263     # "deserialise" perl map data into the map
2264     void
2265     _set_obs (mapstruct *map, SV *sv)
2266     CODE:
2267     {
2268     object *o;
2269     AV *av;
2270     int x, y;
2271     AV *obs = (AV *)SvRV (sv);
2272    
2273     for (y = 0; y < MAP_HEIGHT (map); y++)
2274     for (x = 0; x < MAP_WIDTH (map); x++)
2275     {
2276     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2277    
2278     if (!SvROK (sv))
2279     continue;
2280    
2281     av = (AV *)SvRV (sv);
2282    
2283     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2284     {
2285     sv = av_shift (av);
2286    
2287     if (SvROK (sv))
2288     {
2289     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2290     SVptr_cache_set (o, sv);
2291     }
2292     }
2293     }
2294     }
2295    
2296    
2297     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2298    
2299     archetype *cf_archetype_get_first()
2300     PROTOTYPE:
2301     ALIAS: first = 0
2302    
2303     archetype *cf_archetype_get_next (archetype *arch)
2304     ALIAS: next = 0
2305    
2306     archetype *cf_archetype_get_head (archetype *arch)
2307     ALIAS: head = 0
2308    
2309     archetype *cf_archetype_get_more (archetype *arch)
2310     ALIAS: more = 0
2311    
2312     const char *cf_archetype_get_name (archetype *arch)
2313     ALIAS: name = 0
2314    
2315     object *cf_archetype_get_clone (archetype *arch)
2316     ALIAS: clone = 0
2317    
2318     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2319    
2320     partylist *cf_party_get_first ()
2321     PROTOTYPE:
2322     ALIAS: first = 0
2323    
2324     partylist *cf_party_get_next (partylist *party)
2325     ALIAS: next = 0
2326    
2327     const char *cf_party_get_name (partylist *party)
2328    
2329     const char *cf_party_get_password (partylist *party)
2330     ALIAS: password = 0
2331    
2332     player *cf_party_get_first_player (partylist *party)
2333     ALIAS: first_player = 0
2334    
2335     player *cf_party_get_next_player (partylist *party, player *op)
2336     ALIAS: next_player = 0
2337    
2338    
2339     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2340    
2341     region *cf_region_get_first ()
2342     PROTOTYPE:
2343     ALIAS: first = 0
2344    
2345     const char *cf_region_get_name (region *reg)
2346     ALIAS: name = 0
2347    
2348     region *cf_region_get_next (region *reg)
2349     ALIAS: next = 0
2350    
2351     region *cf_region_get_parent (region *reg)
2352     ALIAS: parent = 0
2353    
2354     const char *cf_region_get_longname (region *reg)
2355     ALIAS: longname = 0
2356    
2357     const char *cf_region_get_message (region *reg)
2358     ALIAS: message = 0
2359    
2360    
2361     MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2362    
2363     val64
2364     exp (living *liv, val64 new_val = 0)
2365     PROTOTYPE: $;$
2366     ALIAS:
2367     Str = 1
2368     Dex = 2
2369     Con = 3
2370     Wis = 4
2371     Cha = 5
2372     Int = 6
2373     Pow = 7
2374     wc = 8
2375     ac = 9
2376     hp = 10
2377     maxhp = 11
2378     sp = 12
2379     maxsp = 13
2380     grace = 14
2381     maxgrace = 15
2382     food = 16
2383     dam = 17
2384     luck = 18
2385     CODE:
2386     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2387     switch (ix)
2388     {
2389     LIVING_ACC (exp , 0);
2390     LIVING_ACC (Str , 1);
2391     LIVING_ACC (Dex , 2);
2392     LIVING_ACC (Con , 3);
2393     LIVING_ACC (Wis , 4);
2394     LIVING_ACC (Cha , 5);
2395     LIVING_ACC (Int , 6);
2396     LIVING_ACC (Pow , 7);
2397     LIVING_ACC (wc , 8);
2398     LIVING_ACC (ac , 9);
2399     LIVING_ACC (hp , 10);
2400     LIVING_ACC (maxhp , 11);
2401     LIVING_ACC (sp , 12);
2402     LIVING_ACC (maxsp , 13);
2403     LIVING_ACC (grace , 14);
2404     LIVING_ACC (maxgrace, 15);
2405     LIVING_ACC (food , 16);
2406     LIVING_ACC (dam , 17);
2407     LIVING_ACC (luck , 18);
2408     }
2409     # undef LIVING_ACC
2410     OUTPUT:
2411     RETVAL
2412