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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.132 by root, Mon Jan 8 20:59:15 2007 UTC vs.
Revision 1.202 by root, Sun Apr 29 00:19:39 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
36 45
37#include <unistd.h> 46#include <unistd.h>
38#if _POSIX_MEMLOCK 47#if _POSIX_MEMLOCK
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object object_ornull;
52typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
53 69
54#if IVSIZE >= 8 70#if IVSIZE >= 8
55 typedef IV val64; 71 typedef IV val64;
56# define newSVval64 newSViv 72# define newSVval64 newSViv
57# define SvVAL64 SvIV 73# define SvVAL64 SvIV
69 85
70double runtime; 86double runtime;
71 87
72global gbl_ev; 88global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
101 117
102unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
103 119
104attachable::~attachable () 120attachable::~attachable ()
105{ 121{
106 assert (!(flags & F_BORROWED)); 122 assert (!self);
123 assert (!cb);
107} 124}
108 125
109int 126int
110attachable::refcnt_cnt () const 127attachable::refcnt_cnt () const
111{ 128{
112 return refcnt + (self ? SvREFCNT (self) : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
113} 148}
114 149
115void 150void
116attachable::optimise () 151attachable::optimise ()
117{ 152{
118 if (self 153 if (self
119 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
121 { 175 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 176 SvREFCNT_dec (cb);
177 cb = 0;
125 } 178 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 if (flags & F_BORROWED)
143 {
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 }
148
149 if (self)
150 if (refcnt + SvREFCNT (self) > 0)
151 return;
152 }
153
154 if (refcnt > 0)
155 return;
156
157 destroy ();
158}
159
160void
161attachable::do_destroy ()
162{
163 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
164
165 if (self)
166 hv_clear (self);
167 179
168 mortals.push_back (this); 180 mortals.push_back (this);
169} 181}
170 182
171void 183void
174 if (destroyed ()) 186 if (destroyed ())
175 return; 187 return;
176 188
177 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
178 do_destroy (); 190 do_destroy ();
191 sever_self ();
179} 192}
180 193
181void 194void
182attachable::check_mortals () 195attachable::check_mortals ()
183{ 196{
184 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
185 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
186 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
187 212
188 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
189 214 if (obj->self)//D make this an assert later
190 if (obj->refcnt || obj->self)
191 { 215 {
192#if 0 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
193 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 217 obj->sever_self ();
194 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 218 }
195#endif 219#endif
196 220
221 if (obj->refcnt)
222 {
197 ++i; // further delay freeing 223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
198 }//D 227 }
199 else 228 else
200 { 229 {
201 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
202 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
203 delete obj; 232 delete obj;
204 } 233 }
205 } 234 }
206} 235}
207 236
231 260
232static int 261static int
233attachable_free (pTHX_ SV *sv, MAGIC *mg) 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
234{ 263{
235 attachable *at = (attachable *)mg->mg_ptr; 264 attachable *at = (attachable *)mg->mg_ptr;
236 assert (!(at->flags & attachable::F_BORROWED)); 265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
237 at->self = 0; 269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
238 // next line makes sense, but most objects still have refcnt 0 by default 273 // next line makes sense, but most objects still have refcnt 0 by default
239 //at->refcnt_chk (); 274 //at->refcnt_chk ();
240 return 0; 275 return 0;
241} 276}
242 277
251 if (!obj->self) 286 if (!obj->self)
252 { 287 {
253 obj->self = newHV (); 288 obj->self = newHV ();
254 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
255 290
256 // borrow the refcnt from the object
257 obj->flags |= attachable::F_BORROWED;
258 obj->refcnt_dec ();
259
260 // now bless the object _once_ 291 // now bless the object _once_
261 return sv_bless (newRV_inc ((SV *)obj->self), stash); 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
262 } 293 }
263 else 294 else
295 {
264 return newRV_inc ((SV *)obj->self); 296 SV *sv = newRV_inc ((SV *)obj->self);
297
298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
265} 303}
266 304
267static void 305static void
268clearSVptr (SV *sv) 306clearSVptr (SV *sv)
269{ 307{
322inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
323 361
324inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
325inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
326 364
327//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
328inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
329inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
330 367
331inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
332{ 369{
333 char buf[128]; 370 char buf[128];
334 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
335 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
336} 373}
337 374
338inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
339inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
359inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
360inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
361inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
362 399
363inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
364inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
365 402
366template<class T> 403template<class T>
367inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
368 405
369template<int N> 406template<int N>
372inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 409inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
373inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
374inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
375inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
376inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
377 421
378inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
379{ 423{
380 unsigned int version; 424 unsigned int version;
381 425
505 if (!ext->cb) 549 if (!ext->cb)
506 ext->cb = newAV (); 550 ext->cb = newAV ();
507 551
508 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
509} 553}
510
511#if 0
512void attachable::clear ()
513{
514 if (self)
515 {
516 // disconnect Perl from C, to avoid crashes
517 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
518
519 // clear the perl hash, might or might not be a good idea
520 hv_clear ((HV *)SvRV ((SV *)self));
521
522 SvREFCNT_dec (self);
523 self = 0;
524 }
525
526 if (cb)
527 {
528 SvREFCNT_dec (cb);
529 cb = 0;
530 }
531
532 attach = 0;
533}
534#endif
535 554
536///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
537 556
538extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
539{ 558{
597 perl = perl_alloc (); 616 perl = perl_alloc ();
598 perl_construct (perl); 617 perl_construct (perl);
599 618
600 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
601 620
602 char *argv[] = { 621 const char *argv[] = {
603 "", 622 settings.argv [0],
604 "-e" 623 "-e"
605 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
606 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
607 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
608 "require cf;" 627 "require cf;"
609 }; 628 };
610 629
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
612 { 632 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
614 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
615 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
616} 644}
617 645
618void cfperl_main () 646void cfperl_main ()
619{ 647{
620 dSP; 648 dSP;
834} 862}
835 863
836///////////////////////////////////////////////////////////////////////////// 864/////////////////////////////////////////////////////////////////////////////
837 865
838void 866void
839maptile::emergency_save () 867cfperl_emergency_save ()
840{ 868{
841 CALL_BEGIN (0); 869 CALL_BEGIN (0);
842 CALL_CALL ("cf::map::emergency_save", G_VOID); 870 CALL_CALL ("cf::emergency_save", G_VOID);
871 CALL_END;
872}
873
874void
875cfperl_cleanup (int make_core)
876{
877 CALL_BEGIN (1);
878 CALL_ARG (make_core);
879 CALL_CALL ("cf::post_cleanup", G_VOID);
843 CALL_END; 880 CALL_END;
844} 881}
845 882
846maptile * 883maptile *
847maptile::find_sync (const char *path, maptile *origin) 884maptile::find_sync (const char *path, maptile *origin)
848{ 885{
849 CALL_BEGIN (2); 886 CALL_BEGIN (2);
850 CALL_ARG (path); 887 CALL_ARG (path);
851 CALL_ARG (origin); 888 CALL_ARG (origin);
852 CALL_CALL ("cf::map::find_sync", G_SCALAR); 889 CALL_CALL ("cf::map::find_sync", G_SCALAR);
890
891 maptile *retval;
892
893 if (count)
894 sv_to (POPs, retval);
895 else
896 retval = 0;
897
898 CALL_END;
899
900 return retval;
901}
902
903maptile *
904maptile::find_async (const char *path, maptile *origin)
905{
906 CALL_BEGIN (2);
907 CALL_ARG (path);
908 CALL_ARG (origin);
909 CALL_CALL ("cf::map::find_async", G_SCALAR);
853 910
854 maptile *retval; 911 maptile *retval;
855 912
856 if (count) 913 if (count)
857 sv_to (POPs, retval); 914 sv_to (POPs, retval);
892 CALL_ARG (exit); 949 CALL_ARG (exit);
893 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 950 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
894 CALL_END; 951 CALL_END;
895} 952}
896 953
954void
955log_backtrace (const char *msg)
956{
957#if HAVE_BACKTRACE
958 void *addr [20];
959 int size = backtrace (addr, 20);
960
961 CALL_BEGIN (size);
962 CALL_ARG (msg);
963 for (int i = 0; i < size; ++i)
964 CALL_ARG ((IV)addr [i]);
965 CALL_CALL ("cf::_log_backtrace", G_VOID);
966 CALL_END;
967#endif
968}
969
897///////////////////////////////////////////////////////////////////////////// 970/////////////////////////////////////////////////////////////////////////////
898 971
899struct EventAPI *watcher_base::GEventAPI; 972struct EventAPI *watcher_base::GEventAPI;
900struct CoroAPI *coroapi::GCoroAPI; 973struct CoroAPI *coroapi::GCoroAPI;
901 974
902int coroapi::cede_counter; 975int coroapi::cede_counter;
976double (*coroapi::time)();
977double coroapi::next_cede;
903 978
979void coroapi::do_cede_to_tick ()
980{
981 cede_counter = 0;
982
983 cede ();
984
985 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
986 if (next_cede > SvNV (sv_next_tick) - 0.02)
987 next_cede = SvNV (sv_next_tick);
988}
989
990void coroapi::do_cede_every ()
991{
992 cede_counter = 0;
993
994 if (coroapi::nready ())
995 coroapi::cede ();
996}
997
998void coroapi::do_cede_to_tick_every ()
999{
1000 cede_counter = 0;
1001
1002 cede_to_tick ();
1003}
1004
1005void
1006coroapi::wait_for_tick ()
1007{
1008 CALL_BEGIN (0);
1009 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1010 CALL_END;
1011}
1012
1013void
1014coroapi::wait_for_tick_begin ()
1015{
1016 CALL_BEGIN (0);
1017 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1018 CALL_END;
1019}
1020
1021static void
904static void iw_dispatch (pe_event *ev) 1022iw_dispatch (pe_event *ev)
905{ 1023{
906 iw *w = (iw *)ev->ext_data; 1024 iw *w = (iw *)ev->ext_data;
907 w->call (*w); 1025 w->call (*w);
908} 1026}
909 1027
910void 1028void
911iw::alloc () 1029iw::alloc ()
912{ 1030{
913 pe = GEventAPI->new_idle (0, 0); 1031 pe = GEventAPI->new_idle (0, 0);
914 1032
1033 WaREENTRANT_off (pe);
915 pe->base.callback = (void *)iw_dispatch; 1034 pe->base.callback = (void *)iw_dispatch;
916 pe->base.ext_data = (void *)this; 1035 pe->base.ext_data = (void *)this;
917} 1036}
918 1037
919static void iow_dispatch (pe_event *ev) 1038static void iow_dispatch (pe_event *ev)
925void 1044void
926iow::alloc () 1045iow::alloc ()
927{ 1046{
928 pe = GEventAPI->new_io (0, 0); 1047 pe = GEventAPI->new_io (0, 0);
929 1048
1049 WaREENTRANT_off (pe);
930 pe->base.callback = (void *)iow_dispatch; 1050 pe->base.callback = (void *)iow_dispatch;
931 pe->base.ext_data = (void *)this; 1051 pe->base.ext_data = (void *)this;
932 1052
933 pe->fd = -1; 1053 pe->fd = -1;
934 pe->poll = 0; 1054 pe->poll = 0;
970 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1090 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
971 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1091 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
972 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1092 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
973 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1093 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
974 1094
975 sv_runtime = get_sv ("cf::RUNTIME", 1); 1095 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
976 sv_upgrade (sv_runtime, SVt_NV); 1096 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
977 1097
978 cb_global = get_av ("cf::CB_GLOBAL", 1); 1098 cb_global = get_av ("cf::CB_GLOBAL", 1);
979 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1099 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
980 cb_object = get_av ("cf::CB_OBJECT", 1); 1100 cb_object = get_av ("cf::CB_OBJECT", 1);
981 cb_player = get_av ("cf::CB_PLAYER", 1); 1101 cb_player = get_av ("cf::CB_PLAYER", 1);
986 1106
987MODULE = cf PACKAGE = cf PREFIX = cf_ 1107MODULE = cf PACKAGE = cf PREFIX = cf_
988 1108
989BOOT: 1109BOOT:
990{ 1110{
991 _connect_to_perl ();
992
993 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1111 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
994 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1112 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
995 1113
1114 _connect_to_perl ();
1115
996 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1116 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1117
1118 {
1119 require_pv ("Time::HiRes");
1120
1121 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1122 if (!svp) croak ("Time::HiRes is required");
1123 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1124 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1125 }
997 1126
998 static const struct { 1127 static const struct {
999 const char *name; 1128 const char *name;
1000 IV iv; 1129 IV iv;
1001 } *civ, const_iv[] = { 1130 } *civ, const_iv[] = {
1002# define const_iv(name) { # name, (IV)name }, 1131# define const_iv(name) { # name, (IV)name },
1003 const_iv (llevError) 1132 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1004 const_iv (llevInfo) 1133 const_iv (logBacktrace)
1005 const_iv (llevDebug) 1134
1006 const_iv (llevMonster) 1135 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1136
1137 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1007 1138
1008 const_iv (MAX_TIME) 1139 const_iv (MAX_TIME)
1009 const_iv (PLAYER) 1140
1010 const_iv (TRANSPORT) 1141 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1011 const_iv (ROD) 1142 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1012 const_iv (TREASURE) 1143 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1013 const_iv (POTION) 1144 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1014 const_iv (FOOD) 1145 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1015 const_iv (POISON) 1146 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1016 const_iv (BOOK) 1147 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1017 const_iv (CLOCK) 1148 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1018 const_iv (ARROW) 1149 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1019 const_iv (BOW) 1150 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1020 const_iv (WEAPON) 1151 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1021 const_iv (ARMOUR) 1152 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1022 const_iv (PEDESTAL) 1153 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1023 const_iv (ALTAR) 1154 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1024 const_iv (LOCKED_DOOR) 1155 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1025 const_iv (SPECIAL_KEY) 1156 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1026 const_iv (MAP) 1157 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1027 const_iv (DOOR) 1158 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1028 const_iv (KEY) 1159 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1029 const_iv (TIMED_GATE) 1160 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1030 const_iv (TRIGGER) 1161 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1031 const_iv (GRIMREAPER) 1162 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1032 const_iv (MAGIC_EAR) 1163 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1033 const_iv (TRIGGER_BUTTON) 1164 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1034 const_iv (TRIGGER_ALTAR) 1165 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1035 const_iv (TRIGGER_PEDESTAL) 1166 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1036 const_iv (SHIELD) 1167 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1037 const_iv (HELMET) 1168 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1038 const_iv (HORN)
1039 const_iv (MONEY)
1040 const_iv (CLASS)
1041 const_iv (GRAVESTONE)
1042 const_iv (AMULET)
1043 const_iv (PLAYERMOVER)
1044 const_iv (TELEPORTER)
1045 const_iv (CREATOR)
1046 const_iv (SKILL)
1047 const_iv (EARTHWALL)
1048 const_iv (GOLEM)
1049 const_iv (THROWN_OBJ)
1050 const_iv (BLINDNESS)
1051 const_iv (GOD)
1052 const_iv (DETECTOR)
1053 const_iv (TRIGGER_MARKER)
1054 const_iv (DEAD_OBJECT)
1055 const_iv (DRINK)
1056 const_iv (MARKER)
1057 const_iv (HOLY_ALTAR)
1058 const_iv (PLAYER_CHANGER)
1059 const_iv (BATTLEGROUND)
1060 const_iv (PEACEMAKER)
1061 const_iv (GEM)
1062 const_iv (FIREWALL)
1063 const_iv (ANVIL)
1064 const_iv (CHECK_INV)
1065 const_iv (MOOD_FLOOR)
1066 const_iv (EXIT)
1067 const_iv (ENCOUNTER)
1068 const_iv (SHOP_FLOOR)
1069 const_iv (SHOP_MAT)
1070 const_iv (RING)
1071 const_iv (FLOOR)
1072 const_iv (FLESH)
1073 const_iv (INORGANIC)
1074 const_iv (SKILL_TOOL)
1075 const_iv (LIGHTER)
1076 const_iv (BUILDABLE_WALL)
1077 const_iv (MISC_OBJECT)
1078 const_iv (LAMP)
1079 const_iv (DUPLICATOR)
1080 const_iv (SPELLBOOK)
1081 const_iv (CLOAK)
1082 const_iv (SPINNER)
1083 const_iv (GATE)
1084 const_iv (BUTTON)
1085 const_iv (CF_HANDLE)
1086 const_iv (HOLE)
1087 const_iv (TRAPDOOR)
1088 const_iv (SIGN)
1089 const_iv (BOOTS)
1090 const_iv (GLOVES)
1091 const_iv (SPELL)
1092 const_iv (SPELL_EFFECT)
1093 const_iv (CONVERTER)
1094 const_iv (BRACERS)
1095 const_iv (POISONING)
1096 const_iv (SAVEBED)
1097 const_iv (WAND)
1098 const_iv (SCROLL)
1099 const_iv (DIRECTOR)
1100 const_iv (GIRDLE)
1101 const_iv (FORCE)
1102 const_iv (POTION_EFFECT)
1103 const_iv (EVENT_CONNECTOR)
1104 const_iv (CLOSE_CON)
1105 const_iv (CONTAINER)
1106 const_iv (ARMOUR_IMPROVER)
1107 const_iv (WEAPON_IMPROVER)
1108 const_iv (SKILLSCROLL)
1109 const_iv (DEEP_SWAMP)
1110 const_iv (IDENTIFY_ALTAR)
1111 const_iv (MENU)
1112 const_iv (RUNE)
1113 const_iv (TRAP)
1114 const_iv (POWER_CRYSTAL)
1115 const_iv (CORPSE)
1116 const_iv (DISEASE)
1117 const_iv (SYMPTOM)
1118 const_iv (BUILDER)
1119 const_iv (MATERIAL)
1120 const_iv (ITEM_TRANSFORMER)
1121 1169
1122 const_iv (NUM_SUBTYPES) 1170 const_iv (NUM_SUBTYPES)
1123 1171
1124 const_iv (ST_BD_BUILD) 1172 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1125 const_iv (ST_BD_REMOVE) 1173 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1126 1174
1127 const_iv (ST_MAT_FLOOR) 1175 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (ST_MAT_WALL) 1176 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (ST_MAT_ITEM) 1177 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1178 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1179 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1181 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1130 1182
1131 const_iv (AT_PHYSICAL) 1183 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1132 const_iv (AT_MAGIC) 1184 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1133 const_iv (AT_FIRE)
1134 const_iv (AT_ELECTRICITY)
1135 const_iv (AT_COLD)
1136 const_iv (AT_CONFUSION)
1137 const_iv (AT_ACID)
1138 const_iv (AT_DRAIN)
1139 const_iv (AT_WEAPONMAGIC)
1140 const_iv (AT_GHOSTHIT)
1141 const_iv (AT_POISON)
1142 const_iv (AT_SLOW)
1143 const_iv (AT_PARALYZE)
1144 const_iv (AT_TURN_UNDEAD)
1145 const_iv (AT_FEAR)
1146 const_iv (AT_CANCELLATION)
1147 const_iv (AT_DEPLETE)
1148 const_iv (AT_DEATH)
1149 const_iv (AT_CHAOS)
1150 const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_GODPOWER)
1152 const_iv (AT_HOLYWORD)
1153 const_iv (AT_BLIND)
1154 const_iv (AT_INTERNAL)
1155 const_iv (AT_LIFE_STEALING)
1156 const_iv (AT_DISEASE)
1157
1158 const_iv (WEAP_HIT)
1159 const_iv (WEAP_SLASH)
1160 const_iv (WEAP_PIERCE)
1161 const_iv (WEAP_CLEAVE)
1162 const_iv (WEAP_SLICE)
1163 const_iv (WEAP_STAB)
1164 const_iv (WEAP_WHIP)
1165 const_iv (WEAP_CRUSH)
1166 const_iv (WEAP_BLUD) 1185 const_iv (WEAP_BLUD)
1167 1186
1168 const_iv (FLAG_ALIVE) 1187 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1169 const_iv (FLAG_WIZ) 1188 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1170 const_iv (FLAG_REMOVED) 1189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1171 const_iv (FLAG_FREED) 1190 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1172 const_iv (FLAG_WAS_WIZ) 1191 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_APPLIED) 1192 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1174 const_iv (FLAG_UNPAID) 1193 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1175 const_iv (FLAG_USE_SHIELD) 1194 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1176 const_iv (FLAG_NO_PICK) 1195 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1177 const_iv (FLAG_ANIMATE) 1196 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1178 const_iv (FLAG_MONSTER) 1197 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1179 const_iv (FLAG_FRIENDLY) 1198 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1180 const_iv (FLAG_GENERATOR) 1199 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1181 const_iv (FLAG_IS_THROWN) 1200 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1182 const_iv (FLAG_AUTO_APPLY) 1201 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1183 const_iv (FLAG_PLAYER_SOLD) 1202 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1184 const_iv (FLAG_SEE_INVISIBLE) 1203 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1185 const_iv (FLAG_CAN_ROLL) 1204 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1186 const_iv (FLAG_OVERLAY_FLOOR) 1205 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1187 const_iv (FLAG_IS_TURNABLE) 1206 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1188 const_iv (FLAG_IS_USED_UP) 1207 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1189 const_iv (FLAG_IDENTIFIED) 1208 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1190 const_iv (FLAG_REFLECTING) 1209 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1191 const_iv (FLAG_CHANGING) 1210 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1192 const_iv (FLAG_SPLITTING) 1211 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1193 const_iv (FLAG_HITBACK) 1212 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1194 const_iv (FLAG_STARTEQUIP)
1195 const_iv (FLAG_BLOCKSVIEW)
1196 const_iv (FLAG_UNDEAD)
1197 const_iv (FLAG_SCARED)
1198 const_iv (FLAG_UNAGGRESSIVE)
1199 const_iv (FLAG_REFL_MISSILE)
1200 const_iv (FLAG_REFL_SPELL)
1201 const_iv (FLAG_NO_MAGIC)
1202 const_iv (FLAG_NO_FIX_PLAYER)
1203 const_iv (FLAG_IS_LIGHTABLE)
1204 const_iv (FLAG_TEAR_DOWN)
1205 const_iv (FLAG_RUN_AWAY)
1206 const_iv (FLAG_PICK_UP)
1207 const_iv (FLAG_UNIQUE)
1208 const_iv (FLAG_NO_DROP)
1209 const_iv (FLAG_WIZCAST)
1210 const_iv (FLAG_CAST_SPELL)
1211 const_iv (FLAG_USE_SCROLL)
1212 const_iv (FLAG_USE_RANGE)
1213 const_iv (FLAG_USE_BOW)
1214 const_iv (FLAG_USE_ARMOUR)
1215 const_iv (FLAG_USE_WEAPON)
1216 const_iv (FLAG_USE_RING)
1217 const_iv (FLAG_READY_RANGE)
1218 const_iv (FLAG_READY_BOW)
1219 const_iv (FLAG_XRAYS)
1220 const_iv (FLAG_NO_APPLY)
1221 const_iv (FLAG_IS_FLOOR)
1222 const_iv (FLAG_LIFESAVE)
1223 const_iv (FLAG_NO_STRENGTH)
1224 const_iv (FLAG_SLEEP)
1225 const_iv (FLAG_STAND_STILL)
1226 const_iv (FLAG_RANDOM_MOVE)
1227 const_iv (FLAG_ONLY_ATTACK)
1228 const_iv (FLAG_CONFUSED)
1229 const_iv (FLAG_STEALTH)
1230 const_iv (FLAG_WIZPASS)
1231 const_iv (FLAG_IS_LINKED)
1232 const_iv (FLAG_CURSED)
1233 const_iv (FLAG_DAMNED)
1234 const_iv (FLAG_SEE_ANYWHERE)
1235 const_iv (FLAG_KNOWN_MAGICAL)
1236 const_iv (FLAG_KNOWN_CURSED)
1237 const_iv (FLAG_CAN_USE_SKILL)
1238 const_iv (FLAG_BEEN_APPLIED)
1239 const_iv (FLAG_READY_SCROLL)
1240 const_iv (FLAG_USE_ROD)
1241 const_iv (FLAG_USE_HORN)
1242 const_iv (FLAG_MAKE_INVIS)
1243 const_iv (FLAG_INV_LOCKED)
1244 const_iv (FLAG_IS_WOODED)
1245 const_iv (FLAG_IS_HILLY)
1246 const_iv (FLAG_READY_SKILL)
1247 const_iv (FLAG_READY_WEAPON)
1248 const_iv (FLAG_NO_SKILL_IDENT)
1249 const_iv (FLAG_BLIND)
1250 const_iv (FLAG_SEE_IN_DARK)
1251 const_iv (FLAG_IS_CAULDRON)
1252 const_iv (FLAG_NO_STEAL)
1253 const_iv (FLAG_ONE_HIT)
1254 const_iv (FLAG_CLIENT_SENT)
1255 const_iv (FLAG_BERSERK)
1256 const_iv (FLAG_NEUTRAL)
1257 const_iv (FLAG_NO_ATTACK)
1258 const_iv (FLAG_NO_DAMAGE)
1259 const_iv (FLAG_OBJ_ORIGINAL)
1260 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1261 const_iv (FLAG_ACTIVATE_ON_PUSH)
1262 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1263 const_iv (FLAG_IS_WATER)
1264 const_iv (FLAG_CONTENT_ON_GEN)
1265 const_iv (FLAG_IS_A_TEMPLATE)
1266 const_iv (FLAG_IS_BUILDABLE)
1267 1213
1268 const_iv (NDI_BLACK) 1214 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1269 const_iv (NDI_WHITE) 1215 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1270 const_iv (NDI_NAVY) 1216 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1271 const_iv (NDI_RED) 1217 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1272 const_iv (NDI_ORANGE)
1273 const_iv (NDI_BLUE)
1274 const_iv (NDI_DK_ORANGE)
1275 const_iv (NDI_GREEN)
1276 const_iv (NDI_LT_GREEN)
1277 const_iv (NDI_GREY)
1278 const_iv (NDI_BROWN)
1279 const_iv (NDI_GOLD)
1280 const_iv (NDI_TAN)
1281 const_iv (NDI_MAX_COLOR)
1282 const_iv (NDI_COLOR_MASK)
1283 const_iv (NDI_UNIQUE)
1284 const_iv (NDI_ALL) 1218 const_iv (NDI_ALL)
1285 1219
1286 const_iv (UPD_LOCATION) 1220 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1287 const_iv (UPD_FLAGS) 1221 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1288 const_iv (UPD_WEIGHT)
1289 const_iv (UPD_FACE)
1290 const_iv (UPD_NAME)
1291 const_iv (UPD_ANIM)
1292 const_iv (UPD_ANIMSPEED)
1293 const_iv (UPD_NROF)
1294 1222
1295 const_iv (UPD_SP_MANA) 1223 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1296 const_iv (UPD_SP_GRACE)
1297 const_iv (UPD_SP_DAMAGE)
1298 1224
1299 const_iv (F_APPLIED) 1225 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1300 const_iv (F_LOCATION) 1226 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1301 const_iv (F_UNPAID)
1302 const_iv (F_MAGIC)
1303 const_iv (F_CURSED)
1304 const_iv (F_DAMNED)
1305 const_iv (F_OPEN)
1306 const_iv (F_NOPICK)
1307 const_iv (F_LOCKED) 1227 const_iv (F_LOCKED)
1308 1228
1309 const_iv (F_BUY) 1229 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1310 const_iv (F_SHOP)
1311 const_iv (F_SELL)
1312 1230
1313 const_iv (P_BLOCKSVIEW) 1231 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1314 const_iv (P_PLAYER) 1232 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1315 const_iv (P_NO_MAGIC)
1316 const_iv (P_IS_ALIVE)
1317 const_iv (P_NO_CLERIC)
1318 const_iv (P_OUT_OF_MAP)
1319 const_iv (P_NEW_MAP)
1320 const_iv (P_UPTODATE)
1321 1233
1322 const_iv (UP_OBJ_INSERT) 1234 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1323 const_iv (UP_OBJ_REMOVE)
1324 const_iv (UP_OBJ_CHANGE)
1325 const_iv (UP_OBJ_FACE)
1326 1235
1327 const_iv (INS_NO_MERGE) 1236 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1328 const_iv (INS_ABOVE_FLOOR_ONLY) 1237 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1329 const_iv (INS_NO_WALK_ON)
1330 const_iv (INS_ON_TOP)
1331 const_iv (INS_BELOW_ORIGINATOR)
1332 const_iv (INS_MAP_LOAD)
1333 1238
1334 const_iv (WILL_APPLY_HANDLE) 1239 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1335 const_iv (WILL_APPLY_TREASURE) 1240 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1336 const_iv (WILL_APPLY_EARTHWALL)
1337 const_iv (WILL_APPLY_DOOR)
1338 const_iv (WILL_APPLY_FOOD)
1339 1241
1340 const_iv (SAVE_MODE) 1242 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1341 const_iv (SAVE_DIR_MODE)
1342 1243
1343 const_iv (M_PAPER) 1244 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1344 const_iv (M_IRON) 1245 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1345 const_iv (M_GLASS) 1246 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1346 const_iv (M_LEATHER) 1247 const_iv (M_ICE) const_iv (M_SPECIAL)
1347 const_iv (M_WOOD)
1348 const_iv (M_ORGANIC)
1349 const_iv (M_STONE)
1350 const_iv (M_CLOTH)
1351 const_iv (M_ADAMANT)
1352 const_iv (M_LIQUID)
1353 const_iv (M_SOFT_METAL)
1354 const_iv (M_BONE)
1355 const_iv (M_ICE)
1356 const_iv (M_SPECIAL)
1357 1248
1358 const_iv (SK_EXP_ADD_SKILL) 1249 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1359 const_iv (SK_EXP_TOTAL) 1250 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1360 const_iv (SK_EXP_NONE)
1361 const_iv (SK_SUBTRACT_SKILL_EXP)
1362 const_iv (SK_EXP_SKILL_ONLY)
1363 1251
1364 const_iv (SK_LOCKPICKING) 1252 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1365 const_iv (SK_HIDING) 1253 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1366 const_iv (SK_SMITHERY) 1254 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1367 const_iv (SK_BOWYER) 1255 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1368 const_iv (SK_JEWELER) 1256 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1369 const_iv (SK_ALCHEMY) 1257 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1370 const_iv (SK_STEALING) 1258 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1371 const_iv (SK_LITERACY) 1259 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1372 const_iv (SK_BARGAINING) 1260 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1373 const_iv (SK_JUMPING) 1261 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1374 const_iv (SK_DET_MAGIC)
1375 const_iv (SK_ORATORY)
1376 const_iv (SK_SINGING)
1377 const_iv (SK_DET_CURSE)
1378 const_iv (SK_FIND_TRAPS)
1379 const_iv (SK_MEDITATION)
1380 const_iv (SK_PUNCHING)
1381 const_iv (SK_FLAME_TOUCH)
1382 const_iv (SK_KARATE)
1383 const_iv (SK_CLIMBING)
1384 const_iv (SK_WOODSMAN)
1385 const_iv (SK_INSCRIPTION)
1386 const_iv (SK_ONE_HANDED_WEAPON)
1387 const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING)
1389 const_iv (SK_USE_MAGIC_ITEM)
1390 const_iv (SK_DISARM_TRAPS)
1391 const_iv (SK_SET_TRAP)
1392 const_iv (SK_THAUMATURGY)
1393 const_iv (SK_PRAYING)
1394 const_iv (SK_CLAWING)
1395 const_iv (SK_LEVITATION)
1396 const_iv (SK_SUMMONING)
1397 const_iv (SK_PYROMANCY)
1398 const_iv (SK_EVOCATION)
1399 const_iv (SK_SORCERY)
1400 const_iv (SK_TWO_HANDED_WEAPON)
1401 const_iv (SK_SPARK_TOUCH)
1402 const_iv (SK_SHIVER)
1403 const_iv (SK_ACID_SPLASH)
1404 const_iv (SK_POISON_NAIL) 1262 const_iv (SK_POISON_NAIL)
1405 1263
1406 const_iv (SOUND_NEW_PLAYER) 1264 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1407 const_iv (SOUND_FIRE_ARROW) 1265 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1408 const_iv (SOUND_LEARN_SPELL) 1266 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1409 const_iv (SOUND_FUMBLE_SPELL) 1267 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1410 const_iv (SOUND_WAND_POOF) 1268 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1411 const_iv (SOUND_OPEN_DOOR) 1269 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1412 const_iv (SOUND_PUSH_PLAYER)
1413 const_iv (SOUND_PLAYER_HITS1)
1414 const_iv (SOUND_PLAYER_HITS2)
1415 const_iv (SOUND_PLAYER_HITS3)
1416 const_iv (SOUND_PLAYER_HITS4)
1417 const_iv (SOUND_PLAYER_IS_HIT1)
1418 const_iv (SOUND_PLAYER_IS_HIT2)
1419 const_iv (SOUND_PLAYER_IS_HIT3)
1420 const_iv (SOUND_PLAYER_KILLS)
1421 const_iv (SOUND_PET_IS_KILLED)
1422 const_iv (SOUND_PLAYER_DIES)
1423 const_iv (SOUND_OB_EVAPORATE)
1424 const_iv (SOUND_OB_EXPLODE)
1425 const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_TURN_HANDLE)
1427 const_iv (SOUND_FALL_HOLE)
1428 const_iv (SOUND_DRINK_POISON)
1429 const_iv (SOUND_CAST_SPELL_0)
1430 1270
1431 const_iv (PREFER_LOW) 1271 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1432 const_iv (PREFER_HIGH)
1433 1272
1434 const_iv (ATNR_PHYSICAL) 1273 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1435 const_iv (ATNR_MAGIC) 1274 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1436 const_iv (ATNR_FIRE) 1275 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1437 const_iv (ATNR_ELECTRICITY) 1276 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1438 const_iv (ATNR_COLD) 1277 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1439 const_iv (ATNR_CONFUSION) 1278 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1440 const_iv (ATNR_ACID) 1279 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1441 const_iv (ATNR_DRAIN)
1442 const_iv (ATNR_WEAPONMAGIC)
1443 const_iv (ATNR_GHOSTHIT)
1444 const_iv (ATNR_POISON)
1445 const_iv (ATNR_SLOW)
1446 const_iv (ATNR_PARALYZE)
1447 const_iv (ATNR_TURN_UNDEAD)
1448 const_iv (ATNR_FEAR)
1449 const_iv (ATNR_CANCELLATION)
1450 const_iv (ATNR_DEPLETE)
1451 const_iv (ATNR_DEATH)
1452 const_iv (ATNR_CHAOS)
1453 const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_GODPOWER)
1455 const_iv (ATNR_HOLYWORD)
1456 const_iv (ATNR_BLIND)
1457 const_iv (ATNR_INTERNAL)
1458 const_iv (ATNR_LIFE_STEALING)
1459 const_iv (ATNR_DISEASE)
1460 1280
1461 const_iv (MAP_FLUSH) 1281 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1462 const_iv (MAP_PLAYER_UNIQUE)
1463 const_iv (MAP_BLOCK)
1464 const_iv (MAP_STYLE)
1465 const_iv (MAP_OVERLAY)
1466 1282
1467 const_iv (MAP_IN_MEMORY) 1283 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1468 const_iv (MAP_SWAPPED) 1284 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1469 const_iv (MAP_LOADING)
1470 const_iv (MAP_SAVING)
1471 1285
1472 const_iv (KLASS_ATTACHABLE) 1286 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1473 const_iv (KLASS_GLOBAL)
1474 const_iv (KLASS_OBJECT)
1475 const_iv (KLASS_CLIENT)
1476 const_iv (KLASS_PLAYER)
1477 const_iv (KLASS_MAP)
1478 1287
1479 const_iv (CS_QUERY_YESNO) 1288 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1480 const_iv (CS_QUERY_SINGLECHAR)
1481 const_iv (CS_QUERY_HIDEINPUT)
1482 1289
1483 const_iv (ST_DEAD) 1290 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1484 const_iv (ST_SETUP)
1485 const_iv (ST_PLAYING)
1486 const_iv (ST_CUSTOM)
1487
1488 const_iv (ST_CHANGE_CLASS)
1489
1490 const_iv (IO_HEADER)
1491 const_iv (IO_OBJECTS)
1492 const_iv (IO_UNIQUES)
1493 1291
1494 // random map generator 1292 // random map generator
1495 const_iv (LAYOUT_NONE) 1293 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1496 const_iv (LAYOUT_ONION) 1294 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1497 const_iv (LAYOUT_MAZE)
1498 const_iv (LAYOUT_SPIRAL)
1499 const_iv (LAYOUT_ROGUELIKE)
1500 const_iv (LAYOUT_SNAKE)
1501 const_iv (LAYOUT_SQUARE_SPIRAL)
1502 1295
1503 const_iv (RMOPT_RANDOM) 1296 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1504 const_iv (RMOPT_CENTERED) 1297 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_LINEAR) 1298 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1506 const_iv (RMOPT_BOTTOM_C)
1507 const_iv (RMOPT_BOTTOM_R)
1508 const_iv (RMOPT_IRR_SPACE)
1509 const_iv (RMOPT_WALL_OFF)
1510 const_iv (RMOPT_WALLS_ONLY)
1511 const_iv (RMOPT_NO_DOORS)
1512 1299
1513 const_iv (SYMMETRY_RANDOM) 1300 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1514 const_iv (SYMMETRY_NONE) 1301 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1515 const_iv (SYMMETRY_X) 1302
1516 const_iv (SYMMETRY_Y) 1303 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1517 const_iv (SYMMETRY_XY) 1304 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1305 const_iv (GT_MINIMAL)
1518 }; 1306 };
1519 1307
1520 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1308 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1521 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1309 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1522 1310
1550{ 1338{
1551 // reattach to all attachable objects in the game. 1339 // reattach to all attachable objects in the game.
1552 for_all_clients (ns) 1340 for_all_clients (ns)
1553 ns->reattach (); 1341 ns->reattach ();
1554 1342
1555 for_all_players (pl)
1556 pl->reattach ();
1557
1558 //TODO
1559 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1560 // i->second->reattach ();
1561
1562 for_all_objects (op) 1343 for_all_objects (op)
1563 op->reattach (); 1344 op->reattach ();
1564} 1345}
1565 1346
1347void _post_tick ()
1348 CODE:
1349 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1350
1351# support function for map-world.ext
1352void _quantise (SV *data_sv, SV *plt_sv)
1353 CODE:
1354{
1355 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1356 croak ("_quantise called with invalid agruments");
1357
1358 plt_sv = SvRV (plt_sv);
1359 SV **plt = AvARRAY (plt_sv);
1360 int plt_count = AvFILL (plt_sv) + 1;
1361
1362 STRLEN len;
1363 char *data = SvPVbyte (data_sv, len);
1364 char *dst = data;
1365
1366 while (len >= 3)
1367 {
1368 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1369 {
1370 char *val = SvPVX (*val_sv);
1371
1372 if (val [0] == data [0]
1373 && val [1] == data [1]
1374 && val [2] == data [2])
1375 {
1376 *dst++ = val [3];
1377 goto next;
1378 }
1379 }
1380
1381 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1382 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1383 dst - SvPVX (data_sv), len);
1384
1385 next:
1386 data += 3;
1387 len -= 3;
1388 }
1389
1390 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1391}
1392
1566NV floor (NV x) 1393NV floor (NV x)
1567 1394
1568NV ceil (NV x) 1395NV ceil (NV x)
1396
1397NV rndm (...)
1398 CODE:
1399 switch (items)
1400 {
1401 case 0: RETVAL = rndm (); break;
1402 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1403 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1404 default: croak ("cf::rndm requires none, one or two parameters."); break;
1405 }
1406 OUTPUT:
1407 RETVAL
1569 1408
1570void server_tick () 1409void server_tick ()
1571 CODE: 1410 CODE:
1572 runtime = SvNVx (sv_runtime); 1411 runtime = SvNVx (sv_runtime);
1573 server_tick (); 1412 server_tick ();
1574 1413
1575void 1414void
1576LOG (int level, char *msg) 1415log_backtrace (utf8_string msg)
1416
1417void
1418LOG (int flags, utf8_string msg)
1577 PROTOTYPE: $$ 1419 PROTOTYPE: $$
1578 C_ARGS: (LogLevel)level, "%s", msg 1420 C_ARGS: flags, "%s", msg
1579 1421
1580char *path_combine (char *base, char *path) 1422octet_string path_combine (octet_string base, octet_string path)
1581 PROTOTYPE: $$ 1423 PROTOTYPE: $$
1582 1424
1583char *path_combine_and_normalize (char *base, char *path) 1425octet_string path_combine_and_normalize (octet_string base, octet_string path)
1584 PROTOTYPE: $$ 1426 PROTOTYPE: $$
1585 1427
1586const char * 1428const_octet_string
1587get_maps_directory (char *path) 1429get_maps_directory (octet_string path)
1588 PROTOTYPE: $ 1430 PROTOTYPE: $
1589 ALIAS: maps_directory = 0 1431 ALIAS: maps_directory = 0
1590 CODE: 1432 CODE:
1591 RETVAL = create_pathname (path); 1433 RETVAL = create_pathname (path);
1592 OUTPUT: RETVAL 1434 OUTPUT: RETVAL
1594void 1436void
1595sub_generation_inc () 1437sub_generation_inc ()
1596 CODE: 1438 CODE:
1597 PL_sub_generation++; 1439 PL_sub_generation++;
1598 1440
1599char * 1441const_octet_string
1600mapdir () 1442mapdir ()
1601 PROTOTYPE: 1443 PROTOTYPE:
1602 ALIAS: 1444 ALIAS:
1603 mapdir = 0 1445 mapdir = 0
1604 uniquedir = 1 1446 uniquedir = 1
1620 } 1462 }
1621 OUTPUT: RETVAL 1463 OUTPUT: RETVAL
1622 1464
1623void abort () 1465void abort ()
1624 1466
1467void reset_signals ()
1468
1469void fork_abort (octet_string cause = "cf::fork_abort")
1470
1471void cleanup (octet_string cause, bool make_core = false)
1472
1625void emergency_save () 1473void emergency_save ()
1626 1474
1627void _exit (int status = 0) 1475void _exit (int status = EXIT_SUCCESS)
1476
1477UV sv_2watcher (SV *w)
1478 CODE:
1479 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1480 OUTPUT:
1481 RETVAL
1628 1482
1629#if _POSIX_MEMLOCK 1483#if _POSIX_MEMLOCK
1630 1484
1631int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1485int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1632 1486
1633int munlockall () 1487int munlockall ()
1634 1488
1635#endif 1489#endif
1636 1490
1637int find_animation (char *text) 1491int find_animation (utf8_string text)
1638 PROTOTYPE: $ 1492 PROTOTYPE: $
1639 1493
1640int random_roll (int min, int max, object *op, int goodbad); 1494int random_roll (int min, int max, object *op, int goodbad);
1641 1495
1642const char *cost_string_from_value(uint64 cost, int approx = 0) 1496const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1643 1497
1644int 1498int
1645exp_to_level (val64 exp) 1499exp_to_level (val64 exp)
1646 CODE: 1500 CODE:
1647{ 1501{
1678 RETVAL = newSVpv (resist_plus[atnr], 0); 1532 RETVAL = newSVpv (resist_plus[atnr], 0);
1679 else 1533 else
1680 XSRETURN_UNDEF; 1534 XSRETURN_UNDEF;
1681 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1682 1536
1537bool
1538load_resource_file (octet_string filename)
1539
1683MODULE = cf PACKAGE = cf::attachable 1540MODULE = cf PACKAGE = cf::attachable
1684 1541
1685int 1542int
1686valid (SV *obj) 1543valid (SV *obj)
1687 CODE: 1544 CODE:
1688 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1545 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1689 OUTPUT: 1546 OUTPUT:
1690 RETVAL 1547 RETVAL
1691 1548
1549void
1550debug_trace (attachable *obj, bool on = true)
1551 CODE:
1552 obj->flags &= ~attachable::F_DEBUG_TRACE;
1553 if (on)
1554 obj->flags |= attachable::F_DEBUG_TRACE;
1555
1556int mortals_size ()
1557 CODE:
1558 RETVAL = attachable::mortals.size ();
1559 OUTPUT: RETVAL
1560
1561#object *mortals (U32 index)
1562# CODE:
1563# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1564# OUTPUT: RETVAL
1565
1692INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1566INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1693 1567
1694MODULE = cf PACKAGE = cf::global 1568MODULE = cf PACKAGE = cf::global
1695 1569
1696int invoke (SV *klass, int event, ...) 1570int invoke (SV *klass, int event, ...)
1697 CODE: 1571 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1575 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1576 OUTPUT: RETVAL
1703 1577
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1578MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1579
1706INCLUDE: $PERL genacc object ../include/object.h | 1580INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1581
1708int invoke (object *op, int event, ...) 1582int invoke (object *op, int event, ...)
1709 CODE: 1583 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1584 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1585 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1587 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1588 OUTPUT: RETVAL
1715 1589
1716SV *registry (object *op) 1590SV *registry (object *op)
1717 1591
1718void mortals () 1592int objects_size ()
1719 PPCODE: 1593 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1594 RETVAL = objects.size ();
1595 OUTPUT: RETVAL
1596
1597object *objects (U32 index)
1598 CODE:
1599 RETVAL = index < objects.size () ? objects [index] : 0;
1600 OUTPUT: RETVAL
1601
1602int actives_size ()
1603 CODE:
1604 RETVAL = actives.size ();
1605 OUTPUT: RETVAL
1606
1607object *actives (U32 index)
1608 CODE:
1609 RETVAL = index < actives.size () ? actives [index] : 0;
1727 OUTPUT: RETVAL 1610 OUTPUT: RETVAL
1728 1611
1729# missing properties 1612# missing properties
1730 1613
1731object *head (object *op) 1614object *head (object *op)
1732 PROTOTYPE: $ 1615 PROTOTYPE: $
1733 CODE: 1616 CODE:
1734 RETVAL = op->head ? op->head : op; 1617 RETVAL = op->head_ ();
1735 OUTPUT: RETVAL 1618 OUTPUT: RETVAL
1736 1619
1737int is_head (object *op) 1620int is_head (object *op)
1738 PROTOTYPE: $ 1621 PROTOTYPE: $
1739 CODE: 1622 CODE:
1740 RETVAL = !op->head; 1623 RETVAL = op->head_ () == op;
1741 OUTPUT: RETVAL 1624 OUTPUT: RETVAL
1742 1625
1743void 1626void
1744inv (object *obj) 1627inv (object *obj)
1745 PROTOTYPE: $ 1628 PROTOTYPE: $
1753void 1636void
1754set_animation (object *op, int idx) 1637set_animation (object *op, int idx)
1755 CODE: 1638 CODE:
1756 SET_ANIMATION (op, idx); 1639 SET_ANIMATION (op, idx);
1757 1640
1641int
1642num_animations (object *op)
1643 CODE:
1644 RETVAL = NUM_ANIMATIONS (op);
1645 OUTPUT: RETVAL
1646
1758object *find_best_object_match (object *op, const char *match) 1647object *find_best_object_match (object *op, utf8_string match)
1759 1648
1760object *find_marked_object (object *op) 1649object *find_marked_object (object *op)
1761 1650
1762int need_identify (object *obj); 1651int need_identify (object *obj);
1763 1652
1764int apply_shop_mat (object *shop_mat, object *op); 1653int apply_shop_mat (object *shop_mat, object *op);
1654
1655int move_player (object *op, int dir)
1656 CODE:
1657 RETVAL = move_player (op, dir);
1658 OUTPUT:
1659 RETVAL
1765 1660
1766int move (object *op, int dir, object *originator = op) 1661int move (object *op, int dir, object *originator = op)
1767 CODE: 1662 CODE:
1768 RETVAL = move_ob (op, dir, originator); 1663 RETVAL = move_ob (op, dir, originator);
1769 OUTPUT: 1664 OUTPUT:
1775 1670
1776void apply_below (object *op) 1671void apply_below (object *op)
1777 CODE: 1672 CODE:
1778 player_apply_below (op); 1673 player_apply_below (op);
1779 1674
1675int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1676
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 1677object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1781 1678
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1679int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783 1680
1784int cf_object_change_map (object *op, int x, int y, maptile *map) 1681int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 1682
1805 RETVAL = pay_for_amount (amount, op); 1702 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 1703 OUTPUT: RETVAL
1807 1704
1808void pay_player (object *op, uint64 amount) 1705void pay_player (object *op, uint64 amount)
1809 1706
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1707val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 1708
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1709int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 1710
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 1711void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 1712 CODE:
1816 do_learn_spell (op, sp, special_prayer); 1713 do_learn_spell (op, sp, special_prayer);
1817 1714
1818void forget_spell (object *op, object *sp) 1715void forget_spell (object *op, object *sp)
1819 CODE: 1716 CODE:
1820 do_forget_spell (op, query_name (sp)); 1717 do_forget_spell (op, query_name (sp));
1821 1718
1822object *check_for_spell (object *op, char *spellname) 1719object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 1720 CODE:
1824 RETVAL = check_spell_known (op, spellname); 1721 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1826 1723
1827int query_money (object *op) 1724int query_money (object *op)
1836 1733
1837void drop (object *who, object *op) 1734void drop (object *who, object *op)
1838 1735
1839void pick_up (object *who, object *op) 1736void pick_up (object *who, object *op)
1840 1737
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y) 1738int cf_object_teleport (object *op, maptile *map, int x, int y)
1846 1739
1847void update_object (object *op, int action) 1740void update_object (object *op, int action)
1848 1741
1849object *cf_create_object_by_name (const char *name) 1742object *cf_create_object_by_name (utf8_string name)
1850 1743
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1744void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 1745
1853void player_lvl_adj (object *who, object *skill = 0) 1746void player_lvl_adj (object *who, object *skill = 0)
1854 1747
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1748int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 1749
1870object *cf_insert_ob_in_ob (object *ob, object *where) 1763object *cf_insert_ob_in_ob (object *ob, object *where)
1871 1764
1872# no clean way to get an object from an archetype - stupid idiotic 1765# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1766# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 1767
1875object *new (const char *archetype = 0) 1768object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 1769 PROTOTYPE: ;$
1877 CODE: 1770 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1771 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1879 OUTPUT: 1772 OUTPUT:
1880 RETVAL 1773 RETVAL
1885{ 1778{
1886 int unused_type; 1779 int unused_type;
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1780 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 1781}
1889 1782
1890# syntatic sugar for easier use in event callbacks.
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896
1897player *contr (object *op) 1783player *contr (object *op)
1898 CODE: 1784 CODE:
1899 RETVAL = op->contr; 1785 RETVAL = op->contr;
1900 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1901 1787
1902const char *get_ob_key_value (object *op, const char *key) 1788const_utf8_string get_ob_key_value (object *op, utf8_string key)
1903 1789
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1790bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 1791
1906object *get_nearest_player (object *ob) 1792object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 1793 ALIAS: nearest_player = 0
1908 PREINIT: 1794 PREINIT:
1909 extern object *get_nearest_player (object *); 1795 extern object *get_nearest_player (object *);
1925bool on_same_map_as (object *ob, object *other) 1811bool on_same_map_as (object *ob, object *other)
1926 CODE: 1812 CODE:
1927 RETVAL = on_same_map (ob, other); 1813 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 1814 OUTPUT: RETVAL
1929 1815
1930const char * 1816const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 1817base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 1818 CODE:
1933 RETVAL = query_base_name (op, plural); 1819 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1935 1821
1942 RETVAL = op->contr; 1828 RETVAL = op->contr;
1943 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1944 1830
1945void check_score (object *op) 1831void check_score (object *op)
1946 1832
1947void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1833void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 CODE: 1834 CODE:
1949 new_draw_info (flags, 0, op, txt); 1835 new_draw_info (flags, 0, op, txt);
1950 1836
1951object *cf_player_send_inventory (object *op) 1837object *cf_player_send_inventory (object *op)
1952 1838
1953char *cf_player_get_ip (object *op) 1839octet_string cf_player_get_ip (object *op)
1954 ALIAS: ip = 0 1840 ALIAS: ip = 0
1955 1841
1956object *cf_player_get_marked_item (object *op) 1842object *cf_player_get_marked_item (object *op)
1957 ALIAS: marked_item = 0 1843 ALIAS: marked_item = 0
1958 1844
1968void esrv_update_item (object *op, int what, object *item) 1854void esrv_update_item (object *op, int what, object *item)
1969 C_ARGS: what, op, item 1855 C_ARGS: what, op, item
1970 1856
1971void clear_los (object *op) 1857void clear_los (object *op)
1972 1858
1973int command_teleport (object *op, char *params)
1974
1975int command_summon (object *op, char *params) 1859int command_summon (object *op, utf8_string params)
1976 1860
1977int command_arrest (object *op, char *params) 1861int command_arrest (object *op, utf8_string params)
1978
1979int command_kick (object *op, char *params)
1980
1981int command_banish (object *op, char *params)
1982 1862
1983 1863
1984MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1864MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1985 1865
1986INCLUDE: $PERL genacc player ../include/player.h | 1866INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1987 1867
1988int invoke (player *pl, int event, ...) 1868int invoke (player *pl, int event, ...)
1989 CODE: 1869 CODE:
1990 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1870 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1991 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1871 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2004 pl->orig_stats = pl->ob->stats; 1884 pl->orig_stats = pl->ob->stats;
2005 1885
2006void cf_player_move (player *pl, int dir) 1886void cf_player_move (player *pl, int dir)
2007 1887
2008void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1888void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2009
2010player *first ()
2011 CODE:
2012 RETVAL = first_player;
2013 OUTPUT: RETVAL
2014 1889
2015bool 1890bool
2016cell_visible (player *pl, int dx, int dy) 1891cell_visible (player *pl, int dx, int dy)
2017 CODE: 1892 CODE:
2018 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1893 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1946 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 1947 OUTPUT: RETVAL
2073 1948
2074SV *registry (maptile *map) 1949SV *registry (maptile *map)
2075 1950
2076INCLUDE: $PERL genacc maptile ../include/map.h | 1951INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2077 1952
2078void 1953void
2079maptile::instantiate () 1954maptile::instantiate ()
2080 1955
2081maptile *new () 1956maptile *new ()
2096 for_all_players (pl) 1971 for_all_players (pl)
2097 if (pl->ob && pl->ob->map == THIS) 1972 if (pl->ob && pl->ob->map == THIS)
2098 PUSHs (sv_2mortal (to_sv (pl->ob))); 1973 PUSHs (sv_2mortal (to_sv (pl->ob)));
2099 } 1974 }
2100 1975
1976void
1977maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1978 CODE:
1979{
1980 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1981 croak ("maptile::add_underlay: palette must be arrayref");
1982
1983 palette = SvRV (palette);
1984
1985 STRLEN idxlen;
1986 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1987
1988 for (int x = 0; x < THIS->width; ++x)
1989 for (int y = 0; y < THIS->height; ++y)
1990 {
1991 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1992 if (op->flag [FLAG_IS_FLOOR])
1993 goto skip_space;
1994
1995 {
1996 int offs = offset + y * stride + x;
1997 if (IN_RANGE_EXC (offs, 0, idxlen))
1998 {
1999 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2000 {
2001 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2002 ob->flag [FLAG_NO_MAP_SAVE] = true;
2003 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2004
2005 if (ob->randomitems)
2006 {
2007 ob->create_treasure (ob->randomitems);
2008 ob->randomitems = 0;
2009 }
2010 }
2011 }
2012 }
2013
2014 skip_space: ;
2015 }
2016}
2017
2018void
2019maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2020 CODE:
2021{
2022 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2023 croak ("maptile::set_regiondata: palette must be arrayref");
2024
2025 palette = SvRV (palette);
2026
2027 STRLEN idxlen;
2028 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2029
2030 region **regionmap = (region **)malloc (
2031 (av_len ((AV *)palette) + 1) * sizeof (region *));
2032 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2033
2034 for (int i = av_len ((AV *)palette) + 1; i--; )
2035 regionmap [i] = region::find (
2036 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2037
2038 for (int y = 0; y < THIS->height; ++y)
2039 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2040
2041 sfree (THIS->regions, THIS->size ());
2042 free (THIS->regionmap);
2043
2044 THIS->regions = regions;
2045 THIS->regionmap = regionmap;
2046}
2047
2048void
2049maptile::create_region_treasure ()
2050 CODE:
2051{
2052 object *op = object::create ();
2053 op->type = FLOOR;
2054 op->map = THIS;
2055
2056 for (int x = 0; x < THIS->width; ++x)
2057 for (int y = 0; y < THIS->height; ++y)
2058 {
2059 region *rgn = THIS->region (x, y);
2060
2061 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2062 if (rgn->treasure && rndm () < rgn->treasure_density)
2063 {
2064 op->x = x;
2065 op->y = y;
2066 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2067 }
2068 }
2069
2070 op->destroy ();
2071}
2072
2101void play_sound_map (maptile *map, int x, int y, int sound_num) 2073void play_sound_map (maptile *map, int x, int y, int sound_num)
2102 2074
2103int out_of_map (maptile *map, int x, int y) 2075int out_of_map (maptile *map, int x, int y)
2104 2076
2105void 2077void
2121 2093
2122object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2094object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2123 C_ARGS: str, map, nx, ny 2095 C_ARGS: str, map, nx, ny
2124 2096
2125void 2097void
2126cf_map_normalise (maptile *map, int x, int y) 2098get_map_flags (maptile *map, int x, int y)
2127 PPCODE: 2099 PPCODE:
2128{ 2100{
2129 maptile *nmap = 0; 2101 maptile *nmap = 0;
2130 I16 nx = 0, ny = 0; 2102 I16 nx = 0, ny = 0;
2131 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2103 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2186 2158
2187void fix_walls (maptile *map, int x, int y) 2159void fix_walls (maptile *map, int x, int y)
2188 2160
2189void fix_walls_around (maptile *map, int x, int y) 2161void fix_walls_around (maptile *map, int x, int y)
2190 2162
2191const char *
2192region_name (maptile *m)
2193 CODE:
2194 RETVAL = get_name_of_region_for_map (m);
2195 OUTPUT: RETVAL
2196
2197# worst xs function of my life 2163# worst xs function of my life
2198maptile * 2164bool
2199_create_random_map (\ 2165_create_random_map (\
2200 char *path,\ 2166 maptile *self,\
2201 char *wallstyle,\ 2167 utf8_string wallstyle,\
2202 char *wall_name,\ 2168 utf8_string wall_name,\
2203 char *floorstyle,\ 2169 utf8_string floorstyle,\
2204 char *monsterstyle,\ 2170 utf8_string monsterstyle,\
2205 char *treasurestyle,\ 2171 utf8_string treasurestyle,\
2206 char *layoutstyle,\ 2172 utf8_string layoutstyle,\
2207 char *doorstyle,\ 2173 utf8_string doorstyle,\
2208 char *decorstyle,\ 2174 utf8_string decorstyle,\
2209 char *origin_map,\ 2175 utf8_string origin_map,\
2210 char *final_map,\ 2176 utf8_string final_map,\
2211 char *exitstyle,\ 2177 utf8_string exitstyle,\
2212 char *this_map,\ 2178 utf8_string this_map,\
2213 char *exit_on_final_map,\ 2179 utf8_string exit_on_final_map,\
2214 int Xsize,\ 2180 int xsize,\
2215 int Ysize,\ 2181 int ysize,\
2216 int expand2x,\ 2182 int expand2x,\
2217 int layoutoptions1,\ 2183 int layoutoptions1,\
2218 int layoutoptions2,\ 2184 int layoutoptions2,\
2219 int layoutoptions3,\ 2185 int layoutoptions3,\
2220 int symmetry,\ 2186 int symmetry,\
2225 int dungeon_depth,\ 2191 int dungeon_depth,\
2226 int decoroptions,\ 2192 int decoroptions,\
2227 int orientation,\ 2193 int orientation,\
2228 int origin_y,\ 2194 int origin_y,\
2229 int origin_x,\ 2195 int origin_x,\
2230 int random_seed,\ 2196 U32 random_seed,\
2231 val64 total_map_hp,\ 2197 val64 total_map_hp,\
2232 int map_layout_style,\ 2198 int map_layout_style,\
2233 int treasureoptions,\ 2199 int treasureoptions,\
2234 int symmetry_used,\ 2200 int symmetry_used,\
2235 region *region\ 2201 region *region,\
2202 utf8_string custom\
2236) 2203)
2237 CODE: 2204 CODE:
2238{ 2205{
2239 random_map_params rmp; 2206 random_map_params rmp;
2240 2207
2250 assign (rmp.exit_on_final_map, exit_on_final_map); 2217 assign (rmp.exit_on_final_map, exit_on_final_map);
2251 2218
2252 rmp.origin_map = origin_map; 2219 rmp.origin_map = origin_map;
2253 rmp.final_map = final_map; 2220 rmp.final_map = final_map;
2254 rmp.this_map = this_map; 2221 rmp.this_map = this_map;
2255 rmp.Xsize = Xsize; 2222 rmp.xsize = xsize;
2256 rmp.Ysize = Ysize; 2223 rmp.ysize = ysize;
2257 rmp.expand2x = expand2x; 2224 rmp.expand2x = expand2x;
2258 rmp.layoutoptions1 = layoutoptions1; 2225 rmp.layoutoptions1 = layoutoptions1;
2259 rmp.layoutoptions2 = layoutoptions2; 2226 rmp.layoutoptions2 = layoutoptions2;
2260 rmp.layoutoptions3 = layoutoptions3; 2227 rmp.layoutoptions3 = layoutoptions3;
2261 rmp.symmetry = symmetry; 2228 rmp.symmetry = symmetry;
2272 rmp.total_map_hp = total_map_hp; 2239 rmp.total_map_hp = total_map_hp;
2273 rmp.map_layout_style = map_layout_style; 2240 rmp.map_layout_style = map_layout_style;
2274 rmp.treasureoptions = treasureoptions; 2241 rmp.treasureoptions = treasureoptions;
2275 rmp.symmetry_used = symmetry_used; 2242 rmp.symmetry_used = symmetry_used;
2276 rmp.region = region; 2243 rmp.region = region;
2244 rmp.custom = custom;
2277 2245
2278 RETVAL = generate_random_map (path, &rmp); 2246 RETVAL = self->generate_random_map (&rmp);
2279} 2247}
2280 OUTPUT: 2248 OUTPUT:
2281 RETVAL 2249 RETVAL
2282 2250
2283MODULE = cf PACKAGE = cf::arch 2251MODULE = cf PACKAGE = cf::arch
2284 2252
2285archetype *find (const char *name) 2253archetype *find (utf8_string name)
2286 CODE: 2254 CODE:
2287 RETVAL = archetype::find (name); 2255 RETVAL = archetype::find (name);
2288 OUTPUT: 2256 OUTPUT:
2289 RETVAL 2257 RETVAL
2290 2258
2292 PROTOTYPE: 2260 PROTOTYPE:
2293 CODE: 2261 CODE:
2294 RETVAL = first_archetype; 2262 RETVAL = first_archetype;
2295 OUTPUT: RETVAL 2263 OUTPUT: RETVAL
2296 2264
2297INCLUDE: $PERL genacc archetype ../include/object.h | 2265INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2298 2266
2299MODULE = cf PACKAGE = cf::party 2267MODULE = cf PACKAGE = cf::party
2300 2268
2301partylist *first () 2269partylist *first ()
2302 PROTOTYPE: 2270 PROTOTYPE:
2303 CODE: 2271 CODE:
2304 RETVAL = get_firstparty (); 2272 RETVAL = get_firstparty ();
2305 OUTPUT: RETVAL 2273 OUTPUT: RETVAL
2306 2274
2307INCLUDE: $PERL genacc partylist ../include/player.h | 2275INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2308 2276
2309MODULE = cf PACKAGE = cf::region 2277MODULE = cf PACKAGE = cf::region
2310 2278
2311region *first () 2279void
2312 PROTOTYPE: 2280list ()
2313 CODE: 2281 PPCODE:
2314 RETVAL = first_region; 2282 for_all_regions (rgn)
2315 OUTPUT: RETVAL 2283 XPUSHs (sv_2mortal (to_sv (rgn)));
2316 2284
2317region *find (char *name) 2285region *find (utf8_string name)
2318 PROTOTYPE: $ 2286 PROTOTYPE: $
2319 CODE: 2287 CODE:
2320 RETVAL = get_region_by_name (name); 2288 RETVAL = region::find (name);
2321 OUTPUT: RETVAL 2289 OUTPUT: RETVAL
2322 2290
2291region *find_fuzzy (utf8_string name)
2292 PROTOTYPE: $
2293 CODE:
2294 RETVAL = region::find_fuzzy (name);
2295 OUTPUT: RETVAL
2296
2297int specificity (region *rgn)
2298 CODE:
2299 RETVAL = 0;
2300 while (rgn = rgn->parent)
2301 RETVAL++;
2302 OUTPUT: RETVAL
2303
2323INCLUDE: $PERL genacc region ../include/map.h | 2304INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2324 2305
2325MODULE = cf PACKAGE = cf::living 2306MODULE = cf PACKAGE = cf::living
2326 2307
2327INCLUDE: $PERL genacc living ../include/living.h | 2308INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2328 2309
2329MODULE = cf PACKAGE = cf::settings 2310MODULE = cf PACKAGE = cf::settings
2330 2311
2331INCLUDE: $PERL genacc Settings ../include/global.h | 2312INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2332 2313
2333MODULE = cf PACKAGE = cf::client 2314MODULE = cf PACKAGE = cf::client
2334 2315
2335INCLUDE: $PERL genacc client ../include/client.h | 2316INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2336 2317
2337int invoke (client *ns, int event, ...) 2318int invoke (client *ns, int event, ...)
2338 CODE: 2319 CODE:
2339 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2320 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2340 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2321 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359 char *buf = SvPVbyte (packet, len); 2340 char *buf = SvPVbyte (packet, len);
2360 2341
2361 THIS->send_packet (buf, len); 2342 THIS->send_packet (buf, len);
2362} 2343}
2363 2344
2345MODULE = cf PACKAGE = cf::face PREFIX = face_
2346
2347#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2348
2349faceidx face_find (utf8_string name, faceidx defidx = 0)
2350
2351faceidx alloc (utf8_string name)
2352 CODE:
2353{
2354 do
2355 {
2356 RETVAL = faces.size ();
2357 faces.resize (RETVAL + 1);
2358 }
2359 while (!RETVAL); // crude way to leave index 0
2360
2361 faces [RETVAL].name = name;
2362 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2363
2364 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2365 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2366}
2367 OUTPUT: RETVAL
2368
2369void set (faceidx idx, int visibility, int magicmap)
2370 CODE:
2371 faceinfo *f = face_info (idx);
2372 assert (f);
2373 f->visibility = visibility;
2374 f->magicmap = magicmap;
2375
2376void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2377 CODE:
2378 faceinfo *f = face_info (idx); assert (f);
2379 f->smooth = smooth;
2380 f->smoothlevel = smoothlevel;
2381
2382void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2383 CODE:
2384{
2385 facedata *d = face_data (idx, faceset);
2386 assert (d);
2387 sv_to (data, d->data);
2388 STRLEN clen;
2389 char *cdata = SvPVbyte (chksum, clen);
2390 clen = min (CHKSUM_SIZE, clen);
2391
2392 if (memcmp (d->chksum, cdata, clen))
2393 {
2394 memcpy (d->chksum, cdata, clen);
2395
2396 // invalidate existing client face info
2397 for_all_clients (ns)
2398 if (ns->faceset == faceset)
2399 {
2400 ns->faces_sent [idx] = false;
2401 ns->force_newmap = true;
2402 }
2403 }
2404}
2405
2406void invalidate (faceidx idx)
2407 CODE:
2408 for_all_clients (ns)
2409 {
2410 ns->faces_sent [idx] = false;
2411 ns->force_newmap = true;
2412 }
2413
2414void invalidate_all ()
2415 CODE:
2416 for_all_clients (ns)
2417 {
2418 ns->faces_sent.reset ();
2419 ns->force_newmap = true;
2420 }
2421
2422MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2423
2424#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2425
2426animidx anim_find (utf8_string name)
2427 CODE:
2428 RETVAL = animation::find (name).number;
2429 OUTPUT: RETVAL
2430
2431animidx set (utf8_string name, SV *frames, int facings = 1)
2432 CODE:
2433{
2434 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2435 croak ("frames must be an arrayref");
2436
2437 AV *av = (AV *)SvRV (frames);
2438
2439 animation *anim = &animation::find (name);
2440 if (anim->number)
2441 {
2442 anim->resize (av_len (av) + 1);
2443 anim->facings = facings;
2444 }
2445 else
2446 anim = &animation::create (name, av_len (av) + 1, facings);
2447
2448 for (int i = 0; i < anim->num_animations; ++i)
2449 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2450}
2451 OUTPUT: RETVAL
2452
2453void invalidate_all ()
2454 CODE:
2455 for_all_clients (ns)
2456 ns->anims_sent.reset ();
2457

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