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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.63 by root, Mon Oct 2 15:28:36 2006 UTC vs.
Revision 1.202 by root, Sun Apr 29 00:19:39 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25
26#include "autoconf.h"
25 27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
55#include "CoroAPI.h"
41#include "perlxsi.c" 56#include "perlxsi.c"
42 57
43extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
44 59
45typedef object object_ornull; 60typedef object object_ornull;
46typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
47 62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
69
70#if IVSIZE >= 8
71 typedef IV val64;
72# define newSVval64 newSViv
73# define SvVAL64 SvIV
74#else
48typedef double val64; 75 typedef double val64;
49#define newSVval64 newSVnv 76# define newSVval64 newSVnv
50#define SvVAL64 SvNV 77# define SvVAL64 SvNV
78#endif
51 79
52static f_plug_api gethook = cfapi_get_hooks; 80static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property; 81static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 82static f_plug_api object_insert = cfapi_object_insert;
55 83
56static HV *obj_cache;
57static PerlInterpreter *perl; 84static PerlInterpreter *perl;
58 85
86double runtime;
87
88global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90static SV *sv_runtime, *sv_next_tick;
91
92static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
60 115
61////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
62 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213#if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
227 }
228 else
229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
234 }
235}
236
237attachable &
238attachable::operator =(const attachable &src)
239{
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245}
246
247//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248
63static SV * 249static SV *
64newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 250newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
65{ 251{
66 SV *sv; 252 SV *sv;
67 253
68 if (!ptr) 254 if (!ptr)
69 return &PL_sv_undef; 255 return &PL_sv_undef;
70 256
71 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
72 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 258 return sv_bless (newRV_noinc ((SV *)hv), stash);
73} 259}
74 260
75template<class attachable> 261static int
76SV * 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
263{
264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
276}
277
278MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
279
280static SV *
77newSVattachable (attachable *obj, const char *klass) 281newSVattachable (attachable *obj, HV *stash)
78{ 282{
79 if (!obj) 283 if (!obj)
80 return &PL_sv_undef; 284 return &PL_sv_undef;
81 285
82 if (!obj->self) 286 if (!obj->self)
83 obj->self = newSVptr (obj, klass);
84
85 return newSVsv (obj->self);
86}
87
88static void
89SVptr_cache_set (void *ptr, SV *sv)
90{
91 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
92}
93
94static SV *
95SVptr_cache_get (void *ptr)
96{
97 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
98
99 return he ? *he : 0;
100}
101
102static SV *
103newSVptr_cached (void *ptr, const char *klass)
104{
105 SV *sv;
106
107 if (!ptr)
108 return &PL_sv_undef;
109
110 sv = SVptr_cache_get (ptr);
111
112 if (!sv)
113 { 287 {
114 HV *hv = newHV (); 288 obj->self = newHV ();
115 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
116 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
117 290
118 SVptr_cache_set (ptr, sv); 291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
119 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
120 297
121 return newSVsv (sv); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
122} 303}
123 304
124static void 305static void
125clearSVptr (SV *sv) 306clearSVptr (SV *sv)
126{ 307{
167inline SV *to_sv (unsigned long v) { return newSVuv (v); } 348inline SV *to_sv (unsigned long v) { return newSVuv (v); }
168inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 349inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
169inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 350inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
170inline SV *to_sv (float v) { return newSVnv (v); } 351inline SV *to_sv (float v) { return newSVnv (v); }
171inline SV *to_sv (double v) { return newSVnv (v); } 352inline SV *to_sv (double v) { return newSVnv (v); }
353inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
172inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 354inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
173inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 355inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
174inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 356inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
175inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 357inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
176inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 358inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
177inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 359inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
178inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
179 361
180inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
181inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
182 364
183//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
184inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
185inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
367
368inline SV *to_sv (UUID v)
369{
370 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0);
373}
186 374
187inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
188inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
189inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 377inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
190inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 378inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
191inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 379inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
192inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 380inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
193inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 381inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
197inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 385inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
198inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 386inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
199inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 387inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
200inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 388inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
201inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 389inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
202inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
203inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
204inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
205inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
206inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
207inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
208inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
209 399
210inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
211inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
212 402
213template<class T> 403template<class T>
214inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
215 405
216template<int N> 406template<int N>
217inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
408
409inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
421
422inline void sv_to (SV *sv, UUID &v)
423{
424 unsigned int version;
425
426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
428}
429
430inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
218 431
219static SV * 432static SV *
220newSVdt_va (va_list &ap, data_type type) 433newSVdt_va (va_list &ap, data_type type)
221{ 434{
222 SV *sv; 435 SV *sv;
255 break; 468 break;
256 469
257 case DT_MAP: 470 case DT_MAP:
258 // va_arg (object *) when void * is passed is an XSI extension 471 // va_arg (object *) when void * is passed is an XSI extension
259 sv = to_sv (va_arg (ap, maptile *)); 472 sv = to_sv (va_arg (ap, maptile *));
473 break;
474
475 case DT_CLIENT:
476 sv = to_sv (va_arg (ap, client *));
260 break; 477 break;
261 478
262 case DT_PLAYER: 479 case DT_PLAYER:
263 sv = to_sv (va_arg (ap, player *)); 480 sv = to_sv (va_arg (ap, player *));
264 break; 481 break;
325} 542}
326 543
327////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 544//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
328 545
329SV * 546SV *
330registry_of (attachable_base *ext) 547registry (attachable *ext)
331{ 548{
332 if (!ext->cb) 549 if (!ext->cb)
333 ext->cb = newAV (); 550 ext->cb = newAV ();
334 551
335 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
336} 553}
337 554
338void attachable_base::clear ()
339{
340 if (self)
341 {
342 if (cb)
343 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
344 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
345 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
346 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
347
348 // disconnect Perl from C, to avoid crashes
349 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
350
351 // clear the perl hash, might or might not be a good idea
352 hv_clear ((HV *)SvRV ((SV *)self));
353
354 SvREFCNT_dec (self);
355 self = 0;
356 }
357
358 if (cb)
359 {
360 SvREFCNT_dec (cb);
361 cb = 0;
362 }
363
364 attach = 0;
365}
366
367void attachable_base::optimise ()
368{
369 if (!self)
370 return;
371
372 HV *hv = (HV *)SvRV ((SV *)self);
373
374 if (SvREFCNT ((SV *)self) == 1
375 && SvREFCNT ((SV *)hv) == 1
376 && !HvKEYS (hv))
377 {
378 SvREFCNT_dec ((SV *)self);
379 self = 0;
380 }
381}
382
383void attachable_base::instantiate (data_type type, void *obj)
384{
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 EXTEND (SP, 2);
390 PUSHs (sv_2mortal (newSVdt (type, obj)));
391 PUSHs (sv_2mortal (newSVpv (attach, 0)));
392
393 attach = 0;
394
395 PUTBACK;
396 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
397 FREETMPS;
398 LEAVE;
399
400 switch (type)
401 {
402 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
403 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
404 }
405}
406
407/////////////////////////////////////////////////////////////////////////////
408
409void reattach (data_type type, void *obj)
410{
411 //TODO only do this when the object has _attachment's
412
413 dSP;
414 ENTER;
415 SAVETMPS;
416 PUSHMARK (SP);
417 XPUSHs (sv_2mortal (newSVdt (type, obj)));
418 PUTBACK;
419 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
420 FREETMPS;
421 LEAVE;
422
423 switch (type)
424 {
425 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
426 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
427 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
428 }
429}
430
431template<class subclass>
432void reattach (attachable<subclass> *obj)
433{
434 obj->optimise ();
435
436 if (obj->self)
437 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
438}
439
440#include "kw_hash.h"
441
442object_freezer::object_freezer ()
443: dynbuf (128 * 1024, 64 * 1024)
444{
445 av = newAV ();
446}
447
448object_freezer::~object_freezer ()
449{
450 SvREFCNT_dec (av);
451}
452
453void object_freezer::put (attachable_base *ext)
454{
455 ext->optimise ();
456
457 if (ext->self)
458 {
459 int idx = AvFILLp ((AV *)av) + 1;
460 av_store (av, idx, SvREFCNT_inc (ext->self));
461
462 add ((void *)"oid ", 4);
463 add ((sint32)idx);
464 add ('\n');
465 }
466}
467
468bool object_freezer::save (const char *filename)
469{
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newSVpv (filename, 0)));
476 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
477 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
478 PUTBACK;
479 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
480 FREETMPS;
481 LEAVE;
482}
483
484int fprintf (object_freezer &freezer, const char *format, ...)
485{
486 va_list ap;
487
488 va_start (ap, format);
489
490 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
491
492 if (len >= 0)
493 freezer.alloc (len);
494
495 va_end (ap);
496}
497
498int fputs (const char *s, object_freezer &freezer)
499{
500 freezer.add (s);
501}
502
503object_thawer::object_thawer (const char *filename)
504{
505 static const char eof[] = "\n\n\n\0\0\0";
506
507 av = 0;
508 text = 0;
509 line = 0;
510
511 if (filename)
512 {
513 dSP;
514 ENTER;
515 SAVETMPS;
516 PUSHMARK (SP);
517 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
518 PUTBACK;
519
520 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
521 {
522 SPAGAIN;
523
524 // second value - perl objects
525 {
526 SV *sv = POPs;
527 if (SvROK (sv))
528 av = (AV *)SvREFCNT_inc (SvRV (sv));
529 }
530
531 // first value - text part, pad with 3 zeroes
532 {
533 SV *sv = POPs;
534 STRLEN len;
535 char *sv_ = SvPVbyte (sv, len);
536 text = newSV (len + sizeof (eof));
537 SvCUR_set (text, len);
538 memcpy (SvPVX (text), sv_, len);
539 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
540
541 line = SvPVX (text);
542 }
543 }
544
545 PUTBACK;
546 FREETMPS;
547 LEAVE;
548 }
549}
550
551void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
552{
553 if (!av || oid < 0) // this is actually an error of sorts
554 return;
555
556 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
557 ext->clear ();
558
559 SV **svp = av_fetch ((AV *)av, oid, 0);
560
561 if (!svp || !SvROK (*svp))
562 {
563 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
564 return;
565 }
566
567 ext->self = *svp; *svp = &PL_sv_undef;
568 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
569
570 reattach (type, obj);
571}
572
573object_thawer::~object_thawer ()
574{
575 if (text) SvREFCNT_dec (text);
576 if (av) SvREFCNT_dec (av);
577}
578
579char *fgets (char *s, int n, object_thawer &thawer)
580{
581 char *p = thawer.line;
582 char *q = s;
583
584 if (!p)
585 return 0;
586
587 while (--n)
588 {
589 if (!*p)
590 break;
591
592 *q++ = *p;
593
594 if (*p++ == '\n')
595 break;
596 }
597
598 *q = 0;
599 thawer.line = p;
600
601 return s == q ? 0 : s;
602}
603
604keyword object_thawer::get_kv ()
605{
606 if (!line)
607 return KW_EOF;
608
609 for (;;)
610 {
611 char *p = line;
612
613 if (!*p)
614 return KW_EOF;
615
616 // parse keyword
617 while (*p > ' ')
618 p++;
619
620 int klen = p - line;
621
622 if (*p++ != '\n')
623 {
624 // parse value
625 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
626 ++p;
627
628 last_value = p;
629
630 while (*p != '\n')
631 p++;
632
633 *p++ = 0;
634 }
635 else
636 last_value = 0;
637
638 line [klen] = 0;
639 keyword_idx *kw = kw_lex::match (line, klen);
640
641 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
642
643 if (kw)
644 {
645 line = p;
646 return kw->index;
647 }
648 else if (!*line || *line == '#')
649 {
650 // empty/comment line
651 line = p;
652 }
653 else
654 return KW_ERROR;
655 }
656}
657
658void object_thawer::get (shstr &sh) const
659{
660 if (last_value)
661 sh = last_value;
662 else
663 {
664 sh = "<value missing>";
665 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
666 }
667}
668
669void object_thawer::get_ml (keyword kend, shstr &sh)
670{
671 char kw[128];
672
673 int klen = keyword_len [kend];
674
675 kw [0] = '\n';
676 memcpy (kw + 1, keyword_str [kend], klen);
677 kw [klen + 1] = '\n';
678 kw [klen + 2] = 0;
679
680 // first test for completely empty msg... "endXXX\n"
681 if (!strncmp (line, kw + 1, klen + 1))
682 {
683 sh = 0;
684
685 line += klen + 1;
686
687 return;
688 }
689 else
690 {
691 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
692
693 char *end = strstr (line, kw);
694
695 if (!end)
696 {
697 sh = 0;
698 return;
699 }
700
701 *end = 0;
702 sh = line;
703
704 line = end + keyword_len [kend] + 1;
705
706 while (*line++ != '\n')
707 ;
708 }
709}
710
711sint32 object_thawer::get_sint32 () const
712{
713 char *p = last_value;
714
715 if (!p)
716 return 0;
717
718 sint32 val = 0;
719 bool negate;
720
721 if (*p == '-')
722 {
723 negate = true;
724 ++p;
725 }
726 else
727 negate = false;
728
729 do
730 {
731 val *= 10;
732 val += *p++ - '0';
733 }
734 while (*p);
735
736 return negate ? -val : val;
737}
738
739sint64 object_thawer::get_sint64 () const
740{
741 return last_value ? atoll (last_value) : 0;
742}
743
744double object_thawer::get_double () const
745{
746 return last_value ? atof (last_value) : 0;
747}
748
749///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
750 556
751extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
752{ 558{
753 return 0; 559 return 0;
756static CommArray_s rtn_cmd; 562static CommArray_s rtn_cmd;
757 563
758static int 564static int
759runPluginCommand (object *obj, char *params) 565runPluginCommand (object *obj, char *params)
760{ 566{
761 dSP; 567 return -1;
762
763 ENTER;
764 SAVETMPS;
765
766 PUSHMARK (SP);
767
768 EXTEND (SP, 3);
769 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
770 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
771
772 if (params)
773 PUSHs (sv_2mortal (newSVpv (params, 0)));
774
775 PUTBACK;
776 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
777 SPAGAIN;
778
779 if (SvTRUE (ERRSV))
780 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
781
782 int returnvalue = count > 0 ? POPi : -1;
783
784 PUTBACK;
785 FREETMPS;
786 LEAVE;
787
788 return returnvalue;
789} 568}
790 569
791extern "C" void *cfperl_getPluginProperty (int *type, ...) 570extern "C" void *cfperl_getPluginProperty (int *type, ...)
792{ 571{
793 va_list args; 572 va_list args;
796 va_start (args, type); 575 va_start (args, type);
797 propname = va_arg (args, char *); 576 propname = va_arg (args, char *);
798 //printf ("Property name: %s\n", propname); 577 //printf ("Property name: %s\n", propname);
799 578
800 if (!strcmp (propname, "command?")) 579 if (!strcmp (propname, "command?"))
801 {
802 if (!perl)
803 return NULL; 580 return NULL;
804
805 const char *cmdname = va_arg (args, const char *);
806 HV *hv = get_hv ("cf::COMMAND", 1);
807 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
808
809 va_end (args);
810
811 if (svp)
812 {
813 // this is totaly broken, should stash it into %COMMAND
814 rtn_cmd.name = cmdname;
815 rtn_cmd.time = SvNV (*svp);
816 rtn_cmd.func = runPluginCommand;
817
818 return &rtn_cmd;
819 }
820 }
821 else if (!strcmp (propname, "Identification")) 581 else if (!strcmp (propname, "Identification"))
822 { 582 {
823 va_end (args); 583 va_end (args);
824 return (void*) PLUGIN_NAME; 584 return (void *)PLUGIN_NAME;
825 } 585 }
826 else if (!strcmp (propname, "FullName")) 586 else if (!strcmp (propname, "FullName"))
827 { 587 {
828 va_end (args); 588 va_end (args);
829 return (void*) PLUGIN_VERSION; 589 return (void *)PLUGIN_VERSION;
830 } 590 }
831 else 591 else
832 va_end (args); 592 va_end (args);
833 593
834 return NULL; 594 return NULL;
856 perl = perl_alloc (); 616 perl = perl_alloc ();
857 perl_construct (perl); 617 perl_construct (perl);
858 618
859 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
860 620
861 char *argv[] = { 621 const char *argv[] = {
862 "", 622 settings.argv [0],
863 "-e" 623 "-e"
864 "cf->bootstrap;" 624 "use Event; use Coro;" // required for bootstrap
625 "cf->bootstrap;" // required for datadir :*>
865 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
866 "require cf;" 627 "require cf;"
867 }; 628 };
868 629
869 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
870 { 632 {
871 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
872 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
873 } 635 }
874 636
875 obj_cache = newHV (); 637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
876} 644}
877 645
878void cfperl_main () 646void cfperl_main ()
879{ 647{
880 dSP; 648 dSP;
881 649
882 PUSHMARK (SP); 650 PUSHMARK (SP);
883 PUTBACK; 651 PUTBACK;
884 call_pv ("cf::main", G_DISCARD | G_VOID); 652 call_pv ("cf::main", G_DISCARD | G_VOID);
653}
654
655void
656attachable::instantiate ()
657{
658 if (attach)
659 {
660 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
661 attach = 0;
662 }
663}
664
665void
666attachable::reattach ()
667{
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
885} 671}
886 672
887static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
888# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
889# include "eventinc.h" 675# include "eventinc.h"
920 } 706 }
921 } 707 }
922 } 708 }
923} 709}
924 710
711void
712attachable::gather_callbacks (AV *&callbacks, event_type event) const
713{
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718}
719
720void
721global::gather_callbacks (AV *&callbacks, event_type event) const
722{
723 ::gather_callbacks (callbacks, cb_object, event);
724}
725
726void
727object::gather_callbacks (AV *&callbacks, event_type event) const
728{
729 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747}
748
749void
750archetype::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754}
755
756void
757client::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761}
762
763void
764player::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768}
769
770void
771maptile::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775}
776
777bool
925bool cfperl_invoke (event_type event, ...) 778attachable::invoke (event_type event, ...)
926{ 779{
927 data_type dt; 780 data_type dt;
928 va_list ap; 781 va_list ap;
929 782
930 va_start (ap, event); 783 va_start (ap, event);
931 784
785 // callback call ordering should be:
786 // 1. per-object callback
787 // 2. per-class object
788 // 3. per-type callback
789 // 4. global callbacks
790
932 AV *callbacks = 0; 791 AV *callbacks = 0;
933
934 object *op;
935 player *pl;
936 maptile *map;
937
938 // callback call ordering is:
939 // 1. per-object callback (NYI)
940 // 2. per-class object
941 // 2a. per-type callback
942 // 4. global callbacks
943
944 gather_callbacks (callbacks, cb_global, event); 792 gather_callbacks (callbacks, event);
945
946 switch (KLASS_OF (event))
947 {
948 case KLASS_GLOBAL:
949 break;
950
951 case KLASS_OBJECT:
952 dt = (data_type) va_arg (ap, int);
953 assert (("first argument must be of type object", dt == DT_OBJECT));
954 op = va_arg (ap, object *);
955
956 if (op->cb)
957 gather_callbacks (callbacks, op->cb, event);
958
959 if (op->type)
960 {
961 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
962 {
963 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
964
965 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
966 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
967 }
968
969 if (op->type <= AvFILLp (cb_type))
970 {
971 SV *registry = AvARRAY (cb_type)[op->type];
972
973 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
974 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
975 }
976 }
977
978 gather_callbacks (callbacks, cb_object, event);
979
980 break;
981
982 case KLASS_PLAYER:
983 dt = (data_type) va_arg (ap, int);
984 assert (("first argument must be of type player", dt == DT_PLAYER));
985 pl = va_arg (ap, player *);
986
987 if (pl->cb)
988 gather_callbacks (callbacks, pl->cb, event);
989
990 gather_callbacks (callbacks, cb_player, event);
991 break;
992
993 case KLASS_MAP:
994 dt = (data_type) va_arg (ap, int);
995 assert (("first argument must be of type object", dt == DT_MAP));
996 map = va_arg (ap, maptile *);
997
998 if (map->cb)
999 gather_callbacks (callbacks, map->cb, event);
1000
1001 gather_callbacks (callbacks, cb_map, event);
1002 break;
1003
1004 default:
1005 assert (("unsupported event klass in cfperl_invoke", 0));
1006 }
1007 793
1008 // short-circuit processing if no callbacks found/defined 794 // short-circuit processing if no callbacks found/defined
1009 if (!callbacks) 795 if (!callbacks)
1010 return 0; 796 return 0;
1011 797
1012 dSP; 798 CALL_BEGIN (3);
1013 ENTER;
1014 SAVETMPS;
1015
1016 PUSHMARK (SP);
1017 EXTEND (SP, 3);
1018
1019 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 799 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1020 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 800 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1021 801
1022 switch (KLASS_OF (event)) 802 //TODO: unhack
1023 { 803 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1024 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 804 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1025 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 805 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1026 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 806 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1027 } 807 else if (global *gl = is_a<global>(this)) /*nop*/;
808 else
809 abort (); //TODO
1028 810
1029 for (;;) 811 for (;;)
1030 { 812 {
1031 dt = (data_type) va_arg (ap, int); 813 dt = (data_type) va_arg (ap, int);
1032 814
1033 if (dt == DT_END) 815 if (dt == DT_END)
1034 break; 816 break;
1035
1036 if (dt == DT_AV) 817 else if (dt == DT_AV)
1037 { 818 {
1038 AV *av = va_arg (ap, AV *); 819 AV *av = va_arg (ap, AV *);
1039 820
1040 for (int i = 0; i <= av_len (av); ++i) 821 for (int i = 0; i <= av_len (av); ++i)
1041 XPUSHs (*av_fetch (av, i, 1)); 822 XPUSHs (*av_fetch (av, i, 1));
1044 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 825 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1045 } 826 }
1046 827
1047 va_end (ap); 828 va_end (ap);
1048 829
1049 PUTBACK; 830 CALL_CALL ("cf::do_invoke", G_SCALAR);
1050 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1051 SPAGAIN;
1052
1053 count = count > 0 ? POPi : 0; 831 count = count > 0 ? POPi : 0;
1054 832
1055 FREETMPS; 833 CALL_END;
1056 LEAVE;
1057 834
1058 return count; 835 return count;
1059} 836}
1060 837
1061SV * 838SV *
1076cfperl_result_INT (int idx) 853cfperl_result_INT (int idx)
1077{ 854{
1078 return SvIV (cfperl_result (idx)); 855 return SvIV (cfperl_result (idx));
1079} 856}
1080 857
858double
859cfperl_result_DOUBLE (int idx)
860{
861 return SvNV (cfperl_result (idx));
862}
863
864/////////////////////////////////////////////////////////////////////////////
865
866void
867cfperl_emergency_save ()
868{
869 CALL_BEGIN (0);
870 CALL_CALL ("cf::emergency_save", G_VOID);
871 CALL_END;
872}
873
874void
875cfperl_cleanup (int make_core)
876{
877 CALL_BEGIN (1);
878 CALL_ARG (make_core);
879 CALL_CALL ("cf::post_cleanup", G_VOID);
880 CALL_END;
881}
882
883maptile *
884maptile::find_sync (const char *path, maptile *origin)
885{
886 CALL_BEGIN (2);
887 CALL_ARG (path);
888 CALL_ARG (origin);
889 CALL_CALL ("cf::map::find_sync", G_SCALAR);
890
891 maptile *retval;
892
893 if (count)
894 sv_to (POPs, retval);
895 else
896 retval = 0;
897
898 CALL_END;
899
900 return retval;
901}
902
903maptile *
904maptile::find_async (const char *path, maptile *origin)
905{
906 CALL_BEGIN (2);
907 CALL_ARG (path);
908 CALL_ARG (origin);
909 CALL_CALL ("cf::map::find_async", G_SCALAR);
910
911 maptile *retval;
912
913 if (count)
914 sv_to (POPs, retval);
915 else
916 retval = 0;
917
918 CALL_END;
919
920 return retval;
921}
922
923void
924maptile::do_load_sync ()
925{
926 CALL_BEGIN (1);
927 CALL_ARG (this);
928 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
929 CALL_END;
930}
931
932void
933maptile::change_all_map_light (int change)
934{
935 CALL_BEGIN (1);
936 CALL_ARG (change);
937 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
938 CALL_END;
939}
940
941void
942object::enter_exit (object *exit)
943{
944 if (type != PLAYER)
945 return;
946
947 CALL_BEGIN (2);
948 CALL_ARG (this);
949 CALL_ARG (exit);
950 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
951 CALL_END;
952}
953
954void
955log_backtrace (const char *msg)
956{
957#if HAVE_BACKTRACE
958 void *addr [20];
959 int size = backtrace (addr, 20);
960
961 CALL_BEGIN (size);
962 CALL_ARG (msg);
963 for (int i = 0; i < size; ++i)
964 CALL_ARG ((IV)addr [i]);
965 CALL_CALL ("cf::_log_backtrace", G_VOID);
966 CALL_END;
967#endif
968}
969
970/////////////////////////////////////////////////////////////////////////////
971
972struct EventAPI *watcher_base::GEventAPI;
973struct CoroAPI *coroapi::GCoroAPI;
974
975int coroapi::cede_counter;
976double (*coroapi::time)();
977double coroapi::next_cede;
978
979void coroapi::do_cede_to_tick ()
980{
981 cede_counter = 0;
982
983 cede ();
984
985 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
986 if (next_cede > SvNV (sv_next_tick) - 0.02)
987 next_cede = SvNV (sv_next_tick);
988}
989
990void coroapi::do_cede_every ()
991{
992 cede_counter = 0;
993
994 if (coroapi::nready ())
995 coroapi::cede ();
996}
997
998void coroapi::do_cede_to_tick_every ()
999{
1000 cede_counter = 0;
1001
1002 cede_to_tick ();
1003}
1004
1005void
1006coroapi::wait_for_tick ()
1007{
1008 CALL_BEGIN (0);
1009 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1010 CALL_END;
1011}
1012
1013void
1014coroapi::wait_for_tick_begin ()
1015{
1016 CALL_BEGIN (0);
1017 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1018 CALL_END;
1019}
1020
1021static void
1022iw_dispatch (pe_event *ev)
1023{
1024 iw *w = (iw *)ev->ext_data;
1025 w->call (*w);
1026}
1027
1028void
1029iw::alloc ()
1030{
1031 pe = GEventAPI->new_idle (0, 0);
1032
1033 WaREENTRANT_off (pe);
1034 pe->base.callback = (void *)iw_dispatch;
1035 pe->base.ext_data = (void *)this;
1036}
1037
1038static void iow_dispatch (pe_event *ev)
1039{
1040 iow *w = (iow *)ev->ext_data;
1041 w->call (*w, ((pe_ioevent *)ev)->got);
1042}
1043
1044void
1045iow::alloc ()
1046{
1047 pe = GEventAPI->new_io (0, 0);
1048
1049 WaREENTRANT_off (pe);
1050 pe->base.callback = (void *)iow_dispatch;
1051 pe->base.ext_data = (void *)this;
1052
1053 pe->fd = -1;
1054 pe->poll = 0;
1055}
1056
1057void
1058iow::fd (int fd)
1059{
1060 pe->fd = fd;
1061}
1062
1063int
1064iow::poll ()
1065{
1066 return pe->poll;
1067}
1068
1069void
1070iow::poll (int events)
1071{
1072 if (pe->poll != events)
1073 {
1074 if (pe->poll) stop ();
1075 pe->poll = events;
1076 if (pe->poll) start ();
1077 }
1078}
1079
1080void
1081_connect_to_perl ()
1082{
1083 stash_cf = gv_stashpv ("cf" , 1);
1084
1085 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1086 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1087 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1088 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1089 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1090 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1091 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1092 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1093 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1094
1095 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1096 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1097
1098 cb_global = get_av ("cf::CB_GLOBAL", 1);
1099 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1100 cb_object = get_av ("cf::CB_OBJECT", 1);
1101 cb_player = get_av ("cf::CB_PLAYER", 1);
1102 cb_client = get_av ("cf::CB_CLIENT", 1);
1103 cb_type = get_av ("cf::CB_TYPE" , 1);
1104 cb_map = get_av ("cf::CB_MAP" , 1);
1105}
1106
1081MODULE = cf PACKAGE = cf PREFIX = cf_ 1107MODULE = cf PACKAGE = cf PREFIX = cf_
1082 1108
1083BOOT: 1109BOOT:
1084{ 1110{
1085 HV *stash = gv_stashpv ("cf", 1); 1111 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1112 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1086 1113
1114 _connect_to_perl ();
1115
1087 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1116 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1117
1118 {
1119 require_pv ("Time::HiRes");
1120
1121 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1122 if (!svp) croak ("Time::HiRes is required");
1123 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1124 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1125 }
1088 1126
1089 static const struct { 1127 static const struct {
1090 const char *name; 1128 const char *name;
1091 IV iv; 1129 IV iv;
1092 } *civ, const_iv[] = { 1130 } *civ, const_iv[] = {
1093# define const_iv(name) { # name, (IV)name }, 1131# define const_iv(name) { # name, (IV)name },
1094 const_iv (llevError) 1132 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1095 const_iv (llevInfo) 1133 const_iv (logBacktrace)
1096 const_iv (llevDebug) 1134
1097 const_iv (llevMonster) 1135 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1136
1137 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1098 1138
1099 const_iv (MAX_TIME) 1139 const_iv (MAX_TIME)
1100 const_iv (PLAYER) 1140
1101 const_iv (TRANSPORT) 1141 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1102 const_iv (ROD) 1142 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1103 const_iv (TREASURE) 1143 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1104 const_iv (POTION) 1144 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1105 const_iv (FOOD) 1145 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1106 const_iv (POISON) 1146 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1107 const_iv (BOOK) 1147 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1108 const_iv (CLOCK) 1148 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1109 const_iv (LIGHTNING) 1149 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1110 const_iv (ARROW) 1150 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1111 const_iv (BOW) 1151 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1112 const_iv (WEAPON) 1152 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1113 const_iv (ARMOUR) 1153 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1114 const_iv (PEDESTAL) 1154 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1115 const_iv (ALTAR) 1155 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1116 const_iv (LOCKED_DOOR) 1156 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1117 const_iv (SPECIAL_KEY) 1157 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1118 const_iv (MAP) 1158 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1119 const_iv (DOOR) 1159 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1120 const_iv (KEY) 1160 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1121 const_iv (TIMED_GATE) 1161 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1122 const_iv (TRIGGER) 1162 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1123 const_iv (GRIMREAPER) 1163 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1124 const_iv (MAGIC_EAR) 1164 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1125 const_iv (TRIGGER_BUTTON) 1165 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1126 const_iv (TRIGGER_ALTAR) 1166 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1127 const_iv (TRIGGER_PEDESTAL) 1167 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1128 const_iv (SHIELD) 1168 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1129 const_iv (HELMET)
1130 const_iv (HORN)
1131 const_iv (MONEY)
1132 const_iv (CLASS)
1133 const_iv (GRAVESTONE)
1134 const_iv (AMULET)
1135 const_iv (PLAYERMOVER)
1136 const_iv (TELEPORTER)
1137 const_iv (CREATOR)
1138 const_iv (SKILL)
1139 const_iv (EXPERIENCE)
1140 const_iv (EARTHWALL)
1141 const_iv (GOLEM)
1142 const_iv (THROWN_OBJ)
1143 const_iv (BLINDNESS)
1144 const_iv (GOD)
1145 const_iv (DETECTOR)
1146 const_iv (TRIGGER_MARKER)
1147 const_iv (DEAD_OBJECT)
1148 const_iv (DRINK)
1149 const_iv (MARKER)
1150 const_iv (HOLY_ALTAR)
1151 const_iv (PLAYER_CHANGER)
1152 const_iv (BATTLEGROUND)
1153 const_iv (PEACEMAKER)
1154 const_iv (GEM)
1155 const_iv (FIREWALL)
1156 const_iv (ANVIL)
1157 const_iv (CHECK_INV)
1158 const_iv (MOOD_FLOOR)
1159 const_iv (EXIT)
1160 const_iv (ENCOUNTER)
1161 const_iv (SHOP_FLOOR)
1162 const_iv (SHOP_MAT)
1163 const_iv (RING)
1164 const_iv (FLOOR)
1165 const_iv (FLESH)
1166 const_iv (INORGANIC)
1167 const_iv (SKILL_TOOL)
1168 const_iv (LIGHTER)
1169 const_iv (TRAP_PART)
1170 const_iv (WALL)
1171 const_iv (LIGHT_SOURCE)
1172 const_iv (MISC_OBJECT)
1173 const_iv (MONSTER)
1174 const_iv (SPAWN_GENERATOR)
1175 const_iv (LAMP)
1176 const_iv (DUPLICATOR)
1177 const_iv (TOOL)
1178 const_iv (SPELLBOOK)
1179 const_iv (BUILDFAC)
1180 const_iv (CLOAK)
1181 const_iv (SPINNER)
1182 const_iv (GATE)
1183 const_iv (BUTTON)
1184 const_iv (CF_HANDLE)
1185 const_iv (HOLE)
1186 const_iv (TRAPDOOR)
1187 const_iv (SIGN)
1188 const_iv (BOOTS)
1189 const_iv (GLOVES)
1190 const_iv (SPELL)
1191 const_iv (SPELL_EFFECT)
1192 const_iv (CONVERTER)
1193 const_iv (BRACERS)
1194 const_iv (POISONING)
1195 const_iv (SAVEBED)
1196 const_iv (POISONCLOUD)
1197 const_iv (FIREHOLES)
1198 const_iv (WAND)
1199 const_iv (SCROLL)
1200 const_iv (DIRECTOR)
1201 const_iv (GIRDLE)
1202 const_iv (FORCE)
1203 const_iv (POTION_EFFECT)
1204 const_iv (EVENT_CONNECTOR)
1205 const_iv (CLOSE_CON)
1206 const_iv (CONTAINER)
1207 const_iv (ARMOUR_IMPROVER)
1208 const_iv (WEAPON_IMPROVER)
1209 const_iv (SKILLSCROLL)
1210 const_iv (DEEP_SWAMP)
1211 const_iv (IDENTIFY_ALTAR)
1212 const_iv (MENU)
1213 const_iv (RUNE)
1214 const_iv (TRAP)
1215 const_iv (POWER_CRYSTAL)
1216 const_iv (CORPSE)
1217 const_iv (DISEASE)
1218 const_iv (SYMPTOM)
1219 const_iv (BUILDER)
1220 const_iv (MATERIAL)
1221 const_iv (ITEM_TRANSFORMER)
1222 const_iv (QUEST)
1223 1169
1224 const_iv (NUM_SUBTYPES) 1170 const_iv (NUM_SUBTYPES)
1225 1171
1226 const_iv (ST_BD_BUILD) 1172 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1227 const_iv (ST_BD_REMOVE) 1173 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1228 1174
1229 const_iv (ST_MAT_FLOOR) 1175 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1230 const_iv (ST_MAT_WALL) 1176 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1231 const_iv (ST_MAT_ITEM) 1177 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1178 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1179 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1181 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1232 1182
1233 const_iv (AT_PHYSICAL) 1183 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1234 const_iv (AT_MAGIC) 1184 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1235 const_iv (AT_FIRE)
1236 const_iv (AT_ELECTRICITY)
1237 const_iv (AT_COLD)
1238 const_iv (AT_CONFUSION)
1239 const_iv (AT_ACID)
1240 const_iv (AT_DRAIN)
1241 const_iv (AT_WEAPONMAGIC)
1242 const_iv (AT_GHOSTHIT)
1243 const_iv (AT_POISON)
1244 const_iv (AT_SLOW)
1245 const_iv (AT_PARALYZE)
1246 const_iv (AT_TURN_UNDEAD)
1247 const_iv (AT_FEAR)
1248 const_iv (AT_CANCELLATION)
1249 const_iv (AT_DEPLETE)
1250 const_iv (AT_DEATH)
1251 const_iv (AT_CHAOS)
1252 const_iv (AT_COUNTERSPELL)
1253 const_iv (AT_GODPOWER)
1254 const_iv (AT_HOLYWORD)
1255 const_iv (AT_BLIND)
1256 const_iv (AT_INTERNAL)
1257 const_iv (AT_LIFE_STEALING)
1258 const_iv (AT_DISEASE)
1259
1260 const_iv (WEAP_HIT)
1261 const_iv (WEAP_SLASH)
1262 const_iv (WEAP_PIERCE)
1263 const_iv (WEAP_CLEAVE)
1264 const_iv (WEAP_SLICE)
1265 const_iv (WEAP_STAB)
1266 const_iv (WEAP_WHIP)
1267 const_iv (WEAP_CRUSH)
1268 const_iv (WEAP_BLUD) 1185 const_iv (WEAP_BLUD)
1269 1186
1270 const_iv (FLAG_ALIVE) 1187 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1271 const_iv (FLAG_WIZ) 1188 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1272 const_iv (FLAG_REMOVED) 1189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1273 const_iv (FLAG_FREED) 1190 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1274 const_iv (FLAG_WAS_WIZ) 1191 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1275 const_iv (FLAG_APPLIED) 1192 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1276 const_iv (FLAG_UNPAID) 1193 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1277 const_iv (FLAG_USE_SHIELD) 1194 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1278 const_iv (FLAG_NO_PICK) 1195 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1279 const_iv (FLAG_ANIMATE) 1196 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1280 const_iv (FLAG_MONSTER) 1197 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1281 const_iv (FLAG_FRIENDLY) 1198 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1282 const_iv (FLAG_GENERATOR) 1199 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1283 const_iv (FLAG_IS_THROWN) 1200 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1284 const_iv (FLAG_AUTO_APPLY) 1201 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1285 const_iv (FLAG_TREASURE) 1202 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1286 const_iv (FLAG_PLAYER_SOLD) 1203 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1287 const_iv (FLAG_SEE_INVISIBLE) 1204 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1288 const_iv (FLAG_CAN_ROLL) 1205 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1289 const_iv (FLAG_OVERLAY_FLOOR) 1206 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1290 const_iv (FLAG_IS_TURNABLE) 1207 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1291 const_iv (FLAG_IS_USED_UP) 1208 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1292 const_iv (FLAG_IDENTIFIED) 1209 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1293 const_iv (FLAG_REFLECTING) 1210 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1294 const_iv (FLAG_CHANGING) 1211 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1295 const_iv (FLAG_SPLITTING) 1212 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1296 const_iv (FLAG_HITBACK)
1297 const_iv (FLAG_STARTEQUIP)
1298 const_iv (FLAG_BLOCKSVIEW)
1299 const_iv (FLAG_UNDEAD)
1300 const_iv (FLAG_SCARED)
1301 const_iv (FLAG_UNAGGRESSIVE)
1302 const_iv (FLAG_REFL_MISSILE)
1303 const_iv (FLAG_REFL_SPELL)
1304 const_iv (FLAG_NO_MAGIC)
1305 const_iv (FLAG_NO_FIX_PLAYER)
1306 const_iv (FLAG_IS_LIGHTABLE)
1307 const_iv (FLAG_TEAR_DOWN)
1308 const_iv (FLAG_RUN_AWAY)
1309 const_iv (FLAG_PICK_UP)
1310 const_iv (FLAG_UNIQUE)
1311 const_iv (FLAG_NO_DROP)
1312 const_iv (FLAG_WIZCAST)
1313 const_iv (FLAG_CAST_SPELL)
1314 const_iv (FLAG_USE_SCROLL)
1315 const_iv (FLAG_USE_RANGE)
1316 const_iv (FLAG_USE_BOW)
1317 const_iv (FLAG_USE_ARMOUR)
1318 const_iv (FLAG_USE_WEAPON)
1319 const_iv (FLAG_USE_RING)
1320 const_iv (FLAG_READY_RANGE)
1321 const_iv (FLAG_READY_BOW)
1322 const_iv (FLAG_XRAYS)
1323 const_iv (FLAG_NO_APPLY)
1324 const_iv (FLAG_IS_FLOOR)
1325 const_iv (FLAG_LIFESAVE)
1326 const_iv (FLAG_NO_STRENGTH)
1327 const_iv (FLAG_SLEEP)
1328 const_iv (FLAG_STAND_STILL)
1329 const_iv (FLAG_RANDOM_MOVE)
1330 const_iv (FLAG_ONLY_ATTACK)
1331 const_iv (FLAG_CONFUSED)
1332 const_iv (FLAG_STEALTH)
1333 const_iv (FLAG_WIZPASS)
1334 const_iv (FLAG_IS_LINKED)
1335 const_iv (FLAG_CURSED)
1336 const_iv (FLAG_DAMNED)
1337 const_iv (FLAG_SEE_ANYWHERE)
1338 const_iv (FLAG_KNOWN_MAGICAL)
1339 const_iv (FLAG_KNOWN_CURSED)
1340 const_iv (FLAG_CAN_USE_SKILL)
1341 const_iv (FLAG_BEEN_APPLIED)
1342 const_iv (FLAG_READY_SCROLL)
1343 const_iv (FLAG_USE_ROD)
1344 const_iv (FLAG_USE_HORN)
1345 const_iv (FLAG_MAKE_INVIS)
1346 const_iv (FLAG_INV_LOCKED)
1347 const_iv (FLAG_IS_WOODED)
1348 const_iv (FLAG_IS_HILLY)
1349 const_iv (FLAG_READY_SKILL)
1350 const_iv (FLAG_READY_WEAPON)
1351 const_iv (FLAG_NO_SKILL_IDENT)
1352 const_iv (FLAG_BLIND)
1353 const_iv (FLAG_SEE_IN_DARK)
1354 const_iv (FLAG_IS_CAULDRON)
1355 const_iv (FLAG_NO_STEAL)
1356 const_iv (FLAG_ONE_HIT)
1357 const_iv (FLAG_CLIENT_SENT)
1358 const_iv (FLAG_BERSERK)
1359 const_iv (FLAG_NEUTRAL)
1360 const_iv (FLAG_NO_ATTACK)
1361 const_iv (FLAG_NO_DAMAGE)
1362 const_iv (FLAG_OBJ_ORIGINAL)
1363 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1364 const_iv (FLAG_ACTIVATE_ON_PUSH)
1365 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1366 const_iv (FLAG_IS_WATER)
1367 const_iv (FLAG_CONTENT_ON_GEN)
1368 const_iv (FLAG_IS_A_TEMPLATE)
1369 const_iv (FLAG_IS_BUILDABLE)
1370 const_iv (FLAG_AFK)
1371 1213
1372 const_iv (NDI_BLACK) 1214 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1373 const_iv (NDI_WHITE) 1215 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1374 const_iv (NDI_NAVY) 1216 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1375 const_iv (NDI_RED) 1217 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1376 const_iv (NDI_ORANGE)
1377 const_iv (NDI_BLUE)
1378 const_iv (NDI_DK_ORANGE)
1379 const_iv (NDI_GREEN)
1380 const_iv (NDI_LT_GREEN)
1381 const_iv (NDI_GREY)
1382 const_iv (NDI_BROWN)
1383 const_iv (NDI_GOLD)
1384 const_iv (NDI_TAN)
1385 const_iv (NDI_MAX_COLOR)
1386 const_iv (NDI_COLOR_MASK)
1387 const_iv (NDI_UNIQUE)
1388 const_iv (NDI_ALL) 1218 const_iv (NDI_ALL)
1389 1219
1390 const_iv (UPD_LOCATION) 1220 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1391 const_iv (UPD_FLAGS) 1221 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1392 const_iv (UPD_WEIGHT)
1393 const_iv (UPD_FACE)
1394 const_iv (UPD_NAME)
1395 const_iv (UPD_ANIM)
1396 const_iv (UPD_ANIMSPEED)
1397 const_iv (UPD_NROF)
1398 1222
1399 const_iv (UPD_SP_MANA) 1223 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1400 const_iv (UPD_SP_GRACE)
1401 const_iv (UPD_SP_DAMAGE)
1402 1224
1403 const_iv (F_APPLIED) 1225 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1404 const_iv (F_LOCATION) 1226 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1405 const_iv (F_UNPAID)
1406 const_iv (F_MAGIC)
1407 const_iv (F_CURSED)
1408 const_iv (F_DAMNED)
1409 const_iv (F_OPEN)
1410 const_iv (F_NOPICK)
1411 const_iv (F_LOCKED) 1227 const_iv (F_LOCKED)
1412 1228
1413 const_iv (F_BUY) 1229 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1414 const_iv (F_SHOP)
1415 const_iv (F_SELL)
1416 1230
1417 const_iv (P_BLOCKSVIEW) 1231 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1418 const_iv (P_NO_MAGIC) 1232 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1419 const_iv (P_IS_ALIVE)
1420 const_iv (P_NO_CLERIC)
1421 const_iv (P_NEED_UPDATE)
1422 const_iv (P_NO_ERROR)
1423 const_iv (P_OUT_OF_MAP)
1424 const_iv (P_NEW_MAP)
1425 1233
1426 const_iv (UP_OBJ_INSERT) 1234 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1427 const_iv (UP_OBJ_REMOVE)
1428 const_iv (UP_OBJ_CHANGE)
1429 const_iv (UP_OBJ_FACE)
1430 1235
1431 const_iv (INS_NO_MERGE) 1236 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1432 const_iv (INS_ABOVE_FLOOR_ONLY) 1237 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1433 const_iv (INS_NO_WALK_ON)
1434 const_iv (INS_ON_TOP)
1435 const_iv (INS_BELOW_ORIGINATOR)
1436 const_iv (INS_MAP_LOAD)
1437 1238
1438 const_iv (WILL_APPLY_HANDLE) 1239 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1439 const_iv (WILL_APPLY_TREASURE) 1240 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1440 const_iv (WILL_APPLY_EARTHWALL)
1441 const_iv (WILL_APPLY_DOOR)
1442 const_iv (WILL_APPLY_FOOD)
1443 1241
1444 const_iv (SAVE_MODE) 1242 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1445 const_iv (SAVE_DIR_MODE)
1446 1243
1447 const_iv (M_PAPER) 1244 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1448 const_iv (M_IRON) 1245 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1449 const_iv (M_GLASS) 1246 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1450 const_iv (M_LEATHER) 1247 const_iv (M_ICE) const_iv (M_SPECIAL)
1451 const_iv (M_WOOD)
1452 const_iv (M_ORGANIC)
1453 const_iv (M_STONE)
1454 const_iv (M_CLOTH)
1455 const_iv (M_ADAMANT)
1456 const_iv (M_LIQUID)
1457 const_iv (M_SOFT_METAL)
1458 const_iv (M_BONE)
1459 const_iv (M_ICE)
1460 const_iv (M_SPECIAL)
1461 1248
1462 const_iv (SK_EXP_ADD_SKILL) 1249 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1463 const_iv (SK_EXP_TOTAL) 1250 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1464 const_iv (SK_EXP_NONE)
1465 const_iv (SK_SUBTRACT_SKILL_EXP)
1466 const_iv (SK_EXP_SKILL_ONLY)
1467 1251
1468 const_iv (SK_LOCKPICKING) 1252 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1469 const_iv (SK_HIDING) 1253 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1470 const_iv (SK_SMITHERY) 1254 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1471 const_iv (SK_BOWYER) 1255 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1472 const_iv (SK_JEWELER) 1256 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1473 const_iv (SK_ALCHEMY) 1257 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1474 const_iv (SK_STEALING) 1258 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1475 const_iv (SK_LITERACY) 1259 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1476 const_iv (SK_BARGAINING) 1260 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1477 const_iv (SK_JUMPING) 1261 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1478 const_iv (SK_DET_MAGIC)
1479 const_iv (SK_ORATORY)
1480 const_iv (SK_SINGING)
1481 const_iv (SK_DET_CURSE)
1482 const_iv (SK_FIND_TRAPS)
1483 const_iv (SK_MEDITATION)
1484 const_iv (SK_PUNCHING)
1485 const_iv (SK_FLAME_TOUCH)
1486 const_iv (SK_KARATE)
1487 const_iv (SK_CLIMBING)
1488 const_iv (SK_WOODSMAN)
1489 const_iv (SK_INSCRIPTION)
1490 const_iv (SK_ONE_HANDED_WEAPON)
1491 const_iv (SK_MISSILE_WEAPON)
1492 const_iv (SK_THROWING)
1493 const_iv (SK_USE_MAGIC_ITEM)
1494 const_iv (SK_DISARM_TRAPS)
1495 const_iv (SK_SET_TRAP)
1496 const_iv (SK_THAUMATURGY)
1497 const_iv (SK_PRAYING)
1498 const_iv (SK_CLAWING)
1499 const_iv (SK_LEVITATION)
1500 const_iv (SK_SUMMONING)
1501 const_iv (SK_PYROMANCY)
1502 const_iv (SK_EVOCATION)
1503 const_iv (SK_SORCERY)
1504 const_iv (SK_TWO_HANDED_WEAPON)
1505 const_iv (SK_SPARK_TOUCH)
1506 const_iv (SK_SHIVER)
1507 const_iv (SK_ACID_SPLASH)
1508 const_iv (SK_POISON_NAIL) 1262 const_iv (SK_POISON_NAIL)
1509 1263
1510 const_iv (SOUND_NEW_PLAYER) 1264 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1511 const_iv (SOUND_FIRE_ARROW) 1265 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1512 const_iv (SOUND_LEARN_SPELL) 1266 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1513 const_iv (SOUND_FUMBLE_SPELL) 1267 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1514 const_iv (SOUND_WAND_POOF) 1268 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1515 const_iv (SOUND_OPEN_DOOR) 1269 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1516 const_iv (SOUND_PUSH_PLAYER)
1517 const_iv (SOUND_PLAYER_HITS1)
1518 const_iv (SOUND_PLAYER_HITS2)
1519 const_iv (SOUND_PLAYER_HITS3)
1520 const_iv (SOUND_PLAYER_HITS4)
1521 const_iv (SOUND_PLAYER_IS_HIT1)
1522 const_iv (SOUND_PLAYER_IS_HIT2)
1523 const_iv (SOUND_PLAYER_IS_HIT3)
1524 const_iv (SOUND_PLAYER_KILLS)
1525 const_iv (SOUND_PET_IS_KILLED)
1526 const_iv (SOUND_PLAYER_DIES)
1527 const_iv (SOUND_OB_EVAPORATE)
1528 const_iv (SOUND_OB_EXPLODE)
1529 const_iv (SOUND_CLOCK)
1530 const_iv (SOUND_TURN_HANDLE)
1531 const_iv (SOUND_FALL_HOLE)
1532 const_iv (SOUND_DRINK_POISON)
1533 const_iv (SOUND_CAST_SPELL_0)
1534 1270
1535 const_iv (PREFER_LOW) 1271 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1536 const_iv (PREFER_HIGH)
1537 1272
1538 const_iv (ATNR_PHYSICAL) 1273 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1539 const_iv (ATNR_MAGIC) 1274 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1540 const_iv (ATNR_FIRE) 1275 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1541 const_iv (ATNR_ELECTRICITY) 1276 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1542 const_iv (ATNR_COLD) 1277 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1543 const_iv (ATNR_CONFUSION) 1278 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1544 const_iv (ATNR_ACID) 1279 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1545 const_iv (ATNR_DRAIN) 1280
1546 const_iv (ATNR_WEAPONMAGIC) 1281 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1547 const_iv (ATNR_GHOSTHIT) 1282
1548 const_iv (ATNR_POISON) 1283 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1549 const_iv (ATNR_SLOW) 1284 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1550 const_iv (ATNR_PARALYZE) 1285
1551 const_iv (ATNR_TURN_UNDEAD) 1286 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1552 const_iv (ATNR_FEAR) 1287
1553 const_iv (ATNR_CANCELLATION) 1288 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1554 const_iv (ATNR_DEPLETE) 1289
1555 const_iv (ATNR_DEATH) 1290 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1556 const_iv (ATNR_CHAOS) 1291
1557 const_iv (ATNR_COUNTERSPELL) 1292 // random map generator
1558 const_iv (ATNR_GODPOWER) 1293 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1559 const_iv (ATNR_HOLYWORD) 1294 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1560 const_iv (ATNR_BLIND) 1295
1296 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1297 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1298 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1299
1300 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1301 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1302
1303 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1304 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1561 const_iv (ATNR_INTERNAL) 1305 const_iv (GT_MINIMAL)
1562 const_iv (ATNR_LIFE_STEALING)
1563 const_iv (ATNR_DISEASE)
1564
1565 const_iv (MAP_FLUSH)
1566 const_iv (MAP_PLAYER_UNIQUE)
1567 const_iv (MAP_BLOCK)
1568 const_iv (MAP_STYLE)
1569 const_iv (MAP_OVERLAY)
1570
1571 const_iv (MAP_IN_MEMORY)
1572 const_iv (MAP_SWAPPED)
1573 const_iv (MAP_LOADING)
1574 const_iv (MAP_SAVING)
1575
1576 const_iv (KLASS_GLOBAL)
1577 const_iv (KLASS_OBJECT)
1578 const_iv (KLASS_PLAYER)
1579 const_iv (KLASS_MAP)
1580 }; 1306 };
1581 1307
1582 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1308 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1583 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1309 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1584 1310
1585 static const struct { 1311 static const struct {
1586 const char *name; 1312 const char *name;
1587 int skip; 1313 int skip;
1588 IV klass; 1314 IV klass;
1599 { 1325 {
1600 AV *event = newAV (); 1326 AV *event = newAV ();
1601 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1327 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1602 av_push (event, newSViv (eiv->klass)); 1328 av_push (event, newSViv (eiv->klass));
1603 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1329 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1604 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1330 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1605 } 1331 }
1606
1607 //I_EVENT_API (PACKAGE);
1608} 1332}
1609 1333
1610void _init_vars () 1334void _connect_to_perl ()
1611 CODE:
1612 cb_global = get_av ("cf::CB_GLOBAL", 1);
1613 cb_object = get_av ("cf::CB_OBJECT", 1);
1614 cb_player = get_av ("cf::CB_PLAYER", 1);
1615 cb_type = get_av ("cf::CB_TYPE" , 1);
1616 cb_map = get_av ("cf::CB_MAP" , 1);
1617 1335
1618void _global_reattach () 1336void _global_reattach ()
1619 CODE: 1337 CODE:
1620{ 1338{
1621 // reattach to all attachable objects in the game. 1339 // reattach to all attachable objects in the game.
1622 for (player *pl = first_player; pl; pl = pl->next) 1340 for_all_clients (ns)
1623 reattach (pl); 1341 ns->reattach ();
1624 1342
1625 for (maptile *map = first_map; map; map = map->next) 1343 for_all_objects (op)
1626 reattach (map);
1627
1628 for (object *op = object::first; op; op = op->next)
1629 reattach (op); 1344 op->reattach ();
1345}
1346
1347void _post_tick ()
1348 CODE:
1349 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1350
1351# support function for map-world.ext
1352void _quantise (SV *data_sv, SV *plt_sv)
1353 CODE:
1354{
1355 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1356 croak ("_quantise called with invalid agruments");
1357
1358 plt_sv = SvRV (plt_sv);
1359 SV **plt = AvARRAY (plt_sv);
1360 int plt_count = AvFILL (plt_sv) + 1;
1361
1362 STRLEN len;
1363 char *data = SvPVbyte (data_sv, len);
1364 char *dst = data;
1365
1366 while (len >= 3)
1367 {
1368 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1369 {
1370 char *val = SvPVX (*val_sv);
1371
1372 if (val [0] == data [0]
1373 && val [1] == data [1]
1374 && val [2] == data [2])
1375 {
1376 *dst++ = val [3];
1377 goto next;
1378 }
1379 }
1380
1381 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1382 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1383 dst - SvPVX (data_sv), len);
1384
1385 next:
1386 data += 3;
1387 len -= 3;
1388 }
1389
1390 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1630} 1391}
1631 1392
1632NV floor (NV x) 1393NV floor (NV x)
1633 1394
1634NV ceil (NV x) 1395NV ceil (NV x)
1635 1396
1397NV rndm (...)
1398 CODE:
1399 switch (items)
1400 {
1401 case 0: RETVAL = rndm (); break;
1402 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1403 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1404 default: croak ("cf::rndm requires none, one or two parameters."); break;
1405 }
1406 OUTPUT:
1407 RETVAL
1408
1636void server_tick () 1409void server_tick ()
1410 CODE:
1411 runtime = SvNVx (sv_runtime);
1412 server_tick ();
1637 1413
1638void 1414void
1639LOG (int level, char *msg) 1415log_backtrace (utf8_string msg)
1416
1417void
1418LOG (int flags, utf8_string msg)
1640 PROTOTYPE: $$ 1419 PROTOTYPE: $$
1641 C_ARGS: (LogLevel)level, "%s", msg 1420 C_ARGS: flags, "%s", msg
1642 1421
1643char *path_combine (char *base, char *path) 1422octet_string path_combine (octet_string base, octet_string path)
1644 PROTOTYPE: $$ 1423 PROTOTYPE: $$
1645 1424
1646char *path_combine_and_normalize (char *base, char *path) 1425octet_string path_combine_and_normalize (octet_string base, octet_string path)
1647 PROTOTYPE: $$ 1426 PROTOTYPE: $$
1648 1427
1649const char * 1428const_octet_string
1650get_maps_directory (char *path) 1429get_maps_directory (octet_string path)
1651 PROTOTYPE: $ 1430 PROTOTYPE: $
1652 ALIAS: maps_directory = 0 1431 ALIAS: maps_directory = 0
1653 CODE: 1432 CODE:
1654 RETVAL = create_pathname (path); 1433 RETVAL = create_pathname (path);
1655 OUTPUT: RETVAL 1434 OUTPUT: RETVAL
1657void 1436void
1658sub_generation_inc () 1437sub_generation_inc ()
1659 CODE: 1438 CODE:
1660 PL_sub_generation++; 1439 PL_sub_generation++;
1661 1440
1662char * 1441const_octet_string
1663mapdir () 1442mapdir ()
1664 PROTOTYPE: 1443 PROTOTYPE:
1665 ALIAS: 1444 ALIAS:
1666 mapdir = 0 1445 mapdir = 0
1667 uniquedir = 1 1446 uniquedir = 1
1681 case 5: RETVAL = settings.playerdir; break; 1460 case 5: RETVAL = settings.playerdir; break;
1682 case 6: RETVAL = settings.datadir ; break; 1461 case 6: RETVAL = settings.datadir ; break;
1683 } 1462 }
1684 OUTPUT: RETVAL 1463 OUTPUT: RETVAL
1685 1464
1465void abort ()
1466
1467void reset_signals ()
1468
1469void fork_abort (octet_string cause = "cf::fork_abort")
1470
1471void cleanup (octet_string cause, bool make_core = false)
1472
1473void emergency_save ()
1474
1686void _exit (int status = 0) 1475void _exit (int status = EXIT_SUCCESS)
1687 1476
1688int cf_find_animation (char *text) 1477UV sv_2watcher (SV *w)
1478 CODE:
1479 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1480 OUTPUT:
1481 RETVAL
1482
1483#if _POSIX_MEMLOCK
1484
1485int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1486
1487int munlockall ()
1488
1489#endif
1490
1491int find_animation (utf8_string text)
1689 PROTOTYPE: $ 1492 PROTOTYPE: $
1690 1493
1691int random_roll(int min, int max, object *op, int goodbad); 1494int random_roll (int min, int max, object *op, int goodbad);
1692 1495
1693const char *cost_string_from_value(uint64 cost, int approx = 0) 1496const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1694
1695int invoke (int event, ...)
1696 CODE:
1697 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1698 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1700 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1701 OUTPUT: RETVAL
1702 1497
1703int 1498int
1704exp_to_level (val64 exp) 1499exp_to_level (val64 exp)
1705 CODE: 1500 CODE:
1706{ 1501{
1737 RETVAL = newSVpv (resist_plus[atnr], 0); 1532 RETVAL = newSVpv (resist_plus[atnr], 0);
1738 else 1533 else
1739 XSRETURN_UNDEF; 1534 XSRETURN_UNDEF;
1740 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1741 1536
1537bool
1538load_resource_file (octet_string filename)
1539
1540MODULE = cf PACKAGE = cf::attachable
1541
1742int 1542int
1743_valid (SV *obj) 1543valid (SV *obj)
1744 CODE: 1544 CODE:
1745 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1545 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1746 OUTPUT: 1546 OUTPUT:
1747 RETVAL 1547 RETVAL
1748 1548
1549void
1550debug_trace (attachable *obj, bool on = true)
1551 CODE:
1552 obj->flags &= ~attachable::F_DEBUG_TRACE;
1553 if (on)
1554 obj->flags |= attachable::F_DEBUG_TRACE;
1555
1556int mortals_size ()
1557 CODE:
1558 RETVAL = attachable::mortals.size ();
1559 OUTPUT: RETVAL
1560
1561#object *mortals (U32 index)
1562# CODE:
1563# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1564# OUTPUT: RETVAL
1565
1566INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1567
1568MODULE = cf PACKAGE = cf::global
1569
1570int invoke (SV *klass, int event, ...)
1571 CODE:
1572 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1573 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1574 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1575 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1576 OUTPUT: RETVAL
1577
1749MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1578MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1750 1579
1751INCLUDE: $PERL genacc object ../include/object.h | 1580INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1752 1581
1753int invoke (object *op, int event, ...) 1582int invoke (object *op, int event, ...)
1754 CODE: 1583 CODE:
1755 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1584 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1756 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1585 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1757 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1586 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1758 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1587 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1759 OUTPUT: RETVAL 1588 OUTPUT: RETVAL
1760 1589
1761SV *registry (object *op) 1590SV *registry (object *op)
1762 CODE:
1763 RETVAL = registry_of (op);
1764 OUTPUT:
1765 RETVAL
1766 1591
1767void mortals () 1592int objects_size ()
1768 PPCODE: 1593 CODE:
1769 EXTEND (SP, object::mortals.size ());
1770 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1771 PUSHs (to_sv (*i));
1772
1773object *first ()
1774 CODE:
1775 RETVAL = object::first; 1594 RETVAL = objects.size ();
1776 OUTPUT: RETVAL 1595 OUTPUT: RETVAL
1777 1596
1597object *objects (U32 index)
1598 CODE:
1599 RETVAL = index < objects.size () ? objects [index] : 0;
1600 OUTPUT: RETVAL
1601
1602int actives_size ()
1603 CODE:
1604 RETVAL = actives.size ();
1605 OUTPUT: RETVAL
1606
1607object *actives (U32 index)
1608 CODE:
1609 RETVAL = index < actives.size () ? actives [index] : 0;
1610 OUTPUT: RETVAL
1611
1778# missing properties 1612# missing properties
1779
1780int flag (object *op, int flag, int value = 1)
1781 PROTOTYPE: $$;$
1782 CODE:
1783 RETVAL = QUERY_FLAG (op, flag);
1784 if (items >= 3)
1785 if (value)
1786 SET_FLAG (op, flag);
1787 else
1788 CLEAR_FLAG (op, flag);
1789 OUTPUT: RETVAL
1790 1613
1791object *head (object *op) 1614object *head (object *op)
1792 PROTOTYPE: $ 1615 PROTOTYPE: $
1793 CODE: 1616 CODE:
1794 RETVAL = op->head ? op->head : op; 1617 RETVAL = op->head_ ();
1795 OUTPUT: RETVAL 1618 OUTPUT: RETVAL
1796 1619
1797int is_head (object *op) 1620int is_head (object *op)
1798 PROTOTYPE: $ 1621 PROTOTYPE: $
1799 CODE: 1622 CODE:
1800 RETVAL = !op->head; 1623 RETVAL = op->head_ () == op;
1801 OUTPUT: RETVAL 1624 OUTPUT: RETVAL
1802 1625
1803void 1626void
1804inv (object *obj) 1627inv (object *obj)
1805 PROTOTYPE: $ 1628 PROTOTYPE: $
1806 PPCODE: 1629 PPCODE:
1807{ 1630{
1808 object *o; 1631 object *o;
1809 for (o = obj->inv; o; o = o->below) 1632 for (o = obj->inv; o; o = o->below)
1810 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1633 XPUSHs (sv_2mortal (to_sv (o)));
1811} 1634}
1812 1635
1636void
1637set_animation (object *op, int idx)
1638 CODE:
1639 SET_ANIMATION (op, idx);
1640
1641int
1642num_animations (object *op)
1643 CODE:
1644 RETVAL = NUM_ANIMATIONS (op);
1645 OUTPUT: RETVAL
1646
1813object *find_best_object_match (object *op, const char *match) 1647object *find_best_object_match (object *op, utf8_string match)
1814 1648
1815object *find_marked_object (object *op) 1649object *find_marked_object (object *op)
1816 1650
1817int cf_object_get_resistance (object *op, int rtype)
1818 ALIAS: resistance = 0
1819
1820int need_identify (const object *obj); 1651int need_identify (object *obj);
1821 1652
1822int apply_shop_mat (object *shop_mat, object *op); 1653int apply_shop_mat (object *shop_mat, object *op);
1654
1655int move_player (object *op, int dir)
1656 CODE:
1657 RETVAL = move_player (op, dir);
1658 OUTPUT:
1659 RETVAL
1823 1660
1824int move (object *op, int dir, object *originator = op) 1661int move (object *op, int dir, object *originator = op)
1825 CODE: 1662 CODE:
1826 RETVAL = move_ob (op, dir, originator); 1663 RETVAL = move_ob (op, dir, originator);
1827 OUTPUT: 1664 OUTPUT:
1828 RETVAL 1665 RETVAL
1829 1666
1830void cf_object_apply (object *op, object *author, int flags = 0) 1667void apply (object *applier, object *applied, int flags = 0)
1668 CODE:
1669 manual_apply (applied, applier, flags);
1831 1670
1832void cf_object_apply_below (object *op) 1671void apply_below (object *op)
1672 CODE:
1673 player_apply_below (op);
1833 1674
1834void cf_object_remove (object *op) 1675int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1835 1676
1836void cf_object_free (object *op)
1837
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1677object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1839 1678
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1679int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841 1680
1842int cf_object_change_map (object *op, int x, int y, maptile *map) 1681int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1682
1683#//TODO
1844object *cf_object_clone (object *op, int clonetype = 0) 1684object *clone_ (object *op, int recursive = 0)
1685 CODE:
1686 if (recursive)
1687 RETVAL = object_create_clone (op);
1688 else
1689 {
1690 RETVAL = object::create ();
1691 op->copy_to (RETVAL);
1692 }
1693 OUTPUT: RETVAL
1845 1694
1846int cf_object_pay_item (object *op, object *buyer) 1695int pay_item (object *op, object *buyer)
1696 CODE:
1697 RETVAL = pay_for_item (op, buyer);
1698 OUTPUT: RETVAL
1847 1699
1848int cf_object_pay_amount (object *op, uint64 amount) 1700int pay_amount (object *op, uint64 amount)
1701 CODE:
1702 RETVAL = pay_for_amount (amount, op);
1703 OUTPUT: RETVAL
1849 1704
1850void pay_player (object *op, uint64 amount) 1705void pay_player (object *op, uint64 amount)
1851 1706
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1707val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1708
1854int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1709int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1710
1856int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1711void learn_spell (object *op, object *sp, int special_prayer = 0)
1712 CODE:
1713 do_learn_spell (op, sp, special_prayer);
1857 1714
1858void cf_object_learn_spell (object *op, object *sp)
1859
1860void cf_object_forget_spell (object *op, object *sp) 1715void forget_spell (object *op, object *sp)
1716 CODE:
1717 do_forget_spell (op, query_name (sp));
1861 1718
1862object *cf_object_check_for_spell (object *op, char *spellname) 1719object *check_for_spell (object *op, utf8_string spellname)
1720 CODE:
1721 RETVAL = check_spell_known (op, spellname);
1722 OUTPUT: RETVAL
1863 1723
1864int cf_object_query_money (object *op) 1724int query_money (object *op)
1865 ALIAS: money = 0 1725 ALIAS: money = 0
1866 1726
1867int cf_object_query_cost (object *op, object *who, int flags) 1727val64 query_cost (object *op, object *who, int flags)
1868 ALIAS: cost = 0 1728 ALIAS: cost = 0
1869 1729
1870void cf_object_activate_rune (object *op , object *victim) 1730void spring_trap (object *op, object *victim)
1871 1731
1872int cf_object_check_trigger (object *op, object *cause) 1732int check_trigger (object *op, object *cause)
1873 1733
1874int cf_object_out_of_map (object *op, int x, int y)
1875
1876void cf_object_drop (object *op, object *author) 1734void drop (object *who, object *op)
1877 1735
1878void cf_object_take (object *op, object *author) 1736void pick_up (object *who, object *op)
1879
1880object *cf_object_insert_object (object *op, object *container)
1881
1882object *cf_object_insert_in_ob (object *ob, object *where)
1883 1737
1884int cf_object_teleport (object *op, maptile *map, int x, int y) 1738int cf_object_teleport (object *op, maptile *map, int x, int y)
1885 1739
1886void cf_object_update (object *op, int flags) 1740void update_object (object *op, int action)
1887 1741
1888void cf_object_pickup (object *op, object *what)
1889
1890object *cf_create_object_by_name (const char *name) 1742object *cf_create_object_by_name (utf8_string name)
1891 1743
1892void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1744void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1893 1745
1894void player_lvl_adj (object *who, object *skill = 0) 1746void player_lvl_adj (object *who, object *skill = 0)
1895 1747
1896int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1748int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1897 1749
1903 1755
1904void add_button_link (object *button, maptile *map, int connected); 1756void add_button_link (object *button, maptile *map, int connected);
1905 1757
1906void remove_button_link (object *op); 1758void remove_button_link (object *op);
1907 1759
1908void
1909cf_object_set_resistance (object *op, int rtype, int val)
1910 CODE:
1911 if (rtype >= 0 && rtype < NROFATTACKS)
1912 op->resist[rtype] = val;
1913
1914 1760
1915MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1761MODULE = cf PACKAGE = cf::object PREFIX = cf_
1916
1917void cf_fix_object (object *pl)
1918 ALIAS: fix = 0
1919 1762
1920object *cf_insert_ob_in_ob (object *ob, object *where) 1763object *cf_insert_ob_in_ob (object *ob, object *where)
1921 1764
1922# no clean way to get an object from an archetype - stupid idiotic 1765# no clean way to get an object from an archetype - stupid idiotic
1923# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1766# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1924 1767
1925object *new (const char *archetype = 0) 1768object *new (utf8_string archetype = 0)
1926 PROTOTYPE: ;$ 1769 PROTOTYPE: ;$
1927 CODE: 1770 CODE:
1928 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1771 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1929 OUTPUT: 1772 OUTPUT:
1930 RETVAL 1773 RETVAL
1935{ 1778{
1936 int unused_type; 1779 int unused_type;
1937 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1780 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1938} 1781}
1939 1782
1940# syntatic sugar for easier use in event callbacks.
1941const char *options (object *op)
1942 CODE:
1943 RETVAL = op->name;
1944 OUTPUT:
1945 RETVAL
1946
1947player *contr (object *op) 1783player *contr (object *op)
1948 CODE: 1784 CODE:
1949 RETVAL = op->contr; 1785 RETVAL = op->contr;
1950 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1951 1787
1952const char *get_ob_key_value (object *op, const char *key) 1788const_utf8_string get_ob_key_value (object *op, utf8_string key)
1953 1789
1954bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1790bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1955 1791
1956object *get_nearest_player (object *ob) 1792object *get_nearest_player (object *ob)
1957 ALIAS: nearest_player = 0 1793 ALIAS: nearest_player = 0
1958 PREINIT: 1794 PREINIT:
1959 extern object *get_nearest_player (object *); 1795 extern object *get_nearest_player (object *);
1975bool on_same_map_as (object *ob, object *other) 1811bool on_same_map_as (object *ob, object *other)
1976 CODE: 1812 CODE:
1977 RETVAL = on_same_map (ob, other); 1813 RETVAL = on_same_map (ob, other);
1978 OUTPUT: RETVAL 1814 OUTPUT: RETVAL
1979 1815
1980const char * 1816const_utf8_string
1981base_name (object *op, int plural = op->nrof > 1) 1817base_name (object *op, int plural = op->nrof > 1)
1982 CODE: 1818 CODE:
1983 RETVAL = query_base_name (op, plural); 1819 RETVAL = query_base_name (op, plural);
1984 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1985 1821
1822object *decrease_ob_nr (object *op, unsigned long i)
1823
1986MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1824MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1987 1825
1988player *player (object *op) 1826player *player (object *op)
1989 CODE: 1827 CODE:
1990 RETVAL = op->contr; 1828 RETVAL = op->contr;
1991 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1992 1830
1831void check_score (object *op)
1832
1993void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1833void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1834 CODE:
1835 new_draw_info (flags, 0, op, txt);
1994 1836
1995object *cf_player_send_inventory (object *op) 1837object *cf_player_send_inventory (object *op)
1996 1838
1997char *cf_player_get_ip (object *op) 1839octet_string cf_player_get_ip (object *op)
1998 ALIAS: ip = 0 1840 ALIAS: ip = 0
1999 1841
2000object *cf_player_get_marked_item (object *op) 1842object *cf_player_get_marked_item (object *op)
2001 ALIAS: marked_item = 0 1843 ALIAS: marked_item = 0
2002 1844
2010void kill_player (object *op) 1852void kill_player (object *op)
2011 1853
2012void esrv_update_item (object *op, int what, object *item) 1854void esrv_update_item (object *op, int what, object *item)
2013 C_ARGS: what, op, item 1855 C_ARGS: what, op, item
2014 1856
1857void clear_los (object *op)
1858
1859int command_summon (object *op, utf8_string params)
1860
1861int command_arrest (object *op, utf8_string params)
1862
1863
2015MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1864MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2016 1865
2017INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h | 1866INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2018
2019char *
2020client (player *pl)
2021 CODE:
2022 RETVAL = pl->socket.client;
2023 OUTPUT:
2024 RETVAL
2025
2026char *
2027host (player *pl)
2028 CODE:
2029 RETVAL = pl->socket.host;
2030 OUTPUT:
2031 RETVAL
2032 1867
2033int invoke (player *pl, int event, ...) 1868int invoke (player *pl, int event, ...)
2034 CODE: 1869 CODE:
2035 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1870 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2036 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1871 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1872 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2038 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1873 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2039 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
2040 1875
2041SV *registry (player *pl) 1876SV *registry (player *pl)
1877
1878void
1879save_stats (player *pl)
2042 CODE: 1880 CODE:
2043 RETVAL = registry_of (pl); 1881 pl->ob->stats.hp = pl->ob->stats.maxhp;
1882 pl->ob->stats.sp = pl->ob->stats.maxsp;
1883 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1884 pl->orig_stats = pl->ob->stats;
1885
1886void cf_player_move (player *pl, int dir)
1887
1888void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1889
1890bool
1891cell_visible (player *pl, int dx, int dy)
1892 CODE:
1893 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1894 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2044 OUTPUT: 1895 OUTPUT:
2045 RETVAL 1896 RETVAL
2046 1897
2047player *cf_player_find (char *name)
2048 PROTOTYPE: $
2049
2050void cf_player_move (player *pl, int dir)
2051
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058
2059player *next (player *pl)
2060 CODE:
2061 RETVAL = pl->next;
2062 OUTPUT: RETVAL
2063
2064bool
2065cell_visible (player *pl, int dx, int dy)
2066 CODE:
2067 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2068 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2069 OUTPUT:
2070 RETVAL
2071
2072void
2073buggy_mapscroll (player *pl, int value = 1)
2074 CODE:
2075 pl->socket.buggy_mapscroll = value;
2076
2077void 1898void
2078send (player *pl, SV *packet) 1899send (player *pl, SV *packet)
2079 CODE: 1900 CODE:
2080{ 1901{
2081 STRLEN len; 1902 STRLEN len;
2082 char *buf = SvPVbyte (packet, len); 1903 char *buf = SvPVbyte (packet, len);
2083 1904
2084 Write_String_To_Socket (&pl->socket, buf, len); 1905 if (pl->ns)
1906 pl->ns->send_packet (buf, len);
2085} 1907}
2086 1908
2087int 1909int
2088listening (player *pl, int new_value = -1) 1910listening (player *pl, int new_value = -1)
2089 CODE: 1911 CODE:
2108 if (y) sv_to (y, pl->bed_y); 1930 if (y) sv_to (y, pl->bed_y);
2109 1931
2110void 1932void
2111list () 1933list ()
2112 PPCODE: 1934 PPCODE:
2113{ 1935 for_all_players (pl)
2114 player *pl; 1936 XPUSHs (sv_2mortal (to_sv (pl)));
2115 for (pl = first_player; pl; pl = pl->next)
2116 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2117}
2118
2119bool
2120peaceful (player *pl, bool new_setting = 0)
2121 PROTOTYPE: $;$
2122 CODE:
2123 RETVAL = pl->peaceful;
2124 if (items > 1)
2125 pl->peaceful = new_setting;
2126 OUTPUT:
2127 RETVAL
2128
2129living *
2130orig_stats (player *pl)
2131 CODE:
2132 RETVAL = &pl->orig_stats;
2133 OUTPUT: RETVAL
2134
2135living *
2136last_stats (player *pl)
2137 CODE:
2138 RETVAL = &pl->last_stats;
2139 OUTPUT: RETVAL
2140 1937
2141 1938
2142MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1939MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2143
2144maptile *first ()
2145 PROTOTYPE:
2146 CODE:
2147 RETVAL = first_map;
2148 OUTPUT: RETVAL
2149 1940
2150int invoke (maptile *map, int event, ...) 1941int invoke (maptile *map, int event, ...)
2151 CODE: 1942 CODE:
2152 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1943 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2153 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1944 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2154 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1945 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2155 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1946 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2156 OUTPUT: RETVAL 1947 OUTPUT: RETVAL
2157 1948
2158SV *registry (maptile *map) 1949SV *registry (maptile *map)
2159 CODE:
2160 RETVAL = registry_of (map);
2161 OUTPUT:
2162 RETVAL
2163 1950
2164INCLUDE: $PERL genacc maptile ../include/map.h | 1951INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2165 1952
2166maptile *new (int width, int height) 1953void
1954maptile::instantiate ()
1955
1956maptile *new ()
2167 PROTOTYPE: 1957 PROTOTYPE:
2168 CODE: 1958 CODE:
2169{ 1959 RETVAL = new maptile;
2170 RETVAL = get_empty_map (width, height);
2171}
2172 OUTPUT: 1960 OUTPUT:
2173 RETVAL 1961 RETVAL
2174 1962
2175void delete_map (maptile *map) 1963void
1964maptile::players ()
1965 PPCODE:
1966 if (GIMME_V == G_SCALAR)
1967 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1968 else if (GIMME_V == G_ARRAY)
1969 {
1970 EXTEND (SP, THIS->players);
1971 for_all_players (pl)
1972 if (pl->ob && pl->ob->map == THIS)
1973 PUSHs (sv_2mortal (to_sv (pl->ob)));
1974 }
2176 1975
2177void clean_tmp_map (maptile *map) 1976void
1977maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1978 CODE:
1979{
1980 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1981 croak ("maptile::add_underlay: palette must be arrayref");
1982
1983 palette = SvRV (palette);
1984
1985 STRLEN idxlen;
1986 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1987
1988 for (int x = 0; x < THIS->width; ++x)
1989 for (int y = 0; y < THIS->height; ++y)
1990 {
1991 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1992 if (op->flag [FLAG_IS_FLOOR])
1993 goto skip_space;
1994
1995 {
1996 int offs = offset + y * stride + x;
1997 if (IN_RANGE_EXC (offs, 0, idxlen))
1998 {
1999 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2000 {
2001 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2002 ob->flag [FLAG_NO_MAP_SAVE] = true;
2003 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2004
2005 if (ob->randomitems)
2006 {
2007 ob->create_treasure (ob->randomitems);
2008 ob->randomitems = 0;
2009 }
2010 }
2011 }
2012 }
2013
2014 skip_space: ;
2015 }
2016}
2017
2018void
2019maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2020 CODE:
2021{
2022 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2023 croak ("maptile::set_regiondata: palette must be arrayref");
2024
2025 palette = SvRV (palette);
2026
2027 STRLEN idxlen;
2028 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2029
2030 region **regionmap = (region **)malloc (
2031 (av_len ((AV *)palette) + 1) * sizeof (region *));
2032 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2033
2034 for (int i = av_len ((AV *)palette) + 1; i--; )
2035 regionmap [i] = region::find (
2036 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2037
2038 for (int y = 0; y < THIS->height; ++y)
2039 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2040
2041 sfree (THIS->regions, THIS->size ());
2042 free (THIS->regionmap);
2043
2044 THIS->regions = regions;
2045 THIS->regionmap = regionmap;
2046}
2047
2048void
2049maptile::create_region_treasure ()
2050 CODE:
2051{
2052 object *op = object::create ();
2053 op->type = FLOOR;
2054 op->map = THIS;
2055
2056 for (int x = 0; x < THIS->width; ++x)
2057 for (int y = 0; y < THIS->height; ++y)
2058 {
2059 region *rgn = THIS->region (x, y);
2060
2061 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2062 if (rgn->treasure && rndm () < rgn->treasure_density)
2063 {
2064 op->x = x;
2065 op->y = y;
2066 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2067 }
2068 }
2069
2070 op->destroy ();
2071}
2178 2072
2179void play_sound_map (maptile *map, int x, int y, int sound_num) 2073void play_sound_map (maptile *map, int x, int y, int sound_num)
2180 2074
2181maptile *tile_map (maptile *map, unsigned int dir) 2075int out_of_map (maptile *map, int x, int y)
2182 CODE:
2183 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2184 OUTPUT:
2185 RETVAL
2186
2187char *tile_path (maptile *map, unsigned int dir)
2188 CODE:
2189 if (dir >= 4)
2190 XSRETURN_UNDEF;
2191 RETVAL = map->tile_path [dir];
2192 OUTPUT:
2193 RETVAL
2194
2195maptile *ready_map_name (char *name, int flags = 0)
2196 PROTOTYPE: $;$
2197 ALIAS:
2198 find = 0
2199 get_map = 1
2200
2201maptile *has_been_loaded (char *name)
2202 PROTOTYPE: $
2203
2204int in_memory (maptile *map)
2205 CODE:
2206 RETVAL = map->in_memory;
2207 OUTPUT:
2208 RETVAL
2209 2076
2210void 2077void
2211trigger (maptile *map, long connection, bool state = true) 2078trigger (maptile *map, long connection, bool state = true)
2212 CODE: 2079 CODE:
2213 activate_connection (map, connection, state); 2080 activate_connection (map, connection, state);
2216get_connection (maptile *map, long connection) 2083get_connection (maptile *map, long connection)
2217 PPCODE: 2084 PPCODE:
2218 oblinkpt *obp = get_connection_links (map, connection); 2085 oblinkpt *obp = get_connection_links (map, connection);
2219 if (obp) 2086 if (obp)
2220 for (objectlink *ol = obp->link; ol; ol = ol->next) 2087 for (objectlink *ol = obp->link; ol; ol = ol->next)
2221 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2088 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2222 2089
2223object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags) 2090object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2224 2091
2225object *cf_map_insert_object (maptile *where, object* op, int x, int y) 2092object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2226 2093
2227object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2094object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2228 C_ARGS: str, map, nx, ny 2095 C_ARGS: str, map, nx, ny
2229 2096
2230void 2097void
2231cf_map_normalise (maptile *map, int x, int y) 2098get_map_flags (maptile *map, int x, int y)
2232 PPCODE: 2099 PPCODE:
2233{ 2100{
2234 maptile *nmap = 0; 2101 maptile *nmap = 0;
2235 I16 nx = 0, ny = 0; 2102 I16 nx = 0, ny = 0;
2236 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2103 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2272 move_block_at = 4 2139 move_block_at = 4
2273 move_slow_at = 5 2140 move_slow_at = 5
2274 move_on_at = 6 2141 move_on_at = 6
2275 move_off_at = 7 2142 move_off_at = 7
2276 INIT: 2143 INIT:
2277 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2144 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2278 CODE: 2145 CODE:
2279 switch (ix) 2146 switch (ix)
2280 { 2147 {
2281 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2148 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2282 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2149 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2285 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2152 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2286 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2153 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2287 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2154 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2288 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2155 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2289 } 2156 }
2290 OUTPUT: 2157 OUTPUT: RETVAL
2158
2159void fix_walls (maptile *map, int x, int y)
2160
2161void fix_walls_around (maptile *map, int x, int y)
2162
2163# worst xs function of my life
2164bool
2165_create_random_map (\
2166 maptile *self,\
2167 utf8_string wallstyle,\
2168 utf8_string wall_name,\
2169 utf8_string floorstyle,\
2170 utf8_string monsterstyle,\
2171 utf8_string treasurestyle,\
2172 utf8_string layoutstyle,\
2173 utf8_string doorstyle,\
2174 utf8_string decorstyle,\
2175 utf8_string origin_map,\
2176 utf8_string final_map,\
2177 utf8_string exitstyle,\
2178 utf8_string this_map,\
2179 utf8_string exit_on_final_map,\
2180 int xsize,\
2181 int ysize,\
2182 int expand2x,\
2183 int layoutoptions1,\
2184 int layoutoptions2,\
2185 int layoutoptions3,\
2186 int symmetry,\
2187 int difficulty,\
2188 int difficulty_given,\
2189 float difficulty_increase,\
2190 int dungeon_level,\
2191 int dungeon_depth,\
2192 int decoroptions,\
2193 int orientation,\
2194 int origin_y,\
2195 int origin_x,\
2196 U32 random_seed,\
2197 val64 total_map_hp,\
2198 int map_layout_style,\
2199 int treasureoptions,\
2200 int symmetry_used,\
2201 region *region,\
2202 utf8_string custom\
2203)
2204 CODE:
2205{
2206 random_map_params rmp;
2207
2208 assign (rmp.wallstyle , wallstyle);
2209 assign (rmp.wall_name , wall_name);
2210 assign (rmp.floorstyle , floorstyle);
2211 assign (rmp.monsterstyle , monsterstyle);
2212 assign (rmp.treasurestyle , treasurestyle);
2213 assign (rmp.layoutstyle , layoutstyle);
2214 assign (rmp.doorstyle , doorstyle);
2215 assign (rmp.decorstyle , decorstyle);
2216 assign (rmp.exitstyle , exitstyle);
2217 assign (rmp.exit_on_final_map, exit_on_final_map);
2218
2219 rmp.origin_map = origin_map;
2220 rmp.final_map = final_map;
2221 rmp.this_map = this_map;
2222 rmp.xsize = xsize;
2223 rmp.ysize = ysize;
2224 rmp.expand2x = expand2x;
2225 rmp.layoutoptions1 = layoutoptions1;
2226 rmp.layoutoptions2 = layoutoptions2;
2227 rmp.layoutoptions3 = layoutoptions3;
2228 rmp.symmetry = symmetry;
2229 rmp.difficulty = difficulty;
2230 rmp.difficulty_given = difficulty_given;
2231 rmp.difficulty_increase = difficulty_increase;
2232 rmp.dungeon_level = dungeon_level;
2233 rmp.dungeon_depth = dungeon_depth;
2234 rmp.decoroptions = decoroptions;
2235 rmp.orientation = orientation;
2236 rmp.origin_y = origin_y;
2237 rmp.origin_x = origin_x;
2238 rmp.random_seed = random_seed;
2239 rmp.total_map_hp = total_map_hp;
2240 rmp.map_layout_style = map_layout_style;
2241 rmp.treasureoptions = treasureoptions;
2242 rmp.symmetry_used = symmetry_used;
2243 rmp.region = region;
2244 rmp.custom = custom;
2245
2246 RETVAL = self->generate_random_map (&rmp);
2247}
2248 OUTPUT:
2291 RETVAL 2249 RETVAL
2292 2250
2293
2294MODULE = cf PACKAGE = cf::arch 2251MODULE = cf PACKAGE = cf::arch
2295 2252
2296archetype *find (const char *name) 2253archetype *find (utf8_string name)
2297 CODE: 2254 CODE:
2298 RETVAL = archetype::find (name); 2255 RETVAL = archetype::find (name);
2299 OUTPUT: 2256 OUTPUT:
2300 RETVAL 2257 RETVAL
2301 2258
2303 PROTOTYPE: 2260 PROTOTYPE:
2304 CODE: 2261 CODE:
2305 RETVAL = first_archetype; 2262 RETVAL = first_archetype;
2306 OUTPUT: RETVAL 2263 OUTPUT: RETVAL
2307 2264
2308INCLUDE: $PERL genacc archetype ../include/object.h | 2265INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2309 2266
2310MODULE = cf PACKAGE = cf::party 2267MODULE = cf PACKAGE = cf::party
2311 2268
2312partylist *first () 2269partylist *first ()
2313 PROTOTYPE: 2270 PROTOTYPE:
2314 CODE: 2271 CODE:
2315 RETVAL = get_firstparty (); 2272 RETVAL = get_firstparty ();
2316 OUTPUT: RETVAL 2273 OUTPUT: RETVAL
2317 2274
2318partylist *next (partylist *party) 2275INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2276
2277MODULE = cf PACKAGE = cf::region
2278
2279void
2280list ()
2281 PPCODE:
2282 for_all_regions (rgn)
2283 XPUSHs (sv_2mortal (to_sv (rgn)));
2284
2285region *find (utf8_string name)
2286 PROTOTYPE: $
2319 CODE: 2287 CODE:
2320 RETVAL = party->next; 2288 RETVAL = region::find (name);
2321 OUTPUT: RETVAL 2289 OUTPUT: RETVAL
2322 2290
2323const char *name (partylist *party) 2291region *find_fuzzy (utf8_string name)
2292 PROTOTYPE: $
2324 CODE: 2293 CODE:
2325 RETVAL = party->partyname; 2294 RETVAL = region::find_fuzzy (name);
2326 OUTPUT: RETVAL 2295 OUTPUT: RETVAL
2327 2296
2328const char *password (partylist *party) 2297int specificity (region *rgn)
2329 CODE: 2298 CODE:
2330 RETVAL = party->passwd; 2299 RETVAL = 0;
2300 while (rgn = rgn->parent)
2301 RETVAL++;
2331 OUTPUT: RETVAL 2302 OUTPUT: RETVAL
2332 2303
2304INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2305
2306MODULE = cf PACKAGE = cf::living
2307
2308INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2309
2310MODULE = cf PACKAGE = cf::settings
2311
2312INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2313
2333MODULE = cf PACKAGE = cf::region 2314MODULE = cf PACKAGE = cf::client
2334 2315
2335region *first () 2316INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2336 PROTOTYPE: 2317
2337 CODE: 2318int invoke (client *ns, int event, ...)
2338 RETVAL = first_region; 2319 CODE:
2320 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2321 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2322 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2323 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2324 OUTPUT: RETVAL
2325
2326SV *registry (client *ns)
2327
2328void
2329list ()
2330 PPCODE:
2331 EXTEND (SP, clients.size ());
2332 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2333 PUSHs (sv_2mortal (to_sv (*i)));
2334
2335void
2336client::send_packet (SV *packet)
2337 CODE:
2338{
2339 STRLEN len;
2340 char *buf = SvPVbyte (packet, len);
2341
2342 THIS->send_packet (buf, len);
2343}
2344
2345MODULE = cf PACKAGE = cf::face PREFIX = face_
2346
2347#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2348
2349faceidx face_find (utf8_string name, faceidx defidx = 0)
2350
2351faceidx alloc (utf8_string name)
2352 CODE:
2353{
2354 do
2355 {
2356 RETVAL = faces.size ();
2357 faces.resize (RETVAL + 1);
2358 }
2359 while (!RETVAL); // crude way to leave index 0
2360
2361 faces [RETVAL].name = name;
2362 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2363
2364 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2365 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2366}
2367 OUTPUT: RETVAL
2368
2369void set (faceidx idx, int visibility, int magicmap)
2370 CODE:
2371 faceinfo *f = face_info (idx);
2372 assert (f);
2373 f->visibility = visibility;
2374 f->magicmap = magicmap;
2375
2376void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2377 CODE:
2378 faceinfo *f = face_info (idx); assert (f);
2379 f->smooth = smooth;
2380 f->smoothlevel = smoothlevel;
2381
2382void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2383 CODE:
2384{
2385 facedata *d = face_data (idx, faceset);
2386 assert (d);
2387 sv_to (data, d->data);
2388 STRLEN clen;
2389 char *cdata = SvPVbyte (chksum, clen);
2390 clen = min (CHKSUM_SIZE, clen);
2391
2392 if (memcmp (d->chksum, cdata, clen))
2393 {
2394 memcpy (d->chksum, cdata, clen);
2395
2396 // invalidate existing client face info
2397 for_all_clients (ns)
2398 if (ns->faceset == faceset)
2399 {
2400 ns->faces_sent [idx] = false;
2401 ns->force_newmap = true;
2402 }
2403 }
2404}
2405
2406void invalidate (faceidx idx)
2407 CODE:
2408 for_all_clients (ns)
2409 {
2410 ns->faces_sent [idx] = false;
2411 ns->force_newmap = true;
2412 }
2413
2414void invalidate_all ()
2415 CODE:
2416 for_all_clients (ns)
2417 {
2418 ns->faces_sent.reset ();
2419 ns->force_newmap = true;
2420 }
2421
2422MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2423
2424#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2425
2426animidx anim_find (utf8_string name)
2427 CODE:
2428 RETVAL = animation::find (name).number;
2339 OUTPUT: RETVAL 2429 OUTPUT: RETVAL
2340 2430
2341region *next (region *reg) 2431animidx set (utf8_string name, SV *frames, int facings = 1)
2342 CODE: 2432 CODE:
2343 RETVAL = reg->next; 2433{
2434 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2435 croak ("frames must be an arrayref");
2436
2437 AV *av = (AV *)SvRV (frames);
2438
2439 animation *anim = &animation::find (name);
2440 if (anim->number)
2441 {
2442 anim->resize (av_len (av) + 1);
2443 anim->facings = facings;
2444 }
2445 else
2446 anim = &animation::create (name, av_len (av) + 1, facings);
2447
2448 for (int i = 0; i < anim->num_animations; ++i)
2449 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2450}
2344 OUTPUT: RETVAL 2451 OUTPUT: RETVAL
2345 2452
2346const char *name (region *reg) 2453void invalidate_all ()
2347 CODE: 2454 CODE:
2348 RETVAL = reg->name; 2455 for_all_clients (ns)
2349 OUTPUT: RETVAL 2456 ns->anims_sent.reset ();
2350 2457
2351region *parent (region *reg)
2352 CODE:
2353 RETVAL = reg->parent;
2354 OUTPUT: RETVAL
2355
2356const char *longname (region *reg)
2357 CODE:
2358 RETVAL = reg->longname;
2359 OUTPUT: RETVAL
2360
2361const char *msg (region *reg)
2362 CODE:
2363 RETVAL = reg->msg;
2364 OUTPUT: RETVAL
2365
2366MODULE = cf PACKAGE = cf::living
2367
2368INCLUDE: $PERL genacc living ../include/living.h |
2369

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