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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.129 by root, Sun Jan 7 21:54:59 2007 UTC vs.
Revision 1.250 by root, Sat Sep 8 10:14:10 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
46#include "CoroAPI.h" 53#include "CoroAPI.h"
47#include "perlxsi.c" 54#include "perlxsi.c"
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
53 62
54#if IVSIZE >= 8 63#if IVSIZE >= 8
55 typedef IV val64; 64 typedef IV val64;
56# define newSVval64 newSViv 65# define newSVval64 newSViv
57# define SvVAL64 SvIV 66# define SvVAL64 SvIV
60# define newSVval64 newSVnv 69# define newSVval64 newSVnv
61# define SvVAL64 SvNV 70# define SvVAL64 SvNV
62#endif 71#endif
63 72
64static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
67 75
68static PerlInterpreter *perl; 76static PerlInterpreter *perl;
69 77
70double runtime; 78tstamp NOW, runtime;
71 79
72global gbl_ev; 80global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
75 86
76static HV 87static HV
77 *stash_cf, 88 *stash_cf,
78 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
87 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 SV *sv = newSVpv (s, 0);
103 SvUTF8_on (sv);
104 return sv;
105}
106
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l)
109{
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
101 128
102unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
103 130
104attachable::~attachable () 131attachable::~attachable ()
105{ 132{
106 assert (!(flags & F_BORROWED)); 133 assert (!self);
134 assert (!cb);
107} 135}
108 136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
109void attachable::optimise () 162attachable::optimise ()
110{ 163{
111 if (self 164 if (self
112 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
113 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
114 { 186 {
115 flags &= ~F_BORROWED;
116 refcnt_inc ();
117 SvREFCNT_dec ((SV *)self); 187 SvREFCNT_dec (cb);
188 cb = 0;
118 } 189 }
119}
120
121// check wether the object really is dead
122void
123attachable::do_check ()
124{
125 if (refcnt > 0)
126 return;
127
128 optimise ();
129
130 if (self)
131 {
132 if (refcnt + SvREFCNT (self) > 0)
133 return;
134
135 assert (flags & F_BORROWED);
136
137 flags &= ~F_BORROWED;
138 refcnt_inc ();
139 SvREFCNT_dec (self);
140 self = 0;
141 }
142
143 if (refcnt > 0)
144 return;
145
146 destroy ();
147}
148
149void
150attachable::do_destroy ()
151{
152 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
153
154 if (self)
155 hv_clear (self);
156 190
157 mortals.push_back (this); 191 mortals.push_back (this);
158} 192}
159 193
160void 194void
163 if (destroyed ()) 197 if (destroyed ())
164 return; 198 return;
165 199
166 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
167 do_destroy (); 201 do_destroy ();
202 sever_self ();
168} 203}
169 204
205void
170void attachable::check_mortals () 206attachable::check_mortals ()
171{ 207{
172 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
173 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
174 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
175 237
176 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
177 239 if (obj->self)//D make this an assert later
178 if (obj->refcnt || obj->self)
179 { 240 {
180#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
181 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
182 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
183#endif 244#endif
184 245
246 if (obj->refcnt)
247 {
185 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
186 }//D 252 }
187 else 253 else
188 { 254 {
189 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
190 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
191 delete obj; 257 delete obj;
192 } 258 }
193 } 259 }
194} 260}
195 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
196attachable & 274attachable &
197attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
198{ 276{
199 //if (self || cb) 277 //if (self || cb)
200 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
201 279
202 attach = src.attach; 280 attach = src.attach;
203 return *this; 281 return *this;
204} 282}
205 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
206////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
207 319
208static SV * 320static SV *
209newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
210{ 322{
219 331
220static int 332static int
221attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
222{ 334{
223 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
224 assert (!(at->flags & attachable::F_BORROWED)); 336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
225 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
226 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
227 //at->refcnt_chk (); 345 //at->refcnt_chk ();
228 return 0; 346 return 0;
229} 347}
230 348
235{ 353{
236 if (!obj) 354 if (!obj)
237 return &PL_sv_undef; 355 return &PL_sv_undef;
238 356
239 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
240 { 361 {
241 obj->self = newHV ();
242 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
243 363
244 // borrow the refcnt from the object
245 obj->flags |= attachable::F_BORROWED;
246 obj->refcnt_dec ();
247
248 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
249 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
250 } 367 }
251 else 368 else
369 {
252 return newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
371
372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
253} 377}
254 378
255static void 379static void
256clearSVptr (SV *sv) 380clearSVptr (SV *sv)
257{ 381{
283 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
284 else 408 else
285 return 0; 409 return 0;
286} 410}
287 411
288inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
289inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : &PL_sv_undef; }
290inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
291inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
292inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
293inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
294inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
303inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
304inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
305inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
306inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
307inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
308inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
309inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
310inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
311 435
312inline SV *to_sv (object & v) { return to_sv (&v); } 436inline SV *to_sv (object & v) { return to_sv (&v); }
313inline SV *to_sv (living & v) { return to_sv (&v); } 437inline SV *to_sv (living & v) { return to_sv (&v); }
314 438
315//TODO: 439inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
316inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
317inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 440inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
318 441
319inline SV *to_sv (UUID v) 442inline SV *to_sv (UUID v)
320{ 443{
321 char buf[128]; 444 char buf[128];
322 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 445 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
323 return newSVpv (buf, 0); 446 return newSVpv (buf, 0);
324} 447}
325 448
326inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 449inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
327inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 450inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 457inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
335inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 459inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 460inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
338inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
339inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 462inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
340inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
341inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 464inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
342inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 465inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
343inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 466inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
344inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 467inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
345inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 468inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
469inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
346inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 470inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
347inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 471inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
348inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
349inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 472inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
473inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
474inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
350 475
351inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 476//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
352inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 477inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
353 478
354template<class T> 479template<class T>
355inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 480inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
356 481
357template<int N> 482template<int N>
358inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 483inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
359 484
360inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
361inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 485inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
362inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 486inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
363inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 487inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
364inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 488inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
365 489
490inline void sv_to (SV *sv, std::string &v)
491{
492 STRLEN len;
493 char *data = SvPVbyte (sv, len);
494 v.assign (data, len);
495}
496
366inline void sv_to (SV *sv, UUID &v) 497inline void sv_to (SV *sv, UUID &v)
367{ 498{
368 unsigned int version; 499 unsigned int version;
369 500
370 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 501 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
371 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 502 croak ("unparsable uuid: %s", SvPV_nolen (sv));
493 if (!ext->cb) 624 if (!ext->cb)
494 ext->cb = newAV (); 625 ext->cb = newAV ();
495 626
496 return newRV_inc ((SV *)ext->cb); 627 return newRV_inc ((SV *)ext->cb);
497} 628}
498
499#if 0
500void attachable::clear ()
501{
502 if (self)
503 {
504 // disconnect Perl from C, to avoid crashes
505 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
506
507 // clear the perl hash, might or might not be a good idea
508 hv_clear ((HV *)SvRV ((SV *)self));
509
510 SvREFCNT_dec (self);
511 self = 0;
512 }
513
514 if (cb)
515 {
516 SvREFCNT_dec (cb);
517 cb = 0;
518 }
519
520 attach = 0;
521}
522#endif
523 629
524///////////////////////////////////////////////////////////////////////////// 630/////////////////////////////////////////////////////////////////////////////
525 631
526extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 632extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
527{ 633{
585 perl = perl_alloc (); 691 perl = perl_alloc ();
586 perl_construct (perl); 692 perl_construct (perl);
587 693
588 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 694 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
589 695
590 char *argv[] = { 696 const char *argv[] = {
591 "", 697 settings.argv [0],
592 "-e" 698 "-e"
593 "use Event; use Coro;" // required for bootstrap 699 "use Event; use Coro;" // required for bootstrap
594 "cf->bootstrap;" // required for datadir :*> 700 "cf->bootstrap;" // required for datadir :*>
595 "unshift @INC, cf::datadir ();" 701 "unshift @INC, cf::datadir ();"
596 "require cf;" 702 "require cf;"
597 }; 703 };
598 704
599 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 705 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
706 || perl_run (perl))
600 { 707 {
601 printf ("unable to initialize perl-interpreter, aborting.\n"); 708 printf ("unable to initialize perl-interpreter, aborting.\n");
602 exit (EXIT_FAILURE); 709 exit (EXIT_FAILURE);
603 } 710 }
711
712 {
713 dSP;
714
715 PUSHMARK (SP);
716 PUTBACK;
717 call_pv ("cf::init", G_DISCARD | G_VOID);
718 }
604} 719}
605 720
606void cfperl_main () 721void cfperl_main ()
607{ 722{
608 dSP; 723 dSP;
615void 730void
616attachable::instantiate () 731attachable::instantiate ()
617{ 732{
618 if (attach) 733 if (attach)
619 { 734 {
620 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 735 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
621 attach = 0; 736 attach = 0;
622 } 737 }
623} 738}
624 739
625void 740void
626attachable::reattach () 741attachable::reattach ()
627{ 742{
628 optimise (); 743 optimise ();
629 //TODO: check for _attachment's, very important for restarts 744 //TODO: check for _attachment's, very important for restarts
630 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 745 INVOKE_ATTACHABLE (REATTACH, this);
631} 746}
632 747
633static event_klass klass_of[NUM_EVENT_TYPES] = { 748static event_klass klass_of[NUM_EVENT_TYPES] = {
634# define def(type,name) KLASS_ ## type, 749# define def(type,name) KLASS_ ## type,
635# include "eventinc.h" 750# include "eventinc.h"
678} 793}
679 794
680void 795void
681global::gather_callbacks (AV *&callbacks, event_type event) const 796global::gather_callbacks (AV *&callbacks, event_type event) const
682{ 797{
683 ::gather_callbacks (callbacks, cb_object, event); 798 ::gather_callbacks (callbacks, cb_global, event);
684} 799}
685 800
686void 801void
687object::gather_callbacks (AV *&callbacks, event_type event) const 802object::gather_callbacks (AV *&callbacks, event_type event) const
688{ 803{
689 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 804 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
690 { 805 {
691 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 806 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
692 807
693 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 808 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
694 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 809 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
695 } 810 }
696 811
732{ 847{
733 attachable::gather_callbacks (callbacks, event); 848 attachable::gather_callbacks (callbacks, event);
734 ::gather_callbacks (callbacks, cb_map, event); 849 ::gather_callbacks (callbacks, cb_map, event);
735} 850}
736 851
852void
853_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
854{
855 for (int event = 0; event <= AvFILLp (registry); ++event)
856 {
857 SV *cbs_ = AvARRAY (registry)[event];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 set.set (event);
867 }
868 }
869}
870
871// very slow and inefficient way to recalculate the global want bitsets
872void
873_recalc_want ()
874{
875 ev_want_event.reset ();
876
877 _recalc_want (ev_want_event, cb_global);
878 _recalc_want (ev_want_event, cb_attachable);
879 _recalc_want (ev_want_event, cb_object);
880 _recalc_want (ev_want_event, cb_client);
881 _recalc_want (ev_want_event, cb_player);
882 _recalc_want (ev_want_event, cb_map);
883
884 ev_want_type.reset ();
885
886 for (int type = 0; type <= AvFILLp (cb_type); ++type)
887 {
888 SV *cbs_ = AvARRAY (cb_type)[type];
889
890 // element must be list of callback entries
891 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
892 {
893 AV *cbs = (AV *)SvRV (cbs_);
894
895 // no callback entries, no callbacks to call
896 if (AvFILLp (cbs) >= 0)
897 ev_want_type.set (type % NUM_TYPES);
898 }
899 }
900}
901
737bool 902bool
738attachable::invoke (event_type event, ...) 903attachable::invoke (event_type event, ...)
739{ 904{
740 data_type dt; 905 data_type dt;
741 va_list ap;
742
743 va_start (ap, event);
744 906
745 // callback call ordering should be: 907 // callback call ordering should be:
746 // 1. per-object callback 908 // 1. per-object callback
747 // 2. per-class object 909 // 2. per-class object
748 // 3. per-type callback 910 // 3. per-type callback
752 gather_callbacks (callbacks, event); 914 gather_callbacks (callbacks, event);
753 915
754 // short-circuit processing if no callbacks found/defined 916 // short-circuit processing if no callbacks found/defined
755 if (!callbacks) 917 if (!callbacks)
756 return 0; 918 return 0;
919
920 va_list ap;
921 va_start (ap, event);
757 922
758 CALL_BEGIN (3); 923 CALL_BEGIN (3);
759 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 924 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
760 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 925 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
761 926
796} 961}
797 962
798SV * 963SV *
799cfperl_result (int idx) 964cfperl_result (int idx)
800{ 965{
801 AV *av = get_av ("cfperl::invoke_results", 0); 966 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
802 if (!av) 967 if (!av)
803 return &PL_sv_undef; 968 return &PL_sv_undef;
804 969
805 SV **sv = av_fetch (av, idx, 0); 970 SV **sv = av_fetch (av, idx, 0);
806 if (!sv) 971 if (!sv)
820{ 985{
821 return SvNV (cfperl_result (idx)); 986 return SvNV (cfperl_result (idx));
822} 987}
823 988
824///////////////////////////////////////////////////////////////////////////// 989/////////////////////////////////////////////////////////////////////////////
990// various c++ => perl glue functions
825 991
826void 992void
827maptile::emergency_save () 993cfperl_emergency_save ()
828{ 994{
829 CALL_BEGIN (0); 995 CALL_BEGIN (0);
830 CALL_CALL ("cf::map::emergency_save", G_VOID); 996 CALL_CALL ("cf::emergency_save", G_VOID);
831 CALL_END; 997 CALL_END;
998}
999
1000void
1001cfperl_cleanup (int make_core)
1002{
1003 CALL_BEGIN (1);
1004 CALL_ARG (make_core);
1005 CALL_CALL ("cf::post_cleanup", G_VOID);
1006 CALL_END;
1007}
1008
1009void
1010cfperl_make_book (object *book, int level)
1011{
1012 CALL_BEGIN (2);
1013 CALL_ARG (book);
1014 CALL_ARG (level);
1015 CALL_CALL ("ext::books::make_book", G_VOID);
1016 CALL_END;
1017}
1018
1019void
1020cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1021{
1022 CALL_BEGIN (4);
1023 CALL_ARG (ns);
1024 CALL_ARG (type);
1025 CALL_ARG_SV (newSVpv_utf8 (msg));
1026 CALL_ARG (color);
1027 CALL_CALL ("cf::client::send_msg", G_VOID);
1028 CALL_END;
1029}
1030
1031int
1032cfperl_can_merge (object *ob1, object *ob2)
1033{
1034 int can;
1035
1036 CALL_BEGIN (2);
1037 CALL_ARG (ob1);
1038 CALL_ARG (ob2);
1039 CALL_CALL ("cf::_can_merge", G_SCALAR);
1040 can = count && SvTRUE (TOPs);
1041 CALL_END;
1042
1043 return can;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval;
1054
1055 if (count)
1056 sv_to (POPs, retval);
1057 else
1058 retval = 0;
1059
1060 CALL_END;
1061
1062 return retval;
832} 1063}
833 1064
834maptile * 1065maptile *
835maptile::find_sync (const char *path, maptile *origin) 1066maptile::find_sync (const char *path, maptile *origin)
836{ 1067{
837 CALL_BEGIN (2); 1068 CALL_BEGIN (2);
838 CALL_ARG (path); 1069 CALL_ARG (path);
839 CALL_ARG (origin); 1070 CALL_ARG (origin);
840 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1071 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1072
1073 maptile *retval;
1074
1075 if (count)
1076 sv_to (POPs, retval);
1077 else
1078 retval = 0;
1079
1080 CALL_END;
1081
1082 return retval;
1083}
1084
1085maptile *
1086maptile::find_async (const char *path, maptile *origin, bool load)
1087{
1088 CALL_BEGIN (3);
1089 CALL_ARG (path);
1090 CALL_ARG (origin);
1091 CALL_ARG (load);
1092 CALL_CALL ("cf::map::find_async", G_SCALAR);
841 1093
842 maptile *retval; 1094 maptile *retval;
843 1095
844 if (count) 1096 if (count)
845 sv_to (POPs, retval); 1097 sv_to (POPs, retval);
880 CALL_ARG (exit); 1132 CALL_ARG (exit);
881 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1133 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
882 CALL_END; 1134 CALL_END;
883} 1135}
884 1136
1137const char *
1138object::ref () const
1139{
1140 if (type == PLAYER)
1141 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1142 else
1143 return 0;
1144}
1145
1146object *
1147object::deref (const char *ref)
1148{
1149 object *retval = 0;
1150
1151 if (ref)
1152 {
1153 CALL_BEGIN (1);
1154 CALL_ARG (ref);
1155 CALL_CALL ("cf::object::deref", G_SCALAR);
1156
1157 if (count)
1158 sv_to (POPs, retval);
1159
1160 CALL_END;
1161 }
1162
1163 return retval;
1164}
1165
1166void
1167log_backtrace (const char *msg)
1168{
1169#if HAVE_BACKTRACE
1170 void *addr [20];
1171 int size = backtrace (addr, 20);
1172
1173 CALL_BEGIN (size);
1174 CALL_ARG (msg);
1175 for (int i = 0; i < size; ++i)
1176 CALL_ARG ((IV)addr [i]);
1177 CALL_CALL ("cf::_log_backtrace", G_VOID);
1178 CALL_END;
1179#endif
1180}
1181
885///////////////////////////////////////////////////////////////////////////// 1182/////////////////////////////////////////////////////////////////////////////
886 1183
887struct EventAPI *watcher_base::GEventAPI; 1184struct EventAPI *watcher_base::GEventAPI;
888struct CoroAPI *coroapi::GCoroAPI; 1185struct CoroAPI *coroapi::GCoroAPI;
889 1186
890int coroapi::cede_counter; 1187int coroapi::cede_counter;
1188tstamp coroapi::next_cede;
891 1189
1190void coroapi::do_cede_to_tick ()
1191{
1192 cede_counter = 0;
1193
1194 cede ();
1195
1196 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1197 if (next_cede > SvNV (sv_next_tick) - 0.02)
1198 next_cede = SvNV (sv_next_tick);
1199}
1200
1201void coroapi::do_cede_every ()
1202{
1203 cede_counter = 0;
1204
1205 if (coroapi::nready ())
1206 coroapi::cede ();
1207}
1208
1209void coroapi::do_cede_to_tick_every ()
1210{
1211 cede_counter = 0;
1212
1213 cede_to_tick ();
1214}
1215
1216void
1217coroapi::wait_for_tick ()
1218{
1219 CALL_BEGIN (0);
1220 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1221 CALL_END;
1222}
1223
1224void
1225coroapi::wait_for_tick_begin ()
1226{
1227 CALL_BEGIN (0);
1228 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1229 CALL_END;
1230}
1231
1232static void
892static void iw_dispatch (pe_event *ev) 1233iw_dispatch (pe_event *ev)
893{ 1234{
894 iw *w = (iw *)ev->ext_data; 1235 iw *w = (iw *)ev->ext_data;
895 w->call (*w); 1236 w->call (*w);
896} 1237}
897 1238
898void 1239void
899iw::alloc () 1240iw::alloc ()
900{ 1241{
901 pe = GEventAPI->new_idle (0, 0); 1242 pe = GEventAPI->new_idle (0, 0);
902 1243
1244 WaREENTRANT_off (pe);
903 pe->base.callback = (void *)iw_dispatch; 1245 pe->base.callback = (void *)iw_dispatch;
904 pe->base.ext_data = (void *)this; 1246 pe->base.ext_data = (void *)this;
905} 1247}
906 1248
907static void iow_dispatch (pe_event *ev) 1249static void iow_dispatch (pe_event *ev)
913void 1255void
914iow::alloc () 1256iow::alloc ()
915{ 1257{
916 pe = GEventAPI->new_io (0, 0); 1258 pe = GEventAPI->new_io (0, 0);
917 1259
1260 WaREENTRANT_off (pe);
918 pe->base.callback = (void *)iow_dispatch; 1261 pe->base.callback = (void *)iow_dispatch;
919 pe->base.ext_data = (void *)this; 1262 pe->base.ext_data = (void *)this;
920 1263
921 pe->fd = -1; 1264 pe->fd = -1;
922 pe->poll = 0; 1265 pe->poll = 0;
958 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1301 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
959 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1302 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
960 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1303 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
961 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1304 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
962 1305
963 sv_runtime = get_sv ("cf::RUNTIME", 1); 1306 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
964 sv_upgrade (sv_runtime, SVt_NV); 1307 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
965 1308
966 cb_global = get_av ("cf::CB_GLOBAL", 1); 1309 cb_global = get_av ("cf::CB_GLOBAL", 1);
967 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1310 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
968 cb_object = get_av ("cf::CB_OBJECT", 1); 1311 cb_object = get_av ("cf::CB_OBJECT", 1);
969 cb_player = get_av ("cf::CB_PLAYER", 1); 1312 cb_player = get_av ("cf::CB_PLAYER", 1);
974 1317
975MODULE = cf PACKAGE = cf PREFIX = cf_ 1318MODULE = cf PACKAGE = cf PREFIX = cf_
976 1319
977BOOT: 1320BOOT:
978{ 1321{
979 _connect_to_perl ();
980
981 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1322 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
982 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1323 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
983 1324
1325 _connect_to_perl ();
1326
984 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1327 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1328
1329 //{
1330 // require_pv ("Time::HiRes");
1331 //
1332 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1333 // if (!svp) croak ("Time::HiRes is required");
1334 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1335 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1336 //}
985 1337
986 static const struct { 1338 static const struct {
987 const char *name; 1339 const char *name;
988 IV iv; 1340 IV iv;
989 } *civ, const_iv[] = { 1341 } *civ, const_iv[] = {
990# define const_iv(name) { # name, (IV)name }, 1342# define const_iv(name) { # name, (IV)name },
991 const_iv (llevError) 1343 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
992 const_iv (llevInfo) 1344 const_iv (logBacktrace)
993 const_iv (llevDebug) 1345
994 const_iv (llevMonster) 1346 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1347
1348 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
995 1349
996 const_iv (MAX_TIME) 1350 const_iv (MAX_TIME)
997 const_iv (PLAYER) 1351
998 const_iv (TRANSPORT)
999 const_iv (ROD)
1000 const_iv (TREASURE)
1001 const_iv (POTION)
1002 const_iv (FOOD)
1003 const_iv (POISON)
1004 const_iv (BOOK)
1005 const_iv (CLOCK)
1006 const_iv (ARROW)
1007 const_iv (BOW)
1008 const_iv (WEAPON)
1009 const_iv (ARMOUR)
1010 const_iv (PEDESTAL)
1011 const_iv (ALTAR)
1012 const_iv (LOCKED_DOOR)
1013 const_iv (SPECIAL_KEY)
1014 const_iv (MAP)
1015 const_iv (DOOR)
1016 const_iv (KEY)
1017 const_iv (TIMED_GATE)
1018 const_iv (TRIGGER)
1019 const_iv (GRIMREAPER)
1020 const_iv (MAGIC_EAR)
1021 const_iv (TRIGGER_BUTTON)
1022 const_iv (TRIGGER_ALTAR)
1023 const_iv (TRIGGER_PEDESTAL)
1024 const_iv (SHIELD)
1025 const_iv (HELMET)
1026 const_iv (HORN)
1027 const_iv (MONEY)
1028 const_iv (CLASS)
1029 const_iv (GRAVESTONE)
1030 const_iv (AMULET)
1031 const_iv (PLAYERMOVER)
1032 const_iv (TELEPORTER)
1033 const_iv (CREATOR)
1034 const_iv (SKILL)
1035 const_iv (EARTHWALL)
1036 const_iv (GOLEM)
1037 const_iv (THROWN_OBJ)
1038 const_iv (BLINDNESS)
1039 const_iv (GOD)
1040 const_iv (DETECTOR)
1041 const_iv (TRIGGER_MARKER)
1042 const_iv (DEAD_OBJECT)
1043 const_iv (DRINK)
1044 const_iv (MARKER)
1045 const_iv (HOLY_ALTAR)
1046 const_iv (PLAYER_CHANGER)
1047 const_iv (BATTLEGROUND)
1048 const_iv (PEACEMAKER)
1049 const_iv (GEM)
1050 const_iv (FIREWALL)
1051 const_iv (ANVIL)
1052 const_iv (CHECK_INV)
1053 const_iv (MOOD_FLOOR) 1352 const_iv (NUM_BODY_LOCATIONS)
1054 const_iv (EXIT) 1353 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1055 const_iv (ENCOUNTER) 1354 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1056 const_iv (SHOP_FLOOR) 1355 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1057 const_iv (SHOP_MAT) 1356 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1058 const_iv (RING) 1357 const_iv (body_wrist) const_iv (body_waist)
1059 const_iv (FLOOR)
1060 const_iv (FLESH)
1061 const_iv (INORGANIC)
1062 const_iv (SKILL_TOOL)
1063 const_iv (LIGHTER)
1064 const_iv (BUILDABLE_WALL)
1065 const_iv (MISC_OBJECT)
1066 const_iv (LAMP)
1067 const_iv (DUPLICATOR)
1068 const_iv (SPELLBOOK)
1069 const_iv (CLOAK)
1070 const_iv (SPINNER)
1071 const_iv (GATE)
1072 const_iv (BUTTON)
1073 const_iv (CF_HANDLE)
1074 const_iv (HOLE)
1075 const_iv (TRAPDOOR)
1076 const_iv (SIGN)
1077 const_iv (BOOTS)
1078 const_iv (GLOVES)
1079 const_iv (SPELL)
1080 const_iv (SPELL_EFFECT)
1081 const_iv (CONVERTER)
1082 const_iv (BRACERS)
1083 const_iv (POISONING)
1084 const_iv (SAVEBED)
1085 const_iv (WAND)
1086 const_iv (SCROLL)
1087 const_iv (DIRECTOR)
1088 const_iv (GIRDLE)
1089 const_iv (FORCE)
1090 const_iv (POTION_EFFECT)
1091 const_iv (EVENT_CONNECTOR)
1092 const_iv (CLOSE_CON)
1093 const_iv (CONTAINER)
1094 const_iv (ARMOUR_IMPROVER)
1095 const_iv (WEAPON_IMPROVER)
1096 const_iv (SKILLSCROLL)
1097 const_iv (DEEP_SWAMP)
1098 const_iv (IDENTIFY_ALTAR)
1099 const_iv (MENU)
1100 const_iv (RUNE)
1101 const_iv (TRAP)
1102 const_iv (POWER_CRYSTAL)
1103 const_iv (CORPSE)
1104 const_iv (DISEASE)
1105 const_iv (SYMPTOM)
1106 const_iv (BUILDER)
1107 const_iv (MATERIAL)
1108 const_iv (ITEM_TRANSFORMER)
1109 1358
1110 const_iv (NUM_SUBTYPES) 1359 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1360 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1361 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1362 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1363 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1364 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1365 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1366 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1367 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1368 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1369 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1370 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1371 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1372 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1373 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1374 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1375 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1376 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1377 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1378 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1379 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1380 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1381 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1382 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1383 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1384 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1385 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1386 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1111 1387
1112 const_iv (ST_BD_BUILD) 1388 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1113 const_iv (ST_BD_REMOVE)
1114 1389
1115 const_iv (ST_MAT_FLOOR) 1390 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1116 const_iv (ST_MAT_WALL) 1391 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1117 const_iv (ST_MAT_ITEM)
1118 1392
1119 const_iv (AT_PHYSICAL) 1393 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1120 const_iv (AT_MAGIC) 1394 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1121 const_iv (AT_FIRE) 1395 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1122 const_iv (AT_ELECTRICITY) 1396 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1123 const_iv (AT_COLD) 1397 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1124 const_iv (AT_CONFUSION) 1398 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1125 const_iv (AT_ACID) 1399 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1126 const_iv (AT_DRAIN)
1127 const_iv (AT_WEAPONMAGIC)
1128 const_iv (AT_GHOSTHIT)
1129 const_iv (AT_POISON)
1130 const_iv (AT_SLOW)
1131 const_iv (AT_PARALYZE)
1132 const_iv (AT_TURN_UNDEAD)
1133 const_iv (AT_FEAR)
1134 const_iv (AT_CANCELLATION)
1135 const_iv (AT_DEPLETE)
1136 const_iv (AT_DEATH)
1137 const_iv (AT_CHAOS)
1138 const_iv (AT_COUNTERSPELL)
1139 const_iv (AT_GODPOWER)
1140 const_iv (AT_HOLYWORD)
1141 const_iv (AT_BLIND)
1142 const_iv (AT_INTERNAL)
1143 const_iv (AT_LIFE_STEALING)
1144 const_iv (AT_DISEASE)
1145 1400
1146 const_iv (WEAP_HIT) 1401 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLASH) 1402 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1148 const_iv (WEAP_PIERCE)
1149 const_iv (WEAP_CLEAVE)
1150 const_iv (WEAP_SLICE)
1151 const_iv (WEAP_STAB)
1152 const_iv (WEAP_WHIP)
1153 const_iv (WEAP_CRUSH)
1154 const_iv (WEAP_BLUD) 1403 const_iv (WEAP_BLUD)
1155 1404
1156 const_iv (FLAG_ALIVE) 1405 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1157 const_iv (FLAG_WIZ) 1406 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1158 const_iv (FLAG_REMOVED) 1407 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1408 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1409 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1410 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1411 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1412 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1413 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1414 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1415 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1416 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1417 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1418 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1419 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1420 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1421 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1422 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1423 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1424 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1425 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1426 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1427 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1428 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1429 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1430 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1431
1432 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1433 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1434 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1435 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1436 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1437 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1438
1439 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1440 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1441
1442 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1443
1444 const_iv (SP_RAISE_DEAD)
1159 const_iv (FLAG_FREED) 1445 const_iv (SP_RUNE)
1160 const_iv (FLAG_WAS_WIZ) 1446 const_iv (SP_MAKE_MARK)
1161 const_iv (FLAG_APPLIED) 1447 const_iv (SP_BOLT)
1162 const_iv (FLAG_UNPAID) 1448 const_iv (SP_BULLET)
1163 const_iv (FLAG_USE_SHIELD) 1449 const_iv (SP_EXPLOSION)
1164 const_iv (FLAG_NO_PICK) 1450 const_iv (SP_CONE)
1165 const_iv (FLAG_ANIMATE) 1451 const_iv (SP_BOMB)
1166 const_iv (FLAG_MONSTER) 1452 const_iv (SP_WONDER)
1167 const_iv (FLAG_FRIENDLY) 1453 const_iv (SP_SMITE)
1168 const_iv (FLAG_GENERATOR) 1454 const_iv (SP_MAGIC_MISSILE)
1169 const_iv (FLAG_IS_THROWN) 1455 const_iv (SP_SUMMON_GOLEM)
1170 const_iv (FLAG_AUTO_APPLY) 1456 const_iv (SP_DIMENSION_DOOR)
1171 const_iv (FLAG_PLAYER_SOLD) 1457 const_iv (SP_MAGIC_MAPPING)
1458 const_iv (SP_MAGIC_WALL)
1459 const_iv (SP_DESTRUCTION)
1460 const_iv (SP_PERCEIVE_SELF)
1461 const_iv (SP_WORD_OF_RECALL)
1172 const_iv (FLAG_SEE_INVISIBLE) 1462 const_iv (SP_INVISIBLE)
1173 const_iv (FLAG_CAN_ROLL)
1174 const_iv (FLAG_OVERLAY_FLOOR)
1175 const_iv (FLAG_IS_TURNABLE)
1176 const_iv (FLAG_IS_USED_UP)
1177 const_iv (FLAG_IDENTIFIED)
1178 const_iv (FLAG_REFLECTING)
1179 const_iv (FLAG_CHANGING)
1180 const_iv (FLAG_SPLITTING)
1181 const_iv (FLAG_HITBACK)
1182 const_iv (FLAG_STARTEQUIP)
1183 const_iv (FLAG_BLOCKSVIEW)
1184 const_iv (FLAG_UNDEAD)
1185 const_iv (FLAG_SCARED)
1186 const_iv (FLAG_UNAGGRESSIVE)
1187 const_iv (FLAG_REFL_MISSILE)
1188 const_iv (FLAG_REFL_SPELL)
1189 const_iv (FLAG_NO_MAGIC)
1190 const_iv (FLAG_NO_FIX_PLAYER)
1191 const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_TEAR_DOWN)
1193 const_iv (FLAG_RUN_AWAY)
1194 const_iv (FLAG_PICK_UP)
1195 const_iv (FLAG_UNIQUE)
1196 const_iv (FLAG_NO_DROP)
1197 const_iv (FLAG_WIZCAST)
1198 const_iv (FLAG_CAST_SPELL)
1199 const_iv (FLAG_USE_SCROLL)
1200 const_iv (FLAG_USE_RANGE)
1201 const_iv (FLAG_USE_BOW)
1202 const_iv (FLAG_USE_ARMOUR)
1203 const_iv (FLAG_USE_WEAPON)
1204 const_iv (FLAG_USE_RING)
1205 const_iv (FLAG_READY_RANGE)
1206 const_iv (FLAG_READY_BOW)
1207 const_iv (FLAG_XRAYS)
1208 const_iv (FLAG_NO_APPLY)
1209 const_iv (FLAG_IS_FLOOR)
1210 const_iv (FLAG_LIFESAVE)
1211 const_iv (FLAG_NO_STRENGTH)
1212 const_iv (FLAG_SLEEP)
1213 const_iv (FLAG_STAND_STILL)
1214 const_iv (FLAG_RANDOM_MOVE)
1215 const_iv (FLAG_ONLY_ATTACK)
1216 const_iv (FLAG_CONFUSED)
1217 const_iv (FLAG_STEALTH)
1218 const_iv (FLAG_WIZPASS)
1219 const_iv (FLAG_IS_LINKED)
1220 const_iv (FLAG_CURSED)
1221 const_iv (FLAG_DAMNED)
1222 const_iv (FLAG_SEE_ANYWHERE)
1223 const_iv (FLAG_KNOWN_MAGICAL)
1224 const_iv (FLAG_KNOWN_CURSED)
1225 const_iv (FLAG_CAN_USE_SKILL)
1226 const_iv (FLAG_BEEN_APPLIED)
1227 const_iv (FLAG_READY_SCROLL)
1228 const_iv (FLAG_USE_ROD)
1229 const_iv (FLAG_USE_HORN)
1230 const_iv (FLAG_MAKE_INVIS)
1231 const_iv (FLAG_INV_LOCKED)
1232 const_iv (FLAG_IS_WOODED)
1233 const_iv (FLAG_IS_HILLY)
1234 const_iv (FLAG_READY_SKILL)
1235 const_iv (FLAG_READY_WEAPON)
1236 const_iv (FLAG_NO_SKILL_IDENT)
1237 const_iv (FLAG_BLIND)
1238 const_iv (FLAG_SEE_IN_DARK)
1239 const_iv (FLAG_IS_CAULDRON)
1240 const_iv (FLAG_NO_STEAL)
1241 const_iv (FLAG_ONE_HIT)
1242 const_iv (FLAG_CLIENT_SENT)
1243 const_iv (FLAG_BERSERK)
1244 const_iv (FLAG_NEUTRAL)
1245 const_iv (FLAG_NO_ATTACK)
1246 const_iv (FLAG_NO_DAMAGE)
1247 const_iv (FLAG_OBJ_ORIGINAL)
1248 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1249 const_iv (FLAG_ACTIVATE_ON_PUSH)
1250 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1251 const_iv (FLAG_IS_WATER)
1252 const_iv (FLAG_CONTENT_ON_GEN)
1253 const_iv (FLAG_IS_A_TEMPLATE)
1254 const_iv (FLAG_IS_BUILDABLE)
1255
1256 const_iv (NDI_BLACK)
1257 const_iv (NDI_WHITE)
1258 const_iv (NDI_NAVY)
1259 const_iv (NDI_RED)
1260 const_iv (NDI_ORANGE)
1261 const_iv (NDI_BLUE)
1262 const_iv (NDI_DK_ORANGE)
1263 const_iv (NDI_GREEN)
1264 const_iv (NDI_LT_GREEN)
1265 const_iv (NDI_GREY)
1266 const_iv (NDI_BROWN)
1267 const_iv (NDI_GOLD)
1268 const_iv (NDI_TAN)
1269 const_iv (NDI_MAX_COLOR)
1270 const_iv (NDI_COLOR_MASK)
1271 const_iv (NDI_UNIQUE)
1272 const_iv (NDI_ALL)
1273
1274 const_iv (UPD_LOCATION)
1275 const_iv (UPD_FLAGS)
1276 const_iv (UPD_WEIGHT)
1277 const_iv (UPD_FACE)
1278 const_iv (UPD_NAME)
1279 const_iv (UPD_ANIM)
1280 const_iv (UPD_ANIMSPEED)
1281 const_iv (UPD_NROF) 1463 const_iv (SP_PROBE)
1282
1283 const_iv (UPD_SP_MANA) 1464 const_iv (SP_HEALING)
1284 const_iv (UPD_SP_GRACE) 1465 const_iv (SP_CREATE_FOOD)
1285 const_iv (UPD_SP_DAMAGE) 1466 const_iv (SP_EARTH_TO_DUST)
1286 1467 const_iv (SP_CHANGE_ABILITY)
1287 const_iv (F_APPLIED) 1468 const_iv (SP_BLESS)
1288 const_iv (F_LOCATION)
1289 const_iv (F_UNPAID)
1290 const_iv (F_MAGIC)
1291 const_iv (F_CURSED) 1469 const_iv (SP_CURSE)
1470 const_iv (SP_SUMMON_MONSTER)
1471 const_iv (SP_CHARGING)
1472 const_iv (SP_POLYMORPH)
1473 const_iv (SP_ALCHEMY)
1474 const_iv (SP_REMOVE_CURSE)
1475 const_iv (SP_IDENTIFY)
1476 const_iv (SP_DETECTION)
1477 const_iv (SP_MOOD_CHANGE)
1478 const_iv (SP_MOVING_BALL)
1292 const_iv (F_DAMNED) 1479 const_iv (SP_SWARM)
1480 const_iv (SP_CHANGE_MANA)
1293 const_iv (F_OPEN) 1481 const_iv (SP_DISPEL_RUNE)
1294 const_iv (F_NOPICK) 1482 const_iv (SP_CREATE_MISSILE)
1483 const_iv (SP_CONSECRATE)
1484 const_iv (SP_ANIMATE_WEAPON)
1485 const_iv (SP_LIGHT)
1486 const_iv (SP_CHANGE_MAP_LIGHT)
1487 const_iv (SP_FAERY_FIRE)
1488 const_iv (SP_CAUSE_DISEASE)
1489 const_iv (SP_AURA)
1490 const_iv (SP_TOWN_PORTAL)
1491 const_iv (SP_PARTY_SPELL)
1492
1493 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1494 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1295 const_iv (F_LOCKED) 1495 const_iv (F_LOCKED)
1296 1496
1297 const_iv (F_BUY) 1497 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1298 const_iv (F_SHOP)
1299 const_iv (F_SELL)
1300 1498
1301 const_iv (P_BLOCKSVIEW) 1499 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1302 const_iv (P_PLAYER) 1500 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1303 const_iv (P_NO_MAGIC)
1304 const_iv (P_IS_ALIVE)
1305 const_iv (P_NO_CLERIC)
1306 const_iv (P_OUT_OF_MAP)
1307 const_iv (P_NEW_MAP)
1308 const_iv (P_UPTODATE)
1309 1501
1310 const_iv (UP_OBJ_INSERT) 1502 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1311 const_iv (UP_OBJ_REMOVE)
1312 const_iv (UP_OBJ_CHANGE)
1313 const_iv (UP_OBJ_FACE)
1314 1503
1315 const_iv (INS_NO_MERGE) 1504 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1316 const_iv (INS_ABOVE_FLOOR_ONLY) 1505 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1317 const_iv (INS_NO_WALK_ON)
1318 const_iv (INS_ON_TOP)
1319 const_iv (INS_BELOW_ORIGINATOR)
1320 const_iv (INS_MAP_LOAD)
1321 1506
1322 const_iv (WILL_APPLY_HANDLE) 1507 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1323 const_iv (WILL_APPLY_TREASURE) 1508 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1324 const_iv (WILL_APPLY_EARTHWALL)
1325 const_iv (WILL_APPLY_DOOR)
1326 const_iv (WILL_APPLY_FOOD)
1327 1509
1328 const_iv (SAVE_MODE) 1510 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1329 const_iv (SAVE_DIR_MODE)
1330 1511
1331 const_iv (M_PAPER) 1512 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1332 const_iv (M_IRON) 1513 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1333 const_iv (M_GLASS) 1514 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1334 const_iv (M_LEATHER) 1515 const_iv (M_ICE) const_iv (M_SPECIAL)
1335 const_iv (M_WOOD)
1336 const_iv (M_ORGANIC)
1337 const_iv (M_STONE)
1338 const_iv (M_CLOTH)
1339 const_iv (M_ADAMANT)
1340 const_iv (M_LIQUID)
1341 const_iv (M_SOFT_METAL)
1342 const_iv (M_BONE)
1343 const_iv (M_ICE)
1344 const_iv (M_SPECIAL)
1345 1516
1346 const_iv (SK_EXP_ADD_SKILL) 1517 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1347 const_iv (SK_EXP_TOTAL) 1518 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1348 const_iv (SK_EXP_NONE)
1349 const_iv (SK_SUBTRACT_SKILL_EXP)
1350 const_iv (SK_EXP_SKILL_ONLY)
1351 1519
1352 const_iv (SK_LOCKPICKING) 1520 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1353 const_iv (SK_HIDING) 1521 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1354 const_iv (SK_SMITHERY) 1522 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1355 const_iv (SK_BOWYER) 1523 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1356 const_iv (SK_JEWELER) 1524 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1357 const_iv (SK_ALCHEMY) 1525 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1358 const_iv (SK_STEALING) 1526 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1359 const_iv (SK_LITERACY) 1527 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1360 const_iv (SK_BARGAINING) 1528 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1361 const_iv (SK_JUMPING) 1529 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1362 const_iv (SK_DET_MAGIC)
1363 const_iv (SK_ORATORY)
1364 const_iv (SK_SINGING)
1365 const_iv (SK_DET_CURSE)
1366 const_iv (SK_FIND_TRAPS)
1367 const_iv (SK_MEDITATION)
1368 const_iv (SK_PUNCHING)
1369 const_iv (SK_FLAME_TOUCH)
1370 const_iv (SK_KARATE)
1371 const_iv (SK_CLIMBING)
1372 const_iv (SK_WOODSMAN)
1373 const_iv (SK_INSCRIPTION)
1374 const_iv (SK_ONE_HANDED_WEAPON)
1375 const_iv (SK_MISSILE_WEAPON)
1376 const_iv (SK_THROWING)
1377 const_iv (SK_USE_MAGIC_ITEM)
1378 const_iv (SK_DISARM_TRAPS)
1379 const_iv (SK_SET_TRAP)
1380 const_iv (SK_THAUMATURGY)
1381 const_iv (SK_PRAYING)
1382 const_iv (SK_CLAWING)
1383 const_iv (SK_LEVITATION)
1384 const_iv (SK_SUMMONING)
1385 const_iv (SK_PYROMANCY)
1386 const_iv (SK_EVOCATION)
1387 const_iv (SK_SORCERY)
1388 const_iv (SK_TWO_HANDED_WEAPON)
1389 const_iv (SK_SPARK_TOUCH)
1390 const_iv (SK_SHIVER)
1391 const_iv (SK_ACID_SPLASH)
1392 const_iv (SK_POISON_NAIL) 1530 const_iv (SK_POISON_NAIL)
1393 1531
1394 const_iv (SOUND_NEW_PLAYER) 1532 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1395 const_iv (SOUND_FIRE_ARROW) 1533 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_LEARN_SPELL) 1534 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1397 const_iv (SOUND_FUMBLE_SPELL) 1535 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1398 const_iv (SOUND_WAND_POOF) 1536 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1399 const_iv (SOUND_OPEN_DOOR) 1537 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1400 const_iv (SOUND_PUSH_PLAYER)
1401 const_iv (SOUND_PLAYER_HITS1)
1402 const_iv (SOUND_PLAYER_HITS2)
1403 const_iv (SOUND_PLAYER_HITS3)
1404 const_iv (SOUND_PLAYER_HITS4)
1405 const_iv (SOUND_PLAYER_IS_HIT1)
1406 const_iv (SOUND_PLAYER_IS_HIT2)
1407 const_iv (SOUND_PLAYER_IS_HIT3)
1408 const_iv (SOUND_PLAYER_KILLS)
1409 const_iv (SOUND_PET_IS_KILLED)
1410 const_iv (SOUND_PLAYER_DIES)
1411 const_iv (SOUND_OB_EVAPORATE)
1412 const_iv (SOUND_OB_EXPLODE)
1413 const_iv (SOUND_CLOCK)
1414 const_iv (SOUND_TURN_HANDLE)
1415 const_iv (SOUND_FALL_HOLE)
1416 const_iv (SOUND_DRINK_POISON)
1417 const_iv (SOUND_CAST_SPELL_0)
1418 1538
1419 const_iv (PREFER_LOW) 1539 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1420 const_iv (PREFER_HIGH)
1421 1540
1422 const_iv (ATNR_PHYSICAL) 1541 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1423 const_iv (ATNR_MAGIC) 1542 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1424 const_iv (ATNR_FIRE) 1543 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1425 const_iv (ATNR_ELECTRICITY) 1544 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1426 const_iv (ATNR_COLD) 1545 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1427 const_iv (ATNR_CONFUSION) 1546 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1428 const_iv (ATNR_ACID) 1547 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1429 const_iv (ATNR_DRAIN)
1430 const_iv (ATNR_WEAPONMAGIC)
1431 const_iv (ATNR_GHOSTHIT)
1432 const_iv (ATNR_POISON)
1433 const_iv (ATNR_SLOW)
1434 const_iv (ATNR_PARALYZE)
1435 const_iv (ATNR_TURN_UNDEAD)
1436 const_iv (ATNR_FEAR)
1437 const_iv (ATNR_CANCELLATION)
1438 const_iv (ATNR_DEPLETE)
1439 const_iv (ATNR_DEATH)
1440 const_iv (ATNR_CHAOS)
1441 const_iv (ATNR_COUNTERSPELL)
1442 const_iv (ATNR_GODPOWER)
1443 const_iv (ATNR_HOLYWORD)
1444 const_iv (ATNR_BLIND)
1445 const_iv (ATNR_INTERNAL)
1446 const_iv (ATNR_LIFE_STEALING)
1447 const_iv (ATNR_DISEASE)
1448 1548
1449 const_iv (MAP_FLUSH) 1549 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1450 const_iv (MAP_PLAYER_UNIQUE)
1451 const_iv (MAP_BLOCK)
1452 const_iv (MAP_STYLE)
1453 const_iv (MAP_OVERLAY)
1454 1550
1455 const_iv (MAP_IN_MEMORY) 1551 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1456 const_iv (MAP_SWAPPED) 1552 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1457 const_iv (MAP_LOADING)
1458 const_iv (MAP_SAVING)
1459 1553
1460 const_iv (KLASS_ATTACHABLE) 1554 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1461 const_iv (KLASS_GLOBAL)
1462 const_iv (KLASS_OBJECT)
1463 const_iv (KLASS_CLIENT)
1464 const_iv (KLASS_PLAYER)
1465 const_iv (KLASS_MAP)
1466 1555
1467 const_iv (CS_QUERY_YESNO) 1556 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1468 const_iv (CS_QUERY_SINGLECHAR)
1469 const_iv (CS_QUERY_HIDEINPUT)
1470 1557
1471 const_iv (ST_DEAD) 1558 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1472 const_iv (ST_SETUP)
1473 const_iv (ST_PLAYING)
1474 const_iv (ST_CUSTOM)
1475
1476 const_iv (ST_CHANGE_CLASS)
1477
1478 const_iv (IO_HEADER)
1479 const_iv (IO_OBJECTS)
1480 const_iv (IO_UNIQUES)
1481 1559
1482 // random map generator 1560 // random map generator
1483 const_iv (LAYOUT_NONE) 1561 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1484 const_iv (LAYOUT_ONION) 1562 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1485 const_iv (LAYOUT_MAZE)
1486 const_iv (LAYOUT_SPIRAL)
1487 const_iv (LAYOUT_ROGUELIKE)
1488 const_iv (LAYOUT_SNAKE)
1489 const_iv (LAYOUT_SQUARE_SPIRAL)
1490 1563
1491 const_iv (RMOPT_RANDOM) 1564 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1492 const_iv (RMOPT_CENTERED) 1565 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_LINEAR) 1566 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1494 const_iv (RMOPT_BOTTOM_C)
1495 const_iv (RMOPT_BOTTOM_R)
1496 const_iv (RMOPT_IRR_SPACE)
1497 const_iv (RMOPT_WALL_OFF)
1498 const_iv (RMOPT_WALLS_ONLY)
1499 const_iv (RMOPT_NO_DOORS)
1500 1567
1501 const_iv (SYMMETRY_RANDOM) 1568 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1502 const_iv (SYMMETRY_NONE) 1569 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1503 const_iv (SYMMETRY_X) 1570
1504 const_iv (SYMMETRY_Y) 1571 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1505 const_iv (SYMMETRY_XY) 1572 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1573 const_iv (GT_MINIMAL)
1574
1575 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1576 const_iv (FT_RSRC) const_iv (FT_NUM)
1506 }; 1577 };
1507 1578
1508 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1579 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1509 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1580 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1510 1581
1531 } 1602 }
1532} 1603}
1533 1604
1534void _connect_to_perl () 1605void _connect_to_perl ()
1535 1606
1607void _recalc_want ()
1608
1536void _global_reattach () 1609void _global_reattach ()
1537 CODE: 1610 CODE:
1538{ 1611{
1539 // reattach to all attachable objects in the game. 1612 // reattach to all attachable objects in the game.
1540 for_all_clients (ns) 1613 for_all_clients (ns)
1541 ns->reattach (); 1614 ns->reattach ();
1542 1615
1543 for_all_players (pl)
1544 pl->reattach ();
1545
1546 //TODO
1547 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1548 // i->second->reattach ();
1549
1550 for_all_objects (op) 1616 for_all_objects (op)
1551 op->reattach (); 1617 op->reattach ();
1552} 1618}
1553 1619
1620# support function for map-world.ext
1621void _quantise (SV *data_sv, SV *plt_sv)
1622 CODE:
1623{
1624 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1625 croak ("_quantise called with invalid agruments");
1626
1627 plt_sv = SvRV (plt_sv);
1628 SV **plt = AvARRAY (plt_sv);
1629 int plt_count = AvFILL (plt_sv) + 1;
1630
1631 STRLEN len;
1632 char *data = SvPVbyte (data_sv, len);
1633 char *dst = data;
1634
1635 while (len >= 3)
1636 {
1637 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1638 {
1639 char *val = SvPVX (*val_sv);
1640
1641 if (val [0] == data [0]
1642 && val [1] == data [1]
1643 && val [2] == data [2])
1644 {
1645 *dst++ = val [3];
1646 goto next;
1647 }
1648 }
1649
1650 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1651 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1652 dst - SvPVX (data_sv), len);
1653
1654 next:
1655 data += 3;
1656 len -= 3;
1657 }
1658
1659 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1660}
1661
1662void _post_tick ()
1663 CODE:
1664 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1665
1666NV till_cede ()
1667 CODE:
1668 RETVAL = coroapi::next_cede - now ();
1669 OUTPUT:
1670 RETVAL
1671
1672NV till_tick ()
1673 CODE:
1674 RETVAL = SvNV (sv_next_tick) - now ();
1675 OUTPUT:
1676 RETVAL
1677
1554NV floor (NV x) 1678NV floor (NV x)
1555 1679
1556NV ceil (NV x) 1680NV ceil (NV x)
1557 1681
1682NV rndm (...)
1683 CODE:
1684 switch (items)
1685 {
1686 case 0: RETVAL = rndm (); break;
1687 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1688 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1689 default: croak ("cf::rndm requires none, one or two parameters."); break;
1690 }
1691 OUTPUT:
1692 RETVAL
1693
1694NV clamp (NV value, NV min_value, NV max_value)
1695 CODE:
1696 RETVAL = clamp (value, min_value, max_value);
1697 OUTPUT:
1698 RETVAL
1699
1700NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1701 CODE:
1702 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1703 OUTPUT:
1704 RETVAL
1705
1706void cede_to_tick ()
1707 CODE:
1708 coroapi::cede_to_tick ();
1709
1558void server_tick () 1710void server_tick ()
1559 CODE: 1711 CODE:
1712 NOW = now ();
1560 runtime = SvNVx (sv_runtime); 1713 runtime = SvNVx (sv_runtime);
1561 server_tick (); 1714 server_tick ();
1562 1715
1563void 1716void
1564LOG (int level, char *msg) 1717log_backtrace (utf8_string msg)
1718
1719void
1720LOG (int flags, utf8_string msg)
1565 PROTOTYPE: $$ 1721 PROTOTYPE: $$
1566 C_ARGS: (LogLevel)level, "%s", msg 1722 C_ARGS: flags, "%s", msg
1567 1723
1568char *path_combine (char *base, char *path) 1724octet_string path_combine (octet_string base, octet_string path)
1569 PROTOTYPE: $$ 1725 PROTOTYPE: $$
1570 1726
1571char *path_combine_and_normalize (char *base, char *path) 1727octet_string path_combine_and_normalize (octet_string base, octet_string path)
1572 PROTOTYPE: $$ 1728 PROTOTYPE: $$
1573 1729
1574const char *
1575get_maps_directory (char *path)
1576 PROTOTYPE: $
1577 ALIAS: maps_directory = 0
1578 CODE:
1579 RETVAL = create_pathname (path);
1580 OUTPUT: RETVAL
1581
1582void 1730void
1583sub_generation_inc () 1731sub_generation_inc ()
1584 CODE: 1732 CODE:
1585 PL_sub_generation++; 1733 PL_sub_generation++;
1586 1734
1587char * 1735const_octet_string
1588mapdir () 1736mapdir ()
1589 PROTOTYPE: 1737 PROTOTYPE:
1590 ALIAS: 1738 ALIAS:
1591 mapdir = 0 1739 mapdir = 0
1592 uniquedir = 1 1740 uniquedir = 1
1608 } 1756 }
1609 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1610 1758
1611void abort () 1759void abort ()
1612 1760
1761void reset_signals ()
1762
1763void fork_abort (octet_string cause = "cf::fork_abort")
1764
1765void cleanup (octet_string cause, bool make_core = false)
1766
1613void emergency_save () 1767void emergency_save ()
1614 1768
1615void _exit (int status = 0) 1769void _exit (int status = EXIT_SUCCESS)
1770
1771UV sv_2watcher (SV *w)
1772 CODE:
1773 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1774 OUTPUT:
1775 RETVAL
1616 1776
1617#if _POSIX_MEMLOCK 1777#if _POSIX_MEMLOCK
1618 1778
1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1779int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1620 1780
1621int munlockall () 1781int munlockall ()
1622 1782
1623#endif 1783#endif
1624 1784
1625int find_animation (char *text) 1785int find_animation (utf8_string text)
1626 PROTOTYPE: $ 1786 PROTOTYPE: $
1627 1787
1628int random_roll (int min, int max, object *op, int goodbad); 1788int random_roll (int min, int max, object *op, int goodbad);
1629 1789
1630const char *cost_string_from_value(uint64 cost, int approx = 0) 1790const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1631 1791
1632int 1792int
1633exp_to_level (val64 exp) 1793exp_to_level (val64 exp)
1634 CODE: 1794 CODE:
1635{ 1795{
1666 RETVAL = newSVpv (resist_plus[atnr], 0); 1826 RETVAL = newSVpv (resist_plus[atnr], 0);
1667 else 1827 else
1668 XSRETURN_UNDEF; 1828 XSRETURN_UNDEF;
1669 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1670 1830
1831bool
1832load_resource_file (octet_string filename)
1833
1671MODULE = cf PACKAGE = cf::attachable 1834MODULE = cf PACKAGE = cf::attachable
1672 1835
1673int 1836int
1674valid (SV *obj) 1837valid (SV *obj)
1675 CODE: 1838 CODE:
1676 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1839 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1677 OUTPUT: 1840 OUTPUT:
1678 RETVAL 1841 RETVAL
1679 1842
1843void
1844debug_trace (attachable *obj, bool on = true)
1845 CODE:
1846 obj->flags &= ~attachable::F_DEBUG_TRACE;
1847 if (on)
1848 obj->flags |= attachable::F_DEBUG_TRACE;
1849
1850int mortals_size ()
1851 CODE:
1852 RETVAL = attachable::mortals.size ();
1853 OUTPUT: RETVAL
1854
1855#object *mortals (U32 index)
1856# CODE:
1857# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1858# OUTPUT: RETVAL
1859
1680INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1860INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1681 1861
1682MODULE = cf PACKAGE = cf::global 1862MODULE = cf PACKAGE = cf::global
1683 1863
1684int invoke (SV *klass, int event, ...) 1864int invoke (SV *klass, int event, ...)
1685 CODE: 1865 CODE:
1689 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1869 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1690 OUTPUT: RETVAL 1870 OUTPUT: RETVAL
1691 1871
1692MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1872MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1693 1873
1694INCLUDE: $PERL genacc object ../include/object.h | 1874INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1695 1875
1696int invoke (object *op, int event, ...) 1876int invoke (object *op, int event, ...)
1697 CODE: 1877 CODE:
1698 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1878 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1699 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1879 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1701 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1881 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1882 OUTPUT: RETVAL
1703 1883
1704SV *registry (object *op) 1884SV *registry (object *op)
1705 1885
1706void mortals () 1886int objects_size ()
1707 PPCODE: 1887 CODE:
1708 EXTEND (SP, object::mortals.size ());
1709 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1710 PUSHs (to_sv (*i));
1711
1712object *first ()
1713 CODE:
1714 RETVAL = object::first; 1888 RETVAL = objects.size ();
1715 OUTPUT: RETVAL 1889 OUTPUT: RETVAL
1890
1891object *objects (U32 index)
1892 CODE:
1893 RETVAL = index < objects.size () ? objects [index] : 0;
1894 OUTPUT: RETVAL
1895
1896int actives_size ()
1897 CODE:
1898 RETVAL = actives.size ();
1899 OUTPUT: RETVAL
1900
1901object *actives (U32 index)
1902 CODE:
1903 RETVAL = index < actives.size () ? actives [index] : 0;
1904 OUTPUT: RETVAL
1905
1906const char *slot_use_name (U32 slot)
1907 ALIAS:
1908 slot_nonuse_name = 1
1909 CODE:
1910{
1911 if (slot >= NUM_BODY_LOCATIONS)
1912 croak ("body slot index out of range");
1913
1914 switch (ix)
1915 {
1916 case 0: RETVAL = body_locations[slot].use_name; break;
1917 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1918 }
1919}
1920 OUTPUT:
1921 RETVAL
1716 1922
1717# missing properties 1923# missing properties
1718 1924
1719object *head (object *op) 1925object *head (object *op)
1720 PROTOTYPE: $ 1926 PROTOTYPE: $
1721 CODE: 1927 CODE:
1722 RETVAL = op->head ? op->head : op;
1723 OUTPUT: RETVAL
1724
1725int is_head (object *op)
1726 PROTOTYPE: $
1727 CODE:
1728 RETVAL = !op->head; 1928 RETVAL = op->head_ ();
1729 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1730 1930
1731void 1931void
1732inv (object *obj) 1932inv (object *obj)
1733 PROTOTYPE: $ 1933 PROTOTYPE: $
1741void 1941void
1742set_animation (object *op, int idx) 1942set_animation (object *op, int idx)
1743 CODE: 1943 CODE:
1744 SET_ANIMATION (op, idx); 1944 SET_ANIMATION (op, idx);
1745 1945
1946int
1947num_animations (object *op)
1948 CODE:
1949 RETVAL = NUM_ANIMATIONS (op);
1950 OUTPUT: RETVAL
1951
1952int slot_info (object *op, UV slot, int value = 0)
1953 ALIAS:
1954 slot_used = 1
1955 CODE:
1956{
1957 if (slot >= NUM_BODY_LOCATIONS)
1958 croak ("body slot index out of range");
1959
1960 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1961
1962 if (items > 2)
1963 if (ix)
1964 op->slot[slot].used = value;
1965 else
1966 op->slot[slot].info = value;
1967}
1968 OUTPUT:
1969 RETVAL
1970
1746object *find_best_object_match (object *op, const char *match) 1971object *find_best_object_match (object *op, utf8_string match)
1747 1972
1748object *find_marked_object (object *op) 1973object *find_marked_object (object *op)
1749 1974
1750int need_identify (object *obj); 1975int need_identify (object *obj);
1751 1976
1752int apply_shop_mat (object *shop_mat, object *op); 1977int apply_shop_mat (object *shop_mat, object *op);
1978
1979int move_player (object *op, int dir)
1980 CODE:
1981 RETVAL = move_player (op, dir);
1982 OUTPUT:
1983 RETVAL
1753 1984
1754int move (object *op, int dir, object *originator = op) 1985int move (object *op, int dir, object *originator = op)
1755 CODE: 1986 CODE:
1756 RETVAL = move_ob (op, dir, originator); 1987 RETVAL = move_ob (op, dir, originator);
1757 OUTPUT: 1988 OUTPUT:
1763 1994
1764void apply_below (object *op) 1995void apply_below (object *op)
1765 CODE: 1996 CODE:
1766 player_apply_below (op); 1997 player_apply_below (op);
1767 1998
1999int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2000
1768object *cf_object_present_archname_inside (object *op, char *whatstr) 2001object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1769 2002
1770int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2003int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1771 2004
1772int cf_object_change_map (object *op, int x, int y, maptile *map) 2005int cf_object_change_map (object *op, int x, int y, maptile *map)
1773 2006
1793 RETVAL = pay_for_amount (amount, op); 2026 RETVAL = pay_for_amount (amount, op);
1794 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1795 2028
1796void pay_player (object *op, uint64 amount) 2029void pay_player (object *op, uint64 amount)
1797 2030
1798val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2031val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1799 2032
1800int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2033int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1801 2034
1802void learn_spell (object *op, object *sp, int special_prayer = 0) 2035void learn_spell (object *op, object *sp, int special_prayer = 0)
1803 CODE: 2036 CODE:
1804 do_learn_spell (op, sp, special_prayer); 2037 do_learn_spell (op, sp, special_prayer);
1805 2038
1806void forget_spell (object *op, object *sp) 2039void forget_spell (object *op, object *sp)
1807 CODE: 2040 CODE:
1808 do_forget_spell (op, query_name (sp)); 2041 do_forget_spell (op, query_name (sp));
1809 2042
1810object *check_for_spell (object *op, char *spellname) 2043object *check_for_spell (object *op, utf8_string spellname)
1811 CODE: 2044 CODE:
1812 RETVAL = check_spell_known (op, spellname); 2045 RETVAL = check_spell_known (op, spellname);
1813 OUTPUT: RETVAL 2046 OUTPUT: RETVAL
1814 2047
1815int query_money (object *op) 2048int query_money (object *op)
1824 2057
1825void drop (object *who, object *op) 2058void drop (object *who, object *op)
1826 2059
1827void pick_up (object *who, object *op) 2060void pick_up (object *who, object *op)
1828 2061
1829object *cf_object_insert_object (object *op, object *container)
1830
1831object *cf_object_insert_in_ob (object *ob, object *where)
1832
1833int cf_object_teleport (object *op, maptile *map, int x, int y) 2062int cf_object_teleport (object *op, maptile *map, int x, int y)
1834 2063
1835void update_object (object *op, int action) 2064void update_object (object *op, int action)
1836 2065
1837object *cf_create_object_by_name (const char *name) 2066object *cf_create_object_by_name (utf8_string name)
1838 2067
1839void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2068void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1840 2069
1841void player_lvl_adj (object *who, object *skill = 0) 2070void player_lvl_adj (object *who, object *skill = 0)
1842 2071
1843int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2072int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1844 2073
1849void use_trigger (object *op); 2078void use_trigger (object *op);
1850 2079
1851void add_button_link (object *button, maptile *map, int connected); 2080void add_button_link (object *button, maptile *map, int connected);
1852 2081
1853void remove_button_link (object *op); 2082void remove_button_link (object *op);
2083
2084void handle_apply_yield (object *op);
1854 2085
1855 2086
1856MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2087MODULE = cf PACKAGE = cf::object PREFIX = cf_
1857 2088
1858object *cf_insert_ob_in_ob (object *ob, object *where) 2089object *cf_insert_ob_in_ob (object *ob, object *where)
1859 2090
1860# no clean way to get an object from an archetype - stupid idiotic 2091# no clean way to get an object from an archetype - stupid idiotic
1861# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2092# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1862 2093
1863object *new (const char *archetype = 0) 2094object *new (utf8_string archetype = 0)
1864 PROTOTYPE: ;$ 2095 PROTOTYPE: ;$
1865 CODE: 2096 CODE:
1866 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2097 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1867 OUTPUT: 2098 OUTPUT:
1868 RETVAL 2099 RETVAL
1869 2100
2101object *find_object (U32 tag)
2102
2103# TODO: nuke
1870object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2104object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1871 PROTOTYPE: $$$$$$ 2105 PROTOTYPE: $$$$$$
1872 CODE: 2106 CODE:
1873{ 2107{
1874 int unused_type; 2108 int unused_type;
1875 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2109 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1876} 2110}
1877 2111
1878# syntatic sugar for easier use in event callbacks. 2112const_utf8_string get_ob_key_value (object *op, utf8_string key)
1879const char *options (object *op)
1880 CODE:
1881 RETVAL = op->name;
1882 OUTPUT:
1883 RETVAL
1884 2113
1885player *contr (object *op)
1886 CODE:
1887 RETVAL = op->contr;
1888 OUTPUT: RETVAL
1889
1890const char *get_ob_key_value (object *op, const char *key)
1891
1892bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2114bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1893 2115
1894object *get_nearest_player (object *ob) 2116object *get_nearest_player (object *ob)
1895 ALIAS: nearest_player = 0 2117 ALIAS: nearest_player = 0
1896 PREINIT: 2118 PREINIT:
1897 extern object *get_nearest_player (object *); 2119 extern object *get_nearest_player (object *);
1913bool on_same_map_as (object *ob, object *other) 2135bool on_same_map_as (object *ob, object *other)
1914 CODE: 2136 CODE:
1915 RETVAL = on_same_map (ob, other); 2137 RETVAL = on_same_map (ob, other);
1916 OUTPUT: RETVAL 2138 OUTPUT: RETVAL
1917 2139
1918const char * 2140const_utf8_string
1919base_name (object *op, int plural = op->nrof > 1) 2141base_name (object *op, int plural = op->nrof > 1)
1920 CODE: 2142 CODE:
1921 RETVAL = query_base_name (op, plural); 2143 RETVAL = query_base_name (op, plural);
1922 OUTPUT: RETVAL 2144 OUTPUT: RETVAL
1923 2145
1930 RETVAL = op->contr; 2152 RETVAL = op->contr;
1931 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
1932 2154
1933void check_score (object *op) 2155void check_score (object *op)
1934 2156
1935void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2157void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1936 CODE: 2158 CODE:
1937 new_draw_info (flags, 0, op, txt); 2159 new_draw_info (flags, 0, op, txt);
1938
1939object *cf_player_send_inventory (object *op)
1940
1941char *cf_player_get_ip (object *op)
1942 ALIAS: ip = 0
1943
1944object *cf_player_get_marked_item (object *op)
1945 ALIAS: marked_item = 0
1946
1947void cf_player_set_marked_item (object *op, object *ob)
1948
1949partylist *cf_player_get_party (object *op)
1950 ALIAS: party = 0
1951
1952void cf_player_set_party (object *op, partylist *party)
1953 2160
1954void kill_player (object *op) 2161void kill_player (object *op)
1955 2162
1956void esrv_update_item (object *op, int what, object *item) 2163void esrv_update_item (object *op, int what, object *item)
1957 C_ARGS: what, op, item 2164 C_ARGS: what, op, item
1958 2165
1959void clear_los (object *op)
1960
1961int command_teleport (object *op, char *params)
1962
1963int command_summon (object *op, char *params) 2166int command_summon (object *op, utf8_string params)
1964 2167
1965int command_arrest (object *op, char *params) 2168int command_arrest (object *op, utf8_string params)
1966
1967int command_kick (object *op, char *params)
1968
1969int command_banish (object *op, char *params)
1970 2169
1971 2170
1972MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2171MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1973 2172
1974INCLUDE: $PERL genacc player ../include/player.h | 2173INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1975 2174
1976int invoke (player *pl, int event, ...) 2175int invoke (player *pl, int event, ...)
1977 CODE: 2176 CODE:
1978 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2177 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1979 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1989 pl->ob->stats.hp = pl->ob->stats.maxhp; 2188 pl->ob->stats.hp = pl->ob->stats.maxhp;
1990 pl->ob->stats.sp = pl->ob->stats.maxsp; 2189 pl->ob->stats.sp = pl->ob->stats.maxsp;
1991 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2190 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1992 pl->orig_stats = pl->ob->stats; 2191 pl->orig_stats = pl->ob->stats;
1993 2192
2193void clear_los (player *pl)
2194
1994void cf_player_move (player *pl, int dir) 2195void cf_player_move (player *pl, int dir)
1995
1996void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1997
1998player *first ()
1999 CODE:
2000 RETVAL = first_player;
2001 OUTPUT: RETVAL
2002 2196
2003bool 2197bool
2004cell_visible (player *pl, int dx, int dy) 2198cell_visible (player *pl, int dx, int dy)
2005 CODE: 2199 CODE:
2006 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2200 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2046list () 2240list ()
2047 PPCODE: 2241 PPCODE:
2048 for_all_players (pl) 2242 for_all_players (pl)
2049 XPUSHs (sv_2mortal (to_sv (pl))); 2243 XPUSHs (sv_2mortal (to_sv (pl)));
2050 2244
2051bool
2052peaceful (player *pl, bool new_setting = 0)
2053 PROTOTYPE: $;$
2054 CODE:
2055 RETVAL = pl->peaceful;
2056 if (items > 1)
2057 pl->peaceful = new_setting;
2058 OUTPUT:
2059 RETVAL
2060
2061living *
2062orig_stats (player *pl)
2063 CODE:
2064 RETVAL = &pl->orig_stats;
2065 OUTPUT: RETVAL
2066
2067living *
2068last_stats (player *pl)
2069 CODE:
2070 RETVAL = &pl->last_stats;
2071 OUTPUT: RETVAL
2072
2073 2245
2074MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2246MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2075 2247
2076int invoke (maptile *map, int event, ...) 2248int invoke (maptile *map, int event, ...)
2077 CODE: 2249 CODE:
2081 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2253 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2082 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2083 2255
2084SV *registry (maptile *map) 2256SV *registry (maptile *map)
2085 2257
2086INCLUDE: $PERL genacc maptile ../include/map.h | 2258INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2087 2259
2088void 2260void
2089maptile::instantiate () 2261maptile::instantiate ()
2090 2262
2091maptile *new () 2263maptile *new ()
2106 for_all_players (pl) 2278 for_all_players (pl)
2107 if (pl->ob && pl->ob->map == THIS) 2279 if (pl->ob && pl->ob->map == THIS)
2108 PUSHs (sv_2mortal (to_sv (pl->ob))); 2280 PUSHs (sv_2mortal (to_sv (pl->ob)));
2109 } 2281 }
2110 2282
2111void play_sound_map (maptile *map, int x, int y, int sound_num) 2283void
2284maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2285 CODE:
2286{
2287 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2288 croak ("maptile::add_underlay: palette must be arrayref");
2289
2290 palette = SvRV (palette);
2291
2292 STRLEN idxlen;
2293 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2294
2295 for (int x = 0; x < THIS->width; ++x)
2296 for (int y = 0; y < THIS->height; ++y)
2297 {
2298 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2299 if (op->flag [FLAG_IS_FLOOR])
2300 goto skip_space;
2301
2302 {
2303 int offs = offset + y * stride + x;
2304 if (IN_RANGE_EXC (offs, 0, idxlen))
2305 {
2306 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2307 {
2308 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2309 ob->flag [FLAG_NO_MAP_SAVE] = true;
2310 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2311
2312 if (ob->randomitems)
2313 {
2314 if (!ob->above)
2315 {
2316 ob->create_treasure (ob->randomitems);
2317
2318 for (object *op = ob->above; op; op = op->above)
2319 op->flag [FLAG_NO_MAP_SAVE] = true;
2320 }
2321
2322 ob->randomitems = 0;
2323 }
2324 }
2325 }
2326 }
2327
2328 skip_space: ;
2329 }
2330}
2331
2332void
2333maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2334 CODE:
2335{
2336 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2337 croak ("maptile::set_regiondata: palette must be arrayref");
2338
2339 palette = SvRV (palette);
2340
2341 STRLEN idxlen;
2342 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2343
2344 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2345 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2346
2347 for (int i = av_len ((AV *)palette) + 1; i--; )
2348 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2349
2350 for (int y = 0; y < THIS->height; ++y)
2351 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2352
2353 sfree (THIS->regions, THIS->size ());
2354 delete [] THIS->regionmap;
2355
2356 THIS->regions = regions;
2357 THIS->regionmap = regionmap;
2358}
2359
2360void
2361maptile::create_region_treasure ()
2362 CODE:
2363{
2364 object *op = object::create ();
2365 op->type = FLOOR;
2366 op->map = THIS;
2367
2368 for (int x = 0; x < THIS->width; ++x)
2369 for (int y = 0; y < THIS->height; ++y)
2370 {
2371 region *rgn = THIS->region (x, y);
2372
2373 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2374 if (rgn->treasure && rndm () < rgn->treasure_density)
2375 {
2376 op->x = x;
2377 op->y = y;
2378 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2379 }
2380 }
2381
2382 op->destroy ();
2383}
2112 2384
2113int out_of_map (maptile *map, int x, int y) 2385int out_of_map (maptile *map, int x, int y)
2114 2386
2115void 2387void
2116trigger (maptile *map, long connection, bool state = true) 2388trigger (maptile *map, long connection, bool state = true)
2131 2403
2132object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2404object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2133 C_ARGS: str, map, nx, ny 2405 C_ARGS: str, map, nx, ny
2134 2406
2135void 2407void
2136cf_map_normalise (maptile *map, int x, int y) 2408get_map_flags (maptile *map, int x, int y)
2137 PPCODE: 2409 PPCODE:
2138{ 2410{
2139 maptile *nmap = 0; 2411 maptile *nmap = 0;
2140 I16 nx = 0, ny = 0; 2412 I16 nx = 0, ny = 0;
2141 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2413 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2196 2468
2197void fix_walls (maptile *map, int x, int y) 2469void fix_walls (maptile *map, int x, int y)
2198 2470
2199void fix_walls_around (maptile *map, int x, int y) 2471void fix_walls_around (maptile *map, int x, int y)
2200 2472
2201const char *
2202region_name (maptile *m)
2203 CODE:
2204 RETVAL = get_name_of_region_for_map (m);
2205 OUTPUT: RETVAL
2206
2207# worst xs function of my life 2473# worst xs function of my life
2208maptile * 2474bool
2209_create_random_map (\ 2475_create_random_map (\
2210 char *path,\ 2476 maptile *self,\
2211 char *wallstyle,\ 2477 utf8_string wallstyle,\
2212 char *wall_name,\ 2478 utf8_string wall_name,\
2213 char *floorstyle,\ 2479 utf8_string floorstyle,\
2214 char *monsterstyle,\ 2480 utf8_string monsterstyle,\
2215 char *treasurestyle,\ 2481 utf8_string treasurestyle,\
2216 char *layoutstyle,\ 2482 utf8_string layoutstyle,\
2217 char *doorstyle,\ 2483 utf8_string doorstyle,\
2218 char *decorstyle,\ 2484 utf8_string decorstyle,\
2219 char *origin_map,\ 2485 utf8_string origin_map,\
2220 char *final_map,\ 2486 utf8_string final_map,\
2221 char *exitstyle,\ 2487 utf8_string exitstyle,\
2222 char *this_map,\ 2488 utf8_string this_map,\
2223 char *exit_on_final_map,\ 2489 utf8_string exit_on_final_map,\
2224 int Xsize,\ 2490 int xsize,\
2225 int Ysize,\ 2491 int ysize,\
2226 int expand2x,\ 2492 int expand2x,\
2227 int layoutoptions1,\ 2493 int layoutoptions1,\
2228 int layoutoptions2,\ 2494 int layoutoptions2,\
2229 int layoutoptions3,\ 2495 int layoutoptions3,\
2230 int symmetry,\ 2496 int symmetry,\
2235 int dungeon_depth,\ 2501 int dungeon_depth,\
2236 int decoroptions,\ 2502 int decoroptions,\
2237 int orientation,\ 2503 int orientation,\
2238 int origin_y,\ 2504 int origin_y,\
2239 int origin_x,\ 2505 int origin_x,\
2240 int random_seed,\ 2506 U32 random_seed,\
2241 val64 total_map_hp,\ 2507 val64 total_map_hp,\
2242 int map_layout_style,\ 2508 int map_layout_style,\
2243 int treasureoptions,\ 2509 int treasureoptions,\
2244 int symmetry_used,\ 2510 int symmetry_used,\
2245 region *region\ 2511 region *region,\
2512 utf8_string custom\
2246) 2513)
2247 CODE: 2514 CODE:
2248{ 2515{
2249 random_map_params rmp; 2516 random_map_params rmp;
2250 2517
2260 assign (rmp.exit_on_final_map, exit_on_final_map); 2527 assign (rmp.exit_on_final_map, exit_on_final_map);
2261 2528
2262 rmp.origin_map = origin_map; 2529 rmp.origin_map = origin_map;
2263 rmp.final_map = final_map; 2530 rmp.final_map = final_map;
2264 rmp.this_map = this_map; 2531 rmp.this_map = this_map;
2265 rmp.Xsize = Xsize; 2532 rmp.xsize = xsize;
2266 rmp.Ysize = Ysize; 2533 rmp.ysize = ysize;
2267 rmp.expand2x = expand2x; 2534 rmp.expand2x = expand2x;
2268 rmp.layoutoptions1 = layoutoptions1; 2535 rmp.layoutoptions1 = layoutoptions1;
2269 rmp.layoutoptions2 = layoutoptions2; 2536 rmp.layoutoptions2 = layoutoptions2;
2270 rmp.layoutoptions3 = layoutoptions3; 2537 rmp.layoutoptions3 = layoutoptions3;
2271 rmp.symmetry = symmetry; 2538 rmp.symmetry = symmetry;
2277 rmp.decoroptions = decoroptions; 2544 rmp.decoroptions = decoroptions;
2278 rmp.orientation = orientation; 2545 rmp.orientation = orientation;
2279 rmp.origin_y = origin_y; 2546 rmp.origin_y = origin_y;
2280 rmp.origin_x = origin_x; 2547 rmp.origin_x = origin_x;
2281 rmp.random_seed = random_seed; 2548 rmp.random_seed = random_seed;
2282 rmp.total_map_hp = total_map_hp; 2549 rmp.total_map_hp = (uint64_t) total_map_hp;
2283 rmp.map_layout_style = map_layout_style; 2550 rmp.map_layout_style = map_layout_style;
2284 rmp.treasureoptions = treasureoptions; 2551 rmp.treasureoptions = treasureoptions;
2285 rmp.symmetry_used = symmetry_used; 2552 rmp.symmetry_used = symmetry_used;
2286 rmp.region = region; 2553 rmp.region = region;
2554 rmp.custom = custom;
2287 2555
2288 RETVAL = generate_random_map (path, &rmp); 2556 RETVAL = self->generate_random_map (&rmp);
2289} 2557}
2290 OUTPUT: 2558 OUTPUT:
2291 RETVAL 2559 RETVAL
2292 2560
2293MODULE = cf PACKAGE = cf::arch 2561MODULE = cf PACKAGE = cf::arch
2294 2562
2295archetype *find (const char *name) 2563int archetypes_size ()
2296 CODE: 2564 CODE:
2297 RETVAL = archetype::find (name); 2565 RETVAL = archetypes.size ();
2298 OUTPUT: 2566 OUTPUT: RETVAL
2299 RETVAL
2300 2567
2301archetype *first() 2568archetype *archetypes (U32 index)
2302 PROTOTYPE: 2569 CODE:
2303 CODE: 2570 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2304 RETVAL = first_archetype; 2571 OUTPUT: RETVAL
2572
2573object *instantiate (archetype *arch)
2574 CODE:
2575 RETVAL = arch_to_object (arch);
2576 OUTPUT:
2305 OUTPUT: RETVAL 2577 RETVAL
2306 2578
2307INCLUDE: $PERL genacc archetype ../include/object.h | 2579INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2308 2580
2309MODULE = cf PACKAGE = cf::party 2581MODULE = cf PACKAGE = cf::party
2310 2582
2311partylist *first () 2583partylist *first ()
2312 PROTOTYPE: 2584 PROTOTYPE:
2313 CODE: 2585 CODE:
2314 RETVAL = get_firstparty (); 2586 RETVAL = get_firstparty ();
2315 OUTPUT: RETVAL 2587 OUTPUT: RETVAL
2316 2588
2317INCLUDE: $PERL genacc partylist ../include/player.h | 2589INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2318 2590
2319MODULE = cf PACKAGE = cf::region 2591MODULE = cf PACKAGE = cf::region
2320 2592
2321region *first () 2593void
2322 PROTOTYPE: 2594list ()
2323 CODE: 2595 PPCODE:
2324 RETVAL = first_region; 2596 for_all_regions (rgn)
2325 OUTPUT: RETVAL 2597 XPUSHs (sv_2mortal (to_sv (rgn)));
2326 2598
2327region *find (char *name) 2599region *find (utf8_string name)
2328 PROTOTYPE: $ 2600 PROTOTYPE: $
2329 CODE: 2601 CODE:
2330 RETVAL = get_region_by_name (name); 2602 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2603 OUTPUT: RETVAL
2332 2604
2605region *find_fuzzy (utf8_string name)
2606 PROTOTYPE: $
2607 CODE:
2608 RETVAL = region::find_fuzzy (name);
2609 OUTPUT: RETVAL
2610
2611int specificity (region *rgn)
2612 CODE:
2613 RETVAL = 0;
2614 while (rgn = rgn->parent)
2615 RETVAL++;
2616 OUTPUT: RETVAL
2617
2333INCLUDE: $PERL genacc region ../include/map.h | 2618INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2334 2619
2335MODULE = cf PACKAGE = cf::living 2620MODULE = cf PACKAGE = cf::living
2336 2621
2337INCLUDE: $PERL genacc living ../include/living.h | 2622INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2338 2623
2339MODULE = cf PACKAGE = cf::settings 2624MODULE = cf PACKAGE = cf::settings
2340 2625
2341INCLUDE: $PERL genacc Settings ../include/global.h | 2626INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2342 2627
2343MODULE = cf PACKAGE = cf::client 2628MODULE = cf PACKAGE = cf::client
2344 2629
2345INCLUDE: $PERL genacc client ../include/client.h | 2630INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2346 2631
2347int invoke (client *ns, int event, ...) 2632int invoke (client *ns, int event, ...)
2348 CODE: 2633 CODE:
2349 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2634 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2350 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2635 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2369 char *buf = SvPVbyte (packet, len); 2654 char *buf = SvPVbyte (packet, len);
2370 2655
2371 THIS->send_packet (buf, len); 2656 THIS->send_packet (buf, len);
2372} 2657}
2373 2658
2659faceidx
2660client::need_face (utf8_string name, int pri = 0)
2661 CODE:
2662 RETVAL = face_find (name, 0);
2663 if (RETVAL)
2664 {
2665 THIS->send_face (RETVAL, pri);
2666 THIS->flush_fx ();
2667 }
2668 OUTPUT:
2669 RETVAL
2670
2671int
2672client::fx_want (int idx, int value = -1)
2673 CODE:
2674 if (0 < idx && idx < FT_NUM)
2675 {
2676 RETVAL = THIS->fx_want [idx];
2677 if (items > 2)
2678 THIS->fx_want [idx] = value;
2679 }
2680 else
2681 RETVAL = 0;
2682 OUTPUT:
2683 RETVAL
2684
2685MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2686
2687faceidx sound_find (utf8_string name)
2688
2689void sound_set (utf8_string str, faceidx face)
2690
2691# dire hack
2692void old_sound_index (int idx, faceidx face)
2693 CODE:
2694 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2695 old_sound_index [idx] = face;
2696
2697MODULE = cf PACKAGE = cf::face PREFIX = face_
2698
2699#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2700
2701faceidx face_find (utf8_string name, faceidx defidx = 0)
2702
2703faceidx alloc (utf8_string name)
2704 CODE:
2705{
2706 do
2707 {
2708 RETVAL = faces.size ();
2709 faces.resize (RETVAL + 1);
2710 }
2711 while (!RETVAL); // crude way to leave index 0
2712
2713 faces [RETVAL].name = name;
2714 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2715
2716 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2717 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2718}
2719 OUTPUT: RETVAL
2720
2721void set_type (faceidx idx, int value)
2722 ALIAS:
2723 set_type = 0
2724 set_visibility = 1
2725 set_magicmap = 2
2726 set_smooth = 3
2727 set_smoothlevel = 4
2728 CODE:
2729 faceinfo *f = face_info (idx); assert (f);
2730 switch (ix)
2731 {
2732 case 0: f->type = value; break;
2733 case 1: f->visibility = value; break;
2734 case 2: f->magicmap = value; break;
2735 case 3: f->smooth = value; break;
2736 case 4: f->smoothlevel = value; break;
2737 }
2738
2739void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2740 CODE:
2741{
2742 faceinfo *f = face_info (idx); assert (f);
2743 facedata *d = &(faceset ? f->data64 : f->data32);
2744 sv_to (data, d->data);
2745 STRLEN clen;
2746 char *cdata = SvPVbyte (chksum, clen);
2747 clen = min (CHKSUM_SIZE, clen);
2748
2749 if (memcmp (d->chksum, cdata, clen))
2750 {
2751 memcpy (d->chksum, cdata, clen);
2752
2753 // invalidate existing client face info
2754 for_all_clients (ns)
2755 if (ns->faceset == faceset)
2756 {
2757 ns->faces_sent [idx] = false;
2758 ns->force_newmap = true;
2759 }
2760 }
2761}
2762
2763int get_data_size (faceidx idx, int faceset = 0)
2764 CODE:
2765 facedata *d = face_data (idx, faceset); assert (d);
2766 RETVAL = d->data.size ();
2767 OUTPUT:
2768 RETVAL
2769
2770SV *get_chksum (faceidx idx, int faceset = 0)
2771 CODE:
2772 facedata *d = face_data (idx, faceset); assert (d);
2773 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2774 OUTPUT:
2775 RETVAL
2776
2777void invalidate (faceidx idx)
2778 CODE:
2779 for_all_clients (ns)
2780 {
2781 ns->faces_sent [idx] = false;
2782 ns->force_newmap = true;
2783 }
2784
2785void invalidate_all ()
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent.reset ();
2790 ns->force_newmap = true;
2791 }
2792
2793MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2794
2795#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2796
2797animidx anim_find (utf8_string name)
2798 CODE:
2799 RETVAL = animation::find (name).number;
2800 OUTPUT: RETVAL
2801
2802animidx set (utf8_string name, SV *frames, int facings = 1)
2803 CODE:
2804{
2805 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2806 croak ("frames must be an arrayref");
2807
2808 AV *av = (AV *)SvRV (frames);
2809
2810 animation *anim = &animation::find (name);
2811 if (anim->number)
2812 {
2813 anim->resize (av_len (av) + 1);
2814 anim->facings = facings;
2815 }
2816 else
2817 anim = &animation::create (name, av_len (av) + 1, facings);
2818
2819 for (int i = 0; i < anim->num_animations; ++i)
2820 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2821}
2822 OUTPUT: RETVAL
2823
2824void invalidate_all ()
2825 CODE:
2826 for_all_clients (ns)
2827 ns->anims_sent.reset ();
2828
2829MODULE = cf PACKAGE = cf::object::freezer
2830
2831INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2832
2833SV *
2834new (char *klass)
2835 CODE:
2836 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2837 OUTPUT: RETVAL
2838
2839void
2840DESTROY (SV *sv)
2841 CODE:
2842 object_freezer *self;
2843 sv_to (sv, self);
2844 delete self;
2845
2846MODULE = cf PACKAGE = cf::object::thawer
2847
2848INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2849
2850SV *
2851new_from_file (char *klass, octet_string path)
2852 CODE:
2853 object_thawer *f = new object_thawer (path);
2854 if (!*f)
2855 {
2856 delete f;
2857 XSRETURN_UNDEF;
2858 }
2859 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2860 OUTPUT: RETVAL
2861
2862void
2863DESTROY (SV *sv)
2864 CODE:
2865 object_thawer *self;
2866 sv_to (sv, self);
2867 delete self;
2868

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