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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.17 by root, Sun Aug 27 17:59:26 2006 UTC vs.
Revision 1.221 by root, Sat Jun 16 00:12:20 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 23 */
25 24
26#include <EXTERN.h> 25#include "autoconf.h"
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 26
32#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
34 29
35#ifndef __CEXTRACT__ 30#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38 31
39#undef MODULEAPI 32#if HAVE_EXECINFO_H
40#ifdef WIN32 33# include <execinfo.h>
41#else
42#define MODULEAPI
43#endif 34#endif
44 35
45#include <plugin_common.h> 36#include <plugin_common.h>
46#include <sounds.h> 37#include <sounds.h>
47#include <cstdarg> 38#include <cstdarg>
48#include <sproto.h> 39#include <sproto.h>
49 40
41#include "loader.h"
50#include "cfperl.h" 42#include "cfperl.h"
51#include "shstr.h" 43#include "shstr.h"
52 44
45#include <unistd.h>
46#if _POSIX_MEMLOCK
47# include <sys/mman.h>
48#endif
49
50#include <EXTERN.h>
51#include <perl.h>
52#include <XSUB.h>
53
54#include "CoroAPI.h"
53#include "perlxsi.c" 55#include "perlxsi.c"
54 56
55extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
56 58
57typedef object object_ornull; 59typedef object object_ornull;
58typedef mapstruct mapstruct_ornull; 60typedef maptile maptile_ornull;
59 61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
68
69#if IVSIZE >= 8
70 typedef IV val64;
71# define newSVval64 newSViv
72# define SvVAL64 SvIV
73#else
60typedef double val64; 74 typedef double val64;
61#define newSVval64 newSVnv 75# define newSVval64 newSVnv
62#define SvVAL64 SvNV 76# define SvVAL64 SvNV
77#endif
63 78
64static f_plug_api gethook; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api systemDirectory; 80static f_plug_api object_insert = cfapi_object_insert;
66static f_plug_api object_set_property;
67static f_plug_api map_get_map;
68static f_plug_api object_insert;
69 81
70/* this is a stupid way to do things, and awkward to use for plug-in authors */
71typedef struct
72{
73 object* who;
74 object* activator;
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84} CFPContext;
85
86static HV *obj_cache;
87static PerlInterpreter *perl; 82static PerlInterpreter *perl;
88 83
84tstamp NOW, runtime;
85
86global gbl_ev;
89static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
90 89
91#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 90bitset<NUM_EVENT_TYPES> ev_want_event;
92#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 91bitset<NUM_TYPES> ev_want_type;
93#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 92
94#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 93static HV
95#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 94 *stash_cf,
96#define PUSH_PV PUSHcfapi_va(STRING, const char *) 95 *stash_cf_object_wrap,
97#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105// helper cast function, returns super class * or 0
106template<class super>
107static super *
108is_a (attachable *at)
109{
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115}
98 116
99////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100 118
119unordered_vector<attachable *> attachable::mortals;
120
121attachable::~attachable ()
122{
123 assert (!self);
124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193}
194
195void
196attachable::check_mortals ()
197{
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () >= 512)
207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
222
223 break;
224 }
225
226 attachable *obj = mortals [i];
227
228#if 0
229 if (obj->self)//D make this an assert later
230 {
231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
238 ++i; // further delay freeing
239
240 if (!(i & 0x3ff))
241 break;
242 }
243 else
244 {
245 mortals.erase (i);
246 obj->sever_self ();
247 delete obj;
248 }
249 }
250}
251
252attachable &
253attachable::operator =(const attachable &src)
254{
255 //if (self || cb)
256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
257
258 attach = src.attach;
259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
294}
295
296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
297
101static SV * 298static SV *
102newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 299newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
103{ 300{
104 SV *sv; 301 SV *sv;
105 302
106 if (!ptr) 303 if (!ptr)
107 return &PL_sv_undef; 304 return &PL_sv_undef;
108 305
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 306 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 307 return sv_bless (newRV_noinc ((SV *)hv), stash);
111} 308}
112 309
113template<class attachable> 310static int
114SV * 311attachable_free (pTHX_ SV *sv, MAGIC *mg)
312{
313 attachable *at = (attachable *)mg->mg_ptr;
314
315 //TODO: check if transaction behaviour is really required here
316 if (SV *self = (SV *)at->self)
317 {
318 at->self = 0;
319 SvREFCNT_dec (self);
320 }
321
322 // next line makes sense, but most objects still have refcnt 0 by default
323 //at->refcnt_chk ();
324 return 0;
325}
326
327MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
328
329static SV *
115newSVattachable (attachable *obj, const char *klass) 330newSVattachable (attachable *obj, HV *stash)
116{ 331{
117 if (!obj) 332 if (!obj)
118 return &PL_sv_undef; 333 return &PL_sv_undef;
119 334
120 if (!obj->self) 335 if (!obj->self)
121 obj->self = newSVptr (obj, klass);
122
123 return newSVsv (static_cast<SV *>(obj->self));
124}
125
126static void
127SVptr_cache_set (void *ptr, SV *sv)
128{
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130}
131
132static SV *
133SVptr_cache_get (void *ptr)
134{
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138}
139
140static SV *
141newSVptr_cached (void *ptr, const char *klass)
142{
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 { 336 {
152 HV *hv = newHV (); 337 obj->self = newHV ();
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155 339
156 SVptr_cache_set (ptr, sv); 340 // now bless the object _once_
341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
157 } 342 }
343 else
344 {
345 SV *sv = newRV_inc ((SV *)obj->self);
158 346
159 return newSVsv (sv); 347 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
348 SvAMAGIC_on (sv);
349
350 return sv;
351 }
160} 352}
161 353
162static void 354static void
163clearSVptr (SV *sv) 355clearSVptr (SV *sv)
164{ 356{
189 if (SvOK (sv)) 381 if (SvOK (sv))
190 return SvPTR (sv, klass); 382 return SvPTR (sv, klass);
191 else 383 else
192 return 0; 384 return 0;
193} 385}
386
387inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
388inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
389inline SV *to_sv (bool v) { return newSViv (v); }
390inline SV *to_sv ( signed char v) { return newSViv (v); }
391inline SV *to_sv (unsigned char v) { return newSViv (v); }
392inline SV *to_sv ( signed short v) { return newSViv (v); }
393inline SV *to_sv (unsigned short v) { return newSVuv (v); }
394inline SV *to_sv ( signed int v) { return newSViv (v); }
395inline SV *to_sv (unsigned int v) { return newSVuv (v); }
396inline SV *to_sv ( signed long v) { return newSViv (v); }
397inline SV *to_sv (unsigned long v) { return newSVuv (v); }
398inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
399inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
400inline SV *to_sv (float v) { return newSVnv (v); }
401inline SV *to_sv (double v) { return newSVnv (v); }
402inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
403inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
404inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
405inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
406inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
407inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
408inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
409inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
410
411inline SV *to_sv (object & v) { return to_sv (&v); }
412inline SV *to_sv (living & v) { return to_sv (&v); }
413
414inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
415inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
416
417inline SV *to_sv (UUID v)
418{
419 char buf[128];
420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
421 return newSVpv (buf, 0);
422}
423
424inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
425inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
426inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
427inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
428inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
429inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
430inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
431inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
432inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
433inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
434inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
435inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
436inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
437inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
438inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
439inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
440inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
441inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
442inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
443inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
444inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
445inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
446inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
447inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
448
449//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
450inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
451
452template<class T>
453inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
454
455template<int N>
456inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
457
458inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
459inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
460inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
461inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
462
463inline void sv_to (SV *sv, std::string &v)
464{
465 STRLEN len;
466 char *data = SvPVbyte (sv, len);
467 v.assign (data, len);
468}
469
470inline void sv_to (SV *sv, UUID &v)
471{
472 unsigned int version;
473
474 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
475 croak ("unparsable uuid: %s", SvPV_nolen (sv));
476}
477
478inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
194 479
195static SV * 480static SV *
196newSVdt_va (va_list &ap, data_type type) 481newSVdt_va (va_list &ap, data_type type)
197{ 482{
198 SV *sv; 483 SV *sv;
225 sv = str ? newSVpv (str, len) : &PL_sv_undef; 510 sv = str ? newSVpv (str, len) : &PL_sv_undef;
226 } 511 }
227 break; 512 break;
228 513
229 case DT_OBJECT: 514 case DT_OBJECT:
230 { 515 sv = to_sv (va_arg (ap, object *));
231 object *obj = va_arg (ap, object *);
232 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break; 516 break;
235 517
236 case DT_MAP: 518 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension 519 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 520 sv = to_sv (va_arg (ap, maptile *));
239 break; 521 break;
240 522
523 case DT_CLIENT:
524 sv = to_sv (va_arg (ap, client *));
525 break;
526
241 case DT_PLAYER: 527 case DT_PLAYER:
242 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 528 sv = to_sv (va_arg (ap, player *));
243 break; 529 break;
244 530
245 case DT_ARCH: 531 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 532 sv = to_sv (va_arg (ap, archetype *));
247 break; 533 break;
248 534
249 case DT_PARTY: 535 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 536 sv = to_sv (va_arg (ap, partylist *));
251 break; 537 break;
252 538
253 case DT_REGION: 539 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 540 sv = to_sv (va_arg (ap, region *));
255 break; 541 break;
256 542
257 default: 543 default:
258 assert (("unhandled type in newSVdt_va", 0)); 544 assert (("unhandled type in newSVdt_va", 0));
259 } 545 }
304} 590}
305 591
306////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 592//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307 593
308SV * 594SV *
309registry_of (attachable_base *ext) 595registry (attachable *ext)
310{ 596{
311 if (!ext->cb) 597 if (!ext->cb)
312 ext->cb = newAV (); 598 ext->cb = newAV ();
313 599
314 return newRV_inc ((SV *)ext->cb); 600 return newRV_inc ((SV *)ext->cb);
315} 601}
316 602
317void attachable_base::clear ()
318{
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329}
330
331void attachable_base::optimise ()
332{
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345}
346
347void
348object::instantiate_ ()
349{
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361
362 INVOKE_OBJECT (INSTANTIATE, this);
363}
364
365///////////////////////////////////////////////////////////////////////////// 603/////////////////////////////////////////////////////////////////////////////
366 604
367object_freezer::object_freezer (const char *filename)
368: filename (filename)
369{
370 av = (AV *)newAV ();
371 idx = 0;
372 av_extend ((AV *)av, 1024);
373}
374
375object_freezer::~object_freezer ()
376{
377 dSP;
378 ENTER;
379 SAVETMPS;
380 PUSHMARK (SP);
381 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
382 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
383 PUTBACK;
384 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
385 FREETMPS;
386 LEAVE;
387}
388
389void object_freezer::put (attachable_base *ext)
390{
391 ext->optimise ();
392
393 if (ext->self)
394 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
395
396 ++idx;
397}
398
399object_thawer::object_thawer (const char *filename)
400{
401 av = 0;
402 idx = 0;
403
404 if (!filename)
405 return;
406
407 dSP;
408 ENTER;
409 SAVETMPS;
410 PUSHMARK (SP);
411 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
412 PUTBACK;
413
414 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
415 {
416 SPAGAIN;
417 SV *sv = POPs;
418 if (SvROK (sv))
419 av = SvREFCNT_inc (SvRV (sv));
420 }
421
422 FREETMPS;
423 LEAVE;
424}
425
426void reattach (data_type type, void *obj)
427{
428 dSP;
429 ENTER;
430 SAVETMPS;
431 PUSHMARK (SP);
432 XPUSHs (sv_2mortal (newSVdt (type, obj)));
433 PUTBACK;
434 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
435 FREETMPS;
436 LEAVE;
437
438 switch (type)
439 {
440 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
441 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
442 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
443 }
444}
445
446template<class subclass>
447void reattach (attachable<subclass> *obj)
448{
449 obj->optimise ();
450
451 if (obj->self)
452 reattach (subclass::get_dt (), (subclass *)obj);
453}
454
455void object_thawer::get (data_type type, void *obj, attachable_base *ext)
456{
457 if (!av)
458 return;
459
460 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
461 ext->clear ();
462
463 SV **svp = av_fetch ((AV *)av, idx, 0);
464
465 ++idx;
466
467 if (!svp)
468 return;
469
470 if (SvROK (*svp))
471 {
472 ext->self = SvREFCNT_inc (*svp);
473 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
474
475 reattach (type, obj);
476 }
477}
478
479object_thawer::~object_thawer ()
480{
481 if (av)
482 SvREFCNT_dec ((SV *)av);
483}
484
485/////////////////////////////////////////////////////////////////////////////
486
487extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 605extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
488{ 606{
489 gethook = gethooksptr;
490
491 return 0; 607 return 0;
492} 608}
493 609
494static CommArray_s rtn_cmd; 610static CommArray_s rtn_cmd;
495 611
496static int 612static int
497runPluginCommand (object *obj, char *params) 613runPluginCommand (object *obj, char *params)
498{ 614{
499 dSP; 615 return -1;
500
501 ENTER;
502 SAVETMPS;
503
504 PUSHMARK (SP);
505
506 EXTEND (SP, 3);
507 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
508 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
509
510 if (params)
511 PUSHs (sv_2mortal (newSVpv (params, 0)));
512
513 PUTBACK;
514 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
515 SPAGAIN;
516
517 if (SvTRUE (ERRSV))
518 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
519
520 int returnvalue = count > 0 ? POPi : -1;
521
522 PUTBACK;
523 FREETMPS;
524 LEAVE;
525
526 return returnvalue;
527} 616}
528 617
529extern "C" void *cfperl_getPluginProperty (int *type, ...) 618extern "C" void *cfperl_getPluginProperty (int *type, ...)
530{ 619{
531 va_list args; 620 va_list args;
534 va_start (args, type); 623 va_start (args, type);
535 propname = va_arg (args, char *); 624 propname = va_arg (args, char *);
536 //printf ("Property name: %s\n", propname); 625 //printf ("Property name: %s\n", propname);
537 626
538 if (!strcmp (propname, "command?")) 627 if (!strcmp (propname, "command?"))
539 {
540 if (!perl)
541 return NULL; 628 return NULL;
542
543 const char *cmdname = va_arg (args, const char *);
544 HV *hv = get_hv ("cf::COMMAND", 1);
545 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
546
547 va_end (args);
548
549 if (svp)
550 {
551 // this is totaly broken, should stash it into %COMMAND
552 rtn_cmd.name = cmdname;
553 rtn_cmd.time = SvNV (*svp);
554 rtn_cmd.func = runPluginCommand;
555
556 return &rtn_cmd;
557 }
558 }
559 else if (!strcmp (propname, "Identification")) 629 else if (!strcmp (propname, "Identification"))
560 { 630 {
561 va_end (args); 631 va_end (args);
562 return (void*) PLUGIN_NAME; 632 return (void *)PLUGIN_NAME;
563 } 633 }
564 else if (!strcmp (propname, "FullName")) 634 else if (!strcmp (propname, "FullName"))
565 { 635 {
566 va_end (args); 636 va_end (args);
567 return (void*) PLUGIN_VERSION; 637 return (void *)PLUGIN_VERSION;
568 } 638 }
569 else 639 else
570 va_end (args); 640 va_end (args);
571 641
572 return NULL; 642 return NULL;
575extern "C" int cfperl_postInitPlugin () 645extern "C" int cfperl_postInitPlugin ()
576{ 646{
577 int hooktype = 1; 647 int hooktype = 1;
578 int rtype = 0; 648 int rtype = 0;
579 649
580 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
581 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
582 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
583 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
584
585 cf_init_plugin (gethook); 650 cf_init_plugin (gethook);
586 651
587 return 0; 652 return 0;
588} 653}
589 654
593} 658}
594 659
595void 660void
596cfperl_init () 661cfperl_init ()
597{ 662{
598 char *argv[] = { 663 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
599 "",
600 "-e"
601 "BEGIN {"
602 " cf->bootstrap;"
603 " unshift @INC, cf::datadir ();"
604 "}"
605 ""
606 "use cf;"
607 };
608
609 perl = perl_alloc (); 664 perl = perl_alloc ();
610 perl_construct (perl); 665 perl_construct (perl);
611 666
612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
613 668
669 const char *argv[] = {
670 settings.argv [0],
671 "-e"
672 "use Event; use Coro;" // required for bootstrap
673 "cf->bootstrap;" // required for datadir :*>
674 "unshift @INC, cf::datadir ();"
675 "require cf;"
676 };
677
614 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 678 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
679 || perl_run (perl))
615 { 680 {
616 printf ("unable to initialize perl-interpreter, aborting.\n"); 681 printf ("unable to initialize perl-interpreter, aborting.\n");
617
618 exit (EXIT_FAILURE); 682 exit (EXIT_FAILURE);
619 //perl_destruct (perl);
620 //perl_free (perl);
621 //perl = 0;
622 //return;
623 } 683 }
624 684
625 obj_cache = newHV (); 685 {
686 dSP;
687
688 PUSHMARK (SP);
689 PUTBACK;
690 call_pv ("cf::init", G_DISCARD | G_VOID);
691 }
626} 692}
627 693
628void cfperl_main () 694void cfperl_main ()
629{ 695{
630 dSP; 696 dSP;
631 697
632 PUSHMARK (SP); 698 PUSHMARK (SP);
633 PUTBACK; 699 PUTBACK;
634 call_pv ("cf::main", G_DISCARD | G_VOID); 700 call_pv ("cf::main", G_DISCARD | G_VOID);
701}
702
703void
704attachable::instantiate ()
705{
706 if (attach)
707 {
708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
709 attach = 0;
710 }
711}
712
713void
714attachable::reattach ()
715{
716 optimise ();
717 //TODO: check for _attachment's, very important for restarts
718 INVOKE_ATTACHABLE (REATTACH, this);
635} 719}
636 720
637static event_klass klass_of[NUM_EVENT_TYPES] = { 721static event_klass klass_of[NUM_EVENT_TYPES] = {
638# define def(type,name) KLASS_ ## type, 722# define def(type,name) KLASS_ ## type,
639# include "eventinc.h" 723# include "eventinc.h"
640# undef def 724# undef def
641}; 725};
726
727#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
642 728
643static void 729static void
644gather_callbacks (AV *&callbacks, AV *registry, event_type event) 730gather_callbacks (AV *&callbacks, AV *registry, event_type event)
645{ 731{
646 // event must be in array 732 // event must be in array
668 } 754 }
669 } 755 }
670 } 756 }
671} 757}
672 758
759void
760attachable::gather_callbacks (AV *&callbacks, event_type event) const
761{
762 ::gather_callbacks (callbacks, cb_attachable, event);
763
764 if (cb)
765 ::gather_callbacks (callbacks, cb, event);
766}
767
768void
769global::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 ::gather_callbacks (callbacks, cb_global, event);
772}
773
774void
775object::gather_callbacks (AV *&callbacks, event_type event) const
776{
777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
778 {
779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
780
781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
783 }
784
785 if (type <= AvFILLp (cb_type))
786 {
787 SV *registry = AvARRAY (cb_type)[type];
788
789 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
790 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
791 }
792
793 attachable::gather_callbacks (callbacks, event);
794 ::gather_callbacks (callbacks, cb_object, event);
795}
796
797void
798archetype::gather_callbacks (AV *&callbacks, event_type event) const
799{
800 attachable::gather_callbacks (callbacks, event);
801 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
802}
803
804void
805client::gather_callbacks (AV *&callbacks, event_type event) const
806{
807 attachable::gather_callbacks (callbacks, event);
808 ::gather_callbacks (callbacks, cb_client, event);
809}
810
811void
812player::gather_callbacks (AV *&callbacks, event_type event) const
813{
814 attachable::gather_callbacks (callbacks, event);
815 ::gather_callbacks (callbacks, cb_player, event);
816}
817
818void
819maptile::gather_callbacks (AV *&callbacks, event_type event) const
820{
821 attachable::gather_callbacks (callbacks, event);
822 ::gather_callbacks (callbacks, cb_map, event);
823}
824
825void
826_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827{
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842}
843
844// very slow and inefficient way to recalculate the global want bitsets
845void
846_recalc_want ()
847{
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873}
874
875bool
673bool cfperl_invoke (event_type event, ...) 876attachable::invoke (event_type event, ...)
674{ 877{
675 data_type dt; 878 data_type dt;
676 va_list ap;
677 879
678 va_start (ap, event); 880 // callback call ordering should be:
881 // 1. per-object callback
882 // 2. per-class object
883 // 3. per-type callback
884 // 4. global callbacks
679 885
680 AV *callbacks = 0; 886 AV *callbacks = 0;
681
682 object *op;
683 player *pl;
684 mapstruct *map;
685
686 // callback call ordering is:
687 // 1. per-object callback (NYI)
688 // 2. per-class object
689 // 2a. per-type callback
690 // 4. global callbacks
691
692 gather_callbacks (callbacks, cb_global, event); 887 gather_callbacks (callbacks, event);
693
694 switch (klass_of [event])
695 {
696 case KLASS_GLOBAL:
697 break;
698
699 case KLASS_OBJECT:
700 dt = (data_type) va_arg (ap, int);
701 assert (("first argument must be of type object", dt == DT_OBJECT));
702 op = va_arg (ap, object *);
703
704 if (op->cb)
705 gather_callbacks (callbacks, (AV *)op->cb, event);
706
707 if (op->type)
708 {
709 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
710 {
711 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
712
713 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
714 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
715 }
716
717 if (op->type <= AvFILLp (cb_type))
718 {
719 SV *registry = AvARRAY (cb_type)[op->type];
720
721 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
722 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
723 }
724 }
725
726 gather_callbacks (callbacks, cb_object, event);
727
728 break;
729
730 case KLASS_PLAYER:
731 dt = (data_type) va_arg (ap, int);
732 assert (("first argument must be of type player", dt == DT_PLAYER));
733 pl = va_arg (ap, player *);
734
735 if (pl->cb)
736 gather_callbacks (callbacks, (AV *)pl->cb, event);
737
738 gather_callbacks (callbacks, cb_player, event);
739 break;
740
741 case KLASS_MAP:
742 dt = (data_type) va_arg (ap, int);
743 assert (("first argument must be of type object", dt == DT_MAP));
744 map = va_arg (ap, mapstruct *);
745
746 if (map->cb)
747 gather_callbacks (callbacks, (AV *)map->cb, event);
748
749 gather_callbacks (callbacks, cb_map, event);
750 break;
751
752 default:
753 assert (("unsupported event klass in cfperl_invoke", 0));
754 }
755 888
756 // short-circuit processing if no callbacks found/defined 889 // short-circuit processing if no callbacks found/defined
757 if (!callbacks) 890 if (!callbacks)
758 return 0; 891 return 0;
759 892
760 dSP; 893 va_list ap;
761 ENTER; 894 va_start (ap, event);
762 SAVETMPS;
763 895
764 PUSHMARK (SP); 896 CALL_BEGIN (3);
765 EXTEND (SP, 3);
766
767 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 899
770 switch (klass_of [event]) 900 //TODO: unhack
771 { 901 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
772 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 902 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
773 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 903 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
774 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 904 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
775 } 905 else if (global *gl = is_a<global>(this)) /*nop*/;
906 else
907 abort (); //TODO
776 908
777 for (;;) 909 for (;;)
778 { 910 {
779 dt = (data_type) va_arg (ap, int); 911 dt = (data_type) va_arg (ap, int);
780 912
781 if (dt == DT_END) 913 if (dt == DT_END)
782 break; 914 break;
783
784 if (dt == DT_AV) 915 else if (dt == DT_AV)
785 { 916 {
786 AV *av = va_arg (ap, AV *); 917 AV *av = va_arg (ap, AV *);
787 918
788 for (int i = 0; i <= av_len (av); ++i) 919 for (int i = 0; i <= av_len (av); ++i)
789 XPUSHs (*av_fetch (av, i, 1)); 920 XPUSHs (*av_fetch (av, i, 1));
792 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 923 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
793 } 924 }
794 925
795 va_end (ap); 926 va_end (ap);
796 927
797 PUTBACK; 928 CALL_CALL ("cf::do_invoke", G_SCALAR);
798 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
799 SPAGAIN;
800
801 count = count > 0 ? POPi : 0; 929 count = count > 0 ? POPi : 0;
802 930
803 FREETMPS; 931 CALL_END;
804 LEAVE;
805 932
806 return count; 933 return count;
807} 934}
808 935
809SV * 936SV *
824cfperl_result_INT (int idx) 951cfperl_result_INT (int idx)
825{ 952{
826 return SvIV (cfperl_result (idx)); 953 return SvIV (cfperl_result (idx));
827} 954}
828 955
956double
957cfperl_result_DOUBLE (int idx)
958{
959 return SvNV (cfperl_result (idx));
960}
961
962/////////////////////////////////////////////////////////////////////////////
963
964void
965cfperl_emergency_save ()
966{
967 CALL_BEGIN (0);
968 CALL_CALL ("cf::emergency_save", G_VOID);
969 CALL_END;
970}
971
972void
973cfperl_cleanup (int make_core)
974{
975 CALL_BEGIN (1);
976 CALL_ARG (make_core);
977 CALL_CALL ("cf::post_cleanup", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_make_book (object *book, int level)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
988 CALL_END;
989}
990
991maptile *
992maptile::find_sync (const char *path, maptile *origin)
993{
994 CALL_BEGIN (2);
995 CALL_ARG (path);
996 CALL_ARG (origin);
997 CALL_CALL ("cf::map::find_sync", G_SCALAR);
998
999 maptile *retval;
1000
1001 if (count)
1002 sv_to (POPs, retval);
1003 else
1004 retval = 0;
1005
1006 CALL_END;
1007
1008 return retval;
1009}
1010
1011maptile *
1012maptile::find_async (const char *path, maptile *origin)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (path);
1016 CALL_ARG (origin);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018
1019 maptile *retval;
1020
1021 if (count)
1022 sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025
1026 CALL_END;
1027
1028 return retval;
1029}
1030
1031void
1032maptile::do_load_sync ()
1033{
1034 CALL_BEGIN (1);
1035 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
1038}
1039
1040void
1041maptile::change_all_map_light (int change)
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (change);
1045 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1046 CALL_END;
1047}
1048
1049void
1050object::enter_exit (object *exit)
1051{
1052 if (type != PLAYER)
1053 return;
1054
1055 CALL_BEGIN (2);
1056 CALL_ARG (this);
1057 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1059 CALL_END;
1060}
1061
1062void
1063log_backtrace (const char *msg)
1064{
1065#if HAVE_BACKTRACE
1066 void *addr [20];
1067 int size = backtrace (addr, 20);
1068
1069 CALL_BEGIN (size);
1070 CALL_ARG (msg);
1071 for (int i = 0; i < size; ++i)
1072 CALL_ARG ((IV)addr [i]);
1073 CALL_CALL ("cf::_log_backtrace", G_VOID);
1074 CALL_END;
1075#endif
1076}
1077
1078/////////////////////////////////////////////////////////////////////////////
1079
1080struct EventAPI *watcher_base::GEventAPI;
1081struct CoroAPI *coroapi::GCoroAPI;
1082
1083int coroapi::cede_counter;
1084tstamp coroapi::next_cede;
1085
1086void coroapi::do_cede_to_tick ()
1087{
1088 cede_counter = 0;
1089
1090 cede ();
1091
1092 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1093 if (next_cede > SvNV (sv_next_tick) - 0.02)
1094 next_cede = SvNV (sv_next_tick);
1095}
1096
1097void coroapi::do_cede_every ()
1098{
1099 cede_counter = 0;
1100
1101 if (coroapi::nready ())
1102 coroapi::cede ();
1103}
1104
1105void coroapi::do_cede_to_tick_every ()
1106{
1107 cede_counter = 0;
1108
1109 cede_to_tick ();
1110}
1111
1112void
1113coroapi::wait_for_tick ()
1114{
1115 CALL_BEGIN (0);
1116 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1117 CALL_END;
1118}
1119
1120void
1121coroapi::wait_for_tick_begin ()
1122{
1123 CALL_BEGIN (0);
1124 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1125 CALL_END;
1126}
1127
1128static void
1129iw_dispatch (pe_event *ev)
1130{
1131 iw *w = (iw *)ev->ext_data;
1132 w->call (*w);
1133}
1134
1135void
1136iw::alloc ()
1137{
1138 pe = GEventAPI->new_idle (0, 0);
1139
1140 WaREENTRANT_off (pe);
1141 pe->base.callback = (void *)iw_dispatch;
1142 pe->base.ext_data = (void *)this;
1143}
1144
1145static void iow_dispatch (pe_event *ev)
1146{
1147 iow *w = (iow *)ev->ext_data;
1148 w->call (*w, ((pe_ioevent *)ev)->got);
1149}
1150
1151void
1152iow::alloc ()
1153{
1154 pe = GEventAPI->new_io (0, 0);
1155
1156 WaREENTRANT_off (pe);
1157 pe->base.callback = (void *)iow_dispatch;
1158 pe->base.ext_data = (void *)this;
1159
1160 pe->fd = -1;
1161 pe->poll = 0;
1162}
1163
1164void
1165iow::fd (int fd)
1166{
1167 pe->fd = fd;
1168}
1169
1170int
1171iow::poll ()
1172{
1173 return pe->poll;
1174}
1175
1176void
1177iow::poll (int events)
1178{
1179 if (pe->poll != events)
1180 {
1181 if (pe->poll) stop ();
1182 pe->poll = events;
1183 if (pe->poll) start ();
1184 }
1185}
1186
1187void
1188_connect_to_perl ()
1189{
1190 stash_cf = gv_stashpv ("cf" , 1);
1191
1192 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1193 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1194 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1195 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1196 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1197 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1198 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1199 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1200 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1201
1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1203 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1204
1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1207 cb_object = get_av ("cf::CB_OBJECT", 1);
1208 cb_player = get_av ("cf::CB_PLAYER", 1);
1209 cb_client = get_av ("cf::CB_CLIENT", 1);
1210 cb_type = get_av ("cf::CB_TYPE" , 1);
1211 cb_map = get_av ("cf::CB_MAP" , 1);
1212}
1213
829MODULE = cf PACKAGE = cf PREFIX = cf_ 1214MODULE = cf PACKAGE = cf PREFIX = cf_
830 1215
831BOOT: 1216BOOT:
832{ 1217{
833 HV *stash = gv_stashpv ("cf", 1); 1218 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1220
1221 _connect_to_perl ();
1222
1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
834 1233
835 static const struct { 1234 static const struct {
836 const char *name; 1235 const char *name;
837 IV iv; 1236 IV iv;
838 } *civ, const_iv[] = { 1237 } *civ, const_iv[] = {
839# define const_iv(name) { # name, (IV)name }, 1238# define const_iv(name) { # name, (IV)name },
840 const_iv (llevError) 1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
841 const_iv (llevInfo) 1240 const_iv (logBacktrace)
842 const_iv (llevDebug) 1241
843 const_iv (llevMonster) 1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1243
1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
844 1245
845 const_iv (MAX_TIME) 1246 const_iv (MAX_TIME)
846 const_iv (PLAYER) 1247
847 const_iv (TRANSPORT)
848 const_iv (ROD)
849 const_iv (TREASURE)
850 const_iv (POTION)
851 const_iv (FOOD)
852 const_iv (POISON)
853 const_iv (BOOK)
854 const_iv (CLOCK)
855 const_iv (LIGHTNING)
856 const_iv (ARROW)
857 const_iv (BOW)
858 const_iv (WEAPON)
859 const_iv (ARMOUR)
860 const_iv (PEDESTAL)
861 const_iv (ALTAR)
862 const_iv (LOCKED_DOOR)
863 const_iv (SPECIAL_KEY)
864 const_iv (MAP)
865 const_iv (DOOR)
866 const_iv (KEY)
867 const_iv (TIMED_GATE)
868 const_iv (TRIGGER)
869 const_iv (GRIMREAPER)
870 const_iv (MAGIC_EAR)
871 const_iv (TRIGGER_BUTTON)
872 const_iv (TRIGGER_ALTAR)
873 const_iv (TRIGGER_PEDESTAL)
874 const_iv (SHIELD)
875 const_iv (HELMET)
876 const_iv (HORN)
877 const_iv (MONEY)
878 const_iv (CLASS)
879 const_iv (GRAVESTONE)
880 const_iv (AMULET)
881 const_iv (PLAYERMOVER)
882 const_iv (TELEPORTER)
883 const_iv (CREATOR)
884 const_iv (SKILL)
885 const_iv (EXPERIENCE)
886 const_iv (EARTHWALL)
887 const_iv (GOLEM)
888 const_iv (THROWN_OBJ)
889 const_iv (BLINDNESS)
890 const_iv (GOD)
891 const_iv (DETECTOR)
892 const_iv (TRIGGER_MARKER)
893 const_iv (DEAD_OBJECT)
894 const_iv (DRINK)
895 const_iv (MARKER)
896 const_iv (HOLY_ALTAR)
897 const_iv (PLAYER_CHANGER)
898 const_iv (BATTLEGROUND)
899 const_iv (PEACEMAKER)
900 const_iv (GEM)
901 const_iv (FIREWALL)
902 const_iv (ANVIL)
903 const_iv (CHECK_INV)
904 const_iv (MOOD_FLOOR) 1248 const_iv (NUM_BODY_LOCATIONS)
905 const_iv (EXIT) 1249 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
906 const_iv (ENCOUNTER) 1250 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
907 const_iv (SHOP_FLOOR) 1251 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
908 const_iv (SHOP_MAT) 1252 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
909 const_iv (RING) 1253 const_iv (body_wrist) const_iv (body_waist)
910 const_iv (FLOOR)
911 const_iv (FLESH)
912 const_iv (INORGANIC)
913 const_iv (SKILL_TOOL)
914 const_iv (LIGHTER)
915 const_iv (TRAP_PART)
916 const_iv (WALL)
917 const_iv (LIGHT_SOURCE)
918 const_iv (MISC_OBJECT)
919 const_iv (MONSTER)
920 const_iv (SPAWN_GENERATOR)
921 const_iv (LAMP)
922 const_iv (DUPLICATOR)
923 const_iv (TOOL)
924 const_iv (SPELLBOOK)
925 const_iv (BUILDFAC)
926 const_iv (CLOAK)
927 const_iv (SPINNER)
928 const_iv (GATE)
929 const_iv (BUTTON)
930 const_iv (CF_HANDLE)
931 const_iv (HOLE)
932 const_iv (TRAPDOOR)
933 const_iv (SIGN)
934 const_iv (BOOTS)
935 const_iv (GLOVES)
936 const_iv (SPELL)
937 const_iv (SPELL_EFFECT)
938 const_iv (CONVERTER)
939 const_iv (BRACERS)
940 const_iv (POISONING)
941 const_iv (SAVEBED)
942 const_iv (POISONCLOUD)
943 const_iv (FIREHOLES)
944 const_iv (WAND)
945 const_iv (SCROLL)
946 const_iv (DIRECTOR)
947 const_iv (GIRDLE)
948 const_iv (FORCE)
949 const_iv (POTION_EFFECT)
950 const_iv (EVENT_CONNECTOR)
951 const_iv (CLOSE_CON)
952 const_iv (CONTAINER)
953 const_iv (ARMOUR_IMPROVER)
954 const_iv (WEAPON_IMPROVER)
955 const_iv (SKILLSCROLL)
956 const_iv (DEEP_SWAMP)
957 const_iv (IDENTIFY_ALTAR)
958 const_iv (MENU)
959 const_iv (RUNE)
960 const_iv (TRAP)
961 const_iv (POWER_CRYSTAL)
962 const_iv (CORPSE)
963 const_iv (DISEASE)
964 const_iv (SYMPTOM)
965 const_iv (BUILDER)
966 const_iv (MATERIAL)
967 const_iv (ITEM_TRANSFORMER)
968 const_iv (QUEST)
969 1254
970 const_iv (NUM_SUBTYPES) 1255 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1256 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1257 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1258 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1259 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1260 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1261 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1262 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1263 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1264 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1265 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1266 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1267 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1268 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1269 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1270 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1271 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1272 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1273 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1274 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1275 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1276 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1277 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1278 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1279 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1280 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1281 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1282 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
971 1283
972 const_iv (ST_BD_BUILD) 1284 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
973 const_iv (ST_BD_REMOVE)
974 1285
975 const_iv (ST_MAT_FLOOR) 1286 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
976 const_iv (ST_MAT_WALL) 1287 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
977 const_iv (ST_MAT_ITEM)
978 1288
979 const_iv (AT_PHYSICAL) 1289 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
980 const_iv (AT_MAGIC) 1290 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
981 const_iv (AT_FIRE) 1291 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
982 const_iv (AT_ELECTRICITY) 1292 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
983 const_iv (AT_COLD) 1293 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
984 const_iv (AT_CONFUSION) 1294 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
985 const_iv (AT_ACID) 1295 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
986 const_iv (AT_DRAIN)
987 const_iv (AT_WEAPONMAGIC)
988 const_iv (AT_GHOSTHIT)
989 const_iv (AT_POISON)
990 const_iv (AT_SLOW)
991 const_iv (AT_PARALYZE)
992 const_iv (AT_TURN_UNDEAD)
993 const_iv (AT_FEAR)
994 const_iv (AT_CANCELLATION)
995 const_iv (AT_DEPLETE)
996 const_iv (AT_DEATH)
997 const_iv (AT_CHAOS)
998 const_iv (AT_COUNTERSPELL)
999 const_iv (AT_GODPOWER)
1000 const_iv (AT_HOLYWORD)
1001 const_iv (AT_BLIND)
1002 const_iv (AT_INTERNAL)
1003 const_iv (AT_LIFE_STEALING)
1004 const_iv (AT_DISEASE)
1005 1296
1006 const_iv (QUEST_IN_PROGRESS) 1297 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1007 const_iv (QUEST_DONE_QUEST) 1298 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1008 const_iv (QUEST_DONE_TASK)
1009 const_iv (QUEST_START_QUEST)
1010 const_iv (QUEST_END_QUEST)
1011 const_iv (QUEST_START_TASK)
1012 const_iv (QUEST_END_TASK)
1013 const_iv (QUEST_OVERRIDE)
1014 const_iv (QUEST_ON_ACTIVATE)
1015
1016 const_iv (WEAP_HIT)
1017 const_iv (WEAP_SLASH)
1018 const_iv (WEAP_PIERCE)
1019 const_iv (WEAP_CLEAVE)
1020 const_iv (WEAP_SLICE)
1021 const_iv (WEAP_STAB)
1022 const_iv (WEAP_WHIP)
1023 const_iv (WEAP_CRUSH)
1024 const_iv (WEAP_BLUD) 1299 const_iv (WEAP_BLUD)
1025 1300
1026 const_iv (FLAG_ALIVE) 1301 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1027 const_iv (FLAG_WIZ) 1302 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1028 const_iv (FLAG_REMOVED) 1303 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1029 const_iv (FLAG_FREED) 1304 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1030 const_iv (FLAG_WAS_WIZ) 1305 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1031 const_iv (FLAG_APPLIED) 1306 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1032 const_iv (FLAG_UNPAID) 1307 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1033 const_iv (FLAG_USE_SHIELD) 1308 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1034 const_iv (FLAG_NO_PICK) 1309 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1035 const_iv (FLAG_ANIMATE) 1310 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1036 const_iv (FLAG_MONSTER) 1311 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1037 const_iv (FLAG_FRIENDLY) 1312 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1038 const_iv (FLAG_GENERATOR) 1313 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1039 const_iv (FLAG_IS_THROWN) 1314 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1040 const_iv (FLAG_AUTO_APPLY) 1315 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1041 const_iv (FLAG_TREASURE) 1316 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1042 const_iv (FLAG_PLAYER_SOLD) 1317 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1043 const_iv (FLAG_SEE_INVISIBLE) 1318 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1044 const_iv (FLAG_CAN_ROLL) 1319 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1045 const_iv (FLAG_OVERLAY_FLOOR) 1320 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1046 const_iv (FLAG_IS_TURNABLE) 1321 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1047 const_iv (FLAG_IS_USED_UP) 1322 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1048 const_iv (FLAG_IDENTIFIED) 1323 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1049 const_iv (FLAG_REFLECTING) 1324 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1050 const_iv (FLAG_CHANGING) 1325 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1051 const_iv (FLAG_SPLITTING) 1326 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1052 const_iv (FLAG_HITBACK)
1053 const_iv (FLAG_STARTEQUIP)
1054 const_iv (FLAG_BLOCKSVIEW)
1055 const_iv (FLAG_UNDEAD)
1056 const_iv (FLAG_SCARED)
1057 const_iv (FLAG_UNAGGRESSIVE)
1058 const_iv (FLAG_REFL_MISSILE)
1059 const_iv (FLAG_REFL_SPELL)
1060 const_iv (FLAG_NO_MAGIC)
1061 const_iv (FLAG_NO_FIX_PLAYER)
1062 const_iv (FLAG_IS_LIGHTABLE)
1063 const_iv (FLAG_TEAR_DOWN)
1064 const_iv (FLAG_RUN_AWAY)
1065 const_iv (FLAG_PICK_UP)
1066 const_iv (FLAG_UNIQUE)
1067 const_iv (FLAG_NO_DROP)
1068 const_iv (FLAG_WIZCAST)
1069 const_iv (FLAG_CAST_SPELL)
1070 const_iv (FLAG_USE_SCROLL)
1071 const_iv (FLAG_USE_RANGE)
1072 const_iv (FLAG_USE_BOW)
1073 const_iv (FLAG_USE_ARMOUR)
1074 const_iv (FLAG_USE_WEAPON)
1075 const_iv (FLAG_USE_RING)
1076 const_iv (FLAG_READY_RANGE)
1077 const_iv (FLAG_READY_BOW)
1078 const_iv (FLAG_XRAYS)
1079 const_iv (FLAG_NO_APPLY)
1080 const_iv (FLAG_IS_FLOOR)
1081 const_iv (FLAG_LIFESAVE)
1082 const_iv (FLAG_NO_STRENGTH)
1083 const_iv (FLAG_SLEEP)
1084 const_iv (FLAG_STAND_STILL)
1085 const_iv (FLAG_RANDOM_MOVE)
1086 const_iv (FLAG_ONLY_ATTACK)
1087 const_iv (FLAG_CONFUSED)
1088 const_iv (FLAG_STEALTH)
1089 const_iv (FLAG_WIZPASS)
1090 const_iv (FLAG_IS_LINKED)
1091 const_iv (FLAG_CURSED)
1092 const_iv (FLAG_DAMNED)
1093 const_iv (FLAG_SEE_ANYWHERE)
1094 const_iv (FLAG_KNOWN_MAGICAL)
1095 const_iv (FLAG_KNOWN_CURSED)
1096 const_iv (FLAG_CAN_USE_SKILL)
1097 const_iv (FLAG_BEEN_APPLIED)
1098 const_iv (FLAG_READY_SCROLL)
1099 const_iv (FLAG_USE_ROD)
1100 const_iv (FLAG_USE_HORN)
1101 const_iv (FLAG_MAKE_INVIS)
1102 const_iv (FLAG_INV_LOCKED)
1103 const_iv (FLAG_IS_WOODED)
1104 const_iv (FLAG_IS_HILLY)
1105 const_iv (FLAG_READY_SKILL)
1106 const_iv (FLAG_READY_WEAPON)
1107 const_iv (FLAG_NO_SKILL_IDENT)
1108 const_iv (FLAG_BLIND)
1109 const_iv (FLAG_SEE_IN_DARK)
1110 const_iv (FLAG_IS_CAULDRON)
1111 const_iv (FLAG_NO_STEAL)
1112 const_iv (FLAG_ONE_HIT)
1113 const_iv (FLAG_CLIENT_SENT)
1114 const_iv (FLAG_BERSERK)
1115 const_iv (FLAG_NEUTRAL)
1116 const_iv (FLAG_NO_ATTACK)
1117 const_iv (FLAG_NO_DAMAGE)
1118 const_iv (FLAG_OBJ_ORIGINAL)
1119 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1120 const_iv (FLAG_ACTIVATE_ON_PUSH)
1121 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1122 const_iv (FLAG_IS_WATER)
1123 const_iv (FLAG_CONTENT_ON_GEN)
1124 const_iv (FLAG_IS_A_TEMPLATE)
1125 const_iv (FLAG_IS_BUILDABLE)
1126 const_iv (FLAG_AFK)
1127 1327
1128 const_iv (NDI_BLACK) 1328 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1129 const_iv (NDI_WHITE) 1329 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1130 const_iv (NDI_NAVY) 1330 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1131 const_iv (NDI_RED) 1331 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1132 const_iv (NDI_ORANGE)
1133 const_iv (NDI_BLUE)
1134 const_iv (NDI_DK_ORANGE)
1135 const_iv (NDI_GREEN)
1136 const_iv (NDI_LT_GREEN)
1137 const_iv (NDI_GREY)
1138 const_iv (NDI_BROWN)
1139 const_iv (NDI_GOLD)
1140 const_iv (NDI_TAN)
1141 const_iv (NDI_MAX_COLOR)
1142 const_iv (NDI_COLOR_MASK)
1143 const_iv (NDI_UNIQUE)
1144 const_iv (NDI_ALL) 1332 const_iv (NDI_ALL)
1145 1333
1334 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1335 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1336
1337 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1338
1146 const_iv (F_APPLIED) 1339 const_iv (SP_RAISE_DEAD)
1340 const_iv (SP_RUNE)
1341 const_iv (SP_MAKE_MARK)
1342 const_iv (SP_BOLT)
1343 const_iv (SP_BULLET)
1344 const_iv (SP_EXPLOSION)
1147 const_iv (F_LOCATION) 1345 const_iv (SP_CONE)
1346 const_iv (SP_BOMB)
1148 const_iv (F_UNPAID) 1347 const_iv (SP_WONDER)
1348 const_iv (SP_SMITE)
1349 const_iv (SP_MAGIC_MISSILE)
1350 const_iv (SP_SUMMON_GOLEM)
1351 const_iv (SP_DIMENSION_DOOR)
1352 const_iv (SP_MAGIC_MAPPING)
1149 const_iv (F_MAGIC) 1353 const_iv (SP_MAGIC_WALL)
1354 const_iv (SP_DESTRUCTION)
1355 const_iv (SP_PERCEIVE_SELF)
1356 const_iv (SP_WORD_OF_RECALL)
1357 const_iv (SP_INVISIBLE)
1358 const_iv (SP_PROBE)
1359 const_iv (SP_HEALING)
1360 const_iv (SP_CREATE_FOOD)
1361 const_iv (SP_EARTH_TO_DUST)
1362 const_iv (SP_CHANGE_ABILITY)
1363 const_iv (SP_BLESS)
1150 const_iv (F_CURSED) 1364 const_iv (SP_CURSE)
1365 const_iv (SP_SUMMON_MONSTER)
1366 const_iv (SP_CHARGING)
1367 const_iv (SP_POLYMORPH)
1368 const_iv (SP_ALCHEMY)
1369 const_iv (SP_REMOVE_CURSE)
1370 const_iv (SP_IDENTIFY)
1371 const_iv (SP_DETECTION)
1372 const_iv (SP_MOOD_CHANGE)
1373 const_iv (SP_MOVING_BALL)
1151 const_iv (F_DAMNED) 1374 const_iv (SP_SWARM)
1375 const_iv (SP_CHANGE_MANA)
1152 const_iv (F_OPEN) 1376 const_iv (SP_DISPEL_RUNE)
1153 const_iv (F_NOPICK) 1377 const_iv (SP_CREATE_MISSILE)
1378 const_iv (SP_CONSECRATE)
1379 const_iv (SP_ANIMATE_WEAPON)
1380 const_iv (SP_LIGHT)
1381 const_iv (SP_CHANGE_MAP_LIGHT)
1382 const_iv (SP_FAERY_FIRE)
1383 const_iv (SP_CAUSE_DISEASE)
1384 const_iv (SP_AURA)
1385 const_iv (SP_TOWN_PORTAL)
1386 const_iv (SP_PARTY_SPELL)
1387
1388 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1389 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1154 const_iv (F_LOCKED) 1390 const_iv (F_LOCKED)
1155 1391
1156 const_iv (F_BUY) 1392 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1157 const_iv (F_SHOP)
1158 const_iv (F_SELL)
1159 1393
1160 const_iv (P_BLOCKSVIEW) 1394 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1161 const_iv (P_NO_MAGIC) 1395 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1162 const_iv (P_IS_ALIVE)
1163 const_iv (P_NO_CLERIC)
1164 const_iv (P_NEED_UPDATE)
1165 const_iv (P_NO_ERROR)
1166 const_iv (P_OUT_OF_MAP)
1167 const_iv (P_NEW_MAP)
1168 1396
1169 const_iv (UP_OBJ_INSERT) 1397 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1170 const_iv (UP_OBJ_REMOVE)
1171 const_iv (UP_OBJ_CHANGE)
1172 const_iv (UP_OBJ_FACE)
1173 1398
1174 const_iv (INS_NO_MERGE) 1399 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1175 const_iv (INS_ABOVE_FLOOR_ONLY) 1400 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1176 const_iv (INS_NO_WALK_ON)
1177 const_iv (INS_ON_TOP)
1178 const_iv (INS_BELOW_ORIGINATOR)
1179 const_iv (INS_MAP_LOAD)
1180 1401
1181 const_iv (WILL_APPLY_HANDLE) 1402 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1182 const_iv (WILL_APPLY_TREASURE) 1403 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1183 const_iv (WILL_APPLY_EARTHWALL)
1184 const_iv (WILL_APPLY_DOOR)
1185 const_iv (WILL_APPLY_FOOD)
1186 1404
1187 const_iv (SAVE_MODE) 1405 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1188 const_iv (SAVE_DIR_MODE)
1189 1406
1190 const_iv (M_PAPER) 1407 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1191 const_iv (M_IRON) 1408 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1192 const_iv (M_GLASS) 1409 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1193 const_iv (M_LEATHER) 1410 const_iv (M_ICE) const_iv (M_SPECIAL)
1194 const_iv (M_WOOD)
1195 const_iv (M_ORGANIC)
1196 const_iv (M_STONE)
1197 const_iv (M_CLOTH)
1198 const_iv (M_ADAMANT)
1199 const_iv (M_LIQUID)
1200 const_iv (M_SOFT_METAL)
1201 const_iv (M_BONE)
1202 const_iv (M_ICE)
1203 const_iv (M_SPECIAL)
1204 1411
1205 const_iv (SK_EXP_ADD_SKILL) 1412 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1206 const_iv (SK_EXP_TOTAL) 1413 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1207 const_iv (SK_EXP_NONE)
1208 const_iv (SK_SUBTRACT_SKILL_EXP)
1209 1414
1210 const_iv (SK_LOCKPICKING) 1415 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1211 const_iv (SK_HIDING) 1416 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1212 const_iv (SK_SMITHERY) 1417 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1213 const_iv (SK_BOWYER) 1418 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1214 const_iv (SK_JEWELER) 1419 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1215 const_iv (SK_ALCHEMY) 1420 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1216 const_iv (SK_STEALING) 1421 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1217 const_iv (SK_LITERACY) 1422 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1218 const_iv (SK_BARGAINING) 1423 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1219 const_iv (SK_JUMPING) 1424 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1220 const_iv (SK_DET_MAGIC)
1221 const_iv (SK_ORATORY)
1222 const_iv (SK_SINGING)
1223 const_iv (SK_DET_CURSE)
1224 const_iv (SK_FIND_TRAPS)
1225 const_iv (SK_MEDITATION)
1226 const_iv (SK_PUNCHING)
1227 const_iv (SK_FLAME_TOUCH)
1228 const_iv (SK_KARATE)
1229 const_iv (SK_CLIMBING)
1230 const_iv (SK_WOODSMAN)
1231 const_iv (SK_INSCRIPTION)
1232 const_iv (SK_ONE_HANDED_WEAPON)
1233 const_iv (SK_MISSILE_WEAPON)
1234 const_iv (SK_THROWING)
1235 const_iv (SK_USE_MAGIC_ITEM)
1236 const_iv (SK_DISARM_TRAPS)
1237 const_iv (SK_SET_TRAP)
1238 const_iv (SK_THAUMATURGY)
1239 const_iv (SK_PRAYING)
1240 const_iv (SK_CLAWING)
1241 const_iv (SK_LEVITATION)
1242 const_iv (SK_SUMMONING)
1243 const_iv (SK_PYROMANCY)
1244 const_iv (SK_EVOCATION)
1245 const_iv (SK_SORCERY)
1246 const_iv (SK_TWO_HANDED_WEAPON)
1247 const_iv (SK_SPARK_TOUCH)
1248 const_iv (SK_SHIVER)
1249 const_iv (SK_ACID_SPLASH)
1250 const_iv (SK_POISON_NAIL) 1425 const_iv (SK_POISON_NAIL)
1251 1426
1252 const_iv (SOUND_NEW_PLAYER) 1427 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1253 const_iv (SOUND_FIRE_ARROW) 1428 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1254 const_iv (SOUND_LEARN_SPELL) 1429 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1255 const_iv (SOUND_FUMBLE_SPELL) 1430 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1256 const_iv (SOUND_WAND_POOF) 1431 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1257 const_iv (SOUND_OPEN_DOOR) 1432 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1258 const_iv (SOUND_PUSH_PLAYER)
1259 const_iv (SOUND_PLAYER_HITS1)
1260 const_iv (SOUND_PLAYER_HITS2)
1261 const_iv (SOUND_PLAYER_HITS3)
1262 const_iv (SOUND_PLAYER_HITS4)
1263 const_iv (SOUND_PLAYER_IS_HIT1)
1264 const_iv (SOUND_PLAYER_IS_HIT2)
1265 const_iv (SOUND_PLAYER_IS_HIT3)
1266 const_iv (SOUND_PLAYER_KILLS)
1267 const_iv (SOUND_PET_IS_KILLED)
1268 const_iv (SOUND_PLAYER_DIES)
1269 const_iv (SOUND_OB_EVAPORATE)
1270 const_iv (SOUND_OB_EXPLODE)
1271 const_iv (SOUND_CLOCK)
1272 const_iv (SOUND_TURN_HANDLE)
1273 const_iv (SOUND_FALL_HOLE)
1274 const_iv (SOUND_DRINK_POISON)
1275 const_iv (SOUND_CAST_SPELL_0)
1276 1433
1277 const_iv (PREFER_LOW) 1434 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1278 const_iv (PREFER_HIGH)
1279 1435
1280 const_iv (ATNR_PHYSICAL) 1436 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1281 const_iv (ATNR_MAGIC) 1437 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1282 const_iv (ATNR_FIRE) 1438 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1283 const_iv (ATNR_ELECTRICITY) 1439 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1284 const_iv (ATNR_COLD) 1440 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1285 const_iv (ATNR_CONFUSION) 1441 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1286 const_iv (ATNR_ACID) 1442 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1287 const_iv (ATNR_DRAIN) 1443
1288 const_iv (ATNR_WEAPONMAGIC) 1444 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1289 const_iv (ATNR_GHOSTHIT) 1445
1290 const_iv (ATNR_POISON) 1446 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1291 const_iv (ATNR_SLOW) 1447 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1292 const_iv (ATNR_PARALYZE) 1448
1293 const_iv (ATNR_TURN_UNDEAD) 1449 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1294 const_iv (ATNR_FEAR) 1450
1295 const_iv (ATNR_CANCELLATION) 1451 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1296 const_iv (ATNR_DEPLETE) 1452
1297 const_iv (ATNR_DEATH) 1453 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1298 const_iv (ATNR_CHAOS) 1454
1299 const_iv (ATNR_COUNTERSPELL) 1455 // random map generator
1300 const_iv (ATNR_GODPOWER) 1456 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1301 const_iv (ATNR_HOLYWORD) 1457 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1302 const_iv (ATNR_BLIND) 1458
1459 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1460 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1461 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1462
1463 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1464 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1465
1466 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1467 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1303 const_iv (ATNR_INTERNAL) 1468 const_iv (GT_MINIMAL)
1304 const_iv (ATNR_LIFE_STEALING)
1305 const_iv (ATNR_DISEASE)
1306
1307 const_iv (MAP_FLUSH)
1308 const_iv (MAP_PLAYER_UNIQUE)
1309 const_iv (MAP_BLOCK)
1310 const_iv (MAP_STYLE)
1311 const_iv (MAP_OVERLAY)
1312
1313 const_iv (MAP_IN_MEMORY)
1314 const_iv (MAP_SWAPPED)
1315 const_iv (MAP_LOADING)
1316 const_iv (MAP_SAVING)
1317
1318 const_iv (KLASS_GLOBAL)
1319 const_iv (KLASS_OBJECT)
1320 const_iv (KLASS_PLAYER)
1321 const_iv (KLASS_MAP)
1322 }; 1469 };
1323 1470
1324 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1471 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1325 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1472 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1326 1473
1327 static const struct { 1474 static const struct {
1328 const char *name; 1475 const char *name;
1329 int skip; 1476 int skip;
1330 IV klass; 1477 IV klass;
1341 { 1488 {
1342 AV *event = newAV (); 1489 AV *event = newAV ();
1343 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1490 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1344 av_push (event, newSViv (eiv->klass)); 1491 av_push (event, newSViv (eiv->klass));
1345 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1492 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1346 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1493 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1347 } 1494 }
1348
1349 static const struct {
1350 int dtype;
1351 const char *name;
1352 IV idx;
1353 } *cprop, prop_table[] = {
1354# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1355 prop (CFAPI_INT, MAP_PROP_FLAGS)
1356 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1357 prop (CFAPI_STRING, MAP_PROP_PATH)
1358 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1359 prop (CFAPI_STRING, MAP_PROP_NAME)
1360 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1361 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1362 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1363 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1364 prop (CFAPI_INT, MAP_PROP_WIDTH)
1365 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1366 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1367 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1368 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1369 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1370 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1371 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1372 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1373 prop (CFAPI_INT, MAP_PROP_SKY)
1374 prop (CFAPI_INT, MAP_PROP_WPARTX)
1375 prop (CFAPI_INT, MAP_PROP_WPARTY)
1376 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1377 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1378 prop (CFAPI_PREGION, MAP_PROP_REGION)
1379 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1380 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1381 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1387 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1388 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1389 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1390 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1391 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1392 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1393 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1394 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1395 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1396 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1397 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1398 prop (CFAPI_INT, OBJECT_PROP_X)
1399 prop (CFAPI_INT, OBJECT_PROP_Y)
1400 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1401 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1402 prop (CFAPI_INT, OBJECT_PROP_NROF)
1403 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1404 prop (CFAPI_INT, OBJECT_PROP_FACING)
1405 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1406 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1407 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1408 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1409 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1410 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1411 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1412 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1413 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1414 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1415 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1416 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1417 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1418 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1419 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1420 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1421 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1422 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1423 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1424 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1425 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1426 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1427 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1428 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1429 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1433 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1434 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1435 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1436 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1437 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1438 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1439 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1440 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1441 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1442 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1443 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1444 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1445 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1446 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1447 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1449 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1450 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1451 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1452 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1453 prop (CFAPI_INT, OBJECT_PROP_STR)
1454 prop (CFAPI_INT, OBJECT_PROP_DEX)
1455 prop (CFAPI_INT, OBJECT_PROP_CON)
1456 prop (CFAPI_INT, OBJECT_PROP_WIS)
1457 prop (CFAPI_INT, OBJECT_PROP_INT)
1458 prop (CFAPI_INT, OBJECT_PROP_POW)
1459 prop (CFAPI_INT, OBJECT_PROP_CHA)
1460 prop (CFAPI_INT, OBJECT_PROP_WC)
1461 prop (CFAPI_INT, OBJECT_PROP_AC)
1462 prop (CFAPI_INT, OBJECT_PROP_HP)
1463 prop (CFAPI_INT, OBJECT_PROP_SP)
1464 prop (CFAPI_INT, OBJECT_PROP_GP)
1465 prop (CFAPI_INT, OBJECT_PROP_FP)
1466 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1467 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1468 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1469 prop (CFAPI_INT, OBJECT_PROP_DAM)
1470 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1471 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1472 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1473 prop (CFAPI_INT, OBJECT_PROP_FACE)
1474 };
1475
1476 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1477 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1478
1479 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1480 {
1481 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1482 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1483 }
1484
1485 //I_EVENT_API (PACKAGE);
1486} 1495}
1487 1496
1488void _reload_1 () 1497void _connect_to_perl ()
1489 CODE:
1490 cb_global = get_av ("cf::CB_GLOBAL", 1);
1491 cb_object = get_av ("cf::CB_OBJECT", 1);
1492 cb_player = get_av ("cf::CB_PLAYER", 1);
1493 cb_type = get_av ("cf::CB_TYPE" , 1);
1494 cb_map = get_av ("cf::CB_MAP" , 1);
1495 1498
1496void _reload_2 () 1499void _recalc_want ()
1500
1501void _global_reattach ()
1497 CODE: 1502 CODE:
1498{ 1503{
1499 // reattach to all attachable objects in the game. 1504 // reattach to all attachable objects in the game.
1500 for (player *pl = first_player; pl; pl = pl->next) 1505 for_all_clients (ns)
1501 reattach (pl); 1506 ns->reattach ();
1502 1507
1503 for (mapstruct *map = first_map; map; map = map->next) 1508 for_all_objects (op)
1504 reattach (map);
1505
1506 for (object *op = objects; op; op = op->next)
1507 reattach (op); 1509 op->reattach ();
1510}
1511
1512void _post_tick ()
1513 CODE:
1514 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1515
1516# support function for map-world.ext
1517void _quantise (SV *data_sv, SV *plt_sv)
1518 CODE:
1519{
1520 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1521 croak ("_quantise called with invalid agruments");
1522
1523 plt_sv = SvRV (plt_sv);
1524 SV **plt = AvARRAY (plt_sv);
1525 int plt_count = AvFILL (plt_sv) + 1;
1526
1527 STRLEN len;
1528 char *data = SvPVbyte (data_sv, len);
1529 char *dst = data;
1530
1531 while (len >= 3)
1532 {
1533 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1534 {
1535 char *val = SvPVX (*val_sv);
1536
1537 if (val [0] == data [0]
1538 && val [1] == data [1]
1539 && val [2] == data [2])
1540 {
1541 *dst++ = val [3];
1542 goto next;
1543 }
1544 }
1545
1546 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1547 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1548 dst - SvPVX (data_sv), len);
1549
1550 next:
1551 data += 3;
1552 len -= 3;
1553 }
1554
1555 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1508} 1556}
1509 1557
1510NV floor (NV x) 1558NV floor (NV x)
1511 1559
1512NV ceil (NV x) 1560NV ceil (NV x)
1513 1561
1562NV rndm (...)
1563 CODE:
1564 switch (items)
1565 {
1566 case 0: RETVAL = rndm (); break;
1567 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1568 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1569 default: croak ("cf::rndm requires none, one or two parameters."); break;
1570 }
1571 OUTPUT:
1572 RETVAL
1573
1574NV clamp (NV value, NV min_value, NV max_value)
1575 CODE:
1576 RETVAL = clamp (value, min_value, max_value);
1577 OUTPUT:
1578 RETVAL
1579
1580NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1581 CODE:
1582 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1583 OUTPUT:
1584 RETVAL
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1514void server_tick () 1590void server_tick ()
1591 CODE:
1592 NOW = now ();
1593 runtime = SvNVx (sv_runtime);
1594 server_tick ();
1515 1595
1516void 1596void
1517LOG (int level, char *msg) 1597log_backtrace (utf8_string msg)
1598
1599void
1600LOG (int flags, utf8_string msg)
1518 PROTOTYPE: $$ 1601 PROTOTYPE: $$
1519 C_ARGS: (LogLevel)level, "%s", msg 1602 C_ARGS: flags, "%s", msg
1520 1603
1521char *path_combine (char *base, char *path) 1604octet_string path_combine (octet_string base, octet_string path)
1522 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1523 1606
1524char *path_combine_and_normalize (char *base, char *path) 1607octet_string path_combine_and_normalize (octet_string base, octet_string path)
1525 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1526 1609
1527char * 1610const_octet_string
1528cf_get_maps_directory (char *path) 1611get_maps_directory (octet_string path)
1529 PROTOTYPE: $ 1612 PROTOTYPE: $
1530 ALIAS: maps_directory = 0 1613 ALIAS: maps_directory = 0
1614 CODE:
1615 RETVAL = create_pathname (path);
1616 OUTPUT: RETVAL
1531 1617
1532void 1618void
1533sub_generation_inc () 1619sub_generation_inc ()
1534 CODE: 1620 CODE:
1535 PL_sub_generation++; 1621 PL_sub_generation++;
1536 1622
1537char * 1623const_octet_string
1538mapdir () 1624mapdir ()
1539 PROTOTYPE: 1625 PROTOTYPE:
1540 ALIAS: 1626 ALIAS:
1541 mapdir = 0 1627 mapdir = 0
1542 uniquedir = 1 1628 uniquedir = 1
1544 confdir = 3 1630 confdir = 3
1545 localdir = 4 1631 localdir = 4
1546 playerdir = 5 1632 playerdir = 5
1547 datadir = 6 1633 datadir = 6
1548 CODE: 1634 CODE:
1549{ 1635 switch (ix)
1550 int unused_type; 1636 {
1551 RETVAL = (char *)systemDirectory (&unused_type, ix); 1637 case 0: RETVAL = settings.mapdir ; break;
1552} 1638 case 1: RETVAL = settings.uniquedir; break;
1639 case 2: RETVAL = settings.tmpdir ; break;
1640 case 3: RETVAL = settings.confdir ; break;
1641 case 4: RETVAL = settings.localdir ; break;
1642 case 5: RETVAL = settings.playerdir; break;
1643 case 6: RETVAL = settings.datadir ; break;
1644 }
1553 OUTPUT: RETVAL 1645 OUTPUT: RETVAL
1554 1646
1555int 1647void abort ()
1556cf_find_animation (char *text) 1648
1649void reset_signals ()
1650
1651void fork_abort (octet_string cause = "cf::fork_abort")
1652
1653void cleanup (octet_string cause, bool make_core = false)
1654
1655void emergency_save ()
1656
1657void _exit (int status = EXIT_SUCCESS)
1658
1659UV sv_2watcher (SV *w)
1660 CODE:
1661 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1662 OUTPUT:
1663 RETVAL
1664
1665#if _POSIX_MEMLOCK
1666
1667int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1668
1669int munlockall ()
1670
1671#endif
1672
1673int find_animation (utf8_string text)
1557 PROTOTYPE: $ 1674 PROTOTYPE: $
1558 1675
1559int random_roll(int min, int max, object *op, int goodbad); 1676int random_roll (int min, int max, object *op, int goodbad);
1560 1677
1561const char *cost_string_from_value(uint64 cost, int approx = 0) 1678const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1562
1563int invoke (int event, SV *arg1, ...)
1564 CODE:
1565{
1566 // parse first arg and call invoke_object etc as seen fit
1567 //TODO
1568 //cfperl_invoke (event,
1569}
1570 1679
1571int 1680int
1572exp_to_level (val64 exp) 1681exp_to_level (val64 exp)
1573 CODE: 1682 CODE:
1574{ 1683{
1605 RETVAL = newSVpv (resist_plus[atnr], 0); 1714 RETVAL = newSVpv (resist_plus[atnr], 0);
1606 else 1715 else
1607 XSRETURN_UNDEF; 1716 XSRETURN_UNDEF;
1608 OUTPUT: RETVAL 1717 OUTPUT: RETVAL
1609 1718
1719bool
1720load_resource_file (octet_string filename)
1721
1722MODULE = cf PACKAGE = cf::attachable
1723
1724int
1725valid (SV *obj)
1726 CODE:
1727 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1728 OUTPUT:
1729 RETVAL
1730
1731void
1732debug_trace (attachable *obj, bool on = true)
1733 CODE:
1734 obj->flags &= ~attachable::F_DEBUG_TRACE;
1735 if (on)
1736 obj->flags |= attachable::F_DEBUG_TRACE;
1737
1738int mortals_size ()
1739 CODE:
1740 RETVAL = attachable::mortals.size ();
1741 OUTPUT: RETVAL
1742
1743#object *mortals (U32 index)
1744# CODE:
1745# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1746# OUTPUT: RETVAL
1747
1748INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1749
1750MODULE = cf PACKAGE = cf::global
1751
1752int invoke (SV *klass, int event, ...)
1753 CODE:
1754 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1755 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1756 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1757 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1758 OUTPUT: RETVAL
1759
1610MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1760MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1611 1761
1612SV * 1762INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1613get_property (object *obj, int type, int idx) 1763
1764int invoke (object *op, int event, ...)
1614 CODE: 1765 CODE:
1615 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1766 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1767 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1768 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1769 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1616 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1617 1771
1618SV * 1772SV *registry (object *op)
1619set_property (object *obj, int type, int idx, SV *newval) 1773
1774int objects_size ()
1620 CODE: 1775 CODE:
1776 RETVAL = objects.size ();
1777 OUTPUT: RETVAL
1778
1779object *objects (U32 index)
1780 CODE:
1781 RETVAL = index < objects.size () ? objects [index] : 0;
1782 OUTPUT: RETVAL
1783
1784int actives_size ()
1785 CODE:
1786 RETVAL = actives.size ();
1787 OUTPUT: RETVAL
1788
1789object *actives (U32 index)
1790 CODE:
1791 RETVAL = index < actives.size () ? actives [index] : 0;
1792 OUTPUT: RETVAL
1793
1794const char *slot_use_name (U32 slot)
1795 ALIAS:
1796 slot_nonuse_name = 1
1797 CODE:
1798{
1799 if (slot >= NUM_BODY_LOCATIONS)
1800 croak ("body slot index out of range");
1801
1621 switch (type) 1802 switch (ix)
1622 { 1803 {
1623 case CFAPI_INT: 1804 case 0: RETVAL = body_locations[slot].use_name; break;
1624 cf_object_set_int_property (obj, idx, SvIV (newval)); 1805 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1625 break;
1626 case CFAPI_LONG:
1627 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1628 break;
1629 case CFAPI_DOUBLE:
1630 {
1631 int unused_type;
1632 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1633 }
1634 break;
1635 case CFAPI_STRING:
1636 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1637 break;
1638 case CFAPI_POBJECT:
1639 {
1640 int unused_type;
1641 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1642 }
1643 break;
1644 default:
1645 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1646 } 1806 }
1807}
1808 OUTPUT:
1809 RETVAL
1647 1810
1648# missing properties 1811# missing properties
1649 1812
1650void 1813object *head (object *op)
1651set_attacktype (object *obj, U32 attacktype) 1814 PROTOTYPE: $
1652 CODE: 1815 CODE:
1653 obj->attacktype = attacktype; 1816 RETVAL = op->head_ ();
1654
1655U32
1656get_attacktype (object *obj)
1657 ALIAS:
1658 attacktype = 0
1659 CODE:
1660 RETVAL = obj->attacktype;
1661 OUTPUT: RETVAL 1817 OUTPUT: RETVAL
1662
1663# missing in plug-in api, of course
1664void
1665set_food (object *obj, int food)
1666 CODE:
1667 obj->stats.food = food;
1668
1669int
1670get_food (object *obj)
1671 ALIAS:
1672 food = 0
1673 CODE:
1674 RETVAL = obj->stats.food;
1675 OUTPUT: RETVAL
1676 1818
1677void 1819void
1678inv (object *obj) 1820inv (object *obj)
1679 PROTOTYPE: $ 1821 PROTOTYPE: $
1680 PPCODE: 1822 PPCODE:
1681{ 1823{
1682 object *o; 1824 object *o;
1683 for (o = obj->inv; o; o = o->below) 1825 for (o = obj->inv; o; o = o->below)
1684 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1826 XPUSHs (sv_2mortal (to_sv (o)));
1685} 1827}
1686 1828
1687int cf_object_get_resistance (object *op, int rtype) 1829void
1688 ALIAS: resistance = 0 1830set_animation (object *op, int idx)
1831 CODE:
1832 SET_ANIMATION (op, idx);
1689 1833
1690int cf_object_get_flag (object *op, int flag) 1834int
1691 ALIAS: flag = 0 1835num_animations (object *op)
1836 CODE:
1837 RETVAL = NUM_ANIMATIONS (op);
1838 OUTPUT: RETVAL
1692 1839
1693void cf_object_set_flag (object *op, int flag, int value) 1840int slot_info (object *op, UV slot, int value = 0)
1841 ALIAS:
1842 slot_used = 1
1843 CODE:
1844{
1845 if (slot >= NUM_BODY_LOCATIONS)
1846 croak ("body slot index out of range");
1694 1847
1848 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1849
1850 if (items > 2)
1851 if (ix)
1852 op->slot[slot].used = value;
1853 else
1854 op->slot[slot].info = value;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1859object *find_best_object_match (object *op, utf8_string match)
1860
1861object *find_marked_object (object *op)
1862
1695int need_identify (const object *obj); 1863int need_identify (object *obj);
1696 1864
1697int apply_shop_mat (object *shop_mat, object *op); 1865int apply_shop_mat (object *shop_mat, object *op);
1698 1866
1867int move_player (object *op, int dir)
1868 CODE:
1869 RETVAL = move_player (op, dir);
1870 OUTPUT:
1871 RETVAL
1872
1699void cf_object_move (object *op, int dir, object *originator = op) 1873int move (object *op, int dir, object *originator = op)
1874 CODE:
1875 RETVAL = move_ob (op, dir, originator);
1876 OUTPUT:
1877 RETVAL
1700 1878
1701void cf_object_apply (object *op, object *author, int flags = 0) 1879void apply (object *applier, object *applied, int flags = 0)
1880 CODE:
1881 manual_apply (applied, applier, flags);
1702 1882
1703void cf_object_apply_below (object *op) 1883void apply_below (object *op)
1884 CODE:
1885 player_apply_below (op);
1704 1886
1705void cf_object_remove (object *op) 1887int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1706 1888
1707void cf_object_free (object *op)
1708
1709object *cf_object_present_archname_inside (object *op, char *whatstr) 1889object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1710 1890
1711int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1891int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1712 1892
1713int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1893int cf_object_change_map (object *op, int x, int y, maptile *map)
1714 1894
1895#//TODO
1715object *cf_object_clone (object *op, int clonetype = 0) 1896object *clone_ (object *op, int recursive = 0)
1897 CODE:
1898 if (recursive)
1899 RETVAL = object_create_clone (op);
1900 else
1901 {
1902 RETVAL = object::create ();
1903 op->copy_to (RETVAL);
1904 }
1905 OUTPUT: RETVAL
1716 1906
1717int cf_object_pay_item (object *op, object *buyer) 1907int pay_item (object *op, object *buyer)
1908 CODE:
1909 RETVAL = pay_for_item (op, buyer);
1910 OUTPUT: RETVAL
1718 1911
1719int cf_object_pay_amount (object *op, uint64 amount) 1912int pay_amount (object *op, uint64 amount)
1913 CODE:
1914 RETVAL = pay_for_amount (amount, op);
1915 OUTPUT: RETVAL
1720 1916
1721void pay_player (object *op, uint64 amount) 1917void pay_player (object *op, uint64 amount)
1722 1918
1723val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1919val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1724 1920
1725int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1921int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1726 1922
1727int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1923void learn_spell (object *op, object *sp, int special_prayer = 0)
1924 CODE:
1925 do_learn_spell (op, sp, special_prayer);
1728 1926
1729void cf_object_learn_spell (object *op, object *sp)
1730
1731void cf_object_forget_spell (object *op, object *sp) 1927void forget_spell (object *op, object *sp)
1928 CODE:
1929 do_forget_spell (op, query_name (sp));
1732 1930
1733object *cf_object_check_for_spell (object *op, char *spellname) 1931object *check_for_spell (object *op, utf8_string spellname)
1932 CODE:
1933 RETVAL = check_spell_known (op, spellname);
1934 OUTPUT: RETVAL
1734 1935
1735int cf_object_query_money (object *op) 1936int query_money (object *op)
1736 ALIAS: money = 0 1937 ALIAS: money = 0
1737 1938
1738int cf_object_query_cost (object *op, object *who, int flags) 1939val64 query_cost (object *op, object *who, int flags)
1739 ALIAS: cost = 0 1940 ALIAS: cost = 0
1740 1941
1741void cf_object_activate_rune (object *op , object *victim) 1942void spring_trap (object *op, object *victim)
1742 1943
1743int cf_object_check_trigger (object *op, object *cause) 1944int check_trigger (object *op, object *cause)
1744 1945
1745int cf_object_out_of_map (object *op, int x, int y)
1746
1747void cf_object_drop (object *op, object *author) 1946void drop (object *who, object *op)
1748 1947
1749void cf_object_take (object *op, object *author) 1948void pick_up (object *who, object *op)
1750 1949
1751void cf_object_say (object *op, char *msg)
1752
1753void cf_object_speak (object *op, char *msg)
1754
1755object *cf_object_insert_object (object *op, object *container)
1756
1757const char *cf_object_get_msg (object *ob)
1758 ALIAS: msg = 0
1759
1760object *cf_object_insert_in_ob (object *ob, object *where)
1761
1762int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1950int cf_object_teleport (object *op, maptile *map, int x, int y)
1763 1951
1764void cf_object_update (object *op, int flags) 1952void update_object (object *op, int action)
1765 1953
1766void cf_object_pickup (object *op, object *what)
1767
1768object *cf_create_object_by_name (const char *name) 1954object *cf_create_object_by_name (utf8_string name)
1769 1955
1770void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1956void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1771 1957
1772void player_lvl_adj (object *who, object *skill = 0) 1958void player_lvl_adj (object *who, object *skill = 0)
1773 1959
1774int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1960int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1775 1961
1777 1963
1778void push_button (object *op); 1964void push_button (object *op);
1779 1965
1780void use_trigger (object *op); 1966void use_trigger (object *op);
1781 1967
1782void add_button_link (object *button, mapstruct *map, int connected); 1968void add_button_link (object *button, maptile *map, int connected);
1783 1969
1784void remove_button_link (object *op); 1970void remove_button_link (object *op);
1785 1971
1786void
1787cf_object_set_resistance (object *op, int rtype, int val)
1788 CODE:
1789 if (rtype >= 0 && rtype < NROFATTACKS)
1790 op->resist[rtype] = val;
1791
1792 1972
1793MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1973MODULE = cf PACKAGE = cf::object PREFIX = cf_
1794
1795void cf_fix_object (object *pl)
1796 ALIAS: fix = 0
1797 1974
1798object *cf_insert_ob_in_ob (object *ob, object *where) 1975object *cf_insert_ob_in_ob (object *ob, object *where)
1799 1976
1800# no clean way to get an object from an archetype - stupid idiotic 1977# no clean way to get an object from an archetype - stupid idiotic
1801# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1978# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1802 1979
1803object *new (const char *archetype = 0) 1980object *new (utf8_string archetype = 0)
1804 PROTOTYPE: ;$ 1981 PROTOTYPE: ;$
1805 CODE: 1982 CODE:
1806 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1983 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1807 OUTPUT: 1984 OUTPUT:
1808 RETVAL 1985 RETVAL
1809 1986
1987# TODO: nuke
1810object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1811 PROTOTYPE: $$$$$$ 1989 PROTOTYPE: $$$$$$
1812 CODE: 1990 CODE:
1813{ 1991{
1814 int unused_type; 1992 int unused_type;
1815 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1816} 1994}
1817 1995
1818SV *registry (object *op)
1819 CODE:
1820 RETVAL = registry_of (op);
1821 OUTPUT:
1822 RETVAL
1823
1824# syntatic sugar for easier use in event callbacks.
1825const char *options (object *op)
1826 CODE:
1827 RETVAL = op->name;
1828 OUTPUT:
1829 RETVAL
1830
1831player *contr (object *op) 1996player *contr (object *op)
1832 CODE: 1997 CODE:
1833 RETVAL = op->contr; 1998 RETVAL = op->contr;
1834 OUTPUT: RETVAL 1999 OUTPUT: RETVAL
1835 2000
1836const char *get_ob_key_value (object *op, const char *key) 2001const_utf8_string get_ob_key_value (object *op, utf8_string key)
1837 2002
1838bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2003bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1839 2004
1840object *get_nearest_player (object *ob) 2005object *get_nearest_player (object *ob)
1841 ALIAS: nearest_player = 0 2006 ALIAS: nearest_player = 0
1842 PREINIT: 2007 PREINIT:
1843 extern object *get_nearest_player (object *); 2008 extern object *get_nearest_player (object *);
1859bool on_same_map_as (object *ob, object *other) 2024bool on_same_map_as (object *ob, object *other)
1860 CODE: 2025 CODE:
1861 RETVAL = on_same_map (ob, other); 2026 RETVAL = on_same_map (ob, other);
1862 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1863 2028
1864char * 2029const_utf8_string
1865base_name (object *ob, int plural) 2030base_name (object *op, int plural = op->nrof > 1)
1866 CODE: 2031 CODE:
1867 RETVAL = cf_query_base_name (ob, plural); 2032 RETVAL = query_base_name (op, plural);
1868 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
1869 2034
1870living * 2035object *decrease_ob_nr (object *op, unsigned long i)
1871stats (object *ob)
1872 CODE:
1873 RETVAL = &ob->stats;
1874 OUTPUT: RETVAL
1875
1876 2036
1877MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2037MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1878 2038
1879player *player (object *op) 2039player *player (object *op)
1880 CODE: 2040 CODE:
1881 RETVAL = op->contr; 2041 RETVAL = op->contr;
1882 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
1883 2043
2044void check_score (object *op)
2045
1884void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1885 2047 CODE:
1886object *cf_player_send_inventory (object *op) 2048 new_draw_info (flags, 0, op, txt);
1887
1888char *cf_player_get_ip (object *op)
1889 ALIAS: ip = 0
1890
1891object *cf_player_get_marked_item (object *op)
1892 ALIAS: marked_item = 0
1893
1894void cf_player_set_marked_item (object *op, object *ob)
1895
1896partylist *cf_player_get_party (object *op)
1897 ALIAS: party = 0
1898
1899void cf_player_set_party (object *op, partylist *party)
1900 2049
1901void kill_player (object *op) 2050void kill_player (object *op)
1902 2051
2052void esrv_update_item (object *op, int what, object *item)
2053 C_ARGS: what, op, item
2054
2055int command_summon (object *op, utf8_string params)
2056
2057int command_arrest (object *op, utf8_string params)
2058
2059
1903MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2060MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1904 2061
2062INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2063
2064int invoke (player *pl, int event, ...)
2065 CODE:
2066 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2067 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2068 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2069 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2070 OUTPUT: RETVAL
2071
1905SV *registry (player *pl) 2072SV *registry (player *pl)
2073
2074void
2075save_stats (player *pl)
1906 CODE: 2076 CODE:
1907 RETVAL = registry_of (pl); 2077 pl->ob->stats.hp = pl->ob->stats.maxhp;
2078 pl->ob->stats.sp = pl->ob->stats.maxsp;
2079 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2080 pl->orig_stats = pl->ob->stats;
2081
2082void clear_los (player *pl)
2083
2084void cf_player_move (player *pl, int dir)
2085
2086void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2087
2088bool
2089cell_visible (player *pl, int dx, int dy)
2090 CODE:
2091 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2092 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1908 OUTPUT: 2093 OUTPUT:
1909 RETVAL 2094 RETVAL
1910 2095
1911player *cf_player_find (char *name)
1912 PROTOTYPE: $
1913
1914void cf_player_move (player *pl, int dir)
1915
1916void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1917
1918# nonstandard
1919object *ob (player *pl)
1920 CODE:
1921 RETVAL = pl->ob;
1922 OUTPUT: RETVAL
1923
1924player *first ()
1925 CODE:
1926 RETVAL = first_player;
1927 OUTPUT: RETVAL
1928
1929player *next (player *pl)
1930 CODE:
1931 RETVAL = pl->next;
1932 OUTPUT: RETVAL
1933
1934bool
1935cell_visible (player *pl, int dx, int dy)
1936 CODE:
1937 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1938 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1939 OUTPUT:
1940 RETVAL
1941
1942char *
1943client (player *pl)
1944 CODE:
1945 RETVAL = pl->socket.client;
1946 OUTPUT:
1947 RETVAL
1948
1949char *
1950host (player *pl)
1951 CODE:
1952 RETVAL = pl->socket.host;
1953 OUTPUT:
1954 RETVAL
1955
1956char *
1957killer (player *pl, char *killer = 0)
1958 CODE:
1959 if (killer)
1960 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1961 RETVAL = pl->killer;
1962 OUTPUT:
1963 RETVAL
1964
1965void
1966buggy_mapscroll (player *pl, int value = 1)
1967 CODE:
1968 pl->socket.buggy_mapscroll = value;
1969
1970void 2096void
1971send (player *pl, SV *packet) 2097send (player *pl, SV *packet)
1972 CODE: 2098 CODE:
1973{ 2099{
1974 STRLEN len; 2100 STRLEN len;
1975 char *buf = SvPVbyte (packet, len); 2101 char *buf = SvPVbyte (packet, len);
1976 2102
1977 Write_String_To_Socket (&pl->socket, buf, len); 2103 if (pl->ns)
2104 pl->ns->send_packet (buf, len);
1978} 2105}
1979 2106
1980int 2107int
1981listening (player *pl, int new_value = -1) 2108listening (player *pl, int new_value = -1)
1982 CODE: 2109 CODE:
1984 if (new_value >= 0) 2111 if (new_value >= 0)
1985 pl->listening = new_value; 2112 pl->listening = new_value;
1986 OUTPUT: 2113 OUTPUT:
1987 RETVAL 2114 RETVAL
1988 2115
1989void get_savebed (player *pl) 2116void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1990 ALIAS: 2117 PROTOTYPE: $;$$$
1991 savebed = 0
1992 PPCODE: 2118 PPCODE:
2119 if (GIMME_V != G_VOID)
2120 {
1993 EXTEND (SP, 3); 2121 EXTEND (SP, 3);
1994 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2122 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1995 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2123 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1996 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2124 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1997 2125 }
1998void set_savebed (player *pl, char *map_path, int x, int y) 2126 if (map_path) sv_to (map_path, pl->savebed_map);
1999 CODE: 2127 if (x) sv_to (x, pl->bed_x);
2000 strcpy (pl->savebed_map, map_path); 2128 if (y) sv_to (y, pl->bed_y);
2001 pl->bed_x = x;
2002 pl->bed_y = y;
2003 2129
2004void 2130void
2005list () 2131list ()
2006 PPCODE: 2132 PPCODE:
2007{ 2133 for_all_players (pl)
2008 player *pl; 2134 XPUSHs (sv_2mortal (to_sv (pl)));
2009 for (pl = first_player; pl; pl = pl->next)
2010 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2011}
2012
2013bool
2014peaceful (player *pl, bool new_setting = 0)
2015 PROTOTYPE: $;$
2016 CODE:
2017 RETVAL = pl->peaceful;
2018 if (items > 1)
2019 pl->peaceful = new_setting;
2020 OUTPUT:
2021 RETVAL
2022
2023living *
2024orig_stats (player *pl)
2025 CODE:
2026 RETVAL = &pl->orig_stats;
2027 OUTPUT: RETVAL
2028
2029living *
2030last_stats (player *pl)
2031 CODE:
2032 RETVAL = &pl->last_stats;
2033 OUTPUT: RETVAL
2034 2135
2035 2136
2036MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2137MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2037 2138
2038SV *registry (mapstruct *map) 2139int invoke (maptile *map, int event, ...)
2039 CODE: 2140 CODE:
2040 RETVAL = registry_of (map); 2141 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2041 OUTPUT: 2142 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2042 RETVAL 2143 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2043 2144 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2044SV *
2045get_property (mapstruct *obj, int type, int idx)
2046 CODE:
2047 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2048 OUTPUT: RETVAL 2145 OUTPUT: RETVAL
2049 2146
2050SV * 2147SV *registry (maptile *map)
2051set_property (mapstruct *obj, int type, int idx, SV *newval)
2052 CODE:
2053 switch (type)
2054 {
2055 case CFAPI_INT:
2056 cf_map_set_int_property (obj, idx, SvIV (newval));
2057 break;
2058 default:
2059 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2060 }
2061 2148
2062mapstruct *new (int width, int height) 2149INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2150
2151void
2152maptile::instantiate ()
2153
2154maptile *new ()
2063 PROTOTYPE: 2155 PROTOTYPE:
2064 CODE: 2156 CODE:
2065{ 2157 RETVAL = new maptile;
2066 int unused_type;
2067 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2068}
2069 OUTPUT: 2158 OUTPUT:
2070 RETVAL 2159 RETVAL
2071 2160
2072void delete_map (mapstruct *map) 2161void
2162maptile::players ()
2163 PPCODE:
2164 if (GIMME_V == G_SCALAR)
2165 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2166 else if (GIMME_V == G_ARRAY)
2167 {
2168 EXTEND (SP, THIS->players);
2169 for_all_players (pl)
2170 if (pl->ob && pl->ob->map == THIS)
2171 PUSHs (sv_2mortal (to_sv (pl->ob)));
2172 }
2073 2173
2074void clean_tmp_map (mapstruct *map) 2174void
2175maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2176 CODE:
2177{
2178 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2179 croak ("maptile::add_underlay: palette must be arrayref");
2075 2180
2181 palette = SvRV (palette);
2182
2183 STRLEN idxlen;
2184 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2185
2186 for (int x = 0; x < THIS->width; ++x)
2187 for (int y = 0; y < THIS->height; ++y)
2188 {
2189 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2190 if (op->flag [FLAG_IS_FLOOR])
2191 goto skip_space;
2192
2193 {
2194 int offs = offset + y * stride + x;
2195 if (IN_RANGE_EXC (offs, 0, idxlen))
2196 {
2197 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2198 {
2199 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2200 ob->flag [FLAG_NO_MAP_SAVE] = true;
2201 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2202
2203 if (ob->randomitems)
2204 {
2205 if (!ob->above)
2206 {
2207 ob->create_treasure (ob->randomitems);
2208
2209 for (object *op = ob->above; op; op = op->above)
2210 op->flag [FLAG_NO_MAP_SAVE] = true;
2211 }
2212
2213 ob->randomitems = 0;
2214 }
2215 }
2216 }
2217 }
2218
2219 skip_space: ;
2220 }
2221}
2222
2223void
2224maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2225 CODE:
2226{
2227 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2228 croak ("maptile::set_regiondata: palette must be arrayref");
2229
2230 palette = SvRV (palette);
2231
2232 STRLEN idxlen;
2233 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2234
2235 region **regionmap = (region **)malloc (
2236 (av_len ((AV *)palette) + 1) * sizeof (region *));
2237 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2238
2239 for (int i = av_len ((AV *)palette) + 1; i--; )
2240 regionmap [i] = region::find (
2241 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2242
2243 for (int y = 0; y < THIS->height; ++y)
2244 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2245
2246 sfree (THIS->regions, THIS->size ());
2247 free (THIS->regionmap);
2248
2249 THIS->regions = regions;
2250 THIS->regionmap = regionmap;
2251}
2252
2253void
2254maptile::create_region_treasure ()
2255 CODE:
2256{
2257 object *op = object::create ();
2258 op->type = FLOOR;
2259 op->map = THIS;
2260
2261 for (int x = 0; x < THIS->width; ++x)
2262 for (int y = 0; y < THIS->height; ++y)
2263 {
2264 region *rgn = THIS->region (x, y);
2265
2266 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2267 if (rgn->treasure && rndm () < rgn->treasure_density)
2268 {
2269 op->x = x;
2270 op->y = y;
2271 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2272 }
2273 }
2274
2275 op->destroy ();
2276}
2277
2076void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2278void play_sound_map (maptile *map, int x, int y, int sound_num)
2077 2279
2078mapstruct *tile_map (mapstruct *map, unsigned int dir) 2280int out_of_map (maptile *map, int x, int y)
2079 CODE:
2080 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2081 OUTPUT:
2082 RETVAL
2083 2281
2084char *tile_path (mapstruct *map, unsigned int dir) 2282void
2085 CODE: 2283trigger (maptile *map, long connection, bool state = true)
2086 if (dir >= 4) 2284 CODE:
2087 XSRETURN_UNDEF; 2285 activate_connection (map, connection, state);
2088 RETVAL = map->tile_path [dir];
2089 OUTPUT:
2090 RETVAL
2091 2286
2092mapstruct *cf_map_get_map (char *name) 2287void
2093 PROTOTYPE: $ 2288get_connection (maptile *map, long connection)
2094 ALIAS: map = 0 2289 PPCODE:
2290 oblinkpt *obp = get_connection_links (map, connection);
2291 if (obp)
2292 for (objectlink *ol = obp->link; ol; ol = ol->next)
2293 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2095 2294
2096mapstruct *has_been_loaded (char *name)
2097 PROTOTYPE: $
2098
2099mapstruct *cf_map_get_first ()
2100 PROTOTYPE:
2101 ALIAS: first = 0
2102
2103# whoever "designed" the plug-in api should have wasted
2104# his/her time with staying away from the project - would have
2105# saved others a lot of time, without doubt.
2106void set_path (mapstruct *where, char *path)
2107 CODE:
2108 strcpy (where->path, path);
2109
2110int in_memory (mapstruct *map)
2111 CODE:
2112 RETVAL = map->in_memory;
2113 OUTPUT:
2114 RETVAL
2115
2116bool unique (mapstruct *map)
2117 CODE:
2118 RETVAL = map->unique;
2119 OUTPUT:
2120 RETVAL
2121
2122void set_unique (mapstruct *map, bool unique)
2123 CODE:
2124 map->unique = unique;
2125
2126object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2295object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2127 2296
2128object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2297object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2129 2298
2130object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2299object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2131 C_ARGS: str, map, nx, ny 2300 C_ARGS: str, map, nx, ny
2132 2301
2133void 2302void
2134cf_map_normalise (mapstruct *map, int x, int y) 2303get_map_flags (maptile *map, int x, int y)
2135 PPCODE: 2304 PPCODE:
2136{ 2305{
2137 mapstruct *nmap = 0; 2306 maptile *nmap = 0;
2138 I16 nx = 0, ny = 0; 2307 I16 nx = 0, ny = 0;
2139 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2308 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2140 2309
2141 EXTEND (SP, 4); 2310 EXTEND (SP, 4);
2142 PUSHs (sv_2mortal (newSViv (flags))); 2311 PUSHs (sv_2mortal (newSViv (flags)));
2143 2312
2144 if (GIMME_V == G_ARRAY) 2313 if (GIMME_V == G_ARRAY)
2148 PUSHs (sv_2mortal (newSViv (ny))); 2317 PUSHs (sv_2mortal (newSViv (ny)));
2149 } 2318 }
2150} 2319}
2151 2320
2152void 2321void
2153at (mapstruct *map, unsigned int x, unsigned int y) 2322at (maptile *map, unsigned int x, unsigned int y)
2154 PROTOTYPE: $$$ 2323 PROTOTYPE: $$$
2155 PPCODE: 2324 PPCODE:
2156{ 2325{
2157 object *o; 2326 object *o;
2158 mapstruct *nmap = 0; 2327 maptile *nmap = 0;
2159 I16 nx, ny; 2328 I16 nx, ny;
2160 2329
2161 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2330 get_map_flags (map, &nmap, x, y, &nx, &ny);
2162 2331
2163 if (nmap) 2332 if (nmap)
2164 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2333 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2165 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2334 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2166} 2335}
2167 2336
2168SV * 2337SV *
2169bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2338bot_at (maptile *obj, unsigned int x, unsigned int y)
2170 PROTOTYPE: $$$ 2339 PROTOTYPE: $$$
2171 ALIAS: 2340 ALIAS:
2172 top_at = 1 2341 top_at = 1
2173 flags_at = 2 2342 flags_at = 2
2174 light_at = 3 2343 light_at = 3
2175 move_block_at = 4 2344 move_block_at = 4
2176 move_slow_at = 5 2345 move_slow_at = 5
2177 move_on_at = 6 2346 move_on_at = 6
2178 move_off_at = 7 2347 move_off_at = 7
2179 INIT: 2348 INIT:
2180 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2349 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2181 CODE: 2350 CODE:
2182 switch (ix) 2351 switch (ix)
2183 { 2352 {
2184 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2353 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2185 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2354 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2188 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2357 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2189 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2358 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2190 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2359 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2191 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2360 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2192 } 2361 }
2193 OUTPUT: 2362 OUTPUT: RETVAL
2194 RETVAL
2195 2363
2196# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2364void fix_walls (maptile *map, int x, int y)
2197void
2198_set_obs (mapstruct *map, SV *sv)
2199 CODE:
2200{
2201 object *o;
2202 AV *av;
2203 int x, y;
2204 AV *obs = (AV *)SvRV (sv);
2205 2365
2206 for (y = 0; y < MAP_HEIGHT (map); y++) 2366void fix_walls_around (maptile *map, int x, int y)
2207 for (x = 0; x < MAP_WIDTH (map); x++)
2208 {
2209 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2210 2367
2211 if (!SvROK (sv)) 2368# worst xs function of my life
2212 continue; 2369bool
2370_create_random_map (\
2371 maptile *self,\
2372 utf8_string wallstyle,\
2373 utf8_string wall_name,\
2374 utf8_string floorstyle,\
2375 utf8_string monsterstyle,\
2376 utf8_string treasurestyle,\
2377 utf8_string layoutstyle,\
2378 utf8_string doorstyle,\
2379 utf8_string decorstyle,\
2380 utf8_string origin_map,\
2381 utf8_string final_map,\
2382 utf8_string exitstyle,\
2383 utf8_string this_map,\
2384 utf8_string exit_on_final_map,\
2385 int xsize,\
2386 int ysize,\
2387 int expand2x,\
2388 int layoutoptions1,\
2389 int layoutoptions2,\
2390 int layoutoptions3,\
2391 int symmetry,\
2392 int difficulty,\
2393 int difficulty_given,\
2394 float difficulty_increase,\
2395 int dungeon_level,\
2396 int dungeon_depth,\
2397 int decoroptions,\
2398 int orientation,\
2399 int origin_y,\
2400 int origin_x,\
2401 U32 random_seed,\
2402 val64 total_map_hp,\
2403 int map_layout_style,\
2404 int treasureoptions,\
2405 int symmetry_used,\
2406 region *region,\
2407 utf8_string custom\
2408)
2409 CODE:
2410{
2411 random_map_params rmp;
2213 2412
2214 av = (AV *)SvRV (sv); 2413 assign (rmp.wallstyle , wallstyle);
2414 assign (rmp.wall_name , wall_name);
2415 assign (rmp.floorstyle , floorstyle);
2416 assign (rmp.monsterstyle , monsterstyle);
2417 assign (rmp.treasurestyle , treasurestyle);
2418 assign (rmp.layoutstyle , layoutstyle);
2419 assign (rmp.doorstyle , doorstyle);
2420 assign (rmp.decorstyle , decorstyle);
2421 assign (rmp.exitstyle , exitstyle);
2422 assign (rmp.exit_on_final_map, exit_on_final_map);
2215 2423
2216 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2424 rmp.origin_map = origin_map;
2217 { 2425 rmp.final_map = final_map;
2218 sv = av_shift (av); 2426 rmp.this_map = this_map;
2427 rmp.xsize = xsize;
2428 rmp.ysize = ysize;
2429 rmp.expand2x = expand2x;
2430 rmp.layoutoptions1 = layoutoptions1;
2431 rmp.layoutoptions2 = layoutoptions2;
2432 rmp.layoutoptions3 = layoutoptions3;
2433 rmp.symmetry = symmetry;
2434 rmp.difficulty = difficulty;
2435 rmp.difficulty_given = difficulty_given;
2436 rmp.difficulty_increase = difficulty_increase;
2437 rmp.dungeon_level = dungeon_level;
2438 rmp.dungeon_depth = dungeon_depth;
2439 rmp.decoroptions = decoroptions;
2440 rmp.orientation = orientation;
2441 rmp.origin_y = origin_y;
2442 rmp.origin_x = origin_x;
2443 rmp.random_seed = random_seed;
2444 rmp.total_map_hp = (uint64_t) total_map_hp;
2445 rmp.map_layout_style = map_layout_style;
2446 rmp.treasureoptions = treasureoptions;
2447 rmp.symmetry_used = symmetry_used;
2448 rmp.region = region;
2449 rmp.custom = custom;
2219 2450
2220 if (SvROK (sv)) 2451 RETVAL = self->generate_random_map (&rmp);
2221 {
2222 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2223 SVptr_cache_set (o, sv);
2224 }
2225 }
2226 }
2227} 2452}
2228
2229
2230MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2231
2232archetype *cf_archetype_get_first()
2233 PROTOTYPE:
2234 ALIAS: first = 0
2235
2236archetype *cf_archetype_get_next (archetype *arch)
2237 ALIAS: next = 0
2238
2239archetype *cf_archetype_get_head (archetype *arch)
2240 ALIAS: head = 0
2241
2242archetype *cf_archetype_get_more (archetype *arch)
2243 ALIAS: more = 0
2244
2245const char *cf_archetype_get_name (archetype *arch)
2246 ALIAS: name = 0
2247
2248object *cf_archetype_get_clone (archetype *arch)
2249 ALIAS: clone = 0
2250
2251MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2252
2253partylist *cf_party_get_first ()
2254 PROTOTYPE:
2255 ALIAS: first = 0
2256
2257partylist *cf_party_get_next (partylist *party)
2258 ALIAS: next = 0
2259
2260const char *cf_party_get_name (partylist *party)
2261
2262const char *cf_party_get_password (partylist *party)
2263 ALIAS: password = 0
2264
2265player *cf_party_get_first_player (partylist *party)
2266 ALIAS: first_player = 0
2267
2268player *cf_party_get_next_player (partylist *party, player *op)
2269 ALIAS: next_player = 0
2270
2271
2272MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2273
2274region *cf_region_get_first ()
2275 PROTOTYPE:
2276 ALIAS: first = 0
2277
2278const char *cf_region_get_name (region *reg)
2279 ALIAS: name = 0
2280
2281region *cf_region_get_next (region *reg)
2282 ALIAS: next = 0
2283
2284region *cf_region_get_parent (region *reg)
2285 ALIAS: parent = 0
2286
2287const char *cf_region_get_longname (region *reg)
2288 ALIAS: longname = 0
2289
2290const char *cf_region_get_message (region *reg)
2291 ALIAS: message = 0
2292
2293
2294MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2295
2296val64
2297exp (living *liv, val64 new_val = 0)
2298 PROTOTYPE: $;$
2299 ALIAS:
2300 Str = 1
2301 Dex = 2
2302 Con = 3
2303 Wis = 4
2304 Cha = 5
2305 Int = 6
2306 Pow = 7
2307 wc = 8
2308 ac = 9
2309 hp = 10
2310 maxhp = 11
2311 sp = 12
2312 maxsp = 13
2313 grace = 14
2314 maxgrace = 15
2315 food = 16
2316 dam = 17
2317 luck = 18
2318 CODE:
2319# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2320 switch (ix)
2321 {
2322 LIVING_ACC (exp , 0);
2323 LIVING_ACC (Str , 1);
2324 LIVING_ACC (Dex , 2);
2325 LIVING_ACC (Con , 3);
2326 LIVING_ACC (Wis , 4);
2327 LIVING_ACC (Cha , 5);
2328 LIVING_ACC (Int , 6);
2329 LIVING_ACC (Pow , 7);
2330 LIVING_ACC (wc , 8);
2331 LIVING_ACC (ac , 9);
2332 LIVING_ACC (hp , 10);
2333 LIVING_ACC (maxhp , 11);
2334 LIVING_ACC (sp , 12);
2335 LIVING_ACC (maxsp , 13);
2336 LIVING_ACC (grace , 14);
2337 LIVING_ACC (maxgrace, 15);
2338 LIVING_ACC (food , 16);
2339 LIVING_ACC (dam , 17);
2340 LIVING_ACC (luck , 18);
2341 }
2342# undef LIVING_ACC
2343 OUTPUT: 2453 OUTPUT:
2344 RETVAL 2454 RETVAL
2345 2455
2456MODULE = cf PACKAGE = cf::arch
2457
2458archetype *find (utf8_string name)
2459 CODE:
2460 RETVAL = archetype::find (name);
2461 OUTPUT:
2462 RETVAL
2463
2464int archetypes_size ()
2465 CODE:
2466 RETVAL = archetypes.size ();
2467 OUTPUT: RETVAL
2468
2469archetype *archetypes (U32 index)
2470 CODE:
2471 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2472 OUTPUT: RETVAL
2473
2474object *instantiate (archetype *arch)
2475 CODE:
2476 RETVAL = arch_to_object (arch);
2477 OUTPUT:
2478 RETVAL
2479
2480INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2481
2482MODULE = cf PACKAGE = cf::party
2483
2484partylist *first ()
2485 PROTOTYPE:
2486 CODE:
2487 RETVAL = get_firstparty ();
2488 OUTPUT: RETVAL
2489
2490INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2491
2492MODULE = cf PACKAGE = cf::region
2493
2494void
2495list ()
2496 PPCODE:
2497 for_all_regions (rgn)
2498 XPUSHs (sv_2mortal (to_sv (rgn)));
2499
2500region *find (utf8_string name)
2501 PROTOTYPE: $
2502 CODE:
2503 RETVAL = region::find (name);
2504 OUTPUT: RETVAL
2505
2506region *find_fuzzy (utf8_string name)
2507 PROTOTYPE: $
2508 CODE:
2509 RETVAL = region::find_fuzzy (name);
2510 OUTPUT: RETVAL
2511
2512int specificity (region *rgn)
2513 CODE:
2514 RETVAL = 0;
2515 while (rgn = rgn->parent)
2516 RETVAL++;
2517 OUTPUT: RETVAL
2518
2519INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2520
2521MODULE = cf PACKAGE = cf::living
2522
2523INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2524
2525MODULE = cf PACKAGE = cf::settings
2526
2527INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2528
2529MODULE = cf PACKAGE = cf::client
2530
2531INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2532
2533int invoke (client *ns, int event, ...)
2534 CODE:
2535 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2536 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2537 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2538 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2539 OUTPUT: RETVAL
2540
2541SV *registry (client *ns)
2542
2543void
2544list ()
2545 PPCODE:
2546 EXTEND (SP, clients.size ());
2547 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2548 PUSHs (sv_2mortal (to_sv (*i)));
2549
2550void
2551client::send_packet (SV *packet)
2552 CODE:
2553{
2554 STRLEN len;
2555 char *buf = SvPVbyte (packet, len);
2556
2557 THIS->send_packet (buf, len);
2558}
2559
2560MODULE = cf PACKAGE = cf::face PREFIX = face_
2561
2562#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2563
2564faceidx face_find (utf8_string name, faceidx defidx = 0)
2565
2566faceidx alloc (utf8_string name)
2567 CODE:
2568{
2569 do
2570 {
2571 RETVAL = faces.size ();
2572 faces.resize (RETVAL + 1);
2573 }
2574 while (!RETVAL); // crude way to leave index 0
2575
2576 faces [RETVAL].name = name;
2577 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2578
2579 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2580 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2581}
2582 OUTPUT: RETVAL
2583
2584void set (faceidx idx, int visibility, int magicmap)
2585 CODE:
2586 faceinfo *f = face_info (idx);
2587 assert (f);
2588 f->visibility = visibility;
2589 f->magicmap = magicmap;
2590
2591void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2592 CODE:
2593 faceinfo *f = face_info (idx); assert (f);
2594 f->smooth = smooth;
2595 f->smoothlevel = smoothlevel;
2596
2597void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2598 CODE:
2599{
2600 facedata *d = face_data (idx, faceset);
2601 assert (d);
2602 sv_to (data, d->data);
2603 STRLEN clen;
2604 char *cdata = SvPVbyte (chksum, clen);
2605 clen = min (CHKSUM_SIZE, clen);
2606
2607 if (memcmp (d->chksum, cdata, clen))
2608 {
2609 memcpy (d->chksum, cdata, clen);
2610
2611 // invalidate existing client face info
2612 for_all_clients (ns)
2613 if (ns->faceset == faceset)
2614 {
2615 ns->faces_sent [idx] = false;
2616 ns->force_newmap = true;
2617 }
2618 }
2619}
2620
2621void invalidate (faceidx idx)
2622 CODE:
2623 for_all_clients (ns)
2624 {
2625 ns->faces_sent [idx] = false;
2626 ns->force_newmap = true;
2627 }
2628
2629void invalidate_all ()
2630 CODE:
2631 for_all_clients (ns)
2632 {
2633 ns->faces_sent.reset ();
2634 ns->force_newmap = true;
2635 }
2636
2637MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2638
2639#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2640
2641animidx anim_find (utf8_string name)
2642 CODE:
2643 RETVAL = animation::find (name).number;
2644 OUTPUT: RETVAL
2645
2646animidx set (utf8_string name, SV *frames, int facings = 1)
2647 CODE:
2648{
2649 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2650 croak ("frames must be an arrayref");
2651
2652 AV *av = (AV *)SvRV (frames);
2653
2654 animation *anim = &animation::find (name);
2655 if (anim->number)
2656 {
2657 anim->resize (av_len (av) + 1);
2658 anim->facings = facings;
2659 }
2660 else
2661 anim = &animation::create (name, av_len (av) + 1, facings);
2662
2663 for (int i = 0; i < anim->num_animations; ++i)
2664 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2665}
2666 OUTPUT: RETVAL
2667
2668void invalidate_all ()
2669 CODE:
2670 for_all_clients (ns)
2671 ns->anims_sent.reset ();
2672

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