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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.173 by root, Mon Mar 5 19:54:49 2007 UTC vs.
Revision 1.218 by root, Mon Jun 4 12:19:09 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
49 56
50extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
51 58
52typedef object object_ornull; 59typedef object object_ornull;
53typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
54 68
55#if IVSIZE >= 8 69#if IVSIZE >= 8
56 typedef IV val64; 70 typedef IV val64;
57# define newSVval64 newSViv 71# define newSVval64 newSViv
58# define SvVAL64 SvIV 72# define SvVAL64 SvIV
61# define newSVval64 newSVnv 75# define newSVval64 newSVnv
62# define SvVAL64 SvNV 76# define SvVAL64 SvNV
63#endif 77#endif
64 78
65static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
68 81
69static PerlInterpreter *perl; 82static PerlInterpreter *perl;
70 83
71double runtime; 84double runtime;
72 85
73global gbl_ev; 86global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
76 92
77static HV 93static HV
78 *stash_cf, 94 *stash_cf,
79 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
102 118
103unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
104 120
105attachable::~attachable () 121attachable::~attachable ()
106{ 122{
107 flags |=0x3300;//D
108 assert (!self); 123 assert (!self);
109 assert (!cb); 124 assert (!cb);
110} 125}
111 126
112int 127int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 144 SvREFCNT_dec (self);
130 145
131 // self *must* be null now because thats sv_unmagic's job. 146 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 147 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 148 }
135} 149}
136 150
137void 151void
138attachable::optimise () 152attachable::optimise ()
139{ 153{
140 if (self 154 if (self
141 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 157 sever_self ();
145} 158}
146 159
147// check wether the object really is dead 160// check wether the object really is dead
148void 161void
155} 168}
156 169
157void 170void
158attachable::do_destroy () 171attachable::do_destroy ()
159{ 172{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
161 174
162 if (cb) 175 if (cb)
163 { 176 {
164 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
165 cb = 0; 178 cb = 0;
166 } 179 }
167 180
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 181 mortals.push_back (this);
173} 182}
174 183
175void 184void
176attachable::destroy () 185attachable::destroy ()
178 if (destroyed ()) 187 if (destroyed ())
179 return; 188 return;
180 189
181 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
182 do_destroy (); 191 do_destroy ();
192 sever_self ();
183} 193}
184 194
185void 195void
186attachable::check_mortals () 196attachable::check_mortals ()
187{ 197{
192 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
193 { 203 {
194 i = 0; 204 i = 0;
195 205
196 if (mortals.size () > 1000) 206 if (mortals.size () > 1000)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
198 208
199 break; 209 break;
200 } 210 }
201 211
202 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
203 213
204 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
205 215 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 216 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
210 ++i; // further delay freeing 224 ++i; // further delay freeing
211 225
212 if (!(i & 0x3ff)) 226 if (!(i & 0x3ff))
213 break; 227 break;
214 } 228 }
215 else 229 else
216 { 230 {
217 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
218 delete obj; 233 delete obj;
219 } 234 }
220 } 235 }
221} 236}
222 237
271 286
272 if (!obj->self) 287 if (!obj->self)
273 { 288 {
274 obj->self = newHV (); 289 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 291
280 // now bless the object _once_ 292 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 294 }
283 else 295 else
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 362
351inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
353 365
354inline SV *to_sv (facetile * v) { return to_sv (v->name); } 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
356 368
357inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
358{ 370{
359 char buf[128]; 371 char buf[128];
360 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
384inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
385inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
386inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
387inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
388 400
389inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
390inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
391 403
392template<class T> 404template<class T>
393inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
394 406
395template<int N> 407template<int N>
396inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
397 409
398inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
399inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
400inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
401inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
402inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
403 421
404inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
405{ 423{
406 unsigned int version; 424 unsigned int version;
407 425
598 perl = perl_alloc (); 616 perl = perl_alloc ();
599 perl_construct (perl); 617 perl_construct (perl);
600 618
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 620
603 char *argv[] = { 621 const char *argv[] = {
604 "", 622 settings.argv [0],
605 "-e" 623 "-e"
606 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
609 "require cf;" 627 "require cf;"
610 }; 628 };
611 629
612 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
613 { 632 {
614 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
615 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
616 } 635 }
617 636
636void 655void
637attachable::instantiate () 656attachable::instantiate ()
638{ 657{
639 if (attach) 658 if (attach)
640 { 659 {
641 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 660 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
642 attach = 0; 661 attach = 0;
643 } 662 }
644} 663}
645 664
646void 665void
647attachable::reattach () 666attachable::reattach ()
648{ 667{
649 optimise (); 668 optimise ();
650 //TODO: check for _attachment's, very important for restarts 669 //TODO: check for _attachment's, very important for restarts
651 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 670 INVOKE_ATTACHABLE (REATTACH, this);
652} 671}
653 672
654static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
655# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
656# include "eventinc.h" 675# include "eventinc.h"
699} 718}
700 719
701void 720void
702global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
703{ 722{
704 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
705} 724}
706 725
707void 726void
708object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
709{ 728{
710 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
711 { 730 {
712 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
713 732
714 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
715 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
716 } 735 }
717 736
753{ 772{
754 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
756} 775}
757 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
758bool 827bool
759attachable::invoke (event_type event, ...) 828attachable::invoke (event_type event, ...)
760{ 829{
761 data_type dt; 830 data_type dt;
762 va_list ap;
763
764 va_start (ap, event);
765 831
766 // callback call ordering should be: 832 // callback call ordering should be:
767 // 1. per-object callback 833 // 1. per-object callback
768 // 2. per-class object 834 // 2. per-class object
769 // 3. per-type callback 835 // 3. per-type callback
773 gather_callbacks (callbacks, event); 839 gather_callbacks (callbacks, event);
774 840
775 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
776 if (!callbacks) 842 if (!callbacks)
777 return 0; 843 return 0;
844
845 va_list ap;
846 va_start (ap, event);
778 847
779 CALL_BEGIN (3); 848 CALL_BEGIN (3);
780 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 849 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
781 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 850 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
782 851
859 CALL_ARG (make_core); 928 CALL_ARG (make_core);
860 CALL_CALL ("cf::post_cleanup", G_VOID); 929 CALL_CALL ("cf::post_cleanup", G_VOID);
861 CALL_END; 930 CALL_END;
862} 931}
863 932
933void
934cfperl_make_book (object *book, int level)
935{
936 CALL_BEGIN (2);
937 CALL_ARG (book);
938 CALL_ARG (level);
939 CALL_CALL ("ext::books::make_book", G_VOID);
940 CALL_END;
941}
942
864maptile * 943maptile *
865maptile::find_sync (const char *path, maptile *origin) 944maptile::find_sync (const char *path, maptile *origin)
866{ 945{
867 CALL_BEGIN (2); 946 CALL_BEGIN (2);
868 CALL_ARG (path); 947 CALL_ARG (path);
930 CALL_ARG (exit); 1009 CALL_ARG (exit);
931 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1010 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
932 CALL_END; 1011 CALL_END;
933} 1012}
934 1013
1014void
1015log_backtrace (const char *msg)
1016{
1017#if HAVE_BACKTRACE
1018 void *addr [20];
1019 int size = backtrace (addr, 20);
1020
1021 CALL_BEGIN (size);
1022 CALL_ARG (msg);
1023 for (int i = 0; i < size; ++i)
1024 CALL_ARG ((IV)addr [i]);
1025 CALL_CALL ("cf::_log_backtrace", G_VOID);
1026 CALL_END;
1027#endif
1028}
1029
935///////////////////////////////////////////////////////////////////////////// 1030/////////////////////////////////////////////////////////////////////////////
936 1031
937struct EventAPI *watcher_base::GEventAPI; 1032struct EventAPI *watcher_base::GEventAPI;
938struct CoroAPI *coroapi::GCoroAPI; 1033struct CoroAPI *coroapi::GCoroAPI;
939 1034
940int coroapi::cede_counter; 1035int coroapi::cede_counter;
1036double (*coroapi::time)();
1037double coroapi::next_cede;
941 1038
1039void coroapi::do_cede_to_tick ()
1040{
1041 cede_counter = 0;
1042
1043 cede ();
1044
1045 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1046 if (next_cede > SvNV (sv_next_tick) - 0.02)
1047 next_cede = SvNV (sv_next_tick);
1048}
1049
1050void coroapi::do_cede_every ()
1051{
1052 cede_counter = 0;
1053
1054 if (coroapi::nready ())
1055 coroapi::cede ();
1056}
1057
1058void coroapi::do_cede_to_tick_every ()
1059{
1060 cede_counter = 0;
1061
1062 cede_to_tick ();
1063}
1064
1065void
1066coroapi::wait_for_tick ()
1067{
1068 CALL_BEGIN (0);
1069 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1070 CALL_END;
1071}
1072
1073void
1074coroapi::wait_for_tick_begin ()
1075{
1076 CALL_BEGIN (0);
1077 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1078 CALL_END;
1079}
1080
1081static void
942static void iw_dispatch (pe_event *ev) 1082iw_dispatch (pe_event *ev)
943{ 1083{
944 iw *w = (iw *)ev->ext_data; 1084 iw *w = (iw *)ev->ext_data;
945 w->call (*w); 1085 w->call (*w);
946} 1086}
947 1087
1010 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1150 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1011 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1151 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1012 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1152 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1013 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1153 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1014 1154
1015 sv_runtime = get_sv ("cf::RUNTIME", 1); 1155 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1016 sv_upgrade (sv_runtime, SVt_NV); 1156 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1017 1157
1018 cb_global = get_av ("cf::CB_GLOBAL", 1); 1158 cb_global = get_av ("cf::CB_GLOBAL", 1);
1019 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1159 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1020 cb_object = get_av ("cf::CB_OBJECT", 1); 1160 cb_object = get_av ("cf::CB_OBJECT", 1);
1021 cb_player = get_av ("cf::CB_PLAYER", 1); 1161 cb_player = get_av ("cf::CB_PLAYER", 1);
1026 1166
1027MODULE = cf PACKAGE = cf PREFIX = cf_ 1167MODULE = cf PACKAGE = cf PREFIX = cf_
1028 1168
1029BOOT: 1169BOOT:
1030{ 1170{
1031 _connect_to_perl ();
1032
1033 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1171 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1034 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1172 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1035 1173
1174 _connect_to_perl ();
1175
1036 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1176 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1177
1178 {
1179 require_pv ("Time::HiRes");
1180
1181 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1182 if (!svp) croak ("Time::HiRes is required");
1183 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1184 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1185 }
1037 1186
1038 static const struct { 1187 static const struct {
1039 const char *name; 1188 const char *name;
1040 IV iv; 1189 IV iv;
1041 } *civ, const_iv[] = { 1190 } *civ, const_iv[] = {
1042# define const_iv(name) { # name, (IV)name }, 1191# define const_iv(name) { # name, (IV)name },
1043 const_iv (llevError) 1192 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1044 const_iv (llevInfo) 1193 const_iv (logBacktrace)
1045 const_iv (llevDebug) 1194
1046 const_iv (llevMonster) 1195 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1196
1197 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1047 1198
1048 const_iv (MAX_TIME) 1199 const_iv (MAX_TIME)
1049 const_iv (PLAYER) 1200
1050 const_iv (TRANSPORT)
1051 const_iv (ROD)
1052 const_iv (TREASURE)
1053 const_iv (POTION)
1054 const_iv (FOOD)
1055 const_iv (POISON)
1056 const_iv (BOOK)
1057 const_iv (CLOCK)
1058 const_iv (ARROW)
1059 const_iv (BOW)
1060 const_iv (WEAPON)
1061 const_iv (ARMOUR)
1062 const_iv (PEDESTAL)
1063 const_iv (ALTAR)
1064 const_iv (LOCKED_DOOR)
1065 const_iv (SPECIAL_KEY)
1066 const_iv (MAP)
1067 const_iv (DOOR)
1068 const_iv (KEY)
1069 const_iv (TIMED_GATE)
1070 const_iv (TRIGGER)
1071 const_iv (GRIMREAPER)
1072 const_iv (MAGIC_EAR)
1073 const_iv (TRIGGER_BUTTON)
1074 const_iv (TRIGGER_ALTAR)
1075 const_iv (TRIGGER_PEDESTAL)
1076 const_iv (SHIELD)
1077 const_iv (HELMET)
1078 const_iv (HORN)
1079 const_iv (MONEY)
1080 const_iv (CLASS)
1081 const_iv (GRAVESTONE)
1082 const_iv (AMULET)
1083 const_iv (PLAYERMOVER)
1084 const_iv (TELEPORTER)
1085 const_iv (CREATOR)
1086 const_iv (SKILL)
1087 const_iv (EARTHWALL)
1088 const_iv (GOLEM)
1089 const_iv (THROWN_OBJ)
1090 const_iv (BLINDNESS)
1091 const_iv (GOD)
1092 const_iv (DETECTOR)
1093 const_iv (TRIGGER_MARKER)
1094 const_iv (DEAD_OBJECT)
1095 const_iv (DRINK)
1096 const_iv (MARKER)
1097 const_iv (HOLY_ALTAR)
1098 const_iv (PLAYER_CHANGER)
1099 const_iv (BATTLEGROUND)
1100 const_iv (PEACEMAKER)
1101 const_iv (GEM)
1102 const_iv (FIREWALL)
1103 const_iv (ANVIL)
1104 const_iv (CHECK_INV)
1105 const_iv (MOOD_FLOOR) 1201 const_iv (NUM_BODY_LOCATIONS)
1106 const_iv (EXIT) 1202 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1107 const_iv (ENCOUNTER) 1203 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1108 const_iv (SHOP_FLOOR) 1204 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1109 const_iv (SHOP_MAT) 1205 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1110 const_iv (RING) 1206 const_iv (body_wrist) const_iv (body_waist)
1111 const_iv (FLOOR)
1112 const_iv (FLESH)
1113 const_iv (INORGANIC)
1114 const_iv (SKILL_TOOL)
1115 const_iv (LIGHTER)
1116 const_iv (BUILDABLE_WALL)
1117 const_iv (MISC_OBJECT)
1118 const_iv (LAMP)
1119 const_iv (DUPLICATOR)
1120 const_iv (SPELLBOOK)
1121 const_iv (CLOAK)
1122 const_iv (SPINNER)
1123 const_iv (GATE)
1124 const_iv (BUTTON)
1125 const_iv (CF_HANDLE)
1126 const_iv (HOLE)
1127 const_iv (TRAPDOOR)
1128 const_iv (SIGN)
1129 const_iv (BOOTS)
1130 const_iv (GLOVES)
1131 const_iv (SPELL)
1132 const_iv (SPELL_EFFECT)
1133 const_iv (CONVERTER)
1134 const_iv (BRACERS)
1135 const_iv (POISONING)
1136 const_iv (SAVEBED)
1137 const_iv (WAND)
1138 const_iv (SCROLL)
1139 const_iv (DIRECTOR)
1140 const_iv (GIRDLE)
1141 const_iv (FORCE)
1142 const_iv (POTION_EFFECT)
1143 const_iv (EVENT_CONNECTOR)
1144 const_iv (CLOSE_CON)
1145 const_iv (CONTAINER)
1146 const_iv (ARMOUR_IMPROVER)
1147 const_iv (WEAPON_IMPROVER)
1148 const_iv (SKILLSCROLL)
1149 const_iv (DEEP_SWAMP)
1150 const_iv (IDENTIFY_ALTAR)
1151 const_iv (MENU)
1152 const_iv (RUNE)
1153 const_iv (TRAP)
1154 const_iv (POWER_CRYSTAL)
1155 const_iv (CORPSE)
1156 const_iv (DISEASE)
1157 const_iv (SYMPTOM)
1158 const_iv (BUILDER)
1159 const_iv (MATERIAL)
1160 const_iv (ITEM_TRANSFORMER)
1161 1207
1162 const_iv (NUM_SUBTYPES) 1208 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1209 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1210 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1211 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1212 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1213 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1214 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1215 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1216 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1217 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1218 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1219 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1220 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1221 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1222 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1223 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1224 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1226 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1227 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1228 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1230 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1231 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1232 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1233 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1234 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1235 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1163 1236
1164 const_iv (ST_BD_BUILD) 1237 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1165 const_iv (ST_BD_REMOVE)
1166 1238
1167 const_iv (ST_MAT_FLOOR) 1239 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1168 const_iv (ST_MAT_WALL) 1240 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1169 const_iv (ST_MAT_ITEM)
1170 1241
1171 const_iv (AT_PHYSICAL) 1242 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1172 const_iv (AT_MAGIC) 1243 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1173 const_iv (AT_FIRE) 1244 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1174 const_iv (AT_ELECTRICITY) 1245 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1175 const_iv (AT_COLD) 1246 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1176 const_iv (AT_CONFUSION) 1247 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1177 const_iv (AT_ACID) 1248 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1178 const_iv (AT_DRAIN)
1179 const_iv (AT_WEAPONMAGIC)
1180 const_iv (AT_GHOSTHIT)
1181 const_iv (AT_POISON)
1182 const_iv (AT_SLOW)
1183 const_iv (AT_PARALYZE)
1184 const_iv (AT_TURN_UNDEAD)
1185 const_iv (AT_FEAR)
1186 const_iv (AT_CANCELLATION)
1187 const_iv (AT_DEPLETE)
1188 const_iv (AT_DEATH)
1189 const_iv (AT_CHAOS)
1190 const_iv (AT_COUNTERSPELL)
1191 const_iv (AT_GODPOWER)
1192 const_iv (AT_HOLYWORD)
1193 const_iv (AT_BLIND)
1194 const_iv (AT_INTERNAL)
1195 const_iv (AT_LIFE_STEALING)
1196 const_iv (AT_DISEASE)
1197 1249
1198 const_iv (WEAP_HIT) 1250 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1199 const_iv (WEAP_SLASH) 1251 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1200 const_iv (WEAP_PIERCE)
1201 const_iv (WEAP_CLEAVE)
1202 const_iv (WEAP_SLICE)
1203 const_iv (WEAP_STAB)
1204 const_iv (WEAP_WHIP)
1205 const_iv (WEAP_CRUSH)
1206 const_iv (WEAP_BLUD) 1252 const_iv (WEAP_BLUD)
1207 1253
1208 const_iv (FLAG_ALIVE) 1254 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1209 const_iv (FLAG_WIZ) 1255 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1210 const_iv (FLAG_REMOVED) 1256 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1211 const_iv (FLAG_FREED) 1257 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1212 const_iv (FLAG_WAS_WIZ) 1258 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1213 const_iv (FLAG_APPLIED) 1259 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1214 const_iv (FLAG_UNPAID) 1260 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1215 const_iv (FLAG_USE_SHIELD) 1261 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1216 const_iv (FLAG_NO_PICK) 1262 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_ANIMATE) 1263 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1218 const_iv (FLAG_MONSTER) 1264 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1219 const_iv (FLAG_FRIENDLY) 1265 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_GENERATOR) 1266 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1221 const_iv (FLAG_IS_THROWN) 1267 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1222 const_iv (FLAG_AUTO_APPLY) 1268 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1223 const_iv (FLAG_PLAYER_SOLD) 1269 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1224 const_iv (FLAG_SEE_INVISIBLE) 1270 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1225 const_iv (FLAG_CAN_ROLL) 1271 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1226 const_iv (FLAG_OVERLAY_FLOOR) 1272 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1227 const_iv (FLAG_IS_TURNABLE) 1273 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1228 const_iv (FLAG_IS_USED_UP) 1274 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_IDENTIFIED) 1275 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1230 const_iv (FLAG_REFLECTING) 1276 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1231 const_iv (FLAG_CHANGING) 1277 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1232 const_iv (FLAG_SPLITTING) 1278 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1233 const_iv (FLAG_HITBACK) 1279 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1234 const_iv (FLAG_STARTEQUIP)
1235 const_iv (FLAG_BLOCKSVIEW)
1236 const_iv (FLAG_UNDEAD)
1237 const_iv (FLAG_SCARED)
1238 const_iv (FLAG_UNAGGRESSIVE)
1239 const_iv (FLAG_REFL_MISSILE)
1240 const_iv (FLAG_REFL_SPELL)
1241 const_iv (FLAG_NO_MAGIC)
1242 const_iv (FLAG_NO_FIX_PLAYER)
1243 const_iv (FLAG_IS_LIGHTABLE)
1244 const_iv (FLAG_TEAR_DOWN)
1245 const_iv (FLAG_RUN_AWAY)
1246 const_iv (FLAG_PICK_UP)
1247 const_iv (FLAG_UNIQUE)
1248 const_iv (FLAG_NO_DROP)
1249 const_iv (FLAG_WIZCAST)
1250 const_iv (FLAG_CAST_SPELL)
1251 const_iv (FLAG_USE_SCROLL)
1252 const_iv (FLAG_USE_RANGE)
1253 const_iv (FLAG_USE_BOW)
1254 const_iv (FLAG_USE_ARMOUR)
1255 const_iv (FLAG_USE_WEAPON)
1256 const_iv (FLAG_USE_RING)
1257 const_iv (FLAG_READY_RANGE)
1258 const_iv (FLAG_READY_BOW)
1259 const_iv (FLAG_XRAYS)
1260 const_iv (FLAG_NO_APPLY)
1261 const_iv (FLAG_IS_FLOOR)
1262 const_iv (FLAG_LIFESAVE)
1263 const_iv (FLAG_NO_STRENGTH)
1264 const_iv (FLAG_SLEEP)
1265 const_iv (FLAG_STAND_STILL)
1266 const_iv (FLAG_RANDOM_MOVE)
1267 const_iv (FLAG_ONLY_ATTACK)
1268 const_iv (FLAG_CONFUSED)
1269 const_iv (FLAG_STEALTH)
1270 const_iv (FLAG_WIZPASS)
1271 const_iv (FLAG_IS_LINKED)
1272 const_iv (FLAG_CURSED)
1273 const_iv (FLAG_DAMNED)
1274 const_iv (FLAG_SEE_ANYWHERE)
1275 const_iv (FLAG_KNOWN_MAGICAL)
1276 const_iv (FLAG_KNOWN_CURSED)
1277 const_iv (FLAG_CAN_USE_SKILL)
1278 const_iv (FLAG_BEEN_APPLIED)
1279 const_iv (FLAG_READY_SCROLL)
1280 const_iv (FLAG_USE_ROD)
1281 const_iv (FLAG_USE_HORN)
1282 const_iv (FLAG_MAKE_INVIS)
1283 const_iv (FLAG_INV_LOCKED)
1284 const_iv (FLAG_IS_WOODED)
1285 const_iv (FLAG_IS_HILLY)
1286 const_iv (FLAG_READY_SKILL)
1287 const_iv (FLAG_READY_WEAPON)
1288 const_iv (FLAG_NO_SKILL_IDENT)
1289 const_iv (FLAG_BLIND)
1290 const_iv (FLAG_SEE_IN_DARK)
1291 const_iv (FLAG_IS_CAULDRON)
1292 const_iv (FLAG_NO_STEAL)
1293 const_iv (FLAG_ONE_HIT)
1294 const_iv (FLAG_CLIENT_SENT)
1295 const_iv (FLAG_BERSERK)
1296 const_iv (FLAG_NEUTRAL)
1297 const_iv (FLAG_NO_ATTACK)
1298 const_iv (FLAG_NO_DAMAGE)
1299 const_iv (FLAG_OBJ_ORIGINAL)
1300 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1301 const_iv (FLAG_ACTIVATE_ON_PUSH)
1302 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1303 const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN)
1305 const_iv (FLAG_IS_A_TEMPLATE)
1306 const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH)
1308 const_iv (FLAG_NO_MAP_SAVE)
1309 1280
1310 const_iv (NDI_BLACK) 1281 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1311 const_iv (NDI_WHITE) 1282 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1312 const_iv (NDI_NAVY) 1283 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1313 const_iv (NDI_RED) 1284 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1314 const_iv (NDI_ORANGE)
1315 const_iv (NDI_BLUE)
1316 const_iv (NDI_DK_ORANGE)
1317 const_iv (NDI_GREEN)
1318 const_iv (NDI_LT_GREEN)
1319 const_iv (NDI_GREY)
1320 const_iv (NDI_BROWN)
1321 const_iv (NDI_GOLD)
1322 const_iv (NDI_TAN)
1323 const_iv (NDI_MAX_COLOR)
1324 const_iv (NDI_COLOR_MASK)
1325 const_iv (NDI_UNIQUE)
1326 const_iv (NDI_ALL) 1285 const_iv (NDI_ALL)
1327 1286
1287 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1288 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1289
1290 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1291
1292 const_iv (SP_RAISE_DEAD)
1293 const_iv (SP_RUNE)
1294 const_iv (SP_MAKE_MARK)
1295 const_iv (SP_BOLT)
1296 const_iv (SP_BULLET)
1328 const_iv (UPD_LOCATION) 1297 const_iv (SP_EXPLOSION)
1329 const_iv (UPD_FLAGS)
1330 const_iv (UPD_WEIGHT)
1331 const_iv (UPD_FACE) 1298 const_iv (SP_CONE)
1299 const_iv (SP_BOMB)
1300 const_iv (SP_WONDER)
1332 const_iv (UPD_NAME) 1301 const_iv (SP_SMITE)
1333 const_iv (UPD_ANIM) 1302 const_iv (SP_MAGIC_MISSILE)
1334 const_iv (UPD_ANIMSPEED) 1303 const_iv (SP_SUMMON_GOLEM)
1335 const_iv (UPD_NROF) 1304 const_iv (SP_DIMENSION_DOOR)
1336 1305 const_iv (SP_MAGIC_MAPPING)
1337 const_iv (UPD_SP_MANA)
1338 const_iv (UPD_SP_GRACE)
1339 const_iv (UPD_SP_DAMAGE)
1340
1341 const_iv (F_APPLIED)
1342 const_iv (F_LOCATION)
1343 const_iv (F_UNPAID)
1344 const_iv (F_MAGIC) 1306 const_iv (SP_MAGIC_WALL)
1307 const_iv (SP_DESTRUCTION)
1308 const_iv (SP_PERCEIVE_SELF)
1309 const_iv (SP_WORD_OF_RECALL)
1310 const_iv (SP_INVISIBLE)
1311 const_iv (SP_PROBE)
1312 const_iv (SP_HEALING)
1313 const_iv (SP_CREATE_FOOD)
1314 const_iv (SP_EARTH_TO_DUST)
1315 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (SP_BLESS)
1345 const_iv (F_CURSED) 1317 const_iv (SP_CURSE)
1318 const_iv (SP_SUMMON_MONSTER)
1319 const_iv (SP_CHARGING)
1320 const_iv (SP_POLYMORPH)
1321 const_iv (SP_ALCHEMY)
1322 const_iv (SP_REMOVE_CURSE)
1323 const_iv (SP_IDENTIFY)
1324 const_iv (SP_DETECTION)
1325 const_iv (SP_MOOD_CHANGE)
1326 const_iv (SP_MOVING_BALL)
1346 const_iv (F_DAMNED) 1327 const_iv (SP_SWARM)
1328 const_iv (SP_CHANGE_MANA)
1347 const_iv (F_OPEN) 1329 const_iv (SP_DISPEL_RUNE)
1348 const_iv (F_NOPICK) 1330 const_iv (SP_CREATE_MISSILE)
1331 const_iv (SP_CONSECRATE)
1332 const_iv (SP_ANIMATE_WEAPON)
1333 const_iv (SP_LIGHT)
1334 const_iv (SP_CHANGE_MAP_LIGHT)
1335 const_iv (SP_FAERY_FIRE)
1336 const_iv (SP_CAUSE_DISEASE)
1337 const_iv (SP_AURA)
1338 const_iv (SP_TOWN_PORTAL)
1339 const_iv (SP_PARTY_SPELL)
1340
1341 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1342 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1349 const_iv (F_LOCKED) 1343 const_iv (F_LOCKED)
1350 1344
1351 const_iv (F_BUY) 1345 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1352 const_iv (F_SHOP)
1353 const_iv (F_SELL)
1354 1346
1355 const_iv (P_BLOCKSVIEW) 1347 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1356 const_iv (P_PLAYER) 1348 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1357 const_iv (P_NO_MAGIC)
1358 const_iv (P_IS_ALIVE)
1359 const_iv (P_NO_CLERIC)
1360 const_iv (P_OUT_OF_MAP)
1361 const_iv (P_NEW_MAP)
1362 const_iv (P_UPTODATE)
1363 1349
1364 const_iv (UP_OBJ_INSERT) 1350 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1365 const_iv (UP_OBJ_REMOVE)
1366 const_iv (UP_OBJ_CHANGE)
1367 const_iv (UP_OBJ_FACE)
1368 1351
1369 const_iv (INS_NO_MERGE) 1352 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1370 const_iv (INS_ABOVE_FLOOR_ONLY) 1353 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1371 const_iv (INS_NO_WALK_ON)
1372 const_iv (INS_ON_TOP)
1373 const_iv (INS_BELOW_ORIGINATOR)
1374 const_iv (INS_MAP_LOAD)
1375 1354
1376 const_iv (WILL_APPLY_HANDLE) 1355 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1377 const_iv (WILL_APPLY_TREASURE) 1356 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1378 const_iv (WILL_APPLY_EARTHWALL)
1379 const_iv (WILL_APPLY_DOOR)
1380 const_iv (WILL_APPLY_FOOD)
1381 1357
1382 const_iv (SAVE_MODE) 1358 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1383 const_iv (SAVE_DIR_MODE)
1384 1359
1385 const_iv (M_PAPER) 1360 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1386 const_iv (M_IRON) 1361 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1387 const_iv (M_GLASS) 1362 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1388 const_iv (M_LEATHER) 1363 const_iv (M_ICE) const_iv (M_SPECIAL)
1389 const_iv (M_WOOD)
1390 const_iv (M_ORGANIC)
1391 const_iv (M_STONE)
1392 const_iv (M_CLOTH)
1393 const_iv (M_ADAMANT)
1394 const_iv (M_LIQUID)
1395 const_iv (M_SOFT_METAL)
1396 const_iv (M_BONE)
1397 const_iv (M_ICE)
1398 const_iv (M_SPECIAL)
1399 1364
1400 const_iv (SK_EXP_ADD_SKILL) 1365 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1401 const_iv (SK_EXP_TOTAL) 1366 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1402 const_iv (SK_EXP_NONE)
1403 const_iv (SK_SUBTRACT_SKILL_EXP)
1404 const_iv (SK_EXP_SKILL_ONLY)
1405 1367
1406 const_iv (SK_LOCKPICKING) 1368 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1407 const_iv (SK_HIDING) 1369 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1408 const_iv (SK_SMITHERY) 1370 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1409 const_iv (SK_BOWYER) 1371 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1410 const_iv (SK_JEWELER) 1372 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1411 const_iv (SK_ALCHEMY) 1373 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1412 const_iv (SK_STEALING) 1374 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1413 const_iv (SK_LITERACY) 1375 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1414 const_iv (SK_BARGAINING) 1376 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1415 const_iv (SK_JUMPING) 1377 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1416 const_iv (SK_DET_MAGIC)
1417 const_iv (SK_ORATORY)
1418 const_iv (SK_SINGING)
1419 const_iv (SK_DET_CURSE)
1420 const_iv (SK_FIND_TRAPS)
1421 const_iv (SK_MEDITATION)
1422 const_iv (SK_PUNCHING)
1423 const_iv (SK_FLAME_TOUCH)
1424 const_iv (SK_KARATE)
1425 const_iv (SK_CLIMBING)
1426 const_iv (SK_WOODSMAN)
1427 const_iv (SK_INSCRIPTION)
1428 const_iv (SK_ONE_HANDED_WEAPON)
1429 const_iv (SK_MISSILE_WEAPON)
1430 const_iv (SK_THROWING)
1431 const_iv (SK_USE_MAGIC_ITEM)
1432 const_iv (SK_DISARM_TRAPS)
1433 const_iv (SK_SET_TRAP)
1434 const_iv (SK_THAUMATURGY)
1435 const_iv (SK_PRAYING)
1436 const_iv (SK_CLAWING)
1437 const_iv (SK_LEVITATION)
1438 const_iv (SK_SUMMONING)
1439 const_iv (SK_PYROMANCY)
1440 const_iv (SK_EVOCATION)
1441 const_iv (SK_SORCERY)
1442 const_iv (SK_TWO_HANDED_WEAPON)
1443 const_iv (SK_SPARK_TOUCH)
1444 const_iv (SK_SHIVER)
1445 const_iv (SK_ACID_SPLASH)
1446 const_iv (SK_POISON_NAIL) 1378 const_iv (SK_POISON_NAIL)
1447 1379
1448 const_iv (SOUND_NEW_PLAYER) 1380 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1449 const_iv (SOUND_FIRE_ARROW) 1381 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1450 const_iv (SOUND_LEARN_SPELL) 1382 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1451 const_iv (SOUND_FUMBLE_SPELL) 1383 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1452 const_iv (SOUND_WAND_POOF) 1384 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1453 const_iv (SOUND_OPEN_DOOR) 1385 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1454 const_iv (SOUND_PUSH_PLAYER)
1455 const_iv (SOUND_PLAYER_HITS1)
1456 const_iv (SOUND_PLAYER_HITS2)
1457 const_iv (SOUND_PLAYER_HITS3)
1458 const_iv (SOUND_PLAYER_HITS4)
1459 const_iv (SOUND_PLAYER_IS_HIT1)
1460 const_iv (SOUND_PLAYER_IS_HIT2)
1461 const_iv (SOUND_PLAYER_IS_HIT3)
1462 const_iv (SOUND_PLAYER_KILLS)
1463 const_iv (SOUND_PET_IS_KILLED)
1464 const_iv (SOUND_PLAYER_DIES)
1465 const_iv (SOUND_OB_EVAPORATE)
1466 const_iv (SOUND_OB_EXPLODE)
1467 const_iv (SOUND_CLOCK)
1468 const_iv (SOUND_TURN_HANDLE)
1469 const_iv (SOUND_FALL_HOLE)
1470 const_iv (SOUND_DRINK_POISON)
1471 const_iv (SOUND_CAST_SPELL_0)
1472 1386
1473 const_iv (PREFER_LOW) 1387 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1474 const_iv (PREFER_HIGH)
1475 1388
1476 const_iv (ATNR_PHYSICAL) 1389 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1477 const_iv (ATNR_MAGIC) 1390 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1478 const_iv (ATNR_FIRE) 1391 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1479 const_iv (ATNR_ELECTRICITY) 1392 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1480 const_iv (ATNR_COLD) 1393 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1481 const_iv (ATNR_CONFUSION) 1394 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1482 const_iv (ATNR_ACID) 1395 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1483 const_iv (ATNR_DRAIN)
1484 const_iv (ATNR_WEAPONMAGIC)
1485 const_iv (ATNR_GHOSTHIT)
1486 const_iv (ATNR_POISON)
1487 const_iv (ATNR_SLOW)
1488 const_iv (ATNR_PARALYZE)
1489 const_iv (ATNR_TURN_UNDEAD)
1490 const_iv (ATNR_FEAR)
1491 const_iv (ATNR_CANCELLATION)
1492 const_iv (ATNR_DEPLETE)
1493 const_iv (ATNR_DEATH)
1494 const_iv (ATNR_CHAOS)
1495 const_iv (ATNR_COUNTERSPELL)
1496 const_iv (ATNR_GODPOWER)
1497 const_iv (ATNR_HOLYWORD)
1498 const_iv (ATNR_BLIND)
1499 const_iv (ATNR_INTERNAL)
1500 const_iv (ATNR_LIFE_STEALING)
1501 const_iv (ATNR_DISEASE)
1502 1396
1503 const_iv (MAP_IN_MEMORY) 1397 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1504 const_iv (MAP_SWAPPED)
1505 const_iv (MAP_LOADING)
1506 const_iv (MAP_SAVING)
1507 1398
1508 const_iv (KLASS_ATTACHABLE) 1399 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1509 const_iv (KLASS_GLOBAL) 1400 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1510 const_iv (KLASS_OBJECT)
1511 const_iv (KLASS_CLIENT)
1512 const_iv (KLASS_PLAYER)
1513 const_iv (KLASS_MAP)
1514 1401
1515 const_iv (CS_QUERY_YESNO) 1402 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1516 const_iv (CS_QUERY_SINGLECHAR)
1517 const_iv (CS_QUERY_HIDEINPUT)
1518 1403
1519 const_iv (ST_DEAD) 1404 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1520 const_iv (ST_SETUP)
1521 const_iv (ST_PLAYING)
1522 const_iv (ST_CUSTOM)
1523 1405
1524 const_iv (ST_CHANGE_CLASS) 1406 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1525
1526 const_iv (IO_HEADER)
1527 const_iv (IO_OBJECTS)
1528 const_iv (IO_UNIQUES)
1529 1407
1530 // random map generator 1408 // random map generator
1531 const_iv (LAYOUT_NONE) 1409 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1532 const_iv (LAYOUT_ONION) 1410 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1533 const_iv (LAYOUT_MAZE)
1534 const_iv (LAYOUT_SPIRAL)
1535 const_iv (LAYOUT_ROGUELIKE)
1536 const_iv (LAYOUT_SNAKE)
1537 const_iv (LAYOUT_SQUARE_SPIRAL)
1538 1411
1539 const_iv (RMOPT_RANDOM) 1412 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1540 const_iv (RMOPT_CENTERED) 1413 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1541 const_iv (RMOPT_LINEAR) 1414 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1542 const_iv (RMOPT_BOTTOM_C)
1543 const_iv (RMOPT_BOTTOM_R)
1544 const_iv (RMOPT_IRR_SPACE)
1545 const_iv (RMOPT_WALL_OFF)
1546 const_iv (RMOPT_WALLS_ONLY)
1547 const_iv (RMOPT_NO_DOORS)
1548 1415
1549 const_iv (SYMMETRY_RANDOM) 1416 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1550 const_iv (SYMMETRY_NONE) 1417 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1551 const_iv (SYMMETRY_X) 1418
1552 const_iv (SYMMETRY_Y) 1419 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1553 const_iv (SYMMETRY_XY) 1420 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1421 const_iv (GT_MINIMAL)
1554 }; 1422 };
1555 1423
1556 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1424 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1557 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1425 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1558 1426
1579 } 1447 }
1580} 1448}
1581 1449
1582void _connect_to_perl () 1450void _connect_to_perl ()
1583 1451
1452void _recalc_want ()
1453
1584void _global_reattach () 1454void _global_reattach ()
1585 CODE: 1455 CODE:
1586{ 1456{
1587 // reattach to all attachable objects in the game. 1457 // reattach to all attachable objects in the game.
1588 for_all_clients (ns) 1458 for_all_clients (ns)
1589 ns->reattach (); 1459 ns->reattach ();
1590 1460
1591 for_all_players (pl)
1592 pl->reattach ();
1593
1594 //TODO
1595 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1596 // i->second->reattach ();
1597
1598 for_all_objects (op) 1461 for_all_objects (op)
1599 op->reattach (); 1462 op->reattach ();
1463}
1464
1465void _post_tick ()
1466 CODE:
1467 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1468
1469# support function for map-world.ext
1470void _quantise (SV *data_sv, SV *plt_sv)
1471 CODE:
1472{
1473 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1474 croak ("_quantise called with invalid agruments");
1475
1476 plt_sv = SvRV (plt_sv);
1477 SV **plt = AvARRAY (plt_sv);
1478 int plt_count = AvFILL (plt_sv) + 1;
1479
1480 STRLEN len;
1481 char *data = SvPVbyte (data_sv, len);
1482 char *dst = data;
1483
1484 while (len >= 3)
1485 {
1486 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1487 {
1488 char *val = SvPVX (*val_sv);
1489
1490 if (val [0] == data [0]
1491 && val [1] == data [1]
1492 && val [2] == data [2])
1493 {
1494 *dst++ = val [3];
1495 goto next;
1496 }
1497 }
1498
1499 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1500 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1501 dst - SvPVX (data_sv), len);
1502
1503 next:
1504 data += 3;
1505 len -= 3;
1506 }
1507
1508 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1600} 1509}
1601 1510
1602NV floor (NV x) 1511NV floor (NV x)
1603 1512
1604NV ceil (NV x) 1513NV ceil (NV x)
1613 default: croak ("cf::rndm requires none, one or two parameters."); break; 1522 default: croak ("cf::rndm requires none, one or two parameters."); break;
1614 } 1523 }
1615 OUTPUT: 1524 OUTPUT:
1616 RETVAL 1525 RETVAL
1617 1526
1527NV clamp (NV value, NV min_value, NV max_value)
1528 CODE:
1529 RETVAL = clamp (value, min_value, max_value);
1530 OUTPUT:
1531 RETVAL
1532
1533NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1534 CODE:
1535 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1536 OUTPUT:
1537 RETVAL
1538
1539void cede_to_tick ()
1540 CODE:
1541 coroapi::cede_to_tick ();
1542
1618void server_tick () 1543void server_tick ()
1619 CODE: 1544 CODE:
1620 runtime = SvNVx (sv_runtime); 1545 runtime = SvNVx (sv_runtime);
1621 server_tick (); 1546 server_tick ();
1622 1547
1623void 1548void
1624LOG (int level, char *msg) 1549log_backtrace (utf8_string msg)
1550
1551void
1552LOG (int flags, utf8_string msg)
1625 PROTOTYPE: $$ 1553 PROTOTYPE: $$
1626 C_ARGS: (LogLevel)level, "%s", msg 1554 C_ARGS: flags, "%s", msg
1627 1555
1628char *path_combine (char *base, char *path) 1556octet_string path_combine (octet_string base, octet_string path)
1629 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1630 1558
1631char *path_combine_and_normalize (char *base, char *path) 1559octet_string path_combine_and_normalize (octet_string base, octet_string path)
1632 PROTOTYPE: $$ 1560 PROTOTYPE: $$
1633 1561
1634const char * 1562const_octet_string
1635get_maps_directory (char *path) 1563get_maps_directory (octet_string path)
1636 PROTOTYPE: $ 1564 PROTOTYPE: $
1637 ALIAS: maps_directory = 0 1565 ALIAS: maps_directory = 0
1638 CODE: 1566 CODE:
1639 RETVAL = create_pathname (path); 1567 RETVAL = create_pathname (path);
1640 OUTPUT: RETVAL 1568 OUTPUT: RETVAL
1642void 1570void
1643sub_generation_inc () 1571sub_generation_inc ()
1644 CODE: 1572 CODE:
1645 PL_sub_generation++; 1573 PL_sub_generation++;
1646 1574
1647char * 1575const_octet_string
1648mapdir () 1576mapdir ()
1649 PROTOTYPE: 1577 PROTOTYPE:
1650 ALIAS: 1578 ALIAS:
1651 mapdir = 0 1579 mapdir = 0
1652 uniquedir = 1 1580 uniquedir = 1
1668 } 1596 }
1669 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1670 1598
1671void abort () 1599void abort ()
1672 1600
1601void reset_signals ()
1602
1673void fork_abort (char *cause = "cf::fork_abort") 1603void fork_abort (octet_string cause = "cf::fork_abort")
1674 1604
1675void cleanup (const char *cause, bool make_core = false) 1605void cleanup (octet_string cause, bool make_core = false)
1676 1606
1677void emergency_save () 1607void emergency_save ()
1678 1608
1679void _exit (int status = EXIT_SUCCESS) 1609void _exit (int status = EXIT_SUCCESS)
1680 1610
1690 1620
1691int munlockall () 1621int munlockall ()
1692 1622
1693#endif 1623#endif
1694 1624
1695int find_animation (char *text) 1625int find_animation (utf8_string text)
1696 PROTOTYPE: $ 1626 PROTOTYPE: $
1697 1627
1698int random_roll (int min, int max, object *op, int goodbad); 1628int random_roll (int min, int max, object *op, int goodbad);
1699 1629
1700const char *cost_string_from_value(uint64 cost, int approx = 0) 1630const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1701 1631
1702int 1632int
1703exp_to_level (val64 exp) 1633exp_to_level (val64 exp)
1704 CODE: 1634 CODE:
1705{ 1635{
1737 else 1667 else
1738 XSRETURN_UNDEF; 1668 XSRETURN_UNDEF;
1739 OUTPUT: RETVAL 1669 OUTPUT: RETVAL
1740 1670
1741bool 1671bool
1742load_resource_file (const char *filename) 1672load_resource_file (octet_string filename)
1743 1673
1744MODULE = cf PACKAGE = cf::attachable 1674MODULE = cf PACKAGE = cf::attachable
1745 1675
1746int 1676int
1747valid (SV *obj) 1677valid (SV *obj)
1811object *actives (U32 index) 1741object *actives (U32 index)
1812 CODE: 1742 CODE:
1813 RETVAL = index < actives.size () ? actives [index] : 0; 1743 RETVAL = index < actives.size () ? actives [index] : 0;
1814 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1815 1745
1746const char *slot_use_name (U32 slot)
1747 ALIAS:
1748 slot_nonuse_name = 1
1749 CODE:
1750{
1751 if (slot >= NUM_BODY_LOCATIONS)
1752 croak ("body slot index out of range");
1753
1754 switch (ix)
1755 {
1756 case 0: RETVAL = body_locations[slot].use_name; break;
1757 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1758 }
1759}
1760 OUTPUT:
1761 RETVAL
1762
1816# missing properties 1763# missing properties
1817 1764
1818object *head (object *op) 1765object *head (object *op)
1819 PROTOTYPE: $ 1766 PROTOTYPE: $
1820 CODE: 1767 CODE:
1821 RETVAL = op->head_ (); 1768 RETVAL = op->head_ ();
1822 OUTPUT: RETVAL
1823
1824int is_head (object *op)
1825 PROTOTYPE: $
1826 CODE:
1827 RETVAL = op->head_ () == op;
1828 OUTPUT: RETVAL 1769 OUTPUT: RETVAL
1829 1770
1830void 1771void
1831inv (object *obj) 1772inv (object *obj)
1832 PROTOTYPE: $ 1773 PROTOTYPE: $
1846num_animations (object *op) 1787num_animations (object *op)
1847 CODE: 1788 CODE:
1848 RETVAL = NUM_ANIMATIONS (op); 1789 RETVAL = NUM_ANIMATIONS (op);
1849 OUTPUT: RETVAL 1790 OUTPUT: RETVAL
1850 1791
1792int slot_info (object *op, UV slot, int value = 0)
1793 ALIAS:
1794 slot_used = 1
1795 CODE:
1796{
1797 if (slot >= NUM_BODY_LOCATIONS)
1798 croak ("body slot index out of range");
1799
1800 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1801
1802 if (items > 2)
1803 if (ix)
1804 op->slot[slot].used = value;
1805 else
1806 op->slot[slot].info = value;
1807}
1808 OUTPUT:
1809 RETVAL
1810
1851object *find_best_object_match (object *op, const char *match) 1811object *find_best_object_match (object *op, utf8_string match)
1852 1812
1853object *find_marked_object (object *op) 1813object *find_marked_object (object *op)
1854 1814
1855int need_identify (object *obj); 1815int need_identify (object *obj);
1856 1816
1876 CODE: 1836 CODE:
1877 player_apply_below (op); 1837 player_apply_below (op);
1878 1838
1879int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1839int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1880 1840
1881object *cf_object_present_archname_inside (object *op, char *whatstr) 1841object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1882 1842
1883int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1843int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1884 1844
1885int cf_object_change_map (object *op, int x, int y, maptile *map) 1845int cf_object_change_map (object *op, int x, int y, maptile *map)
1886 1846
1906 RETVAL = pay_for_amount (amount, op); 1866 RETVAL = pay_for_amount (amount, op);
1907 OUTPUT: RETVAL 1867 OUTPUT: RETVAL
1908 1868
1909void pay_player (object *op, uint64 amount) 1869void pay_player (object *op, uint64 amount)
1910 1870
1911val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1871val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1912 1872
1913int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1873int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1914 1874
1915void learn_spell (object *op, object *sp, int special_prayer = 0) 1875void learn_spell (object *op, object *sp, int special_prayer = 0)
1916 CODE: 1876 CODE:
1917 do_learn_spell (op, sp, special_prayer); 1877 do_learn_spell (op, sp, special_prayer);
1918 1878
1919void forget_spell (object *op, object *sp) 1879void forget_spell (object *op, object *sp)
1920 CODE: 1880 CODE:
1921 do_forget_spell (op, query_name (sp)); 1881 do_forget_spell (op, query_name (sp));
1922 1882
1923object *check_for_spell (object *op, char *spellname) 1883object *check_for_spell (object *op, utf8_string spellname)
1924 CODE: 1884 CODE:
1925 RETVAL = check_spell_known (op, spellname); 1885 RETVAL = check_spell_known (op, spellname);
1926 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1927 1887
1928int query_money (object *op) 1888int query_money (object *op)
1941 1901
1942int cf_object_teleport (object *op, maptile *map, int x, int y) 1902int cf_object_teleport (object *op, maptile *map, int x, int y)
1943 1903
1944void update_object (object *op, int action) 1904void update_object (object *op, int action)
1945 1905
1946object *cf_create_object_by_name (const char *name) 1906object *cf_create_object_by_name (utf8_string name)
1947 1907
1948void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1908void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1949 1909
1950void player_lvl_adj (object *who, object *skill = 0) 1910void player_lvl_adj (object *who, object *skill = 0)
1951 1911
1952int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1912int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1953 1913
1967object *cf_insert_ob_in_ob (object *ob, object *where) 1927object *cf_insert_ob_in_ob (object *ob, object *where)
1968 1928
1969# no clean way to get an object from an archetype - stupid idiotic 1929# no clean way to get an object from an archetype - stupid idiotic
1970# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1930# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1971 1931
1972object *new (const char *archetype = 0) 1932object *new (utf8_string archetype = 0)
1973 PROTOTYPE: ;$ 1933 PROTOTYPE: ;$
1974 CODE: 1934 CODE:
1975 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1935 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1976 OUTPUT: 1936 OUTPUT:
1977 RETVAL 1937 RETVAL
1978 1938
1939# TODO: nuke
1979object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1940object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1980 PROTOTYPE: $$$$$$ 1941 PROTOTYPE: $$$$$$
1981 CODE: 1942 CODE:
1982{ 1943{
1983 int unused_type; 1944 int unused_type;
1984 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1945 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1985} 1946}
1986 1947
1987# syntatic sugar for easier use in event callbacks.
1988const char *options (object *op)
1989 CODE:
1990 RETVAL = op->name;
1991 OUTPUT:
1992 RETVAL
1993
1994player *contr (object *op) 1948player *contr (object *op)
1995 CODE: 1949 CODE:
1996 RETVAL = op->contr; 1950 RETVAL = op->contr;
1997 OUTPUT: RETVAL 1951 OUTPUT: RETVAL
1998 1952
1999const char *get_ob_key_value (object *op, const char *key) 1953const_utf8_string get_ob_key_value (object *op, utf8_string key)
2000 1954
2001bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1955bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2002 1956
2003object *get_nearest_player (object *ob) 1957object *get_nearest_player (object *ob)
2004 ALIAS: nearest_player = 0 1958 ALIAS: nearest_player = 0
2005 PREINIT: 1959 PREINIT:
2006 extern object *get_nearest_player (object *); 1960 extern object *get_nearest_player (object *);
2022bool on_same_map_as (object *ob, object *other) 1976bool on_same_map_as (object *ob, object *other)
2023 CODE: 1977 CODE:
2024 RETVAL = on_same_map (ob, other); 1978 RETVAL = on_same_map (ob, other);
2025 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
2026 1980
2027const char * 1981const_utf8_string
2028base_name (object *op, int plural = op->nrof > 1) 1982base_name (object *op, int plural = op->nrof > 1)
2029 CODE: 1983 CODE:
2030 RETVAL = query_base_name (op, plural); 1984 RETVAL = query_base_name (op, plural);
2031 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
2032 1986
2039 RETVAL = op->contr; 1993 RETVAL = op->contr;
2040 OUTPUT: RETVAL 1994 OUTPUT: RETVAL
2041 1995
2042void check_score (object *op) 1996void check_score (object *op)
2043 1997
2044void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1998void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2045 CODE: 1999 CODE:
2046 new_draw_info (flags, 0, op, txt); 2000 new_draw_info (flags, 0, op, txt);
2047
2048object *cf_player_send_inventory (object *op)
2049
2050char *cf_player_get_ip (object *op)
2051 ALIAS: ip = 0
2052
2053object *cf_player_get_marked_item (object *op)
2054 ALIAS: marked_item = 0
2055
2056void cf_player_set_marked_item (object *op, object *ob)
2057
2058partylist *cf_player_get_party (object *op)
2059 ALIAS: party = 0
2060
2061void cf_player_set_party (object *op, partylist *party)
2062 2001
2063void kill_player (object *op) 2002void kill_player (object *op)
2064 2003
2065void esrv_update_item (object *op, int what, object *item) 2004void esrv_update_item (object *op, int what, object *item)
2066 C_ARGS: what, op, item 2005 C_ARGS: what, op, item
2067 2006
2068void clear_los (object *op)
2069
2070int command_summon (object *op, char *params) 2007int command_summon (object *op, utf8_string params)
2071 2008
2072int command_arrest (object *op, char *params) 2009int command_arrest (object *op, utf8_string params)
2073
2074int command_banish (object *op, char *params)
2075 2010
2076 2011
2077MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2012MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2078 2013
2079INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2014INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2093 CODE: 2028 CODE:
2094 pl->ob->stats.hp = pl->ob->stats.maxhp; 2029 pl->ob->stats.hp = pl->ob->stats.maxhp;
2095 pl->ob->stats.sp = pl->ob->stats.maxsp; 2030 pl->ob->stats.sp = pl->ob->stats.maxsp;
2096 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2031 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2097 pl->orig_stats = pl->ob->stats; 2032 pl->orig_stats = pl->ob->stats;
2033
2034void clear_los (player *pl)
2098 2035
2099void cf_player_move (player *pl, int dir) 2036void cf_player_move (player *pl, int dir)
2100 2037
2101void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2038void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2102 2039
2212 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2149 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2213 { 2150 {
2214 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2151 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2215 ob->flag [FLAG_NO_MAP_SAVE] = true; 2152 ob->flag [FLAG_NO_MAP_SAVE] = true;
2216 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2153 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2154
2155 if (ob->randomitems)
2156 {
2157 if (!ob->above)
2158 {
2159 ob->create_treasure (ob->randomitems);
2160
2161 for (object *op = ob->above; op; op = op->above)
2162 op->flag [FLAG_NO_MAP_SAVE] = true;
2163 }
2164
2165 ob->randomitems = 0;
2166 }
2217 } 2167 }
2218 } 2168 }
2219 } 2169 }
2220 2170
2221 skip_space: ; 2171 skip_space: ;
2248 sfree (THIS->regions, THIS->size ()); 2198 sfree (THIS->regions, THIS->size ());
2249 free (THIS->regionmap); 2199 free (THIS->regionmap);
2250 2200
2251 THIS->regions = regions; 2201 THIS->regions = regions;
2252 THIS->regionmap = regionmap; 2202 THIS->regionmap = regionmap;
2203}
2204
2205void
2206maptile::create_region_treasure ()
2207 CODE:
2208{
2209 object *op = object::create ();
2210 op->type = FLOOR;
2211 op->map = THIS;
2212
2213 for (int x = 0; x < THIS->width; ++x)
2214 for (int y = 0; y < THIS->height; ++y)
2215 {
2216 region *rgn = THIS->region (x, y);
2217
2218 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2219 if (rgn->treasure && rndm () < rgn->treasure_density)
2220 {
2221 op->x = x;
2222 op->y = y;
2223 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2224 }
2225 }
2226
2227 op->destroy ();
2253} 2228}
2254 2229
2255void play_sound_map (maptile *map, int x, int y, int sound_num) 2230void play_sound_map (maptile *map, int x, int y, int sound_num)
2256 2231
2257int out_of_map (maptile *map, int x, int y) 2232int out_of_map (maptile *map, int x, int y)
2344 2319
2345# worst xs function of my life 2320# worst xs function of my life
2346bool 2321bool
2347_create_random_map (\ 2322_create_random_map (\
2348 maptile *self,\ 2323 maptile *self,\
2349 char *wallstyle,\ 2324 utf8_string wallstyle,\
2350 char *wall_name,\ 2325 utf8_string wall_name,\
2351 char *floorstyle,\ 2326 utf8_string floorstyle,\
2352 char *monsterstyle,\ 2327 utf8_string monsterstyle,\
2353 char *treasurestyle,\ 2328 utf8_string treasurestyle,\
2354 char *layoutstyle,\ 2329 utf8_string layoutstyle,\
2355 char *doorstyle,\ 2330 utf8_string doorstyle,\
2356 char *decorstyle,\ 2331 utf8_string decorstyle,\
2357 char *origin_map,\ 2332 utf8_string origin_map,\
2358 char *final_map,\ 2333 utf8_string final_map,\
2359 char *exitstyle,\ 2334 utf8_string exitstyle,\
2360 char *this_map,\ 2335 utf8_string this_map,\
2361 char *exit_on_final_map,\ 2336 utf8_string exit_on_final_map,\
2362 int xsize,\ 2337 int xsize,\
2363 int ysize,\ 2338 int ysize,\
2364 int expand2x,\ 2339 int expand2x,\
2365 int layoutoptions1,\ 2340 int layoutoptions1,\
2366 int layoutoptions2,\ 2341 int layoutoptions2,\
2379 val64 total_map_hp,\ 2354 val64 total_map_hp,\
2380 int map_layout_style,\ 2355 int map_layout_style,\
2381 int treasureoptions,\ 2356 int treasureoptions,\
2382 int symmetry_used,\ 2357 int symmetry_used,\
2383 region *region,\ 2358 region *region,\
2384 char *custom\ 2359 utf8_string custom\
2385) 2360)
2386 CODE: 2361 CODE:
2387{ 2362{
2388 random_map_params rmp; 2363 random_map_params rmp;
2389 2364
2416 rmp.decoroptions = decoroptions; 2391 rmp.decoroptions = decoroptions;
2417 rmp.orientation = orientation; 2392 rmp.orientation = orientation;
2418 rmp.origin_y = origin_y; 2393 rmp.origin_y = origin_y;
2419 rmp.origin_x = origin_x; 2394 rmp.origin_x = origin_x;
2420 rmp.random_seed = random_seed; 2395 rmp.random_seed = random_seed;
2421 rmp.total_map_hp = total_map_hp; 2396 rmp.total_map_hp = (uint64_t) total_map_hp;
2422 rmp.map_layout_style = map_layout_style; 2397 rmp.map_layout_style = map_layout_style;
2423 rmp.treasureoptions = treasureoptions; 2398 rmp.treasureoptions = treasureoptions;
2424 rmp.symmetry_used = symmetry_used; 2399 rmp.symmetry_used = symmetry_used;
2425 rmp.region = region; 2400 rmp.region = region;
2426 rmp.custom = custom; 2401 rmp.custom = custom;
2430 OUTPUT: 2405 OUTPUT:
2431 RETVAL 2406 RETVAL
2432 2407
2433MODULE = cf PACKAGE = cf::arch 2408MODULE = cf PACKAGE = cf::arch
2434 2409
2435archetype *find (const char *name) 2410archetype *find (utf8_string name)
2436 CODE: 2411 CODE:
2437 RETVAL = archetype::find (name); 2412 RETVAL = archetype::find (name);
2438 OUTPUT: 2413 OUTPUT:
2439 RETVAL 2414 RETVAL
2440 2415
2441archetype *first() 2416int archetypes_size ()
2442 PROTOTYPE: 2417 CODE:
2443 CODE:
2444 RETVAL = first_archetype; 2418 RETVAL = archetypes.size ();
2419 OUTPUT: RETVAL
2420
2421archetype *archetypes (U32 index)
2422 CODE:
2423 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2424 OUTPUT: RETVAL
2425
2426object *instantiate (archetype *arch)
2427 CODE:
2428 RETVAL = arch_to_object (arch);
2429 OUTPUT:
2445 OUTPUT: RETVAL 2430 RETVAL
2446 2431
2447INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2432INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2448 2433
2449MODULE = cf PACKAGE = cf::party 2434MODULE = cf PACKAGE = cf::party
2450 2435
2462list () 2447list ()
2463 PPCODE: 2448 PPCODE:
2464 for_all_regions (rgn) 2449 for_all_regions (rgn)
2465 XPUSHs (sv_2mortal (to_sv (rgn))); 2450 XPUSHs (sv_2mortal (to_sv (rgn)));
2466 2451
2467region *find (char *name) 2452region *find (utf8_string name)
2468 PROTOTYPE: $ 2453 PROTOTYPE: $
2469 CODE: 2454 CODE:
2470 RETVAL = region::find (name); 2455 RETVAL = region::find (name);
2471 OUTPUT: RETVAL 2456 OUTPUT: RETVAL
2472 2457
2473region *find_fuzzy (char *name) 2458region *find_fuzzy (utf8_string name)
2474 PROTOTYPE: $ 2459 PROTOTYPE: $
2475 CODE: 2460 CODE:
2476 RETVAL = region::find_fuzzy (name); 2461 RETVAL = region::find_fuzzy (name);
2477 OUTPUT: RETVAL 2462 OUTPUT: RETVAL
2478 2463
2464int specificity (region *rgn)
2465 CODE:
2466 RETVAL = 0;
2467 while (rgn = rgn->parent)
2468 RETVAL++;
2469 OUTPUT: RETVAL
2470
2479INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2471INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2480 2472
2481MODULE = cf PACKAGE = cf::living 2473MODULE = cf PACKAGE = cf::living
2482 2474
2483INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2475INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484 2476
2515 char *buf = SvPVbyte (packet, len); 2507 char *buf = SvPVbyte (packet, len);
2516 2508
2517 THIS->send_packet (buf, len); 2509 THIS->send_packet (buf, len);
2518} 2510}
2519 2511
2512MODULE = cf PACKAGE = cf::face PREFIX = face_
2513
2514#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2515
2516faceidx face_find (utf8_string name, faceidx defidx = 0)
2517
2518faceidx alloc (utf8_string name)
2519 CODE:
2520{
2521 do
2522 {
2523 RETVAL = faces.size ();
2524 faces.resize (RETVAL + 1);
2525 }
2526 while (!RETVAL); // crude way to leave index 0
2527
2528 faces [RETVAL].name = name;
2529 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2530
2531 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2532 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2533}
2534 OUTPUT: RETVAL
2535
2536void set (faceidx idx, int visibility, int magicmap)
2537 CODE:
2538 faceinfo *f = face_info (idx);
2539 assert (f);
2540 f->visibility = visibility;
2541 f->magicmap = magicmap;
2542
2543void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2544 CODE:
2545 faceinfo *f = face_info (idx); assert (f);
2546 f->smooth = smooth;
2547 f->smoothlevel = smoothlevel;
2548
2549void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2550 CODE:
2551{
2552 facedata *d = face_data (idx, faceset);
2553 assert (d);
2554 sv_to (data, d->data);
2555 STRLEN clen;
2556 char *cdata = SvPVbyte (chksum, clen);
2557 clen = min (CHKSUM_SIZE, clen);
2558
2559 if (memcmp (d->chksum, cdata, clen))
2560 {
2561 memcpy (d->chksum, cdata, clen);
2562
2563 // invalidate existing client face info
2564 for_all_clients (ns)
2565 if (ns->faceset == faceset)
2566 {
2567 ns->faces_sent [idx] = false;
2568 ns->force_newmap = true;
2569 }
2570 }
2571}
2572
2573void invalidate (faceidx idx)
2574 CODE:
2575 for_all_clients (ns)
2576 {
2577 ns->faces_sent [idx] = false;
2578 ns->force_newmap = true;
2579 }
2580
2581void invalidate_all ()
2582 CODE:
2583 for_all_clients (ns)
2584 {
2585 ns->faces_sent.reset ();
2586 ns->force_newmap = true;
2587 }
2588
2589MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2590
2591#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2592
2593animidx anim_find (utf8_string name)
2594 CODE:
2595 RETVAL = animation::find (name).number;
2596 OUTPUT: RETVAL
2597
2598animidx set (utf8_string name, SV *frames, int facings = 1)
2599 CODE:
2600{
2601 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2602 croak ("frames must be an arrayref");
2603
2604 AV *av = (AV *)SvRV (frames);
2605
2606 animation *anim = &animation::find (name);
2607 if (anim->number)
2608 {
2609 anim->resize (av_len (av) + 1);
2610 anim->facings = facings;
2611 }
2612 else
2613 anim = &animation::create (name, av_len (av) + 1, facings);
2614
2615 for (int i = 0; i < anim->num_animations; ++i)
2616 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2617}
2618 OUTPUT: RETVAL
2619
2620void invalidate_all ()
2621 CODE:
2622 for_all_clients (ns)
2623 ns->anims_sent.reset ();
2624

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