ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.173 by root, Mon Mar 5 19:54:49 2007 UTC vs.
Revision 1.270 by root, Sat Mar 15 13:52:38 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "loader.h"
35#include "cfperl.h"
36#include "shstr.h"
37 41
38#include <unistd.h> 42#include <unistd.h>
39#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
40# include <sys/mman.h> 44# include <sys/mman.h>
41#endif 45#endif
42 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
43#include <EXTERN.h> 51#include <EXTERN.h>
44#include <perl.h> 52#include <perl.h>
45#include <XSUB.h> 53#include <XSUB.h>
46 54
47#include "CoroAPI.h" 55#include "CoroAPI.h"
48#include "perlxsi.c" 56#include "perlxsi.c"
49 57
50extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
51 59
52typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
54 64
55#if IVSIZE >= 8 65#if IVSIZE >= 8
56 typedef IV val64; 66 typedef IV val64;
57# define newSVval64 newSViv 67# define newSVval64 newSViv
58# define SvVAL64 SvIV 68# define SvVAL64 SvIV
60 typedef double val64; 70 typedef double val64;
61# define newSVval64 newSVnv 71# define newSVval64 newSVnv
62# define SvVAL64 SvNV 72# define SvVAL64 SvNV
63#endif 73#endif
64 74
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68
69static PerlInterpreter *perl; 75static PerlInterpreter *perl;
70 76
71double runtime; 77tstamp NOW, runtime;
72 78
73global gbl_ev; 79global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
76 85
77static HV 86static HV
78 *stash_cf, 87 *stash_cf,
79 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
88 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
89// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
90template<class super> 121template<class super>
91static super * 122static super *
92is_a (attachable *at) 123is_a (attachable *at)
93{ 124{
102 133
103unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
104 135
105attachable::~attachable () 136attachable::~attachable ()
106{ 137{
107 flags |=0x3300;//D
108 assert (!self); 138 assert (!self);
109 assert (!cb); 139 assert (!cb);
110} 140}
111 141
112int 142int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 159 SvREFCNT_dec (self);
130 160
131 // self *must* be null now because thats sv_unmagic's job. 161 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 162 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 163 }
135} 164}
136 165
137void 166void
138attachable::optimise () 167attachable::optimise ()
139{ 168{
140 if (self 169 if (self
141 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 172 sever_self ();
145} 173}
146 174
147// check wether the object really is dead 175// check wether the object really is dead
148void 176void
155} 183}
156 184
157void 185void
158attachable::do_destroy () 186attachable::do_destroy ()
159{ 187{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 188 INVOKE_ATTACHABLE (DESTROY, this);
161 189
162 if (cb) 190 if (cb)
163 { 191 {
164 SvREFCNT_dec (cb); 192 SvREFCNT_dec (cb);
165 cb = 0; 193 cb = 0;
166 } 194 }
167 195
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 196 mortals.push_back (this);
173} 197}
174 198
175void 199void
176attachable::destroy () 200attachable::destroy ()
178 if (destroyed ()) 202 if (destroyed ())
179 return; 203 return;
180 204
181 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
182 do_destroy (); 206 do_destroy ();
207 sever_self ();
183} 208}
184 209
185void 210void
186attachable::check_mortals () 211attachable::check_mortals ()
187{ 212{
191 { 216 {
192 if (i >= mortals.size ()) 217 if (i >= mortals.size ())
193 { 218 {
194 i = 0; 219 i = 0;
195 220
196 if (mortals.size () > 1000) 221 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
198 237
199 break; 238 break;
200 } 239 }
201 240
202 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
203 242
204 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
205 244 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 245 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
210 ++i; // further delay freeing 253 ++i; // further delay freeing
211 254
212 if (!(i & 0x3ff)) 255 if (!(i & 0x3ff))
213 break; 256 break;
214 } 257 }
215 else 258 else
216 { 259 {
217 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
218 delete obj; 262 delete obj;
219 } 263 }
220 } 264 }
221} 265}
222 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
223attachable & 279attachable &
224attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
225{ 281{
226 //if (self || cb) 282 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 284
229 attach = src.attach; 285 attach = src.attach;
230 return *this; 286 return *this;
231} 287}
232 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 324
235static SV * 325static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 327{
238 SV *sv; 328 SV *sv;
239 329
240 if (!ptr) 330 if (!ptr)
241 return &PL_sv_undef; 331 return newSV (0);
242 332
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 335}
246 336
265 355
266static SV * 356static SV *
267newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
268{ 358{
269 if (!obj) 359 if (!obj)
270 return &PL_sv_undef; 360 return newSV (0);
271 361
272 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
273 { 366 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 368
280 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 372 }
283 else 373 else
284 { 374 {
285 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
323 else 413 else
324 return 0; 414 return 0;
325} 415}
326 416
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 440
351inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
353 443
354inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
356 446
357inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
358{ 448{
359 char buf[128]; 449 char buf[128];
360 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
361 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
362} 452}
363 453
364inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
365inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
373inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
375inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
376inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
378inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
380inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
381inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
382inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
383inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
384inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
385inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
386inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
387inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
388 480
389inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
390inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
391 483
392template<class T> 484template<class T>
393inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
394 486
395template<int N> 487template<int N>
396inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
397 489
398inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
399inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
400inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
401inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
402inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
403 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
404inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
405{ 503{
406 unsigned int version; 504 unsigned int version;
407 505
408 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
409 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
431 break; 529 break;
432 530
433 case DT_STRING: 531 case DT_STRING:
434 { 532 {
435 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
436 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
437 } 535 }
438 break; 536 break;
439 537
440 case DT_DATA: 538 case DT_DATA:
441 { 539 {
442 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
443 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
444 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
445 } 543 }
446 break; 544 break;
447 545
448 case DT_OBJECT: 546 case DT_OBJECT:
449 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
491 va_end (ap); 589 va_end (ap);
492 590
493 return sv; 591 return sv;
494} 592}
495 593
496static SV *
497newSVcfapi (int type, ...)
498{
499 SV *sv;
500
501 va_list ap;
502 va_start (ap, type);
503
504 switch (type)
505 {
506 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
507 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
508 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
509 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
510 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
511 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
512 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
513 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
514 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
515 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
516
517 default:
518 assert (("unhandled type in newSVcfapi", 0));
519 }
520
521 va_end (ap);
522
523 return sv;
524}
525
526////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
527 595
528SV * 596SV *
529registry (attachable *ext) 597registry (attachable *ext)
530{ 598{
534 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
535} 603}
536 604
537///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
538 606
539extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
540{
541 return 0;
542}
543
544static CommArray_s rtn_cmd;
545
546static int
547runPluginCommand (object *obj, char *params)
548{
549 return -1;
550}
551
552extern "C" void *cfperl_getPluginProperty (int *type, ...)
553{
554 va_list args;
555 char *propname;
556 int i;
557 va_start (args, type);
558 propname = va_arg (args, char *);
559 //printf ("Property name: %s\n", propname);
560
561 if (!strcmp (propname, "command?"))
562 return NULL;
563 else if (!strcmp (propname, "Identification"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_NAME;
567 }
568 else if (!strcmp (propname, "FullName"))
569 {
570 va_end (args);
571 return (void *)PLUGIN_VERSION;
572 }
573 else
574 va_end (args);
575
576 return NULL;
577}
578
579extern "C" int cfperl_postInitPlugin ()
580{
581 int hooktype = 1;
582 int rtype = 0;
583
584 cf_init_plugin (gethook);
585
586 return 0;
587}
588
589extern "C" int cfperl_closePlugin ()
590{
591 return 0;
592}
593
594void 607void
595cfperl_init () 608cfperl_init ()
596{ 609{
610 extern char **environ;
611
597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 612 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
598 perl = perl_alloc (); 613 perl = perl_alloc ();
599 perl_construct (perl); 614 perl_construct (perl);
600 615
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 617
603 char *argv[] = { 618 const char *argv[] = {
604 "", 619 settings.argv [0],
605 "-e" 620 "-e"
606 "use Event; use Coro;" // required for bootstrap 621 "use EV; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
609 "require cf;" 624 "require cf;"
610 }; 625 };
611 626
612 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
628 || perl_run (perl))
613 { 629 {
614 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
615 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
616 } 632 }
617 633
636void 652void
637attachable::instantiate () 653attachable::instantiate ()
638{ 654{
639 if (attach) 655 if (attach)
640 { 656 {
641 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 657 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
642 attach = 0; 658 attach = 0;
643 } 659 }
644} 660}
645 661
646void 662void
647attachable::reattach () 663attachable::reattach ()
648{ 664{
649 optimise (); 665 optimise ();
650 //TODO: check for _attachment's, very important for restarts 666 //TODO: check for _attachment's, very important for restarts
651 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 667 INVOKE_ATTACHABLE (REATTACH, this);
652} 668}
653 669
654static event_klass klass_of[NUM_EVENT_TYPES] = { 670static event_klass klass_of[NUM_EVENT_TYPES] = {
655# define def(type,name) KLASS_ ## type, 671# define def(type,name) KLASS_ ## type,
656# include "eventinc.h" 672# include "eventinc.h"
699} 715}
700 716
701void 717void
702global::gather_callbacks (AV *&callbacks, event_type event) const 718global::gather_callbacks (AV *&callbacks, event_type event) const
703{ 719{
704 ::gather_callbacks (callbacks, cb_object, event); 720 ::gather_callbacks (callbacks, cb_global, event);
705} 721}
706 722
707void 723void
708object::gather_callbacks (AV *&callbacks, event_type event) const 724object::gather_callbacks (AV *&callbacks, event_type event) const
709{ 725{
710 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 726 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
711 { 727 {
712 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
713 729
714 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
715 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
716 } 732 }
717 733
753{ 769{
754 attachable::gather_callbacks (callbacks, event); 770 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_map, event); 771 ::gather_callbacks (callbacks, cb_map, event);
756} 772}
757 773
774void
775_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
776{
777 for (int event = 0; event <= AvFILLp (registry); ++event)
778 {
779 SV *cbs_ = AvARRAY (registry)[event];
780
781 // element must be list of callback entries
782 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
783 {
784 AV *cbs = (AV *)SvRV (cbs_);
785
786 // no callback entries, no callbacks to call
787 if (AvFILLp (cbs) >= 0)
788 set.set (event);
789 }
790 }
791}
792
793// very slow and inefficient way to recalculate the global want bitsets
794void
795_recalc_want ()
796{
797 ev_want_event.reset ();
798
799 _recalc_want (ev_want_event, cb_global);
800 _recalc_want (ev_want_event, cb_attachable);
801 _recalc_want (ev_want_event, cb_object);
802 _recalc_want (ev_want_event, cb_client);
803 _recalc_want (ev_want_event, cb_player);
804 _recalc_want (ev_want_event, cb_map);
805
806 ev_want_type.reset ();
807
808 for (int type = 0; type <= AvFILLp (cb_type); ++type)
809 {
810 SV *cbs_ = AvARRAY (cb_type)[type];
811
812 // element must be list of callback entries
813 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
814 {
815 AV *cbs = (AV *)SvRV (cbs_);
816
817 // no callback entries, no callbacks to call
818 if (AvFILLp (cbs) >= 0)
819 ev_want_type.set (type % NUM_TYPES);
820 }
821 }
822}
823
758bool 824bool
759attachable::invoke (event_type event, ...) 825attachable::invoke (event_type event, ...)
760{ 826{
761 data_type dt; 827 data_type dt;
762 va_list ap;
763
764 va_start (ap, event);
765 828
766 // callback call ordering should be: 829 // callback call ordering should be:
767 // 1. per-object callback 830 // 1. per-object callback
768 // 2. per-class object 831 // 2. per-class object
769 // 3. per-type callback 832 // 3. per-type callback
773 gather_callbacks (callbacks, event); 836 gather_callbacks (callbacks, event);
774 837
775 // short-circuit processing if no callbacks found/defined 838 // short-circuit processing if no callbacks found/defined
776 if (!callbacks) 839 if (!callbacks)
777 return 0; 840 return 0;
841
842 va_list ap;
843 va_start (ap, event);
778 844
779 CALL_BEGIN (3); 845 CALL_BEGIN (3);
780 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 846 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
781 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 847 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
782 848
817} 883}
818 884
819SV * 885SV *
820cfperl_result (int idx) 886cfperl_result (int idx)
821{ 887{
822 AV *av = get_av ("cfperl::invoke_results", 0); 888 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
823 if (!av) 889 if (!av)
824 return &PL_sv_undef; 890 return &PL_sv_undef;
825 891
826 SV **sv = av_fetch (av, idx, 0); 892 SV **sv = av_fetch (av, idx, 0);
827 if (!sv) 893 if (!sv)
841{ 907{
842 return SvNV (cfperl_result (idx)); 908 return SvNV (cfperl_result (idx));
843} 909}
844 910
845///////////////////////////////////////////////////////////////////////////// 911/////////////////////////////////////////////////////////////////////////////
912// various c++ => perl glue functions
846 913
847void 914void
848cfperl_emergency_save () 915cfperl_emergency_save ()
849{ 916{
850 CALL_BEGIN (0); 917 CALL_BEGIN (0);
859 CALL_ARG (make_core); 926 CALL_ARG (make_core);
860 CALL_CALL ("cf::post_cleanup", G_VOID); 927 CALL_CALL ("cf::post_cleanup", G_VOID);
861 CALL_END; 928 CALL_END;
862} 929}
863 930
931void
932cfperl_make_book (object *book, int level)
933{
934 CALL_BEGIN (2);
935 CALL_ARG (book);
936 CALL_ARG (level);
937 CALL_CALL ("ext::books::make_book", G_VOID);
938 CALL_END;
939}
940
941void
942cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
943{
944 CALL_BEGIN (4);
945 CALL_ARG (ns);
946 CALL_ARG (type);
947 CALL_ARG_SV (newSVpv_utf8 (msg));
948 CALL_ARG (color);
949 CALL_CALL ("cf::client::send_msg", G_VOID);
950 CALL_END;
951}
952
953int
954cfperl_can_merge (object *ob1, object *ob2)
955{
956 int can;
957
958 CALL_BEGIN (2);
959 CALL_ARG (ob1);
960 CALL_ARG (ob2);
961 CALL_CALL ("cf::_can_merge", G_SCALAR);
962 can = count && SvTRUE (TOPs);
963 CALL_END;
964
965 return can;
966}
967
968player *
969player::find (const char *name)
970{
971 CALL_BEGIN (1);
972 CALL_ARG (name);
973 CALL_CALL ("cf::player::find", G_SCALAR);
974
975 player *retval;
976
977 if (count)
978 sv_to (POPs, retval);
979 else
980 retval = 0;
981
982 CALL_END;
983
984 return retval;
985}
986
864maptile * 987maptile *
865maptile::find_sync (const char *path, maptile *origin) 988maptile::find_sync (const char *path, maptile *origin)
866{ 989{
867 CALL_BEGIN (2); 990 CALL_BEGIN (2);
868 CALL_ARG (path); 991 CALL_ARG (path);
880 1003
881 return retval; 1004 return retval;
882} 1005}
883 1006
884maptile * 1007maptile *
885maptile::find_async (const char *path, maptile *origin) 1008maptile::find_async (const char *path, maptile *origin, bool load)
886{ 1009{
887 CALL_BEGIN (2); 1010 CALL_BEGIN (3);
888 CALL_ARG (path); 1011 CALL_ARG (path);
889 CALL_ARG (origin); 1012 CALL_ARG (origin);
1013 CALL_ARG (load);
890 CALL_CALL ("cf::map::find_async", G_SCALAR); 1014 CALL_CALL ("cf::map::find_async", G_SCALAR);
891 1015
892 maptile *retval; 1016 maptile *retval;
893 1017
894 if (count) 1018 if (count)
930 CALL_ARG (exit); 1054 CALL_ARG (exit);
931 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1055 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
932 CALL_END; 1056 CALL_END;
933} 1057}
934 1058
1059const char *
1060object::ref () const
1061{
1062 if (type == PLAYER)
1063 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1064 else
1065 return 0;
1066}
1067
1068object *
1069object::deref (const char *ref)
1070{
1071 object *retval = 0;
1072
1073 if (ref)
1074 {
1075 CALL_BEGIN (1);
1076 CALL_ARG (ref);
1077 CALL_CALL ("cf::object::deref", G_SCALAR);
1078
1079 if (count)
1080 sv_to (POPs, retval);
1081
1082 CALL_END;
1083 }
1084
1085 return retval;
1086}
1087
1088void
1089log_backtrace (const char *msg)
1090{
1091#if HAVE_BACKTRACE
1092 void *addr [20];
1093 int size = backtrace (addr, 20);
1094
1095 CALL_BEGIN (size);
1096 CALL_ARG (msg);
1097 for (int i = 0; i < size; ++i)
1098 CALL_ARG ((IV)addr [i]);
1099 CALL_CALL ("cf::_log_backtrace", G_VOID);
1100 CALL_END;
1101#endif
1102}
1103
935///////////////////////////////////////////////////////////////////////////// 1104/////////////////////////////////////////////////////////////////////////////
936 1105
937struct EventAPI *watcher_base::GEventAPI; 1106struct EVAPI *evapi::GEVAPI;
938struct CoroAPI *coroapi::GCoroAPI; 1107struct CoroAPI *coroapi::GCoroAPI;
939 1108
940int coroapi::cede_counter; 1109int coroapi::cede_counter;
1110tstamp coroapi::next_cede;
941 1111
942static void iw_dispatch (pe_event *ev) 1112void coroapi::do_cede_to_tick ()
943{ 1113{
944 iw *w = (iw *)ev->ext_data; 1114 cede_counter = 0;
945 w->call (*w);
946}
947 1115
948void 1116 cede ();
949iw::alloc ()
950{
951 pe = GEventAPI->new_idle (0, 0);
952 1117
953 WaREENTRANT_off (pe); 1118 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
954 pe->base.callback = (void *)iw_dispatch; 1119 if (next_cede > SvNVx (sv_next_tick) - 0.02)
955 pe->base.ext_data = (void *)this; 1120 next_cede = SvNVx (sv_next_tick);
956} 1121}
957 1122
958static void iow_dispatch (pe_event *ev) 1123void coroapi::do_cede_every ()
959{ 1124{
960 iow *w = (iow *)ev->ext_data; 1125 cede_counter = 0;
961 w->call (*w, ((pe_ioevent *)ev)->got);
962}
963 1126
964void 1127 if (coroapi::nready ())
965iow::alloc () 1128 coroapi::cede ();
966{
967 pe = GEventAPI->new_io (0, 0);
968
969 WaREENTRANT_off (pe);
970 pe->base.callback = (void *)iow_dispatch;
971 pe->base.ext_data = (void *)this;
972
973 pe->fd = -1;
974 pe->poll = 0;
975} 1129}
976 1130
977void 1131void coroapi::do_cede_to_tick_every ()
978iow::fd (int fd)
979{ 1132{
980 pe->fd = fd; 1133 cede_counter = 0;
981}
982 1134
983int 1135 cede_to_tick ();
984iow::poll () 1136}
1137
1138void
1139coroapi::wait_for_tick ()
985{ 1140{
986 return pe->poll; 1141 CALL_BEGIN (0);
1142 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1143 CALL_END;
1144}
1145
1146void
1147coroapi::wait_for_tick_begin ()
1148{
1149 CALL_BEGIN (0);
1150 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1151 CALL_END;
987} 1152}
988 1153
989void 1154void
990iow::poll (int events) 1155iow::poll (int events)
991{ 1156{
992 if (pe->poll != events) 1157 if (events != this->events)
993 { 1158 {
1159 int active = ev_is_active ((ev_io *)this);
994 if (pe->poll) stop (); 1160 if (active) stop ();
995 pe->poll = events; 1161 ev_io_set ((ev_io *)this, fd, events);
996 if (pe->poll) start (); 1162 if (active) start ();
997 } 1163 }
998} 1164}
999 1165
1000void 1166void
1001_connect_to_perl () 1167_connect_to_perl ()
1010 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1176 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1011 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1177 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1012 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1178 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1013 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1179 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1014 1180
1015 sv_runtime = get_sv ("cf::RUNTIME", 1); 1181 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1016 sv_upgrade (sv_runtime, SVt_NV); 1182 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1183 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
1017 1184
1018 cb_global = get_av ("cf::CB_GLOBAL", 1); 1185 cb_global = get_av ("cf::CB_GLOBAL", 1);
1019 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1186 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1020 cb_object = get_av ("cf::CB_OBJECT", 1); 1187 cb_object = get_av ("cf::CB_OBJECT", 1);
1021 cb_player = get_av ("cf::CB_PLAYER", 1); 1188 cb_player = get_av ("cf::CB_PLAYER", 1);
1026 1193
1027MODULE = cf PACKAGE = cf PREFIX = cf_ 1194MODULE = cf PACKAGE = cf PREFIX = cf_
1028 1195
1029BOOT: 1196BOOT:
1030{ 1197{
1198 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1199 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1200
1031 _connect_to_perl (); 1201 _connect_to_perl ();
1032 1202
1033 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1034 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1035
1036 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1203 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1204
1205 //{
1206 // require_pv ("Time::HiRes");
1207 //
1208 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1209 // if (!svp) croak ("Time::HiRes is required");
1210 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1211 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1212 //}
1037 1213
1038 static const struct { 1214 static const struct {
1039 const char *name; 1215 const char *name;
1040 IV iv; 1216 IV iv;
1041 } *civ, const_iv[] = { 1217 } *civ, const_iv[] = {
1042# define const_iv(name) { # name, (IV)name }, 1218# define const_iv(name) { # name, (IV)name },
1043 const_iv (llevError) 1219 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1044 const_iv (llevInfo) 1220 const_iv (logBacktrace)
1045 const_iv (llevDebug) 1221
1046 const_iv (llevMonster) 1222 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1223
1224 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1047 1225
1048 const_iv (MAX_TIME) 1226 const_iv (MAX_TIME)
1049 const_iv (PLAYER)
1050 const_iv (TRANSPORT)
1051 const_iv (ROD)
1052 const_iv (TREASURE)
1053 const_iv (POTION)
1054 const_iv (FOOD)
1055 const_iv (POISON)
1056 const_iv (BOOK)
1057 const_iv (CLOCK) 1227 const_iv (MAXSOCKBUF)
1058 const_iv (ARROW) 1228
1059 const_iv (BOW)
1060 const_iv (WEAPON)
1061 const_iv (ARMOUR)
1062 const_iv (PEDESTAL)
1063 const_iv (ALTAR)
1064 const_iv (LOCKED_DOOR)
1065 const_iv (SPECIAL_KEY)
1066 const_iv (MAP)
1067 const_iv (DOOR)
1068 const_iv (KEY)
1069 const_iv (TIMED_GATE)
1070 const_iv (TRIGGER)
1071 const_iv (GRIMREAPER)
1072 const_iv (MAGIC_EAR)
1073 const_iv (TRIGGER_BUTTON)
1074 const_iv (TRIGGER_ALTAR)
1075 const_iv (TRIGGER_PEDESTAL)
1076 const_iv (SHIELD)
1077 const_iv (HELMET)
1078 const_iv (HORN)
1079 const_iv (MONEY)
1080 const_iv (CLASS)
1081 const_iv (GRAVESTONE)
1082 const_iv (AMULET)
1083 const_iv (PLAYERMOVER)
1084 const_iv (TELEPORTER)
1085 const_iv (CREATOR)
1086 const_iv (SKILL)
1087 const_iv (EARTHWALL)
1088 const_iv (GOLEM)
1089 const_iv (THROWN_OBJ)
1090 const_iv (BLINDNESS)
1091 const_iv (GOD)
1092 const_iv (DETECTOR)
1093 const_iv (TRIGGER_MARKER)
1094 const_iv (DEAD_OBJECT)
1095 const_iv (DRINK)
1096 const_iv (MARKER)
1097 const_iv (HOLY_ALTAR)
1098 const_iv (PLAYER_CHANGER)
1099 const_iv (BATTLEGROUND)
1100 const_iv (PEACEMAKER)
1101 const_iv (GEM)
1102 const_iv (FIREWALL)
1103 const_iv (ANVIL)
1104 const_iv (CHECK_INV)
1105 const_iv (MOOD_FLOOR) 1229 const_iv (NUM_BODY_LOCATIONS)
1106 const_iv (EXIT) 1230 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1107 const_iv (ENCOUNTER) 1231 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1108 const_iv (SHOP_FLOOR) 1232 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1109 const_iv (SHOP_MAT) 1233 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1110 const_iv (RING) 1234 const_iv (body_wrist) const_iv (body_waist)
1111 const_iv (FLOOR)
1112 const_iv (FLESH)
1113 const_iv (INORGANIC)
1114 const_iv (SKILL_TOOL)
1115 const_iv (LIGHTER)
1116 const_iv (BUILDABLE_WALL)
1117 const_iv (MISC_OBJECT)
1118 const_iv (LAMP)
1119 const_iv (DUPLICATOR)
1120 const_iv (SPELLBOOK)
1121 const_iv (CLOAK)
1122 const_iv (SPINNER)
1123 const_iv (GATE)
1124 const_iv (BUTTON)
1125 const_iv (CF_HANDLE)
1126 const_iv (HOLE)
1127 const_iv (TRAPDOOR)
1128 const_iv (SIGN)
1129 const_iv (BOOTS)
1130 const_iv (GLOVES)
1131 const_iv (SPELL)
1132 const_iv (SPELL_EFFECT)
1133 const_iv (CONVERTER)
1134 const_iv (BRACERS)
1135 const_iv (POISONING)
1136 const_iv (SAVEBED)
1137 const_iv (WAND)
1138 const_iv (SCROLL)
1139 const_iv (DIRECTOR)
1140 const_iv (GIRDLE)
1141 const_iv (FORCE)
1142 const_iv (POTION_EFFECT)
1143 const_iv (EVENT_CONNECTOR)
1144 const_iv (CLOSE_CON)
1145 const_iv (CONTAINER)
1146 const_iv (ARMOUR_IMPROVER)
1147 const_iv (WEAPON_IMPROVER)
1148 const_iv (SKILLSCROLL)
1149 const_iv (DEEP_SWAMP)
1150 const_iv (IDENTIFY_ALTAR)
1151 const_iv (MENU)
1152 const_iv (RUNE)
1153 const_iv (TRAP)
1154 const_iv (POWER_CRYSTAL)
1155 const_iv (CORPSE)
1156 const_iv (DISEASE)
1157 const_iv (SYMPTOM)
1158 const_iv (BUILDER)
1159 const_iv (MATERIAL)
1160 const_iv (ITEM_TRANSFORMER)
1161 1235
1162 const_iv (NUM_SUBTYPES) 1236 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1237 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1238 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1239 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1240 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1241 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1242 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1243 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1244 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1245 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1246 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1247 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1248 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1249 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1250 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1251 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1252 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1253 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1254 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1255 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1256 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1257 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1258 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1259 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1260 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1261 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1262 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1263 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1163 1264
1164 const_iv (ST_BD_BUILD) 1265 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1165 const_iv (ST_BD_REMOVE)
1166 1266
1167 const_iv (ST_MAT_FLOOR) 1267 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1168 const_iv (ST_MAT_WALL) 1268 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1169 const_iv (ST_MAT_ITEM)
1170 1269
1171 const_iv (AT_PHYSICAL) 1270 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1172 const_iv (AT_MAGIC) 1271 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1173 const_iv (AT_FIRE) 1272 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1174 const_iv (AT_ELECTRICITY) 1273 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1175 const_iv (AT_COLD) 1274 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1176 const_iv (AT_CONFUSION) 1275 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1177 const_iv (AT_ACID) 1276 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1178 const_iv (AT_DRAIN)
1179 const_iv (AT_WEAPONMAGIC)
1180 const_iv (AT_GHOSTHIT)
1181 const_iv (AT_POISON)
1182 const_iv (AT_SLOW)
1183 const_iv (AT_PARALYZE)
1184 const_iv (AT_TURN_UNDEAD)
1185 const_iv (AT_FEAR)
1186 const_iv (AT_CANCELLATION)
1187 const_iv (AT_DEPLETE)
1188 const_iv (AT_DEATH)
1189 const_iv (AT_CHAOS)
1190 const_iv (AT_COUNTERSPELL)
1191 const_iv (AT_GODPOWER)
1192 const_iv (AT_HOLYWORD)
1193 const_iv (AT_BLIND)
1194 const_iv (AT_INTERNAL)
1195 const_iv (AT_LIFE_STEALING)
1196 const_iv (AT_DISEASE)
1197 1277
1198 const_iv (WEAP_HIT) 1278 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1199 const_iv (WEAP_SLASH) 1279 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1200 const_iv (WEAP_PIERCE)
1201 const_iv (WEAP_CLEAVE)
1202 const_iv (WEAP_SLICE)
1203 const_iv (WEAP_STAB)
1204 const_iv (WEAP_WHIP)
1205 const_iv (WEAP_CRUSH)
1206 const_iv (WEAP_BLUD) 1280 const_iv (WEAP_BLUD)
1207 1281
1208 const_iv (FLAG_ALIVE) 1282 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1209 const_iv (FLAG_WIZ) 1283 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1210 const_iv (FLAG_REMOVED) 1284 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1285 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1286 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1287 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1288 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1289 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1290 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1291 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1292 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1293 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1294 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1295 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1296 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1297 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1298 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1299 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1300 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1301 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1302 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1303 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1304 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1305 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1306 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1308
1309 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1310 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1311 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1312 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1313 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1314 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1315
1316 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1317 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1318
1319 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1320
1321 const_iv (SP_RAISE_DEAD)
1211 const_iv (FLAG_FREED) 1322 const_iv (SP_RUNE)
1212 const_iv (FLAG_WAS_WIZ) 1323 const_iv (SP_MAKE_MARK)
1213 const_iv (FLAG_APPLIED) 1324 const_iv (SP_BOLT)
1214 const_iv (FLAG_UNPAID) 1325 const_iv (SP_BULLET)
1215 const_iv (FLAG_USE_SHIELD) 1326 const_iv (SP_EXPLOSION)
1216 const_iv (FLAG_NO_PICK) 1327 const_iv (SP_CONE)
1217 const_iv (FLAG_ANIMATE) 1328 const_iv (SP_BOMB)
1218 const_iv (FLAG_MONSTER) 1329 const_iv (SP_WONDER)
1219 const_iv (FLAG_FRIENDLY) 1330 const_iv (SP_SMITE)
1220 const_iv (FLAG_GENERATOR) 1331 const_iv (SP_MAGIC_MISSILE)
1221 const_iv (FLAG_IS_THROWN) 1332 const_iv (SP_SUMMON_GOLEM)
1222 const_iv (FLAG_AUTO_APPLY) 1333 const_iv (SP_DIMENSION_DOOR)
1223 const_iv (FLAG_PLAYER_SOLD) 1334 const_iv (SP_MAGIC_MAPPING)
1335 const_iv (SP_MAGIC_WALL)
1336 const_iv (SP_DESTRUCTION)
1337 const_iv (SP_PERCEIVE_SELF)
1338 const_iv (SP_WORD_OF_RECALL)
1224 const_iv (FLAG_SEE_INVISIBLE) 1339 const_iv (SP_INVISIBLE)
1225 const_iv (FLAG_CAN_ROLL)
1226 const_iv (FLAG_OVERLAY_FLOOR)
1227 const_iv (FLAG_IS_TURNABLE)
1228 const_iv (FLAG_IS_USED_UP)
1229 const_iv (FLAG_IDENTIFIED)
1230 const_iv (FLAG_REFLECTING)
1231 const_iv (FLAG_CHANGING)
1232 const_iv (FLAG_SPLITTING)
1233 const_iv (FLAG_HITBACK)
1234 const_iv (FLAG_STARTEQUIP)
1235 const_iv (FLAG_BLOCKSVIEW)
1236 const_iv (FLAG_UNDEAD)
1237 const_iv (FLAG_SCARED)
1238 const_iv (FLAG_UNAGGRESSIVE)
1239 const_iv (FLAG_REFL_MISSILE)
1240 const_iv (FLAG_REFL_SPELL)
1241 const_iv (FLAG_NO_MAGIC)
1242 const_iv (FLAG_NO_FIX_PLAYER)
1243 const_iv (FLAG_IS_LIGHTABLE)
1244 const_iv (FLAG_TEAR_DOWN)
1245 const_iv (FLAG_RUN_AWAY)
1246 const_iv (FLAG_PICK_UP)
1247 const_iv (FLAG_UNIQUE)
1248 const_iv (FLAG_NO_DROP)
1249 const_iv (FLAG_WIZCAST)
1250 const_iv (FLAG_CAST_SPELL)
1251 const_iv (FLAG_USE_SCROLL)
1252 const_iv (FLAG_USE_RANGE)
1253 const_iv (FLAG_USE_BOW)
1254 const_iv (FLAG_USE_ARMOUR)
1255 const_iv (FLAG_USE_WEAPON)
1256 const_iv (FLAG_USE_RING)
1257 const_iv (FLAG_READY_RANGE)
1258 const_iv (FLAG_READY_BOW)
1259 const_iv (FLAG_XRAYS)
1260 const_iv (FLAG_NO_APPLY)
1261 const_iv (FLAG_IS_FLOOR)
1262 const_iv (FLAG_LIFESAVE)
1263 const_iv (FLAG_NO_STRENGTH)
1264 const_iv (FLAG_SLEEP)
1265 const_iv (FLAG_STAND_STILL)
1266 const_iv (FLAG_RANDOM_MOVE)
1267 const_iv (FLAG_ONLY_ATTACK)
1268 const_iv (FLAG_CONFUSED)
1269 const_iv (FLAG_STEALTH)
1270 const_iv (FLAG_WIZPASS)
1271 const_iv (FLAG_IS_LINKED)
1272 const_iv (FLAG_CURSED)
1273 const_iv (FLAG_DAMNED)
1274 const_iv (FLAG_SEE_ANYWHERE)
1275 const_iv (FLAG_KNOWN_MAGICAL)
1276 const_iv (FLAG_KNOWN_CURSED)
1277 const_iv (FLAG_CAN_USE_SKILL)
1278 const_iv (FLAG_BEEN_APPLIED)
1279 const_iv (FLAG_READY_SCROLL)
1280 const_iv (FLAG_USE_ROD)
1281 const_iv (FLAG_USE_HORN)
1282 const_iv (FLAG_MAKE_INVIS)
1283 const_iv (FLAG_INV_LOCKED)
1284 const_iv (FLAG_IS_WOODED)
1285 const_iv (FLAG_IS_HILLY)
1286 const_iv (FLAG_READY_SKILL)
1287 const_iv (FLAG_READY_WEAPON)
1288 const_iv (FLAG_NO_SKILL_IDENT)
1289 const_iv (FLAG_BLIND)
1290 const_iv (FLAG_SEE_IN_DARK)
1291 const_iv (FLAG_IS_CAULDRON)
1292 const_iv (FLAG_NO_STEAL)
1293 const_iv (FLAG_ONE_HIT)
1294 const_iv (FLAG_CLIENT_SENT)
1295 const_iv (FLAG_BERSERK)
1296 const_iv (FLAG_NEUTRAL)
1297 const_iv (FLAG_NO_ATTACK)
1298 const_iv (FLAG_NO_DAMAGE)
1299 const_iv (FLAG_OBJ_ORIGINAL)
1300 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1301 const_iv (FLAG_ACTIVATE_ON_PUSH)
1302 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1303 const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN)
1305 const_iv (FLAG_IS_A_TEMPLATE)
1306 const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH)
1308 const_iv (FLAG_NO_MAP_SAVE)
1309
1310 const_iv (NDI_BLACK)
1311 const_iv (NDI_WHITE)
1312 const_iv (NDI_NAVY)
1313 const_iv (NDI_RED)
1314 const_iv (NDI_ORANGE)
1315 const_iv (NDI_BLUE)
1316 const_iv (NDI_DK_ORANGE)
1317 const_iv (NDI_GREEN)
1318 const_iv (NDI_LT_GREEN)
1319 const_iv (NDI_GREY)
1320 const_iv (NDI_BROWN)
1321 const_iv (NDI_GOLD)
1322 const_iv (NDI_TAN)
1323 const_iv (NDI_MAX_COLOR)
1324 const_iv (NDI_COLOR_MASK)
1325 const_iv (NDI_UNIQUE)
1326 const_iv (NDI_ALL)
1327
1328 const_iv (UPD_LOCATION)
1329 const_iv (UPD_FLAGS)
1330 const_iv (UPD_WEIGHT)
1331 const_iv (UPD_FACE)
1332 const_iv (UPD_NAME)
1333 const_iv (UPD_ANIM)
1334 const_iv (UPD_ANIMSPEED)
1335 const_iv (UPD_NROF) 1340 const_iv (SP_PROBE)
1336
1337 const_iv (UPD_SP_MANA) 1341 const_iv (SP_HEALING)
1338 const_iv (UPD_SP_GRACE) 1342 const_iv (SP_CREATE_FOOD)
1339 const_iv (UPD_SP_DAMAGE) 1343 const_iv (SP_EARTH_TO_DUST)
1340 1344 const_iv (SP_CHANGE_ABILITY)
1341 const_iv (F_APPLIED) 1345 const_iv (SP_BLESS)
1342 const_iv (F_LOCATION)
1343 const_iv (F_UNPAID)
1344 const_iv (F_MAGIC)
1345 const_iv (F_CURSED) 1346 const_iv (SP_CURSE)
1347 const_iv (SP_SUMMON_MONSTER)
1348 const_iv (SP_CHARGING)
1349 const_iv (SP_POLYMORPH)
1350 const_iv (SP_ALCHEMY)
1351 const_iv (SP_REMOVE_CURSE)
1352 const_iv (SP_IDENTIFY)
1353 const_iv (SP_DETECTION)
1354 const_iv (SP_MOOD_CHANGE)
1355 const_iv (SP_MOVING_BALL)
1346 const_iv (F_DAMNED) 1356 const_iv (SP_SWARM)
1357 const_iv (SP_CHANGE_MANA)
1347 const_iv (F_OPEN) 1358 const_iv (SP_DISPEL_RUNE)
1348 const_iv (F_NOPICK) 1359 const_iv (SP_CREATE_MISSILE)
1360 const_iv (SP_CONSECRATE)
1361 const_iv (SP_ANIMATE_WEAPON)
1362 const_iv (SP_LIGHT)
1363 const_iv (SP_CHANGE_MAP_LIGHT)
1364 const_iv (SP_FAERY_FIRE)
1365 const_iv (SP_CAUSE_DISEASE)
1366 const_iv (SP_AURA)
1367 const_iv (SP_TOWN_PORTAL)
1368 const_iv (SP_PARTY_SPELL)
1369
1370 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1371 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1349 const_iv (F_LOCKED) 1372 const_iv (F_LOCKED)
1350 1373
1351 const_iv (F_BUY) 1374 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1352 const_iv (F_SHOP)
1353 const_iv (F_SELL)
1354 1375
1355 const_iv (P_BLOCKSVIEW) 1376 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1356 const_iv (P_PLAYER) 1377 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1357 const_iv (P_NO_MAGIC)
1358 const_iv (P_IS_ALIVE)
1359 const_iv (P_NO_CLERIC)
1360 const_iv (P_OUT_OF_MAP)
1361 const_iv (P_NEW_MAP)
1362 const_iv (P_UPTODATE)
1363 1378
1364 const_iv (UP_OBJ_INSERT) 1379 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1365 const_iv (UP_OBJ_REMOVE)
1366 const_iv (UP_OBJ_CHANGE)
1367 const_iv (UP_OBJ_FACE)
1368 1380
1369 const_iv (INS_NO_MERGE) 1381 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1370 const_iv (INS_ABOVE_FLOOR_ONLY)
1371 const_iv (INS_NO_WALK_ON)
1372 const_iv (INS_ON_TOP)
1373 const_iv (INS_BELOW_ORIGINATOR) 1382 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1374 const_iv (INS_MAP_LOAD)
1375 1383
1376 const_iv (WILL_APPLY_HANDLE) 1384 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1377 const_iv (WILL_APPLY_TREASURE) 1385 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1378 const_iv (WILL_APPLY_EARTHWALL)
1379 const_iv (WILL_APPLY_DOOR)
1380 const_iv (WILL_APPLY_FOOD)
1381 1386
1382 const_iv (SAVE_MODE) 1387 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1383 const_iv (SAVE_DIR_MODE)
1384 1388
1385 const_iv (M_PAPER) 1389 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1386 const_iv (M_IRON) 1390 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1387 const_iv (M_GLASS) 1391 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1388 const_iv (M_LEATHER) 1392 const_iv (M_ICE) const_iv (M_SPECIAL)
1389 const_iv (M_WOOD)
1390 const_iv (M_ORGANIC)
1391 const_iv (M_STONE)
1392 const_iv (M_CLOTH)
1393 const_iv (M_ADAMANT)
1394 const_iv (M_LIQUID)
1395 const_iv (M_SOFT_METAL)
1396 const_iv (M_BONE)
1397 const_iv (M_ICE)
1398 const_iv (M_SPECIAL)
1399 1393
1400 const_iv (SK_EXP_ADD_SKILL) 1394 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1401 const_iv (SK_EXP_TOTAL) 1395 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1402 const_iv (SK_EXP_NONE)
1403 const_iv (SK_SUBTRACT_SKILL_EXP)
1404 const_iv (SK_EXP_SKILL_ONLY)
1405 1396
1406 const_iv (SK_LOCKPICKING) 1397 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1407 const_iv (SK_HIDING) 1398 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1408 const_iv (SK_SMITHERY) 1399 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1409 const_iv (SK_BOWYER) 1400 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1410 const_iv (SK_JEWELER) 1401 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1411 const_iv (SK_ALCHEMY) 1402 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1412 const_iv (SK_STEALING) 1403 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1413 const_iv (SK_LITERACY) 1404 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1414 const_iv (SK_BARGAINING) 1405 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1415 const_iv (SK_JUMPING) 1406 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1416 const_iv (SK_DET_MAGIC)
1417 const_iv (SK_ORATORY)
1418 const_iv (SK_SINGING)
1419 const_iv (SK_DET_CURSE)
1420 const_iv (SK_FIND_TRAPS)
1421 const_iv (SK_MEDITATION)
1422 const_iv (SK_PUNCHING)
1423 const_iv (SK_FLAME_TOUCH)
1424 const_iv (SK_KARATE)
1425 const_iv (SK_CLIMBING)
1426 const_iv (SK_WOODSMAN)
1427 const_iv (SK_INSCRIPTION)
1428 const_iv (SK_ONE_HANDED_WEAPON)
1429 const_iv (SK_MISSILE_WEAPON)
1430 const_iv (SK_THROWING)
1431 const_iv (SK_USE_MAGIC_ITEM)
1432 const_iv (SK_DISARM_TRAPS)
1433 const_iv (SK_SET_TRAP)
1434 const_iv (SK_THAUMATURGY)
1435 const_iv (SK_PRAYING)
1436 const_iv (SK_CLAWING)
1437 const_iv (SK_LEVITATION)
1438 const_iv (SK_SUMMONING)
1439 const_iv (SK_PYROMANCY)
1440 const_iv (SK_EVOCATION)
1441 const_iv (SK_SORCERY)
1442 const_iv (SK_TWO_HANDED_WEAPON)
1443 const_iv (SK_SPARK_TOUCH)
1444 const_iv (SK_SHIVER)
1445 const_iv (SK_ACID_SPLASH)
1446 const_iv (SK_POISON_NAIL) 1407 const_iv (SK_POISON_NAIL)
1447 1408
1448 const_iv (SOUND_NEW_PLAYER) 1409 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1449 const_iv (SOUND_FIRE_ARROW) 1410 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1450 const_iv (SOUND_LEARN_SPELL) 1411 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1451 const_iv (SOUND_FUMBLE_SPELL) 1412 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1452 const_iv (SOUND_WAND_POOF) 1413 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1453 const_iv (SOUND_OPEN_DOOR) 1414 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1454 const_iv (SOUND_PUSH_PLAYER)
1455 const_iv (SOUND_PLAYER_HITS1)
1456 const_iv (SOUND_PLAYER_HITS2)
1457 const_iv (SOUND_PLAYER_HITS3)
1458 const_iv (SOUND_PLAYER_HITS4)
1459 const_iv (SOUND_PLAYER_IS_HIT1)
1460 const_iv (SOUND_PLAYER_IS_HIT2)
1461 const_iv (SOUND_PLAYER_IS_HIT3)
1462 const_iv (SOUND_PLAYER_KILLS)
1463 const_iv (SOUND_PET_IS_KILLED)
1464 const_iv (SOUND_PLAYER_DIES)
1465 const_iv (SOUND_OB_EVAPORATE)
1466 const_iv (SOUND_OB_EXPLODE)
1467 const_iv (SOUND_CLOCK)
1468 const_iv (SOUND_TURN_HANDLE)
1469 const_iv (SOUND_FALL_HOLE)
1470 const_iv (SOUND_DRINK_POISON)
1471 const_iv (SOUND_CAST_SPELL_0)
1472 1415
1473 const_iv (PREFER_LOW) 1416 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1474 const_iv (PREFER_HIGH)
1475 1417
1476 const_iv (ATNR_PHYSICAL) 1418 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1477 const_iv (ATNR_MAGIC) 1419 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1478 const_iv (ATNR_FIRE) 1420 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1479 const_iv (ATNR_ELECTRICITY) 1421 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1480 const_iv (ATNR_COLD) 1422 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1481 const_iv (ATNR_CONFUSION) 1423 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1482 const_iv (ATNR_ACID) 1424 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1483 const_iv (ATNR_DRAIN)
1484 const_iv (ATNR_WEAPONMAGIC)
1485 const_iv (ATNR_GHOSTHIT)
1486 const_iv (ATNR_POISON)
1487 const_iv (ATNR_SLOW)
1488 const_iv (ATNR_PARALYZE)
1489 const_iv (ATNR_TURN_UNDEAD)
1490 const_iv (ATNR_FEAR)
1491 const_iv (ATNR_CANCELLATION)
1492 const_iv (ATNR_DEPLETE)
1493 const_iv (ATNR_DEATH)
1494 const_iv (ATNR_CHAOS)
1495 const_iv (ATNR_COUNTERSPELL)
1496 const_iv (ATNR_GODPOWER)
1497 const_iv (ATNR_HOLYWORD)
1498 const_iv (ATNR_BLIND)
1499 const_iv (ATNR_INTERNAL)
1500 const_iv (ATNR_LIFE_STEALING)
1501 const_iv (ATNR_DISEASE)
1502 1425
1503 const_iv (MAP_IN_MEMORY) 1426 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1504 const_iv (MAP_SWAPPED)
1505 const_iv (MAP_LOADING)
1506 const_iv (MAP_SAVING)
1507 1427
1508 const_iv (KLASS_ATTACHABLE) 1428 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1509 const_iv (KLASS_GLOBAL) 1429 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1510 const_iv (KLASS_OBJECT)
1511 const_iv (KLASS_CLIENT)
1512 const_iv (KLASS_PLAYER)
1513 const_iv (KLASS_MAP)
1514 1430
1515 const_iv (CS_QUERY_YESNO) 1431 const_iv (VERSION_CS) const_iv (VERSION_SC)
1516 const_iv (CS_QUERY_SINGLECHAR)
1517 const_iv (CS_QUERY_HIDEINPUT)
1518 1432
1519 const_iv (ST_DEAD) 1433 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1520 const_iv (ST_SETUP)
1521 const_iv (ST_PLAYING)
1522 const_iv (ST_CUSTOM)
1523 1434
1524 const_iv (ST_CHANGE_CLASS) 1435 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1525 1436
1526 const_iv (IO_HEADER) 1437 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1527 const_iv (IO_OBJECTS)
1528 const_iv (IO_UNIQUES)
1529 1438
1530 // random map generator 1439 // random map generator
1531 const_iv (LAYOUT_NONE) 1440 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1532 const_iv (LAYOUT_ONION) 1441 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1533 const_iv (LAYOUT_MAZE)
1534 const_iv (LAYOUT_SPIRAL)
1535 const_iv (LAYOUT_ROGUELIKE)
1536 const_iv (LAYOUT_SNAKE)
1537 const_iv (LAYOUT_SQUARE_SPIRAL)
1538 1442
1539 const_iv (RMOPT_RANDOM) 1443 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1540 const_iv (RMOPT_CENTERED) 1444 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1541 const_iv (RMOPT_LINEAR) 1445 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1542 const_iv (RMOPT_BOTTOM_C)
1543 const_iv (RMOPT_BOTTOM_R)
1544 const_iv (RMOPT_IRR_SPACE)
1545 const_iv (RMOPT_WALL_OFF)
1546 const_iv (RMOPT_WALLS_ONLY)
1547 const_iv (RMOPT_NO_DOORS)
1548 1446
1549 const_iv (SYMMETRY_RANDOM) 1447 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1550 const_iv (SYMMETRY_NONE) 1448 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1551 const_iv (SYMMETRY_X) 1449
1552 const_iv (SYMMETRY_Y) 1450 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1553 const_iv (SYMMETRY_XY) 1451 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1452 const_iv (GT_MINIMAL)
1453
1454 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1455 const_iv (FT_RSRC) const_iv (FT_NUM)
1554 }; 1456 };
1555 1457
1556 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1458 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1557 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1459 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1558 1460
1579 } 1481 }
1580} 1482}
1581 1483
1582void _connect_to_perl () 1484void _connect_to_perl ()
1583 1485
1486void _recalc_want ()
1487
1584void _global_reattach () 1488void _global_reattach ()
1585 CODE: 1489 CODE:
1586{ 1490{
1587 // reattach to all attachable objects in the game. 1491 // reattach to all attachable objects in the game.
1588 for_all_clients (ns) 1492 for_all_clients (ns)
1589 ns->reattach (); 1493 ns->reattach ();
1590 1494
1591 for_all_players (pl)
1592 pl->reattach ();
1593
1594 //TODO
1595 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1596 // i->second->reattach ();
1597
1598 for_all_objects (op) 1495 for_all_objects (op)
1599 op->reattach (); 1496 op->reattach ();
1600} 1497}
1498
1499# support function for map-world.ext
1500void _quantise (SV *data_sv, SV *plt_sv)
1501 CODE:
1502{
1503 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1504 croak ("_quantise called with invalid agruments");
1505
1506 plt_sv = SvRV (plt_sv);
1507 SV **plt = AvARRAY (plt_sv);
1508 int plt_count = AvFILL (plt_sv) + 1;
1509
1510 STRLEN len;
1511 char *data = SvPVbyte (data_sv, len);
1512 char *dst = data;
1513
1514 while (len >= 3)
1515 {
1516 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1517 {
1518 char *val = SvPVX (*val_sv);
1519
1520 if (val [0] == data [0]
1521 && val [1] == data [1]
1522 && val [2] == data [2])
1523 {
1524 *dst++ = val [3];
1525 goto next;
1526 }
1527 }
1528
1529 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1530 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1531 dst - SvPVX (data_sv), len);
1532
1533 next:
1534 data += 3;
1535 len -= 3;
1536 }
1537
1538 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1539}
1540
1541void _post_tick ()
1542 CODE:
1543 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1544
1545NV till_cede ()
1546 CODE:
1547 RETVAL = coroapi::next_cede - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551NV till_tick ()
1552 CODE:
1553 RETVAL = SvNVx (sv_next_tick) - now ();
1554 OUTPUT:
1555 RETVAL
1601 1556
1602NV floor (NV x) 1557NV floor (NV x)
1603 1558
1604NV ceil (NV x) 1559NV ceil (NV x)
1605 1560
1613 default: croak ("cf::rndm requires none, one or two parameters."); break; 1568 default: croak ("cf::rndm requires none, one or two parameters."); break;
1614 } 1569 }
1615 OUTPUT: 1570 OUTPUT:
1616 RETVAL 1571 RETVAL
1617 1572
1573NV clamp (NV value, NV min_value, NV max_value)
1574 CODE:
1575 RETVAL = clamp (value, min_value, max_value);
1576 OUTPUT:
1577 RETVAL
1578
1579NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1580 CODE:
1581 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1582 OUTPUT:
1583 RETVAL
1584
1585void weaken (...)
1586 PROTOTYPE: @
1587 CODE:
1588 while (items > 0)
1589 sv_rvweaken (ST (--items));
1590
1591void cede_to_tick ()
1592 CODE:
1593 coroapi::cede_to_tick ();
1594
1618void server_tick () 1595void server_tick ()
1619 CODE: 1596 CODE:
1597 NOW = SvNVx (sv_now);
1620 runtime = SvNVx (sv_runtime); 1598 runtime = SvNVx (sv_runtime);
1621 server_tick (); 1599 server_tick ();
1622 1600
1623void 1601void
1624LOG (int level, char *msg) 1602log_backtrace (utf8_string msg)
1603
1604void
1605LOG (int flags, utf8_string msg)
1625 PROTOTYPE: $$ 1606 PROTOTYPE: $$
1626 C_ARGS: (LogLevel)level, "%s", msg 1607 C_ARGS: flags, "%s", msg
1627 1608
1628char *path_combine (char *base, char *path) 1609octet_string path_combine (octet_string base, octet_string path)
1629 PROTOTYPE: $$ 1610 PROTOTYPE: $$
1630 1611
1631char *path_combine_and_normalize (char *base, char *path) 1612octet_string path_combine_and_normalize (octet_string base, octet_string path)
1632 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1633 1614
1634const char * 1615void
1635get_maps_directory (char *path) 1616mallinfo ()
1636 PROTOTYPE: $ 1617 PPCODE:
1637 ALIAS: maps_directory = 0 1618{
1638 CODE: 1619#if __GLIBC__
1639 RETVAL = create_pathname (path); 1620 struct mallinfo mai = mallinfo ();
1640 OUTPUT: RETVAL 1621 EXTEND (SP, 10*2);
1622 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1623 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1624 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1625 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1626 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1627 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1629 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1630 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1631 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1632#endif
1633 EXTEND (SP, 2*2);
1634 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1635 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1636}
1641 1637
1642void 1638void
1643sub_generation_inc () 1639sub_generation_inc ()
1644 CODE: 1640 CODE:
1645 PL_sub_generation++; 1641 PL_sub_generation++;
1646 1642
1647char * 1643const_octet_string
1648mapdir () 1644mapdir ()
1649 PROTOTYPE: 1645 PROTOTYPE:
1650 ALIAS: 1646 ALIAS:
1651 mapdir = 0 1647 mapdir = 0
1652 uniquedir = 1 1648 uniquedir = 1
1668 } 1664 }
1669 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1670 1666
1671void abort () 1667void abort ()
1672 1668
1669void reset_signals ()
1670
1673void fork_abort (char *cause = "cf::fork_abort") 1671void fork_abort (const_octet_string cause = "cf::fork_abort")
1674 1672
1675void cleanup (const char *cause, bool make_core = false) 1673void cleanup (const_octet_string cause, bool make_core = false)
1676 1674
1677void emergency_save () 1675void emergency_save ()
1678 1676
1679void _exit (int status = EXIT_SUCCESS) 1677void _exit (int status = EXIT_SUCCESS)
1680 1678
1681UV sv_2watcher (SV *w)
1682 CODE:
1683 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1684 OUTPUT:
1685 RETVAL
1686
1687#if _POSIX_MEMLOCK 1679#if _POSIX_MEMLOCK
1688 1680
1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1681int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1690 1682
1691int munlockall () 1683int munlockall ()
1692 1684
1693#endif 1685#endif
1694 1686
1695int find_animation (char *text) 1687int find_animation (utf8_string text)
1696 PROTOTYPE: $ 1688 PROTOTYPE: $
1697 1689
1698int random_roll (int min, int max, object *op, int goodbad); 1690int random_roll (int min, int max, object *op, int goodbad);
1699 1691
1700const char *cost_string_from_value(uint64 cost, int approx = 0) 1692const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1701 1693
1702int 1694int
1703exp_to_level (val64 exp) 1695exp_to_level (val64 exp)
1704 CODE: 1696 CODE:
1705{ 1697{
1737 else 1729 else
1738 XSRETURN_UNDEF; 1730 XSRETURN_UNDEF;
1739 OUTPUT: RETVAL 1731 OUTPUT: RETVAL
1740 1732
1741bool 1733bool
1742load_resource_file (const char *filename) 1734load_resource_file (octet_string filename)
1743 1735
1744MODULE = cf PACKAGE = cf::attachable 1736MODULE = cf PACKAGE = cf::attachable
1745 1737
1746int 1738int
1747valid (SV *obj) 1739valid (SV *obj)
1765#object *mortals (U32 index) 1757#object *mortals (U32 index)
1766# CODE: 1758# CODE:
1767# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1759# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1768# OUTPUT: RETVAL 1760# OUTPUT: RETVAL
1769 1761
1770INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1762INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1771 1763
1772MODULE = cf PACKAGE = cf::global 1764MODULE = cf PACKAGE = cf::global
1773 1765
1774int invoke (SV *klass, int event, ...) 1766int invoke (SV *klass, int event, ...)
1775 CODE: 1767 CODE:
1811object *actives (U32 index) 1803object *actives (U32 index)
1812 CODE: 1804 CODE:
1813 RETVAL = index < actives.size () ? actives [index] : 0; 1805 RETVAL = index < actives.size () ? actives [index] : 0;
1814 OUTPUT: RETVAL 1806 OUTPUT: RETVAL
1815 1807
1808const char *slot_use_name (U32 slot)
1809 ALIAS:
1810 slot_nonuse_name = 1
1811 CODE:
1812{
1813 if (slot >= NUM_BODY_LOCATIONS)
1814 croak ("body slot index out of range");
1815
1816 switch (ix)
1817 {
1818 case 0: RETVAL = body_locations[slot].use_name; break;
1819 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1820 }
1821}
1822 OUTPUT:
1823 RETVAL
1824
1816# missing properties 1825# missing properties
1817 1826
1818object *head (object *op) 1827object *head (object *op)
1819 PROTOTYPE: $ 1828 PROTOTYPE: $
1820 CODE: 1829 CODE:
1821 RETVAL = op->head_ (); 1830 RETVAL = op->head_ ();
1822 OUTPUT: RETVAL
1823
1824int is_head (object *op)
1825 PROTOTYPE: $
1826 CODE:
1827 RETVAL = op->head_ () == op;
1828 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1829 1832
1830void 1833void
1831inv (object *obj) 1834inv (object *obj)
1832 PROTOTYPE: $ 1835 PROTOTYPE: $
1833 PPCODE: 1836 PPCODE:
1834{ 1837{
1835 object *o;
1836 for (o = obj->inv; o; o = o->below) 1838 for (object *o = obj->inv; o; o = o->below)
1837 XPUSHs (sv_2mortal (to_sv (o))); 1839 XPUSHs (sv_2mortal (to_sv (o)));
1838} 1840}
1839 1841
1840void 1842void
1841set_animation (object *op, int idx) 1843set_animation (object *op, int idx)
1846num_animations (object *op) 1848num_animations (object *op)
1847 CODE: 1849 CODE:
1848 RETVAL = NUM_ANIMATIONS (op); 1850 RETVAL = NUM_ANIMATIONS (op);
1849 OUTPUT: RETVAL 1851 OUTPUT: RETVAL
1850 1852
1853int slot_info (object *op, UV slot, int value = 0)
1854 ALIAS:
1855 slot_used = 1
1856 CODE:
1857{
1858 if (slot >= NUM_BODY_LOCATIONS)
1859 croak ("body slot index out of range");
1860
1861 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1862
1863 if (items > 2)
1864 if (ix)
1865 op->slot[slot].used = value;
1866 else
1867 op->slot[slot].info = value;
1868}
1869 OUTPUT:
1870 RETVAL
1871
1851object *find_best_object_match (object *op, const char *match) 1872object *find_best_object_match (object *op, utf8_string match)
1852 1873
1853object *find_marked_object (object *op) 1874object *find_marked_object (object *op)
1854 1875
1855int need_identify (object *obj); 1876int need_identify (object *obj);
1856 1877
1857int apply_shop_mat (object *shop_mat, object *op); 1878int apply_shop_mat (object *shop_mat, object *op);
1858
1859int move_player (object *op, int dir)
1860 CODE:
1861 RETVAL = move_player (op, dir);
1862 OUTPUT:
1863 RETVAL
1864 1879
1865int move (object *op, int dir, object *originator = op) 1880int move (object *op, int dir, object *originator = op)
1866 CODE: 1881 CODE:
1867 RETVAL = move_ob (op, dir, originator); 1882 RETVAL = move_ob (op, dir, originator);
1868 OUTPUT: 1883 OUTPUT:
1875void apply_below (object *op) 1890void apply_below (object *op)
1876 CODE: 1891 CODE:
1877 player_apply_below (op); 1892 player_apply_below (op);
1878 1893
1879int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1894int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1880
1881object *cf_object_present_archname_inside (object *op, char *whatstr)
1882
1883int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1884
1885int cf_object_change_map (object *op, int x, int y, maptile *map)
1886 1895
1887#//TODO 1896#//TODO
1888object *clone_ (object *op, int recursive = 0) 1897object *clone_ (object *op, int recursive = 0)
1889 CODE: 1898 CODE:
1890 if (recursive) 1899 if (recursive)
1906 RETVAL = pay_for_amount (amount, op); 1915 RETVAL = pay_for_amount (amount, op);
1907 OUTPUT: RETVAL 1916 OUTPUT: RETVAL
1908 1917
1909void pay_player (object *op, uint64 amount) 1918void pay_player (object *op, uint64 amount)
1910 1919
1911val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1920val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1912 1921
1913int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1914 1923
1915void learn_spell (object *op, object *sp, int special_prayer = 0) 1924void learn_spell (object *op, object *sp, int special_prayer = 0)
1916 CODE: 1925 CODE:
1917 do_learn_spell (op, sp, special_prayer); 1926 do_learn_spell (op, sp, special_prayer);
1918 1927
1919void forget_spell (object *op, object *sp) 1928void forget_spell (object *op, object *sp)
1920 CODE: 1929 CODE:
1921 do_forget_spell (op, query_name (sp)); 1930 do_forget_spell (op, query_name (sp));
1922 1931
1923object *check_for_spell (object *op, char *spellname) 1932object *check_for_spell (object *op, utf8_string spellname)
1924 CODE: 1933 CODE:
1925 RETVAL = check_spell_known (op, spellname); 1934 RETVAL = check_spell_known (op, spellname);
1926 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1927 1936
1928int query_money (object *op) 1937int query_money (object *op)
1937 1946
1938void drop (object *who, object *op) 1947void drop (object *who, object *op)
1939 1948
1940void pick_up (object *who, object *op) 1949void pick_up (object *who, object *op)
1941 1950
1942int cf_object_teleport (object *op, maptile *map, int x, int y)
1943
1944void update_object (object *op, int action) 1951void update_object (object *op, int action)
1945 1952
1946object *cf_create_object_by_name (const char *name)
1947
1948void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1953void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1949 1954
1950void player_lvl_adj (object *who, object *skill = 0) 1955void player_lvl_adj (object *who, object *skill = 0)
1951 1956
1952int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1957int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1953 1958
1959 1964
1960void add_button_link (object *button, maptile *map, int connected); 1965void add_button_link (object *button, maptile *map, int connected);
1961 1966
1962void remove_button_link (object *op); 1967void remove_button_link (object *op);
1963 1968
1969void handle_apply_yield (object *op);
1970
1964 1971
1965MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1972MODULE = cf PACKAGE = cf::object PREFIX = cf_
1966
1967object *cf_insert_ob_in_ob (object *ob, object *where)
1968 1973
1969# no clean way to get an object from an archetype - stupid idiotic 1974# no clean way to get an object from an archetype - stupid idiotic
1970# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1975# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1971 1976
1972object *new (const char *archetype = 0) 1977object *new (utf8_string archetype = 0)
1973 PROTOTYPE: ;$ 1978 PROTOTYPE: ;$
1974 CODE: 1979 CODE:
1975 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1980 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1976 OUTPUT: 1981 OUTPUT:
1977 RETVAL 1982 RETVAL
1978 1983
1984object *find_object (U32 tag)
1985
1986# TODO: nuke
1979object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1987object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1980 PROTOTYPE: $$$$$$ 1988 PROTOTYPE: $$$$$$
1981 CODE: 1989 CODE:
1982{ 1990{
1983 int unused_type; 1991 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1984 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1985} 1992}
1986 1993
1987# syntatic sugar for easier use in event callbacks. 1994const_utf8_string get_ob_key_value (object *op, utf8_string key)
1988const char *options (object *op)
1989 CODE:
1990 RETVAL = op->name;
1991 OUTPUT:
1992 RETVAL
1993 1995
1994player *contr (object *op)
1995 CODE:
1996 RETVAL = op->contr;
1997 OUTPUT: RETVAL
1998
1999const char *get_ob_key_value (object *op, const char *key)
2000
2001bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1996bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2002 1997
2003object *get_nearest_player (object *ob) 1998object *get_nearest_player (object *ob)
2004 ALIAS: nearest_player = 0 1999 ALIAS: nearest_player = 0
2005 PREINIT: 2000 PREINIT:
2006 extern object *get_nearest_player (object *); 2001 extern object *get_nearest_player (object *);
2014 EXTEND (SP, 5); 2009 EXTEND (SP, 5);
2015 PUSHs (newSVuv (rv.distance)); 2010 PUSHs (newSVuv (rv.distance));
2016 PUSHs (newSViv (rv.distance_x)); 2011 PUSHs (newSViv (rv.distance_x));
2017 PUSHs (newSViv (rv.distance_y)); 2012 PUSHs (newSViv (rv.distance_y));
2018 PUSHs (newSViv (rv.direction)); 2013 PUSHs (newSViv (rv.direction));
2019 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2014 PUSHs (to_sv (rv.part));
2020} 2015}
2021 2016
2022bool on_same_map_as (object *ob, object *other) 2017bool on_same_map_as (object *ob, object *other)
2023 CODE: 2018 CODE:
2024 RETVAL = on_same_map (ob, other); 2019 RETVAL = on_same_map (ob, other);
2025 OUTPUT: RETVAL 2020 OUTPUT: RETVAL
2026 2021
2027const char * 2022const_utf8_string
2028base_name (object *op, int plural = op->nrof > 1) 2023base_name (object *op, int plural = op->nrof > 1)
2029 CODE: 2024 CODE:
2030 RETVAL = query_base_name (op, plural); 2025 RETVAL = query_base_name (op, plural);
2031 OUTPUT: RETVAL 2026 OUTPUT: RETVAL
2032 2027
2033object *decrease_ob_nr (object *op, unsigned long i) 2028object *decrease_ob_nr (object *op, unsigned long i)
2034 2029
2030# return the tail of an object, excluding itself
2031void
2032tail (object *op)
2033 PPCODE:
2034 while ((op = op->more))
2035 XPUSHs (sv_2mortal (to_sv (op)));
2036
2035MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2037MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2036 2038
2037player *player (object *op) 2039player *player (object *op)
2038 CODE: 2040 CODE:
2039 RETVAL = op->contr; 2041 RETVAL = op->contr;
2040 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
2041 2043
2044bool move_player (object *op, int dir)
2045
2042void check_score (object *op) 2046void check_score (object *op)
2043 2047
2044void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2048void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2045 CODE: 2049 CODE:
2046 new_draw_info (flags, 0, op, txt); 2050 new_draw_info (flags, 0, op, txt);
2047 2051
2048object *cf_player_send_inventory (object *op)
2049
2050char *cf_player_get_ip (object *op)
2051 ALIAS: ip = 0
2052
2053object *cf_player_get_marked_item (object *op)
2054 ALIAS: marked_item = 0
2055
2056void cf_player_set_marked_item (object *op, object *ob)
2057
2058partylist *cf_player_get_party (object *op)
2059 ALIAS: party = 0
2060
2061void cf_player_set_party (object *op, partylist *party)
2062
2063void kill_player (object *op) 2052void kill_player (object *op)
2064 2053
2054void esrv_send_item (object *pl, object *item)
2055
2065void esrv_update_item (object *op, int what, object *item) 2056void esrv_update_item (object *pl, int what, object *item)
2066 C_ARGS: what, op, item 2057 C_ARGS: what, pl, item
2067 2058
2068void clear_los (object *op) 2059void esrv_del_item (object *pl, int tag)
2060 C_ARGS: pl->contr, tag
2069 2061
2070int command_summon (object *op, char *params) 2062int command_summon (object *op, utf8_string params)
2071 2063
2072int command_arrest (object *op, char *params) 2064int command_arrest (object *op, utf8_string params)
2073
2074int command_banish (object *op, char *params)
2075 2065
2076 2066
2077MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2067MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2078 2068
2079INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2069INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2094 pl->ob->stats.hp = pl->ob->stats.maxhp; 2084 pl->ob->stats.hp = pl->ob->stats.maxhp;
2095 pl->ob->stats.sp = pl->ob->stats.maxsp; 2085 pl->ob->stats.sp = pl->ob->stats.maxsp;
2096 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2086 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2097 pl->orig_stats = pl->ob->stats; 2087 pl->orig_stats = pl->ob->stats;
2098 2088
2099void cf_player_move (player *pl, int dir) 2089void clear_los (player *pl)
2100
2101void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2102 2090
2103bool 2091bool
2104cell_visible (player *pl, int dx, int dy) 2092cell_visible (player *pl, int dx, int dy)
2105 CODE: 2093 CODE:
2106 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2094 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2113 CODE: 2101 CODE:
2114{ 2102{
2115 STRLEN len; 2103 STRLEN len;
2116 char *buf = SvPVbyte (packet, len); 2104 char *buf = SvPVbyte (packet, len);
2117 2105
2106 if (len > MAXSOCKBUF)
2107 pl->failmsg ("[packet too long for client]");
2118 if (pl->ns) 2108 else if (pl->ns)
2119 pl->ns->send_packet (buf, len); 2109 pl->ns->send_packet (buf, len);
2120} 2110}
2121 2111
2122int 2112int
2123listening (player *pl, int new_value = -1) 2113listening (player *pl, int new_value = -1)
2159 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2149 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2160 OUTPUT: RETVAL 2150 OUTPUT: RETVAL
2161 2151
2162SV *registry (maptile *map) 2152SV *registry (maptile *map)
2163 2153
2154void
2155find_tagged_objects (maptile *map, utf8_string tag = 0)
2156 PPCODE:
2157{
2158 if (!map->spaces)
2159 XSRETURN_EMPTY;
2160
2161 if (tag)
2162 {
2163 shstr_cmp tag_ (tag);
2164
2165 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2166 for (object *op = ms->bot; op; op = op->above)
2167 if (op->tag == tag_)
2168 XPUSHs (sv_2mortal (to_sv (op)));
2169 }
2170 else
2171 {
2172 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2173 for (object *op = ms->bot; op; op = op->above)
2174 if (op->tag)
2175 XPUSHs (sv_2mortal (to_sv (op)));
2176 }
2177}
2178
2164INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2179INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2165 2180
2166void 2181void
2167maptile::instantiate () 2182maptile::instantiate ()
2168 2183
2212 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2227 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2213 { 2228 {
2214 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2229 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2215 ob->flag [FLAG_NO_MAP_SAVE] = true; 2230 ob->flag [FLAG_NO_MAP_SAVE] = true;
2216 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2231 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2232
2233 if (ob->randomitems)
2234 {
2235 if (!ob->above)
2236 {
2237 ob->create_treasure (ob->randomitems);
2238
2239 for (object *op = ob->above; op; op = op->above)
2240 op->flag [FLAG_NO_MAP_SAVE] = true;
2241 }
2242
2243 ob->randomitems = 0;
2244 }
2217 } 2245 }
2218 } 2246 }
2219 } 2247 }
2220 2248
2221 skip_space: ; 2249 skip_space: ;
2232 palette = SvRV (palette); 2260 palette = SvRV (palette);
2233 2261
2234 STRLEN idxlen; 2262 STRLEN idxlen;
2235 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2263 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236 2264
2237 region **regionmap = (region **)malloc ( 2265 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2238 (av_len ((AV *)palette) + 1) * sizeof (region *));
2239 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2266 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2240 2267
2241 for (int i = av_len ((AV *)palette) + 1; i--; ) 2268 for (int i = av_len ((AV *)palette) + 1; i--; )
2242 regionmap [i] = region::find ( 2269 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2243 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2244 2270
2245 for (int y = 0; y < THIS->height; ++y) 2271 for (int y = 0; y < THIS->height; ++y)
2246 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2272 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2247 2273
2248 sfree (THIS->regions, THIS->size ()); 2274 sfree (THIS->regions, THIS->size ());
2249 free (THIS->regionmap); 2275 delete [] THIS->regionmap;
2250 2276
2251 THIS->regions = regions; 2277 THIS->regions = regions;
2252 THIS->regionmap = regionmap; 2278 THIS->regionmap = regionmap;
2253} 2279}
2254 2280
2255void play_sound_map (maptile *map, int x, int y, int sound_num) 2281void
2282maptile::create_region_treasure ()
2283 CODE:
2284{
2285 object *op = object::create ();
2286 op->type = FLOOR;
2287 op->map = THIS;
2288
2289 for (int x = 0; x < THIS->width; ++x)
2290 for (int y = 0; y < THIS->height; ++y)
2291 {
2292 region *rgn = THIS->region (x, y);
2293
2294 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2295 if (rgn->treasure && rndm () < rgn->treasure_density)
2296 {
2297 op->x = x;
2298 op->y = y;
2299 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2300 }
2301 }
2302
2303 op->destroy ();
2304}
2256 2305
2257int out_of_map (maptile *map, int x, int y) 2306int out_of_map (maptile *map, int x, int y)
2258 2307
2259void 2308void
2260trigger (maptile *map, long connection, bool state = true) 2309trigger (maptile *map, long connection, bool state = true)
2265get_connection (maptile *map, long connection) 2314get_connection (maptile *map, long connection)
2266 PPCODE: 2315 PPCODE:
2267 oblinkpt *obp = get_connection_links (map, connection); 2316 oblinkpt *obp = get_connection_links (map, connection);
2268 if (obp) 2317 if (obp)
2269 for (objectlink *ol = obp->link; ol; ol = ol->next) 2318 for (objectlink *ol = obp->link; ol; ol = ol->next)
2270 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2319 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2271
2272object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2273
2274object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2275
2276object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2277 C_ARGS: str, map, nx, ny
2278 2320
2279void 2321void
2280get_map_flags (maptile *map, int x, int y) 2322get_map_flags (maptile *map, int x, int y)
2281 PPCODE: 2323 PPCODE:
2282{ 2324{
2287 EXTEND (SP, 4); 2329 EXTEND (SP, 4);
2288 PUSHs (sv_2mortal (newSViv (flags))); 2330 PUSHs (sv_2mortal (newSViv (flags)));
2289 2331
2290 if (GIMME_V == G_ARRAY) 2332 if (GIMME_V == G_ARRAY)
2291 { 2333 {
2292 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2334 PUSHs (sv_2mortal (to_sv (nmap)));
2293 PUSHs (sv_2mortal (newSViv (nx))); 2335 PUSHs (sv_2mortal (newSViv (nx)));
2294 PUSHs (sv_2mortal (newSViv (ny))); 2336 PUSHs (sv_2mortal (newSViv (ny)));
2295 } 2337 }
2296} 2338}
2297 2339
2306 2348
2307 get_map_flags (map, &nmap, x, y, &nx, &ny); 2349 get_map_flags (map, &nmap, x, y, &nx, &ny);
2308 2350
2309 if (nmap) 2351 if (nmap)
2310 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2352 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2311 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2353 XPUSHs (sv_2mortal (to_sv (o)));
2312} 2354}
2313 2355
2314SV * 2356SV *
2315bot_at (maptile *obj, unsigned int x, unsigned int y) 2357bot_at (maptile *obj, unsigned int x, unsigned int y)
2316 PROTOTYPE: $$$ 2358 PROTOTYPE: $$$
2325 INIT: 2367 INIT:
2326 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2368 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2327 CODE: 2369 CODE:
2328 switch (ix) 2370 switch (ix)
2329 { 2371 {
2330 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2372 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2331 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2373 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2332 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2374 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2333 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2375 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2334 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2376 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2335 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2377 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2336 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2378 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2337 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2379 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2338 } 2380 }
2339 OUTPUT: RETVAL 2381 OUTPUT: RETVAL
2340 2382
2341void fix_walls (maptile *map, int x, int y) 2383void fix_walls (maptile *map, int x, int y)
2342 2384
2344 2386
2345# worst xs function of my life 2387# worst xs function of my life
2346bool 2388bool
2347_create_random_map (\ 2389_create_random_map (\
2348 maptile *self,\ 2390 maptile *self,\
2349 char *wallstyle,\ 2391 utf8_string wallstyle,\
2350 char *wall_name,\ 2392 utf8_string wall_name,\
2351 char *floorstyle,\ 2393 utf8_string floorstyle,\
2352 char *monsterstyle,\ 2394 utf8_string monsterstyle,\
2353 char *treasurestyle,\ 2395 utf8_string treasurestyle,\
2354 char *layoutstyle,\ 2396 utf8_string layoutstyle,\
2355 char *doorstyle,\ 2397 utf8_string doorstyle,\
2356 char *decorstyle,\ 2398 utf8_string decorstyle,\
2357 char *origin_map,\ 2399 utf8_string origin_map,\
2358 char *final_map,\ 2400 utf8_string final_map,\
2359 char *exitstyle,\ 2401 utf8_string exitstyle,\
2360 char *this_map,\ 2402 utf8_string this_map,\
2361 char *exit_on_final_map,\ 2403 utf8_string exit_on_final_map,\
2362 int xsize,\ 2404 int xsize,\
2363 int ysize,\ 2405 int ysize,\
2364 int expand2x,\ 2406 int expand2x,\
2365 int layoutoptions1,\ 2407 int layoutoptions1,\
2366 int layoutoptions2,\ 2408 int layoutoptions2,\
2379 val64 total_map_hp,\ 2421 val64 total_map_hp,\
2380 int map_layout_style,\ 2422 int map_layout_style,\
2381 int treasureoptions,\ 2423 int treasureoptions,\
2382 int symmetry_used,\ 2424 int symmetry_used,\
2383 region *region,\ 2425 region *region,\
2384 char *custom\ 2426 utf8_string custom\
2385) 2427)
2386 CODE: 2428 CODE:
2387{ 2429{
2388 random_map_params rmp; 2430 random_map_params rmp;
2389 2431
2416 rmp.decoroptions = decoroptions; 2458 rmp.decoroptions = decoroptions;
2417 rmp.orientation = orientation; 2459 rmp.orientation = orientation;
2418 rmp.origin_y = origin_y; 2460 rmp.origin_y = origin_y;
2419 rmp.origin_x = origin_x; 2461 rmp.origin_x = origin_x;
2420 rmp.random_seed = random_seed; 2462 rmp.random_seed = random_seed;
2421 rmp.total_map_hp = total_map_hp; 2463 rmp.total_map_hp = (uint64_t) total_map_hp;
2422 rmp.map_layout_style = map_layout_style; 2464 rmp.map_layout_style = map_layout_style;
2423 rmp.treasureoptions = treasureoptions; 2465 rmp.treasureoptions = treasureoptions;
2424 rmp.symmetry_used = symmetry_used; 2466 rmp.symmetry_used = symmetry_used;
2425 rmp.region = region; 2467 rmp.region = region;
2426 rmp.custom = custom; 2468 rmp.custom = custom;
2430 OUTPUT: 2472 OUTPUT:
2431 RETVAL 2473 RETVAL
2432 2474
2433MODULE = cf PACKAGE = cf::arch 2475MODULE = cf PACKAGE = cf::arch
2434 2476
2435archetype *find (const char *name) 2477int archetypes_size ()
2436 CODE: 2478 CODE:
2437 RETVAL = archetype::find (name); 2479 RETVAL = archetypes.size ();
2438 OUTPUT: 2480 OUTPUT: RETVAL
2439 RETVAL
2440 2481
2441archetype *first() 2482archetype *archetypes (U32 index)
2442 PROTOTYPE: 2483 CODE:
2443 CODE: 2484 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2444 RETVAL = first_archetype; 2485 OUTPUT: RETVAL
2486
2487object *instantiate (archetype *arch)
2488 CODE:
2489 RETVAL = arch_to_object (arch);
2490 OUTPUT:
2445 OUTPUT: RETVAL 2491 RETVAL
2446 2492
2447INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2493INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2448 2494
2449MODULE = cf PACKAGE = cf::party 2495MODULE = cf PACKAGE = cf::party
2450 2496
2462list () 2508list ()
2463 PPCODE: 2509 PPCODE:
2464 for_all_regions (rgn) 2510 for_all_regions (rgn)
2465 XPUSHs (sv_2mortal (to_sv (rgn))); 2511 XPUSHs (sv_2mortal (to_sv (rgn)));
2466 2512
2467region *find (char *name) 2513region *find (utf8_string name)
2468 PROTOTYPE: $ 2514 PROTOTYPE: $
2469 CODE: 2515 CODE:
2470 RETVAL = region::find (name); 2516 RETVAL = region::find (name);
2471 OUTPUT: RETVAL 2517 OUTPUT: RETVAL
2472 2518
2473region *find_fuzzy (char *name) 2519region *find_fuzzy (utf8_string name)
2474 PROTOTYPE: $ 2520 PROTOTYPE: $
2475 CODE: 2521 CODE:
2476 RETVAL = region::find_fuzzy (name); 2522 RETVAL = region::find_fuzzy (name);
2477 OUTPUT: RETVAL 2523 OUTPUT: RETVAL
2478 2524
2525int specificity (region *rgn)
2526 CODE:
2527 RETVAL = 0;
2528 while (rgn = rgn->parent)
2529 RETVAL++;
2530 OUTPUT: RETVAL
2531
2479INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2532INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2480 2533
2481MODULE = cf PACKAGE = cf::living 2534MODULE = cf PACKAGE = cf::living
2482 2535
2483INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2536INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484 2537
2512 CODE: 2565 CODE:
2513{ 2566{
2514 STRLEN len; 2567 STRLEN len;
2515 char *buf = SvPVbyte (packet, len); 2568 char *buf = SvPVbyte (packet, len);
2516 2569
2570 if (len > MAXSOCKBUF)
2571 {
2572 // ugly
2573 if (THIS->pl)
2574 THIS->pl->failmsg ("[packet too long for client]");
2575 }
2576 else
2517 THIS->send_packet (buf, len); 2577 THIS->send_packet (buf, len);
2518} 2578}
2519 2579
2580faceidx
2581client::need_face (utf8_string name, int pri = 0)
2582 CODE:
2583 RETVAL = face_find (name, 0);
2584 if (RETVAL)
2585 {
2586 THIS->send_face (RETVAL, pri);
2587 THIS->flush_fx ();
2588 }
2589 OUTPUT:
2590 RETVAL
2591
2592int
2593client::fx_want (int idx, int value = -1)
2594 CODE:
2595 if (0 < idx && idx < FT_NUM)
2596 {
2597 RETVAL = THIS->fx_want [idx];
2598 if (items > 2)
2599 THIS->fx_want [idx] = value;
2600 }
2601 else
2602 RETVAL = 0;
2603 OUTPUT:
2604 RETVAL
2605
2606MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2607
2608faceidx sound_find (utf8_string name)
2609
2610void sound_set (utf8_string str, faceidx face)
2611
2612# dire hack
2613void old_sound_index (int idx, faceidx face)
2614 CODE:
2615 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2616 old_sound_index [idx] = face;
2617
2618MODULE = cf PACKAGE = cf::face PREFIX = face_
2619
2620#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2621
2622faceidx face_find (utf8_string name, faceidx defidx = 0)
2623
2624faceidx alloc (utf8_string name)
2625 CODE:
2626{
2627 do
2628 {
2629 RETVAL = faces.size ();
2630 faces.resize (RETVAL + 1);
2631 }
2632 while (!RETVAL); // crude way to leave index 0
2633
2634 faces [RETVAL].name = name;
2635 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2636
2637 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2638 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2639}
2640 OUTPUT: RETVAL
2641
2642void set_type (faceidx idx, int value)
2643 ALIAS:
2644 set_type = 0
2645 set_visibility = 1
2646 set_magicmap = 2
2647 set_smooth = 3
2648 set_smoothlevel = 4
2649 CODE:
2650 faceinfo *f = face_info (idx); assert (f);
2651 switch (ix)
2652 {
2653 case 0: f->type = value; break;
2654 case 1: f->visibility = value; break;
2655 case 2: f->magicmap = value; break;
2656 case 3: f->smooth = value; break;
2657 case 4: f->smoothlevel = value; break;
2658 }
2659
2660void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2661 CODE:
2662{
2663 faceinfo *f = face_info (idx); assert (f);
2664 facedata *d = &(faceset ? f->data64 : f->data32);
2665 sv_to (data, d->data);
2666 STRLEN clen;
2667 char *cdata = SvPVbyte (chksum, clen);
2668 clen = min (CHKSUM_SIZE, clen);
2669
2670 if (memcmp (d->chksum, cdata, clen))
2671 {
2672 memcpy (d->chksum, cdata, clen);
2673
2674 // invalidate existing client face info
2675 for_all_clients (ns)
2676 if (ns->faceset == faceset)
2677 {
2678 ns->faces_sent [idx] = false;
2679 ns->force_newmap = true;
2680 }
2681 }
2682}
2683
2684int get_data_size (faceidx idx, int faceset = 0)
2685 CODE:
2686 facedata *d = face_data (idx, faceset);
2687 if (!d) XSRETURN_UNDEF;
2688 RETVAL = d->data.size ();
2689 OUTPUT:
2690 RETVAL
2691
2692SV *get_chksum (faceidx idx, int faceset = 0)
2693 CODE:
2694 facedata *d = face_data (idx, faceset);
2695 if (!d) XSRETURN_UNDEF;
2696 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2697 OUTPUT:
2698 RETVAL
2699
2700SV *get_data (faceidx idx, int faceset = 0)
2701 CODE:
2702 facedata *d = face_data (idx, faceset);
2703 if (!d) XSRETURN_UNDEF;
2704 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2705 OUTPUT:
2706 RETVAL
2707
2708void invalidate (faceidx idx)
2709 CODE:
2710 for_all_clients (ns)
2711 {
2712 ns->faces_sent [idx] = false;
2713 ns->force_newmap = true;
2714 }
2715
2716void invalidate_all ()
2717 CODE:
2718 for_all_clients (ns)
2719 {
2720 ns->faces_sent.reset ();
2721 ns->force_newmap = true;
2722 }
2723
2724MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2725
2726#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2727
2728animidx anim_find (utf8_string name)
2729 CODE:
2730 RETVAL = animation::find (name).number;
2731 OUTPUT: RETVAL
2732
2733animidx set (utf8_string name, SV *frames, int facings = 1)
2734 CODE:
2735{
2736 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2737 croak ("frames must be an arrayref");
2738
2739 AV *av = (AV *)SvRV (frames);
2740
2741 animation *anim = &animation::find (name);
2742 if (anim->number)
2743 {
2744 anim->resize (av_len (av) + 1);
2745 anim->facings = facings;
2746 }
2747 else
2748 anim = &animation::create (name, av_len (av) + 1, facings);
2749
2750 for (int i = 0; i < anim->num_animations; ++i)
2751 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2752}
2753 OUTPUT: RETVAL
2754
2755void invalidate_all ()
2756 CODE:
2757 for_all_clients (ns)
2758 ns->anims_sent.reset ();
2759
2760MODULE = cf PACKAGE = cf::object::freezer
2761
2762INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2763
2764SV *
2765new (char *klass)
2766 CODE:
2767 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2768 OUTPUT: RETVAL
2769
2770void
2771DESTROY (SV *sv)
2772 CODE:
2773 object_freezer *self;
2774 sv_to (sv, self);
2775 delete self;
2776
2777MODULE = cf PACKAGE = cf::object::thawer
2778
2779INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2780
2781SV *
2782new_from_file (char *klass, octet_string path)
2783 CODE:
2784 object_thawer *f = new object_thawer (path);
2785 if (!*f)
2786 {
2787 delete f;
2788 XSRETURN_UNDEF;
2789 }
2790 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2791 OUTPUT: RETVAL
2792
2793void
2794DESTROY (SV *sv)
2795 CODE:
2796 object_thawer *self;
2797 sv_to (sv, self);
2798 delete self;
2799
2800void
2801extract_tags (object_thawer *self)
2802 PPCODE:
2803 while (self->kw != KW_EOF)
2804 {
2805 PUTBACK;
2806 coroapi::cede_to_tick_every (5000);
2807 SPAGAIN;
2808
2809 if (self->kw == KW_tag)
2810 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2811
2812 self->skip ();
2813 }
2814

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines