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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.176 by root, Sun Mar 11 02:12:45 2007 UTC vs.
Revision 1.209 by root, Thu May 17 14:14:55 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
49 55
50extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
51 57
52typedef object object_ornull; 58typedef object object_ornull;
53typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
54 67
55#if IVSIZE >= 8 68#if IVSIZE >= 8
56 typedef IV val64; 69 typedef IV val64;
57# define newSVval64 newSViv 70# define newSVval64 newSViv
58# define SvVAL64 SvIV 71# define SvVAL64 SvIV
70 83
71double runtime; 84double runtime;
72 85
73global gbl_ev; 86global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
76 89
77static HV 90static HV
78 *stash_cf, 91 *stash_cf,
79 *stash_cf_object_wrap, 92 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 93 *stash_cf_object_player_wrap,
102 115
103unordered_vector<attachable *> attachable::mortals; 116unordered_vector<attachable *> attachable::mortals;
104 117
105attachable::~attachable () 118attachable::~attachable ()
106{ 119{
107 flags |=0x3300;//D
108 assert (!self); 120 assert (!self);
109 assert (!cb); 121 assert (!cb);
110} 122}
111 123
112int 124int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 140 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 141 SvREFCNT_dec (self);
130 142
131 // self *must* be null now because thats sv_unmagic's job. 143 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 144 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 145 }
135} 146}
136 147
137void 148void
138attachable::optimise () 149attachable::optimise ()
139{ 150{
140 if (self 151 if (self
141 && SvREFCNT (self) == 1 152 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 153 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 154 sever_self ();
145} 155}
146 156
147// check wether the object really is dead 157// check wether the object really is dead
148void 158void
163 { 173 {
164 SvREFCNT_dec (cb); 174 SvREFCNT_dec (cb);
165 cb = 0; 175 cb = 0;
166 } 176 }
167 177
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 178 mortals.push_back (this);
173} 179}
174 180
175void 181void
176attachable::destroy () 182attachable::destroy ()
178 if (destroyed ()) 184 if (destroyed ())
179 return; 185 return;
180 186
181 flags |= F_DESTROYED; 187 flags |= F_DESTROYED;
182 do_destroy (); 188 do_destroy ();
189 sever_self ();
183} 190}
184 191
185void 192void
186attachable::check_mortals () 193attachable::check_mortals ()
187{ 194{
192 if (i >= mortals.size ()) 199 if (i >= mortals.size ())
193 { 200 {
194 i = 0; 201 i = 0;
195 202
196 if (mortals.size () > 1000) 203 if (mortals.size () > 1000)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 204 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
198 205
199 break; 206 break;
200 } 207 }
201 208
202 attachable *obj = mortals [i]; 209 attachable *obj = mortals [i];
203 210
204 obj->refcnt_chk (); // unborrow from perl, if necessary 211#if 0
205 212 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 213 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 214 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
215 obj->sever_self ();
216 }
217#endif
218
219 if (obj->refcnt)
220 {
210 ++i; // further delay freeing 221 ++i; // further delay freeing
211 222
212 if (!(i & 0x3ff)) 223 if (!(i & 0x3ff))
213 break; 224 break;
214 } 225 }
215 else 226 else
216 { 227 {
217 mortals.erase (i); 228 mortals.erase (i);
229 obj->sever_self ();
218 delete obj; 230 delete obj;
219 } 231 }
220 } 232 }
221} 233}
222 234
271 283
272 if (!obj->self) 284 if (!obj->self)
273 { 285 {
274 obj->self = newHV (); 286 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 287 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 288
280 // now bless the object _once_ 289 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 291 }
283 else 292 else
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 359
351inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
353 362
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 365
358inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
359{ 367{
360 char buf[128]; 368 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389 397
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 400
393template<class T> 401template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 403
396template<int N> 404template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 405inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 406
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 411
606 perl = perl_alloc (); 613 perl = perl_alloc ();
607 perl_construct (perl); 614 perl_construct (perl);
608 615
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 617
611 char *argv[] = { 618 const char *argv[] = {
612 "", 619 settings.argv [0],
613 "-e" 620 "-e"
614 "use Event; use Coro;" // required for bootstrap 621 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
617 "require cf;" 624 "require cf;"
618 }; 625 };
619 626
620 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
621 { 629 {
622 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
623 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
624 } 632 }
625 633
938 CALL_ARG (exit); 946 CALL_ARG (exit);
939 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 947 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
940 CALL_END; 948 CALL_END;
941} 949}
942 950
951void
952log_backtrace (const char *msg)
953{
954#if HAVE_BACKTRACE
955 void *addr [20];
956 int size = backtrace (addr, 20);
957
958 CALL_BEGIN (size);
959 CALL_ARG (msg);
960 for (int i = 0; i < size; ++i)
961 CALL_ARG ((IV)addr [i]);
962 CALL_CALL ("cf::_log_backtrace", G_VOID);
963 CALL_END;
964#endif
965}
966
943///////////////////////////////////////////////////////////////////////////// 967/////////////////////////////////////////////////////////////////////////////
944 968
945struct EventAPI *watcher_base::GEventAPI; 969struct EventAPI *watcher_base::GEventAPI;
946struct CoroAPI *coroapi::GCoroAPI; 970struct CoroAPI *coroapi::GCoroAPI;
947 971
948int coroapi::cede_counter; 972int coroapi::cede_counter;
973double (*coroapi::time)();
974double coroapi::next_cede;
949 975
976void coroapi::do_cede_to_tick ()
977{
978 cede_counter = 0;
979
980 cede ();
981
982 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
983 if (next_cede > SvNV (sv_next_tick) - 0.02)
984 next_cede = SvNV (sv_next_tick);
985}
986
987void coroapi::do_cede_every ()
988{
989 cede_counter = 0;
990
991 if (coroapi::nready ())
992 coroapi::cede ();
993}
994
995void coroapi::do_cede_to_tick_every ()
996{
997 cede_counter = 0;
998
999 cede_to_tick ();
1000}
1001
1002void
1003coroapi::wait_for_tick ()
1004{
1005 CALL_BEGIN (0);
1006 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1007 CALL_END;
1008}
1009
1010void
1011coroapi::wait_for_tick_begin ()
1012{
1013 CALL_BEGIN (0);
1014 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1015 CALL_END;
1016}
1017
1018static void
950static void iw_dispatch (pe_event *ev) 1019iw_dispatch (pe_event *ev)
951{ 1020{
952 iw *w = (iw *)ev->ext_data; 1021 iw *w = (iw *)ev->ext_data;
953 w->call (*w); 1022 w->call (*w);
954} 1023}
955 1024
1018 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1087 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1019 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1088 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1020 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1089 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1021 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1090 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1022 1091
1023 sv_runtime = get_sv ("cf::RUNTIME", 1); 1092 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1024 sv_upgrade (sv_runtime, SVt_NV); 1093 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1025 1094
1026 cb_global = get_av ("cf::CB_GLOBAL", 1); 1095 cb_global = get_av ("cf::CB_GLOBAL", 1);
1027 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1096 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1028 cb_object = get_av ("cf::CB_OBJECT", 1); 1097 cb_object = get_av ("cf::CB_OBJECT", 1);
1029 cb_player = get_av ("cf::CB_PLAYER", 1); 1098 cb_player = get_av ("cf::CB_PLAYER", 1);
1034 1103
1035MODULE = cf PACKAGE = cf PREFIX = cf_ 1104MODULE = cf PACKAGE = cf PREFIX = cf_
1036 1105
1037BOOT: 1106BOOT:
1038{ 1107{
1039 _connect_to_perl ();
1040
1041 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1108 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1042 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1109 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1043 1110
1111 _connect_to_perl ();
1112
1044 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1113 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1114
1115 {
1116 require_pv ("Time::HiRes");
1117
1118 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1119 if (!svp) croak ("Time::HiRes is required");
1120 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1121 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1122 }
1045 1123
1046 static const struct { 1124 static const struct {
1047 const char *name; 1125 const char *name;
1048 IV iv; 1126 IV iv;
1049 } *civ, const_iv[] = { 1127 } *civ, const_iv[] = {
1050# define const_iv(name) { # name, (IV)name }, 1128# define const_iv(name) { # name, (IV)name },
1051 const_iv (llevError) 1129 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1052 const_iv (llevInfo) 1130 const_iv (logBacktrace)
1053 const_iv (llevDebug) 1131
1054 const_iv (llevMonster) 1132 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1133
1134 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1055 1135
1056 const_iv (MAX_TIME) 1136 const_iv (MAX_TIME)
1057 const_iv (PLAYER) 1137
1058 const_iv (TRANSPORT)
1059 const_iv (ROD)
1060 const_iv (TREASURE)
1061 const_iv (POTION)
1062 const_iv (FOOD)
1063 const_iv (POISON)
1064 const_iv (BOOK)
1065 const_iv (CLOCK)
1066 const_iv (ARROW)
1067 const_iv (BOW)
1068 const_iv (WEAPON)
1069 const_iv (ARMOUR)
1070 const_iv (PEDESTAL)
1071 const_iv (ALTAR)
1072 const_iv (LOCKED_DOOR)
1073 const_iv (SPECIAL_KEY)
1074 const_iv (MAP)
1075 const_iv (DOOR)
1076 const_iv (KEY)
1077 const_iv (TIMED_GATE)
1078 const_iv (TRIGGER)
1079 const_iv (GRIMREAPER)
1080 const_iv (MAGIC_EAR)
1081 const_iv (TRIGGER_BUTTON)
1082 const_iv (TRIGGER_ALTAR)
1083 const_iv (TRIGGER_PEDESTAL)
1084 const_iv (SHIELD)
1085 const_iv (HELMET)
1086 const_iv (HORN)
1087 const_iv (MONEY)
1088 const_iv (CLASS)
1089 const_iv (GRAVESTONE)
1090 const_iv (AMULET)
1091 const_iv (PLAYERMOVER)
1092 const_iv (TELEPORTER)
1093 const_iv (CREATOR)
1094 const_iv (SKILL)
1095 const_iv (EARTHWALL)
1096 const_iv (GOLEM)
1097 const_iv (THROWN_OBJ)
1098 const_iv (BLINDNESS)
1099 const_iv (GOD)
1100 const_iv (DETECTOR)
1101 const_iv (TRIGGER_MARKER)
1102 const_iv (DEAD_OBJECT)
1103 const_iv (DRINK)
1104 const_iv (MARKER)
1105 const_iv (HOLY_ALTAR)
1106 const_iv (PLAYER_CHANGER)
1107 const_iv (BATTLEGROUND)
1108 const_iv (PEACEMAKER)
1109 const_iv (GEM)
1110 const_iv (FIREWALL)
1111 const_iv (ANVIL)
1112 const_iv (CHECK_INV)
1113 const_iv (MOOD_FLOOR) 1138 const_iv (NUM_BODY_LOCATIONS)
1114 const_iv (EXIT) 1139 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1115 const_iv (ENCOUNTER) 1140 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1116 const_iv (SHOP_FLOOR) 1141 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1117 const_iv (SHOP_MAT) 1142 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1118 const_iv (RING) 1143 const_iv (body_wrist) const_iv (body_waist)
1119 const_iv (FLOOR) 1144
1120 const_iv (FLESH) 1145 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1121 const_iv (INORGANIC) 1146 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1122 const_iv (SKILL_TOOL) 1147 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1123 const_iv (LIGHTER) 1148 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1124 const_iv (BUILDABLE_WALL) 1149 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1125 const_iv (MISC_OBJECT) 1150 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1126 const_iv (LAMP) 1151 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1127 const_iv (DUPLICATOR) 1152 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1128 const_iv (SPELLBOOK) 1153 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1129 const_iv (CLOAK) 1154 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1130 const_iv (SPINNER) 1155 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1131 const_iv (GATE) 1156 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1132 const_iv (BUTTON) 1157 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1133 const_iv (CF_HANDLE) 1158 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1134 const_iv (HOLE) 1159 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1135 const_iv (TRAPDOOR) 1160 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1136 const_iv (SIGN) 1161 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1137 const_iv (BOOTS) 1162 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1138 const_iv (GLOVES) 1163 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1139 const_iv (SPELL) 1164 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1140 const_iv (SPELL_EFFECT) 1165 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1141 const_iv (CONVERTER) 1166 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1142 const_iv (BRACERS) 1167 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1143 const_iv (POISONING) 1168 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1144 const_iv (SAVEBED) 1169 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1145 const_iv (WAND) 1170 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1146 const_iv (SCROLL) 1171 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1147 const_iv (DIRECTOR) 1172 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1148 const_iv (GIRDLE)
1149 const_iv (FORCE)
1150 const_iv (POTION_EFFECT)
1151 const_iv (EVENT_CONNECTOR)
1152 const_iv (CLOSE_CON)
1153 const_iv (CONTAINER)
1154 const_iv (ARMOUR_IMPROVER)
1155 const_iv (WEAPON_IMPROVER)
1156 const_iv (SKILLSCROLL)
1157 const_iv (DEEP_SWAMP)
1158 const_iv (IDENTIFY_ALTAR)
1159 const_iv (MENU)
1160 const_iv (RUNE)
1161 const_iv (TRAP)
1162 const_iv (POWER_CRYSTAL)
1163 const_iv (CORPSE)
1164 const_iv (DISEASE)
1165 const_iv (SYMPTOM)
1166 const_iv (BUILDER)
1167 const_iv (MATERIAL)
1168 const_iv (ITEM_TRANSFORMER)
1169 1173
1170 const_iv (NUM_SUBTYPES) 1174 const_iv (NUM_SUBTYPES)
1171 1175
1172 const_iv (ST_BD_BUILD) 1176 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1173 const_iv (ST_BD_REMOVE) 1177 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1174 1178
1175 const_iv (ST_MAT_FLOOR) 1179 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1176 const_iv (ST_MAT_WALL) 1180 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1177 const_iv (ST_MAT_ITEM) 1181 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1182 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1183 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1184 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1185 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1178 1186
1179 const_iv (AT_PHYSICAL) 1187 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1180 const_iv (AT_MAGIC) 1188 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1181 const_iv (AT_FIRE)
1182 const_iv (AT_ELECTRICITY)
1183 const_iv (AT_COLD)
1184 const_iv (AT_CONFUSION)
1185 const_iv (AT_ACID)
1186 const_iv (AT_DRAIN)
1187 const_iv (AT_WEAPONMAGIC)
1188 const_iv (AT_GHOSTHIT)
1189 const_iv (AT_POISON)
1190 const_iv (AT_SLOW)
1191 const_iv (AT_PARALYZE)
1192 const_iv (AT_TURN_UNDEAD)
1193 const_iv (AT_FEAR)
1194 const_iv (AT_CANCELLATION)
1195 const_iv (AT_DEPLETE)
1196 const_iv (AT_DEATH)
1197 const_iv (AT_CHAOS)
1198 const_iv (AT_COUNTERSPELL)
1199 const_iv (AT_GODPOWER)
1200 const_iv (AT_HOLYWORD)
1201 const_iv (AT_BLIND)
1202 const_iv (AT_INTERNAL)
1203 const_iv (AT_LIFE_STEALING)
1204 const_iv (AT_DISEASE)
1205
1206 const_iv (WEAP_HIT)
1207 const_iv (WEAP_SLASH)
1208 const_iv (WEAP_PIERCE)
1209 const_iv (WEAP_CLEAVE)
1210 const_iv (WEAP_SLICE)
1211 const_iv (WEAP_STAB)
1212 const_iv (WEAP_WHIP)
1213 const_iv (WEAP_CRUSH)
1214 const_iv (WEAP_BLUD) 1189 const_iv (WEAP_BLUD)
1215 1190
1216 const_iv (FLAG_ALIVE) 1191 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1217 const_iv (FLAG_WIZ) 1192 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1218 const_iv (FLAG_REMOVED) 1193 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1219 const_iv (FLAG_FREED) 1194 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1220 const_iv (FLAG_WAS_WIZ) 1195 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1221 const_iv (FLAG_APPLIED) 1196 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1222 const_iv (FLAG_UNPAID) 1197 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1223 const_iv (FLAG_USE_SHIELD) 1198 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1224 const_iv (FLAG_NO_PICK) 1199 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1225 const_iv (FLAG_ANIMATE) 1200 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1226 const_iv (FLAG_MONSTER) 1201 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_FRIENDLY) 1202 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1228 const_iv (FLAG_GENERATOR) 1203 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1229 const_iv (FLAG_IS_THROWN) 1204 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1230 const_iv (FLAG_AUTO_APPLY) 1205 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1231 const_iv (FLAG_PLAYER_SOLD) 1206 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1232 const_iv (FLAG_SEE_INVISIBLE) 1207 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1233 const_iv (FLAG_CAN_ROLL) 1208 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1234 const_iv (FLAG_OVERLAY_FLOOR) 1209 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1235 const_iv (FLAG_IS_TURNABLE) 1210 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1236 const_iv (FLAG_IS_USED_UP) 1211 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_IDENTIFIED) 1212 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1238 const_iv (FLAG_REFLECTING) 1213 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1239 const_iv (FLAG_CHANGING) 1214 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1240 const_iv (FLAG_SPLITTING) 1215 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1241 const_iv (FLAG_HITBACK) 1216 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1242 const_iv (FLAG_STARTEQUIP)
1243 const_iv (FLAG_BLOCKSVIEW)
1244 const_iv (FLAG_UNDEAD)
1245 const_iv (FLAG_SCARED)
1246 const_iv (FLAG_UNAGGRESSIVE)
1247 const_iv (FLAG_REFL_MISSILE)
1248 const_iv (FLAG_REFL_SPELL)
1249 const_iv (FLAG_NO_MAGIC)
1250 const_iv (FLAG_NO_FIX_PLAYER)
1251 const_iv (FLAG_IS_LIGHTABLE)
1252 const_iv (FLAG_TEAR_DOWN)
1253 const_iv (FLAG_RUN_AWAY)
1254 const_iv (FLAG_PICK_UP)
1255 const_iv (FLAG_UNIQUE)
1256 const_iv (FLAG_NO_DROP)
1257 const_iv (FLAG_WIZCAST)
1258 const_iv (FLAG_CAST_SPELL)
1259 const_iv (FLAG_USE_SCROLL)
1260 const_iv (FLAG_USE_RANGE)
1261 const_iv (FLAG_USE_BOW)
1262 const_iv (FLAG_USE_ARMOUR)
1263 const_iv (FLAG_USE_WEAPON)
1264 const_iv (FLAG_USE_RING)
1265 const_iv (FLAG_READY_RANGE)
1266 const_iv (FLAG_READY_BOW)
1267 const_iv (FLAG_XRAYS)
1268 const_iv (FLAG_NO_APPLY)
1269 const_iv (FLAG_IS_FLOOR)
1270 const_iv (FLAG_LIFESAVE)
1271 const_iv (FLAG_NO_STRENGTH)
1272 const_iv (FLAG_SLEEP)
1273 const_iv (FLAG_STAND_STILL)
1274 const_iv (FLAG_RANDOM_MOVE)
1275 const_iv (FLAG_ONLY_ATTACK)
1276 const_iv (FLAG_CONFUSED)
1277 const_iv (FLAG_STEALTH)
1278 const_iv (FLAG_WIZPASS)
1279 const_iv (FLAG_IS_LINKED)
1280 const_iv (FLAG_CURSED)
1281 const_iv (FLAG_DAMNED)
1282 const_iv (FLAG_SEE_ANYWHERE)
1283 const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED)
1285 const_iv (FLAG_CAN_USE_SKILL)
1286 const_iv (FLAG_BEEN_APPLIED)
1287 const_iv (FLAG_READY_SCROLL)
1288 const_iv (FLAG_USE_ROD)
1289 const_iv (FLAG_USE_HORN)
1290 const_iv (FLAG_MAKE_INVIS)
1291 const_iv (FLAG_INV_LOCKED)
1292 const_iv (FLAG_IS_WOODED)
1293 const_iv (FLAG_IS_HILLY)
1294 const_iv (FLAG_READY_SKILL)
1295 const_iv (FLAG_READY_WEAPON)
1296 const_iv (FLAG_NO_SKILL_IDENT)
1297 const_iv (FLAG_BLIND)
1298 const_iv (FLAG_SEE_IN_DARK)
1299 const_iv (FLAG_IS_CAULDRON)
1300 const_iv (FLAG_NO_STEAL)
1301 const_iv (FLAG_ONE_HIT)
1302 const_iv (FLAG_CLIENT_SENT)
1303 const_iv (FLAG_BERSERK)
1304 const_iv (FLAG_NEUTRAL)
1305 const_iv (FLAG_NO_ATTACK)
1306 const_iv (FLAG_NO_DAMAGE)
1307 const_iv (FLAG_OBJ_ORIGINAL)
1308 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1309 const_iv (FLAG_ACTIVATE_ON_PUSH)
1310 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1311 const_iv (FLAG_IS_WATER)
1312 const_iv (FLAG_CONTENT_ON_GEN)
1313 const_iv (FLAG_IS_A_TEMPLATE)
1314 const_iv (FLAG_IS_BUILDABLE)
1315 const_iv (FLAG_DESTROY_ON_DEATH)
1316 const_iv (FLAG_NO_MAP_SAVE)
1317 1217
1318 const_iv (NDI_BLACK) 1218 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1319 const_iv (NDI_WHITE) 1219 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1320 const_iv (NDI_NAVY) 1220 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1321 const_iv (NDI_RED) 1221 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1322 const_iv (NDI_ORANGE)
1323 const_iv (NDI_BLUE)
1324 const_iv (NDI_DK_ORANGE)
1325 const_iv (NDI_GREEN)
1326 const_iv (NDI_LT_GREEN)
1327 const_iv (NDI_GREY)
1328 const_iv (NDI_BROWN)
1329 const_iv (NDI_GOLD)
1330 const_iv (NDI_TAN)
1331 const_iv (NDI_MAX_COLOR)
1332 const_iv (NDI_COLOR_MASK)
1333 const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) 1222 const_iv (NDI_ALL)
1335 1223
1336 const_iv (UPD_LOCATION) 1224 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1337 const_iv (UPD_FLAGS) 1225 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1338 const_iv (UPD_WEIGHT)
1339 const_iv (UPD_FACE)
1340 const_iv (UPD_NAME)
1341 const_iv (UPD_ANIM)
1342 const_iv (UPD_ANIMSPEED)
1343 const_iv (UPD_NROF)
1344 1226
1345 const_iv (UPD_SP_MANA) 1227 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1346 const_iv (UPD_SP_GRACE)
1347 const_iv (UPD_SP_DAMAGE)
1348 1228
1349 const_iv (F_APPLIED) 1229 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1350 const_iv (F_LOCATION) 1230 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1351 const_iv (F_UNPAID)
1352 const_iv (F_MAGIC)
1353 const_iv (F_CURSED)
1354 const_iv (F_DAMNED)
1355 const_iv (F_OPEN)
1356 const_iv (F_NOPICK)
1357 const_iv (F_LOCKED) 1231 const_iv (F_LOCKED)
1358 1232
1359 const_iv (F_BUY) 1233 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1360 const_iv (F_SHOP)
1361 const_iv (F_SELL)
1362 1234
1363 const_iv (P_BLOCKSVIEW) 1235 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1364 const_iv (P_PLAYER) 1236 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1365 const_iv (P_NO_MAGIC)
1366 const_iv (P_IS_ALIVE)
1367 const_iv (P_NO_CLERIC)
1368 const_iv (P_OUT_OF_MAP)
1369 const_iv (P_NEW_MAP)
1370 const_iv (P_UPTODATE)
1371 1237
1372 const_iv (UP_OBJ_INSERT) 1238 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1373 const_iv (UP_OBJ_REMOVE)
1374 const_iv (UP_OBJ_CHANGE)
1375 const_iv (UP_OBJ_FACE)
1376 1239
1377 const_iv (INS_NO_MERGE) 1240 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1378 const_iv (INS_ABOVE_FLOOR_ONLY) 1241 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1379 const_iv (INS_NO_WALK_ON)
1380 const_iv (INS_ON_TOP)
1381 const_iv (INS_BELOW_ORIGINATOR)
1382 const_iv (INS_MAP_LOAD)
1383 1242
1384 const_iv (WILL_APPLY_HANDLE) 1243 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1385 const_iv (WILL_APPLY_TREASURE) 1244 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1386 const_iv (WILL_APPLY_EARTHWALL)
1387 const_iv (WILL_APPLY_DOOR)
1388 const_iv (WILL_APPLY_FOOD)
1389 1245
1390 const_iv (SAVE_MODE) 1246 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1391 const_iv (SAVE_DIR_MODE)
1392 1247
1393 const_iv (M_PAPER) 1248 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1394 const_iv (M_IRON) 1249 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1395 const_iv (M_GLASS) 1250 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1396 const_iv (M_LEATHER) 1251 const_iv (M_ICE) const_iv (M_SPECIAL)
1397 const_iv (M_WOOD)
1398 const_iv (M_ORGANIC)
1399 const_iv (M_STONE)
1400 const_iv (M_CLOTH)
1401 const_iv (M_ADAMANT)
1402 const_iv (M_LIQUID)
1403 const_iv (M_SOFT_METAL)
1404 const_iv (M_BONE)
1405 const_iv (M_ICE)
1406 const_iv (M_SPECIAL)
1407 1252
1408 const_iv (SK_EXP_ADD_SKILL) 1253 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1409 const_iv (SK_EXP_TOTAL) 1254 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1410 const_iv (SK_EXP_NONE)
1411 const_iv (SK_SUBTRACT_SKILL_EXP)
1412 const_iv (SK_EXP_SKILL_ONLY)
1413 1255
1414 const_iv (SK_LOCKPICKING) 1256 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1415 const_iv (SK_HIDING) 1257 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1416 const_iv (SK_SMITHERY) 1258 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1417 const_iv (SK_BOWYER) 1259 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1418 const_iv (SK_JEWELER) 1260 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1419 const_iv (SK_ALCHEMY) 1261 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1420 const_iv (SK_STEALING) 1262 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1421 const_iv (SK_LITERACY) 1263 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1422 const_iv (SK_BARGAINING) 1264 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1423 const_iv (SK_JUMPING) 1265 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1424 const_iv (SK_DET_MAGIC)
1425 const_iv (SK_ORATORY)
1426 const_iv (SK_SINGING)
1427 const_iv (SK_DET_CURSE)
1428 const_iv (SK_FIND_TRAPS)
1429 const_iv (SK_MEDITATION)
1430 const_iv (SK_PUNCHING)
1431 const_iv (SK_FLAME_TOUCH)
1432 const_iv (SK_KARATE)
1433 const_iv (SK_CLIMBING)
1434 const_iv (SK_WOODSMAN)
1435 const_iv (SK_INSCRIPTION)
1436 const_iv (SK_ONE_HANDED_WEAPON)
1437 const_iv (SK_MISSILE_WEAPON)
1438 const_iv (SK_THROWING)
1439 const_iv (SK_USE_MAGIC_ITEM)
1440 const_iv (SK_DISARM_TRAPS)
1441 const_iv (SK_SET_TRAP)
1442 const_iv (SK_THAUMATURGY)
1443 const_iv (SK_PRAYING)
1444 const_iv (SK_CLAWING)
1445 const_iv (SK_LEVITATION)
1446 const_iv (SK_SUMMONING)
1447 const_iv (SK_PYROMANCY)
1448 const_iv (SK_EVOCATION)
1449 const_iv (SK_SORCERY)
1450 const_iv (SK_TWO_HANDED_WEAPON)
1451 const_iv (SK_SPARK_TOUCH)
1452 const_iv (SK_SHIVER)
1453 const_iv (SK_ACID_SPLASH)
1454 const_iv (SK_POISON_NAIL) 1266 const_iv (SK_POISON_NAIL)
1455 1267
1456 const_iv (SOUND_NEW_PLAYER) 1268 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1457 const_iv (SOUND_FIRE_ARROW) 1269 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1458 const_iv (SOUND_LEARN_SPELL) 1270 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1459 const_iv (SOUND_FUMBLE_SPELL) 1271 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1460 const_iv (SOUND_WAND_POOF) 1272 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1461 const_iv (SOUND_OPEN_DOOR) 1273 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1462 const_iv (SOUND_PUSH_PLAYER)
1463 const_iv (SOUND_PLAYER_HITS1)
1464 const_iv (SOUND_PLAYER_HITS2)
1465 const_iv (SOUND_PLAYER_HITS3)
1466 const_iv (SOUND_PLAYER_HITS4)
1467 const_iv (SOUND_PLAYER_IS_HIT1)
1468 const_iv (SOUND_PLAYER_IS_HIT2)
1469 const_iv (SOUND_PLAYER_IS_HIT3)
1470 const_iv (SOUND_PLAYER_KILLS)
1471 const_iv (SOUND_PET_IS_KILLED)
1472 const_iv (SOUND_PLAYER_DIES)
1473 const_iv (SOUND_OB_EVAPORATE)
1474 const_iv (SOUND_OB_EXPLODE)
1475 const_iv (SOUND_CLOCK)
1476 const_iv (SOUND_TURN_HANDLE)
1477 const_iv (SOUND_FALL_HOLE)
1478 const_iv (SOUND_DRINK_POISON)
1479 const_iv (SOUND_CAST_SPELL_0)
1480 1274
1481 const_iv (PREFER_LOW) 1275 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1482 const_iv (PREFER_HIGH)
1483 1276
1484 const_iv (ATNR_PHYSICAL) 1277 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1485 const_iv (ATNR_MAGIC) 1278 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1486 const_iv (ATNR_FIRE) 1279 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1487 const_iv (ATNR_ELECTRICITY) 1280 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1488 const_iv (ATNR_COLD) 1281 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1489 const_iv (ATNR_CONFUSION) 1282 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1490 const_iv (ATNR_ACID) 1283 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1491 const_iv (ATNR_DRAIN)
1492 const_iv (ATNR_WEAPONMAGIC)
1493 const_iv (ATNR_GHOSTHIT)
1494 const_iv (ATNR_POISON)
1495 const_iv (ATNR_SLOW)
1496 const_iv (ATNR_PARALYZE)
1497 const_iv (ATNR_TURN_UNDEAD)
1498 const_iv (ATNR_FEAR)
1499 const_iv (ATNR_CANCELLATION)
1500 const_iv (ATNR_DEPLETE)
1501 const_iv (ATNR_DEATH)
1502 const_iv (ATNR_CHAOS)
1503 const_iv (ATNR_COUNTERSPELL)
1504 const_iv (ATNR_GODPOWER)
1505 const_iv (ATNR_HOLYWORD)
1506 const_iv (ATNR_BLIND)
1507 const_iv (ATNR_INTERNAL)
1508 const_iv (ATNR_LIFE_STEALING)
1509 const_iv (ATNR_DISEASE)
1510 1284
1511 const_iv (MAP_IN_MEMORY) 1285 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1512 const_iv (MAP_SWAPPED)
1513 const_iv (MAP_LOADING)
1514 const_iv (MAP_SAVING)
1515 1286
1516 const_iv (KLASS_ATTACHABLE) 1287 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1517 const_iv (KLASS_GLOBAL) 1288 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1518 const_iv (KLASS_OBJECT)
1519 const_iv (KLASS_CLIENT)
1520 const_iv (KLASS_PLAYER)
1521 const_iv (KLASS_MAP)
1522 1289
1523 const_iv (CS_QUERY_YESNO) 1290 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1524 const_iv (CS_QUERY_SINGLECHAR)
1525 const_iv (CS_QUERY_HIDEINPUT)
1526 1291
1527 const_iv (ST_DEAD) 1292 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1528 const_iv (ST_SETUP)
1529 const_iv (ST_PLAYING)
1530 const_iv (ST_CUSTOM)
1531 1293
1532 const_iv (ST_CHANGE_CLASS) 1294 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1533
1534 const_iv (IO_HEADER)
1535 const_iv (IO_OBJECTS)
1536 const_iv (IO_UNIQUES)
1537 1295
1538 // random map generator 1296 // random map generator
1539 const_iv (LAYOUT_NONE) 1297 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1540 const_iv (LAYOUT_ONION) 1298 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1541 const_iv (LAYOUT_MAZE)
1542 const_iv (LAYOUT_SPIRAL)
1543 const_iv (LAYOUT_ROGUELIKE)
1544 const_iv (LAYOUT_SNAKE)
1545 const_iv (LAYOUT_SQUARE_SPIRAL)
1546 1299
1547 const_iv (RMOPT_RANDOM) 1300 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1548 const_iv (RMOPT_CENTERED) 1301 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1549 const_iv (RMOPT_LINEAR) 1302 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1550 const_iv (RMOPT_BOTTOM_C)
1551 const_iv (RMOPT_BOTTOM_R)
1552 const_iv (RMOPT_IRR_SPACE)
1553 const_iv (RMOPT_WALL_OFF)
1554 const_iv (RMOPT_WALLS_ONLY)
1555 const_iv (RMOPT_NO_DOORS)
1556 1303
1557 const_iv (SYMMETRY_RANDOM) 1304 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1558 const_iv (SYMMETRY_NONE) 1305 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1559 const_iv (SYMMETRY_X) 1306
1560 const_iv (SYMMETRY_Y) 1307 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1561 const_iv (SYMMETRY_XY) 1308 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1309 const_iv (GT_MINIMAL)
1562 }; 1310 };
1563 1311
1564 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1312 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1565 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1313 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1566 1314
1598 1346
1599 for_all_objects (op) 1347 for_all_objects (op)
1600 op->reattach (); 1348 op->reattach ();
1601} 1349}
1602 1350
1351void _post_tick ()
1352 CODE:
1353 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1354
1355# support function for map-world.ext
1356void _quantise (SV *data_sv, SV *plt_sv)
1357 CODE:
1358{
1359 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1360 croak ("_quantise called with invalid agruments");
1361
1362 plt_sv = SvRV (plt_sv);
1363 SV **plt = AvARRAY (plt_sv);
1364 int plt_count = AvFILL (plt_sv) + 1;
1365
1366 STRLEN len;
1367 char *data = SvPVbyte (data_sv, len);
1368 char *dst = data;
1369
1370 while (len >= 3)
1371 {
1372 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1373 {
1374 char *val = SvPVX (*val_sv);
1375
1376 if (val [0] == data [0]
1377 && val [1] == data [1]
1378 && val [2] == data [2])
1379 {
1380 *dst++ = val [3];
1381 goto next;
1382 }
1383 }
1384
1385 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1386 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1387 dst - SvPVX (data_sv), len);
1388
1389 next:
1390 data += 3;
1391 len -= 3;
1392 }
1393
1394 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1395}
1396
1603NV floor (NV x) 1397NV floor (NV x)
1604 1398
1605NV ceil (NV x) 1399NV ceil (NV x)
1606 1400
1607NV rndm (...) 1401NV rndm (...)
1614 default: croak ("cf::rndm requires none, one or two parameters."); break; 1408 default: croak ("cf::rndm requires none, one or two parameters."); break;
1615 } 1409 }
1616 OUTPUT: 1410 OUTPUT:
1617 RETVAL 1411 RETVAL
1618 1412
1413NV clamp (NV value, NV min_value, NV max_value)
1414 CODE:
1415 RETVAL = clamp (value, min_value, max_value);
1416 OUTPUT:
1417 RETVAL
1418
1419NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1420 CODE:
1421 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1422 OUTPUT:
1423 RETVAL
1424
1425void cede_to_tick ()
1426 CODE:
1427 coroapi::cede_to_tick ();
1428
1619void server_tick () 1429void server_tick ()
1620 CODE: 1430 CODE:
1621 runtime = SvNVx (sv_runtime); 1431 runtime = SvNVx (sv_runtime);
1622 server_tick (); 1432 server_tick ();
1623 1433
1624void 1434void
1625LOG (int level, char *msg) 1435log_backtrace (utf8_string msg)
1436
1437void
1438LOG (int flags, utf8_string msg)
1626 PROTOTYPE: $$ 1439 PROTOTYPE: $$
1627 C_ARGS: (LogLevel)level, "%s", msg 1440 C_ARGS: flags, "%s", msg
1628 1441
1629char *path_combine (char *base, char *path) 1442octet_string path_combine (octet_string base, octet_string path)
1630 PROTOTYPE: $$ 1443 PROTOTYPE: $$
1631 1444
1632char *path_combine_and_normalize (char *base, char *path) 1445octet_string path_combine_and_normalize (octet_string base, octet_string path)
1633 PROTOTYPE: $$ 1446 PROTOTYPE: $$
1634 1447
1635const char * 1448const_octet_string
1636get_maps_directory (char *path) 1449get_maps_directory (octet_string path)
1637 PROTOTYPE: $ 1450 PROTOTYPE: $
1638 ALIAS: maps_directory = 0 1451 ALIAS: maps_directory = 0
1639 CODE: 1452 CODE:
1640 RETVAL = create_pathname (path); 1453 RETVAL = create_pathname (path);
1641 OUTPUT: RETVAL 1454 OUTPUT: RETVAL
1643void 1456void
1644sub_generation_inc () 1457sub_generation_inc ()
1645 CODE: 1458 CODE:
1646 PL_sub_generation++; 1459 PL_sub_generation++;
1647 1460
1648char * 1461const_octet_string
1649mapdir () 1462mapdir ()
1650 PROTOTYPE: 1463 PROTOTYPE:
1651 ALIAS: 1464 ALIAS:
1652 mapdir = 0 1465 mapdir = 0
1653 uniquedir = 1 1466 uniquedir = 1
1669 } 1482 }
1670 OUTPUT: RETVAL 1483 OUTPUT: RETVAL
1671 1484
1672void abort () 1485void abort ()
1673 1486
1487void reset_signals ()
1488
1674void fork_abort (char *cause = "cf::fork_abort") 1489void fork_abort (octet_string cause = "cf::fork_abort")
1675 1490
1676void cleanup (const char *cause, bool make_core = false) 1491void cleanup (octet_string cause, bool make_core = false)
1677 1492
1678void emergency_save () 1493void emergency_save ()
1679 1494
1680void _exit (int status = EXIT_SUCCESS) 1495void _exit (int status = EXIT_SUCCESS)
1681 1496
1691 1506
1692int munlockall () 1507int munlockall ()
1693 1508
1694#endif 1509#endif
1695 1510
1696int find_animation (char *text) 1511int find_animation (utf8_string text)
1697 PROTOTYPE: $ 1512 PROTOTYPE: $
1698 1513
1699int random_roll (int min, int max, object *op, int goodbad); 1514int random_roll (int min, int max, object *op, int goodbad);
1700 1515
1701const char *cost_string_from_value(uint64 cost, int approx = 0) 1516const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1702 1517
1703int 1518int
1704exp_to_level (val64 exp) 1519exp_to_level (val64 exp)
1705 CODE: 1520 CODE:
1706{ 1521{
1738 else 1553 else
1739 XSRETURN_UNDEF; 1554 XSRETURN_UNDEF;
1740 OUTPUT: RETVAL 1555 OUTPUT: RETVAL
1741 1556
1742bool 1557bool
1743load_resource_file (const char *filename) 1558load_resource_file (octet_string filename)
1744 1559
1745MODULE = cf PACKAGE = cf::attachable 1560MODULE = cf PACKAGE = cf::attachable
1746 1561
1747int 1562int
1748valid (SV *obj) 1563valid (SV *obj)
1812object *actives (U32 index) 1627object *actives (U32 index)
1813 CODE: 1628 CODE:
1814 RETVAL = index < actives.size () ? actives [index] : 0; 1629 RETVAL = index < actives.size () ? actives [index] : 0;
1815 OUTPUT: RETVAL 1630 OUTPUT: RETVAL
1816 1631
1632const char *slot_save_name (U32 slot)
1633 ALIAS:
1634 slot_use_name = 1
1635 slot_nonuse_name = 2
1636 CODE:
1637{
1638 if (slot >= NUM_BODY_LOCATIONS)
1639 croak ("body slot index out of range");
1640
1641 switch (ix)
1642 {
1643 case 0: RETVAL = body_locations[slot].save_name; break;
1644 case 1: RETVAL = body_locations[slot].use_name; break;
1645 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1646 }
1647}
1648 OUTPUT:
1649 RETVAL
1650
1817# missing properties 1651# missing properties
1818 1652
1819object *head (object *op) 1653object *head (object *op)
1820 PROTOTYPE: $ 1654 PROTOTYPE: $
1821 CODE: 1655 CODE:
1847num_animations (object *op) 1681num_animations (object *op)
1848 CODE: 1682 CODE:
1849 RETVAL = NUM_ANIMATIONS (op); 1683 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL 1684 OUTPUT: RETVAL
1851 1685
1686int slot_info (object *op, UV slot, int value = 0)
1687 ALIAS:
1688 slot_used = 1
1689 CODE:
1690{
1691 if (slot >= NUM_BODY_LOCATIONS)
1692 croak ("body slot index out of range");
1693
1694 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1695
1696 if (items > 2)
1697 if (ix)
1698 op->slot[slot].used = value;
1699 else
1700 op->slot[slot].info = value;
1701}
1702 OUTPUT:
1703 RETVAL
1704
1852object *find_best_object_match (object *op, const char *match) 1705object *find_best_object_match (object *op, utf8_string match)
1853 1706
1854object *find_marked_object (object *op) 1707object *find_marked_object (object *op)
1855 1708
1856int need_identify (object *obj); 1709int need_identify (object *obj);
1857 1710
1877 CODE: 1730 CODE:
1878 player_apply_below (op); 1731 player_apply_below (op);
1879 1732
1880int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1733int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1881 1734
1882object *cf_object_present_archname_inside (object *op, char *whatstr) 1735object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1883 1736
1884int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1737int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1885 1738
1886int cf_object_change_map (object *op, int x, int y, maptile *map) 1739int cf_object_change_map (object *op, int x, int y, maptile *map)
1887 1740
1907 RETVAL = pay_for_amount (amount, op); 1760 RETVAL = pay_for_amount (amount, op);
1908 OUTPUT: RETVAL 1761 OUTPUT: RETVAL
1909 1762
1910void pay_player (object *op, uint64 amount) 1763void pay_player (object *op, uint64 amount)
1911 1764
1912val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1765val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1913 1766
1914int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1767int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1915 1768
1916void learn_spell (object *op, object *sp, int special_prayer = 0) 1769void learn_spell (object *op, object *sp, int special_prayer = 0)
1917 CODE: 1770 CODE:
1918 do_learn_spell (op, sp, special_prayer); 1771 do_learn_spell (op, sp, special_prayer);
1919 1772
1920void forget_spell (object *op, object *sp) 1773void forget_spell (object *op, object *sp)
1921 CODE: 1774 CODE:
1922 do_forget_spell (op, query_name (sp)); 1775 do_forget_spell (op, query_name (sp));
1923 1776
1924object *check_for_spell (object *op, char *spellname) 1777object *check_for_spell (object *op, utf8_string spellname)
1925 CODE: 1778 CODE:
1926 RETVAL = check_spell_known (op, spellname); 1779 RETVAL = check_spell_known (op, spellname);
1927 OUTPUT: RETVAL 1780 OUTPUT: RETVAL
1928 1781
1929int query_money (object *op) 1782int query_money (object *op)
1942 1795
1943int cf_object_teleport (object *op, maptile *map, int x, int y) 1796int cf_object_teleport (object *op, maptile *map, int x, int y)
1944 1797
1945void update_object (object *op, int action) 1798void update_object (object *op, int action)
1946 1799
1947object *cf_create_object_by_name (const char *name) 1800object *cf_create_object_by_name (utf8_string name)
1948 1801
1949void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1802void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1950 1803
1951void player_lvl_adj (object *who, object *skill = 0) 1804void player_lvl_adj (object *who, object *skill = 0)
1952 1805
1953int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1806int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1954 1807
1968object *cf_insert_ob_in_ob (object *ob, object *where) 1821object *cf_insert_ob_in_ob (object *ob, object *where)
1969 1822
1970# no clean way to get an object from an archetype - stupid idiotic 1823# no clean way to get an object from an archetype - stupid idiotic
1971# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1824# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1972 1825
1973object *new (const char *archetype = 0) 1826object *new (utf8_string archetype = 0)
1974 PROTOTYPE: ;$ 1827 PROTOTYPE: ;$
1975 CODE: 1828 CODE:
1976 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1829 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1977 OUTPUT: 1830 OUTPUT:
1978 RETVAL 1831 RETVAL
1983{ 1836{
1984 int unused_type; 1837 int unused_type;
1985 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1838 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1986} 1839}
1987 1840
1988# syntatic sugar for easier use in event callbacks.
1989const char *options (object *op)
1990 CODE:
1991 RETVAL = op->name;
1992 OUTPUT:
1993 RETVAL
1994
1995player *contr (object *op) 1841player *contr (object *op)
1996 CODE: 1842 CODE:
1997 RETVAL = op->contr; 1843 RETVAL = op->contr;
1998 OUTPUT: RETVAL 1844 OUTPUT: RETVAL
1999 1845
2000const char *get_ob_key_value (object *op, const char *key) 1846const_utf8_string get_ob_key_value (object *op, utf8_string key)
2001 1847
2002bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1848bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2003 1849
2004object *get_nearest_player (object *ob) 1850object *get_nearest_player (object *ob)
2005 ALIAS: nearest_player = 0 1851 ALIAS: nearest_player = 0
2006 PREINIT: 1852 PREINIT:
2007 extern object *get_nearest_player (object *); 1853 extern object *get_nearest_player (object *);
2023bool on_same_map_as (object *ob, object *other) 1869bool on_same_map_as (object *ob, object *other)
2024 CODE: 1870 CODE:
2025 RETVAL = on_same_map (ob, other); 1871 RETVAL = on_same_map (ob, other);
2026 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
2027 1873
2028const char * 1874const_utf8_string
2029base_name (object *op, int plural = op->nrof > 1) 1875base_name (object *op, int plural = op->nrof > 1)
2030 CODE: 1876 CODE:
2031 RETVAL = query_base_name (op, plural); 1877 RETVAL = query_base_name (op, plural);
2032 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
2033 1879
2040 RETVAL = op->contr; 1886 RETVAL = op->contr;
2041 OUTPUT: RETVAL 1887 OUTPUT: RETVAL
2042 1888
2043void check_score (object *op) 1889void check_score (object *op)
2044 1890
2045void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1891void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2046 CODE: 1892 CODE:
2047 new_draw_info (flags, 0, op, txt); 1893 new_draw_info (flags, 0, op, txt);
2048 1894
2049object *cf_player_send_inventory (object *op) 1895object *cf_player_send_inventory (object *op)
2050 1896
2051char *cf_player_get_ip (object *op) 1897octet_string cf_player_get_ip (object *op)
2052 ALIAS: ip = 0 1898 ALIAS: ip = 0
2053 1899
2054object *cf_player_get_marked_item (object *op) 1900object *cf_player_get_marked_item (object *op)
2055 ALIAS: marked_item = 0 1901 ALIAS: marked_item = 0
2056 1902
2066void esrv_update_item (object *op, int what, object *item) 1912void esrv_update_item (object *op, int what, object *item)
2067 C_ARGS: what, op, item 1913 C_ARGS: what, op, item
2068 1914
2069void clear_los (object *op) 1915void clear_los (object *op)
2070 1916
2071int command_summon (object *op, char *params) 1917int command_summon (object *op, utf8_string params)
2072 1918
2073int command_arrest (object *op, char *params) 1919int command_arrest (object *op, utf8_string params)
2074 1920
2075 1921
2076MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1922MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2077 1923
2078INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 1924INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2211 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2057 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2212 { 2058 {
2213 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2059 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2214 ob->flag [FLAG_NO_MAP_SAVE] = true; 2060 ob->flag [FLAG_NO_MAP_SAVE] = true;
2215 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2061 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2062
2063 if (ob->randomitems)
2064 {
2065 if (!ob->above)
2066 {
2067 ob->create_treasure (ob->randomitems);
2068
2069 for (object *op = ob->above; op; op = op->above)
2070 op->flag [FLAG_NO_MAP_SAVE] = true;
2071 }
2072
2073 ob->randomitems = 0;
2074 }
2216 } 2075 }
2217 } 2076 }
2218 } 2077 }
2219 2078
2220 skip_space: ; 2079 skip_space: ;
2247 sfree (THIS->regions, THIS->size ()); 2106 sfree (THIS->regions, THIS->size ());
2248 free (THIS->regionmap); 2107 free (THIS->regionmap);
2249 2108
2250 THIS->regions = regions; 2109 THIS->regions = regions;
2251 THIS->regionmap = regionmap; 2110 THIS->regionmap = regionmap;
2111}
2112
2113void
2114maptile::create_region_treasure ()
2115 CODE:
2116{
2117 object *op = object::create ();
2118 op->type = FLOOR;
2119 op->map = THIS;
2120
2121 for (int x = 0; x < THIS->width; ++x)
2122 for (int y = 0; y < THIS->height; ++y)
2123 {
2124 region *rgn = THIS->region (x, y);
2125
2126 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2127 if (rgn->treasure && rndm () < rgn->treasure_density)
2128 {
2129 op->x = x;
2130 op->y = y;
2131 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2132 }
2133 }
2134
2135 op->destroy ();
2252} 2136}
2253 2137
2254void play_sound_map (maptile *map, int x, int y, int sound_num) 2138void play_sound_map (maptile *map, int x, int y, int sound_num)
2255 2139
2256int out_of_map (maptile *map, int x, int y) 2140int out_of_map (maptile *map, int x, int y)
2343 2227
2344# worst xs function of my life 2228# worst xs function of my life
2345bool 2229bool
2346_create_random_map (\ 2230_create_random_map (\
2347 maptile *self,\ 2231 maptile *self,\
2348 char *wallstyle,\ 2232 utf8_string wallstyle,\
2349 char *wall_name,\ 2233 utf8_string wall_name,\
2350 char *floorstyle,\ 2234 utf8_string floorstyle,\
2351 char *monsterstyle,\ 2235 utf8_string monsterstyle,\
2352 char *treasurestyle,\ 2236 utf8_string treasurestyle,\
2353 char *layoutstyle,\ 2237 utf8_string layoutstyle,\
2354 char *doorstyle,\ 2238 utf8_string doorstyle,\
2355 char *decorstyle,\ 2239 utf8_string decorstyle,\
2356 char *origin_map,\ 2240 utf8_string origin_map,\
2357 char *final_map,\ 2241 utf8_string final_map,\
2358 char *exitstyle,\ 2242 utf8_string exitstyle,\
2359 char *this_map,\ 2243 utf8_string this_map,\
2360 char *exit_on_final_map,\ 2244 utf8_string exit_on_final_map,\
2361 int xsize,\ 2245 int xsize,\
2362 int ysize,\ 2246 int ysize,\
2363 int expand2x,\ 2247 int expand2x,\
2364 int layoutoptions1,\ 2248 int layoutoptions1,\
2365 int layoutoptions2,\ 2249 int layoutoptions2,\
2378 val64 total_map_hp,\ 2262 val64 total_map_hp,\
2379 int map_layout_style,\ 2263 int map_layout_style,\
2380 int treasureoptions,\ 2264 int treasureoptions,\
2381 int symmetry_used,\ 2265 int symmetry_used,\
2382 region *region,\ 2266 region *region,\
2383 char *custom\ 2267 utf8_string custom\
2384) 2268)
2385 CODE: 2269 CODE:
2386{ 2270{
2387 random_map_params rmp; 2271 random_map_params rmp;
2388 2272
2429 OUTPUT: 2313 OUTPUT:
2430 RETVAL 2314 RETVAL
2431 2315
2432MODULE = cf PACKAGE = cf::arch 2316MODULE = cf PACKAGE = cf::arch
2433 2317
2434archetype *find (const char *name) 2318archetype *find (utf8_string name)
2435 CODE: 2319 CODE:
2436 RETVAL = archetype::find (name); 2320 RETVAL = archetype::find (name);
2437 OUTPUT: 2321 OUTPUT:
2438 RETVAL 2322 RETVAL
2439 2323
2461list () 2345list ()
2462 PPCODE: 2346 PPCODE:
2463 for_all_regions (rgn) 2347 for_all_regions (rgn)
2464 XPUSHs (sv_2mortal (to_sv (rgn))); 2348 XPUSHs (sv_2mortal (to_sv (rgn)));
2465 2349
2466region *find (char *name) 2350region *find (utf8_string name)
2467 PROTOTYPE: $ 2351 PROTOTYPE: $
2468 CODE: 2352 CODE:
2469 RETVAL = region::find (name); 2353 RETVAL = region::find (name);
2470 OUTPUT: RETVAL 2354 OUTPUT: RETVAL
2471 2355
2472region *find_fuzzy (char *name) 2356region *find_fuzzy (utf8_string name)
2473 PROTOTYPE: $ 2357 PROTOTYPE: $
2474 CODE: 2358 CODE:
2475 RETVAL = region::find_fuzzy (name); 2359 RETVAL = region::find_fuzzy (name);
2476 OUTPUT: RETVAL 2360 OUTPUT: RETVAL
2477 2361
2362int specificity (region *rgn)
2363 CODE:
2364 RETVAL = 0;
2365 while (rgn = rgn->parent)
2366 RETVAL++;
2367 OUTPUT: RETVAL
2368
2478INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2369INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2479 2370
2480MODULE = cf PACKAGE = cf::living 2371MODULE = cf PACKAGE = cf::living
2481 2372
2482INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2373INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2483 2374
2516 THIS->send_packet (buf, len); 2407 THIS->send_packet (buf, len);
2517} 2408}
2518 2409
2519MODULE = cf PACKAGE = cf::face PREFIX = face_ 2410MODULE = cf PACKAGE = cf::face PREFIX = face_
2520 2411
2521INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2412#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2522 2413
2523int face_find (const char *name, int defidx = 0) 2414faceidx face_find (utf8_string name, faceidx defidx = 0)
2524 2415
2525int alloc (const char *name) 2416faceidx alloc (utf8_string name)
2526 CODE: 2417 CODE:
2527{ 2418{
2528 do 2419 do
2529 { 2420 {
2530 RETVAL = faces.size (); 2421 RETVAL = faces.size ();
2531 faces.resize (RETVAL + 1); 2422 faces.resize (RETVAL + 1);
2532 face32.resize (RETVAL + 1);
2533 face64.resize (RETVAL + 1);
2534 } 2423 }
2535 while (!RETVAL); // crude way to leave index 0 2424 while (!RETVAL); // crude way to leave index 0
2536 2425
2537 faces [RETVAL].name = name; 2426 faces [RETVAL].name = name;
2538 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2427 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2540 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2429 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2541 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2430 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2542} 2431}
2543 OUTPUT: RETVAL 2432 OUTPUT: RETVAL
2544 2433
2545void set (int idx, int visibility, int magicmap) 2434void set (faceidx idx, int visibility, int magicmap)
2546 CODE: 2435 CODE:
2436 faceinfo *f = face_info (idx);
2437 assert (f);
2547 faces [idx].visibility = visibility; 2438 f->visibility = visibility;
2548 faces [idx].magicmap = magicmap; 2439 f->magicmap = magicmap;
2549 2440
2441void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2442 CODE:
2443 faceinfo *f = face_info (idx); assert (f);
2444 f->smooth = smooth;
2445 f->smoothlevel = smoothlevel;
2446
2550void set_data (int idx, int faceset, SV *data, SV *chksum) 2447void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2551 CODE: 2448 CODE:
2449{
2552 facedata *d = face_data (idx, faceset); 2450 facedata *d = face_data (idx, faceset);
2553 assert (sv_len (chksum) == CHKSUM_SIZE); 2451 assert (d);
2554 sv_to (data, d->data); memcpy (d->chksum, SvPVbyte_nolen (chksum), CHKSUM_SIZE); 2452 sv_to (data, d->data);
2453 STRLEN clen;
2454 char *cdata = SvPVbyte (chksum, clen);
2455 clen = min (CHKSUM_SIZE, clen);
2555 2456
2457 if (memcmp (d->chksum, cdata, clen))
2458 {
2459 memcpy (d->chksum, cdata, clen);
2460
2461 // invalidate existing client face info
2462 for_all_clients (ns)
2463 if (ns->faceset == faceset)
2464 {
2465 ns->faces_sent [idx] = false;
2466 ns->force_newmap = true;
2467 }
2468 }
2469}
2470
2471void invalidate (faceidx idx)
2472 CODE:
2473 for_all_clients (ns)
2474 {
2475 ns->faces_sent [idx] = false;
2476 ns->force_newmap = true;
2477 }
2478
2479void invalidate_all ()
2480 CODE:
2481 for_all_clients (ns)
2482 {
2483 ns->faces_sent.reset ();
2484 ns->force_newmap = true;
2485 }
2486
2487MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2488
2489#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2490
2491animidx anim_find (utf8_string name)
2492 CODE:
2493 RETVAL = animation::find (name).number;
2494 OUTPUT: RETVAL
2495
2496animidx set (utf8_string name, SV *frames, int facings = 1)
2497 CODE:
2498{
2499 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2500 croak ("frames must be an arrayref");
2501
2502 AV *av = (AV *)SvRV (frames);
2503
2504 animation *anim = &animation::find (name);
2505 if (anim->number)
2506 {
2507 anim->resize (av_len (av) + 1);
2508 anim->facings = facings;
2509 }
2510 else
2511 anim = &animation::create (name, av_len (av) + 1, facings);
2512
2513 for (int i = 0; i < anim->num_animations; ++i)
2514 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2515}
2516 OUTPUT: RETVAL
2517
2518void invalidate_all ()
2519 CODE:
2520 for_all_clients (ns)
2521 ns->anims_sent.reset ();
2522

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