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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.176 by root, Sun Mar 11 02:12:45 2007 UTC vs.
Revision 1.245 by root, Thu Aug 30 05:24:14 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
49 55
50extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
51 57
52typedef object object_ornull; 58typedef object object_ornull;
53typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
54 67
55#if IVSIZE >= 8 68#if IVSIZE >= 8
56 typedef IV val64; 69 typedef IV val64;
57# define newSVval64 newSViv 70# define newSVval64 newSViv
58# define SvVAL64 SvIV 71# define SvVAL64 SvIV
61# define newSVval64 newSVnv 74# define newSVval64 newSVnv
62# define SvVAL64 SvNV 75# define SvVAL64 SvNV
63#endif 76#endif
64 77
65static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
68 80
69static PerlInterpreter *perl; 81static PerlInterpreter *perl;
70 82
71double runtime; 83tstamp NOW, runtime;
72 84
73global gbl_ev; 85global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
76 91
77static HV 92static HV
78 *stash_cf, 93 *stash_cf,
79 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102 117
103unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
104 119
105attachable::~attachable () 120attachable::~attachable ()
106{ 121{
107 flags |=0x3300;//D
108 assert (!self); 122 assert (!self);
109 assert (!cb); 123 assert (!cb);
110} 124}
111 125
112int 126int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 143 SvREFCNT_dec (self);
130 144
131 // self *must* be null now because thats sv_unmagic's job. 145 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 146 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 147 }
135} 148}
136 149
137void 150void
138attachable::optimise () 151attachable::optimise ()
139{ 152{
140 if (self 153 if (self
141 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 156 sever_self ();
145} 157}
146 158
147// check wether the object really is dead 159// check wether the object really is dead
148void 160void
155} 167}
156 168
157void 169void
158attachable::do_destroy () 170attachable::do_destroy ()
159{ 171{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 172 INVOKE_ATTACHABLE (DESTROY, this);
161 173
162 if (cb) 174 if (cb)
163 { 175 {
164 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
165 cb = 0; 177 cb = 0;
166 } 178 }
167 179
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 180 mortals.push_back (this);
173} 181}
174 182
175void 183void
176attachable::destroy () 184attachable::destroy ()
178 if (destroyed ()) 186 if (destroyed ())
179 return; 187 return;
180 188
181 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
182 do_destroy (); 190 do_destroy ();
191 sever_self ();
183} 192}
184 193
185void 194void
186attachable::check_mortals () 195attachable::check_mortals ()
187{ 196{
191 { 200 {
192 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
193 { 202 {
194 i = 0; 203 i = 0;
195 204
196 if (mortals.size () > 1000) 205 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
198 221
199 break; 222 break;
200 } 223 }
201 224
202 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
203 226
204 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
205 228 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 229 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
210 ++i; // further delay freeing 237 ++i; // further delay freeing
211 238
212 if (!(i & 0x3ff)) 239 if (!(i & 0x3ff))
213 break; 240 break;
214 } 241 }
215 else 242 else
216 { 243 {
217 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
218 delete obj; 246 delete obj;
219 } 247 }
220 } 248 }
221} 249}
222 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
223attachable & 263attachable &
224attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
225{ 265{
226 //if (self || cb) 266 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 268
229 attach = src.attach; 269 attach = src.attach;
230 return *this; 270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
231} 305}
232 306
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 308
235static SV * 309static SV *
268{ 342{
269 if (!obj) 343 if (!obj)
270 return &PL_sv_undef; 344 return &PL_sv_undef;
271 345
272 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
273 { 350 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 352
280 // now bless the object _once_ 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 356 }
283 else 357 else
284 { 358 {
285 SV *sv = newRV_inc ((SV *)obj->self); 359 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
323 else 397 else
324 return 0; 398 return 0;
325} 399}
326 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 440
351inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
353 443
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 446
358inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
359{ 448{
360 char buf[128]; 449 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
363} 452}
364 453
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389 478
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 481
393template<class T> 482template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 484
396template<int N> 485template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 487
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 492
606 perl = perl_alloc (); 694 perl = perl_alloc ();
607 perl_construct (perl); 695 perl_construct (perl);
608 696
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 698
611 char *argv[] = { 699 const char *argv[] = {
612 "", 700 settings.argv [0],
613 "-e" 701 "-e"
614 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
617 "require cf;" 705 "require cf;"
618 }; 706 };
619 707
620 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
621 { 710 {
622 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
623 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
624 } 713 }
625 714
644void 733void
645attachable::instantiate () 734attachable::instantiate ()
646{ 735{
647 if (attach) 736 if (attach)
648 { 737 {
649 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
650 attach = 0; 739 attach = 0;
651 } 740 }
652} 741}
653 742
654void 743void
655attachable::reattach () 744attachable::reattach ()
656{ 745{
657 optimise (); 746 optimise ();
658 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
659 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
660} 749}
661 750
662static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
663# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
664# include "eventinc.h" 753# include "eventinc.h"
707} 796}
708 797
709void 798void
710global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
711{ 800{
712 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
713} 802}
714 803
715void 804void
716object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
717{ 806{
718 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
719 { 808 {
720 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
721 810
722 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
723 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
724 } 813 }
725 814
761{ 850{
762 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
763 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
764} 853}
765 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
766bool 905bool
767attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
768{ 907{
769 data_type dt; 908 data_type dt;
770 va_list ap;
771
772 va_start (ap, event);
773 909
774 // callback call ordering should be: 910 // callback call ordering should be:
775 // 1. per-object callback 911 // 1. per-object callback
776 // 2. per-class object 912 // 2. per-class object
777 // 3. per-type callback 913 // 3. per-type callback
781 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
782 918
783 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
784 if (!callbacks) 920 if (!callbacks)
785 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
786 925
787 CALL_BEGIN (3); 926 CALL_BEGIN (3);
788 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
789 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
790 929
825} 964}
826 965
827SV * 966SV *
828cfperl_result (int idx) 967cfperl_result (int idx)
829{ 968{
830 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
831 if (!av) 970 if (!av)
832 return &PL_sv_undef; 971 return &PL_sv_undef;
833 972
834 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
835 if (!sv) 974 if (!sv)
867 CALL_ARG (make_core); 1006 CALL_ARG (make_core);
868 CALL_CALL ("cf::post_cleanup", G_VOID); 1007 CALL_CALL ("cf::post_cleanup", G_VOID);
869 CALL_END; 1008 CALL_END;
870} 1009}
871 1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046}
1047
1048player *
1049player::find (const char *name)
1050{
1051 CALL_BEGIN (1);
1052 CALL_ARG (name);
1053 CALL_CALL ("cf::player::find", G_SCALAR);
1054
1055 player *retval;
1056
1057 if (count)
1058 sv_to (POPs, retval);
1059 else
1060 retval = 0;
1061
1062 CALL_END;
1063
1064 return retval;
1065}
1066
872maptile * 1067maptile *
873maptile::find_sync (const char *path, maptile *origin) 1068maptile::find_sync (const char *path, maptile *origin)
874{ 1069{
875 CALL_BEGIN (2); 1070 CALL_BEGIN (2);
876 CALL_ARG (path); 1071 CALL_ARG (path);
888 1083
889 return retval; 1084 return retval;
890} 1085}
891 1086
892maptile * 1087maptile *
893maptile::find_async (const char *path, maptile *origin) 1088maptile::find_async (const char *path, maptile *origin, bool load)
894{ 1089{
895 CALL_BEGIN (2); 1090 CALL_BEGIN (3);
896 CALL_ARG (path); 1091 CALL_ARG (path);
897 CALL_ARG (origin); 1092 CALL_ARG (origin);
1093 CALL_ARG (load);
898 CALL_CALL ("cf::map::find_async", G_SCALAR); 1094 CALL_CALL ("cf::map::find_async", G_SCALAR);
899 1095
900 maptile *retval; 1096 maptile *retval;
901 1097
902 if (count) 1098 if (count)
938 CALL_ARG (exit); 1134 CALL_ARG (exit);
939 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1135 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
940 CALL_END; 1136 CALL_END;
941} 1137}
942 1138
1139void
1140log_backtrace (const char *msg)
1141{
1142#if HAVE_BACKTRACE
1143 void *addr [20];
1144 int size = backtrace (addr, 20);
1145
1146 CALL_BEGIN (size);
1147 CALL_ARG (msg);
1148 for (int i = 0; i < size; ++i)
1149 CALL_ARG ((IV)addr [i]);
1150 CALL_CALL ("cf::_log_backtrace", G_VOID);
1151 CALL_END;
1152#endif
1153}
1154
943///////////////////////////////////////////////////////////////////////////// 1155/////////////////////////////////////////////////////////////////////////////
944 1156
945struct EventAPI *watcher_base::GEventAPI; 1157struct EventAPI *watcher_base::GEventAPI;
946struct CoroAPI *coroapi::GCoroAPI; 1158struct CoroAPI *coroapi::GCoroAPI;
947 1159
948int coroapi::cede_counter; 1160int coroapi::cede_counter;
1161tstamp coroapi::next_cede;
949 1162
1163void coroapi::do_cede_to_tick ()
1164{
1165 cede_counter = 0;
1166
1167 cede ();
1168
1169 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1170 if (next_cede > SvNV (sv_next_tick) - 0.02)
1171 next_cede = SvNV (sv_next_tick);
1172}
1173
1174void coroapi::do_cede_every ()
1175{
1176 cede_counter = 0;
1177
1178 if (coroapi::nready ())
1179 coroapi::cede ();
1180}
1181
1182void coroapi::do_cede_to_tick_every ()
1183{
1184 cede_counter = 0;
1185
1186 cede_to_tick ();
1187}
1188
1189void
1190coroapi::wait_for_tick ()
1191{
1192 CALL_BEGIN (0);
1193 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1194 CALL_END;
1195}
1196
1197void
1198coroapi::wait_for_tick_begin ()
1199{
1200 CALL_BEGIN (0);
1201 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1202 CALL_END;
1203}
1204
1205static void
950static void iw_dispatch (pe_event *ev) 1206iw_dispatch (pe_event *ev)
951{ 1207{
952 iw *w = (iw *)ev->ext_data; 1208 iw *w = (iw *)ev->ext_data;
953 w->call (*w); 1209 w->call (*w);
954} 1210}
955 1211
1018 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1274 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1019 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1275 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1020 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1276 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1021 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1277 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1022 1278
1023 sv_runtime = get_sv ("cf::RUNTIME", 1); 1279 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1024 sv_upgrade (sv_runtime, SVt_NV); 1280 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1025 1281
1026 cb_global = get_av ("cf::CB_GLOBAL", 1); 1282 cb_global = get_av ("cf::CB_GLOBAL", 1);
1027 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1283 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1028 cb_object = get_av ("cf::CB_OBJECT", 1); 1284 cb_object = get_av ("cf::CB_OBJECT", 1);
1029 cb_player = get_av ("cf::CB_PLAYER", 1); 1285 cb_player = get_av ("cf::CB_PLAYER", 1);
1034 1290
1035MODULE = cf PACKAGE = cf PREFIX = cf_ 1291MODULE = cf PACKAGE = cf PREFIX = cf_
1036 1292
1037BOOT: 1293BOOT:
1038{ 1294{
1039 _connect_to_perl ();
1040
1041 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1295 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1042 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1296 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1043 1297
1298 _connect_to_perl ();
1299
1044 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1300 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1301
1302 //{
1303 // require_pv ("Time::HiRes");
1304 //
1305 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1306 // if (!svp) croak ("Time::HiRes is required");
1307 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1308 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1309 //}
1045 1310
1046 static const struct { 1311 static const struct {
1047 const char *name; 1312 const char *name;
1048 IV iv; 1313 IV iv;
1049 } *civ, const_iv[] = { 1314 } *civ, const_iv[] = {
1050# define const_iv(name) { # name, (IV)name }, 1315# define const_iv(name) { # name, (IV)name },
1051 const_iv (llevError) 1316 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1052 const_iv (llevInfo) 1317 const_iv (logBacktrace)
1053 const_iv (llevDebug) 1318
1054 const_iv (llevMonster) 1319 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1320
1321 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1055 1322
1056 const_iv (MAX_TIME) 1323 const_iv (MAX_TIME)
1057 const_iv (PLAYER) 1324
1058 const_iv (TRANSPORT)
1059 const_iv (ROD)
1060 const_iv (TREASURE)
1061 const_iv (POTION)
1062 const_iv (FOOD)
1063 const_iv (POISON)
1064 const_iv (BOOK)
1065 const_iv (CLOCK)
1066 const_iv (ARROW)
1067 const_iv (BOW)
1068 const_iv (WEAPON)
1069 const_iv (ARMOUR)
1070 const_iv (PEDESTAL)
1071 const_iv (ALTAR)
1072 const_iv (LOCKED_DOOR)
1073 const_iv (SPECIAL_KEY)
1074 const_iv (MAP)
1075 const_iv (DOOR)
1076 const_iv (KEY)
1077 const_iv (TIMED_GATE)
1078 const_iv (TRIGGER)
1079 const_iv (GRIMREAPER)
1080 const_iv (MAGIC_EAR)
1081 const_iv (TRIGGER_BUTTON)
1082 const_iv (TRIGGER_ALTAR)
1083 const_iv (TRIGGER_PEDESTAL)
1084 const_iv (SHIELD)
1085 const_iv (HELMET)
1086 const_iv (HORN)
1087 const_iv (MONEY)
1088 const_iv (CLASS)
1089 const_iv (GRAVESTONE)
1090 const_iv (AMULET)
1091 const_iv (PLAYERMOVER)
1092 const_iv (TELEPORTER)
1093 const_iv (CREATOR)
1094 const_iv (SKILL)
1095 const_iv (EARTHWALL)
1096 const_iv (GOLEM)
1097 const_iv (THROWN_OBJ)
1098 const_iv (BLINDNESS)
1099 const_iv (GOD)
1100 const_iv (DETECTOR)
1101 const_iv (TRIGGER_MARKER)
1102 const_iv (DEAD_OBJECT)
1103 const_iv (DRINK)
1104 const_iv (MARKER)
1105 const_iv (HOLY_ALTAR)
1106 const_iv (PLAYER_CHANGER)
1107 const_iv (BATTLEGROUND)
1108 const_iv (PEACEMAKER)
1109 const_iv (GEM)
1110 const_iv (FIREWALL)
1111 const_iv (ANVIL)
1112 const_iv (CHECK_INV)
1113 const_iv (MOOD_FLOOR) 1325 const_iv (NUM_BODY_LOCATIONS)
1114 const_iv (EXIT) 1326 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1115 const_iv (ENCOUNTER) 1327 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1116 const_iv (SHOP_FLOOR) 1328 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1117 const_iv (SHOP_MAT) 1329 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1118 const_iv (RING) 1330 const_iv (body_wrist) const_iv (body_waist)
1119 const_iv (FLOOR)
1120 const_iv (FLESH)
1121 const_iv (INORGANIC)
1122 const_iv (SKILL_TOOL)
1123 const_iv (LIGHTER)
1124 const_iv (BUILDABLE_WALL)
1125 const_iv (MISC_OBJECT)
1126 const_iv (LAMP)
1127 const_iv (DUPLICATOR)
1128 const_iv (SPELLBOOK)
1129 const_iv (CLOAK)
1130 const_iv (SPINNER)
1131 const_iv (GATE)
1132 const_iv (BUTTON)
1133 const_iv (CF_HANDLE)
1134 const_iv (HOLE)
1135 const_iv (TRAPDOOR)
1136 const_iv (SIGN)
1137 const_iv (BOOTS)
1138 const_iv (GLOVES)
1139 const_iv (SPELL)
1140 const_iv (SPELL_EFFECT)
1141 const_iv (CONVERTER)
1142 const_iv (BRACERS)
1143 const_iv (POISONING)
1144 const_iv (SAVEBED)
1145 const_iv (WAND)
1146 const_iv (SCROLL)
1147 const_iv (DIRECTOR)
1148 const_iv (GIRDLE)
1149 const_iv (FORCE)
1150 const_iv (POTION_EFFECT)
1151 const_iv (EVENT_CONNECTOR)
1152 const_iv (CLOSE_CON)
1153 const_iv (CONTAINER)
1154 const_iv (ARMOUR_IMPROVER)
1155 const_iv (WEAPON_IMPROVER)
1156 const_iv (SKILLSCROLL)
1157 const_iv (DEEP_SWAMP)
1158 const_iv (IDENTIFY_ALTAR)
1159 const_iv (MENU)
1160 const_iv (RUNE)
1161 const_iv (TRAP)
1162 const_iv (POWER_CRYSTAL)
1163 const_iv (CORPSE)
1164 const_iv (DISEASE)
1165 const_iv (SYMPTOM)
1166 const_iv (BUILDER)
1167 const_iv (MATERIAL)
1168 const_iv (ITEM_TRANSFORMER)
1169 1331
1170 const_iv (NUM_SUBTYPES) 1332 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1333 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1334 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1335 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1336 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1337 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1338 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1339 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1340 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1341 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1342 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1343 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1344 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1345 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1346 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1347 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1348 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1349 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1350 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1351 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1352 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1353 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1354 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1355 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1356 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1357 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1358 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1359 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1171 1360
1172 const_iv (ST_BD_BUILD) 1361 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1173 const_iv (ST_BD_REMOVE)
1174 1362
1175 const_iv (ST_MAT_FLOOR) 1363 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1176 const_iv (ST_MAT_WALL) 1364 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1177 const_iv (ST_MAT_ITEM)
1178 1365
1179 const_iv (AT_PHYSICAL) 1366 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1180 const_iv (AT_MAGIC) 1367 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1181 const_iv (AT_FIRE) 1368 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1182 const_iv (AT_ELECTRICITY) 1369 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1183 const_iv (AT_COLD) 1370 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1184 const_iv (AT_CONFUSION) 1371 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1185 const_iv (AT_ACID) 1372 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1186 const_iv (AT_DRAIN)
1187 const_iv (AT_WEAPONMAGIC)
1188 const_iv (AT_GHOSTHIT)
1189 const_iv (AT_POISON)
1190 const_iv (AT_SLOW)
1191 const_iv (AT_PARALYZE)
1192 const_iv (AT_TURN_UNDEAD)
1193 const_iv (AT_FEAR)
1194 const_iv (AT_CANCELLATION)
1195 const_iv (AT_DEPLETE)
1196 const_iv (AT_DEATH)
1197 const_iv (AT_CHAOS)
1198 const_iv (AT_COUNTERSPELL)
1199 const_iv (AT_GODPOWER)
1200 const_iv (AT_HOLYWORD)
1201 const_iv (AT_BLIND)
1202 const_iv (AT_INTERNAL)
1203 const_iv (AT_LIFE_STEALING)
1204 const_iv (AT_DISEASE)
1205 1373
1206 const_iv (WEAP_HIT) 1374 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1207 const_iv (WEAP_SLASH) 1375 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1208 const_iv (WEAP_PIERCE)
1209 const_iv (WEAP_CLEAVE)
1210 const_iv (WEAP_SLICE)
1211 const_iv (WEAP_STAB)
1212 const_iv (WEAP_WHIP)
1213 const_iv (WEAP_CRUSH)
1214 const_iv (WEAP_BLUD) 1376 const_iv (WEAP_BLUD)
1215 1377
1216 const_iv (FLAG_ALIVE) 1378 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1217 const_iv (FLAG_WIZ) 1379 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1218 const_iv (FLAG_REMOVED) 1380 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1219 const_iv (FLAG_FREED) 1381 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1220 const_iv (FLAG_WAS_WIZ) 1382 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1221 const_iv (FLAG_APPLIED) 1383 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1222 const_iv (FLAG_UNPAID) 1384 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1223 const_iv (FLAG_USE_SHIELD) 1385 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1224 const_iv (FLAG_NO_PICK) 1386 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1225 const_iv (FLAG_ANIMATE) 1387 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1226 const_iv (FLAG_MONSTER) 1388 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_FRIENDLY) 1389 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1228 const_iv (FLAG_GENERATOR) 1390 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1229 const_iv (FLAG_IS_THROWN) 1391 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1230 const_iv (FLAG_AUTO_APPLY) 1392 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1231 const_iv (FLAG_PLAYER_SOLD) 1393 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1232 const_iv (FLAG_SEE_INVISIBLE) 1394 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1233 const_iv (FLAG_CAN_ROLL) 1395 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1234 const_iv (FLAG_OVERLAY_FLOOR) 1396 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1235 const_iv (FLAG_IS_TURNABLE) 1397 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1236 const_iv (FLAG_IS_USED_UP) 1398 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_IDENTIFIED) 1399 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1238 const_iv (FLAG_REFLECTING) 1400 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1239 const_iv (FLAG_CHANGING) 1401 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1240 const_iv (FLAG_SPLITTING) 1402 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1241 const_iv (FLAG_HITBACK) 1403 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1242 const_iv (FLAG_STARTEQUIP)
1243 const_iv (FLAG_BLOCKSVIEW)
1244 const_iv (FLAG_UNDEAD)
1245 const_iv (FLAG_SCARED)
1246 const_iv (FLAG_UNAGGRESSIVE)
1247 const_iv (FLAG_REFL_MISSILE)
1248 const_iv (FLAG_REFL_SPELL)
1249 const_iv (FLAG_NO_MAGIC)
1250 const_iv (FLAG_NO_FIX_PLAYER)
1251 const_iv (FLAG_IS_LIGHTABLE)
1252 const_iv (FLAG_TEAR_DOWN)
1253 const_iv (FLAG_RUN_AWAY)
1254 const_iv (FLAG_PICK_UP)
1255 const_iv (FLAG_UNIQUE)
1256 const_iv (FLAG_NO_DROP)
1257 const_iv (FLAG_WIZCAST)
1258 const_iv (FLAG_CAST_SPELL)
1259 const_iv (FLAG_USE_SCROLL)
1260 const_iv (FLAG_USE_RANGE)
1261 const_iv (FLAG_USE_BOW)
1262 const_iv (FLAG_USE_ARMOUR)
1263 const_iv (FLAG_USE_WEAPON)
1264 const_iv (FLAG_USE_RING)
1265 const_iv (FLAG_READY_RANGE)
1266 const_iv (FLAG_READY_BOW)
1267 const_iv (FLAG_XRAYS)
1268 const_iv (FLAG_NO_APPLY)
1269 const_iv (FLAG_IS_FLOOR)
1270 const_iv (FLAG_LIFESAVE)
1271 const_iv (FLAG_NO_STRENGTH)
1272 const_iv (FLAG_SLEEP)
1273 const_iv (FLAG_STAND_STILL)
1274 const_iv (FLAG_RANDOM_MOVE)
1275 const_iv (FLAG_ONLY_ATTACK)
1276 const_iv (FLAG_CONFUSED)
1277 const_iv (FLAG_STEALTH)
1278 const_iv (FLAG_WIZPASS)
1279 const_iv (FLAG_IS_LINKED)
1280 const_iv (FLAG_CURSED)
1281 const_iv (FLAG_DAMNED)
1282 const_iv (FLAG_SEE_ANYWHERE)
1283 const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED)
1285 const_iv (FLAG_CAN_USE_SKILL)
1286 const_iv (FLAG_BEEN_APPLIED)
1287 const_iv (FLAG_READY_SCROLL)
1288 const_iv (FLAG_USE_ROD)
1289 const_iv (FLAG_USE_HORN)
1290 const_iv (FLAG_MAKE_INVIS)
1291 const_iv (FLAG_INV_LOCKED)
1292 const_iv (FLAG_IS_WOODED)
1293 const_iv (FLAG_IS_HILLY)
1294 const_iv (FLAG_READY_SKILL)
1295 const_iv (FLAG_READY_WEAPON)
1296 const_iv (FLAG_NO_SKILL_IDENT)
1297 const_iv (FLAG_BLIND)
1298 const_iv (FLAG_SEE_IN_DARK)
1299 const_iv (FLAG_IS_CAULDRON)
1300 const_iv (FLAG_NO_STEAL)
1301 const_iv (FLAG_ONE_HIT)
1302 const_iv (FLAG_CLIENT_SENT)
1303 const_iv (FLAG_BERSERK)
1304 const_iv (FLAG_NEUTRAL)
1305 const_iv (FLAG_NO_ATTACK)
1306 const_iv (FLAG_NO_DAMAGE)
1307 const_iv (FLAG_OBJ_ORIGINAL)
1308 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1309 const_iv (FLAG_ACTIVATE_ON_PUSH)
1310 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1311 const_iv (FLAG_IS_WATER)
1312 const_iv (FLAG_CONTENT_ON_GEN)
1313 const_iv (FLAG_IS_A_TEMPLATE)
1314 const_iv (FLAG_IS_BUILDABLE)
1315 const_iv (FLAG_DESTROY_ON_DEATH)
1316 const_iv (FLAG_NO_MAP_SAVE)
1317 1404
1318 const_iv (NDI_BLACK) 1405 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1319 const_iv (NDI_WHITE) 1406 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1320 const_iv (NDI_NAVY) 1407 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1321 const_iv (NDI_RED) 1408 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1409 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1322 const_iv (NDI_ORANGE) 1410 const_iv (NDI_NOCREATE)
1323 const_iv (NDI_BLUE) 1411
1324 const_iv (NDI_DK_ORANGE) 1412 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1325 const_iv (NDI_GREEN) 1413 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1326 const_iv (NDI_LT_GREEN) 1414
1327 const_iv (NDI_GREY) 1415 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1328 const_iv (NDI_BROWN) 1416
1329 const_iv (NDI_GOLD) 1417 const_iv (SP_RAISE_DEAD)
1330 const_iv (NDI_TAN)
1331 const_iv (NDI_MAX_COLOR)
1332 const_iv (NDI_COLOR_MASK)
1333 const_iv (NDI_UNIQUE) 1418 const_iv (SP_RUNE)
1419 const_iv (SP_MAKE_MARK)
1420 const_iv (SP_BOLT)
1334 const_iv (NDI_ALL) 1421 const_iv (SP_BULLET)
1335
1336 const_iv (UPD_LOCATION) 1422 const_iv (SP_EXPLOSION)
1337 const_iv (UPD_FLAGS)
1338 const_iv (UPD_WEIGHT)
1339 const_iv (UPD_FACE) 1423 const_iv (SP_CONE)
1424 const_iv (SP_BOMB)
1425 const_iv (SP_WONDER)
1340 const_iv (UPD_NAME) 1426 const_iv (SP_SMITE)
1341 const_iv (UPD_ANIM) 1427 const_iv (SP_MAGIC_MISSILE)
1342 const_iv (UPD_ANIMSPEED) 1428 const_iv (SP_SUMMON_GOLEM)
1343 const_iv (UPD_NROF) 1429 const_iv (SP_DIMENSION_DOOR)
1344 1430 const_iv (SP_MAGIC_MAPPING)
1345 const_iv (UPD_SP_MANA)
1346 const_iv (UPD_SP_GRACE)
1347 const_iv (UPD_SP_DAMAGE)
1348
1349 const_iv (F_APPLIED)
1350 const_iv (F_LOCATION)
1351 const_iv (F_UNPAID)
1352 const_iv (F_MAGIC) 1431 const_iv (SP_MAGIC_WALL)
1432 const_iv (SP_DESTRUCTION)
1433 const_iv (SP_PERCEIVE_SELF)
1434 const_iv (SP_WORD_OF_RECALL)
1435 const_iv (SP_INVISIBLE)
1436 const_iv (SP_PROBE)
1437 const_iv (SP_HEALING)
1438 const_iv (SP_CREATE_FOOD)
1439 const_iv (SP_EARTH_TO_DUST)
1440 const_iv (SP_CHANGE_ABILITY)
1441 const_iv (SP_BLESS)
1353 const_iv (F_CURSED) 1442 const_iv (SP_CURSE)
1443 const_iv (SP_SUMMON_MONSTER)
1444 const_iv (SP_CHARGING)
1445 const_iv (SP_POLYMORPH)
1446 const_iv (SP_ALCHEMY)
1447 const_iv (SP_REMOVE_CURSE)
1448 const_iv (SP_IDENTIFY)
1449 const_iv (SP_DETECTION)
1450 const_iv (SP_MOOD_CHANGE)
1451 const_iv (SP_MOVING_BALL)
1354 const_iv (F_DAMNED) 1452 const_iv (SP_SWARM)
1453 const_iv (SP_CHANGE_MANA)
1355 const_iv (F_OPEN) 1454 const_iv (SP_DISPEL_RUNE)
1356 const_iv (F_NOPICK) 1455 const_iv (SP_CREATE_MISSILE)
1456 const_iv (SP_CONSECRATE)
1457 const_iv (SP_ANIMATE_WEAPON)
1458 const_iv (SP_LIGHT)
1459 const_iv (SP_CHANGE_MAP_LIGHT)
1460 const_iv (SP_FAERY_FIRE)
1461 const_iv (SP_CAUSE_DISEASE)
1462 const_iv (SP_AURA)
1463 const_iv (SP_TOWN_PORTAL)
1464 const_iv (SP_PARTY_SPELL)
1465
1466 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1467 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1357 const_iv (F_LOCKED) 1468 const_iv (F_LOCKED)
1358 1469
1359 const_iv (F_BUY) 1470 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1360 const_iv (F_SHOP)
1361 const_iv (F_SELL)
1362 1471
1363 const_iv (P_BLOCKSVIEW) 1472 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1364 const_iv (P_PLAYER) 1473 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1365 const_iv (P_NO_MAGIC)
1366 const_iv (P_IS_ALIVE)
1367 const_iv (P_NO_CLERIC)
1368 const_iv (P_OUT_OF_MAP)
1369 const_iv (P_NEW_MAP)
1370 const_iv (P_UPTODATE)
1371 1474
1372 const_iv (UP_OBJ_INSERT) 1475 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1373 const_iv (UP_OBJ_REMOVE)
1374 const_iv (UP_OBJ_CHANGE)
1375 const_iv (UP_OBJ_FACE)
1376 1476
1377 const_iv (INS_NO_MERGE) 1477 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1378 const_iv (INS_ABOVE_FLOOR_ONLY) 1478 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1379 const_iv (INS_NO_WALK_ON)
1380 const_iv (INS_ON_TOP)
1381 const_iv (INS_BELOW_ORIGINATOR)
1382 const_iv (INS_MAP_LOAD)
1383 1479
1384 const_iv (WILL_APPLY_HANDLE) 1480 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1385 const_iv (WILL_APPLY_TREASURE) 1481 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1386 const_iv (WILL_APPLY_EARTHWALL)
1387 const_iv (WILL_APPLY_DOOR)
1388 const_iv (WILL_APPLY_FOOD)
1389 1482
1390 const_iv (SAVE_MODE) 1483 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1391 const_iv (SAVE_DIR_MODE)
1392 1484
1393 const_iv (M_PAPER) 1485 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1394 const_iv (M_IRON) 1486 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1395 const_iv (M_GLASS) 1487 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1396 const_iv (M_LEATHER) 1488 const_iv (M_ICE) const_iv (M_SPECIAL)
1397 const_iv (M_WOOD)
1398 const_iv (M_ORGANIC)
1399 const_iv (M_STONE)
1400 const_iv (M_CLOTH)
1401 const_iv (M_ADAMANT)
1402 const_iv (M_LIQUID)
1403 const_iv (M_SOFT_METAL)
1404 const_iv (M_BONE)
1405 const_iv (M_ICE)
1406 const_iv (M_SPECIAL)
1407 1489
1408 const_iv (SK_EXP_ADD_SKILL) 1490 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1409 const_iv (SK_EXP_TOTAL) 1491 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1410 const_iv (SK_EXP_NONE)
1411 const_iv (SK_SUBTRACT_SKILL_EXP)
1412 const_iv (SK_EXP_SKILL_ONLY)
1413 1492
1414 const_iv (SK_LOCKPICKING) 1493 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1415 const_iv (SK_HIDING) 1494 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1416 const_iv (SK_SMITHERY) 1495 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1417 const_iv (SK_BOWYER) 1496 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1418 const_iv (SK_JEWELER) 1497 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1419 const_iv (SK_ALCHEMY) 1498 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1420 const_iv (SK_STEALING) 1499 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1421 const_iv (SK_LITERACY) 1500 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1422 const_iv (SK_BARGAINING) 1501 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1423 const_iv (SK_JUMPING) 1502 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1424 const_iv (SK_DET_MAGIC)
1425 const_iv (SK_ORATORY)
1426 const_iv (SK_SINGING)
1427 const_iv (SK_DET_CURSE)
1428 const_iv (SK_FIND_TRAPS)
1429 const_iv (SK_MEDITATION)
1430 const_iv (SK_PUNCHING)
1431 const_iv (SK_FLAME_TOUCH)
1432 const_iv (SK_KARATE)
1433 const_iv (SK_CLIMBING)
1434 const_iv (SK_WOODSMAN)
1435 const_iv (SK_INSCRIPTION)
1436 const_iv (SK_ONE_HANDED_WEAPON)
1437 const_iv (SK_MISSILE_WEAPON)
1438 const_iv (SK_THROWING)
1439 const_iv (SK_USE_MAGIC_ITEM)
1440 const_iv (SK_DISARM_TRAPS)
1441 const_iv (SK_SET_TRAP)
1442 const_iv (SK_THAUMATURGY)
1443 const_iv (SK_PRAYING)
1444 const_iv (SK_CLAWING)
1445 const_iv (SK_LEVITATION)
1446 const_iv (SK_SUMMONING)
1447 const_iv (SK_PYROMANCY)
1448 const_iv (SK_EVOCATION)
1449 const_iv (SK_SORCERY)
1450 const_iv (SK_TWO_HANDED_WEAPON)
1451 const_iv (SK_SPARK_TOUCH)
1452 const_iv (SK_SHIVER)
1453 const_iv (SK_ACID_SPLASH)
1454 const_iv (SK_POISON_NAIL) 1503 const_iv (SK_POISON_NAIL)
1455 1504
1456 const_iv (SOUND_NEW_PLAYER) 1505 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1457 const_iv (SOUND_FIRE_ARROW) 1506 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1458 const_iv (SOUND_LEARN_SPELL) 1507 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1459 const_iv (SOUND_FUMBLE_SPELL) 1508 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1460 const_iv (SOUND_WAND_POOF) 1509 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1461 const_iv (SOUND_OPEN_DOOR) 1510 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1462 const_iv (SOUND_PUSH_PLAYER)
1463 const_iv (SOUND_PLAYER_HITS1)
1464 const_iv (SOUND_PLAYER_HITS2)
1465 const_iv (SOUND_PLAYER_HITS3)
1466 const_iv (SOUND_PLAYER_HITS4)
1467 const_iv (SOUND_PLAYER_IS_HIT1)
1468 const_iv (SOUND_PLAYER_IS_HIT2)
1469 const_iv (SOUND_PLAYER_IS_HIT3)
1470 const_iv (SOUND_PLAYER_KILLS)
1471 const_iv (SOUND_PET_IS_KILLED)
1472 const_iv (SOUND_PLAYER_DIES)
1473 const_iv (SOUND_OB_EVAPORATE)
1474 const_iv (SOUND_OB_EXPLODE)
1475 const_iv (SOUND_CLOCK)
1476 const_iv (SOUND_TURN_HANDLE)
1477 const_iv (SOUND_FALL_HOLE)
1478 const_iv (SOUND_DRINK_POISON)
1479 const_iv (SOUND_CAST_SPELL_0)
1480 1511
1481 const_iv (PREFER_LOW) 1512 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1482 const_iv (PREFER_HIGH)
1483 1513
1484 const_iv (ATNR_PHYSICAL) 1514 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1485 const_iv (ATNR_MAGIC) 1515 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1486 const_iv (ATNR_FIRE) 1516 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1487 const_iv (ATNR_ELECTRICITY) 1517 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1488 const_iv (ATNR_COLD) 1518 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1489 const_iv (ATNR_CONFUSION) 1519 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1490 const_iv (ATNR_ACID) 1520 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1491 const_iv (ATNR_DRAIN)
1492 const_iv (ATNR_WEAPONMAGIC)
1493 const_iv (ATNR_GHOSTHIT)
1494 const_iv (ATNR_POISON)
1495 const_iv (ATNR_SLOW)
1496 const_iv (ATNR_PARALYZE)
1497 const_iv (ATNR_TURN_UNDEAD)
1498 const_iv (ATNR_FEAR)
1499 const_iv (ATNR_CANCELLATION)
1500 const_iv (ATNR_DEPLETE)
1501 const_iv (ATNR_DEATH)
1502 const_iv (ATNR_CHAOS)
1503 const_iv (ATNR_COUNTERSPELL)
1504 const_iv (ATNR_GODPOWER)
1505 const_iv (ATNR_HOLYWORD)
1506 const_iv (ATNR_BLIND)
1507 const_iv (ATNR_INTERNAL)
1508 const_iv (ATNR_LIFE_STEALING)
1509 const_iv (ATNR_DISEASE)
1510 1521
1511 const_iv (MAP_IN_MEMORY) 1522 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1512 const_iv (MAP_SWAPPED)
1513 const_iv (MAP_LOADING)
1514 const_iv (MAP_SAVING)
1515 1523
1516 const_iv (KLASS_ATTACHABLE) 1524 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1517 const_iv (KLASS_GLOBAL) 1525 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1518 const_iv (KLASS_OBJECT)
1519 const_iv (KLASS_CLIENT)
1520 const_iv (KLASS_PLAYER)
1521 const_iv (KLASS_MAP)
1522 1526
1523 const_iv (CS_QUERY_YESNO) 1527 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1524 const_iv (CS_QUERY_SINGLECHAR)
1525 const_iv (CS_QUERY_HIDEINPUT)
1526 1528
1527 const_iv (ST_DEAD) 1529 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1528 const_iv (ST_SETUP)
1529 const_iv (ST_PLAYING)
1530 const_iv (ST_CUSTOM)
1531 1530
1532 const_iv (ST_CHANGE_CLASS) 1531 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1533
1534 const_iv (IO_HEADER)
1535 const_iv (IO_OBJECTS)
1536 const_iv (IO_UNIQUES)
1537 1532
1538 // random map generator 1533 // random map generator
1539 const_iv (LAYOUT_NONE) 1534 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1540 const_iv (LAYOUT_ONION) 1535 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1541 const_iv (LAYOUT_MAZE)
1542 const_iv (LAYOUT_SPIRAL)
1543 const_iv (LAYOUT_ROGUELIKE)
1544 const_iv (LAYOUT_SNAKE)
1545 const_iv (LAYOUT_SQUARE_SPIRAL)
1546 1536
1547 const_iv (RMOPT_RANDOM) 1537 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1548 const_iv (RMOPT_CENTERED) 1538 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1549 const_iv (RMOPT_LINEAR) 1539 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1550 const_iv (RMOPT_BOTTOM_C)
1551 const_iv (RMOPT_BOTTOM_R)
1552 const_iv (RMOPT_IRR_SPACE)
1553 const_iv (RMOPT_WALL_OFF)
1554 const_iv (RMOPT_WALLS_ONLY)
1555 const_iv (RMOPT_NO_DOORS)
1556 1540
1557 const_iv (SYMMETRY_RANDOM) 1541 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1558 const_iv (SYMMETRY_NONE) 1542 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1559 const_iv (SYMMETRY_X) 1543
1560 const_iv (SYMMETRY_Y) 1544 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1561 const_iv (SYMMETRY_XY) 1545 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1546 const_iv (GT_MINIMAL)
1547
1548 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1549 const_iv (FT_RSRC) const_iv (FT_NUM)
1562 }; 1550 };
1563 1551
1564 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1552 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1565 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1553 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1566 1554
1587 } 1575 }
1588} 1576}
1589 1577
1590void _connect_to_perl () 1578void _connect_to_perl ()
1591 1579
1580void _recalc_want ()
1581
1592void _global_reattach () 1582void _global_reattach ()
1593 CODE: 1583 CODE:
1594{ 1584{
1595 // reattach to all attachable objects in the game. 1585 // reattach to all attachable objects in the game.
1596 for_all_clients (ns) 1586 for_all_clients (ns)
1597 ns->reattach (); 1587 ns->reattach ();
1598 1588
1599 for_all_objects (op) 1589 for_all_objects (op)
1600 op->reattach (); 1590 op->reattach ();
1601} 1591}
1592
1593# support function for map-world.ext
1594void _quantise (SV *data_sv, SV *plt_sv)
1595 CODE:
1596{
1597 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1598 croak ("_quantise called with invalid agruments");
1599
1600 plt_sv = SvRV (plt_sv);
1601 SV **plt = AvARRAY (plt_sv);
1602 int plt_count = AvFILL (plt_sv) + 1;
1603
1604 STRLEN len;
1605 char *data = SvPVbyte (data_sv, len);
1606 char *dst = data;
1607
1608 while (len >= 3)
1609 {
1610 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1611 {
1612 char *val = SvPVX (*val_sv);
1613
1614 if (val [0] == data [0]
1615 && val [1] == data [1]
1616 && val [2] == data [2])
1617 {
1618 *dst++ = val [3];
1619 goto next;
1620 }
1621 }
1622
1623 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1624 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1625 dst - SvPVX (data_sv), len);
1626
1627 next:
1628 data += 3;
1629 len -= 3;
1630 }
1631
1632 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1633}
1634
1635void _post_tick ()
1636 CODE:
1637 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1638
1639NV till_cede ()
1640 CODE:
1641 RETVAL = coroapi::next_cede - now ();
1642 OUTPUT:
1643 RETVAL
1644
1645NV till_tick ()
1646 CODE:
1647 RETVAL = SvNV (sv_next_tick) - now ();
1648 OUTPUT:
1649 RETVAL
1602 1650
1603NV floor (NV x) 1651NV floor (NV x)
1604 1652
1605NV ceil (NV x) 1653NV ceil (NV x)
1606 1654
1614 default: croak ("cf::rndm requires none, one or two parameters."); break; 1662 default: croak ("cf::rndm requires none, one or two parameters."); break;
1615 } 1663 }
1616 OUTPUT: 1664 OUTPUT:
1617 RETVAL 1665 RETVAL
1618 1666
1667NV clamp (NV value, NV min_value, NV max_value)
1668 CODE:
1669 RETVAL = clamp (value, min_value, max_value);
1670 OUTPUT:
1671 RETVAL
1672
1673NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1674 CODE:
1675 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1676 OUTPUT:
1677 RETVAL
1678
1679void cede_to_tick ()
1680 CODE:
1681 coroapi::cede_to_tick ();
1682
1619void server_tick () 1683void server_tick ()
1620 CODE: 1684 CODE:
1685 NOW = now ();
1621 runtime = SvNVx (sv_runtime); 1686 runtime = SvNVx (sv_runtime);
1622 server_tick (); 1687 server_tick ();
1623 1688
1624void 1689void
1625LOG (int level, char *msg) 1690log_backtrace (utf8_string msg)
1691
1692void
1693LOG (int flags, utf8_string msg)
1626 PROTOTYPE: $$ 1694 PROTOTYPE: $$
1627 C_ARGS: (LogLevel)level, "%s", msg 1695 C_ARGS: flags, "%s", msg
1628 1696
1629char *path_combine (char *base, char *path) 1697octet_string path_combine (octet_string base, octet_string path)
1630 PROTOTYPE: $$ 1698 PROTOTYPE: $$
1631 1699
1632char *path_combine_and_normalize (char *base, char *path) 1700octet_string path_combine_and_normalize (octet_string base, octet_string path)
1633 PROTOTYPE: $$ 1701 PROTOTYPE: $$
1634 1702
1635const char *
1636get_maps_directory (char *path)
1637 PROTOTYPE: $
1638 ALIAS: maps_directory = 0
1639 CODE:
1640 RETVAL = create_pathname (path);
1641 OUTPUT: RETVAL
1642
1643void 1703void
1644sub_generation_inc () 1704sub_generation_inc ()
1645 CODE: 1705 CODE:
1646 PL_sub_generation++; 1706 PL_sub_generation++;
1647 1707
1648char * 1708const_octet_string
1649mapdir () 1709mapdir ()
1650 PROTOTYPE: 1710 PROTOTYPE:
1651 ALIAS: 1711 ALIAS:
1652 mapdir = 0 1712 mapdir = 0
1653 uniquedir = 1 1713 uniquedir = 1
1669 } 1729 }
1670 OUTPUT: RETVAL 1730 OUTPUT: RETVAL
1671 1731
1672void abort () 1732void abort ()
1673 1733
1734void reset_signals ()
1735
1674void fork_abort (char *cause = "cf::fork_abort") 1736void fork_abort (octet_string cause = "cf::fork_abort")
1675 1737
1676void cleanup (const char *cause, bool make_core = false) 1738void cleanup (octet_string cause, bool make_core = false)
1677 1739
1678void emergency_save () 1740void emergency_save ()
1679 1741
1680void _exit (int status = EXIT_SUCCESS) 1742void _exit (int status = EXIT_SUCCESS)
1681 1743
1691 1753
1692int munlockall () 1754int munlockall ()
1693 1755
1694#endif 1756#endif
1695 1757
1696int find_animation (char *text) 1758int find_animation (utf8_string text)
1697 PROTOTYPE: $ 1759 PROTOTYPE: $
1698 1760
1699int random_roll (int min, int max, object *op, int goodbad); 1761int random_roll (int min, int max, object *op, int goodbad);
1700 1762
1701const char *cost_string_from_value(uint64 cost, int approx = 0) 1763const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1702 1764
1703int 1765int
1704exp_to_level (val64 exp) 1766exp_to_level (val64 exp)
1705 CODE: 1767 CODE:
1706{ 1768{
1738 else 1800 else
1739 XSRETURN_UNDEF; 1801 XSRETURN_UNDEF;
1740 OUTPUT: RETVAL 1802 OUTPUT: RETVAL
1741 1803
1742bool 1804bool
1743load_resource_file (const char *filename) 1805load_resource_file (octet_string filename)
1744 1806
1745MODULE = cf PACKAGE = cf::attachable 1807MODULE = cf PACKAGE = cf::attachable
1746 1808
1747int 1809int
1748valid (SV *obj) 1810valid (SV *obj)
1766#object *mortals (U32 index) 1828#object *mortals (U32 index)
1767# CODE: 1829# CODE:
1768# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1830# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1769# OUTPUT: RETVAL 1831# OUTPUT: RETVAL
1770 1832
1771INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1833INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1772 1834
1773MODULE = cf PACKAGE = cf::global 1835MODULE = cf PACKAGE = cf::global
1774 1836
1775int invoke (SV *klass, int event, ...) 1837int invoke (SV *klass, int event, ...)
1776 CODE: 1838 CODE:
1812object *actives (U32 index) 1874object *actives (U32 index)
1813 CODE: 1875 CODE:
1814 RETVAL = index < actives.size () ? actives [index] : 0; 1876 RETVAL = index < actives.size () ? actives [index] : 0;
1815 OUTPUT: RETVAL 1877 OUTPUT: RETVAL
1816 1878
1879const char *slot_use_name (U32 slot)
1880 ALIAS:
1881 slot_nonuse_name = 1
1882 CODE:
1883{
1884 if (slot >= NUM_BODY_LOCATIONS)
1885 croak ("body slot index out of range");
1886
1887 switch (ix)
1888 {
1889 case 0: RETVAL = body_locations[slot].use_name; break;
1890 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1891 }
1892}
1893 OUTPUT:
1894 RETVAL
1895
1817# missing properties 1896# missing properties
1818 1897
1819object *head (object *op) 1898object *head (object *op)
1820 PROTOTYPE: $ 1899 PROTOTYPE: $
1821 CODE: 1900 CODE:
1822 RETVAL = op->head_ (); 1901 RETVAL = op->head_ ();
1823 OUTPUT: RETVAL
1824
1825int is_head (object *op)
1826 PROTOTYPE: $
1827 CODE:
1828 RETVAL = op->head_ () == op;
1829 OUTPUT: RETVAL 1902 OUTPUT: RETVAL
1830 1903
1831void 1904void
1832inv (object *obj) 1905inv (object *obj)
1833 PROTOTYPE: $ 1906 PROTOTYPE: $
1847num_animations (object *op) 1920num_animations (object *op)
1848 CODE: 1921 CODE:
1849 RETVAL = NUM_ANIMATIONS (op); 1922 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL 1923 OUTPUT: RETVAL
1851 1924
1925int slot_info (object *op, UV slot, int value = 0)
1926 ALIAS:
1927 slot_used = 1
1928 CODE:
1929{
1930 if (slot >= NUM_BODY_LOCATIONS)
1931 croak ("body slot index out of range");
1932
1933 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1934
1935 if (items > 2)
1936 if (ix)
1937 op->slot[slot].used = value;
1938 else
1939 op->slot[slot].info = value;
1940}
1941 OUTPUT:
1942 RETVAL
1943
1852object *find_best_object_match (object *op, const char *match) 1944object *find_best_object_match (object *op, utf8_string match)
1853 1945
1854object *find_marked_object (object *op) 1946object *find_marked_object (object *op)
1855 1947
1856int need_identify (object *obj); 1948int need_identify (object *obj);
1857 1949
1877 CODE: 1969 CODE:
1878 player_apply_below (op); 1970 player_apply_below (op);
1879 1971
1880int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1972int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1881 1973
1882object *cf_object_present_archname_inside (object *op, char *whatstr) 1974object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1883 1975
1884int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1976int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1885 1977
1886int cf_object_change_map (object *op, int x, int y, maptile *map) 1978int cf_object_change_map (object *op, int x, int y, maptile *map)
1887 1979
1907 RETVAL = pay_for_amount (amount, op); 1999 RETVAL = pay_for_amount (amount, op);
1908 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1909 2001
1910void pay_player (object *op, uint64 amount) 2002void pay_player (object *op, uint64 amount)
1911 2003
1912val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2004val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1913 2005
1914int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2006int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1915 2007
1916void learn_spell (object *op, object *sp, int special_prayer = 0) 2008void learn_spell (object *op, object *sp, int special_prayer = 0)
1917 CODE: 2009 CODE:
1918 do_learn_spell (op, sp, special_prayer); 2010 do_learn_spell (op, sp, special_prayer);
1919 2011
1920void forget_spell (object *op, object *sp) 2012void forget_spell (object *op, object *sp)
1921 CODE: 2013 CODE:
1922 do_forget_spell (op, query_name (sp)); 2014 do_forget_spell (op, query_name (sp));
1923 2015
1924object *check_for_spell (object *op, char *spellname) 2016object *check_for_spell (object *op, utf8_string spellname)
1925 CODE: 2017 CODE:
1926 RETVAL = check_spell_known (op, spellname); 2018 RETVAL = check_spell_known (op, spellname);
1927 OUTPUT: RETVAL 2019 OUTPUT: RETVAL
1928 2020
1929int query_money (object *op) 2021int query_money (object *op)
1942 2034
1943int cf_object_teleport (object *op, maptile *map, int x, int y) 2035int cf_object_teleport (object *op, maptile *map, int x, int y)
1944 2036
1945void update_object (object *op, int action) 2037void update_object (object *op, int action)
1946 2038
1947object *cf_create_object_by_name (const char *name) 2039object *cf_create_object_by_name (utf8_string name)
1948 2040
1949void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2041void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1950 2042
1951void player_lvl_adj (object *who, object *skill = 0) 2043void player_lvl_adj (object *who, object *skill = 0)
1952 2044
1953int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2045int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1954 2046
1959void use_trigger (object *op); 2051void use_trigger (object *op);
1960 2052
1961void add_button_link (object *button, maptile *map, int connected); 2053void add_button_link (object *button, maptile *map, int connected);
1962 2054
1963void remove_button_link (object *op); 2055void remove_button_link (object *op);
2056
2057void handle_apply_yield (object *op);
1964 2058
1965 2059
1966MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2060MODULE = cf PACKAGE = cf::object PREFIX = cf_
1967 2061
1968object *cf_insert_ob_in_ob (object *ob, object *where) 2062object *cf_insert_ob_in_ob (object *ob, object *where)
1969 2063
1970# no clean way to get an object from an archetype - stupid idiotic 2064# no clean way to get an object from an archetype - stupid idiotic
1971# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2065# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1972 2066
1973object *new (const char *archetype = 0) 2067object *new (utf8_string archetype = 0)
1974 PROTOTYPE: ;$ 2068 PROTOTYPE: ;$
1975 CODE: 2069 CODE:
1976 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2070 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1977 OUTPUT: 2071 OUTPUT:
1978 RETVAL 2072 RETVAL
1979 2073
2074object *find_object (U32 tag)
2075
2076# TODO: nuke
1980object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2077object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1981 PROTOTYPE: $$$$$$ 2078 PROTOTYPE: $$$$$$
1982 CODE: 2079 CODE:
1983{ 2080{
1984 int unused_type; 2081 int unused_type;
1985 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2082 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1986} 2083}
1987 2084
1988# syntatic sugar for easier use in event callbacks. 2085const_utf8_string get_ob_key_value (object *op, utf8_string key)
1989const char *options (object *op)
1990 CODE:
1991 RETVAL = op->name;
1992 OUTPUT:
1993 RETVAL
1994 2086
1995player *contr (object *op)
1996 CODE:
1997 RETVAL = op->contr;
1998 OUTPUT: RETVAL
1999
2000const char *get_ob_key_value (object *op, const char *key)
2001
2002bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2087bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2003 2088
2004object *get_nearest_player (object *ob) 2089object *get_nearest_player (object *ob)
2005 ALIAS: nearest_player = 0 2090 ALIAS: nearest_player = 0
2006 PREINIT: 2091 PREINIT:
2007 extern object *get_nearest_player (object *); 2092 extern object *get_nearest_player (object *);
2023bool on_same_map_as (object *ob, object *other) 2108bool on_same_map_as (object *ob, object *other)
2024 CODE: 2109 CODE:
2025 RETVAL = on_same_map (ob, other); 2110 RETVAL = on_same_map (ob, other);
2026 OUTPUT: RETVAL 2111 OUTPUT: RETVAL
2027 2112
2028const char * 2113const_utf8_string
2029base_name (object *op, int plural = op->nrof > 1) 2114base_name (object *op, int plural = op->nrof > 1)
2030 CODE: 2115 CODE:
2031 RETVAL = query_base_name (op, plural); 2116 RETVAL = query_base_name (op, plural);
2032 OUTPUT: RETVAL 2117 OUTPUT: RETVAL
2033 2118
2040 RETVAL = op->contr; 2125 RETVAL = op->contr;
2041 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
2042 2127
2043void check_score (object *op) 2128void check_score (object *op)
2044 2129
2045void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2130void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2046 CODE: 2131 CODE:
2047 new_draw_info (flags, 0, op, txt); 2132 new_draw_info (flags, 0, op, txt);
2048
2049object *cf_player_send_inventory (object *op)
2050
2051char *cf_player_get_ip (object *op)
2052 ALIAS: ip = 0
2053
2054object *cf_player_get_marked_item (object *op)
2055 ALIAS: marked_item = 0
2056
2057void cf_player_set_marked_item (object *op, object *ob)
2058
2059partylist *cf_player_get_party (object *op)
2060 ALIAS: party = 0
2061
2062void cf_player_set_party (object *op, partylist *party)
2063 2133
2064void kill_player (object *op) 2134void kill_player (object *op)
2065 2135
2066void esrv_update_item (object *op, int what, object *item) 2136void esrv_update_item (object *op, int what, object *item)
2067 C_ARGS: what, op, item 2137 C_ARGS: what, op, item
2068 2138
2069void clear_los (object *op)
2070
2071int command_summon (object *op, char *params) 2139int command_summon (object *op, utf8_string params)
2072 2140
2073int command_arrest (object *op, char *params) 2141int command_arrest (object *op, utf8_string params)
2074 2142
2075 2143
2076MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2144MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2077 2145
2078INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2146INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2093 pl->ob->stats.hp = pl->ob->stats.maxhp; 2161 pl->ob->stats.hp = pl->ob->stats.maxhp;
2094 pl->ob->stats.sp = pl->ob->stats.maxsp; 2162 pl->ob->stats.sp = pl->ob->stats.maxsp;
2095 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2163 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2096 pl->orig_stats = pl->ob->stats; 2164 pl->orig_stats = pl->ob->stats;
2097 2165
2166void clear_los (player *pl)
2167
2098void cf_player_move (player *pl, int dir) 2168void cf_player_move (player *pl, int dir)
2099
2100void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2101 2169
2102bool 2170bool
2103cell_visible (player *pl, int dx, int dy) 2171cell_visible (player *pl, int dx, int dy)
2104 CODE: 2172 CODE:
2105 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2173 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2211 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2279 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2212 { 2280 {
2213 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2281 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2214 ob->flag [FLAG_NO_MAP_SAVE] = true; 2282 ob->flag [FLAG_NO_MAP_SAVE] = true;
2215 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2283 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2284
2285 if (ob->randomitems)
2286 {
2287 if (!ob->above)
2288 {
2289 ob->create_treasure (ob->randomitems);
2290
2291 for (object *op = ob->above; op; op = op->above)
2292 op->flag [FLAG_NO_MAP_SAVE] = true;
2293 }
2294
2295 ob->randomitems = 0;
2296 }
2216 } 2297 }
2217 } 2298 }
2218 } 2299 }
2219 2300
2220 skip_space: ; 2301 skip_space: ;
2231 palette = SvRV (palette); 2312 palette = SvRV (palette);
2232 2313
2233 STRLEN idxlen; 2314 STRLEN idxlen;
2234 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2315 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2235 2316
2236 region **regionmap = (region **)malloc ( 2317 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2237 (av_len ((AV *)palette) + 1) * sizeof (region *));
2238 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2318 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2239 2319
2240 for (int i = av_len ((AV *)palette) + 1; i--; ) 2320 for (int i = av_len ((AV *)palette) + 1; i--; )
2241 regionmap [i] = region::find ( 2321 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2242 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2243 2322
2244 for (int y = 0; y < THIS->height; ++y) 2323 for (int y = 0; y < THIS->height; ++y)
2245 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2324 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2246 2325
2247 sfree (THIS->regions, THIS->size ()); 2326 sfree (THIS->regions, THIS->size ());
2248 free (THIS->regionmap); 2327 delete [] THIS->regionmap;
2249 2328
2250 THIS->regions = regions; 2329 THIS->regions = regions;
2251 THIS->regionmap = regionmap; 2330 THIS->regionmap = regionmap;
2252} 2331}
2253 2332
2254void play_sound_map (maptile *map, int x, int y, int sound_num) 2333void
2334maptile::create_region_treasure ()
2335 CODE:
2336{
2337 object *op = object::create ();
2338 op->type = FLOOR;
2339 op->map = THIS;
2340
2341 for (int x = 0; x < THIS->width; ++x)
2342 for (int y = 0; y < THIS->height; ++y)
2343 {
2344 region *rgn = THIS->region (x, y);
2345
2346 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2347 if (rgn->treasure && rndm () < rgn->treasure_density)
2348 {
2349 op->x = x;
2350 op->y = y;
2351 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2352 }
2353 }
2354
2355 op->destroy ();
2356}
2255 2357
2256int out_of_map (maptile *map, int x, int y) 2358int out_of_map (maptile *map, int x, int y)
2257 2359
2258void 2360void
2259trigger (maptile *map, long connection, bool state = true) 2361trigger (maptile *map, long connection, bool state = true)
2343 2445
2344# worst xs function of my life 2446# worst xs function of my life
2345bool 2447bool
2346_create_random_map (\ 2448_create_random_map (\
2347 maptile *self,\ 2449 maptile *self,\
2348 char *wallstyle,\ 2450 utf8_string wallstyle,\
2349 char *wall_name,\ 2451 utf8_string wall_name,\
2350 char *floorstyle,\ 2452 utf8_string floorstyle,\
2351 char *monsterstyle,\ 2453 utf8_string monsterstyle,\
2352 char *treasurestyle,\ 2454 utf8_string treasurestyle,\
2353 char *layoutstyle,\ 2455 utf8_string layoutstyle,\
2354 char *doorstyle,\ 2456 utf8_string doorstyle,\
2355 char *decorstyle,\ 2457 utf8_string decorstyle,\
2356 char *origin_map,\ 2458 utf8_string origin_map,\
2357 char *final_map,\ 2459 utf8_string final_map,\
2358 char *exitstyle,\ 2460 utf8_string exitstyle,\
2359 char *this_map,\ 2461 utf8_string this_map,\
2360 char *exit_on_final_map,\ 2462 utf8_string exit_on_final_map,\
2361 int xsize,\ 2463 int xsize,\
2362 int ysize,\ 2464 int ysize,\
2363 int expand2x,\ 2465 int expand2x,\
2364 int layoutoptions1,\ 2466 int layoutoptions1,\
2365 int layoutoptions2,\ 2467 int layoutoptions2,\
2378 val64 total_map_hp,\ 2480 val64 total_map_hp,\
2379 int map_layout_style,\ 2481 int map_layout_style,\
2380 int treasureoptions,\ 2482 int treasureoptions,\
2381 int symmetry_used,\ 2483 int symmetry_used,\
2382 region *region,\ 2484 region *region,\
2383 char *custom\ 2485 utf8_string custom\
2384) 2486)
2385 CODE: 2487 CODE:
2386{ 2488{
2387 random_map_params rmp; 2489 random_map_params rmp;
2388 2490
2415 rmp.decoroptions = decoroptions; 2517 rmp.decoroptions = decoroptions;
2416 rmp.orientation = orientation; 2518 rmp.orientation = orientation;
2417 rmp.origin_y = origin_y; 2519 rmp.origin_y = origin_y;
2418 rmp.origin_x = origin_x; 2520 rmp.origin_x = origin_x;
2419 rmp.random_seed = random_seed; 2521 rmp.random_seed = random_seed;
2420 rmp.total_map_hp = total_map_hp; 2522 rmp.total_map_hp = (uint64_t) total_map_hp;
2421 rmp.map_layout_style = map_layout_style; 2523 rmp.map_layout_style = map_layout_style;
2422 rmp.treasureoptions = treasureoptions; 2524 rmp.treasureoptions = treasureoptions;
2423 rmp.symmetry_used = symmetry_used; 2525 rmp.symmetry_used = symmetry_used;
2424 rmp.region = region; 2526 rmp.region = region;
2425 rmp.custom = custom; 2527 rmp.custom = custom;
2429 OUTPUT: 2531 OUTPUT:
2430 RETVAL 2532 RETVAL
2431 2533
2432MODULE = cf PACKAGE = cf::arch 2534MODULE = cf PACKAGE = cf::arch
2433 2535
2434archetype *find (const char *name) 2536archetype *find (utf8_string name)
2435 CODE: 2537 CODE:
2436 RETVAL = archetype::find (name); 2538 RETVAL = archetype::find (name);
2437 OUTPUT: 2539 OUTPUT:
2438 RETVAL 2540 RETVAL
2439 2541
2440archetype *first() 2542int archetypes_size ()
2441 PROTOTYPE: 2543 CODE:
2442 CODE:
2443 RETVAL = first_archetype; 2544 RETVAL = archetypes.size ();
2545 OUTPUT: RETVAL
2546
2547archetype *archetypes (U32 index)
2548 CODE:
2549 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2550 OUTPUT: RETVAL
2551
2552object *instantiate (archetype *arch)
2553 CODE:
2554 RETVAL = arch_to_object (arch);
2555 OUTPUT:
2444 OUTPUT: RETVAL 2556 RETVAL
2445 2557
2446INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2558INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2447 2559
2448MODULE = cf PACKAGE = cf::party 2560MODULE = cf PACKAGE = cf::party
2449 2561
2461list () 2573list ()
2462 PPCODE: 2574 PPCODE:
2463 for_all_regions (rgn) 2575 for_all_regions (rgn)
2464 XPUSHs (sv_2mortal (to_sv (rgn))); 2576 XPUSHs (sv_2mortal (to_sv (rgn)));
2465 2577
2466region *find (char *name) 2578region *find (utf8_string name)
2467 PROTOTYPE: $ 2579 PROTOTYPE: $
2468 CODE: 2580 CODE:
2469 RETVAL = region::find (name); 2581 RETVAL = region::find (name);
2470 OUTPUT: RETVAL 2582 OUTPUT: RETVAL
2471 2583
2472region *find_fuzzy (char *name) 2584region *find_fuzzy (utf8_string name)
2473 PROTOTYPE: $ 2585 PROTOTYPE: $
2474 CODE: 2586 CODE:
2475 RETVAL = region::find_fuzzy (name); 2587 RETVAL = region::find_fuzzy (name);
2476 OUTPUT: RETVAL 2588 OUTPUT: RETVAL
2477 2589
2590int specificity (region *rgn)
2591 CODE:
2592 RETVAL = 0;
2593 while (rgn = rgn->parent)
2594 RETVAL++;
2595 OUTPUT: RETVAL
2596
2478INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2597INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2479 2598
2480MODULE = cf PACKAGE = cf::living 2599MODULE = cf PACKAGE = cf::living
2481 2600
2482INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2601INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2483 2602
2514 char *buf = SvPVbyte (packet, len); 2633 char *buf = SvPVbyte (packet, len);
2515 2634
2516 THIS->send_packet (buf, len); 2635 THIS->send_packet (buf, len);
2517} 2636}
2518 2637
2638faceidx
2639client::need_face (utf8_string name, int pri = 0)
2640 CODE:
2641 RETVAL = face_find (name, 0);
2642 if (RETVAL)
2643 {
2644 THIS->send_face (RETVAL, pri);
2645 THIS->flush_fx ();
2646 }
2647 OUTPUT:
2648 RETVAL
2649
2650int
2651client::fx_want (int idx, int value = -1)
2652 CODE:
2653 if (0 < idx && idx < FT_NUM)
2654 {
2655 RETVAL = THIS->fx_want [idx];
2656 if (items > 2)
2657 THIS->fx_want [idx] = value;
2658 }
2659 else
2660 RETVAL = 0;
2661 OUTPUT:
2662 RETVAL
2663
2664MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2665
2666faceidx sound_find (utf8_string name)
2667
2668void sound_set (utf8_string str, faceidx face)
2669
2670# dire hack
2671void old_sound_index (int idx, faceidx face)
2672 CODE:
2673 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2674 old_sound_index [idx] = face;
2675
2519MODULE = cf PACKAGE = cf::face PREFIX = face_ 2676MODULE = cf PACKAGE = cf::face PREFIX = face_
2520 2677
2521INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2678#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2522 2679
2523int face_find (const char *name, int defidx = 0) 2680faceidx face_find (utf8_string name, faceidx defidx = 0)
2524 2681
2525int alloc (const char *name) 2682faceidx alloc (utf8_string name)
2526 CODE: 2683 CODE:
2527{ 2684{
2528 do 2685 do
2529 { 2686 {
2530 RETVAL = faces.size (); 2687 RETVAL = faces.size ();
2531 faces.resize (RETVAL + 1); 2688 faces.resize (RETVAL + 1);
2532 face32.resize (RETVAL + 1);
2533 face64.resize (RETVAL + 1);
2534 } 2689 }
2535 while (!RETVAL); // crude way to leave index 0 2690 while (!RETVAL); // crude way to leave index 0
2536 2691
2537 faces [RETVAL].name = name; 2692 faces [RETVAL].name = name;
2538 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2693 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2540 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2695 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2541 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2696 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2542} 2697}
2543 OUTPUT: RETVAL 2698 OUTPUT: RETVAL
2544 2699
2545void set (int idx, int visibility, int magicmap) 2700void set_type (faceidx idx, int value)
2701 ALIAS:
2702 set_type = 0
2703 set_visibility = 1
2704 set_magicmap = 2
2705 set_smooth = 3
2706 set_smoothlevel = 4
2546 CODE: 2707 CODE:
2547 faces [idx].visibility = visibility; 2708 faceinfo *f = face_info (idx); assert (f);
2548 faces [idx].magicmap = magicmap; 2709 switch (ix)
2710 {
2711 case 0: f->type = value; break;
2712 case 1: f->visibility = value; break;
2713 case 2: f->magicmap = value; break;
2714 case 3: f->smooth = value; break;
2715 case 4: f->smoothlevel = value; break;
2716 }
2549 2717
2550void set_data (int idx, int faceset, SV *data, SV *chksum) 2718void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2551 CODE: 2719 CODE:
2720{
2721 faceinfo *f = face_info (idx); assert (f);
2722 facedata *d = &(faceset ? f->data64 : f->data32);
2723 sv_to (data, d->data);
2724 STRLEN clen;
2725 char *cdata = SvPVbyte (chksum, clen);
2726 clen = min (CHKSUM_SIZE, clen);
2727
2728 if (memcmp (d->chksum, cdata, clen))
2729 {
2730 memcpy (d->chksum, cdata, clen);
2731
2732 // invalidate existing client face info
2733 for_all_clients (ns)
2734 if (ns->faceset == faceset)
2735 {
2736 ns->faces_sent [idx] = false;
2737 ns->force_newmap = true;
2738 }
2739 }
2740}
2741
2742int get_data_size (faceidx idx, int faceset = 0)
2743 CODE:
2552 facedata *d = face_data (idx, faceset); 2744 facedata *d = face_data (idx, faceset); assert (d);
2553 assert (sv_len (chksum) == CHKSUM_SIZE); 2745 RETVAL = d->data.size ();
2554 sv_to (data, d->data); memcpy (d->chksum, SvPVbyte_nolen (chksum), CHKSUM_SIZE); 2746 OUTPUT:
2747 RETVAL
2555 2748
2749SV *get_chksum (faceidx idx, int faceset = 0)
2750 CODE:
2751 facedata *d = face_data (idx, faceset); assert (d);
2752 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2753 OUTPUT:
2754 RETVAL
2755
2756void invalidate (faceidx idx)
2757 CODE:
2758 for_all_clients (ns)
2759 {
2760 ns->faces_sent [idx] = false;
2761 ns->force_newmap = true;
2762 }
2763
2764void invalidate_all ()
2765 CODE:
2766 for_all_clients (ns)
2767 {
2768 ns->faces_sent.reset ();
2769 ns->force_newmap = true;
2770 }
2771
2772MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2773
2774#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2775
2776animidx anim_find (utf8_string name)
2777 CODE:
2778 RETVAL = animation::find (name).number;
2779 OUTPUT: RETVAL
2780
2781animidx set (utf8_string name, SV *frames, int facings = 1)
2782 CODE:
2783{
2784 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2785 croak ("frames must be an arrayref");
2786
2787 AV *av = (AV *)SvRV (frames);
2788
2789 animation *anim = &animation::find (name);
2790 if (anim->number)
2791 {
2792 anim->resize (av_len (av) + 1);
2793 anim->facings = facings;
2794 }
2795 else
2796 anim = &animation::create (name, av_len (av) + 1, facings);
2797
2798 for (int i = 0; i < anim->num_animations; ++i)
2799 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2800}
2801 OUTPUT: RETVAL
2802
2803void invalidate_all ()
2804 CODE:
2805 for_all_clients (ns)
2806 ns->anims_sent.reset ();
2807

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