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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.177 by root, Wed Mar 14 00:04:59 2007 UTC vs.
Revision 1.223 by root, Tue Jun 26 04:50:05 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
49 56
50extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
51 58
52typedef object object_ornull; 59typedef object object_ornull;
53typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
54 68
55#if IVSIZE >= 8 69#if IVSIZE >= 8
56 typedef IV val64; 70 typedef IV val64;
57# define newSVval64 newSViv 71# define newSVval64 newSViv
58# define SvVAL64 SvIV 72# define SvVAL64 SvIV
61# define newSVval64 newSVnv 75# define newSVval64 newSVnv
62# define SvVAL64 SvNV 76# define SvVAL64 SvNV
63#endif 77#endif
64 78
65static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
68 81
69static PerlInterpreter *perl; 82static PerlInterpreter *perl;
70 83
71double runtime; 84tstamp NOW, runtime;
72 85
73global gbl_ev; 86global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
76 92
77static HV 93static HV
78 *stash_cf, 94 *stash_cf,
79 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
102 118
103unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
104 120
105attachable::~attachable () 121attachable::~attachable ()
106{ 122{
107 flags |=0x3300;//D
108 assert (!self); 123 assert (!self);
109 assert (!cb); 124 assert (!cb);
110} 125}
111 126
112int 127int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 144 SvREFCNT_dec (self);
130 145
131 // self *must* be null now because thats sv_unmagic's job. 146 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 147 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 148 }
135} 149}
136 150
137void 151void
138attachable::optimise () 152attachable::optimise ()
139{ 153{
140 if (self 154 if (self
141 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 157 sever_self ();
145} 158}
146 159
147// check wether the object really is dead 160// check wether the object really is dead
148void 161void
155} 168}
156 169
157void 170void
158attachable::do_destroy () 171attachable::do_destroy ()
159{ 172{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
161 174
162 if (cb) 175 if (cb)
163 { 176 {
164 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
165 cb = 0; 178 cb = 0;
166 } 179 }
167 180
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 181 mortals.push_back (this);
173} 182}
174 183
175void 184void
176attachable::destroy () 185attachable::destroy ()
178 if (destroyed ()) 187 if (destroyed ())
179 return; 188 return;
180 189
181 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
182 do_destroy (); 191 do_destroy ();
192 sever_self ();
183} 193}
184 194
185void 195void
186attachable::check_mortals () 196attachable::check_mortals ()
187{ 197{
191 { 201 {
192 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
193 { 203 {
194 i = 0; 204 i = 0;
195 205
196 if (mortals.size () > 1000) 206 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
198 222
199 break; 223 break;
200 } 224 }
201 225
202 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
203 227
204 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
205 229 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 230 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
210 ++i; // further delay freeing 238 ++i; // further delay freeing
211 239
212 if (!(i & 0x3ff)) 240 if (!(i & 0x3ff))
213 break; 241 break;
214 } 242 }
215 else 243 else
216 { 244 {
217 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
218 delete obj; 247 delete obj;
219 } 248 }
220 } 249 }
221} 250}
222 251
226 //if (self || cb) 255 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 257
229 attach = src.attach; 258 attach = src.attach;
230 return *this; 259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
231} 294}
232 295
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 297
235static SV * 298static SV *
271 334
272 if (!obj->self) 335 if (!obj->self)
273 { 336 {
274 obj->self = newHV (); 337 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 339
280 // now bless the object _once_ 340 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 342 }
283 else 343 else
322 return SvPTR (sv, klass); 382 return SvPTR (sv, klass);
323 else 383 else
324 return 0; 384 return 0;
325} 385}
326 386
387static inline SV *
388newSVpvn_utf8 (const char *s, STRLEN l)
389{
390 SV *sv = newSVpvn (s, l);
391 SvUTF8_on (sv);
392 return sv;
393}
394
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 395inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 396inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 397inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 398inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 399inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 400inline SV *to_sv ( signed short v) { return newSViv (v); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 417inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 418
351inline SV *to_sv (object & v) { return to_sv (&v); } 419inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 420inline SV *to_sv (living & v) { return to_sv (&v); }
353 421
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 422inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
423inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 424
358inline SV *to_sv (UUID v) 425inline SV *to_sv (UUID v)
359{ 426{
360 char buf[128]; 427 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 428 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0); 429 return newSVpv (buf, 0);
363} 430}
364 431
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 432inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 433inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 434inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 435inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 436inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 437inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 453inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 454inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 455inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389 456
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 457//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 458inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 459
393template<class T> 460template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 461inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 462
396template<int N> 463template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 464inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 465
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 466inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 467inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 468inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 469inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 470
606 perl = perl_alloc (); 672 perl = perl_alloc ();
607 perl_construct (perl); 673 perl_construct (perl);
608 674
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 675 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 676
611 char *argv[] = { 677 const char *argv[] = {
612 "", 678 settings.argv [0],
613 "-e" 679 "-e"
614 "use Event; use Coro;" // required for bootstrap 680 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 681 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 682 "unshift @INC, cf::datadir ();"
617 "require cf;" 683 "require cf;"
618 }; 684 };
619 685
620 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 686 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
687 || perl_run (perl))
621 { 688 {
622 printf ("unable to initialize perl-interpreter, aborting.\n"); 689 printf ("unable to initialize perl-interpreter, aborting.\n");
623 exit (EXIT_FAILURE); 690 exit (EXIT_FAILURE);
624 } 691 }
625 692
644void 711void
645attachable::instantiate () 712attachable::instantiate ()
646{ 713{
647 if (attach) 714 if (attach)
648 { 715 {
649 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 716 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
650 attach = 0; 717 attach = 0;
651 } 718 }
652} 719}
653 720
654void 721void
655attachable::reattach () 722attachable::reattach ()
656{ 723{
657 optimise (); 724 optimise ();
658 //TODO: check for _attachment's, very important for restarts 725 //TODO: check for _attachment's, very important for restarts
659 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 726 INVOKE_ATTACHABLE (REATTACH, this);
660} 727}
661 728
662static event_klass klass_of[NUM_EVENT_TYPES] = { 729static event_klass klass_of[NUM_EVENT_TYPES] = {
663# define def(type,name) KLASS_ ## type, 730# define def(type,name) KLASS_ ## type,
664# include "eventinc.h" 731# include "eventinc.h"
707} 774}
708 775
709void 776void
710global::gather_callbacks (AV *&callbacks, event_type event) const 777global::gather_callbacks (AV *&callbacks, event_type event) const
711{ 778{
712 ::gather_callbacks (callbacks, cb_object, event); 779 ::gather_callbacks (callbacks, cb_global, event);
713} 780}
714 781
715void 782void
716object::gather_callbacks (AV *&callbacks, event_type event) const 783object::gather_callbacks (AV *&callbacks, event_type event) const
717{ 784{
718 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 785 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
719 { 786 {
720 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 787 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
721 788
722 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 789 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
723 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 790 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
724 } 791 }
725 792
761{ 828{
762 attachable::gather_callbacks (callbacks, event); 829 attachable::gather_callbacks (callbacks, event);
763 ::gather_callbacks (callbacks, cb_map, event); 830 ::gather_callbacks (callbacks, cb_map, event);
764} 831}
765 832
833void
834_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
835{
836 for (int event = 0; event <= AvFILLp (registry); ++event)
837 {
838 SV *cbs_ = AvARRAY (registry)[event];
839
840 // element must be list of callback entries
841 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
842 {
843 AV *cbs = (AV *)SvRV (cbs_);
844
845 // no callback entries, no callbacks to call
846 if (AvFILLp (cbs) >= 0)
847 set.set (event);
848 }
849 }
850}
851
852// very slow and inefficient way to recalculate the global want bitsets
853void
854_recalc_want ()
855{
856 ev_want_event.reset ();
857
858 _recalc_want (ev_want_event, cb_global);
859 _recalc_want (ev_want_event, cb_attachable);
860 _recalc_want (ev_want_event, cb_object);
861 _recalc_want (ev_want_event, cb_client);
862 _recalc_want (ev_want_event, cb_player);
863 _recalc_want (ev_want_event, cb_map);
864
865 ev_want_type.reset ();
866
867 for (int type = 0; type <= AvFILLp (cb_type); ++type)
868 {
869 SV *cbs_ = AvARRAY (cb_type)[type];
870
871 // element must be list of callback entries
872 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
873 {
874 AV *cbs = (AV *)SvRV (cbs_);
875
876 // no callback entries, no callbacks to call
877 if (AvFILLp (cbs) >= 0)
878 ev_want_type.set (type % NUM_TYPES);
879 }
880 }
881}
882
766bool 883bool
767attachable::invoke (event_type event, ...) 884attachable::invoke (event_type event, ...)
768{ 885{
769 data_type dt; 886 data_type dt;
770 va_list ap;
771
772 va_start (ap, event);
773 887
774 // callback call ordering should be: 888 // callback call ordering should be:
775 // 1. per-object callback 889 // 1. per-object callback
776 // 2. per-class object 890 // 2. per-class object
777 // 3. per-type callback 891 // 3. per-type callback
781 gather_callbacks (callbacks, event); 895 gather_callbacks (callbacks, event);
782 896
783 // short-circuit processing if no callbacks found/defined 897 // short-circuit processing if no callbacks found/defined
784 if (!callbacks) 898 if (!callbacks)
785 return 0; 899 return 0;
900
901 va_list ap;
902 va_start (ap, event);
786 903
787 CALL_BEGIN (3); 904 CALL_BEGIN (3);
788 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 905 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
789 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 906 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
790 907
867 CALL_ARG (make_core); 984 CALL_ARG (make_core);
868 CALL_CALL ("cf::post_cleanup", G_VOID); 985 CALL_CALL ("cf::post_cleanup", G_VOID);
869 CALL_END; 986 CALL_END;
870} 987}
871 988
989void
990cfperl_make_book (object *book, int level)
991{
992 CALL_BEGIN (2);
993 CALL_ARG (book);
994 CALL_ARG (level);
995 CALL_CALL ("ext::books::make_book", G_VOID);
996 CALL_END;
997}
998
999void
1000cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1001{
1002 CALL_BEGIN (4);
1003 CALL_ARG (ns);
1004 CALL_ARG (color);
1005 CALL_ARG (type);
1006 CALL_ARG (msg);
1007 CALL_CALL ("cf::client::send_msg", G_VOID);
1008 CALL_END;
1009}
1010
872maptile * 1011maptile *
873maptile::find_sync (const char *path, maptile *origin) 1012maptile::find_sync (const char *path, maptile *origin)
874{ 1013{
875 CALL_BEGIN (2); 1014 CALL_BEGIN (2);
876 CALL_ARG (path); 1015 CALL_ARG (path);
938 CALL_ARG (exit); 1077 CALL_ARG (exit);
939 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1078 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
940 CALL_END; 1079 CALL_END;
941} 1080}
942 1081
1082void
1083log_backtrace (const char *msg)
1084{
1085#if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095#endif
1096}
1097
943///////////////////////////////////////////////////////////////////////////// 1098/////////////////////////////////////////////////////////////////////////////
944 1099
945struct EventAPI *watcher_base::GEventAPI; 1100struct EventAPI *watcher_base::GEventAPI;
946struct CoroAPI *coroapi::GCoroAPI; 1101struct CoroAPI *coroapi::GCoroAPI;
947 1102
948int coroapi::cede_counter; 1103int coroapi::cede_counter;
1104tstamp coroapi::next_cede;
949 1105
1106void coroapi::do_cede_to_tick ()
1107{
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115}
1116
1117void coroapi::do_cede_every ()
1118{
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123}
1124
1125void coroapi::do_cede_to_tick_every ()
1126{
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130}
1131
1132void
1133coroapi::wait_for_tick ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138}
1139
1140void
1141coroapi::wait_for_tick_begin ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146}
1147
1148static void
950static void iw_dispatch (pe_event *ev) 1149iw_dispatch (pe_event *ev)
951{ 1150{
952 iw *w = (iw *)ev->ext_data; 1151 iw *w = (iw *)ev->ext_data;
953 w->call (*w); 1152 w->call (*w);
954} 1153}
955 1154
1018 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1019 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1020 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1021 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1022 1221
1023 sv_runtime = get_sv ("cf::RUNTIME", 1); 1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1024 sv_upgrade (sv_runtime, SVt_NV); 1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1025 1224
1026 cb_global = get_av ("cf::CB_GLOBAL", 1); 1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
1027 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1028 cb_object = get_av ("cf::CB_OBJECT", 1); 1227 cb_object = get_av ("cf::CB_OBJECT", 1);
1029 cb_player = get_av ("cf::CB_PLAYER", 1); 1228 cb_player = get_av ("cf::CB_PLAYER", 1);
1034 1233
1035MODULE = cf PACKAGE = cf PREFIX = cf_ 1234MODULE = cf PACKAGE = cf PREFIX = cf_
1036 1235
1037BOOT: 1236BOOT:
1038{ 1237{
1039 _connect_to_perl ();
1040
1041 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1042 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1043 1240
1241 _connect_to_perl ();
1242
1044 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
1045 1253
1046 static const struct { 1254 static const struct {
1047 const char *name; 1255 const char *name;
1048 IV iv; 1256 IV iv;
1049 } *civ, const_iv[] = { 1257 } *civ, const_iv[] = {
1050# define const_iv(name) { # name, (IV)name }, 1258# define const_iv(name) { # name, (IV)name },
1051 const_iv (llevError) 1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1052 const_iv (llevInfo) 1260 const_iv (logBacktrace)
1053 const_iv (llevDebug) 1261
1054 const_iv (llevMonster) 1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1263
1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1055 1265
1056 const_iv (MAX_TIME) 1266 const_iv (MAX_TIME)
1057 const_iv (PLAYER) 1267
1058 const_iv (TRANSPORT)
1059 const_iv (ROD)
1060 const_iv (TREASURE)
1061 const_iv (POTION)
1062 const_iv (FOOD)
1063 const_iv (POISON)
1064 const_iv (BOOK)
1065 const_iv (CLOCK)
1066 const_iv (ARROW)
1067 const_iv (BOW)
1068 const_iv (WEAPON)
1069 const_iv (ARMOUR)
1070 const_iv (PEDESTAL)
1071 const_iv (ALTAR)
1072 const_iv (LOCKED_DOOR)
1073 const_iv (SPECIAL_KEY)
1074 const_iv (MAP)
1075 const_iv (DOOR)
1076 const_iv (KEY)
1077 const_iv (TIMED_GATE)
1078 const_iv (TRIGGER)
1079 const_iv (GRIMREAPER)
1080 const_iv (MAGIC_EAR)
1081 const_iv (TRIGGER_BUTTON)
1082 const_iv (TRIGGER_ALTAR)
1083 const_iv (TRIGGER_PEDESTAL)
1084 const_iv (SHIELD)
1085 const_iv (HELMET)
1086 const_iv (HORN)
1087 const_iv (MONEY)
1088 const_iv (CLASS)
1089 const_iv (GRAVESTONE)
1090 const_iv (AMULET)
1091 const_iv (PLAYERMOVER)
1092 const_iv (TELEPORTER)
1093 const_iv (CREATOR)
1094 const_iv (SKILL)
1095 const_iv (EARTHWALL)
1096 const_iv (GOLEM)
1097 const_iv (THROWN_OBJ)
1098 const_iv (BLINDNESS)
1099 const_iv (GOD)
1100 const_iv (DETECTOR)
1101 const_iv (TRIGGER_MARKER)
1102 const_iv (DEAD_OBJECT)
1103 const_iv (DRINK)
1104 const_iv (MARKER)
1105 const_iv (HOLY_ALTAR)
1106 const_iv (PLAYER_CHANGER)
1107 const_iv (BATTLEGROUND)
1108 const_iv (PEACEMAKER)
1109 const_iv (GEM)
1110 const_iv (FIREWALL)
1111 const_iv (ANVIL)
1112 const_iv (CHECK_INV)
1113 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1114 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1115 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1116 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1117 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1118 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1119 const_iv (FLOOR)
1120 const_iv (FLESH)
1121 const_iv (INORGANIC)
1122 const_iv (SKILL_TOOL)
1123 const_iv (LIGHTER)
1124 const_iv (BUILDABLE_WALL)
1125 const_iv (MISC_OBJECT)
1126 const_iv (LAMP)
1127 const_iv (DUPLICATOR)
1128 const_iv (SPELLBOOK)
1129 const_iv (CLOAK)
1130 const_iv (SPINNER)
1131 const_iv (GATE)
1132 const_iv (BUTTON)
1133 const_iv (CF_HANDLE)
1134 const_iv (HOLE)
1135 const_iv (TRAPDOOR)
1136 const_iv (SIGN)
1137 const_iv (BOOTS)
1138 const_iv (GLOVES)
1139 const_iv (SPELL)
1140 const_iv (SPELL_EFFECT)
1141 const_iv (CONVERTER)
1142 const_iv (BRACERS)
1143 const_iv (POISONING)
1144 const_iv (SAVEBED)
1145 const_iv (WAND)
1146 const_iv (SCROLL)
1147 const_iv (DIRECTOR)
1148 const_iv (GIRDLE)
1149 const_iv (FORCE)
1150 const_iv (POTION_EFFECT)
1151 const_iv (EVENT_CONNECTOR)
1152 const_iv (CLOSE_CON)
1153 const_iv (CONTAINER)
1154 const_iv (ARMOUR_IMPROVER)
1155 const_iv (WEAPON_IMPROVER)
1156 const_iv (SKILLSCROLL)
1157 const_iv (DEEP_SWAMP)
1158 const_iv (IDENTIFY_ALTAR)
1159 const_iv (MENU)
1160 const_iv (RUNE)
1161 const_iv (TRAP)
1162 const_iv (POWER_CRYSTAL)
1163 const_iv (CORPSE)
1164 const_iv (DISEASE)
1165 const_iv (SYMPTOM)
1166 const_iv (BUILDER)
1167 const_iv (MATERIAL)
1168 const_iv (ITEM_TRANSFORMER)
1169 1274
1170 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1171 1303
1172 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1173 const_iv (ST_BD_REMOVE)
1174 1305
1175 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1176 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1177 const_iv (ST_MAT_ITEM)
1178 1308
1179 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1180 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1181 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1182 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1183 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1184 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1185 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1186 const_iv (AT_DRAIN)
1187 const_iv (AT_WEAPONMAGIC)
1188 const_iv (AT_GHOSTHIT)
1189 const_iv (AT_POISON)
1190 const_iv (AT_SLOW)
1191 const_iv (AT_PARALYZE)
1192 const_iv (AT_TURN_UNDEAD)
1193 const_iv (AT_FEAR)
1194 const_iv (AT_CANCELLATION)
1195 const_iv (AT_DEPLETE)
1196 const_iv (AT_DEATH)
1197 const_iv (AT_CHAOS)
1198 const_iv (AT_COUNTERSPELL)
1199 const_iv (AT_GODPOWER)
1200 const_iv (AT_HOLYWORD)
1201 const_iv (AT_BLIND)
1202 const_iv (AT_INTERNAL)
1203 const_iv (AT_LIFE_STEALING)
1204 const_iv (AT_DISEASE)
1205 1316
1206 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1207 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1208 const_iv (WEAP_PIERCE)
1209 const_iv (WEAP_CLEAVE)
1210 const_iv (WEAP_SLICE)
1211 const_iv (WEAP_STAB)
1212 const_iv (WEAP_WHIP)
1213 const_iv (WEAP_CRUSH)
1214 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1215 1320
1216 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1217 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1218 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1219 const_iv (FLAG_FREED) 1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1220 const_iv (FLAG_WAS_WIZ) 1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1221 const_iv (FLAG_APPLIED) 1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1222 const_iv (FLAG_UNPAID) 1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1223 const_iv (FLAG_USE_SHIELD) 1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1224 const_iv (FLAG_NO_PICK) 1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1225 const_iv (FLAG_ANIMATE) 1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1226 const_iv (FLAG_MONSTER) 1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_FRIENDLY) 1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1228 const_iv (FLAG_GENERATOR) 1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1229 const_iv (FLAG_IS_THROWN) 1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1230 const_iv (FLAG_AUTO_APPLY) 1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1231 const_iv (FLAG_PLAYER_SOLD) 1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1232 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1233 const_iv (FLAG_CAN_ROLL) 1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1234 const_iv (FLAG_OVERLAY_FLOOR) 1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1235 const_iv (FLAG_IS_TURNABLE) 1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1236 const_iv (FLAG_IS_USED_UP) 1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_IDENTIFIED) 1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1238 const_iv (FLAG_REFLECTING) 1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1239 const_iv (FLAG_CHANGING) 1344 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1240 const_iv (FLAG_SPLITTING) 1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1241 const_iv (FLAG_HITBACK) 1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1242 const_iv (FLAG_STARTEQUIP)
1243 const_iv (FLAG_BLOCKSVIEW)
1244 const_iv (FLAG_UNDEAD)
1245 const_iv (FLAG_SCARED)
1246 const_iv (FLAG_UNAGGRESSIVE)
1247 const_iv (FLAG_REFL_MISSILE)
1248 const_iv (FLAG_REFL_SPELL)
1249 const_iv (FLAG_NO_MAGIC)
1250 const_iv (FLAG_NO_FIX_PLAYER)
1251 const_iv (FLAG_IS_LIGHTABLE)
1252 const_iv (FLAG_TEAR_DOWN)
1253 const_iv (FLAG_RUN_AWAY)
1254 const_iv (FLAG_PICK_UP)
1255 const_iv (FLAG_UNIQUE)
1256 const_iv (FLAG_NO_DROP)
1257 const_iv (FLAG_WIZCAST)
1258 const_iv (FLAG_CAST_SPELL)
1259 const_iv (FLAG_USE_SCROLL)
1260 const_iv (FLAG_USE_RANGE)
1261 const_iv (FLAG_USE_BOW)
1262 const_iv (FLAG_USE_ARMOUR)
1263 const_iv (FLAG_USE_WEAPON)
1264 const_iv (FLAG_USE_RING)
1265 const_iv (FLAG_READY_RANGE)
1266 const_iv (FLAG_READY_BOW)
1267 const_iv (FLAG_XRAYS)
1268 const_iv (FLAG_NO_APPLY)
1269 const_iv (FLAG_IS_FLOOR)
1270 const_iv (FLAG_LIFESAVE)
1271 const_iv (FLAG_NO_STRENGTH)
1272 const_iv (FLAG_SLEEP)
1273 const_iv (FLAG_STAND_STILL)
1274 const_iv (FLAG_RANDOM_MOVE)
1275 const_iv (FLAG_ONLY_ATTACK)
1276 const_iv (FLAG_CONFUSED)
1277 const_iv (FLAG_STEALTH)
1278 const_iv (FLAG_WIZPASS)
1279 const_iv (FLAG_IS_LINKED)
1280 const_iv (FLAG_CURSED)
1281 const_iv (FLAG_DAMNED)
1282 const_iv (FLAG_SEE_ANYWHERE)
1283 const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED)
1285 const_iv (FLAG_CAN_USE_SKILL)
1286 const_iv (FLAG_BEEN_APPLIED)
1287 const_iv (FLAG_READY_SCROLL)
1288 const_iv (FLAG_USE_ROD)
1289 const_iv (FLAG_USE_HORN)
1290 const_iv (FLAG_MAKE_INVIS)
1291 const_iv (FLAG_INV_LOCKED)
1292 const_iv (FLAG_IS_WOODED)
1293 const_iv (FLAG_IS_HILLY)
1294 const_iv (FLAG_READY_SKILL)
1295 const_iv (FLAG_READY_WEAPON)
1296 const_iv (FLAG_NO_SKILL_IDENT)
1297 const_iv (FLAG_BLIND)
1298 const_iv (FLAG_SEE_IN_DARK)
1299 const_iv (FLAG_IS_CAULDRON)
1300 const_iv (FLAG_NO_STEAL)
1301 const_iv (FLAG_ONE_HIT)
1302 const_iv (FLAG_CLIENT_SENT)
1303 const_iv (FLAG_BERSERK)
1304 const_iv (FLAG_NEUTRAL)
1305 const_iv (FLAG_NO_ATTACK)
1306 const_iv (FLAG_NO_DAMAGE)
1307 const_iv (FLAG_OBJ_ORIGINAL)
1308 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1309 const_iv (FLAG_ACTIVATE_ON_PUSH)
1310 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1311 const_iv (FLAG_IS_WATER)
1312 const_iv (FLAG_CONTENT_ON_GEN)
1313 const_iv (FLAG_IS_A_TEMPLATE)
1314 const_iv (FLAG_IS_BUILDABLE)
1315 const_iv (FLAG_DESTROY_ON_DEATH)
1316 const_iv (FLAG_NO_MAP_SAVE)
1317 1347
1318 const_iv (NDI_BLACK) 1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1319 const_iv (NDI_WHITE) 1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1320 const_iv (NDI_NAVY) 1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1321 const_iv (NDI_RED) 1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1322 const_iv (NDI_ORANGE)
1323 const_iv (NDI_BLUE)
1324 const_iv (NDI_DK_ORANGE)
1325 const_iv (NDI_GREEN)
1326 const_iv (NDI_LT_GREEN)
1327 const_iv (NDI_GREY)
1328 const_iv (NDI_BROWN)
1329 const_iv (NDI_GOLD)
1330 const_iv (NDI_TAN)
1331 const_iv (NDI_MAX_COLOR)
1332 const_iv (NDI_COLOR_MASK)
1333 const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) 1352 const_iv (NDI_ALL)
1335 1353
1354 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1355 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1356
1357 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1358
1359 const_iv (SP_RAISE_DEAD)
1360 const_iv (SP_RUNE)
1361 const_iv (SP_MAKE_MARK)
1362 const_iv (SP_BOLT)
1363 const_iv (SP_BULLET)
1336 const_iv (UPD_LOCATION) 1364 const_iv (SP_EXPLOSION)
1337 const_iv (UPD_FLAGS)
1338 const_iv (UPD_WEIGHT)
1339 const_iv (UPD_FACE) 1365 const_iv (SP_CONE)
1366 const_iv (SP_BOMB)
1367 const_iv (SP_WONDER)
1340 const_iv (UPD_NAME) 1368 const_iv (SP_SMITE)
1341 const_iv (UPD_ANIM) 1369 const_iv (SP_MAGIC_MISSILE)
1342 const_iv (UPD_ANIMSPEED) 1370 const_iv (SP_SUMMON_GOLEM)
1343 const_iv (UPD_NROF) 1371 const_iv (SP_DIMENSION_DOOR)
1344 1372 const_iv (SP_MAGIC_MAPPING)
1345 const_iv (UPD_SP_MANA)
1346 const_iv (UPD_SP_GRACE)
1347 const_iv (UPD_SP_DAMAGE)
1348
1349 const_iv (F_APPLIED)
1350 const_iv (F_LOCATION)
1351 const_iv (F_UNPAID)
1352 const_iv (F_MAGIC) 1373 const_iv (SP_MAGIC_WALL)
1374 const_iv (SP_DESTRUCTION)
1375 const_iv (SP_PERCEIVE_SELF)
1376 const_iv (SP_WORD_OF_RECALL)
1377 const_iv (SP_INVISIBLE)
1378 const_iv (SP_PROBE)
1379 const_iv (SP_HEALING)
1380 const_iv (SP_CREATE_FOOD)
1381 const_iv (SP_EARTH_TO_DUST)
1382 const_iv (SP_CHANGE_ABILITY)
1383 const_iv (SP_BLESS)
1353 const_iv (F_CURSED) 1384 const_iv (SP_CURSE)
1385 const_iv (SP_SUMMON_MONSTER)
1386 const_iv (SP_CHARGING)
1387 const_iv (SP_POLYMORPH)
1388 const_iv (SP_ALCHEMY)
1389 const_iv (SP_REMOVE_CURSE)
1390 const_iv (SP_IDENTIFY)
1391 const_iv (SP_DETECTION)
1392 const_iv (SP_MOOD_CHANGE)
1393 const_iv (SP_MOVING_BALL)
1354 const_iv (F_DAMNED) 1394 const_iv (SP_SWARM)
1395 const_iv (SP_CHANGE_MANA)
1355 const_iv (F_OPEN) 1396 const_iv (SP_DISPEL_RUNE)
1356 const_iv (F_NOPICK) 1397 const_iv (SP_CREATE_MISSILE)
1398 const_iv (SP_CONSECRATE)
1399 const_iv (SP_ANIMATE_WEAPON)
1400 const_iv (SP_LIGHT)
1401 const_iv (SP_CHANGE_MAP_LIGHT)
1402 const_iv (SP_FAERY_FIRE)
1403 const_iv (SP_CAUSE_DISEASE)
1404 const_iv (SP_AURA)
1405 const_iv (SP_TOWN_PORTAL)
1406 const_iv (SP_PARTY_SPELL)
1407
1408 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1409 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1357 const_iv (F_LOCKED) 1410 const_iv (F_LOCKED)
1358 1411
1359 const_iv (F_BUY) 1412 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1360 const_iv (F_SHOP)
1361 const_iv (F_SELL)
1362 1413
1363 const_iv (P_BLOCKSVIEW) 1414 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1364 const_iv (P_PLAYER) 1415 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1365 const_iv (P_NO_MAGIC)
1366 const_iv (P_IS_ALIVE)
1367 const_iv (P_NO_CLERIC)
1368 const_iv (P_OUT_OF_MAP)
1369 const_iv (P_NEW_MAP)
1370 const_iv (P_UPTODATE)
1371 1416
1372 const_iv (UP_OBJ_INSERT) 1417 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1373 const_iv (UP_OBJ_REMOVE)
1374 const_iv (UP_OBJ_CHANGE)
1375 const_iv (UP_OBJ_FACE)
1376 1418
1377 const_iv (INS_NO_MERGE) 1419 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1378 const_iv (INS_ABOVE_FLOOR_ONLY) 1420 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1379 const_iv (INS_NO_WALK_ON)
1380 const_iv (INS_ON_TOP)
1381 const_iv (INS_BELOW_ORIGINATOR)
1382 const_iv (INS_MAP_LOAD)
1383 1421
1384 const_iv (WILL_APPLY_HANDLE) 1422 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1385 const_iv (WILL_APPLY_TREASURE) 1423 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1386 const_iv (WILL_APPLY_EARTHWALL)
1387 const_iv (WILL_APPLY_DOOR)
1388 const_iv (WILL_APPLY_FOOD)
1389 1424
1390 const_iv (SAVE_MODE) 1425 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1391 const_iv (SAVE_DIR_MODE)
1392 1426
1393 const_iv (M_PAPER) 1427 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1394 const_iv (M_IRON) 1428 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1395 const_iv (M_GLASS) 1429 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1396 const_iv (M_LEATHER) 1430 const_iv (M_ICE) const_iv (M_SPECIAL)
1397 const_iv (M_WOOD)
1398 const_iv (M_ORGANIC)
1399 const_iv (M_STONE)
1400 const_iv (M_CLOTH)
1401 const_iv (M_ADAMANT)
1402 const_iv (M_LIQUID)
1403 const_iv (M_SOFT_METAL)
1404 const_iv (M_BONE)
1405 const_iv (M_ICE)
1406 const_iv (M_SPECIAL)
1407 1431
1408 const_iv (SK_EXP_ADD_SKILL) 1432 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1409 const_iv (SK_EXP_TOTAL) 1433 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1410 const_iv (SK_EXP_NONE)
1411 const_iv (SK_SUBTRACT_SKILL_EXP)
1412 const_iv (SK_EXP_SKILL_ONLY)
1413 1434
1414 const_iv (SK_LOCKPICKING) 1435 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1415 const_iv (SK_HIDING) 1436 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1416 const_iv (SK_SMITHERY) 1437 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1417 const_iv (SK_BOWYER) 1438 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1418 const_iv (SK_JEWELER) 1439 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1419 const_iv (SK_ALCHEMY) 1440 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1420 const_iv (SK_STEALING) 1441 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1421 const_iv (SK_LITERACY) 1442 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1422 const_iv (SK_BARGAINING) 1443 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1423 const_iv (SK_JUMPING) 1444 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1424 const_iv (SK_DET_MAGIC)
1425 const_iv (SK_ORATORY)
1426 const_iv (SK_SINGING)
1427 const_iv (SK_DET_CURSE)
1428 const_iv (SK_FIND_TRAPS)
1429 const_iv (SK_MEDITATION)
1430 const_iv (SK_PUNCHING)
1431 const_iv (SK_FLAME_TOUCH)
1432 const_iv (SK_KARATE)
1433 const_iv (SK_CLIMBING)
1434 const_iv (SK_WOODSMAN)
1435 const_iv (SK_INSCRIPTION)
1436 const_iv (SK_ONE_HANDED_WEAPON)
1437 const_iv (SK_MISSILE_WEAPON)
1438 const_iv (SK_THROWING)
1439 const_iv (SK_USE_MAGIC_ITEM)
1440 const_iv (SK_DISARM_TRAPS)
1441 const_iv (SK_SET_TRAP)
1442 const_iv (SK_THAUMATURGY)
1443 const_iv (SK_PRAYING)
1444 const_iv (SK_CLAWING)
1445 const_iv (SK_LEVITATION)
1446 const_iv (SK_SUMMONING)
1447 const_iv (SK_PYROMANCY)
1448 const_iv (SK_EVOCATION)
1449 const_iv (SK_SORCERY)
1450 const_iv (SK_TWO_HANDED_WEAPON)
1451 const_iv (SK_SPARK_TOUCH)
1452 const_iv (SK_SHIVER)
1453 const_iv (SK_ACID_SPLASH)
1454 const_iv (SK_POISON_NAIL) 1445 const_iv (SK_POISON_NAIL)
1455 1446
1456 const_iv (SOUND_NEW_PLAYER) 1447 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1457 const_iv (SOUND_FIRE_ARROW) 1448 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1458 const_iv (SOUND_LEARN_SPELL) 1449 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1459 const_iv (SOUND_FUMBLE_SPELL) 1450 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1460 const_iv (SOUND_WAND_POOF) 1451 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1461 const_iv (SOUND_OPEN_DOOR) 1452 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1462 const_iv (SOUND_PUSH_PLAYER)
1463 const_iv (SOUND_PLAYER_HITS1)
1464 const_iv (SOUND_PLAYER_HITS2)
1465 const_iv (SOUND_PLAYER_HITS3)
1466 const_iv (SOUND_PLAYER_HITS4)
1467 const_iv (SOUND_PLAYER_IS_HIT1)
1468 const_iv (SOUND_PLAYER_IS_HIT2)
1469 const_iv (SOUND_PLAYER_IS_HIT3)
1470 const_iv (SOUND_PLAYER_KILLS)
1471 const_iv (SOUND_PET_IS_KILLED)
1472 const_iv (SOUND_PLAYER_DIES)
1473 const_iv (SOUND_OB_EVAPORATE)
1474 const_iv (SOUND_OB_EXPLODE)
1475 const_iv (SOUND_CLOCK)
1476 const_iv (SOUND_TURN_HANDLE)
1477 const_iv (SOUND_FALL_HOLE)
1478 const_iv (SOUND_DRINK_POISON)
1479 const_iv (SOUND_CAST_SPELL_0)
1480 1453
1481 const_iv (PREFER_LOW) 1454 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1482 const_iv (PREFER_HIGH)
1483 1455
1484 const_iv (ATNR_PHYSICAL) 1456 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1485 const_iv (ATNR_MAGIC) 1457 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1486 const_iv (ATNR_FIRE) 1458 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1487 const_iv (ATNR_ELECTRICITY) 1459 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1488 const_iv (ATNR_COLD) 1460 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1489 const_iv (ATNR_CONFUSION) 1461 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1490 const_iv (ATNR_ACID) 1462 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1491 const_iv (ATNR_DRAIN)
1492 const_iv (ATNR_WEAPONMAGIC)
1493 const_iv (ATNR_GHOSTHIT)
1494 const_iv (ATNR_POISON)
1495 const_iv (ATNR_SLOW)
1496 const_iv (ATNR_PARALYZE)
1497 const_iv (ATNR_TURN_UNDEAD)
1498 const_iv (ATNR_FEAR)
1499 const_iv (ATNR_CANCELLATION)
1500 const_iv (ATNR_DEPLETE)
1501 const_iv (ATNR_DEATH)
1502 const_iv (ATNR_CHAOS)
1503 const_iv (ATNR_COUNTERSPELL)
1504 const_iv (ATNR_GODPOWER)
1505 const_iv (ATNR_HOLYWORD)
1506 const_iv (ATNR_BLIND)
1507 const_iv (ATNR_INTERNAL)
1508 const_iv (ATNR_LIFE_STEALING)
1509 const_iv (ATNR_DISEASE)
1510 1463
1511 const_iv (MAP_IN_MEMORY) 1464 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1512 const_iv (MAP_SWAPPED)
1513 const_iv (MAP_LOADING)
1514 const_iv (MAP_SAVING)
1515 1465
1516 const_iv (KLASS_ATTACHABLE) 1466 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1517 const_iv (KLASS_GLOBAL) 1467 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1518 const_iv (KLASS_OBJECT)
1519 const_iv (KLASS_CLIENT)
1520 const_iv (KLASS_PLAYER)
1521 const_iv (KLASS_MAP)
1522 1468
1523 const_iv (CS_QUERY_YESNO) 1469 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1524 const_iv (CS_QUERY_SINGLECHAR)
1525 const_iv (CS_QUERY_HIDEINPUT)
1526 1470
1527 const_iv (ST_DEAD) 1471 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1528 const_iv (ST_SETUP)
1529 const_iv (ST_PLAYING)
1530 const_iv (ST_CUSTOM)
1531 1472
1532 const_iv (ST_CHANGE_CLASS) 1473 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1533
1534 const_iv (IO_HEADER)
1535 const_iv (IO_OBJECTS)
1536 const_iv (IO_UNIQUES)
1537 1474
1538 // random map generator 1475 // random map generator
1539 const_iv (LAYOUT_NONE) 1476 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1540 const_iv (LAYOUT_ONION) 1477 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1541 const_iv (LAYOUT_MAZE)
1542 const_iv (LAYOUT_SPIRAL)
1543 const_iv (LAYOUT_ROGUELIKE)
1544 const_iv (LAYOUT_SNAKE)
1545 const_iv (LAYOUT_SQUARE_SPIRAL)
1546 1478
1547 const_iv (RMOPT_RANDOM) 1479 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1548 const_iv (RMOPT_CENTERED) 1480 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1549 const_iv (RMOPT_LINEAR) 1481 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1550 const_iv (RMOPT_BOTTOM_C)
1551 const_iv (RMOPT_BOTTOM_R)
1552 const_iv (RMOPT_IRR_SPACE)
1553 const_iv (RMOPT_WALL_OFF)
1554 const_iv (RMOPT_WALLS_ONLY)
1555 const_iv (RMOPT_NO_DOORS)
1556 1482
1557 const_iv (SYMMETRY_RANDOM) 1483 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1558 const_iv (SYMMETRY_NONE) 1484 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1559 const_iv (SYMMETRY_X) 1485
1560 const_iv (SYMMETRY_Y) 1486 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1561 const_iv (SYMMETRY_XY) 1487 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1488 const_iv (GT_MINIMAL)
1562 }; 1489 };
1563 1490
1564 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1565 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1492 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1566 1493
1587 } 1514 }
1588} 1515}
1589 1516
1590void _connect_to_perl () 1517void _connect_to_perl ()
1591 1518
1519void _recalc_want ()
1520
1592void _global_reattach () 1521void _global_reattach ()
1593 CODE: 1522 CODE:
1594{ 1523{
1595 // reattach to all attachable objects in the game. 1524 // reattach to all attachable objects in the game.
1596 for_all_clients (ns) 1525 for_all_clients (ns)
1597 ns->reattach (); 1526 ns->reattach ();
1598 1527
1599 for_all_objects (op) 1528 for_all_objects (op)
1600 op->reattach (); 1529 op->reattach ();
1530}
1531
1532void _post_tick ()
1533 CODE:
1534 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1535
1536# support function for map-world.ext
1537void _quantise (SV *data_sv, SV *plt_sv)
1538 CODE:
1539{
1540 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1541 croak ("_quantise called with invalid agruments");
1542
1543 plt_sv = SvRV (plt_sv);
1544 SV **plt = AvARRAY (plt_sv);
1545 int plt_count = AvFILL (plt_sv) + 1;
1546
1547 STRLEN len;
1548 char *data = SvPVbyte (data_sv, len);
1549 char *dst = data;
1550
1551 while (len >= 3)
1552 {
1553 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1554 {
1555 char *val = SvPVX (*val_sv);
1556
1557 if (val [0] == data [0]
1558 && val [1] == data [1]
1559 && val [2] == data [2])
1560 {
1561 *dst++ = val [3];
1562 goto next;
1563 }
1564 }
1565
1566 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1567 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1568 dst - SvPVX (data_sv), len);
1569
1570 next:
1571 data += 3;
1572 len -= 3;
1573 }
1574
1575 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1601} 1576}
1602 1577
1603NV floor (NV x) 1578NV floor (NV x)
1604 1579
1605NV ceil (NV x) 1580NV ceil (NV x)
1614 default: croak ("cf::rndm requires none, one or two parameters."); break; 1589 default: croak ("cf::rndm requires none, one or two parameters."); break;
1615 } 1590 }
1616 OUTPUT: 1591 OUTPUT:
1617 RETVAL 1592 RETVAL
1618 1593
1594NV clamp (NV value, NV min_value, NV max_value)
1595 CODE:
1596 RETVAL = clamp (value, min_value, max_value);
1597 OUTPUT:
1598 RETVAL
1599
1600NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1601 CODE:
1602 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1603 OUTPUT:
1604 RETVAL
1605
1606void cede_to_tick ()
1607 CODE:
1608 coroapi::cede_to_tick ();
1609
1619void server_tick () 1610void server_tick ()
1620 CODE: 1611 CODE:
1612 NOW = now ();
1621 runtime = SvNVx (sv_runtime); 1613 runtime = SvNVx (sv_runtime);
1622 server_tick (); 1614 server_tick ();
1623 1615
1624void 1616void
1625LOG (int level, char *msg) 1617log_backtrace (utf8_string msg)
1618
1619void
1620LOG (int flags, utf8_string msg)
1626 PROTOTYPE: $$ 1621 PROTOTYPE: $$
1627 C_ARGS: (LogLevel)level, "%s", msg 1622 C_ARGS: flags, "%s", msg
1628 1623
1629char *path_combine (char *base, char *path) 1624octet_string path_combine (octet_string base, octet_string path)
1630 PROTOTYPE: $$ 1625 PROTOTYPE: $$
1631 1626
1632char *path_combine_and_normalize (char *base, char *path) 1627octet_string path_combine_and_normalize (octet_string base, octet_string path)
1633 PROTOTYPE: $$ 1628 PROTOTYPE: $$
1634 1629
1635const char * 1630const_octet_string
1636get_maps_directory (char *path) 1631get_maps_directory (octet_string path)
1637 PROTOTYPE: $ 1632 PROTOTYPE: $
1638 ALIAS: maps_directory = 0 1633 ALIAS: maps_directory = 0
1639 CODE: 1634 CODE:
1640 RETVAL = create_pathname (path); 1635 RETVAL = create_pathname (path);
1641 OUTPUT: RETVAL 1636 OUTPUT: RETVAL
1643void 1638void
1644sub_generation_inc () 1639sub_generation_inc ()
1645 CODE: 1640 CODE:
1646 PL_sub_generation++; 1641 PL_sub_generation++;
1647 1642
1648char * 1643const_octet_string
1649mapdir () 1644mapdir ()
1650 PROTOTYPE: 1645 PROTOTYPE:
1651 ALIAS: 1646 ALIAS:
1652 mapdir = 0 1647 mapdir = 0
1653 uniquedir = 1 1648 uniquedir = 1
1669 } 1664 }
1670 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1671 1666
1672void abort () 1667void abort ()
1673 1668
1669void reset_signals ()
1670
1674void fork_abort (char *cause = "cf::fork_abort") 1671void fork_abort (octet_string cause = "cf::fork_abort")
1675 1672
1676void cleanup (const char *cause, bool make_core = false) 1673void cleanup (octet_string cause, bool make_core = false)
1677 1674
1678void emergency_save () 1675void emergency_save ()
1679 1676
1680void _exit (int status = EXIT_SUCCESS) 1677void _exit (int status = EXIT_SUCCESS)
1681 1678
1691 1688
1692int munlockall () 1689int munlockall ()
1693 1690
1694#endif 1691#endif
1695 1692
1696int find_animation (char *text) 1693int find_animation (utf8_string text)
1697 PROTOTYPE: $ 1694 PROTOTYPE: $
1698 1695
1699int random_roll (int min, int max, object *op, int goodbad); 1696int random_roll (int min, int max, object *op, int goodbad);
1700 1697
1701const char *cost_string_from_value(uint64 cost, int approx = 0) 1698const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1702 1699
1703int 1700int
1704exp_to_level (val64 exp) 1701exp_to_level (val64 exp)
1705 CODE: 1702 CODE:
1706{ 1703{
1738 else 1735 else
1739 XSRETURN_UNDEF; 1736 XSRETURN_UNDEF;
1740 OUTPUT: RETVAL 1737 OUTPUT: RETVAL
1741 1738
1742bool 1739bool
1743load_resource_file (const char *filename) 1740load_resource_file (octet_string filename)
1744 1741
1745MODULE = cf PACKAGE = cf::attachable 1742MODULE = cf PACKAGE = cf::attachable
1746 1743
1747int 1744int
1748valid (SV *obj) 1745valid (SV *obj)
1812object *actives (U32 index) 1809object *actives (U32 index)
1813 CODE: 1810 CODE:
1814 RETVAL = index < actives.size () ? actives [index] : 0; 1811 RETVAL = index < actives.size () ? actives [index] : 0;
1815 OUTPUT: RETVAL 1812 OUTPUT: RETVAL
1816 1813
1814const char *slot_use_name (U32 slot)
1815 ALIAS:
1816 slot_nonuse_name = 1
1817 CODE:
1818{
1819 if (slot >= NUM_BODY_LOCATIONS)
1820 croak ("body slot index out of range");
1821
1822 switch (ix)
1823 {
1824 case 0: RETVAL = body_locations[slot].use_name; break;
1825 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1826 }
1827}
1828 OUTPUT:
1829 RETVAL
1830
1817# missing properties 1831# missing properties
1818 1832
1819object *head (object *op) 1833object *head (object *op)
1820 PROTOTYPE: $ 1834 PROTOTYPE: $
1821 CODE: 1835 CODE:
1822 RETVAL = op->head_ (); 1836 RETVAL = op->head_ ();
1823 OUTPUT: RETVAL
1824
1825int is_head (object *op)
1826 PROTOTYPE: $
1827 CODE:
1828 RETVAL = op->head_ () == op;
1829 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1830 1838
1831void 1839void
1832inv (object *obj) 1840inv (object *obj)
1833 PROTOTYPE: $ 1841 PROTOTYPE: $
1847num_animations (object *op) 1855num_animations (object *op)
1848 CODE: 1856 CODE:
1849 RETVAL = NUM_ANIMATIONS (op); 1857 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL 1858 OUTPUT: RETVAL
1851 1859
1860int slot_info (object *op, UV slot, int value = 0)
1861 ALIAS:
1862 slot_used = 1
1863 CODE:
1864{
1865 if (slot >= NUM_BODY_LOCATIONS)
1866 croak ("body slot index out of range");
1867
1868 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1869
1870 if (items > 2)
1871 if (ix)
1872 op->slot[slot].used = value;
1873 else
1874 op->slot[slot].info = value;
1875}
1876 OUTPUT:
1877 RETVAL
1878
1852object *find_best_object_match (object *op, const char *match) 1879object *find_best_object_match (object *op, utf8_string match)
1853 1880
1854object *find_marked_object (object *op) 1881object *find_marked_object (object *op)
1855 1882
1856int need_identify (object *obj); 1883int need_identify (object *obj);
1857 1884
1877 CODE: 1904 CODE:
1878 player_apply_below (op); 1905 player_apply_below (op);
1879 1906
1880int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1907int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1881 1908
1882object *cf_object_present_archname_inside (object *op, char *whatstr) 1909object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1883 1910
1884int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1911int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1885 1912
1886int cf_object_change_map (object *op, int x, int y, maptile *map) 1913int cf_object_change_map (object *op, int x, int y, maptile *map)
1887 1914
1907 RETVAL = pay_for_amount (amount, op); 1934 RETVAL = pay_for_amount (amount, op);
1908 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1909 1936
1910void pay_player (object *op, uint64 amount) 1937void pay_player (object *op, uint64 amount)
1911 1938
1912val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1939val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1913 1940
1914int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1941int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1915 1942
1916void learn_spell (object *op, object *sp, int special_prayer = 0) 1943void learn_spell (object *op, object *sp, int special_prayer = 0)
1917 CODE: 1944 CODE:
1918 do_learn_spell (op, sp, special_prayer); 1945 do_learn_spell (op, sp, special_prayer);
1919 1946
1920void forget_spell (object *op, object *sp) 1947void forget_spell (object *op, object *sp)
1921 CODE: 1948 CODE:
1922 do_forget_spell (op, query_name (sp)); 1949 do_forget_spell (op, query_name (sp));
1923 1950
1924object *check_for_spell (object *op, char *spellname) 1951object *check_for_spell (object *op, utf8_string spellname)
1925 CODE: 1952 CODE:
1926 RETVAL = check_spell_known (op, spellname); 1953 RETVAL = check_spell_known (op, spellname);
1927 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1928 1955
1929int query_money (object *op) 1956int query_money (object *op)
1942 1969
1943int cf_object_teleport (object *op, maptile *map, int x, int y) 1970int cf_object_teleport (object *op, maptile *map, int x, int y)
1944 1971
1945void update_object (object *op, int action) 1972void update_object (object *op, int action)
1946 1973
1947object *cf_create_object_by_name (const char *name) 1974object *cf_create_object_by_name (utf8_string name)
1948 1975
1949void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1976void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1950 1977
1951void player_lvl_adj (object *who, object *skill = 0) 1978void player_lvl_adj (object *who, object *skill = 0)
1952 1979
1953int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1980int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1954 1981
1968object *cf_insert_ob_in_ob (object *ob, object *where) 1995object *cf_insert_ob_in_ob (object *ob, object *where)
1969 1996
1970# no clean way to get an object from an archetype - stupid idiotic 1997# no clean way to get an object from an archetype - stupid idiotic
1971# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1998# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1972 1999
1973object *new (const char *archetype = 0) 2000object *new (utf8_string archetype = 0)
1974 PROTOTYPE: ;$ 2001 PROTOTYPE: ;$
1975 CODE: 2002 CODE:
1976 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2003 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1977 OUTPUT: 2004 OUTPUT:
1978 RETVAL 2005 RETVAL
1979 2006
2007# TODO: nuke
1980object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1981 PROTOTYPE: $$$$$$ 2009 PROTOTYPE: $$$$$$
1982 CODE: 2010 CODE:
1983{ 2011{
1984 int unused_type; 2012 int unused_type;
1985 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2013 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1986} 2014}
1987 2015
1988# syntatic sugar for easier use in event callbacks.
1989const char *options (object *op)
1990 CODE:
1991 RETVAL = op->name;
1992 OUTPUT:
1993 RETVAL
1994
1995player *contr (object *op) 2016player *contr (object *op)
1996 CODE: 2017 CODE:
1997 RETVAL = op->contr; 2018 RETVAL = op->contr;
1998 OUTPUT: RETVAL 2019 OUTPUT: RETVAL
1999 2020
2000const char *get_ob_key_value (object *op, const char *key) 2021const_utf8_string get_ob_key_value (object *op, utf8_string key)
2001 2022
2002bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2023bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2003 2024
2004object *get_nearest_player (object *ob) 2025object *get_nearest_player (object *ob)
2005 ALIAS: nearest_player = 0 2026 ALIAS: nearest_player = 0
2006 PREINIT: 2027 PREINIT:
2007 extern object *get_nearest_player (object *); 2028 extern object *get_nearest_player (object *);
2023bool on_same_map_as (object *ob, object *other) 2044bool on_same_map_as (object *ob, object *other)
2024 CODE: 2045 CODE:
2025 RETVAL = on_same_map (ob, other); 2046 RETVAL = on_same_map (ob, other);
2026 OUTPUT: RETVAL 2047 OUTPUT: RETVAL
2027 2048
2028const char * 2049const_utf8_string
2029base_name (object *op, int plural = op->nrof > 1) 2050base_name (object *op, int plural = op->nrof > 1)
2030 CODE: 2051 CODE:
2031 RETVAL = query_base_name (op, plural); 2052 RETVAL = query_base_name (op, plural);
2032 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
2033 2054
2040 RETVAL = op->contr; 2061 RETVAL = op->contr;
2041 OUTPUT: RETVAL 2062 OUTPUT: RETVAL
2042 2063
2043void check_score (object *op) 2064void check_score (object *op)
2044 2065
2045void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2066void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2046 CODE: 2067 CODE:
2047 new_draw_info (flags, 0, op, txt); 2068 new_draw_info (flags, 0, op, txt);
2048
2049object *cf_player_send_inventory (object *op)
2050
2051char *cf_player_get_ip (object *op)
2052 ALIAS: ip = 0
2053
2054object *cf_player_get_marked_item (object *op)
2055 ALIAS: marked_item = 0
2056
2057void cf_player_set_marked_item (object *op, object *ob)
2058
2059partylist *cf_player_get_party (object *op)
2060 ALIAS: party = 0
2061
2062void cf_player_set_party (object *op, partylist *party)
2063 2069
2064void kill_player (object *op) 2070void kill_player (object *op)
2065 2071
2066void esrv_update_item (object *op, int what, object *item) 2072void esrv_update_item (object *op, int what, object *item)
2067 C_ARGS: what, op, item 2073 C_ARGS: what, op, item
2068 2074
2069void clear_los (object *op)
2070
2071int command_summon (object *op, char *params) 2075int command_summon (object *op, utf8_string params)
2072 2076
2073int command_arrest (object *op, char *params) 2077int command_arrest (object *op, utf8_string params)
2074 2078
2075 2079
2076MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2080MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2077 2081
2078INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2082INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2092 CODE: 2096 CODE:
2093 pl->ob->stats.hp = pl->ob->stats.maxhp; 2097 pl->ob->stats.hp = pl->ob->stats.maxhp;
2094 pl->ob->stats.sp = pl->ob->stats.maxsp; 2098 pl->ob->stats.sp = pl->ob->stats.maxsp;
2095 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2099 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2096 pl->orig_stats = pl->ob->stats; 2100 pl->orig_stats = pl->ob->stats;
2101
2102void clear_los (player *pl)
2097 2103
2098void cf_player_move (player *pl, int dir) 2104void cf_player_move (player *pl, int dir)
2099 2105
2100void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2106void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2101 2107
2211 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2217 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2212 { 2218 {
2213 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2219 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2214 ob->flag [FLAG_NO_MAP_SAVE] = true; 2220 ob->flag [FLAG_NO_MAP_SAVE] = true;
2215 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2221 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2222
2223 if (ob->randomitems)
2224 {
2225 if (!ob->above)
2226 {
2227 ob->create_treasure (ob->randomitems);
2228
2229 for (object *op = ob->above; op; op = op->above)
2230 op->flag [FLAG_NO_MAP_SAVE] = true;
2231 }
2232
2233 ob->randomitems = 0;
2234 }
2216 } 2235 }
2217 } 2236 }
2218 } 2237 }
2219 2238
2220 skip_space: ; 2239 skip_space: ;
2247 sfree (THIS->regions, THIS->size ()); 2266 sfree (THIS->regions, THIS->size ());
2248 free (THIS->regionmap); 2267 free (THIS->regionmap);
2249 2268
2250 THIS->regions = regions; 2269 THIS->regions = regions;
2251 THIS->regionmap = regionmap; 2270 THIS->regionmap = regionmap;
2271}
2272
2273void
2274maptile::create_region_treasure ()
2275 CODE:
2276{
2277 object *op = object::create ();
2278 op->type = FLOOR;
2279 op->map = THIS;
2280
2281 for (int x = 0; x < THIS->width; ++x)
2282 for (int y = 0; y < THIS->height; ++y)
2283 {
2284 region *rgn = THIS->region (x, y);
2285
2286 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2287 if (rgn->treasure && rndm () < rgn->treasure_density)
2288 {
2289 op->x = x;
2290 op->y = y;
2291 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2292 }
2293 }
2294
2295 op->destroy ();
2252} 2296}
2253 2297
2254void play_sound_map (maptile *map, int x, int y, int sound_num) 2298void play_sound_map (maptile *map, int x, int y, int sound_num)
2255 2299
2256int out_of_map (maptile *map, int x, int y) 2300int out_of_map (maptile *map, int x, int y)
2343 2387
2344# worst xs function of my life 2388# worst xs function of my life
2345bool 2389bool
2346_create_random_map (\ 2390_create_random_map (\
2347 maptile *self,\ 2391 maptile *self,\
2348 char *wallstyle,\ 2392 utf8_string wallstyle,\
2349 char *wall_name,\ 2393 utf8_string wall_name,\
2350 char *floorstyle,\ 2394 utf8_string floorstyle,\
2351 char *monsterstyle,\ 2395 utf8_string monsterstyle,\
2352 char *treasurestyle,\ 2396 utf8_string treasurestyle,\
2353 char *layoutstyle,\ 2397 utf8_string layoutstyle,\
2354 char *doorstyle,\ 2398 utf8_string doorstyle,\
2355 char *decorstyle,\ 2399 utf8_string decorstyle,\
2356 char *origin_map,\ 2400 utf8_string origin_map,\
2357 char *final_map,\ 2401 utf8_string final_map,\
2358 char *exitstyle,\ 2402 utf8_string exitstyle,\
2359 char *this_map,\ 2403 utf8_string this_map,\
2360 char *exit_on_final_map,\ 2404 utf8_string exit_on_final_map,\
2361 int xsize,\ 2405 int xsize,\
2362 int ysize,\ 2406 int ysize,\
2363 int expand2x,\ 2407 int expand2x,\
2364 int layoutoptions1,\ 2408 int layoutoptions1,\
2365 int layoutoptions2,\ 2409 int layoutoptions2,\
2378 val64 total_map_hp,\ 2422 val64 total_map_hp,\
2379 int map_layout_style,\ 2423 int map_layout_style,\
2380 int treasureoptions,\ 2424 int treasureoptions,\
2381 int symmetry_used,\ 2425 int symmetry_used,\
2382 region *region,\ 2426 region *region,\
2383 char *custom\ 2427 utf8_string custom\
2384) 2428)
2385 CODE: 2429 CODE:
2386{ 2430{
2387 random_map_params rmp; 2431 random_map_params rmp;
2388 2432
2415 rmp.decoroptions = decoroptions; 2459 rmp.decoroptions = decoroptions;
2416 rmp.orientation = orientation; 2460 rmp.orientation = orientation;
2417 rmp.origin_y = origin_y; 2461 rmp.origin_y = origin_y;
2418 rmp.origin_x = origin_x; 2462 rmp.origin_x = origin_x;
2419 rmp.random_seed = random_seed; 2463 rmp.random_seed = random_seed;
2420 rmp.total_map_hp = total_map_hp; 2464 rmp.total_map_hp = (uint64_t) total_map_hp;
2421 rmp.map_layout_style = map_layout_style; 2465 rmp.map_layout_style = map_layout_style;
2422 rmp.treasureoptions = treasureoptions; 2466 rmp.treasureoptions = treasureoptions;
2423 rmp.symmetry_used = symmetry_used; 2467 rmp.symmetry_used = symmetry_used;
2424 rmp.region = region; 2468 rmp.region = region;
2425 rmp.custom = custom; 2469 rmp.custom = custom;
2429 OUTPUT: 2473 OUTPUT:
2430 RETVAL 2474 RETVAL
2431 2475
2432MODULE = cf PACKAGE = cf::arch 2476MODULE = cf PACKAGE = cf::arch
2433 2477
2434archetype *find (const char *name) 2478archetype *find (utf8_string name)
2435 CODE: 2479 CODE:
2436 RETVAL = archetype::find (name); 2480 RETVAL = archetype::find (name);
2437 OUTPUT: 2481 OUTPUT:
2438 RETVAL 2482 RETVAL
2439 2483
2440archetype *first() 2484int archetypes_size ()
2441 PROTOTYPE: 2485 CODE:
2442 CODE:
2443 RETVAL = first_archetype; 2486 RETVAL = archetypes.size ();
2487 OUTPUT: RETVAL
2488
2489archetype *archetypes (U32 index)
2490 CODE:
2491 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2492 OUTPUT: RETVAL
2493
2494object *instantiate (archetype *arch)
2495 CODE:
2496 RETVAL = arch_to_object (arch);
2497 OUTPUT:
2444 OUTPUT: RETVAL 2498 RETVAL
2445 2499
2446INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2500INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2447 2501
2448MODULE = cf PACKAGE = cf::party 2502MODULE = cf PACKAGE = cf::party
2449 2503
2461list () 2515list ()
2462 PPCODE: 2516 PPCODE:
2463 for_all_regions (rgn) 2517 for_all_regions (rgn)
2464 XPUSHs (sv_2mortal (to_sv (rgn))); 2518 XPUSHs (sv_2mortal (to_sv (rgn)));
2465 2519
2466region *find (char *name) 2520region *find (utf8_string name)
2467 PROTOTYPE: $ 2521 PROTOTYPE: $
2468 CODE: 2522 CODE:
2469 RETVAL = region::find (name); 2523 RETVAL = region::find (name);
2470 OUTPUT: RETVAL 2524 OUTPUT: RETVAL
2471 2525
2472region *find_fuzzy (char *name) 2526region *find_fuzzy (utf8_string name)
2473 PROTOTYPE: $ 2527 PROTOTYPE: $
2474 CODE: 2528 CODE:
2475 RETVAL = region::find_fuzzy (name); 2529 RETVAL = region::find_fuzzy (name);
2476 OUTPUT: RETVAL 2530 OUTPUT: RETVAL
2477 2531
2532int specificity (region *rgn)
2533 CODE:
2534 RETVAL = 0;
2535 while (rgn = rgn->parent)
2536 RETVAL++;
2537 OUTPUT: RETVAL
2538
2478INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2539INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2479 2540
2480MODULE = cf PACKAGE = cf::living 2541MODULE = cf PACKAGE = cf::living
2481 2542
2482INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2543INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2483 2544
2516 THIS->send_packet (buf, len); 2577 THIS->send_packet (buf, len);
2517} 2578}
2518 2579
2519MODULE = cf PACKAGE = cf::face PREFIX = face_ 2580MODULE = cf PACKAGE = cf::face PREFIX = face_
2520 2581
2521INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2582#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2522 2583
2523faceidx face_find (const char *name, faceidx defidx = 0) 2584faceidx face_find (utf8_string name, faceidx defidx = 0)
2524 2585
2525faceidx alloc (const char *name) 2586faceidx alloc (utf8_string name)
2526 CODE: 2587 CODE:
2527{ 2588{
2528 do 2589 do
2529 { 2590 {
2530 RETVAL = faces.size (); 2591 RETVAL = faces.size ();
2545 faceinfo *f = face_info (idx); 2606 faceinfo *f = face_info (idx);
2546 assert (f); 2607 assert (f);
2547 f->visibility = visibility; 2608 f->visibility = visibility;
2548 f->magicmap = magicmap; 2609 f->magicmap = magicmap;
2549 2610
2550void set_smooth (faceidx idx, faceidx smooth) 2611void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2551 CODE: 2612 CODE:
2552 faceinfo *f = face_info (idx); 2613 faceinfo *f = face_info (idx); assert (f);
2553 assert (f);
2554 f->smooth = smooth; 2614 f->smooth = smooth;
2615 f->smoothlevel = smoothlevel;
2555 2616
2556void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2617void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2557 CODE: 2618 CODE:
2619{
2558 facedata *d = face_data (idx, faceset); 2620 facedata *d = face_data (idx, faceset);
2559 assert (d); 2621 assert (d);
2560 assert (sv_len (chksum) == CHKSUM_SIZE); 2622 sv_to (data, d->data);
2561 sv_to (data, d->data); memcpy (d->chksum, SvPVbyte_nolen (chksum), CHKSUM_SIZE); 2623 STRLEN clen;
2624 char *cdata = SvPVbyte (chksum, clen);
2625 clen = min (CHKSUM_SIZE, clen);
2626
2627 if (memcmp (d->chksum, cdata, clen))
2628 {
2629 memcpy (d->chksum, cdata, clen);
2630
2631 // invalidate existing client face info
2632 for_all_clients (ns)
2633 if (ns->faceset == faceset)
2634 {
2635 ns->faces_sent [idx] = false;
2636 ns->force_newmap = true;
2637 }
2638 }
2639}
2562 2640
2563void invalidate (faceidx idx) 2641void invalidate (faceidx idx)
2564 CODE: 2642 CODE:
2565 for_all_clients (ns) 2643 for_all_clients (ns)
2644 {
2566 ns->faces_sent [idx] = 0; 2645 ns->faces_sent [idx] = false;
2646 ns->force_newmap = true;
2647 }
2567 2648
2568void invalidate_all () 2649void invalidate_all ()
2569 CODE: 2650 CODE:
2570 for_all_clients (ns) 2651 for_all_clients (ns)
2571 memset (ns->faces_sent, 0, sizeof (ns->faces_sent)); 2652 {
2653 ns->faces_sent.reset ();
2654 ns->force_newmap = true;
2655 }
2572 2656
2657MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2658
2659#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2660
2661animidx anim_find (utf8_string name)
2662 CODE:
2663 RETVAL = animation::find (name).number;
2664 OUTPUT: RETVAL
2665
2666animidx set (utf8_string name, SV *frames, int facings = 1)
2667 CODE:
2668{
2669 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2670 croak ("frames must be an arrayref");
2671
2672 AV *av = (AV *)SvRV (frames);
2673
2674 animation *anim = &animation::find (name);
2675 if (anim->number)
2676 {
2677 anim->resize (av_len (av) + 1);
2678 anim->facings = facings;
2679 }
2680 else
2681 anim = &animation::create (name, av_len (av) + 1, facings);
2682
2683 for (int i = 0; i < anim->num_animations; ++i)
2684 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2685}
2686 OUTPUT: RETVAL
2687
2688void invalidate_all ()
2689 CODE:
2690 for_all_clients (ns)
2691 ns->anims_sent.reset ();
2692

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