ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.121 by root, Sun Dec 31 18:10:41 2006 UTC vs.
Revision 1.203 by root, Sun Apr 29 14:33:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
43 57
44extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
45 59
46typedef object object_ornull; 60typedef object object_ornull;
47typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
48 69
49#if IVSIZE >= 8 70#if IVSIZE >= 8
50 typedef IV val64; 71 typedef IV val64;
51# define newSVval64 newSViv 72# define newSVval64 newSViv
52# define SvVAL64 SvIV 73# define SvVAL64 SvIV
64 85
65double runtime; 86double runtime;
66 87
67global gbl_ev; 88global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
70 91
71static HV 92static HV
72 *stash_cf, 93 *stash_cf,
73 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
94 115
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 117
97unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
98 119
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 120attachable::~attachable ()
111{ 121{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 122 assert (!self);
116#endif 123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
117} 157}
118 158
119// check wether the object really is dead 159// check wether the object really is dead
120void 160void
121attachable::do_check () 161attachable::do_check ()
122{ 162{
123 if (refcnt > 0) 163 if (refcnt_cnt () > 0)
124 return; 164 return;
125 165
126 // try to unborrow the refcnt from perl 166 destroy ();
127 if (flags & F_BORROWED) 167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
128 { 175 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 176 SvREFCNT_dec (cb);
177 cb = 0;
133 } 178 }
134 179
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 180 mortals.push_back (this);
148} 181}
149 182
150void 183void
151attachable::destroy () 184attachable::destroy ()
153 if (destroyed ()) 186 if (destroyed ())
154 return; 187 return;
155 188
156 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
157 do_destroy (); 190 do_destroy ();
191 sever_self ();
158} 192}
159 193
194void
160void attachable::check_mortals () 195attachable::check_mortals ()
161{ 196{
162 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
163 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
164 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
165 212
166 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
167 214 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 215 {
170#if 0 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 217 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 218 }
173#endif 219#endif
174 220
221 if (obj->refcnt)
222 {
175 ++i; // further delay freeing 223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
176 }//D 227 }
177 else 228 else
178 { 229 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
181 delete obj; 232 delete obj;
182 } 233 }
183 } 234 }
184} 235}
185 236
209 260
210static int 261static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 263{
213 attachable *at = (attachable *)mg->mg_ptr; 264 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
215 at->self = 0; 269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
216 // next line makes sense, but most objects still have refcnt 0 by default 273 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 274 //at->refcnt_chk ();
218 return 0; 275 return 0;
219} 276}
220 277
229 if (!obj->self) 286 if (!obj->self)
230 { 287 {
231 obj->self = newHV (); 288 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 290
234 // borrow the refcnt from the object 291 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
238 297
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
240} 303}
241 304
242static void 305static void
243clearSVptr (SV *sv) 306clearSVptr (SV *sv)
244{ 307{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 361
299inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
301 364
302//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 367
306inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
307{ 369{
308 char buf[128]; 370 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
311} 373}
312 374
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 399
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 402
340template<class T> 403template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 405
343template<int N> 406template<int N>
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 409inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
351 421
352inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
353{ 423{
354 unsigned int version; 424 unsigned int version;
355 425
478{ 548{
479 if (!ext->cb) 549 if (!ext->cb)
480 ext->cb = newAV (); 550 ext->cb = newAV ();
481 551
482 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 553}
521 554
522///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
523 556
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 616 perl = perl_alloc ();
584 perl_construct (perl); 617 perl_construct (perl);
585 618
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 620
588 char *argv[] = { 621 const char *argv[] = {
589 "", 622 settings.argv [0],
590 "-e" 623 "-e"
591 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
594 "require cf;" 627 "require cf;"
595 }; 628 };
596 629
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
598 { 632 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
601 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
602} 644}
603 645
604void cfperl_main () 646void cfperl_main ()
605{ 647{
606 dSP; 648 dSP;
820} 862}
821 863
822///////////////////////////////////////////////////////////////////////////// 864/////////////////////////////////////////////////////////////////////////////
823 865
824void 866void
825maptile::emergency_save () 867cfperl_emergency_save ()
826{ 868{
827 CALL_BEGIN (0); 869 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 870 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 871 CALL_END;
830} 872}
831 873
874void
875cfperl_cleanup (int make_core)
876{
877 CALL_BEGIN (1);
878 CALL_ARG (make_core);
879 CALL_CALL ("cf::post_cleanup", G_VOID);
880 CALL_END;
881}
882
832maptile * 883maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 884maptile::find_sync (const char *path, maptile *origin)
834{ 885{
835 CALL_BEGIN (2); 886 CALL_BEGIN (2);
836 CALL_ARG (path); 887 CALL_ARG (path);
837 CALL_ARG (origin); 888 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 889 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 890
840 maptile *retval; 891 maptile *retval;
841 892
842 if (count) 893 if (count)
843 sv_to (POPs, retval); 894 sv_to (POPs, retval);
845 retval = 0; 896 retval = 0;
846 897
847 CALL_END; 898 CALL_END;
848 899
849 return retval; 900 return retval;
901}
902
903maptile *
904maptile::find_async (const char *path, maptile *origin)
905{
906 CALL_BEGIN (2);
907 CALL_ARG (path);
908 CALL_ARG (origin);
909 CALL_CALL ("cf::map::find_async", G_SCALAR);
910
911 maptile *retval;
912
913 if (count)
914 sv_to (POPs, retval);
915 else
916 retval = 0;
917
918 CALL_END;
919
920 return retval;
921}
922
923void
924maptile::do_load_sync ()
925{
926 CALL_BEGIN (1);
927 CALL_ARG (this);
928 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
929 CALL_END;
850} 930}
851 931
852void 932void
853maptile::change_all_map_light (int change) 933maptile::change_all_map_light (int change)
854{ 934{
869 CALL_ARG (exit); 949 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 950 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 951 CALL_END;
872} 952}
873 953
954void
955log_backtrace (const char *msg)
956{
957#if HAVE_BACKTRACE
958 void *addr [20];
959 int size = backtrace (addr, 20);
960
961 CALL_BEGIN (size);
962 CALL_ARG (msg);
963 for (int i = 0; i < size; ++i)
964 CALL_ARG ((IV)addr [i]);
965 CALL_CALL ("cf::_log_backtrace", G_VOID);
966 CALL_END;
967#endif
968}
969
874///////////////////////////////////////////////////////////////////////////// 970/////////////////////////////////////////////////////////////////////////////
875 971
876struct EventAPI *watcher_base::GEventAPI; 972struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 973struct CoroAPI *coroapi::GCoroAPI;
878 974
975int coroapi::cede_counter;
976double (*coroapi::time)();
977double coroapi::next_cede;
978
979void coroapi::do_cede_to_tick ()
980{
981 cede_counter = 0;
982
983 cede ();
984
985 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
986 if (next_cede > SvNV (sv_next_tick) - 0.02)
987 next_cede = SvNV (sv_next_tick);
988}
989
990void coroapi::do_cede_every ()
991{
992 cede_counter = 0;
993
994 if (coroapi::nready ())
995 coroapi::cede ();
996}
997
998void coroapi::do_cede_to_tick_every ()
999{
1000 cede_counter = 0;
1001
1002 cede_to_tick ();
1003}
1004
1005void
1006coroapi::wait_for_tick ()
1007{
1008 CALL_BEGIN (0);
1009 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1010 CALL_END;
1011}
1012
1013void
1014coroapi::wait_for_tick_begin ()
1015{
1016 CALL_BEGIN (0);
1017 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1018 CALL_END;
1019}
1020
1021static void
879static void iw_dispatch (pe_event *ev) 1022iw_dispatch (pe_event *ev)
880{ 1023{
881 iw *w = (iw *)ev->ext_data; 1024 iw *w = (iw *)ev->ext_data;
882 w->call (*w); 1025 w->call (*w);
883} 1026}
884 1027
885void 1028void
886iw::alloc () 1029iw::alloc ()
887{ 1030{
888 pe = GEventAPI->new_idle (0, 0); 1031 pe = GEventAPI->new_idle (0, 0);
889 1032
1033 WaREENTRANT_off (pe);
890 pe->base.callback = (void *)iw_dispatch; 1034 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this; 1035 pe->base.ext_data = (void *)this;
892} 1036}
893 1037
894static void iow_dispatch (pe_event *ev) 1038static void iow_dispatch (pe_event *ev)
900void 1044void
901iow::alloc () 1045iow::alloc ()
902{ 1046{
903 pe = GEventAPI->new_io (0, 0); 1047 pe = GEventAPI->new_io (0, 0);
904 1048
1049 WaREENTRANT_off (pe);
905 pe->base.callback = (void *)iow_dispatch; 1050 pe->base.callback = (void *)iow_dispatch;
906 pe->base.ext_data = (void *)this; 1051 pe->base.ext_data = (void *)this;
907 1052
908 pe->fd = -1; 1053 pe->fd = -1;
909 pe->poll = 0; 1054 pe->poll = 0;
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1090 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1091 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1092 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1093 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1094
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1095 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1096 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
952 1097
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1098 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1099 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1100 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1101 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1106
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1107MODULE = cf PACKAGE = cf PREFIX = cf_
963 1108
964BOOT: 1109BOOT:
965{ 1110{
966 _connect_to_perl ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1111 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1112 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1113
1114 _connect_to_perl ();
1115
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1116 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1117
1118 {
1119 require_pv ("Time::HiRes");
1120
1121 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1122 if (!svp) croak ("Time::HiRes is required");
1123 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1124 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1125 }
972 1126
973 static const struct { 1127 static const struct {
974 const char *name; 1128 const char *name;
975 IV iv; 1129 IV iv;
976 } *civ, const_iv[] = { 1130 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1131# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1132 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1133 const_iv (logBacktrace)
980 const_iv (llevDebug) 1134
981 const_iv (llevMonster) 1135 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1136
1137 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1138
983 const_iv (MAX_TIME) 1139 const_iv (MAX_TIME)
984 const_iv (PLAYER) 1140
985 const_iv (TRANSPORT) 1141 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
986 const_iv (ROD) 1142 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
987 const_iv (TREASURE) 1143 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
988 const_iv (POTION) 1144 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
989 const_iv (FOOD) 1145 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
990 const_iv (POISON) 1146 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
991 const_iv (BOOK) 1147 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
992 const_iv (CLOCK) 1148 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
993 const_iv (ARROW) 1149 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
994 const_iv (BOW) 1150 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
995 const_iv (WEAPON) 1151 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
996 const_iv (ARMOUR) 1152 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
997 const_iv (PEDESTAL) 1153 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
998 const_iv (ALTAR) 1154 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
999 const_iv (LOCKED_DOOR) 1155 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1000 const_iv (SPECIAL_KEY) 1156 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1001 const_iv (MAP) 1157 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1002 const_iv (DOOR) 1158 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1003 const_iv (KEY) 1159 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1004 const_iv (TIMED_GATE) 1160 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1005 const_iv (TRIGGER) 1161 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1006 const_iv (GRIMREAPER) 1162 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1007 const_iv (MAGIC_EAR) 1163 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1008 const_iv (TRIGGER_BUTTON) 1164 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1009 const_iv (TRIGGER_ALTAR) 1165 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1010 const_iv (TRIGGER_PEDESTAL) 1166 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1011 const_iv (SHIELD) 1167 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1012 const_iv (HELMET) 1168 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR)
1041 const_iv (EXIT)
1042 const_iv (ENCOUNTER)
1043 const_iv (SHOP_FLOOR)
1044 const_iv (SHOP_MAT)
1045 const_iv (RING)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1169
1097 const_iv (NUM_SUBTYPES) 1170 const_iv (NUM_SUBTYPES)
1098 1171
1099 const_iv (ST_BD_BUILD) 1172 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1100 const_iv (ST_BD_REMOVE) 1173 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1101 1174
1102 const_iv (ST_MAT_FLOOR) 1175 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1103 const_iv (ST_MAT_WALL) 1176 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1104 const_iv (ST_MAT_ITEM) 1177 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1178 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1179 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1181 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1105 1182
1106 const_iv (AT_PHYSICAL) 1183 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1107 const_iv (AT_MAGIC) 1184 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1108 const_iv (AT_FIRE)
1109 const_iv (AT_ELECTRICITY)
1110 const_iv (AT_COLD)
1111 const_iv (AT_CONFUSION)
1112 const_iv (AT_ACID)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132
1133 const_iv (WEAP_HIT)
1134 const_iv (WEAP_SLASH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1185 const_iv (WEAP_BLUD)
1142 1186
1143 const_iv (FLAG_ALIVE) 1187 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1188 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1146 const_iv (FLAG_FREED) 1190 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1147 const_iv (FLAG_WAS_WIZ) 1191 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1148 const_iv (FLAG_APPLIED) 1192 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1149 const_iv (FLAG_UNPAID) 1193 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1150 const_iv (FLAG_USE_SHIELD) 1194 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1151 const_iv (FLAG_NO_PICK) 1195 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1152 const_iv (FLAG_ANIMATE) 1196 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1153 const_iv (FLAG_MONSTER) 1197 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1154 const_iv (FLAG_FRIENDLY) 1198 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1155 const_iv (FLAG_GENERATOR) 1199 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1156 const_iv (FLAG_IS_THROWN) 1200 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1157 const_iv (FLAG_AUTO_APPLY) 1201 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1158 const_iv (FLAG_PLAYER_SOLD) 1202 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1159 const_iv (FLAG_SEE_INVISIBLE) 1203 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1160 const_iv (FLAG_CAN_ROLL) 1204 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR) 1205 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1162 const_iv (FLAG_IS_TURNABLE) 1206 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1163 const_iv (FLAG_IS_USED_UP) 1207 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1164 const_iv (FLAG_IDENTIFIED) 1208 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1165 const_iv (FLAG_REFLECTING) 1209 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1166 const_iv (FLAG_CHANGING) 1210 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1167 const_iv (FLAG_SPLITTING) 1211 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1168 const_iv (FLAG_HITBACK) 1212 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242 1213
1243 const_iv (NDI_BLACK) 1214 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1244 const_iv (NDI_WHITE) 1215 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1245 const_iv (NDI_NAVY) 1216 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1246 const_iv (NDI_RED) 1217 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL) 1218 const_iv (NDI_ALL)
1260 1219
1261 const_iv (UPD_LOCATION) 1220 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1262 const_iv (UPD_FLAGS) 1221 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF)
1269 1222
1270 const_iv (UPD_SP_MANA) 1223 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1271 const_iv (UPD_SP_GRACE)
1272 const_iv (UPD_SP_DAMAGE)
1273 1224
1274 const_iv (F_APPLIED) 1225 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1275 const_iv (F_LOCATION) 1226 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED)
1279 const_iv (F_DAMNED)
1280 const_iv (F_OPEN)
1281 const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1227 const_iv (F_LOCKED)
1283 1228
1284 const_iv (F_BUY) 1229 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1230
1288 const_iv (P_BLOCKSVIEW) 1231 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1232 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_OUT_OF_MAP)
1294 const_iv (P_NEW_MAP)
1295 const_iv (P_UPTODATE)
1296 1233
1297 const_iv (UP_OBJ_INSERT) 1234 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1235
1302 const_iv (INS_NO_MERGE) 1236 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY) 1237 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1238
1309 const_iv (WILL_APPLY_HANDLE) 1239 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1240 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1241
1315 const_iv (SAVE_MODE) 1242 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1243
1318 const_iv (M_PAPER) 1244 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1245 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1246 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1247 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1248
1333 const_iv (SK_EXP_ADD_SKILL) 1249 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1250 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1251
1339 const_iv (SK_LOCKPICKING) 1252 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1253 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1254 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1255 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1256 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1257 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1258 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1259 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1260 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1261 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1262 const_iv (SK_POISON_NAIL)
1380 1263
1381 const_iv (SOUND_NEW_PLAYER) 1264 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1265 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1266 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1267 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1268 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1269 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1270
1406 const_iv (PREFER_LOW) 1271 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1272
1409 const_iv (ATNR_PHYSICAL) 1273 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1274 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1275 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1276 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1277 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1278 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1279 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1280
1436 const_iv (MAP_FLUSH) 1281 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE)
1440 const_iv (MAP_OVERLAY)
1441 1282
1442 const_iv (MAP_IN_MEMORY) 1283 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1284 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1285
1447 const_iv (KLASS_ATTACHABLE) 1286 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1287
1454 const_iv (CS_QUERY_YESNO) 1288 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1289
1458 const_iv (ST_DEAD) 1290 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462
1463 const_iv (ST_CHANGE_CLASS)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1291
1471 // random map generator 1292 // random map generator
1472 const_iv (LAYOUT_NONE) 1293 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1294 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1295
1480 const_iv (RMOPT_RANDOM) 1296 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1297 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1298 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1299
1490 const_iv (SYMMETRY_RANDOM) 1300 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1301 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1302
1493 const_iv (SYMMETRY_Y) 1303 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1304 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1305 const_iv (GT_MINIMAL)
1495 }; 1306 };
1496 1307
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1308 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1309 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1310
1524 1335
1525void _global_reattach () 1336void _global_reattach ()
1526 CODE: 1337 CODE:
1527{ 1338{
1528 // reattach to all attachable objects in the game. 1339 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1340 for_all_clients (ns)
1530 (*i)->reattach (); 1341 ns->reattach ();
1531 1342
1532 for_all_players (pl) 1343 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1344 op->reattach ();
1541} 1345}
1542 1346
1347void _post_tick ()
1348 CODE:
1349 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1350
1351# support function for map-world.ext
1352void _quantise (SV *data_sv, SV *plt_sv)
1353 CODE:
1354{
1355 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1356 croak ("_quantise called with invalid agruments");
1357
1358 plt_sv = SvRV (plt_sv);
1359 SV **plt = AvARRAY (plt_sv);
1360 int plt_count = AvFILL (plt_sv) + 1;
1361
1362 STRLEN len;
1363 char *data = SvPVbyte (data_sv, len);
1364 char *dst = data;
1365
1366 while (len >= 3)
1367 {
1368 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1369 {
1370 char *val = SvPVX (*val_sv);
1371
1372 if (val [0] == data [0]
1373 && val [1] == data [1]
1374 && val [2] == data [2])
1375 {
1376 *dst++ = val [3];
1377 goto next;
1378 }
1379 }
1380
1381 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1382 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1383 dst - SvPVX (data_sv), len);
1384
1385 next:
1386 data += 3;
1387 len -= 3;
1388 }
1389
1390 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1391}
1392
1543NV floor (NV x) 1393NV floor (NV x)
1544 1394
1545NV ceil (NV x) 1395NV ceil (NV x)
1396
1397NV rndm (...)
1398 CODE:
1399 switch (items)
1400 {
1401 case 0: RETVAL = rndm (); break;
1402 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1403 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1404 default: croak ("cf::rndm requires none, one or two parameters."); break;
1405 }
1406 OUTPUT:
1407 RETVAL
1546 1408
1547void server_tick () 1409void server_tick ()
1548 CODE: 1410 CODE:
1549 runtime = SvNVx (sv_runtime); 1411 runtime = SvNVx (sv_runtime);
1550 server_tick (); 1412 server_tick ();
1551 1413
1552void 1414void
1553LOG (int level, char *msg) 1415log_backtrace (utf8_string msg)
1416
1417void
1418LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1419 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1420 C_ARGS: flags, "%s", msg
1556 1421
1557char *path_combine (char *base, char *path) 1422octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1423 PROTOTYPE: $$
1559 1424
1560char *path_combine_and_normalize (char *base, char *path) 1425octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1426 PROTOTYPE: $$
1562 1427
1563const char * 1428const_octet_string
1564get_maps_directory (char *path) 1429get_maps_directory (octet_string path)
1565 PROTOTYPE: $ 1430 PROTOTYPE: $
1566 ALIAS: maps_directory = 0 1431 ALIAS: maps_directory = 0
1567 CODE: 1432 CODE:
1568 RETVAL = create_pathname (path); 1433 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL 1434 OUTPUT: RETVAL
1571void 1436void
1572sub_generation_inc () 1437sub_generation_inc ()
1573 CODE: 1438 CODE:
1574 PL_sub_generation++; 1439 PL_sub_generation++;
1575 1440
1576char * 1441const_octet_string
1577mapdir () 1442mapdir ()
1578 PROTOTYPE: 1443 PROTOTYPE:
1579 ALIAS: 1444 ALIAS:
1580 mapdir = 0 1445 mapdir = 0
1581 uniquedir = 1 1446 uniquedir = 1
1597 } 1462 }
1598 OUTPUT: RETVAL 1463 OUTPUT: RETVAL
1599 1464
1600void abort () 1465void abort ()
1601 1466
1467void reset_signals ()
1468
1469void fork_abort (octet_string cause = "cf::fork_abort")
1470
1471void cleanup (octet_string cause, bool make_core = false)
1472
1602void emergency_save () 1473void emergency_save ()
1603 1474
1604void _exit (int status = 0) 1475void _exit (int status = EXIT_SUCCESS)
1605 1476
1477UV sv_2watcher (SV *w)
1478 CODE:
1479 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1480 OUTPUT:
1481 RETVAL
1482
1483#if _POSIX_MEMLOCK
1484
1485int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1486
1487int munlockall ()
1488
1489#endif
1490
1606int find_animation (char *text) 1491int find_animation (utf8_string text)
1607 PROTOTYPE: $ 1492 PROTOTYPE: $
1608 1493
1609int random_roll (int min, int max, object *op, int goodbad); 1494int random_roll (int min, int max, object *op, int goodbad);
1610 1495
1611const char *cost_string_from_value(uint64 cost, int approx = 0) 1496const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1612 1497
1613int 1498int
1614exp_to_level (val64 exp) 1499exp_to_level (val64 exp)
1615 CODE: 1500 CODE:
1616{ 1501{
1647 RETVAL = newSVpv (resist_plus[atnr], 0); 1532 RETVAL = newSVpv (resist_plus[atnr], 0);
1648 else 1533 else
1649 XSRETURN_UNDEF; 1534 XSRETURN_UNDEF;
1650 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1651 1536
1537bool
1538load_resource_file (octet_string filename)
1539
1652MODULE = cf PACKAGE = cf::attachable 1540MODULE = cf PACKAGE = cf::attachable
1653 1541
1654int 1542int
1655valid (SV *obj) 1543valid (SV *obj)
1656 CODE: 1544 CODE:
1657 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1545 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1658 OUTPUT: 1546 OUTPUT:
1659 RETVAL 1547 RETVAL
1660 1548
1661#bool
1662#destroyed (attachable *at)
1663#
1664#void 1549void
1665#destroy (attachable *at) 1550debug_trace (attachable *obj, bool on = true)
1551 CODE:
1552 obj->flags &= ~attachable::F_DEBUG_TRACE;
1553 if (on)
1554 obj->flags |= attachable::F_DEBUG_TRACE;
1555
1556int mortals_size ()
1557 CODE:
1558 RETVAL = attachable::mortals.size ();
1559 OUTPUT: RETVAL
1560
1561#object *mortals (U32 index)
1562# CODE:
1563# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1564# OUTPUT: RETVAL
1565
1566INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1666 1567
1667MODULE = cf PACKAGE = cf::global 1568MODULE = cf PACKAGE = cf::global
1668 1569
1669int invoke (SV *klass, int event, ...) 1570int invoke (SV *klass, int event, ...)
1670 CODE: 1571 CODE:
1674 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1575 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1675 OUTPUT: RETVAL 1576 OUTPUT: RETVAL
1676 1577
1677MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1578MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1678 1579
1679INCLUDE: $PERL genacc object ../include/object.h | 1580INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1680 1581
1681int invoke (object *op, int event, ...) 1582int invoke (object *op, int event, ...)
1682 CODE: 1583 CODE:
1683 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1584 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1684 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1585 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1686 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1587 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1687 OUTPUT: RETVAL 1588 OUTPUT: RETVAL
1688 1589
1689SV *registry (object *op) 1590SV *registry (object *op)
1690 1591
1691void mortals () 1592int objects_size ()
1692 PPCODE: 1593 CODE:
1693 EXTEND (SP, object::mortals.size ());
1694 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1695 PUSHs (to_sv (*i));
1696
1697object *first ()
1698 CODE:
1699 RETVAL = object::first; 1594 RETVAL = objects.size ();
1595 OUTPUT: RETVAL
1596
1597object *objects (U32 index)
1598 CODE:
1599 RETVAL = index < objects.size () ? objects [index] : 0;
1600 OUTPUT: RETVAL
1601
1602int actives_size ()
1603 CODE:
1604 RETVAL = actives.size ();
1605 OUTPUT: RETVAL
1606
1607object *actives (U32 index)
1608 CODE:
1609 RETVAL = index < actives.size () ? actives [index] : 0;
1700 OUTPUT: RETVAL 1610 OUTPUT: RETVAL
1701 1611
1702# missing properties 1612# missing properties
1703 1613
1704object *head (object *op) 1614object *head (object *op)
1705 PROTOTYPE: $ 1615 PROTOTYPE: $
1706 CODE: 1616 CODE:
1707 RETVAL = op->head ? op->head : op; 1617 RETVAL = op->head_ ();
1708 OUTPUT: RETVAL 1618 OUTPUT: RETVAL
1709 1619
1710int is_head (object *op) 1620int is_head (object *op)
1711 PROTOTYPE: $ 1621 PROTOTYPE: $
1712 CODE: 1622 CODE:
1713 RETVAL = !op->head; 1623 RETVAL = op->head_ () == op;
1714 OUTPUT: RETVAL 1624 OUTPUT: RETVAL
1715 1625
1716void 1626void
1717inv (object *obj) 1627inv (object *obj)
1718 PROTOTYPE: $ 1628 PROTOTYPE: $
1726void 1636void
1727set_animation (object *op, int idx) 1637set_animation (object *op, int idx)
1728 CODE: 1638 CODE:
1729 SET_ANIMATION (op, idx); 1639 SET_ANIMATION (op, idx);
1730 1640
1641int
1642num_animations (object *op)
1643 CODE:
1644 RETVAL = NUM_ANIMATIONS (op);
1645 OUTPUT: RETVAL
1646
1731object *find_best_object_match (object *op, const char *match) 1647object *find_best_object_match (object *op, utf8_string match)
1732 1648
1733object *find_marked_object (object *op) 1649object *find_marked_object (object *op)
1734 1650
1735int need_identify (object *obj); 1651int need_identify (object *obj);
1736 1652
1737int apply_shop_mat (object *shop_mat, object *op); 1653int apply_shop_mat (object *shop_mat, object *op);
1654
1655int move_player (object *op, int dir)
1656 CODE:
1657 RETVAL = move_player (op, dir);
1658 OUTPUT:
1659 RETVAL
1738 1660
1739int move (object *op, int dir, object *originator = op) 1661int move (object *op, int dir, object *originator = op)
1740 CODE: 1662 CODE:
1741 RETVAL = move_ob (op, dir, originator); 1663 RETVAL = move_ob (op, dir, originator);
1742 OUTPUT: 1664 OUTPUT:
1748 1670
1749void apply_below (object *op) 1671void apply_below (object *op)
1750 CODE: 1672 CODE:
1751 player_apply_below (op); 1673 player_apply_below (op);
1752 1674
1675int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1676
1753object *cf_object_present_archname_inside (object *op, char *whatstr) 1677object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1754 1678
1755int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1679int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1756 1680
1757int cf_object_change_map (object *op, int x, int y, maptile *map) 1681int cf_object_change_map (object *op, int x, int y, maptile *map)
1758 1682
1778 RETVAL = pay_for_amount (amount, op); 1702 RETVAL = pay_for_amount (amount, op);
1779 OUTPUT: RETVAL 1703 OUTPUT: RETVAL
1780 1704
1781void pay_player (object *op, uint64 amount) 1705void pay_player (object *op, uint64 amount)
1782 1706
1783val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1707val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1784 1708
1785int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1709int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1786 1710
1787void learn_spell (object *op, object *sp, int special_prayer = 0) 1711void learn_spell (object *op, object *sp, int special_prayer = 0)
1788 CODE: 1712 CODE:
1789 do_learn_spell (op, sp, special_prayer); 1713 do_learn_spell (op, sp, special_prayer);
1790 1714
1791void forget_spell (object *op, object *sp) 1715void forget_spell (object *op, object *sp)
1792 CODE: 1716 CODE:
1793 do_forget_spell (op, query_name (sp)); 1717 do_forget_spell (op, query_name (sp));
1794 1718
1795object *check_for_spell (object *op, char *spellname) 1719object *check_for_spell (object *op, utf8_string spellname)
1796 CODE: 1720 CODE:
1797 RETVAL = check_spell_known (op, spellname); 1721 RETVAL = check_spell_known (op, spellname);
1798 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1799 1723
1800int query_money (object *op) 1724int query_money (object *op)
1809 1733
1810void drop (object *who, object *op) 1734void drop (object *who, object *op)
1811 1735
1812void pick_up (object *who, object *op) 1736void pick_up (object *who, object *op)
1813 1737
1814object *cf_object_insert_object (object *op, object *container)
1815
1816object *cf_object_insert_in_ob (object *ob, object *where)
1817
1818int cf_object_teleport (object *op, maptile *map, int x, int y) 1738int cf_object_teleport (object *op, maptile *map, int x, int y)
1819 1739
1820void update_object (object *op, int action) 1740void update_object (object *op, int action)
1821 1741
1822object *cf_create_object_by_name (const char *name) 1742object *cf_create_object_by_name (utf8_string name)
1823 1743
1824void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1744void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1825 1745
1826void player_lvl_adj (object *who, object *skill = 0) 1746void player_lvl_adj (object *who, object *skill = 0)
1827 1747
1828int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1748int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1829 1749
1843object *cf_insert_ob_in_ob (object *ob, object *where) 1763object *cf_insert_ob_in_ob (object *ob, object *where)
1844 1764
1845# no clean way to get an object from an archetype - stupid idiotic 1765# no clean way to get an object from an archetype - stupid idiotic
1846# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1766# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1847 1767
1848object *new (const char *archetype = 0) 1768object *new (utf8_string archetype = 0)
1849 PROTOTYPE: ;$ 1769 PROTOTYPE: ;$
1850 CODE: 1770 CODE:
1851 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1771 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1852 OUTPUT: 1772 OUTPUT:
1853 RETVAL 1773 RETVAL
1858{ 1778{
1859 int unused_type; 1779 int unused_type;
1860 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1780 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1861} 1781}
1862 1782
1863# syntatic sugar for easier use in event callbacks.
1864const char *options (object *op)
1865 CODE:
1866 RETVAL = op->name;
1867 OUTPUT:
1868 RETVAL
1869
1870player *contr (object *op) 1783player *contr (object *op)
1871 CODE: 1784 CODE:
1872 RETVAL = op->contr; 1785 RETVAL = op->contr;
1873 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1874 1787
1875const char *get_ob_key_value (object *op, const char *key) 1788const_utf8_string get_ob_key_value (object *op, utf8_string key)
1876 1789
1877bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1790bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1878 1791
1879object *get_nearest_player (object *ob) 1792object *get_nearest_player (object *ob)
1880 ALIAS: nearest_player = 0 1793 ALIAS: nearest_player = 0
1881 PREINIT: 1794 PREINIT:
1882 extern object *get_nearest_player (object *); 1795 extern object *get_nearest_player (object *);
1898bool on_same_map_as (object *ob, object *other) 1811bool on_same_map_as (object *ob, object *other)
1899 CODE: 1812 CODE:
1900 RETVAL = on_same_map (ob, other); 1813 RETVAL = on_same_map (ob, other);
1901 OUTPUT: RETVAL 1814 OUTPUT: RETVAL
1902 1815
1903const char * 1816const_utf8_string
1904base_name (object *op, int plural = op->nrof > 1) 1817base_name (object *op, int plural = op->nrof > 1)
1905 CODE: 1818 CODE:
1906 RETVAL = query_base_name (op, plural); 1819 RETVAL = query_base_name (op, plural);
1907 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1908 1821
1915 RETVAL = op->contr; 1828 RETVAL = op->contr;
1916 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1917 1830
1918void check_score (object *op) 1831void check_score (object *op)
1919 1832
1920void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1833void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1921 CODE: 1834 CODE:
1922 new_draw_info (flags, 0, op, txt); 1835 new_draw_info (flags, 0, op, txt);
1923 1836
1924object *cf_player_send_inventory (object *op) 1837object *cf_player_send_inventory (object *op)
1925 1838
1926char *cf_player_get_ip (object *op) 1839octet_string cf_player_get_ip (object *op)
1927 ALIAS: ip = 0 1840 ALIAS: ip = 0
1928 1841
1929object *cf_player_get_marked_item (object *op) 1842object *cf_player_get_marked_item (object *op)
1930 ALIAS: marked_item = 0 1843 ALIAS: marked_item = 0
1931 1844
1941void esrv_update_item (object *op, int what, object *item) 1854void esrv_update_item (object *op, int what, object *item)
1942 C_ARGS: what, op, item 1855 C_ARGS: what, op, item
1943 1856
1944void clear_los (object *op) 1857void clear_los (object *op)
1945 1858
1946int command_teleport (object *op, char *params)
1947
1948int command_summon (object *op, char *params) 1859int command_summon (object *op, utf8_string params)
1949 1860
1950int command_arrest (object *op, char *params) 1861int command_arrest (object *op, utf8_string params)
1951
1952int command_kick (object *op, char *params)
1953
1954int command_banish (object *op, char *params)
1955 1862
1956 1863
1957MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1864MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1958 1865
1959INCLUDE: $PERL genacc player ../include/player.h | 1866INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1960 1867
1961int invoke (player *pl, int event, ...) 1868int invoke (player *pl, int event, ...)
1962 CODE: 1869 CODE:
1963 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1870 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1964 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1871 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1974 pl->ob->stats.hp = pl->ob->stats.maxhp; 1881 pl->ob->stats.hp = pl->ob->stats.maxhp;
1975 pl->ob->stats.sp = pl->ob->stats.maxsp; 1882 pl->ob->stats.sp = pl->ob->stats.maxsp;
1976 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1883 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1977 pl->orig_stats = pl->ob->stats; 1884 pl->orig_stats = pl->ob->stats;
1978 1885
1979player *cf_player_find (char *name)
1980 PROTOTYPE: $
1981
1982void cf_player_move (player *pl, int dir) 1886void cf_player_move (player *pl, int dir)
1983 1887
1984void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1888void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1985
1986player *first ()
1987 CODE:
1988 RETVAL = first_player;
1989 OUTPUT: RETVAL
1990 1889
1991bool 1890bool
1992cell_visible (player *pl, int dx, int dy) 1891cell_visible (player *pl, int dx, int dy)
1993 CODE: 1892 CODE:
1994 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1893 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2031 if (y) sv_to (y, pl->bed_y); 1930 if (y) sv_to (y, pl->bed_y);
2032 1931
2033void 1932void
2034list () 1933list ()
2035 PPCODE: 1934 PPCODE:
2036 for (player *pl = first_player; pl; pl = pl->next) 1935 for_all_players (pl)
2037 XPUSHs (sv_2mortal (to_sv (pl))); 1936 XPUSHs (sv_2mortal (to_sv (pl)));
2038
2039bool
2040peaceful (player *pl, bool new_setting = 0)
2041 PROTOTYPE: $;$
2042 CODE:
2043 RETVAL = pl->peaceful;
2044 if (items > 1)
2045 pl->peaceful = new_setting;
2046 OUTPUT:
2047 RETVAL
2048
2049living *
2050orig_stats (player *pl)
2051 CODE:
2052 RETVAL = &pl->orig_stats;
2053 OUTPUT: RETVAL
2054
2055living *
2056last_stats (player *pl)
2057 CODE:
2058 RETVAL = &pl->last_stats;
2059 OUTPUT: RETVAL
2060 1937
2061 1938
2062MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1939MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2063 1940
2064int invoke (maptile *map, int event, ...) 1941int invoke (maptile *map, int event, ...)
2069 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1946 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2070 OUTPUT: RETVAL 1947 OUTPUT: RETVAL
2071 1948
2072SV *registry (maptile *map) 1949SV *registry (maptile *map)
2073 1950
2074INCLUDE: $PERL genacc maptile ../include/map.h | 1951INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2075 1952
2076void 1953void
2077maptile::instantiate () 1954maptile::instantiate ()
2078 1955
2079maptile *new () 1956maptile *new ()
2080 PROTOTYPE: 1957 PROTOTYPE:
2081 CODE: 1958 CODE:
2082 RETVAL = new maptile; 1959 RETVAL = new maptile;
2083 OUTPUT: 1960 OUTPUT:
2084 RETVAL 1961 RETVAL
2085
2086void
2087maptile::destroy ()
2088 1962
2089void 1963void
2090maptile::players () 1964maptile::players ()
2091 PPCODE: 1965 PPCODE:
2092 if (GIMME_V == G_SCALAR) 1966 if (GIMME_V == G_SCALAR)
2097 for_all_players (pl) 1971 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 1972 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 1973 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 1974 }
2101 1975
1976void
1977maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1978 CODE:
1979{
1980 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1981 croak ("maptile::add_underlay: palette must be arrayref");
1982
1983 palette = SvRV (palette);
1984
1985 STRLEN idxlen;
1986 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1987
1988 for (int x = 0; x < THIS->width; ++x)
1989 for (int y = 0; y < THIS->height; ++y)
1990 {
1991 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1992 if (op->flag [FLAG_IS_FLOOR])
1993 goto skip_space;
1994
1995 {
1996 int offs = offset + y * stride + x;
1997 if (IN_RANGE_EXC (offs, 0, idxlen))
1998 {
1999 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2000 {
2001 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2002 ob->flag [FLAG_NO_MAP_SAVE] = true;
2003 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2004
2005 if (ob->randomitems)
2006 {
2007 if (!ob->above)
2008 {
2009 ob->create_treasure (ob->randomitems);
2010
2011 for (object *op = ob->above; op; op = op->above)
2012 op->flag [FLAG_NO_MAP_SAVE] = true;
2013 }
2014
2015 ob->randomitems = 0;
2016 }
2017 }
2018 }
2019 }
2020
2021 skip_space: ;
2022 }
2023}
2024
2025void
2026maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2027 CODE:
2028{
2029 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2030 croak ("maptile::set_regiondata: palette must be arrayref");
2031
2032 palette = SvRV (palette);
2033
2034 STRLEN idxlen;
2035 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2036
2037 region **regionmap = (region **)malloc (
2038 (av_len ((AV *)palette) + 1) * sizeof (region *));
2039 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2040
2041 for (int i = av_len ((AV *)palette) + 1; i--; )
2042 regionmap [i] = region::find (
2043 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2044
2045 for (int y = 0; y < THIS->height; ++y)
2046 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2047
2048 sfree (THIS->regions, THIS->size ());
2049 free (THIS->regionmap);
2050
2051 THIS->regions = regions;
2052 THIS->regionmap = regionmap;
2053}
2054
2055void
2056maptile::create_region_treasure ()
2057 CODE:
2058{
2059 object *op = object::create ();
2060 op->type = FLOOR;
2061 op->map = THIS;
2062
2063 for (int x = 0; x < THIS->width; ++x)
2064 for (int y = 0; y < THIS->height; ++y)
2065 {
2066 region *rgn = THIS->region (x, y);
2067
2068 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2069 if (rgn->treasure && rndm () < rgn->treasure_density)
2070 {
2071 op->x = x;
2072 op->y = y;
2073 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2074 }
2075 }
2076
2077 op->destroy ();
2078}
2079
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2080void play_sound_map (maptile *map, int x, int y, int sound_num)
2103 2081
2104int out_of_map (maptile *map, int x, int y) 2082int out_of_map (maptile *map, int x, int y)
2105 2083
2106void 2084void
2122 2100
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2101object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny 2102 C_ARGS: str, map, nx, ny
2125 2103
2126void 2104void
2127cf_map_normalise (maptile *map, int x, int y) 2105get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2106 PPCODE:
2129{ 2107{
2130 maptile *nmap = 0; 2108 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2109 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2110 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2159 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2160 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2161 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2162 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2185 } 2163 }
2186 OUTPUT: 2164 OUTPUT: RETVAL
2187 RETVAL
2188 2165
2189void fix_walls (maptile *map, int x, int y) 2166void fix_walls (maptile *map, int x, int y)
2190 2167
2191void fix_walls_around (maptile *map, int x, int y) 2168void fix_walls_around (maptile *map, int x, int y)
2192 2169
2193# worst xs function of my life 2170# worst xs function of my life
2194maptile * 2171bool
2195_create_random_map (\ 2172_create_random_map (\
2196 char *path,\ 2173 maptile *self,\
2197 char *wallstyle,\ 2174 utf8_string wallstyle,\
2198 char *wall_name,\ 2175 utf8_string wall_name,\
2199 char *floorstyle,\ 2176 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2177 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2178 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2179 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2180 utf8_string doorstyle,\
2204 char *decorstyle,\ 2181 utf8_string decorstyle,\
2205 char *origin_map,\ 2182 utf8_string origin_map,\
2206 char *final_map,\ 2183 utf8_string final_map,\
2207 char *exitstyle,\ 2184 utf8_string exitstyle,\
2208 char *this_map,\ 2185 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2186 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2187 int xsize,\
2211 int Ysize,\ 2188 int ysize,\
2212 int expand2x,\ 2189 int expand2x,\
2213 int layoutoptions1,\ 2190 int layoutoptions1,\
2214 int layoutoptions2,\ 2191 int layoutoptions2,\
2215 int layoutoptions3,\ 2192 int layoutoptions3,\
2216 int symmetry,\ 2193 int symmetry,\
2221 int dungeon_depth,\ 2198 int dungeon_depth,\
2222 int decoroptions,\ 2199 int decoroptions,\
2223 int orientation,\ 2200 int orientation,\
2224 int origin_y,\ 2201 int origin_y,\
2225 int origin_x,\ 2202 int origin_x,\
2226 int random_seed,\ 2203 U32 random_seed,\
2227 val64 total_map_hp,\ 2204 val64 total_map_hp,\
2228 int map_layout_style,\ 2205 int map_layout_style,\
2229 int treasureoptions,\ 2206 int treasureoptions,\
2230 int symmetry_used,\ 2207 int symmetry_used,\
2231 region *region\ 2208 region *region,\
2209 utf8_string custom\
2232) 2210)
2233 CODE: 2211 CODE:
2234{ 2212{
2235 random_map_params rmp; 2213 random_map_params rmp;
2236 memset (&rmp, 0, sizeof (rmp)); // just to be sure
2237 2214
2238 assign (rmp.wallstyle , wallstyle); 2215 assign (rmp.wallstyle , wallstyle);
2239 assign (rmp.wall_name , wall_name); 2216 assign (rmp.wall_name , wall_name);
2240 assign (rmp.floorstyle , floorstyle); 2217 assign (rmp.floorstyle , floorstyle);
2241 assign (rmp.monsterstyle , monsterstyle); 2218 assign (rmp.monsterstyle , monsterstyle);
2242 assign (rmp.treasurestyle , treasurestyle); 2219 assign (rmp.treasurestyle , treasurestyle);
2243 assign (rmp.layoutstyle , layoutstyle); 2220 assign (rmp.layoutstyle , layoutstyle);
2244 assign (rmp.doorstyle , doorstyle); 2221 assign (rmp.doorstyle , doorstyle);
2245 assign (rmp.decorstyle , decorstyle); 2222 assign (rmp.decorstyle , decorstyle);
2246 assign (rmp.origin_map , origin_map);
2247 assign (rmp.final_map , final_map);
2248 assign (rmp.exitstyle , exitstyle); 2223 assign (rmp.exitstyle , exitstyle);
2249 assign (rmp.this_map , this_map);
2250 assign (rmp.exit_on_final_map, exit_on_final_map); 2224 assign (rmp.exit_on_final_map, exit_on_final_map);
2251 2225
2226 rmp.origin_map = origin_map;
2227 rmp.final_map = final_map;
2228 rmp.this_map = this_map;
2252 rmp.Xsize = Xsize; 2229 rmp.xsize = xsize;
2253 rmp.Ysize = Ysize; 2230 rmp.ysize = ysize;
2254 rmp.expand2x = expand2x; 2231 rmp.expand2x = expand2x;
2255 rmp.layoutoptions1 = layoutoptions1; 2232 rmp.layoutoptions1 = layoutoptions1;
2256 rmp.layoutoptions2 = layoutoptions2; 2233 rmp.layoutoptions2 = layoutoptions2;
2257 rmp.layoutoptions3 = layoutoptions3; 2234 rmp.layoutoptions3 = layoutoptions3;
2258 rmp.symmetry = symmetry; 2235 rmp.symmetry = symmetry;
2269 rmp.total_map_hp = total_map_hp; 2246 rmp.total_map_hp = total_map_hp;
2270 rmp.map_layout_style = map_layout_style; 2247 rmp.map_layout_style = map_layout_style;
2271 rmp.treasureoptions = treasureoptions; 2248 rmp.treasureoptions = treasureoptions;
2272 rmp.symmetry_used = symmetry_used; 2249 rmp.symmetry_used = symmetry_used;
2273 rmp.region = region; 2250 rmp.region = region;
2251 rmp.custom = custom;
2274 2252
2275 RETVAL = generate_random_map (path, &rmp); 2253 RETVAL = self->generate_random_map (&rmp);
2276} 2254}
2277 OUTPUT: 2255 OUTPUT:
2278 RETVAL 2256 RETVAL
2279 2257
2280MODULE = cf PACKAGE = cf::arch 2258MODULE = cf PACKAGE = cf::arch
2281 2259
2282archetype *find (const char *name) 2260archetype *find (utf8_string name)
2283 CODE: 2261 CODE:
2284 RETVAL = archetype::find (name); 2262 RETVAL = archetype::find (name);
2285 OUTPUT: 2263 OUTPUT:
2286 RETVAL 2264 RETVAL
2287 2265
2289 PROTOTYPE: 2267 PROTOTYPE:
2290 CODE: 2268 CODE:
2291 RETVAL = first_archetype; 2269 RETVAL = first_archetype;
2292 OUTPUT: RETVAL 2270 OUTPUT: RETVAL
2293 2271
2294INCLUDE: $PERL genacc archetype ../include/object.h | 2272INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2295 2273
2296MODULE = cf PACKAGE = cf::party 2274MODULE = cf PACKAGE = cf::party
2297 2275
2298partylist *first () 2276partylist *first ()
2299 PROTOTYPE: 2277 PROTOTYPE:
2300 CODE: 2278 CODE:
2301 RETVAL = get_firstparty (); 2279 RETVAL = get_firstparty ();
2302 OUTPUT: RETVAL 2280 OUTPUT: RETVAL
2303 2281
2304INCLUDE: $PERL genacc partylist ../include/player.h | 2282INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2305 2283
2306MODULE = cf PACKAGE = cf::region 2284MODULE = cf PACKAGE = cf::region
2307 2285
2308region *first () 2286void
2287list ()
2288 PPCODE:
2289 for_all_regions (rgn)
2290 XPUSHs (sv_2mortal (to_sv (rgn)));
2291
2292region *find (utf8_string name)
2309 PROTOTYPE: 2293 PROTOTYPE: $
2310 CODE: 2294 CODE:
2311 RETVAL = first_region; 2295 RETVAL = region::find (name);
2312 OUTPUT: RETVAL 2296 OUTPUT: RETVAL
2313 2297
2298region *find_fuzzy (utf8_string name)
2299 PROTOTYPE: $
2300 CODE:
2301 RETVAL = region::find_fuzzy (name);
2302 OUTPUT: RETVAL
2303
2304int specificity (region *rgn)
2305 CODE:
2306 RETVAL = 0;
2307 while (rgn = rgn->parent)
2308 RETVAL++;
2309 OUTPUT: RETVAL
2310
2314INCLUDE: $PERL genacc region ../include/map.h | 2311INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2315 2312
2316MODULE = cf PACKAGE = cf::living 2313MODULE = cf PACKAGE = cf::living
2317 2314
2318INCLUDE: $PERL genacc living ../include/living.h | 2315INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2319 2316
2320MODULE = cf PACKAGE = cf::settings 2317MODULE = cf PACKAGE = cf::settings
2321 2318
2322INCLUDE: $PERL genacc Settings ../include/global.h | 2319INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2323 2320
2324MODULE = cf PACKAGE = cf::client 2321MODULE = cf PACKAGE = cf::client
2325 2322
2326INCLUDE: $PERL genacc client ../include/client.h | 2323INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2327 2324
2328int invoke (client *ns, int event, ...) 2325int invoke (client *ns, int event, ...)
2329 CODE: 2326 CODE:
2330 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2327 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2331 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2328 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2350 char *buf = SvPVbyte (packet, len); 2347 char *buf = SvPVbyte (packet, len);
2351 2348
2352 THIS->send_packet (buf, len); 2349 THIS->send_packet (buf, len);
2353} 2350}
2354 2351
2355void 2352MODULE = cf PACKAGE = cf::face PREFIX = face_
2356client::destroy ()
2357 2353
2354#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2355
2356faceidx face_find (utf8_string name, faceidx defidx = 0)
2357
2358faceidx alloc (utf8_string name)
2359 CODE:
2360{
2361 do
2362 {
2363 RETVAL = faces.size ();
2364 faces.resize (RETVAL + 1);
2365 }
2366 while (!RETVAL); // crude way to leave index 0
2367
2368 faces [RETVAL].name = name;
2369 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2370
2371 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2372 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2373}
2374 OUTPUT: RETVAL
2375
2376void set (faceidx idx, int visibility, int magicmap)
2377 CODE:
2378 faceinfo *f = face_info (idx);
2379 assert (f);
2380 f->visibility = visibility;
2381 f->magicmap = magicmap;
2382
2383void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2384 CODE:
2385 faceinfo *f = face_info (idx); assert (f);
2386 f->smooth = smooth;
2387 f->smoothlevel = smoothlevel;
2388
2389void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2390 CODE:
2391{
2392 facedata *d = face_data (idx, faceset);
2393 assert (d);
2394 sv_to (data, d->data);
2395 STRLEN clen;
2396 char *cdata = SvPVbyte (chksum, clen);
2397 clen = min (CHKSUM_SIZE, clen);
2398
2399 if (memcmp (d->chksum, cdata, clen))
2400 {
2401 memcpy (d->chksum, cdata, clen);
2402
2403 // invalidate existing client face info
2404 for_all_clients (ns)
2405 if (ns->faceset == faceset)
2406 {
2407 ns->faces_sent [idx] = false;
2408 ns->force_newmap = true;
2409 }
2410 }
2411}
2412
2413void invalidate (faceidx idx)
2414 CODE:
2415 for_all_clients (ns)
2416 {
2417 ns->faces_sent [idx] = false;
2418 ns->force_newmap = true;
2419 }
2420
2421void invalidate_all ()
2422 CODE:
2423 for_all_clients (ns)
2424 {
2425 ns->faces_sent.reset ();
2426 ns->force_newmap = true;
2427 }
2428
2429MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2430
2431#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2432
2433animidx anim_find (utf8_string name)
2434 CODE:
2435 RETVAL = animation::find (name).number;
2436 OUTPUT: RETVAL
2437
2438animidx set (utf8_string name, SV *frames, int facings = 1)
2439 CODE:
2440{
2441 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2442 croak ("frames must be an arrayref");
2443
2444 AV *av = (AV *)SvRV (frames);
2445
2446 animation *anim = &animation::find (name);
2447 if (anim->number)
2448 {
2449 anim->resize (av_len (av) + 1);
2450 anim->facings = facings;
2451 }
2452 else
2453 anim = &animation::create (name, av_len (av) + 1, facings);
2454
2455 for (int i = 0; i < anim->num_animations; ++i)
2456 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2457}
2458 OUTPUT: RETVAL
2459
2460void invalidate_all ()
2461 CODE:
2462 for_all_clients (ns)
2463 ns->anims_sent.reset ();
2464

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines