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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.137 by root, Thu Jan 11 00:41:08 2007 UTC vs.
Revision 1.203 by root, Sun Apr 29 14:33:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
36 45
37#include <unistd.h> 46#include <unistd.h>
38#if _POSIX_MEMLOCK 47#if _POSIX_MEMLOCK
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object object_ornull;
52typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
53 69
54#if IVSIZE >= 8 70#if IVSIZE >= 8
55 typedef IV val64; 71 typedef IV val64;
56# define newSVval64 newSViv 72# define newSVval64 newSViv
57# define SvVAL64 SvIV 73# define SvVAL64 SvIV
69 85
70double runtime; 86double runtime;
71 87
72global gbl_ev; 88global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
103 119
104attachable::~attachable () 120attachable::~attachable ()
105{ 121{
106 assert (!self); 122 assert (!self);
123 assert (!cb);
107} 124}
108 125
109int 126int
110attachable::refcnt_cnt () const 127attachable::refcnt_cnt () const
111{ 128{
112 return refcnt + (self ? SvREFCNT (self) : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
113} 148}
114 149
115void 150void
116attachable::optimise () 151attachable::optimise ()
117{ 152{
118 if (self 153 if (self
119 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
121 { 175 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 176 SvREFCNT_dec (cb);
177 cb = 0;
124 } 178 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 179
153 mortals.push_back (this); 180 mortals.push_back (this);
154} 181}
155 182
156void 183void
159 if (destroyed ()) 186 if (destroyed ())
160 return; 187 return;
161 188
162 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
163 do_destroy (); 190 do_destroy ();
191 sever_self ();
164} 192}
165 193
166void 194void
167attachable::check_mortals () 195attachable::check_mortals ()
168{ 196{
169 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
170 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
171 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
172 212
173 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
174 214 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 215 {
177#if 0 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 217 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 218 }
180#endif 219#endif
181 220
221 if (obj->refcnt)
222 {
182 ++i; // further delay freeing 223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
183 }//D 227 }
184 else 228 else
185 { 229 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
188 delete obj; 232 delete obj;
189 } 233 }
190 } 234 }
191} 235}
192 236
216 260
217static int 261static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 263{
220 attachable *at = (attachable *)mg->mg_ptr; 264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
221 at->self = 0; 269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
222 // next line makes sense, but most objects still have refcnt 0 by default 273 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 274 //at->refcnt_chk ();
224 return 0; 275 return 0;
225} 276}
226 277
235 if (!obj->self) 286 if (!obj->self)
236 { 287 {
237 obj->self = newHV (); 288 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 290
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 291 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 293 }
247 else 294 else
295 {
248 return newRV_inc ((SV *)obj->self); 296 SV *sv = newRV_inc ((SV *)obj->self);
297
298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
249} 303}
250 304
251static void 305static void
252clearSVptr (SV *sv) 306clearSVptr (SV *sv)
253{ 307{
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 361
308inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
310 364
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 367
314inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
315{ 369{
316 char buf[128]; 370 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
319} 373}
320 374
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
341inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
345 399
346inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
347inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
348 402
349template<class T> 403template<class T>
350inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351 405
352template<int N> 406template<int N>
355inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 409inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
360 421
361inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
362{ 423{
363 unsigned int version; 424 unsigned int version;
364 425
488 if (!ext->cb) 549 if (!ext->cb)
489 ext->cb = newAV (); 550 ext->cb = newAV ();
490 551
491 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
492} 553}
493
494#if 0
495void attachable::clear ()
496{
497 if (self)
498 {
499 // disconnect Perl from C, to avoid crashes
500 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
501
502 // clear the perl hash, might or might not be a good idea
503 hv_clear ((HV *)SvRV ((SV *)self));
504
505 SvREFCNT_dec (self);
506 self = 0;
507 }
508
509 if (cb)
510 {
511 SvREFCNT_dec (cb);
512 cb = 0;
513 }
514
515 attach = 0;
516}
517#endif
518 554
519///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
520 556
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{ 558{
580 perl = perl_alloc (); 616 perl = perl_alloc ();
581 perl_construct (perl); 617 perl_construct (perl);
582 618
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 620
585 char *argv[] = { 621 const char *argv[] = {
586 "", 622 settings.argv [0],
587 "-e" 623 "-e"
588 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
591 "require cf;" 627 "require cf;"
592 }; 628 };
593 629
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
595 { 632 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
598 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
599} 644}
600 645
601void cfperl_main () 646void cfperl_main ()
602{ 647{
603 dSP; 648 dSP;
824 CALL_BEGIN (0); 869 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 870 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 871 CALL_END;
827} 872}
828 873
874void
875cfperl_cleanup (int make_core)
876{
877 CALL_BEGIN (1);
878 CALL_ARG (make_core);
879 CALL_CALL ("cf::post_cleanup", G_VOID);
880 CALL_END;
881}
882
829maptile * 883maptile *
830maptile::find_sync (const char *path, maptile *origin) 884maptile::find_sync (const char *path, maptile *origin)
831{ 885{
832 CALL_BEGIN (2); 886 CALL_BEGIN (2);
833 CALL_ARG (path); 887 CALL_ARG (path);
895 CALL_ARG (exit); 949 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 950 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 951 CALL_END;
898} 952}
899 953
954void
955log_backtrace (const char *msg)
956{
957#if HAVE_BACKTRACE
958 void *addr [20];
959 int size = backtrace (addr, 20);
960
961 CALL_BEGIN (size);
962 CALL_ARG (msg);
963 for (int i = 0; i < size; ++i)
964 CALL_ARG ((IV)addr [i]);
965 CALL_CALL ("cf::_log_backtrace", G_VOID);
966 CALL_END;
967#endif
968}
969
900///////////////////////////////////////////////////////////////////////////// 970/////////////////////////////////////////////////////////////////////////////
901 971
902struct EventAPI *watcher_base::GEventAPI; 972struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 973struct CoroAPI *coroapi::GCoroAPI;
904 974
905int coroapi::cede_counter; 975int coroapi::cede_counter;
976double (*coroapi::time)();
977double coroapi::next_cede;
906 978
979void coroapi::do_cede_to_tick ()
980{
981 cede_counter = 0;
982
983 cede ();
984
985 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
986 if (next_cede > SvNV (sv_next_tick) - 0.02)
987 next_cede = SvNV (sv_next_tick);
988}
989
990void coroapi::do_cede_every ()
991{
992 cede_counter = 0;
993
994 if (coroapi::nready ())
995 coroapi::cede ();
996}
997
998void coroapi::do_cede_to_tick_every ()
999{
1000 cede_counter = 0;
1001
1002 cede_to_tick ();
1003}
1004
1005void
1006coroapi::wait_for_tick ()
1007{
1008 CALL_BEGIN (0);
1009 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1010 CALL_END;
1011}
1012
1013void
1014coroapi::wait_for_tick_begin ()
1015{
1016 CALL_BEGIN (0);
1017 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1018 CALL_END;
1019}
1020
1021static void
907static void iw_dispatch (pe_event *ev) 1022iw_dispatch (pe_event *ev)
908{ 1023{
909 iw *w = (iw *)ev->ext_data; 1024 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1025 w->call (*w);
911} 1026}
912 1027
913void 1028void
914iw::alloc () 1029iw::alloc ()
915{ 1030{
916 pe = GEventAPI->new_idle (0, 0); 1031 pe = GEventAPI->new_idle (0, 0);
917 1032
1033 WaREENTRANT_off (pe);
918 pe->base.callback = (void *)iw_dispatch; 1034 pe->base.callback = (void *)iw_dispatch;
919 pe->base.ext_data = (void *)this; 1035 pe->base.ext_data = (void *)this;
920} 1036}
921 1037
922static void iow_dispatch (pe_event *ev) 1038static void iow_dispatch (pe_event *ev)
928void 1044void
929iow::alloc () 1045iow::alloc ()
930{ 1046{
931 pe = GEventAPI->new_io (0, 0); 1047 pe = GEventAPI->new_io (0, 0);
932 1048
1049 WaREENTRANT_off (pe);
933 pe->base.callback = (void *)iow_dispatch; 1050 pe->base.callback = (void *)iow_dispatch;
934 pe->base.ext_data = (void *)this; 1051 pe->base.ext_data = (void *)this;
935 1052
936 pe->fd = -1; 1053 pe->fd = -1;
937 pe->poll = 0; 1054 pe->poll = 0;
973 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1090 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
974 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1091 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
975 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1092 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
976 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1093 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
977 1094
978 sv_runtime = get_sv ("cf::RUNTIME", 1); 1095 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
979 sv_upgrade (sv_runtime, SVt_NV); 1096 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
980 1097
981 cb_global = get_av ("cf::CB_GLOBAL", 1); 1098 cb_global = get_av ("cf::CB_GLOBAL", 1);
982 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1099 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
983 cb_object = get_av ("cf::CB_OBJECT", 1); 1100 cb_object = get_av ("cf::CB_OBJECT", 1);
984 cb_player = get_av ("cf::CB_PLAYER", 1); 1101 cb_player = get_av ("cf::CB_PLAYER", 1);
989 1106
990MODULE = cf PACKAGE = cf PREFIX = cf_ 1107MODULE = cf PACKAGE = cf PREFIX = cf_
991 1108
992BOOT: 1109BOOT:
993{ 1110{
994 _connect_to_perl ();
995
996 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1111 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
997 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1112 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
998 1113
1114 _connect_to_perl ();
1115
999 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1116 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1117
1118 {
1119 require_pv ("Time::HiRes");
1120
1121 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1122 if (!svp) croak ("Time::HiRes is required");
1123 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1124 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1125 }
1000 1126
1001 static const struct { 1127 static const struct {
1002 const char *name; 1128 const char *name;
1003 IV iv; 1129 IV iv;
1004 } *civ, const_iv[] = { 1130 } *civ, const_iv[] = {
1005# define const_iv(name) { # name, (IV)name }, 1131# define const_iv(name) { # name, (IV)name },
1006 const_iv (llevError) 1132 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1007 const_iv (llevInfo) 1133 const_iv (logBacktrace)
1008 const_iv (llevDebug) 1134
1009 const_iv (llevMonster) 1135 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1136
1137 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1010 1138
1011 const_iv (MAX_TIME) 1139 const_iv (MAX_TIME)
1012 const_iv (PLAYER) 1140
1013 const_iv (TRANSPORT) 1141 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1014 const_iv (ROD) 1142 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1015 const_iv (TREASURE) 1143 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1016 const_iv (POTION) 1144 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1017 const_iv (FOOD) 1145 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1018 const_iv (POISON) 1146 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1019 const_iv (BOOK) 1147 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1020 const_iv (CLOCK) 1148 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1021 const_iv (ARROW) 1149 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1022 const_iv (BOW) 1150 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1023 const_iv (WEAPON) 1151 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1024 const_iv (ARMOUR) 1152 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1025 const_iv (PEDESTAL) 1153 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1026 const_iv (ALTAR) 1154 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1027 const_iv (LOCKED_DOOR) 1155 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1028 const_iv (SPECIAL_KEY) 1156 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1029 const_iv (MAP) 1157 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1030 const_iv (DOOR) 1158 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1031 const_iv (KEY) 1159 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1032 const_iv (TIMED_GATE) 1160 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1033 const_iv (TRIGGER) 1161 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1034 const_iv (GRIMREAPER) 1162 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1035 const_iv (MAGIC_EAR) 1163 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1036 const_iv (TRIGGER_BUTTON) 1164 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1037 const_iv (TRIGGER_ALTAR) 1165 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1038 const_iv (TRIGGER_PEDESTAL) 1166 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1039 const_iv (SHIELD) 1167 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1040 const_iv (HELMET) 1168 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1041 const_iv (HORN)
1042 const_iv (MONEY)
1043 const_iv (CLASS)
1044 const_iv (GRAVESTONE)
1045 const_iv (AMULET)
1046 const_iv (PLAYERMOVER)
1047 const_iv (TELEPORTER)
1048 const_iv (CREATOR)
1049 const_iv (SKILL)
1050 const_iv (EARTHWALL)
1051 const_iv (GOLEM)
1052 const_iv (THROWN_OBJ)
1053 const_iv (BLINDNESS)
1054 const_iv (GOD)
1055 const_iv (DETECTOR)
1056 const_iv (TRIGGER_MARKER)
1057 const_iv (DEAD_OBJECT)
1058 const_iv (DRINK)
1059 const_iv (MARKER)
1060 const_iv (HOLY_ALTAR)
1061 const_iv (PLAYER_CHANGER)
1062 const_iv (BATTLEGROUND)
1063 const_iv (PEACEMAKER)
1064 const_iv (GEM)
1065 const_iv (FIREWALL)
1066 const_iv (ANVIL)
1067 const_iv (CHECK_INV)
1068 const_iv (MOOD_FLOOR)
1069 const_iv (EXIT)
1070 const_iv (ENCOUNTER)
1071 const_iv (SHOP_FLOOR)
1072 const_iv (SHOP_MAT)
1073 const_iv (RING)
1074 const_iv (FLOOR)
1075 const_iv (FLESH)
1076 const_iv (INORGANIC)
1077 const_iv (SKILL_TOOL)
1078 const_iv (LIGHTER)
1079 const_iv (BUILDABLE_WALL)
1080 const_iv (MISC_OBJECT)
1081 const_iv (LAMP)
1082 const_iv (DUPLICATOR)
1083 const_iv (SPELLBOOK)
1084 const_iv (CLOAK)
1085 const_iv (SPINNER)
1086 const_iv (GATE)
1087 const_iv (BUTTON)
1088 const_iv (CF_HANDLE)
1089 const_iv (HOLE)
1090 const_iv (TRAPDOOR)
1091 const_iv (SIGN)
1092 const_iv (BOOTS)
1093 const_iv (GLOVES)
1094 const_iv (SPELL)
1095 const_iv (SPELL_EFFECT)
1096 const_iv (CONVERTER)
1097 const_iv (BRACERS)
1098 const_iv (POISONING)
1099 const_iv (SAVEBED)
1100 const_iv (WAND)
1101 const_iv (SCROLL)
1102 const_iv (DIRECTOR)
1103 const_iv (GIRDLE)
1104 const_iv (FORCE)
1105 const_iv (POTION_EFFECT)
1106 const_iv (EVENT_CONNECTOR)
1107 const_iv (CLOSE_CON)
1108 const_iv (CONTAINER)
1109 const_iv (ARMOUR_IMPROVER)
1110 const_iv (WEAPON_IMPROVER)
1111 const_iv (SKILLSCROLL)
1112 const_iv (DEEP_SWAMP)
1113 const_iv (IDENTIFY_ALTAR)
1114 const_iv (MENU)
1115 const_iv (RUNE)
1116 const_iv (TRAP)
1117 const_iv (POWER_CRYSTAL)
1118 const_iv (CORPSE)
1119 const_iv (DISEASE)
1120 const_iv (SYMPTOM)
1121 const_iv (BUILDER)
1122 const_iv (MATERIAL)
1123 const_iv (ITEM_TRANSFORMER)
1124 1169
1125 const_iv (NUM_SUBTYPES) 1170 const_iv (NUM_SUBTYPES)
1126 1171
1127 const_iv (ST_BD_BUILD) 1172 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1128 const_iv (ST_BD_REMOVE) 1173 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1129 1174
1130 const_iv (ST_MAT_FLOOR) 1175 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1131 const_iv (ST_MAT_WALL) 1176 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1132 const_iv (ST_MAT_ITEM) 1177 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1178 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1179 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1181 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1133 1182
1134 const_iv (AT_PHYSICAL) 1183 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1135 const_iv (AT_MAGIC) 1184 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1136 const_iv (AT_FIRE)
1137 const_iv (AT_ELECTRICITY)
1138 const_iv (AT_COLD)
1139 const_iv (AT_CONFUSION)
1140 const_iv (AT_ACID)
1141 const_iv (AT_DRAIN)
1142 const_iv (AT_WEAPONMAGIC)
1143 const_iv (AT_GHOSTHIT)
1144 const_iv (AT_POISON)
1145 const_iv (AT_SLOW)
1146 const_iv (AT_PARALYZE)
1147 const_iv (AT_TURN_UNDEAD)
1148 const_iv (AT_FEAR)
1149 const_iv (AT_CANCELLATION)
1150 const_iv (AT_DEPLETE)
1151 const_iv (AT_DEATH)
1152 const_iv (AT_CHAOS)
1153 const_iv (AT_COUNTERSPELL)
1154 const_iv (AT_GODPOWER)
1155 const_iv (AT_HOLYWORD)
1156 const_iv (AT_BLIND)
1157 const_iv (AT_INTERNAL)
1158 const_iv (AT_LIFE_STEALING)
1159 const_iv (AT_DISEASE)
1160
1161 const_iv (WEAP_HIT)
1162 const_iv (WEAP_SLASH)
1163 const_iv (WEAP_PIERCE)
1164 const_iv (WEAP_CLEAVE)
1165 const_iv (WEAP_SLICE)
1166 const_iv (WEAP_STAB)
1167 const_iv (WEAP_WHIP)
1168 const_iv (WEAP_CRUSH)
1169 const_iv (WEAP_BLUD) 1185 const_iv (WEAP_BLUD)
1170 1186
1171 const_iv (FLAG_ALIVE) 1187 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1172 const_iv (FLAG_WIZ) 1188 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1173 const_iv (FLAG_REMOVED) 1189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1174 const_iv (FLAG_FREED) 1190 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1175 const_iv (FLAG_WAS_WIZ) 1191 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1176 const_iv (FLAG_APPLIED) 1192 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_UNPAID) 1193 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1178 const_iv (FLAG_USE_SHIELD) 1194 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1179 const_iv (FLAG_NO_PICK) 1195 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1180 const_iv (FLAG_ANIMATE) 1196 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1181 const_iv (FLAG_MONSTER) 1197 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1182 const_iv (FLAG_FRIENDLY) 1198 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1183 const_iv (FLAG_GENERATOR) 1199 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1184 const_iv (FLAG_IS_THROWN) 1200 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1185 const_iv (FLAG_AUTO_APPLY) 1201 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1186 const_iv (FLAG_PLAYER_SOLD) 1202 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1187 const_iv (FLAG_SEE_INVISIBLE) 1203 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1188 const_iv (FLAG_CAN_ROLL) 1204 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1189 const_iv (FLAG_OVERLAY_FLOOR) 1205 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1190 const_iv (FLAG_IS_TURNABLE) 1206 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1191 const_iv (FLAG_IS_USED_UP) 1207 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1192 const_iv (FLAG_IDENTIFIED) 1208 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1193 const_iv (FLAG_REFLECTING) 1209 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1194 const_iv (FLAG_CHANGING) 1210 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1195 const_iv (FLAG_SPLITTING) 1211 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1196 const_iv (FLAG_HITBACK) 1212 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1197 const_iv (FLAG_STARTEQUIP)
1198 const_iv (FLAG_BLOCKSVIEW)
1199 const_iv (FLAG_UNDEAD)
1200 const_iv (FLAG_SCARED)
1201 const_iv (FLAG_UNAGGRESSIVE)
1202 const_iv (FLAG_REFL_MISSILE)
1203 const_iv (FLAG_REFL_SPELL)
1204 const_iv (FLAG_NO_MAGIC)
1205 const_iv (FLAG_NO_FIX_PLAYER)
1206 const_iv (FLAG_IS_LIGHTABLE)
1207 const_iv (FLAG_TEAR_DOWN)
1208 const_iv (FLAG_RUN_AWAY)
1209 const_iv (FLAG_PICK_UP)
1210 const_iv (FLAG_UNIQUE)
1211 const_iv (FLAG_NO_DROP)
1212 const_iv (FLAG_WIZCAST)
1213 const_iv (FLAG_CAST_SPELL)
1214 const_iv (FLAG_USE_SCROLL)
1215 const_iv (FLAG_USE_RANGE)
1216 const_iv (FLAG_USE_BOW)
1217 const_iv (FLAG_USE_ARMOUR)
1218 const_iv (FLAG_USE_WEAPON)
1219 const_iv (FLAG_USE_RING)
1220 const_iv (FLAG_READY_RANGE)
1221 const_iv (FLAG_READY_BOW)
1222 const_iv (FLAG_XRAYS)
1223 const_iv (FLAG_NO_APPLY)
1224 const_iv (FLAG_IS_FLOOR)
1225 const_iv (FLAG_LIFESAVE)
1226 const_iv (FLAG_NO_STRENGTH)
1227 const_iv (FLAG_SLEEP)
1228 const_iv (FLAG_STAND_STILL)
1229 const_iv (FLAG_RANDOM_MOVE)
1230 const_iv (FLAG_ONLY_ATTACK)
1231 const_iv (FLAG_CONFUSED)
1232 const_iv (FLAG_STEALTH)
1233 const_iv (FLAG_WIZPASS)
1234 const_iv (FLAG_IS_LINKED)
1235 const_iv (FLAG_CURSED)
1236 const_iv (FLAG_DAMNED)
1237 const_iv (FLAG_SEE_ANYWHERE)
1238 const_iv (FLAG_KNOWN_MAGICAL)
1239 const_iv (FLAG_KNOWN_CURSED)
1240 const_iv (FLAG_CAN_USE_SKILL)
1241 const_iv (FLAG_BEEN_APPLIED)
1242 const_iv (FLAG_READY_SCROLL)
1243 const_iv (FLAG_USE_ROD)
1244 const_iv (FLAG_USE_HORN)
1245 const_iv (FLAG_MAKE_INVIS)
1246 const_iv (FLAG_INV_LOCKED)
1247 const_iv (FLAG_IS_WOODED)
1248 const_iv (FLAG_IS_HILLY)
1249 const_iv (FLAG_READY_SKILL)
1250 const_iv (FLAG_READY_WEAPON)
1251 const_iv (FLAG_NO_SKILL_IDENT)
1252 const_iv (FLAG_BLIND)
1253 const_iv (FLAG_SEE_IN_DARK)
1254 const_iv (FLAG_IS_CAULDRON)
1255 const_iv (FLAG_NO_STEAL)
1256 const_iv (FLAG_ONE_HIT)
1257 const_iv (FLAG_CLIENT_SENT)
1258 const_iv (FLAG_BERSERK)
1259 const_iv (FLAG_NEUTRAL)
1260 const_iv (FLAG_NO_ATTACK)
1261 const_iv (FLAG_NO_DAMAGE)
1262 const_iv (FLAG_OBJ_ORIGINAL)
1263 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1264 const_iv (FLAG_ACTIVATE_ON_PUSH)
1265 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1266 const_iv (FLAG_IS_WATER)
1267 const_iv (FLAG_CONTENT_ON_GEN)
1268 const_iv (FLAG_IS_A_TEMPLATE)
1269 const_iv (FLAG_IS_BUILDABLE)
1270 1213
1271 const_iv (NDI_BLACK) 1214 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1272 const_iv (NDI_WHITE) 1215 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1273 const_iv (NDI_NAVY) 1216 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1274 const_iv (NDI_RED) 1217 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1275 const_iv (NDI_ORANGE)
1276 const_iv (NDI_BLUE)
1277 const_iv (NDI_DK_ORANGE)
1278 const_iv (NDI_GREEN)
1279 const_iv (NDI_LT_GREEN)
1280 const_iv (NDI_GREY)
1281 const_iv (NDI_BROWN)
1282 const_iv (NDI_GOLD)
1283 const_iv (NDI_TAN)
1284 const_iv (NDI_MAX_COLOR)
1285 const_iv (NDI_COLOR_MASK)
1286 const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ALL) 1218 const_iv (NDI_ALL)
1288 1219
1289 const_iv (UPD_LOCATION) 1220 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1290 const_iv (UPD_FLAGS) 1221 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1291 const_iv (UPD_WEIGHT)
1292 const_iv (UPD_FACE)
1293 const_iv (UPD_NAME)
1294 const_iv (UPD_ANIM)
1295 const_iv (UPD_ANIMSPEED)
1296 const_iv (UPD_NROF)
1297 1222
1298 const_iv (UPD_SP_MANA) 1223 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1299 const_iv (UPD_SP_GRACE)
1300 const_iv (UPD_SP_DAMAGE)
1301 1224
1302 const_iv (F_APPLIED) 1225 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1303 const_iv (F_LOCATION) 1226 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1304 const_iv (F_UNPAID)
1305 const_iv (F_MAGIC)
1306 const_iv (F_CURSED)
1307 const_iv (F_DAMNED)
1308 const_iv (F_OPEN)
1309 const_iv (F_NOPICK)
1310 const_iv (F_LOCKED) 1227 const_iv (F_LOCKED)
1311 1228
1312 const_iv (F_BUY) 1229 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1313 const_iv (F_SHOP)
1314 const_iv (F_SELL)
1315 1230
1316 const_iv (P_BLOCKSVIEW) 1231 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1317 const_iv (P_PLAYER) 1232 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1318 const_iv (P_NO_MAGIC)
1319 const_iv (P_IS_ALIVE)
1320 const_iv (P_NO_CLERIC)
1321 const_iv (P_OUT_OF_MAP)
1322 const_iv (P_NEW_MAP)
1323 const_iv (P_UPTODATE)
1324 1233
1325 const_iv (UP_OBJ_INSERT) 1234 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1326 const_iv (UP_OBJ_REMOVE)
1327 const_iv (UP_OBJ_CHANGE)
1328 const_iv (UP_OBJ_FACE)
1329 1235
1330 const_iv (INS_NO_MERGE) 1236 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1331 const_iv (INS_ABOVE_FLOOR_ONLY) 1237 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1332 const_iv (INS_NO_WALK_ON)
1333 const_iv (INS_ON_TOP)
1334 const_iv (INS_BELOW_ORIGINATOR)
1335 const_iv (INS_MAP_LOAD)
1336 1238
1337 const_iv (WILL_APPLY_HANDLE) 1239 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1338 const_iv (WILL_APPLY_TREASURE) 1240 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1339 const_iv (WILL_APPLY_EARTHWALL)
1340 const_iv (WILL_APPLY_DOOR)
1341 const_iv (WILL_APPLY_FOOD)
1342 1241
1343 const_iv (SAVE_MODE) 1242 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1344 const_iv (SAVE_DIR_MODE)
1345 1243
1346 const_iv (M_PAPER) 1244 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1347 const_iv (M_IRON) 1245 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1348 const_iv (M_GLASS) 1246 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1349 const_iv (M_LEATHER) 1247 const_iv (M_ICE) const_iv (M_SPECIAL)
1350 const_iv (M_WOOD)
1351 const_iv (M_ORGANIC)
1352 const_iv (M_STONE)
1353 const_iv (M_CLOTH)
1354 const_iv (M_ADAMANT)
1355 const_iv (M_LIQUID)
1356 const_iv (M_SOFT_METAL)
1357 const_iv (M_BONE)
1358 const_iv (M_ICE)
1359 const_iv (M_SPECIAL)
1360 1248
1361 const_iv (SK_EXP_ADD_SKILL) 1249 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1362 const_iv (SK_EXP_TOTAL) 1250 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1363 const_iv (SK_EXP_NONE)
1364 const_iv (SK_SUBTRACT_SKILL_EXP)
1365 const_iv (SK_EXP_SKILL_ONLY)
1366 1251
1367 const_iv (SK_LOCKPICKING) 1252 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1368 const_iv (SK_HIDING) 1253 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1369 const_iv (SK_SMITHERY) 1254 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1370 const_iv (SK_BOWYER) 1255 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1371 const_iv (SK_JEWELER) 1256 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1372 const_iv (SK_ALCHEMY) 1257 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1373 const_iv (SK_STEALING) 1258 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1374 const_iv (SK_LITERACY) 1259 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1375 const_iv (SK_BARGAINING) 1260 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1376 const_iv (SK_JUMPING) 1261 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1377 const_iv (SK_DET_MAGIC)
1378 const_iv (SK_ORATORY)
1379 const_iv (SK_SINGING)
1380 const_iv (SK_DET_CURSE)
1381 const_iv (SK_FIND_TRAPS)
1382 const_iv (SK_MEDITATION)
1383 const_iv (SK_PUNCHING)
1384 const_iv (SK_FLAME_TOUCH)
1385 const_iv (SK_KARATE)
1386 const_iv (SK_CLIMBING)
1387 const_iv (SK_WOODSMAN)
1388 const_iv (SK_INSCRIPTION)
1389 const_iv (SK_ONE_HANDED_WEAPON)
1390 const_iv (SK_MISSILE_WEAPON)
1391 const_iv (SK_THROWING)
1392 const_iv (SK_USE_MAGIC_ITEM)
1393 const_iv (SK_DISARM_TRAPS)
1394 const_iv (SK_SET_TRAP)
1395 const_iv (SK_THAUMATURGY)
1396 const_iv (SK_PRAYING)
1397 const_iv (SK_CLAWING)
1398 const_iv (SK_LEVITATION)
1399 const_iv (SK_SUMMONING)
1400 const_iv (SK_PYROMANCY)
1401 const_iv (SK_EVOCATION)
1402 const_iv (SK_SORCERY)
1403 const_iv (SK_TWO_HANDED_WEAPON)
1404 const_iv (SK_SPARK_TOUCH)
1405 const_iv (SK_SHIVER)
1406 const_iv (SK_ACID_SPLASH)
1407 const_iv (SK_POISON_NAIL) 1262 const_iv (SK_POISON_NAIL)
1408 1263
1409 const_iv (SOUND_NEW_PLAYER) 1264 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1410 const_iv (SOUND_FIRE_ARROW) 1265 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1411 const_iv (SOUND_LEARN_SPELL) 1266 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1412 const_iv (SOUND_FUMBLE_SPELL) 1267 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1413 const_iv (SOUND_WAND_POOF) 1268 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1414 const_iv (SOUND_OPEN_DOOR) 1269 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1415 const_iv (SOUND_PUSH_PLAYER)
1416 const_iv (SOUND_PLAYER_HITS1)
1417 const_iv (SOUND_PLAYER_HITS2)
1418 const_iv (SOUND_PLAYER_HITS3)
1419 const_iv (SOUND_PLAYER_HITS4)
1420 const_iv (SOUND_PLAYER_IS_HIT1)
1421 const_iv (SOUND_PLAYER_IS_HIT2)
1422 const_iv (SOUND_PLAYER_IS_HIT3)
1423 const_iv (SOUND_PLAYER_KILLS)
1424 const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_PLAYER_DIES)
1426 const_iv (SOUND_OB_EVAPORATE)
1427 const_iv (SOUND_OB_EXPLODE)
1428 const_iv (SOUND_CLOCK)
1429 const_iv (SOUND_TURN_HANDLE)
1430 const_iv (SOUND_FALL_HOLE)
1431 const_iv (SOUND_DRINK_POISON)
1432 const_iv (SOUND_CAST_SPELL_0)
1433 1270
1434 const_iv (PREFER_LOW) 1271 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1435 const_iv (PREFER_HIGH)
1436 1272
1437 const_iv (ATNR_PHYSICAL) 1273 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1438 const_iv (ATNR_MAGIC) 1274 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1439 const_iv (ATNR_FIRE) 1275 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1440 const_iv (ATNR_ELECTRICITY) 1276 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1441 const_iv (ATNR_COLD) 1277 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1442 const_iv (ATNR_CONFUSION) 1278 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1443 const_iv (ATNR_ACID) 1279 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1444 const_iv (ATNR_DRAIN)
1445 const_iv (ATNR_WEAPONMAGIC)
1446 const_iv (ATNR_GHOSTHIT)
1447 const_iv (ATNR_POISON)
1448 const_iv (ATNR_SLOW)
1449 const_iv (ATNR_PARALYZE)
1450 const_iv (ATNR_TURN_UNDEAD)
1451 const_iv (ATNR_FEAR)
1452 const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_DEPLETE)
1454 const_iv (ATNR_DEATH)
1455 const_iv (ATNR_CHAOS)
1456 const_iv (ATNR_COUNTERSPELL)
1457 const_iv (ATNR_GODPOWER)
1458 const_iv (ATNR_HOLYWORD)
1459 const_iv (ATNR_BLIND)
1460 const_iv (ATNR_INTERNAL)
1461 const_iv (ATNR_LIFE_STEALING)
1462 const_iv (ATNR_DISEASE)
1463 1280
1464 const_iv (MAP_FLUSH) 1281 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1465 const_iv (MAP_PLAYER_UNIQUE)
1466 const_iv (MAP_BLOCK)
1467 const_iv (MAP_STYLE)
1468 const_iv (MAP_OVERLAY)
1469 1282
1470 const_iv (MAP_IN_MEMORY) 1283 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1471 const_iv (MAP_SWAPPED) 1284 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1472 const_iv (MAP_LOADING)
1473 const_iv (MAP_SAVING)
1474 1285
1475 const_iv (KLASS_ATTACHABLE) 1286 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1476 const_iv (KLASS_GLOBAL)
1477 const_iv (KLASS_OBJECT)
1478 const_iv (KLASS_CLIENT)
1479 const_iv (KLASS_PLAYER)
1480 const_iv (KLASS_MAP)
1481 1287
1482 const_iv (CS_QUERY_YESNO) 1288 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1483 const_iv (CS_QUERY_SINGLECHAR)
1484 const_iv (CS_QUERY_HIDEINPUT)
1485 1289
1486 const_iv (ST_DEAD) 1290 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1487 const_iv (ST_SETUP)
1488 const_iv (ST_PLAYING)
1489 const_iv (ST_CUSTOM)
1490
1491 const_iv (ST_CHANGE_CLASS)
1492
1493 const_iv (IO_HEADER)
1494 const_iv (IO_OBJECTS)
1495 const_iv (IO_UNIQUES)
1496 1291
1497 // random map generator 1292 // random map generator
1498 const_iv (LAYOUT_NONE) 1293 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1499 const_iv (LAYOUT_ONION) 1294 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1500 const_iv (LAYOUT_MAZE)
1501 const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ROGUELIKE)
1503 const_iv (LAYOUT_SNAKE)
1504 const_iv (LAYOUT_SQUARE_SPIRAL)
1505 1295
1506 const_iv (RMOPT_RANDOM) 1296 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1507 const_iv (RMOPT_CENTERED) 1297 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1508 const_iv (RMOPT_LINEAR) 1298 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1509 const_iv (RMOPT_BOTTOM_C)
1510 const_iv (RMOPT_BOTTOM_R)
1511 const_iv (RMOPT_IRR_SPACE)
1512 const_iv (RMOPT_WALL_OFF)
1513 const_iv (RMOPT_WALLS_ONLY)
1514 const_iv (RMOPT_NO_DOORS)
1515 1299
1516 const_iv (SYMMETRY_RANDOM) 1300 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1517 const_iv (SYMMETRY_NONE) 1301 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1518 const_iv (SYMMETRY_X) 1302
1519 const_iv (SYMMETRY_Y) 1303 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1520 const_iv (SYMMETRY_XY) 1304 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1305 const_iv (GT_MINIMAL)
1521 }; 1306 };
1522 1307
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1308 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1309 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1525 1310
1553{ 1338{
1554 // reattach to all attachable objects in the game. 1339 // reattach to all attachable objects in the game.
1555 for_all_clients (ns) 1340 for_all_clients (ns)
1556 ns->reattach (); 1341 ns->reattach ();
1557 1342
1558 for_all_players (pl)
1559 pl->reattach ();
1560
1561 //TODO
1562 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1563 // i->second->reattach ();
1564
1565 for_all_objects (op) 1343 for_all_objects (op)
1566 op->reattach (); 1344 op->reattach ();
1567} 1345}
1568 1346
1347void _post_tick ()
1348 CODE:
1349 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1350
1351# support function for map-world.ext
1352void _quantise (SV *data_sv, SV *plt_sv)
1353 CODE:
1354{
1355 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1356 croak ("_quantise called with invalid agruments");
1357
1358 plt_sv = SvRV (plt_sv);
1359 SV **plt = AvARRAY (plt_sv);
1360 int plt_count = AvFILL (plt_sv) + 1;
1361
1362 STRLEN len;
1363 char *data = SvPVbyte (data_sv, len);
1364 char *dst = data;
1365
1366 while (len >= 3)
1367 {
1368 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1369 {
1370 char *val = SvPVX (*val_sv);
1371
1372 if (val [0] == data [0]
1373 && val [1] == data [1]
1374 && val [2] == data [2])
1375 {
1376 *dst++ = val [3];
1377 goto next;
1378 }
1379 }
1380
1381 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1382 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1383 dst - SvPVX (data_sv), len);
1384
1385 next:
1386 data += 3;
1387 len -= 3;
1388 }
1389
1390 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1391}
1392
1569NV floor (NV x) 1393NV floor (NV x)
1570 1394
1571NV ceil (NV x) 1395NV ceil (NV x)
1396
1397NV rndm (...)
1398 CODE:
1399 switch (items)
1400 {
1401 case 0: RETVAL = rndm (); break;
1402 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1403 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1404 default: croak ("cf::rndm requires none, one or two parameters."); break;
1405 }
1406 OUTPUT:
1407 RETVAL
1572 1408
1573void server_tick () 1409void server_tick ()
1574 CODE: 1410 CODE:
1575 runtime = SvNVx (sv_runtime); 1411 runtime = SvNVx (sv_runtime);
1576 server_tick (); 1412 server_tick ();
1577 1413
1578void 1414void
1579LOG (int level, char *msg) 1415log_backtrace (utf8_string msg)
1416
1417void
1418LOG (int flags, utf8_string msg)
1580 PROTOTYPE: $$ 1419 PROTOTYPE: $$
1581 C_ARGS: (LogLevel)level, "%s", msg 1420 C_ARGS: flags, "%s", msg
1582 1421
1583char *path_combine (char *base, char *path) 1422octet_string path_combine (octet_string base, octet_string path)
1584 PROTOTYPE: $$ 1423 PROTOTYPE: $$
1585 1424
1586char *path_combine_and_normalize (char *base, char *path) 1425octet_string path_combine_and_normalize (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1426 PROTOTYPE: $$
1588 1427
1589const char * 1428const_octet_string
1590get_maps_directory (char *path) 1429get_maps_directory (octet_string path)
1591 PROTOTYPE: $ 1430 PROTOTYPE: $
1592 ALIAS: maps_directory = 0 1431 ALIAS: maps_directory = 0
1593 CODE: 1432 CODE:
1594 RETVAL = create_pathname (path); 1433 RETVAL = create_pathname (path);
1595 OUTPUT: RETVAL 1434 OUTPUT: RETVAL
1597void 1436void
1598sub_generation_inc () 1437sub_generation_inc ()
1599 CODE: 1438 CODE:
1600 PL_sub_generation++; 1439 PL_sub_generation++;
1601 1440
1602char * 1441const_octet_string
1603mapdir () 1442mapdir ()
1604 PROTOTYPE: 1443 PROTOTYPE:
1605 ALIAS: 1444 ALIAS:
1606 mapdir = 0 1445 mapdir = 0
1607 uniquedir = 1 1446 uniquedir = 1
1623 } 1462 }
1624 OUTPUT: RETVAL 1463 OUTPUT: RETVAL
1625 1464
1626void abort () 1465void abort ()
1627 1466
1467void reset_signals ()
1468
1469void fork_abort (octet_string cause = "cf::fork_abort")
1470
1628void cleanup (const char *cause, bool make_core = false) 1471void cleanup (octet_string cause, bool make_core = false)
1629 1472
1630void emergency_save () 1473void emergency_save ()
1631 1474
1632void _exit (int status = 0) 1475void _exit (int status = EXIT_SUCCESS)
1476
1477UV sv_2watcher (SV *w)
1478 CODE:
1479 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1480 OUTPUT:
1481 RETVAL
1633 1482
1634#if _POSIX_MEMLOCK 1483#if _POSIX_MEMLOCK
1635 1484
1636int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1485int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1637 1486
1638int munlockall () 1487int munlockall ()
1639 1488
1640#endif 1489#endif
1641 1490
1642int find_animation (char *text) 1491int find_animation (utf8_string text)
1643 PROTOTYPE: $ 1492 PROTOTYPE: $
1644 1493
1645int random_roll (int min, int max, object *op, int goodbad); 1494int random_roll (int min, int max, object *op, int goodbad);
1646 1495
1647const char *cost_string_from_value(uint64 cost, int approx = 0) 1496const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1648 1497
1649int 1498int
1650exp_to_level (val64 exp) 1499exp_to_level (val64 exp)
1651 CODE: 1500 CODE:
1652{ 1501{
1683 RETVAL = newSVpv (resist_plus[atnr], 0); 1532 RETVAL = newSVpv (resist_plus[atnr], 0);
1684 else 1533 else
1685 XSRETURN_UNDEF; 1534 XSRETURN_UNDEF;
1686 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1687 1536
1537bool
1538load_resource_file (octet_string filename)
1539
1688MODULE = cf PACKAGE = cf::attachable 1540MODULE = cf PACKAGE = cf::attachable
1689 1541
1690int 1542int
1691valid (SV *obj) 1543valid (SV *obj)
1692 CODE: 1544 CODE:
1693 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1545 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1694 OUTPUT: 1546 OUTPUT:
1695 RETVAL 1547 RETVAL
1696 1548
1549void
1550debug_trace (attachable *obj, bool on = true)
1551 CODE:
1552 obj->flags &= ~attachable::F_DEBUG_TRACE;
1553 if (on)
1554 obj->flags |= attachable::F_DEBUG_TRACE;
1555
1556int mortals_size ()
1557 CODE:
1558 RETVAL = attachable::mortals.size ();
1559 OUTPUT: RETVAL
1560
1561#object *mortals (U32 index)
1562# CODE:
1563# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1564# OUTPUT: RETVAL
1565
1697INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1566INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1698 1567
1699MODULE = cf PACKAGE = cf::global 1568MODULE = cf PACKAGE = cf::global
1700 1569
1701int invoke (SV *klass, int event, ...) 1570int invoke (SV *klass, int event, ...)
1702 CODE: 1571 CODE:
1706 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1575 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1707 OUTPUT: RETVAL 1576 OUTPUT: RETVAL
1708 1577
1709MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1578MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1710 1579
1711INCLUDE: $PERL genacc object ../include/object.h | 1580INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1712 1581
1713int invoke (object *op, int event, ...) 1582int invoke (object *op, int event, ...)
1714 CODE: 1583 CODE:
1715 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1584 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1716 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1585 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1718 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1587 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1719 OUTPUT: RETVAL 1588 OUTPUT: RETVAL
1720 1589
1721SV *registry (object *op) 1590SV *registry (object *op)
1722 1591
1723void mortals ()
1724 PPCODE:
1725 EXTEND (SP, object::mortals.size ());
1726 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1727 PUSHs (to_sv (*i));
1728
1729int objects_size () 1592int objects_size ()
1730 CODE: 1593 CODE:
1731 RETVAL = objects.size (); 1594 RETVAL = objects.size ();
1732 OUTPUT: RETVAL 1595 OUTPUT: RETVAL
1733 1596
1773void 1636void
1774set_animation (object *op, int idx) 1637set_animation (object *op, int idx)
1775 CODE: 1638 CODE:
1776 SET_ANIMATION (op, idx); 1639 SET_ANIMATION (op, idx);
1777 1640
1641int
1642num_animations (object *op)
1643 CODE:
1644 RETVAL = NUM_ANIMATIONS (op);
1645 OUTPUT: RETVAL
1646
1778object *find_best_object_match (object *op, const char *match) 1647object *find_best_object_match (object *op, utf8_string match)
1779 1648
1780object *find_marked_object (object *op) 1649object *find_marked_object (object *op)
1781 1650
1782int need_identify (object *obj); 1651int need_identify (object *obj);
1783 1652
1784int apply_shop_mat (object *shop_mat, object *op); 1653int apply_shop_mat (object *shop_mat, object *op);
1654
1655int move_player (object *op, int dir)
1656 CODE:
1657 RETVAL = move_player (op, dir);
1658 OUTPUT:
1659 RETVAL
1785 1660
1786int move (object *op, int dir, object *originator = op) 1661int move (object *op, int dir, object *originator = op)
1787 CODE: 1662 CODE:
1788 RETVAL = move_ob (op, dir, originator); 1663 RETVAL = move_ob (op, dir, originator);
1789 OUTPUT: 1664 OUTPUT:
1795 1670
1796void apply_below (object *op) 1671void apply_below (object *op)
1797 CODE: 1672 CODE:
1798 player_apply_below (op); 1673 player_apply_below (op);
1799 1674
1675int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1676
1800object *cf_object_present_archname_inside (object *op, char *whatstr) 1677object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1801 1678
1802int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1679int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1803 1680
1804int cf_object_change_map (object *op, int x, int y, maptile *map) 1681int cf_object_change_map (object *op, int x, int y, maptile *map)
1805 1682
1825 RETVAL = pay_for_amount (amount, op); 1702 RETVAL = pay_for_amount (amount, op);
1826 OUTPUT: RETVAL 1703 OUTPUT: RETVAL
1827 1704
1828void pay_player (object *op, uint64 amount) 1705void pay_player (object *op, uint64 amount)
1829 1706
1830val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1707val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1831 1708
1832int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1709int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1833 1710
1834void learn_spell (object *op, object *sp, int special_prayer = 0) 1711void learn_spell (object *op, object *sp, int special_prayer = 0)
1835 CODE: 1712 CODE:
1836 do_learn_spell (op, sp, special_prayer); 1713 do_learn_spell (op, sp, special_prayer);
1837 1714
1838void forget_spell (object *op, object *sp) 1715void forget_spell (object *op, object *sp)
1839 CODE: 1716 CODE:
1840 do_forget_spell (op, query_name (sp)); 1717 do_forget_spell (op, query_name (sp));
1841 1718
1842object *check_for_spell (object *op, char *spellname) 1719object *check_for_spell (object *op, utf8_string spellname)
1843 CODE: 1720 CODE:
1844 RETVAL = check_spell_known (op, spellname); 1721 RETVAL = check_spell_known (op, spellname);
1845 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1846 1723
1847int query_money (object *op) 1724int query_money (object *op)
1856 1733
1857void drop (object *who, object *op) 1734void drop (object *who, object *op)
1858 1735
1859void pick_up (object *who, object *op) 1736void pick_up (object *who, object *op)
1860 1737
1861object *cf_object_insert_object (object *op, object *container)
1862
1863object *cf_object_insert_in_ob (object *ob, object *where)
1864
1865int cf_object_teleport (object *op, maptile *map, int x, int y) 1738int cf_object_teleport (object *op, maptile *map, int x, int y)
1866 1739
1867void update_object (object *op, int action) 1740void update_object (object *op, int action)
1868 1741
1869object *cf_create_object_by_name (const char *name) 1742object *cf_create_object_by_name (utf8_string name)
1870 1743
1871void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1744void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1872 1745
1873void player_lvl_adj (object *who, object *skill = 0) 1746void player_lvl_adj (object *who, object *skill = 0)
1874 1747
1875int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1748int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1876 1749
1890object *cf_insert_ob_in_ob (object *ob, object *where) 1763object *cf_insert_ob_in_ob (object *ob, object *where)
1891 1764
1892# no clean way to get an object from an archetype - stupid idiotic 1765# no clean way to get an object from an archetype - stupid idiotic
1893# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1766# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1894 1767
1895object *new (const char *archetype = 0) 1768object *new (utf8_string archetype = 0)
1896 PROTOTYPE: ;$ 1769 PROTOTYPE: ;$
1897 CODE: 1770 CODE:
1898 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1771 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1899 OUTPUT: 1772 OUTPUT:
1900 RETVAL 1773 RETVAL
1905{ 1778{
1906 int unused_type; 1779 int unused_type;
1907 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1780 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1908} 1781}
1909 1782
1910# syntatic sugar for easier use in event callbacks.
1911const char *options (object *op)
1912 CODE:
1913 RETVAL = op->name;
1914 OUTPUT:
1915 RETVAL
1916
1917player *contr (object *op) 1783player *contr (object *op)
1918 CODE: 1784 CODE:
1919 RETVAL = op->contr; 1785 RETVAL = op->contr;
1920 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1921 1787
1922const char *get_ob_key_value (object *op, const char *key) 1788const_utf8_string get_ob_key_value (object *op, utf8_string key)
1923 1789
1924bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1790bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1925 1791
1926object *get_nearest_player (object *ob) 1792object *get_nearest_player (object *ob)
1927 ALIAS: nearest_player = 0 1793 ALIAS: nearest_player = 0
1928 PREINIT: 1794 PREINIT:
1929 extern object *get_nearest_player (object *); 1795 extern object *get_nearest_player (object *);
1945bool on_same_map_as (object *ob, object *other) 1811bool on_same_map_as (object *ob, object *other)
1946 CODE: 1812 CODE:
1947 RETVAL = on_same_map (ob, other); 1813 RETVAL = on_same_map (ob, other);
1948 OUTPUT: RETVAL 1814 OUTPUT: RETVAL
1949 1815
1950const char * 1816const_utf8_string
1951base_name (object *op, int plural = op->nrof > 1) 1817base_name (object *op, int plural = op->nrof > 1)
1952 CODE: 1818 CODE:
1953 RETVAL = query_base_name (op, plural); 1819 RETVAL = query_base_name (op, plural);
1954 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1955 1821
1962 RETVAL = op->contr; 1828 RETVAL = op->contr;
1963 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1964 1830
1965void check_score (object *op) 1831void check_score (object *op)
1966 1832
1967void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1833void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1968 CODE: 1834 CODE:
1969 new_draw_info (flags, 0, op, txt); 1835 new_draw_info (flags, 0, op, txt);
1970 1836
1971object *cf_player_send_inventory (object *op) 1837object *cf_player_send_inventory (object *op)
1972 1838
1973char *cf_player_get_ip (object *op) 1839octet_string cf_player_get_ip (object *op)
1974 ALIAS: ip = 0 1840 ALIAS: ip = 0
1975 1841
1976object *cf_player_get_marked_item (object *op) 1842object *cf_player_get_marked_item (object *op)
1977 ALIAS: marked_item = 0 1843 ALIAS: marked_item = 0
1978 1844
1988void esrv_update_item (object *op, int what, object *item) 1854void esrv_update_item (object *op, int what, object *item)
1989 C_ARGS: what, op, item 1855 C_ARGS: what, op, item
1990 1856
1991void clear_los (object *op) 1857void clear_los (object *op)
1992 1858
1993int command_teleport (object *op, char *params)
1994
1995int command_summon (object *op, char *params) 1859int command_summon (object *op, utf8_string params)
1996 1860
1997int command_arrest (object *op, char *params) 1861int command_arrest (object *op, utf8_string params)
1998
1999int command_kick (object *op, char *params)
2000
2001int command_banish (object *op, char *params)
2002 1862
2003 1863
2004MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1864MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2005 1865
2006INCLUDE: $PERL genacc player ../include/player.h | 1866INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2007 1867
2008int invoke (player *pl, int event, ...) 1868int invoke (player *pl, int event, ...)
2009 CODE: 1869 CODE:
2010 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1870 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2011 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1871 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2024 pl->orig_stats = pl->ob->stats; 1884 pl->orig_stats = pl->ob->stats;
2025 1885
2026void cf_player_move (player *pl, int dir) 1886void cf_player_move (player *pl, int dir)
2027 1887
2028void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1888void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2029
2030player *first ()
2031 CODE:
2032 RETVAL = first_player;
2033 OUTPUT: RETVAL
2034 1889
2035bool 1890bool
2036cell_visible (player *pl, int dx, int dy) 1891cell_visible (player *pl, int dx, int dy)
2037 CODE: 1892 CODE:
2038 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1893 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2091 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1946 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2092 OUTPUT: RETVAL 1947 OUTPUT: RETVAL
2093 1948
2094SV *registry (maptile *map) 1949SV *registry (maptile *map)
2095 1950
2096INCLUDE: $PERL genacc maptile ../include/map.h | 1951INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2097 1952
2098void 1953void
2099maptile::instantiate () 1954maptile::instantiate ()
2100 1955
2101maptile *new () 1956maptile *new ()
2116 for_all_players (pl) 1971 for_all_players (pl)
2117 if (pl->ob && pl->ob->map == THIS) 1972 if (pl->ob && pl->ob->map == THIS)
2118 PUSHs (sv_2mortal (to_sv (pl->ob))); 1973 PUSHs (sv_2mortal (to_sv (pl->ob)));
2119 } 1974 }
2120 1975
1976void
1977maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1978 CODE:
1979{
1980 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1981 croak ("maptile::add_underlay: palette must be arrayref");
1982
1983 palette = SvRV (palette);
1984
1985 STRLEN idxlen;
1986 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1987
1988 for (int x = 0; x < THIS->width; ++x)
1989 for (int y = 0; y < THIS->height; ++y)
1990 {
1991 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1992 if (op->flag [FLAG_IS_FLOOR])
1993 goto skip_space;
1994
1995 {
1996 int offs = offset + y * stride + x;
1997 if (IN_RANGE_EXC (offs, 0, idxlen))
1998 {
1999 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2000 {
2001 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2002 ob->flag [FLAG_NO_MAP_SAVE] = true;
2003 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2004
2005 if (ob->randomitems)
2006 {
2007 if (!ob->above)
2008 {
2009 ob->create_treasure (ob->randomitems);
2010
2011 for (object *op = ob->above; op; op = op->above)
2012 op->flag [FLAG_NO_MAP_SAVE] = true;
2013 }
2014
2015 ob->randomitems = 0;
2016 }
2017 }
2018 }
2019 }
2020
2021 skip_space: ;
2022 }
2023}
2024
2025void
2026maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2027 CODE:
2028{
2029 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2030 croak ("maptile::set_regiondata: palette must be arrayref");
2031
2032 palette = SvRV (palette);
2033
2034 STRLEN idxlen;
2035 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2036
2037 region **regionmap = (region **)malloc (
2038 (av_len ((AV *)palette) + 1) * sizeof (region *));
2039 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2040
2041 for (int i = av_len ((AV *)palette) + 1; i--; )
2042 regionmap [i] = region::find (
2043 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2044
2045 for (int y = 0; y < THIS->height; ++y)
2046 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2047
2048 sfree (THIS->regions, THIS->size ());
2049 free (THIS->regionmap);
2050
2051 THIS->regions = regions;
2052 THIS->regionmap = regionmap;
2053}
2054
2055void
2056maptile::create_region_treasure ()
2057 CODE:
2058{
2059 object *op = object::create ();
2060 op->type = FLOOR;
2061 op->map = THIS;
2062
2063 for (int x = 0; x < THIS->width; ++x)
2064 for (int y = 0; y < THIS->height; ++y)
2065 {
2066 region *rgn = THIS->region (x, y);
2067
2068 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2069 if (rgn->treasure && rndm () < rgn->treasure_density)
2070 {
2071 op->x = x;
2072 op->y = y;
2073 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2074 }
2075 }
2076
2077 op->destroy ();
2078}
2079
2121void play_sound_map (maptile *map, int x, int y, int sound_num) 2080void play_sound_map (maptile *map, int x, int y, int sound_num)
2122 2081
2123int out_of_map (maptile *map, int x, int y) 2082int out_of_map (maptile *map, int x, int y)
2124 2083
2125void 2084void
2141 2100
2142object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2101object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2143 C_ARGS: str, map, nx, ny 2102 C_ARGS: str, map, nx, ny
2144 2103
2145void 2104void
2146cf_map_normalise (maptile *map, int x, int y) 2105get_map_flags (maptile *map, int x, int y)
2147 PPCODE: 2106 PPCODE:
2148{ 2107{
2149 maptile *nmap = 0; 2108 maptile *nmap = 0;
2150 I16 nx = 0, ny = 0; 2109 I16 nx = 0, ny = 0;
2151 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2110 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2206 2165
2207void fix_walls (maptile *map, int x, int y) 2166void fix_walls (maptile *map, int x, int y)
2208 2167
2209void fix_walls_around (maptile *map, int x, int y) 2168void fix_walls_around (maptile *map, int x, int y)
2210 2169
2211const char *
2212region_name (maptile *m)
2213 CODE:
2214 RETVAL = get_name_of_region_for_map (m);
2215 OUTPUT: RETVAL
2216
2217# worst xs function of my life 2170# worst xs function of my life
2218maptile * 2171bool
2219_create_random_map (\ 2172_create_random_map (\
2220 char *path,\ 2173 maptile *self,\
2221 char *wallstyle,\ 2174 utf8_string wallstyle,\
2222 char *wall_name,\ 2175 utf8_string wall_name,\
2223 char *floorstyle,\ 2176 utf8_string floorstyle,\
2224 char *monsterstyle,\ 2177 utf8_string monsterstyle,\
2225 char *treasurestyle,\ 2178 utf8_string treasurestyle,\
2226 char *layoutstyle,\ 2179 utf8_string layoutstyle,\
2227 char *doorstyle,\ 2180 utf8_string doorstyle,\
2228 char *decorstyle,\ 2181 utf8_string decorstyle,\
2229 char *origin_map,\ 2182 utf8_string origin_map,\
2230 char *final_map,\ 2183 utf8_string final_map,\
2231 char *exitstyle,\ 2184 utf8_string exitstyle,\
2232 char *this_map,\ 2185 utf8_string this_map,\
2233 char *exit_on_final_map,\ 2186 utf8_string exit_on_final_map,\
2234 int Xsize,\ 2187 int xsize,\
2235 int Ysize,\ 2188 int ysize,\
2236 int expand2x,\ 2189 int expand2x,\
2237 int layoutoptions1,\ 2190 int layoutoptions1,\
2238 int layoutoptions2,\ 2191 int layoutoptions2,\
2239 int layoutoptions3,\ 2192 int layoutoptions3,\
2240 int symmetry,\ 2193 int symmetry,\
2245 int dungeon_depth,\ 2198 int dungeon_depth,\
2246 int decoroptions,\ 2199 int decoroptions,\
2247 int orientation,\ 2200 int orientation,\
2248 int origin_y,\ 2201 int origin_y,\
2249 int origin_x,\ 2202 int origin_x,\
2250 int random_seed,\ 2203 U32 random_seed,\
2251 val64 total_map_hp,\ 2204 val64 total_map_hp,\
2252 int map_layout_style,\ 2205 int map_layout_style,\
2253 int treasureoptions,\ 2206 int treasureoptions,\
2254 int symmetry_used,\ 2207 int symmetry_used,\
2255 region *region,\ 2208 region *region,\
2256 char *custom\ 2209 utf8_string custom\
2257) 2210)
2258 CODE: 2211 CODE:
2259{ 2212{
2260 random_map_params rmp; 2213 random_map_params rmp;
2261 2214
2271 assign (rmp.exit_on_final_map, exit_on_final_map); 2224 assign (rmp.exit_on_final_map, exit_on_final_map);
2272 2225
2273 rmp.origin_map = origin_map; 2226 rmp.origin_map = origin_map;
2274 rmp.final_map = final_map; 2227 rmp.final_map = final_map;
2275 rmp.this_map = this_map; 2228 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2229 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2230 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2231 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2232 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2233 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2234 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2235 rmp.symmetry = symmetry;
2295 rmp.treasureoptions = treasureoptions; 2248 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2249 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2250 rmp.region = region;
2298 rmp.custom = custom; 2251 rmp.custom = custom;
2299 2252
2300 RETVAL = generate_random_map (path, &rmp); 2253 RETVAL = self->generate_random_map (&rmp);
2301} 2254}
2302 OUTPUT: 2255 OUTPUT:
2303 RETVAL 2256 RETVAL
2304 2257
2305MODULE = cf PACKAGE = cf::arch 2258MODULE = cf PACKAGE = cf::arch
2306 2259
2307archetype *find (const char *name) 2260archetype *find (utf8_string name)
2308 CODE: 2261 CODE:
2309 RETVAL = archetype::find (name); 2262 RETVAL = archetype::find (name);
2310 OUTPUT: 2263 OUTPUT:
2311 RETVAL 2264 RETVAL
2312 2265
2314 PROTOTYPE: 2267 PROTOTYPE:
2315 CODE: 2268 CODE:
2316 RETVAL = first_archetype; 2269 RETVAL = first_archetype;
2317 OUTPUT: RETVAL 2270 OUTPUT: RETVAL
2318 2271
2319INCLUDE: $PERL genacc archetype ../include/object.h | 2272INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2320 2273
2321MODULE = cf PACKAGE = cf::party 2274MODULE = cf PACKAGE = cf::party
2322 2275
2323partylist *first () 2276partylist *first ()
2324 PROTOTYPE: 2277 PROTOTYPE:
2325 CODE: 2278 CODE:
2326 RETVAL = get_firstparty (); 2279 RETVAL = get_firstparty ();
2327 OUTPUT: RETVAL 2280 OUTPUT: RETVAL
2328 2281
2329INCLUDE: $PERL genacc partylist ../include/player.h | 2282INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2330 2283
2331MODULE = cf PACKAGE = cf::region 2284MODULE = cf PACKAGE = cf::region
2332 2285
2333region *first () 2286void
2334 PROTOTYPE: 2287list ()
2335 CODE: 2288 PPCODE:
2336 RETVAL = first_region; 2289 for_all_regions (rgn)
2337 OUTPUT: RETVAL 2290 XPUSHs (sv_2mortal (to_sv (rgn)));
2338 2291
2339region *find (char *name) 2292region *find (utf8_string name)
2340 PROTOTYPE: $ 2293 PROTOTYPE: $
2341 CODE: 2294 CODE:
2342 RETVAL = get_region_by_name (name); 2295 RETVAL = region::find (name);
2343 OUTPUT: RETVAL 2296 OUTPUT: RETVAL
2344 2297
2298region *find_fuzzy (utf8_string name)
2299 PROTOTYPE: $
2300 CODE:
2301 RETVAL = region::find_fuzzy (name);
2302 OUTPUT: RETVAL
2303
2304int specificity (region *rgn)
2305 CODE:
2306 RETVAL = 0;
2307 while (rgn = rgn->parent)
2308 RETVAL++;
2309 OUTPUT: RETVAL
2310
2345INCLUDE: $PERL genacc region ../include/map.h | 2311INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2346 2312
2347MODULE = cf PACKAGE = cf::living 2313MODULE = cf PACKAGE = cf::living
2348 2314
2349INCLUDE: $PERL genacc living ../include/living.h | 2315INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2350 2316
2351MODULE = cf PACKAGE = cf::settings 2317MODULE = cf PACKAGE = cf::settings
2352 2318
2353INCLUDE: $PERL genacc Settings ../include/global.h | 2319INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2354 2320
2355MODULE = cf PACKAGE = cf::client 2321MODULE = cf PACKAGE = cf::client
2356 2322
2357INCLUDE: $PERL genacc client ../include/client.h | 2323INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2358 2324
2359int invoke (client *ns, int event, ...) 2325int invoke (client *ns, int event, ...)
2360 CODE: 2326 CODE:
2361 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2327 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2362 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2328 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2381 char *buf = SvPVbyte (packet, len); 2347 char *buf = SvPVbyte (packet, len);
2382 2348
2383 THIS->send_packet (buf, len); 2349 THIS->send_packet (buf, len);
2384} 2350}
2385 2351
2352MODULE = cf PACKAGE = cf::face PREFIX = face_
2353
2354#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2355
2356faceidx face_find (utf8_string name, faceidx defidx = 0)
2357
2358faceidx alloc (utf8_string name)
2359 CODE:
2360{
2361 do
2362 {
2363 RETVAL = faces.size ();
2364 faces.resize (RETVAL + 1);
2365 }
2366 while (!RETVAL); // crude way to leave index 0
2367
2368 faces [RETVAL].name = name;
2369 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2370
2371 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2372 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2373}
2374 OUTPUT: RETVAL
2375
2376void set (faceidx idx, int visibility, int magicmap)
2377 CODE:
2378 faceinfo *f = face_info (idx);
2379 assert (f);
2380 f->visibility = visibility;
2381 f->magicmap = magicmap;
2382
2383void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2384 CODE:
2385 faceinfo *f = face_info (idx); assert (f);
2386 f->smooth = smooth;
2387 f->smoothlevel = smoothlevel;
2388
2389void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2390 CODE:
2391{
2392 facedata *d = face_data (idx, faceset);
2393 assert (d);
2394 sv_to (data, d->data);
2395 STRLEN clen;
2396 char *cdata = SvPVbyte (chksum, clen);
2397 clen = min (CHKSUM_SIZE, clen);
2398
2399 if (memcmp (d->chksum, cdata, clen))
2400 {
2401 memcpy (d->chksum, cdata, clen);
2402
2403 // invalidate existing client face info
2404 for_all_clients (ns)
2405 if (ns->faceset == faceset)
2406 {
2407 ns->faces_sent [idx] = false;
2408 ns->force_newmap = true;
2409 }
2410 }
2411}
2412
2413void invalidate (faceidx idx)
2414 CODE:
2415 for_all_clients (ns)
2416 {
2417 ns->faces_sent [idx] = false;
2418 ns->force_newmap = true;
2419 }
2420
2421void invalidate_all ()
2422 CODE:
2423 for_all_clients (ns)
2424 {
2425 ns->faces_sent.reset ();
2426 ns->force_newmap = true;
2427 }
2428
2429MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2430
2431#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2432
2433animidx anim_find (utf8_string name)
2434 CODE:
2435 RETVAL = animation::find (name).number;
2436 OUTPUT: RETVAL
2437
2438animidx set (utf8_string name, SV *frames, int facings = 1)
2439 CODE:
2440{
2441 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2442 croak ("frames must be an arrayref");
2443
2444 AV *av = (AV *)SvRV (frames);
2445
2446 animation *anim = &animation::find (name);
2447 if (anim->number)
2448 {
2449 anim->resize (av_len (av) + 1);
2450 anim->facings = facings;
2451 }
2452 else
2453 anim = &animation::create (name, av_len (av) + 1, facings);
2454
2455 for (int i = 0; i < anim->num_animations; ++i)
2456 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2457}
2458 OUTPUT: RETVAL
2459
2460void invalidate_all ()
2461 CODE:
2462 for_all_clients (ns)
2463 ns->anims_sent.reset ();
2464

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