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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.57 by root, Thu Sep 14 18:13:02 2006 UTC vs.
Revision 1.206 by root, Mon May 7 06:01:48 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25
26#include "autoconf.h"
25 27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
55#include "CoroAPI.h"
41#include "perlxsi.c" 56#include "perlxsi.c"
42 57
43extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
44 59
45typedef object object_ornull; 60typedef object object_ornull;
46typedef mapstruct mapstruct_ornull; 61typedef maptile maptile_ornull;
47 62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
69
70#if IVSIZE >= 8
71 typedef IV val64;
72# define newSVval64 newSViv
73# define SvVAL64 SvIV
74#else
48typedef double val64; 75 typedef double val64;
49#define newSVval64 newSVnv 76# define newSVval64 newSVnv
50#define SvVAL64 SvNV 77# define SvVAL64 SvNV
78#endif
51 79
52static f_plug_api gethook = cfapi_get_hooks; 80static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property; 81static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 82static f_plug_api object_insert = cfapi_object_insert;
55 83
56static HV *obj_cache;
57static PerlInterpreter *perl; 84static PerlInterpreter *perl;
58 85
86double runtime;
87
88global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90static SV *sv_runtime, *sv_next_tick;
60 91
61#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 92static HV
62#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 93 *stash_cf,
63#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 94 *stash_cf_object_wrap,
64#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 95 *stash_cf_object_player_wrap,
65#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 96 *stash_cf_player_wrap,
66#define PUSH_PV PUSHcfapi_va(STRING, const char *) 97 *stash_cf_map_wrap,
67#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
68 115
69////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
70 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213#if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
227 }
228 else
229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
234 }
235}
236
237attachable &
238attachable::operator =(const attachable &src)
239{
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245}
246
247//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248
71static SV * 249static SV *
72newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 250newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
73{ 251{
74 SV *sv; 252 SV *sv;
75 253
76 if (!ptr) 254 if (!ptr)
77 return &PL_sv_undef; 255 return &PL_sv_undef;
78 256
79 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
80 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 258 return sv_bless (newRV_noinc ((SV *)hv), stash);
81} 259}
82 260
83template<class attachable> 261static int
84SV * 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
263{
264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
276}
277
278MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
279
280static SV *
85newSVattachable (attachable *obj, const char *klass) 281newSVattachable (attachable *obj, HV *stash)
86{ 282{
87 if (!obj) 283 if (!obj)
88 return &PL_sv_undef; 284 return &PL_sv_undef;
89 285
90 if (!obj->self) 286 if (!obj->self)
91 obj->self = newSVptr (obj, klass);
92
93 return newSVsv (obj->self);
94}
95
96static void
97SVptr_cache_set (void *ptr, SV *sv)
98{
99 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
100}
101
102static SV *
103SVptr_cache_get (void *ptr)
104{
105 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
106
107 return he ? *he : 0;
108}
109
110static SV *
111newSVptr_cached (void *ptr, const char *klass)
112{
113 SV *sv;
114
115 if (!ptr)
116 return &PL_sv_undef;
117
118 sv = SVptr_cache_get (ptr);
119
120 if (!sv)
121 { 287 {
122 HV *hv = newHV (); 288 obj->self = newHV ();
123 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
124 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
125 290
126 SVptr_cache_set (ptr, sv); 291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
127 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
128 297
129 return newSVsv (sv); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
130} 303}
131 304
132static void 305static void
133clearSVptr (SV *sv) 306clearSVptr (SV *sv)
134{ 307{
175inline SV *to_sv (unsigned long v) { return newSVuv (v); } 348inline SV *to_sv (unsigned long v) { return newSVuv (v); }
176inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 349inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
177inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 350inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
178inline SV *to_sv (float v) { return newSVnv (v); } 351inline SV *to_sv (float v) { return newSVnv (v); }
179inline SV *to_sv (double v) { return newSVnv (v); } 352inline SV *to_sv (double v) { return newSVnv (v); }
353inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
180inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 354inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
181inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 355inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
182inline SV *to_sv (mapstruct * v) { return newSVattachable (v, "cf::map::wrap"); } 356inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
183inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 357inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
184inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 358inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
185inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 359inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
186inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
187 361
188inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
189inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
190 364
191//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
192inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
193inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
194 367
368inline SV *to_sv (UUID v)
369{
370 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0);
373}
374
195inline void sv_to (SV *sv, shstr &v) { v = SvPV_nolen (sv); } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
196inline void sv_to (SV *sv, char * &v) { free (v); v = strdup (SvPV_nolen (sv)); } //TODO: verify that all simple pointers are strdup-managed 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
197inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 377inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
198inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 378inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
199inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 379inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
200inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 380inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
201inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 381inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
205inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 385inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
206inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 386inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
207inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 387inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
208inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 388inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
209inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 389inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
210inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
211inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
212inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
213inline void sv_to (SV *sv, mapstruct * &v) { v = (mapstruct *)SvPTR_ornull (sv, "cf::map"); } 394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
214inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
215inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
216inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
217 399
218inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
219inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
220 402
221template<class T> 403template<class T>
222inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
223 405
224template<int N> 406template<int N>
225inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
408
409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
420
421inline void sv_to (SV *sv, UUID &v)
422{
423 unsigned int version;
424
425 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
426 croak ("unparsable uuid: %s", SvPV_nolen (sv));
427}
428
429inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
226 430
227static SV * 431static SV *
228newSVdt_va (va_list &ap, data_type type) 432newSVdt_va (va_list &ap, data_type type)
229{ 433{
230 SV *sv; 434 SV *sv;
262 sv = to_sv (va_arg (ap, object *)); 466 sv = to_sv (va_arg (ap, object *));
263 break; 467 break;
264 468
265 case DT_MAP: 469 case DT_MAP:
266 // va_arg (object *) when void * is passed is an XSI extension 470 // va_arg (object *) when void * is passed is an XSI extension
267 sv = to_sv (va_arg (ap, mapstruct *)); 471 sv = to_sv (va_arg (ap, maptile *));
472 break;
473
474 case DT_CLIENT:
475 sv = to_sv (va_arg (ap, client *));
268 break; 476 break;
269 477
270 case DT_PLAYER: 478 case DT_PLAYER:
271 sv = to_sv (va_arg (ap, player *)); 479 sv = to_sv (va_arg (ap, player *));
272 break; 480 break;
333} 541}
334 542
335////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 543//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
336 544
337SV * 545SV *
338registry_of (attachable_base *ext) 546registry (attachable *ext)
339{ 547{
340 if (!ext->cb) 548 if (!ext->cb)
341 ext->cb = newAV (); 549 ext->cb = newAV ();
342 550
343 return newRV_inc ((SV *)ext->cb); 551 return newRV_inc ((SV *)ext->cb);
344} 552}
345 553
346void attachable_base::clear ()
347{
348 if (self)
349 {
350 if (cb)
351 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
352 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
353 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
354 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
355
356 // disconnect Perl from C, to avoid crashes
357 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
358
359 // clear the perl hash, might or might not be a good idea
360 hv_clear ((HV *)SvRV ((SV *)self));
361
362 SvREFCNT_dec (self);
363 self = 0;
364 }
365
366 if (cb)
367 {
368 SvREFCNT_dec (cb);
369 cb = 0;
370 }
371
372 attach = 0;
373}
374
375void attachable_base::optimise ()
376{
377 if (!self)
378 return;
379
380 HV *hv = (HV *)SvRV ((SV *)self);
381
382 if (SvREFCNT ((SV *)self) == 1
383 && SvREFCNT ((SV *)hv) == 1
384 && !HvKEYS (hv))
385 {
386 SvREFCNT_dec ((SV *)self);
387 self = 0;
388 }
389}
390
391void attachable_base::instantiate (data_type type, void *obj)
392{
393 dSP;
394 ENTER;
395 SAVETMPS;
396 PUSHMARK (SP);
397 EXTEND (SP, 2);
398 PUSHs (sv_2mortal (newSVdt (type, obj)));
399 PUSHs (sv_2mortal (newSVpv (attach, 0)));
400
401 attach = 0;
402
403 PUTBACK;
404 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
405 FREETMPS;
406 LEAVE;
407
408 switch (type)
409 {
410 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
411 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
412 }
413}
414
415/////////////////////////////////////////////////////////////////////////////
416
417void reattach (data_type type, void *obj)
418{
419 //TODO only do this when the object has _attachment's
420
421 dSP;
422 ENTER;
423 SAVETMPS;
424 PUSHMARK (SP);
425 XPUSHs (sv_2mortal (newSVdt (type, obj)));
426 PUTBACK;
427 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
428 FREETMPS;
429 LEAVE;
430
431 switch (type)
432 {
433 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
434 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
435 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
436 }
437}
438
439template<class subclass>
440void reattach (attachable<subclass> *obj)
441{
442 obj->optimise ();
443
444 if (obj->self)
445 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
446}
447
448#include "kw_hash.h"
449
450object_freezer::object_freezer ()
451: dynbuf (128 * 1024, 64 * 1024)
452{
453 av = newAV ();
454}
455
456object_freezer::~object_freezer ()
457{
458 SvREFCNT_dec (av);
459}
460
461void object_freezer::put (attachable_base *ext)
462{
463 ext->optimise ();
464
465 if (ext->self)
466 {
467 int idx = AvFILLp ((AV *)av) + 1;
468 av_store (av, idx, SvREFCNT_inc (ext->self));
469
470 add ((void *)"oid ", 4);
471 add ((sint32)idx);
472 add ('\n');
473 }
474}
475
476bool object_freezer::save (const char *filename)
477{
478 dSP;
479 ENTER;
480 SAVETMPS;
481 PUSHMARK (SP);
482 EXTEND (SP, 3);
483 PUSHs (sv_2mortal (newSVpv (filename, 0)));
484 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
485 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
486 PUTBACK;
487 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
488 FREETMPS;
489 LEAVE;
490}
491
492int fprintf (object_freezer &freezer, const char *format, ...)
493{
494 va_list ap;
495
496 va_start (ap, format);
497
498 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
499
500 if (len >= 0)
501 freezer.alloc (len);
502
503 va_end (ap);
504}
505
506int fputs (const char *s, object_freezer &freezer)
507{
508 freezer.add (s);
509}
510
511object_thawer::object_thawer (const char *filename)
512{
513 static const char eof[] = "\n\n\n\0\0\0";
514
515 av = 0;
516 text = 0;
517 line = 0;
518
519 if (filename)
520 {
521 dSP;
522 ENTER;
523 SAVETMPS;
524 PUSHMARK (SP);
525 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
526 PUTBACK;
527
528 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
529 {
530 SPAGAIN;
531
532 // second value - perl objects
533 {
534 SV *sv = POPs;
535 if (SvROK (sv))
536 av = (AV *)SvREFCNT_inc (SvRV (sv));
537 }
538
539 // first value - text part, pad with 3 zeroes
540 {
541 SV *sv = POPs;
542 STRLEN len;
543 char *sv_ = SvPVbyte (sv, len);
544 text = newSV (len + sizeof (eof));
545 SvCUR_set (text, len);
546 memcpy (SvPVX (text), sv_, len);
547 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
548
549 line = SvPVX (text);
550 }
551 }
552
553 PUTBACK;
554 FREETMPS;
555 LEAVE;
556 }
557}
558
559void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
560{
561 if (!av || oid < 0) // this is actually an error of sorts
562 return;
563
564 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
565 ext->clear ();
566
567 SV **svp = av_fetch ((AV *)av, oid, 0);
568
569 if (!svp || !SvROK (*svp))
570 {
571 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
572 return;
573 }
574
575 ext->self = *svp; *svp = &PL_sv_undef;
576 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
577
578 reattach (type, obj);
579}
580
581object_thawer::~object_thawer ()
582{
583 if (text) SvREFCNT_dec (text);
584 if (av) SvREFCNT_dec (av);
585}
586
587char *fgets (char *s, int n, object_thawer &thawer)
588{
589 char *p = thawer.line;
590 char *q = s;
591
592 if (!p)
593 return 0;
594
595 while (--n)
596 {
597 if (!*p)
598 break;
599
600 *q++ = *p;
601
602 if (*p++ == '\n')
603 break;
604 }
605
606 *q = 0;
607 thawer.line = p;
608
609 return s == q ? 0 : s;
610}
611
612keyword object_thawer::get_kv ()
613{
614 if (!line)
615 return KW_EOF;
616
617 for (;;)
618 {
619 char *p = line;
620
621 if (!*p)
622 return KW_EOF;
623
624 // parse keyword
625 while (*p > ' ')
626 p++;
627
628 int klen = p - line;
629
630 if (*p++ != '\n')
631 {
632 // parse value
633 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
634 ++p;
635
636 last_value = p;
637
638 while (*p != '\n')
639 p++;
640
641 *p++ = 0;
642 }
643 else
644 last_value = 0;
645
646 line [klen] = 0;
647 keyword_idx *kw = kw_lex::match (line, klen);
648
649 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
650
651 if (kw)
652 {
653 line = p;
654 return kw->index;
655 }
656 else if (!*line || *line == '#')
657 {
658 // empty/comment line
659 line = p;
660 }
661 else
662 return KW_ERROR;
663 }
664}
665
666void object_thawer::get (shstr &sh) const
667{
668 if (last_value)
669 sh = last_value;
670 else
671 {
672 sh = "<value missing>";
673 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
674 }
675}
676
677void object_thawer::get_ml (keyword kend, shstr &sh)
678{
679 char kw[128];
680
681 int klen = keyword_len [kend];
682
683 kw [0] = '\n';
684 memcpy (kw + 1, keyword_str [kend], klen);
685 kw [klen + 1] = '\n';
686 kw [klen + 2] = 0;
687
688 // first test for completely empty msg... "endXXX\n"
689 if (!strncmp (line, kw + 1, klen + 1))
690 {
691 sh = 0;
692
693 line += klen + 1;
694
695 return;
696 }
697 else
698 {
699 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
700
701 char *end = strstr (line, kw);
702
703 if (!end)
704 {
705 sh = 0;
706 return;
707 }
708
709 *end = 0;
710 sh = line;
711
712 line = end + keyword_len [kend] + 1;
713
714 while (*line++ != '\n')
715 ;
716 }
717}
718
719sint32 object_thawer::get_sint32 () const
720{
721 char *p = last_value;
722
723 if (!p)
724 return 0;
725
726 sint32 val = 0;
727 bool negate;
728
729 if (*p == '-')
730 {
731 negate = true;
732 ++p;
733 }
734 else
735 negate = false;
736
737 do
738 {
739 val *= 10;
740 val += *p++ - '0';
741 }
742 while (*p);
743
744 return negate ? -val : val;
745}
746
747sint64 object_thawer::get_sint64 () const
748{
749 return last_value ? atoll (last_value) : 0;
750}
751
752double object_thawer::get_double () const
753{
754 return last_value ? atof (last_value) : 0;
755}
756
757///////////////////////////////////////////////////////////////////////////// 554/////////////////////////////////////////////////////////////////////////////
758 555
759extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 556extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
760{ 557{
761 return 0; 558 return 0;
764static CommArray_s rtn_cmd; 561static CommArray_s rtn_cmd;
765 562
766static int 563static int
767runPluginCommand (object *obj, char *params) 564runPluginCommand (object *obj, char *params)
768{ 565{
769 dSP; 566 return -1;
770
771 ENTER;
772 SAVETMPS;
773
774 PUSHMARK (SP);
775
776 EXTEND (SP, 3);
777 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
778 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
779
780 if (params)
781 PUSHs (sv_2mortal (newSVpv (params, 0)));
782
783 PUTBACK;
784 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
785 SPAGAIN;
786
787 if (SvTRUE (ERRSV))
788 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
789
790 int returnvalue = count > 0 ? POPi : -1;
791
792 PUTBACK;
793 FREETMPS;
794 LEAVE;
795
796 return returnvalue;
797} 567}
798 568
799extern "C" void *cfperl_getPluginProperty (int *type, ...) 569extern "C" void *cfperl_getPluginProperty (int *type, ...)
800{ 570{
801 va_list args; 571 va_list args;
804 va_start (args, type); 574 va_start (args, type);
805 propname = va_arg (args, char *); 575 propname = va_arg (args, char *);
806 //printf ("Property name: %s\n", propname); 576 //printf ("Property name: %s\n", propname);
807 577
808 if (!strcmp (propname, "command?")) 578 if (!strcmp (propname, "command?"))
809 {
810 if (!perl)
811 return NULL; 579 return NULL;
812
813 const char *cmdname = va_arg (args, const char *);
814 HV *hv = get_hv ("cf::COMMAND", 1);
815 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
816
817 va_end (args);
818
819 if (svp)
820 {
821 // this is totaly broken, should stash it into %COMMAND
822 rtn_cmd.name = cmdname;
823 rtn_cmd.time = SvNV (*svp);
824 rtn_cmd.func = runPluginCommand;
825
826 return &rtn_cmd;
827 }
828 }
829 else if (!strcmp (propname, "Identification")) 580 else if (!strcmp (propname, "Identification"))
830 { 581 {
831 va_end (args); 582 va_end (args);
832 return (void*) PLUGIN_NAME; 583 return (void *)PLUGIN_NAME;
833 } 584 }
834 else if (!strcmp (propname, "FullName")) 585 else if (!strcmp (propname, "FullName"))
835 { 586 {
836 va_end (args); 587 va_end (args);
837 return (void*) PLUGIN_VERSION; 588 return (void *)PLUGIN_VERSION;
838 } 589 }
839 else 590 else
840 va_end (args); 591 va_end (args);
841 592
842 return NULL; 593 return NULL;
864 perl = perl_alloc (); 615 perl = perl_alloc ();
865 perl_construct (perl); 616 perl_construct (perl);
866 617
867 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
868 619
869 char *argv[] = { 620 const char *argv[] = {
870 "", 621 settings.argv [0],
871 "-e" 622 "-e"
872 "cf->bootstrap;" 623 "use Event; use Coro;" // required for bootstrap
624 "cf->bootstrap;" // required for datadir :*>
873 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
874 "require cf;" 626 "require cf;"
875 }; 627 };
876 628
877 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
878 { 631 {
879 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
880 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
881 } 634 }
882 635
883 obj_cache = newHV (); 636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
884} 643}
885 644
886void cfperl_main () 645void cfperl_main ()
887{ 646{
888 dSP; 647 dSP;
889 648
890 PUSHMARK (SP); 649 PUSHMARK (SP);
891 PUTBACK; 650 PUTBACK;
892 call_pv ("cf::main", G_DISCARD | G_VOID); 651 call_pv ("cf::main", G_DISCARD | G_VOID);
652}
653
654void
655attachable::instantiate ()
656{
657 if (attach)
658 {
659 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
660 attach = 0;
661 }
662}
663
664void
665attachable::reattach ()
666{
667 optimise ();
668 //TODO: check for _attachment's, very important for restarts
669 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
893} 670}
894 671
895static event_klass klass_of[NUM_EVENT_TYPES] = { 672static event_klass klass_of[NUM_EVENT_TYPES] = {
896# define def(type,name) KLASS_ ## type, 673# define def(type,name) KLASS_ ## type,
897# include "eventinc.h" 674# include "eventinc.h"
928 } 705 }
929 } 706 }
930 } 707 }
931} 708}
932 709
710void
711attachable::gather_callbacks (AV *&callbacks, event_type event) const
712{
713 ::gather_callbacks (callbacks, cb_attachable, event);
714
715 if (cb)
716 ::gather_callbacks (callbacks, cb, event);
717}
718
719void
720global::gather_callbacks (AV *&callbacks, event_type event) const
721{
722 ::gather_callbacks (callbacks, cb_object, event);
723}
724
725void
726object::gather_callbacks (AV *&callbacks, event_type event) const
727{
728 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
729 {
730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
731
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 }
735
736 if (type <= AvFILLp (cb_type))
737 {
738 SV *registry = AvARRAY (cb_type)[type];
739
740 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
741 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
742 }
743
744 attachable::gather_callbacks (callbacks, event);
745 ::gather_callbacks (callbacks, cb_object, event);
746}
747
748void
749archetype::gather_callbacks (AV *&callbacks, event_type event) const
750{
751 attachable::gather_callbacks (callbacks, event);
752 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
753}
754
755void
756client::gather_callbacks (AV *&callbacks, event_type event) const
757{
758 attachable::gather_callbacks (callbacks, event);
759 ::gather_callbacks (callbacks, cb_client, event);
760}
761
762void
763player::gather_callbacks (AV *&callbacks, event_type event) const
764{
765 attachable::gather_callbacks (callbacks, event);
766 ::gather_callbacks (callbacks, cb_player, event);
767}
768
769void
770maptile::gather_callbacks (AV *&callbacks, event_type event) const
771{
772 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event);
774}
775
776bool
933bool cfperl_invoke (event_type event, ...) 777attachable::invoke (event_type event, ...)
934{ 778{
935 data_type dt; 779 data_type dt;
936 va_list ap; 780 va_list ap;
937 781
938 va_start (ap, event); 782 va_start (ap, event);
939 783
784 // callback call ordering should be:
785 // 1. per-object callback
786 // 2. per-class object
787 // 3. per-type callback
788 // 4. global callbacks
789
940 AV *callbacks = 0; 790 AV *callbacks = 0;
941
942 object *op;
943 player *pl;
944 mapstruct *map;
945
946 // callback call ordering is:
947 // 1. per-object callback (NYI)
948 // 2. per-class object
949 // 2a. per-type callback
950 // 4. global callbacks
951
952 gather_callbacks (callbacks, cb_global, event); 791 gather_callbacks (callbacks, event);
953
954 switch (KLASS_OF (event))
955 {
956 case KLASS_GLOBAL:
957 break;
958
959 case KLASS_OBJECT:
960 dt = (data_type) va_arg (ap, int);
961 assert (("first argument must be of type object", dt == DT_OBJECT));
962 op = va_arg (ap, object *);
963
964 if (op->cb)
965 gather_callbacks (callbacks, op->cb, event);
966
967 if (op->type)
968 {
969 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
970 {
971 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
972
973 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
974 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
975 }
976
977 if (op->type <= AvFILLp (cb_type))
978 {
979 SV *registry = AvARRAY (cb_type)[op->type];
980
981 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
982 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
983 }
984 }
985
986 gather_callbacks (callbacks, cb_object, event);
987
988 break;
989
990 case KLASS_PLAYER:
991 dt = (data_type) va_arg (ap, int);
992 assert (("first argument must be of type player", dt == DT_PLAYER));
993 pl = va_arg (ap, player *);
994
995 if (pl->cb)
996 gather_callbacks (callbacks, pl->cb, event);
997
998 gather_callbacks (callbacks, cb_player, event);
999 break;
1000
1001 case KLASS_MAP:
1002 dt = (data_type) va_arg (ap, int);
1003 assert (("first argument must be of type object", dt == DT_MAP));
1004 map = va_arg (ap, mapstruct *);
1005
1006 if (map->cb)
1007 gather_callbacks (callbacks, map->cb, event);
1008
1009 gather_callbacks (callbacks, cb_map, event);
1010 break;
1011
1012 default:
1013 assert (("unsupported event klass in cfperl_invoke", 0));
1014 }
1015 792
1016 // short-circuit processing if no callbacks found/defined 793 // short-circuit processing if no callbacks found/defined
1017 if (!callbacks) 794 if (!callbacks)
1018 return 0; 795 return 0;
1019 796
1020 dSP; 797 CALL_BEGIN (3);
1021 ENTER;
1022 SAVETMPS;
1023
1024 PUSHMARK (SP);
1025 EXTEND (SP, 3);
1026
1027 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 798 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1028 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 799 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1029 800
1030 switch (KLASS_OF (event)) 801 //TODO: unhack
1031 { 802 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1032 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 803 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1033 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 804 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1034 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 805 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1035 } 806 else if (global *gl = is_a<global>(this)) /*nop*/;
807 else
808 abort (); //TODO
1036 809
1037 for (;;) 810 for (;;)
1038 { 811 {
1039 dt = (data_type) va_arg (ap, int); 812 dt = (data_type) va_arg (ap, int);
1040 813
1041 if (dt == DT_END) 814 if (dt == DT_END)
1042 break; 815 break;
1043
1044 if (dt == DT_AV) 816 else if (dt == DT_AV)
1045 { 817 {
1046 AV *av = va_arg (ap, AV *); 818 AV *av = va_arg (ap, AV *);
1047 819
1048 for (int i = 0; i <= av_len (av); ++i) 820 for (int i = 0; i <= av_len (av); ++i)
1049 XPUSHs (*av_fetch (av, i, 1)); 821 XPUSHs (*av_fetch (av, i, 1));
1052 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 824 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1053 } 825 }
1054 826
1055 va_end (ap); 827 va_end (ap);
1056 828
1057 PUTBACK; 829 CALL_CALL ("cf::do_invoke", G_SCALAR);
1058 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1059 SPAGAIN;
1060
1061 count = count > 0 ? POPi : 0; 830 count = count > 0 ? POPi : 0;
1062 831
1063 FREETMPS; 832 CALL_END;
1064 LEAVE;
1065 833
1066 return count; 834 return count;
1067} 835}
1068 836
1069SV * 837SV *
1084cfperl_result_INT (int idx) 852cfperl_result_INT (int idx)
1085{ 853{
1086 return SvIV (cfperl_result (idx)); 854 return SvIV (cfperl_result (idx));
1087} 855}
1088 856
857double
858cfperl_result_DOUBLE (int idx)
859{
860 return SvNV (cfperl_result (idx));
861}
862
863/////////////////////////////////////////////////////////////////////////////
864
865void
866cfperl_emergency_save ()
867{
868 CALL_BEGIN (0);
869 CALL_CALL ("cf::emergency_save", G_VOID);
870 CALL_END;
871}
872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
882maptile *
883maptile::find_sync (const char *path, maptile *origin)
884{
885 CALL_BEGIN (2);
886 CALL_ARG (path);
887 CALL_ARG (origin);
888 CALL_CALL ("cf::map::find_sync", G_SCALAR);
889
890 maptile *retval;
891
892 if (count)
893 sv_to (POPs, retval);
894 else
895 retval = 0;
896
897 CALL_END;
898
899 return retval;
900}
901
902maptile *
903maptile::find_async (const char *path, maptile *origin)
904{
905 CALL_BEGIN (2);
906 CALL_ARG (path);
907 CALL_ARG (origin);
908 CALL_CALL ("cf::map::find_async", G_SCALAR);
909
910 maptile *retval;
911
912 if (count)
913 sv_to (POPs, retval);
914 else
915 retval = 0;
916
917 CALL_END;
918
919 return retval;
920}
921
922void
923maptile::do_load_sync ()
924{
925 CALL_BEGIN (1);
926 CALL_ARG (this);
927 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
928 CALL_END;
929}
930
931void
932maptile::change_all_map_light (int change)
933{
934 CALL_BEGIN (1);
935 CALL_ARG (change);
936 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
937 CALL_END;
938}
939
940void
941object::enter_exit (object *exit)
942{
943 if (type != PLAYER)
944 return;
945
946 CALL_BEGIN (2);
947 CALL_ARG (this);
948 CALL_ARG (exit);
949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
950 CALL_END;
951}
952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
969/////////////////////////////////////////////////////////////////////////////
970
971struct EventAPI *watcher_base::GEventAPI;
972struct CoroAPI *coroapi::GCoroAPI;
973
974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
1021iw_dispatch (pe_event *ev)
1022{
1023 iw *w = (iw *)ev->ext_data;
1024 w->call (*w);
1025}
1026
1027void
1028iw::alloc ()
1029{
1030 pe = GEventAPI->new_idle (0, 0);
1031
1032 WaREENTRANT_off (pe);
1033 pe->base.callback = (void *)iw_dispatch;
1034 pe->base.ext_data = (void *)this;
1035}
1036
1037static void iow_dispatch (pe_event *ev)
1038{
1039 iow *w = (iow *)ev->ext_data;
1040 w->call (*w, ((pe_ioevent *)ev)->got);
1041}
1042
1043void
1044iow::alloc ()
1045{
1046 pe = GEventAPI->new_io (0, 0);
1047
1048 WaREENTRANT_off (pe);
1049 pe->base.callback = (void *)iow_dispatch;
1050 pe->base.ext_data = (void *)this;
1051
1052 pe->fd = -1;
1053 pe->poll = 0;
1054}
1055
1056void
1057iow::fd (int fd)
1058{
1059 pe->fd = fd;
1060}
1061
1062int
1063iow::poll ()
1064{
1065 return pe->poll;
1066}
1067
1068void
1069iow::poll (int events)
1070{
1071 if (pe->poll != events)
1072 {
1073 if (pe->poll) stop ();
1074 pe->poll = events;
1075 if (pe->poll) start ();
1076 }
1077}
1078
1079void
1080_connect_to_perl ()
1081{
1082 stash_cf = gv_stashpv ("cf" , 1);
1083
1084 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1085 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1086 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1087 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1088 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1093
1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1096
1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1099 cb_object = get_av ("cf::CB_OBJECT", 1);
1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1101 cb_client = get_av ("cf::CB_CLIENT", 1);
1102 cb_type = get_av ("cf::CB_TYPE" , 1);
1103 cb_map = get_av ("cf::CB_MAP" , 1);
1104}
1105
1089MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
1090 1107
1091BOOT: 1108BOOT:
1092{ 1109{
1093 HV *stash = gv_stashpv ("cf", 1); 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1112
1113 _connect_to_perl ();
1114
1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1094 1125
1095 static const struct { 1126 static const struct {
1096 const char *name; 1127 const char *name;
1097 IV iv; 1128 IV iv;
1098 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1099# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1100 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1101 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1102 const_iv (llevDebug) 1133
1103 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1104 1137
1105 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1106 const_iv (PLAYER) 1139
1107 const_iv (TRANSPORT)
1108 const_iv (ROD)
1109 const_iv (TREASURE)
1110 const_iv (POTION)
1111 const_iv (FOOD)
1112 const_iv (POISON)
1113 const_iv (BOOK)
1114 const_iv (CLOCK)
1115 const_iv (LIGHTNING)
1116 const_iv (ARROW)
1117 const_iv (BOW)
1118 const_iv (WEAPON)
1119 const_iv (ARMOUR)
1120 const_iv (PEDESTAL)
1121 const_iv (ALTAR)
1122 const_iv (LOCKED_DOOR)
1123 const_iv (SPECIAL_KEY)
1124 const_iv (MAP)
1125 const_iv (DOOR)
1126 const_iv (KEY)
1127 const_iv (TIMED_GATE)
1128 const_iv (TRIGGER)
1129 const_iv (GRIMREAPER)
1130 const_iv (MAGIC_EAR)
1131 const_iv (TRIGGER_BUTTON)
1132 const_iv (TRIGGER_ALTAR)
1133 const_iv (TRIGGER_PEDESTAL)
1134 const_iv (SHIELD)
1135 const_iv (HELMET)
1136 const_iv (HORN)
1137 const_iv (MONEY)
1138 const_iv (CLASS)
1139 const_iv (GRAVESTONE)
1140 const_iv (AMULET)
1141 const_iv (PLAYERMOVER)
1142 const_iv (TELEPORTER)
1143 const_iv (CREATOR)
1144 const_iv (SKILL)
1145 const_iv (EXPERIENCE)
1146 const_iv (EARTHWALL)
1147 const_iv (GOLEM)
1148 const_iv (THROWN_OBJ)
1149 const_iv (BLINDNESS)
1150 const_iv (GOD)
1151 const_iv (DETECTOR)
1152 const_iv (TRIGGER_MARKER)
1153 const_iv (DEAD_OBJECT)
1154 const_iv (DRINK)
1155 const_iv (MARKER)
1156 const_iv (HOLY_ALTAR)
1157 const_iv (PLAYER_CHANGER)
1158 const_iv (BATTLEGROUND)
1159 const_iv (PEACEMAKER)
1160 const_iv (GEM)
1161 const_iv (FIREWALL)
1162 const_iv (ANVIL)
1163 const_iv (CHECK_INV)
1164 const_iv (MOOD_FLOOR) 1140 const_iv (NUM_BODY_LOCATIONS)
1165 const_iv (EXIT) 1141 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1166 const_iv (ENCOUNTER) 1142 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1167 const_iv (SHOP_FLOOR) 1143 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1168 const_iv (SHOP_MAT) 1144 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1169 const_iv (RING) 1145 const_iv (body_wrist) const_iv (body_waist)
1170 const_iv (FLOOR) 1146
1171 const_iv (FLESH) 1147 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1172 const_iv (INORGANIC) 1148 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1173 const_iv (SKILL_TOOL) 1149 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1174 const_iv (LIGHTER) 1150 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1175 const_iv (TRAP_PART) 1151 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1176 const_iv (WALL) 1152 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1177 const_iv (LIGHT_SOURCE) 1153 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1178 const_iv (MISC_OBJECT) 1154 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1179 const_iv (MONSTER) 1155 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1180 const_iv (SPAWN_GENERATOR) 1156 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1181 const_iv (LAMP) 1157 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1182 const_iv (DUPLICATOR) 1158 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1183 const_iv (TOOL) 1159 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1184 const_iv (SPELLBOOK) 1160 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1185 const_iv (BUILDFAC) 1161 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1186 const_iv (CLOAK) 1162 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1187 const_iv (SPINNER) 1163 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1188 const_iv (GATE) 1164 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1189 const_iv (BUTTON) 1165 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1190 const_iv (CF_HANDLE) 1166 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1191 const_iv (HOLE) 1167 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1192 const_iv (TRAPDOOR) 1168 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1193 const_iv (SIGN) 1169 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1194 const_iv (BOOTS) 1170 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1195 const_iv (GLOVES) 1171 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1196 const_iv (SPELL) 1172 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1197 const_iv (SPELL_EFFECT) 1173 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1198 const_iv (CONVERTER) 1174 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1199 const_iv (BRACERS)
1200 const_iv (POISONING)
1201 const_iv (SAVEBED)
1202 const_iv (POISONCLOUD)
1203 const_iv (FIREHOLES)
1204 const_iv (WAND)
1205 const_iv (SCROLL)
1206 const_iv (DIRECTOR)
1207 const_iv (GIRDLE)
1208 const_iv (FORCE)
1209 const_iv (POTION_EFFECT)
1210 const_iv (EVENT_CONNECTOR)
1211 const_iv (CLOSE_CON)
1212 const_iv (CONTAINER)
1213 const_iv (ARMOUR_IMPROVER)
1214 const_iv (WEAPON_IMPROVER)
1215 const_iv (SKILLSCROLL)
1216 const_iv (DEEP_SWAMP)
1217 const_iv (IDENTIFY_ALTAR)
1218 const_iv (MENU)
1219 const_iv (RUNE)
1220 const_iv (TRAP)
1221 const_iv (POWER_CRYSTAL)
1222 const_iv (CORPSE)
1223 const_iv (DISEASE)
1224 const_iv (SYMPTOM)
1225 const_iv (BUILDER)
1226 const_iv (MATERIAL)
1227 const_iv (ITEM_TRANSFORMER)
1228 const_iv (QUEST)
1229 1175
1230 const_iv (NUM_SUBTYPES) 1176 const_iv (NUM_SUBTYPES)
1231 1177
1232 const_iv (ST_BD_BUILD) 1178 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1233 const_iv (ST_BD_REMOVE) 1179 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1234 1180
1235 const_iv (ST_MAT_FLOOR) 1181 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1236 const_iv (ST_MAT_WALL) 1182 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1237 const_iv (ST_MAT_ITEM) 1183 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1184 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1185 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1186 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1187 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1238 1188
1239 const_iv (AT_PHYSICAL) 1189 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1240 const_iv (AT_MAGIC) 1190 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1241 const_iv (AT_FIRE)
1242 const_iv (AT_ELECTRICITY)
1243 const_iv (AT_COLD)
1244 const_iv (AT_CONFUSION)
1245 const_iv (AT_ACID)
1246 const_iv (AT_DRAIN)
1247 const_iv (AT_WEAPONMAGIC)
1248 const_iv (AT_GHOSTHIT)
1249 const_iv (AT_POISON)
1250 const_iv (AT_SLOW)
1251 const_iv (AT_PARALYZE)
1252 const_iv (AT_TURN_UNDEAD)
1253 const_iv (AT_FEAR)
1254 const_iv (AT_CANCELLATION)
1255 const_iv (AT_DEPLETE)
1256 const_iv (AT_DEATH)
1257 const_iv (AT_CHAOS)
1258 const_iv (AT_COUNTERSPELL)
1259 const_iv (AT_GODPOWER)
1260 const_iv (AT_HOLYWORD)
1261 const_iv (AT_BLIND)
1262 const_iv (AT_INTERNAL)
1263 const_iv (AT_LIFE_STEALING)
1264 const_iv (AT_DISEASE)
1265
1266 const_iv (WEAP_HIT)
1267 const_iv (WEAP_SLASH)
1268 const_iv (WEAP_PIERCE)
1269 const_iv (WEAP_CLEAVE)
1270 const_iv (WEAP_SLICE)
1271 const_iv (WEAP_STAB)
1272 const_iv (WEAP_WHIP)
1273 const_iv (WEAP_CRUSH)
1274 const_iv (WEAP_BLUD) 1191 const_iv (WEAP_BLUD)
1275 1192
1276 const_iv (FLAG_ALIVE) 1193 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1277 const_iv (FLAG_WIZ) 1194 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1278 const_iv (FLAG_REMOVED) 1195 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1279 const_iv (FLAG_FREED) 1196 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1280 const_iv (FLAG_WAS_WIZ) 1197 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1281 const_iv (FLAG_APPLIED) 1198 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1282 const_iv (FLAG_UNPAID) 1199 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1283 const_iv (FLAG_USE_SHIELD) 1200 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1284 const_iv (FLAG_NO_PICK) 1201 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1285 const_iv (FLAG_ANIMATE) 1202 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1286 const_iv (FLAG_MONSTER) 1203 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1287 const_iv (FLAG_FRIENDLY) 1204 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1288 const_iv (FLAG_GENERATOR) 1205 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1289 const_iv (FLAG_IS_THROWN) 1206 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1290 const_iv (FLAG_AUTO_APPLY) 1207 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1291 const_iv (FLAG_TREASURE) 1208 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1292 const_iv (FLAG_PLAYER_SOLD) 1209 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1293 const_iv (FLAG_SEE_INVISIBLE) 1210 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1294 const_iv (FLAG_CAN_ROLL) 1211 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1295 const_iv (FLAG_OVERLAY_FLOOR) 1212 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1296 const_iv (FLAG_IS_TURNABLE) 1213 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1297 const_iv (FLAG_IS_USED_UP) 1214 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1298 const_iv (FLAG_IDENTIFIED) 1215 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1299 const_iv (FLAG_REFLECTING) 1216 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1300 const_iv (FLAG_CHANGING) 1217 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1301 const_iv (FLAG_SPLITTING) 1218 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1302 const_iv (FLAG_HITBACK)
1303 const_iv (FLAG_STARTEQUIP)
1304 const_iv (FLAG_BLOCKSVIEW)
1305 const_iv (FLAG_UNDEAD)
1306 const_iv (FLAG_SCARED)
1307 const_iv (FLAG_UNAGGRESSIVE)
1308 const_iv (FLAG_REFL_MISSILE)
1309 const_iv (FLAG_REFL_SPELL)
1310 const_iv (FLAG_NO_MAGIC)
1311 const_iv (FLAG_NO_FIX_PLAYER)
1312 const_iv (FLAG_IS_LIGHTABLE)
1313 const_iv (FLAG_TEAR_DOWN)
1314 const_iv (FLAG_RUN_AWAY)
1315 const_iv (FLAG_PICK_UP)
1316 const_iv (FLAG_UNIQUE)
1317 const_iv (FLAG_NO_DROP)
1318 const_iv (FLAG_WIZCAST)
1319 const_iv (FLAG_CAST_SPELL)
1320 const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE)
1322 const_iv (FLAG_USE_BOW)
1323 const_iv (FLAG_USE_ARMOUR)
1324 const_iv (FLAG_USE_WEAPON)
1325 const_iv (FLAG_USE_RING)
1326 const_iv (FLAG_READY_RANGE)
1327 const_iv (FLAG_READY_BOW)
1328 const_iv (FLAG_XRAYS)
1329 const_iv (FLAG_NO_APPLY)
1330 const_iv (FLAG_IS_FLOOR)
1331 const_iv (FLAG_LIFESAVE)
1332 const_iv (FLAG_NO_STRENGTH)
1333 const_iv (FLAG_SLEEP)
1334 const_iv (FLAG_STAND_STILL)
1335 const_iv (FLAG_RANDOM_MOVE)
1336 const_iv (FLAG_ONLY_ATTACK)
1337 const_iv (FLAG_CONFUSED)
1338 const_iv (FLAG_STEALTH)
1339 const_iv (FLAG_WIZPASS)
1340 const_iv (FLAG_IS_LINKED)
1341 const_iv (FLAG_CURSED)
1342 const_iv (FLAG_DAMNED)
1343 const_iv (FLAG_SEE_ANYWHERE)
1344 const_iv (FLAG_KNOWN_MAGICAL)
1345 const_iv (FLAG_KNOWN_CURSED)
1346 const_iv (FLAG_CAN_USE_SKILL)
1347 const_iv (FLAG_BEEN_APPLIED)
1348 const_iv (FLAG_READY_SCROLL)
1349 const_iv (FLAG_USE_ROD)
1350 const_iv (FLAG_USE_HORN)
1351 const_iv (FLAG_MAKE_INVIS)
1352 const_iv (FLAG_INV_LOCKED)
1353 const_iv (FLAG_IS_WOODED)
1354 const_iv (FLAG_IS_HILLY)
1355 const_iv (FLAG_READY_SKILL)
1356 const_iv (FLAG_READY_WEAPON)
1357 const_iv (FLAG_NO_SKILL_IDENT)
1358 const_iv (FLAG_BLIND)
1359 const_iv (FLAG_SEE_IN_DARK)
1360 const_iv (FLAG_IS_CAULDRON)
1361 const_iv (FLAG_NO_STEAL)
1362 const_iv (FLAG_ONE_HIT)
1363 const_iv (FLAG_CLIENT_SENT)
1364 const_iv (FLAG_BERSERK)
1365 const_iv (FLAG_NEUTRAL)
1366 const_iv (FLAG_NO_ATTACK)
1367 const_iv (FLAG_NO_DAMAGE)
1368 const_iv (FLAG_OBJ_ORIGINAL)
1369 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1370 const_iv (FLAG_ACTIVATE_ON_PUSH)
1371 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1372 const_iv (FLAG_IS_WATER)
1373 const_iv (FLAG_CONTENT_ON_GEN)
1374 const_iv (FLAG_IS_A_TEMPLATE)
1375 const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_AFK)
1377 1219
1378 const_iv (NDI_BLACK) 1220 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1379 const_iv (NDI_WHITE) 1221 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1380 const_iv (NDI_NAVY) 1222 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1381 const_iv (NDI_RED) 1223 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1382 const_iv (NDI_ORANGE)
1383 const_iv (NDI_BLUE)
1384 const_iv (NDI_DK_ORANGE)
1385 const_iv (NDI_GREEN)
1386 const_iv (NDI_LT_GREEN)
1387 const_iv (NDI_GREY)
1388 const_iv (NDI_BROWN)
1389 const_iv (NDI_GOLD)
1390 const_iv (NDI_TAN)
1391 const_iv (NDI_MAX_COLOR)
1392 const_iv (NDI_COLOR_MASK)
1393 const_iv (NDI_UNIQUE)
1394 const_iv (NDI_ALL) 1224 const_iv (NDI_ALL)
1395 1225
1396 const_iv (F_APPLIED) 1226 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1397 const_iv (F_LOCATION) 1227 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1398 const_iv (F_UNPAID) 1228
1399 const_iv (F_MAGIC) 1229 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1400 const_iv (F_CURSED) 1230
1401 const_iv (F_DAMNED) 1231 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1402 const_iv (F_OPEN) 1232 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1403 const_iv (F_NOPICK)
1404 const_iv (F_LOCKED) 1233 const_iv (F_LOCKED)
1405 1234
1406 const_iv (F_BUY) 1235 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1407 const_iv (F_SHOP)
1408 const_iv (F_SELL)
1409 1236
1410 const_iv (P_BLOCKSVIEW) 1237 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1411 const_iv (P_NO_MAGIC) 1238 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1412 const_iv (P_IS_ALIVE)
1413 const_iv (P_NO_CLERIC)
1414 const_iv (P_NEED_UPDATE)
1415 const_iv (P_NO_ERROR)
1416 const_iv (P_OUT_OF_MAP)
1417 const_iv (P_NEW_MAP)
1418 1239
1419 const_iv (UP_OBJ_INSERT) 1240 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1420 const_iv (UP_OBJ_REMOVE)
1421 const_iv (UP_OBJ_CHANGE)
1422 const_iv (UP_OBJ_FACE)
1423 1241
1424 const_iv (INS_NO_MERGE) 1242 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1425 const_iv (INS_ABOVE_FLOOR_ONLY) 1243 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1426 const_iv (INS_NO_WALK_ON)
1427 const_iv (INS_ON_TOP)
1428 const_iv (INS_BELOW_ORIGINATOR)
1429 const_iv (INS_MAP_LOAD)
1430 1244
1431 const_iv (WILL_APPLY_HANDLE) 1245 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1432 const_iv (WILL_APPLY_TREASURE) 1246 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1433 const_iv (WILL_APPLY_EARTHWALL)
1434 const_iv (WILL_APPLY_DOOR)
1435 const_iv (WILL_APPLY_FOOD)
1436 1247
1437 const_iv (SAVE_MODE) 1248 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1438 const_iv (SAVE_DIR_MODE)
1439 1249
1440 const_iv (M_PAPER) 1250 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1441 const_iv (M_IRON) 1251 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1442 const_iv (M_GLASS) 1252 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1443 const_iv (M_LEATHER) 1253 const_iv (M_ICE) const_iv (M_SPECIAL)
1444 const_iv (M_WOOD)
1445 const_iv (M_ORGANIC)
1446 const_iv (M_STONE)
1447 const_iv (M_CLOTH)
1448 const_iv (M_ADAMANT)
1449 const_iv (M_LIQUID)
1450 const_iv (M_SOFT_METAL)
1451 const_iv (M_BONE)
1452 const_iv (M_ICE)
1453 const_iv (M_SPECIAL)
1454 1254
1455 const_iv (SK_EXP_ADD_SKILL) 1255 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1456 const_iv (SK_EXP_TOTAL) 1256 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1457 const_iv (SK_EXP_NONE)
1458 const_iv (SK_SUBTRACT_SKILL_EXP)
1459 const_iv (SK_EXP_SKILL_ONLY)
1460 1257
1461 const_iv (SK_LOCKPICKING) 1258 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1462 const_iv (SK_HIDING) 1259 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1463 const_iv (SK_SMITHERY) 1260 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1464 const_iv (SK_BOWYER) 1261 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1465 const_iv (SK_JEWELER) 1262 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1466 const_iv (SK_ALCHEMY) 1263 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1467 const_iv (SK_STEALING) 1264 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1468 const_iv (SK_LITERACY) 1265 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1469 const_iv (SK_BARGAINING) 1266 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1470 const_iv (SK_JUMPING) 1267 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1471 const_iv (SK_DET_MAGIC)
1472 const_iv (SK_ORATORY)
1473 const_iv (SK_SINGING)
1474 const_iv (SK_DET_CURSE)
1475 const_iv (SK_FIND_TRAPS)
1476 const_iv (SK_MEDITATION)
1477 const_iv (SK_PUNCHING)
1478 const_iv (SK_FLAME_TOUCH)
1479 const_iv (SK_KARATE)
1480 const_iv (SK_CLIMBING)
1481 const_iv (SK_WOODSMAN)
1482 const_iv (SK_INSCRIPTION)
1483 const_iv (SK_ONE_HANDED_WEAPON)
1484 const_iv (SK_MISSILE_WEAPON)
1485 const_iv (SK_THROWING)
1486 const_iv (SK_USE_MAGIC_ITEM)
1487 const_iv (SK_DISARM_TRAPS)
1488 const_iv (SK_SET_TRAP)
1489 const_iv (SK_THAUMATURGY)
1490 const_iv (SK_PRAYING)
1491 const_iv (SK_CLAWING)
1492 const_iv (SK_LEVITATION)
1493 const_iv (SK_SUMMONING)
1494 const_iv (SK_PYROMANCY)
1495 const_iv (SK_EVOCATION)
1496 const_iv (SK_SORCERY)
1497 const_iv (SK_TWO_HANDED_WEAPON)
1498 const_iv (SK_SPARK_TOUCH)
1499 const_iv (SK_SHIVER)
1500 const_iv (SK_ACID_SPLASH)
1501 const_iv (SK_POISON_NAIL) 1268 const_iv (SK_POISON_NAIL)
1502 1269
1503 const_iv (SOUND_NEW_PLAYER) 1270 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1504 const_iv (SOUND_FIRE_ARROW) 1271 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1505 const_iv (SOUND_LEARN_SPELL) 1272 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1506 const_iv (SOUND_FUMBLE_SPELL) 1273 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1507 const_iv (SOUND_WAND_POOF) 1274 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1508 const_iv (SOUND_OPEN_DOOR) 1275 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1509 const_iv (SOUND_PUSH_PLAYER)
1510 const_iv (SOUND_PLAYER_HITS1)
1511 const_iv (SOUND_PLAYER_HITS2)
1512 const_iv (SOUND_PLAYER_HITS3)
1513 const_iv (SOUND_PLAYER_HITS4)
1514 const_iv (SOUND_PLAYER_IS_HIT1)
1515 const_iv (SOUND_PLAYER_IS_HIT2)
1516 const_iv (SOUND_PLAYER_IS_HIT3)
1517 const_iv (SOUND_PLAYER_KILLS)
1518 const_iv (SOUND_PET_IS_KILLED)
1519 const_iv (SOUND_PLAYER_DIES)
1520 const_iv (SOUND_OB_EVAPORATE)
1521 const_iv (SOUND_OB_EXPLODE)
1522 const_iv (SOUND_CLOCK)
1523 const_iv (SOUND_TURN_HANDLE)
1524 const_iv (SOUND_FALL_HOLE)
1525 const_iv (SOUND_DRINK_POISON)
1526 const_iv (SOUND_CAST_SPELL_0)
1527 1276
1528 const_iv (PREFER_LOW) 1277 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1529 const_iv (PREFER_HIGH)
1530 1278
1531 const_iv (ATNR_PHYSICAL) 1279 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1532 const_iv (ATNR_MAGIC) 1280 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1533 const_iv (ATNR_FIRE) 1281 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1534 const_iv (ATNR_ELECTRICITY) 1282 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1535 const_iv (ATNR_COLD) 1283 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1536 const_iv (ATNR_CONFUSION) 1284 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1537 const_iv (ATNR_ACID) 1285 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1538 const_iv (ATNR_DRAIN) 1286
1539 const_iv (ATNR_WEAPONMAGIC) 1287 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1540 const_iv (ATNR_GHOSTHIT) 1288
1541 const_iv (ATNR_POISON) 1289 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1542 const_iv (ATNR_SLOW) 1290 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1543 const_iv (ATNR_PARALYZE) 1291
1544 const_iv (ATNR_TURN_UNDEAD) 1292 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1545 const_iv (ATNR_FEAR) 1293
1546 const_iv (ATNR_CANCELLATION) 1294 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1547 const_iv (ATNR_DEPLETE) 1295
1548 const_iv (ATNR_DEATH) 1296 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1549 const_iv (ATNR_CHAOS) 1297
1550 const_iv (ATNR_COUNTERSPELL) 1298 // random map generator
1551 const_iv (ATNR_GODPOWER) 1299 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1552 const_iv (ATNR_HOLYWORD) 1300 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1553 const_iv (ATNR_BLIND) 1301
1302 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1303 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1304 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1305
1306 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1307 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1308
1309 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1310 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1554 const_iv (ATNR_INTERNAL) 1311 const_iv (GT_MINIMAL)
1555 const_iv (ATNR_LIFE_STEALING)
1556 const_iv (ATNR_DISEASE)
1557
1558 const_iv (MAP_FLUSH)
1559 const_iv (MAP_PLAYER_UNIQUE)
1560 const_iv (MAP_BLOCK)
1561 const_iv (MAP_STYLE)
1562 const_iv (MAP_OVERLAY)
1563
1564 const_iv (MAP_IN_MEMORY)
1565 const_iv (MAP_SWAPPED)
1566 const_iv (MAP_LOADING)
1567 const_iv (MAP_SAVING)
1568
1569 const_iv (KLASS_GLOBAL)
1570 const_iv (KLASS_OBJECT)
1571 const_iv (KLASS_PLAYER)
1572 const_iv (KLASS_MAP)
1573 }; 1312 };
1574 1313
1575 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1314 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1576 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1315 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1577 1316
1578 static const struct { 1317 static const struct {
1579 const char *name; 1318 const char *name;
1580 int skip; 1319 int skip;
1581 IV klass; 1320 IV klass;
1592 { 1331 {
1593 AV *event = newAV (); 1332 AV *event = newAV ();
1594 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1333 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1595 av_push (event, newSViv (eiv->klass)); 1334 av_push (event, newSViv (eiv->klass));
1596 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1335 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1597 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1336 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1598 } 1337 }
1599
1600 //I_EVENT_API (PACKAGE);
1601} 1338}
1602 1339
1603void _init_vars () 1340void _connect_to_perl ()
1604 CODE:
1605 cb_global = get_av ("cf::CB_GLOBAL", 1);
1606 cb_object = get_av ("cf::CB_OBJECT", 1);
1607 cb_player = get_av ("cf::CB_PLAYER", 1);
1608 cb_type = get_av ("cf::CB_TYPE" , 1);
1609 cb_map = get_av ("cf::CB_MAP" , 1);
1610 1341
1611void _global_reattach () 1342void _global_reattach ()
1612 CODE: 1343 CODE:
1613{ 1344{
1614 // reattach to all attachable objects in the game. 1345 // reattach to all attachable objects in the game.
1615 for (player *pl = first_player; pl; pl = pl->next) 1346 for_all_clients (ns)
1616 reattach (pl); 1347 ns->reattach ();
1617 1348
1618 for (mapstruct *map = first_map; map; map = map->next) 1349 for_all_objects (op)
1619 reattach (map);
1620
1621 for (object *op = object::first; op; op = op->next)
1622 reattach (op); 1350 op->reattach ();
1351}
1352
1353void _post_tick ()
1354 CODE:
1355 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1356
1357# support function for map-world.ext
1358void _quantise (SV *data_sv, SV *plt_sv)
1359 CODE:
1360{
1361 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1362 croak ("_quantise called with invalid agruments");
1363
1364 plt_sv = SvRV (plt_sv);
1365 SV **plt = AvARRAY (plt_sv);
1366 int plt_count = AvFILL (plt_sv) + 1;
1367
1368 STRLEN len;
1369 char *data = SvPVbyte (data_sv, len);
1370 char *dst = data;
1371
1372 while (len >= 3)
1373 {
1374 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1375 {
1376 char *val = SvPVX (*val_sv);
1377
1378 if (val [0] == data [0]
1379 && val [1] == data [1]
1380 && val [2] == data [2])
1381 {
1382 *dst++ = val [3];
1383 goto next;
1384 }
1385 }
1386
1387 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1388 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1389 dst - SvPVX (data_sv), len);
1390
1391 next:
1392 data += 3;
1393 len -= 3;
1394 }
1395
1396 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1623} 1397}
1624 1398
1625NV floor (NV x) 1399NV floor (NV x)
1626 1400
1627NV ceil (NV x) 1401NV ceil (NV x)
1628 1402
1403NV rndm (...)
1404 CODE:
1405 switch (items)
1406 {
1407 case 0: RETVAL = rndm (); break;
1408 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1409 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1410 default: croak ("cf::rndm requires none, one or two parameters."); break;
1411 }
1412 OUTPUT:
1413 RETVAL
1414
1629void server_tick () 1415void server_tick ()
1416 CODE:
1417 runtime = SvNVx (sv_runtime);
1418 server_tick ();
1630 1419
1631void 1420void
1632LOG (int level, char *msg) 1421log_backtrace (utf8_string msg)
1422
1423void
1424LOG (int flags, utf8_string msg)
1633 PROTOTYPE: $$ 1425 PROTOTYPE: $$
1634 C_ARGS: (LogLevel)level, "%s", msg 1426 C_ARGS: flags, "%s", msg
1635 1427
1636char *path_combine (char *base, char *path) 1428octet_string path_combine (octet_string base, octet_string path)
1637 PROTOTYPE: $$ 1429 PROTOTYPE: $$
1638 1430
1639char *path_combine_and_normalize (char *base, char *path) 1431octet_string path_combine_and_normalize (octet_string base, octet_string path)
1640 PROTOTYPE: $$ 1432 PROTOTYPE: $$
1641 1433
1642const char * 1434const_octet_string
1643get_maps_directory (char *path) 1435get_maps_directory (octet_string path)
1644 PROTOTYPE: $ 1436 PROTOTYPE: $
1645 ALIAS: maps_directory = 0 1437 ALIAS: maps_directory = 0
1646 CODE: 1438 CODE:
1647 RETVAL = create_pathname (path); 1439 RETVAL = create_pathname (path);
1648 OUTPUT: RETVAL 1440 OUTPUT: RETVAL
1650void 1442void
1651sub_generation_inc () 1443sub_generation_inc ()
1652 CODE: 1444 CODE:
1653 PL_sub_generation++; 1445 PL_sub_generation++;
1654 1446
1655char * 1447const_octet_string
1656mapdir () 1448mapdir ()
1657 PROTOTYPE: 1449 PROTOTYPE:
1658 ALIAS: 1450 ALIAS:
1659 mapdir = 0 1451 mapdir = 0
1660 uniquedir = 1 1452 uniquedir = 1
1674 case 5: RETVAL = settings.playerdir; break; 1466 case 5: RETVAL = settings.playerdir; break;
1675 case 6: RETVAL = settings.datadir ; break; 1467 case 6: RETVAL = settings.datadir ; break;
1676 } 1468 }
1677 OUTPUT: RETVAL 1469 OUTPUT: RETVAL
1678 1470
1471void abort ()
1472
1473void reset_signals ()
1474
1475void fork_abort (octet_string cause = "cf::fork_abort")
1476
1477void cleanup (octet_string cause, bool make_core = false)
1478
1479void emergency_save ()
1480
1679void _exit (int status = 0) 1481void _exit (int status = EXIT_SUCCESS)
1680 1482
1681int cf_find_animation (char *text) 1483UV sv_2watcher (SV *w)
1484 CODE:
1485 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1486 OUTPUT:
1487 RETVAL
1488
1489#if _POSIX_MEMLOCK
1490
1491int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1492
1493int munlockall ()
1494
1495#endif
1496
1497int find_animation (utf8_string text)
1682 PROTOTYPE: $ 1498 PROTOTYPE: $
1683 1499
1684int random_roll(int min, int max, object *op, int goodbad); 1500int random_roll (int min, int max, object *op, int goodbad);
1685 1501
1686const char *cost_string_from_value(uint64 cost, int approx = 0) 1502const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1687
1688int invoke (int event, ...)
1689 CODE:
1690 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1691 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1692 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1693 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1694 OUTPUT: RETVAL
1695 1503
1696int 1504int
1697exp_to_level (val64 exp) 1505exp_to_level (val64 exp)
1698 CODE: 1506 CODE:
1699{ 1507{
1730 RETVAL = newSVpv (resist_plus[atnr], 0); 1538 RETVAL = newSVpv (resist_plus[atnr], 0);
1731 else 1539 else
1732 XSRETURN_UNDEF; 1540 XSRETURN_UNDEF;
1733 OUTPUT: RETVAL 1541 OUTPUT: RETVAL
1734 1542
1543bool
1544load_resource_file (octet_string filename)
1545
1546MODULE = cf PACKAGE = cf::attachable
1547
1735int 1548int
1736_valid (SV *obj) 1549valid (SV *obj)
1737 CODE: 1550 CODE:
1738 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1551 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1739 OUTPUT: 1552 OUTPUT:
1740 RETVAL 1553 RETVAL
1741 1554
1555void
1556debug_trace (attachable *obj, bool on = true)
1557 CODE:
1558 obj->flags &= ~attachable::F_DEBUG_TRACE;
1559 if (on)
1560 obj->flags |= attachable::F_DEBUG_TRACE;
1561
1562int mortals_size ()
1563 CODE:
1564 RETVAL = attachable::mortals.size ();
1565 OUTPUT: RETVAL
1566
1567#object *mortals (U32 index)
1568# CODE:
1569# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1570# OUTPUT: RETVAL
1571
1572INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1573
1574MODULE = cf PACKAGE = cf::global
1575
1576int invoke (SV *klass, int event, ...)
1577 CODE:
1578 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1579 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1580 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1581 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1582 OUTPUT: RETVAL
1583
1742MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1584MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1585
1586INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1743 1587
1744int invoke (object *op, int event, ...) 1588int invoke (object *op, int event, ...)
1745 CODE: 1589 CODE:
1746 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1590 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1747 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1591 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1748 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1592 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1749 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1593 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1750 OUTPUT: RETVAL 1594 OUTPUT: RETVAL
1751 1595
1752SV *registry (object *op) 1596SV *registry (object *op)
1597
1598int objects_size ()
1753 CODE: 1599 CODE:
1754 RETVAL = registry_of (op); 1600 RETVAL = objects.size ();
1755 OUTPUT: 1601 OUTPUT: RETVAL
1602
1603object *objects (U32 index)
1604 CODE:
1605 RETVAL = index < objects.size () ? objects [index] : 0;
1606 OUTPUT: RETVAL
1607
1608int actives_size ()
1609 CODE:
1610 RETVAL = actives.size ();
1611 OUTPUT: RETVAL
1612
1613object *actives (U32 index)
1614 CODE:
1615 RETVAL = index < actives.size () ? actives [index] : 0;
1616 OUTPUT: RETVAL
1617
1618const char *slot_save_name (U32 slot)
1619 ALIAS:
1620 slot_use_name = 1
1621 slot_nonuse_name = 2
1622 CODE:
1623{
1624 if (slot >= NUM_BODY_LOCATIONS)
1625 croak ("body slot index out of range");
1626
1627 switch (ix)
1628 {
1629 case 0: RETVAL = body_locations[slot].save_name; break;
1630 case 1: RETVAL = body_locations[slot].use_name; break;
1631 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1632 }
1633}
1634 OUTPUT:
1756 RETVAL 1635 RETVAL
1757 1636
1758void mortals ()
1759 CODE:
1760 EXTEND (SP, object::mortals.size ());
1761 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1762 PUSHs (to_sv (*i));
1763
1764object *first ()
1765 CODE:
1766 RETVAL = object::first;
1767 OUTPUT: RETVAL
1768
1769INCLUDE: $PERL genacc object ../include/object.h |
1770
1771# missing properties 1637# missing properties
1772
1773int flag (object *op, int flag, int value = 1)
1774 PROTOTYPE: $$;$
1775 CODE:
1776 RETVAL = QUERY_FLAG (op, flag);
1777 if (items >= 3)
1778 if (value)
1779 SET_FLAG (op, flag);
1780 else
1781 CLEAR_FLAG (op, flag);
1782 OUTPUT: RETVAL
1783 1638
1784object *head (object *op) 1639object *head (object *op)
1785 PROTOTYPE: $ 1640 PROTOTYPE: $
1786 CODE: 1641 CODE:
1787 RETVAL = op->head ? op->head : op; 1642 RETVAL = op->head_ ();
1788 OUTPUT: RETVAL 1643 OUTPUT: RETVAL
1789 1644
1790int is_head (object *op) 1645int is_head (object *op)
1791 PROTOTYPE: $ 1646 PROTOTYPE: $
1792 CODE: 1647 CODE:
1793 RETVAL = !op->head; 1648 RETVAL = op->head_ () == op;
1794 OUTPUT: RETVAL 1649 OUTPUT: RETVAL
1795 1650
1796void 1651void
1797inv (object *obj) 1652inv (object *obj)
1798 PROTOTYPE: $ 1653 PROTOTYPE: $
1799 PPCODE: 1654 PPCODE:
1800{ 1655{
1801 object *o; 1656 object *o;
1802 for (o = obj->inv; o; o = o->below) 1657 for (o = obj->inv; o; o = o->below)
1803 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1658 XPUSHs (sv_2mortal (to_sv (o)));
1804} 1659}
1805 1660
1806int cf_object_get_resistance (object *op, int rtype) 1661void
1807 ALIAS: resistance = 0 1662set_animation (object *op, int idx)
1663 CODE:
1664 SET_ANIMATION (op, idx);
1808 1665
1666int
1667num_animations (object *op)
1668 CODE:
1669 RETVAL = NUM_ANIMATIONS (op);
1670 OUTPUT: RETVAL
1671
1672int slot_info (object *op, UV slot, int value = 0)
1673 ALIAS:
1674 slot_used = 1
1675 CODE:
1676{
1677 if (slot >= NUM_BODY_LOCATIONS)
1678 croak ("body slot index out of range");
1679
1680 RETVAL = ix ? op->slot[slot].info : op->slot[slot].used;
1681
1682 if (items > 2)
1683 if (ix)
1684 op->slot[slot].info = value;
1685 else
1686 op->slot[slot].used = value;
1687}
1688 OUTPUT:
1689 RETVAL
1690
1691object *find_best_object_match (object *op, utf8_string match)
1692
1693object *find_marked_object (object *op)
1694
1809int need_identify (const object *obj); 1695int need_identify (object *obj);
1810 1696
1811int apply_shop_mat (object *shop_mat, object *op); 1697int apply_shop_mat (object *shop_mat, object *op);
1698
1699int move_player (object *op, int dir)
1700 CODE:
1701 RETVAL = move_player (op, dir);
1702 OUTPUT:
1703 RETVAL
1812 1704
1813int move (object *op, int dir, object *originator = op) 1705int move (object *op, int dir, object *originator = op)
1814 CODE: 1706 CODE:
1815 RETVAL = move_ob (op, dir, originator); 1707 RETVAL = move_ob (op, dir, originator);
1816 OUTPUT: 1708 OUTPUT:
1817 RETVAL 1709 RETVAL
1818 1710
1819void cf_object_apply (object *op, object *author, int flags = 0) 1711void apply (object *applier, object *applied, int flags = 0)
1712 CODE:
1713 manual_apply (applied, applier, flags);
1820 1714
1821void cf_object_apply_below (object *op) 1715void apply_below (object *op)
1716 CODE:
1717 player_apply_below (op);
1822 1718
1823void cf_object_remove (object *op) 1719int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1824 1720
1825void cf_object_free (object *op)
1826
1827object *cf_object_present_archname_inside (object *op, char *whatstr) 1721object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1828 1722
1829int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1723int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1830 1724
1831int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1725int cf_object_change_map (object *op, int x, int y, maptile *map)
1832 1726
1727#//TODO
1833object *cf_object_clone (object *op, int clonetype = 0) 1728object *clone_ (object *op, int recursive = 0)
1729 CODE:
1730 if (recursive)
1731 RETVAL = object_create_clone (op);
1732 else
1733 {
1734 RETVAL = object::create ();
1735 op->copy_to (RETVAL);
1736 }
1737 OUTPUT: RETVAL
1834 1738
1835int cf_object_pay_item (object *op, object *buyer) 1739int pay_item (object *op, object *buyer)
1740 CODE:
1741 RETVAL = pay_for_item (op, buyer);
1742 OUTPUT: RETVAL
1836 1743
1837int cf_object_pay_amount (object *op, uint64 amount) 1744int pay_amount (object *op, uint64 amount)
1745 CODE:
1746 RETVAL = pay_for_amount (amount, op);
1747 OUTPUT: RETVAL
1838 1748
1839void pay_player (object *op, uint64 amount) 1749void pay_player (object *op, uint64 amount)
1840 1750
1841val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1751val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1842 1752
1843int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1753int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1844 1754
1845int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1755void learn_spell (object *op, object *sp, int special_prayer = 0)
1756 CODE:
1757 do_learn_spell (op, sp, special_prayer);
1846 1758
1847void cf_object_learn_spell (object *op, object *sp)
1848
1849void cf_object_forget_spell (object *op, object *sp) 1759void forget_spell (object *op, object *sp)
1760 CODE:
1761 do_forget_spell (op, query_name (sp));
1850 1762
1851object *cf_object_check_for_spell (object *op, char *spellname) 1763object *check_for_spell (object *op, utf8_string spellname)
1764 CODE:
1765 RETVAL = check_spell_known (op, spellname);
1766 OUTPUT: RETVAL
1852 1767
1853int cf_object_query_money (object *op) 1768int query_money (object *op)
1854 ALIAS: money = 0 1769 ALIAS: money = 0
1855 1770
1856int cf_object_query_cost (object *op, object *who, int flags) 1771val64 query_cost (object *op, object *who, int flags)
1857 ALIAS: cost = 0 1772 ALIAS: cost = 0
1858 1773
1859void cf_object_activate_rune (object *op , object *victim) 1774void spring_trap (object *op, object *victim)
1860 1775
1861int cf_object_check_trigger (object *op, object *cause) 1776int check_trigger (object *op, object *cause)
1862 1777
1863int cf_object_out_of_map (object *op, int x, int y)
1864
1865void cf_object_drop (object *op, object *author) 1778void drop (object *who, object *op)
1866 1779
1867void cf_object_take (object *op, object *author) 1780void pick_up (object *who, object *op)
1868 1781
1869object *cf_object_insert_object (object *op, object *container)
1870
1871object *cf_object_insert_in_ob (object *ob, object *where)
1872
1873int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1782int cf_object_teleport (object *op, maptile *map, int x, int y)
1874 1783
1875void cf_object_update (object *op, int flags) 1784void update_object (object *op, int action)
1876 1785
1877void cf_object_pickup (object *op, object *what)
1878
1879object *cf_create_object_by_name (const char *name) 1786object *cf_create_object_by_name (utf8_string name)
1880 1787
1881void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1788void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1882 1789
1883void player_lvl_adj (object *who, object *skill = 0) 1790void player_lvl_adj (object *who, object *skill = 0)
1884 1791
1885int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1792int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1886 1793
1888 1795
1889void push_button (object *op); 1796void push_button (object *op);
1890 1797
1891void use_trigger (object *op); 1798void use_trigger (object *op);
1892 1799
1893void add_button_link (object *button, mapstruct *map, int connected); 1800void add_button_link (object *button, maptile *map, int connected);
1894 1801
1895void remove_button_link (object *op); 1802void remove_button_link (object *op);
1896 1803
1897void
1898cf_object_set_resistance (object *op, int rtype, int val)
1899 CODE:
1900 if (rtype >= 0 && rtype < NROFATTACKS)
1901 op->resist[rtype] = val;
1902
1903 1804
1904MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1805MODULE = cf PACKAGE = cf::object PREFIX = cf_
1905
1906void cf_fix_object (object *pl)
1907 ALIAS: fix = 0
1908 1806
1909object *cf_insert_ob_in_ob (object *ob, object *where) 1807object *cf_insert_ob_in_ob (object *ob, object *where)
1910 1808
1911# no clean way to get an object from an archetype - stupid idiotic 1809# no clean way to get an object from an archetype - stupid idiotic
1912# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1810# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1913 1811
1914object *new (const char *archetype = 0) 1812object *new (utf8_string archetype = 0)
1915 PROTOTYPE: ;$ 1813 PROTOTYPE: ;$
1916 CODE: 1814 CODE:
1917 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1815 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1918 OUTPUT: 1816 OUTPUT:
1919 RETVAL 1817 RETVAL
1920 1818
1921object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1819object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1922 PROTOTYPE: $$$$$$ 1820 PROTOTYPE: $$$$$$
1923 CODE: 1821 CODE:
1924{ 1822{
1925 int unused_type; 1823 int unused_type;
1926 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1824 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1927} 1825}
1928 1826
1929# syntatic sugar for easier use in event callbacks.
1930const char *options (object *op)
1931 CODE:
1932 RETVAL = op->name;
1933 OUTPUT:
1934 RETVAL
1935
1936player *contr (object *op) 1827player *contr (object *op)
1937 CODE: 1828 CODE:
1938 RETVAL = op->contr; 1829 RETVAL = op->contr;
1939 OUTPUT: RETVAL 1830 OUTPUT: RETVAL
1940 1831
1941const char *get_ob_key_value (object *op, const char *key) 1832const_utf8_string get_ob_key_value (object *op, utf8_string key)
1942 1833
1943bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1834bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1944 1835
1945object *get_nearest_player (object *ob) 1836object *get_nearest_player (object *ob)
1946 ALIAS: nearest_player = 0 1837 ALIAS: nearest_player = 0
1947 PREINIT: 1838 PREINIT:
1948 extern object *get_nearest_player (object *); 1839 extern object *get_nearest_player (object *);
1964bool on_same_map_as (object *ob, object *other) 1855bool on_same_map_as (object *ob, object *other)
1965 CODE: 1856 CODE:
1966 RETVAL = on_same_map (ob, other); 1857 RETVAL = on_same_map (ob, other);
1967 OUTPUT: RETVAL 1858 OUTPUT: RETVAL
1968 1859
1969char * 1860const_utf8_string
1970base_name (object *ob, int plural) 1861base_name (object *op, int plural = op->nrof > 1)
1971 CODE: 1862 CODE:
1972 RETVAL = cf_query_base_name (ob, plural); 1863 RETVAL = query_base_name (op, plural);
1973 OUTPUT: RETVAL 1864 OUTPUT: RETVAL
1865
1866object *decrease_ob_nr (object *op, unsigned long i)
1974 1867
1975MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1868MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1976 1869
1977player *player (object *op) 1870player *player (object *op)
1978 CODE: 1871 CODE:
1979 RETVAL = op->contr; 1872 RETVAL = op->contr;
1980 OUTPUT: RETVAL 1873 OUTPUT: RETVAL
1981 1874
1875void check_score (object *op)
1876
1982void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1877void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1878 CODE:
1879 new_draw_info (flags, 0, op, txt);
1983 1880
1984object *cf_player_send_inventory (object *op) 1881object *cf_player_send_inventory (object *op)
1985 1882
1986char *cf_player_get_ip (object *op) 1883octet_string cf_player_get_ip (object *op)
1987 ALIAS: ip = 0 1884 ALIAS: ip = 0
1988 1885
1989object *cf_player_get_marked_item (object *op) 1886object *cf_player_get_marked_item (object *op)
1990 ALIAS: marked_item = 0 1887 ALIAS: marked_item = 0
1991 1888
1996 1893
1997void cf_player_set_party (object *op, partylist *party) 1894void cf_player_set_party (object *op, partylist *party)
1998 1895
1999void kill_player (object *op) 1896void kill_player (object *op)
2000 1897
1898void esrv_update_item (object *op, int what, object *item)
1899 C_ARGS: what, op, item
1900
1901void clear_los (object *op)
1902
1903int command_summon (object *op, utf8_string params)
1904
1905int command_arrest (object *op, utf8_string params)
1906
1907
2001MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1908MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1909
1910INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2002 1911
2003int invoke (player *pl, int event, ...) 1912int invoke (player *pl, int event, ...)
2004 CODE: 1913 CODE:
2005 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1914 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2006 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1915 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2007 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1916 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2008 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1917 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2009 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
2010 1919
2011SV *registry (player *pl) 1920SV *registry (player *pl)
1921
1922void
1923save_stats (player *pl)
2012 CODE: 1924 CODE:
2013 RETVAL = registry_of (pl); 1925 pl->ob->stats.hp = pl->ob->stats.maxhp;
1926 pl->ob->stats.sp = pl->ob->stats.maxsp;
1927 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1928 pl->orig_stats = pl->ob->stats;
1929
1930void cf_player_move (player *pl, int dir)
1931
1932void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1933
1934bool
1935cell_visible (player *pl, int dx, int dy)
1936 CODE:
1937 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1938 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2014 OUTPUT: 1939 OUTPUT:
2015 RETVAL 1940 RETVAL
2016 1941
2017player *cf_player_find (char *name)
2018 PROTOTYPE: $
2019
2020void cf_player_move (player *pl, int dir)
2021
2022void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2023
2024# nonstandard
2025object *ob (player *pl)
2026 CODE:
2027 RETVAL = pl->ob;
2028 OUTPUT: RETVAL
2029
2030player *first ()
2031 CODE:
2032 RETVAL = first_player;
2033 OUTPUT: RETVAL
2034
2035player *next (player *pl)
2036 CODE:
2037 RETVAL = pl->next;
2038 OUTPUT: RETVAL
2039
2040bool
2041cell_visible (player *pl, int dx, int dy)
2042 CODE:
2043 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2044 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2045 OUTPUT:
2046 RETVAL
2047
2048char *
2049client (player *pl)
2050 CODE:
2051 RETVAL = pl->socket.client;
2052 OUTPUT:
2053 RETVAL
2054
2055char *
2056host (player *pl)
2057 CODE:
2058 RETVAL = pl->socket.host;
2059 OUTPUT:
2060 RETVAL
2061
2062char *
2063killer (player *pl, char *killer = 0)
2064 CODE:
2065 if (killer)
2066 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2067 RETVAL = pl->killer;
2068 OUTPUT:
2069 RETVAL
2070
2071void
2072buggy_mapscroll (player *pl, int value = 1)
2073 CODE:
2074 pl->socket.buggy_mapscroll = value;
2075
2076void 1942void
2077send (player *pl, SV *packet) 1943send (player *pl, SV *packet)
2078 CODE: 1944 CODE:
2079{ 1945{
2080 STRLEN len; 1946 STRLEN len;
2081 char *buf = SvPVbyte (packet, len); 1947 char *buf = SvPVbyte (packet, len);
2082 1948
2083 Write_String_To_Socket (&pl->socket, buf, len); 1949 if (pl->ns)
1950 pl->ns->send_packet (buf, len);
2084} 1951}
2085 1952
2086int 1953int
2087listening (player *pl, int new_value = -1) 1954listening (player *pl, int new_value = -1)
2088 CODE: 1955 CODE:
2107 if (y) sv_to (y, pl->bed_y); 1974 if (y) sv_to (y, pl->bed_y);
2108 1975
2109void 1976void
2110list () 1977list ()
2111 PPCODE: 1978 PPCODE:
2112{ 1979 for_all_players (pl)
2113 player *pl; 1980 XPUSHs (sv_2mortal (to_sv (pl)));
2114 for (pl = first_player; pl; pl = pl->next)
2115 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2116}
2117
2118bool
2119peaceful (player *pl, bool new_setting = 0)
2120 PROTOTYPE: $;$
2121 CODE:
2122 RETVAL = pl->peaceful;
2123 if (items > 1)
2124 pl->peaceful = new_setting;
2125 OUTPUT:
2126 RETVAL
2127
2128living *
2129orig_stats (player *pl)
2130 CODE:
2131 RETVAL = &pl->orig_stats;
2132 OUTPUT: RETVAL
2133
2134living *
2135last_stats (player *pl)
2136 CODE:
2137 RETVAL = &pl->last_stats;
2138 OUTPUT: RETVAL
2139 1981
2140 1982
2141MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1983MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2142 1984
2143mapstruct *first ()
2144 PROTOTYPE:
2145 CODE:
2146 RETVAL = first_map;
2147 OUTPUT: RETVAL
2148
2149int invoke (mapstruct *map, int event, ...) 1985int invoke (maptile *map, int event, ...)
2150 CODE: 1986 CODE:
2151 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1987 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2152 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1988 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2153 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1989 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2154 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1990 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2155 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
2156 1992
2157SV *registry (mapstruct *map) 1993SV *registry (maptile *map)
2158 CODE:
2159 RETVAL = registry_of (map);
2160 OUTPUT:
2161 RETVAL
2162 1994
2163INCLUDE: $PERL genacc mapstruct ../include/map.h | 1995INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2164 1996
2165mapstruct *new (int width, int height) 1997void
1998maptile::instantiate ()
1999
2000maptile *new ()
2166 PROTOTYPE: 2001 PROTOTYPE:
2167 CODE: 2002 CODE:
2168{ 2003 RETVAL = new maptile;
2169 RETVAL = get_empty_map (width, height);
2170}
2171 OUTPUT: 2004 OUTPUT:
2172 RETVAL 2005 RETVAL
2173 2006
2174void delete_map (mapstruct *map) 2007void
2008maptile::players ()
2009 PPCODE:
2010 if (GIMME_V == G_SCALAR)
2011 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2012 else if (GIMME_V == G_ARRAY)
2013 {
2014 EXTEND (SP, THIS->players);
2015 for_all_players (pl)
2016 if (pl->ob && pl->ob->map == THIS)
2017 PUSHs (sv_2mortal (to_sv (pl->ob)));
2018 }
2175 2019
2176void clean_tmp_map (mapstruct *map) 2020void
2021maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2022 CODE:
2023{
2024 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2025 croak ("maptile::add_underlay: palette must be arrayref");
2177 2026
2027 palette = SvRV (palette);
2028
2029 STRLEN idxlen;
2030 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2031
2032 for (int x = 0; x < THIS->width; ++x)
2033 for (int y = 0; y < THIS->height; ++y)
2034 {
2035 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2036 if (op->flag [FLAG_IS_FLOOR])
2037 goto skip_space;
2038
2039 {
2040 int offs = offset + y * stride + x;
2041 if (IN_RANGE_EXC (offs, 0, idxlen))
2042 {
2043 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2044 {
2045 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2046 ob->flag [FLAG_NO_MAP_SAVE] = true;
2047 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2048
2049 if (ob->randomitems)
2050 {
2051 if (!ob->above)
2052 {
2053 ob->create_treasure (ob->randomitems);
2054
2055 for (object *op = ob->above; op; op = op->above)
2056 op->flag [FLAG_NO_MAP_SAVE] = true;
2057 }
2058
2059 ob->randomitems = 0;
2060 }
2061 }
2062 }
2063 }
2064
2065 skip_space: ;
2066 }
2067}
2068
2069void
2070maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2071 CODE:
2072{
2073 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2074 croak ("maptile::set_regiondata: palette must be arrayref");
2075
2076 palette = SvRV (palette);
2077
2078 STRLEN idxlen;
2079 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2080
2081 region **regionmap = (region **)malloc (
2082 (av_len ((AV *)palette) + 1) * sizeof (region *));
2083 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2084
2085 for (int i = av_len ((AV *)palette) + 1; i--; )
2086 regionmap [i] = region::find (
2087 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2088
2089 for (int y = 0; y < THIS->height; ++y)
2090 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2091
2092 sfree (THIS->regions, THIS->size ());
2093 free (THIS->regionmap);
2094
2095 THIS->regions = regions;
2096 THIS->regionmap = regionmap;
2097}
2098
2099void
2100maptile::create_region_treasure ()
2101 CODE:
2102{
2103 object *op = object::create ();
2104 op->type = FLOOR;
2105 op->map = THIS;
2106
2107 for (int x = 0; x < THIS->width; ++x)
2108 for (int y = 0; y < THIS->height; ++y)
2109 {
2110 region *rgn = THIS->region (x, y);
2111
2112 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2113 if (rgn->treasure && rndm () < rgn->treasure_density)
2114 {
2115 op->x = x;
2116 op->y = y;
2117 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2118 }
2119 }
2120
2121 op->destroy ();
2122}
2123
2178void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2124void play_sound_map (maptile *map, int x, int y, int sound_num)
2179 2125
2180mapstruct *tile_map (mapstruct *map, unsigned int dir) 2126int out_of_map (maptile *map, int x, int y)
2181 CODE:
2182 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2183 OUTPUT:
2184 RETVAL
2185 2127
2186char *tile_path (mapstruct *map, unsigned int dir)
2187 CODE:
2188 if (dir >= 4)
2189 XSRETURN_UNDEF;
2190 RETVAL = map->tile_path [dir];
2191 OUTPUT:
2192 RETVAL
2193
2194mapstruct *ready_map_name (char *name, int flags = 0)
2195 PROTOTYPE: $;$
2196 ALIAS:
2197 find = 0
2198 get_map = 1
2199
2200mapstruct *has_been_loaded (char *name)
2201 PROTOTYPE: $
2202
2203int in_memory (mapstruct *map)
2204 CODE:
2205 RETVAL = map->in_memory;
2206 OUTPUT:
2207 RETVAL
2208
2209void 2128void
2210trigger (mapstruct *map, long connection, bool state = true) 2129trigger (maptile *map, long connection, bool state = true)
2211 CODE: 2130 CODE:
2212 activate_connection (map, connection, state); 2131 activate_connection (map, connection, state);
2213 2132
2214void 2133void
2215get_connection (mapstruct *map, long connection) 2134get_connection (maptile *map, long connection)
2216 PPCODE: 2135 PPCODE:
2217 oblinkpt *obp = get_connection_links (map, connection); 2136 oblinkpt *obp = get_connection_links (map, connection);
2218 if (obp) 2137 if (obp)
2219 for (objectlink *ol = obp->link; ol; ol = ol->next) 2138 for (objectlink *ol = obp->link; ol; ol = ol->next)
2220 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2139 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2221 2140
2222object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2141object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2223 2142
2224object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2143object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2225 2144
2226object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2145object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2227 C_ARGS: str, map, nx, ny 2146 C_ARGS: str, map, nx, ny
2228 2147
2229void 2148void
2230cf_map_normalise (mapstruct *map, int x, int y) 2149get_map_flags (maptile *map, int x, int y)
2231 PPCODE: 2150 PPCODE:
2232{ 2151{
2233 mapstruct *nmap = 0; 2152 maptile *nmap = 0;
2234 I16 nx = 0, ny = 0; 2153 I16 nx = 0, ny = 0;
2235 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2154 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2236 2155
2237 EXTEND (SP, 4); 2156 EXTEND (SP, 4);
2238 PUSHs (sv_2mortal (newSViv (flags))); 2157 PUSHs (sv_2mortal (newSViv (flags)));
2244 PUSHs (sv_2mortal (newSViv (ny))); 2163 PUSHs (sv_2mortal (newSViv (ny)));
2245 } 2164 }
2246} 2165}
2247 2166
2248void 2167void
2249at (mapstruct *map, unsigned int x, unsigned int y) 2168at (maptile *map, unsigned int x, unsigned int y)
2250 PROTOTYPE: $$$ 2169 PROTOTYPE: $$$
2251 PPCODE: 2170 PPCODE:
2252{ 2171{
2253 object *o; 2172 object *o;
2254 mapstruct *nmap = 0; 2173 maptile *nmap = 0;
2255 I16 nx, ny; 2174 I16 nx, ny;
2256 2175
2257 get_map_flags (map, &nmap, x, y, &nx, &ny); 2176 get_map_flags (map, &nmap, x, y, &nx, &ny);
2258 2177
2259 if (nmap) 2178 if (nmap)
2260 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2179 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2261 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2180 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2262} 2181}
2263 2182
2264SV * 2183SV *
2265bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2184bot_at (maptile *obj, unsigned int x, unsigned int y)
2266 PROTOTYPE: $$$ 2185 PROTOTYPE: $$$
2267 ALIAS: 2186 ALIAS:
2268 top_at = 1 2187 top_at = 1
2269 flags_at = 2 2188 flags_at = 2
2270 light_at = 3 2189 light_at = 3
2271 move_block_at = 4 2190 move_block_at = 4
2272 move_slow_at = 5 2191 move_slow_at = 5
2273 move_on_at = 6 2192 move_on_at = 6
2274 move_off_at = 7 2193 move_off_at = 7
2275 INIT: 2194 INIT:
2276 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2195 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2277 CODE: 2196 CODE:
2278 switch (ix) 2197 switch (ix)
2279 { 2198 {
2280 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2199 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2281 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2200 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2284 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2203 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2285 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2204 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2286 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2205 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2287 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2206 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2288 } 2207 }
2289 OUTPUT: 2208 OUTPUT: RETVAL
2209
2210void fix_walls (maptile *map, int x, int y)
2211
2212void fix_walls_around (maptile *map, int x, int y)
2213
2214# worst xs function of my life
2215bool
2216_create_random_map (\
2217 maptile *self,\
2218 utf8_string wallstyle,\
2219 utf8_string wall_name,\
2220 utf8_string floorstyle,\
2221 utf8_string monsterstyle,\
2222 utf8_string treasurestyle,\
2223 utf8_string layoutstyle,\
2224 utf8_string doorstyle,\
2225 utf8_string decorstyle,\
2226 utf8_string origin_map,\
2227 utf8_string final_map,\
2228 utf8_string exitstyle,\
2229 utf8_string this_map,\
2230 utf8_string exit_on_final_map,\
2231 int xsize,\
2232 int ysize,\
2233 int expand2x,\
2234 int layoutoptions1,\
2235 int layoutoptions2,\
2236 int layoutoptions3,\
2237 int symmetry,\
2238 int difficulty,\
2239 int difficulty_given,\
2240 float difficulty_increase,\
2241 int dungeon_level,\
2242 int dungeon_depth,\
2243 int decoroptions,\
2244 int orientation,\
2245 int origin_y,\
2246 int origin_x,\
2247 U32 random_seed,\
2248 val64 total_map_hp,\
2249 int map_layout_style,\
2250 int treasureoptions,\
2251 int symmetry_used,\
2252 region *region,\
2253 utf8_string custom\
2254)
2255 CODE:
2256{
2257 random_map_params rmp;
2258
2259 assign (rmp.wallstyle , wallstyle);
2260 assign (rmp.wall_name , wall_name);
2261 assign (rmp.floorstyle , floorstyle);
2262 assign (rmp.monsterstyle , monsterstyle);
2263 assign (rmp.treasurestyle , treasurestyle);
2264 assign (rmp.layoutstyle , layoutstyle);
2265 assign (rmp.doorstyle , doorstyle);
2266 assign (rmp.decorstyle , decorstyle);
2267 assign (rmp.exitstyle , exitstyle);
2268 assign (rmp.exit_on_final_map, exit_on_final_map);
2269
2270 rmp.origin_map = origin_map;
2271 rmp.final_map = final_map;
2272 rmp.this_map = this_map;
2273 rmp.xsize = xsize;
2274 rmp.ysize = ysize;
2275 rmp.expand2x = expand2x;
2276 rmp.layoutoptions1 = layoutoptions1;
2277 rmp.layoutoptions2 = layoutoptions2;
2278 rmp.layoutoptions3 = layoutoptions3;
2279 rmp.symmetry = symmetry;
2280 rmp.difficulty = difficulty;
2281 rmp.difficulty_given = difficulty_given;
2282 rmp.difficulty_increase = difficulty_increase;
2283 rmp.dungeon_level = dungeon_level;
2284 rmp.dungeon_depth = dungeon_depth;
2285 rmp.decoroptions = decoroptions;
2286 rmp.orientation = orientation;
2287 rmp.origin_y = origin_y;
2288 rmp.origin_x = origin_x;
2289 rmp.random_seed = random_seed;
2290 rmp.total_map_hp = total_map_hp;
2291 rmp.map_layout_style = map_layout_style;
2292 rmp.treasureoptions = treasureoptions;
2293 rmp.symmetry_used = symmetry_used;
2294 rmp.region = region;
2295 rmp.custom = custom;
2296
2297 RETVAL = self->generate_random_map (&rmp);
2298}
2299 OUTPUT:
2290 RETVAL 2300 RETVAL
2291 2301
2292
2293MODULE = cf PACKAGE = cf::arch 2302MODULE = cf PACKAGE = cf::arch
2294 2303
2295archetype *find (const char *name) 2304archetype *find (utf8_string name)
2296 CODE: 2305 CODE:
2297 RETVAL = find_archetype (name); 2306 RETVAL = archetype::find (name);
2298 OUTPUT: 2307 OUTPUT:
2299 RETVAL 2308 RETVAL
2300 2309
2301archetype *first() 2310archetype *first()
2302 PROTOTYPE: 2311 PROTOTYPE:
2303 CODE: 2312 CODE:
2304 RETVAL = first_archetype; 2313 RETVAL = first_archetype;
2305 OUTPUT: RETVAL 2314 OUTPUT: RETVAL
2306 2315
2307INCLUDE: $PERL genacc archetype ../include/object.h | 2316INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2308 2317
2309MODULE = cf PACKAGE = cf::party 2318MODULE = cf PACKAGE = cf::party
2310 2319
2311partylist *first () 2320partylist *first ()
2312 PROTOTYPE: 2321 PROTOTYPE:
2313 CODE: 2322 CODE:
2314 RETVAL = get_firstparty (); 2323 RETVAL = get_firstparty ();
2315 OUTPUT: RETVAL 2324 OUTPUT: RETVAL
2316 2325
2317partylist *next (partylist *party) 2326INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2327
2328MODULE = cf PACKAGE = cf::region
2329
2330void
2331list ()
2332 PPCODE:
2333 for_all_regions (rgn)
2334 XPUSHs (sv_2mortal (to_sv (rgn)));
2335
2336region *find (utf8_string name)
2337 PROTOTYPE: $
2318 CODE: 2338 CODE:
2319 RETVAL = party->next; 2339 RETVAL = region::find (name);
2320 OUTPUT: RETVAL 2340 OUTPUT: RETVAL
2321 2341
2322const char *name (partylist *party) 2342region *find_fuzzy (utf8_string name)
2343 PROTOTYPE: $
2323 CODE: 2344 CODE:
2324 RETVAL = party->partyname; 2345 RETVAL = region::find_fuzzy (name);
2325 OUTPUT: RETVAL 2346 OUTPUT: RETVAL
2326 2347
2327const char *password (partylist *party) 2348int specificity (region *rgn)
2328 CODE: 2349 CODE:
2329 RETVAL = party->passwd; 2350 RETVAL = 0;
2351 while (rgn = rgn->parent)
2352 RETVAL++;
2330 OUTPUT: RETVAL 2353 OUTPUT: RETVAL
2331 2354
2355INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2356
2357MODULE = cf PACKAGE = cf::living
2358
2359INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2360
2361MODULE = cf PACKAGE = cf::settings
2362
2363INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2364
2332MODULE = cf PACKAGE = cf::region 2365MODULE = cf PACKAGE = cf::client
2333 2366
2334region *first () 2367INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2335 PROTOTYPE: 2368
2336 CODE: 2369int invoke (client *ns, int event, ...)
2337 RETVAL = first_region; 2370 CODE:
2371 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2372 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2373 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2374 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2375 OUTPUT: RETVAL
2376
2377SV *registry (client *ns)
2378
2379void
2380list ()
2381 PPCODE:
2382 EXTEND (SP, clients.size ());
2383 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2384 PUSHs (sv_2mortal (to_sv (*i)));
2385
2386void
2387client::send_packet (SV *packet)
2388 CODE:
2389{
2390 STRLEN len;
2391 char *buf = SvPVbyte (packet, len);
2392
2393 THIS->send_packet (buf, len);
2394}
2395
2396MODULE = cf PACKAGE = cf::face PREFIX = face_
2397
2398#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2399
2400faceidx face_find (utf8_string name, faceidx defidx = 0)
2401
2402faceidx alloc (utf8_string name)
2403 CODE:
2404{
2405 do
2406 {
2407 RETVAL = faces.size ();
2408 faces.resize (RETVAL + 1);
2409 }
2410 while (!RETVAL); // crude way to leave index 0
2411
2412 faces [RETVAL].name = name;
2413 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2414
2415 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2416 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2417}
2418 OUTPUT: RETVAL
2419
2420void set (faceidx idx, int visibility, int magicmap)
2421 CODE:
2422 faceinfo *f = face_info (idx);
2423 assert (f);
2424 f->visibility = visibility;
2425 f->magicmap = magicmap;
2426
2427void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2428 CODE:
2429 faceinfo *f = face_info (idx); assert (f);
2430 f->smooth = smooth;
2431 f->smoothlevel = smoothlevel;
2432
2433void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2434 CODE:
2435{
2436 facedata *d = face_data (idx, faceset);
2437 assert (d);
2438 sv_to (data, d->data);
2439 STRLEN clen;
2440 char *cdata = SvPVbyte (chksum, clen);
2441 clen = min (CHKSUM_SIZE, clen);
2442
2443 if (memcmp (d->chksum, cdata, clen))
2444 {
2445 memcpy (d->chksum, cdata, clen);
2446
2447 // invalidate existing client face info
2448 for_all_clients (ns)
2449 if (ns->faceset == faceset)
2450 {
2451 ns->faces_sent [idx] = false;
2452 ns->force_newmap = true;
2453 }
2454 }
2455}
2456
2457void invalidate (faceidx idx)
2458 CODE:
2459 for_all_clients (ns)
2460 {
2461 ns->faces_sent [idx] = false;
2462 ns->force_newmap = true;
2463 }
2464
2465void invalidate_all ()
2466 CODE:
2467 for_all_clients (ns)
2468 {
2469 ns->faces_sent.reset ();
2470 ns->force_newmap = true;
2471 }
2472
2473MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2474
2475#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2476
2477animidx anim_find (utf8_string name)
2478 CODE:
2479 RETVAL = animation::find (name).number;
2338 OUTPUT: RETVAL 2480 OUTPUT: RETVAL
2339 2481
2340region *next (region *reg) 2482animidx set (utf8_string name, SV *frames, int facings = 1)
2341 CODE: 2483 CODE:
2342 RETVAL = reg->next; 2484{
2485 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2486 croak ("frames must be an arrayref");
2487
2488 AV *av = (AV *)SvRV (frames);
2489
2490 animation *anim = &animation::find (name);
2491 if (anim->number)
2492 {
2493 anim->resize (av_len (av) + 1);
2494 anim->facings = facings;
2495 }
2496 else
2497 anim = &animation::create (name, av_len (av) + 1, facings);
2498
2499 for (int i = 0; i < anim->num_animations; ++i)
2500 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2501}
2343 OUTPUT: RETVAL 2502 OUTPUT: RETVAL
2344 2503
2345const char *name (region *reg) 2504void invalidate_all ()
2346 CODE: 2505 CODE:
2347 RETVAL = reg->name; 2506 for_all_clients (ns)
2348 OUTPUT: RETVAL 2507 ns->anims_sent.reset ();
2349 2508
2350region *parent (region *reg)
2351 CODE:
2352 RETVAL = reg->parent;
2353 OUTPUT: RETVAL
2354
2355const char *longname (region *reg)
2356 CODE:
2357 RETVAL = reg->longname;
2358 OUTPUT: RETVAL
2359
2360const char *msg (region *reg)
2361 CODE:
2362 RETVAL = reg->msg;
2363 OUTPUT: RETVAL
2364
2365MODULE = cf PACKAGE = cf::living
2366
2367INCLUDE: $PERL genacc living ../include/living.h |
2368

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