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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.120 by root, Sun Dec 31 17:17:23 2006 UTC vs.
Revision 1.215 by root, Sun May 27 23:56:21 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
43 55
44extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
45 57
46typedef object object_ornull; 58typedef object object_ornull;
47typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
48 67
49#if IVSIZE >= 8 68#if IVSIZE >= 8
50 typedef IV val64; 69 typedef IV val64;
51# define newSVval64 newSViv 70# define newSVval64 newSViv
52# define SvVAL64 SvIV 71# define SvVAL64 SvIV
64 83
65double runtime; 84double runtime;
66 85
67global gbl_ev; 86global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
70 92
71static HV 93static HV
72 *stash_cf, 94 *stash_cf,
73 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
94 116
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 118
97unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
98 120
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 121attachable::~attachable ()
111{ 122{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 123 assert (!self);
116#endif 124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
117} 158}
118 159
119// check wether the object really is dead 160// check wether the object really is dead
120void 161void
121attachable::do_check () 162attachable::do_check ()
122{ 163{
123 if (refcnt > 0) 164 if (refcnt_cnt () > 0)
124 return; 165 return;
125 166
126 // try to unborrow the refcnt from perl 167 destroy ();
127 if (flags & F_BORROWED) 168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
128 { 176 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 177 SvREFCNT_dec (cb);
178 cb = 0;
133 } 179 }
134 180
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 181 mortals.push_back (this);
148} 182}
149 183
150void 184void
151attachable::destroy () 185attachable::destroy ()
153 if (destroyed ()) 187 if (destroyed ())
154 return; 188 return;
155 189
156 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
157 do_destroy (); 191 do_destroy ();
192 sever_self ();
158} 193}
159 194
195void
160void attachable::check_mortals () 196attachable::check_mortals ()
161{ 197{
162 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
163 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
164 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
165 213
166 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
167 215 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 216 {
170#if 0 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 218 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 219 }
173#endif 220#endif
174 221
222 if (obj->refcnt)
223 {
175 ++i; // further delay freeing 224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
176 }//D 228 }
177 else 229 else
178 { 230 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
181 delete obj; 233 delete obj;
182 } 234 }
183 } 235 }
184} 236}
185 237
209 261
210static int 262static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 264{
213 attachable *at = (attachable *)mg->mg_ptr; 265 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
215 at->self = 0; 270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
216 // next line makes sense, but most objects still have refcnt 0 by default 274 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 275 //at->refcnt_chk ();
218 return 0; 276 return 0;
219} 277}
220 278
229 if (!obj->self) 287 if (!obj->self)
230 { 288 {
231 obj->self = newHV (); 289 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 291
234 // borrow the refcnt from the object 292 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
238 298
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
240} 304}
241 305
242static void 306static void
243clearSVptr (SV *sv) 307clearSVptr (SV *sv)
244{ 308{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 362
299inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
301 365
302//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 368
306inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
307{ 370{
308 char buf[128]; 371 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
311} 374}
312 375
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 391inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 392inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 393inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 394inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 395inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 400
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 403
340template<class T> 404template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 406
343template<int N> 407template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 409
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
351 421
352inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
353{ 423{
354 unsigned int version; 424 unsigned int version;
355 425
478{ 548{
479 if (!ext->cb) 549 if (!ext->cb)
480 ext->cb = newAV (); 550 ext->cb = newAV ();
481 551
482 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 553}
521 554
522///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
523 556
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 616 perl = perl_alloc ();
584 perl_construct (perl); 617 perl_construct (perl);
585 618
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 620
588 char *argv[] = { 621 const char *argv[] = {
589 "", 622 settings.argv [0],
590 "-e" 623 "-e"
591 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
594 "require cf;" 627 "require cf;"
595 }; 628 };
596 629
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
598 { 632 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
601 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
602} 644}
603 645
604void cfperl_main () 646void cfperl_main ()
605{ 647{
606 dSP; 648 dSP;
613void 655void
614attachable::instantiate () 656attachable::instantiate ()
615{ 657{
616 if (attach) 658 if (attach)
617 { 659 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 660 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 661 attach = 0;
620 } 662 }
621} 663}
622 664
623void 665void
624attachable::reattach () 666attachable::reattach ()
625{ 667{
626 optimise (); 668 optimise ();
627 //TODO: check for _attachment's, very important for restarts 669 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 670 INVOKE_ATTACHABLE (REATTACH, this);
629} 671}
630 672
631static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 675# include "eventinc.h"
676} 718}
677 719
678void 720void
679global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 722{
681 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
682} 724}
683 725
684void 726void
685object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 728{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 730 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 732
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 735 }
694 736
730{ 772{
731 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
733} 775}
734 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
735bool 827bool
736attachable::invoke (event_type event, ...) 828attachable::invoke (event_type event, ...)
737{ 829{
738 data_type dt; 830 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 831
743 // callback call ordering should be: 832 // callback call ordering should be:
744 // 1. per-object callback 833 // 1. per-object callback
745 // 2. per-class object 834 // 2. per-class object
746 // 3. per-type callback 835 // 3. per-type callback
750 gather_callbacks (callbacks, event); 839 gather_callbacks (callbacks, event);
751 840
752 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 842 if (!callbacks)
754 return 0; 843 return 0;
844
845 va_list ap;
846 va_start (ap, event);
755 847
756 CALL_BEGIN (3); 848 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 849 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 850 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 851
820} 912}
821 913
822///////////////////////////////////////////////////////////////////////////// 914/////////////////////////////////////////////////////////////////////////////
823 915
824void 916void
825maptile::emergency_save () 917cfperl_emergency_save ()
826{ 918{
827 CALL_BEGIN (0); 919 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 920 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 921 CALL_END;
830} 922}
831 923
924void
925cfperl_cleanup (int make_core)
926{
927 CALL_BEGIN (1);
928 CALL_ARG (make_core);
929 CALL_CALL ("cf::post_cleanup", G_VOID);
930 CALL_END;
931}
932
933void
934cfperl_make_book (object *book, int level)
935{
936 CALL_BEGIN (2);
937 CALL_ARG (book);
938 CALL_ARG (level);
939 CALL_CALL ("ext::books::make_book", G_VOID);
940 CALL_END;
941}
942
832maptile * 943maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 944maptile::find_sync (const char *path, maptile *origin)
834{ 945{
835 CALL_BEGIN (2); 946 CALL_BEGIN (2);
836 CALL_ARG (path); 947 CALL_ARG (path);
837 CALL_ARG (origin); 948 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 949 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 950
840 maptile *retval; 951 maptile *retval;
841 952
842 if (count) 953 if (count)
843 sv_to (POPs, retval); 954 sv_to (POPs, retval);
845 retval = 0; 956 retval = 0;
846 957
847 CALL_END; 958 CALL_END;
848 959
849 return retval; 960 return retval;
961}
962
963maptile *
964maptile::find_async (const char *path, maptile *origin)
965{
966 CALL_BEGIN (2);
967 CALL_ARG (path);
968 CALL_ARG (origin);
969 CALL_CALL ("cf::map::find_async", G_SCALAR);
970
971 maptile *retval;
972
973 if (count)
974 sv_to (POPs, retval);
975 else
976 retval = 0;
977
978 CALL_END;
979
980 return retval;
981}
982
983void
984maptile::do_load_sync ()
985{
986 CALL_BEGIN (1);
987 CALL_ARG (this);
988 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
989 CALL_END;
850} 990}
851 991
852void 992void
853maptile::change_all_map_light (int change) 993maptile::change_all_map_light (int change)
854{ 994{
869 CALL_ARG (exit); 1009 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1010 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1011 CALL_END;
872} 1012}
873 1013
1014void
1015log_backtrace (const char *msg)
1016{
1017#if HAVE_BACKTRACE
1018 void *addr [20];
1019 int size = backtrace (addr, 20);
1020
1021 CALL_BEGIN (size);
1022 CALL_ARG (msg);
1023 for (int i = 0; i < size; ++i)
1024 CALL_ARG ((IV)addr [i]);
1025 CALL_CALL ("cf::_log_backtrace", G_VOID);
1026 CALL_END;
1027#endif
1028}
1029
874///////////////////////////////////////////////////////////////////////////// 1030/////////////////////////////////////////////////////////////////////////////
875 1031
876struct EventAPI *watcher_base::GEventAPI; 1032struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1033struct CoroAPI *coroapi::GCoroAPI;
878 1034
1035int coroapi::cede_counter;
1036double (*coroapi::time)();
1037double coroapi::next_cede;
1038
1039void coroapi::do_cede_to_tick ()
1040{
1041 cede_counter = 0;
1042
1043 cede ();
1044
1045 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1046 if (next_cede > SvNV (sv_next_tick) - 0.02)
1047 next_cede = SvNV (sv_next_tick);
1048}
1049
1050void coroapi::do_cede_every ()
1051{
1052 cede_counter = 0;
1053
1054 if (coroapi::nready ())
1055 coroapi::cede ();
1056}
1057
1058void coroapi::do_cede_to_tick_every ()
1059{
1060 cede_counter = 0;
1061
1062 cede_to_tick ();
1063}
1064
1065void
1066coroapi::wait_for_tick ()
1067{
1068 CALL_BEGIN (0);
1069 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1070 CALL_END;
1071}
1072
1073void
1074coroapi::wait_for_tick_begin ()
1075{
1076 CALL_BEGIN (0);
1077 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1078 CALL_END;
1079}
1080
1081static void
879static void iw_dispatch (pe_event *ev) 1082iw_dispatch (pe_event *ev)
880{ 1083{
881 iw *w = (iw *)ev->ext_data; 1084 iw *w = (iw *)ev->ext_data;
882 w->call (*w); 1085 w->call (*w);
883} 1086}
884 1087
885void 1088void
886iw::alloc () 1089iw::alloc ()
887{ 1090{
888 pe = GEventAPI->new_idle (0, 0); 1091 pe = GEventAPI->new_idle (0, 0);
889 1092
1093 WaREENTRANT_off (pe);
890 pe->base.callback = (void *)iw_dispatch; 1094 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this; 1095 pe->base.ext_data = (void *)this;
892} 1096}
893 1097
894static void iow_dispatch (pe_event *ev) 1098static void iow_dispatch (pe_event *ev)
900void 1104void
901iow::alloc () 1105iow::alloc ()
902{ 1106{
903 pe = GEventAPI->new_io (0, 0); 1107 pe = GEventAPI->new_io (0, 0);
904 1108
1109 WaREENTRANT_off (pe);
905 pe->base.callback = (void *)iow_dispatch; 1110 pe->base.callback = (void *)iow_dispatch;
906 pe->base.ext_data = (void *)this; 1111 pe->base.ext_data = (void *)this;
907 1112
908 pe->fd = -1; 1113 pe->fd = -1;
909 pe->poll = 0; 1114 pe->poll = 0;
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1150 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1151 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1152 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1153 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1154
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1155 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1156 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
952 1157
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1158 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1159 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1160 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1161 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1166
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1167MODULE = cf PACKAGE = cf PREFIX = cf_
963 1168
964BOOT: 1169BOOT:
965{ 1170{
966 _connect_to_perl ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1171 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1172 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1173
1174 _connect_to_perl ();
1175
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1176 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1177
1178 {
1179 require_pv ("Time::HiRes");
1180
1181 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1182 if (!svp) croak ("Time::HiRes is required");
1183 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1184 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1185 }
972 1186
973 static const struct { 1187 static const struct {
974 const char *name; 1188 const char *name;
975 IV iv; 1189 IV iv;
976 } *civ, const_iv[] = { 1190 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1191# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1192 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1193 const_iv (logBacktrace)
980 const_iv (llevDebug) 1194
981 const_iv (llevMonster) 1195 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1196
1197 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1198
983 const_iv (MAX_TIME) 1199 const_iv (MAX_TIME)
984 const_iv (PLAYER) 1200
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK)
993 const_iv (ARROW)
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1201 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1202 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1203 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1204 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1205 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1206 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1207
1097 const_iv (NUM_SUBTYPES) 1208 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1209 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1210 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1211 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1212 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1213 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1214 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1215 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1216 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1217 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1218 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1219 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1220 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1221 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1222 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1223 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1224 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1226 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1227 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1228 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1230 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1231 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1232 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1233 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1234 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1235 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1098 1236
1099 const_iv (ST_BD_BUILD) 1237 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1238
1102 const_iv (ST_MAT_FLOOR) 1239 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1240 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1241
1106 const_iv (AT_PHYSICAL) 1242 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1243 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1244 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1245 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1246 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1247 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1248 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1249
1133 const_iv (WEAP_HIT) 1250 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1251 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1252 const_iv (WEAP_BLUD)
1142 1253
1143 const_iv (FLAG_ALIVE) 1254 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1255 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1256 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1146 const_iv (FLAG_FREED) 1257 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1147 const_iv (FLAG_WAS_WIZ) 1258 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1148 const_iv (FLAG_APPLIED) 1259 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1149 const_iv (FLAG_UNPAID) 1260 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1150 const_iv (FLAG_USE_SHIELD) 1261 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1151 const_iv (FLAG_NO_PICK) 1262 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1152 const_iv (FLAG_ANIMATE) 1263 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1153 const_iv (FLAG_MONSTER) 1264 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1154 const_iv (FLAG_FRIENDLY) 1265 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1155 const_iv (FLAG_GENERATOR) 1266 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1156 const_iv (FLAG_IS_THROWN) 1267 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1157 const_iv (FLAG_AUTO_APPLY) 1268 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1158 const_iv (FLAG_PLAYER_SOLD) 1269 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1159 const_iv (FLAG_SEE_INVISIBLE) 1270 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1160 const_iv (FLAG_CAN_ROLL) 1271 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR) 1272 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1162 const_iv (FLAG_IS_TURNABLE) 1273 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1163 const_iv (FLAG_IS_USED_UP) 1274 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1164 const_iv (FLAG_IDENTIFIED) 1275 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1165 const_iv (FLAG_REFLECTING) 1276 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1166 const_iv (FLAG_CHANGING) 1277 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1167 const_iv (FLAG_SPLITTING) 1278 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1168 const_iv (FLAG_HITBACK) 1279 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242 1280
1243 const_iv (NDI_BLACK) 1281 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1244 const_iv (NDI_WHITE) 1282 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1245 const_iv (NDI_NAVY) 1283 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1246 const_iv (NDI_RED) 1284 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL) 1285 const_iv (NDI_ALL)
1260 1286
1287 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1288 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1289
1290 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1291
1292 const_iv (SP_RAISE_DEAD)
1293 const_iv (SP_RUNE)
1294 const_iv (SP_MAKE_MARK)
1295 const_iv (SP_BOLT)
1296 const_iv (SP_BULLET)
1261 const_iv (UPD_LOCATION) 1297 const_iv (SP_EXPLOSION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE) 1298 const_iv (SP_CONE)
1299 const_iv (SP_BOMB)
1300 const_iv (SP_WONDER)
1265 const_iv (UPD_NAME) 1301 const_iv (SP_SMITE)
1266 const_iv (UPD_ANIM) 1302 const_iv (SP_MAGIC_MISSILE)
1267 const_iv (UPD_ANIMSPEED) 1303 const_iv (SP_SUMMON_GOLEM)
1268 const_iv (UPD_NROF) 1304 const_iv (SP_DIMENSION_DOOR)
1269 1305 const_iv (SP_MAGIC_MAPPING)
1270 const_iv (UPD_SP_MANA)
1271 const_iv (UPD_SP_GRACE)
1272 const_iv (UPD_SP_DAMAGE)
1273
1274 const_iv (F_APPLIED)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC) 1306 const_iv (SP_MAGIC_WALL)
1307 const_iv (SP_DESTRUCTION)
1308 const_iv (SP_PERCEIVE_SELF)
1309 const_iv (SP_WORD_OF_RECALL)
1310 const_iv (SP_INVISIBLE)
1311 const_iv (SP_PROBE)
1312 const_iv (SP_HEALING)
1313 const_iv (SP_CREATE_FOOD)
1314 const_iv (SP_EARTH_TO_DUST)
1315 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (SP_BLESS)
1278 const_iv (F_CURSED) 1317 const_iv (SP_CURSE)
1318 const_iv (SP_SUMMON_MONSTER)
1319 const_iv (SP_CHARGING)
1320 const_iv (SP_POLYMORPH)
1321 const_iv (SP_ALCHEMY)
1322 const_iv (SP_REMOVE_CURSE)
1323 const_iv (SP_IDENTIFY)
1324 const_iv (SP_DETECTION)
1325 const_iv (SP_MOOD_CHANGE)
1326 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1327 const_iv (SP_SWARM)
1328 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1329 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1330 const_iv (SP_CREATE_MISSILE)
1331 const_iv (SP_CONSECRATE)
1332 const_iv (SP_ANIMATE_WEAPON)
1333 const_iv (SP_LIGHT)
1334 const_iv (SP_CHANGE_MAP_LIGHT)
1335 const_iv (SP_FAERY_FIRE)
1336 const_iv (SP_CAUSE_DISEASE)
1337 const_iv (SP_AURA)
1338 const_iv (SP_TOWN_PORTAL)
1339 const_iv (SP_PARTY_SPELL)
1340
1341 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1342 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1343 const_iv (F_LOCKED)
1283 1344
1284 const_iv (F_BUY) 1345 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1346
1288 const_iv (P_BLOCKSVIEW) 1347 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1348 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1349
1297 const_iv (UP_OBJ_INSERT) 1350 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1351
1302 const_iv (INS_NO_MERGE) 1352 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY) 1353 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1354
1309 const_iv (WILL_APPLY_HANDLE) 1355 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1356 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1357
1315 const_iv (SAVE_MODE) 1358 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1359
1318 const_iv (M_PAPER) 1360 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1361 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1362 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1363 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1364
1333 const_iv (SK_EXP_ADD_SKILL) 1365 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1366 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1367
1339 const_iv (SK_LOCKPICKING) 1368 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1369 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1370 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1371 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1372 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1373 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1374 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1375 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1376 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1377 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1378 const_iv (SK_POISON_NAIL)
1380 1379
1381 const_iv (SOUND_NEW_PLAYER) 1380 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1381 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1382 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1383 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1384 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1385 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1386
1406 const_iv (PREFER_LOW) 1387 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1388
1409 const_iv (ATNR_PHYSICAL) 1389 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1390 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1391 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1392 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1393 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1394 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1395 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1396
1436 const_iv (MAP_FLUSH) 1397 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE)
1440 const_iv (MAP_OVERLAY)
1441 1398
1442 const_iv (MAP_IN_MEMORY) 1399 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1400 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1401
1447 const_iv (KLASS_ATTACHABLE) 1402 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1403
1454 const_iv (CS_QUERY_YESNO) 1404 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1405
1458 const_iv (ST_DEAD) 1406 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462
1463 const_iv (ST_CHANGE_CLASS)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1407
1471 // random map generator 1408 // random map generator
1472 const_iv (LAYOUT_NONE) 1409 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1410 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1411
1480 const_iv (RMOPT_RANDOM) 1412 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1413 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1414 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1415
1490 const_iv (SYMMETRY_RANDOM) 1416 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1417 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1418
1493 const_iv (SYMMETRY_Y) 1419 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1420 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1421 const_iv (GT_MINIMAL)
1495 }; 1422 };
1496 1423
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1424 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1425 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1426
1520 } 1447 }
1521} 1448}
1522 1449
1523void _connect_to_perl () 1450void _connect_to_perl ()
1524 1451
1452void _recalc_want ()
1453
1525void _global_reattach () 1454void _global_reattach ()
1526 CODE: 1455 CODE:
1527{ 1456{
1528 // reattach to all attachable objects in the game. 1457 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1458 for_all_clients (ns)
1530 (*i)->reattach (); 1459 ns->reattach ();
1531 1460
1532 for_all_players (pl) 1461 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1462 op->reattach ();
1541} 1463}
1542 1464
1465void _post_tick ()
1466 CODE:
1467 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1468
1469# support function for map-world.ext
1470void _quantise (SV *data_sv, SV *plt_sv)
1471 CODE:
1472{
1473 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1474 croak ("_quantise called with invalid agruments");
1475
1476 plt_sv = SvRV (plt_sv);
1477 SV **plt = AvARRAY (plt_sv);
1478 int plt_count = AvFILL (plt_sv) + 1;
1479
1480 STRLEN len;
1481 char *data = SvPVbyte (data_sv, len);
1482 char *dst = data;
1483
1484 while (len >= 3)
1485 {
1486 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1487 {
1488 char *val = SvPVX (*val_sv);
1489
1490 if (val [0] == data [0]
1491 && val [1] == data [1]
1492 && val [2] == data [2])
1493 {
1494 *dst++ = val [3];
1495 goto next;
1496 }
1497 }
1498
1499 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1500 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1501 dst - SvPVX (data_sv), len);
1502
1503 next:
1504 data += 3;
1505 len -= 3;
1506 }
1507
1508 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1509}
1510
1543NV floor (NV x) 1511NV floor (NV x)
1544 1512
1545NV ceil (NV x) 1513NV ceil (NV x)
1514
1515NV rndm (...)
1516 CODE:
1517 switch (items)
1518 {
1519 case 0: RETVAL = rndm (); break;
1520 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1521 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1522 default: croak ("cf::rndm requires none, one or two parameters."); break;
1523 }
1524 OUTPUT:
1525 RETVAL
1526
1527NV clamp (NV value, NV min_value, NV max_value)
1528 CODE:
1529 RETVAL = clamp (value, min_value, max_value);
1530 OUTPUT:
1531 RETVAL
1532
1533NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1534 CODE:
1535 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1536 OUTPUT:
1537 RETVAL
1538
1539void cede_to_tick ()
1540 CODE:
1541 coroapi::cede_to_tick ();
1546 1542
1547void server_tick () 1543void server_tick ()
1548 CODE: 1544 CODE:
1549 runtime = SvNVx (sv_runtime); 1545 runtime = SvNVx (sv_runtime);
1550 server_tick (); 1546 server_tick ();
1551 1547
1552void 1548void
1553LOG (int level, char *msg) 1549log_backtrace (utf8_string msg)
1550
1551void
1552LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1553 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1554 C_ARGS: flags, "%s", msg
1556 1555
1557char *path_combine (char *base, char *path) 1556octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1559 1558
1560char *path_combine_and_normalize (char *base, char *path) 1559octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1560 PROTOTYPE: $$
1562 1561
1563const char * 1562const_octet_string
1564get_maps_directory (char *path) 1563get_maps_directory (octet_string path)
1565 PROTOTYPE: $ 1564 PROTOTYPE: $
1566 ALIAS: maps_directory = 0 1565 ALIAS: maps_directory = 0
1567 CODE: 1566 CODE:
1568 RETVAL = create_pathname (path); 1567 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL 1568 OUTPUT: RETVAL
1571void 1570void
1572sub_generation_inc () 1571sub_generation_inc ()
1573 CODE: 1572 CODE:
1574 PL_sub_generation++; 1573 PL_sub_generation++;
1575 1574
1576char * 1575const_octet_string
1577mapdir () 1576mapdir ()
1578 PROTOTYPE: 1577 PROTOTYPE:
1579 ALIAS: 1578 ALIAS:
1580 mapdir = 0 1579 mapdir = 0
1581 uniquedir = 1 1580 uniquedir = 1
1597 } 1596 }
1598 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1599 1598
1600void abort () 1599void abort ()
1601 1600
1601void reset_signals ()
1602
1603void fork_abort (octet_string cause = "cf::fork_abort")
1604
1605void cleanup (octet_string cause, bool make_core = false)
1606
1602void emergency_save () 1607void emergency_save ()
1603 1608
1604void _exit (int status = 0) 1609void _exit (int status = EXIT_SUCCESS)
1605 1610
1611UV sv_2watcher (SV *w)
1612 CODE:
1613 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1614 OUTPUT:
1615 RETVAL
1616
1617#if _POSIX_MEMLOCK
1618
1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1620
1621int munlockall ()
1622
1623#endif
1624
1606int find_animation (char *text) 1625int find_animation (utf8_string text)
1607 PROTOTYPE: $ 1626 PROTOTYPE: $
1608 1627
1609int random_roll (int min, int max, object *op, int goodbad); 1628int random_roll (int min, int max, object *op, int goodbad);
1610 1629
1611const char *cost_string_from_value(uint64 cost, int approx = 0) 1630const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1612 1631
1613int 1632int
1614exp_to_level (val64 exp) 1633exp_to_level (val64 exp)
1615 CODE: 1634 CODE:
1616{ 1635{
1647 RETVAL = newSVpv (resist_plus[atnr], 0); 1666 RETVAL = newSVpv (resist_plus[atnr], 0);
1648 else 1667 else
1649 XSRETURN_UNDEF; 1668 XSRETURN_UNDEF;
1650 OUTPUT: RETVAL 1669 OUTPUT: RETVAL
1651 1670
1671bool
1672load_resource_file (octet_string filename)
1673
1652MODULE = cf PACKAGE = cf::attachable 1674MODULE = cf PACKAGE = cf::attachable
1653 1675
1654int 1676int
1655valid (SV *obj) 1677valid (SV *obj)
1656 CODE: 1678 CODE:
1657 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1658 OUTPUT: 1680 OUTPUT:
1659 RETVAL 1681 RETVAL
1660 1682
1661#bool
1662#destroyed (attachable *at)
1663#
1664#void 1683void
1665#destroy (attachable *at) 1684debug_trace (attachable *obj, bool on = true)
1685 CODE:
1686 obj->flags &= ~attachable::F_DEBUG_TRACE;
1687 if (on)
1688 obj->flags |= attachable::F_DEBUG_TRACE;
1689
1690int mortals_size ()
1691 CODE:
1692 RETVAL = attachable::mortals.size ();
1693 OUTPUT: RETVAL
1694
1695#object *mortals (U32 index)
1696# CODE:
1697# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1698# OUTPUT: RETVAL
1699
1700INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1666 1701
1667MODULE = cf PACKAGE = cf::global 1702MODULE = cf PACKAGE = cf::global
1668 1703
1669int invoke (SV *klass, int event, ...) 1704int invoke (SV *klass, int event, ...)
1670 CODE: 1705 CODE:
1674 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1709 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1675 OUTPUT: RETVAL 1710 OUTPUT: RETVAL
1676 1711
1677MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1712MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1678 1713
1679INCLUDE: $PERL genacc object ../include/object.h | 1714INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1680 1715
1681int invoke (object *op, int event, ...) 1716int invoke (object *op, int event, ...)
1682 CODE: 1717 CODE:
1683 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1718 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1684 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1719 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1686 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1721 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1687 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1688 1723
1689SV *registry (object *op) 1724SV *registry (object *op)
1690 1725
1691void mortals () 1726int objects_size ()
1692 PPCODE: 1727 CODE:
1693 EXTEND (SP, object::mortals.size ());
1694 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1695 PUSHs (to_sv (*i));
1696
1697object *first ()
1698 CODE:
1699 RETVAL = object::first; 1728 RETVAL = objects.size ();
1700 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1730
1731object *objects (U32 index)
1732 CODE:
1733 RETVAL = index < objects.size () ? objects [index] : 0;
1734 OUTPUT: RETVAL
1735
1736int actives_size ()
1737 CODE:
1738 RETVAL = actives.size ();
1739 OUTPUT: RETVAL
1740
1741object *actives (U32 index)
1742 CODE:
1743 RETVAL = index < actives.size () ? actives [index] : 0;
1744 OUTPUT: RETVAL
1745
1746const char *slot_use_name (U32 slot)
1747 ALIAS:
1748 slot_nonuse_name = 1
1749 CODE:
1750{
1751 if (slot >= NUM_BODY_LOCATIONS)
1752 croak ("body slot index out of range");
1753
1754 switch (ix)
1755 {
1756 case 0: RETVAL = body_locations[slot].use_name; break;
1757 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1758 }
1759}
1760 OUTPUT:
1761 RETVAL
1701 1762
1702# missing properties 1763# missing properties
1703 1764
1704object *head (object *op) 1765object *head (object *op)
1705 PROTOTYPE: $ 1766 PROTOTYPE: $
1706 CODE: 1767 CODE:
1707 RETVAL = op->head ? op->head : op; 1768 RETVAL = op->head_ ();
1708 OUTPUT: RETVAL 1769 OUTPUT: RETVAL
1709 1770
1710int is_head (object *op) 1771int is_head (object *op)
1711 PROTOTYPE: $ 1772 PROTOTYPE: $
1712 CODE: 1773 CODE:
1713 RETVAL = !op->head; 1774 RETVAL = op->head_ () == op;
1714 OUTPUT: RETVAL 1775 OUTPUT: RETVAL
1715 1776
1716void 1777void
1717inv (object *obj) 1778inv (object *obj)
1718 PROTOTYPE: $ 1779 PROTOTYPE: $
1726void 1787void
1727set_animation (object *op, int idx) 1788set_animation (object *op, int idx)
1728 CODE: 1789 CODE:
1729 SET_ANIMATION (op, idx); 1790 SET_ANIMATION (op, idx);
1730 1791
1792int
1793num_animations (object *op)
1794 CODE:
1795 RETVAL = NUM_ANIMATIONS (op);
1796 OUTPUT: RETVAL
1797
1798int slot_info (object *op, UV slot, int value = 0)
1799 ALIAS:
1800 slot_used = 1
1801 CODE:
1802{
1803 if (slot >= NUM_BODY_LOCATIONS)
1804 croak ("body slot index out of range");
1805
1806 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1807
1808 if (items > 2)
1809 if (ix)
1810 op->slot[slot].used = value;
1811 else
1812 op->slot[slot].info = value;
1813}
1814 OUTPUT:
1815 RETVAL
1816
1731object *find_best_object_match (object *op, const char *match) 1817object *find_best_object_match (object *op, utf8_string match)
1732 1818
1733object *find_marked_object (object *op) 1819object *find_marked_object (object *op)
1734 1820
1735int need_identify (object *obj); 1821int need_identify (object *obj);
1736 1822
1737int apply_shop_mat (object *shop_mat, object *op); 1823int apply_shop_mat (object *shop_mat, object *op);
1824
1825int move_player (object *op, int dir)
1826 CODE:
1827 RETVAL = move_player (op, dir);
1828 OUTPUT:
1829 RETVAL
1738 1830
1739int move (object *op, int dir, object *originator = op) 1831int move (object *op, int dir, object *originator = op)
1740 CODE: 1832 CODE:
1741 RETVAL = move_ob (op, dir, originator); 1833 RETVAL = move_ob (op, dir, originator);
1742 OUTPUT: 1834 OUTPUT:
1748 1840
1749void apply_below (object *op) 1841void apply_below (object *op)
1750 CODE: 1842 CODE:
1751 player_apply_below (op); 1843 player_apply_below (op);
1752 1844
1845int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1846
1753object *cf_object_present_archname_inside (object *op, char *whatstr) 1847object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1754 1848
1755int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1849int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1756 1850
1757int cf_object_change_map (object *op, int x, int y, maptile *map) 1851int cf_object_change_map (object *op, int x, int y, maptile *map)
1758 1852
1778 RETVAL = pay_for_amount (amount, op); 1872 RETVAL = pay_for_amount (amount, op);
1779 OUTPUT: RETVAL 1873 OUTPUT: RETVAL
1780 1874
1781void pay_player (object *op, uint64 amount) 1875void pay_player (object *op, uint64 amount)
1782 1876
1783val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1877val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1784 1878
1785int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1879int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1786 1880
1787void learn_spell (object *op, object *sp, int special_prayer = 0) 1881void learn_spell (object *op, object *sp, int special_prayer = 0)
1788 CODE: 1882 CODE:
1789 do_learn_spell (op, sp, special_prayer); 1883 do_learn_spell (op, sp, special_prayer);
1790 1884
1791void forget_spell (object *op, object *sp) 1885void forget_spell (object *op, object *sp)
1792 CODE: 1886 CODE:
1793 do_forget_spell (op, query_name (sp)); 1887 do_forget_spell (op, query_name (sp));
1794 1888
1795object *check_for_spell (object *op, char *spellname) 1889object *check_for_spell (object *op, utf8_string spellname)
1796 CODE: 1890 CODE:
1797 RETVAL = check_spell_known (op, spellname); 1891 RETVAL = check_spell_known (op, spellname);
1798 OUTPUT: RETVAL 1892 OUTPUT: RETVAL
1799 1893
1800int query_money (object *op) 1894int query_money (object *op)
1809 1903
1810void drop (object *who, object *op) 1904void drop (object *who, object *op)
1811 1905
1812void pick_up (object *who, object *op) 1906void pick_up (object *who, object *op)
1813 1907
1814object *cf_object_insert_object (object *op, object *container)
1815
1816object *cf_object_insert_in_ob (object *ob, object *where)
1817
1818int cf_object_teleport (object *op, maptile *map, int x, int y) 1908int cf_object_teleport (object *op, maptile *map, int x, int y)
1819 1909
1820void update_object (object *op, int action) 1910void update_object (object *op, int action)
1821 1911
1822object *cf_create_object_by_name (const char *name) 1912object *cf_create_object_by_name (utf8_string name)
1823 1913
1824void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1914void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1825 1915
1826void player_lvl_adj (object *who, object *skill = 0) 1916void player_lvl_adj (object *who, object *skill = 0)
1827 1917
1828int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1918int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1829 1919
1843object *cf_insert_ob_in_ob (object *ob, object *where) 1933object *cf_insert_ob_in_ob (object *ob, object *where)
1844 1934
1845# no clean way to get an object from an archetype - stupid idiotic 1935# no clean way to get an object from an archetype - stupid idiotic
1846# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1936# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1847 1937
1848object *new (const char *archetype = 0) 1938object *new (utf8_string archetype = 0)
1849 PROTOTYPE: ;$ 1939 PROTOTYPE: ;$
1850 CODE: 1940 CODE:
1851 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1941 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1852 OUTPUT: 1942 OUTPUT:
1853 RETVAL 1943 RETVAL
1858{ 1948{
1859 int unused_type; 1949 int unused_type;
1860 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1950 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1861} 1951}
1862 1952
1863# syntatic sugar for easier use in event callbacks.
1864const char *options (object *op)
1865 CODE:
1866 RETVAL = op->name;
1867 OUTPUT:
1868 RETVAL
1869
1870player *contr (object *op) 1953player *contr (object *op)
1871 CODE: 1954 CODE:
1872 RETVAL = op->contr; 1955 RETVAL = op->contr;
1873 OUTPUT: RETVAL 1956 OUTPUT: RETVAL
1874 1957
1875const char *get_ob_key_value (object *op, const char *key) 1958const_utf8_string get_ob_key_value (object *op, utf8_string key)
1876 1959
1877bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1960bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1878 1961
1879object *get_nearest_player (object *ob) 1962object *get_nearest_player (object *ob)
1880 ALIAS: nearest_player = 0 1963 ALIAS: nearest_player = 0
1881 PREINIT: 1964 PREINIT:
1882 extern object *get_nearest_player (object *); 1965 extern object *get_nearest_player (object *);
1898bool on_same_map_as (object *ob, object *other) 1981bool on_same_map_as (object *ob, object *other)
1899 CODE: 1982 CODE:
1900 RETVAL = on_same_map (ob, other); 1983 RETVAL = on_same_map (ob, other);
1901 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
1902 1985
1903const char * 1986const_utf8_string
1904base_name (object *op, int plural = op->nrof > 1) 1987base_name (object *op, int plural = op->nrof > 1)
1905 CODE: 1988 CODE:
1906 RETVAL = query_base_name (op, plural); 1989 RETVAL = query_base_name (op, plural);
1907 OUTPUT: RETVAL 1990 OUTPUT: RETVAL
1908 1991
1915 RETVAL = op->contr; 1998 RETVAL = op->contr;
1916 OUTPUT: RETVAL 1999 OUTPUT: RETVAL
1917 2000
1918void check_score (object *op) 2001void check_score (object *op)
1919 2002
1920void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2003void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1921 CODE: 2004 CODE:
1922 new_draw_info (flags, 0, op, txt); 2005 new_draw_info (flags, 0, op, txt);
1923
1924object *cf_player_send_inventory (object *op)
1925
1926char *cf_player_get_ip (object *op)
1927 ALIAS: ip = 0
1928
1929object *cf_player_get_marked_item (object *op)
1930 ALIAS: marked_item = 0
1931
1932void cf_player_set_marked_item (object *op, object *ob)
1933
1934partylist *cf_player_get_party (object *op)
1935 ALIAS: party = 0
1936
1937void cf_player_set_party (object *op, partylist *party)
1938 2006
1939void kill_player (object *op) 2007void kill_player (object *op)
1940 2008
1941void esrv_update_item (object *op, int what, object *item) 2009void esrv_update_item (object *op, int what, object *item)
1942 C_ARGS: what, op, item 2010 C_ARGS: what, op, item
1943 2011
1944void clear_los (object *op) 2012void clear_los (object *op)
1945 2013
1946int command_teleport (object *op, char *params)
1947
1948int command_summon (object *op, char *params) 2014int command_summon (object *op, utf8_string params)
1949 2015
1950int command_arrest (object *op, char *params) 2016int command_arrest (object *op, utf8_string params)
1951
1952int command_kick (object *op, char *params)
1953
1954int command_banish (object *op, char *params)
1955 2017
1956 2018
1957MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2019MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1958 2020
1959INCLUDE: $PERL genacc player ../include/player.h | 2021INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1960 2022
1961int invoke (player *pl, int event, ...) 2023int invoke (player *pl, int event, ...)
1962 CODE: 2024 CODE:
1963 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2025 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1964 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2026 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1974 pl->ob->stats.hp = pl->ob->stats.maxhp; 2036 pl->ob->stats.hp = pl->ob->stats.maxhp;
1975 pl->ob->stats.sp = pl->ob->stats.maxsp; 2037 pl->ob->stats.sp = pl->ob->stats.maxsp;
1976 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2038 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1977 pl->orig_stats = pl->ob->stats; 2039 pl->orig_stats = pl->ob->stats;
1978 2040
1979player *cf_player_find (char *name)
1980 PROTOTYPE: $
1981
1982void cf_player_move (player *pl, int dir) 2041void cf_player_move (player *pl, int dir)
1983 2042
1984void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2043void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1985
1986player *first ()
1987 CODE:
1988 RETVAL = first_player;
1989 OUTPUT: RETVAL
1990 2044
1991bool 2045bool
1992cell_visible (player *pl, int dx, int dy) 2046cell_visible (player *pl, int dx, int dy)
1993 CODE: 2047 CODE:
1994 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2048 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2031 if (y) sv_to (y, pl->bed_y); 2085 if (y) sv_to (y, pl->bed_y);
2032 2086
2033void 2087void
2034list () 2088list ()
2035 PPCODE: 2089 PPCODE:
2036 for (player *pl = first_player; pl; pl = pl->next) 2090 for_all_players (pl)
2037 XPUSHs (sv_2mortal (to_sv (pl))); 2091 XPUSHs (sv_2mortal (to_sv (pl)));
2038
2039bool
2040peaceful (player *pl, bool new_setting = 0)
2041 PROTOTYPE: $;$
2042 CODE:
2043 RETVAL = pl->peaceful;
2044 if (items > 1)
2045 pl->peaceful = new_setting;
2046 OUTPUT:
2047 RETVAL
2048
2049living *
2050orig_stats (player *pl)
2051 CODE:
2052 RETVAL = &pl->orig_stats;
2053 OUTPUT: RETVAL
2054
2055living *
2056last_stats (player *pl)
2057 CODE:
2058 RETVAL = &pl->last_stats;
2059 OUTPUT: RETVAL
2060 2092
2061 2093
2062MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2094MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2063 2095
2064int invoke (maptile *map, int event, ...) 2096int invoke (maptile *map, int event, ...)
2069 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2101 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2070 OUTPUT: RETVAL 2102 OUTPUT: RETVAL
2071 2103
2072SV *registry (maptile *map) 2104SV *registry (maptile *map)
2073 2105
2074INCLUDE: $PERL genacc maptile ../include/map.h | 2106INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2075 2107
2076void 2108void
2077maptile::instantiate () 2109maptile::instantiate ()
2078 2110
2079maptile *new () 2111maptile *new ()
2080 PROTOTYPE: 2112 PROTOTYPE:
2081 CODE: 2113 CODE:
2082 RETVAL = new maptile; 2114 RETVAL = new maptile;
2083 OUTPUT: 2115 OUTPUT:
2084 RETVAL 2116 RETVAL
2085
2086void
2087maptile::destroy ()
2088 2117
2089void 2118void
2090maptile::players () 2119maptile::players ()
2091 PPCODE: 2120 PPCODE:
2092 if (GIMME_V == G_SCALAR) 2121 if (GIMME_V == G_SCALAR)
2097 for_all_players (pl) 2126 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2127 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2128 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2129 }
2101 2130
2131void
2132maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2133 CODE:
2134{
2135 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2136 croak ("maptile::add_underlay: palette must be arrayref");
2137
2138 palette = SvRV (palette);
2139
2140 STRLEN idxlen;
2141 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2142
2143 for (int x = 0; x < THIS->width; ++x)
2144 for (int y = 0; y < THIS->height; ++y)
2145 {
2146 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2147 if (op->flag [FLAG_IS_FLOOR])
2148 goto skip_space;
2149
2150 {
2151 int offs = offset + y * stride + x;
2152 if (IN_RANGE_EXC (offs, 0, idxlen))
2153 {
2154 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2155 {
2156 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2157 ob->flag [FLAG_NO_MAP_SAVE] = true;
2158 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2159
2160 if (ob->randomitems)
2161 {
2162 if (!ob->above)
2163 {
2164 ob->create_treasure (ob->randomitems);
2165
2166 for (object *op = ob->above; op; op = op->above)
2167 op->flag [FLAG_NO_MAP_SAVE] = true;
2168 }
2169
2170 ob->randomitems = 0;
2171 }
2172 }
2173 }
2174 }
2175
2176 skip_space: ;
2177 }
2178}
2179
2180void
2181maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2182 CODE:
2183{
2184 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2185 croak ("maptile::set_regiondata: palette must be arrayref");
2186
2187 palette = SvRV (palette);
2188
2189 STRLEN idxlen;
2190 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2191
2192 region **regionmap = (region **)malloc (
2193 (av_len ((AV *)palette) + 1) * sizeof (region *));
2194 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2195
2196 for (int i = av_len ((AV *)palette) + 1; i--; )
2197 regionmap [i] = region::find (
2198 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2199
2200 for (int y = 0; y < THIS->height; ++y)
2201 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2202
2203 sfree (THIS->regions, THIS->size ());
2204 free (THIS->regionmap);
2205
2206 THIS->regions = regions;
2207 THIS->regionmap = regionmap;
2208}
2209
2210void
2211maptile::create_region_treasure ()
2212 CODE:
2213{
2214 object *op = object::create ();
2215 op->type = FLOOR;
2216 op->map = THIS;
2217
2218 for (int x = 0; x < THIS->width; ++x)
2219 for (int y = 0; y < THIS->height; ++y)
2220 {
2221 region *rgn = THIS->region (x, y);
2222
2223 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2224 if (rgn->treasure && rndm () < rgn->treasure_density)
2225 {
2226 op->x = x;
2227 op->y = y;
2228 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2229 }
2230 }
2231
2232 op->destroy ();
2233}
2234
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2235void play_sound_map (maptile *map, int x, int y, int sound_num)
2103 2236
2104int out_of_map (maptile *map, int x, int y) 2237int out_of_map (maptile *map, int x, int y)
2105 2238
2106void 2239void
2122 2255
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2256object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny 2257 C_ARGS: str, map, nx, ny
2125 2258
2126void 2259void
2127cf_map_normalise (maptile *map, int x, int y) 2260get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2261 PPCODE:
2129{ 2262{
2130 maptile *nmap = 0; 2263 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2264 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2265 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2314 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2315 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2316 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2317 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2185 } 2318 }
2186 OUTPUT: 2319 OUTPUT: RETVAL
2187 RETVAL
2188 2320
2189void fix_walls (maptile *map, int x, int y) 2321void fix_walls (maptile *map, int x, int y)
2190 2322
2191void fix_walls_around (maptile *map, int x, int y) 2323void fix_walls_around (maptile *map, int x, int y)
2192 2324
2193# worst xs function of my life 2325# worst xs function of my life
2194maptile * 2326bool
2195_create_random_map (\ 2327_create_random_map (\
2196 char *path,\ 2328 maptile *self,\
2197 char *wallstyle,\ 2329 utf8_string wallstyle,\
2198 char *wall_name,\ 2330 utf8_string wall_name,\
2199 char *floorstyle,\ 2331 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2332 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2333 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2334 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2335 utf8_string doorstyle,\
2204 char *decorstyle,\ 2336 utf8_string decorstyle,\
2205 char *origin_map,\ 2337 utf8_string origin_map,\
2206 char *final_map,\ 2338 utf8_string final_map,\
2207 char *exitstyle,\ 2339 utf8_string exitstyle,\
2208 char *this_map,\ 2340 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2341 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2342 int xsize,\
2211 int Ysize,\ 2343 int ysize,\
2212 int expand2x,\ 2344 int expand2x,\
2213 int layoutoptions1,\ 2345 int layoutoptions1,\
2214 int layoutoptions2,\ 2346 int layoutoptions2,\
2215 int layoutoptions3,\ 2347 int layoutoptions3,\
2216 int symmetry,\ 2348 int symmetry,\
2221 int dungeon_depth,\ 2353 int dungeon_depth,\
2222 int decoroptions,\ 2354 int decoroptions,\
2223 int orientation,\ 2355 int orientation,\
2224 int origin_y,\ 2356 int origin_y,\
2225 int origin_x,\ 2357 int origin_x,\
2226 int random_seed,\ 2358 U32 random_seed,\
2227 val64 total_map_hp,\ 2359 val64 total_map_hp,\
2228 int map_layout_style,\ 2360 int map_layout_style,\
2229 int treasureoptions,\ 2361 int treasureoptions,\
2230 int symmetry_used,\ 2362 int symmetry_used,\
2231 region *region\ 2363 region *region,\
2364 utf8_string custom\
2232) 2365)
2233 CODE: 2366 CODE:
2234{ 2367{
2235 random_map_params rmp; 2368 random_map_params rmp;
2236 memset (&rmp, 0, sizeof (rmp)); // just to be sure
2237 2369
2238 assign (rmp.wallstyle , wallstyle); 2370 assign (rmp.wallstyle , wallstyle);
2239 assign (rmp.wall_name , wall_name); 2371 assign (rmp.wall_name , wall_name);
2240 assign (rmp.floorstyle , floorstyle); 2372 assign (rmp.floorstyle , floorstyle);
2241 assign (rmp.monsterstyle , monsterstyle); 2373 assign (rmp.monsterstyle , monsterstyle);
2242 assign (rmp.treasurestyle , treasurestyle); 2374 assign (rmp.treasurestyle , treasurestyle);
2243 assign (rmp.layoutstyle , layoutstyle); 2375 assign (rmp.layoutstyle , layoutstyle);
2244 assign (rmp.doorstyle , doorstyle); 2376 assign (rmp.doorstyle , doorstyle);
2245 assign (rmp.decorstyle , decorstyle); 2377 assign (rmp.decorstyle , decorstyle);
2246 assign (rmp.origin_map , origin_map);
2247 assign (rmp.final_map , final_map);
2248 assign (rmp.exitstyle , exitstyle); 2378 assign (rmp.exitstyle , exitstyle);
2249 assign (rmp.this_map , this_map);
2250 assign (rmp.exit_on_final_map, exit_on_final_map); 2379 assign (rmp.exit_on_final_map, exit_on_final_map);
2251 2380
2381 rmp.origin_map = origin_map;
2382 rmp.final_map = final_map;
2383 rmp.this_map = this_map;
2252 rmp.Xsize = Xsize; 2384 rmp.xsize = xsize;
2253 rmp.Ysize = Ysize; 2385 rmp.ysize = ysize;
2254 rmp.expand2x = expand2x; 2386 rmp.expand2x = expand2x;
2255 rmp.layoutoptions1 = layoutoptions1; 2387 rmp.layoutoptions1 = layoutoptions1;
2256 rmp.layoutoptions2 = layoutoptions2; 2388 rmp.layoutoptions2 = layoutoptions2;
2257 rmp.layoutoptions3 = layoutoptions3; 2389 rmp.layoutoptions3 = layoutoptions3;
2258 rmp.symmetry = symmetry; 2390 rmp.symmetry = symmetry;
2264 rmp.decoroptions = decoroptions; 2396 rmp.decoroptions = decoroptions;
2265 rmp.orientation = orientation; 2397 rmp.orientation = orientation;
2266 rmp.origin_y = origin_y; 2398 rmp.origin_y = origin_y;
2267 rmp.origin_x = origin_x; 2399 rmp.origin_x = origin_x;
2268 rmp.random_seed = random_seed; 2400 rmp.random_seed = random_seed;
2269 rmp.total_map_hp = total_map_hp; 2401 rmp.total_map_hp = (uint64_t) total_map_hp;
2270 rmp.map_layout_style = map_layout_style; 2402 rmp.map_layout_style = map_layout_style;
2271 rmp.treasureoptions = treasureoptions; 2403 rmp.treasureoptions = treasureoptions;
2272 rmp.symmetry_used = symmetry_used; 2404 rmp.symmetry_used = symmetry_used;
2273 rmp.region = region; 2405 rmp.region = region;
2406 rmp.custom = custom;
2274 2407
2275 RETVAL = generate_random_map (path, &rmp); 2408 RETVAL = self->generate_random_map (&rmp);
2276} 2409}
2277 OUTPUT: 2410 OUTPUT:
2278 RETVAL 2411 RETVAL
2279 2412
2280MODULE = cf PACKAGE = cf::arch 2413MODULE = cf PACKAGE = cf::arch
2281 2414
2282archetype *find (const char *name) 2415archetype *find (utf8_string name)
2283 CODE: 2416 CODE:
2284 RETVAL = archetype::find (name); 2417 RETVAL = archetype::find (name);
2285 OUTPUT: 2418 OUTPUT:
2286 RETVAL 2419 RETVAL
2287 2420
2289 PROTOTYPE: 2422 PROTOTYPE:
2290 CODE: 2423 CODE:
2291 RETVAL = first_archetype; 2424 RETVAL = first_archetype;
2292 OUTPUT: RETVAL 2425 OUTPUT: RETVAL
2293 2426
2427object *instantiate (archetype *arch)
2428 CODE:
2429 RETVAL = arch_to_object (arch);
2430 OUTPUT:
2431 RETVAL
2432
2294INCLUDE: $PERL genacc archetype ../include/object.h | 2433INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2295 2434
2296MODULE = cf PACKAGE = cf::party 2435MODULE = cf PACKAGE = cf::party
2297 2436
2298partylist *first () 2437partylist *first ()
2299 PROTOTYPE: 2438 PROTOTYPE:
2300 CODE: 2439 CODE:
2301 RETVAL = get_firstparty (); 2440 RETVAL = get_firstparty ();
2302 OUTPUT: RETVAL 2441 OUTPUT: RETVAL
2303 2442
2304INCLUDE: $PERL genacc partylist ../include/player.h | 2443INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2305 2444
2306MODULE = cf PACKAGE = cf::region 2445MODULE = cf PACKAGE = cf::region
2307 2446
2308region *first () 2447void
2448list ()
2449 PPCODE:
2450 for_all_regions (rgn)
2451 XPUSHs (sv_2mortal (to_sv (rgn)));
2452
2453region *find (utf8_string name)
2309 PROTOTYPE: 2454 PROTOTYPE: $
2310 CODE: 2455 CODE:
2311 RETVAL = first_region; 2456 RETVAL = region::find (name);
2312 OUTPUT: RETVAL 2457 OUTPUT: RETVAL
2313 2458
2459region *find_fuzzy (utf8_string name)
2460 PROTOTYPE: $
2461 CODE:
2462 RETVAL = region::find_fuzzy (name);
2463 OUTPUT: RETVAL
2464
2465int specificity (region *rgn)
2466 CODE:
2467 RETVAL = 0;
2468 while (rgn = rgn->parent)
2469 RETVAL++;
2470 OUTPUT: RETVAL
2471
2314INCLUDE: $PERL genacc region ../include/map.h | 2472INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2315 2473
2316MODULE = cf PACKAGE = cf::living 2474MODULE = cf PACKAGE = cf::living
2317 2475
2318INCLUDE: $PERL genacc living ../include/living.h | 2476INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2319 2477
2320MODULE = cf PACKAGE = cf::settings 2478MODULE = cf PACKAGE = cf::settings
2321 2479
2322INCLUDE: $PERL genacc Settings ../include/global.h | 2480INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2323 2481
2324MODULE = cf PACKAGE = cf::client 2482MODULE = cf PACKAGE = cf::client
2325 2483
2326INCLUDE: $PERL genacc client ../include/client.h | 2484INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2327 2485
2328int invoke (client *ns, int event, ...) 2486int invoke (client *ns, int event, ...)
2329 CODE: 2487 CODE:
2330 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2488 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2331 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2489 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2350 char *buf = SvPVbyte (packet, len); 2508 char *buf = SvPVbyte (packet, len);
2351 2509
2352 THIS->send_packet (buf, len); 2510 THIS->send_packet (buf, len);
2353} 2511}
2354 2512
2355void 2513MODULE = cf PACKAGE = cf::face PREFIX = face_
2356client::destroy ()
2357 2514
2515#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2516
2517faceidx face_find (utf8_string name, faceidx defidx = 0)
2518
2519faceidx alloc (utf8_string name)
2520 CODE:
2521{
2522 do
2523 {
2524 RETVAL = faces.size ();
2525 faces.resize (RETVAL + 1);
2526 }
2527 while (!RETVAL); // crude way to leave index 0
2528
2529 faces [RETVAL].name = name;
2530 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2531
2532 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2533 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2534}
2535 OUTPUT: RETVAL
2536
2537void set (faceidx idx, int visibility, int magicmap)
2538 CODE:
2539 faceinfo *f = face_info (idx);
2540 assert (f);
2541 f->visibility = visibility;
2542 f->magicmap = magicmap;
2543
2544void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2545 CODE:
2546 faceinfo *f = face_info (idx); assert (f);
2547 f->smooth = smooth;
2548 f->smoothlevel = smoothlevel;
2549
2550void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2551 CODE:
2552{
2553 facedata *d = face_data (idx, faceset);
2554 assert (d);
2555 sv_to (data, d->data);
2556 STRLEN clen;
2557 char *cdata = SvPVbyte (chksum, clen);
2558 clen = min (CHKSUM_SIZE, clen);
2559
2560 if (memcmp (d->chksum, cdata, clen))
2561 {
2562 memcpy (d->chksum, cdata, clen);
2563
2564 // invalidate existing client face info
2565 for_all_clients (ns)
2566 if (ns->faceset == faceset)
2567 {
2568 ns->faces_sent [idx] = false;
2569 ns->force_newmap = true;
2570 }
2571 }
2572}
2573
2574void invalidate (faceidx idx)
2575 CODE:
2576 for_all_clients (ns)
2577 {
2578 ns->faces_sent [idx] = false;
2579 ns->force_newmap = true;
2580 }
2581
2582void invalidate_all ()
2583 CODE:
2584 for_all_clients (ns)
2585 {
2586 ns->faces_sent.reset ();
2587 ns->force_newmap = true;
2588 }
2589
2590MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2591
2592#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2593
2594animidx anim_find (utf8_string name)
2595 CODE:
2596 RETVAL = animation::find (name).number;
2597 OUTPUT: RETVAL
2598
2599animidx set (utf8_string name, SV *frames, int facings = 1)
2600 CODE:
2601{
2602 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2603 croak ("frames must be an arrayref");
2604
2605 AV *av = (AV *)SvRV (frames);
2606
2607 animation *anim = &animation::find (name);
2608 if (anim->number)
2609 {
2610 anim->resize (av_len (av) + 1);
2611 anim->facings = facings;
2612 }
2613 else
2614 anim = &animation::create (name, av_len (av) + 1, facings);
2615
2616 for (int i = 0; i < anim->num_animations; ++i)
2617 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2618}
2619 OUTPUT: RETVAL
2620
2621void invalidate_all ()
2622 CODE:
2623 for_all_clients (ns)
2624 ns->anims_sent.reset ();
2625

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