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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.48 by root, Fri Sep 8 18:26:22 2006 UTC vs.
Revision 1.215 by root, Sun May 27 23:56:21 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
19 * GNU General Public License for more details. 17 * GNU General Public License for more details.
20 * 18 *
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object object_ornull;
46typedef mapstruct mapstruct_ornull; 59typedef maptile maptile_ornull;
47 60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
67
68#if IVSIZE >= 8
69 typedef IV val64;
70# define newSVval64 newSViv
71# define SvVAL64 SvIV
72#else
48typedef double val64; 73 typedef double val64;
49#define newSVval64 newSVnv 74# define newSVval64 newSVnv
50#define SvVAL64 SvNV 75# define SvVAL64 SvNV
76#endif
51 77
52static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property; 79static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
55 81
56static HV *obj_cache;
57static PerlInterpreter *perl; 82static PerlInterpreter *perl;
58 83
84double runtime;
85
86global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
60 89
61#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 90bitset<NUM_EVENT_TYPES> ev_want_event;
62#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 91bitset<NUM_TYPES> ev_want_type;
63#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 92
64#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 93static HV
65#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 94 *stash_cf,
66#define PUSH_PV PUSHcfapi_va(STRING, const char *) 95 *stash_cf_object_wrap,
67#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105// helper cast function, returns super class * or 0
106template<class super>
107static super *
108is_a (attachable *at)
109{
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115}
68 116
69////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
70 118
119unordered_vector<attachable *> attachable::mortals;
120
121attachable::~attachable ()
122{
123 assert (!self);
124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193}
194
195void
196attachable::check_mortals ()
197{
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
212 attachable *obj = mortals [i];
213
214#if 0
215 if (obj->self)//D make this an assert later
216 {
217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
228 }
229 else
230 {
231 mortals.erase (i);
232 obj->sever_self ();
233 delete obj;
234 }
235 }
236}
237
238attachable &
239attachable::operator =(const attachable &src)
240{
241 //if (self || cb)
242 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
243
244 attach = src.attach;
245 return *this;
246}
247
248//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
249
71static SV * 250static SV *
72newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 251newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
73{ 252{
74 SV *sv; 253 SV *sv;
75 254
76 if (!ptr) 255 if (!ptr)
77 return &PL_sv_undef; 256 return &PL_sv_undef;
78 257
79 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 258 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
80 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 259 return sv_bless (newRV_noinc ((SV *)hv), stash);
81} 260}
82 261
83template<class attachable> 262static int
84SV * 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
264{
265 attachable *at = (attachable *)mg->mg_ptr;
266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
274 // next line makes sense, but most objects still have refcnt 0 by default
275 //at->refcnt_chk ();
276 return 0;
277}
278
279MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
280
281static SV *
85newSVattachable (attachable *obj, const char *klass) 282newSVattachable (attachable *obj, HV *stash)
86{ 283{
87 if (!obj) 284 if (!obj)
88 return &PL_sv_undef; 285 return &PL_sv_undef;
89 286
90 if (!obj->self) 287 if (!obj->self)
91 obj->self = newSVptr (obj, klass);
92
93 return newSVsv (obj->self);
94}
95
96static void
97SVptr_cache_set (void *ptr, SV *sv)
98{
99 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
100}
101
102static SV *
103SVptr_cache_get (void *ptr)
104{
105 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
106
107 return he ? *he : 0;
108}
109
110static SV *
111newSVptr_cached (void *ptr, const char *klass)
112{
113 SV *sv;
114
115 if (!ptr)
116 return &PL_sv_undef;
117
118 sv = SVptr_cache_get (ptr);
119
120 if (!sv)
121 { 288 {
122 HV *hv = newHV (); 289 obj->self = newHV ();
123 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
124 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
125 291
126 SVptr_cache_set (ptr, sv); 292 // now bless the object _once_
293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
127 } 294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
128 298
129 return newSVsv (sv); 299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
130} 304}
131 305
132static void 306static void
133clearSVptr (SV *sv) 307clearSVptr (SV *sv)
134{ 308{
175inline SV *to_sv (unsigned long v) { return newSVuv (v); } 349inline SV *to_sv (unsigned long v) { return newSVuv (v); }
176inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 350inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
177inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 351inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
178inline SV *to_sv (float v) { return newSVnv (v); } 352inline SV *to_sv (float v) { return newSVnv (v); }
179inline SV *to_sv (double v) { return newSVnv (v); } 353inline SV *to_sv (double v) { return newSVnv (v); }
354inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
180inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 355inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
181inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 356inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
182inline SV *to_sv (mapstruct * v) { return newSVattachable (v, "cf::map::wrap"); } 357inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
183inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::archetype::wrap"); } 358inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
184inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 359inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
185inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 360inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
186inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
187 362
188inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
189inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
190 365
191//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
192inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
193inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
194 368
369inline SV *to_sv (UUID v)
370{
371 char buf[128];
372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
373 return newSVpv (buf, 0);
374}
375
195inline void sv_to (SV *sv, shstr &v) { v = SvPV_nolen (sv); } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
196inline void sv_to (SV *sv, char * &v) { free (v); v = strdup (SvPV_nolen (sv)); } //TODO: verify that all simple pointers are strdup-managed 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
197inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 378inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
198inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 379inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
199inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 380inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
200inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 381inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
201inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 382inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
202inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 383inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
203inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 384inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
204inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 385inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
205inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 386inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
206inline void sv_to (SV *sv, signed long long &v) { v = SvVAL64 (sv); } 387inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
207inline void sv_to (SV *sv, unsigned long long &v) { v = SvVAL64 (sv); } 388inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
208inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 389inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
209inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 390inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
391inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
210inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 392inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
211inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 393inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
212inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::archetype"); } 394inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
213inline void sv_to (SV *sv, mapstruct * &v) { v = (mapstruct *)SvPTR_ornull (sv, "cf::map"); } 395inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
214inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
215inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
216inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
217 400
218inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
219inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
403
404template<class T>
405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
220 406
221template<int N> 407template<int N>
222inline void sv_to (SV *sv, char (&v)[N]) { snprintf (v, N, "%s", SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
409
410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
421
422inline void sv_to (SV *sv, UUID &v)
423{
424 unsigned int version;
425
426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
428}
429
430inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
223 431
224static SV * 432static SV *
225newSVdt_va (va_list &ap, data_type type) 433newSVdt_va (va_list &ap, data_type type)
226{ 434{
227 SV *sv; 435 SV *sv;
259 sv = to_sv (va_arg (ap, object *)); 467 sv = to_sv (va_arg (ap, object *));
260 break; 468 break;
261 469
262 case DT_MAP: 470 case DT_MAP:
263 // va_arg (object *) when void * is passed is an XSI extension 471 // va_arg (object *) when void * is passed is an XSI extension
264 sv = to_sv (va_arg (ap, mapstruct *)); 472 sv = to_sv (va_arg (ap, maptile *));
473 break;
474
475 case DT_CLIENT:
476 sv = to_sv (va_arg (ap, client *));
265 break; 477 break;
266 478
267 case DT_PLAYER: 479 case DT_PLAYER:
268 sv = to_sv (va_arg (ap, player *)); 480 sv = to_sv (va_arg (ap, player *));
269 break; 481 break;
330} 542}
331 543
332////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 544//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
333 545
334SV * 546SV *
335registry_of (attachable_base *ext) 547registry (attachable *ext)
336{ 548{
337 if (!ext->cb) 549 if (!ext->cb)
338 ext->cb = newAV (); 550 ext->cb = newAV ();
339 551
340 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
341} 553}
342 554
343void attachable_base::clear ()
344{
345 if (self)
346 {
347 if (cb)
348 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
349 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
350 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
351 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
352
353 // disconnect Perl from C, to avoid crashes
354 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
355
356 // clear the perl hash, might or might not be a good idea
357 hv_clear ((HV *)SvRV ((SV *)self));
358
359 SvREFCNT_dec (self);
360 self = 0;
361 }
362
363 if (cb)
364 {
365 SvREFCNT_dec (cb);
366 cb = 0;
367 }
368
369 attach = 0;
370}
371
372void attachable_base::optimise ()
373{
374 if (!self)
375 return;
376
377 HV *hv = (HV *)SvRV ((SV *)self);
378
379 if (SvREFCNT ((SV *)self) == 1
380 && SvREFCNT ((SV *)hv) == 1
381 && !HvKEYS (hv))
382 {
383 SvREFCNT_dec ((SV *)self);
384 self = 0;
385 }
386}
387
388void attachable_base::instantiate (data_type type, void *obj)
389{
390 dSP;
391 ENTER;
392 SAVETMPS;
393 PUSHMARK (SP);
394 EXTEND (SP, 2);
395 PUSHs (sv_2mortal (newSVdt (type, obj)));
396 PUSHs (sv_2mortal (newSVpv (attach, 0)));
397
398 attach = 0;
399
400 PUTBACK;
401 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
402 FREETMPS;
403 LEAVE;
404
405 switch (type)
406 {
407 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
408 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
409 }
410}
411
412/////////////////////////////////////////////////////////////////////////////
413
414void reattach (data_type type, void *obj)
415{
416 //TODO only do this when the object has _attachment's
417
418 dSP;
419 ENTER;
420 SAVETMPS;
421 PUSHMARK (SP);
422 XPUSHs (sv_2mortal (newSVdt (type, obj)));
423 PUTBACK;
424 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
425 FREETMPS;
426 LEAVE;
427
428 switch (type)
429 {
430 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
431 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
432 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
433 }
434}
435
436template<class subclass>
437void reattach (attachable<subclass> *obj)
438{
439 obj->optimise ();
440
441 if (obj->self)
442 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
443}
444
445#include "kw_hash.h"
446
447object_freezer::object_freezer ()
448: dynbuf (128 * 1024, 64 * 1024)
449{
450 av = newAV ();
451}
452
453object_freezer::~object_freezer ()
454{
455 SvREFCNT_dec (av);
456}
457
458void object_freezer::put (attachable_base *ext)
459{
460 ext->optimise ();
461
462 if (ext->self)
463 {
464 int idx = AvFILLp ((AV *)av) + 1;
465 av_store (av, idx, SvREFCNT_inc (ext->self));
466
467 add ((void *)"oid ", 4);
468 add ((sint32)idx);
469 add ('\n');
470 }
471}
472
473bool object_freezer::save (const char *filename)
474{
475 dSP;
476 ENTER;
477 SAVETMPS;
478 PUSHMARK (SP);
479 EXTEND (SP, 3);
480 PUSHs (sv_2mortal (newSVpv (filename, 0)));
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
485 FREETMPS;
486 LEAVE;
487}
488
489int fprintf (object_freezer &freezer, const char *format, ...)
490{
491 va_list ap;
492
493 va_start (ap, format);
494
495 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
496
497 if (len >= 0)
498 freezer.alloc (len);
499
500 va_end (ap);
501}
502
503int fputs (const char *s, object_freezer &freezer)
504{
505 freezer.add (s);
506}
507
508object_thawer::object_thawer (const char *filename)
509{
510 static const char eof[] = "\n\n\n\0\0\0";
511
512 av = 0;
513 text = 0;
514 line = 0;
515
516 if (filename)
517 {
518 dSP;
519 ENTER;
520 SAVETMPS;
521 PUSHMARK (SP);
522 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
523 PUTBACK;
524
525 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
526 {
527 SPAGAIN;
528
529 // second value - perl objects
530 {
531 SV *sv = POPs;
532 if (SvROK (sv))
533 av = (AV *)SvREFCNT_inc (SvRV (sv));
534 }
535
536 // first value - text part, pad with 3 zeroes
537 {
538 SV *sv = POPs;
539 STRLEN len;
540 char *sv_ = SvPVbyte (sv, len);
541 text = newSV (len + sizeof (eof));
542 SvCUR_set (text, len);
543 memcpy (SvPVX (text), sv_, len);
544 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
545
546 line = SvPVX (text);
547 }
548 }
549
550 PUTBACK;
551 FREETMPS;
552 LEAVE;
553 }
554}
555
556void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
557{
558 if (!av || oid < 0) // this is actually an error of sorts
559 return;
560
561 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
562 ext->clear ();
563
564 SV **svp = av_fetch ((AV *)av, oid, 0);
565
566 if (!svp || !SvROK (*svp))
567 {
568 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
569 return;
570 }
571
572 ext->self = *svp; *svp = &PL_sv_undef;
573 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
574
575 reattach (type, obj);
576}
577
578object_thawer::~object_thawer ()
579{
580 if (text) SvREFCNT_dec (text);
581 if (av) SvREFCNT_dec (av);
582}
583
584char *fgets (char *s, int n, object_thawer &thawer)
585{
586 char *p = thawer.line;
587 char *q = s;
588
589 if (!p)
590 return 0;
591
592 while (--n)
593 {
594 if (!*p)
595 break;
596
597 *q++ = *p;
598
599 if (*p++ == '\n')
600 break;
601 }
602
603 *q = 0;
604 thawer.line = p;
605
606 return s == q ? 0 : s;
607}
608
609keyword object_thawer::get_kv ()
610{
611 if (!line)
612 return KW_EOF;
613
614 for (;;)
615 {
616 char *p = line;
617
618 if (!*p)
619 return KW_EOF;
620
621 // parse keyword
622 while (*p > ' ')
623 p++;
624
625 int klen = p - line;
626
627 if (*p++ != '\n')
628 {
629 // parse value
630 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
631 ++p;
632
633 last_value = p;
634
635 while (*p != '\n')
636 p++;
637
638 *p++ = 0;
639 }
640 else
641 last_value = 0;
642
643 line [klen] = 0;
644 keyword_idx *kw = kw_lex::match (line, klen);
645
646 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
647
648 if (kw)
649 {
650 line = p;
651 return kw->index;
652 }
653 else if (!*line || *line == '#')
654 {
655 // empty/comment line
656 line = p;
657 }
658 else
659 return KW_ERROR;
660 }
661}
662
663void object_thawer::get (shstr &sh) const
664{
665 if (last_value)
666 sh = last_value;
667 else
668 {
669 sh = "<value missing>";
670 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
671 }
672}
673
674void object_thawer::get_ml (keyword kend, shstr &sh)
675{
676 char kw[128];
677
678 int klen = keyword_len [kend];
679
680 kw [0] = '\n';
681 memcpy (kw + 1, keyword_str [kend], klen);
682 kw [klen + 1] = '\n';
683 kw [klen + 2] = 0;
684
685 // first test for completely empty msg... "endXXX\n"
686 if (!strncmp (line, kw + 1, klen + 1))
687 {
688 sh = 0;
689
690 line += klen + 1;
691
692 return;
693 }
694 else
695 {
696 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
697
698 char *end = strstr (line, kw);
699
700 if (!end)
701 {
702 sh = 0;
703 return;
704 }
705
706 *end = 0;
707 sh = line;
708
709 line = end + keyword_len [kend] + 1;
710
711 while (*line++ != '\n')
712 ;
713 }
714}
715
716sint32 object_thawer::get_sint32 () const
717{
718 char *p = last_value;
719
720 if (!p)
721 return 0;
722
723 sint32 val = 0;
724 bool negate;
725
726 if (*p == '-')
727 {
728 negate = true;
729 ++p;
730 }
731 else
732 negate = false;
733
734 do
735 {
736 val *= 10;
737 val += *p++ - '0';
738 }
739 while (*p);
740
741 return negate ? -val : val;
742}
743
744sint64 object_thawer::get_sint64 () const
745{
746 return last_value ? atoll (last_value) : 0;
747}
748
749double object_thawer::get_double () const
750{
751 return last_value ? atof (last_value) : 0;
752}
753
754///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
755 556
756extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
757{ 558{
758 return 0; 559 return 0;
761static CommArray_s rtn_cmd; 562static CommArray_s rtn_cmd;
762 563
763static int 564static int
764runPluginCommand (object *obj, char *params) 565runPluginCommand (object *obj, char *params)
765{ 566{
766 dSP; 567 return -1;
767
768 ENTER;
769 SAVETMPS;
770
771 PUSHMARK (SP);
772
773 EXTEND (SP, 3);
774 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
775 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
776
777 if (params)
778 PUSHs (sv_2mortal (newSVpv (params, 0)));
779
780 PUTBACK;
781 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
782 SPAGAIN;
783
784 if (SvTRUE (ERRSV))
785 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
786
787 int returnvalue = count > 0 ? POPi : -1;
788
789 PUTBACK;
790 FREETMPS;
791 LEAVE;
792
793 return returnvalue;
794} 568}
795 569
796extern "C" void *cfperl_getPluginProperty (int *type, ...) 570extern "C" void *cfperl_getPluginProperty (int *type, ...)
797{ 571{
798 va_list args; 572 va_list args;
801 va_start (args, type); 575 va_start (args, type);
802 propname = va_arg (args, char *); 576 propname = va_arg (args, char *);
803 //printf ("Property name: %s\n", propname); 577 //printf ("Property name: %s\n", propname);
804 578
805 if (!strcmp (propname, "command?")) 579 if (!strcmp (propname, "command?"))
806 {
807 if (!perl)
808 return NULL; 580 return NULL;
809
810 const char *cmdname = va_arg (args, const char *);
811 HV *hv = get_hv ("cf::COMMAND", 1);
812 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
813
814 va_end (args);
815
816 if (svp)
817 {
818 // this is totaly broken, should stash it into %COMMAND
819 rtn_cmd.name = cmdname;
820 rtn_cmd.time = SvNV (*svp);
821 rtn_cmd.func = runPluginCommand;
822
823 return &rtn_cmd;
824 }
825 }
826 else if (!strcmp (propname, "Identification")) 581 else if (!strcmp (propname, "Identification"))
827 { 582 {
828 va_end (args); 583 va_end (args);
829 return (void*) PLUGIN_NAME; 584 return (void *)PLUGIN_NAME;
830 } 585 }
831 else if (!strcmp (propname, "FullName")) 586 else if (!strcmp (propname, "FullName"))
832 { 587 {
833 va_end (args); 588 va_end (args);
834 return (void*) PLUGIN_VERSION; 589 return (void *)PLUGIN_VERSION;
835 } 590 }
836 else 591 else
837 va_end (args); 592 va_end (args);
838 593
839 return NULL; 594 return NULL;
861 perl = perl_alloc (); 616 perl = perl_alloc ();
862 perl_construct (perl); 617 perl_construct (perl);
863 618
864 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
865 620
866 char *argv[] = { 621 const char *argv[] = {
867 "", 622 settings.argv [0],
868 "-e" 623 "-e"
869 "cf->bootstrap;" 624 "use Event; use Coro;" // required for bootstrap
625 "cf->bootstrap;" // required for datadir :*>
870 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
871 "require cf;" 627 "require cf;"
872 }; 628 };
873 629
874 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
875 { 632 {
876 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
877 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
878 } 635 }
879 636
880 obj_cache = newHV (); 637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
881} 644}
882 645
883void cfperl_main () 646void cfperl_main ()
884{ 647{
885 dSP; 648 dSP;
886 649
887 PUSHMARK (SP); 650 PUSHMARK (SP);
888 PUTBACK; 651 PUTBACK;
889 call_pv ("cf::main", G_DISCARD | G_VOID); 652 call_pv ("cf::main", G_DISCARD | G_VOID);
653}
654
655void
656attachable::instantiate ()
657{
658 if (attach)
659 {
660 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
661 attach = 0;
662 }
663}
664
665void
666attachable::reattach ()
667{
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 INVOKE_ATTACHABLE (REATTACH, this);
890} 671}
891 672
892static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
893# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
894# include "eventinc.h" 675# include "eventinc.h"
925 } 706 }
926 } 707 }
927 } 708 }
928} 709}
929 710
711void
712attachable::gather_callbacks (AV *&callbacks, event_type event) const
713{
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718}
719
720void
721global::gather_callbacks (AV *&callbacks, event_type event) const
722{
723 ::gather_callbacks (callbacks, cb_global, event);
724}
725
726void
727object::gather_callbacks (AV *&callbacks, event_type event) const
728{
729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747}
748
749void
750archetype::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754}
755
756void
757client::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761}
762
763void
764player::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768}
769
770void
771maptile::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775}
776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
827bool
930bool cfperl_invoke (event_type event, ...) 828attachable::invoke (event_type event, ...)
931{ 829{
932 data_type dt; 830 data_type dt;
933 va_list ap;
934 831
935 va_start (ap, event); 832 // callback call ordering should be:
833 // 1. per-object callback
834 // 2. per-class object
835 // 3. per-type callback
836 // 4. global callbacks
936 837
937 AV *callbacks = 0; 838 AV *callbacks = 0;
938
939 object *op;
940 player *pl;
941 mapstruct *map;
942
943 // callback call ordering is:
944 // 1. per-object callback (NYI)
945 // 2. per-class object
946 // 2a. per-type callback
947 // 4. global callbacks
948
949 gather_callbacks (callbacks, cb_global, event); 839 gather_callbacks (callbacks, event);
950
951 switch (KLASS_OF (event))
952 {
953 case KLASS_GLOBAL:
954 break;
955
956 case KLASS_OBJECT:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type object", dt == DT_OBJECT));
959 op = va_arg (ap, object *);
960
961 if (op->cb)
962 gather_callbacks (callbacks, op->cb, event);
963
964 if (op->type)
965 {
966 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
967 {
968 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
969
970 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
971 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
972 }
973
974 if (op->type <= AvFILLp (cb_type))
975 {
976 SV *registry = AvARRAY (cb_type)[op->type];
977
978 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
979 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
980 }
981 }
982
983 gather_callbacks (callbacks, cb_object, event);
984
985 break;
986
987 case KLASS_PLAYER:
988 dt = (data_type) va_arg (ap, int);
989 assert (("first argument must be of type player", dt == DT_PLAYER));
990 pl = va_arg (ap, player *);
991
992 if (pl->cb)
993 gather_callbacks (callbacks, pl->cb, event);
994
995 gather_callbacks (callbacks, cb_player, event);
996 break;
997
998 case KLASS_MAP:
999 dt = (data_type) va_arg (ap, int);
1000 assert (("first argument must be of type object", dt == DT_MAP));
1001 map = va_arg (ap, mapstruct *);
1002
1003 if (map->cb)
1004 gather_callbacks (callbacks, map->cb, event);
1005
1006 gather_callbacks (callbacks, cb_map, event);
1007 break;
1008
1009 default:
1010 assert (("unsupported event klass in cfperl_invoke", 0));
1011 }
1012 840
1013 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
1014 if (!callbacks) 842 if (!callbacks)
1015 return 0; 843 return 0;
1016 844
1017 dSP; 845 va_list ap;
1018 ENTER; 846 va_start (ap, event);
1019 SAVETMPS;
1020 847
1021 PUSHMARK (SP); 848 CALL_BEGIN (3);
1022 EXTEND (SP, 3);
1023
1024 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 849 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1025 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 850 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1026 851
1027 switch (KLASS_OF (event)) 852 //TODO: unhack
1028 { 853 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1029 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 854 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1030 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 855 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1031 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 856 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1032 } 857 else if (global *gl = is_a<global>(this)) /*nop*/;
858 else
859 abort (); //TODO
1033 860
1034 for (;;) 861 for (;;)
1035 { 862 {
1036 dt = (data_type) va_arg (ap, int); 863 dt = (data_type) va_arg (ap, int);
1037 864
1038 if (dt == DT_END) 865 if (dt == DT_END)
1039 break; 866 break;
1040
1041 if (dt == DT_AV) 867 else if (dt == DT_AV)
1042 { 868 {
1043 AV *av = va_arg (ap, AV *); 869 AV *av = va_arg (ap, AV *);
1044 870
1045 for (int i = 0; i <= av_len (av); ++i) 871 for (int i = 0; i <= av_len (av); ++i)
1046 XPUSHs (*av_fetch (av, i, 1)); 872 XPUSHs (*av_fetch (av, i, 1));
1049 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 875 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1050 } 876 }
1051 877
1052 va_end (ap); 878 va_end (ap);
1053 879
1054 PUTBACK; 880 CALL_CALL ("cf::do_invoke", G_SCALAR);
1055 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1056 SPAGAIN;
1057
1058 count = count > 0 ? POPi : 0; 881 count = count > 0 ? POPi : 0;
1059 882
1060 FREETMPS; 883 CALL_END;
1061 LEAVE;
1062 884
1063 return count; 885 return count;
1064} 886}
1065 887
1066SV * 888SV *
1081cfperl_result_INT (int idx) 903cfperl_result_INT (int idx)
1082{ 904{
1083 return SvIV (cfperl_result (idx)); 905 return SvIV (cfperl_result (idx));
1084} 906}
1085 907
908double
909cfperl_result_DOUBLE (int idx)
910{
911 return SvNV (cfperl_result (idx));
912}
913
914/////////////////////////////////////////////////////////////////////////////
915
916void
917cfperl_emergency_save ()
918{
919 CALL_BEGIN (0);
920 CALL_CALL ("cf::emergency_save", G_VOID);
921 CALL_END;
922}
923
924void
925cfperl_cleanup (int make_core)
926{
927 CALL_BEGIN (1);
928 CALL_ARG (make_core);
929 CALL_CALL ("cf::post_cleanup", G_VOID);
930 CALL_END;
931}
932
933void
934cfperl_make_book (object *book, int level)
935{
936 CALL_BEGIN (2);
937 CALL_ARG (book);
938 CALL_ARG (level);
939 CALL_CALL ("ext::books::make_book", G_VOID);
940 CALL_END;
941}
942
943maptile *
944maptile::find_sync (const char *path, maptile *origin)
945{
946 CALL_BEGIN (2);
947 CALL_ARG (path);
948 CALL_ARG (origin);
949 CALL_CALL ("cf::map::find_sync", G_SCALAR);
950
951 maptile *retval;
952
953 if (count)
954 sv_to (POPs, retval);
955 else
956 retval = 0;
957
958 CALL_END;
959
960 return retval;
961}
962
963maptile *
964maptile::find_async (const char *path, maptile *origin)
965{
966 CALL_BEGIN (2);
967 CALL_ARG (path);
968 CALL_ARG (origin);
969 CALL_CALL ("cf::map::find_async", G_SCALAR);
970
971 maptile *retval;
972
973 if (count)
974 sv_to (POPs, retval);
975 else
976 retval = 0;
977
978 CALL_END;
979
980 return retval;
981}
982
983void
984maptile::do_load_sync ()
985{
986 CALL_BEGIN (1);
987 CALL_ARG (this);
988 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
989 CALL_END;
990}
991
992void
993maptile::change_all_map_light (int change)
994{
995 CALL_BEGIN (1);
996 CALL_ARG (change);
997 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
998 CALL_END;
999}
1000
1001void
1002object::enter_exit (object *exit)
1003{
1004 if (type != PLAYER)
1005 return;
1006
1007 CALL_BEGIN (2);
1008 CALL_ARG (this);
1009 CALL_ARG (exit);
1010 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015log_backtrace (const char *msg)
1016{
1017#if HAVE_BACKTRACE
1018 void *addr [20];
1019 int size = backtrace (addr, 20);
1020
1021 CALL_BEGIN (size);
1022 CALL_ARG (msg);
1023 for (int i = 0; i < size; ++i)
1024 CALL_ARG ((IV)addr [i]);
1025 CALL_CALL ("cf::_log_backtrace", G_VOID);
1026 CALL_END;
1027#endif
1028}
1029
1030/////////////////////////////////////////////////////////////////////////////
1031
1032struct EventAPI *watcher_base::GEventAPI;
1033struct CoroAPI *coroapi::GCoroAPI;
1034
1035int coroapi::cede_counter;
1036double (*coroapi::time)();
1037double coroapi::next_cede;
1038
1039void coroapi::do_cede_to_tick ()
1040{
1041 cede_counter = 0;
1042
1043 cede ();
1044
1045 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1046 if (next_cede > SvNV (sv_next_tick) - 0.02)
1047 next_cede = SvNV (sv_next_tick);
1048}
1049
1050void coroapi::do_cede_every ()
1051{
1052 cede_counter = 0;
1053
1054 if (coroapi::nready ())
1055 coroapi::cede ();
1056}
1057
1058void coroapi::do_cede_to_tick_every ()
1059{
1060 cede_counter = 0;
1061
1062 cede_to_tick ();
1063}
1064
1065void
1066coroapi::wait_for_tick ()
1067{
1068 CALL_BEGIN (0);
1069 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1070 CALL_END;
1071}
1072
1073void
1074coroapi::wait_for_tick_begin ()
1075{
1076 CALL_BEGIN (0);
1077 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1078 CALL_END;
1079}
1080
1081static void
1082iw_dispatch (pe_event *ev)
1083{
1084 iw *w = (iw *)ev->ext_data;
1085 w->call (*w);
1086}
1087
1088void
1089iw::alloc ()
1090{
1091 pe = GEventAPI->new_idle (0, 0);
1092
1093 WaREENTRANT_off (pe);
1094 pe->base.callback = (void *)iw_dispatch;
1095 pe->base.ext_data = (void *)this;
1096}
1097
1098static void iow_dispatch (pe_event *ev)
1099{
1100 iow *w = (iow *)ev->ext_data;
1101 w->call (*w, ((pe_ioevent *)ev)->got);
1102}
1103
1104void
1105iow::alloc ()
1106{
1107 pe = GEventAPI->new_io (0, 0);
1108
1109 WaREENTRANT_off (pe);
1110 pe->base.callback = (void *)iow_dispatch;
1111 pe->base.ext_data = (void *)this;
1112
1113 pe->fd = -1;
1114 pe->poll = 0;
1115}
1116
1117void
1118iow::fd (int fd)
1119{
1120 pe->fd = fd;
1121}
1122
1123int
1124iow::poll ()
1125{
1126 return pe->poll;
1127}
1128
1129void
1130iow::poll (int events)
1131{
1132 if (pe->poll != events)
1133 {
1134 if (pe->poll) stop ();
1135 pe->poll = events;
1136 if (pe->poll) start ();
1137 }
1138}
1139
1140void
1141_connect_to_perl ()
1142{
1143 stash_cf = gv_stashpv ("cf" , 1);
1144
1145 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1146 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1147 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1148 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1149 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1150 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1151 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1152 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1153 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1154
1155 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1156 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1157
1158 cb_global = get_av ("cf::CB_GLOBAL", 1);
1159 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1160 cb_object = get_av ("cf::CB_OBJECT", 1);
1161 cb_player = get_av ("cf::CB_PLAYER", 1);
1162 cb_client = get_av ("cf::CB_CLIENT", 1);
1163 cb_type = get_av ("cf::CB_TYPE" , 1);
1164 cb_map = get_av ("cf::CB_MAP" , 1);
1165}
1166
1086MODULE = cf PACKAGE = cf PREFIX = cf_ 1167MODULE = cf PACKAGE = cf PREFIX = cf_
1087 1168
1088BOOT: 1169BOOT:
1089{ 1170{
1090 HV *stash = gv_stashpv ("cf", 1); 1171 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1172 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1173
1174 _connect_to_perl ();
1175
1176 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1177
1178 {
1179 require_pv ("Time::HiRes");
1180
1181 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1182 if (!svp) croak ("Time::HiRes is required");
1183 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1184 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1185 }
1091 1186
1092 static const struct { 1187 static const struct {
1093 const char *name; 1188 const char *name;
1094 IV iv; 1189 IV iv;
1095 } *civ, const_iv[] = { 1190 } *civ, const_iv[] = {
1096# define const_iv(name) { # name, (IV)name }, 1191# define const_iv(name) { # name, (IV)name },
1097 const_iv (llevError) 1192 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1098 const_iv (llevInfo) 1193 const_iv (logBacktrace)
1099 const_iv (llevDebug) 1194
1100 const_iv (llevMonster) 1195 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1196
1197 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1101 1198
1102 const_iv (MAX_TIME) 1199 const_iv (MAX_TIME)
1103 const_iv (PLAYER) 1200
1104 const_iv (TRANSPORT)
1105 const_iv (ROD)
1106 const_iv (TREASURE)
1107 const_iv (POTION)
1108 const_iv (FOOD)
1109 const_iv (POISON)
1110 const_iv (BOOK)
1111 const_iv (CLOCK)
1112 const_iv (LIGHTNING)
1113 const_iv (ARROW)
1114 const_iv (BOW)
1115 const_iv (WEAPON)
1116 const_iv (ARMOUR)
1117 const_iv (PEDESTAL)
1118 const_iv (ALTAR)
1119 const_iv (LOCKED_DOOR)
1120 const_iv (SPECIAL_KEY)
1121 const_iv (MAP)
1122 const_iv (DOOR)
1123 const_iv (KEY)
1124 const_iv (TIMED_GATE)
1125 const_iv (TRIGGER)
1126 const_iv (GRIMREAPER)
1127 const_iv (MAGIC_EAR)
1128 const_iv (TRIGGER_BUTTON)
1129 const_iv (TRIGGER_ALTAR)
1130 const_iv (TRIGGER_PEDESTAL)
1131 const_iv (SHIELD)
1132 const_iv (HELMET)
1133 const_iv (HORN)
1134 const_iv (MONEY)
1135 const_iv (CLASS)
1136 const_iv (GRAVESTONE)
1137 const_iv (AMULET)
1138 const_iv (PLAYERMOVER)
1139 const_iv (TELEPORTER)
1140 const_iv (CREATOR)
1141 const_iv (SKILL)
1142 const_iv (EXPERIENCE)
1143 const_iv (EARTHWALL)
1144 const_iv (GOLEM)
1145 const_iv (THROWN_OBJ)
1146 const_iv (BLINDNESS)
1147 const_iv (GOD)
1148 const_iv (DETECTOR)
1149 const_iv (TRIGGER_MARKER)
1150 const_iv (DEAD_OBJECT)
1151 const_iv (DRINK)
1152 const_iv (MARKER)
1153 const_iv (HOLY_ALTAR)
1154 const_iv (PLAYER_CHANGER)
1155 const_iv (BATTLEGROUND)
1156 const_iv (PEACEMAKER)
1157 const_iv (GEM)
1158 const_iv (FIREWALL)
1159 const_iv (ANVIL)
1160 const_iv (CHECK_INV)
1161 const_iv (MOOD_FLOOR) 1201 const_iv (NUM_BODY_LOCATIONS)
1162 const_iv (EXIT) 1202 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1163 const_iv (ENCOUNTER) 1203 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1164 const_iv (SHOP_FLOOR) 1204 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1165 const_iv (SHOP_MAT) 1205 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1166 const_iv (RING) 1206 const_iv (body_wrist) const_iv (body_waist)
1167 const_iv (FLOOR)
1168 const_iv (FLESH)
1169 const_iv (INORGANIC)
1170 const_iv (SKILL_TOOL)
1171 const_iv (LIGHTER)
1172 const_iv (TRAP_PART)
1173 const_iv (WALL)
1174 const_iv (LIGHT_SOURCE)
1175 const_iv (MISC_OBJECT)
1176 const_iv (MONSTER)
1177 const_iv (SPAWN_GENERATOR)
1178 const_iv (LAMP)
1179 const_iv (DUPLICATOR)
1180 const_iv (TOOL)
1181 const_iv (SPELLBOOK)
1182 const_iv (BUILDFAC)
1183 const_iv (CLOAK)
1184 const_iv (SPINNER)
1185 const_iv (GATE)
1186 const_iv (BUTTON)
1187 const_iv (CF_HANDLE)
1188 const_iv (HOLE)
1189 const_iv (TRAPDOOR)
1190 const_iv (SIGN)
1191 const_iv (BOOTS)
1192 const_iv (GLOVES)
1193 const_iv (SPELL)
1194 const_iv (SPELL_EFFECT)
1195 const_iv (CONVERTER)
1196 const_iv (BRACERS)
1197 const_iv (POISONING)
1198 const_iv (SAVEBED)
1199 const_iv (POISONCLOUD)
1200 const_iv (FIREHOLES)
1201 const_iv (WAND)
1202 const_iv (SCROLL)
1203 const_iv (DIRECTOR)
1204 const_iv (GIRDLE)
1205 const_iv (FORCE)
1206 const_iv (POTION_EFFECT)
1207 const_iv (EVENT_CONNECTOR)
1208 const_iv (CLOSE_CON)
1209 const_iv (CONTAINER)
1210 const_iv (ARMOUR_IMPROVER)
1211 const_iv (WEAPON_IMPROVER)
1212 const_iv (SKILLSCROLL)
1213 const_iv (DEEP_SWAMP)
1214 const_iv (IDENTIFY_ALTAR)
1215 const_iv (MENU)
1216 const_iv (RUNE)
1217 const_iv (TRAP)
1218 const_iv (POWER_CRYSTAL)
1219 const_iv (CORPSE)
1220 const_iv (DISEASE)
1221 const_iv (SYMPTOM)
1222 const_iv (BUILDER)
1223 const_iv (MATERIAL)
1224 const_iv (ITEM_TRANSFORMER)
1225 const_iv (QUEST)
1226 1207
1227 const_iv (NUM_SUBTYPES) 1208 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1209 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1210 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1211 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1212 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1213 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1214 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1215 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1216 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1217 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1218 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1219 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1220 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1221 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1222 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1223 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1224 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1226 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1227 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1228 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1230 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1231 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1232 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1233 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1234 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1235 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1228 1236
1229 const_iv (ST_BD_BUILD) 1237 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1230 const_iv (ST_BD_REMOVE)
1231 1238
1232 const_iv (ST_MAT_FLOOR) 1239 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1233 const_iv (ST_MAT_WALL) 1240 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1234 const_iv (ST_MAT_ITEM)
1235 1241
1236 const_iv (AT_PHYSICAL) 1242 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1237 const_iv (AT_MAGIC) 1243 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1238 const_iv (AT_FIRE) 1244 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1239 const_iv (AT_ELECTRICITY) 1245 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1240 const_iv (AT_COLD) 1246 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1241 const_iv (AT_CONFUSION) 1247 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1242 const_iv (AT_ACID) 1248 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1243 const_iv (AT_DRAIN)
1244 const_iv (AT_WEAPONMAGIC)
1245 const_iv (AT_GHOSTHIT)
1246 const_iv (AT_POISON)
1247 const_iv (AT_SLOW)
1248 const_iv (AT_PARALYZE)
1249 const_iv (AT_TURN_UNDEAD)
1250 const_iv (AT_FEAR)
1251 const_iv (AT_CANCELLATION)
1252 const_iv (AT_DEPLETE)
1253 const_iv (AT_DEATH)
1254 const_iv (AT_CHAOS)
1255 const_iv (AT_COUNTERSPELL)
1256 const_iv (AT_GODPOWER)
1257 const_iv (AT_HOLYWORD)
1258 const_iv (AT_BLIND)
1259 const_iv (AT_INTERNAL)
1260 const_iv (AT_LIFE_STEALING)
1261 const_iv (AT_DISEASE)
1262 1249
1263 const_iv (QUEST_IN_PROGRESS) 1250 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1264 const_iv (QUEST_DONE_QUEST) 1251 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1265 const_iv (QUEST_DONE_TASK)
1266 const_iv (QUEST_START_QUEST)
1267 const_iv (QUEST_END_QUEST)
1268 const_iv (QUEST_START_TASK)
1269 const_iv (QUEST_END_TASK)
1270 const_iv (QUEST_OVERRIDE)
1271 const_iv (QUEST_ON_ACTIVATE)
1272
1273 const_iv (WEAP_HIT)
1274 const_iv (WEAP_SLASH)
1275 const_iv (WEAP_PIERCE)
1276 const_iv (WEAP_CLEAVE)
1277 const_iv (WEAP_SLICE)
1278 const_iv (WEAP_STAB)
1279 const_iv (WEAP_WHIP)
1280 const_iv (WEAP_CRUSH)
1281 const_iv (WEAP_BLUD) 1252 const_iv (WEAP_BLUD)
1282 1253
1283 const_iv (FLAG_ALIVE) 1254 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1284 const_iv (FLAG_WIZ) 1255 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1285 const_iv (FLAG_REMOVED) 1256 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1286 const_iv (FLAG_FREED) 1257 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1287 const_iv (FLAG_WAS_WIZ) 1258 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1288 const_iv (FLAG_APPLIED) 1259 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1289 const_iv (FLAG_UNPAID) 1260 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1290 const_iv (FLAG_USE_SHIELD) 1261 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1291 const_iv (FLAG_NO_PICK) 1262 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1292 const_iv (FLAG_ANIMATE) 1263 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1293 const_iv (FLAG_MONSTER) 1264 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1294 const_iv (FLAG_FRIENDLY) 1265 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1295 const_iv (FLAG_GENERATOR) 1266 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1296 const_iv (FLAG_IS_THROWN) 1267 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1297 const_iv (FLAG_AUTO_APPLY) 1268 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1298 const_iv (FLAG_TREASURE) 1269 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1299 const_iv (FLAG_PLAYER_SOLD) 1270 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1300 const_iv (FLAG_SEE_INVISIBLE) 1271 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1301 const_iv (FLAG_CAN_ROLL) 1272 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1302 const_iv (FLAG_OVERLAY_FLOOR) 1273 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1303 const_iv (FLAG_IS_TURNABLE) 1274 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1304 const_iv (FLAG_IS_USED_UP) 1275 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1305 const_iv (FLAG_IDENTIFIED) 1276 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1306 const_iv (FLAG_REFLECTING) 1277 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1307 const_iv (FLAG_CHANGING) 1278 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1308 const_iv (FLAG_SPLITTING) 1279 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1309 const_iv (FLAG_HITBACK)
1310 const_iv (FLAG_STARTEQUIP)
1311 const_iv (FLAG_BLOCKSVIEW)
1312 const_iv (FLAG_UNDEAD)
1313 const_iv (FLAG_SCARED)
1314 const_iv (FLAG_UNAGGRESSIVE)
1315 const_iv (FLAG_REFL_MISSILE)
1316 const_iv (FLAG_REFL_SPELL)
1317 const_iv (FLAG_NO_MAGIC)
1318 const_iv (FLAG_NO_FIX_PLAYER)
1319 const_iv (FLAG_IS_LIGHTABLE)
1320 const_iv (FLAG_TEAR_DOWN)
1321 const_iv (FLAG_RUN_AWAY)
1322 const_iv (FLAG_PICK_UP)
1323 const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP)
1325 const_iv (FLAG_WIZCAST)
1326 const_iv (FLAG_CAST_SPELL)
1327 const_iv (FLAG_USE_SCROLL)
1328 const_iv (FLAG_USE_RANGE)
1329 const_iv (FLAG_USE_BOW)
1330 const_iv (FLAG_USE_ARMOUR)
1331 const_iv (FLAG_USE_WEAPON)
1332 const_iv (FLAG_USE_RING)
1333 const_iv (FLAG_READY_RANGE)
1334 const_iv (FLAG_READY_BOW)
1335 const_iv (FLAG_XRAYS)
1336 const_iv (FLAG_NO_APPLY)
1337 const_iv (FLAG_IS_FLOOR)
1338 const_iv (FLAG_LIFESAVE)
1339 const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_SLEEP)
1341 const_iv (FLAG_STAND_STILL)
1342 const_iv (FLAG_RANDOM_MOVE)
1343 const_iv (FLAG_ONLY_ATTACK)
1344 const_iv (FLAG_CONFUSED)
1345 const_iv (FLAG_STEALTH)
1346 const_iv (FLAG_WIZPASS)
1347 const_iv (FLAG_IS_LINKED)
1348 const_iv (FLAG_CURSED)
1349 const_iv (FLAG_DAMNED)
1350 const_iv (FLAG_SEE_ANYWHERE)
1351 const_iv (FLAG_KNOWN_MAGICAL)
1352 const_iv (FLAG_KNOWN_CURSED)
1353 const_iv (FLAG_CAN_USE_SKILL)
1354 const_iv (FLAG_BEEN_APPLIED)
1355 const_iv (FLAG_READY_SCROLL)
1356 const_iv (FLAG_USE_ROD)
1357 const_iv (FLAG_USE_HORN)
1358 const_iv (FLAG_MAKE_INVIS)
1359 const_iv (FLAG_INV_LOCKED)
1360 const_iv (FLAG_IS_WOODED)
1361 const_iv (FLAG_IS_HILLY)
1362 const_iv (FLAG_READY_SKILL)
1363 const_iv (FLAG_READY_WEAPON)
1364 const_iv (FLAG_NO_SKILL_IDENT)
1365 const_iv (FLAG_BLIND)
1366 const_iv (FLAG_SEE_IN_DARK)
1367 const_iv (FLAG_IS_CAULDRON)
1368 const_iv (FLAG_NO_STEAL)
1369 const_iv (FLAG_ONE_HIT)
1370 const_iv (FLAG_CLIENT_SENT)
1371 const_iv (FLAG_BERSERK)
1372 const_iv (FLAG_NEUTRAL)
1373 const_iv (FLAG_NO_ATTACK)
1374 const_iv (FLAG_NO_DAMAGE)
1375 const_iv (FLAG_OBJ_ORIGINAL)
1376 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1377 const_iv (FLAG_ACTIVATE_ON_PUSH)
1378 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1379 const_iv (FLAG_IS_WATER)
1380 const_iv (FLAG_CONTENT_ON_GEN)
1381 const_iv (FLAG_IS_A_TEMPLATE)
1382 const_iv (FLAG_IS_BUILDABLE)
1383 const_iv (FLAG_AFK)
1384 1280
1385 const_iv (NDI_BLACK) 1281 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1386 const_iv (NDI_WHITE) 1282 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1387 const_iv (NDI_NAVY) 1283 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1388 const_iv (NDI_RED) 1284 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1389 const_iv (NDI_ORANGE)
1390 const_iv (NDI_BLUE)
1391 const_iv (NDI_DK_ORANGE)
1392 const_iv (NDI_GREEN)
1393 const_iv (NDI_LT_GREEN)
1394 const_iv (NDI_GREY)
1395 const_iv (NDI_BROWN)
1396 const_iv (NDI_GOLD)
1397 const_iv (NDI_TAN)
1398 const_iv (NDI_MAX_COLOR)
1399 const_iv (NDI_COLOR_MASK)
1400 const_iv (NDI_UNIQUE)
1401 const_iv (NDI_ALL) 1285 const_iv (NDI_ALL)
1402 1286
1287 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1288 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1289
1290 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1291
1403 const_iv (F_APPLIED) 1292 const_iv (SP_RAISE_DEAD)
1293 const_iv (SP_RUNE)
1294 const_iv (SP_MAKE_MARK)
1295 const_iv (SP_BOLT)
1296 const_iv (SP_BULLET)
1297 const_iv (SP_EXPLOSION)
1404 const_iv (F_LOCATION) 1298 const_iv (SP_CONE)
1299 const_iv (SP_BOMB)
1405 const_iv (F_UNPAID) 1300 const_iv (SP_WONDER)
1301 const_iv (SP_SMITE)
1302 const_iv (SP_MAGIC_MISSILE)
1303 const_iv (SP_SUMMON_GOLEM)
1304 const_iv (SP_DIMENSION_DOOR)
1305 const_iv (SP_MAGIC_MAPPING)
1406 const_iv (F_MAGIC) 1306 const_iv (SP_MAGIC_WALL)
1307 const_iv (SP_DESTRUCTION)
1308 const_iv (SP_PERCEIVE_SELF)
1309 const_iv (SP_WORD_OF_RECALL)
1310 const_iv (SP_INVISIBLE)
1311 const_iv (SP_PROBE)
1312 const_iv (SP_HEALING)
1313 const_iv (SP_CREATE_FOOD)
1314 const_iv (SP_EARTH_TO_DUST)
1315 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (SP_BLESS)
1407 const_iv (F_CURSED) 1317 const_iv (SP_CURSE)
1318 const_iv (SP_SUMMON_MONSTER)
1319 const_iv (SP_CHARGING)
1320 const_iv (SP_POLYMORPH)
1321 const_iv (SP_ALCHEMY)
1322 const_iv (SP_REMOVE_CURSE)
1323 const_iv (SP_IDENTIFY)
1324 const_iv (SP_DETECTION)
1325 const_iv (SP_MOOD_CHANGE)
1326 const_iv (SP_MOVING_BALL)
1408 const_iv (F_DAMNED) 1327 const_iv (SP_SWARM)
1328 const_iv (SP_CHANGE_MANA)
1409 const_iv (F_OPEN) 1329 const_iv (SP_DISPEL_RUNE)
1410 const_iv (F_NOPICK) 1330 const_iv (SP_CREATE_MISSILE)
1331 const_iv (SP_CONSECRATE)
1332 const_iv (SP_ANIMATE_WEAPON)
1333 const_iv (SP_LIGHT)
1334 const_iv (SP_CHANGE_MAP_LIGHT)
1335 const_iv (SP_FAERY_FIRE)
1336 const_iv (SP_CAUSE_DISEASE)
1337 const_iv (SP_AURA)
1338 const_iv (SP_TOWN_PORTAL)
1339 const_iv (SP_PARTY_SPELL)
1340
1341 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1342 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1411 const_iv (F_LOCKED) 1343 const_iv (F_LOCKED)
1412 1344
1413 const_iv (F_BUY) 1345 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1414 const_iv (F_SHOP)
1415 const_iv (F_SELL)
1416 1346
1417 const_iv (P_BLOCKSVIEW) 1347 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1418 const_iv (P_NO_MAGIC) 1348 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1419 const_iv (P_IS_ALIVE)
1420 const_iv (P_NO_CLERIC)
1421 const_iv (P_NEED_UPDATE)
1422 const_iv (P_NO_ERROR)
1423 const_iv (P_OUT_OF_MAP)
1424 const_iv (P_NEW_MAP)
1425 1349
1426 const_iv (UP_OBJ_INSERT) 1350 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1427 const_iv (UP_OBJ_REMOVE)
1428 const_iv (UP_OBJ_CHANGE)
1429 const_iv (UP_OBJ_FACE)
1430 1351
1431 const_iv (INS_NO_MERGE) 1352 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1432 const_iv (INS_ABOVE_FLOOR_ONLY) 1353 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1433 const_iv (INS_NO_WALK_ON)
1434 const_iv (INS_ON_TOP)
1435 const_iv (INS_BELOW_ORIGINATOR)
1436 const_iv (INS_MAP_LOAD)
1437 1354
1438 const_iv (WILL_APPLY_HANDLE) 1355 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1439 const_iv (WILL_APPLY_TREASURE) 1356 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1440 const_iv (WILL_APPLY_EARTHWALL)
1441 const_iv (WILL_APPLY_DOOR)
1442 const_iv (WILL_APPLY_FOOD)
1443 1357
1444 const_iv (SAVE_MODE) 1358 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1445 const_iv (SAVE_DIR_MODE)
1446 1359
1447 const_iv (M_PAPER) 1360 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1448 const_iv (M_IRON) 1361 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1449 const_iv (M_GLASS) 1362 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1450 const_iv (M_LEATHER) 1363 const_iv (M_ICE) const_iv (M_SPECIAL)
1451 const_iv (M_WOOD)
1452 const_iv (M_ORGANIC)
1453 const_iv (M_STONE)
1454 const_iv (M_CLOTH)
1455 const_iv (M_ADAMANT)
1456 const_iv (M_LIQUID)
1457 const_iv (M_SOFT_METAL)
1458 const_iv (M_BONE)
1459 const_iv (M_ICE)
1460 const_iv (M_SPECIAL)
1461 1364
1462 const_iv (SK_EXP_ADD_SKILL) 1365 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1463 const_iv (SK_EXP_TOTAL) 1366 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1464 const_iv (SK_EXP_NONE)
1465 const_iv (SK_SUBTRACT_SKILL_EXP)
1466 const_iv (SK_EXP_SKILL_ONLY)
1467 1367
1468 const_iv (SK_LOCKPICKING) 1368 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1469 const_iv (SK_HIDING) 1369 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1470 const_iv (SK_SMITHERY) 1370 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1471 const_iv (SK_BOWYER) 1371 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1472 const_iv (SK_JEWELER) 1372 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1473 const_iv (SK_ALCHEMY) 1373 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1474 const_iv (SK_STEALING) 1374 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1475 const_iv (SK_LITERACY) 1375 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1476 const_iv (SK_BARGAINING) 1376 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1477 const_iv (SK_JUMPING) 1377 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1478 const_iv (SK_DET_MAGIC)
1479 const_iv (SK_ORATORY)
1480 const_iv (SK_SINGING)
1481 const_iv (SK_DET_CURSE)
1482 const_iv (SK_FIND_TRAPS)
1483 const_iv (SK_MEDITATION)
1484 const_iv (SK_PUNCHING)
1485 const_iv (SK_FLAME_TOUCH)
1486 const_iv (SK_KARATE)
1487 const_iv (SK_CLIMBING)
1488 const_iv (SK_WOODSMAN)
1489 const_iv (SK_INSCRIPTION)
1490 const_iv (SK_ONE_HANDED_WEAPON)
1491 const_iv (SK_MISSILE_WEAPON)
1492 const_iv (SK_THROWING)
1493 const_iv (SK_USE_MAGIC_ITEM)
1494 const_iv (SK_DISARM_TRAPS)
1495 const_iv (SK_SET_TRAP)
1496 const_iv (SK_THAUMATURGY)
1497 const_iv (SK_PRAYING)
1498 const_iv (SK_CLAWING)
1499 const_iv (SK_LEVITATION)
1500 const_iv (SK_SUMMONING)
1501 const_iv (SK_PYROMANCY)
1502 const_iv (SK_EVOCATION)
1503 const_iv (SK_SORCERY)
1504 const_iv (SK_TWO_HANDED_WEAPON)
1505 const_iv (SK_SPARK_TOUCH)
1506 const_iv (SK_SHIVER)
1507 const_iv (SK_ACID_SPLASH)
1508 const_iv (SK_POISON_NAIL) 1378 const_iv (SK_POISON_NAIL)
1509 1379
1510 const_iv (SOUND_NEW_PLAYER) 1380 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1511 const_iv (SOUND_FIRE_ARROW) 1381 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1512 const_iv (SOUND_LEARN_SPELL) 1382 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1513 const_iv (SOUND_FUMBLE_SPELL) 1383 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1514 const_iv (SOUND_WAND_POOF) 1384 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1515 const_iv (SOUND_OPEN_DOOR) 1385 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1516 const_iv (SOUND_PUSH_PLAYER)
1517 const_iv (SOUND_PLAYER_HITS1)
1518 const_iv (SOUND_PLAYER_HITS2)
1519 const_iv (SOUND_PLAYER_HITS3)
1520 const_iv (SOUND_PLAYER_HITS4)
1521 const_iv (SOUND_PLAYER_IS_HIT1)
1522 const_iv (SOUND_PLAYER_IS_HIT2)
1523 const_iv (SOUND_PLAYER_IS_HIT3)
1524 const_iv (SOUND_PLAYER_KILLS)
1525 const_iv (SOUND_PET_IS_KILLED)
1526 const_iv (SOUND_PLAYER_DIES)
1527 const_iv (SOUND_OB_EVAPORATE)
1528 const_iv (SOUND_OB_EXPLODE)
1529 const_iv (SOUND_CLOCK)
1530 const_iv (SOUND_TURN_HANDLE)
1531 const_iv (SOUND_FALL_HOLE)
1532 const_iv (SOUND_DRINK_POISON)
1533 const_iv (SOUND_CAST_SPELL_0)
1534 1386
1535 const_iv (PREFER_LOW) 1387 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1536 const_iv (PREFER_HIGH)
1537 1388
1538 const_iv (ATNR_PHYSICAL) 1389 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1539 const_iv (ATNR_MAGIC) 1390 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1540 const_iv (ATNR_FIRE) 1391 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1541 const_iv (ATNR_ELECTRICITY) 1392 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1542 const_iv (ATNR_COLD) 1393 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1543 const_iv (ATNR_CONFUSION) 1394 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1544 const_iv (ATNR_ACID) 1395 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1545 const_iv (ATNR_DRAIN) 1396
1546 const_iv (ATNR_WEAPONMAGIC) 1397 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1547 const_iv (ATNR_GHOSTHIT) 1398
1548 const_iv (ATNR_POISON) 1399 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1549 const_iv (ATNR_SLOW) 1400 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1550 const_iv (ATNR_PARALYZE) 1401
1551 const_iv (ATNR_TURN_UNDEAD) 1402 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1552 const_iv (ATNR_FEAR) 1403
1553 const_iv (ATNR_CANCELLATION) 1404 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1554 const_iv (ATNR_DEPLETE) 1405
1555 const_iv (ATNR_DEATH) 1406 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1556 const_iv (ATNR_CHAOS) 1407
1557 const_iv (ATNR_COUNTERSPELL) 1408 // random map generator
1558 const_iv (ATNR_GODPOWER) 1409 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1559 const_iv (ATNR_HOLYWORD) 1410 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1560 const_iv (ATNR_BLIND) 1411
1412 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1413 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1414 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1415
1416 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1417 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1418
1419 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1420 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1561 const_iv (ATNR_INTERNAL) 1421 const_iv (GT_MINIMAL)
1562 const_iv (ATNR_LIFE_STEALING)
1563 const_iv (ATNR_DISEASE)
1564
1565 const_iv (MAP_FLUSH)
1566 const_iv (MAP_PLAYER_UNIQUE)
1567 const_iv (MAP_BLOCK)
1568 const_iv (MAP_STYLE)
1569 const_iv (MAP_OVERLAY)
1570
1571 const_iv (MAP_IN_MEMORY)
1572 const_iv (MAP_SWAPPED)
1573 const_iv (MAP_LOADING)
1574 const_iv (MAP_SAVING)
1575
1576 const_iv (KLASS_GLOBAL)
1577 const_iv (KLASS_OBJECT)
1578 const_iv (KLASS_PLAYER)
1579 const_iv (KLASS_MAP)
1580 }; 1422 };
1581 1423
1582 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1424 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1583 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1425 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1584 1426
1585 static const struct { 1427 static const struct {
1586 const char *name; 1428 const char *name;
1587 int skip; 1429 int skip;
1588 IV klass; 1430 IV klass;
1599 { 1441 {
1600 AV *event = newAV (); 1442 AV *event = newAV ();
1601 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1443 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1602 av_push (event, newSViv (eiv->klass)); 1444 av_push (event, newSViv (eiv->klass));
1603 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1445 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1604 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1446 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1605 } 1447 }
1606
1607 //I_EVENT_API (PACKAGE);
1608} 1448}
1609 1449
1610void _init_vars () 1450void _connect_to_perl ()
1611 CODE: 1451
1612 cb_global = get_av ("cf::CB_GLOBAL", 1); 1452void _recalc_want ()
1613 cb_object = get_av ("cf::CB_OBJECT", 1);
1614 cb_player = get_av ("cf::CB_PLAYER", 1);
1615 cb_type = get_av ("cf::CB_TYPE" , 1);
1616 cb_map = get_av ("cf::CB_MAP" , 1);
1617 1453
1618void _global_reattach () 1454void _global_reattach ()
1619 CODE: 1455 CODE:
1620{ 1456{
1621 // reattach to all attachable objects in the game. 1457 // reattach to all attachable objects in the game.
1622 for (player *pl = first_player; pl; pl = pl->next) 1458 for_all_clients (ns)
1623 reattach (pl); 1459 ns->reattach ();
1624 1460
1625 for (mapstruct *map = first_map; map; map = map->next) 1461 for_all_objects (op)
1626 reattach (map);
1627
1628 for (object *op = objects; op; op = op->next)
1629 reattach (op); 1462 op->reattach ();
1463}
1464
1465void _post_tick ()
1466 CODE:
1467 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1468
1469# support function for map-world.ext
1470void _quantise (SV *data_sv, SV *plt_sv)
1471 CODE:
1472{
1473 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1474 croak ("_quantise called with invalid agruments");
1475
1476 plt_sv = SvRV (plt_sv);
1477 SV **plt = AvARRAY (plt_sv);
1478 int plt_count = AvFILL (plt_sv) + 1;
1479
1480 STRLEN len;
1481 char *data = SvPVbyte (data_sv, len);
1482 char *dst = data;
1483
1484 while (len >= 3)
1485 {
1486 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1487 {
1488 char *val = SvPVX (*val_sv);
1489
1490 if (val [0] == data [0]
1491 && val [1] == data [1]
1492 && val [2] == data [2])
1493 {
1494 *dst++ = val [3];
1495 goto next;
1496 }
1497 }
1498
1499 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1500 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1501 dst - SvPVX (data_sv), len);
1502
1503 next:
1504 data += 3;
1505 len -= 3;
1506 }
1507
1508 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1630} 1509}
1631 1510
1632NV floor (NV x) 1511NV floor (NV x)
1633 1512
1634NV ceil (NV x) 1513NV ceil (NV x)
1635 1514
1515NV rndm (...)
1516 CODE:
1517 switch (items)
1518 {
1519 case 0: RETVAL = rndm (); break;
1520 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1521 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1522 default: croak ("cf::rndm requires none, one or two parameters."); break;
1523 }
1524 OUTPUT:
1525 RETVAL
1526
1527NV clamp (NV value, NV min_value, NV max_value)
1528 CODE:
1529 RETVAL = clamp (value, min_value, max_value);
1530 OUTPUT:
1531 RETVAL
1532
1533NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1534 CODE:
1535 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1536 OUTPUT:
1537 RETVAL
1538
1539void cede_to_tick ()
1540 CODE:
1541 coroapi::cede_to_tick ();
1542
1636void server_tick () 1543void server_tick ()
1544 CODE:
1545 runtime = SvNVx (sv_runtime);
1546 server_tick ();
1637 1547
1638void 1548void
1639LOG (int level, char *msg) 1549log_backtrace (utf8_string msg)
1550
1551void
1552LOG (int flags, utf8_string msg)
1640 PROTOTYPE: $$ 1553 PROTOTYPE: $$
1641 C_ARGS: (LogLevel)level, "%s", msg 1554 C_ARGS: flags, "%s", msg
1642 1555
1643char *path_combine (char *base, char *path) 1556octet_string path_combine (octet_string base, octet_string path)
1644 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1645 1558
1646char *path_combine_and_normalize (char *base, char *path) 1559octet_string path_combine_and_normalize (octet_string base, octet_string path)
1647 PROTOTYPE: $$ 1560 PROTOTYPE: $$
1648 1561
1649const char * 1562const_octet_string
1650get_maps_directory (char *path) 1563get_maps_directory (octet_string path)
1651 PROTOTYPE: $ 1564 PROTOTYPE: $
1652 ALIAS: maps_directory = 0 1565 ALIAS: maps_directory = 0
1653 CODE: 1566 CODE:
1654 RETVAL = create_pathname (path); 1567 RETVAL = create_pathname (path);
1655 OUTPUT: RETVAL 1568 OUTPUT: RETVAL
1657void 1570void
1658sub_generation_inc () 1571sub_generation_inc ()
1659 CODE: 1572 CODE:
1660 PL_sub_generation++; 1573 PL_sub_generation++;
1661 1574
1662char * 1575const_octet_string
1663mapdir () 1576mapdir ()
1664 PROTOTYPE: 1577 PROTOTYPE:
1665 ALIAS: 1578 ALIAS:
1666 mapdir = 0 1579 mapdir = 0
1667 uniquedir = 1 1580 uniquedir = 1
1681 case 5: RETVAL = settings.playerdir; break; 1594 case 5: RETVAL = settings.playerdir; break;
1682 case 6: RETVAL = settings.datadir ; break; 1595 case 6: RETVAL = settings.datadir ; break;
1683 } 1596 }
1684 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1685 1598
1686int 1599void abort ()
1687cf_find_animation (char *text) 1600
1601void reset_signals ()
1602
1603void fork_abort (octet_string cause = "cf::fork_abort")
1604
1605void cleanup (octet_string cause, bool make_core = false)
1606
1607void emergency_save ()
1608
1609void _exit (int status = EXIT_SUCCESS)
1610
1611UV sv_2watcher (SV *w)
1612 CODE:
1613 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1614 OUTPUT:
1615 RETVAL
1616
1617#if _POSIX_MEMLOCK
1618
1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1620
1621int munlockall ()
1622
1623#endif
1624
1625int find_animation (utf8_string text)
1688 PROTOTYPE: $ 1626 PROTOTYPE: $
1689 1627
1690int random_roll(int min, int max, object *op, int goodbad); 1628int random_roll (int min, int max, object *op, int goodbad);
1691 1629
1692const char *cost_string_from_value(uint64 cost, int approx = 0) 1630const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1693
1694int invoke (int event, ...)
1695 CODE:
1696 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1698 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1699 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1700 OUTPUT: RETVAL
1701 1631
1702int 1632int
1703exp_to_level (val64 exp) 1633exp_to_level (val64 exp)
1704 CODE: 1634 CODE:
1705{ 1635{
1736 RETVAL = newSVpv (resist_plus[atnr], 0); 1666 RETVAL = newSVpv (resist_plus[atnr], 0);
1737 else 1667 else
1738 XSRETURN_UNDEF; 1668 XSRETURN_UNDEF;
1739 OUTPUT: RETVAL 1669 OUTPUT: RETVAL
1740 1670
1671bool
1672load_resource_file (octet_string filename)
1673
1674MODULE = cf PACKAGE = cf::attachable
1675
1741int 1676int
1742_valid (SV *obj) 1677valid (SV *obj)
1743 CODE: 1678 CODE:
1744 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1745 OUTPUT: 1680 OUTPUT:
1746 RETVAL 1681 RETVAL
1747 1682
1683void
1684debug_trace (attachable *obj, bool on = true)
1685 CODE:
1686 obj->flags &= ~attachable::F_DEBUG_TRACE;
1687 if (on)
1688 obj->flags |= attachable::F_DEBUG_TRACE;
1689
1690int mortals_size ()
1691 CODE:
1692 RETVAL = attachable::mortals.size ();
1693 OUTPUT: RETVAL
1694
1695#object *mortals (U32 index)
1696# CODE:
1697# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1698# OUTPUT: RETVAL
1699
1700INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1701
1702MODULE = cf PACKAGE = cf::global
1703
1704int invoke (SV *klass, int event, ...)
1705 CODE:
1706 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1708 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1709 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL
1711
1748MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1712MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1713
1714INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1749 1715
1750int invoke (object *op, int event, ...) 1716int invoke (object *op, int event, ...)
1751 CODE: 1717 CODE:
1752 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1718 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1753 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1719 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1754 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1720 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1755 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1721 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1756 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1757 1723
1758SV *registry (object *op) 1724SV *registry (object *op)
1725
1726int objects_size ()
1759 CODE: 1727 CODE:
1760 RETVAL = registry_of (op); 1728 RETVAL = objects.size ();
1761 OUTPUT: 1729 OUTPUT: RETVAL
1730
1731object *objects (U32 index)
1732 CODE:
1733 RETVAL = index < objects.size () ? objects [index] : 0;
1734 OUTPUT: RETVAL
1735
1736int actives_size ()
1737 CODE:
1738 RETVAL = actives.size ();
1739 OUTPUT: RETVAL
1740
1741object *actives (U32 index)
1742 CODE:
1743 RETVAL = index < actives.size () ? actives [index] : 0;
1744 OUTPUT: RETVAL
1745
1746const char *slot_use_name (U32 slot)
1747 ALIAS:
1748 slot_nonuse_name = 1
1749 CODE:
1750{
1751 if (slot >= NUM_BODY_LOCATIONS)
1752 croak ("body slot index out of range");
1753
1754 switch (ix)
1755 {
1756 case 0: RETVAL = body_locations[slot].use_name; break;
1757 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1758 }
1759}
1760 OUTPUT:
1762 RETVAL 1761 RETVAL
1763 1762
1764INCLUDE: $PERL genacc object ../include/object.h |
1765
1766# missing properties 1763# missing properties
1767 1764
1768int flag (object *op, int flag, int value = 1) 1765object *head (object *op)
1769 PROTOTYPE: $$;$ 1766 PROTOTYPE: $
1770 CODE: 1767 CODE:
1771 RETVAL = QUERY_FLAG (op, flag); 1768 RETVAL = op->head_ ();
1772 if (items >= 3) 1769 OUTPUT: RETVAL
1773 if (value) 1770
1774 SET_FLAG (op, flag); 1771int is_head (object *op)
1775 else 1772 PROTOTYPE: $
1776 CLEAR_FLAG (op, flag); 1773 CODE:
1774 RETVAL = op->head_ () == op;
1777 OUTPUT: RETVAL 1775 OUTPUT: RETVAL
1778 1776
1779void 1777void
1780inv (object *obj) 1778inv (object *obj)
1781 PROTOTYPE: $ 1779 PROTOTYPE: $
1782 PPCODE: 1780 PPCODE:
1783{ 1781{
1784 object *o; 1782 object *o;
1785 for (o = obj->inv; o; o = o->below) 1783 for (o = obj->inv; o; o = o->below)
1786 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1784 XPUSHs (sv_2mortal (to_sv (o)));
1787} 1785}
1788 1786
1789int cf_object_get_resistance (object *op, int rtype) 1787void
1790 ALIAS: resistance = 0 1788set_animation (object *op, int idx)
1789 CODE:
1790 SET_ANIMATION (op, idx);
1791 1791
1792int
1793num_animations (object *op)
1794 CODE:
1795 RETVAL = NUM_ANIMATIONS (op);
1796 OUTPUT: RETVAL
1797
1798int slot_info (object *op, UV slot, int value = 0)
1799 ALIAS:
1800 slot_used = 1
1801 CODE:
1802{
1803 if (slot >= NUM_BODY_LOCATIONS)
1804 croak ("body slot index out of range");
1805
1806 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1807
1808 if (items > 2)
1809 if (ix)
1810 op->slot[slot].used = value;
1811 else
1812 op->slot[slot].info = value;
1813}
1814 OUTPUT:
1815 RETVAL
1816
1817object *find_best_object_match (object *op, utf8_string match)
1818
1819object *find_marked_object (object *op)
1820
1792int need_identify (const object *obj); 1821int need_identify (object *obj);
1793 1822
1794int apply_shop_mat (object *shop_mat, object *op); 1823int apply_shop_mat (object *shop_mat, object *op);
1824
1825int move_player (object *op, int dir)
1826 CODE:
1827 RETVAL = move_player (op, dir);
1828 OUTPUT:
1829 RETVAL
1795 1830
1796int move (object *op, int dir, object *originator = op) 1831int move (object *op, int dir, object *originator = op)
1797 CODE: 1832 CODE:
1798 RETVAL = move_ob (op, dir, originator); 1833 RETVAL = move_ob (op, dir, originator);
1799 OUTPUT: 1834 OUTPUT:
1800 RETVAL 1835 RETVAL
1801 1836
1802void cf_object_apply (object *op, object *author, int flags = 0) 1837void apply (object *applier, object *applied, int flags = 0)
1838 CODE:
1839 manual_apply (applied, applier, flags);
1803 1840
1804void cf_object_apply_below (object *op) 1841void apply_below (object *op)
1842 CODE:
1843 player_apply_below (op);
1805 1844
1806void cf_object_remove (object *op) 1845int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1807 1846
1808void cf_object_free (object *op)
1809
1810object *cf_object_present_archname_inside (object *op, char *whatstr) 1847object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1811 1848
1812int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1849int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1813 1850
1814int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1851int cf_object_change_map (object *op, int x, int y, maptile *map)
1815 1852
1853#//TODO
1816object *cf_object_clone (object *op, int clonetype = 0) 1854object *clone_ (object *op, int recursive = 0)
1855 CODE:
1856 if (recursive)
1857 RETVAL = object_create_clone (op);
1858 else
1859 {
1860 RETVAL = object::create ();
1861 op->copy_to (RETVAL);
1862 }
1863 OUTPUT: RETVAL
1817 1864
1818int cf_object_pay_item (object *op, object *buyer) 1865int pay_item (object *op, object *buyer)
1866 CODE:
1867 RETVAL = pay_for_item (op, buyer);
1868 OUTPUT: RETVAL
1819 1869
1820int cf_object_pay_amount (object *op, uint64 amount) 1870int pay_amount (object *op, uint64 amount)
1871 CODE:
1872 RETVAL = pay_for_amount (amount, op);
1873 OUTPUT: RETVAL
1821 1874
1822void pay_player (object *op, uint64 amount) 1875void pay_player (object *op, uint64 amount)
1823 1876
1824val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1877val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1825 1878
1826int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1879int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1827 1880
1828int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1881void learn_spell (object *op, object *sp, int special_prayer = 0)
1882 CODE:
1883 do_learn_spell (op, sp, special_prayer);
1829 1884
1830void cf_object_learn_spell (object *op, object *sp)
1831
1832void cf_object_forget_spell (object *op, object *sp) 1885void forget_spell (object *op, object *sp)
1886 CODE:
1887 do_forget_spell (op, query_name (sp));
1833 1888
1834object *cf_object_check_for_spell (object *op, char *spellname) 1889object *check_for_spell (object *op, utf8_string spellname)
1890 CODE:
1891 RETVAL = check_spell_known (op, spellname);
1892 OUTPUT: RETVAL
1835 1893
1836int cf_object_query_money (object *op) 1894int query_money (object *op)
1837 ALIAS: money = 0 1895 ALIAS: money = 0
1838 1896
1839int cf_object_query_cost (object *op, object *who, int flags) 1897val64 query_cost (object *op, object *who, int flags)
1840 ALIAS: cost = 0 1898 ALIAS: cost = 0
1841 1899
1842void cf_object_activate_rune (object *op , object *victim) 1900void spring_trap (object *op, object *victim)
1843 1901
1844int cf_object_check_trigger (object *op, object *cause) 1902int check_trigger (object *op, object *cause)
1845 1903
1846int cf_object_out_of_map (object *op, int x, int y)
1847
1848void cf_object_drop (object *op, object *author) 1904void drop (object *who, object *op)
1849 1905
1850void cf_object_take (object *op, object *author) 1906void pick_up (object *who, object *op)
1851 1907
1852object *cf_object_insert_object (object *op, object *container)
1853
1854object *cf_object_insert_in_ob (object *ob, object *where)
1855
1856int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1908int cf_object_teleport (object *op, maptile *map, int x, int y)
1857 1909
1858void cf_object_update (object *op, int flags) 1910void update_object (object *op, int action)
1859 1911
1860void cf_object_pickup (object *op, object *what)
1861
1862object *cf_create_object_by_name (const char *name) 1912object *cf_create_object_by_name (utf8_string name)
1863 1913
1864void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1914void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1865 1915
1866void player_lvl_adj (object *who, object *skill = 0) 1916void player_lvl_adj (object *who, object *skill = 0)
1867 1917
1868int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1918int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1869 1919
1871 1921
1872void push_button (object *op); 1922void push_button (object *op);
1873 1923
1874void use_trigger (object *op); 1924void use_trigger (object *op);
1875 1925
1876void add_button_link (object *button, mapstruct *map, int connected); 1926void add_button_link (object *button, maptile *map, int connected);
1877 1927
1878void remove_button_link (object *op); 1928void remove_button_link (object *op);
1879 1929
1880void
1881cf_object_set_resistance (object *op, int rtype, int val)
1882 CODE:
1883 if (rtype >= 0 && rtype < NROFATTACKS)
1884 op->resist[rtype] = val;
1885
1886 1930
1887MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1931MODULE = cf PACKAGE = cf::object PREFIX = cf_
1888
1889void cf_fix_object (object *pl)
1890 ALIAS: fix = 0
1891 1932
1892object *cf_insert_ob_in_ob (object *ob, object *where) 1933object *cf_insert_ob_in_ob (object *ob, object *where)
1893 1934
1894# no clean way to get an object from an archetype - stupid idiotic 1935# no clean way to get an object from an archetype - stupid idiotic
1895# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1936# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896 1937
1897object *new (const char *archetype = 0) 1938object *new (utf8_string archetype = 0)
1898 PROTOTYPE: ;$ 1939 PROTOTYPE: ;$
1899 CODE: 1940 CODE:
1900 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1941 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1901 OUTPUT: 1942 OUTPUT:
1902 RETVAL 1943 RETVAL
1903 1944
1904object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1945object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1905 PROTOTYPE: $$$$$$ 1946 PROTOTYPE: $$$$$$
1906 CODE: 1947 CODE:
1907{ 1948{
1908 int unused_type; 1949 int unused_type;
1909 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1950 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910} 1951}
1911 1952
1912# syntatic sugar for easier use in event callbacks.
1913const char *options (object *op)
1914 CODE:
1915 RETVAL = op->name;
1916 OUTPUT:
1917 RETVAL
1918
1919player *contr (object *op) 1953player *contr (object *op)
1920 CODE: 1954 CODE:
1921 RETVAL = op->contr; 1955 RETVAL = op->contr;
1922 OUTPUT: RETVAL 1956 OUTPUT: RETVAL
1923 1957
1924const char *get_ob_key_value (object *op, const char *key) 1958const_utf8_string get_ob_key_value (object *op, utf8_string key)
1925 1959
1926bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1960bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1927 1961
1928object *get_nearest_player (object *ob) 1962object *get_nearest_player (object *ob)
1929 ALIAS: nearest_player = 0 1963 ALIAS: nearest_player = 0
1930 PREINIT: 1964 PREINIT:
1931 extern object *get_nearest_player (object *); 1965 extern object *get_nearest_player (object *);
1947bool on_same_map_as (object *ob, object *other) 1981bool on_same_map_as (object *ob, object *other)
1948 CODE: 1982 CODE:
1949 RETVAL = on_same_map (ob, other); 1983 RETVAL = on_same_map (ob, other);
1950 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
1951 1985
1952char * 1986const_utf8_string
1953base_name (object *ob, int plural) 1987base_name (object *op, int plural = op->nrof > 1)
1954 CODE: 1988 CODE:
1955 RETVAL = cf_query_base_name (ob, plural); 1989 RETVAL = query_base_name (op, plural);
1956 OUTPUT: RETVAL 1990 OUTPUT: RETVAL
1991
1992object *decrease_ob_nr (object *op, unsigned long i)
1957 1993
1958MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1994MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1959 1995
1960player *player (object *op) 1996player *player (object *op)
1961 CODE: 1997 CODE:
1962 RETVAL = op->contr; 1998 RETVAL = op->contr;
1963 OUTPUT: RETVAL 1999 OUTPUT: RETVAL
1964 2000
2001void check_score (object *op)
2002
1965void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2003void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1966 2004 CODE:
1967object *cf_player_send_inventory (object *op) 2005 new_draw_info (flags, 0, op, txt);
1968
1969char *cf_player_get_ip (object *op)
1970 ALIAS: ip = 0
1971
1972object *cf_player_get_marked_item (object *op)
1973 ALIAS: marked_item = 0
1974
1975void cf_player_set_marked_item (object *op, object *ob)
1976
1977partylist *cf_player_get_party (object *op)
1978 ALIAS: party = 0
1979
1980void cf_player_set_party (object *op, partylist *party)
1981 2006
1982void kill_player (object *op) 2007void kill_player (object *op)
1983 2008
2009void esrv_update_item (object *op, int what, object *item)
2010 C_ARGS: what, op, item
2011
2012void clear_los (object *op)
2013
2014int command_summon (object *op, utf8_string params)
2015
2016int command_arrest (object *op, utf8_string params)
2017
2018
1984MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2019MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2020
2021INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2022
1986int invoke (player *pl, int event, ...) 2023int invoke (player *pl, int event, ...)
1987 CODE: 2024 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2025 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2026 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1990 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2027 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1991 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2028 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1992 OUTPUT: RETVAL 2029 OUTPUT: RETVAL
1993 2030
1994SV *registry (player *pl) 2031SV *registry (player *pl)
2032
2033void
2034save_stats (player *pl)
1995 CODE: 2035 CODE:
1996 RETVAL = registry_of (pl); 2036 pl->ob->stats.hp = pl->ob->stats.maxhp;
2037 pl->ob->stats.sp = pl->ob->stats.maxsp;
2038 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2039 pl->orig_stats = pl->ob->stats;
2040
2041void cf_player_move (player *pl, int dir)
2042
2043void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2044
2045bool
2046cell_visible (player *pl, int dx, int dy)
2047 CODE:
2048 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2049 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1997 OUTPUT: 2050 OUTPUT:
1998 RETVAL 2051 RETVAL
1999 2052
2000player *cf_player_find (char *name)
2001 PROTOTYPE: $
2002
2003void cf_player_move (player *pl, int dir)
2004
2005void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2006
2007# nonstandard
2008object *ob (player *pl)
2009 CODE:
2010 RETVAL = pl->ob;
2011 OUTPUT: RETVAL
2012
2013player *first ()
2014 CODE:
2015 RETVAL = first_player;
2016 OUTPUT: RETVAL
2017
2018player *next (player *pl)
2019 CODE:
2020 RETVAL = pl->next;
2021 OUTPUT: RETVAL
2022
2023bool
2024cell_visible (player *pl, int dx, int dy)
2025 CODE:
2026 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2027 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2028 OUTPUT:
2029 RETVAL
2030
2031char *
2032client (player *pl)
2033 CODE:
2034 RETVAL = pl->socket.client;
2035 OUTPUT:
2036 RETVAL
2037
2038char *
2039host (player *pl)
2040 CODE:
2041 RETVAL = pl->socket.host;
2042 OUTPUT:
2043 RETVAL
2044
2045char *
2046killer (player *pl, char *killer = 0)
2047 CODE:
2048 if (killer)
2049 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2050 RETVAL = pl->killer;
2051 OUTPUT:
2052 RETVAL
2053
2054void
2055buggy_mapscroll (player *pl, int value = 1)
2056 CODE:
2057 pl->socket.buggy_mapscroll = value;
2058
2059void 2053void
2060send (player *pl, SV *packet) 2054send (player *pl, SV *packet)
2061 CODE: 2055 CODE:
2062{ 2056{
2063 STRLEN len; 2057 STRLEN len;
2064 char *buf = SvPVbyte (packet, len); 2058 char *buf = SvPVbyte (packet, len);
2065 2059
2066 Write_String_To_Socket (&pl->socket, buf, len); 2060 if (pl->ns)
2061 pl->ns->send_packet (buf, len);
2067} 2062}
2068 2063
2069int 2064int
2070listening (player *pl, int new_value = -1) 2065listening (player *pl, int new_value = -1)
2071 CODE: 2066 CODE:
2090 if (y) sv_to (y, pl->bed_y); 2085 if (y) sv_to (y, pl->bed_y);
2091 2086
2092void 2087void
2093list () 2088list ()
2094 PPCODE: 2089 PPCODE:
2095{ 2090 for_all_players (pl)
2096 player *pl; 2091 XPUSHs (sv_2mortal (to_sv (pl)));
2097 for (pl = first_player; pl; pl = pl->next)
2098 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2099}
2100
2101bool
2102peaceful (player *pl, bool new_setting = 0)
2103 PROTOTYPE: $;$
2104 CODE:
2105 RETVAL = pl->peaceful;
2106 if (items > 1)
2107 pl->peaceful = new_setting;
2108 OUTPUT:
2109 RETVAL
2110
2111living *
2112orig_stats (player *pl)
2113 CODE:
2114 RETVAL = &pl->orig_stats;
2115 OUTPUT: RETVAL
2116
2117living *
2118last_stats (player *pl)
2119 CODE:
2120 RETVAL = &pl->last_stats;
2121 OUTPUT: RETVAL
2122 2092
2123 2093
2124MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2094MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2125 2095
2126mapstruct *first ()
2127 PROTOTYPE:
2128 CODE:
2129 RETVAL = first_map;
2130 OUTPUT: RETVAL
2131
2132int invoke (mapstruct *map, int event, ...) 2096int invoke (maptile *map, int event, ...)
2133 CODE: 2097 CODE:
2134 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2098 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2135 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2099 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2136 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2100 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2137 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2101 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2138 OUTPUT: RETVAL 2102 OUTPUT: RETVAL
2139 2103
2140SV *registry (mapstruct *map) 2104SV *registry (maptile *map)
2141 CODE:
2142 RETVAL = registry_of (map);
2143 OUTPUT:
2144 RETVAL
2145 2105
2146INCLUDE: $PERL genacc mapstruct ../include/map.h | 2106INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2147 2107
2148mapstruct *new (int width, int height) 2108void
2109maptile::instantiate ()
2110
2111maptile *new ()
2149 PROTOTYPE: 2112 PROTOTYPE:
2150 CODE: 2113 CODE:
2151{ 2114 RETVAL = new maptile;
2152 RETVAL = get_empty_map (width, height);
2153}
2154 OUTPUT: 2115 OUTPUT:
2155 RETVAL 2116 RETVAL
2156 2117
2157void delete_map (mapstruct *map) 2118void
2119maptile::players ()
2120 PPCODE:
2121 if (GIMME_V == G_SCALAR)
2122 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2123 else if (GIMME_V == G_ARRAY)
2124 {
2125 EXTEND (SP, THIS->players);
2126 for_all_players (pl)
2127 if (pl->ob && pl->ob->map == THIS)
2128 PUSHs (sv_2mortal (to_sv (pl->ob)));
2129 }
2158 2130
2159void clean_tmp_map (mapstruct *map) 2131void
2132maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2133 CODE:
2134{
2135 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2136 croak ("maptile::add_underlay: palette must be arrayref");
2160 2137
2138 palette = SvRV (palette);
2139
2140 STRLEN idxlen;
2141 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2142
2143 for (int x = 0; x < THIS->width; ++x)
2144 for (int y = 0; y < THIS->height; ++y)
2145 {
2146 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2147 if (op->flag [FLAG_IS_FLOOR])
2148 goto skip_space;
2149
2150 {
2151 int offs = offset + y * stride + x;
2152 if (IN_RANGE_EXC (offs, 0, idxlen))
2153 {
2154 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2155 {
2156 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2157 ob->flag [FLAG_NO_MAP_SAVE] = true;
2158 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2159
2160 if (ob->randomitems)
2161 {
2162 if (!ob->above)
2163 {
2164 ob->create_treasure (ob->randomitems);
2165
2166 for (object *op = ob->above; op; op = op->above)
2167 op->flag [FLAG_NO_MAP_SAVE] = true;
2168 }
2169
2170 ob->randomitems = 0;
2171 }
2172 }
2173 }
2174 }
2175
2176 skip_space: ;
2177 }
2178}
2179
2180void
2181maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2182 CODE:
2183{
2184 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2185 croak ("maptile::set_regiondata: palette must be arrayref");
2186
2187 palette = SvRV (palette);
2188
2189 STRLEN idxlen;
2190 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2191
2192 region **regionmap = (region **)malloc (
2193 (av_len ((AV *)palette) + 1) * sizeof (region *));
2194 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2195
2196 for (int i = av_len ((AV *)palette) + 1; i--; )
2197 regionmap [i] = region::find (
2198 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2199
2200 for (int y = 0; y < THIS->height; ++y)
2201 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2202
2203 sfree (THIS->regions, THIS->size ());
2204 free (THIS->regionmap);
2205
2206 THIS->regions = regions;
2207 THIS->regionmap = regionmap;
2208}
2209
2210void
2211maptile::create_region_treasure ()
2212 CODE:
2213{
2214 object *op = object::create ();
2215 op->type = FLOOR;
2216 op->map = THIS;
2217
2218 for (int x = 0; x < THIS->width; ++x)
2219 for (int y = 0; y < THIS->height; ++y)
2220 {
2221 region *rgn = THIS->region (x, y);
2222
2223 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2224 if (rgn->treasure && rndm () < rgn->treasure_density)
2225 {
2226 op->x = x;
2227 op->y = y;
2228 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2229 }
2230 }
2231
2232 op->destroy ();
2233}
2234
2161void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2235void play_sound_map (maptile *map, int x, int y, int sound_num)
2162 2236
2163mapstruct *tile_map (mapstruct *map, unsigned int dir) 2237int out_of_map (maptile *map, int x, int y)
2164 CODE:
2165 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2166 OUTPUT:
2167 RETVAL
2168 2238
2169char *tile_path (mapstruct *map, unsigned int dir)
2170 CODE:
2171 if (dir >= 4)
2172 XSRETURN_UNDEF;
2173 RETVAL = map->tile_path [dir];
2174 OUTPUT:
2175 RETVAL
2176
2177mapstruct *ready_map_name (char *name, int flags = 0)
2178 PROTOTYPE: $;$
2179 ALIAS:
2180 find = 0
2181 get_map = 1
2182
2183mapstruct *has_been_loaded (char *name)
2184 PROTOTYPE: $
2185
2186int in_memory (mapstruct *map)
2187 CODE:
2188 RETVAL = map->in_memory;
2189 OUTPUT:
2190 RETVAL
2191
2192void 2239void
2193trigger (mapstruct *map, long connection, bool state = true) 2240trigger (maptile *map, long connection, bool state = true)
2194 CODE: 2241 CODE:
2195 activate_connection (map, connection, state); 2242 activate_connection (map, connection, state);
2196 2243
2197void 2244void
2198get_connection (mapstruct *map, long connection) 2245get_connection (maptile *map, long connection)
2199 PPCODE: 2246 PPCODE:
2200 oblinkpt *obp = get_connection_links (map, connection); 2247 oblinkpt *obp = get_connection_links (map, connection);
2201 if (obp) 2248 if (obp)
2202 for (objectlink *ol = obp->link; ol; ol = ol->next) 2249 for (objectlink *ol = obp->link; ol; ol = ol->next)
2203 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2250 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2204 2251
2205object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2252object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2206 2253
2207object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2254object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2208 2255
2209object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2256object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2210 C_ARGS: str, map, nx, ny 2257 C_ARGS: str, map, nx, ny
2211 2258
2212void 2259void
2213cf_map_normalise (mapstruct *map, int x, int y) 2260get_map_flags (maptile *map, int x, int y)
2214 PPCODE: 2261 PPCODE:
2215{ 2262{
2216 mapstruct *nmap = 0; 2263 maptile *nmap = 0;
2217 I16 nx = 0, ny = 0; 2264 I16 nx = 0, ny = 0;
2218 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2265 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2219 2266
2220 EXTEND (SP, 4); 2267 EXTEND (SP, 4);
2221 PUSHs (sv_2mortal (newSViv (flags))); 2268 PUSHs (sv_2mortal (newSViv (flags)));
2227 PUSHs (sv_2mortal (newSViv (ny))); 2274 PUSHs (sv_2mortal (newSViv (ny)));
2228 } 2275 }
2229} 2276}
2230 2277
2231void 2278void
2232at (mapstruct *map, unsigned int x, unsigned int y) 2279at (maptile *map, unsigned int x, unsigned int y)
2233 PROTOTYPE: $$$ 2280 PROTOTYPE: $$$
2234 PPCODE: 2281 PPCODE:
2235{ 2282{
2236 object *o; 2283 object *o;
2237 mapstruct *nmap = 0; 2284 maptile *nmap = 0;
2238 I16 nx, ny; 2285 I16 nx, ny;
2239 2286
2240 get_map_flags (map, &nmap, x, y, &nx, &ny); 2287 get_map_flags (map, &nmap, x, y, &nx, &ny);
2241 2288
2242 if (nmap) 2289 if (nmap)
2243 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2290 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2244 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2291 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2245} 2292}
2246 2293
2247SV * 2294SV *
2248bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2295bot_at (maptile *obj, unsigned int x, unsigned int y)
2249 PROTOTYPE: $$$ 2296 PROTOTYPE: $$$
2250 ALIAS: 2297 ALIAS:
2251 top_at = 1 2298 top_at = 1
2252 flags_at = 2 2299 flags_at = 2
2253 light_at = 3 2300 light_at = 3
2254 move_block_at = 4 2301 move_block_at = 4
2255 move_slow_at = 5 2302 move_slow_at = 5
2256 move_on_at = 6 2303 move_on_at = 6
2257 move_off_at = 7 2304 move_off_at = 7
2258 INIT: 2305 INIT:
2259 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2306 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2260 CODE: 2307 CODE:
2261 switch (ix) 2308 switch (ix)
2262 { 2309 {
2263 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2310 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2264 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2311 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2267 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2314 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2268 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2315 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2269 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2316 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2270 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2317 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2271 } 2318 }
2272 OUTPUT: 2319 OUTPUT: RETVAL
2320
2321void fix_walls (maptile *map, int x, int y)
2322
2323void fix_walls_around (maptile *map, int x, int y)
2324
2325# worst xs function of my life
2326bool
2327_create_random_map (\
2328 maptile *self,\
2329 utf8_string wallstyle,\
2330 utf8_string wall_name,\
2331 utf8_string floorstyle,\
2332 utf8_string monsterstyle,\
2333 utf8_string treasurestyle,\
2334 utf8_string layoutstyle,\
2335 utf8_string doorstyle,\
2336 utf8_string decorstyle,\
2337 utf8_string origin_map,\
2338 utf8_string final_map,\
2339 utf8_string exitstyle,\
2340 utf8_string this_map,\
2341 utf8_string exit_on_final_map,\
2342 int xsize,\
2343 int ysize,\
2344 int expand2x,\
2345 int layoutoptions1,\
2346 int layoutoptions2,\
2347 int layoutoptions3,\
2348 int symmetry,\
2349 int difficulty,\
2350 int difficulty_given,\
2351 float difficulty_increase,\
2352 int dungeon_level,\
2353 int dungeon_depth,\
2354 int decoroptions,\
2355 int orientation,\
2356 int origin_y,\
2357 int origin_x,\
2358 U32 random_seed,\
2359 val64 total_map_hp,\
2360 int map_layout_style,\
2361 int treasureoptions,\
2362 int symmetry_used,\
2363 region *region,\
2364 utf8_string custom\
2365)
2366 CODE:
2367{
2368 random_map_params rmp;
2369
2370 assign (rmp.wallstyle , wallstyle);
2371 assign (rmp.wall_name , wall_name);
2372 assign (rmp.floorstyle , floorstyle);
2373 assign (rmp.monsterstyle , monsterstyle);
2374 assign (rmp.treasurestyle , treasurestyle);
2375 assign (rmp.layoutstyle , layoutstyle);
2376 assign (rmp.doorstyle , doorstyle);
2377 assign (rmp.decorstyle , decorstyle);
2378 assign (rmp.exitstyle , exitstyle);
2379 assign (rmp.exit_on_final_map, exit_on_final_map);
2380
2381 rmp.origin_map = origin_map;
2382 rmp.final_map = final_map;
2383 rmp.this_map = this_map;
2384 rmp.xsize = xsize;
2385 rmp.ysize = ysize;
2386 rmp.expand2x = expand2x;
2387 rmp.layoutoptions1 = layoutoptions1;
2388 rmp.layoutoptions2 = layoutoptions2;
2389 rmp.layoutoptions3 = layoutoptions3;
2390 rmp.symmetry = symmetry;
2391 rmp.difficulty = difficulty;
2392 rmp.difficulty_given = difficulty_given;
2393 rmp.difficulty_increase = difficulty_increase;
2394 rmp.dungeon_level = dungeon_level;
2395 rmp.dungeon_depth = dungeon_depth;
2396 rmp.decoroptions = decoroptions;
2397 rmp.orientation = orientation;
2398 rmp.origin_y = origin_y;
2399 rmp.origin_x = origin_x;
2400 rmp.random_seed = random_seed;
2401 rmp.total_map_hp = (uint64_t) total_map_hp;
2402 rmp.map_layout_style = map_layout_style;
2403 rmp.treasureoptions = treasureoptions;
2404 rmp.symmetry_used = symmetry_used;
2405 rmp.region = region;
2406 rmp.custom = custom;
2407
2408 RETVAL = self->generate_random_map (&rmp);
2409}
2410 OUTPUT:
2273 RETVAL 2411 RETVAL
2274 2412
2275
2276MODULE = cf PACKAGE = cf::arch 2413MODULE = cf PACKAGE = cf::arch
2277 2414
2278archetype *find (const char *name) 2415archetype *find (utf8_string name)
2279 CODE: 2416 CODE:
2280 RETVAL = find_archetype (name); 2417 RETVAL = archetype::find (name);
2281 OUTPUT: 2418 OUTPUT:
2282 RETVAL 2419 RETVAL
2283 2420
2284archetype *first() 2421archetype *first()
2285 PROTOTYPE: 2422 PROTOTYPE:
2286 CODE: 2423 CODE:
2287 RETVAL = first_archetype; 2424 RETVAL = first_archetype;
2288 OUTPUT: RETVAL 2425 OUTPUT: RETVAL
2289 2426
2427object *instantiate (archetype *arch)
2428 CODE:
2429 RETVAL = arch_to_object (arch);
2430 OUTPUT:
2431 RETVAL
2432
2290INCLUDE: $PERL genacc archetype ../include/object.h | 2433INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2291 2434
2292MODULE = cf PACKAGE = cf::party 2435MODULE = cf PACKAGE = cf::party
2293 2436
2294partylist *first () 2437partylist *first ()
2295 PROTOTYPE: 2438 PROTOTYPE:
2296 CODE: 2439 CODE:
2297 RETVAL = get_firstparty (); 2440 RETVAL = get_firstparty ();
2298 OUTPUT: RETVAL 2441 OUTPUT: RETVAL
2299 2442
2300partylist *next (partylist *party) 2443INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2444
2445MODULE = cf PACKAGE = cf::region
2446
2447void
2448list ()
2449 PPCODE:
2450 for_all_regions (rgn)
2451 XPUSHs (sv_2mortal (to_sv (rgn)));
2452
2453region *find (utf8_string name)
2454 PROTOTYPE: $
2301 CODE: 2455 CODE:
2302 RETVAL = party->next; 2456 RETVAL = region::find (name);
2303 OUTPUT: RETVAL 2457 OUTPUT: RETVAL
2304 2458
2305const char *name (partylist *party) 2459region *find_fuzzy (utf8_string name)
2460 PROTOTYPE: $
2306 CODE: 2461 CODE:
2307 RETVAL = party->partyname; 2462 RETVAL = region::find_fuzzy (name);
2308 OUTPUT: RETVAL 2463 OUTPUT: RETVAL
2309 2464
2310const char *password (partylist *party) 2465int specificity (region *rgn)
2311 CODE: 2466 CODE:
2312 RETVAL = party->passwd; 2467 RETVAL = 0;
2468 while (rgn = rgn->parent)
2469 RETVAL++;
2313 OUTPUT: RETVAL 2470 OUTPUT: RETVAL
2314 2471
2472INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2473
2474MODULE = cf PACKAGE = cf::living
2475
2476INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2477
2478MODULE = cf PACKAGE = cf::settings
2479
2480INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2481
2315MODULE = cf PACKAGE = cf::region 2482MODULE = cf PACKAGE = cf::client
2316 2483
2317region *first () 2484INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2318 PROTOTYPE: 2485
2319 CODE: 2486int invoke (client *ns, int event, ...)
2320 RETVAL = first_region; 2487 CODE:
2488 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2489 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2490 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2491 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2492 OUTPUT: RETVAL
2493
2494SV *registry (client *ns)
2495
2496void
2497list ()
2498 PPCODE:
2499 EXTEND (SP, clients.size ());
2500 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2501 PUSHs (sv_2mortal (to_sv (*i)));
2502
2503void
2504client::send_packet (SV *packet)
2505 CODE:
2506{
2507 STRLEN len;
2508 char *buf = SvPVbyte (packet, len);
2509
2510 THIS->send_packet (buf, len);
2511}
2512
2513MODULE = cf PACKAGE = cf::face PREFIX = face_
2514
2515#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2516
2517faceidx face_find (utf8_string name, faceidx defidx = 0)
2518
2519faceidx alloc (utf8_string name)
2520 CODE:
2521{
2522 do
2523 {
2524 RETVAL = faces.size ();
2525 faces.resize (RETVAL + 1);
2526 }
2527 while (!RETVAL); // crude way to leave index 0
2528
2529 faces [RETVAL].name = name;
2530 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2531
2532 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2533 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2534}
2535 OUTPUT: RETVAL
2536
2537void set (faceidx idx, int visibility, int magicmap)
2538 CODE:
2539 faceinfo *f = face_info (idx);
2540 assert (f);
2541 f->visibility = visibility;
2542 f->magicmap = magicmap;
2543
2544void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2545 CODE:
2546 faceinfo *f = face_info (idx); assert (f);
2547 f->smooth = smooth;
2548 f->smoothlevel = smoothlevel;
2549
2550void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2551 CODE:
2552{
2553 facedata *d = face_data (idx, faceset);
2554 assert (d);
2555 sv_to (data, d->data);
2556 STRLEN clen;
2557 char *cdata = SvPVbyte (chksum, clen);
2558 clen = min (CHKSUM_SIZE, clen);
2559
2560 if (memcmp (d->chksum, cdata, clen))
2561 {
2562 memcpy (d->chksum, cdata, clen);
2563
2564 // invalidate existing client face info
2565 for_all_clients (ns)
2566 if (ns->faceset == faceset)
2567 {
2568 ns->faces_sent [idx] = false;
2569 ns->force_newmap = true;
2570 }
2571 }
2572}
2573
2574void invalidate (faceidx idx)
2575 CODE:
2576 for_all_clients (ns)
2577 {
2578 ns->faces_sent [idx] = false;
2579 ns->force_newmap = true;
2580 }
2581
2582void invalidate_all ()
2583 CODE:
2584 for_all_clients (ns)
2585 {
2586 ns->faces_sent.reset ();
2587 ns->force_newmap = true;
2588 }
2589
2590MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2591
2592#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2593
2594animidx anim_find (utf8_string name)
2595 CODE:
2596 RETVAL = animation::find (name).number;
2321 OUTPUT: RETVAL 2597 OUTPUT: RETVAL
2322 2598
2323region *next (region *reg) 2599animidx set (utf8_string name, SV *frames, int facings = 1)
2324 CODE: 2600 CODE:
2325 RETVAL = reg->next; 2601{
2602 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2603 croak ("frames must be an arrayref");
2604
2605 AV *av = (AV *)SvRV (frames);
2606
2607 animation *anim = &animation::find (name);
2608 if (anim->number)
2609 {
2610 anim->resize (av_len (av) + 1);
2611 anim->facings = facings;
2612 }
2613 else
2614 anim = &animation::create (name, av_len (av) + 1, facings);
2615
2616 for (int i = 0; i < anim->num_animations; ++i)
2617 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2618}
2326 OUTPUT: RETVAL 2619 OUTPUT: RETVAL
2327 2620
2328const char *name (region *reg) 2621void invalidate_all ()
2329 CODE: 2622 CODE:
2330 RETVAL = reg->name; 2623 for_all_clients (ns)
2331 OUTPUT: RETVAL 2624 ns->anims_sent.reset ();
2332 2625
2333region *parent (region *reg)
2334 CODE:
2335 RETVAL = reg->parent;
2336 OUTPUT: RETVAL
2337
2338const char *longname (region *reg)
2339 CODE:
2340 RETVAL = reg->longname;
2341 OUTPUT: RETVAL
2342
2343const char *msg (region *reg)
2344 CODE:
2345 RETVAL = reg->msg;
2346 OUTPUT: RETVAL
2347
2348MODULE = cf PACKAGE = cf::living
2349
2350INCLUDE: $PERL genacc living ../include/living.h |
2351

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