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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.112 by root, Tue Dec 26 03:35:59 2006 UTC vs.
Revision 1.221 by root, Sat Jun 16 00:12:20 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
44
45#include <unistd.h>
46#if _POSIX_MEMLOCK
47# include <sys/mman.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
43 56
44extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
45 58
46typedef object object_ornull; 59typedef object object_ornull;
47typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
48 68
49#if IVSIZE >= 8 69#if IVSIZE >= 8
50 typedef IV val64; 70 typedef IV val64;
51# define newSVval64 newSViv 71# define newSVval64 newSViv
52# define SvVAL64 SvIV 72# define SvVAL64 SvIV
55# define newSVval64 newSVnv 75# define newSVval64 newSVnv
56# define SvVAL64 SvNV 76# define SvVAL64 SvNV
57#endif 77#endif
58 78
59static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
62 81
63static PerlInterpreter *perl; 82static PerlInterpreter *perl;
83
84tstamp NOW, runtime;
64 85
65global gbl_ev; 86global gbl_ev;
66static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
67 92
68static HV 93static HV
69 *stash_cf, 94 *stash_cf,
70 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
71 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
91 116
92////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
93 118
94unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
95 120
96#if 0
97attachable *attachable::rc_first;
98
99attachable::attachable ()
100{
101 refcnt = 0;
102 rc_next = rc_first;
103 rc_first = this;
104}
105#endif
106
107attachable::~attachable () 121attachable::~attachable ()
108{ 122{
109 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
110#if 0
111 assert (!rc_next);
112 assert (!refcnt); 123 assert (!self);
113#endif 124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
114} 158}
115 159
116// check wether the object really is dead 160// check wether the object really is dead
117void 161void
118attachable::do_check () 162attachable::do_check ()
119{ 163{
120 if (refcnt > 0) 164 if (refcnt_cnt () > 0)
121 return; 165 return;
122 166
123 // try to unborrow the refcnt from perl 167 destroy ();
124 if (flags & F_BORROWED) 168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
125 { 176 {
126 assert (self);//D//TODO//remove when stable
127 flags &= ~F_BORROWED;
128 refcnt_inc ();
129 SvREFCNT_dec (self); 177 SvREFCNT_dec (cb);
178 cb = 0;
130 } 179 }
131 180
132 if (refcnt > 0 || self)
133 return;
134
135 destroy ();
136}
137
138void
139attachable::do_destroy ()
140{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
142
143 //TODO: call generic destroy callback
144 mortals.push_back (this); 181 mortals.push_back (this);
145} 182}
146 183
147void 184void
148attachable::destroy () 185attachable::destroy ()
150 if (destroyed ()) 187 if (destroyed ())
151 return; 188 return;
152 189
153 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
154 do_destroy (); 191 do_destroy ();
192 sever_self ();
155} 193}
156 194
195void
157void attachable::check_mortals () 196attachable::check_mortals ()
158{ 197{
159 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
160 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () >= 512)
207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
222
223 break;
224 }
225
161 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
162 227
163 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
164 229 if (obj->self)//D make this an assert later
165 if (obj->refcnt || obj->self)
166 { 230 {
167#if 0 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
168 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 232 obj->sever_self ();
169 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 233 }
170#endif 234#endif
171 235
236 if (obj->refcnt)
237 {
172 ++i; // further delay freeing 238 ++i; // further delay freeing
239
240 if (!(i & 0x3ff))
241 break;
173 }//D 242 }
174 else 243 else
175 { 244 {
176 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
177 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
178 delete obj; 247 delete obj;
179 } 248 }
180 } 249 }
181} 250}
182 251
188 257
189 attach = src.attach; 258 attach = src.attach;
190 return *this; 259 return *this;
191} 260}
192 261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
294}
295
193////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
194 297
195static SV * 298static SV *
196newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 299newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
197{ 300{
206 309
207static int 310static int
208attachable_free (pTHX_ SV *sv, MAGIC *mg) 311attachable_free (pTHX_ SV *sv, MAGIC *mg)
209{ 312{
210 attachable *at = (attachable *)mg->mg_ptr; 313 attachable *at = (attachable *)mg->mg_ptr;
211 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 314
315 //TODO: check if transaction behaviour is really required here
316 if (SV *self = (SV *)at->self)
317 {
212 at->self = 0; 318 at->self = 0;
319 SvREFCNT_dec (self);
320 }
321
213 // next line makes sense, but most objects still have refcnt 0 by default 322 // next line makes sense, but most objects still have refcnt 0 by default
214 //at->refcnt_chk (); 323 //at->refcnt_chk ();
215 return 0; 324 return 0;
216} 325}
217 326
218static MGVTBL vtbl_attachable = {0, 0, 0, 0, attachable_free}; 327MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
219 328
220SV * 329static SV *
221newSVattachable (attachable *obj, HV *stash) 330newSVattachable (attachable *obj, HV *stash)
222{ 331{
223 if (!obj) 332 if (!obj)
224 return &PL_sv_undef; 333 return &PL_sv_undef;
225 334
226 if (!obj->self) 335 if (!obj->self)
227 { 336 {
228 obj->self = newHV (); 337 obj->self = newHV ();
229 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0); 338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
230 339
231 // borrow the refcnt from the object 340 // now bless the object _once_
232 obj->flags |= attachable::F_BORROWED; 341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
233 obj->refcnt_dec ();
234 } 342 }
343 else
344 {
345 SV *sv = newRV_inc ((SV *)obj->self);
235 346
236 return sv_bless (newRV_inc ((SV *)obj->self), stash); 347 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
348 SvAMAGIC_on (sv);
349
350 return sv;
351 }
237} 352}
238 353
239static void 354static void
240clearSVptr (SV *sv) 355clearSVptr (SV *sv)
241{ 356{
294inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 409inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
295 410
296inline SV *to_sv (object & v) { return to_sv (&v); } 411inline SV *to_sv (object & v) { return to_sv (&v); }
297inline SV *to_sv (living & v) { return to_sv (&v); } 412inline SV *to_sv (living & v) { return to_sv (&v); }
298 413
299//TODO: 414inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
300inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
301inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 415inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
302 416
303inline SV *to_sv (UUID v) 417inline SV *to_sv (UUID v)
304{ 418{
305 char buf[128]; 419 char buf[128];
306 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
307 return newSVpv (buf, 0); 421 return newSVpv (buf, 0);
308} 422}
309 423
310inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 424inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
311inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 425inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
320inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 434inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
321inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 435inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
322inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 436inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
323inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 437inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
324inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 438inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
325inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 439inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
326inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 440inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
327inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 441inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
328inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 442inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
329inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 443inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
444inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
330inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 445inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
331inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 446inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
332inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 447inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
333 448
334inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 449//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
335inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 450inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
336 451
337template<class T> 452template<class T>
338inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 453inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
339 454
340template<int N> 455template<int N>
341inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 456inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
342 457
343inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
344inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 458inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
345inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 459inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
346inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 460inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
347inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 461inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
462
463inline void sv_to (SV *sv, std::string &v)
464{
465 STRLEN len;
466 char *data = SvPVbyte (sv, len);
467 v.assign (data, len);
468}
348 469
349inline void sv_to (SV *sv, UUID &v) 470inline void sv_to (SV *sv, UUID &v)
350{ 471{
351 unsigned int version; 472 unsigned int version;
352 473
475{ 596{
476 if (!ext->cb) 597 if (!ext->cb)
477 ext->cb = newAV (); 598 ext->cb = newAV ();
478 599
479 return newRV_inc ((SV *)ext->cb); 600 return newRV_inc ((SV *)ext->cb);
480}
481
482#if 0
483void attachable::clear ()
484{
485 if (self)
486 {
487 // disconnect Perl from C, to avoid crashes
488 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
489
490 // clear the perl hash, might or might not be a good idea
491 hv_clear ((HV *)SvRV ((SV *)self));
492
493 SvREFCNT_dec (self);
494 self = 0;
495 }
496
497 if (cb)
498 {
499 SvREFCNT_dec (cb);
500 cb = 0;
501 }
502
503 attach = 0;
504}
505#endif
506
507void attachable::optimise ()
508{
509 if (self
510 && SvREFCNT (self) == 1
511 && !HvTOTALKEYS (self))
512 {
513 flags &= ~F_BORROWED;
514 refcnt_inc ();
515 SvREFCNT_dec ((SV *)self);
516 }
517}
518
519/////////////////////////////////////////////////////////////////////////////
520
521#include "kw_hash.h"
522
523object_freezer::object_freezer ()
524: dynbuf (128 * 1024, 64 * 1024)
525{
526 av = newAV ();
527}
528
529object_freezer::~object_freezer ()
530{
531 SvREFCNT_dec (av);
532}
533
534void object_freezer::put (attachable *ext)
535{
536 ext->optimise ();
537
538 if (ext->self)
539 {
540 int idx = AvFILLp ((AV *)av) + 1;
541 av_store (av, idx, newRV_inc ((SV *)ext->self));
542
543 add ((void *)"oid ", 4);
544 add ((sint32)idx);
545 add ('\n');
546 }
547}
548
549bool object_freezer::save (const char *filename)
550{
551 dSP;
552 ENTER;
553 SAVETMPS;
554 PUSHMARK (SP);
555 EXTEND (SP, 3);
556 PUSHs (sv_2mortal (newSVpv (filename, 0)));
557 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
558 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
559 PUTBACK;
560 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
561 FREETMPS;
562 LEAVE;
563}
564
565char *object_freezer::as_string ()
566{
567 dSP;
568 ENTER;
569 SAVETMPS;
570 PUSHMARK (SP);
571 EXTEND (SP, 3);
572 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
573 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
574 PUTBACK;
575
576 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
577 ? strdup (SvPVbyte_nolen (POPs))
578 : strdup ("[fatal error]");
579
580 FREETMPS;
581 LEAVE;
582
583 return res;
584}
585
586int fprintf (object_freezer &freezer, const char *format, ...)
587{
588 va_list ap;
589
590 va_start (ap, format);
591
592 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
593
594 if (len >= 0)
595 freezer.alloc (len);
596
597 va_end (ap);
598}
599
600int fputs (const char *s, object_freezer &freezer)
601{
602 freezer.add (s);
603}
604
605static const char thawer_eof[] = "\n\n\n\0\0\0";
606
607object_thawer::object_thawer (const char *filename)
608{
609 static const char eof[] = "\n\n\n\0\0\0";
610
611 av = 0;
612 text = 0;
613 line = 0;
614
615 if (filename)
616 {
617 dSP;
618 ENTER;
619 SAVETMPS;
620 PUSHMARK (SP);
621 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
622 PUTBACK;
623
624 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
625 {
626 SPAGAIN;
627
628 // second value - perl objects
629 {
630 SV *sv = POPs;
631 if (SvROK (sv))
632 av = (AV *)SvREFCNT_inc (SvRV (sv));
633 }
634
635 // first value - text part, pad with 3 zeroes
636 {
637 SV *sv = POPs;
638 STRLEN len;
639 char *sv_ = SvPVbyte (sv, len);
640 text = newSV (len + sizeof (eof));
641 SvCUR_set (text, len);
642 memcpy (SvPVX (text), sv_, len);
643 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
644
645 line = SvPVX (text);
646 }
647 }
648
649 PUTBACK;
650 FREETMPS;
651 LEAVE;
652 }
653}
654
655object_thawer::object_thawer (const char *data, AV *perlav)
656{
657 av = perlav;
658 text = newSVpv (data, 0);
659 sv_catpv (text, thawer_eof);
660 line = SvPVbyte_nolen (text);
661}
662
663void object_thawer::get (attachable *obj, int oid)
664{
665 if (!av || oid < 0) // this is actually an error of sorts
666 return;
667
668 // object must be virgin
669 assert (!obj->self);
670
671 SV **svp = av_fetch ((AV *)av, oid, 0);
672
673 if (!svp || !SvROK (*svp))
674 {
675 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
676 return;
677 }
678
679 obj->self = (HV *)SvRV (*svp);
680 SvRV_set (*svp, &PL_sv_undef);
681
682 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
683 obj->reattach ();
684
685 // borrow a refcount for the perl object
686 obj->flags |= attachable::F_BORROWED;
687 obj->refcnt_dec ();
688}
689
690object_thawer::~object_thawer ()
691{
692 if (text) SvREFCNT_dec (text);
693 if (av) SvREFCNT_dec (av);
694}
695
696char *fgets (char *s, int n, object_thawer &thawer)
697{
698 char *p = thawer.line;
699 char *q = s;
700
701 if (!p)
702 return 0;
703
704 while (--n)
705 {
706 if (!*p)
707 break;
708
709 *q++ = *p;
710
711 if (*p++ == '\n')
712 break;
713 }
714
715 *q = 0;
716 thawer.line = p;
717
718 return s == q ? 0 : s;
719}
720
721keyword object_thawer::get_kv ()
722{
723 if (!line)
724 return KW_EOF;
725
726 for (;;)
727 {
728 char *p = line;
729
730 if (!*p)
731 return KW_EOF;
732
733 // parse keyword
734 while (*p > ' ')
735 p++;
736
737 int klen = p - line;
738
739 if (*p++ != '\n')
740 {
741 // parse value
742 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
743 ++p;
744
745 last_value = p;
746
747 while (*p != '\n')
748 p++;
749
750 *p++ = 0;
751 }
752 else
753 last_value = 0;
754
755 line [klen] = 0;
756 keyword_idx *kw = kw_lex::match (line, klen);
757
758 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
759
760 if (kw)
761 {
762 line = p;
763 return kw->index;
764 }
765 else if (!*line || *line == '#')
766 {
767 // empty/comment line
768 line = p;
769 }
770 else
771 return KW_ERROR;
772 }
773}
774
775void object_thawer::get (shstr &sh) const
776{
777 if (last_value)
778 sh = last_value;
779 else
780 {
781 sh = "<value missing>";
782 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
783 }
784}
785
786void object_thawer::get_ml (keyword kend, shstr &sh)
787{
788 char kw[128];
789
790 int klen = keyword_len [kend];
791
792 kw [0] = '\n';
793 memcpy (kw + 1, keyword_str [kend], klen);
794 kw [klen + 1] = '\n';
795 kw [klen + 2] = 0;
796
797 // first test for completely empty msg... "endXXX\n"
798 if (!strncmp (line, kw + 1, klen + 1))
799 {
800 sh = 0;
801
802 line += klen + 1;
803
804 return;
805 }
806 else
807 {
808 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
809
810 char *end = strstr (line, kw);
811
812 if (!end)
813 {
814 sh = 0;
815 return;
816 }
817
818 *end = 0;
819 sh = line;
820
821 line = end + keyword_len [kend] + 1;
822
823 while (*line++ != '\n')
824 ;
825 }
826}
827
828sint32 object_thawer::get_sint32 () const
829{
830 char *p = last_value;
831
832 if (!p)
833 return 0;
834
835 sint32 val = 0;
836 bool negate;
837
838 if (*p == '-')
839 {
840 negate = true;
841 ++p;
842 }
843 else
844 negate = false;
845
846 do
847 {
848 val *= 10;
849 val += *p++ - '0';
850 }
851 while (*p);
852
853 return negate ? -val : val;
854}
855
856sint64 object_thawer::get_sint64 () const
857{
858 return last_value ? atoll (last_value) : 0;
859}
860
861double object_thawer::get_double () const
862{
863 return last_value ? atof (last_value) : 0;
864} 601}
865 602
866///////////////////////////////////////////////////////////////////////////// 603/////////////////////////////////////////////////////////////////////////////
867 604
868extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 605extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
927 perl = perl_alloc (); 664 perl = perl_alloc ();
928 perl_construct (perl); 665 perl_construct (perl);
929 666
930 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
931 668
932 char *argv[] = { 669 const char *argv[] = {
933 "", 670 settings.argv [0],
934 "-e" 671 "-e"
935 "use Event; use Coro;" // required for bootstrap 672 "use Event; use Coro;" // required for bootstrap
936 "cf->bootstrap;" // required for datadir :*> 673 "cf->bootstrap;" // required for datadir :*>
937 "unshift @INC, cf::datadir ();" 674 "unshift @INC, cf::datadir ();"
938 "require cf;" 675 "require cf;"
939 }; 676 };
940 677
941 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 678 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
679 || perl_run (perl))
942 { 680 {
943 printf ("unable to initialize perl-interpreter, aborting.\n"); 681 printf ("unable to initialize perl-interpreter, aborting.\n");
944 exit (EXIT_FAILURE); 682 exit (EXIT_FAILURE);
945 } 683 }
684
685 {
686 dSP;
687
688 PUSHMARK (SP);
689 PUTBACK;
690 call_pv ("cf::init", G_DISCARD | G_VOID);
691 }
946} 692}
947 693
948void cfperl_main () 694void cfperl_main ()
949{ 695{
950 dSP; 696 dSP;
957void 703void
958attachable::instantiate () 704attachable::instantiate ()
959{ 705{
960 if (attach) 706 if (attach)
961 { 707 {
962 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
963 attach = 0; 709 attach = 0;
964 } 710 }
965} 711}
966 712
967void 713void
968attachable::reattach () 714attachable::reattach ()
969{ 715{
970 optimise (); 716 optimise ();
971 //TODO: check for _attachment's, very important for restarts 717 //TODO: check for _attachment's, very important for restarts
972 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 718 INVOKE_ATTACHABLE (REATTACH, this);
973} 719}
974 720
975static event_klass klass_of[NUM_EVENT_TYPES] = { 721static event_klass klass_of[NUM_EVENT_TYPES] = {
976# define def(type,name) KLASS_ ## type, 722# define def(type,name) KLASS_ ## type,
977# include "eventinc.h" 723# include "eventinc.h"
1020} 766}
1021 767
1022void 768void
1023global::gather_callbacks (AV *&callbacks, event_type event) const 769global::gather_callbacks (AV *&callbacks, event_type event) const
1024{ 770{
1025 ::gather_callbacks (callbacks, cb_object, event); 771 ::gather_callbacks (callbacks, cb_global, event);
1026} 772}
1027 773
1028void 774void
1029object::gather_callbacks (AV *&callbacks, event_type event) const 775object::gather_callbacks (AV *&callbacks, event_type event) const
1030{ 776{
1031 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
1032 { 778 {
1033 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
1034 780
1035 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1036 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1037 } 783 }
1038 784
1074{ 820{
1075 attachable::gather_callbacks (callbacks, event); 821 attachable::gather_callbacks (callbacks, event);
1076 ::gather_callbacks (callbacks, cb_map, event); 822 ::gather_callbacks (callbacks, cb_map, event);
1077} 823}
1078 824
825void
826_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827{
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842}
843
844// very slow and inefficient way to recalculate the global want bitsets
845void
846_recalc_want ()
847{
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873}
874
1079bool 875bool
1080attachable::invoke (event_type event, ...) 876attachable::invoke (event_type event, ...)
1081{ 877{
1082 data_type dt; 878 data_type dt;
1083 va_list ap;
1084
1085 va_start (ap, event);
1086 879
1087 // callback call ordering should be: 880 // callback call ordering should be:
1088 // 1. per-object callback 881 // 1. per-object callback
1089 // 2. per-class object 882 // 2. per-class object
1090 // 3. per-type callback 883 // 3. per-type callback
1095 888
1096 // short-circuit processing if no callbacks found/defined 889 // short-circuit processing if no callbacks found/defined
1097 if (!callbacks) 890 if (!callbacks)
1098 return 0; 891 return 0;
1099 892
1100 dSP; 893 va_list ap;
1101 ENTER; 894 va_start (ap, event);
1102 SAVETMPS;
1103 895
1104 PUSHMARK (SP); 896 CALL_BEGIN (3);
1105 EXTEND (SP, 3);
1106
1107 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1108 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1109 899
1110 //TODO: unhack 900 //TODO: unhack
1111 if (object *op = is_a<object>(this)) PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); 901 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1112 else if (player *pl = is_a<player>(this)) PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); 902 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1113 else if (client *ns = is_a<client>(this)) PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); 903 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1114 else if (maptile *m = is_a<maptile>(this)) PUSHs (sv_2mortal (newSVdt (DT_MAP, m))); 904 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1115 else if (global *gl = is_a<global>(this)) /*nop*/; 905 else if (global *gl = is_a<global>(this)) /*nop*/;
1116 else 906 else
1117 abort (); //TODO 907 abort (); //TODO
1118 908
1119 for (;;) 909 for (;;)
1133 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 923 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1134 } 924 }
1135 925
1136 va_end (ap); 926 va_end (ap);
1137 927
1138 PUTBACK; 928 CALL_CALL ("cf::do_invoke", G_SCALAR);
1139 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1140 SPAGAIN;
1141
1142 count = count > 0 ? POPi : 0; 929 count = count > 0 ? POPi : 0;
1143 930
1144 FREETMPS; 931 CALL_END;
1145 LEAVE;
1146 932
1147 return count; 933 return count;
1148} 934}
1149 935
1150SV * 936SV *
1173 return SvNV (cfperl_result (idx)); 959 return SvNV (cfperl_result (idx));
1174} 960}
1175 961
1176///////////////////////////////////////////////////////////////////////////// 962/////////////////////////////////////////////////////////////////////////////
1177 963
964void
965cfperl_emergency_save ()
966{
967 CALL_BEGIN (0);
968 CALL_CALL ("cf::emergency_save", G_VOID);
969 CALL_END;
970}
971
972void
973cfperl_cleanup (int make_core)
974{
975 CALL_BEGIN (1);
976 CALL_ARG (make_core);
977 CALL_CALL ("cf::post_cleanup", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_make_book (object *book, int level)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
988 CALL_END;
989}
990
991maptile *
992maptile::find_sync (const char *path, maptile *origin)
993{
994 CALL_BEGIN (2);
995 CALL_ARG (path);
996 CALL_ARG (origin);
997 CALL_CALL ("cf::map::find_sync", G_SCALAR);
998
999 maptile *retval;
1000
1001 if (count)
1002 sv_to (POPs, retval);
1003 else
1004 retval = 0;
1005
1006 CALL_END;
1007
1008 return retval;
1009}
1010
1011maptile *
1012maptile::find_async (const char *path, maptile *origin)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (path);
1016 CALL_ARG (origin);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018
1019 maptile *retval;
1020
1021 if (count)
1022 sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025
1026 CALL_END;
1027
1028 return retval;
1029}
1030
1031void
1032maptile::do_load_sync ()
1033{
1034 CALL_BEGIN (1);
1035 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
1038}
1039
1040void
1041maptile::change_all_map_light (int change)
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (change);
1045 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1046 CALL_END;
1047}
1048
1049void
1050object::enter_exit (object *exit)
1051{
1052 if (type != PLAYER)
1053 return;
1054
1055 CALL_BEGIN (2);
1056 CALL_ARG (this);
1057 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1059 CALL_END;
1060}
1061
1062void
1063log_backtrace (const char *msg)
1064{
1065#if HAVE_BACKTRACE
1066 void *addr [20];
1067 int size = backtrace (addr, 20);
1068
1069 CALL_BEGIN (size);
1070 CALL_ARG (msg);
1071 for (int i = 0; i < size; ++i)
1072 CALL_ARG ((IV)addr [i]);
1073 CALL_CALL ("cf::_log_backtrace", G_VOID);
1074 CALL_END;
1075#endif
1076}
1077
1078/////////////////////////////////////////////////////////////////////////////
1079
1178struct EventAPI *watcher_base::GEventAPI; 1080struct EventAPI *watcher_base::GEventAPI;
1081struct CoroAPI *coroapi::GCoroAPI;
1179 1082
1083int coroapi::cede_counter;
1084tstamp coroapi::next_cede;
1085
1086void coroapi::do_cede_to_tick ()
1087{
1088 cede_counter = 0;
1089
1090 cede ();
1091
1092 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1093 if (next_cede > SvNV (sv_next_tick) - 0.02)
1094 next_cede = SvNV (sv_next_tick);
1095}
1096
1097void coroapi::do_cede_every ()
1098{
1099 cede_counter = 0;
1100
1101 if (coroapi::nready ())
1102 coroapi::cede ();
1103}
1104
1105void coroapi::do_cede_to_tick_every ()
1106{
1107 cede_counter = 0;
1108
1109 cede_to_tick ();
1110}
1111
1112void
1113coroapi::wait_for_tick ()
1114{
1115 CALL_BEGIN (0);
1116 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1117 CALL_END;
1118}
1119
1120void
1121coroapi::wait_for_tick_begin ()
1122{
1123 CALL_BEGIN (0);
1124 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1125 CALL_END;
1126}
1127
1128static void
1180static void iw_dispatch (pe_event *ev) 1129iw_dispatch (pe_event *ev)
1181{ 1130{
1182 iw *w = (iw *)ev->ext_data; 1131 iw *w = (iw *)ev->ext_data;
1183 w->call (*w); 1132 w->call (*w);
1184} 1133}
1185 1134
1186void 1135void
1187iw::alloc () 1136iw::alloc ()
1188{ 1137{
1189 pe = GEventAPI->new_idle (0, 0); 1138 pe = GEventAPI->new_idle (0, 0);
1190 1139
1140 WaREENTRANT_off (pe);
1191 pe->base.callback = (void *)iw_dispatch; 1141 pe->base.callback = (void *)iw_dispatch;
1192 pe->base.ext_data = (void *)this; 1142 pe->base.ext_data = (void *)this;
1193} 1143}
1194 1144
1195static void iow_dispatch (pe_event *ev) 1145static void iow_dispatch (pe_event *ev)
1201void 1151void
1202iow::alloc () 1152iow::alloc ()
1203{ 1153{
1204 pe = GEventAPI->new_io (0, 0); 1154 pe = GEventAPI->new_io (0, 0);
1205 1155
1156 WaREENTRANT_off (pe);
1206 pe->base.callback = (void *)iow_dispatch; 1157 pe->base.callback = (void *)iow_dispatch;
1207 pe->base.ext_data = (void *)this; 1158 pe->base.ext_data = (void *)this;
1208 1159
1209 pe->fd = -1; 1160 pe->fd = -1;
1210 pe->poll = 0; 1161 pe->poll = 0;
1246 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1197 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1247 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1198 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1248 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1199 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1249 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1200 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1250 1201
1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1203 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1204
1251 cb_global = get_av ("cf::CB_GLOBAL", 1); 1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
1252 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1253 cb_object = get_av ("cf::CB_OBJECT", 1); 1207 cb_object = get_av ("cf::CB_OBJECT", 1);
1254 cb_player = get_av ("cf::CB_PLAYER", 1); 1208 cb_player = get_av ("cf::CB_PLAYER", 1);
1255 cb_client = get_av ("cf::CB_CLIENT", 1); 1209 cb_client = get_av ("cf::CB_CLIENT", 1);
1259 1213
1260MODULE = cf PACKAGE = cf PREFIX = cf_ 1214MODULE = cf PACKAGE = cf PREFIX = cf_
1261 1215
1262BOOT: 1216BOOT:
1263{ 1217{
1218 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1220
1264 _connect_to_perl (); 1221 _connect_to_perl ();
1265 1222
1266 I_EVENT_API (PACKAGE);
1267 watcher_base::GEventAPI = GEventAPI;
1268 I_CORO_API (PACKAGE);
1269
1270 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
1271 1233
1272 static const struct { 1234 static const struct {
1273 const char *name; 1235 const char *name;
1274 IV iv; 1236 IV iv;
1275 } *civ, const_iv[] = { 1237 } *civ, const_iv[] = {
1276# define const_iv(name) { # name, (IV)name }, 1238# define const_iv(name) { # name, (IV)name },
1277 const_iv (llevError) 1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1278 const_iv (llevInfo) 1240 const_iv (logBacktrace)
1279 const_iv (llevDebug) 1241
1280 const_iv (llevMonster) 1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1243
1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1281 1245
1282 const_iv (MAX_TIME) 1246 const_iv (MAX_TIME)
1283 const_iv (PLAYER) 1247
1284 const_iv (TRANSPORT)
1285 const_iv (ROD)
1286 const_iv (TREASURE)
1287 const_iv (POTION)
1288 const_iv (FOOD)
1289 const_iv (POISON)
1290 const_iv (BOOK)
1291 const_iv (CLOCK)
1292 const_iv (ARROW)
1293 const_iv (BOW)
1294 const_iv (WEAPON)
1295 const_iv (ARMOUR)
1296 const_iv (PEDESTAL)
1297 const_iv (ALTAR)
1298 const_iv (LOCKED_DOOR)
1299 const_iv (SPECIAL_KEY)
1300 const_iv (MAP)
1301 const_iv (DOOR)
1302 const_iv (KEY)
1303 const_iv (TIMED_GATE)
1304 const_iv (TRIGGER)
1305 const_iv (GRIMREAPER)
1306 const_iv (MAGIC_EAR)
1307 const_iv (TRIGGER_BUTTON)
1308 const_iv (TRIGGER_ALTAR)
1309 const_iv (TRIGGER_PEDESTAL)
1310 const_iv (SHIELD)
1311 const_iv (HELMET)
1312 const_iv (HORN)
1313 const_iv (MONEY)
1314 const_iv (CLASS)
1315 const_iv (GRAVESTONE)
1316 const_iv (AMULET)
1317 const_iv (PLAYERMOVER)
1318 const_iv (TELEPORTER)
1319 const_iv (CREATOR)
1320 const_iv (SKILL)
1321 const_iv (EARTHWALL)
1322 const_iv (GOLEM)
1323 const_iv (THROWN_OBJ)
1324 const_iv (BLINDNESS)
1325 const_iv (GOD)
1326 const_iv (DETECTOR)
1327 const_iv (TRIGGER_MARKER)
1328 const_iv (DEAD_OBJECT)
1329 const_iv (DRINK)
1330 const_iv (MARKER)
1331 const_iv (HOLY_ALTAR)
1332 const_iv (PLAYER_CHANGER)
1333 const_iv (BATTLEGROUND)
1334 const_iv (PEACEMAKER)
1335 const_iv (GEM)
1336 const_iv (FIREWALL)
1337 const_iv (ANVIL)
1338 const_iv (CHECK_INV)
1339 const_iv (MOOD_FLOOR) 1248 const_iv (NUM_BODY_LOCATIONS)
1340 const_iv (EXIT) 1249 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1341 const_iv (ENCOUNTER) 1250 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1342 const_iv (SHOP_FLOOR) 1251 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1343 const_iv (SHOP_MAT) 1252 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1344 const_iv (RING) 1253 const_iv (body_wrist) const_iv (body_waist)
1345 const_iv (FLOOR)
1346 const_iv (FLESH)
1347 const_iv (INORGANIC)
1348 const_iv (SKILL_TOOL)
1349 const_iv (LIGHTER)
1350 const_iv (BUILDABLE_WALL)
1351 const_iv (MISC_OBJECT)
1352 const_iv (LAMP)
1353 const_iv (DUPLICATOR)
1354 const_iv (SPELLBOOK)
1355 const_iv (CLOAK)
1356 const_iv (SPINNER)
1357 const_iv (GATE)
1358 const_iv (BUTTON)
1359 const_iv (CF_HANDLE)
1360 const_iv (HOLE)
1361 const_iv (TRAPDOOR)
1362 const_iv (SIGN)
1363 const_iv (BOOTS)
1364 const_iv (GLOVES)
1365 const_iv (SPELL)
1366 const_iv (SPELL_EFFECT)
1367 const_iv (CONVERTER)
1368 const_iv (BRACERS)
1369 const_iv (POISONING)
1370 const_iv (SAVEBED)
1371 const_iv (WAND)
1372 const_iv (SCROLL)
1373 const_iv (DIRECTOR)
1374 const_iv (GIRDLE)
1375 const_iv (FORCE)
1376 const_iv (POTION_EFFECT)
1377 const_iv (EVENT_CONNECTOR)
1378 const_iv (CLOSE_CON)
1379 const_iv (CONTAINER)
1380 const_iv (ARMOUR_IMPROVER)
1381 const_iv (WEAPON_IMPROVER)
1382 const_iv (SKILLSCROLL)
1383 const_iv (DEEP_SWAMP)
1384 const_iv (IDENTIFY_ALTAR)
1385 const_iv (MENU)
1386 const_iv (RUNE)
1387 const_iv (TRAP)
1388 const_iv (POWER_CRYSTAL)
1389 const_iv (CORPSE)
1390 const_iv (DISEASE)
1391 const_iv (SYMPTOM)
1392 const_iv (BUILDER)
1393 const_iv (MATERIAL)
1394 const_iv (ITEM_TRANSFORMER)
1395 1254
1396 const_iv (NUM_SUBTYPES) 1255 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1256 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1257 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1258 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1259 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1260 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1261 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1262 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1263 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1264 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1265 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1266 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1267 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1268 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1269 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1270 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1271 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1272 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1273 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1274 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1275 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1276 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1277 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1278 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1279 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1280 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1281 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1282 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1397 1283
1398 const_iv (ST_BD_BUILD) 1284 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1399 const_iv (ST_BD_REMOVE)
1400 1285
1401 const_iv (ST_MAT_FLOOR) 1286 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1402 const_iv (ST_MAT_WALL) 1287 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1403 const_iv (ST_MAT_ITEM)
1404 1288
1405 const_iv (AT_PHYSICAL) 1289 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1406 const_iv (AT_MAGIC) 1290 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1407 const_iv (AT_FIRE) 1291 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1408 const_iv (AT_ELECTRICITY) 1292 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1409 const_iv (AT_COLD) 1293 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1410 const_iv (AT_CONFUSION) 1294 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1411 const_iv (AT_ACID) 1295 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1412 const_iv (AT_DRAIN)
1413 const_iv (AT_WEAPONMAGIC)
1414 const_iv (AT_GHOSTHIT)
1415 const_iv (AT_POISON)
1416 const_iv (AT_SLOW)
1417 const_iv (AT_PARALYZE)
1418 const_iv (AT_TURN_UNDEAD)
1419 const_iv (AT_FEAR)
1420 const_iv (AT_CANCELLATION)
1421 const_iv (AT_DEPLETE)
1422 const_iv (AT_DEATH)
1423 const_iv (AT_CHAOS)
1424 const_iv (AT_COUNTERSPELL)
1425 const_iv (AT_GODPOWER)
1426 const_iv (AT_HOLYWORD)
1427 const_iv (AT_BLIND)
1428 const_iv (AT_INTERNAL)
1429 const_iv (AT_LIFE_STEALING)
1430 const_iv (AT_DISEASE)
1431 1296
1432 const_iv (WEAP_HIT) 1297 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1433 const_iv (WEAP_SLASH) 1298 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1434 const_iv (WEAP_PIERCE)
1435 const_iv (WEAP_CLEAVE)
1436 const_iv (WEAP_SLICE)
1437 const_iv (WEAP_STAB)
1438 const_iv (WEAP_WHIP)
1439 const_iv (WEAP_CRUSH)
1440 const_iv (WEAP_BLUD) 1299 const_iv (WEAP_BLUD)
1441 1300
1442 const_iv (FLAG_ALIVE) 1301 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1443 const_iv (FLAG_WIZ) 1302 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1444 const_iv (FLAG_REMOVED) 1303 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1445 const_iv (FLAG_FREED) 1304 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1446 const_iv (FLAG_WAS_WIZ) 1305 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1447 const_iv (FLAG_APPLIED) 1306 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1448 const_iv (FLAG_UNPAID) 1307 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1449 const_iv (FLAG_USE_SHIELD) 1308 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1450 const_iv (FLAG_NO_PICK) 1309 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1451 const_iv (FLAG_ANIMATE) 1310 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1452 const_iv (FLAG_MONSTER) 1311 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1453 const_iv (FLAG_FRIENDLY) 1312 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1454 const_iv (FLAG_GENERATOR) 1313 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1455 const_iv (FLAG_IS_THROWN) 1314 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1456 const_iv (FLAG_AUTO_APPLY) 1315 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1457 const_iv (FLAG_PLAYER_SOLD) 1316 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1458 const_iv (FLAG_SEE_INVISIBLE) 1317 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1459 const_iv (FLAG_CAN_ROLL) 1318 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1460 const_iv (FLAG_OVERLAY_FLOOR) 1319 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1461 const_iv (FLAG_IS_TURNABLE) 1320 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1462 const_iv (FLAG_IS_USED_UP) 1321 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1463 const_iv (FLAG_IDENTIFIED) 1322 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1464 const_iv (FLAG_REFLECTING) 1323 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1465 const_iv (FLAG_CHANGING) 1324 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1466 const_iv (FLAG_SPLITTING) 1325 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1467 const_iv (FLAG_HITBACK) 1326 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1468 const_iv (FLAG_STARTEQUIP)
1469 const_iv (FLAG_BLOCKSVIEW)
1470 const_iv (FLAG_UNDEAD)
1471 const_iv (FLAG_SCARED)
1472 const_iv (FLAG_UNAGGRESSIVE)
1473 const_iv (FLAG_REFL_MISSILE)
1474 const_iv (FLAG_REFL_SPELL)
1475 const_iv (FLAG_NO_MAGIC)
1476 const_iv (FLAG_NO_FIX_PLAYER)
1477 const_iv (FLAG_IS_LIGHTABLE)
1478 const_iv (FLAG_TEAR_DOWN)
1479 const_iv (FLAG_RUN_AWAY)
1480 const_iv (FLAG_PICK_UP)
1481 const_iv (FLAG_UNIQUE)
1482 const_iv (FLAG_NO_DROP)
1483 const_iv (FLAG_WIZCAST)
1484 const_iv (FLAG_CAST_SPELL)
1485 const_iv (FLAG_USE_SCROLL)
1486 const_iv (FLAG_USE_RANGE)
1487 const_iv (FLAG_USE_BOW)
1488 const_iv (FLAG_USE_ARMOUR)
1489 const_iv (FLAG_USE_WEAPON)
1490 const_iv (FLAG_USE_RING)
1491 const_iv (FLAG_READY_RANGE)
1492 const_iv (FLAG_READY_BOW)
1493 const_iv (FLAG_XRAYS)
1494 const_iv (FLAG_NO_APPLY)
1495 const_iv (FLAG_IS_FLOOR)
1496 const_iv (FLAG_LIFESAVE)
1497 const_iv (FLAG_NO_STRENGTH)
1498 const_iv (FLAG_SLEEP)
1499 const_iv (FLAG_STAND_STILL)
1500 const_iv (FLAG_RANDOM_MOVE)
1501 const_iv (FLAG_ONLY_ATTACK)
1502 const_iv (FLAG_CONFUSED)
1503 const_iv (FLAG_STEALTH)
1504 const_iv (FLAG_WIZPASS)
1505 const_iv (FLAG_IS_LINKED)
1506 const_iv (FLAG_CURSED)
1507 const_iv (FLAG_DAMNED)
1508 const_iv (FLAG_SEE_ANYWHERE)
1509 const_iv (FLAG_KNOWN_MAGICAL)
1510 const_iv (FLAG_KNOWN_CURSED)
1511 const_iv (FLAG_CAN_USE_SKILL)
1512 const_iv (FLAG_BEEN_APPLIED)
1513 const_iv (FLAG_READY_SCROLL)
1514 const_iv (FLAG_USE_ROD)
1515 const_iv (FLAG_USE_HORN)
1516 const_iv (FLAG_MAKE_INVIS)
1517 const_iv (FLAG_INV_LOCKED)
1518 const_iv (FLAG_IS_WOODED)
1519 const_iv (FLAG_IS_HILLY)
1520 const_iv (FLAG_READY_SKILL)
1521 const_iv (FLAG_READY_WEAPON)
1522 const_iv (FLAG_NO_SKILL_IDENT)
1523 const_iv (FLAG_BLIND)
1524 const_iv (FLAG_SEE_IN_DARK)
1525 const_iv (FLAG_IS_CAULDRON)
1526 const_iv (FLAG_NO_STEAL)
1527 const_iv (FLAG_ONE_HIT)
1528 const_iv (FLAG_CLIENT_SENT)
1529 const_iv (FLAG_BERSERK)
1530 const_iv (FLAG_NEUTRAL)
1531 const_iv (FLAG_NO_ATTACK)
1532 const_iv (FLAG_NO_DAMAGE)
1533 const_iv (FLAG_OBJ_ORIGINAL)
1534 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1535 const_iv (FLAG_ACTIVATE_ON_PUSH)
1536 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1537 const_iv (FLAG_IS_WATER)
1538 const_iv (FLAG_CONTENT_ON_GEN)
1539 const_iv (FLAG_IS_A_TEMPLATE)
1540 const_iv (FLAG_IS_BUILDABLE)
1541 1327
1542 const_iv (NDI_BLACK) 1328 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1543 const_iv (NDI_WHITE) 1329 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1544 const_iv (NDI_NAVY) 1330 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1545 const_iv (NDI_RED) 1331 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1546 const_iv (NDI_ORANGE)
1547 const_iv (NDI_BLUE)
1548 const_iv (NDI_DK_ORANGE)
1549 const_iv (NDI_GREEN)
1550 const_iv (NDI_LT_GREEN)
1551 const_iv (NDI_GREY)
1552 const_iv (NDI_BROWN)
1553 const_iv (NDI_GOLD)
1554 const_iv (NDI_TAN)
1555 const_iv (NDI_MAX_COLOR)
1556 const_iv (NDI_COLOR_MASK)
1557 const_iv (NDI_UNIQUE)
1558 const_iv (NDI_ALL) 1332 const_iv (NDI_ALL)
1559 1333
1334 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1335 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1336
1337 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1338
1339 const_iv (SP_RAISE_DEAD)
1340 const_iv (SP_RUNE)
1341 const_iv (SP_MAKE_MARK)
1342 const_iv (SP_BOLT)
1343 const_iv (SP_BULLET)
1560 const_iv (UPD_LOCATION) 1344 const_iv (SP_EXPLOSION)
1561 const_iv (UPD_FLAGS)
1562 const_iv (UPD_WEIGHT)
1563 const_iv (UPD_FACE) 1345 const_iv (SP_CONE)
1346 const_iv (SP_BOMB)
1347 const_iv (SP_WONDER)
1564 const_iv (UPD_NAME) 1348 const_iv (SP_SMITE)
1565 const_iv (UPD_ANIM) 1349 const_iv (SP_MAGIC_MISSILE)
1566 const_iv (UPD_ANIMSPEED) 1350 const_iv (SP_SUMMON_GOLEM)
1567 const_iv (UPD_NROF) 1351 const_iv (SP_DIMENSION_DOOR)
1568 1352 const_iv (SP_MAGIC_MAPPING)
1569 const_iv (UPD_SP_MANA)
1570 const_iv (UPD_SP_GRACE)
1571 const_iv (UPD_SP_DAMAGE)
1572
1573 const_iv (F_APPLIED)
1574 const_iv (F_LOCATION)
1575 const_iv (F_UNPAID)
1576 const_iv (F_MAGIC) 1353 const_iv (SP_MAGIC_WALL)
1354 const_iv (SP_DESTRUCTION)
1355 const_iv (SP_PERCEIVE_SELF)
1356 const_iv (SP_WORD_OF_RECALL)
1357 const_iv (SP_INVISIBLE)
1358 const_iv (SP_PROBE)
1359 const_iv (SP_HEALING)
1360 const_iv (SP_CREATE_FOOD)
1361 const_iv (SP_EARTH_TO_DUST)
1362 const_iv (SP_CHANGE_ABILITY)
1363 const_iv (SP_BLESS)
1577 const_iv (F_CURSED) 1364 const_iv (SP_CURSE)
1365 const_iv (SP_SUMMON_MONSTER)
1366 const_iv (SP_CHARGING)
1367 const_iv (SP_POLYMORPH)
1368 const_iv (SP_ALCHEMY)
1369 const_iv (SP_REMOVE_CURSE)
1370 const_iv (SP_IDENTIFY)
1371 const_iv (SP_DETECTION)
1372 const_iv (SP_MOOD_CHANGE)
1373 const_iv (SP_MOVING_BALL)
1578 const_iv (F_DAMNED) 1374 const_iv (SP_SWARM)
1375 const_iv (SP_CHANGE_MANA)
1579 const_iv (F_OPEN) 1376 const_iv (SP_DISPEL_RUNE)
1580 const_iv (F_NOPICK) 1377 const_iv (SP_CREATE_MISSILE)
1378 const_iv (SP_CONSECRATE)
1379 const_iv (SP_ANIMATE_WEAPON)
1380 const_iv (SP_LIGHT)
1381 const_iv (SP_CHANGE_MAP_LIGHT)
1382 const_iv (SP_FAERY_FIRE)
1383 const_iv (SP_CAUSE_DISEASE)
1384 const_iv (SP_AURA)
1385 const_iv (SP_TOWN_PORTAL)
1386 const_iv (SP_PARTY_SPELL)
1387
1388 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1389 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1581 const_iv (F_LOCKED) 1390 const_iv (F_LOCKED)
1582 1391
1583 const_iv (F_BUY) 1392 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1584 const_iv (F_SHOP)
1585 const_iv (F_SELL)
1586 1393
1587 const_iv (P_BLOCKSVIEW) 1394 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1588 const_iv (P_PLAYER) 1395 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1589 const_iv (P_NO_MAGIC)
1590 const_iv (P_IS_ALIVE)
1591 const_iv (P_NO_CLERIC)
1592 const_iv (P_NEED_UPDATE)
1593 const_iv (P_OUT_OF_MAP)
1594 const_iv (P_NEW_MAP)
1595 1396
1596 const_iv (UP_OBJ_INSERT) 1397 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1597 const_iv (UP_OBJ_REMOVE)
1598 const_iv (UP_OBJ_CHANGE)
1599 const_iv (UP_OBJ_FACE)
1600 1398
1601 const_iv (INS_NO_MERGE) 1399 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1602 const_iv (INS_ABOVE_FLOOR_ONLY) 1400 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1603 const_iv (INS_NO_WALK_ON)
1604 const_iv (INS_ON_TOP)
1605 const_iv (INS_BELOW_ORIGINATOR)
1606 const_iv (INS_MAP_LOAD)
1607 1401
1608 const_iv (WILL_APPLY_HANDLE) 1402 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1609 const_iv (WILL_APPLY_TREASURE) 1403 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1610 const_iv (WILL_APPLY_EARTHWALL)
1611 const_iv (WILL_APPLY_DOOR)
1612 const_iv (WILL_APPLY_FOOD)
1613 1404
1614 const_iv (SAVE_MODE) 1405 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1615 const_iv (SAVE_DIR_MODE)
1616 1406
1617 const_iv (M_PAPER) 1407 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1618 const_iv (M_IRON) 1408 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1619 const_iv (M_GLASS) 1409 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1620 const_iv (M_LEATHER) 1410 const_iv (M_ICE) const_iv (M_SPECIAL)
1621 const_iv (M_WOOD)
1622 const_iv (M_ORGANIC)
1623 const_iv (M_STONE)
1624 const_iv (M_CLOTH)
1625 const_iv (M_ADAMANT)
1626 const_iv (M_LIQUID)
1627 const_iv (M_SOFT_METAL)
1628 const_iv (M_BONE)
1629 const_iv (M_ICE)
1630 const_iv (M_SPECIAL)
1631 1411
1632 const_iv (SK_EXP_ADD_SKILL) 1412 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1633 const_iv (SK_EXP_TOTAL) 1413 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1634 const_iv (SK_EXP_NONE)
1635 const_iv (SK_SUBTRACT_SKILL_EXP)
1636 const_iv (SK_EXP_SKILL_ONLY)
1637 1414
1638 const_iv (SK_LOCKPICKING) 1415 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1639 const_iv (SK_HIDING) 1416 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1640 const_iv (SK_SMITHERY) 1417 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1641 const_iv (SK_BOWYER) 1418 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1642 const_iv (SK_JEWELER) 1419 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1643 const_iv (SK_ALCHEMY) 1420 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1644 const_iv (SK_STEALING) 1421 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1645 const_iv (SK_LITERACY) 1422 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1646 const_iv (SK_BARGAINING) 1423 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1647 const_iv (SK_JUMPING) 1424 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1648 const_iv (SK_DET_MAGIC)
1649 const_iv (SK_ORATORY)
1650 const_iv (SK_SINGING)
1651 const_iv (SK_DET_CURSE)
1652 const_iv (SK_FIND_TRAPS)
1653 const_iv (SK_MEDITATION)
1654 const_iv (SK_PUNCHING)
1655 const_iv (SK_FLAME_TOUCH)
1656 const_iv (SK_KARATE)
1657 const_iv (SK_CLIMBING)
1658 const_iv (SK_WOODSMAN)
1659 const_iv (SK_INSCRIPTION)
1660 const_iv (SK_ONE_HANDED_WEAPON)
1661 const_iv (SK_MISSILE_WEAPON)
1662 const_iv (SK_THROWING)
1663 const_iv (SK_USE_MAGIC_ITEM)
1664 const_iv (SK_DISARM_TRAPS)
1665 const_iv (SK_SET_TRAP)
1666 const_iv (SK_THAUMATURGY)
1667 const_iv (SK_PRAYING)
1668 const_iv (SK_CLAWING)
1669 const_iv (SK_LEVITATION)
1670 const_iv (SK_SUMMONING)
1671 const_iv (SK_PYROMANCY)
1672 const_iv (SK_EVOCATION)
1673 const_iv (SK_SORCERY)
1674 const_iv (SK_TWO_HANDED_WEAPON)
1675 const_iv (SK_SPARK_TOUCH)
1676 const_iv (SK_SHIVER)
1677 const_iv (SK_ACID_SPLASH)
1678 const_iv (SK_POISON_NAIL) 1425 const_iv (SK_POISON_NAIL)
1679 1426
1680 const_iv (SOUND_NEW_PLAYER) 1427 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1681 const_iv (SOUND_FIRE_ARROW) 1428 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1682 const_iv (SOUND_LEARN_SPELL) 1429 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1683 const_iv (SOUND_FUMBLE_SPELL) 1430 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1684 const_iv (SOUND_WAND_POOF) 1431 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1685 const_iv (SOUND_OPEN_DOOR) 1432 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1686 const_iv (SOUND_PUSH_PLAYER)
1687 const_iv (SOUND_PLAYER_HITS1)
1688 const_iv (SOUND_PLAYER_HITS2)
1689 const_iv (SOUND_PLAYER_HITS3)
1690 const_iv (SOUND_PLAYER_HITS4)
1691 const_iv (SOUND_PLAYER_IS_HIT1)
1692 const_iv (SOUND_PLAYER_IS_HIT2)
1693 const_iv (SOUND_PLAYER_IS_HIT3)
1694 const_iv (SOUND_PLAYER_KILLS)
1695 const_iv (SOUND_PET_IS_KILLED)
1696 const_iv (SOUND_PLAYER_DIES)
1697 const_iv (SOUND_OB_EVAPORATE)
1698 const_iv (SOUND_OB_EXPLODE)
1699 const_iv (SOUND_CLOCK)
1700 const_iv (SOUND_TURN_HANDLE)
1701 const_iv (SOUND_FALL_HOLE)
1702 const_iv (SOUND_DRINK_POISON)
1703 const_iv (SOUND_CAST_SPELL_0)
1704 1433
1705 const_iv (PREFER_LOW) 1434 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1706 const_iv (PREFER_HIGH)
1707 1435
1708 const_iv (ATNR_PHYSICAL) 1436 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1709 const_iv (ATNR_MAGIC) 1437 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1710 const_iv (ATNR_FIRE) 1438 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1711 const_iv (ATNR_ELECTRICITY) 1439 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1712 const_iv (ATNR_COLD) 1440 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1713 const_iv (ATNR_CONFUSION) 1441 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1714 const_iv (ATNR_ACID) 1442 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1715 const_iv (ATNR_DRAIN) 1443
1716 const_iv (ATNR_WEAPONMAGIC) 1444 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1717 const_iv (ATNR_GHOSTHIT) 1445
1718 const_iv (ATNR_POISON) 1446 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1719 const_iv (ATNR_SLOW) 1447 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1720 const_iv (ATNR_PARALYZE) 1448
1721 const_iv (ATNR_TURN_UNDEAD) 1449 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1722 const_iv (ATNR_FEAR) 1450
1723 const_iv (ATNR_CANCELLATION) 1451 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1724 const_iv (ATNR_DEPLETE) 1452
1725 const_iv (ATNR_DEATH) 1453 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1726 const_iv (ATNR_CHAOS) 1454
1727 const_iv (ATNR_COUNTERSPELL) 1455 // random map generator
1728 const_iv (ATNR_GODPOWER) 1456 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1729 const_iv (ATNR_HOLYWORD) 1457 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1730 const_iv (ATNR_BLIND) 1458
1459 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1460 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1461 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1462
1463 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1464 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1465
1466 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1467 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1731 const_iv (ATNR_INTERNAL) 1468 const_iv (GT_MINIMAL)
1732 const_iv (ATNR_LIFE_STEALING)
1733 const_iv (ATNR_DISEASE)
1734
1735 const_iv (MAP_FLUSH)
1736 const_iv (MAP_PLAYER_UNIQUE)
1737 const_iv (MAP_BLOCK)
1738 const_iv (MAP_STYLE)
1739 const_iv (MAP_OVERLAY)
1740
1741 const_iv (MAP_IN_MEMORY)
1742 const_iv (MAP_SWAPPED)
1743 const_iv (MAP_LOADING)
1744 const_iv (MAP_SAVING)
1745
1746 const_iv (KLASS_ATTACHABLE)
1747 const_iv (KLASS_GLOBAL)
1748 const_iv (KLASS_OBJECT)
1749 const_iv (KLASS_CLIENT)
1750 const_iv (KLASS_PLAYER)
1751 const_iv (KLASS_MAP)
1752
1753 const_iv (CS_QUERY_YESNO)
1754 const_iv (CS_QUERY_SINGLECHAR)
1755 const_iv (CS_QUERY_HIDEINPUT)
1756
1757 const_iv (ST_DEAD)
1758 const_iv (ST_SETUP)
1759 const_iv (ST_PLAYING)
1760 const_iv (ST_CUSTOM)
1761
1762 const_iv (ST_CHANGE_CLASS)
1763 const_iv (ST_CONFIRM_QUIT)
1764 const_iv (ST_GET_PARTY_PASSWORD)
1765 }; 1469 };
1766 1470
1767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1471 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1768 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1472 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1769 1473
1790 } 1494 }
1791} 1495}
1792 1496
1793void _connect_to_perl () 1497void _connect_to_perl ()
1794 1498
1499void _recalc_want ()
1500
1795void _global_reattach () 1501void _global_reattach ()
1796 CODE: 1502 CODE:
1797{ 1503{
1798 // reattach to all attachable objects in the game. 1504 // reattach to all attachable objects in the game.
1799 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1505 for_all_clients (ns)
1800 (*i)->reattach (); 1506 ns->reattach ();
1801 1507
1802 for (player *pl = first_player; pl; pl = pl->next) 1508 for_all_objects (op)
1803 pl->reattach ();
1804
1805 for (maptile *m = first_map; m; m = m->next)
1806 m->reattach ();
1807
1808 for (object *op = object::first; op; op = op->next)
1809 op->reattach (); 1509 op->reattach ();
1810} 1510}
1811 1511
1512void _post_tick ()
1513 CODE:
1514 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1515
1516# support function for map-world.ext
1517void _quantise (SV *data_sv, SV *plt_sv)
1518 CODE:
1519{
1520 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1521 croak ("_quantise called with invalid agruments");
1522
1523 plt_sv = SvRV (plt_sv);
1524 SV **plt = AvARRAY (plt_sv);
1525 int plt_count = AvFILL (plt_sv) + 1;
1526
1527 STRLEN len;
1528 char *data = SvPVbyte (data_sv, len);
1529 char *dst = data;
1530
1531 while (len >= 3)
1532 {
1533 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1534 {
1535 char *val = SvPVX (*val_sv);
1536
1537 if (val [0] == data [0]
1538 && val [1] == data [1]
1539 && val [2] == data [2])
1540 {
1541 *dst++ = val [3];
1542 goto next;
1543 }
1544 }
1545
1546 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1547 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1548 dst - SvPVX (data_sv), len);
1549
1550 next:
1551 data += 3;
1552 len -= 3;
1553 }
1554
1555 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1556}
1557
1812NV floor (NV x) 1558NV floor (NV x)
1813 1559
1814NV ceil (NV x) 1560NV ceil (NV x)
1815 1561
1562NV rndm (...)
1563 CODE:
1564 switch (items)
1565 {
1566 case 0: RETVAL = rndm (); break;
1567 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1568 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1569 default: croak ("cf::rndm requires none, one or two parameters."); break;
1570 }
1571 OUTPUT:
1572 RETVAL
1573
1574NV clamp (NV value, NV min_value, NV max_value)
1575 CODE:
1576 RETVAL = clamp (value, min_value, max_value);
1577 OUTPUT:
1578 RETVAL
1579
1580NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1581 CODE:
1582 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1583 OUTPUT:
1584 RETVAL
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1816void server_tick () 1590void server_tick ()
1591 CODE:
1592 NOW = now ();
1593 runtime = SvNVx (sv_runtime);
1594 server_tick ();
1817 1595
1818void 1596void
1819LOG (int level, char *msg) 1597log_backtrace (utf8_string msg)
1598
1599void
1600LOG (int flags, utf8_string msg)
1820 PROTOTYPE: $$ 1601 PROTOTYPE: $$
1821 C_ARGS: (LogLevel)level, "%s", msg 1602 C_ARGS: flags, "%s", msg
1822 1603
1823char *path_combine (char *base, char *path) 1604octet_string path_combine (octet_string base, octet_string path)
1824 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1825 1606
1826char *path_combine_and_normalize (char *base, char *path) 1607octet_string path_combine_and_normalize (octet_string base, octet_string path)
1827 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1828 1609
1829const char * 1610const_octet_string
1830get_maps_directory (char *path) 1611get_maps_directory (octet_string path)
1831 PROTOTYPE: $ 1612 PROTOTYPE: $
1832 ALIAS: maps_directory = 0 1613 ALIAS: maps_directory = 0
1833 CODE: 1614 CODE:
1834 RETVAL = create_pathname (path); 1615 RETVAL = create_pathname (path);
1835 OUTPUT: RETVAL 1616 OUTPUT: RETVAL
1837void 1618void
1838sub_generation_inc () 1619sub_generation_inc ()
1839 CODE: 1620 CODE:
1840 PL_sub_generation++; 1621 PL_sub_generation++;
1841 1622
1842char * 1623const_octet_string
1843mapdir () 1624mapdir ()
1844 PROTOTYPE: 1625 PROTOTYPE:
1845 ALIAS: 1626 ALIAS:
1846 mapdir = 0 1627 mapdir = 0
1847 uniquedir = 1 1628 uniquedir = 1
1861 case 5: RETVAL = settings.playerdir; break; 1642 case 5: RETVAL = settings.playerdir; break;
1862 case 6: RETVAL = settings.datadir ; break; 1643 case 6: RETVAL = settings.datadir ; break;
1863 } 1644 }
1864 OUTPUT: RETVAL 1645 OUTPUT: RETVAL
1865 1646
1647void abort ()
1648
1649void reset_signals ()
1650
1651void fork_abort (octet_string cause = "cf::fork_abort")
1652
1653void cleanup (octet_string cause, bool make_core = false)
1654
1655void emergency_save ()
1656
1866void _exit (int status = 0) 1657void _exit (int status = EXIT_SUCCESS)
1867 1658
1659UV sv_2watcher (SV *w)
1660 CODE:
1661 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1662 OUTPUT:
1663 RETVAL
1664
1665#if _POSIX_MEMLOCK
1666
1667int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1668
1669int munlockall ()
1670
1671#endif
1672
1868int find_animation (char *text) 1673int find_animation (utf8_string text)
1869 PROTOTYPE: $ 1674 PROTOTYPE: $
1870 1675
1871int random_roll (int min, int max, object *op, int goodbad); 1676int random_roll (int min, int max, object *op, int goodbad);
1872 1677
1873const char *cost_string_from_value(uint64 cost, int approx = 0) 1678const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1874 1679
1875int 1680int
1876exp_to_level (val64 exp) 1681exp_to_level (val64 exp)
1877 CODE: 1682 CODE:
1878{ 1683{
1909 RETVAL = newSVpv (resist_plus[atnr], 0); 1714 RETVAL = newSVpv (resist_plus[atnr], 0);
1910 else 1715 else
1911 XSRETURN_UNDEF; 1716 XSRETURN_UNDEF;
1912 OUTPUT: RETVAL 1717 OUTPUT: RETVAL
1913 1718
1719bool
1720load_resource_file (octet_string filename)
1721
1914MODULE = cf PACKAGE = cf::attachable 1722MODULE = cf PACKAGE = cf::attachable
1915 1723
1916int 1724int
1917valid (SV *obj) 1725valid (SV *obj)
1918 CODE: 1726 CODE:
1919 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1727 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1920 OUTPUT: 1728 OUTPUT:
1921 RETVAL 1729 RETVAL
1730
1731void
1732debug_trace (attachable *obj, bool on = true)
1733 CODE:
1734 obj->flags &= ~attachable::F_DEBUG_TRACE;
1735 if (on)
1736 obj->flags |= attachable::F_DEBUG_TRACE;
1737
1738int mortals_size ()
1739 CODE:
1740 RETVAL = attachable::mortals.size ();
1741 OUTPUT: RETVAL
1742
1743#object *mortals (U32 index)
1744# CODE:
1745# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1746# OUTPUT: RETVAL
1747
1748INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1922 1749
1923MODULE = cf PACKAGE = cf::global 1750MODULE = cf PACKAGE = cf::global
1924 1751
1925int invoke (SV *klass, int event, ...) 1752int invoke (SV *klass, int event, ...)
1926 CODE: 1753 CODE:
1930 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1757 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1931 OUTPUT: RETVAL 1758 OUTPUT: RETVAL
1932 1759
1933MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1760MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1934 1761
1935INCLUDE: $PERL genacc object ../include/object.h | 1762INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1936 1763
1937int invoke (object *op, int event, ...) 1764int invoke (object *op, int event, ...)
1938 CODE: 1765 CODE:
1939 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1766 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1940 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1767 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1942 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1769 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1943 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1944 1771
1945SV *registry (object *op) 1772SV *registry (object *op)
1946 1773
1947void mortals () 1774int objects_size ()
1948 PPCODE: 1775 CODE:
1949 EXTEND (SP, object::mortals.size ());
1950 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1951 PUSHs (to_sv (*i));
1952
1953object *first ()
1954 CODE:
1955 RETVAL = object::first; 1776 RETVAL = objects.size ();
1956 OUTPUT: RETVAL 1777 OUTPUT: RETVAL
1778
1779object *objects (U32 index)
1780 CODE:
1781 RETVAL = index < objects.size () ? objects [index] : 0;
1782 OUTPUT: RETVAL
1783
1784int actives_size ()
1785 CODE:
1786 RETVAL = actives.size ();
1787 OUTPUT: RETVAL
1788
1789object *actives (U32 index)
1790 CODE:
1791 RETVAL = index < actives.size () ? actives [index] : 0;
1792 OUTPUT: RETVAL
1793
1794const char *slot_use_name (U32 slot)
1795 ALIAS:
1796 slot_nonuse_name = 1
1797 CODE:
1798{
1799 if (slot >= NUM_BODY_LOCATIONS)
1800 croak ("body slot index out of range");
1801
1802 switch (ix)
1803 {
1804 case 0: RETVAL = body_locations[slot].use_name; break;
1805 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1806 }
1807}
1808 OUTPUT:
1809 RETVAL
1957 1810
1958# missing properties 1811# missing properties
1959 1812
1960object *head (object *op) 1813object *head (object *op)
1961 PROTOTYPE: $ 1814 PROTOTYPE: $
1962 CODE: 1815 CODE:
1963 RETVAL = op->head ? op->head : op;
1964 OUTPUT: RETVAL
1965
1966int is_head (object *op)
1967 PROTOTYPE: $
1968 CODE:
1969 RETVAL = !op->head; 1816 RETVAL = op->head_ ();
1970 OUTPUT: RETVAL 1817 OUTPUT: RETVAL
1971 1818
1972void 1819void
1973inv (object *obj) 1820inv (object *obj)
1974 PROTOTYPE: $ 1821 PROTOTYPE: $
1982void 1829void
1983set_animation (object *op, int idx) 1830set_animation (object *op, int idx)
1984 CODE: 1831 CODE:
1985 SET_ANIMATION (op, idx); 1832 SET_ANIMATION (op, idx);
1986 1833
1987void 1834int
1988object::drain_stat () 1835num_animations (object *op)
1836 CODE:
1837 RETVAL = NUM_ANIMATIONS (op);
1838 OUTPUT: RETVAL
1989 1839
1990void 1840int slot_info (object *op, UV slot, int value = 0)
1991object::drain_specific_stat (int stat) 1841 ALIAS:
1842 slot_used = 1
1843 CODE:
1844{
1845 if (slot >= NUM_BODY_LOCATIONS)
1846 croak ("body slot index out of range");
1992 1847
1993void 1848 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1994object::change_luck (int change)
1995 1849
1996void 1850 if (items > 2)
1997object::add_statbonus () 1851 if (ix)
1852 op->slot[slot].used = value;
1853 else
1854 op->slot[slot].info = value;
1855}
1856 OUTPUT:
1857 RETVAL
1998 1858
1999void
2000object::remove_statbonus ()
2001
2002object *find_best_object_match (object *op, const char *match) 1859object *find_best_object_match (object *op, utf8_string match)
2003 1860
2004object *find_marked_object (object *op) 1861object *find_marked_object (object *op)
2005 1862
2006int need_identify (object *obj); 1863int need_identify (object *obj);
2007 1864
2008int apply_shop_mat (object *shop_mat, object *op); 1865int apply_shop_mat (object *shop_mat, object *op);
1866
1867int move_player (object *op, int dir)
1868 CODE:
1869 RETVAL = move_player (op, dir);
1870 OUTPUT:
1871 RETVAL
2009 1872
2010int move (object *op, int dir, object *originator = op) 1873int move (object *op, int dir, object *originator = op)
2011 CODE: 1874 CODE:
2012 RETVAL = move_ob (op, dir, originator); 1875 RETVAL = move_ob (op, dir, originator);
2013 OUTPUT: 1876 OUTPUT:
2019 1882
2020void apply_below (object *op) 1883void apply_below (object *op)
2021 CODE: 1884 CODE:
2022 player_apply_below (op); 1885 player_apply_below (op);
2023 1886
2024void remove (object *op) 1887int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2025 CODE:
2026 op->remove ();
2027 1888
2028void
2029object::destroy (bool destroy_inventory = false)
2030
2031void
2032object::destroy_inv (bool drop_to_ground = false)
2033
2034object *cf_object_present_archname_inside (object *op, char *whatstr) 1889object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
2035 1890
2036int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1891int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
2037 1892
2038int cf_object_change_map (object *op, int x, int y, maptile *map) 1893int cf_object_change_map (object *op, int x, int y, maptile *map)
2039 1894
1895#//TODO
2040object *clone (object *op, int recursive = 0) 1896object *clone_ (object *op, int recursive = 0)
2041 CODE: 1897 CODE:
2042 if (recursive) 1898 if (recursive)
2043 RETVAL = object_create_clone (op); 1899 RETVAL = object_create_clone (op);
2044 else 1900 else
2045 { 1901 {
2058 RETVAL = pay_for_amount (amount, op); 1914 RETVAL = pay_for_amount (amount, op);
2059 OUTPUT: RETVAL 1915 OUTPUT: RETVAL
2060 1916
2061void pay_player (object *op, uint64 amount) 1917void pay_player (object *op, uint64 amount)
2062 1918
2063val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1919val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2064 1920
2065int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1921int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2066 1922
2067void learn_spell (object *op, object *sp, int special_prayer = 0) 1923void learn_spell (object *op, object *sp, int special_prayer = 0)
2068 CODE: 1924 CODE:
2069 do_learn_spell (op, sp, special_prayer); 1925 do_learn_spell (op, sp, special_prayer);
2070 1926
2071void forget_spell (object *op, object *sp) 1927void forget_spell (object *op, object *sp)
2072 CODE: 1928 CODE:
2073 do_forget_spell (op, query_name (sp)); 1929 do_forget_spell (op, query_name (sp));
2074 1930
2075object *check_for_spell (object *op, char *spellname) 1931object *check_for_spell (object *op, utf8_string spellname)
2076 CODE: 1932 CODE:
2077 RETVAL = check_spell_known (op, spellname); 1933 RETVAL = check_spell_known (op, spellname);
2078 OUTPUT: RETVAL 1934 OUTPUT: RETVAL
2079 1935
2080int query_money (object *op) 1936int query_money (object *op)
2089 1945
2090void drop (object *who, object *op) 1946void drop (object *who, object *op)
2091 1947
2092void pick_up (object *who, object *op) 1948void pick_up (object *who, object *op)
2093 1949
2094object *cf_object_insert_object (object *op, object *container)
2095
2096object *cf_object_insert_in_ob (object *ob, object *where)
2097
2098int cf_object_teleport (object *op, maptile *map, int x, int y) 1950int cf_object_teleport (object *op, maptile *map, int x, int y)
2099 1951
2100void update_object (object *op, int action) 1952void update_object (object *op, int action)
2101 1953
2102object *cf_create_object_by_name (const char *name) 1954object *cf_create_object_by_name (utf8_string name)
2103 1955
2104void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1956void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2105 1957
2106void player_lvl_adj (object *who, object *skill = 0) 1958void player_lvl_adj (object *who, object *skill = 0)
2107 1959
2108int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1960int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2109 1961
2123object *cf_insert_ob_in_ob (object *ob, object *where) 1975object *cf_insert_ob_in_ob (object *ob, object *where)
2124 1976
2125# no clean way to get an object from an archetype - stupid idiotic 1977# no clean way to get an object from an archetype - stupid idiotic
2126# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1978# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2127 1979
2128object *new (const char *archetype = 0) 1980object *new (utf8_string archetype = 0)
2129 PROTOTYPE: ;$ 1981 PROTOTYPE: ;$
2130 CODE: 1982 CODE:
2131 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1983 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2132 OUTPUT: 1984 OUTPUT:
2133 RETVAL 1985 RETVAL
2134 1986
1987# TODO: nuke
2135object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2136 PROTOTYPE: $$$$$$ 1989 PROTOTYPE: $$$$$$
2137 CODE: 1990 CODE:
2138{ 1991{
2139 int unused_type; 1992 int unused_type;
2140 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2141} 1994}
2142 1995
2143# syntatic sugar for easier use in event callbacks.
2144const char *options (object *op)
2145 CODE:
2146 RETVAL = op->name;
2147 OUTPUT:
2148 RETVAL
2149
2150player *contr (object *op) 1996player *contr (object *op)
2151 CODE: 1997 CODE:
2152 RETVAL = op->contr; 1998 RETVAL = op->contr;
2153 OUTPUT: RETVAL 1999 OUTPUT: RETVAL
2154 2000
2155void 2001const_utf8_string get_ob_key_value (object *op, utf8_string key)
2156object::roll_stats ()
2157 2002
2158void
2159object::update_stats ()
2160
2161void
2162object::swap_stats (int a, int b)
2163
2164const char *get_ob_key_value (object *op, const char *key)
2165
2166bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2003bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2167 2004
2168object *get_nearest_player (object *ob) 2005object *get_nearest_player (object *ob)
2169 ALIAS: nearest_player = 0 2006 ALIAS: nearest_player = 0
2170 PREINIT: 2007 PREINIT:
2171 extern object *get_nearest_player (object *); 2008 extern object *get_nearest_player (object *);
2187bool on_same_map_as (object *ob, object *other) 2024bool on_same_map_as (object *ob, object *other)
2188 CODE: 2025 CODE:
2189 RETVAL = on_same_map (ob, other); 2026 RETVAL = on_same_map (ob, other);
2190 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
2191 2028
2192const char * 2029const_utf8_string
2193base_name (object *op, int plural = op->nrof > 1) 2030base_name (object *op, int plural = op->nrof > 1)
2194 CODE: 2031 CODE:
2195 RETVAL = query_base_name (op, plural); 2032 RETVAL = query_base_name (op, plural);
2196 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
2197 2034
2204 RETVAL = op->contr; 2041 RETVAL = op->contr;
2205 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
2206 2043
2207void check_score (object *op) 2044void check_score (object *op)
2208 2045
2209void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2210 2047 CODE:
2211object *cf_player_send_inventory (object *op) 2048 new_draw_info (flags, 0, op, txt);
2212
2213char *cf_player_get_ip (object *op)
2214 ALIAS: ip = 0
2215
2216object *cf_player_get_marked_item (object *op)
2217 ALIAS: marked_item = 0
2218
2219void cf_player_set_marked_item (object *op, object *ob)
2220
2221partylist *cf_player_get_party (object *op)
2222 ALIAS: party = 0
2223
2224void cf_player_set_party (object *op, partylist *party)
2225 2049
2226void kill_player (object *op) 2050void kill_player (object *op)
2227 2051
2228void esrv_update_item (object *op, int what, object *item) 2052void esrv_update_item (object *op, int what, object *item)
2229 C_ARGS: what, op, item 2053 C_ARGS: what, op, item
2230 2054
2231void clear_los (object *op)
2232
2233int command_reset (object *op, char *params)
2234
2235int command_teleport (object *op, char *params)
2236
2237int command_summon (object *op, char *params) 2055int command_summon (object *op, utf8_string params)
2238 2056
2239int command_arrest (object *op, char *params) 2057int command_arrest (object *op, utf8_string params)
2240
2241int command_kick (object *op, char *params)
2242
2243int command_banish (object *op, char *params)
2244 2058
2245 2059
2246MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2060MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2247 2061
2248INCLUDE: $PERL genacc player ../include/player.h | 2062INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2249 2063
2250int invoke (player *pl, int event, ...) 2064int invoke (player *pl, int event, ...)
2251 CODE: 2065 CODE:
2252 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2066 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2253 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2067 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2255 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END); 2069 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2256 OUTPUT: RETVAL 2070 OUTPUT: RETVAL
2257 2071
2258SV *registry (player *pl) 2072SV *registry (player *pl)
2259 2073
2260player *
2261create ()
2262 CODE:
2263 RETVAL = player::create ();
2264 OUTPUT:
2265 RETVAL
2266
2267player *
2268load (const char *path)
2269 CODE:
2270 RETVAL = player::load (path);
2271 OUTPUT:
2272 RETVAL
2273
2274void
2275player::save (bool final = false)
2276
2277void
2278player::connect (client *ns)
2279
2280void 2074void
2281save_stats (player *pl) 2075save_stats (player *pl)
2282 CODE: 2076 CODE:
2283 pl->ob->stats.hp = pl->ob->stats.maxhp; 2077 pl->ob->stats.hp = pl->ob->stats.maxhp;
2284 pl->ob->stats.sp = pl->ob->stats.maxsp; 2078 pl->ob->stats.sp = pl->ob->stats.maxsp;
2285 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2079 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2286 pl->orig_stats = pl->ob->stats; 2080 pl->orig_stats = pl->ob->stats;
2287 2081
2288player *cf_player_find (char *name) 2082void clear_los (player *pl)
2289 PROTOTYPE: $
2290 2083
2291void cf_player_move (player *pl, int dir) 2084void cf_player_move (player *pl, int dir)
2292 2085
2293void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2086void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2294
2295player *first ()
2296 CODE:
2297 RETVAL = first_player;
2298 OUTPUT: RETVAL
2299 2087
2300bool 2088bool
2301cell_visible (player *pl, int dx, int dy) 2089cell_visible (player *pl, int dx, int dy)
2302 CODE: 2090 CODE:
2303 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2091 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2340 if (y) sv_to (y, pl->bed_y); 2128 if (y) sv_to (y, pl->bed_y);
2341 2129
2342void 2130void
2343list () 2131list ()
2344 PPCODE: 2132 PPCODE:
2345 for (player *pl = first_player; pl; pl = pl->next) 2133 for_all_players (pl)
2346 XPUSHs (sv_2mortal (to_sv (pl))); 2134 XPUSHs (sv_2mortal (to_sv (pl)));
2347 2135
2348bool
2349peaceful (player *pl, bool new_setting = 0)
2350 PROTOTYPE: $;$
2351 CODE:
2352 RETVAL = pl->peaceful;
2353 if (items > 1)
2354 pl->peaceful = new_setting;
2355 OUTPUT:
2356 RETVAL
2357
2358living *
2359orig_stats (player *pl)
2360 CODE:
2361 RETVAL = &pl->orig_stats;
2362 OUTPUT: RETVAL
2363
2364living *
2365last_stats (player *pl)
2366 CODE:
2367 RETVAL = &pl->last_stats;
2368 OUTPUT: RETVAL
2369
2370 2136
2371MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2137MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2372
2373maptile *first ()
2374 PROTOTYPE:
2375 CODE:
2376 RETVAL = first_map;
2377 OUTPUT: RETVAL
2378 2138
2379int invoke (maptile *map, int event, ...) 2139int invoke (maptile *map, int event, ...)
2380 CODE: 2140 CODE:
2381 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2141 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2382 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2142 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2384 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2144 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2385 OUTPUT: RETVAL 2145 OUTPUT: RETVAL
2386 2146
2387SV *registry (maptile *map) 2147SV *registry (maptile *map)
2388 2148
2389INCLUDE: $PERL genacc maptile ../include/map.h | 2149INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2390 2150
2391maptile *new (int width, int height) 2151void
2152maptile::instantiate ()
2153
2154maptile *new ()
2392 PROTOTYPE: 2155 PROTOTYPE:
2393 CODE: 2156 CODE:
2394{ 2157 RETVAL = new maptile;
2395 RETVAL = get_empty_map (width, height);
2396}
2397 OUTPUT: 2158 OUTPUT:
2398 RETVAL 2159 RETVAL
2399 2160
2400void delete_map (maptile *map) 2161void
2162maptile::players ()
2163 PPCODE:
2164 if (GIMME_V == G_SCALAR)
2165 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2166 else if (GIMME_V == G_ARRAY)
2167 {
2168 EXTEND (SP, THIS->players);
2169 for_all_players (pl)
2170 if (pl->ob && pl->ob->map == THIS)
2171 PUSHs (sv_2mortal (to_sv (pl->ob)));
2172 }
2401 2173
2402void clean_tmp_map (maptile *map) 2174void
2175maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2176 CODE:
2177{
2178 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2179 croak ("maptile::add_underlay: palette must be arrayref");
2180
2181 palette = SvRV (palette);
2182
2183 STRLEN idxlen;
2184 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2185
2186 for (int x = 0; x < THIS->width; ++x)
2187 for (int y = 0; y < THIS->height; ++y)
2188 {
2189 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2190 if (op->flag [FLAG_IS_FLOOR])
2191 goto skip_space;
2192
2193 {
2194 int offs = offset + y * stride + x;
2195 if (IN_RANGE_EXC (offs, 0, idxlen))
2196 {
2197 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2198 {
2199 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2200 ob->flag [FLAG_NO_MAP_SAVE] = true;
2201 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2202
2203 if (ob->randomitems)
2204 {
2205 if (!ob->above)
2206 {
2207 ob->create_treasure (ob->randomitems);
2208
2209 for (object *op = ob->above; op; op = op->above)
2210 op->flag [FLAG_NO_MAP_SAVE] = true;
2211 }
2212
2213 ob->randomitems = 0;
2214 }
2215 }
2216 }
2217 }
2218
2219 skip_space: ;
2220 }
2221}
2222
2223void
2224maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2225 CODE:
2226{
2227 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2228 croak ("maptile::set_regiondata: palette must be arrayref");
2229
2230 palette = SvRV (palette);
2231
2232 STRLEN idxlen;
2233 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2234
2235 region **regionmap = (region **)malloc (
2236 (av_len ((AV *)palette) + 1) * sizeof (region *));
2237 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2238
2239 for (int i = av_len ((AV *)palette) + 1; i--; )
2240 regionmap [i] = region::find (
2241 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2242
2243 for (int y = 0; y < THIS->height; ++y)
2244 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2245
2246 sfree (THIS->regions, THIS->size ());
2247 free (THIS->regionmap);
2248
2249 THIS->regions = regions;
2250 THIS->regionmap = regionmap;
2251}
2252
2253void
2254maptile::create_region_treasure ()
2255 CODE:
2256{
2257 object *op = object::create ();
2258 op->type = FLOOR;
2259 op->map = THIS;
2260
2261 for (int x = 0; x < THIS->width; ++x)
2262 for (int y = 0; y < THIS->height; ++y)
2263 {
2264 region *rgn = THIS->region (x, y);
2265
2266 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2267 if (rgn->treasure && rndm () < rgn->treasure_density)
2268 {
2269 op->x = x;
2270 op->y = y;
2271 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2272 }
2273 }
2274
2275 op->destroy ();
2276}
2403 2277
2404void play_sound_map (maptile *map, int x, int y, int sound_num) 2278void play_sound_map (maptile *map, int x, int y, int sound_num)
2405 2279
2406int out_of_map (maptile *map, int x, int y) 2280int out_of_map (maptile *map, int x, int y)
2407
2408maptile *tile_map (maptile *map, unsigned int dir)
2409 CODE:
2410 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2411 OUTPUT:
2412 RETVAL
2413
2414char *tile_path (maptile *map, unsigned int dir)
2415 CODE:
2416 if (dir >= 4)
2417 XSRETURN_UNDEF;
2418 RETVAL = map->tile_path [dir];
2419 OUTPUT:
2420 RETVAL
2421
2422maptile *ready_map_name (char *name, int flags = 0)
2423 PROTOTYPE: $;$
2424 ALIAS:
2425 find = 0
2426 get_map = 1
2427
2428maptile *has_been_loaded (char *name)
2429 PROTOTYPE: $
2430
2431int in_memory (maptile *map)
2432 CODE:
2433 RETVAL = map->in_memory;
2434 OUTPUT:
2435 RETVAL
2436 2281
2437void 2282void
2438trigger (maptile *map, long connection, bool state = true) 2283trigger (maptile *map, long connection, bool state = true)
2439 CODE: 2284 CODE:
2440 activate_connection (map, connection, state); 2285 activate_connection (map, connection, state);
2453 2298
2454object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2299object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2455 C_ARGS: str, map, nx, ny 2300 C_ARGS: str, map, nx, ny
2456 2301
2457void 2302void
2458cf_map_normalise (maptile *map, int x, int y) 2303get_map_flags (maptile *map, int x, int y)
2459 PPCODE: 2304 PPCODE:
2460{ 2305{
2461 maptile *nmap = 0; 2306 maptile *nmap = 0;
2462 I16 nx = 0, ny = 0; 2307 I16 nx = 0, ny = 0;
2463 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2308 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2512 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2357 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2513 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2358 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2514 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2359 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2515 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2360 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2516 } 2361 }
2517 OUTPUT: 2362 OUTPUT: RETVAL
2363
2364void fix_walls (maptile *map, int x, int y)
2365
2366void fix_walls_around (maptile *map, int x, int y)
2367
2368# worst xs function of my life
2369bool
2370_create_random_map (\
2371 maptile *self,\
2372 utf8_string wallstyle,\
2373 utf8_string wall_name,\
2374 utf8_string floorstyle,\
2375 utf8_string monsterstyle,\
2376 utf8_string treasurestyle,\
2377 utf8_string layoutstyle,\
2378 utf8_string doorstyle,\
2379 utf8_string decorstyle,\
2380 utf8_string origin_map,\
2381 utf8_string final_map,\
2382 utf8_string exitstyle,\
2383 utf8_string this_map,\
2384 utf8_string exit_on_final_map,\
2385 int xsize,\
2386 int ysize,\
2387 int expand2x,\
2388 int layoutoptions1,\
2389 int layoutoptions2,\
2390 int layoutoptions3,\
2391 int symmetry,\
2392 int difficulty,\
2393 int difficulty_given,\
2394 float difficulty_increase,\
2395 int dungeon_level,\
2396 int dungeon_depth,\
2397 int decoroptions,\
2398 int orientation,\
2399 int origin_y,\
2400 int origin_x,\
2401 U32 random_seed,\
2402 val64 total_map_hp,\
2403 int map_layout_style,\
2404 int treasureoptions,\
2405 int symmetry_used,\
2406 region *region,\
2407 utf8_string custom\
2408)
2409 CODE:
2410{
2411 random_map_params rmp;
2412
2413 assign (rmp.wallstyle , wallstyle);
2414 assign (rmp.wall_name , wall_name);
2415 assign (rmp.floorstyle , floorstyle);
2416 assign (rmp.monsterstyle , monsterstyle);
2417 assign (rmp.treasurestyle , treasurestyle);
2418 assign (rmp.layoutstyle , layoutstyle);
2419 assign (rmp.doorstyle , doorstyle);
2420 assign (rmp.decorstyle , decorstyle);
2421 assign (rmp.exitstyle , exitstyle);
2422 assign (rmp.exit_on_final_map, exit_on_final_map);
2423
2424 rmp.origin_map = origin_map;
2425 rmp.final_map = final_map;
2426 rmp.this_map = this_map;
2427 rmp.xsize = xsize;
2428 rmp.ysize = ysize;
2429 rmp.expand2x = expand2x;
2430 rmp.layoutoptions1 = layoutoptions1;
2431 rmp.layoutoptions2 = layoutoptions2;
2432 rmp.layoutoptions3 = layoutoptions3;
2433 rmp.symmetry = symmetry;
2434 rmp.difficulty = difficulty;
2435 rmp.difficulty_given = difficulty_given;
2436 rmp.difficulty_increase = difficulty_increase;
2437 rmp.dungeon_level = dungeon_level;
2438 rmp.dungeon_depth = dungeon_depth;
2439 rmp.decoroptions = decoroptions;
2440 rmp.orientation = orientation;
2441 rmp.origin_y = origin_y;
2442 rmp.origin_x = origin_x;
2443 rmp.random_seed = random_seed;
2444 rmp.total_map_hp = (uint64_t) total_map_hp;
2445 rmp.map_layout_style = map_layout_style;
2446 rmp.treasureoptions = treasureoptions;
2447 rmp.symmetry_used = symmetry_used;
2448 rmp.region = region;
2449 rmp.custom = custom;
2450
2451 RETVAL = self->generate_random_map (&rmp);
2452}
2453 OUTPUT:
2518 RETVAL 2454 RETVAL
2519 2455
2520void fix_walls (maptile *map, int x, int y)
2521
2522void fix_walls_around (maptile *map, int x, int y)
2523
2524MODULE = cf PACKAGE = cf::arch 2456MODULE = cf PACKAGE = cf::arch
2525 2457
2526archetype *find (const char *name) 2458archetype *find (utf8_string name)
2527 CODE: 2459 CODE:
2528 RETVAL = archetype::find (name); 2460 RETVAL = archetype::find (name);
2529 OUTPUT: 2461 OUTPUT:
2530 RETVAL 2462 RETVAL
2531 2463
2532archetype *first() 2464int archetypes_size ()
2533 PROTOTYPE: 2465 CODE:
2534 CODE:
2535 RETVAL = first_archetype; 2466 RETVAL = archetypes.size ();
2467 OUTPUT: RETVAL
2468
2469archetype *archetypes (U32 index)
2470 CODE:
2471 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2472 OUTPUT: RETVAL
2473
2474object *instantiate (archetype *arch)
2475 CODE:
2476 RETVAL = arch_to_object (arch);
2477 OUTPUT:
2536 OUTPUT: RETVAL 2478 RETVAL
2537 2479
2538INCLUDE: $PERL genacc archetype ../include/object.h | 2480INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2539 2481
2540MODULE = cf PACKAGE = cf::party 2482MODULE = cf PACKAGE = cf::party
2541 2483
2542partylist *first () 2484partylist *first ()
2543 PROTOTYPE: 2485 PROTOTYPE:
2544 CODE: 2486 CODE:
2545 RETVAL = get_firstparty (); 2487 RETVAL = get_firstparty ();
2546 OUTPUT: RETVAL 2488 OUTPUT: RETVAL
2547 2489
2548partylist *next (partylist *party) 2490INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2491
2492MODULE = cf PACKAGE = cf::region
2493
2494void
2495list ()
2496 PPCODE:
2497 for_all_regions (rgn)
2498 XPUSHs (sv_2mortal (to_sv (rgn)));
2499
2500region *find (utf8_string name)
2501 PROTOTYPE: $
2549 CODE: 2502 CODE:
2550 RETVAL = party->next; 2503 RETVAL = region::find (name);
2551 OUTPUT: RETVAL 2504 OUTPUT: RETVAL
2552 2505
2553const char *name (partylist *party) 2506region *find_fuzzy (utf8_string name)
2507 PROTOTYPE: $
2554 CODE: 2508 CODE:
2555 RETVAL = party->partyname; 2509 RETVAL = region::find_fuzzy (name);
2556 OUTPUT: RETVAL 2510 OUTPUT: RETVAL
2557 2511
2558const char *password (partylist *party) 2512int specificity (region *rgn)
2559 CODE: 2513 CODE:
2560 RETVAL = party->passwd; 2514 RETVAL = 0;
2515 while (rgn = rgn->parent)
2516 RETVAL++;
2561 OUTPUT: RETVAL 2517 OUTPUT: RETVAL
2562 2518
2563MODULE = cf PACKAGE = cf::region 2519INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2564
2565region *first ()
2566 PROTOTYPE:
2567 CODE:
2568 RETVAL = first_region;
2569 OUTPUT: RETVAL
2570
2571region *next (region *reg)
2572 CODE:
2573 RETVAL = reg->next;
2574 OUTPUT: RETVAL
2575
2576const char *name (region *reg)
2577 CODE:
2578 RETVAL = reg->name;
2579 OUTPUT: RETVAL
2580
2581region *parent (region *reg)
2582 CODE:
2583 RETVAL = reg->parent;
2584 OUTPUT: RETVAL
2585
2586const char *longname (region *reg)
2587 CODE:
2588 RETVAL = reg->longname;
2589 OUTPUT: RETVAL
2590
2591const char *msg (region *reg)
2592 CODE:
2593 RETVAL = reg->msg;
2594 OUTPUT: RETVAL
2595 2520
2596MODULE = cf PACKAGE = cf::living 2521MODULE = cf PACKAGE = cf::living
2597 2522
2598INCLUDE: $PERL genacc living ../include/living.h | 2523INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2599 2524
2600MODULE = cf PACKAGE = cf::settings 2525MODULE = cf PACKAGE = cf::settings
2601 2526
2602INCLUDE: $PERL genacc Settings ../include/global.h | 2527INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2603 2528
2604MODULE = cf PACKAGE = cf::client 2529MODULE = cf PACKAGE = cf::client
2605 2530
2606INCLUDE: $PERL genacc client ../include/client.h | 2531INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2607 2532
2608int invoke (client *ns, int event, ...) 2533int invoke (client *ns, int event, ...)
2609 CODE: 2534 CODE:
2610 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2535 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2611 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2536 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2620 PPCODE: 2545 PPCODE:
2621 EXTEND (SP, clients.size ()); 2546 EXTEND (SP, clients.size ());
2622 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2547 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2623 PUSHs (sv_2mortal (to_sv (*i))); 2548 PUSHs (sv_2mortal (to_sv (*i)));
2624 2549
2625client *
2626create (int fd, const char *peername)
2627 CODE:
2628 RETVAL = client::create (fd, peername);
2629 OUTPUT:
2630 RETVAL
2631
2632void 2550void
2633client::send_packet (SV *packet) 2551client::send_packet (SV *packet)
2634 CODE: 2552 CODE:
2635{ 2553{
2636 STRLEN len; 2554 STRLEN len;
2637 char *buf = SvPVbyte (packet, len); 2555 char *buf = SvPVbyte (packet, len);
2638 2556
2639 THIS->send_packet (buf, len); 2557 THIS->send_packet (buf, len);
2640} 2558}
2641 2559
2642void 2560MODULE = cf PACKAGE = cf::face PREFIX = face_
2643client::destroy ()
2644 2561
2562#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2563
2564faceidx face_find (utf8_string name, faceidx defidx = 0)
2565
2566faceidx alloc (utf8_string name)
2567 CODE:
2568{
2569 do
2570 {
2571 RETVAL = faces.size ();
2572 faces.resize (RETVAL + 1);
2573 }
2574 while (!RETVAL); // crude way to leave index 0
2575
2576 faces [RETVAL].name = name;
2577 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2578
2579 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2580 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2581}
2582 OUTPUT: RETVAL
2583
2584void set (faceidx idx, int visibility, int magicmap)
2585 CODE:
2586 faceinfo *f = face_info (idx);
2587 assert (f);
2588 f->visibility = visibility;
2589 f->magicmap = magicmap;
2590
2591void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2592 CODE:
2593 faceinfo *f = face_info (idx); assert (f);
2594 f->smooth = smooth;
2595 f->smoothlevel = smoothlevel;
2596
2597void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2598 CODE:
2599{
2600 facedata *d = face_data (idx, faceset);
2601 assert (d);
2602 sv_to (data, d->data);
2603 STRLEN clen;
2604 char *cdata = SvPVbyte (chksum, clen);
2605 clen = min (CHKSUM_SIZE, clen);
2606
2607 if (memcmp (d->chksum, cdata, clen))
2608 {
2609 memcpy (d->chksum, cdata, clen);
2610
2611 // invalidate existing client face info
2612 for_all_clients (ns)
2613 if (ns->faceset == faceset)
2614 {
2615 ns->faces_sent [idx] = false;
2616 ns->force_newmap = true;
2617 }
2618 }
2619}
2620
2621void invalidate (faceidx idx)
2622 CODE:
2623 for_all_clients (ns)
2624 {
2625 ns->faces_sent [idx] = false;
2626 ns->force_newmap = true;
2627 }
2628
2629void invalidate_all ()
2630 CODE:
2631 for_all_clients (ns)
2632 {
2633 ns->faces_sent.reset ();
2634 ns->force_newmap = true;
2635 }
2636
2637MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2638
2639#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2640
2641animidx anim_find (utf8_string name)
2642 CODE:
2643 RETVAL = animation::find (name).number;
2644 OUTPUT: RETVAL
2645
2646animidx set (utf8_string name, SV *frames, int facings = 1)
2647 CODE:
2648{
2649 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2650 croak ("frames must be an arrayref");
2651
2652 AV *av = (AV *)SvRV (frames);
2653
2654 animation *anim = &animation::find (name);
2655 if (anim->number)
2656 {
2657 anim->resize (av_len (av) + 1);
2658 anim->facings = facings;
2659 }
2660 else
2661 anim = &animation::create (name, av_len (av) + 1, facings);
2662
2663 for (int i = 0; i < anim->num_animations; ++i)
2664 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2665}
2666 OUTPUT: RETVAL
2667
2668void invalidate_all ()
2669 CODE:
2670 for_all_clients (ns)
2671 ns->anims_sent.reset ();
2672

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