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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.126 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.221 by root, Sat Jun 16 00:12:20 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
60# define newSVval64 newSVnv 75# define newSVval64 newSVnv
61# define SvVAL64 SvNV 76# define SvVAL64 SvNV
62#endif 77#endif
63 78
64static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
67 81
68static PerlInterpreter *perl; 82static PerlInterpreter *perl;
69 83
70double runtime; 84tstamp NOW, runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
99 116
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 118
102unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
103 120
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 121attachable::~attachable ()
116{ 122{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 123 assert (!self);
121#endif 124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
122} 158}
123 159
124// check wether the object really is dead 160// check wether the object really is dead
125void 161void
126attachable::do_check () 162attachable::do_check ()
127{ 163{
128 if (refcnt > 0) 164 if (refcnt_cnt () > 0)
129 return; 165 return;
130 166
131 // try to unborrow the refcnt from perl 167 destroy ();
132 if (flags & F_BORROWED) 168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
133 { 176 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 177 SvREFCNT_dec (cb);
178 cb = 0;
138 } 179 }
139 180
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 //TODO: call generic destroy callback
152 mortals.push_back (this); 181 mortals.push_back (this);
153} 182}
154 183
155void 184void
156attachable::destroy () 185attachable::destroy ()
158 if (destroyed ()) 187 if (destroyed ())
159 return; 188 return;
160 189
161 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
162 do_destroy (); 191 do_destroy ();
192 sever_self ();
163} 193}
164 194
195void
165void attachable::check_mortals () 196attachable::check_mortals ()
166{ 197{
167 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
168 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () >= 512)
207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
222
223 break;
224 }
225
169 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
170 227
171 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
172 229 if (obj->self)//D make this an assert later
173 if (obj->refcnt || obj->self)
174 { 230 {
175#if 0 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
176 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 232 obj->sever_self ();
177 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 233 }
178#endif 234#endif
179 235
236 if (obj->refcnt)
237 {
180 ++i; // further delay freeing 238 ++i; // further delay freeing
239
240 if (!(i & 0x3ff))
241 break;
181 }//D 242 }
182 else 243 else
183 { 244 {
184 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
185 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
186 delete obj; 247 delete obj;
187 } 248 }
188 } 249 }
189} 250}
190 251
196 257
197 attach = src.attach; 258 attach = src.attach;
198 return *this; 259 return *this;
199} 260}
200 261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
294}
295
201////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
202 297
203static SV * 298static SV *
204newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 299newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
205{ 300{
214 309
215static int 310static int
216attachable_free (pTHX_ SV *sv, MAGIC *mg) 311attachable_free (pTHX_ SV *sv, MAGIC *mg)
217{ 312{
218 attachable *at = (attachable *)mg->mg_ptr; 313 attachable *at = (attachable *)mg->mg_ptr;
219 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 314
315 //TODO: check if transaction behaviour is really required here
316 if (SV *self = (SV *)at->self)
317 {
220 at->self = 0; 318 at->self = 0;
319 SvREFCNT_dec (self);
320 }
321
221 // next line makes sense, but most objects still have refcnt 0 by default 322 // next line makes sense, but most objects still have refcnt 0 by default
222 //at->refcnt_chk (); 323 //at->refcnt_chk ();
223 return 0; 324 return 0;
224} 325}
225 326
234 if (!obj->self) 335 if (!obj->self)
235 { 336 {
236 obj->self = newHV (); 337 obj->self = newHV ();
237 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
238 339
239 // borrow the refcnt from the object 340 // now bless the object _once_
240 obj->flags |= attachable::F_BORROWED; 341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
241 obj->refcnt_dec ();
242 } 342 }
343 else
344 {
345 SV *sv = newRV_inc ((SV *)obj->self);
243 346
244 return sv_bless (newRV_inc ((SV *)obj->self), stash); 347 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
348 SvAMAGIC_on (sv);
349
350 return sv;
351 }
245} 352}
246 353
247static void 354static void
248clearSVptr (SV *sv) 355clearSVptr (SV *sv)
249{ 356{
302inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 409inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
303 410
304inline SV *to_sv (object & v) { return to_sv (&v); } 411inline SV *to_sv (object & v) { return to_sv (&v); }
305inline SV *to_sv (living & v) { return to_sv (&v); } 412inline SV *to_sv (living & v) { return to_sv (&v); }
306 413
307//TODO: 414inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
308inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
309inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 415inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
310 416
311inline SV *to_sv (UUID v) 417inline SV *to_sv (UUID v)
312{ 418{
313 char buf[128]; 419 char buf[128];
314 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
315 return newSVpv (buf, 0); 421 return newSVpv (buf, 0);
316} 422}
317 423
318inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 424inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
319inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 425inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
333inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 439inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
334inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 440inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
335inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 441inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
336inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 442inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
337inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 443inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
444inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
338inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 445inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
339inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 446inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
340inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 447inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
341 448
342inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 449//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
343inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 450inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
344 451
345template<class T> 452template<class T>
346inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 453inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
347 454
348template<int N> 455template<int N>
349inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 456inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
350 457
351inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
352inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 458inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
353inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 459inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
354inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 460inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
355inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 461inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
462
463inline void sv_to (SV *sv, std::string &v)
464{
465 STRLEN len;
466 char *data = SvPVbyte (sv, len);
467 v.assign (data, len);
468}
356 469
357inline void sv_to (SV *sv, UUID &v) 470inline void sv_to (SV *sv, UUID &v)
358{ 471{
359 unsigned int version; 472 unsigned int version;
360 473
483{ 596{
484 if (!ext->cb) 597 if (!ext->cb)
485 ext->cb = newAV (); 598 ext->cb = newAV ();
486 599
487 return newRV_inc ((SV *)ext->cb); 600 return newRV_inc ((SV *)ext->cb);
488}
489
490#if 0
491void attachable::clear ()
492{
493 if (self)
494 {
495 // disconnect Perl from C, to avoid crashes
496 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
497
498 // clear the perl hash, might or might not be a good idea
499 hv_clear ((HV *)SvRV ((SV *)self));
500
501 SvREFCNT_dec (self);
502 self = 0;
503 }
504
505 if (cb)
506 {
507 SvREFCNT_dec (cb);
508 cb = 0;
509 }
510
511 attach = 0;
512}
513#endif
514
515void attachable::optimise ()
516{
517 if (self
518 && SvREFCNT (self) == 1
519 && !HvTOTALKEYS (self))
520 {
521 flags &= ~F_BORROWED;
522 refcnt_inc ();
523 SvREFCNT_dec ((SV *)self);
524 }
525} 601}
526 602
527///////////////////////////////////////////////////////////////////////////// 603/////////////////////////////////////////////////////////////////////////////
528 604
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 605extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
588 perl = perl_alloc (); 664 perl = perl_alloc ();
589 perl_construct (perl); 665 perl_construct (perl);
590 666
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 668
593 char *argv[] = { 669 const char *argv[] = {
594 "", 670 settings.argv [0],
595 "-e" 671 "-e"
596 "use Event; use Coro;" // required for bootstrap 672 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 673 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 674 "unshift @INC, cf::datadir ();"
599 "require cf;" 675 "require cf;"
600 }; 676 };
601 677
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 678 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
679 || perl_run (perl))
603 { 680 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 681 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 682 exit (EXIT_FAILURE);
606 } 683 }
684
685 {
686 dSP;
687
688 PUSHMARK (SP);
689 PUTBACK;
690 call_pv ("cf::init", G_DISCARD | G_VOID);
691 }
607} 692}
608 693
609void cfperl_main () 694void cfperl_main ()
610{ 695{
611 dSP; 696 dSP;
618void 703void
619attachable::instantiate () 704attachable::instantiate ()
620{ 705{
621 if (attach) 706 if (attach)
622 { 707 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 709 attach = 0;
625 } 710 }
626} 711}
627 712
628void 713void
629attachable::reattach () 714attachable::reattach ()
630{ 715{
631 optimise (); 716 optimise ();
632 //TODO: check for _attachment's, very important for restarts 717 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 718 INVOKE_ATTACHABLE (REATTACH, this);
634} 719}
635 720
636static event_klass klass_of[NUM_EVENT_TYPES] = { 721static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 722# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 723# include "eventinc.h"
681} 766}
682 767
683void 768void
684global::gather_callbacks (AV *&callbacks, event_type event) const 769global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 770{
686 ::gather_callbacks (callbacks, cb_object, event); 771 ::gather_callbacks (callbacks, cb_global, event);
687} 772}
688 773
689void 774void
690object::gather_callbacks (AV *&callbacks, event_type event) const 775object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 776{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 778 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 780
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 783 }
699 784
735{ 820{
736 attachable::gather_callbacks (callbacks, event); 821 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 822 ::gather_callbacks (callbacks, cb_map, event);
738} 823}
739 824
825void
826_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827{
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842}
843
844// very slow and inefficient way to recalculate the global want bitsets
845void
846_recalc_want ()
847{
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873}
874
740bool 875bool
741attachable::invoke (event_type event, ...) 876attachable::invoke (event_type event, ...)
742{ 877{
743 data_type dt; 878 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 879
748 // callback call ordering should be: 880 // callback call ordering should be:
749 // 1. per-object callback 881 // 1. per-object callback
750 // 2. per-class object 882 // 2. per-class object
751 // 3. per-type callback 883 // 3. per-type callback
755 gather_callbacks (callbacks, event); 887 gather_callbacks (callbacks, event);
756 888
757 // short-circuit processing if no callbacks found/defined 889 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 890 if (!callbacks)
759 return 0; 891 return 0;
892
893 va_list ap;
894 va_start (ap, event);
760 895
761 CALL_BEGIN (3); 896 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 899
825} 960}
826 961
827///////////////////////////////////////////////////////////////////////////// 962/////////////////////////////////////////////////////////////////////////////
828 963
829void 964void
830maptile::emergency_save () 965cfperl_emergency_save ()
831{ 966{
832 CALL_BEGIN (0); 967 CALL_BEGIN (0);
833 CALL_CALL ("cf::map::emergency_save", G_VOID); 968 CALL_CALL ("cf::emergency_save", G_VOID);
969 CALL_END;
970}
971
972void
973cfperl_cleanup (int make_core)
974{
975 CALL_BEGIN (1);
976 CALL_ARG (make_core);
977 CALL_CALL ("cf::post_cleanup", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_make_book (object *book, int level)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
834 CALL_END; 988 CALL_END;
835} 989}
836 990
837maptile * 991maptile *
838maptile::find_sync (const char *path, maptile *origin) 992maptile::find_sync (const char *path, maptile *origin)
839{ 993{
840 CALL_BEGIN (2); 994 CALL_BEGIN (2);
841 CALL_ARG (path); 995 CALL_ARG (path);
842 CALL_ARG (origin); 996 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 997 CALL_CALL ("cf::map::find_sync", G_SCALAR);
998
999 maptile *retval;
1000
1001 if (count)
1002 sv_to (POPs, retval);
1003 else
1004 retval = 0;
1005
1006 CALL_END;
1007
1008 return retval;
1009}
1010
1011maptile *
1012maptile::find_async (const char *path, maptile *origin)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (path);
1016 CALL_ARG (origin);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
844 1018
845 maptile *retval; 1019 maptile *retval;
846 1020
847 if (count) 1021 if (count)
848 sv_to (POPs, retval); 1022 sv_to (POPs, retval);
883 CALL_ARG (exit); 1057 CALL_ARG (exit);
884 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
885 CALL_END; 1059 CALL_END;
886} 1060}
887 1061
1062void
1063log_backtrace (const char *msg)
1064{
1065#if HAVE_BACKTRACE
1066 void *addr [20];
1067 int size = backtrace (addr, 20);
1068
1069 CALL_BEGIN (size);
1070 CALL_ARG (msg);
1071 for (int i = 0; i < size; ++i)
1072 CALL_ARG ((IV)addr [i]);
1073 CALL_CALL ("cf::_log_backtrace", G_VOID);
1074 CALL_END;
1075#endif
1076}
1077
888///////////////////////////////////////////////////////////////////////////// 1078/////////////////////////////////////////////////////////////////////////////
889 1079
890struct EventAPI *watcher_base::GEventAPI; 1080struct EventAPI *watcher_base::GEventAPI;
891struct CoroAPI *coroapi::GCoroAPI; 1081struct CoroAPI *coroapi::GCoroAPI;
892 1082
893int coroapi::cede_counter; 1083int coroapi::cede_counter;
1084tstamp coroapi::next_cede;
894 1085
1086void coroapi::do_cede_to_tick ()
1087{
1088 cede_counter = 0;
1089
1090 cede ();
1091
1092 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1093 if (next_cede > SvNV (sv_next_tick) - 0.02)
1094 next_cede = SvNV (sv_next_tick);
1095}
1096
1097void coroapi::do_cede_every ()
1098{
1099 cede_counter = 0;
1100
1101 if (coroapi::nready ())
1102 coroapi::cede ();
1103}
1104
1105void coroapi::do_cede_to_tick_every ()
1106{
1107 cede_counter = 0;
1108
1109 cede_to_tick ();
1110}
1111
1112void
1113coroapi::wait_for_tick ()
1114{
1115 CALL_BEGIN (0);
1116 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1117 CALL_END;
1118}
1119
1120void
1121coroapi::wait_for_tick_begin ()
1122{
1123 CALL_BEGIN (0);
1124 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1125 CALL_END;
1126}
1127
1128static void
895static void iw_dispatch (pe_event *ev) 1129iw_dispatch (pe_event *ev)
896{ 1130{
897 iw *w = (iw *)ev->ext_data; 1131 iw *w = (iw *)ev->ext_data;
898 w->call (*w); 1132 w->call (*w);
899} 1133}
900 1134
901void 1135void
902iw::alloc () 1136iw::alloc ()
903{ 1137{
904 pe = GEventAPI->new_idle (0, 0); 1138 pe = GEventAPI->new_idle (0, 0);
905 1139
1140 WaREENTRANT_off (pe);
906 pe->base.callback = (void *)iw_dispatch; 1141 pe->base.callback = (void *)iw_dispatch;
907 pe->base.ext_data = (void *)this; 1142 pe->base.ext_data = (void *)this;
908} 1143}
909 1144
910static void iow_dispatch (pe_event *ev) 1145static void iow_dispatch (pe_event *ev)
916void 1151void
917iow::alloc () 1152iow::alloc ()
918{ 1153{
919 pe = GEventAPI->new_io (0, 0); 1154 pe = GEventAPI->new_io (0, 0);
920 1155
1156 WaREENTRANT_off (pe);
921 pe->base.callback = (void *)iow_dispatch; 1157 pe->base.callback = (void *)iow_dispatch;
922 pe->base.ext_data = (void *)this; 1158 pe->base.ext_data = (void *)this;
923 1159
924 pe->fd = -1; 1160 pe->fd = -1;
925 pe->poll = 0; 1161 pe->poll = 0;
961 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1197 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
962 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1198 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
963 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1199 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
964 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1200 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
965 1201
966 sv_runtime = get_sv ("cf::RUNTIME", 1); 1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
967 sv_upgrade (sv_runtime, SVt_NV); 1203 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
968 1204
969 cb_global = get_av ("cf::CB_GLOBAL", 1); 1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
970 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
971 cb_object = get_av ("cf::CB_OBJECT", 1); 1207 cb_object = get_av ("cf::CB_OBJECT", 1);
972 cb_player = get_av ("cf::CB_PLAYER", 1); 1208 cb_player = get_av ("cf::CB_PLAYER", 1);
977 1213
978MODULE = cf PACKAGE = cf PREFIX = cf_ 1214MODULE = cf PACKAGE = cf PREFIX = cf_
979 1215
980BOOT: 1216BOOT:
981{ 1217{
982 _connect_to_perl ();
983
984 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1218 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
985 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
986 1220
1221 _connect_to_perl ();
1222
987 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
988 1233
989 static const struct { 1234 static const struct {
990 const char *name; 1235 const char *name;
991 IV iv; 1236 IV iv;
992 } *civ, const_iv[] = { 1237 } *civ, const_iv[] = {
993# define const_iv(name) { # name, (IV)name }, 1238# define const_iv(name) { # name, (IV)name },
994 const_iv (llevError) 1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
995 const_iv (llevInfo) 1240 const_iv (logBacktrace)
996 const_iv (llevDebug) 1241
997 const_iv (llevMonster) 1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1243
1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
998 1245
999 const_iv (MAX_TIME) 1246 const_iv (MAX_TIME)
1000 const_iv (PLAYER) 1247
1001 const_iv (TRANSPORT)
1002 const_iv (ROD)
1003 const_iv (TREASURE)
1004 const_iv (POTION)
1005 const_iv (FOOD)
1006 const_iv (POISON)
1007 const_iv (BOOK)
1008 const_iv (CLOCK)
1009 const_iv (ARROW)
1010 const_iv (BOW)
1011 const_iv (WEAPON)
1012 const_iv (ARMOUR)
1013 const_iv (PEDESTAL)
1014 const_iv (ALTAR)
1015 const_iv (LOCKED_DOOR)
1016 const_iv (SPECIAL_KEY)
1017 const_iv (MAP)
1018 const_iv (DOOR)
1019 const_iv (KEY)
1020 const_iv (TIMED_GATE)
1021 const_iv (TRIGGER)
1022 const_iv (GRIMREAPER)
1023 const_iv (MAGIC_EAR)
1024 const_iv (TRIGGER_BUTTON)
1025 const_iv (TRIGGER_ALTAR)
1026 const_iv (TRIGGER_PEDESTAL)
1027 const_iv (SHIELD)
1028 const_iv (HELMET)
1029 const_iv (HORN)
1030 const_iv (MONEY)
1031 const_iv (CLASS)
1032 const_iv (GRAVESTONE)
1033 const_iv (AMULET)
1034 const_iv (PLAYERMOVER)
1035 const_iv (TELEPORTER)
1036 const_iv (CREATOR)
1037 const_iv (SKILL)
1038 const_iv (EARTHWALL)
1039 const_iv (GOLEM)
1040 const_iv (THROWN_OBJ)
1041 const_iv (BLINDNESS)
1042 const_iv (GOD)
1043 const_iv (DETECTOR)
1044 const_iv (TRIGGER_MARKER)
1045 const_iv (DEAD_OBJECT)
1046 const_iv (DRINK)
1047 const_iv (MARKER)
1048 const_iv (HOLY_ALTAR)
1049 const_iv (PLAYER_CHANGER)
1050 const_iv (BATTLEGROUND)
1051 const_iv (PEACEMAKER)
1052 const_iv (GEM)
1053 const_iv (FIREWALL)
1054 const_iv (ANVIL)
1055 const_iv (CHECK_INV)
1056 const_iv (MOOD_FLOOR) 1248 const_iv (NUM_BODY_LOCATIONS)
1057 const_iv (EXIT) 1249 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1058 const_iv (ENCOUNTER) 1250 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1059 const_iv (SHOP_FLOOR) 1251 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1060 const_iv (SHOP_MAT) 1252 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1061 const_iv (RING) 1253 const_iv (body_wrist) const_iv (body_waist)
1062 const_iv (FLOOR)
1063 const_iv (FLESH)
1064 const_iv (INORGANIC)
1065 const_iv (SKILL_TOOL)
1066 const_iv (LIGHTER)
1067 const_iv (BUILDABLE_WALL)
1068 const_iv (MISC_OBJECT)
1069 const_iv (LAMP)
1070 const_iv (DUPLICATOR)
1071 const_iv (SPELLBOOK)
1072 const_iv (CLOAK)
1073 const_iv (SPINNER)
1074 const_iv (GATE)
1075 const_iv (BUTTON)
1076 const_iv (CF_HANDLE)
1077 const_iv (HOLE)
1078 const_iv (TRAPDOOR)
1079 const_iv (SIGN)
1080 const_iv (BOOTS)
1081 const_iv (GLOVES)
1082 const_iv (SPELL)
1083 const_iv (SPELL_EFFECT)
1084 const_iv (CONVERTER)
1085 const_iv (BRACERS)
1086 const_iv (POISONING)
1087 const_iv (SAVEBED)
1088 const_iv (WAND)
1089 const_iv (SCROLL)
1090 const_iv (DIRECTOR)
1091 const_iv (GIRDLE)
1092 const_iv (FORCE)
1093 const_iv (POTION_EFFECT)
1094 const_iv (EVENT_CONNECTOR)
1095 const_iv (CLOSE_CON)
1096 const_iv (CONTAINER)
1097 const_iv (ARMOUR_IMPROVER)
1098 const_iv (WEAPON_IMPROVER)
1099 const_iv (SKILLSCROLL)
1100 const_iv (DEEP_SWAMP)
1101 const_iv (IDENTIFY_ALTAR)
1102 const_iv (MENU)
1103 const_iv (RUNE)
1104 const_iv (TRAP)
1105 const_iv (POWER_CRYSTAL)
1106 const_iv (CORPSE)
1107 const_iv (DISEASE)
1108 const_iv (SYMPTOM)
1109 const_iv (BUILDER)
1110 const_iv (MATERIAL)
1111 const_iv (ITEM_TRANSFORMER)
1112 1254
1113 const_iv (NUM_SUBTYPES) 1255 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1256 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1257 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1258 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1259 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1260 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1261 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1262 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1263 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1264 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1265 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1266 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1267 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1268 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1269 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1270 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1271 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1272 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1273 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1274 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1275 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1276 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1277 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1278 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1279 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1280 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1281 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1282 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1114 1283
1115 const_iv (ST_BD_BUILD) 1284 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1116 const_iv (ST_BD_REMOVE)
1117 1285
1118 const_iv (ST_MAT_FLOOR) 1286 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1119 const_iv (ST_MAT_WALL) 1287 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1120 const_iv (ST_MAT_ITEM)
1121 1288
1122 const_iv (AT_PHYSICAL) 1289 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1123 const_iv (AT_MAGIC) 1290 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1124 const_iv (AT_FIRE) 1291 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1125 const_iv (AT_ELECTRICITY) 1292 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1126 const_iv (AT_COLD) 1293 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1127 const_iv (AT_CONFUSION) 1294 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1128 const_iv (AT_ACID) 1295 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1129 const_iv (AT_DRAIN)
1130 const_iv (AT_WEAPONMAGIC)
1131 const_iv (AT_GHOSTHIT)
1132 const_iv (AT_POISON)
1133 const_iv (AT_SLOW)
1134 const_iv (AT_PARALYZE)
1135 const_iv (AT_TURN_UNDEAD)
1136 const_iv (AT_FEAR)
1137 const_iv (AT_CANCELLATION)
1138 const_iv (AT_DEPLETE)
1139 const_iv (AT_DEATH)
1140 const_iv (AT_CHAOS)
1141 const_iv (AT_COUNTERSPELL)
1142 const_iv (AT_GODPOWER)
1143 const_iv (AT_HOLYWORD)
1144 const_iv (AT_BLIND)
1145 const_iv (AT_INTERNAL)
1146 const_iv (AT_LIFE_STEALING)
1147 const_iv (AT_DISEASE)
1148 1296
1149 const_iv (WEAP_HIT) 1297 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1150 const_iv (WEAP_SLASH) 1298 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_PIERCE)
1152 const_iv (WEAP_CLEAVE)
1153 const_iv (WEAP_SLICE)
1154 const_iv (WEAP_STAB)
1155 const_iv (WEAP_WHIP)
1156 const_iv (WEAP_CRUSH)
1157 const_iv (WEAP_BLUD) 1299 const_iv (WEAP_BLUD)
1158 1300
1159 const_iv (FLAG_ALIVE) 1301 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1160 const_iv (FLAG_WIZ) 1302 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1161 const_iv (FLAG_REMOVED) 1303 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1162 const_iv (FLAG_FREED) 1304 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1163 const_iv (FLAG_WAS_WIZ) 1305 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1164 const_iv (FLAG_APPLIED) 1306 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1165 const_iv (FLAG_UNPAID) 1307 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1166 const_iv (FLAG_USE_SHIELD) 1308 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1167 const_iv (FLAG_NO_PICK) 1309 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1168 const_iv (FLAG_ANIMATE) 1310 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1169 const_iv (FLAG_MONSTER) 1311 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1170 const_iv (FLAG_FRIENDLY) 1312 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1171 const_iv (FLAG_GENERATOR) 1313 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1172 const_iv (FLAG_IS_THROWN) 1314 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1173 const_iv (FLAG_AUTO_APPLY) 1315 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1174 const_iv (FLAG_PLAYER_SOLD) 1316 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1175 const_iv (FLAG_SEE_INVISIBLE) 1317 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1176 const_iv (FLAG_CAN_ROLL) 1318 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1177 const_iv (FLAG_OVERLAY_FLOOR) 1319 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1178 const_iv (FLAG_IS_TURNABLE) 1320 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1179 const_iv (FLAG_IS_USED_UP) 1321 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1180 const_iv (FLAG_IDENTIFIED) 1322 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1181 const_iv (FLAG_REFLECTING) 1323 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1182 const_iv (FLAG_CHANGING) 1324 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1183 const_iv (FLAG_SPLITTING) 1325 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1184 const_iv (FLAG_HITBACK) 1326 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1185 const_iv (FLAG_STARTEQUIP)
1186 const_iv (FLAG_BLOCKSVIEW)
1187 const_iv (FLAG_UNDEAD)
1188 const_iv (FLAG_SCARED)
1189 const_iv (FLAG_UNAGGRESSIVE)
1190 const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_REFL_SPELL)
1192 const_iv (FLAG_NO_MAGIC)
1193 const_iv (FLAG_NO_FIX_PLAYER)
1194 const_iv (FLAG_IS_LIGHTABLE)
1195 const_iv (FLAG_TEAR_DOWN)
1196 const_iv (FLAG_RUN_AWAY)
1197 const_iv (FLAG_PICK_UP)
1198 const_iv (FLAG_UNIQUE)
1199 const_iv (FLAG_NO_DROP)
1200 const_iv (FLAG_WIZCAST)
1201 const_iv (FLAG_CAST_SPELL)
1202 const_iv (FLAG_USE_SCROLL)
1203 const_iv (FLAG_USE_RANGE)
1204 const_iv (FLAG_USE_BOW)
1205 const_iv (FLAG_USE_ARMOUR)
1206 const_iv (FLAG_USE_WEAPON)
1207 const_iv (FLAG_USE_RING)
1208 const_iv (FLAG_READY_RANGE)
1209 const_iv (FLAG_READY_BOW)
1210 const_iv (FLAG_XRAYS)
1211 const_iv (FLAG_NO_APPLY)
1212 const_iv (FLAG_IS_FLOOR)
1213 const_iv (FLAG_LIFESAVE)
1214 const_iv (FLAG_NO_STRENGTH)
1215 const_iv (FLAG_SLEEP)
1216 const_iv (FLAG_STAND_STILL)
1217 const_iv (FLAG_RANDOM_MOVE)
1218 const_iv (FLAG_ONLY_ATTACK)
1219 const_iv (FLAG_CONFUSED)
1220 const_iv (FLAG_STEALTH)
1221 const_iv (FLAG_WIZPASS)
1222 const_iv (FLAG_IS_LINKED)
1223 const_iv (FLAG_CURSED)
1224 const_iv (FLAG_DAMNED)
1225 const_iv (FLAG_SEE_ANYWHERE)
1226 const_iv (FLAG_KNOWN_MAGICAL)
1227 const_iv (FLAG_KNOWN_CURSED)
1228 const_iv (FLAG_CAN_USE_SKILL)
1229 const_iv (FLAG_BEEN_APPLIED)
1230 const_iv (FLAG_READY_SCROLL)
1231 const_iv (FLAG_USE_ROD)
1232 const_iv (FLAG_USE_HORN)
1233 const_iv (FLAG_MAKE_INVIS)
1234 const_iv (FLAG_INV_LOCKED)
1235 const_iv (FLAG_IS_WOODED)
1236 const_iv (FLAG_IS_HILLY)
1237 const_iv (FLAG_READY_SKILL)
1238 const_iv (FLAG_READY_WEAPON)
1239 const_iv (FLAG_NO_SKILL_IDENT)
1240 const_iv (FLAG_BLIND)
1241 const_iv (FLAG_SEE_IN_DARK)
1242 const_iv (FLAG_IS_CAULDRON)
1243 const_iv (FLAG_NO_STEAL)
1244 const_iv (FLAG_ONE_HIT)
1245 const_iv (FLAG_CLIENT_SENT)
1246 const_iv (FLAG_BERSERK)
1247 const_iv (FLAG_NEUTRAL)
1248 const_iv (FLAG_NO_ATTACK)
1249 const_iv (FLAG_NO_DAMAGE)
1250 const_iv (FLAG_OBJ_ORIGINAL)
1251 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1252 const_iv (FLAG_ACTIVATE_ON_PUSH)
1253 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1254 const_iv (FLAG_IS_WATER)
1255 const_iv (FLAG_CONTENT_ON_GEN)
1256 const_iv (FLAG_IS_A_TEMPLATE)
1257 const_iv (FLAG_IS_BUILDABLE)
1258 1327
1259 const_iv (NDI_BLACK) 1328 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1260 const_iv (NDI_WHITE) 1329 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1261 const_iv (NDI_NAVY) 1330 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1262 const_iv (NDI_RED) 1331 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1263 const_iv (NDI_ORANGE)
1264 const_iv (NDI_BLUE)
1265 const_iv (NDI_DK_ORANGE)
1266 const_iv (NDI_GREEN)
1267 const_iv (NDI_LT_GREEN)
1268 const_iv (NDI_GREY)
1269 const_iv (NDI_BROWN)
1270 const_iv (NDI_GOLD)
1271 const_iv (NDI_TAN)
1272 const_iv (NDI_MAX_COLOR)
1273 const_iv (NDI_COLOR_MASK)
1274 const_iv (NDI_UNIQUE)
1275 const_iv (NDI_ALL) 1332 const_iv (NDI_ALL)
1276 1333
1334 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1335 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1336
1337 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1338
1339 const_iv (SP_RAISE_DEAD)
1340 const_iv (SP_RUNE)
1341 const_iv (SP_MAKE_MARK)
1342 const_iv (SP_BOLT)
1343 const_iv (SP_BULLET)
1277 const_iv (UPD_LOCATION) 1344 const_iv (SP_EXPLOSION)
1278 const_iv (UPD_FLAGS)
1279 const_iv (UPD_WEIGHT)
1280 const_iv (UPD_FACE) 1345 const_iv (SP_CONE)
1346 const_iv (SP_BOMB)
1347 const_iv (SP_WONDER)
1281 const_iv (UPD_NAME) 1348 const_iv (SP_SMITE)
1282 const_iv (UPD_ANIM) 1349 const_iv (SP_MAGIC_MISSILE)
1283 const_iv (UPD_ANIMSPEED) 1350 const_iv (SP_SUMMON_GOLEM)
1284 const_iv (UPD_NROF) 1351 const_iv (SP_DIMENSION_DOOR)
1285 1352 const_iv (SP_MAGIC_MAPPING)
1286 const_iv (UPD_SP_MANA)
1287 const_iv (UPD_SP_GRACE)
1288 const_iv (UPD_SP_DAMAGE)
1289
1290 const_iv (F_APPLIED)
1291 const_iv (F_LOCATION)
1292 const_iv (F_UNPAID)
1293 const_iv (F_MAGIC) 1353 const_iv (SP_MAGIC_WALL)
1354 const_iv (SP_DESTRUCTION)
1355 const_iv (SP_PERCEIVE_SELF)
1356 const_iv (SP_WORD_OF_RECALL)
1357 const_iv (SP_INVISIBLE)
1358 const_iv (SP_PROBE)
1359 const_iv (SP_HEALING)
1360 const_iv (SP_CREATE_FOOD)
1361 const_iv (SP_EARTH_TO_DUST)
1362 const_iv (SP_CHANGE_ABILITY)
1363 const_iv (SP_BLESS)
1294 const_iv (F_CURSED) 1364 const_iv (SP_CURSE)
1365 const_iv (SP_SUMMON_MONSTER)
1366 const_iv (SP_CHARGING)
1367 const_iv (SP_POLYMORPH)
1368 const_iv (SP_ALCHEMY)
1369 const_iv (SP_REMOVE_CURSE)
1370 const_iv (SP_IDENTIFY)
1371 const_iv (SP_DETECTION)
1372 const_iv (SP_MOOD_CHANGE)
1373 const_iv (SP_MOVING_BALL)
1295 const_iv (F_DAMNED) 1374 const_iv (SP_SWARM)
1375 const_iv (SP_CHANGE_MANA)
1296 const_iv (F_OPEN) 1376 const_iv (SP_DISPEL_RUNE)
1297 const_iv (F_NOPICK) 1377 const_iv (SP_CREATE_MISSILE)
1378 const_iv (SP_CONSECRATE)
1379 const_iv (SP_ANIMATE_WEAPON)
1380 const_iv (SP_LIGHT)
1381 const_iv (SP_CHANGE_MAP_LIGHT)
1382 const_iv (SP_FAERY_FIRE)
1383 const_iv (SP_CAUSE_DISEASE)
1384 const_iv (SP_AURA)
1385 const_iv (SP_TOWN_PORTAL)
1386 const_iv (SP_PARTY_SPELL)
1387
1388 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1389 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1298 const_iv (F_LOCKED) 1390 const_iv (F_LOCKED)
1299 1391
1300 const_iv (F_BUY) 1392 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1301 const_iv (F_SHOP)
1302 const_iv (F_SELL)
1303 1393
1304 const_iv (P_BLOCKSVIEW) 1394 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1305 const_iv (P_PLAYER) 1395 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1306 const_iv (P_NO_MAGIC)
1307 const_iv (P_IS_ALIVE)
1308 const_iv (P_NO_CLERIC)
1309 const_iv (P_OUT_OF_MAP)
1310 const_iv (P_NEW_MAP)
1311 const_iv (P_UPTODATE)
1312 1396
1313 const_iv (UP_OBJ_INSERT) 1397 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1314 const_iv (UP_OBJ_REMOVE)
1315 const_iv (UP_OBJ_CHANGE)
1316 const_iv (UP_OBJ_FACE)
1317 1398
1318 const_iv (INS_NO_MERGE) 1399 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1319 const_iv (INS_ABOVE_FLOOR_ONLY) 1400 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1320 const_iv (INS_NO_WALK_ON)
1321 const_iv (INS_ON_TOP)
1322 const_iv (INS_BELOW_ORIGINATOR)
1323 const_iv (INS_MAP_LOAD)
1324 1401
1325 const_iv (WILL_APPLY_HANDLE) 1402 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1326 const_iv (WILL_APPLY_TREASURE) 1403 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1327 const_iv (WILL_APPLY_EARTHWALL)
1328 const_iv (WILL_APPLY_DOOR)
1329 const_iv (WILL_APPLY_FOOD)
1330 1404
1331 const_iv (SAVE_MODE) 1405 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1332 const_iv (SAVE_DIR_MODE)
1333 1406
1334 const_iv (M_PAPER) 1407 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1335 const_iv (M_IRON) 1408 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1336 const_iv (M_GLASS) 1409 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1337 const_iv (M_LEATHER) 1410 const_iv (M_ICE) const_iv (M_SPECIAL)
1338 const_iv (M_WOOD)
1339 const_iv (M_ORGANIC)
1340 const_iv (M_STONE)
1341 const_iv (M_CLOTH)
1342 const_iv (M_ADAMANT)
1343 const_iv (M_LIQUID)
1344 const_iv (M_SOFT_METAL)
1345 const_iv (M_BONE)
1346 const_iv (M_ICE)
1347 const_iv (M_SPECIAL)
1348 1411
1349 const_iv (SK_EXP_ADD_SKILL) 1412 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1350 const_iv (SK_EXP_TOTAL) 1413 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1351 const_iv (SK_EXP_NONE)
1352 const_iv (SK_SUBTRACT_SKILL_EXP)
1353 const_iv (SK_EXP_SKILL_ONLY)
1354 1414
1355 const_iv (SK_LOCKPICKING) 1415 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1356 const_iv (SK_HIDING) 1416 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1357 const_iv (SK_SMITHERY) 1417 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1358 const_iv (SK_BOWYER) 1418 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1359 const_iv (SK_JEWELER) 1419 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1360 const_iv (SK_ALCHEMY) 1420 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1361 const_iv (SK_STEALING) 1421 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1362 const_iv (SK_LITERACY) 1422 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1363 const_iv (SK_BARGAINING) 1423 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1364 const_iv (SK_JUMPING) 1424 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1365 const_iv (SK_DET_MAGIC)
1366 const_iv (SK_ORATORY)
1367 const_iv (SK_SINGING)
1368 const_iv (SK_DET_CURSE)
1369 const_iv (SK_FIND_TRAPS)
1370 const_iv (SK_MEDITATION)
1371 const_iv (SK_PUNCHING)
1372 const_iv (SK_FLAME_TOUCH)
1373 const_iv (SK_KARATE)
1374 const_iv (SK_CLIMBING)
1375 const_iv (SK_WOODSMAN)
1376 const_iv (SK_INSCRIPTION)
1377 const_iv (SK_ONE_HANDED_WEAPON)
1378 const_iv (SK_MISSILE_WEAPON)
1379 const_iv (SK_THROWING)
1380 const_iv (SK_USE_MAGIC_ITEM)
1381 const_iv (SK_DISARM_TRAPS)
1382 const_iv (SK_SET_TRAP)
1383 const_iv (SK_THAUMATURGY)
1384 const_iv (SK_PRAYING)
1385 const_iv (SK_CLAWING)
1386 const_iv (SK_LEVITATION)
1387 const_iv (SK_SUMMONING)
1388 const_iv (SK_PYROMANCY)
1389 const_iv (SK_EVOCATION)
1390 const_iv (SK_SORCERY)
1391 const_iv (SK_TWO_HANDED_WEAPON)
1392 const_iv (SK_SPARK_TOUCH)
1393 const_iv (SK_SHIVER)
1394 const_iv (SK_ACID_SPLASH)
1395 const_iv (SK_POISON_NAIL) 1425 const_iv (SK_POISON_NAIL)
1396 1426
1397 const_iv (SOUND_NEW_PLAYER) 1427 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1398 const_iv (SOUND_FIRE_ARROW) 1428 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1399 const_iv (SOUND_LEARN_SPELL) 1429 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1400 const_iv (SOUND_FUMBLE_SPELL) 1430 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1401 const_iv (SOUND_WAND_POOF) 1431 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1402 const_iv (SOUND_OPEN_DOOR) 1432 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1403 const_iv (SOUND_PUSH_PLAYER)
1404 const_iv (SOUND_PLAYER_HITS1)
1405 const_iv (SOUND_PLAYER_HITS2)
1406 const_iv (SOUND_PLAYER_HITS3)
1407 const_iv (SOUND_PLAYER_HITS4)
1408 const_iv (SOUND_PLAYER_IS_HIT1)
1409 const_iv (SOUND_PLAYER_IS_HIT2)
1410 const_iv (SOUND_PLAYER_IS_HIT3)
1411 const_iv (SOUND_PLAYER_KILLS)
1412 const_iv (SOUND_PET_IS_KILLED)
1413 const_iv (SOUND_PLAYER_DIES)
1414 const_iv (SOUND_OB_EVAPORATE)
1415 const_iv (SOUND_OB_EXPLODE)
1416 const_iv (SOUND_CLOCK)
1417 const_iv (SOUND_TURN_HANDLE)
1418 const_iv (SOUND_FALL_HOLE)
1419 const_iv (SOUND_DRINK_POISON)
1420 const_iv (SOUND_CAST_SPELL_0)
1421 1433
1422 const_iv (PREFER_LOW) 1434 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1423 const_iv (PREFER_HIGH)
1424 1435
1425 const_iv (ATNR_PHYSICAL) 1436 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1426 const_iv (ATNR_MAGIC) 1437 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1427 const_iv (ATNR_FIRE) 1438 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1428 const_iv (ATNR_ELECTRICITY) 1439 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1429 const_iv (ATNR_COLD) 1440 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1430 const_iv (ATNR_CONFUSION) 1441 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1431 const_iv (ATNR_ACID) 1442 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1432 const_iv (ATNR_DRAIN)
1433 const_iv (ATNR_WEAPONMAGIC)
1434 const_iv (ATNR_GHOSTHIT)
1435 const_iv (ATNR_POISON)
1436 const_iv (ATNR_SLOW)
1437 const_iv (ATNR_PARALYZE)
1438 const_iv (ATNR_TURN_UNDEAD)
1439 const_iv (ATNR_FEAR)
1440 const_iv (ATNR_CANCELLATION)
1441 const_iv (ATNR_DEPLETE)
1442 const_iv (ATNR_DEATH)
1443 const_iv (ATNR_CHAOS)
1444 const_iv (ATNR_COUNTERSPELL)
1445 const_iv (ATNR_GODPOWER)
1446 const_iv (ATNR_HOLYWORD)
1447 const_iv (ATNR_BLIND)
1448 const_iv (ATNR_INTERNAL)
1449 const_iv (ATNR_LIFE_STEALING)
1450 const_iv (ATNR_DISEASE)
1451 1443
1452 const_iv (MAP_FLUSH) 1444 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1453 const_iv (MAP_PLAYER_UNIQUE)
1454 const_iv (MAP_BLOCK)
1455 const_iv (MAP_STYLE)
1456 const_iv (MAP_OVERLAY)
1457 1445
1458 const_iv (MAP_IN_MEMORY) 1446 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1459 const_iv (MAP_SWAPPED) 1447 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1460 const_iv (MAP_LOADING)
1461 const_iv (MAP_SAVING)
1462 1448
1463 const_iv (KLASS_ATTACHABLE) 1449 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (KLASS_GLOBAL)
1465 const_iv (KLASS_OBJECT)
1466 const_iv (KLASS_CLIENT)
1467 const_iv (KLASS_PLAYER)
1468 const_iv (KLASS_MAP)
1469 1450
1470 const_iv (CS_QUERY_YESNO) 1451 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (CS_QUERY_SINGLECHAR)
1472 const_iv (CS_QUERY_HIDEINPUT)
1473 1452
1474 const_iv (ST_DEAD) 1453 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1475 const_iv (ST_SETUP)
1476 const_iv (ST_PLAYING)
1477 const_iv (ST_CUSTOM)
1478
1479 const_iv (ST_CHANGE_CLASS)
1480 const_iv (ST_CONFIRM_QUIT)
1481 const_iv (ST_GET_PARTY_PASSWORD)
1482
1483 const_iv (IO_HEADER)
1484 const_iv (IO_OBJECTS)
1485 const_iv (IO_UNIQUES)
1486 1454
1487 // random map generator 1455 // random map generator
1488 const_iv (LAYOUT_NONE) 1456 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1489 const_iv (LAYOUT_ONION) 1457 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1490 const_iv (LAYOUT_MAZE)
1491 const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ROGUELIKE)
1493 const_iv (LAYOUT_SNAKE)
1494 const_iv (LAYOUT_SQUARE_SPIRAL)
1495 1458
1496 const_iv (RMOPT_RANDOM) 1459 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1497 const_iv (RMOPT_CENTERED) 1460 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1498 const_iv (RMOPT_LINEAR) 1461 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1499 const_iv (RMOPT_BOTTOM_C)
1500 const_iv (RMOPT_BOTTOM_R)
1501 const_iv (RMOPT_IRR_SPACE)
1502 const_iv (RMOPT_WALL_OFF)
1503 const_iv (RMOPT_WALLS_ONLY)
1504 const_iv (RMOPT_NO_DOORS)
1505 1462
1506 const_iv (SYMMETRY_RANDOM) 1463 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1507 const_iv (SYMMETRY_NONE) 1464 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1508 const_iv (SYMMETRY_X) 1465
1509 const_iv (SYMMETRY_Y) 1466 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1510 const_iv (SYMMETRY_XY) 1467 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1468 const_iv (GT_MINIMAL)
1511 }; 1469 };
1512 1470
1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1471 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1472 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1515 1473
1536 } 1494 }
1537} 1495}
1538 1496
1539void _connect_to_perl () 1497void _connect_to_perl ()
1540 1498
1499void _recalc_want ()
1500
1541void _global_reattach () 1501void _global_reattach ()
1542 CODE: 1502 CODE:
1543{ 1503{
1544 // reattach to all attachable objects in the game. 1504 // reattach to all attachable objects in the game.
1545 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1505 for_all_clients (ns)
1546 (*i)->reattach (); 1506 ns->reattach ();
1547 1507
1548 for_all_players (pl) 1508 for_all_objects (op)
1549 pl->reattach ();
1550
1551 //TODO
1552 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1553 // i->second->reattach ();
1554
1555 for (object *op = object::first; op; op = op->next)
1556 op->reattach (); 1509 op->reattach ();
1557} 1510}
1558 1511
1512void _post_tick ()
1513 CODE:
1514 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1515
1516# support function for map-world.ext
1517void _quantise (SV *data_sv, SV *plt_sv)
1518 CODE:
1519{
1520 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1521 croak ("_quantise called with invalid agruments");
1522
1523 plt_sv = SvRV (plt_sv);
1524 SV **plt = AvARRAY (plt_sv);
1525 int plt_count = AvFILL (plt_sv) + 1;
1526
1527 STRLEN len;
1528 char *data = SvPVbyte (data_sv, len);
1529 char *dst = data;
1530
1531 while (len >= 3)
1532 {
1533 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1534 {
1535 char *val = SvPVX (*val_sv);
1536
1537 if (val [0] == data [0]
1538 && val [1] == data [1]
1539 && val [2] == data [2])
1540 {
1541 *dst++ = val [3];
1542 goto next;
1543 }
1544 }
1545
1546 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1547 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1548 dst - SvPVX (data_sv), len);
1549
1550 next:
1551 data += 3;
1552 len -= 3;
1553 }
1554
1555 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1556}
1557
1559NV floor (NV x) 1558NV floor (NV x)
1560 1559
1561NV ceil (NV x) 1560NV ceil (NV x)
1562 1561
1562NV rndm (...)
1563 CODE:
1564 switch (items)
1565 {
1566 case 0: RETVAL = rndm (); break;
1567 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1568 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1569 default: croak ("cf::rndm requires none, one or two parameters."); break;
1570 }
1571 OUTPUT:
1572 RETVAL
1573
1574NV clamp (NV value, NV min_value, NV max_value)
1575 CODE:
1576 RETVAL = clamp (value, min_value, max_value);
1577 OUTPUT:
1578 RETVAL
1579
1580NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1581 CODE:
1582 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1583 OUTPUT:
1584 RETVAL
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1563void server_tick () 1590void server_tick ()
1564 CODE: 1591 CODE:
1592 NOW = now ();
1565 runtime = SvNVx (sv_runtime); 1593 runtime = SvNVx (sv_runtime);
1566 server_tick (); 1594 server_tick ();
1567 1595
1568void 1596void
1569LOG (int level, char *msg) 1597log_backtrace (utf8_string msg)
1598
1599void
1600LOG (int flags, utf8_string msg)
1570 PROTOTYPE: $$ 1601 PROTOTYPE: $$
1571 C_ARGS: (LogLevel)level, "%s", msg 1602 C_ARGS: flags, "%s", msg
1572 1603
1573char *path_combine (char *base, char *path) 1604octet_string path_combine (octet_string base, octet_string path)
1574 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1575 1606
1576char *path_combine_and_normalize (char *base, char *path) 1607octet_string path_combine_and_normalize (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1578 1609
1579const char * 1610const_octet_string
1580get_maps_directory (char *path) 1611get_maps_directory (octet_string path)
1581 PROTOTYPE: $ 1612 PROTOTYPE: $
1582 ALIAS: maps_directory = 0 1613 ALIAS: maps_directory = 0
1583 CODE: 1614 CODE:
1584 RETVAL = create_pathname (path); 1615 RETVAL = create_pathname (path);
1585 OUTPUT: RETVAL 1616 OUTPUT: RETVAL
1587void 1618void
1588sub_generation_inc () 1619sub_generation_inc ()
1589 CODE: 1620 CODE:
1590 PL_sub_generation++; 1621 PL_sub_generation++;
1591 1622
1592char * 1623const_octet_string
1593mapdir () 1624mapdir ()
1594 PROTOTYPE: 1625 PROTOTYPE:
1595 ALIAS: 1626 ALIAS:
1596 mapdir = 0 1627 mapdir = 0
1597 uniquedir = 1 1628 uniquedir = 1
1613 } 1644 }
1614 OUTPUT: RETVAL 1645 OUTPUT: RETVAL
1615 1646
1616void abort () 1647void abort ()
1617 1648
1649void reset_signals ()
1650
1651void fork_abort (octet_string cause = "cf::fork_abort")
1652
1653void cleanup (octet_string cause, bool make_core = false)
1654
1618void emergency_save () 1655void emergency_save ()
1619 1656
1620void _exit (int status = 0) 1657void _exit (int status = EXIT_SUCCESS)
1658
1659UV sv_2watcher (SV *w)
1660 CODE:
1661 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1662 OUTPUT:
1663 RETVAL
1621 1664
1622#if _POSIX_MEMLOCK 1665#if _POSIX_MEMLOCK
1623 1666
1624int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1667int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1625 1668
1626int munlockall () 1669int munlockall ()
1627 1670
1628#endif 1671#endif
1629 1672
1630int find_animation (char *text) 1673int find_animation (utf8_string text)
1631 PROTOTYPE: $ 1674 PROTOTYPE: $
1632 1675
1633int random_roll (int min, int max, object *op, int goodbad); 1676int random_roll (int min, int max, object *op, int goodbad);
1634 1677
1635const char *cost_string_from_value(uint64 cost, int approx = 0) 1678const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1636 1679
1637int 1680int
1638exp_to_level (val64 exp) 1681exp_to_level (val64 exp)
1639 CODE: 1682 CODE:
1640{ 1683{
1671 RETVAL = newSVpv (resist_plus[atnr], 0); 1714 RETVAL = newSVpv (resist_plus[atnr], 0);
1672 else 1715 else
1673 XSRETURN_UNDEF; 1716 XSRETURN_UNDEF;
1674 OUTPUT: RETVAL 1717 OUTPUT: RETVAL
1675 1718
1719bool
1720load_resource_file (octet_string filename)
1721
1676MODULE = cf PACKAGE = cf::attachable 1722MODULE = cf PACKAGE = cf::attachable
1677 1723
1678int 1724int
1679valid (SV *obj) 1725valid (SV *obj)
1680 CODE: 1726 CODE:
1681 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1727 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1682 OUTPUT: 1728 OUTPUT:
1683 RETVAL 1729 RETVAL
1684 1730
1685#bool
1686#destroyed (attachable *at)
1687#
1688#void 1731void
1689#destroy (attachable *at) 1732debug_trace (attachable *obj, bool on = true)
1733 CODE:
1734 obj->flags &= ~attachable::F_DEBUG_TRACE;
1735 if (on)
1736 obj->flags |= attachable::F_DEBUG_TRACE;
1737
1738int mortals_size ()
1739 CODE:
1740 RETVAL = attachable::mortals.size ();
1741 OUTPUT: RETVAL
1742
1743#object *mortals (U32 index)
1744# CODE:
1745# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1746# OUTPUT: RETVAL
1747
1748INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1690 1749
1691MODULE = cf PACKAGE = cf::global 1750MODULE = cf PACKAGE = cf::global
1692 1751
1693int invoke (SV *klass, int event, ...) 1752int invoke (SV *klass, int event, ...)
1694 CODE: 1753 CODE:
1698 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1757 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1699 OUTPUT: RETVAL 1758 OUTPUT: RETVAL
1700 1759
1701MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1760MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1702 1761
1703INCLUDE: $PERL genacc object ../include/object.h | 1762INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1704 1763
1705int invoke (object *op, int event, ...) 1764int invoke (object *op, int event, ...)
1706 CODE: 1765 CODE:
1707 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1766 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1708 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1767 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1710 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1769 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1711 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1712 1771
1713SV *registry (object *op) 1772SV *registry (object *op)
1714 1773
1715void mortals () 1774int objects_size ()
1716 PPCODE: 1775 CODE:
1717 EXTEND (SP, object::mortals.size ());
1718 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1719 PUSHs (to_sv (*i));
1720
1721object *first ()
1722 CODE:
1723 RETVAL = object::first; 1776 RETVAL = objects.size ();
1724 OUTPUT: RETVAL 1777 OUTPUT: RETVAL
1778
1779object *objects (U32 index)
1780 CODE:
1781 RETVAL = index < objects.size () ? objects [index] : 0;
1782 OUTPUT: RETVAL
1783
1784int actives_size ()
1785 CODE:
1786 RETVAL = actives.size ();
1787 OUTPUT: RETVAL
1788
1789object *actives (U32 index)
1790 CODE:
1791 RETVAL = index < actives.size () ? actives [index] : 0;
1792 OUTPUT: RETVAL
1793
1794const char *slot_use_name (U32 slot)
1795 ALIAS:
1796 slot_nonuse_name = 1
1797 CODE:
1798{
1799 if (slot >= NUM_BODY_LOCATIONS)
1800 croak ("body slot index out of range");
1801
1802 switch (ix)
1803 {
1804 case 0: RETVAL = body_locations[slot].use_name; break;
1805 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1806 }
1807}
1808 OUTPUT:
1809 RETVAL
1725 1810
1726# missing properties 1811# missing properties
1727 1812
1728object *head (object *op) 1813object *head (object *op)
1729 PROTOTYPE: $ 1814 PROTOTYPE: $
1730 CODE: 1815 CODE:
1731 RETVAL = op->head ? op->head : op;
1732 OUTPUT: RETVAL
1733
1734int is_head (object *op)
1735 PROTOTYPE: $
1736 CODE:
1737 RETVAL = !op->head; 1816 RETVAL = op->head_ ();
1738 OUTPUT: RETVAL 1817 OUTPUT: RETVAL
1739 1818
1740void 1819void
1741inv (object *obj) 1820inv (object *obj)
1742 PROTOTYPE: $ 1821 PROTOTYPE: $
1750void 1829void
1751set_animation (object *op, int idx) 1830set_animation (object *op, int idx)
1752 CODE: 1831 CODE:
1753 SET_ANIMATION (op, idx); 1832 SET_ANIMATION (op, idx);
1754 1833
1834int
1835num_animations (object *op)
1836 CODE:
1837 RETVAL = NUM_ANIMATIONS (op);
1838 OUTPUT: RETVAL
1839
1840int slot_info (object *op, UV slot, int value = 0)
1841 ALIAS:
1842 slot_used = 1
1843 CODE:
1844{
1845 if (slot >= NUM_BODY_LOCATIONS)
1846 croak ("body slot index out of range");
1847
1848 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1849
1850 if (items > 2)
1851 if (ix)
1852 op->slot[slot].used = value;
1853 else
1854 op->slot[slot].info = value;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1755object *find_best_object_match (object *op, const char *match) 1859object *find_best_object_match (object *op, utf8_string match)
1756 1860
1757object *find_marked_object (object *op) 1861object *find_marked_object (object *op)
1758 1862
1759int need_identify (object *obj); 1863int need_identify (object *obj);
1760 1864
1761int apply_shop_mat (object *shop_mat, object *op); 1865int apply_shop_mat (object *shop_mat, object *op);
1866
1867int move_player (object *op, int dir)
1868 CODE:
1869 RETVAL = move_player (op, dir);
1870 OUTPUT:
1871 RETVAL
1762 1872
1763int move (object *op, int dir, object *originator = op) 1873int move (object *op, int dir, object *originator = op)
1764 CODE: 1874 CODE:
1765 RETVAL = move_ob (op, dir, originator); 1875 RETVAL = move_ob (op, dir, originator);
1766 OUTPUT: 1876 OUTPUT:
1772 1882
1773void apply_below (object *op) 1883void apply_below (object *op)
1774 CODE: 1884 CODE:
1775 player_apply_below (op); 1885 player_apply_below (op);
1776 1886
1887int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1888
1777object *cf_object_present_archname_inside (object *op, char *whatstr) 1889object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1778 1890
1779int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1891int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1780 1892
1781int cf_object_change_map (object *op, int x, int y, maptile *map) 1893int cf_object_change_map (object *op, int x, int y, maptile *map)
1782 1894
1802 RETVAL = pay_for_amount (amount, op); 1914 RETVAL = pay_for_amount (amount, op);
1803 OUTPUT: RETVAL 1915 OUTPUT: RETVAL
1804 1916
1805void pay_player (object *op, uint64 amount) 1917void pay_player (object *op, uint64 amount)
1806 1918
1807val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1919val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1808 1920
1809int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1921int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1810 1922
1811void learn_spell (object *op, object *sp, int special_prayer = 0) 1923void learn_spell (object *op, object *sp, int special_prayer = 0)
1812 CODE: 1924 CODE:
1813 do_learn_spell (op, sp, special_prayer); 1925 do_learn_spell (op, sp, special_prayer);
1814 1926
1815void forget_spell (object *op, object *sp) 1927void forget_spell (object *op, object *sp)
1816 CODE: 1928 CODE:
1817 do_forget_spell (op, query_name (sp)); 1929 do_forget_spell (op, query_name (sp));
1818 1930
1819object *check_for_spell (object *op, char *spellname) 1931object *check_for_spell (object *op, utf8_string spellname)
1820 CODE: 1932 CODE:
1821 RETVAL = check_spell_known (op, spellname); 1933 RETVAL = check_spell_known (op, spellname);
1822 OUTPUT: RETVAL 1934 OUTPUT: RETVAL
1823 1935
1824int query_money (object *op) 1936int query_money (object *op)
1833 1945
1834void drop (object *who, object *op) 1946void drop (object *who, object *op)
1835 1947
1836void pick_up (object *who, object *op) 1948void pick_up (object *who, object *op)
1837 1949
1838object *cf_object_insert_object (object *op, object *container)
1839
1840object *cf_object_insert_in_ob (object *ob, object *where)
1841
1842int cf_object_teleport (object *op, maptile *map, int x, int y) 1950int cf_object_teleport (object *op, maptile *map, int x, int y)
1843 1951
1844void update_object (object *op, int action) 1952void update_object (object *op, int action)
1845 1953
1846object *cf_create_object_by_name (const char *name) 1954object *cf_create_object_by_name (utf8_string name)
1847 1955
1848void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1956void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1849 1957
1850void player_lvl_adj (object *who, object *skill = 0) 1958void player_lvl_adj (object *who, object *skill = 0)
1851 1959
1852int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1960int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1853 1961
1867object *cf_insert_ob_in_ob (object *ob, object *where) 1975object *cf_insert_ob_in_ob (object *ob, object *where)
1868 1976
1869# no clean way to get an object from an archetype - stupid idiotic 1977# no clean way to get an object from an archetype - stupid idiotic
1870# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1978# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1871 1979
1872object *new (const char *archetype = 0) 1980object *new (utf8_string archetype = 0)
1873 PROTOTYPE: ;$ 1981 PROTOTYPE: ;$
1874 CODE: 1982 CODE:
1875 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1983 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1876 OUTPUT: 1984 OUTPUT:
1877 RETVAL 1985 RETVAL
1878 1986
1987# TODO: nuke
1879object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1880 PROTOTYPE: $$$$$$ 1989 PROTOTYPE: $$$$$$
1881 CODE: 1990 CODE:
1882{ 1991{
1883 int unused_type; 1992 int unused_type;
1884 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1885} 1994}
1886 1995
1887# syntatic sugar for easier use in event callbacks.
1888const char *options (object *op)
1889 CODE:
1890 RETVAL = op->name;
1891 OUTPUT:
1892 RETVAL
1893
1894player *contr (object *op) 1996player *contr (object *op)
1895 CODE: 1997 CODE:
1896 RETVAL = op->contr; 1998 RETVAL = op->contr;
1897 OUTPUT: RETVAL 1999 OUTPUT: RETVAL
1898 2000
1899const char *get_ob_key_value (object *op, const char *key) 2001const_utf8_string get_ob_key_value (object *op, utf8_string key)
1900 2002
1901bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2003bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1902 2004
1903object *get_nearest_player (object *ob) 2005object *get_nearest_player (object *ob)
1904 ALIAS: nearest_player = 0 2006 ALIAS: nearest_player = 0
1905 PREINIT: 2007 PREINIT:
1906 extern object *get_nearest_player (object *); 2008 extern object *get_nearest_player (object *);
1922bool on_same_map_as (object *ob, object *other) 2024bool on_same_map_as (object *ob, object *other)
1923 CODE: 2025 CODE:
1924 RETVAL = on_same_map (ob, other); 2026 RETVAL = on_same_map (ob, other);
1925 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1926 2028
1927const char * 2029const_utf8_string
1928base_name (object *op, int plural = op->nrof > 1) 2030base_name (object *op, int plural = op->nrof > 1)
1929 CODE: 2031 CODE:
1930 RETVAL = query_base_name (op, plural); 2032 RETVAL = query_base_name (op, plural);
1931 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
1932 2034
1939 RETVAL = op->contr; 2041 RETVAL = op->contr;
1940 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
1941 2043
1942void check_score (object *op) 2044void check_score (object *op)
1943 2045
1944void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1945 CODE: 2047 CODE:
1946 new_draw_info (flags, 0, op, txt); 2048 new_draw_info (flags, 0, op, txt);
1947
1948object *cf_player_send_inventory (object *op)
1949
1950char *cf_player_get_ip (object *op)
1951 ALIAS: ip = 0
1952
1953object *cf_player_get_marked_item (object *op)
1954 ALIAS: marked_item = 0
1955
1956void cf_player_set_marked_item (object *op, object *ob)
1957
1958partylist *cf_player_get_party (object *op)
1959 ALIAS: party = 0
1960
1961void cf_player_set_party (object *op, partylist *party)
1962 2049
1963void kill_player (object *op) 2050void kill_player (object *op)
1964 2051
1965void esrv_update_item (object *op, int what, object *item) 2052void esrv_update_item (object *op, int what, object *item)
1966 C_ARGS: what, op, item 2053 C_ARGS: what, op, item
1967 2054
1968void clear_los (object *op)
1969
1970int command_teleport (object *op, char *params)
1971
1972int command_summon (object *op, char *params) 2055int command_summon (object *op, utf8_string params)
1973 2056
1974int command_arrest (object *op, char *params) 2057int command_arrest (object *op, utf8_string params)
1975
1976int command_kick (object *op, char *params)
1977
1978int command_banish (object *op, char *params)
1979 2058
1980 2059
1981MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2060MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1982 2061
1983INCLUDE: $PERL genacc player ../include/player.h | 2062INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1984 2063
1985int invoke (player *pl, int event, ...) 2064int invoke (player *pl, int event, ...)
1986 CODE: 2065 CODE:
1987 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2066 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1988 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2067 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1998 pl->ob->stats.hp = pl->ob->stats.maxhp; 2077 pl->ob->stats.hp = pl->ob->stats.maxhp;
1999 pl->ob->stats.sp = pl->ob->stats.maxsp; 2078 pl->ob->stats.sp = pl->ob->stats.maxsp;
2000 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2079 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2001 pl->orig_stats = pl->ob->stats; 2080 pl->orig_stats = pl->ob->stats;
2002 2081
2003player *cf_player_find (char *name) 2082void clear_los (player *pl)
2004 PROTOTYPE: $
2005 2083
2006void cf_player_move (player *pl, int dir) 2084void cf_player_move (player *pl, int dir)
2007 2085
2008void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2086void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2009
2010player *first ()
2011 CODE:
2012 RETVAL = first_player;
2013 OUTPUT: RETVAL
2014 2087
2015bool 2088bool
2016cell_visible (player *pl, int dx, int dy) 2089cell_visible (player *pl, int dx, int dy)
2017 CODE: 2090 CODE:
2018 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2091 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2055 if (y) sv_to (y, pl->bed_y); 2128 if (y) sv_to (y, pl->bed_y);
2056 2129
2057void 2130void
2058list () 2131list ()
2059 PPCODE: 2132 PPCODE:
2060 for (player *pl = first_player; pl; pl = pl->next) 2133 for_all_players (pl)
2061 XPUSHs (sv_2mortal (to_sv (pl))); 2134 XPUSHs (sv_2mortal (to_sv (pl)));
2062
2063bool
2064peaceful (player *pl, bool new_setting = 0)
2065 PROTOTYPE: $;$
2066 CODE:
2067 RETVAL = pl->peaceful;
2068 if (items > 1)
2069 pl->peaceful = new_setting;
2070 OUTPUT:
2071 RETVAL
2072
2073living *
2074orig_stats (player *pl)
2075 CODE:
2076 RETVAL = &pl->orig_stats;
2077 OUTPUT: RETVAL
2078
2079living *
2080last_stats (player *pl)
2081 CODE:
2082 RETVAL = &pl->last_stats;
2083 OUTPUT: RETVAL
2084 2135
2085 2136
2086MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2137MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2087 2138
2088int invoke (maptile *map, int event, ...) 2139int invoke (maptile *map, int event, ...)
2093 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2144 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL 2145 OUTPUT: RETVAL
2095 2146
2096SV *registry (maptile *map) 2147SV *registry (maptile *map)
2097 2148
2098INCLUDE: $PERL genacc maptile ../include/map.h | 2149INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2099 2150
2100void 2151void
2101maptile::instantiate () 2152maptile::instantiate ()
2102 2153
2103maptile *new () 2154maptile *new ()
2104 PROTOTYPE: 2155 PROTOTYPE:
2105 CODE: 2156 CODE:
2106 RETVAL = new maptile; 2157 RETVAL = new maptile;
2107 OUTPUT: 2158 OUTPUT:
2108 RETVAL 2159 RETVAL
2109
2110void
2111maptile::destroy ()
2112 2160
2113void 2161void
2114maptile::players () 2162maptile::players ()
2115 PPCODE: 2163 PPCODE:
2116 if (GIMME_V == G_SCALAR) 2164 if (GIMME_V == G_SCALAR)
2121 for_all_players (pl) 2169 for_all_players (pl)
2122 if (pl->ob && pl->ob->map == THIS) 2170 if (pl->ob && pl->ob->map == THIS)
2123 PUSHs (sv_2mortal (to_sv (pl->ob))); 2171 PUSHs (sv_2mortal (to_sv (pl->ob)));
2124 } 2172 }
2125 2173
2174void
2175maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2176 CODE:
2177{
2178 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2179 croak ("maptile::add_underlay: palette must be arrayref");
2180
2181 palette = SvRV (palette);
2182
2183 STRLEN idxlen;
2184 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2185
2186 for (int x = 0; x < THIS->width; ++x)
2187 for (int y = 0; y < THIS->height; ++y)
2188 {
2189 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2190 if (op->flag [FLAG_IS_FLOOR])
2191 goto skip_space;
2192
2193 {
2194 int offs = offset + y * stride + x;
2195 if (IN_RANGE_EXC (offs, 0, idxlen))
2196 {
2197 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2198 {
2199 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2200 ob->flag [FLAG_NO_MAP_SAVE] = true;
2201 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2202
2203 if (ob->randomitems)
2204 {
2205 if (!ob->above)
2206 {
2207 ob->create_treasure (ob->randomitems);
2208
2209 for (object *op = ob->above; op; op = op->above)
2210 op->flag [FLAG_NO_MAP_SAVE] = true;
2211 }
2212
2213 ob->randomitems = 0;
2214 }
2215 }
2216 }
2217 }
2218
2219 skip_space: ;
2220 }
2221}
2222
2223void
2224maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2225 CODE:
2226{
2227 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2228 croak ("maptile::set_regiondata: palette must be arrayref");
2229
2230 palette = SvRV (palette);
2231
2232 STRLEN idxlen;
2233 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2234
2235 region **regionmap = (region **)malloc (
2236 (av_len ((AV *)palette) + 1) * sizeof (region *));
2237 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2238
2239 for (int i = av_len ((AV *)palette) + 1; i--; )
2240 regionmap [i] = region::find (
2241 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2242
2243 for (int y = 0; y < THIS->height; ++y)
2244 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2245
2246 sfree (THIS->regions, THIS->size ());
2247 free (THIS->regionmap);
2248
2249 THIS->regions = regions;
2250 THIS->regionmap = regionmap;
2251}
2252
2253void
2254maptile::create_region_treasure ()
2255 CODE:
2256{
2257 object *op = object::create ();
2258 op->type = FLOOR;
2259 op->map = THIS;
2260
2261 for (int x = 0; x < THIS->width; ++x)
2262 for (int y = 0; y < THIS->height; ++y)
2263 {
2264 region *rgn = THIS->region (x, y);
2265
2266 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2267 if (rgn->treasure && rndm () < rgn->treasure_density)
2268 {
2269 op->x = x;
2270 op->y = y;
2271 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2272 }
2273 }
2274
2275 op->destroy ();
2276}
2277
2126void play_sound_map (maptile *map, int x, int y, int sound_num) 2278void play_sound_map (maptile *map, int x, int y, int sound_num)
2127 2279
2128int out_of_map (maptile *map, int x, int y) 2280int out_of_map (maptile *map, int x, int y)
2129 2281
2130void 2282void
2146 2298
2147object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2299object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2148 C_ARGS: str, map, nx, ny 2300 C_ARGS: str, map, nx, ny
2149 2301
2150void 2302void
2151cf_map_normalise (maptile *map, int x, int y) 2303get_map_flags (maptile *map, int x, int y)
2152 PPCODE: 2304 PPCODE:
2153{ 2305{
2154 maptile *nmap = 0; 2306 maptile *nmap = 0;
2155 I16 nx = 0, ny = 0; 2307 I16 nx = 0, ny = 0;
2156 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2308 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2211 2363
2212void fix_walls (maptile *map, int x, int y) 2364void fix_walls (maptile *map, int x, int y)
2213 2365
2214void fix_walls_around (maptile *map, int x, int y) 2366void fix_walls_around (maptile *map, int x, int y)
2215 2367
2216const char *
2217region_name (maptile *m)
2218 CODE:
2219 RETVAL = get_name_of_region_for_map (m);
2220 OUTPUT: RETVAL
2221
2222# worst xs function of my life 2368# worst xs function of my life
2223maptile * 2369bool
2224_create_random_map (\ 2370_create_random_map (\
2225 char *path,\ 2371 maptile *self,\
2226 char *wallstyle,\ 2372 utf8_string wallstyle,\
2227 char *wall_name,\ 2373 utf8_string wall_name,\
2228 char *floorstyle,\ 2374 utf8_string floorstyle,\
2229 char *monsterstyle,\ 2375 utf8_string monsterstyle,\
2230 char *treasurestyle,\ 2376 utf8_string treasurestyle,\
2231 char *layoutstyle,\ 2377 utf8_string layoutstyle,\
2232 char *doorstyle,\ 2378 utf8_string doorstyle,\
2233 char *decorstyle,\ 2379 utf8_string decorstyle,\
2234 char *origin_map,\ 2380 utf8_string origin_map,\
2235 char *final_map,\ 2381 utf8_string final_map,\
2236 char *exitstyle,\ 2382 utf8_string exitstyle,\
2237 char *this_map,\ 2383 utf8_string this_map,\
2238 char *exit_on_final_map,\ 2384 utf8_string exit_on_final_map,\
2239 int Xsize,\ 2385 int xsize,\
2240 int Ysize,\ 2386 int ysize,\
2241 int expand2x,\ 2387 int expand2x,\
2242 int layoutoptions1,\ 2388 int layoutoptions1,\
2243 int layoutoptions2,\ 2389 int layoutoptions2,\
2244 int layoutoptions3,\ 2390 int layoutoptions3,\
2245 int symmetry,\ 2391 int symmetry,\
2250 int dungeon_depth,\ 2396 int dungeon_depth,\
2251 int decoroptions,\ 2397 int decoroptions,\
2252 int orientation,\ 2398 int orientation,\
2253 int origin_y,\ 2399 int origin_y,\
2254 int origin_x,\ 2400 int origin_x,\
2255 int random_seed,\ 2401 U32 random_seed,\
2256 val64 total_map_hp,\ 2402 val64 total_map_hp,\
2257 int map_layout_style,\ 2403 int map_layout_style,\
2258 int treasureoptions,\ 2404 int treasureoptions,\
2259 int symmetry_used,\ 2405 int symmetry_used,\
2260 region *region\ 2406 region *region,\
2407 utf8_string custom\
2261) 2408)
2262 CODE: 2409 CODE:
2263{ 2410{
2264 random_map_params rmp; 2411 random_map_params rmp;
2265 2412
2275 assign (rmp.exit_on_final_map, exit_on_final_map); 2422 assign (rmp.exit_on_final_map, exit_on_final_map);
2276 2423
2277 rmp.origin_map = origin_map; 2424 rmp.origin_map = origin_map;
2278 rmp.final_map = final_map; 2425 rmp.final_map = final_map;
2279 rmp.this_map = this_map; 2426 rmp.this_map = this_map;
2280 rmp.Xsize = Xsize; 2427 rmp.xsize = xsize;
2281 rmp.Ysize = Ysize; 2428 rmp.ysize = ysize;
2282 rmp.expand2x = expand2x; 2429 rmp.expand2x = expand2x;
2283 rmp.layoutoptions1 = layoutoptions1; 2430 rmp.layoutoptions1 = layoutoptions1;
2284 rmp.layoutoptions2 = layoutoptions2; 2431 rmp.layoutoptions2 = layoutoptions2;
2285 rmp.layoutoptions3 = layoutoptions3; 2432 rmp.layoutoptions3 = layoutoptions3;
2286 rmp.symmetry = symmetry; 2433 rmp.symmetry = symmetry;
2292 rmp.decoroptions = decoroptions; 2439 rmp.decoroptions = decoroptions;
2293 rmp.orientation = orientation; 2440 rmp.orientation = orientation;
2294 rmp.origin_y = origin_y; 2441 rmp.origin_y = origin_y;
2295 rmp.origin_x = origin_x; 2442 rmp.origin_x = origin_x;
2296 rmp.random_seed = random_seed; 2443 rmp.random_seed = random_seed;
2297 rmp.total_map_hp = total_map_hp; 2444 rmp.total_map_hp = (uint64_t) total_map_hp;
2298 rmp.map_layout_style = map_layout_style; 2445 rmp.map_layout_style = map_layout_style;
2299 rmp.treasureoptions = treasureoptions; 2446 rmp.treasureoptions = treasureoptions;
2300 rmp.symmetry_used = symmetry_used; 2447 rmp.symmetry_used = symmetry_used;
2301 rmp.region = region; 2448 rmp.region = region;
2449 rmp.custom = custom;
2302 2450
2303 RETVAL = generate_random_map (path, &rmp); 2451 RETVAL = self->generate_random_map (&rmp);
2304} 2452}
2305 OUTPUT: 2453 OUTPUT:
2306 RETVAL 2454 RETVAL
2307 2455
2308MODULE = cf PACKAGE = cf::arch 2456MODULE = cf PACKAGE = cf::arch
2309 2457
2310archetype *find (const char *name) 2458archetype *find (utf8_string name)
2311 CODE: 2459 CODE:
2312 RETVAL = archetype::find (name); 2460 RETVAL = archetype::find (name);
2313 OUTPUT: 2461 OUTPUT:
2314 RETVAL 2462 RETVAL
2315 2463
2316archetype *first() 2464int archetypes_size ()
2317 PROTOTYPE: 2465 CODE:
2318 CODE:
2319 RETVAL = first_archetype; 2466 RETVAL = archetypes.size ();
2467 OUTPUT: RETVAL
2468
2469archetype *archetypes (U32 index)
2470 CODE:
2471 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2472 OUTPUT: RETVAL
2473
2474object *instantiate (archetype *arch)
2475 CODE:
2476 RETVAL = arch_to_object (arch);
2477 OUTPUT:
2320 OUTPUT: RETVAL 2478 RETVAL
2321 2479
2322INCLUDE: $PERL genacc archetype ../include/object.h | 2480INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2323 2481
2324MODULE = cf PACKAGE = cf::party 2482MODULE = cf PACKAGE = cf::party
2325 2483
2326partylist *first () 2484partylist *first ()
2327 PROTOTYPE: 2485 PROTOTYPE:
2328 CODE: 2486 CODE:
2329 RETVAL = get_firstparty (); 2487 RETVAL = get_firstparty ();
2330 OUTPUT: RETVAL 2488 OUTPUT: RETVAL
2331 2489
2332INCLUDE: $PERL genacc partylist ../include/player.h | 2490INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2333 2491
2334MODULE = cf PACKAGE = cf::region 2492MODULE = cf PACKAGE = cf::region
2335 2493
2336region *first () 2494void
2337 PROTOTYPE: 2495list ()
2338 CODE: 2496 PPCODE:
2339 RETVAL = first_region; 2497 for_all_regions (rgn)
2340 OUTPUT: RETVAL 2498 XPUSHs (sv_2mortal (to_sv (rgn)));
2341 2499
2342region *find (char *name) 2500region *find (utf8_string name)
2343 PROTOTYPE: $ 2501 PROTOTYPE: $
2344 CODE: 2502 CODE:
2345 RETVAL = get_region_by_name (name); 2503 RETVAL = region::find (name);
2346 OUTPUT: RETVAL 2504 OUTPUT: RETVAL
2347 2505
2506region *find_fuzzy (utf8_string name)
2507 PROTOTYPE: $
2508 CODE:
2509 RETVAL = region::find_fuzzy (name);
2510 OUTPUT: RETVAL
2511
2512int specificity (region *rgn)
2513 CODE:
2514 RETVAL = 0;
2515 while (rgn = rgn->parent)
2516 RETVAL++;
2517 OUTPUT: RETVAL
2518
2348INCLUDE: $PERL genacc region ../include/map.h | 2519INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2349 2520
2350MODULE = cf PACKAGE = cf::living 2521MODULE = cf PACKAGE = cf::living
2351 2522
2352INCLUDE: $PERL genacc living ../include/living.h | 2523INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2353 2524
2354MODULE = cf PACKAGE = cf::settings 2525MODULE = cf PACKAGE = cf::settings
2355 2526
2356INCLUDE: $PERL genacc Settings ../include/global.h | 2527INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2357 2528
2358MODULE = cf PACKAGE = cf::client 2529MODULE = cf PACKAGE = cf::client
2359 2530
2360INCLUDE: $PERL genacc client ../include/client.h | 2531INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2361 2532
2362int invoke (client *ns, int event, ...) 2533int invoke (client *ns, int event, ...)
2363 CODE: 2534 CODE:
2364 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2535 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2365 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2536 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2384 char *buf = SvPVbyte (packet, len); 2555 char *buf = SvPVbyte (packet, len);
2385 2556
2386 THIS->send_packet (buf, len); 2557 THIS->send_packet (buf, len);
2387} 2558}
2388 2559
2389void 2560MODULE = cf PACKAGE = cf::face PREFIX = face_
2390client::destroy ()
2391 2561
2562#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2563
2564faceidx face_find (utf8_string name, faceidx defidx = 0)
2565
2566faceidx alloc (utf8_string name)
2567 CODE:
2568{
2569 do
2570 {
2571 RETVAL = faces.size ();
2572 faces.resize (RETVAL + 1);
2573 }
2574 while (!RETVAL); // crude way to leave index 0
2575
2576 faces [RETVAL].name = name;
2577 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2578
2579 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2580 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2581}
2582 OUTPUT: RETVAL
2583
2584void set (faceidx idx, int visibility, int magicmap)
2585 CODE:
2586 faceinfo *f = face_info (idx);
2587 assert (f);
2588 f->visibility = visibility;
2589 f->magicmap = magicmap;
2590
2591void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2592 CODE:
2593 faceinfo *f = face_info (idx); assert (f);
2594 f->smooth = smooth;
2595 f->smoothlevel = smoothlevel;
2596
2597void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2598 CODE:
2599{
2600 facedata *d = face_data (idx, faceset);
2601 assert (d);
2602 sv_to (data, d->data);
2603 STRLEN clen;
2604 char *cdata = SvPVbyte (chksum, clen);
2605 clen = min (CHKSUM_SIZE, clen);
2606
2607 if (memcmp (d->chksum, cdata, clen))
2608 {
2609 memcpy (d->chksum, cdata, clen);
2610
2611 // invalidate existing client face info
2612 for_all_clients (ns)
2613 if (ns->faceset == faceset)
2614 {
2615 ns->faces_sent [idx] = false;
2616 ns->force_newmap = true;
2617 }
2618 }
2619}
2620
2621void invalidate (faceidx idx)
2622 CODE:
2623 for_all_clients (ns)
2624 {
2625 ns->faces_sent [idx] = false;
2626 ns->force_newmap = true;
2627 }
2628
2629void invalidate_all ()
2630 CODE:
2631 for_all_clients (ns)
2632 {
2633 ns->faces_sent.reset ();
2634 ns->force_newmap = true;
2635 }
2636
2637MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2638
2639#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2640
2641animidx anim_find (utf8_string name)
2642 CODE:
2643 RETVAL = animation::find (name).number;
2644 OUTPUT: RETVAL
2645
2646animidx set (utf8_string name, SV *frames, int facings = 1)
2647 CODE:
2648{
2649 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2650 croak ("frames must be an arrayref");
2651
2652 AV *av = (AV *)SvRV (frames);
2653
2654 animation *anim = &animation::find (name);
2655 if (anim->number)
2656 {
2657 anim->resize (av_len (av) + 1);
2658 anim->facings = facings;
2659 }
2660 else
2661 anim = &animation::create (name, av_len (av) + 1, facings);
2662
2663 for (int i = 0; i < anim->num_animations; ++i)
2664 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2665}
2666 OUTPUT: RETVAL
2667
2668void invalidate_all ()
2669 CODE:
2670 for_all_clients (ns)
2671 ns->anims_sent.reset ();
2672

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