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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.149 by root, Mon Jan 22 03:44:41 2007 UTC vs.
Revision 1.221 by root, Sat Jun 16 00:12:20 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
60# define newSVval64 newSVnv 75# define newSVval64 newSVnv
61# define SvVAL64 SvNV 76# define SvVAL64 SvNV
62#endif 77#endif
63 78
64static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
67 81
68static PerlInterpreter *perl; 82static PerlInterpreter *perl;
69 83
70double runtime; 84tstamp NOW, runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
103 120
104attachable::~attachable () 121attachable::~attachable ()
105{ 122{
106 assert (!self); 123 assert (!self);
124 assert (!cb);
107} 125}
108 126
109int 127int
110attachable::refcnt_cnt () const 128attachable::refcnt_cnt () const
111{ 129{
112 return refcnt + (self ? SvREFCNT (self) : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
113} 149}
114 150
115void 151void
116attachable::optimise () 152attachable::optimise ()
117{ 153{
118 if (self 154 if (self
119 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
121 { 176 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 177 SvREFCNT_dec (cb);
178 cb = 0;
124 } 179 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 180
153 mortals.push_back (this); 181 mortals.push_back (this);
154} 182}
155 183
156void 184void
159 if (destroyed ()) 187 if (destroyed ())
160 return; 188 return;
161 189
162 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
163 do_destroy (); 191 do_destroy ();
192 sever_self ();
164} 193}
165 194
166void 195void
167attachable::check_mortals () 196attachable::check_mortals ()
168{ 197{
169 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
170 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () >= 512)
207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
222
223 break;
224 }
225
171 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
172 227
173 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
174 229 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 230 {
177#if 0 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 232 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 233 }
180#endif 234#endif
181 235
236 if (obj->refcnt)
237 {
182 ++i; // further delay freeing 238 ++i; // further delay freeing
239
240 if (!(i & 0x3ff))
241 break;
183 }//D 242 }
184 else 243 else
185 { 244 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
188 delete obj; 247 delete obj;
189 } 248 }
190 } 249 }
191} 250}
192 251
198 257
199 attach = src.attach; 258 attach = src.attach;
200 return *this; 259 return *this;
201} 260}
202 261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
294}
295
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 297
205static SV * 298static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 299newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 300{
216 309
217static int 310static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 311attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 312{
220 attachable *at = (attachable *)mg->mg_ptr; 313 attachable *at = (attachable *)mg->mg_ptr;
314
315 //TODO: check if transaction behaviour is really required here
316 if (SV *self = (SV *)at->self)
317 {
221 at->self = 0; 318 at->self = 0;
319 SvREFCNT_dec (self);
320 }
321
222 // next line makes sense, but most objects still have refcnt 0 by default 322 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 323 //at->refcnt_chk ();
224 return 0; 324 return 0;
225} 325}
226 326
234 334
235 if (!obj->self) 335 if (!obj->self)
236 { 336 {
237 obj->self = newHV (); 337 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243 339
244 // now bless the object _once_ 340 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 342 }
247 else 343 else
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 409inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 410
315inline SV *to_sv (object & v) { return to_sv (&v); } 411inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 412inline SV *to_sv (living & v) { return to_sv (&v); }
317 413
318inline SV *to_sv (facetile * v) { return to_sv (v->name); } 414inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 415inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 416
321inline SV *to_sv (UUID v) 417inline SV *to_sv (UUID v)
322{ 418{
323 char buf[128]; 419 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0); 421 return newSVpv (buf, 0);
326} 422}
327 423
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 424inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 425inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 444inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 445inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 446inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 447inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
352 448
353inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 449//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 450inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 451
356template<class T> 452template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 453inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 454
359template<int N> 455template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 456inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 457
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 458inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 459inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 460inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 461inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
462
463inline void sv_to (SV *sv, std::string &v)
464{
465 STRLEN len;
466 char *data = SvPVbyte (sv, len);
467 v.assign (data, len);
468}
367 469
368inline void sv_to (SV *sv, UUID &v) 470inline void sv_to (SV *sv, UUID &v)
369{ 471{
370 unsigned int version; 472 unsigned int version;
371 473
562 perl = perl_alloc (); 664 perl = perl_alloc ();
563 perl_construct (perl); 665 perl_construct (perl);
564 666
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 668
567 char *argv[] = { 669 const char *argv[] = {
568 "", 670 settings.argv [0],
569 "-e" 671 "-e"
570 "use Event; use Coro;" // required for bootstrap 672 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 673 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 674 "unshift @INC, cf::datadir ();"
573 "require cf;" 675 "require cf;"
574 }; 676 };
575 677
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 678 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
679 || perl_run (perl))
577 { 680 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 681 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 682 exit (EXIT_FAILURE);
580 } 683 }
684
685 {
686 dSP;
687
688 PUSHMARK (SP);
689 PUTBACK;
690 call_pv ("cf::init", G_DISCARD | G_VOID);
691 }
581} 692}
582 693
583void cfperl_main () 694void cfperl_main ()
584{ 695{
585 dSP; 696 dSP;
592void 703void
593attachable::instantiate () 704attachable::instantiate ()
594{ 705{
595 if (attach) 706 if (attach)
596 { 707 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 709 attach = 0;
599 } 710 }
600} 711}
601 712
602void 713void
603attachable::reattach () 714attachable::reattach ()
604{ 715{
605 optimise (); 716 optimise ();
606 //TODO: check for _attachment's, very important for restarts 717 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 718 INVOKE_ATTACHABLE (REATTACH, this);
608} 719}
609 720
610static event_klass klass_of[NUM_EVENT_TYPES] = { 721static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 722# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 723# include "eventinc.h"
655} 766}
656 767
657void 768void
658global::gather_callbacks (AV *&callbacks, event_type event) const 769global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 770{
660 ::gather_callbacks (callbacks, cb_object, event); 771 ::gather_callbacks (callbacks, cb_global, event);
661} 772}
662 773
663void 774void
664object::gather_callbacks (AV *&callbacks, event_type event) const 775object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 776{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 778 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 780
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 783 }
673 784
709{ 820{
710 attachable::gather_callbacks (callbacks, event); 821 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 822 ::gather_callbacks (callbacks, cb_map, event);
712} 823}
713 824
825void
826_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827{
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842}
843
844// very slow and inefficient way to recalculate the global want bitsets
845void
846_recalc_want ()
847{
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873}
874
714bool 875bool
715attachable::invoke (event_type event, ...) 876attachable::invoke (event_type event, ...)
716{ 877{
717 data_type dt; 878 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 879
722 // callback call ordering should be: 880 // callback call ordering should be:
723 // 1. per-object callback 881 // 1. per-object callback
724 // 2. per-class object 882 // 2. per-class object
725 // 3. per-type callback 883 // 3. per-type callback
729 gather_callbacks (callbacks, event); 887 gather_callbacks (callbacks, event);
730 888
731 // short-circuit processing if no callbacks found/defined 889 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 890 if (!callbacks)
733 return 0; 891 return 0;
892
893 va_list ap;
894 va_start (ap, event);
734 895
735 CALL_BEGIN (3); 896 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 899
806 CALL_BEGIN (0); 967 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 968 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 969 CALL_END;
809} 970}
810 971
972void
973cfperl_cleanup (int make_core)
974{
975 CALL_BEGIN (1);
976 CALL_ARG (make_core);
977 CALL_CALL ("cf::post_cleanup", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_make_book (object *book, int level)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
988 CALL_END;
989}
990
811maptile * 991maptile *
812maptile::find_sync (const char *path, maptile *origin) 992maptile::find_sync (const char *path, maptile *origin)
813{ 993{
814 CALL_BEGIN (2); 994 CALL_BEGIN (2);
815 CALL_ARG (path); 995 CALL_ARG (path);
877 CALL_ARG (exit); 1057 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1059 CALL_END;
880} 1060}
881 1061
1062void
1063log_backtrace (const char *msg)
1064{
1065#if HAVE_BACKTRACE
1066 void *addr [20];
1067 int size = backtrace (addr, 20);
1068
1069 CALL_BEGIN (size);
1070 CALL_ARG (msg);
1071 for (int i = 0; i < size; ++i)
1072 CALL_ARG ((IV)addr [i]);
1073 CALL_CALL ("cf::_log_backtrace", G_VOID);
1074 CALL_END;
1075#endif
1076}
1077
882///////////////////////////////////////////////////////////////////////////// 1078/////////////////////////////////////////////////////////////////////////////
883 1079
884struct EventAPI *watcher_base::GEventAPI; 1080struct EventAPI *watcher_base::GEventAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1081struct CoroAPI *coroapi::GCoroAPI;
886 1082
887int coroapi::cede_counter; 1083int coroapi::cede_counter;
1084tstamp coroapi::next_cede;
888 1085
1086void coroapi::do_cede_to_tick ()
1087{
1088 cede_counter = 0;
1089
1090 cede ();
1091
1092 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1093 if (next_cede > SvNV (sv_next_tick) - 0.02)
1094 next_cede = SvNV (sv_next_tick);
1095}
1096
1097void coroapi::do_cede_every ()
1098{
1099 cede_counter = 0;
1100
1101 if (coroapi::nready ())
1102 coroapi::cede ();
1103}
1104
1105void coroapi::do_cede_to_tick_every ()
1106{
1107 cede_counter = 0;
1108
1109 cede_to_tick ();
1110}
1111
1112void
1113coroapi::wait_for_tick ()
1114{
1115 CALL_BEGIN (0);
1116 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1117 CALL_END;
1118}
1119
1120void
1121coroapi::wait_for_tick_begin ()
1122{
1123 CALL_BEGIN (0);
1124 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1125 CALL_END;
1126}
1127
1128static void
889static void iw_dispatch (pe_event *ev) 1129iw_dispatch (pe_event *ev)
890{ 1130{
891 iw *w = (iw *)ev->ext_data; 1131 iw *w = (iw *)ev->ext_data;
892 w->call (*w); 1132 w->call (*w);
893} 1133}
894 1134
895void 1135void
896iw::alloc () 1136iw::alloc ()
897{ 1137{
898 pe = GEventAPI->new_idle (0, 0); 1138 pe = GEventAPI->new_idle (0, 0);
899 1139
1140 WaREENTRANT_off (pe);
900 pe->base.callback = (void *)iw_dispatch; 1141 pe->base.callback = (void *)iw_dispatch;
901 pe->base.ext_data = (void *)this; 1142 pe->base.ext_data = (void *)this;
902} 1143}
903 1144
904static void iow_dispatch (pe_event *ev) 1145static void iow_dispatch (pe_event *ev)
910void 1151void
911iow::alloc () 1152iow::alloc ()
912{ 1153{
913 pe = GEventAPI->new_io (0, 0); 1154 pe = GEventAPI->new_io (0, 0);
914 1155
1156 WaREENTRANT_off (pe);
915 pe->base.callback = (void *)iow_dispatch; 1157 pe->base.callback = (void *)iow_dispatch;
916 pe->base.ext_data = (void *)this; 1158 pe->base.ext_data = (void *)this;
917 1159
918 pe->fd = -1; 1160 pe->fd = -1;
919 pe->poll = 0; 1161 pe->poll = 0;
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1197 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1198 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1199 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1200 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1201
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1203 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
962 1204
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1207 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1208 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1213
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1214MODULE = cf PACKAGE = cf PREFIX = cf_
973 1215
974BOOT: 1216BOOT:
975{ 1217{
976 _connect_to_perl ();
977
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1218 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980 1220
1221 _connect_to_perl ();
1222
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
982 1233
983 static const struct { 1234 static const struct {
984 const char *name; 1235 const char *name;
985 IV iv; 1236 IV iv;
986 } *civ, const_iv[] = { 1237 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1238# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1240 const_iv (logBacktrace)
990 const_iv (llevDebug) 1241
991 const_iv (llevMonster) 1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1243
1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1245
993 const_iv (MAX_TIME) 1246 const_iv (MAX_TIME)
994 const_iv (PLAYER) 1247
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK)
1003 const_iv (ARROW)
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1248 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1249 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1250 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1251 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1252 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1253 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1254
1107 const_iv (NUM_SUBTYPES) 1255 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1256 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1257 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1258 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1259 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1260 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1261 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1262 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1263 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1264 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1265 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1266 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1267 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1268 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1269 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1270 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1271 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1272 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1273 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1274 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1275 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1276 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1277 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1278 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1279 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1280 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1281 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1282 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1108 1283
1109 const_iv (ST_BD_BUILD) 1284 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1285
1112 const_iv (ST_MAT_FLOOR) 1286 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1287 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1288
1116 const_iv (AT_PHYSICAL) 1289 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1290 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1291 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1292 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1293 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1294 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1295 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1296
1143 const_iv (WEAP_HIT) 1297 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1298 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1299 const_iv (WEAP_BLUD)
1152 1300
1153 const_iv (FLAG_ALIVE) 1301 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1302 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1303 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1156 const_iv (FLAG_FREED) 1304 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1157 const_iv (FLAG_WAS_WIZ) 1305 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1158 const_iv (FLAG_APPLIED) 1306 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1159 const_iv (FLAG_UNPAID) 1307 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1160 const_iv (FLAG_USE_SHIELD) 1308 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1161 const_iv (FLAG_NO_PICK) 1309 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1162 const_iv (FLAG_ANIMATE) 1310 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1163 const_iv (FLAG_MONSTER) 1311 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1164 const_iv (FLAG_FRIENDLY) 1312 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1165 const_iv (FLAG_GENERATOR) 1313 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1166 const_iv (FLAG_IS_THROWN) 1314 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1167 const_iv (FLAG_AUTO_APPLY) 1315 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1168 const_iv (FLAG_PLAYER_SOLD) 1316 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1169 const_iv (FLAG_SEE_INVISIBLE) 1317 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1170 const_iv (FLAG_CAN_ROLL) 1318 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR) 1319 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1172 const_iv (FLAG_IS_TURNABLE) 1320 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1173 const_iv (FLAG_IS_USED_UP) 1321 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1174 const_iv (FLAG_IDENTIFIED) 1322 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1175 const_iv (FLAG_REFLECTING) 1323 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1176 const_iv (FLAG_CHANGING) 1324 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1177 const_iv (FLAG_SPLITTING) 1325 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1178 const_iv (FLAG_HITBACK) 1326 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_MAP_SAVE)
1254 1327
1255 const_iv (NDI_BLACK) 1328 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1256 const_iv (NDI_WHITE) 1329 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1257 const_iv (NDI_NAVY) 1330 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1258 const_iv (NDI_RED) 1331 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL) 1332 const_iv (NDI_ALL)
1272 1333
1334 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1335 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1336
1337 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1338
1339 const_iv (SP_RAISE_DEAD)
1340 const_iv (SP_RUNE)
1341 const_iv (SP_MAKE_MARK)
1342 const_iv (SP_BOLT)
1343 const_iv (SP_BULLET)
1273 const_iv (UPD_LOCATION) 1344 const_iv (SP_EXPLOSION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE) 1345 const_iv (SP_CONE)
1346 const_iv (SP_BOMB)
1347 const_iv (SP_WONDER)
1277 const_iv (UPD_NAME) 1348 const_iv (SP_SMITE)
1278 const_iv (UPD_ANIM) 1349 const_iv (SP_MAGIC_MISSILE)
1279 const_iv (UPD_ANIMSPEED) 1350 const_iv (SP_SUMMON_GOLEM)
1280 const_iv (UPD_NROF) 1351 const_iv (SP_DIMENSION_DOOR)
1281 1352 const_iv (SP_MAGIC_MAPPING)
1282 const_iv (UPD_SP_MANA)
1283 const_iv (UPD_SP_GRACE)
1284 const_iv (UPD_SP_DAMAGE)
1285
1286 const_iv (F_APPLIED)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC) 1353 const_iv (SP_MAGIC_WALL)
1354 const_iv (SP_DESTRUCTION)
1355 const_iv (SP_PERCEIVE_SELF)
1356 const_iv (SP_WORD_OF_RECALL)
1357 const_iv (SP_INVISIBLE)
1358 const_iv (SP_PROBE)
1359 const_iv (SP_HEALING)
1360 const_iv (SP_CREATE_FOOD)
1361 const_iv (SP_EARTH_TO_DUST)
1362 const_iv (SP_CHANGE_ABILITY)
1363 const_iv (SP_BLESS)
1290 const_iv (F_CURSED) 1364 const_iv (SP_CURSE)
1365 const_iv (SP_SUMMON_MONSTER)
1366 const_iv (SP_CHARGING)
1367 const_iv (SP_POLYMORPH)
1368 const_iv (SP_ALCHEMY)
1369 const_iv (SP_REMOVE_CURSE)
1370 const_iv (SP_IDENTIFY)
1371 const_iv (SP_DETECTION)
1372 const_iv (SP_MOOD_CHANGE)
1373 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1374 const_iv (SP_SWARM)
1375 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1376 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1377 const_iv (SP_CREATE_MISSILE)
1378 const_iv (SP_CONSECRATE)
1379 const_iv (SP_ANIMATE_WEAPON)
1380 const_iv (SP_LIGHT)
1381 const_iv (SP_CHANGE_MAP_LIGHT)
1382 const_iv (SP_FAERY_FIRE)
1383 const_iv (SP_CAUSE_DISEASE)
1384 const_iv (SP_AURA)
1385 const_iv (SP_TOWN_PORTAL)
1386 const_iv (SP_PARTY_SPELL)
1387
1388 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1389 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1390 const_iv (F_LOCKED)
1295 1391
1296 const_iv (F_BUY) 1392 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1393
1300 const_iv (P_BLOCKSVIEW) 1394 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1395 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1396
1309 const_iv (UP_OBJ_INSERT) 1397 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1398
1314 const_iv (INS_NO_MERGE) 1399 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY) 1400 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1401
1321 const_iv (WILL_APPLY_HANDLE) 1402 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1403 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1404
1327 const_iv (SAVE_MODE) 1405 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1406
1330 const_iv (M_PAPER) 1407 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1408 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1409 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1410 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1411
1345 const_iv (SK_EXP_ADD_SKILL) 1412 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1413 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1414
1351 const_iv (SK_LOCKPICKING) 1415 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1416 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1417 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1418 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1419 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1420 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1421 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1422 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1423 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1424 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1425 const_iv (SK_POISON_NAIL)
1392 1426
1393 const_iv (SOUND_NEW_PLAYER) 1427 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1428 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1429 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1430 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1431 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1432 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1433
1418 const_iv (PREFER_LOW) 1434 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1435
1421 const_iv (ATNR_PHYSICAL) 1436 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1437 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1438 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1439 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1440 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1441 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1442 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1443
1448 const_iv (MAP_IN_MEMORY) 1444 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_SWAPPED)
1450 const_iv (MAP_LOADING)
1451 const_iv (MAP_SAVING)
1452 1445
1453 const_iv (KLASS_ATTACHABLE) 1446 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1454 const_iv (KLASS_GLOBAL) 1447 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1455 const_iv (KLASS_OBJECT)
1456 const_iv (KLASS_CLIENT)
1457 const_iv (KLASS_PLAYER)
1458 const_iv (KLASS_MAP)
1459 1448
1460 const_iv (CS_QUERY_YESNO) 1449 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1461 const_iv (CS_QUERY_SINGLECHAR)
1462 const_iv (CS_QUERY_HIDEINPUT)
1463 1450
1464 const_iv (ST_DEAD) 1451 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1465 const_iv (ST_SETUP)
1466 const_iv (ST_PLAYING)
1467 const_iv (ST_CUSTOM)
1468 1452
1469 const_iv (ST_CHANGE_CLASS) 1453 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1470
1471 const_iv (IO_HEADER)
1472 const_iv (IO_OBJECTS)
1473 const_iv (IO_UNIQUES)
1474 1454
1475 // random map generator 1455 // random map generator
1476 const_iv (LAYOUT_NONE) 1456 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1477 const_iv (LAYOUT_ONION) 1457 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1478 const_iv (LAYOUT_MAZE)
1479 const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ROGUELIKE)
1481 const_iv (LAYOUT_SNAKE)
1482 const_iv (LAYOUT_SQUARE_SPIRAL)
1483 1458
1484 const_iv (RMOPT_RANDOM) 1459 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1485 const_iv (RMOPT_CENTERED) 1460 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_LINEAR) 1461 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1487 const_iv (RMOPT_BOTTOM_C)
1488 const_iv (RMOPT_BOTTOM_R)
1489 const_iv (RMOPT_IRR_SPACE)
1490 const_iv (RMOPT_WALL_OFF)
1491 const_iv (RMOPT_WALLS_ONLY)
1492 const_iv (RMOPT_NO_DOORS)
1493 1462
1494 const_iv (SYMMETRY_RANDOM) 1463 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1495 const_iv (SYMMETRY_NONE) 1464 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1496 const_iv (SYMMETRY_X) 1465
1497 const_iv (SYMMETRY_Y) 1466 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1498 const_iv (SYMMETRY_XY) 1467 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1468 const_iv (GT_MINIMAL)
1499 }; 1469 };
1500 1470
1501 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1471 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1502 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1472 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1503 1473
1524 } 1494 }
1525} 1495}
1526 1496
1527void _connect_to_perl () 1497void _connect_to_perl ()
1528 1498
1499void _recalc_want ()
1500
1529void _global_reattach () 1501void _global_reattach ()
1530 CODE: 1502 CODE:
1531{ 1503{
1532 // reattach to all attachable objects in the game. 1504 // reattach to all attachable objects in the game.
1533 for_all_clients (ns) 1505 for_all_clients (ns)
1534 ns->reattach (); 1506 ns->reattach ();
1535 1507
1536 for_all_players (pl)
1537 pl->reattach ();
1538
1539 //TODO
1540 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1541 // i->second->reattach ();
1542
1543 for_all_objects (op) 1508 for_all_objects (op)
1544 op->reattach (); 1509 op->reattach ();
1510}
1511
1512void _post_tick ()
1513 CODE:
1514 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1515
1516# support function for map-world.ext
1517void _quantise (SV *data_sv, SV *plt_sv)
1518 CODE:
1519{
1520 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1521 croak ("_quantise called with invalid agruments");
1522
1523 plt_sv = SvRV (plt_sv);
1524 SV **plt = AvARRAY (plt_sv);
1525 int plt_count = AvFILL (plt_sv) + 1;
1526
1527 STRLEN len;
1528 char *data = SvPVbyte (data_sv, len);
1529 char *dst = data;
1530
1531 while (len >= 3)
1532 {
1533 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1534 {
1535 char *val = SvPVX (*val_sv);
1536
1537 if (val [0] == data [0]
1538 && val [1] == data [1]
1539 && val [2] == data [2])
1540 {
1541 *dst++ = val [3];
1542 goto next;
1543 }
1544 }
1545
1546 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1547 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1548 dst - SvPVX (data_sv), len);
1549
1550 next:
1551 data += 3;
1552 len -= 3;
1553 }
1554
1555 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1545} 1556}
1546 1557
1547NV floor (NV x) 1558NV floor (NV x)
1548 1559
1549NV ceil (NV x) 1560NV ceil (NV x)
1558 default: croak ("cf::rndm requires none, one or two parameters."); break; 1569 default: croak ("cf::rndm requires none, one or two parameters."); break;
1559 } 1570 }
1560 OUTPUT: 1571 OUTPUT:
1561 RETVAL 1572 RETVAL
1562 1573
1574NV clamp (NV value, NV min_value, NV max_value)
1575 CODE:
1576 RETVAL = clamp (value, min_value, max_value);
1577 OUTPUT:
1578 RETVAL
1579
1580NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1581 CODE:
1582 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1583 OUTPUT:
1584 RETVAL
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1563void server_tick () 1590void server_tick ()
1564 CODE: 1591 CODE:
1592 NOW = now ();
1565 runtime = SvNVx (sv_runtime); 1593 runtime = SvNVx (sv_runtime);
1566 server_tick (); 1594 server_tick ();
1567 1595
1568void 1596void
1569LOG (int level, char *msg) 1597log_backtrace (utf8_string msg)
1598
1599void
1600LOG (int flags, utf8_string msg)
1570 PROTOTYPE: $$ 1601 PROTOTYPE: $$
1571 C_ARGS: (LogLevel)level, "%s", msg 1602 C_ARGS: flags, "%s", msg
1572 1603
1573char *path_combine (char *base, char *path) 1604octet_string path_combine (octet_string base, octet_string path)
1574 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1575 1606
1576char *path_combine_and_normalize (char *base, char *path) 1607octet_string path_combine_and_normalize (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1578 1609
1579const char * 1610const_octet_string
1580get_maps_directory (char *path) 1611get_maps_directory (octet_string path)
1581 PROTOTYPE: $ 1612 PROTOTYPE: $
1582 ALIAS: maps_directory = 0 1613 ALIAS: maps_directory = 0
1583 CODE: 1614 CODE:
1584 RETVAL = create_pathname (path); 1615 RETVAL = create_pathname (path);
1585 OUTPUT: RETVAL 1616 OUTPUT: RETVAL
1587void 1618void
1588sub_generation_inc () 1619sub_generation_inc ()
1589 CODE: 1620 CODE:
1590 PL_sub_generation++; 1621 PL_sub_generation++;
1591 1622
1592char * 1623const_octet_string
1593mapdir () 1624mapdir ()
1594 PROTOTYPE: 1625 PROTOTYPE:
1595 ALIAS: 1626 ALIAS:
1596 mapdir = 0 1627 mapdir = 0
1597 uniquedir = 1 1628 uniquedir = 1
1613 } 1644 }
1614 OUTPUT: RETVAL 1645 OUTPUT: RETVAL
1615 1646
1616void abort () 1647void abort ()
1617 1648
1649void reset_signals ()
1650
1618void fork_abort (char *cause = "cf::fork_abort") 1651void fork_abort (octet_string cause = "cf::fork_abort")
1619 1652
1620void cleanup (const char *cause, bool make_core = false) 1653void cleanup (octet_string cause, bool make_core = false)
1621 1654
1622void emergency_save () 1655void emergency_save ()
1656
1657void _exit (int status = EXIT_SUCCESS)
1623 1658
1624UV sv_2watcher (SV *w) 1659UV sv_2watcher (SV *w)
1625 CODE: 1660 CODE:
1626 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1661 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1627 OUTPUT: 1662 OUTPUT:
1628 RETVAL 1663 RETVAL
1629 1664
1630void _exit (int status = 0)
1631
1632#if _POSIX_MEMLOCK 1665#if _POSIX_MEMLOCK
1633 1666
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1667int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1635 1668
1636int munlockall () 1669int munlockall ()
1637 1670
1638#endif 1671#endif
1639 1672
1640int find_animation (char *text) 1673int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1674 PROTOTYPE: $
1642 1675
1643int random_roll (int min, int max, object *op, int goodbad); 1676int random_roll (int min, int max, object *op, int goodbad);
1644 1677
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1678const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1679
1647int 1680int
1648exp_to_level (val64 exp) 1681exp_to_level (val64 exp)
1649 CODE: 1682 CODE:
1650{ 1683{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1714 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1715 else
1683 XSRETURN_UNDEF; 1716 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1717 OUTPUT: RETVAL
1685 1718
1719bool
1720load_resource_file (octet_string filename)
1721
1686MODULE = cf PACKAGE = cf::attachable 1722MODULE = cf PACKAGE = cf::attachable
1687 1723
1688int 1724int
1689valid (SV *obj) 1725valid (SV *obj)
1690 CODE: 1726 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1727 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1728 OUTPUT:
1693 RETVAL 1729 RETVAL
1694 1730
1731void
1732debug_trace (attachable *obj, bool on = true)
1733 CODE:
1734 obj->flags &= ~attachable::F_DEBUG_TRACE;
1735 if (on)
1736 obj->flags |= attachable::F_DEBUG_TRACE;
1737
1738int mortals_size ()
1739 CODE:
1740 RETVAL = attachable::mortals.size ();
1741 OUTPUT: RETVAL
1742
1743#object *mortals (U32 index)
1744# CODE:
1745# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1746# OUTPUT: RETVAL
1747
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1748INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1696 1749
1697MODULE = cf PACKAGE = cf::global 1750MODULE = cf PACKAGE = cf::global
1698 1751
1699int invoke (SV *klass, int event, ...) 1752int invoke (SV *klass, int event, ...)
1700 CODE: 1753 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1757 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1758 OUTPUT: RETVAL
1706 1759
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1760MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1761
1709INCLUDE: $PERL genacc object ../include/object.h | 1762INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1763
1711int invoke (object *op, int event, ...) 1764int invoke (object *op, int event, ...)
1712 CODE: 1765 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1766 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1767 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1769 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1718 1771
1719SV *registry (object *op) 1772SV *registry (object *op)
1720 1773
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1774int objects_size ()
1728 CODE: 1775 CODE:
1729 RETVAL = objects.size (); 1776 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1777 OUTPUT: RETVAL
1731 1778
1742object *actives (U32 index) 1789object *actives (U32 index)
1743 CODE: 1790 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 1791 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 1792 OUTPUT: RETVAL
1746 1793
1794const char *slot_use_name (U32 slot)
1795 ALIAS:
1796 slot_nonuse_name = 1
1797 CODE:
1798{
1799 if (slot >= NUM_BODY_LOCATIONS)
1800 croak ("body slot index out of range");
1801
1802 switch (ix)
1803 {
1804 case 0: RETVAL = body_locations[slot].use_name; break;
1805 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1806 }
1807}
1808 OUTPUT:
1809 RETVAL
1810
1747# missing properties 1811# missing properties
1748 1812
1749object *head (object *op) 1813object *head (object *op)
1750 PROTOTYPE: $ 1814 PROTOTYPE: $
1751 CODE: 1815 CODE:
1752 RETVAL = op->head_ (); 1816 RETVAL = op->head_ ();
1753 OUTPUT: RETVAL
1754
1755int is_head (object *op)
1756 PROTOTYPE: $
1757 CODE:
1758 RETVAL = op->head_ () == op;
1759 OUTPUT: RETVAL 1817 OUTPUT: RETVAL
1760 1818
1761void 1819void
1762inv (object *obj) 1820inv (object *obj)
1763 PROTOTYPE: $ 1821 PROTOTYPE: $
1771void 1829void
1772set_animation (object *op, int idx) 1830set_animation (object *op, int idx)
1773 CODE: 1831 CODE:
1774 SET_ANIMATION (op, idx); 1832 SET_ANIMATION (op, idx);
1775 1833
1834int
1835num_animations (object *op)
1836 CODE:
1837 RETVAL = NUM_ANIMATIONS (op);
1838 OUTPUT: RETVAL
1839
1840int slot_info (object *op, UV slot, int value = 0)
1841 ALIAS:
1842 slot_used = 1
1843 CODE:
1844{
1845 if (slot >= NUM_BODY_LOCATIONS)
1846 croak ("body slot index out of range");
1847
1848 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1849
1850 if (items > 2)
1851 if (ix)
1852 op->slot[slot].used = value;
1853 else
1854 op->slot[slot].info = value;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1776object *find_best_object_match (object *op, const char *match) 1859object *find_best_object_match (object *op, utf8_string match)
1777 1860
1778object *find_marked_object (object *op) 1861object *find_marked_object (object *op)
1779 1862
1780int need_identify (object *obj); 1863int need_identify (object *obj);
1781 1864
1782int apply_shop_mat (object *shop_mat, object *op); 1865int apply_shop_mat (object *shop_mat, object *op);
1866
1867int move_player (object *op, int dir)
1868 CODE:
1869 RETVAL = move_player (op, dir);
1870 OUTPUT:
1871 RETVAL
1783 1872
1784int move (object *op, int dir, object *originator = op) 1873int move (object *op, int dir, object *originator = op)
1785 CODE: 1874 CODE:
1786 RETVAL = move_ob (op, dir, originator); 1875 RETVAL = move_ob (op, dir, originator);
1787 OUTPUT: 1876 OUTPUT:
1793 1882
1794void apply_below (object *op) 1883void apply_below (object *op)
1795 CODE: 1884 CODE:
1796 player_apply_below (op); 1885 player_apply_below (op);
1797 1886
1887int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1888
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 1889object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1799 1890
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1891int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801 1892
1802int cf_object_change_map (object *op, int x, int y, maptile *map) 1893int cf_object_change_map (object *op, int x, int y, maptile *map)
1803 1894
1823 RETVAL = pay_for_amount (amount, op); 1914 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 1915 OUTPUT: RETVAL
1825 1916
1826void pay_player (object *op, uint64 amount) 1917void pay_player (object *op, uint64 amount)
1827 1918
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1919val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 1920
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1921int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 1922
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 1923void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 1924 CODE:
1834 do_learn_spell (op, sp, special_prayer); 1925 do_learn_spell (op, sp, special_prayer);
1835 1926
1836void forget_spell (object *op, object *sp) 1927void forget_spell (object *op, object *sp)
1837 CODE: 1928 CODE:
1838 do_forget_spell (op, query_name (sp)); 1929 do_forget_spell (op, query_name (sp));
1839 1930
1840object *check_for_spell (object *op, char *spellname) 1931object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 1932 CODE:
1842 RETVAL = check_spell_known (op, spellname); 1933 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 1934 OUTPUT: RETVAL
1844 1935
1845int query_money (object *op) 1936int query_money (object *op)
1858 1949
1859int cf_object_teleport (object *op, maptile *map, int x, int y) 1950int cf_object_teleport (object *op, maptile *map, int x, int y)
1860 1951
1861void update_object (object *op, int action) 1952void update_object (object *op, int action)
1862 1953
1863object *cf_create_object_by_name (const char *name) 1954object *cf_create_object_by_name (utf8_string name)
1864 1955
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1956void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 1957
1867void player_lvl_adj (object *who, object *skill = 0) 1958void player_lvl_adj (object *who, object *skill = 0)
1868 1959
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1960int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 1961
1884object *cf_insert_ob_in_ob (object *ob, object *where) 1975object *cf_insert_ob_in_ob (object *ob, object *where)
1885 1976
1886# no clean way to get an object from an archetype - stupid idiotic 1977# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1978# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 1979
1889object *new (const char *archetype = 0) 1980object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 1981 PROTOTYPE: ;$
1891 CODE: 1982 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1983 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1893 OUTPUT: 1984 OUTPUT:
1894 RETVAL 1985 RETVAL
1895 1986
1987# TODO: nuke
1896object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 PROTOTYPE: $$$$$$ 1989 PROTOTYPE: $$$$$$
1898 CODE: 1990 CODE:
1899{ 1991{
1900 int unused_type; 1992 int unused_type;
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 1994}
1903 1995
1904# syntatic sugar for easier use in event callbacks.
1905const char *options (object *op)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910
1911player *contr (object *op) 1996player *contr (object *op)
1912 CODE: 1997 CODE:
1913 RETVAL = op->contr; 1998 RETVAL = op->contr;
1914 OUTPUT: RETVAL 1999 OUTPUT: RETVAL
1915 2000
1916const char *get_ob_key_value (object *op, const char *key) 2001const_utf8_string get_ob_key_value (object *op, utf8_string key)
1917 2002
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2003bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1919 2004
1920object *get_nearest_player (object *ob) 2005object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 2006 ALIAS: nearest_player = 0
1922 PREINIT: 2007 PREINIT:
1923 extern object *get_nearest_player (object *); 2008 extern object *get_nearest_player (object *);
1939bool on_same_map_as (object *ob, object *other) 2024bool on_same_map_as (object *ob, object *other)
1940 CODE: 2025 CODE:
1941 RETVAL = on_same_map (ob, other); 2026 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1943 2028
1944const char * 2029const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 2030base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 2031 CODE:
1947 RETVAL = query_base_name (op, plural); 2032 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
1949 2034
1956 RETVAL = op->contr; 2041 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
1958 2043
1959void check_score (object *op) 2044void check_score (object *op)
1960 2045
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2047 CODE:
1963 new_draw_info (flags, 0, op, txt); 2048 new_draw_info (flags, 0, op, txt);
1964
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979 2049
1980void kill_player (object *op) 2050void kill_player (object *op)
1981 2051
1982void esrv_update_item (object *op, int what, object *item) 2052void esrv_update_item (object *op, int what, object *item)
1983 C_ARGS: what, op, item 2053 C_ARGS: what, op, item
1984 2054
1985void clear_los (object *op)
1986
1987int command_summon (object *op, char *params) 2055int command_summon (object *op, utf8_string params)
1988 2056
1989int command_arrest (object *op, char *params) 2057int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2058
1995 2059
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2060MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2061
1998INCLUDE: $PERL genacc player ../include/player.h | 2062INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2063
2000int invoke (player *pl, int event, ...) 2064int invoke (player *pl, int event, ...)
2001 CODE: 2065 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2066 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2067 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 pl->ob->stats.hp = pl->ob->stats.maxhp; 2077 pl->ob->stats.hp = pl->ob->stats.maxhp;
2014 pl->ob->stats.sp = pl->ob->stats.maxsp; 2078 pl->ob->stats.sp = pl->ob->stats.maxsp;
2015 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2079 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016 pl->orig_stats = pl->ob->stats; 2080 pl->orig_stats = pl->ob->stats;
2017 2081
2082void clear_los (player *pl)
2083
2018void cf_player_move (player *pl, int dir) 2084void cf_player_move (player *pl, int dir)
2019 2085
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2086void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026 2087
2027bool 2088bool
2028cell_visible (player *pl, int dx, int dy) 2089cell_visible (player *pl, int dx, int dy)
2029 CODE: 2090 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2091 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2144 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2145 OUTPUT: RETVAL
2085 2146
2086SV *registry (maptile *map) 2147SV *registry (maptile *map)
2087 2148
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2149INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2089 2150
2090void 2151void
2091maptile::instantiate () 2152maptile::instantiate ()
2092 2153
2093maptile *new () 2154maptile *new ()
2107 EXTEND (SP, THIS->players); 2168 EXTEND (SP, THIS->players);
2108 for_all_players (pl) 2169 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2170 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2171 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2172 }
2173
2174void
2175maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2176 CODE:
2177{
2178 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2179 croak ("maptile::add_underlay: palette must be arrayref");
2180
2181 palette = SvRV (palette);
2182
2183 STRLEN idxlen;
2184 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2185
2186 for (int x = 0; x < THIS->width; ++x)
2187 for (int y = 0; y < THIS->height; ++y)
2188 {
2189 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2190 if (op->flag [FLAG_IS_FLOOR])
2191 goto skip_space;
2192
2193 {
2194 int offs = offset + y * stride + x;
2195 if (IN_RANGE_EXC (offs, 0, idxlen))
2196 {
2197 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2198 {
2199 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2200 ob->flag [FLAG_NO_MAP_SAVE] = true;
2201 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2202
2203 if (ob->randomitems)
2204 {
2205 if (!ob->above)
2206 {
2207 ob->create_treasure (ob->randomitems);
2208
2209 for (object *op = ob->above; op; op = op->above)
2210 op->flag [FLAG_NO_MAP_SAVE] = true;
2211 }
2212
2213 ob->randomitems = 0;
2214 }
2215 }
2216 }
2217 }
2218
2219 skip_space: ;
2220 }
2221}
2222
2223void
2224maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2225 CODE:
2226{
2227 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2228 croak ("maptile::set_regiondata: palette must be arrayref");
2229
2230 palette = SvRV (palette);
2231
2232 STRLEN idxlen;
2233 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2234
2235 region **regionmap = (region **)malloc (
2236 (av_len ((AV *)palette) + 1) * sizeof (region *));
2237 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2238
2239 for (int i = av_len ((AV *)palette) + 1; i--; )
2240 regionmap [i] = region::find (
2241 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2242
2243 for (int y = 0; y < THIS->height; ++y)
2244 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2245
2246 sfree (THIS->regions, THIS->size ());
2247 free (THIS->regionmap);
2248
2249 THIS->regions = regions;
2250 THIS->regionmap = regionmap;
2251}
2252
2253void
2254maptile::create_region_treasure ()
2255 CODE:
2256{
2257 object *op = object::create ();
2258 op->type = FLOOR;
2259 op->map = THIS;
2260
2261 for (int x = 0; x < THIS->width; ++x)
2262 for (int y = 0; y < THIS->height; ++y)
2263 {
2264 region *rgn = THIS->region (x, y);
2265
2266 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2267 if (rgn->treasure && rndm () < rgn->treasure_density)
2268 {
2269 op->x = x;
2270 op->y = y;
2271 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2272 }
2273 }
2274
2275 op->destroy ();
2276}
2112 2277
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2278void play_sound_map (maptile *map, int x, int y, int sound_num)
2114 2279
2115int out_of_map (maptile *map, int x, int y) 2280int out_of_map (maptile *map, int x, int y)
2116 2281
2198 2363
2199void fix_walls (maptile *map, int x, int y) 2364void fix_walls (maptile *map, int x, int y)
2200 2365
2201void fix_walls_around (maptile *map, int x, int y) 2366void fix_walls_around (maptile *map, int x, int y)
2202 2367
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208
2209# worst xs function of my life 2368# worst xs function of my life
2210bool 2369bool
2211_create_random_map (\ 2370_create_random_map (\
2212 maptile *self,\ 2371 maptile *self,\
2213 char *wallstyle,\ 2372 utf8_string wallstyle,\
2214 char *wall_name,\ 2373 utf8_string wall_name,\
2215 char *floorstyle,\ 2374 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2375 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2376 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2377 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2378 utf8_string doorstyle,\
2220 char *decorstyle,\ 2379 utf8_string decorstyle,\
2221 char *origin_map,\ 2380 utf8_string origin_map,\
2222 char *final_map,\ 2381 utf8_string final_map,\
2223 char *exitstyle,\ 2382 utf8_string exitstyle,\
2224 char *this_map,\ 2383 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2384 utf8_string exit_on_final_map,\
2226 int xsize,\ 2385 int xsize,\
2227 int ysize,\ 2386 int ysize,\
2228 int expand2x,\ 2387 int expand2x,\
2229 int layoutoptions1,\ 2388 int layoutoptions1,\
2230 int layoutoptions2,\ 2389 int layoutoptions2,\
2243 val64 total_map_hp,\ 2402 val64 total_map_hp,\
2244 int map_layout_style,\ 2403 int map_layout_style,\
2245 int treasureoptions,\ 2404 int treasureoptions,\
2246 int symmetry_used,\ 2405 int symmetry_used,\
2247 region *region,\ 2406 region *region,\
2248 char *custom\ 2407 utf8_string custom\
2249) 2408)
2250 CODE: 2409 CODE:
2251{ 2410{
2252 random_map_params rmp; 2411 random_map_params rmp;
2253 2412
2280 rmp.decoroptions = decoroptions; 2439 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2440 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2441 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2442 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2443 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2444 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2445 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2446 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2447 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2448 rmp.region = region;
2290 rmp.custom = custom; 2449 rmp.custom = custom;
2294 OUTPUT: 2453 OUTPUT:
2295 RETVAL 2454 RETVAL
2296 2455
2297MODULE = cf PACKAGE = cf::arch 2456MODULE = cf PACKAGE = cf::arch
2298 2457
2299archetype *find (const char *name) 2458archetype *find (utf8_string name)
2300 CODE: 2459 CODE:
2301 RETVAL = archetype::find (name); 2460 RETVAL = archetype::find (name);
2302 OUTPUT: 2461 OUTPUT:
2303 RETVAL 2462 RETVAL
2304 2463
2305archetype *first() 2464int archetypes_size ()
2306 PROTOTYPE: 2465 CODE:
2307 CODE:
2308 RETVAL = first_archetype; 2466 RETVAL = archetypes.size ();
2467 OUTPUT: RETVAL
2468
2469archetype *archetypes (U32 index)
2470 CODE:
2471 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2472 OUTPUT: RETVAL
2473
2474object *instantiate (archetype *arch)
2475 CODE:
2476 RETVAL = arch_to_object (arch);
2477 OUTPUT:
2309 OUTPUT: RETVAL 2478 RETVAL
2310 2479
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2480INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2481
2313MODULE = cf PACKAGE = cf::party 2482MODULE = cf PACKAGE = cf::party
2314 2483
2315partylist *first () 2484partylist *first ()
2316 PROTOTYPE: 2485 PROTOTYPE:
2317 CODE: 2486 CODE:
2318 RETVAL = get_firstparty (); 2487 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2488 OUTPUT: RETVAL
2320 2489
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2490INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2491
2323MODULE = cf PACKAGE = cf::region 2492MODULE = cf PACKAGE = cf::region
2324 2493
2325region *first () 2494void
2326 PROTOTYPE: 2495list ()
2327 CODE: 2496 PPCODE:
2328 RETVAL = first_region; 2497 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2498 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2499
2331region *find (char *name) 2500region *find (utf8_string name)
2332 PROTOTYPE: $ 2501 PROTOTYPE: $
2333 CODE: 2502 CODE:
2334 RETVAL = get_region_by_name (name); 2503 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2504 OUTPUT: RETVAL
2336 2505
2506region *find_fuzzy (utf8_string name)
2507 PROTOTYPE: $
2508 CODE:
2509 RETVAL = region::find_fuzzy (name);
2510 OUTPUT: RETVAL
2511
2512int specificity (region *rgn)
2513 CODE:
2514 RETVAL = 0;
2515 while (rgn = rgn->parent)
2516 RETVAL++;
2517 OUTPUT: RETVAL
2518
2337INCLUDE: $PERL genacc region ../include/map.h | 2519INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2520
2339MODULE = cf PACKAGE = cf::living 2521MODULE = cf PACKAGE = cf::living
2340 2522
2341INCLUDE: $PERL genacc living ../include/living.h | 2523INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2524
2343MODULE = cf PACKAGE = cf::settings 2525MODULE = cf PACKAGE = cf::settings
2344 2526
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2527INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2528
2347MODULE = cf PACKAGE = cf::client 2529MODULE = cf PACKAGE = cf::client
2348 2530
2349INCLUDE: $PERL genacc client ../include/client.h | 2531INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2532
2351int invoke (client *ns, int event, ...) 2533int invoke (client *ns, int event, ...)
2352 CODE: 2534 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2535 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2536 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2373 char *buf = SvPVbyte (packet, len); 2555 char *buf = SvPVbyte (packet, len);
2374 2556
2375 THIS->send_packet (buf, len); 2557 THIS->send_packet (buf, len);
2376} 2558}
2377 2559
2560MODULE = cf PACKAGE = cf::face PREFIX = face_
2561
2562#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2563
2564faceidx face_find (utf8_string name, faceidx defidx = 0)
2565
2566faceidx alloc (utf8_string name)
2567 CODE:
2568{
2569 do
2570 {
2571 RETVAL = faces.size ();
2572 faces.resize (RETVAL + 1);
2573 }
2574 while (!RETVAL); // crude way to leave index 0
2575
2576 faces [RETVAL].name = name;
2577 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2578
2579 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2580 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2581}
2582 OUTPUT: RETVAL
2583
2584void set (faceidx idx, int visibility, int magicmap)
2585 CODE:
2586 faceinfo *f = face_info (idx);
2587 assert (f);
2588 f->visibility = visibility;
2589 f->magicmap = magicmap;
2590
2591void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2592 CODE:
2593 faceinfo *f = face_info (idx); assert (f);
2594 f->smooth = smooth;
2595 f->smoothlevel = smoothlevel;
2596
2597void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2598 CODE:
2599{
2600 facedata *d = face_data (idx, faceset);
2601 assert (d);
2602 sv_to (data, d->data);
2603 STRLEN clen;
2604 char *cdata = SvPVbyte (chksum, clen);
2605 clen = min (CHKSUM_SIZE, clen);
2606
2607 if (memcmp (d->chksum, cdata, clen))
2608 {
2609 memcpy (d->chksum, cdata, clen);
2610
2611 // invalidate existing client face info
2612 for_all_clients (ns)
2613 if (ns->faceset == faceset)
2614 {
2615 ns->faces_sent [idx] = false;
2616 ns->force_newmap = true;
2617 }
2618 }
2619}
2620
2621void invalidate (faceidx idx)
2622 CODE:
2623 for_all_clients (ns)
2624 {
2625 ns->faces_sent [idx] = false;
2626 ns->force_newmap = true;
2627 }
2628
2629void invalidate_all ()
2630 CODE:
2631 for_all_clients (ns)
2632 {
2633 ns->faces_sent.reset ();
2634 ns->force_newmap = true;
2635 }
2636
2637MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2638
2639#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2640
2641animidx anim_find (utf8_string name)
2642 CODE:
2643 RETVAL = animation::find (name).number;
2644 OUTPUT: RETVAL
2645
2646animidx set (utf8_string name, SV *frames, int facings = 1)
2647 CODE:
2648{
2649 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2650 croak ("frames must be an arrayref");
2651
2652 AV *av = (AV *)SvRV (frames);
2653
2654 animation *anim = &animation::find (name);
2655 if (anim->number)
2656 {
2657 anim->resize (av_len (av) + 1);
2658 anim->facings = facings;
2659 }
2660 else
2661 anim = &animation::create (name, av_len (av) + 1, facings);
2662
2663 for (int i = 0; i < anim->num_animations; ++i)
2664 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2665}
2666 OUTPUT: RETVAL
2667
2668void invalidate_all ()
2669 CODE:
2670 for_all_clients (ns)
2671 ns->anims_sent.reset ();
2672

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