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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.168 by root, Thu Feb 15 03:19:02 2007 UTC vs.
Revision 1.221 by root, Sat Jun 16 00:12:20 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
49 56
50extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
51 58
52typedef object object_ornull; 59typedef object object_ornull;
53typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
54 68
55#if IVSIZE >= 8 69#if IVSIZE >= 8
56 typedef IV val64; 70 typedef IV val64;
57# define newSVval64 newSViv 71# define newSVval64 newSViv
58# define SvVAL64 SvIV 72# define SvVAL64 SvIV
61# define newSVval64 newSVnv 75# define newSVval64 newSVnv
62# define SvVAL64 SvNV 76# define SvVAL64 SvNV
63#endif 77#endif
64 78
65static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
68 81
69static PerlInterpreter *perl; 82static PerlInterpreter *perl;
70 83
71double runtime; 84tstamp NOW, runtime;
72 85
73global gbl_ev; 86global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
76 92
77static HV 93static HV
78 *stash_cf, 94 *stash_cf,
79 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 144 SvREFCNT_dec (self);
129 145
130 // self *must* be null now because thats sv_unmagic's job. 146 // self *must* be null now because thats sv_unmagic's job.
131 assert (!this->self); 147 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 148 }
134} 149}
135 150
136void 151void
137attachable::optimise () 152attachable::optimise ()
138{ 153{
139 if (self 154 if (self
140 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 157 sever_self ();
144} 158}
145 159
146// check wether the object really is dead 160// check wether the object really is dead
147void 161void
154} 168}
155 169
156void 170void
157attachable::do_destroy () 171attachable::do_destroy ()
158{ 172{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
160 174
161 if (cb) 175 if (cb)
162 { 176 {
163 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
164 cb = 0; 178 cb = 0;
165 } 179 }
166 180
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 181 mortals.push_back (this);
172} 182}
173 183
174void 184void
175attachable::destroy () 185attachable::destroy ()
177 if (destroyed ()) 187 if (destroyed ())
178 return; 188 return;
179 189
180 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
181 do_destroy (); 191 do_destroy ();
192 sever_self ();
182} 193}
183 194
184void 195void
185attachable::check_mortals () 196attachable::check_mortals ()
186{ 197{
190 { 201 {
191 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
192 { 203 {
193 i = 0; 204 i = 0;
194 205
195 if (mortals.size () > 1000) 206 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
197 222
198 break; 223 break;
199 } 224 }
200 225
201 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
202 227
203 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
204 229 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 230 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
209 ++i; // further delay freeing 238 ++i; // further delay freeing
210 239
211 if (!(i & 0x3ff)) 240 if (!(i & 0x3ff))
212 break; 241 break;
213 } 242 }
214 else 243 else
215 { 244 {
216 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
217 delete obj; 247 delete obj;
218 } 248 }
219 } 249 }
220} 250}
221 251
225 //if (self || cb) 255 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 257
228 attach = src.attach; 258 attach = src.attach;
229 return *this; 259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
230} 294}
231 295
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 297
234static SV * 298static SV *
270 334
271 if (!obj->self) 335 if (!obj->self)
272 { 336 {
273 obj->self = newHV (); 337 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags |= (obj->flags & 0xc0) << 8;
276 obj->flags &= ~0xc0;//D
277 obj->flags |= 0x10;//D
278 339
279 // now bless the object _once_ 340 // now bless the object _once_
280 return sv_bless (newRV_inc ((SV *)obj->self), stash); 341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
281 } 342 }
282 else 343 else
348inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 409inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
349 410
350inline SV *to_sv (object & v) { return to_sv (&v); } 411inline SV *to_sv (object & v) { return to_sv (&v); }
351inline SV *to_sv (living & v) { return to_sv (&v); } 412inline SV *to_sv (living & v) { return to_sv (&v); }
352 413
353inline SV *to_sv (facetile * v) { return to_sv (v->name); } 414inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
354inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 415inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
355 416
356inline SV *to_sv (UUID v) 417inline SV *to_sv (UUID v)
357{ 418{
358 char buf[128]; 419 char buf[128];
359 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
383inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 444inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
384inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 445inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
385inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 446inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
386inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 447inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
387 448
388inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 449//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
389inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 450inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
390 451
391template<class T> 452template<class T>
392inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 453inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
393 454
394template<int N> 455template<int N>
395inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 456inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
396 457
397inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
398inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 458inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
399inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 459inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
400inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 460inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
401inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 461inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
462
463inline void sv_to (SV *sv, std::string &v)
464{
465 STRLEN len;
466 char *data = SvPVbyte (sv, len);
467 v.assign (data, len);
468}
402 469
403inline void sv_to (SV *sv, UUID &v) 470inline void sv_to (SV *sv, UUID &v)
404{ 471{
405 unsigned int version; 472 unsigned int version;
406 473
597 perl = perl_alloc (); 664 perl = perl_alloc ();
598 perl_construct (perl); 665 perl_construct (perl);
599 666
600 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
601 668
602 char *argv[] = { 669 const char *argv[] = {
603 "", 670 settings.argv [0],
604 "-e" 671 "-e"
605 "use Event; use Coro;" // required for bootstrap 672 "use Event; use Coro;" // required for bootstrap
606 "cf->bootstrap;" // required for datadir :*> 673 "cf->bootstrap;" // required for datadir :*>
607 "unshift @INC, cf::datadir ();" 674 "unshift @INC, cf::datadir ();"
608 "require cf;" 675 "require cf;"
609 }; 676 };
610 677
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 678 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
679 || perl_run (perl))
612 { 680 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 681 printf ("unable to initialize perl-interpreter, aborting.\n");
614 exit (EXIT_FAILURE); 682 exit (EXIT_FAILURE);
615 } 683 }
616 684
635void 703void
636attachable::instantiate () 704attachable::instantiate ()
637{ 705{
638 if (attach) 706 if (attach)
639 { 707 {
640 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
641 attach = 0; 709 attach = 0;
642 } 710 }
643} 711}
644 712
645void 713void
646attachable::reattach () 714attachable::reattach ()
647{ 715{
648 optimise (); 716 optimise ();
649 //TODO: check for _attachment's, very important for restarts 717 //TODO: check for _attachment's, very important for restarts
650 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 718 INVOKE_ATTACHABLE (REATTACH, this);
651} 719}
652 720
653static event_klass klass_of[NUM_EVENT_TYPES] = { 721static event_klass klass_of[NUM_EVENT_TYPES] = {
654# define def(type,name) KLASS_ ## type, 722# define def(type,name) KLASS_ ## type,
655# include "eventinc.h" 723# include "eventinc.h"
698} 766}
699 767
700void 768void
701global::gather_callbacks (AV *&callbacks, event_type event) const 769global::gather_callbacks (AV *&callbacks, event_type event) const
702{ 770{
703 ::gather_callbacks (callbacks, cb_object, event); 771 ::gather_callbacks (callbacks, cb_global, event);
704} 772}
705 773
706void 774void
707object::gather_callbacks (AV *&callbacks, event_type event) const 775object::gather_callbacks (AV *&callbacks, event_type event) const
708{ 776{
709 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
710 { 778 {
711 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
712 780
713 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
714 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
715 } 783 }
716 784
752{ 820{
753 attachable::gather_callbacks (callbacks, event); 821 attachable::gather_callbacks (callbacks, event);
754 ::gather_callbacks (callbacks, cb_map, event); 822 ::gather_callbacks (callbacks, cb_map, event);
755} 823}
756 824
825void
826_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827{
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842}
843
844// very slow and inefficient way to recalculate the global want bitsets
845void
846_recalc_want ()
847{
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873}
874
757bool 875bool
758attachable::invoke (event_type event, ...) 876attachable::invoke (event_type event, ...)
759{ 877{
760 data_type dt; 878 data_type dt;
761 va_list ap;
762
763 va_start (ap, event);
764 879
765 // callback call ordering should be: 880 // callback call ordering should be:
766 // 1. per-object callback 881 // 1. per-object callback
767 // 2. per-class object 882 // 2. per-class object
768 // 3. per-type callback 883 // 3. per-type callback
772 gather_callbacks (callbacks, event); 887 gather_callbacks (callbacks, event);
773 888
774 // short-circuit processing if no callbacks found/defined 889 // short-circuit processing if no callbacks found/defined
775 if (!callbacks) 890 if (!callbacks)
776 return 0; 891 return 0;
892
893 va_list ap;
894 va_start (ap, event);
777 895
778 CALL_BEGIN (3); 896 CALL_BEGIN (3);
779 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
780 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
781 899
858 CALL_ARG (make_core); 976 CALL_ARG (make_core);
859 CALL_CALL ("cf::post_cleanup", G_VOID); 977 CALL_CALL ("cf::post_cleanup", G_VOID);
860 CALL_END; 978 CALL_END;
861} 979}
862 980
981void
982cfperl_make_book (object *book, int level)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
988 CALL_END;
989}
990
863maptile * 991maptile *
864maptile::find_sync (const char *path, maptile *origin) 992maptile::find_sync (const char *path, maptile *origin)
865{ 993{
866 CALL_BEGIN (2); 994 CALL_BEGIN (2);
867 CALL_ARG (path); 995 CALL_ARG (path);
929 CALL_ARG (exit); 1057 CALL_ARG (exit);
930 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
931 CALL_END; 1059 CALL_END;
932} 1060}
933 1061
1062void
1063log_backtrace (const char *msg)
1064{
1065#if HAVE_BACKTRACE
1066 void *addr [20];
1067 int size = backtrace (addr, 20);
1068
1069 CALL_BEGIN (size);
1070 CALL_ARG (msg);
1071 for (int i = 0; i < size; ++i)
1072 CALL_ARG ((IV)addr [i]);
1073 CALL_CALL ("cf::_log_backtrace", G_VOID);
1074 CALL_END;
1075#endif
1076}
1077
934///////////////////////////////////////////////////////////////////////////// 1078/////////////////////////////////////////////////////////////////////////////
935 1079
936struct EventAPI *watcher_base::GEventAPI; 1080struct EventAPI *watcher_base::GEventAPI;
937struct CoroAPI *coroapi::GCoroAPI; 1081struct CoroAPI *coroapi::GCoroAPI;
938 1082
939int coroapi::cede_counter; 1083int coroapi::cede_counter;
1084tstamp coroapi::next_cede;
940 1085
1086void coroapi::do_cede_to_tick ()
1087{
1088 cede_counter = 0;
1089
1090 cede ();
1091
1092 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1093 if (next_cede > SvNV (sv_next_tick) - 0.02)
1094 next_cede = SvNV (sv_next_tick);
1095}
1096
1097void coroapi::do_cede_every ()
1098{
1099 cede_counter = 0;
1100
1101 if (coroapi::nready ())
1102 coroapi::cede ();
1103}
1104
1105void coroapi::do_cede_to_tick_every ()
1106{
1107 cede_counter = 0;
1108
1109 cede_to_tick ();
1110}
1111
1112void
1113coroapi::wait_for_tick ()
1114{
1115 CALL_BEGIN (0);
1116 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1117 CALL_END;
1118}
1119
1120void
1121coroapi::wait_for_tick_begin ()
1122{
1123 CALL_BEGIN (0);
1124 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1125 CALL_END;
1126}
1127
1128static void
941static void iw_dispatch (pe_event *ev) 1129iw_dispatch (pe_event *ev)
942{ 1130{
943 iw *w = (iw *)ev->ext_data; 1131 iw *w = (iw *)ev->ext_data;
944 w->call (*w); 1132 w->call (*w);
945} 1133}
946 1134
1009 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1197 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1010 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1198 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1011 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1199 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1012 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1200 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1013 1201
1014 sv_runtime = get_sv ("cf::RUNTIME", 1); 1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1015 sv_upgrade (sv_runtime, SVt_NV); 1203 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1016 1204
1017 cb_global = get_av ("cf::CB_GLOBAL", 1); 1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
1018 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1019 cb_object = get_av ("cf::CB_OBJECT", 1); 1207 cb_object = get_av ("cf::CB_OBJECT", 1);
1020 cb_player = get_av ("cf::CB_PLAYER", 1); 1208 cb_player = get_av ("cf::CB_PLAYER", 1);
1025 1213
1026MODULE = cf PACKAGE = cf PREFIX = cf_ 1214MODULE = cf PACKAGE = cf PREFIX = cf_
1027 1215
1028BOOT: 1216BOOT:
1029{ 1217{
1030 _connect_to_perl ();
1031
1032 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1218 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1033 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1034 1220
1221 _connect_to_perl ();
1222
1035 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
1036 1233
1037 static const struct { 1234 static const struct {
1038 const char *name; 1235 const char *name;
1039 IV iv; 1236 IV iv;
1040 } *civ, const_iv[] = { 1237 } *civ, const_iv[] = {
1041# define const_iv(name) { # name, (IV)name }, 1238# define const_iv(name) { # name, (IV)name },
1042 const_iv (llevError) 1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1043 const_iv (llevInfo) 1240 const_iv (logBacktrace)
1044 const_iv (llevDebug) 1241
1045 const_iv (llevMonster) 1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1243
1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1046 1245
1047 const_iv (MAX_TIME) 1246 const_iv (MAX_TIME)
1048 const_iv (PLAYER) 1247
1049 const_iv (TRANSPORT)
1050 const_iv (ROD)
1051 const_iv (TREASURE)
1052 const_iv (POTION)
1053 const_iv (FOOD)
1054 const_iv (POISON)
1055 const_iv (BOOK)
1056 const_iv (CLOCK)
1057 const_iv (ARROW)
1058 const_iv (BOW)
1059 const_iv (WEAPON)
1060 const_iv (ARMOUR)
1061 const_iv (PEDESTAL)
1062 const_iv (ALTAR)
1063 const_iv (LOCKED_DOOR)
1064 const_iv (SPECIAL_KEY)
1065 const_iv (MAP)
1066 const_iv (DOOR)
1067 const_iv (KEY)
1068 const_iv (TIMED_GATE)
1069 const_iv (TRIGGER)
1070 const_iv (GRIMREAPER)
1071 const_iv (MAGIC_EAR)
1072 const_iv (TRIGGER_BUTTON)
1073 const_iv (TRIGGER_ALTAR)
1074 const_iv (TRIGGER_PEDESTAL)
1075 const_iv (SHIELD)
1076 const_iv (HELMET)
1077 const_iv (HORN)
1078 const_iv (MONEY)
1079 const_iv (CLASS)
1080 const_iv (GRAVESTONE)
1081 const_iv (AMULET)
1082 const_iv (PLAYERMOVER)
1083 const_iv (TELEPORTER)
1084 const_iv (CREATOR)
1085 const_iv (SKILL)
1086 const_iv (EARTHWALL)
1087 const_iv (GOLEM)
1088 const_iv (THROWN_OBJ)
1089 const_iv (BLINDNESS)
1090 const_iv (GOD)
1091 const_iv (DETECTOR)
1092 const_iv (TRIGGER_MARKER)
1093 const_iv (DEAD_OBJECT)
1094 const_iv (DRINK)
1095 const_iv (MARKER)
1096 const_iv (HOLY_ALTAR)
1097 const_iv (PLAYER_CHANGER)
1098 const_iv (BATTLEGROUND)
1099 const_iv (PEACEMAKER)
1100 const_iv (GEM)
1101 const_iv (FIREWALL)
1102 const_iv (ANVIL)
1103 const_iv (CHECK_INV)
1104 const_iv (MOOD_FLOOR) 1248 const_iv (NUM_BODY_LOCATIONS)
1105 const_iv (EXIT) 1249 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1106 const_iv (ENCOUNTER) 1250 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1107 const_iv (SHOP_FLOOR) 1251 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1108 const_iv (SHOP_MAT) 1252 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1109 const_iv (RING) 1253 const_iv (body_wrist) const_iv (body_waist)
1110 const_iv (FLOOR)
1111 const_iv (FLESH)
1112 const_iv (INORGANIC)
1113 const_iv (SKILL_TOOL)
1114 const_iv (LIGHTER)
1115 const_iv (BUILDABLE_WALL)
1116 const_iv (MISC_OBJECT)
1117 const_iv (LAMP)
1118 const_iv (DUPLICATOR)
1119 const_iv (SPELLBOOK)
1120 const_iv (CLOAK)
1121 const_iv (SPINNER)
1122 const_iv (GATE)
1123 const_iv (BUTTON)
1124 const_iv (CF_HANDLE)
1125 const_iv (HOLE)
1126 const_iv (TRAPDOOR)
1127 const_iv (SIGN)
1128 const_iv (BOOTS)
1129 const_iv (GLOVES)
1130 const_iv (SPELL)
1131 const_iv (SPELL_EFFECT)
1132 const_iv (CONVERTER)
1133 const_iv (BRACERS)
1134 const_iv (POISONING)
1135 const_iv (SAVEBED)
1136 const_iv (WAND)
1137 const_iv (SCROLL)
1138 const_iv (DIRECTOR)
1139 const_iv (GIRDLE)
1140 const_iv (FORCE)
1141 const_iv (POTION_EFFECT)
1142 const_iv (EVENT_CONNECTOR)
1143 const_iv (CLOSE_CON)
1144 const_iv (CONTAINER)
1145 const_iv (ARMOUR_IMPROVER)
1146 const_iv (WEAPON_IMPROVER)
1147 const_iv (SKILLSCROLL)
1148 const_iv (DEEP_SWAMP)
1149 const_iv (IDENTIFY_ALTAR)
1150 const_iv (MENU)
1151 const_iv (RUNE)
1152 const_iv (TRAP)
1153 const_iv (POWER_CRYSTAL)
1154 const_iv (CORPSE)
1155 const_iv (DISEASE)
1156 const_iv (SYMPTOM)
1157 const_iv (BUILDER)
1158 const_iv (MATERIAL)
1159 const_iv (ITEM_TRANSFORMER)
1160 1254
1161 const_iv (NUM_SUBTYPES) 1255 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1256 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1257 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1258 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1259 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1260 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1261 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1262 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1263 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1264 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1265 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1266 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1267 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1268 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1269 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1270 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1271 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1272 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1273 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1274 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1275 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1276 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1277 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1278 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1279 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1280 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1281 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1282 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1162 1283
1163 const_iv (ST_BD_BUILD) 1284 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1164 const_iv (ST_BD_REMOVE)
1165 1285
1166 const_iv (ST_MAT_FLOOR) 1286 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1167 const_iv (ST_MAT_WALL) 1287 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1168 const_iv (ST_MAT_ITEM)
1169 1288
1170 const_iv (AT_PHYSICAL) 1289 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1171 const_iv (AT_MAGIC) 1290 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1172 const_iv (AT_FIRE) 1291 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1173 const_iv (AT_ELECTRICITY) 1292 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1174 const_iv (AT_COLD) 1293 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1175 const_iv (AT_CONFUSION) 1294 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1176 const_iv (AT_ACID) 1295 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1177 const_iv (AT_DRAIN)
1178 const_iv (AT_WEAPONMAGIC)
1179 const_iv (AT_GHOSTHIT)
1180 const_iv (AT_POISON)
1181 const_iv (AT_SLOW)
1182 const_iv (AT_PARALYZE)
1183 const_iv (AT_TURN_UNDEAD)
1184 const_iv (AT_FEAR)
1185 const_iv (AT_CANCELLATION)
1186 const_iv (AT_DEPLETE)
1187 const_iv (AT_DEATH)
1188 const_iv (AT_CHAOS)
1189 const_iv (AT_COUNTERSPELL)
1190 const_iv (AT_GODPOWER)
1191 const_iv (AT_HOLYWORD)
1192 const_iv (AT_BLIND)
1193 const_iv (AT_INTERNAL)
1194 const_iv (AT_LIFE_STEALING)
1195 const_iv (AT_DISEASE)
1196 1296
1197 const_iv (WEAP_HIT) 1297 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1198 const_iv (WEAP_SLASH) 1298 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1199 const_iv (WEAP_PIERCE)
1200 const_iv (WEAP_CLEAVE)
1201 const_iv (WEAP_SLICE)
1202 const_iv (WEAP_STAB)
1203 const_iv (WEAP_WHIP)
1204 const_iv (WEAP_CRUSH)
1205 const_iv (WEAP_BLUD) 1299 const_iv (WEAP_BLUD)
1206 1300
1207 const_iv (FLAG_ALIVE) 1301 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1208 const_iv (FLAG_WIZ) 1302 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1209 const_iv (FLAG_REMOVED) 1303 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1210 const_iv (FLAG_FREED) 1304 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1211 const_iv (FLAG_WAS_WIZ) 1305 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1212 const_iv (FLAG_APPLIED) 1306 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1213 const_iv (FLAG_UNPAID) 1307 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1214 const_iv (FLAG_USE_SHIELD) 1308 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_NO_PICK) 1309 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1216 const_iv (FLAG_ANIMATE) 1310 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1217 const_iv (FLAG_MONSTER) 1311 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1218 const_iv (FLAG_FRIENDLY) 1312 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1219 const_iv (FLAG_GENERATOR) 1313 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1220 const_iv (FLAG_IS_THROWN) 1314 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1221 const_iv (FLAG_AUTO_APPLY) 1315 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1222 const_iv (FLAG_PLAYER_SOLD) 1316 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1223 const_iv (FLAG_SEE_INVISIBLE) 1317 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1224 const_iv (FLAG_CAN_ROLL) 1318 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_OVERLAY_FLOOR) 1319 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1226 const_iv (FLAG_IS_TURNABLE) 1320 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1227 const_iv (FLAG_IS_USED_UP) 1321 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1228 const_iv (FLAG_IDENTIFIED) 1322 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1229 const_iv (FLAG_REFLECTING) 1323 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1230 const_iv (FLAG_CHANGING) 1324 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1231 const_iv (FLAG_SPLITTING) 1325 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1232 const_iv (FLAG_HITBACK) 1326 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1233 const_iv (FLAG_STARTEQUIP)
1234 const_iv (FLAG_BLOCKSVIEW)
1235 const_iv (FLAG_UNDEAD)
1236 const_iv (FLAG_SCARED)
1237 const_iv (FLAG_UNAGGRESSIVE)
1238 const_iv (FLAG_REFL_MISSILE)
1239 const_iv (FLAG_REFL_SPELL)
1240 const_iv (FLAG_NO_MAGIC)
1241 const_iv (FLAG_NO_FIX_PLAYER)
1242 const_iv (FLAG_IS_LIGHTABLE)
1243 const_iv (FLAG_TEAR_DOWN)
1244 const_iv (FLAG_RUN_AWAY)
1245 const_iv (FLAG_PICK_UP)
1246 const_iv (FLAG_UNIQUE)
1247 const_iv (FLAG_NO_DROP)
1248 const_iv (FLAG_WIZCAST)
1249 const_iv (FLAG_CAST_SPELL)
1250 const_iv (FLAG_USE_SCROLL)
1251 const_iv (FLAG_USE_RANGE)
1252 const_iv (FLAG_USE_BOW)
1253 const_iv (FLAG_USE_ARMOUR)
1254 const_iv (FLAG_USE_WEAPON)
1255 const_iv (FLAG_USE_RING)
1256 const_iv (FLAG_READY_RANGE)
1257 const_iv (FLAG_READY_BOW)
1258 const_iv (FLAG_XRAYS)
1259 const_iv (FLAG_NO_APPLY)
1260 const_iv (FLAG_IS_FLOOR)
1261 const_iv (FLAG_LIFESAVE)
1262 const_iv (FLAG_NO_STRENGTH)
1263 const_iv (FLAG_SLEEP)
1264 const_iv (FLAG_STAND_STILL)
1265 const_iv (FLAG_RANDOM_MOVE)
1266 const_iv (FLAG_ONLY_ATTACK)
1267 const_iv (FLAG_CONFUSED)
1268 const_iv (FLAG_STEALTH)
1269 const_iv (FLAG_WIZPASS)
1270 const_iv (FLAG_IS_LINKED)
1271 const_iv (FLAG_CURSED)
1272 const_iv (FLAG_DAMNED)
1273 const_iv (FLAG_SEE_ANYWHERE)
1274 const_iv (FLAG_KNOWN_MAGICAL)
1275 const_iv (FLAG_KNOWN_CURSED)
1276 const_iv (FLAG_CAN_USE_SKILL)
1277 const_iv (FLAG_BEEN_APPLIED)
1278 const_iv (FLAG_READY_SCROLL)
1279 const_iv (FLAG_USE_ROD)
1280 const_iv (FLAG_USE_HORN)
1281 const_iv (FLAG_MAKE_INVIS)
1282 const_iv (FLAG_INV_LOCKED)
1283 const_iv (FLAG_IS_WOODED)
1284 const_iv (FLAG_IS_HILLY)
1285 const_iv (FLAG_READY_SKILL)
1286 const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT)
1288 const_iv (FLAG_BLIND)
1289 const_iv (FLAG_SEE_IN_DARK)
1290 const_iv (FLAG_IS_CAULDRON)
1291 const_iv (FLAG_NO_STEAL)
1292 const_iv (FLAG_ONE_HIT)
1293 const_iv (FLAG_CLIENT_SENT)
1294 const_iv (FLAG_BERSERK)
1295 const_iv (FLAG_NEUTRAL)
1296 const_iv (FLAG_NO_ATTACK)
1297 const_iv (FLAG_NO_DAMAGE)
1298 const_iv (FLAG_OBJ_ORIGINAL)
1299 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1300 const_iv (FLAG_ACTIVATE_ON_PUSH)
1301 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1302 const_iv (FLAG_IS_WATER)
1303 const_iv (FLAG_CONTENT_ON_GEN)
1304 const_iv (FLAG_IS_A_TEMPLATE)
1305 const_iv (FLAG_IS_BUILDABLE)
1306 const_iv (FLAG_DESTROY_ON_DEATH)
1307 const_iv (FLAG_NO_MAP_SAVE)
1308 1327
1309 const_iv (NDI_BLACK) 1328 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1310 const_iv (NDI_WHITE) 1329 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1311 const_iv (NDI_NAVY) 1330 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1312 const_iv (NDI_RED) 1331 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1313 const_iv (NDI_ORANGE)
1314 const_iv (NDI_BLUE)
1315 const_iv (NDI_DK_ORANGE)
1316 const_iv (NDI_GREEN)
1317 const_iv (NDI_LT_GREEN)
1318 const_iv (NDI_GREY)
1319 const_iv (NDI_BROWN)
1320 const_iv (NDI_GOLD)
1321 const_iv (NDI_TAN)
1322 const_iv (NDI_MAX_COLOR)
1323 const_iv (NDI_COLOR_MASK)
1324 const_iv (NDI_UNIQUE)
1325 const_iv (NDI_ALL) 1332 const_iv (NDI_ALL)
1326 1333
1334 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1335 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1336
1337 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1338
1339 const_iv (SP_RAISE_DEAD)
1340 const_iv (SP_RUNE)
1341 const_iv (SP_MAKE_MARK)
1342 const_iv (SP_BOLT)
1343 const_iv (SP_BULLET)
1327 const_iv (UPD_LOCATION) 1344 const_iv (SP_EXPLOSION)
1328 const_iv (UPD_FLAGS)
1329 const_iv (UPD_WEIGHT)
1330 const_iv (UPD_FACE) 1345 const_iv (SP_CONE)
1346 const_iv (SP_BOMB)
1347 const_iv (SP_WONDER)
1331 const_iv (UPD_NAME) 1348 const_iv (SP_SMITE)
1332 const_iv (UPD_ANIM) 1349 const_iv (SP_MAGIC_MISSILE)
1333 const_iv (UPD_ANIMSPEED) 1350 const_iv (SP_SUMMON_GOLEM)
1334 const_iv (UPD_NROF) 1351 const_iv (SP_DIMENSION_DOOR)
1335 1352 const_iv (SP_MAGIC_MAPPING)
1336 const_iv (UPD_SP_MANA)
1337 const_iv (UPD_SP_GRACE)
1338 const_iv (UPD_SP_DAMAGE)
1339
1340 const_iv (F_APPLIED)
1341 const_iv (F_LOCATION)
1342 const_iv (F_UNPAID)
1343 const_iv (F_MAGIC) 1353 const_iv (SP_MAGIC_WALL)
1354 const_iv (SP_DESTRUCTION)
1355 const_iv (SP_PERCEIVE_SELF)
1356 const_iv (SP_WORD_OF_RECALL)
1357 const_iv (SP_INVISIBLE)
1358 const_iv (SP_PROBE)
1359 const_iv (SP_HEALING)
1360 const_iv (SP_CREATE_FOOD)
1361 const_iv (SP_EARTH_TO_DUST)
1362 const_iv (SP_CHANGE_ABILITY)
1363 const_iv (SP_BLESS)
1344 const_iv (F_CURSED) 1364 const_iv (SP_CURSE)
1365 const_iv (SP_SUMMON_MONSTER)
1366 const_iv (SP_CHARGING)
1367 const_iv (SP_POLYMORPH)
1368 const_iv (SP_ALCHEMY)
1369 const_iv (SP_REMOVE_CURSE)
1370 const_iv (SP_IDENTIFY)
1371 const_iv (SP_DETECTION)
1372 const_iv (SP_MOOD_CHANGE)
1373 const_iv (SP_MOVING_BALL)
1345 const_iv (F_DAMNED) 1374 const_iv (SP_SWARM)
1375 const_iv (SP_CHANGE_MANA)
1346 const_iv (F_OPEN) 1376 const_iv (SP_DISPEL_RUNE)
1347 const_iv (F_NOPICK) 1377 const_iv (SP_CREATE_MISSILE)
1378 const_iv (SP_CONSECRATE)
1379 const_iv (SP_ANIMATE_WEAPON)
1380 const_iv (SP_LIGHT)
1381 const_iv (SP_CHANGE_MAP_LIGHT)
1382 const_iv (SP_FAERY_FIRE)
1383 const_iv (SP_CAUSE_DISEASE)
1384 const_iv (SP_AURA)
1385 const_iv (SP_TOWN_PORTAL)
1386 const_iv (SP_PARTY_SPELL)
1387
1388 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1389 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1348 const_iv (F_LOCKED) 1390 const_iv (F_LOCKED)
1349 1391
1350 const_iv (F_BUY) 1392 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1351 const_iv (F_SHOP)
1352 const_iv (F_SELL)
1353 1393
1354 const_iv (P_BLOCKSVIEW) 1394 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1355 const_iv (P_PLAYER) 1395 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1356 const_iv (P_NO_MAGIC)
1357 const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC)
1359 const_iv (P_OUT_OF_MAP)
1360 const_iv (P_NEW_MAP)
1361 const_iv (P_UPTODATE)
1362 1396
1363 const_iv (UP_OBJ_INSERT) 1397 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1364 const_iv (UP_OBJ_REMOVE)
1365 const_iv (UP_OBJ_CHANGE)
1366 const_iv (UP_OBJ_FACE)
1367 1398
1368 const_iv (INS_NO_MERGE) 1399 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1369 const_iv (INS_ABOVE_FLOOR_ONLY) 1400 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1370 const_iv (INS_NO_WALK_ON)
1371 const_iv (INS_ON_TOP)
1372 const_iv (INS_BELOW_ORIGINATOR)
1373 const_iv (INS_MAP_LOAD)
1374 1401
1375 const_iv (WILL_APPLY_HANDLE) 1402 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1376 const_iv (WILL_APPLY_TREASURE) 1403 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1377 const_iv (WILL_APPLY_EARTHWALL)
1378 const_iv (WILL_APPLY_DOOR)
1379 const_iv (WILL_APPLY_FOOD)
1380 1404
1381 const_iv (SAVE_MODE) 1405 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1382 const_iv (SAVE_DIR_MODE)
1383 1406
1384 const_iv (M_PAPER) 1407 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1385 const_iv (M_IRON) 1408 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1386 const_iv (M_GLASS) 1409 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1387 const_iv (M_LEATHER) 1410 const_iv (M_ICE) const_iv (M_SPECIAL)
1388 const_iv (M_WOOD)
1389 const_iv (M_ORGANIC)
1390 const_iv (M_STONE)
1391 const_iv (M_CLOTH)
1392 const_iv (M_ADAMANT)
1393 const_iv (M_LIQUID)
1394 const_iv (M_SOFT_METAL)
1395 const_iv (M_BONE)
1396 const_iv (M_ICE)
1397 const_iv (M_SPECIAL)
1398 1411
1399 const_iv (SK_EXP_ADD_SKILL) 1412 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1400 const_iv (SK_EXP_TOTAL) 1413 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1401 const_iv (SK_EXP_NONE)
1402 const_iv (SK_SUBTRACT_SKILL_EXP)
1403 const_iv (SK_EXP_SKILL_ONLY)
1404 1414
1405 const_iv (SK_LOCKPICKING) 1415 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1406 const_iv (SK_HIDING) 1416 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1407 const_iv (SK_SMITHERY) 1417 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1408 const_iv (SK_BOWYER) 1418 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1409 const_iv (SK_JEWELER) 1419 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1410 const_iv (SK_ALCHEMY) 1420 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1411 const_iv (SK_STEALING) 1421 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1412 const_iv (SK_LITERACY) 1422 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1413 const_iv (SK_BARGAINING) 1423 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1414 const_iv (SK_JUMPING) 1424 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1415 const_iv (SK_DET_MAGIC)
1416 const_iv (SK_ORATORY)
1417 const_iv (SK_SINGING)
1418 const_iv (SK_DET_CURSE)
1419 const_iv (SK_FIND_TRAPS)
1420 const_iv (SK_MEDITATION)
1421 const_iv (SK_PUNCHING)
1422 const_iv (SK_FLAME_TOUCH)
1423 const_iv (SK_KARATE)
1424 const_iv (SK_CLIMBING)
1425 const_iv (SK_WOODSMAN)
1426 const_iv (SK_INSCRIPTION)
1427 const_iv (SK_ONE_HANDED_WEAPON)
1428 const_iv (SK_MISSILE_WEAPON)
1429 const_iv (SK_THROWING)
1430 const_iv (SK_USE_MAGIC_ITEM)
1431 const_iv (SK_DISARM_TRAPS)
1432 const_iv (SK_SET_TRAP)
1433 const_iv (SK_THAUMATURGY)
1434 const_iv (SK_PRAYING)
1435 const_iv (SK_CLAWING)
1436 const_iv (SK_LEVITATION)
1437 const_iv (SK_SUMMONING)
1438 const_iv (SK_PYROMANCY)
1439 const_iv (SK_EVOCATION)
1440 const_iv (SK_SORCERY)
1441 const_iv (SK_TWO_HANDED_WEAPON)
1442 const_iv (SK_SPARK_TOUCH)
1443 const_iv (SK_SHIVER)
1444 const_iv (SK_ACID_SPLASH)
1445 const_iv (SK_POISON_NAIL) 1425 const_iv (SK_POISON_NAIL)
1446 1426
1447 const_iv (SOUND_NEW_PLAYER) 1427 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1448 const_iv (SOUND_FIRE_ARROW) 1428 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1449 const_iv (SOUND_LEARN_SPELL) 1429 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1450 const_iv (SOUND_FUMBLE_SPELL) 1430 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1451 const_iv (SOUND_WAND_POOF) 1431 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1452 const_iv (SOUND_OPEN_DOOR) 1432 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1453 const_iv (SOUND_PUSH_PLAYER)
1454 const_iv (SOUND_PLAYER_HITS1)
1455 const_iv (SOUND_PLAYER_HITS2)
1456 const_iv (SOUND_PLAYER_HITS3)
1457 const_iv (SOUND_PLAYER_HITS4)
1458 const_iv (SOUND_PLAYER_IS_HIT1)
1459 const_iv (SOUND_PLAYER_IS_HIT2)
1460 const_iv (SOUND_PLAYER_IS_HIT3)
1461 const_iv (SOUND_PLAYER_KILLS)
1462 const_iv (SOUND_PET_IS_KILLED)
1463 const_iv (SOUND_PLAYER_DIES)
1464 const_iv (SOUND_OB_EVAPORATE)
1465 const_iv (SOUND_OB_EXPLODE)
1466 const_iv (SOUND_CLOCK)
1467 const_iv (SOUND_TURN_HANDLE)
1468 const_iv (SOUND_FALL_HOLE)
1469 const_iv (SOUND_DRINK_POISON)
1470 const_iv (SOUND_CAST_SPELL_0)
1471 1433
1472 const_iv (PREFER_LOW) 1434 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1473 const_iv (PREFER_HIGH)
1474 1435
1475 const_iv (ATNR_PHYSICAL) 1436 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1476 const_iv (ATNR_MAGIC) 1437 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1477 const_iv (ATNR_FIRE) 1438 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1478 const_iv (ATNR_ELECTRICITY) 1439 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1479 const_iv (ATNR_COLD) 1440 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1480 const_iv (ATNR_CONFUSION) 1441 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1481 const_iv (ATNR_ACID) 1442 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1482 const_iv (ATNR_DRAIN)
1483 const_iv (ATNR_WEAPONMAGIC)
1484 const_iv (ATNR_GHOSTHIT)
1485 const_iv (ATNR_POISON)
1486 const_iv (ATNR_SLOW)
1487 const_iv (ATNR_PARALYZE)
1488 const_iv (ATNR_TURN_UNDEAD)
1489 const_iv (ATNR_FEAR)
1490 const_iv (ATNR_CANCELLATION)
1491 const_iv (ATNR_DEPLETE)
1492 const_iv (ATNR_DEATH)
1493 const_iv (ATNR_CHAOS)
1494 const_iv (ATNR_COUNTERSPELL)
1495 const_iv (ATNR_GODPOWER)
1496 const_iv (ATNR_HOLYWORD)
1497 const_iv (ATNR_BLIND)
1498 const_iv (ATNR_INTERNAL)
1499 const_iv (ATNR_LIFE_STEALING)
1500 const_iv (ATNR_DISEASE)
1501 1443
1502 const_iv (MAP_IN_MEMORY) 1444 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1503 const_iv (MAP_SWAPPED)
1504 const_iv (MAP_LOADING)
1505 const_iv (MAP_SAVING)
1506 1445
1507 const_iv (KLASS_ATTACHABLE) 1446 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1508 const_iv (KLASS_GLOBAL) 1447 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1509 const_iv (KLASS_OBJECT)
1510 const_iv (KLASS_CLIENT)
1511 const_iv (KLASS_PLAYER)
1512 const_iv (KLASS_MAP)
1513 1448
1514 const_iv (CS_QUERY_YESNO) 1449 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1515 const_iv (CS_QUERY_SINGLECHAR)
1516 const_iv (CS_QUERY_HIDEINPUT)
1517 1450
1518 const_iv (ST_DEAD) 1451 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1519 const_iv (ST_SETUP)
1520 const_iv (ST_PLAYING)
1521 const_iv (ST_CUSTOM)
1522 1452
1523 const_iv (ST_CHANGE_CLASS) 1453 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1524
1525 const_iv (IO_HEADER)
1526 const_iv (IO_OBJECTS)
1527 const_iv (IO_UNIQUES)
1528 1454
1529 // random map generator 1455 // random map generator
1530 const_iv (LAYOUT_NONE) 1456 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1531 const_iv (LAYOUT_ONION) 1457 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1532 const_iv (LAYOUT_MAZE)
1533 const_iv (LAYOUT_SPIRAL)
1534 const_iv (LAYOUT_ROGUELIKE)
1535 const_iv (LAYOUT_SNAKE)
1536 const_iv (LAYOUT_SQUARE_SPIRAL)
1537 1458
1538 const_iv (RMOPT_RANDOM) 1459 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1539 const_iv (RMOPT_CENTERED) 1460 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1540 const_iv (RMOPT_LINEAR) 1461 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1541 const_iv (RMOPT_BOTTOM_C)
1542 const_iv (RMOPT_BOTTOM_R)
1543 const_iv (RMOPT_IRR_SPACE)
1544 const_iv (RMOPT_WALL_OFF)
1545 const_iv (RMOPT_WALLS_ONLY)
1546 const_iv (RMOPT_NO_DOORS)
1547 1462
1548 const_iv (SYMMETRY_RANDOM) 1463 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1549 const_iv (SYMMETRY_NONE) 1464 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1550 const_iv (SYMMETRY_X) 1465
1551 const_iv (SYMMETRY_Y) 1466 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1552 const_iv (SYMMETRY_XY) 1467 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1468 const_iv (GT_MINIMAL)
1553 }; 1469 };
1554 1470
1555 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1471 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1556 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1472 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1557 1473
1578 } 1494 }
1579} 1495}
1580 1496
1581void _connect_to_perl () 1497void _connect_to_perl ()
1582 1498
1499void _recalc_want ()
1500
1583void _global_reattach () 1501void _global_reattach ()
1584 CODE: 1502 CODE:
1585{ 1503{
1586 // reattach to all attachable objects in the game. 1504 // reattach to all attachable objects in the game.
1587 for_all_clients (ns) 1505 for_all_clients (ns)
1588 ns->reattach (); 1506 ns->reattach ();
1589 1507
1590 for_all_players (pl)
1591 pl->reattach ();
1592
1593 //TODO
1594 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1595 // i->second->reattach ();
1596
1597 for_all_objects (op) 1508 for_all_objects (op)
1598 op->reattach (); 1509 op->reattach ();
1510}
1511
1512void _post_tick ()
1513 CODE:
1514 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1515
1516# support function for map-world.ext
1517void _quantise (SV *data_sv, SV *plt_sv)
1518 CODE:
1519{
1520 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1521 croak ("_quantise called with invalid agruments");
1522
1523 plt_sv = SvRV (plt_sv);
1524 SV **plt = AvARRAY (plt_sv);
1525 int plt_count = AvFILL (plt_sv) + 1;
1526
1527 STRLEN len;
1528 char *data = SvPVbyte (data_sv, len);
1529 char *dst = data;
1530
1531 while (len >= 3)
1532 {
1533 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1534 {
1535 char *val = SvPVX (*val_sv);
1536
1537 if (val [0] == data [0]
1538 && val [1] == data [1]
1539 && val [2] == data [2])
1540 {
1541 *dst++ = val [3];
1542 goto next;
1543 }
1544 }
1545
1546 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1547 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1548 dst - SvPVX (data_sv), len);
1549
1550 next:
1551 data += 3;
1552 len -= 3;
1553 }
1554
1555 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1599} 1556}
1600 1557
1601NV floor (NV x) 1558NV floor (NV x)
1602 1559
1603NV ceil (NV x) 1560NV ceil (NV x)
1612 default: croak ("cf::rndm requires none, one or two parameters."); break; 1569 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 } 1570 }
1614 OUTPUT: 1571 OUTPUT:
1615 RETVAL 1572 RETVAL
1616 1573
1574NV clamp (NV value, NV min_value, NV max_value)
1575 CODE:
1576 RETVAL = clamp (value, min_value, max_value);
1577 OUTPUT:
1578 RETVAL
1579
1580NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1581 CODE:
1582 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1583 OUTPUT:
1584 RETVAL
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1617void server_tick () 1590void server_tick ()
1618 CODE: 1591 CODE:
1592 NOW = now ();
1619 runtime = SvNVx (sv_runtime); 1593 runtime = SvNVx (sv_runtime);
1620 server_tick (); 1594 server_tick ();
1621 1595
1622void 1596void
1623LOG (int level, char *msg) 1597log_backtrace (utf8_string msg)
1598
1599void
1600LOG (int flags, utf8_string msg)
1624 PROTOTYPE: $$ 1601 PROTOTYPE: $$
1625 C_ARGS: (LogLevel)level, "%s", msg 1602 C_ARGS: flags, "%s", msg
1626 1603
1627char *path_combine (char *base, char *path) 1604octet_string path_combine (octet_string base, octet_string path)
1628 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1629 1606
1630char *path_combine_and_normalize (char *base, char *path) 1607octet_string path_combine_and_normalize (octet_string base, octet_string path)
1631 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1632 1609
1633const char * 1610const_octet_string
1634get_maps_directory (char *path) 1611get_maps_directory (octet_string path)
1635 PROTOTYPE: $ 1612 PROTOTYPE: $
1636 ALIAS: maps_directory = 0 1613 ALIAS: maps_directory = 0
1637 CODE: 1614 CODE:
1638 RETVAL = create_pathname (path); 1615 RETVAL = create_pathname (path);
1639 OUTPUT: RETVAL 1616 OUTPUT: RETVAL
1641void 1618void
1642sub_generation_inc () 1619sub_generation_inc ()
1643 CODE: 1620 CODE:
1644 PL_sub_generation++; 1621 PL_sub_generation++;
1645 1622
1646char * 1623const_octet_string
1647mapdir () 1624mapdir ()
1648 PROTOTYPE: 1625 PROTOTYPE:
1649 ALIAS: 1626 ALIAS:
1650 mapdir = 0 1627 mapdir = 0
1651 uniquedir = 1 1628 uniquedir = 1
1667 } 1644 }
1668 OUTPUT: RETVAL 1645 OUTPUT: RETVAL
1669 1646
1670void abort () 1647void abort ()
1671 1648
1649void reset_signals ()
1650
1672void fork_abort (char *cause = "cf::fork_abort") 1651void fork_abort (octet_string cause = "cf::fork_abort")
1673 1652
1674void cleanup (const char *cause, bool make_core = false) 1653void cleanup (octet_string cause, bool make_core = false)
1675 1654
1676void emergency_save () 1655void emergency_save ()
1677 1656
1678void _exit (int status = EXIT_SUCCESS) 1657void _exit (int status = EXIT_SUCCESS)
1679 1658
1689 1668
1690int munlockall () 1669int munlockall ()
1691 1670
1692#endif 1671#endif
1693 1672
1694int find_animation (char *text) 1673int find_animation (utf8_string text)
1695 PROTOTYPE: $ 1674 PROTOTYPE: $
1696 1675
1697int random_roll (int min, int max, object *op, int goodbad); 1676int random_roll (int min, int max, object *op, int goodbad);
1698 1677
1699const char *cost_string_from_value(uint64 cost, int approx = 0) 1678const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1700 1679
1701int 1680int
1702exp_to_level (val64 exp) 1681exp_to_level (val64 exp)
1703 CODE: 1682 CODE:
1704{ 1683{
1736 else 1715 else
1737 XSRETURN_UNDEF; 1716 XSRETURN_UNDEF;
1738 OUTPUT: RETVAL 1717 OUTPUT: RETVAL
1739 1718
1740bool 1719bool
1741load_regions (const char *filename) 1720load_resource_file (octet_string filename)
1742 CODE:
1743 RETVAL = loader_region ().load (filename);
1744 OUTPUT: RETVAL
1745 1721
1746MODULE = cf PACKAGE = cf::attachable 1722MODULE = cf PACKAGE = cf::attachable
1747 1723
1748int 1724int
1749valid (SV *obj) 1725valid (SV *obj)
1767#object *mortals (U32 index) 1743#object *mortals (U32 index)
1768# CODE: 1744# CODE:
1769# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1745# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1770# OUTPUT: RETVAL 1746# OUTPUT: RETVAL
1771 1747
1772INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1748INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1773 1749
1774MODULE = cf PACKAGE = cf::global 1750MODULE = cf PACKAGE = cf::global
1775 1751
1776int invoke (SV *klass, int event, ...) 1752int invoke (SV *klass, int event, ...)
1777 CODE: 1753 CODE:
1781 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1757 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1782 OUTPUT: RETVAL 1758 OUTPUT: RETVAL
1783 1759
1784MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1760MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1785 1761
1786INCLUDE: $PERL genacc object ../include/object.h | 1762INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1787 1763
1788int invoke (object *op, int event, ...) 1764int invoke (object *op, int event, ...)
1789 CODE: 1765 CODE:
1790 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1766 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1791 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1767 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1813object *actives (U32 index) 1789object *actives (U32 index)
1814 CODE: 1790 CODE:
1815 RETVAL = index < actives.size () ? actives [index] : 0; 1791 RETVAL = index < actives.size () ? actives [index] : 0;
1816 OUTPUT: RETVAL 1792 OUTPUT: RETVAL
1817 1793
1794const char *slot_use_name (U32 slot)
1795 ALIAS:
1796 slot_nonuse_name = 1
1797 CODE:
1798{
1799 if (slot >= NUM_BODY_LOCATIONS)
1800 croak ("body slot index out of range");
1801
1802 switch (ix)
1803 {
1804 case 0: RETVAL = body_locations[slot].use_name; break;
1805 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1806 }
1807}
1808 OUTPUT:
1809 RETVAL
1810
1818# missing properties 1811# missing properties
1819 1812
1820object *head (object *op) 1813object *head (object *op)
1821 PROTOTYPE: $ 1814 PROTOTYPE: $
1822 CODE: 1815 CODE:
1823 RETVAL = op->head_ (); 1816 RETVAL = op->head_ ();
1824 OUTPUT: RETVAL
1825
1826int is_head (object *op)
1827 PROTOTYPE: $
1828 CODE:
1829 RETVAL = op->head_ () == op;
1830 OUTPUT: RETVAL 1817 OUTPUT: RETVAL
1831 1818
1832void 1819void
1833inv (object *obj) 1820inv (object *obj)
1834 PROTOTYPE: $ 1821 PROTOTYPE: $
1848num_animations (object *op) 1835num_animations (object *op)
1849 CODE: 1836 CODE:
1850 RETVAL = NUM_ANIMATIONS (op); 1837 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL 1838 OUTPUT: RETVAL
1852 1839
1840int slot_info (object *op, UV slot, int value = 0)
1841 ALIAS:
1842 slot_used = 1
1843 CODE:
1844{
1845 if (slot >= NUM_BODY_LOCATIONS)
1846 croak ("body slot index out of range");
1847
1848 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1849
1850 if (items > 2)
1851 if (ix)
1852 op->slot[slot].used = value;
1853 else
1854 op->slot[slot].info = value;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1853object *find_best_object_match (object *op, const char *match) 1859object *find_best_object_match (object *op, utf8_string match)
1854 1860
1855object *find_marked_object (object *op) 1861object *find_marked_object (object *op)
1856 1862
1857int need_identify (object *obj); 1863int need_identify (object *obj);
1858 1864
1859int apply_shop_mat (object *shop_mat, object *op); 1865int apply_shop_mat (object *shop_mat, object *op);
1866
1867int move_player (object *op, int dir)
1868 CODE:
1869 RETVAL = move_player (op, dir);
1870 OUTPUT:
1871 RETVAL
1860 1872
1861int move (object *op, int dir, object *originator = op) 1873int move (object *op, int dir, object *originator = op)
1862 CODE: 1874 CODE:
1863 RETVAL = move_ob (op, dir, originator); 1875 RETVAL = move_ob (op, dir, originator);
1864 OUTPUT: 1876 OUTPUT:
1872 CODE: 1884 CODE:
1873 player_apply_below (op); 1885 player_apply_below (op);
1874 1886
1875int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1887int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1876 1888
1877object *cf_object_present_archname_inside (object *op, char *whatstr) 1889object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1878 1890
1879int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1891int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1880 1892
1881int cf_object_change_map (object *op, int x, int y, maptile *map) 1893int cf_object_change_map (object *op, int x, int y, maptile *map)
1882 1894
1902 RETVAL = pay_for_amount (amount, op); 1914 RETVAL = pay_for_amount (amount, op);
1903 OUTPUT: RETVAL 1915 OUTPUT: RETVAL
1904 1916
1905void pay_player (object *op, uint64 amount) 1917void pay_player (object *op, uint64 amount)
1906 1918
1907val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1919val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1908 1920
1909int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1921int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1910 1922
1911void learn_spell (object *op, object *sp, int special_prayer = 0) 1923void learn_spell (object *op, object *sp, int special_prayer = 0)
1912 CODE: 1924 CODE:
1913 do_learn_spell (op, sp, special_prayer); 1925 do_learn_spell (op, sp, special_prayer);
1914 1926
1915void forget_spell (object *op, object *sp) 1927void forget_spell (object *op, object *sp)
1916 CODE: 1928 CODE:
1917 do_forget_spell (op, query_name (sp)); 1929 do_forget_spell (op, query_name (sp));
1918 1930
1919object *check_for_spell (object *op, char *spellname) 1931object *check_for_spell (object *op, utf8_string spellname)
1920 CODE: 1932 CODE:
1921 RETVAL = check_spell_known (op, spellname); 1933 RETVAL = check_spell_known (op, spellname);
1922 OUTPUT: RETVAL 1934 OUTPUT: RETVAL
1923 1935
1924int query_money (object *op) 1936int query_money (object *op)
1937 1949
1938int cf_object_teleport (object *op, maptile *map, int x, int y) 1950int cf_object_teleport (object *op, maptile *map, int x, int y)
1939 1951
1940void update_object (object *op, int action) 1952void update_object (object *op, int action)
1941 1953
1942object *cf_create_object_by_name (const char *name) 1954object *cf_create_object_by_name (utf8_string name)
1943 1955
1944void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1956void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1945 1957
1946void player_lvl_adj (object *who, object *skill = 0) 1958void player_lvl_adj (object *who, object *skill = 0)
1947 1959
1948int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1960int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1949 1961
1963object *cf_insert_ob_in_ob (object *ob, object *where) 1975object *cf_insert_ob_in_ob (object *ob, object *where)
1964 1976
1965# no clean way to get an object from an archetype - stupid idiotic 1977# no clean way to get an object from an archetype - stupid idiotic
1966# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1978# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1967 1979
1968object *new (const char *archetype = 0) 1980object *new (utf8_string archetype = 0)
1969 PROTOTYPE: ;$ 1981 PROTOTYPE: ;$
1970 CODE: 1982 CODE:
1971 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1983 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1972 OUTPUT: 1984 OUTPUT:
1973 RETVAL 1985 RETVAL
1974 1986
1987# TODO: nuke
1975object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1976 PROTOTYPE: $$$$$$ 1989 PROTOTYPE: $$$$$$
1977 CODE: 1990 CODE:
1978{ 1991{
1979 int unused_type; 1992 int unused_type;
1980 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1981} 1994}
1982 1995
1983# syntatic sugar for easier use in event callbacks.
1984const char *options (object *op)
1985 CODE:
1986 RETVAL = op->name;
1987 OUTPUT:
1988 RETVAL
1989
1990player *contr (object *op) 1996player *contr (object *op)
1991 CODE: 1997 CODE:
1992 RETVAL = op->contr; 1998 RETVAL = op->contr;
1993 OUTPUT: RETVAL 1999 OUTPUT: RETVAL
1994 2000
1995const char *get_ob_key_value (object *op, const char *key) 2001const_utf8_string get_ob_key_value (object *op, utf8_string key)
1996 2002
1997bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2003bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1998 2004
1999object *get_nearest_player (object *ob) 2005object *get_nearest_player (object *ob)
2000 ALIAS: nearest_player = 0 2006 ALIAS: nearest_player = 0
2001 PREINIT: 2007 PREINIT:
2002 extern object *get_nearest_player (object *); 2008 extern object *get_nearest_player (object *);
2018bool on_same_map_as (object *ob, object *other) 2024bool on_same_map_as (object *ob, object *other)
2019 CODE: 2025 CODE:
2020 RETVAL = on_same_map (ob, other); 2026 RETVAL = on_same_map (ob, other);
2021 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
2022 2028
2023const char * 2029const_utf8_string
2024base_name (object *op, int plural = op->nrof > 1) 2030base_name (object *op, int plural = op->nrof > 1)
2025 CODE: 2031 CODE:
2026 RETVAL = query_base_name (op, plural); 2032 RETVAL = query_base_name (op, plural);
2027 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
2028 2034
2035 RETVAL = op->contr; 2041 RETVAL = op->contr;
2036 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
2037 2043
2038void check_score (object *op) 2044void check_score (object *op)
2039 2045
2040void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2041 CODE: 2047 CODE:
2042 new_draw_info (flags, 0, op, txt); 2048 new_draw_info (flags, 0, op, txt);
2043
2044object *cf_player_send_inventory (object *op)
2045
2046char *cf_player_get_ip (object *op)
2047 ALIAS: ip = 0
2048
2049object *cf_player_get_marked_item (object *op)
2050 ALIAS: marked_item = 0
2051
2052void cf_player_set_marked_item (object *op, object *ob)
2053
2054partylist *cf_player_get_party (object *op)
2055 ALIAS: party = 0
2056
2057void cf_player_set_party (object *op, partylist *party)
2058 2049
2059void kill_player (object *op) 2050void kill_player (object *op)
2060 2051
2061void esrv_update_item (object *op, int what, object *item) 2052void esrv_update_item (object *op, int what, object *item)
2062 C_ARGS: what, op, item 2053 C_ARGS: what, op, item
2063 2054
2064void clear_los (object *op)
2065
2066int command_summon (object *op, char *params) 2055int command_summon (object *op, utf8_string params)
2067 2056
2068int command_arrest (object *op, char *params) 2057int command_arrest (object *op, utf8_string params)
2069
2070int command_kick (object *op, char *params)
2071
2072int command_banish (object *op, char *params)
2073 2058
2074 2059
2075MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2060MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2076 2061
2077INCLUDE: $PERL genacc player ../include/player.h | 2062INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2078 2063
2079int invoke (player *pl, int event, ...) 2064int invoke (player *pl, int event, ...)
2080 CODE: 2065 CODE:
2081 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2066 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2082 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2067 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2091 CODE: 2076 CODE:
2092 pl->ob->stats.hp = pl->ob->stats.maxhp; 2077 pl->ob->stats.hp = pl->ob->stats.maxhp;
2093 pl->ob->stats.sp = pl->ob->stats.maxsp; 2078 pl->ob->stats.sp = pl->ob->stats.maxsp;
2094 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2079 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2095 pl->orig_stats = pl->ob->stats; 2080 pl->orig_stats = pl->ob->stats;
2081
2082void clear_los (player *pl)
2096 2083
2097void cf_player_move (player *pl, int dir) 2084void cf_player_move (player *pl, int dir)
2098 2085
2099void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2086void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2100 2087
2157 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2144 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2158 OUTPUT: RETVAL 2145 OUTPUT: RETVAL
2159 2146
2160SV *registry (maptile *map) 2147SV *registry (maptile *map)
2161 2148
2162INCLUDE: $PERL genacc maptile ../include/map.h | 2149INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2163 2150
2164void 2151void
2165maptile::instantiate () 2152maptile::instantiate ()
2166 2153
2167maptile *new () 2154maptile *new ()
2210 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2197 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2211 { 2198 {
2212 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2199 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2213 ob->flag [FLAG_NO_MAP_SAVE] = true; 2200 ob->flag [FLAG_NO_MAP_SAVE] = true;
2214 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2201 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2202
2203 if (ob->randomitems)
2204 {
2205 if (!ob->above)
2206 {
2207 ob->create_treasure (ob->randomitems);
2208
2209 for (object *op = ob->above; op; op = op->above)
2210 op->flag [FLAG_NO_MAP_SAVE] = true;
2211 }
2212
2213 ob->randomitems = 0;
2214 }
2215 } 2215 }
2216 } 2216 }
2217 } 2217 }
2218 2218
2219 skip_space: ; 2219 skip_space: ;
2246 sfree (THIS->regions, THIS->size ()); 2246 sfree (THIS->regions, THIS->size ());
2247 free (THIS->regionmap); 2247 free (THIS->regionmap);
2248 2248
2249 THIS->regions = regions; 2249 THIS->regions = regions;
2250 THIS->regionmap = regionmap; 2250 THIS->regionmap = regionmap;
2251}
2252
2253void
2254maptile::create_region_treasure ()
2255 CODE:
2256{
2257 object *op = object::create ();
2258 op->type = FLOOR;
2259 op->map = THIS;
2260
2261 for (int x = 0; x < THIS->width; ++x)
2262 for (int y = 0; y < THIS->height; ++y)
2263 {
2264 region *rgn = THIS->region (x, y);
2265
2266 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2267 if (rgn->treasure && rndm () < rgn->treasure_density)
2268 {
2269 op->x = x;
2270 op->y = y;
2271 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2272 }
2273 }
2274
2275 op->destroy ();
2251} 2276}
2252 2277
2253void play_sound_map (maptile *map, int x, int y, int sound_num) 2278void play_sound_map (maptile *map, int x, int y, int sound_num)
2254 2279
2255int out_of_map (maptile *map, int x, int y) 2280int out_of_map (maptile *map, int x, int y)
2342 2367
2343# worst xs function of my life 2368# worst xs function of my life
2344bool 2369bool
2345_create_random_map (\ 2370_create_random_map (\
2346 maptile *self,\ 2371 maptile *self,\
2347 char *wallstyle,\ 2372 utf8_string wallstyle,\
2348 char *wall_name,\ 2373 utf8_string wall_name,\
2349 char *floorstyle,\ 2374 utf8_string floorstyle,\
2350 char *monsterstyle,\ 2375 utf8_string monsterstyle,\
2351 char *treasurestyle,\ 2376 utf8_string treasurestyle,\
2352 char *layoutstyle,\ 2377 utf8_string layoutstyle,\
2353 char *doorstyle,\ 2378 utf8_string doorstyle,\
2354 char *decorstyle,\ 2379 utf8_string decorstyle,\
2355 char *origin_map,\ 2380 utf8_string origin_map,\
2356 char *final_map,\ 2381 utf8_string final_map,\
2357 char *exitstyle,\ 2382 utf8_string exitstyle,\
2358 char *this_map,\ 2383 utf8_string this_map,\
2359 char *exit_on_final_map,\ 2384 utf8_string exit_on_final_map,\
2360 int xsize,\ 2385 int xsize,\
2361 int ysize,\ 2386 int ysize,\
2362 int expand2x,\ 2387 int expand2x,\
2363 int layoutoptions1,\ 2388 int layoutoptions1,\
2364 int layoutoptions2,\ 2389 int layoutoptions2,\
2377 val64 total_map_hp,\ 2402 val64 total_map_hp,\
2378 int map_layout_style,\ 2403 int map_layout_style,\
2379 int treasureoptions,\ 2404 int treasureoptions,\
2380 int symmetry_used,\ 2405 int symmetry_used,\
2381 region *region,\ 2406 region *region,\
2382 char *custom\ 2407 utf8_string custom\
2383) 2408)
2384 CODE: 2409 CODE:
2385{ 2410{
2386 random_map_params rmp; 2411 random_map_params rmp;
2387 2412
2414 rmp.decoroptions = decoroptions; 2439 rmp.decoroptions = decoroptions;
2415 rmp.orientation = orientation; 2440 rmp.orientation = orientation;
2416 rmp.origin_y = origin_y; 2441 rmp.origin_y = origin_y;
2417 rmp.origin_x = origin_x; 2442 rmp.origin_x = origin_x;
2418 rmp.random_seed = random_seed; 2443 rmp.random_seed = random_seed;
2419 rmp.total_map_hp = total_map_hp; 2444 rmp.total_map_hp = (uint64_t) total_map_hp;
2420 rmp.map_layout_style = map_layout_style; 2445 rmp.map_layout_style = map_layout_style;
2421 rmp.treasureoptions = treasureoptions; 2446 rmp.treasureoptions = treasureoptions;
2422 rmp.symmetry_used = symmetry_used; 2447 rmp.symmetry_used = symmetry_used;
2423 rmp.region = region; 2448 rmp.region = region;
2424 rmp.custom = custom; 2449 rmp.custom = custom;
2428 OUTPUT: 2453 OUTPUT:
2429 RETVAL 2454 RETVAL
2430 2455
2431MODULE = cf PACKAGE = cf::arch 2456MODULE = cf PACKAGE = cf::arch
2432 2457
2433archetype *find (const char *name) 2458archetype *find (utf8_string name)
2434 CODE: 2459 CODE:
2435 RETVAL = archetype::find (name); 2460 RETVAL = archetype::find (name);
2436 OUTPUT: 2461 OUTPUT:
2437 RETVAL 2462 RETVAL
2438 2463
2439archetype *first() 2464int archetypes_size ()
2440 PROTOTYPE: 2465 CODE:
2441 CODE:
2442 RETVAL = first_archetype; 2466 RETVAL = archetypes.size ();
2467 OUTPUT: RETVAL
2468
2469archetype *archetypes (U32 index)
2470 CODE:
2471 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2472 OUTPUT: RETVAL
2473
2474object *instantiate (archetype *arch)
2475 CODE:
2476 RETVAL = arch_to_object (arch);
2477 OUTPUT:
2443 OUTPUT: RETVAL 2478 RETVAL
2444 2479
2445INCLUDE: $PERL genacc archetype ../include/object.h | 2480INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2446 2481
2447MODULE = cf PACKAGE = cf::party 2482MODULE = cf PACKAGE = cf::party
2448 2483
2449partylist *first () 2484partylist *first ()
2450 PROTOTYPE: 2485 PROTOTYPE:
2451 CODE: 2486 CODE:
2452 RETVAL = get_firstparty (); 2487 RETVAL = get_firstparty ();
2453 OUTPUT: RETVAL 2488 OUTPUT: RETVAL
2454 2489
2455INCLUDE: $PERL genacc partylist ../include/player.h | 2490INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2456 2491
2457MODULE = cf PACKAGE = cf::region 2492MODULE = cf PACKAGE = cf::region
2458 2493
2459void 2494void
2460list () 2495list ()
2461 PPCODE: 2496 PPCODE:
2462 for_all_regions (rgn) 2497 for_all_regions (rgn)
2463 XPUSHs (sv_2mortal (to_sv (rgn))); 2498 XPUSHs (sv_2mortal (to_sv (rgn)));
2464 2499
2465region *find (char *name) 2500region *find (utf8_string name)
2466 PROTOTYPE: $ 2501 PROTOTYPE: $
2467 CODE: 2502 CODE:
2468 RETVAL = region::find (name); 2503 RETVAL = region::find (name);
2469 OUTPUT: RETVAL 2504 OUTPUT: RETVAL
2470 2505
2471region *find_fuzzy (char *name) 2506region *find_fuzzy (utf8_string name)
2472 PROTOTYPE: $ 2507 PROTOTYPE: $
2473 CODE: 2508 CODE:
2474 RETVAL = region::find_fuzzy (name); 2509 RETVAL = region::find_fuzzy (name);
2475 OUTPUT: RETVAL 2510 OUTPUT: RETVAL
2476 2511
2512int specificity (region *rgn)
2513 CODE:
2514 RETVAL = 0;
2515 while (rgn = rgn->parent)
2516 RETVAL++;
2517 OUTPUT: RETVAL
2518
2477INCLUDE: $PERL genacc region ../include/map.h | 2519INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2478 2520
2479MODULE = cf PACKAGE = cf::living 2521MODULE = cf PACKAGE = cf::living
2480 2522
2481INCLUDE: $PERL genacc living ../include/living.h | 2523INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2482 2524
2483MODULE = cf PACKAGE = cf::settings 2525MODULE = cf PACKAGE = cf::settings
2484 2526
2485INCLUDE: $PERL genacc Settings ../include/global.h | 2527INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2486 2528
2487MODULE = cf PACKAGE = cf::client 2529MODULE = cf PACKAGE = cf::client
2488 2530
2489INCLUDE: $PERL genacc client ../include/client.h | 2531INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2490 2532
2491int invoke (client *ns, int event, ...) 2533int invoke (client *ns, int event, ...)
2492 CODE: 2534 CODE:
2493 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2535 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2494 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2536 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2513 char *buf = SvPVbyte (packet, len); 2555 char *buf = SvPVbyte (packet, len);
2514 2556
2515 THIS->send_packet (buf, len); 2557 THIS->send_packet (buf, len);
2516} 2558}
2517 2559
2560MODULE = cf PACKAGE = cf::face PREFIX = face_
2561
2562#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2563
2564faceidx face_find (utf8_string name, faceidx defidx = 0)
2565
2566faceidx alloc (utf8_string name)
2567 CODE:
2568{
2569 do
2570 {
2571 RETVAL = faces.size ();
2572 faces.resize (RETVAL + 1);
2573 }
2574 while (!RETVAL); // crude way to leave index 0
2575
2576 faces [RETVAL].name = name;
2577 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2578
2579 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2580 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2581}
2582 OUTPUT: RETVAL
2583
2584void set (faceidx idx, int visibility, int magicmap)
2585 CODE:
2586 faceinfo *f = face_info (idx);
2587 assert (f);
2588 f->visibility = visibility;
2589 f->magicmap = magicmap;
2590
2591void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2592 CODE:
2593 faceinfo *f = face_info (idx); assert (f);
2594 f->smooth = smooth;
2595 f->smoothlevel = smoothlevel;
2596
2597void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2598 CODE:
2599{
2600 facedata *d = face_data (idx, faceset);
2601 assert (d);
2602 sv_to (data, d->data);
2603 STRLEN clen;
2604 char *cdata = SvPVbyte (chksum, clen);
2605 clen = min (CHKSUM_SIZE, clen);
2606
2607 if (memcmp (d->chksum, cdata, clen))
2608 {
2609 memcpy (d->chksum, cdata, clen);
2610
2611 // invalidate existing client face info
2612 for_all_clients (ns)
2613 if (ns->faceset == faceset)
2614 {
2615 ns->faces_sent [idx] = false;
2616 ns->force_newmap = true;
2617 }
2618 }
2619}
2620
2621void invalidate (faceidx idx)
2622 CODE:
2623 for_all_clients (ns)
2624 {
2625 ns->faces_sent [idx] = false;
2626 ns->force_newmap = true;
2627 }
2628
2629void invalidate_all ()
2630 CODE:
2631 for_all_clients (ns)
2632 {
2633 ns->faces_sent.reset ();
2634 ns->force_newmap = true;
2635 }
2636
2637MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2638
2639#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2640
2641animidx anim_find (utf8_string name)
2642 CODE:
2643 RETVAL = animation::find (name).number;
2644 OUTPUT: RETVAL
2645
2646animidx set (utf8_string name, SV *frames, int facings = 1)
2647 CODE:
2648{
2649 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2650 croak ("frames must be an arrayref");
2651
2652 AV *av = (AV *)SvRV (frames);
2653
2654 animation *anim = &animation::find (name);
2655 if (anim->number)
2656 {
2657 anim->resize (av_len (av) + 1);
2658 anim->facings = facings;
2659 }
2660 else
2661 anim = &animation::create (name, av_len (av) + 1, facings);
2662
2663 for (int i = 0; i < anim->num_animations; ++i)
2664 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2665}
2666 OUTPUT: RETVAL
2667
2668void invalidate_all ()
2669 CODE:
2670 for_all_clients (ns)
2671 ns->anims_sent.reset ();
2672

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