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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.113 by root, Tue Dec 26 08:54:59 2006 UTC vs.
Revision 1.222 by root, Sun Jun 24 04:09:29 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
44
45#include <unistd.h>
46#if _POSIX_MEMLOCK
47# include <sys/mman.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
43 56
44extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
45 58
46typedef object object_ornull; 59typedef object object_ornull;
47typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
48 68
49#if IVSIZE >= 8 69#if IVSIZE >= 8
50 typedef IV val64; 70 typedef IV val64;
51# define newSVval64 newSViv 71# define newSVval64 newSViv
52# define SvVAL64 SvIV 72# define SvVAL64 SvIV
55# define newSVval64 newSVnv 75# define newSVval64 newSVnv
56# define SvVAL64 SvNV 76# define SvVAL64 SvNV
57#endif 77#endif
58 78
59static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
62 81
63static PerlInterpreter *perl; 82static PerlInterpreter *perl;
83
84tstamp NOW, runtime;
64 85
65global gbl_ev; 86global gbl_ev;
66static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
67 92
68static HV 93static HV
69 *stash_cf, 94 *stash_cf,
70 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
71 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
91 116
92////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
93 118
94unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
95 120
96#if 0
97attachable *attachable::rc_first;
98
99attachable::attachable ()
100{
101 refcnt = 0;
102 rc_next = rc_first;
103 rc_first = this;
104}
105#endif
106
107attachable::~attachable () 121attachable::~attachable ()
108{ 122{
109 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
110#if 0
111 assert (!rc_next);
112 assert (!refcnt); 123 assert (!self);
113#endif 124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
114} 158}
115 159
116// check wether the object really is dead 160// check wether the object really is dead
117void 161void
118attachable::do_check () 162attachable::do_check ()
119{ 163{
120 if (refcnt > 0) 164 if (refcnt_cnt () > 0)
121 return; 165 return;
122 166
123 // try to unborrow the refcnt from perl 167 destroy ();
124 if (flags & F_BORROWED) 168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
125 { 176 {
126 assert (self);//D//TODO//remove when stable
127 flags &= ~F_BORROWED;
128 refcnt_inc ();
129 SvREFCNT_dec (self); 177 SvREFCNT_dec (cb);
178 cb = 0;
130 } 179 }
131 180
132 if (refcnt > 0 || self)
133 return;
134
135 destroy ();
136}
137
138void
139attachable::do_destroy ()
140{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
142
143 //TODO: call generic destroy callback
144 mortals.push_back (this); 181 mortals.push_back (this);
145} 182}
146 183
147void 184void
148attachable::destroy () 185attachable::destroy ()
150 if (destroyed ()) 187 if (destroyed ())
151 return; 188 return;
152 189
153 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
154 do_destroy (); 191 do_destroy ();
192 sever_self ();
155} 193}
156 194
195void
157void attachable::check_mortals () 196attachable::check_mortals ()
158{ 197{
159 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
160 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () >= 512)
207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
222
223 break;
224 }
225
161 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
162 227
163 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
164 229 if (obj->self)//D make this an assert later
165 if (obj->refcnt || obj->self)
166 { 230 {
167#if 0 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
168 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 232 obj->sever_self ();
169 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 233 }
170#endif 234#endif
171 235
236 if (obj->refcnt)
237 {
172 ++i; // further delay freeing 238 ++i; // further delay freeing
239
240 if (!(i & 0x3ff))
241 break;
173 }//D 242 }
174 else 243 else
175 { 244 {
176 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
177 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
178 delete obj; 247 delete obj;
179 } 248 }
180 } 249 }
181} 250}
182 251
188 257
189 attach = src.attach; 258 attach = src.attach;
190 return *this; 259 return *this;
191} 260}
192 261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
294}
295
193////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
194 297
195static SV * 298static SV *
196newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 299newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
197{ 300{
206 309
207static int 310static int
208attachable_free (pTHX_ SV *sv, MAGIC *mg) 311attachable_free (pTHX_ SV *sv, MAGIC *mg)
209{ 312{
210 attachable *at = (attachable *)mg->mg_ptr; 313 attachable *at = (attachable *)mg->mg_ptr;
211 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 314
315 //TODO: check if transaction behaviour is really required here
316 if (SV *self = (SV *)at->self)
317 {
212 at->self = 0; 318 at->self = 0;
319 SvREFCNT_dec (self);
320 }
321
213 // next line makes sense, but most objects still have refcnt 0 by default 322 // next line makes sense, but most objects still have refcnt 0 by default
214 //at->refcnt_chk (); 323 //at->refcnt_chk ();
215 return 0; 324 return 0;
216} 325}
217 326
218static MGVTBL vtbl_attachable = {0, 0, 0, 0, attachable_free}; 327MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
219 328
220SV * 329static SV *
221newSVattachable (attachable *obj, HV *stash) 330newSVattachable (attachable *obj, HV *stash)
222{ 331{
223 if (!obj) 332 if (!obj)
224 return &PL_sv_undef; 333 return &PL_sv_undef;
225 334
226 if (!obj->self) 335 if (!obj->self)
227 { 336 {
228 obj->self = newHV (); 337 obj->self = newHV ();
229 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0); 338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
230 339
231 // borrow the refcnt from the object 340 // now bless the object _once_
232 obj->flags |= attachable::F_BORROWED; 341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
233 obj->refcnt_dec ();
234 } 342 }
343 else
344 {
345 SV *sv = newRV_inc ((SV *)obj->self);
235 346
236 return sv_bless (newRV_inc ((SV *)obj->self), stash); 347 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
348 SvAMAGIC_on (sv);
349
350 return sv;
351 }
237} 352}
238 353
239static void 354static void
240clearSVptr (SV *sv) 355clearSVptr (SV *sv)
241{ 356{
294inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 409inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
295 410
296inline SV *to_sv (object & v) { return to_sv (&v); } 411inline SV *to_sv (object & v) { return to_sv (&v); }
297inline SV *to_sv (living & v) { return to_sv (&v); } 412inline SV *to_sv (living & v) { return to_sv (&v); }
298 413
299//TODO: 414inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
300inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
301inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 415inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
302 416
303inline SV *to_sv (UUID v) 417inline SV *to_sv (UUID v)
304{ 418{
305 char buf[128]; 419 char buf[128];
306 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
307 return newSVpv (buf, 0); 421 return newSVpv (buf, 0);
308} 422}
309 423
310inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 424inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
311inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 425inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
320inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 434inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
321inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 435inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
322inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 436inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
323inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 437inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
324inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 438inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
325inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 439inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
326inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 440inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
327inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 441inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
328inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 442inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
329inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 443inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
444inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
330inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 445inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
331inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 446inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
332inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 447inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
333 448
334inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 449//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
335inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 450inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
336 451
337template<class T> 452template<class T>
338inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 453inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
339 454
340template<int N> 455template<int N>
341inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 456inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
342 457
343inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
344inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 458inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
345inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 459inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
346inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 460inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
347inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 461inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
462
463inline void sv_to (SV *sv, std::string &v)
464{
465 STRLEN len;
466 char *data = SvPVbyte (sv, len);
467 v.assign (data, len);
468}
348 469
349inline void sv_to (SV *sv, UUID &v) 470inline void sv_to (SV *sv, UUID &v)
350{ 471{
351 unsigned int version; 472 unsigned int version;
352 473
475{ 596{
476 if (!ext->cb) 597 if (!ext->cb)
477 ext->cb = newAV (); 598 ext->cb = newAV ();
478 599
479 return newRV_inc ((SV *)ext->cb); 600 return newRV_inc ((SV *)ext->cb);
480}
481
482#if 0
483void attachable::clear ()
484{
485 if (self)
486 {
487 // disconnect Perl from C, to avoid crashes
488 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
489
490 // clear the perl hash, might or might not be a good idea
491 hv_clear ((HV *)SvRV ((SV *)self));
492
493 SvREFCNT_dec (self);
494 self = 0;
495 }
496
497 if (cb)
498 {
499 SvREFCNT_dec (cb);
500 cb = 0;
501 }
502
503 attach = 0;
504}
505#endif
506
507void attachable::optimise ()
508{
509 if (self
510 && SvREFCNT (self) == 1
511 && !HvTOTALKEYS (self))
512 {
513 flags &= ~F_BORROWED;
514 refcnt_inc ();
515 SvREFCNT_dec ((SV *)self);
516 }
517}
518
519/////////////////////////////////////////////////////////////////////////////
520
521#include "kw_hash.h"
522
523object_freezer::object_freezer ()
524: dynbuf (128 * 1024, 64 * 1024)
525{
526 av = newAV ();
527}
528
529object_freezer::~object_freezer ()
530{
531 SvREFCNT_dec (av);
532}
533
534void object_freezer::put (attachable *ext)
535{
536 ext->optimise ();
537
538 if (ext->self)
539 {
540 int idx = AvFILLp ((AV *)av) + 1;
541 av_store (av, idx, newRV_inc ((SV *)ext->self));
542
543 add ((void *)"oid ", 4);
544 add ((sint32)idx);
545 add ('\n');
546 }
547}
548
549bool object_freezer::save (const char *filename)
550{
551 dSP;
552 ENTER;
553 SAVETMPS;
554 PUSHMARK (SP);
555 EXTEND (SP, 3);
556 PUSHs (sv_2mortal (newSVpv (filename, 0)));
557 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
558 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
559 PUTBACK;
560 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
561 FREETMPS;
562 LEAVE;
563}
564
565char *object_freezer::as_string ()
566{
567 dSP;
568 ENTER;
569 SAVETMPS;
570 PUSHMARK (SP);
571 EXTEND (SP, 3);
572 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
573 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
574 PUTBACK;
575
576 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
577 ? strdup (SvPVbyte_nolen (POPs))
578 : strdup ("[fatal error]");
579
580 FREETMPS;
581 LEAVE;
582
583 return res;
584}
585
586int fprintf (object_freezer &freezer, const char *format, ...)
587{
588 va_list ap;
589
590 va_start (ap, format);
591
592 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
593
594 if (len >= 0)
595 freezer.alloc (len);
596
597 va_end (ap);
598}
599
600int fputs (const char *s, object_freezer &freezer)
601{
602 freezer.add (s);
603}
604
605static const char thawer_eof[] = "\n\n\n\0\0\0";
606
607object_thawer::object_thawer (const char *filename)
608{
609 static const char eof[] = "\n\n\n\0\0\0";
610
611 av = 0;
612 text = 0;
613 line = 0;
614
615 if (filename)
616 {
617 dSP;
618 ENTER;
619 SAVETMPS;
620 PUSHMARK (SP);
621 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
622 PUTBACK;
623
624 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
625 {
626 SPAGAIN;
627
628 // second value - perl objects
629 {
630 SV *sv = POPs;
631 if (SvROK (sv))
632 av = (AV *)SvREFCNT_inc (SvRV (sv));
633 }
634
635 // first value - text part, pad with 3 zeroes
636 {
637 SV *sv = POPs;
638 STRLEN len;
639 char *sv_ = SvPVbyte (sv, len);
640 text = newSV (len + sizeof (eof));
641 SvCUR_set (text, len);
642 memcpy (SvPVX (text), sv_, len);
643 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
644
645 line = SvPVX (text);
646 }
647 }
648
649 PUTBACK;
650 FREETMPS;
651 LEAVE;
652 }
653}
654
655object_thawer::object_thawer (const char *data, AV *perlav)
656{
657 av = perlav;
658 text = newSVpv (data, 0);
659 sv_catpv (text, thawer_eof);
660 line = SvPVbyte_nolen (text);
661}
662
663void object_thawer::get (attachable *obj, int oid)
664{
665 if (!av || oid < 0) // this is actually an error of sorts
666 return;
667
668 // object must be virgin
669 assert (!obj->self);
670
671 SV **svp = av_fetch ((AV *)av, oid, 0);
672
673 if (!svp || !SvROK (*svp))
674 {
675 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
676 return;
677 }
678
679 obj->self = (HV *)SvRV (*svp);
680 SvRV_set (*svp, &PL_sv_undef);
681
682 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
683 obj->reattach ();
684
685 // borrow a refcount for the perl object
686 obj->flags |= attachable::F_BORROWED;
687 obj->refcnt_dec ();
688}
689
690object_thawer::~object_thawer ()
691{
692 if (text) SvREFCNT_dec (text);
693 if (av) SvREFCNT_dec (av);
694}
695
696char *fgets (char *s, int n, object_thawer &thawer)
697{
698 char *p = thawer.line;
699 char *q = s;
700
701 if (!p)
702 return 0;
703
704 while (--n)
705 {
706 if (!*p)
707 break;
708
709 *q++ = *p;
710
711 if (*p++ == '\n')
712 break;
713 }
714
715 *q = 0;
716 thawer.line = p;
717
718 return s == q ? 0 : s;
719}
720
721keyword object_thawer::get_kv ()
722{
723 if (!line)
724 return KW_EOF;
725
726 for (;;)
727 {
728 char *p = line;
729
730 if (!*p)
731 return KW_EOF;
732
733 // parse keyword
734 while (*p > ' ')
735 p++;
736
737 int klen = p - line;
738
739 if (*p++ != '\n')
740 {
741 // parse value
742 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
743 ++p;
744
745 last_value = p;
746
747 while (*p != '\n')
748 p++;
749
750 *p++ = 0;
751 }
752 else
753 last_value = 0;
754
755 line [klen] = 0;
756 keyword_idx *kw = kw_lex::match (line, klen);
757
758 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
759
760 if (kw)
761 {
762 line = p;
763 return kw->index;
764 }
765 else if (!*line || *line == '#')
766 {
767 // empty/comment line
768 line = p;
769 }
770 else
771 return KW_ERROR;
772 }
773}
774
775void object_thawer::get (shstr &sh) const
776{
777 if (last_value)
778 sh = last_value;
779 else
780 {
781 sh = "<value missing>";
782 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
783 }
784}
785
786void object_thawer::get_ml (keyword kend, shstr &sh)
787{
788 char kw[128];
789
790 int klen = keyword_len [kend];
791
792 kw [0] = '\n';
793 memcpy (kw + 1, keyword_str [kend], klen);
794 kw [klen + 1] = '\n';
795 kw [klen + 2] = 0;
796
797 // first test for completely empty msg... "endXXX\n"
798 if (!strncmp (line, kw + 1, klen + 1))
799 {
800 sh = 0;
801
802 line += klen + 1;
803
804 return;
805 }
806 else
807 {
808 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
809
810 char *end = strstr (line, kw);
811
812 if (!end)
813 {
814 sh = 0;
815 return;
816 }
817
818 *end = 0;
819 sh = line;
820
821 line = end + keyword_len [kend] + 1;
822
823 while (*line++ != '\n')
824 ;
825 }
826}
827
828sint32 object_thawer::get_sint32 () const
829{
830 char *p = last_value;
831
832 if (!p)
833 return 0;
834
835 sint32 val = 0;
836 bool negate;
837
838 if (*p == '-')
839 {
840 negate = true;
841 ++p;
842 }
843 else
844 negate = false;
845
846 do
847 {
848 val *= 10;
849 val += *p++ - '0';
850 }
851 while (*p);
852
853 return negate ? -val : val;
854}
855
856sint64 object_thawer::get_sint64 () const
857{
858 return last_value ? atoll (last_value) : 0;
859}
860
861double object_thawer::get_double () const
862{
863 return last_value ? atof (last_value) : 0;
864} 601}
865 602
866///////////////////////////////////////////////////////////////////////////// 603/////////////////////////////////////////////////////////////////////////////
867 604
868extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 605extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
927 perl = perl_alloc (); 664 perl = perl_alloc ();
928 perl_construct (perl); 665 perl_construct (perl);
929 666
930 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
931 668
932 char *argv[] = { 669 const char *argv[] = {
933 "", 670 settings.argv [0],
934 "-e" 671 "-e"
935 "use Event; use Coro;" // required for bootstrap 672 "use Event; use Coro;" // required for bootstrap
936 "cf->bootstrap;" // required for datadir :*> 673 "cf->bootstrap;" // required for datadir :*>
937 "unshift @INC, cf::datadir ();" 674 "unshift @INC, cf::datadir ();"
938 "require cf;" 675 "require cf;"
939 }; 676 };
940 677
941 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 678 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
679 || perl_run (perl))
942 { 680 {
943 printf ("unable to initialize perl-interpreter, aborting.\n"); 681 printf ("unable to initialize perl-interpreter, aborting.\n");
944 exit (EXIT_FAILURE); 682 exit (EXIT_FAILURE);
945 } 683 }
684
685 {
686 dSP;
687
688 PUSHMARK (SP);
689 PUTBACK;
690 call_pv ("cf::init", G_DISCARD | G_VOID);
691 }
946} 692}
947 693
948void cfperl_main () 694void cfperl_main ()
949{ 695{
950 dSP; 696 dSP;
957void 703void
958attachable::instantiate () 704attachable::instantiate ()
959{ 705{
960 if (attach) 706 if (attach)
961 { 707 {
962 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
963 attach = 0; 709 attach = 0;
964 } 710 }
965} 711}
966 712
967void 713void
968attachable::reattach () 714attachable::reattach ()
969{ 715{
970 optimise (); 716 optimise ();
971 //TODO: check for _attachment's, very important for restarts 717 //TODO: check for _attachment's, very important for restarts
972 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 718 INVOKE_ATTACHABLE (REATTACH, this);
973} 719}
974 720
975static event_klass klass_of[NUM_EVENT_TYPES] = { 721static event_klass klass_of[NUM_EVENT_TYPES] = {
976# define def(type,name) KLASS_ ## type, 722# define def(type,name) KLASS_ ## type,
977# include "eventinc.h" 723# include "eventinc.h"
1020} 766}
1021 767
1022void 768void
1023global::gather_callbacks (AV *&callbacks, event_type event) const 769global::gather_callbacks (AV *&callbacks, event_type event) const
1024{ 770{
1025 ::gather_callbacks (callbacks, cb_object, event); 771 ::gather_callbacks (callbacks, cb_global, event);
1026} 772}
1027 773
1028void 774void
1029object::gather_callbacks (AV *&callbacks, event_type event) const 775object::gather_callbacks (AV *&callbacks, event_type event) const
1030{ 776{
1031 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
1032 { 778 {
1033 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
1034 780
1035 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1036 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1037 } 783 }
1038 784
1074{ 820{
1075 attachable::gather_callbacks (callbacks, event); 821 attachable::gather_callbacks (callbacks, event);
1076 ::gather_callbacks (callbacks, cb_map, event); 822 ::gather_callbacks (callbacks, cb_map, event);
1077} 823}
1078 824
825void
826_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827{
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842}
843
844// very slow and inefficient way to recalculate the global want bitsets
845void
846_recalc_want ()
847{
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873}
874
1079bool 875bool
1080attachable::invoke (event_type event, ...) 876attachable::invoke (event_type event, ...)
1081{ 877{
1082 data_type dt; 878 data_type dt;
1083 va_list ap;
1084
1085 va_start (ap, event);
1086 879
1087 // callback call ordering should be: 880 // callback call ordering should be:
1088 // 1. per-object callback 881 // 1. per-object callback
1089 // 2. per-class object 882 // 2. per-class object
1090 // 3. per-type callback 883 // 3. per-type callback
1095 888
1096 // short-circuit processing if no callbacks found/defined 889 // short-circuit processing if no callbacks found/defined
1097 if (!callbacks) 890 if (!callbacks)
1098 return 0; 891 return 0;
1099 892
1100 dSP; 893 va_list ap;
1101 ENTER; 894 va_start (ap, event);
1102 SAVETMPS;
1103 895
1104 PUSHMARK (SP); 896 CALL_BEGIN (3);
1105 EXTEND (SP, 3);
1106
1107 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1108 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1109 899
1110 //TODO: unhack 900 //TODO: unhack
1111 if (object *op = is_a<object>(this)) PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); 901 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1112 else if (player *pl = is_a<player>(this)) PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); 902 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1113 else if (client *ns = is_a<client>(this)) PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); 903 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1114 else if (maptile *m = is_a<maptile>(this)) PUSHs (sv_2mortal (newSVdt (DT_MAP, m))); 904 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1115 else if (global *gl = is_a<global>(this)) /*nop*/; 905 else if (global *gl = is_a<global>(this)) /*nop*/;
1116 else 906 else
1117 abort (); //TODO 907 abort (); //TODO
1118 908
1119 for (;;) 909 for (;;)
1133 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 923 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1134 } 924 }
1135 925
1136 va_end (ap); 926 va_end (ap);
1137 927
1138 PUTBACK; 928 CALL_CALL ("cf::do_invoke", G_SCALAR);
1139 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1140 SPAGAIN;
1141
1142 count = count > 0 ? POPi : 0; 929 count = count > 0 ? POPi : 0;
1143 930
1144 FREETMPS; 931 CALL_END;
1145 LEAVE;
1146 932
1147 return count; 933 return count;
1148} 934}
1149 935
1150SV * 936SV *
1173 return SvNV (cfperl_result (idx)); 959 return SvNV (cfperl_result (idx));
1174} 960}
1175 961
1176///////////////////////////////////////////////////////////////////////////// 962/////////////////////////////////////////////////////////////////////////////
1177 963
964void
965cfperl_emergency_save ()
966{
967 CALL_BEGIN (0);
968 CALL_CALL ("cf::emergency_save", G_VOID);
969 CALL_END;
970}
971
972void
973cfperl_cleanup (int make_core)
974{
975 CALL_BEGIN (1);
976 CALL_ARG (make_core);
977 CALL_CALL ("cf::post_cleanup", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_make_book (object *book, int level)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
988 CALL_END;
989}
990
991void
992cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
993{
994 CALL_BEGIN (4);
995 CALL_ARG (ns);
996 CALL_ARG (color);
997 CALL_ARG (type);
998 CALL_ARG (msg);
999 CALL_CALL ("cf::client::send_msg", G_VOID);
1000 CALL_END;
1001}
1002
1003maptile *
1004maptile::find_sync (const char *path, maptile *origin)
1005{
1006 CALL_BEGIN (2);
1007 CALL_ARG (path);
1008 CALL_ARG (origin);
1009 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1010
1011 maptile *retval;
1012
1013 if (count)
1014 sv_to (POPs, retval);
1015 else
1016 retval = 0;
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024maptile::find_async (const char *path, maptile *origin)
1025{
1026 CALL_BEGIN (2);
1027 CALL_ARG (path);
1028 CALL_ARG (origin);
1029 CALL_CALL ("cf::map::find_async", G_SCALAR);
1030
1031 maptile *retval;
1032
1033 if (count)
1034 sv_to (POPs, retval);
1035 else
1036 retval = 0;
1037
1038 CALL_END;
1039
1040 return retval;
1041}
1042
1043void
1044maptile::do_load_sync ()
1045{
1046 CALL_BEGIN (1);
1047 CALL_ARG (this);
1048 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1049 CALL_END;
1050}
1051
1052void
1053maptile::change_all_map_light (int change)
1054{
1055 CALL_BEGIN (1);
1056 CALL_ARG (change);
1057 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1058 CALL_END;
1059}
1060
1061void
1062object::enter_exit (object *exit)
1063{
1064 if (type != PLAYER)
1065 return;
1066
1067 CALL_BEGIN (2);
1068 CALL_ARG (this);
1069 CALL_ARG (exit);
1070 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1071 CALL_END;
1072}
1073
1074void
1075log_backtrace (const char *msg)
1076{
1077#if HAVE_BACKTRACE
1078 void *addr [20];
1079 int size = backtrace (addr, 20);
1080
1081 CALL_BEGIN (size);
1082 CALL_ARG (msg);
1083 for (int i = 0; i < size; ++i)
1084 CALL_ARG ((IV)addr [i]);
1085 CALL_CALL ("cf::_log_backtrace", G_VOID);
1086 CALL_END;
1087#endif
1088}
1089
1090/////////////////////////////////////////////////////////////////////////////
1091
1178struct EventAPI *watcher_base::GEventAPI; 1092struct EventAPI *watcher_base::GEventAPI;
1093struct CoroAPI *coroapi::GCoroAPI;
1179 1094
1095int coroapi::cede_counter;
1096tstamp coroapi::next_cede;
1097
1098void coroapi::do_cede_to_tick ()
1099{
1100 cede_counter = 0;
1101
1102 cede ();
1103
1104 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1105 if (next_cede > SvNV (sv_next_tick) - 0.02)
1106 next_cede = SvNV (sv_next_tick);
1107}
1108
1109void coroapi::do_cede_every ()
1110{
1111 cede_counter = 0;
1112
1113 if (coroapi::nready ())
1114 coroapi::cede ();
1115}
1116
1117void coroapi::do_cede_to_tick_every ()
1118{
1119 cede_counter = 0;
1120
1121 cede_to_tick ();
1122}
1123
1124void
1125coroapi::wait_for_tick ()
1126{
1127 CALL_BEGIN (0);
1128 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1129 CALL_END;
1130}
1131
1132void
1133coroapi::wait_for_tick_begin ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1137 CALL_END;
1138}
1139
1140static void
1180static void iw_dispatch (pe_event *ev) 1141iw_dispatch (pe_event *ev)
1181{ 1142{
1182 iw *w = (iw *)ev->ext_data; 1143 iw *w = (iw *)ev->ext_data;
1183 w->call (*w); 1144 w->call (*w);
1184} 1145}
1185 1146
1186void 1147void
1187iw::alloc () 1148iw::alloc ()
1188{ 1149{
1189 pe = GEventAPI->new_idle (0, 0); 1150 pe = GEventAPI->new_idle (0, 0);
1190 1151
1152 WaREENTRANT_off (pe);
1191 pe->base.callback = (void *)iw_dispatch; 1153 pe->base.callback = (void *)iw_dispatch;
1192 pe->base.ext_data = (void *)this; 1154 pe->base.ext_data = (void *)this;
1193} 1155}
1194 1156
1195static void iow_dispatch (pe_event *ev) 1157static void iow_dispatch (pe_event *ev)
1201void 1163void
1202iow::alloc () 1164iow::alloc ()
1203{ 1165{
1204 pe = GEventAPI->new_io (0, 0); 1166 pe = GEventAPI->new_io (0, 0);
1205 1167
1168 WaREENTRANT_off (pe);
1206 pe->base.callback = (void *)iow_dispatch; 1169 pe->base.callback = (void *)iow_dispatch;
1207 pe->base.ext_data = (void *)this; 1170 pe->base.ext_data = (void *)this;
1208 1171
1209 pe->fd = -1; 1172 pe->fd = -1;
1210 pe->poll = 0; 1173 pe->poll = 0;
1246 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1209 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1247 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1210 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1248 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1211 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1249 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1212 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1250 1213
1214 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1216
1251 cb_global = get_av ("cf::CB_GLOBAL", 1); 1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
1252 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1253 cb_object = get_av ("cf::CB_OBJECT", 1); 1219 cb_object = get_av ("cf::CB_OBJECT", 1);
1254 cb_player = get_av ("cf::CB_PLAYER", 1); 1220 cb_player = get_av ("cf::CB_PLAYER", 1);
1255 cb_client = get_av ("cf::CB_CLIENT", 1); 1221 cb_client = get_av ("cf::CB_CLIENT", 1);
1259 1225
1260MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
1261 1227
1262BOOT: 1228BOOT:
1263{ 1229{
1230 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232
1264 _connect_to_perl (); 1233 _connect_to_perl ();
1265 1234
1266 I_EVENT_API (PACKAGE);
1267 watcher_base::GEventAPI = GEventAPI;
1268 I_CORO_API (PACKAGE);
1269
1270 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
1271 1245
1272 static const struct { 1246 static const struct {
1273 const char *name; 1247 const char *name;
1274 IV iv; 1248 IV iv;
1275 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
1276# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
1277 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1278 const_iv (llevInfo) 1252 const_iv (logBacktrace)
1279 const_iv (llevDebug) 1253
1280 const_iv (llevMonster) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1281 1257
1282 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
1283 const_iv (PLAYER) 1259
1284 const_iv (TRANSPORT)
1285 const_iv (ROD)
1286 const_iv (TREASURE)
1287 const_iv (POTION)
1288 const_iv (FOOD)
1289 const_iv (POISON)
1290 const_iv (BOOK)
1291 const_iv (CLOCK)
1292 const_iv (ARROW)
1293 const_iv (BOW)
1294 const_iv (WEAPON)
1295 const_iv (ARMOUR)
1296 const_iv (PEDESTAL)
1297 const_iv (ALTAR)
1298 const_iv (LOCKED_DOOR)
1299 const_iv (SPECIAL_KEY)
1300 const_iv (MAP)
1301 const_iv (DOOR)
1302 const_iv (KEY)
1303 const_iv (TIMED_GATE)
1304 const_iv (TRIGGER)
1305 const_iv (GRIMREAPER)
1306 const_iv (MAGIC_EAR)
1307 const_iv (TRIGGER_BUTTON)
1308 const_iv (TRIGGER_ALTAR)
1309 const_iv (TRIGGER_PEDESTAL)
1310 const_iv (SHIELD)
1311 const_iv (HELMET)
1312 const_iv (HORN)
1313 const_iv (MONEY)
1314 const_iv (CLASS)
1315 const_iv (GRAVESTONE)
1316 const_iv (AMULET)
1317 const_iv (PLAYERMOVER)
1318 const_iv (TELEPORTER)
1319 const_iv (CREATOR)
1320 const_iv (SKILL)
1321 const_iv (EARTHWALL)
1322 const_iv (GOLEM)
1323 const_iv (THROWN_OBJ)
1324 const_iv (BLINDNESS)
1325 const_iv (GOD)
1326 const_iv (DETECTOR)
1327 const_iv (TRIGGER_MARKER)
1328 const_iv (DEAD_OBJECT)
1329 const_iv (DRINK)
1330 const_iv (MARKER)
1331 const_iv (HOLY_ALTAR)
1332 const_iv (PLAYER_CHANGER)
1333 const_iv (BATTLEGROUND)
1334 const_iv (PEACEMAKER)
1335 const_iv (GEM)
1336 const_iv (FIREWALL)
1337 const_iv (ANVIL)
1338 const_iv (CHECK_INV)
1339 const_iv (MOOD_FLOOR) 1260 const_iv (NUM_BODY_LOCATIONS)
1340 const_iv (EXIT) 1261 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1341 const_iv (ENCOUNTER) 1262 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1342 const_iv (SHOP_FLOOR) 1263 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1343 const_iv (SHOP_MAT) 1264 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1344 const_iv (RING) 1265 const_iv (body_wrist) const_iv (body_waist)
1345 const_iv (FLOOR)
1346 const_iv (FLESH)
1347 const_iv (INORGANIC)
1348 const_iv (SKILL_TOOL)
1349 const_iv (LIGHTER)
1350 const_iv (BUILDABLE_WALL)
1351 const_iv (MISC_OBJECT)
1352 const_iv (LAMP)
1353 const_iv (DUPLICATOR)
1354 const_iv (SPELLBOOK)
1355 const_iv (CLOAK)
1356 const_iv (SPINNER)
1357 const_iv (GATE)
1358 const_iv (BUTTON)
1359 const_iv (CF_HANDLE)
1360 const_iv (HOLE)
1361 const_iv (TRAPDOOR)
1362 const_iv (SIGN)
1363 const_iv (BOOTS)
1364 const_iv (GLOVES)
1365 const_iv (SPELL)
1366 const_iv (SPELL_EFFECT)
1367 const_iv (CONVERTER)
1368 const_iv (BRACERS)
1369 const_iv (POISONING)
1370 const_iv (SAVEBED)
1371 const_iv (WAND)
1372 const_iv (SCROLL)
1373 const_iv (DIRECTOR)
1374 const_iv (GIRDLE)
1375 const_iv (FORCE)
1376 const_iv (POTION_EFFECT)
1377 const_iv (EVENT_CONNECTOR)
1378 const_iv (CLOSE_CON)
1379 const_iv (CONTAINER)
1380 const_iv (ARMOUR_IMPROVER)
1381 const_iv (WEAPON_IMPROVER)
1382 const_iv (SKILLSCROLL)
1383 const_iv (DEEP_SWAMP)
1384 const_iv (IDENTIFY_ALTAR)
1385 const_iv (MENU)
1386 const_iv (RUNE)
1387 const_iv (TRAP)
1388 const_iv (POWER_CRYSTAL)
1389 const_iv (CORPSE)
1390 const_iv (DISEASE)
1391 const_iv (SYMPTOM)
1392 const_iv (BUILDER)
1393 const_iv (MATERIAL)
1394 const_iv (ITEM_TRANSFORMER)
1395 1266
1396 const_iv (NUM_SUBTYPES) 1267 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1268 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1269 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1270 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1271 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1272 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1273 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1274 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1275 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1276 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1277 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1278 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1279 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1280 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1281 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1282 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1283 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1284 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1285 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1286 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1287 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1288 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1289 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1290 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1291 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1292 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1293 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1294 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1397 1295
1398 const_iv (ST_BD_BUILD) 1296 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1399 const_iv (ST_BD_REMOVE)
1400 1297
1401 const_iv (ST_MAT_FLOOR) 1298 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1402 const_iv (ST_MAT_WALL) 1299 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1403 const_iv (ST_MAT_ITEM)
1404 1300
1405 const_iv (AT_PHYSICAL) 1301 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1406 const_iv (AT_MAGIC) 1302 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1407 const_iv (AT_FIRE) 1303 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1408 const_iv (AT_ELECTRICITY) 1304 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1409 const_iv (AT_COLD) 1305 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1410 const_iv (AT_CONFUSION) 1306 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1411 const_iv (AT_ACID) 1307 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1412 const_iv (AT_DRAIN)
1413 const_iv (AT_WEAPONMAGIC)
1414 const_iv (AT_GHOSTHIT)
1415 const_iv (AT_POISON)
1416 const_iv (AT_SLOW)
1417 const_iv (AT_PARALYZE)
1418 const_iv (AT_TURN_UNDEAD)
1419 const_iv (AT_FEAR)
1420 const_iv (AT_CANCELLATION)
1421 const_iv (AT_DEPLETE)
1422 const_iv (AT_DEATH)
1423 const_iv (AT_CHAOS)
1424 const_iv (AT_COUNTERSPELL)
1425 const_iv (AT_GODPOWER)
1426 const_iv (AT_HOLYWORD)
1427 const_iv (AT_BLIND)
1428 const_iv (AT_INTERNAL)
1429 const_iv (AT_LIFE_STEALING)
1430 const_iv (AT_DISEASE)
1431 1308
1432 const_iv (WEAP_HIT) 1309 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1433 const_iv (WEAP_SLASH) 1310 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1434 const_iv (WEAP_PIERCE)
1435 const_iv (WEAP_CLEAVE)
1436 const_iv (WEAP_SLICE)
1437 const_iv (WEAP_STAB)
1438 const_iv (WEAP_WHIP)
1439 const_iv (WEAP_CRUSH)
1440 const_iv (WEAP_BLUD) 1311 const_iv (WEAP_BLUD)
1441 1312
1442 const_iv (FLAG_ALIVE) 1313 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1443 const_iv (FLAG_WIZ) 1314 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1444 const_iv (FLAG_REMOVED) 1315 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1445 const_iv (FLAG_FREED) 1316 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1446 const_iv (FLAG_WAS_WIZ) 1317 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1447 const_iv (FLAG_APPLIED) 1318 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1448 const_iv (FLAG_UNPAID) 1319 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1449 const_iv (FLAG_USE_SHIELD) 1320 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1450 const_iv (FLAG_NO_PICK) 1321 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1451 const_iv (FLAG_ANIMATE) 1322 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1452 const_iv (FLAG_MONSTER) 1323 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1453 const_iv (FLAG_FRIENDLY) 1324 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1454 const_iv (FLAG_GENERATOR) 1325 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1455 const_iv (FLAG_IS_THROWN) 1326 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1456 const_iv (FLAG_AUTO_APPLY) 1327 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1457 const_iv (FLAG_PLAYER_SOLD) 1328 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1458 const_iv (FLAG_SEE_INVISIBLE) 1329 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1459 const_iv (FLAG_CAN_ROLL) 1330 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1460 const_iv (FLAG_OVERLAY_FLOOR) 1331 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1461 const_iv (FLAG_IS_TURNABLE) 1332 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1462 const_iv (FLAG_IS_USED_UP) 1333 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1463 const_iv (FLAG_IDENTIFIED) 1334 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1464 const_iv (FLAG_REFLECTING) 1335 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1465 const_iv (FLAG_CHANGING) 1336 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1466 const_iv (FLAG_SPLITTING) 1337 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1467 const_iv (FLAG_HITBACK) 1338 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1468 const_iv (FLAG_STARTEQUIP)
1469 const_iv (FLAG_BLOCKSVIEW)
1470 const_iv (FLAG_UNDEAD)
1471 const_iv (FLAG_SCARED)
1472 const_iv (FLAG_UNAGGRESSIVE)
1473 const_iv (FLAG_REFL_MISSILE)
1474 const_iv (FLAG_REFL_SPELL)
1475 const_iv (FLAG_NO_MAGIC)
1476 const_iv (FLAG_NO_FIX_PLAYER)
1477 const_iv (FLAG_IS_LIGHTABLE)
1478 const_iv (FLAG_TEAR_DOWN)
1479 const_iv (FLAG_RUN_AWAY)
1480 const_iv (FLAG_PICK_UP)
1481 const_iv (FLAG_UNIQUE)
1482 const_iv (FLAG_NO_DROP)
1483 const_iv (FLAG_WIZCAST)
1484 const_iv (FLAG_CAST_SPELL)
1485 const_iv (FLAG_USE_SCROLL)
1486 const_iv (FLAG_USE_RANGE)
1487 const_iv (FLAG_USE_BOW)
1488 const_iv (FLAG_USE_ARMOUR)
1489 const_iv (FLAG_USE_WEAPON)
1490 const_iv (FLAG_USE_RING)
1491 const_iv (FLAG_READY_RANGE)
1492 const_iv (FLAG_READY_BOW)
1493 const_iv (FLAG_XRAYS)
1494 const_iv (FLAG_NO_APPLY)
1495 const_iv (FLAG_IS_FLOOR)
1496 const_iv (FLAG_LIFESAVE)
1497 const_iv (FLAG_NO_STRENGTH)
1498 const_iv (FLAG_SLEEP)
1499 const_iv (FLAG_STAND_STILL)
1500 const_iv (FLAG_RANDOM_MOVE)
1501 const_iv (FLAG_ONLY_ATTACK)
1502 const_iv (FLAG_CONFUSED)
1503 const_iv (FLAG_STEALTH)
1504 const_iv (FLAG_WIZPASS)
1505 const_iv (FLAG_IS_LINKED)
1506 const_iv (FLAG_CURSED)
1507 const_iv (FLAG_DAMNED)
1508 const_iv (FLAG_SEE_ANYWHERE)
1509 const_iv (FLAG_KNOWN_MAGICAL)
1510 const_iv (FLAG_KNOWN_CURSED)
1511 const_iv (FLAG_CAN_USE_SKILL)
1512 const_iv (FLAG_BEEN_APPLIED)
1513 const_iv (FLAG_READY_SCROLL)
1514 const_iv (FLAG_USE_ROD)
1515 const_iv (FLAG_USE_HORN)
1516 const_iv (FLAG_MAKE_INVIS)
1517 const_iv (FLAG_INV_LOCKED)
1518 const_iv (FLAG_IS_WOODED)
1519 const_iv (FLAG_IS_HILLY)
1520 const_iv (FLAG_READY_SKILL)
1521 const_iv (FLAG_READY_WEAPON)
1522 const_iv (FLAG_NO_SKILL_IDENT)
1523 const_iv (FLAG_BLIND)
1524 const_iv (FLAG_SEE_IN_DARK)
1525 const_iv (FLAG_IS_CAULDRON)
1526 const_iv (FLAG_NO_STEAL)
1527 const_iv (FLAG_ONE_HIT)
1528 const_iv (FLAG_CLIENT_SENT)
1529 const_iv (FLAG_BERSERK)
1530 const_iv (FLAG_NEUTRAL)
1531 const_iv (FLAG_NO_ATTACK)
1532 const_iv (FLAG_NO_DAMAGE)
1533 const_iv (FLAG_OBJ_ORIGINAL)
1534 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1535 const_iv (FLAG_ACTIVATE_ON_PUSH)
1536 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1537 const_iv (FLAG_IS_WATER)
1538 const_iv (FLAG_CONTENT_ON_GEN)
1539 const_iv (FLAG_IS_A_TEMPLATE)
1540 const_iv (FLAG_IS_BUILDABLE)
1541 1339
1542 const_iv (NDI_BLACK) 1340 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1543 const_iv (NDI_WHITE) 1341 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1544 const_iv (NDI_NAVY) 1342 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1545 const_iv (NDI_RED) 1343 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1546 const_iv (NDI_ORANGE)
1547 const_iv (NDI_BLUE)
1548 const_iv (NDI_DK_ORANGE)
1549 const_iv (NDI_GREEN)
1550 const_iv (NDI_LT_GREEN)
1551 const_iv (NDI_GREY)
1552 const_iv (NDI_BROWN)
1553 const_iv (NDI_GOLD)
1554 const_iv (NDI_TAN)
1555 const_iv (NDI_MAX_COLOR)
1556 const_iv (NDI_COLOR_MASK)
1557 const_iv (NDI_UNIQUE)
1558 const_iv (NDI_ALL) 1344 const_iv (NDI_ALL)
1559 1345
1346 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1347 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1348
1349 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1350
1351 const_iv (SP_RAISE_DEAD)
1352 const_iv (SP_RUNE)
1353 const_iv (SP_MAKE_MARK)
1354 const_iv (SP_BOLT)
1355 const_iv (SP_BULLET)
1560 const_iv (UPD_LOCATION) 1356 const_iv (SP_EXPLOSION)
1561 const_iv (UPD_FLAGS)
1562 const_iv (UPD_WEIGHT)
1563 const_iv (UPD_FACE) 1357 const_iv (SP_CONE)
1358 const_iv (SP_BOMB)
1359 const_iv (SP_WONDER)
1564 const_iv (UPD_NAME) 1360 const_iv (SP_SMITE)
1565 const_iv (UPD_ANIM) 1361 const_iv (SP_MAGIC_MISSILE)
1566 const_iv (UPD_ANIMSPEED) 1362 const_iv (SP_SUMMON_GOLEM)
1567 const_iv (UPD_NROF) 1363 const_iv (SP_DIMENSION_DOOR)
1568 1364 const_iv (SP_MAGIC_MAPPING)
1569 const_iv (UPD_SP_MANA)
1570 const_iv (UPD_SP_GRACE)
1571 const_iv (UPD_SP_DAMAGE)
1572
1573 const_iv (F_APPLIED)
1574 const_iv (F_LOCATION)
1575 const_iv (F_UNPAID)
1576 const_iv (F_MAGIC) 1365 const_iv (SP_MAGIC_WALL)
1366 const_iv (SP_DESTRUCTION)
1367 const_iv (SP_PERCEIVE_SELF)
1368 const_iv (SP_WORD_OF_RECALL)
1369 const_iv (SP_INVISIBLE)
1370 const_iv (SP_PROBE)
1371 const_iv (SP_HEALING)
1372 const_iv (SP_CREATE_FOOD)
1373 const_iv (SP_EARTH_TO_DUST)
1374 const_iv (SP_CHANGE_ABILITY)
1375 const_iv (SP_BLESS)
1577 const_iv (F_CURSED) 1376 const_iv (SP_CURSE)
1377 const_iv (SP_SUMMON_MONSTER)
1378 const_iv (SP_CHARGING)
1379 const_iv (SP_POLYMORPH)
1380 const_iv (SP_ALCHEMY)
1381 const_iv (SP_REMOVE_CURSE)
1382 const_iv (SP_IDENTIFY)
1383 const_iv (SP_DETECTION)
1384 const_iv (SP_MOOD_CHANGE)
1385 const_iv (SP_MOVING_BALL)
1578 const_iv (F_DAMNED) 1386 const_iv (SP_SWARM)
1387 const_iv (SP_CHANGE_MANA)
1579 const_iv (F_OPEN) 1388 const_iv (SP_DISPEL_RUNE)
1580 const_iv (F_NOPICK) 1389 const_iv (SP_CREATE_MISSILE)
1390 const_iv (SP_CONSECRATE)
1391 const_iv (SP_ANIMATE_WEAPON)
1392 const_iv (SP_LIGHT)
1393 const_iv (SP_CHANGE_MAP_LIGHT)
1394 const_iv (SP_FAERY_FIRE)
1395 const_iv (SP_CAUSE_DISEASE)
1396 const_iv (SP_AURA)
1397 const_iv (SP_TOWN_PORTAL)
1398 const_iv (SP_PARTY_SPELL)
1399
1400 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1401 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1581 const_iv (F_LOCKED) 1402 const_iv (F_LOCKED)
1582 1403
1583 const_iv (F_BUY) 1404 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1584 const_iv (F_SHOP)
1585 const_iv (F_SELL)
1586 1405
1587 const_iv (P_BLOCKSVIEW) 1406 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1588 const_iv (P_PLAYER) 1407 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1589 const_iv (P_NO_MAGIC)
1590 const_iv (P_IS_ALIVE)
1591 const_iv (P_NO_CLERIC)
1592 const_iv (P_NEED_UPDATE)
1593 const_iv (P_OUT_OF_MAP)
1594 const_iv (P_NEW_MAP)
1595 1408
1596 const_iv (UP_OBJ_INSERT) 1409 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1597 const_iv (UP_OBJ_REMOVE)
1598 const_iv (UP_OBJ_CHANGE)
1599 const_iv (UP_OBJ_FACE)
1600 1410
1601 const_iv (INS_NO_MERGE) 1411 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1602 const_iv (INS_ABOVE_FLOOR_ONLY) 1412 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1603 const_iv (INS_NO_WALK_ON)
1604 const_iv (INS_ON_TOP)
1605 const_iv (INS_BELOW_ORIGINATOR)
1606 const_iv (INS_MAP_LOAD)
1607 1413
1608 const_iv (WILL_APPLY_HANDLE) 1414 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1609 const_iv (WILL_APPLY_TREASURE) 1415 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1610 const_iv (WILL_APPLY_EARTHWALL)
1611 const_iv (WILL_APPLY_DOOR)
1612 const_iv (WILL_APPLY_FOOD)
1613 1416
1614 const_iv (SAVE_MODE) 1417 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1615 const_iv (SAVE_DIR_MODE)
1616 1418
1617 const_iv (M_PAPER) 1419 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1618 const_iv (M_IRON) 1420 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1619 const_iv (M_GLASS) 1421 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1620 const_iv (M_LEATHER) 1422 const_iv (M_ICE) const_iv (M_SPECIAL)
1621 const_iv (M_WOOD)
1622 const_iv (M_ORGANIC)
1623 const_iv (M_STONE)
1624 const_iv (M_CLOTH)
1625 const_iv (M_ADAMANT)
1626 const_iv (M_LIQUID)
1627 const_iv (M_SOFT_METAL)
1628 const_iv (M_BONE)
1629 const_iv (M_ICE)
1630 const_iv (M_SPECIAL)
1631 1423
1632 const_iv (SK_EXP_ADD_SKILL) 1424 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1633 const_iv (SK_EXP_TOTAL) 1425 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1634 const_iv (SK_EXP_NONE)
1635 const_iv (SK_SUBTRACT_SKILL_EXP)
1636 const_iv (SK_EXP_SKILL_ONLY)
1637 1426
1638 const_iv (SK_LOCKPICKING) 1427 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1639 const_iv (SK_HIDING) 1428 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1640 const_iv (SK_SMITHERY) 1429 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1641 const_iv (SK_BOWYER) 1430 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1642 const_iv (SK_JEWELER) 1431 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1643 const_iv (SK_ALCHEMY) 1432 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1644 const_iv (SK_STEALING) 1433 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1645 const_iv (SK_LITERACY) 1434 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1646 const_iv (SK_BARGAINING) 1435 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1647 const_iv (SK_JUMPING) 1436 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1648 const_iv (SK_DET_MAGIC)
1649 const_iv (SK_ORATORY)
1650 const_iv (SK_SINGING)
1651 const_iv (SK_DET_CURSE)
1652 const_iv (SK_FIND_TRAPS)
1653 const_iv (SK_MEDITATION)
1654 const_iv (SK_PUNCHING)
1655 const_iv (SK_FLAME_TOUCH)
1656 const_iv (SK_KARATE)
1657 const_iv (SK_CLIMBING)
1658 const_iv (SK_WOODSMAN)
1659 const_iv (SK_INSCRIPTION)
1660 const_iv (SK_ONE_HANDED_WEAPON)
1661 const_iv (SK_MISSILE_WEAPON)
1662 const_iv (SK_THROWING)
1663 const_iv (SK_USE_MAGIC_ITEM)
1664 const_iv (SK_DISARM_TRAPS)
1665 const_iv (SK_SET_TRAP)
1666 const_iv (SK_THAUMATURGY)
1667 const_iv (SK_PRAYING)
1668 const_iv (SK_CLAWING)
1669 const_iv (SK_LEVITATION)
1670 const_iv (SK_SUMMONING)
1671 const_iv (SK_PYROMANCY)
1672 const_iv (SK_EVOCATION)
1673 const_iv (SK_SORCERY)
1674 const_iv (SK_TWO_HANDED_WEAPON)
1675 const_iv (SK_SPARK_TOUCH)
1676 const_iv (SK_SHIVER)
1677 const_iv (SK_ACID_SPLASH)
1678 const_iv (SK_POISON_NAIL) 1437 const_iv (SK_POISON_NAIL)
1679 1438
1680 const_iv (SOUND_NEW_PLAYER) 1439 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1681 const_iv (SOUND_FIRE_ARROW) 1440 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1682 const_iv (SOUND_LEARN_SPELL) 1441 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1683 const_iv (SOUND_FUMBLE_SPELL) 1442 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1684 const_iv (SOUND_WAND_POOF) 1443 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1685 const_iv (SOUND_OPEN_DOOR) 1444 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1686 const_iv (SOUND_PUSH_PLAYER)
1687 const_iv (SOUND_PLAYER_HITS1)
1688 const_iv (SOUND_PLAYER_HITS2)
1689 const_iv (SOUND_PLAYER_HITS3)
1690 const_iv (SOUND_PLAYER_HITS4)
1691 const_iv (SOUND_PLAYER_IS_HIT1)
1692 const_iv (SOUND_PLAYER_IS_HIT2)
1693 const_iv (SOUND_PLAYER_IS_HIT3)
1694 const_iv (SOUND_PLAYER_KILLS)
1695 const_iv (SOUND_PET_IS_KILLED)
1696 const_iv (SOUND_PLAYER_DIES)
1697 const_iv (SOUND_OB_EVAPORATE)
1698 const_iv (SOUND_OB_EXPLODE)
1699 const_iv (SOUND_CLOCK)
1700 const_iv (SOUND_TURN_HANDLE)
1701 const_iv (SOUND_FALL_HOLE)
1702 const_iv (SOUND_DRINK_POISON)
1703 const_iv (SOUND_CAST_SPELL_0)
1704 1445
1705 const_iv (PREFER_LOW) 1446 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1706 const_iv (PREFER_HIGH)
1707 1447
1708 const_iv (ATNR_PHYSICAL) 1448 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1709 const_iv (ATNR_MAGIC) 1449 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1710 const_iv (ATNR_FIRE) 1450 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1711 const_iv (ATNR_ELECTRICITY) 1451 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1712 const_iv (ATNR_COLD) 1452 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1713 const_iv (ATNR_CONFUSION) 1453 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1714 const_iv (ATNR_ACID) 1454 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1715 const_iv (ATNR_DRAIN) 1455
1716 const_iv (ATNR_WEAPONMAGIC) 1456 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1717 const_iv (ATNR_GHOSTHIT) 1457
1718 const_iv (ATNR_POISON) 1458 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1719 const_iv (ATNR_SLOW) 1459 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1720 const_iv (ATNR_PARALYZE) 1460
1721 const_iv (ATNR_TURN_UNDEAD) 1461 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1722 const_iv (ATNR_FEAR) 1462
1723 const_iv (ATNR_CANCELLATION) 1463 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1724 const_iv (ATNR_DEPLETE) 1464
1725 const_iv (ATNR_DEATH) 1465 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1726 const_iv (ATNR_CHAOS) 1466
1727 const_iv (ATNR_COUNTERSPELL) 1467 // random map generator
1728 const_iv (ATNR_GODPOWER) 1468 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1729 const_iv (ATNR_HOLYWORD) 1469 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1730 const_iv (ATNR_BLIND) 1470
1471 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1472 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1473 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1474
1475 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1476 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1477
1478 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1479 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1731 const_iv (ATNR_INTERNAL) 1480 const_iv (GT_MINIMAL)
1732 const_iv (ATNR_LIFE_STEALING)
1733 const_iv (ATNR_DISEASE)
1734
1735 const_iv (MAP_FLUSH)
1736 const_iv (MAP_PLAYER_UNIQUE)
1737 const_iv (MAP_BLOCK)
1738 const_iv (MAP_STYLE)
1739 const_iv (MAP_OVERLAY)
1740
1741 const_iv (MAP_IN_MEMORY)
1742 const_iv (MAP_SWAPPED)
1743 const_iv (MAP_LOADING)
1744 const_iv (MAP_SAVING)
1745
1746 const_iv (KLASS_ATTACHABLE)
1747 const_iv (KLASS_GLOBAL)
1748 const_iv (KLASS_OBJECT)
1749 const_iv (KLASS_CLIENT)
1750 const_iv (KLASS_PLAYER)
1751 const_iv (KLASS_MAP)
1752
1753 const_iv (CS_QUERY_YESNO)
1754 const_iv (CS_QUERY_SINGLECHAR)
1755 const_iv (CS_QUERY_HIDEINPUT)
1756
1757 const_iv (ST_DEAD)
1758 const_iv (ST_SETUP)
1759 const_iv (ST_PLAYING)
1760 const_iv (ST_CUSTOM)
1761
1762 const_iv (ST_CHANGE_CLASS)
1763 const_iv (ST_CONFIRM_QUIT)
1764 const_iv (ST_GET_PARTY_PASSWORD)
1765 }; 1481 };
1766 1482
1767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1768 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1769 1485
1790 } 1506 }
1791} 1507}
1792 1508
1793void _connect_to_perl () 1509void _connect_to_perl ()
1794 1510
1511void _recalc_want ()
1512
1795void _global_reattach () 1513void _global_reattach ()
1796 CODE: 1514 CODE:
1797{ 1515{
1798 // reattach to all attachable objects in the game. 1516 // reattach to all attachable objects in the game.
1799 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1517 for_all_clients (ns)
1800 (*i)->reattach (); 1518 ns->reattach ();
1801 1519
1802 for (player *pl = first_player; pl; pl = pl->next) 1520 for_all_objects (op)
1803 pl->reattach ();
1804
1805 for (maptile *m = first_map; m; m = m->next)
1806 m->reattach ();
1807
1808 for (object *op = object::first; op; op = op->next)
1809 op->reattach (); 1521 op->reattach ();
1810} 1522}
1811 1523
1524void _post_tick ()
1525 CODE:
1526 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1527
1528# support function for map-world.ext
1529void _quantise (SV *data_sv, SV *plt_sv)
1530 CODE:
1531{
1532 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1533 croak ("_quantise called with invalid agruments");
1534
1535 plt_sv = SvRV (plt_sv);
1536 SV **plt = AvARRAY (plt_sv);
1537 int plt_count = AvFILL (plt_sv) + 1;
1538
1539 STRLEN len;
1540 char *data = SvPVbyte (data_sv, len);
1541 char *dst = data;
1542
1543 while (len >= 3)
1544 {
1545 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1546 {
1547 char *val = SvPVX (*val_sv);
1548
1549 if (val [0] == data [0]
1550 && val [1] == data [1]
1551 && val [2] == data [2])
1552 {
1553 *dst++ = val [3];
1554 goto next;
1555 }
1556 }
1557
1558 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1559 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1560 dst - SvPVX (data_sv), len);
1561
1562 next:
1563 data += 3;
1564 len -= 3;
1565 }
1566
1567 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1568}
1569
1812NV floor (NV x) 1570NV floor (NV x)
1813 1571
1814NV ceil (NV x) 1572NV ceil (NV x)
1815 1573
1574NV rndm (...)
1575 CODE:
1576 switch (items)
1577 {
1578 case 0: RETVAL = rndm (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1582 }
1583 OUTPUT:
1584 RETVAL
1585
1586NV clamp (NV value, NV min_value, NV max_value)
1587 CODE:
1588 RETVAL = clamp (value, min_value, max_value);
1589 OUTPUT:
1590 RETVAL
1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void cede_to_tick ()
1599 CODE:
1600 coroapi::cede_to_tick ();
1601
1816void server_tick () 1602void server_tick ()
1603 CODE:
1604 NOW = now ();
1605 runtime = SvNVx (sv_runtime);
1606 server_tick ();
1817 1607
1818void 1608void
1819LOG (int level, char *msg) 1609log_backtrace (utf8_string msg)
1610
1611void
1612LOG (int flags, utf8_string msg)
1820 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1821 C_ARGS: (LogLevel)level, "%s", msg 1614 C_ARGS: flags, "%s", msg
1822 1615
1823char *path_combine (char *base, char *path) 1616octet_string path_combine (octet_string base, octet_string path)
1824 PROTOTYPE: $$ 1617 PROTOTYPE: $$
1825 1618
1826char *path_combine_and_normalize (char *base, char *path) 1619octet_string path_combine_and_normalize (octet_string base, octet_string path)
1827 PROTOTYPE: $$ 1620 PROTOTYPE: $$
1828 1621
1829const char * 1622const_octet_string
1830get_maps_directory (char *path) 1623get_maps_directory (octet_string path)
1831 PROTOTYPE: $ 1624 PROTOTYPE: $
1832 ALIAS: maps_directory = 0 1625 ALIAS: maps_directory = 0
1833 CODE: 1626 CODE:
1834 RETVAL = create_pathname (path); 1627 RETVAL = create_pathname (path);
1835 OUTPUT: RETVAL 1628 OUTPUT: RETVAL
1837void 1630void
1838sub_generation_inc () 1631sub_generation_inc ()
1839 CODE: 1632 CODE:
1840 PL_sub_generation++; 1633 PL_sub_generation++;
1841 1634
1842char * 1635const_octet_string
1843mapdir () 1636mapdir ()
1844 PROTOTYPE: 1637 PROTOTYPE:
1845 ALIAS: 1638 ALIAS:
1846 mapdir = 0 1639 mapdir = 0
1847 uniquedir = 1 1640 uniquedir = 1
1861 case 5: RETVAL = settings.playerdir; break; 1654 case 5: RETVAL = settings.playerdir; break;
1862 case 6: RETVAL = settings.datadir ; break; 1655 case 6: RETVAL = settings.datadir ; break;
1863 } 1656 }
1864 OUTPUT: RETVAL 1657 OUTPUT: RETVAL
1865 1658
1659void abort ()
1660
1661void reset_signals ()
1662
1663void fork_abort (octet_string cause = "cf::fork_abort")
1664
1665void cleanup (octet_string cause, bool make_core = false)
1666
1667void emergency_save ()
1668
1866void _exit (int status = 0) 1669void _exit (int status = EXIT_SUCCESS)
1867 1670
1671UV sv_2watcher (SV *w)
1672 CODE:
1673 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1674 OUTPUT:
1675 RETVAL
1676
1677#if _POSIX_MEMLOCK
1678
1679int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1680
1681int munlockall ()
1682
1683#endif
1684
1868int find_animation (char *text) 1685int find_animation (utf8_string text)
1869 PROTOTYPE: $ 1686 PROTOTYPE: $
1870 1687
1871int random_roll (int min, int max, object *op, int goodbad); 1688int random_roll (int min, int max, object *op, int goodbad);
1872 1689
1873const char *cost_string_from_value(uint64 cost, int approx = 0) 1690const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1874 1691
1875int 1692int
1876exp_to_level (val64 exp) 1693exp_to_level (val64 exp)
1877 CODE: 1694 CODE:
1878{ 1695{
1909 RETVAL = newSVpv (resist_plus[atnr], 0); 1726 RETVAL = newSVpv (resist_plus[atnr], 0);
1910 else 1727 else
1911 XSRETURN_UNDEF; 1728 XSRETURN_UNDEF;
1912 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1913 1730
1731bool
1732load_resource_file (octet_string filename)
1733
1914MODULE = cf PACKAGE = cf::attachable 1734MODULE = cf PACKAGE = cf::attachable
1915 1735
1916int 1736int
1917valid (SV *obj) 1737valid (SV *obj)
1918 CODE: 1738 CODE:
1919 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1739 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1920 OUTPUT: 1740 OUTPUT:
1921 RETVAL 1741 RETVAL
1742
1743void
1744debug_trace (attachable *obj, bool on = true)
1745 CODE:
1746 obj->flags &= ~attachable::F_DEBUG_TRACE;
1747 if (on)
1748 obj->flags |= attachable::F_DEBUG_TRACE;
1749
1750int mortals_size ()
1751 CODE:
1752 RETVAL = attachable::mortals.size ();
1753 OUTPUT: RETVAL
1754
1755#object *mortals (U32 index)
1756# CODE:
1757# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1758# OUTPUT: RETVAL
1759
1760INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1922 1761
1923MODULE = cf PACKAGE = cf::global 1762MODULE = cf PACKAGE = cf::global
1924 1763
1925int invoke (SV *klass, int event, ...) 1764int invoke (SV *klass, int event, ...)
1926 CODE: 1765 CODE:
1930 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1769 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1931 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1932 1771
1933MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1772MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1934 1773
1935INCLUDE: $PERL genacc object ../include/object.h | 1774INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1936 1775
1937int invoke (object *op, int event, ...) 1776int invoke (object *op, int event, ...)
1938 CODE: 1777 CODE:
1939 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1778 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1940 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1942 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1781 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1943 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1944 1783
1945SV *registry (object *op) 1784SV *registry (object *op)
1946 1785
1947void mortals () 1786int objects_size ()
1948 PPCODE: 1787 CODE:
1949 EXTEND (SP, object::mortals.size ());
1950 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1951 PUSHs (to_sv (*i));
1952
1953object *first ()
1954 CODE:
1955 RETVAL = object::first; 1788 RETVAL = objects.size ();
1956 OUTPUT: RETVAL 1789 OUTPUT: RETVAL
1790
1791object *objects (U32 index)
1792 CODE:
1793 RETVAL = index < objects.size () ? objects [index] : 0;
1794 OUTPUT: RETVAL
1795
1796int actives_size ()
1797 CODE:
1798 RETVAL = actives.size ();
1799 OUTPUT: RETVAL
1800
1801object *actives (U32 index)
1802 CODE:
1803 RETVAL = index < actives.size () ? actives [index] : 0;
1804 OUTPUT: RETVAL
1805
1806const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810{
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819}
1820 OUTPUT:
1821 RETVAL
1957 1822
1958# missing properties 1823# missing properties
1959 1824
1960object *head (object *op) 1825object *head (object *op)
1961 PROTOTYPE: $ 1826 PROTOTYPE: $
1962 CODE: 1827 CODE:
1963 RETVAL = op->head ? op->head : op;
1964 OUTPUT: RETVAL
1965
1966int is_head (object *op)
1967 PROTOTYPE: $
1968 CODE:
1969 RETVAL = !op->head; 1828 RETVAL = op->head_ ();
1970 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1971 1830
1972void 1831void
1973inv (object *obj) 1832inv (object *obj)
1974 PROTOTYPE: $ 1833 PROTOTYPE: $
1982void 1841void
1983set_animation (object *op, int idx) 1842set_animation (object *op, int idx)
1984 CODE: 1843 CODE:
1985 SET_ANIMATION (op, idx); 1844 SET_ANIMATION (op, idx);
1986 1845
1987void 1846int
1988object::drain_stat () 1847num_animations (object *op)
1848 CODE:
1849 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL
1989 1851
1990void 1852int slot_info (object *op, UV slot, int value = 0)
1991object::drain_specific_stat (int stat) 1853 ALIAS:
1854 slot_used = 1
1855 CODE:
1856{
1857 if (slot >= NUM_BODY_LOCATIONS)
1858 croak ("body slot index out of range");
1992 1859
1993void 1860 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1994object::change_luck (int change)
1995 1861
1996void 1862 if (items > 2)
1997object::add_statbonus () 1863 if (ix)
1864 op->slot[slot].used = value;
1865 else
1866 op->slot[slot].info = value;
1867}
1868 OUTPUT:
1869 RETVAL
1998 1870
1999void
2000object::remove_statbonus ()
2001
2002object *find_best_object_match (object *op, const char *match) 1871object *find_best_object_match (object *op, utf8_string match)
2003 1872
2004object *find_marked_object (object *op) 1873object *find_marked_object (object *op)
2005 1874
2006int need_identify (object *obj); 1875int need_identify (object *obj);
2007 1876
2008int apply_shop_mat (object *shop_mat, object *op); 1877int apply_shop_mat (object *shop_mat, object *op);
1878
1879int move_player (object *op, int dir)
1880 CODE:
1881 RETVAL = move_player (op, dir);
1882 OUTPUT:
1883 RETVAL
2009 1884
2010int move (object *op, int dir, object *originator = op) 1885int move (object *op, int dir, object *originator = op)
2011 CODE: 1886 CODE:
2012 RETVAL = move_ob (op, dir, originator); 1887 RETVAL = move_ob (op, dir, originator);
2013 OUTPUT: 1888 OUTPUT:
2019 1894
2020void apply_below (object *op) 1895void apply_below (object *op)
2021 CODE: 1896 CODE:
2022 player_apply_below (op); 1897 player_apply_below (op);
2023 1898
2024void remove (object *op) 1899int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2025 CODE:
2026 op->remove ();
2027 1900
2028void
2029object::destroy (bool destroy_inventory = false)
2030
2031void
2032object::destroy_inv (bool drop_to_ground = false)
2033
2034void
2035object::set_speed (float speed)
2036
2037object *cf_object_present_archname_inside (object *op, char *whatstr) 1901object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
2038 1902
2039int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1903int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
2040 1904
2041int cf_object_change_map (object *op, int x, int y, maptile *map) 1905int cf_object_change_map (object *op, int x, int y, maptile *map)
2042 1906
1907#//TODO
2043object *clone (object *op, int recursive = 0) 1908object *clone_ (object *op, int recursive = 0)
2044 CODE: 1909 CODE:
2045 if (recursive) 1910 if (recursive)
2046 RETVAL = object_create_clone (op); 1911 RETVAL = object_create_clone (op);
2047 else 1912 else
2048 { 1913 {
2061 RETVAL = pay_for_amount (amount, op); 1926 RETVAL = pay_for_amount (amount, op);
2062 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
2063 1928
2064void pay_player (object *op, uint64 amount) 1929void pay_player (object *op, uint64 amount)
2065 1930
2066val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1931val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2067 1932
2068int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1933int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2069 1934
2070void learn_spell (object *op, object *sp, int special_prayer = 0) 1935void learn_spell (object *op, object *sp, int special_prayer = 0)
2071 CODE: 1936 CODE:
2072 do_learn_spell (op, sp, special_prayer); 1937 do_learn_spell (op, sp, special_prayer);
2073 1938
2074void forget_spell (object *op, object *sp) 1939void forget_spell (object *op, object *sp)
2075 CODE: 1940 CODE:
2076 do_forget_spell (op, query_name (sp)); 1941 do_forget_spell (op, query_name (sp));
2077 1942
2078object *check_for_spell (object *op, char *spellname) 1943object *check_for_spell (object *op, utf8_string spellname)
2079 CODE: 1944 CODE:
2080 RETVAL = check_spell_known (op, spellname); 1945 RETVAL = check_spell_known (op, spellname);
2081 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
2082 1947
2083int query_money (object *op) 1948int query_money (object *op)
2092 1957
2093void drop (object *who, object *op) 1958void drop (object *who, object *op)
2094 1959
2095void pick_up (object *who, object *op) 1960void pick_up (object *who, object *op)
2096 1961
2097object *cf_object_insert_object (object *op, object *container)
2098
2099object *cf_object_insert_in_ob (object *ob, object *where)
2100
2101int cf_object_teleport (object *op, maptile *map, int x, int y) 1962int cf_object_teleport (object *op, maptile *map, int x, int y)
2102 1963
2103void update_object (object *op, int action) 1964void update_object (object *op, int action)
2104 1965
2105object *cf_create_object_by_name (const char *name) 1966object *cf_create_object_by_name (utf8_string name)
2106 1967
2107void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1968void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2108 1969
2109void player_lvl_adj (object *who, object *skill = 0) 1970void player_lvl_adj (object *who, object *skill = 0)
2110 1971
2111int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1972int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2112 1973
2126object *cf_insert_ob_in_ob (object *ob, object *where) 1987object *cf_insert_ob_in_ob (object *ob, object *where)
2127 1988
2128# no clean way to get an object from an archetype - stupid idiotic 1989# no clean way to get an object from an archetype - stupid idiotic
2129# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1990# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2130 1991
2131object *new (const char *archetype = 0) 1992object *new (utf8_string archetype = 0)
2132 PROTOTYPE: ;$ 1993 PROTOTYPE: ;$
2133 CODE: 1994 CODE:
2134 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1995 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2135 OUTPUT: 1996 OUTPUT:
2136 RETVAL 1997 RETVAL
2137 1998
1999# TODO: nuke
2138object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2000object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2139 PROTOTYPE: $$$$$$ 2001 PROTOTYPE: $$$$$$
2140 CODE: 2002 CODE:
2141{ 2003{
2142 int unused_type; 2004 int unused_type;
2143 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2005 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2144} 2006}
2145 2007
2146# syntatic sugar for easier use in event callbacks.
2147const char *options (object *op)
2148 CODE:
2149 RETVAL = op->name;
2150 OUTPUT:
2151 RETVAL
2152
2153player *contr (object *op) 2008player *contr (object *op)
2154 CODE: 2009 CODE:
2155 RETVAL = op->contr; 2010 RETVAL = op->contr;
2156 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
2157 2012
2158void 2013const_utf8_string get_ob_key_value (object *op, utf8_string key)
2159object::roll_stats ()
2160 2014
2161void
2162object::update_stats ()
2163
2164void
2165object::swap_stats (int a, int b)
2166
2167const char *get_ob_key_value (object *op, const char *key)
2168
2169bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2015bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2170 2016
2171object *get_nearest_player (object *ob) 2017object *get_nearest_player (object *ob)
2172 ALIAS: nearest_player = 0 2018 ALIAS: nearest_player = 0
2173 PREINIT: 2019 PREINIT:
2174 extern object *get_nearest_player (object *); 2020 extern object *get_nearest_player (object *);
2190bool on_same_map_as (object *ob, object *other) 2036bool on_same_map_as (object *ob, object *other)
2191 CODE: 2037 CODE:
2192 RETVAL = on_same_map (ob, other); 2038 RETVAL = on_same_map (ob, other);
2193 OUTPUT: RETVAL 2039 OUTPUT: RETVAL
2194 2040
2195const char * 2041const_utf8_string
2196base_name (object *op, int plural = op->nrof > 1) 2042base_name (object *op, int plural = op->nrof > 1)
2197 CODE: 2043 CODE:
2198 RETVAL = query_base_name (op, plural); 2044 RETVAL = query_base_name (op, plural);
2199 OUTPUT: RETVAL 2045 OUTPUT: RETVAL
2200 2046
2207 RETVAL = op->contr; 2053 RETVAL = op->contr;
2208 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
2209 2055
2210void check_score (object *op) 2056void check_score (object *op)
2211 2057
2212void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2058void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2213 2059 CODE:
2214object *cf_player_send_inventory (object *op) 2060 new_draw_info (flags, 0, op, txt);
2215
2216char *cf_player_get_ip (object *op)
2217 ALIAS: ip = 0
2218
2219object *cf_player_get_marked_item (object *op)
2220 ALIAS: marked_item = 0
2221
2222void cf_player_set_marked_item (object *op, object *ob)
2223
2224partylist *cf_player_get_party (object *op)
2225 ALIAS: party = 0
2226
2227void cf_player_set_party (object *op, partylist *party)
2228 2061
2229void kill_player (object *op) 2062void kill_player (object *op)
2230 2063
2231void esrv_update_item (object *op, int what, object *item) 2064void esrv_update_item (object *op, int what, object *item)
2232 C_ARGS: what, op, item 2065 C_ARGS: what, op, item
2233 2066
2234void clear_los (object *op)
2235
2236int command_reset (object *op, char *params)
2237
2238int command_teleport (object *op, char *params)
2239
2240int command_summon (object *op, char *params) 2067int command_summon (object *op, utf8_string params)
2241 2068
2242int command_arrest (object *op, char *params) 2069int command_arrest (object *op, utf8_string params)
2243
2244int command_kick (object *op, char *params)
2245
2246int command_banish (object *op, char *params)
2247 2070
2248 2071
2249MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2072MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2250 2073
2251INCLUDE: $PERL genacc player ../include/player.h | 2074INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2252 2075
2253int invoke (player *pl, int event, ...) 2076int invoke (player *pl, int event, ...)
2254 CODE: 2077 CODE:
2255 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2078 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2256 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2079 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2258 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END); 2081 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2259 OUTPUT: RETVAL 2082 OUTPUT: RETVAL
2260 2083
2261SV *registry (player *pl) 2084SV *registry (player *pl)
2262 2085
2263player *
2264create ()
2265 CODE:
2266 RETVAL = player::create ();
2267 OUTPUT:
2268 RETVAL
2269
2270player *
2271load (const char *path)
2272 CODE:
2273 RETVAL = player::load (path);
2274 OUTPUT:
2275 RETVAL
2276
2277void
2278player::save (bool final = false)
2279
2280void
2281player::connect (client *ns)
2282
2283void 2086void
2284save_stats (player *pl) 2087save_stats (player *pl)
2285 CODE: 2088 CODE:
2286 pl->ob->stats.hp = pl->ob->stats.maxhp; 2089 pl->ob->stats.hp = pl->ob->stats.maxhp;
2287 pl->ob->stats.sp = pl->ob->stats.maxsp; 2090 pl->ob->stats.sp = pl->ob->stats.maxsp;
2288 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2091 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2289 pl->orig_stats = pl->ob->stats; 2092 pl->orig_stats = pl->ob->stats;
2290 2093
2291player *cf_player_find (char *name) 2094void clear_los (player *pl)
2292 PROTOTYPE: $
2293 2095
2294void cf_player_move (player *pl, int dir) 2096void cf_player_move (player *pl, int dir)
2295 2097
2296void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2098void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2297
2298player *first ()
2299 CODE:
2300 RETVAL = first_player;
2301 OUTPUT: RETVAL
2302 2099
2303bool 2100bool
2304cell_visible (player *pl, int dx, int dy) 2101cell_visible (player *pl, int dx, int dy)
2305 CODE: 2102 CODE:
2306 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2103 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2343 if (y) sv_to (y, pl->bed_y); 2140 if (y) sv_to (y, pl->bed_y);
2344 2141
2345void 2142void
2346list () 2143list ()
2347 PPCODE: 2144 PPCODE:
2348 for (player *pl = first_player; pl; pl = pl->next) 2145 for_all_players (pl)
2349 XPUSHs (sv_2mortal (to_sv (pl))); 2146 XPUSHs (sv_2mortal (to_sv (pl)));
2350 2147
2351bool
2352peaceful (player *pl, bool new_setting = 0)
2353 PROTOTYPE: $;$
2354 CODE:
2355 RETVAL = pl->peaceful;
2356 if (items > 1)
2357 pl->peaceful = new_setting;
2358 OUTPUT:
2359 RETVAL
2360
2361living *
2362orig_stats (player *pl)
2363 CODE:
2364 RETVAL = &pl->orig_stats;
2365 OUTPUT: RETVAL
2366
2367living *
2368last_stats (player *pl)
2369 CODE:
2370 RETVAL = &pl->last_stats;
2371 OUTPUT: RETVAL
2372
2373 2148
2374MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2149MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2375
2376maptile *first ()
2377 PROTOTYPE:
2378 CODE:
2379 RETVAL = first_map;
2380 OUTPUT: RETVAL
2381 2150
2382int invoke (maptile *map, int event, ...) 2151int invoke (maptile *map, int event, ...)
2383 CODE: 2152 CODE:
2384 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2153 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2385 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2154 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2387 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2156 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2388 OUTPUT: RETVAL 2157 OUTPUT: RETVAL
2389 2158
2390SV *registry (maptile *map) 2159SV *registry (maptile *map)
2391 2160
2392INCLUDE: $PERL genacc maptile ../include/map.h | 2161INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2393 2162
2394maptile *new (int width, int height) 2163void
2164maptile::instantiate ()
2165
2166maptile *new ()
2395 PROTOTYPE: 2167 PROTOTYPE:
2396 CODE: 2168 CODE:
2397{ 2169 RETVAL = new maptile;
2398 RETVAL = get_empty_map (width, height);
2399}
2400 OUTPUT: 2170 OUTPUT:
2401 RETVAL 2171 RETVAL
2402 2172
2403void delete_map (maptile *map) 2173void
2174maptile::players ()
2175 PPCODE:
2176 if (GIMME_V == G_SCALAR)
2177 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2178 else if (GIMME_V == G_ARRAY)
2179 {
2180 EXTEND (SP, THIS->players);
2181 for_all_players (pl)
2182 if (pl->ob && pl->ob->map == THIS)
2183 PUSHs (sv_2mortal (to_sv (pl->ob)));
2184 }
2404 2185
2405void clean_tmp_map (maptile *map) 2186void
2187maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2188 CODE:
2189{
2190 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2191 croak ("maptile::add_underlay: palette must be arrayref");
2192
2193 palette = SvRV (palette);
2194
2195 STRLEN idxlen;
2196 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2197
2198 for (int x = 0; x < THIS->width; ++x)
2199 for (int y = 0; y < THIS->height; ++y)
2200 {
2201 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2202 if (op->flag [FLAG_IS_FLOOR])
2203 goto skip_space;
2204
2205 {
2206 int offs = offset + y * stride + x;
2207 if (IN_RANGE_EXC (offs, 0, idxlen))
2208 {
2209 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2210 {
2211 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2212 ob->flag [FLAG_NO_MAP_SAVE] = true;
2213 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2214
2215 if (ob->randomitems)
2216 {
2217 if (!ob->above)
2218 {
2219 ob->create_treasure (ob->randomitems);
2220
2221 for (object *op = ob->above; op; op = op->above)
2222 op->flag [FLAG_NO_MAP_SAVE] = true;
2223 }
2224
2225 ob->randomitems = 0;
2226 }
2227 }
2228 }
2229 }
2230
2231 skip_space: ;
2232 }
2233}
2234
2235void
2236maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2237 CODE:
2238{
2239 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2240 croak ("maptile::set_regiondata: palette must be arrayref");
2241
2242 palette = SvRV (palette);
2243
2244 STRLEN idxlen;
2245 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2246
2247 region **regionmap = (region **)malloc (
2248 (av_len ((AV *)palette) + 1) * sizeof (region *));
2249 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2250
2251 for (int i = av_len ((AV *)palette) + 1; i--; )
2252 regionmap [i] = region::find (
2253 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2254
2255 for (int y = 0; y < THIS->height; ++y)
2256 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2257
2258 sfree (THIS->regions, THIS->size ());
2259 free (THIS->regionmap);
2260
2261 THIS->regions = regions;
2262 THIS->regionmap = regionmap;
2263}
2264
2265void
2266maptile::create_region_treasure ()
2267 CODE:
2268{
2269 object *op = object::create ();
2270 op->type = FLOOR;
2271 op->map = THIS;
2272
2273 for (int x = 0; x < THIS->width; ++x)
2274 for (int y = 0; y < THIS->height; ++y)
2275 {
2276 region *rgn = THIS->region (x, y);
2277
2278 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2279 if (rgn->treasure && rndm () < rgn->treasure_density)
2280 {
2281 op->x = x;
2282 op->y = y;
2283 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2284 }
2285 }
2286
2287 op->destroy ();
2288}
2406 2289
2407void play_sound_map (maptile *map, int x, int y, int sound_num) 2290void play_sound_map (maptile *map, int x, int y, int sound_num)
2408 2291
2409int out_of_map (maptile *map, int x, int y) 2292int out_of_map (maptile *map, int x, int y)
2410
2411maptile *tile_map (maptile *map, unsigned int dir)
2412 CODE:
2413 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2414 OUTPUT:
2415 RETVAL
2416
2417char *tile_path (maptile *map, unsigned int dir)
2418 CODE:
2419 if (dir >= 4)
2420 XSRETURN_UNDEF;
2421 RETVAL = map->tile_path [dir];
2422 OUTPUT:
2423 RETVAL
2424
2425maptile *ready_map_name (char *name, int flags = 0)
2426 PROTOTYPE: $;$
2427 ALIAS:
2428 find = 0
2429 get_map = 1
2430
2431maptile *has_been_loaded (char *name)
2432 PROTOTYPE: $
2433
2434int in_memory (maptile *map)
2435 CODE:
2436 RETVAL = map->in_memory;
2437 OUTPUT:
2438 RETVAL
2439 2293
2440void 2294void
2441trigger (maptile *map, long connection, bool state = true) 2295trigger (maptile *map, long connection, bool state = true)
2442 CODE: 2296 CODE:
2443 activate_connection (map, connection, state); 2297 activate_connection (map, connection, state);
2456 2310
2457object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2311object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2458 C_ARGS: str, map, nx, ny 2312 C_ARGS: str, map, nx, ny
2459 2313
2460void 2314void
2461cf_map_normalise (maptile *map, int x, int y) 2315get_map_flags (maptile *map, int x, int y)
2462 PPCODE: 2316 PPCODE:
2463{ 2317{
2464 maptile *nmap = 0; 2318 maptile *nmap = 0;
2465 I16 nx = 0, ny = 0; 2319 I16 nx = 0, ny = 0;
2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2320 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2515 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2369 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2516 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2370 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2517 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2371 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2518 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2372 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2519 } 2373 }
2520 OUTPUT: 2374 OUTPUT: RETVAL
2375
2376void fix_walls (maptile *map, int x, int y)
2377
2378void fix_walls_around (maptile *map, int x, int y)
2379
2380# worst xs function of my life
2381bool
2382_create_random_map (\
2383 maptile *self,\
2384 utf8_string wallstyle,\
2385 utf8_string wall_name,\
2386 utf8_string floorstyle,\
2387 utf8_string monsterstyle,\
2388 utf8_string treasurestyle,\
2389 utf8_string layoutstyle,\
2390 utf8_string doorstyle,\
2391 utf8_string decorstyle,\
2392 utf8_string origin_map,\
2393 utf8_string final_map,\
2394 utf8_string exitstyle,\
2395 utf8_string this_map,\
2396 utf8_string exit_on_final_map,\
2397 int xsize,\
2398 int ysize,\
2399 int expand2x,\
2400 int layoutoptions1,\
2401 int layoutoptions2,\
2402 int layoutoptions3,\
2403 int symmetry,\
2404 int difficulty,\
2405 int difficulty_given,\
2406 float difficulty_increase,\
2407 int dungeon_level,\
2408 int dungeon_depth,\
2409 int decoroptions,\
2410 int orientation,\
2411 int origin_y,\
2412 int origin_x,\
2413 U32 random_seed,\
2414 val64 total_map_hp,\
2415 int map_layout_style,\
2416 int treasureoptions,\
2417 int symmetry_used,\
2418 region *region,\
2419 utf8_string custom\
2420)
2421 CODE:
2422{
2423 random_map_params rmp;
2424
2425 assign (rmp.wallstyle , wallstyle);
2426 assign (rmp.wall_name , wall_name);
2427 assign (rmp.floorstyle , floorstyle);
2428 assign (rmp.monsterstyle , monsterstyle);
2429 assign (rmp.treasurestyle , treasurestyle);
2430 assign (rmp.layoutstyle , layoutstyle);
2431 assign (rmp.doorstyle , doorstyle);
2432 assign (rmp.decorstyle , decorstyle);
2433 assign (rmp.exitstyle , exitstyle);
2434 assign (rmp.exit_on_final_map, exit_on_final_map);
2435
2436 rmp.origin_map = origin_map;
2437 rmp.final_map = final_map;
2438 rmp.this_map = this_map;
2439 rmp.xsize = xsize;
2440 rmp.ysize = ysize;
2441 rmp.expand2x = expand2x;
2442 rmp.layoutoptions1 = layoutoptions1;
2443 rmp.layoutoptions2 = layoutoptions2;
2444 rmp.layoutoptions3 = layoutoptions3;
2445 rmp.symmetry = symmetry;
2446 rmp.difficulty = difficulty;
2447 rmp.difficulty_given = difficulty_given;
2448 rmp.difficulty_increase = difficulty_increase;
2449 rmp.dungeon_level = dungeon_level;
2450 rmp.dungeon_depth = dungeon_depth;
2451 rmp.decoroptions = decoroptions;
2452 rmp.orientation = orientation;
2453 rmp.origin_y = origin_y;
2454 rmp.origin_x = origin_x;
2455 rmp.random_seed = random_seed;
2456 rmp.total_map_hp = (uint64_t) total_map_hp;
2457 rmp.map_layout_style = map_layout_style;
2458 rmp.treasureoptions = treasureoptions;
2459 rmp.symmetry_used = symmetry_used;
2460 rmp.region = region;
2461 rmp.custom = custom;
2462
2463 RETVAL = self->generate_random_map (&rmp);
2464}
2465 OUTPUT:
2521 RETVAL 2466 RETVAL
2522 2467
2523void fix_walls (maptile *map, int x, int y)
2524
2525void fix_walls_around (maptile *map, int x, int y)
2526
2527MODULE = cf PACKAGE = cf::arch 2468MODULE = cf PACKAGE = cf::arch
2528 2469
2529archetype *find (const char *name) 2470archetype *find (utf8_string name)
2530 CODE: 2471 CODE:
2531 RETVAL = archetype::find (name); 2472 RETVAL = archetype::find (name);
2532 OUTPUT: 2473 OUTPUT:
2533 RETVAL 2474 RETVAL
2534 2475
2535archetype *first() 2476int archetypes_size ()
2536 PROTOTYPE: 2477 CODE:
2537 CODE:
2538 RETVAL = first_archetype; 2478 RETVAL = archetypes.size ();
2479 OUTPUT: RETVAL
2480
2481archetype *archetypes (U32 index)
2482 CODE:
2483 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2484 OUTPUT: RETVAL
2485
2486object *instantiate (archetype *arch)
2487 CODE:
2488 RETVAL = arch_to_object (arch);
2489 OUTPUT:
2539 OUTPUT: RETVAL 2490 RETVAL
2540 2491
2541INCLUDE: $PERL genacc archetype ../include/object.h | 2492INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2542 2493
2543MODULE = cf PACKAGE = cf::party 2494MODULE = cf PACKAGE = cf::party
2544 2495
2545partylist *first () 2496partylist *first ()
2546 PROTOTYPE: 2497 PROTOTYPE:
2547 CODE: 2498 CODE:
2548 RETVAL = get_firstparty (); 2499 RETVAL = get_firstparty ();
2549 OUTPUT: RETVAL 2500 OUTPUT: RETVAL
2550 2501
2551partylist *next (partylist *party) 2502INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2503
2504MODULE = cf PACKAGE = cf::region
2505
2506void
2507list ()
2508 PPCODE:
2509 for_all_regions (rgn)
2510 XPUSHs (sv_2mortal (to_sv (rgn)));
2511
2512region *find (utf8_string name)
2513 PROTOTYPE: $
2552 CODE: 2514 CODE:
2553 RETVAL = party->next; 2515 RETVAL = region::find (name);
2554 OUTPUT: RETVAL 2516 OUTPUT: RETVAL
2555 2517
2556const char *name (partylist *party) 2518region *find_fuzzy (utf8_string name)
2519 PROTOTYPE: $
2557 CODE: 2520 CODE:
2558 RETVAL = party->partyname; 2521 RETVAL = region::find_fuzzy (name);
2559 OUTPUT: RETVAL 2522 OUTPUT: RETVAL
2560 2523
2561const char *password (partylist *party) 2524int specificity (region *rgn)
2562 CODE: 2525 CODE:
2563 RETVAL = party->passwd; 2526 RETVAL = 0;
2527 while (rgn = rgn->parent)
2528 RETVAL++;
2564 OUTPUT: RETVAL 2529 OUTPUT: RETVAL
2565 2530
2566MODULE = cf PACKAGE = cf::region 2531INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2567
2568region *first ()
2569 PROTOTYPE:
2570 CODE:
2571 RETVAL = first_region;
2572 OUTPUT: RETVAL
2573
2574region *next (region *reg)
2575 CODE:
2576 RETVAL = reg->next;
2577 OUTPUT: RETVAL
2578
2579const char *name (region *reg)
2580 CODE:
2581 RETVAL = reg->name;
2582 OUTPUT: RETVAL
2583
2584region *parent (region *reg)
2585 CODE:
2586 RETVAL = reg->parent;
2587 OUTPUT: RETVAL
2588
2589const char *longname (region *reg)
2590 CODE:
2591 RETVAL = reg->longname;
2592 OUTPUT: RETVAL
2593
2594const char *msg (region *reg)
2595 CODE:
2596 RETVAL = reg->msg;
2597 OUTPUT: RETVAL
2598 2532
2599MODULE = cf PACKAGE = cf::living 2533MODULE = cf PACKAGE = cf::living
2600 2534
2601INCLUDE: $PERL genacc living ../include/living.h | 2535INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2602 2536
2603MODULE = cf PACKAGE = cf::settings 2537MODULE = cf PACKAGE = cf::settings
2604 2538
2605INCLUDE: $PERL genacc Settings ../include/global.h | 2539INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2606 2540
2607MODULE = cf PACKAGE = cf::client 2541MODULE = cf PACKAGE = cf::client
2608 2542
2609INCLUDE: $PERL genacc client ../include/client.h | 2543INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2610 2544
2611int invoke (client *ns, int event, ...) 2545int invoke (client *ns, int event, ...)
2612 CODE: 2546 CODE:
2613 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2547 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2614 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2548 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2623 PPCODE: 2557 PPCODE:
2624 EXTEND (SP, clients.size ()); 2558 EXTEND (SP, clients.size ());
2625 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2559 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2626 PUSHs (sv_2mortal (to_sv (*i))); 2560 PUSHs (sv_2mortal (to_sv (*i)));
2627 2561
2628client *
2629create (int fd, const char *peername)
2630 CODE:
2631 RETVAL = client::create (fd, peername);
2632 OUTPUT:
2633 RETVAL
2634
2635void 2562void
2636client::send_packet (SV *packet) 2563client::send_packet (SV *packet)
2637 CODE: 2564 CODE:
2638{ 2565{
2639 STRLEN len; 2566 STRLEN len;
2640 char *buf = SvPVbyte (packet, len); 2567 char *buf = SvPVbyte (packet, len);
2641 2568
2642 THIS->send_packet (buf, len); 2569 THIS->send_packet (buf, len);
2643} 2570}
2644 2571
2645void 2572MODULE = cf PACKAGE = cf::face PREFIX = face_
2646client::destroy ()
2647 2573
2574#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2575
2576faceidx face_find (utf8_string name, faceidx defidx = 0)
2577
2578faceidx alloc (utf8_string name)
2579 CODE:
2580{
2581 do
2582 {
2583 RETVAL = faces.size ();
2584 faces.resize (RETVAL + 1);
2585 }
2586 while (!RETVAL); // crude way to leave index 0
2587
2588 faces [RETVAL].name = name;
2589 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2590
2591 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2592 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2593}
2594 OUTPUT: RETVAL
2595
2596void set (faceidx idx, int visibility, int magicmap)
2597 CODE:
2598 faceinfo *f = face_info (idx);
2599 assert (f);
2600 f->visibility = visibility;
2601 f->magicmap = magicmap;
2602
2603void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2604 CODE:
2605 faceinfo *f = face_info (idx); assert (f);
2606 f->smooth = smooth;
2607 f->smoothlevel = smoothlevel;
2608
2609void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2610 CODE:
2611{
2612 facedata *d = face_data (idx, faceset);
2613 assert (d);
2614 sv_to (data, d->data);
2615 STRLEN clen;
2616 char *cdata = SvPVbyte (chksum, clen);
2617 clen = min (CHKSUM_SIZE, clen);
2618
2619 if (memcmp (d->chksum, cdata, clen))
2620 {
2621 memcpy (d->chksum, cdata, clen);
2622
2623 // invalidate existing client face info
2624 for_all_clients (ns)
2625 if (ns->faceset == faceset)
2626 {
2627 ns->faces_sent [idx] = false;
2628 ns->force_newmap = true;
2629 }
2630 }
2631}
2632
2633void invalidate (faceidx idx)
2634 CODE:
2635 for_all_clients (ns)
2636 {
2637 ns->faces_sent [idx] = false;
2638 ns->force_newmap = true;
2639 }
2640
2641void invalidate_all ()
2642 CODE:
2643 for_all_clients (ns)
2644 {
2645 ns->faces_sent.reset ();
2646 ns->force_newmap = true;
2647 }
2648
2649MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2650
2651#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2652
2653animidx anim_find (utf8_string name)
2654 CODE:
2655 RETVAL = animation::find (name).number;
2656 OUTPUT: RETVAL
2657
2658animidx set (utf8_string name, SV *frames, int facings = 1)
2659 CODE:
2660{
2661 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2662 croak ("frames must be an arrayref");
2663
2664 AV *av = (AV *)SvRV (frames);
2665
2666 animation *anim = &animation::find (name);
2667 if (anim->number)
2668 {
2669 anim->resize (av_len (av) + 1);
2670 anim->facings = facings;
2671 }
2672 else
2673 anim = &animation::create (name, av_len (av) + 1, facings);
2674
2675 for (int i = 0; i < anim->num_animations; ++i)
2676 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2677}
2678 OUTPUT: RETVAL
2679
2680void invalidate_all ()
2681 CODE:
2682 for_all_clients (ns)
2683 ns->anims_sent.reset ();
2684

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