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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.98 by root, Thu Dec 21 23:37:06 2006 UTC vs.
Revision 1.222 by root, Sun Jun 24 04:09:29 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
44
45#include <unistd.h>
46#if _POSIX_MEMLOCK
47# include <sys/mman.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
54#include "CoroAPI.h"
41#include "perlxsi.c" 55#include "perlxsi.c"
42 56
43extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
44 58
45typedef object object_ornull; 59typedef object object_ornull;
46typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
47 68
48#if IVSIZE >= 8 69#if IVSIZE >= 8
49 typedef IV val64; 70 typedef IV val64;
50# define newSVval64 newSViv 71# define newSVval64 newSViv
51# define SvVAL64 SvIV 72# define SvVAL64 SvIV
54# define newSVval64 newSVnv 75# define newSVval64 newSVnv
55# define SvVAL64 SvNV 76# define SvVAL64 SvNV
56#endif 77#endif
57 78
58static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
59static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
61 81
62static PerlInterpreter *perl; 82static PerlInterpreter *perl;
63 83
84tstamp NOW, runtime;
85
86global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
92
93static HV
94 *stash_cf,
95 *stash_cf_object_wrap,
96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105// helper cast function, returns super class * or 0
106template<class super>
107static super *
108is_a (attachable *at)
109{
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115}
65 116
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 118
119unordered_vector<attachable *> attachable::mortals;
120
121attachable::~attachable ()
122{
123 assert (!self);
124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193}
194
195void
196attachable::check_mortals ()
197{
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () >= 512)
207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
222
223 break;
224 }
225
226 attachable *obj = mortals [i];
227
228#if 0
229 if (obj->self)//D make this an assert later
230 {
231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
238 ++i; // further delay freeing
239
240 if (!(i & 0x3ff))
241 break;
242 }
243 else
244 {
245 mortals.erase (i);
246 obj->sever_self ();
247 delete obj;
248 }
249 }
250}
251
252attachable &
253attachable::operator =(const attachable &src)
254{
255 //if (self || cb)
256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
257
258 attach = src.attach;
259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
294}
295
296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
297
68static SV * 298static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 299newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 300{
71 SV *sv; 301 SV *sv;
72 302
73 if (!ptr) 303 if (!ptr)
74 return &PL_sv_undef; 304 return &PL_sv_undef;
75 305
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 306 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 307 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 308}
79 309
80template<class attachable> 310static int
81SV * 311attachable_free (pTHX_ SV *sv, MAGIC *mg)
312{
313 attachable *at = (attachable *)mg->mg_ptr;
314
315 //TODO: check if transaction behaviour is really required here
316 if (SV *self = (SV *)at->self)
317 {
318 at->self = 0;
319 SvREFCNT_dec (self);
320 }
321
322 // next line makes sense, but most objects still have refcnt 0 by default
323 //at->refcnt_chk ();
324 return 0;
325}
326
327MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
328
329static SV *
82newSVattachable (attachable *obj, const char *klass) 330newSVattachable (attachable *obj, HV *stash)
83{ 331{
84 if (!obj) 332 if (!obj)
85 return &PL_sv_undef; 333 return &PL_sv_undef;
86 334
87 if (!obj->self) 335 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 336 {
337 obj->self = newHV ();
338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
89 339
90 return newSVsv (obj->self); 340 // now bless the object _once_
341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
342 }
343 else
344 {
345 SV *sv = newRV_inc ((SV *)obj->self);
346
347 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
348 SvAMAGIC_on (sv);
349
350 return sv;
351 }
91} 352}
92 353
93static void 354static void
94clearSVptr (SV *sv) 355clearSVptr (SV *sv)
95{ 356{
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 397inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 398inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 399inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 400inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 401inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 402inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 403inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 404inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 405inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 406inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 407inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 408inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 409inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 410
150inline SV *to_sv (object & v) { return to_sv (&v); } 411inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 412inline SV *to_sv (living & v) { return to_sv (&v); }
152 413
153//TODO: 414inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 415inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 416
157inline SV *to_sv (UUID v) 417inline SV *to_sv (UUID v)
158{ 418{
159 char buf[128]; 419 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 421 return newSVpv (buf, 0);
162} 422}
163 423
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 424inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 425inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 434inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 435inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 436inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 437inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 438inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 439inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 440inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 441inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 442inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 443inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
444inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 445inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 446inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 447inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187 448
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 449//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 450inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 451
191template<class T> 452template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 453inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 454
194template<int N> 455template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 456inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 457
458inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
459inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
460inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
461inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
462
463inline void sv_to (SV *sv, std::string &v)
464{
465 STRLEN len;
466 char *data = SvPVbyte (sv, len);
467 v.assign (data, len);
468}
469
197inline void sv_to (SV *sv, UUID &v) 470inline void sv_to (SV *sv, UUID &v)
198{ 471{
199 unsigned int version; 472 unsigned int version;
200 473
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 474 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 475 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 476}
477
478inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 479
205static SV * 480static SV *
206newSVdt_va (va_list &ap, data_type type) 481newSVdt_va (va_list &ap, data_type type)
207{ 482{
208 SV *sv; 483 SV *sv;
315} 590}
316 591
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 592//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 593
319SV * 594SV *
320registry (attachable_base *ext) 595registry (attachable *ext)
321{ 596{
322 if (!ext->cb) 597 if (!ext->cb)
323 ext->cb = newAV (); 598 ext->cb = newAV ();
324 599
325 return newRV_inc ((SV *)ext->cb); 600 return newRV_inc ((SV *)ext->cb);
326}
327
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397/////////////////////////////////////////////////////////////////////////////
398
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
418 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
419 }
420}
421
422template<class subclass>
423void reattach (attachable<subclass> *obj)
424{
425 obj->optimise ();
426
427 if (obj->self)
428 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
429}
430
431#include "kw_hash.h"
432
433object_freezer::object_freezer ()
434: dynbuf (128 * 1024, 64 * 1024)
435{
436 av = newAV ();
437}
438
439object_freezer::~object_freezer ()
440{
441 SvREFCNT_dec (av);
442}
443
444void object_freezer::put (attachable_base *ext)
445{
446 ext->optimise ();
447
448 if (ext->self)
449 {
450 int idx = AvFILLp ((AV *)av) + 1;
451 av_store (av, idx, SvREFCNT_inc (ext->self));
452
453 add ((void *)"oid ", 4);
454 add ((sint32)idx);
455 add ('\n');
456 }
457}
458
459bool object_freezer::save (const char *filename)
460{
461 dSP;
462 ENTER;
463 SAVETMPS;
464 PUSHMARK (SP);
465 EXTEND (SP, 3);
466 PUSHs (sv_2mortal (newSVpv (filename, 0)));
467 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
468 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
469 PUTBACK;
470 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
471 FREETMPS;
472 LEAVE;
473}
474
475char *object_freezer::as_string ()
476{
477 dSP;
478 ENTER;
479 SAVETMPS;
480 PUSHMARK (SP);
481 EXTEND (SP, 3);
482 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
483 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
484 PUTBACK;
485
486 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
487 ? strdup (SvPVbyte_nolen (POPs))
488 : strdup ("[fatal error]");
489
490 FREETMPS;
491 LEAVE;
492
493 return res;
494}
495
496int fprintf (object_freezer &freezer, const char *format, ...)
497{
498 va_list ap;
499
500 va_start (ap, format);
501
502 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
503
504 if (len >= 0)
505 freezer.alloc (len);
506
507 va_end (ap);
508}
509
510int fputs (const char *s, object_freezer &freezer)
511{
512 freezer.add (s);
513}
514
515static const char thawer_eof[] = "\n\n\n\0\0\0";
516
517object_thawer::object_thawer (const char *filename)
518{
519 static const char eof[] = "\n\n\n\0\0\0";
520
521 av = 0;
522 text = 0;
523 line = 0;
524
525 if (filename)
526 {
527 dSP;
528 ENTER;
529 SAVETMPS;
530 PUSHMARK (SP);
531 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
532 PUTBACK;
533
534 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
535 {
536 SPAGAIN;
537
538 // second value - perl objects
539 {
540 SV *sv = POPs;
541 if (SvROK (sv))
542 av = (AV *)SvREFCNT_inc (SvRV (sv));
543 }
544
545 // first value - text part, pad with 3 zeroes
546 {
547 SV *sv = POPs;
548 STRLEN len;
549 char *sv_ = SvPVbyte (sv, len);
550 text = newSV (len + sizeof (eof));
551 SvCUR_set (text, len);
552 memcpy (SvPVX (text), sv_, len);
553 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
554
555 line = SvPVX (text);
556 }
557 }
558
559 PUTBACK;
560 FREETMPS;
561 LEAVE;
562 }
563}
564
565object_thawer::object_thawer (const char *data, AV *perlav)
566{
567 av = perlav;
568 text = newSVpv (data, 0);
569 sv_catpv (text, thawer_eof);
570 line = SvPVbyte_nolen (text);
571}
572
573void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
574{
575 if (!av || oid < 0) // this is actually an error of sorts
576 return;
577
578 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
579 ext->clear ();
580
581 SV **svp = av_fetch ((AV *)av, oid, 0);
582
583 if (!svp || !SvROK (*svp))
584 {
585 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
586 return;
587 }
588
589 ext->self = *svp; *svp = &PL_sv_undef;
590 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
591
592 reattach (type, obj);
593}
594
595object_thawer::~object_thawer ()
596{
597 if (text) SvREFCNT_dec (text);
598 if (av) SvREFCNT_dec (av);
599}
600
601char *fgets (char *s, int n, object_thawer &thawer)
602{
603 char *p = thawer.line;
604 char *q = s;
605
606 if (!p)
607 return 0;
608
609 while (--n)
610 {
611 if (!*p)
612 break;
613
614 *q++ = *p;
615
616 if (*p++ == '\n')
617 break;
618 }
619
620 *q = 0;
621 thawer.line = p;
622
623 return s == q ? 0 : s;
624}
625
626keyword object_thawer::get_kv ()
627{
628 if (!line)
629 return KW_EOF;
630
631 for (;;)
632 {
633 char *p = line;
634
635 if (!*p)
636 return KW_EOF;
637
638 // parse keyword
639 while (*p > ' ')
640 p++;
641
642 int klen = p - line;
643
644 if (*p++ != '\n')
645 {
646 // parse value
647 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
648 ++p;
649
650 last_value = p;
651
652 while (*p != '\n')
653 p++;
654
655 *p++ = 0;
656 }
657 else
658 last_value = 0;
659
660 line [klen] = 0;
661 keyword_idx *kw = kw_lex::match (line, klen);
662
663 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
664
665 if (kw)
666 {
667 line = p;
668 return kw->index;
669 }
670 else if (!*line || *line == '#')
671 {
672 // empty/comment line
673 line = p;
674 }
675 else
676 return KW_ERROR;
677 }
678}
679
680void object_thawer::get (shstr &sh) const
681{
682 if (last_value)
683 sh = last_value;
684 else
685 {
686 sh = "<value missing>";
687 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
688 }
689}
690
691void object_thawer::get_ml (keyword kend, shstr &sh)
692{
693 char kw[128];
694
695 int klen = keyword_len [kend];
696
697 kw [0] = '\n';
698 memcpy (kw + 1, keyword_str [kend], klen);
699 kw [klen + 1] = '\n';
700 kw [klen + 2] = 0;
701
702 // first test for completely empty msg... "endXXX\n"
703 if (!strncmp (line, kw + 1, klen + 1))
704 {
705 sh = 0;
706
707 line += klen + 1;
708
709 return;
710 }
711 else
712 {
713 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
714
715 char *end = strstr (line, kw);
716
717 if (!end)
718 {
719 sh = 0;
720 return;
721 }
722
723 *end = 0;
724 sh = line;
725
726 line = end + keyword_len [kend] + 1;
727
728 while (*line++ != '\n')
729 ;
730 }
731}
732
733sint32 object_thawer::get_sint32 () const
734{
735 char *p = last_value;
736
737 if (!p)
738 return 0;
739
740 sint32 val = 0;
741 bool negate;
742
743 if (*p == '-')
744 {
745 negate = true;
746 ++p;
747 }
748 else
749 negate = false;
750
751 do
752 {
753 val *= 10;
754 val += *p++ - '0';
755 }
756 while (*p);
757
758 return negate ? -val : val;
759}
760
761sint64 object_thawer::get_sint64 () const
762{
763 return last_value ? atoll (last_value) : 0;
764}
765
766double object_thawer::get_double () const
767{
768 return last_value ? atof (last_value) : 0;
769} 601}
770 602
771///////////////////////////////////////////////////////////////////////////// 603/////////////////////////////////////////////////////////////////////////////
772 604
773extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 605extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
832 perl = perl_alloc (); 664 perl = perl_alloc ();
833 perl_construct (perl); 665 perl_construct (perl);
834 666
835 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
836 668
837 char *argv[] = { 669 const char *argv[] = {
838 "", 670 settings.argv [0],
839 "-e" 671 "-e"
840 "use Event;" // required for bootstrap 672 "use Event; use Coro;" // required for bootstrap
841 "cf->bootstrap;" // required for datadir :*> 673 "cf->bootstrap;" // required for datadir :*>
842 "unshift @INC, cf::datadir ();" 674 "unshift @INC, cf::datadir ();"
843 "require cf;" 675 "require cf;"
844 }; 676 };
845 677
846 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 678 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
679 || perl_run (perl))
847 { 680 {
848 printf ("unable to initialize perl-interpreter, aborting.\n"); 681 printf ("unable to initialize perl-interpreter, aborting.\n");
849 exit (EXIT_FAILURE); 682 exit (EXIT_FAILURE);
850 } 683 }
684
685 {
686 dSP;
687
688 PUSHMARK (SP);
689 PUTBACK;
690 call_pv ("cf::init", G_DISCARD | G_VOID);
691 }
851} 692}
852 693
853void cfperl_main () 694void cfperl_main ()
854{ 695{
855 dSP; 696 dSP;
856 697
857 PUSHMARK (SP); 698 PUSHMARK (SP);
858 PUTBACK; 699 PUTBACK;
859 call_pv ("cf::main", G_DISCARD | G_VOID); 700 call_pv ("cf::main", G_DISCARD | G_VOID);
701}
702
703void
704attachable::instantiate ()
705{
706 if (attach)
707 {
708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
709 attach = 0;
710 }
711}
712
713void
714attachable::reattach ()
715{
716 optimise ();
717 //TODO: check for _attachment's, very important for restarts
718 INVOKE_ATTACHABLE (REATTACH, this);
860} 719}
861 720
862static event_klass klass_of[NUM_EVENT_TYPES] = { 721static event_klass klass_of[NUM_EVENT_TYPES] = {
863# define def(type,name) KLASS_ ## type, 722# define def(type,name) KLASS_ ## type,
864# include "eventinc.h" 723# include "eventinc.h"
895 } 754 }
896 } 755 }
897 } 756 }
898} 757}
899 758
759void
760attachable::gather_callbacks (AV *&callbacks, event_type event) const
761{
762 ::gather_callbacks (callbacks, cb_attachable, event);
763
764 if (cb)
765 ::gather_callbacks (callbacks, cb, event);
766}
767
768void
769global::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 ::gather_callbacks (callbacks, cb_global, event);
772}
773
774void
775object::gather_callbacks (AV *&callbacks, event_type event) const
776{
777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
778 {
779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
780
781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
783 }
784
785 if (type <= AvFILLp (cb_type))
786 {
787 SV *registry = AvARRAY (cb_type)[type];
788
789 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
790 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
791 }
792
793 attachable::gather_callbacks (callbacks, event);
794 ::gather_callbacks (callbacks, cb_object, event);
795}
796
797void
798archetype::gather_callbacks (AV *&callbacks, event_type event) const
799{
800 attachable::gather_callbacks (callbacks, event);
801 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
802}
803
804void
805client::gather_callbacks (AV *&callbacks, event_type event) const
806{
807 attachable::gather_callbacks (callbacks, event);
808 ::gather_callbacks (callbacks, cb_client, event);
809}
810
811void
812player::gather_callbacks (AV *&callbacks, event_type event) const
813{
814 attachable::gather_callbacks (callbacks, event);
815 ::gather_callbacks (callbacks, cb_player, event);
816}
817
818void
819maptile::gather_callbacks (AV *&callbacks, event_type event) const
820{
821 attachable::gather_callbacks (callbacks, event);
822 ::gather_callbacks (callbacks, cb_map, event);
823}
824
825void
826_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827{
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842}
843
844// very slow and inefficient way to recalculate the global want bitsets
845void
846_recalc_want ()
847{
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873}
874
875bool
900bool cfperl_invoke (event_type event, ...) 876attachable::invoke (event_type event, ...)
901{ 877{
902 data_type dt; 878 data_type dt;
903 va_list ap;
904 879
905 va_start (ap, event);
906
907 AV *callbacks = 0;
908
909 object *op;
910 player *pl;
911 maptile *map;
912 client *ns;
913
914 // callback call ordering is: 880 // callback call ordering should be:
915 // 1. per-object callback 881 // 1. per-object callback
916 // 2. per-class object 882 // 2. per-class object
917 // 3. per-type callback 883 // 3. per-type callback
918 // 4. global callbacks 884 // 4. global callbacks
919 885
886 AV *callbacks = 0;
920 gather_callbacks (callbacks, cb_global, event); 887 gather_callbacks (callbacks, event);
921
922 switch (KLASS_OF (event))
923 {
924 case KLASS_GLOBAL:
925 break;
926
927 case KLASS_OBJECT:
928 dt = (data_type) va_arg (ap, int);
929 assert (("first argument must be of type object", dt == DT_OBJECT));
930 op = va_arg (ap, object *);
931
932 if (op->cb)
933 gather_callbacks (callbacks, op->cb, event);
934
935 if (op->type)
936 {
937 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
938 {
939 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
940
941 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
942 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
943 }
944
945 if (op->type <= AvFILLp (cb_type))
946 {
947 SV *registry = AvARRAY (cb_type)[op->type];
948
949 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
950 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
951 }
952 }
953
954 gather_callbacks (callbacks, cb_object, event);
955
956 break;
957
958 case KLASS_PLAYER:
959 dt = (data_type) va_arg (ap, int);
960 assert (("first argument must be of type player", dt == DT_PLAYER));
961 pl = va_arg (ap, player *);
962
963 if (pl->cb)
964 gather_callbacks (callbacks, pl->cb, event);
965
966 gather_callbacks (callbacks, cb_player, event);
967 break;
968
969 case KLASS_MAP:
970 dt = (data_type) va_arg (ap, int);
971 assert (("first argument must be of type object", dt == DT_MAP));
972 map = va_arg (ap, maptile *);
973
974 if (map->cb)
975 gather_callbacks (callbacks, map->cb, event);
976
977 gather_callbacks (callbacks, cb_map, event);
978 break;
979
980 case KLASS_CLIENT:
981 dt = (data_type) va_arg (ap, int);
982 assert (("first argument must be of type client", dt == DT_CLIENT));
983 ns = va_arg (ap, client *);
984
985 if (ns->cb)
986 gather_callbacks (callbacks, ns->cb, event);
987
988 gather_callbacks (callbacks, cb_client, event);
989 break;
990
991 default:
992 assert (("unsupported event klass in cfperl_invoke", 0));
993 }
994 888
995 // short-circuit processing if no callbacks found/defined 889 // short-circuit processing if no callbacks found/defined
996 if (!callbacks) 890 if (!callbacks)
997 return 0; 891 return 0;
998 892
999 dSP; 893 va_list ap;
1000 ENTER; 894 va_start (ap, event);
1001 SAVETMPS;
1002 895
1003 PUSHMARK (SP); 896 CALL_BEGIN (3);
1004 EXTEND (SP, 3);
1005
1006 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1007 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1008 899
1009 switch (KLASS_OF (event)) 900 //TODO: unhack
1010 { 901 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1011 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 902 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1012 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 903 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1013 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, pl))); break; 904 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1014 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 905 else if (global *gl = is_a<global>(this)) /*nop*/;
1015 } 906 else
907 abort (); //TODO
1016 908
1017 for (;;) 909 for (;;)
1018 { 910 {
1019 dt = (data_type) va_arg (ap, int); 911 dt = (data_type) va_arg (ap, int);
1020 912
1021 if (dt == DT_END) 913 if (dt == DT_END)
1022 break; 914 break;
1023
1024 if (dt == DT_AV) 915 else if (dt == DT_AV)
1025 { 916 {
1026 AV *av = va_arg (ap, AV *); 917 AV *av = va_arg (ap, AV *);
1027 918
1028 for (int i = 0; i <= av_len (av); ++i) 919 for (int i = 0; i <= av_len (av); ++i)
1029 XPUSHs (*av_fetch (av, i, 1)); 920 XPUSHs (*av_fetch (av, i, 1));
1032 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 923 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1033 } 924 }
1034 925
1035 va_end (ap); 926 va_end (ap);
1036 927
1037 PUTBACK; 928 CALL_CALL ("cf::do_invoke", G_SCALAR);
1038 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1039 SPAGAIN;
1040
1041 count = count > 0 ? POPi : 0; 929 count = count > 0 ? POPi : 0;
1042 930
1043 FREETMPS; 931 CALL_END;
1044 LEAVE;
1045 932
1046 return count; 933 return count;
1047} 934}
1048 935
1049SV * 936SV *
1072 return SvNV (cfperl_result (idx)); 959 return SvNV (cfperl_result (idx));
1073} 960}
1074 961
1075///////////////////////////////////////////////////////////////////////////// 962/////////////////////////////////////////////////////////////////////////////
1076 963
964void
965cfperl_emergency_save ()
966{
967 CALL_BEGIN (0);
968 CALL_CALL ("cf::emergency_save", G_VOID);
969 CALL_END;
970}
971
972void
973cfperl_cleanup (int make_core)
974{
975 CALL_BEGIN (1);
976 CALL_ARG (make_core);
977 CALL_CALL ("cf::post_cleanup", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_make_book (object *book, int level)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
988 CALL_END;
989}
990
991void
992cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
993{
994 CALL_BEGIN (4);
995 CALL_ARG (ns);
996 CALL_ARG (color);
997 CALL_ARG (type);
998 CALL_ARG (msg);
999 CALL_CALL ("cf::client::send_msg", G_VOID);
1000 CALL_END;
1001}
1002
1003maptile *
1004maptile::find_sync (const char *path, maptile *origin)
1005{
1006 CALL_BEGIN (2);
1007 CALL_ARG (path);
1008 CALL_ARG (origin);
1009 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1010
1011 maptile *retval;
1012
1013 if (count)
1014 sv_to (POPs, retval);
1015 else
1016 retval = 0;
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024maptile::find_async (const char *path, maptile *origin)
1025{
1026 CALL_BEGIN (2);
1027 CALL_ARG (path);
1028 CALL_ARG (origin);
1029 CALL_CALL ("cf::map::find_async", G_SCALAR);
1030
1031 maptile *retval;
1032
1033 if (count)
1034 sv_to (POPs, retval);
1035 else
1036 retval = 0;
1037
1038 CALL_END;
1039
1040 return retval;
1041}
1042
1043void
1044maptile::do_load_sync ()
1045{
1046 CALL_BEGIN (1);
1047 CALL_ARG (this);
1048 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1049 CALL_END;
1050}
1051
1052void
1053maptile::change_all_map_light (int change)
1054{
1055 CALL_BEGIN (1);
1056 CALL_ARG (change);
1057 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1058 CALL_END;
1059}
1060
1061void
1062object::enter_exit (object *exit)
1063{
1064 if (type != PLAYER)
1065 return;
1066
1067 CALL_BEGIN (2);
1068 CALL_ARG (this);
1069 CALL_ARG (exit);
1070 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1071 CALL_END;
1072}
1073
1074void
1075log_backtrace (const char *msg)
1076{
1077#if HAVE_BACKTRACE
1078 void *addr [20];
1079 int size = backtrace (addr, 20);
1080
1081 CALL_BEGIN (size);
1082 CALL_ARG (msg);
1083 for (int i = 0; i < size; ++i)
1084 CALL_ARG ((IV)addr [i]);
1085 CALL_CALL ("cf::_log_backtrace", G_VOID);
1086 CALL_END;
1087#endif
1088}
1089
1090/////////////////////////////////////////////////////////////////////////////
1091
1077struct EventAPI *watcher_base::GEventAPI; 1092struct EventAPI *watcher_base::GEventAPI;
1093struct CoroAPI *coroapi::GCoroAPI;
1078 1094
1095int coroapi::cede_counter;
1096tstamp coroapi::next_cede;
1097
1098void coroapi::do_cede_to_tick ()
1099{
1100 cede_counter = 0;
1101
1102 cede ();
1103
1104 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1105 if (next_cede > SvNV (sv_next_tick) - 0.02)
1106 next_cede = SvNV (sv_next_tick);
1107}
1108
1109void coroapi::do_cede_every ()
1110{
1111 cede_counter = 0;
1112
1113 if (coroapi::nready ())
1114 coroapi::cede ();
1115}
1116
1117void coroapi::do_cede_to_tick_every ()
1118{
1119 cede_counter = 0;
1120
1121 cede_to_tick ();
1122}
1123
1124void
1125coroapi::wait_for_tick ()
1126{
1127 CALL_BEGIN (0);
1128 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1129 CALL_END;
1130}
1131
1132void
1133coroapi::wait_for_tick_begin ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1137 CALL_END;
1138}
1139
1140static void
1079static void iw_dispatch (pe_event *ev) 1141iw_dispatch (pe_event *ev)
1080{ 1142{
1081 iw *w = (iw *)ev->ext_data; 1143 iw *w = (iw *)ev->ext_data;
1082 w->call (*w); 1144 w->call (*w);
1083} 1145}
1084 1146
1085void 1147void
1086iw::alloc () 1148iw::alloc ()
1087{ 1149{
1088 pe = GEventAPI->new_idle (0, 0); 1150 pe = GEventAPI->new_idle (0, 0);
1089 1151
1152 WaREENTRANT_off (pe);
1090 pe->base.callback = (void *)iw_dispatch; 1153 pe->base.callback = (void *)iw_dispatch;
1091 pe->base.ext_data = (void *)this; 1154 pe->base.ext_data = (void *)this;
1092} 1155}
1093 1156
1094static void iow_dispatch (pe_event *ev) 1157static void iow_dispatch (pe_event *ev)
1100void 1163void
1101iow::alloc () 1164iow::alloc ()
1102{ 1165{
1103 pe = GEventAPI->new_io (0, 0); 1166 pe = GEventAPI->new_io (0, 0);
1104 1167
1168 WaREENTRANT_off (pe);
1105 pe->base.callback = (void *)iow_dispatch; 1169 pe->base.callback = (void *)iow_dispatch;
1106 pe->base.ext_data = (void *)this; 1170 pe->base.ext_data = (void *)this;
1107 1171
1108 pe->fd = -1; 1172 pe->fd = -1;
1109 pe->poll = 0; 1173 pe->poll = 0;
1130 pe->poll = events; 1194 pe->poll = events;
1131 if (pe->poll) start (); 1195 if (pe->poll) start ();
1132 } 1196 }
1133} 1197}
1134 1198
1199void
1200_connect_to_perl ()
1201{
1202 stash_cf = gv_stashpv ("cf" , 1);
1203
1204 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1205 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1206 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1207 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1208 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1209 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1210 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1211 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1212 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1213
1214 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1216
1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1219 cb_object = get_av ("cf::CB_OBJECT", 1);
1220 cb_player = get_av ("cf::CB_PLAYER", 1);
1221 cb_client = get_av ("cf::CB_CLIENT", 1);
1222 cb_type = get_av ("cf::CB_TYPE" , 1);
1223 cb_map = get_av ("cf::CB_MAP" , 1);
1224}
1225
1135MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
1136 1227
1137BOOT: 1228BOOT:
1138{ 1229{
1139 HV *stash = gv_stashpv ("cf", 1);
1140
1141 I_EVENT_API (PACKAGE);
1142 watcher_base::GEventAPI = GEventAPI; 1230 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1143 1232
1233 _connect_to_perl ();
1234
1144 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
1145 1245
1146 static const struct { 1246 static const struct {
1147 const char *name; 1247 const char *name;
1148 IV iv; 1248 IV iv;
1149 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
1150# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
1151 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1152 const_iv (llevInfo) 1252 const_iv (logBacktrace)
1153 const_iv (llevDebug) 1253
1154 const_iv (llevMonster) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1155 1257
1156 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
1157 const_iv (PLAYER) 1259
1158 const_iv (TRANSPORT)
1159 const_iv (ROD)
1160 const_iv (TREASURE)
1161 const_iv (POTION)
1162 const_iv (FOOD)
1163 const_iv (POISON)
1164 const_iv (BOOK)
1165 const_iv (CLOCK)
1166 const_iv (ARROW)
1167 const_iv (BOW)
1168 const_iv (WEAPON)
1169 const_iv (ARMOUR)
1170 const_iv (PEDESTAL)
1171 const_iv (ALTAR)
1172 const_iv (LOCKED_DOOR)
1173 const_iv (SPECIAL_KEY)
1174 const_iv (MAP)
1175 const_iv (DOOR)
1176 const_iv (KEY)
1177 const_iv (TIMED_GATE)
1178 const_iv (TRIGGER)
1179 const_iv (GRIMREAPER)
1180 const_iv (MAGIC_EAR)
1181 const_iv (TRIGGER_BUTTON)
1182 const_iv (TRIGGER_ALTAR)
1183 const_iv (TRIGGER_PEDESTAL)
1184 const_iv (SHIELD)
1185 const_iv (HELMET)
1186 const_iv (HORN)
1187 const_iv (MONEY)
1188 const_iv (CLASS)
1189 const_iv (GRAVESTONE)
1190 const_iv (AMULET)
1191 const_iv (PLAYERMOVER)
1192 const_iv (TELEPORTER)
1193 const_iv (CREATOR)
1194 const_iv (SKILL)
1195 const_iv (EARTHWALL)
1196 const_iv (GOLEM)
1197 const_iv (THROWN_OBJ)
1198 const_iv (BLINDNESS)
1199 const_iv (GOD)
1200 const_iv (DETECTOR)
1201 const_iv (TRIGGER_MARKER)
1202 const_iv (DEAD_OBJECT)
1203 const_iv (DRINK)
1204 const_iv (MARKER)
1205 const_iv (HOLY_ALTAR)
1206 const_iv (PLAYER_CHANGER)
1207 const_iv (BATTLEGROUND)
1208 const_iv (PEACEMAKER)
1209 const_iv (GEM)
1210 const_iv (FIREWALL)
1211 const_iv (ANVIL)
1212 const_iv (CHECK_INV)
1213 const_iv (MOOD_FLOOR) 1260 const_iv (NUM_BODY_LOCATIONS)
1214 const_iv (EXIT) 1261 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1215 const_iv (ENCOUNTER) 1262 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1216 const_iv (SHOP_FLOOR) 1263 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1217 const_iv (SHOP_MAT) 1264 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1218 const_iv (RING) 1265 const_iv (body_wrist) const_iv (body_waist)
1219 const_iv (FLOOR)
1220 const_iv (FLESH)
1221 const_iv (INORGANIC)
1222 const_iv (SKILL_TOOL)
1223 const_iv (LIGHTER)
1224 const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT)
1226 const_iv (LAMP)
1227 const_iv (DUPLICATOR)
1228 const_iv (SPELLBOOK)
1229 const_iv (CLOAK)
1230 const_iv (SPINNER)
1231 const_iv (GATE)
1232 const_iv (BUTTON)
1233 const_iv (CF_HANDLE)
1234 const_iv (HOLE)
1235 const_iv (TRAPDOOR)
1236 const_iv (SIGN)
1237 const_iv (BOOTS)
1238 const_iv (GLOVES)
1239 const_iv (SPELL)
1240 const_iv (SPELL_EFFECT)
1241 const_iv (CONVERTER)
1242 const_iv (BRACERS)
1243 const_iv (POISONING)
1244 const_iv (SAVEBED)
1245 const_iv (WAND)
1246 const_iv (SCROLL)
1247 const_iv (DIRECTOR)
1248 const_iv (GIRDLE)
1249 const_iv (FORCE)
1250 const_iv (POTION_EFFECT)
1251 const_iv (EVENT_CONNECTOR)
1252 const_iv (CLOSE_CON)
1253 const_iv (CONTAINER)
1254 const_iv (ARMOUR_IMPROVER)
1255 const_iv (WEAPON_IMPROVER)
1256 const_iv (SKILLSCROLL)
1257 const_iv (DEEP_SWAMP)
1258 const_iv (IDENTIFY_ALTAR)
1259 const_iv (MENU)
1260 const_iv (RUNE)
1261 const_iv (TRAP)
1262 const_iv (POWER_CRYSTAL)
1263 const_iv (CORPSE)
1264 const_iv (DISEASE)
1265 const_iv (SYMPTOM)
1266 const_iv (BUILDER)
1267 const_iv (MATERIAL)
1268 const_iv (ITEM_TRANSFORMER)
1269 1266
1270 const_iv (NUM_SUBTYPES) 1267 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1268 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1269 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1270 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1271 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1272 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1273 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1274 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1275 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1276 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1277 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1278 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1279 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1280 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1281 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1282 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1283 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1284 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1285 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1286 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1287 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1288 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1289 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1290 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1291 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1292 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1293 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1294 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1271 1295
1272 const_iv (ST_BD_BUILD) 1296 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1273 const_iv (ST_BD_REMOVE)
1274 1297
1275 const_iv (ST_MAT_FLOOR) 1298 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1276 const_iv (ST_MAT_WALL) 1299 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1277 const_iv (ST_MAT_ITEM)
1278 1300
1279 const_iv (AT_PHYSICAL) 1301 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1280 const_iv (AT_MAGIC) 1302 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1281 const_iv (AT_FIRE) 1303 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1282 const_iv (AT_ELECTRICITY) 1304 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1283 const_iv (AT_COLD) 1305 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1284 const_iv (AT_CONFUSION) 1306 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1285 const_iv (AT_ACID) 1307 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1286 const_iv (AT_DRAIN)
1287 const_iv (AT_WEAPONMAGIC)
1288 const_iv (AT_GHOSTHIT)
1289 const_iv (AT_POISON)
1290 const_iv (AT_SLOW)
1291 const_iv (AT_PARALYZE)
1292 const_iv (AT_TURN_UNDEAD)
1293 const_iv (AT_FEAR)
1294 const_iv (AT_CANCELLATION)
1295 const_iv (AT_DEPLETE)
1296 const_iv (AT_DEATH)
1297 const_iv (AT_CHAOS)
1298 const_iv (AT_COUNTERSPELL)
1299 const_iv (AT_GODPOWER)
1300 const_iv (AT_HOLYWORD)
1301 const_iv (AT_BLIND)
1302 const_iv (AT_INTERNAL)
1303 const_iv (AT_LIFE_STEALING)
1304 const_iv (AT_DISEASE)
1305 1308
1306 const_iv (WEAP_HIT) 1309 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1307 const_iv (WEAP_SLASH) 1310 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1308 const_iv (WEAP_PIERCE)
1309 const_iv (WEAP_CLEAVE)
1310 const_iv (WEAP_SLICE)
1311 const_iv (WEAP_STAB)
1312 const_iv (WEAP_WHIP)
1313 const_iv (WEAP_CRUSH)
1314 const_iv (WEAP_BLUD) 1311 const_iv (WEAP_BLUD)
1315 1312
1316 const_iv (FLAG_ALIVE) 1313 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1317 const_iv (FLAG_WIZ) 1314 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1318 const_iv (FLAG_REMOVED) 1315 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1319 const_iv (FLAG_FREED) 1316 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1320 const_iv (FLAG_WAS_WIZ) 1317 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1321 const_iv (FLAG_APPLIED) 1318 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1322 const_iv (FLAG_UNPAID) 1319 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1323 const_iv (FLAG_USE_SHIELD) 1320 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1324 const_iv (FLAG_NO_PICK) 1321 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1325 const_iv (FLAG_ANIMATE) 1322 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1326 const_iv (FLAG_MONSTER) 1323 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1327 const_iv (FLAG_FRIENDLY) 1324 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1328 const_iv (FLAG_GENERATOR) 1325 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1329 const_iv (FLAG_IS_THROWN) 1326 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1330 const_iv (FLAG_AUTO_APPLY) 1327 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1331 const_iv (FLAG_PLAYER_SOLD) 1328 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1332 const_iv (FLAG_SEE_INVISIBLE) 1329 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1333 const_iv (FLAG_CAN_ROLL) 1330 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1334 const_iv (FLAG_OVERLAY_FLOOR) 1331 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1335 const_iv (FLAG_IS_TURNABLE) 1332 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1336 const_iv (FLAG_IS_USED_UP) 1333 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1337 const_iv (FLAG_IDENTIFIED) 1334 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1338 const_iv (FLAG_REFLECTING) 1335 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1339 const_iv (FLAG_CHANGING) 1336 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1340 const_iv (FLAG_SPLITTING) 1337 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1341 const_iv (FLAG_HITBACK) 1338 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1342 const_iv (FLAG_STARTEQUIP)
1343 const_iv (FLAG_BLOCKSVIEW)
1344 const_iv (FLAG_UNDEAD)
1345 const_iv (FLAG_SCARED)
1346 const_iv (FLAG_UNAGGRESSIVE)
1347 const_iv (FLAG_REFL_MISSILE)
1348 const_iv (FLAG_REFL_SPELL)
1349 const_iv (FLAG_NO_MAGIC)
1350 const_iv (FLAG_NO_FIX_PLAYER)
1351 const_iv (FLAG_IS_LIGHTABLE)
1352 const_iv (FLAG_TEAR_DOWN)
1353 const_iv (FLAG_RUN_AWAY)
1354 const_iv (FLAG_PICK_UP)
1355 const_iv (FLAG_UNIQUE)
1356 const_iv (FLAG_NO_DROP)
1357 const_iv (FLAG_WIZCAST)
1358 const_iv (FLAG_CAST_SPELL)
1359 const_iv (FLAG_USE_SCROLL)
1360 const_iv (FLAG_USE_RANGE)
1361 const_iv (FLAG_USE_BOW)
1362 const_iv (FLAG_USE_ARMOUR)
1363 const_iv (FLAG_USE_WEAPON)
1364 const_iv (FLAG_USE_RING)
1365 const_iv (FLAG_READY_RANGE)
1366 const_iv (FLAG_READY_BOW)
1367 const_iv (FLAG_XRAYS)
1368 const_iv (FLAG_NO_APPLY)
1369 const_iv (FLAG_IS_FLOOR)
1370 const_iv (FLAG_LIFESAVE)
1371 const_iv (FLAG_NO_STRENGTH)
1372 const_iv (FLAG_SLEEP)
1373 const_iv (FLAG_STAND_STILL)
1374 const_iv (FLAG_RANDOM_MOVE)
1375 const_iv (FLAG_ONLY_ATTACK)
1376 const_iv (FLAG_CONFUSED)
1377 const_iv (FLAG_STEALTH)
1378 const_iv (FLAG_WIZPASS)
1379 const_iv (FLAG_IS_LINKED)
1380 const_iv (FLAG_CURSED)
1381 const_iv (FLAG_DAMNED)
1382 const_iv (FLAG_SEE_ANYWHERE)
1383 const_iv (FLAG_KNOWN_MAGICAL)
1384 const_iv (FLAG_KNOWN_CURSED)
1385 const_iv (FLAG_CAN_USE_SKILL)
1386 const_iv (FLAG_BEEN_APPLIED)
1387 const_iv (FLAG_READY_SCROLL)
1388 const_iv (FLAG_USE_ROD)
1389 const_iv (FLAG_USE_HORN)
1390 const_iv (FLAG_MAKE_INVIS)
1391 const_iv (FLAG_INV_LOCKED)
1392 const_iv (FLAG_IS_WOODED)
1393 const_iv (FLAG_IS_HILLY)
1394 const_iv (FLAG_READY_SKILL)
1395 const_iv (FLAG_READY_WEAPON)
1396 const_iv (FLAG_NO_SKILL_IDENT)
1397 const_iv (FLAG_BLIND)
1398 const_iv (FLAG_SEE_IN_DARK)
1399 const_iv (FLAG_IS_CAULDRON)
1400 const_iv (FLAG_NO_STEAL)
1401 const_iv (FLAG_ONE_HIT)
1402 const_iv (FLAG_CLIENT_SENT)
1403 const_iv (FLAG_BERSERK)
1404 const_iv (FLAG_NEUTRAL)
1405 const_iv (FLAG_NO_ATTACK)
1406 const_iv (FLAG_NO_DAMAGE)
1407 const_iv (FLAG_OBJ_ORIGINAL)
1408 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1409 const_iv (FLAG_ACTIVATE_ON_PUSH)
1410 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1411 const_iv (FLAG_IS_WATER)
1412 const_iv (FLAG_CONTENT_ON_GEN)
1413 const_iv (FLAG_IS_A_TEMPLATE)
1414 const_iv (FLAG_IS_BUILDABLE)
1415 const_iv (FLAG_AFK)
1416 1339
1417 const_iv (NDI_BLACK) 1340 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1418 const_iv (NDI_WHITE) 1341 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1419 const_iv (NDI_NAVY) 1342 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1420 const_iv (NDI_RED) 1343 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1421 const_iv (NDI_ORANGE)
1422 const_iv (NDI_BLUE)
1423 const_iv (NDI_DK_ORANGE)
1424 const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN)
1426 const_iv (NDI_GREY)
1427 const_iv (NDI_BROWN)
1428 const_iv (NDI_GOLD)
1429 const_iv (NDI_TAN)
1430 const_iv (NDI_MAX_COLOR)
1431 const_iv (NDI_COLOR_MASK)
1432 const_iv (NDI_UNIQUE)
1433 const_iv (NDI_ALL) 1344 const_iv (NDI_ALL)
1434 1345
1346 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1347 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1348
1349 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1350
1351 const_iv (SP_RAISE_DEAD)
1352 const_iv (SP_RUNE)
1353 const_iv (SP_MAKE_MARK)
1354 const_iv (SP_BOLT)
1355 const_iv (SP_BULLET)
1435 const_iv (UPD_LOCATION) 1356 const_iv (SP_EXPLOSION)
1436 const_iv (UPD_FLAGS)
1437 const_iv (UPD_WEIGHT)
1438 const_iv (UPD_FACE) 1357 const_iv (SP_CONE)
1358 const_iv (SP_BOMB)
1359 const_iv (SP_WONDER)
1439 const_iv (UPD_NAME) 1360 const_iv (SP_SMITE)
1440 const_iv (UPD_ANIM) 1361 const_iv (SP_MAGIC_MISSILE)
1441 const_iv (UPD_ANIMSPEED) 1362 const_iv (SP_SUMMON_GOLEM)
1442 const_iv (UPD_NROF) 1363 const_iv (SP_DIMENSION_DOOR)
1443 1364 const_iv (SP_MAGIC_MAPPING)
1444 const_iv (UPD_SP_MANA)
1445 const_iv (UPD_SP_GRACE)
1446 const_iv (UPD_SP_DAMAGE)
1447
1448 const_iv (F_APPLIED)
1449 const_iv (F_LOCATION)
1450 const_iv (F_UNPAID)
1451 const_iv (F_MAGIC) 1365 const_iv (SP_MAGIC_WALL)
1366 const_iv (SP_DESTRUCTION)
1367 const_iv (SP_PERCEIVE_SELF)
1368 const_iv (SP_WORD_OF_RECALL)
1369 const_iv (SP_INVISIBLE)
1370 const_iv (SP_PROBE)
1371 const_iv (SP_HEALING)
1372 const_iv (SP_CREATE_FOOD)
1373 const_iv (SP_EARTH_TO_DUST)
1374 const_iv (SP_CHANGE_ABILITY)
1375 const_iv (SP_BLESS)
1452 const_iv (F_CURSED) 1376 const_iv (SP_CURSE)
1377 const_iv (SP_SUMMON_MONSTER)
1378 const_iv (SP_CHARGING)
1379 const_iv (SP_POLYMORPH)
1380 const_iv (SP_ALCHEMY)
1381 const_iv (SP_REMOVE_CURSE)
1382 const_iv (SP_IDENTIFY)
1383 const_iv (SP_DETECTION)
1384 const_iv (SP_MOOD_CHANGE)
1385 const_iv (SP_MOVING_BALL)
1453 const_iv (F_DAMNED) 1386 const_iv (SP_SWARM)
1387 const_iv (SP_CHANGE_MANA)
1454 const_iv (F_OPEN) 1388 const_iv (SP_DISPEL_RUNE)
1455 const_iv (F_NOPICK) 1389 const_iv (SP_CREATE_MISSILE)
1390 const_iv (SP_CONSECRATE)
1391 const_iv (SP_ANIMATE_WEAPON)
1392 const_iv (SP_LIGHT)
1393 const_iv (SP_CHANGE_MAP_LIGHT)
1394 const_iv (SP_FAERY_FIRE)
1395 const_iv (SP_CAUSE_DISEASE)
1396 const_iv (SP_AURA)
1397 const_iv (SP_TOWN_PORTAL)
1398 const_iv (SP_PARTY_SPELL)
1399
1400 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1401 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1456 const_iv (F_LOCKED) 1402 const_iv (F_LOCKED)
1457 1403
1458 const_iv (F_BUY) 1404 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1459 const_iv (F_SHOP)
1460 const_iv (F_SELL)
1461 1405
1462 const_iv (P_BLOCKSVIEW) 1406 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1463 const_iv (P_PLAYER) 1407 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1464 const_iv (P_NO_MAGIC)
1465 const_iv (P_IS_ALIVE)
1466 const_iv (P_NO_CLERIC)
1467 const_iv (P_NEED_UPDATE)
1468 const_iv (P_OUT_OF_MAP)
1469 const_iv (P_NEW_MAP)
1470 1408
1471 const_iv (UP_OBJ_INSERT) 1409 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1472 const_iv (UP_OBJ_REMOVE)
1473 const_iv (UP_OBJ_CHANGE)
1474 const_iv (UP_OBJ_FACE)
1475 1410
1476 const_iv (INS_NO_MERGE) 1411 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1477 const_iv (INS_ABOVE_FLOOR_ONLY) 1412 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1478 const_iv (INS_NO_WALK_ON)
1479 const_iv (INS_ON_TOP)
1480 const_iv (INS_BELOW_ORIGINATOR)
1481 const_iv (INS_MAP_LOAD)
1482 1413
1483 const_iv (WILL_APPLY_HANDLE) 1414 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1484 const_iv (WILL_APPLY_TREASURE) 1415 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1485 const_iv (WILL_APPLY_EARTHWALL)
1486 const_iv (WILL_APPLY_DOOR)
1487 const_iv (WILL_APPLY_FOOD)
1488 1416
1489 const_iv (SAVE_MODE) 1417 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1490 const_iv (SAVE_DIR_MODE)
1491 1418
1492 const_iv (M_PAPER) 1419 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1493 const_iv (M_IRON) 1420 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1494 const_iv (M_GLASS) 1421 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1495 const_iv (M_LEATHER) 1422 const_iv (M_ICE) const_iv (M_SPECIAL)
1496 const_iv (M_WOOD)
1497 const_iv (M_ORGANIC)
1498 const_iv (M_STONE)
1499 const_iv (M_CLOTH)
1500 const_iv (M_ADAMANT)
1501 const_iv (M_LIQUID)
1502 const_iv (M_SOFT_METAL)
1503 const_iv (M_BONE)
1504 const_iv (M_ICE)
1505 const_iv (M_SPECIAL)
1506 1423
1507 const_iv (SK_EXP_ADD_SKILL) 1424 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1508 const_iv (SK_EXP_TOTAL) 1425 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1509 const_iv (SK_EXP_NONE)
1510 const_iv (SK_SUBTRACT_SKILL_EXP)
1511 const_iv (SK_EXP_SKILL_ONLY)
1512 1426
1513 const_iv (SK_LOCKPICKING) 1427 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1514 const_iv (SK_HIDING) 1428 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1515 const_iv (SK_SMITHERY) 1429 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1516 const_iv (SK_BOWYER) 1430 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1517 const_iv (SK_JEWELER) 1431 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1518 const_iv (SK_ALCHEMY) 1432 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1519 const_iv (SK_STEALING) 1433 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1520 const_iv (SK_LITERACY) 1434 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1521 const_iv (SK_BARGAINING) 1435 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1522 const_iv (SK_JUMPING) 1436 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1523 const_iv (SK_DET_MAGIC)
1524 const_iv (SK_ORATORY)
1525 const_iv (SK_SINGING)
1526 const_iv (SK_DET_CURSE)
1527 const_iv (SK_FIND_TRAPS)
1528 const_iv (SK_MEDITATION)
1529 const_iv (SK_PUNCHING)
1530 const_iv (SK_FLAME_TOUCH)
1531 const_iv (SK_KARATE)
1532 const_iv (SK_CLIMBING)
1533 const_iv (SK_WOODSMAN)
1534 const_iv (SK_INSCRIPTION)
1535 const_iv (SK_ONE_HANDED_WEAPON)
1536 const_iv (SK_MISSILE_WEAPON)
1537 const_iv (SK_THROWING)
1538 const_iv (SK_USE_MAGIC_ITEM)
1539 const_iv (SK_DISARM_TRAPS)
1540 const_iv (SK_SET_TRAP)
1541 const_iv (SK_THAUMATURGY)
1542 const_iv (SK_PRAYING)
1543 const_iv (SK_CLAWING)
1544 const_iv (SK_LEVITATION)
1545 const_iv (SK_SUMMONING)
1546 const_iv (SK_PYROMANCY)
1547 const_iv (SK_EVOCATION)
1548 const_iv (SK_SORCERY)
1549 const_iv (SK_TWO_HANDED_WEAPON)
1550 const_iv (SK_SPARK_TOUCH)
1551 const_iv (SK_SHIVER)
1552 const_iv (SK_ACID_SPLASH)
1553 const_iv (SK_POISON_NAIL) 1437 const_iv (SK_POISON_NAIL)
1554 1438
1555 const_iv (SOUND_NEW_PLAYER) 1439 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1556 const_iv (SOUND_FIRE_ARROW) 1440 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1557 const_iv (SOUND_LEARN_SPELL) 1441 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1558 const_iv (SOUND_FUMBLE_SPELL) 1442 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1559 const_iv (SOUND_WAND_POOF) 1443 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1560 const_iv (SOUND_OPEN_DOOR) 1444 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1561 const_iv (SOUND_PUSH_PLAYER)
1562 const_iv (SOUND_PLAYER_HITS1)
1563 const_iv (SOUND_PLAYER_HITS2)
1564 const_iv (SOUND_PLAYER_HITS3)
1565 const_iv (SOUND_PLAYER_HITS4)
1566 const_iv (SOUND_PLAYER_IS_HIT1)
1567 const_iv (SOUND_PLAYER_IS_HIT2)
1568 const_iv (SOUND_PLAYER_IS_HIT3)
1569 const_iv (SOUND_PLAYER_KILLS)
1570 const_iv (SOUND_PET_IS_KILLED)
1571 const_iv (SOUND_PLAYER_DIES)
1572 const_iv (SOUND_OB_EVAPORATE)
1573 const_iv (SOUND_OB_EXPLODE)
1574 const_iv (SOUND_CLOCK)
1575 const_iv (SOUND_TURN_HANDLE)
1576 const_iv (SOUND_FALL_HOLE)
1577 const_iv (SOUND_DRINK_POISON)
1578 const_iv (SOUND_CAST_SPELL_0)
1579 1445
1580 const_iv (PREFER_LOW) 1446 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1581 const_iv (PREFER_HIGH)
1582 1447
1583 const_iv (ATNR_PHYSICAL) 1448 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1584 const_iv (ATNR_MAGIC) 1449 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1585 const_iv (ATNR_FIRE) 1450 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1586 const_iv (ATNR_ELECTRICITY) 1451 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1587 const_iv (ATNR_COLD) 1452 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1588 const_iv (ATNR_CONFUSION) 1453 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1589 const_iv (ATNR_ACID) 1454 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1590 const_iv (ATNR_DRAIN) 1455
1591 const_iv (ATNR_WEAPONMAGIC) 1456 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1592 const_iv (ATNR_GHOSTHIT) 1457
1593 const_iv (ATNR_POISON) 1458 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1594 const_iv (ATNR_SLOW) 1459 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1595 const_iv (ATNR_PARALYZE) 1460
1596 const_iv (ATNR_TURN_UNDEAD) 1461 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1597 const_iv (ATNR_FEAR) 1462
1598 const_iv (ATNR_CANCELLATION) 1463 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1599 const_iv (ATNR_DEPLETE) 1464
1600 const_iv (ATNR_DEATH) 1465 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1601 const_iv (ATNR_CHAOS) 1466
1602 const_iv (ATNR_COUNTERSPELL) 1467 // random map generator
1603 const_iv (ATNR_GODPOWER) 1468 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1604 const_iv (ATNR_HOLYWORD) 1469 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1605 const_iv (ATNR_BLIND) 1470
1471 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1472 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1473 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1474
1475 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1476 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1477
1478 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1479 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1606 const_iv (ATNR_INTERNAL) 1480 const_iv (GT_MINIMAL)
1607 const_iv (ATNR_LIFE_STEALING)
1608 const_iv (ATNR_DISEASE)
1609
1610 const_iv (MAP_FLUSH)
1611 const_iv (MAP_PLAYER_UNIQUE)
1612 const_iv (MAP_BLOCK)
1613 const_iv (MAP_STYLE)
1614 const_iv (MAP_OVERLAY)
1615
1616 const_iv (MAP_IN_MEMORY)
1617 const_iv (MAP_SWAPPED)
1618 const_iv (MAP_LOADING)
1619 const_iv (MAP_SAVING)
1620
1621 const_iv (KLASS_GLOBAL)
1622 const_iv (KLASS_OBJECT)
1623 const_iv (KLASS_CLIENT)
1624 const_iv (KLASS_PLAYER)
1625 const_iv (KLASS_MAP)
1626 }; 1481 };
1627 1482
1628 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1629 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1630 1485
1631 static const struct { 1486 static const struct {
1632 const char *name; 1487 const char *name;
1633 int skip; 1488 int skip;
1634 IV klass; 1489 IV klass;
1645 { 1500 {
1646 AV *event = newAV (); 1501 AV *event = newAV ();
1647 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1502 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1648 av_push (event, newSViv (eiv->klass)); 1503 av_push (event, newSViv (eiv->klass));
1649 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1504 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1650 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1505 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1651 } 1506 }
1652} 1507}
1653 1508
1654void _init_vars () 1509void _connect_to_perl ()
1655 CODE: 1510
1656 cb_global = get_av ("cf::CB_GLOBAL", 1); 1511void _recalc_want ()
1657 cb_object = get_av ("cf::CB_OBJECT", 1);
1658 cb_player = get_av ("cf::CB_PLAYER", 1);
1659 cb_client = get_av ("cf::CB_CLIENT", 1);
1660 cb_type = get_av ("cf::CB_TYPE" , 1);
1661 cb_map = get_av ("cf::CB_MAP" , 1);
1662 1512
1663void _global_reattach () 1513void _global_reattach ()
1664 CODE: 1514 CODE:
1665{ 1515{
1666 // reattach to all attachable objects in the game. 1516 // reattach to all attachable objects in the game.
1667 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1517 for_all_clients (ns)
1668 reattach (*i); 1518 ns->reattach ();
1669 1519
1670 for (player *pl = first_player; pl; pl = pl->next) 1520 for_all_objects (op)
1671 reattach (pl); 1521 op->reattach ();
1522}
1523
1524void _post_tick ()
1525 CODE:
1526 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1527
1528# support function for map-world.ext
1529void _quantise (SV *data_sv, SV *plt_sv)
1530 CODE:
1531{
1532 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1533 croak ("_quantise called with invalid agruments");
1534
1535 plt_sv = SvRV (plt_sv);
1536 SV **plt = AvARRAY (plt_sv);
1537 int plt_count = AvFILL (plt_sv) + 1;
1538
1539 STRLEN len;
1540 char *data = SvPVbyte (data_sv, len);
1541 char *dst = data;
1542
1543 while (len >= 3)
1672 1544 {
1673 for (maptile *map = first_map; map; map = map->next) 1545 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1674 reattach (map); 1546 {
1547 char *val = SvPVX (*val_sv);
1675 1548
1676 for (object *op = object::first; op; op = op->next) 1549 if (val [0] == data [0]
1677 reattach (op); 1550 && val [1] == data [1]
1551 && val [2] == data [2])
1552 {
1553 *dst++ = val [3];
1554 goto next;
1555 }
1556 }
1557
1558 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1559 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1560 dst - SvPVX (data_sv), len);
1561
1562 next:
1563 data += 3;
1564 len -= 3;
1565 }
1566
1567 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1678} 1568}
1679 1569
1680NV floor (NV x) 1570NV floor (NV x)
1681 1571
1682NV ceil (NV x) 1572NV ceil (NV x)
1683 1573
1574NV rndm (...)
1575 CODE:
1576 switch (items)
1577 {
1578 case 0: RETVAL = rndm (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1582 }
1583 OUTPUT:
1584 RETVAL
1585
1586NV clamp (NV value, NV min_value, NV max_value)
1587 CODE:
1588 RETVAL = clamp (value, min_value, max_value);
1589 OUTPUT:
1590 RETVAL
1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void cede_to_tick ()
1599 CODE:
1600 coroapi::cede_to_tick ();
1601
1684void server_tick () 1602void server_tick ()
1603 CODE:
1604 NOW = now ();
1605 runtime = SvNVx (sv_runtime);
1606 server_tick ();
1685 1607
1686void 1608void
1687LOG (int level, char *msg) 1609log_backtrace (utf8_string msg)
1610
1611void
1612LOG (int flags, utf8_string msg)
1688 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1689 C_ARGS: (LogLevel)level, "%s", msg 1614 C_ARGS: flags, "%s", msg
1690 1615
1691char *path_combine (char *base, char *path) 1616octet_string path_combine (octet_string base, octet_string path)
1692 PROTOTYPE: $$ 1617 PROTOTYPE: $$
1693 1618
1694char *path_combine_and_normalize (char *base, char *path) 1619octet_string path_combine_and_normalize (octet_string base, octet_string path)
1695 PROTOTYPE: $$ 1620 PROTOTYPE: $$
1696 1621
1697const char * 1622const_octet_string
1698get_maps_directory (char *path) 1623get_maps_directory (octet_string path)
1699 PROTOTYPE: $ 1624 PROTOTYPE: $
1700 ALIAS: maps_directory = 0 1625 ALIAS: maps_directory = 0
1701 CODE: 1626 CODE:
1702 RETVAL = create_pathname (path); 1627 RETVAL = create_pathname (path);
1703 OUTPUT: RETVAL 1628 OUTPUT: RETVAL
1705void 1630void
1706sub_generation_inc () 1631sub_generation_inc ()
1707 CODE: 1632 CODE:
1708 PL_sub_generation++; 1633 PL_sub_generation++;
1709 1634
1710char * 1635const_octet_string
1711mapdir () 1636mapdir ()
1712 PROTOTYPE: 1637 PROTOTYPE:
1713 ALIAS: 1638 ALIAS:
1714 mapdir = 0 1639 mapdir = 0
1715 uniquedir = 1 1640 uniquedir = 1
1729 case 5: RETVAL = settings.playerdir; break; 1654 case 5: RETVAL = settings.playerdir; break;
1730 case 6: RETVAL = settings.datadir ; break; 1655 case 6: RETVAL = settings.datadir ; break;
1731 } 1656 }
1732 OUTPUT: RETVAL 1657 OUTPUT: RETVAL
1733 1658
1659void abort ()
1660
1661void reset_signals ()
1662
1663void fork_abort (octet_string cause = "cf::fork_abort")
1664
1665void cleanup (octet_string cause, bool make_core = false)
1666
1667void emergency_save ()
1668
1734void _exit (int status = 0) 1669void _exit (int status = EXIT_SUCCESS)
1735 1670
1671UV sv_2watcher (SV *w)
1672 CODE:
1673 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1674 OUTPUT:
1675 RETVAL
1676
1677#if _POSIX_MEMLOCK
1678
1679int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1680
1681int munlockall ()
1682
1683#endif
1684
1736int find_animation (char *text) 1685int find_animation (utf8_string text)
1737 PROTOTYPE: $ 1686 PROTOTYPE: $
1738 1687
1739int random_roll (int min, int max, object *op, int goodbad); 1688int random_roll (int min, int max, object *op, int goodbad);
1740 1689
1741const char *cost_string_from_value(uint64 cost, int approx = 0) 1690const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1742
1743int invoke (int event, ...)
1744 CODE:
1745 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1746 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1747 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1748 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1749 OUTPUT: RETVAL
1750 1691
1751int 1692int
1752exp_to_level (val64 exp) 1693exp_to_level (val64 exp)
1753 CODE: 1694 CODE:
1754{ 1695{
1785 RETVAL = newSVpv (resist_plus[atnr], 0); 1726 RETVAL = newSVpv (resist_plus[atnr], 0);
1786 else 1727 else
1787 XSRETURN_UNDEF; 1728 XSRETURN_UNDEF;
1788 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1789 1730
1731bool
1732load_resource_file (octet_string filename)
1733
1790MODULE = cf PACKAGE = cf::attachable 1734MODULE = cf PACKAGE = cf::attachable
1791 1735
1792int 1736int
1793valid (SV *obj) 1737valid (SV *obj)
1794 CODE: 1738 CODE:
1795 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1739 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1796 OUTPUT: 1740 OUTPUT:
1797 RETVAL 1741 RETVAL
1798 1742
1743void
1744debug_trace (attachable *obj, bool on = true)
1745 CODE:
1746 obj->flags &= ~attachable::F_DEBUG_TRACE;
1747 if (on)
1748 obj->flags |= attachable::F_DEBUG_TRACE;
1749
1750int mortals_size ()
1751 CODE:
1752 RETVAL = attachable::mortals.size ();
1753 OUTPUT: RETVAL
1754
1755#object *mortals (U32 index)
1756# CODE:
1757# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1758# OUTPUT: RETVAL
1759
1760INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1761
1762MODULE = cf PACKAGE = cf::global
1763
1764int invoke (SV *klass, int event, ...)
1765 CODE:
1766 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1767 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1768 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1769 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1770 OUTPUT: RETVAL
1771
1799MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1772MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1800 1773
1801INCLUDE: $PERL genacc object ../include/object.h | 1774INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1802 1775
1803int invoke (object *op, int event, ...) 1776int invoke (object *op, int event, ...)
1804 CODE: 1777 CODE:
1805 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1778 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1806 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1807 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1780 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1808 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1781 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1809 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1810 1783
1811SV *registry (object *op) 1784SV *registry (object *op)
1812 1785
1813void mortals () 1786int objects_size ()
1814 PPCODE: 1787 CODE:
1815 EXTEND (SP, object::mortals.size ());
1816 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1817 PUSHs (to_sv (*i));
1818
1819object *first ()
1820 CODE:
1821 RETVAL = object::first; 1788 RETVAL = objects.size ();
1822 OUTPUT: RETVAL 1789 OUTPUT: RETVAL
1823 1790
1791object *objects (U32 index)
1792 CODE:
1793 RETVAL = index < objects.size () ? objects [index] : 0;
1794 OUTPUT: RETVAL
1795
1796int actives_size ()
1797 CODE:
1798 RETVAL = actives.size ();
1799 OUTPUT: RETVAL
1800
1801object *actives (U32 index)
1802 CODE:
1803 RETVAL = index < actives.size () ? actives [index] : 0;
1804 OUTPUT: RETVAL
1805
1806const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810{
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819}
1820 OUTPUT:
1821 RETVAL
1822
1824# missing properties 1823# missing properties
1825
1826int flag (object *op, int flag, int value = 1)
1827 PROTOTYPE: $$;$
1828 CODE:
1829 RETVAL = QUERY_FLAG (op, flag);
1830 if (items >= 3)
1831 if (value)
1832 SET_FLAG (op, flag);
1833 else
1834 CLEAR_FLAG (op, flag);
1835 OUTPUT: RETVAL
1836 1824
1837object *head (object *op) 1825object *head (object *op)
1838 PROTOTYPE: $ 1826 PROTOTYPE: $
1839 CODE: 1827 CODE:
1840 RETVAL = op->head ? op->head : op;
1841 OUTPUT: RETVAL
1842
1843int is_head (object *op)
1844 PROTOTYPE: $
1845 CODE:
1846 RETVAL = !op->head; 1828 RETVAL = op->head_ ();
1847 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1848 1830
1849void 1831void
1850inv (object *obj) 1832inv (object *obj)
1851 PROTOTYPE: $ 1833 PROTOTYPE: $
1852 PPCODE: 1834 PPCODE:
1853{ 1835{
1854 object *o; 1836 object *o;
1855 for (o = obj->inv; o; o = o->below) 1837 for (o = obj->inv; o; o = o->below)
1856 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1838 XPUSHs (sv_2mortal (to_sv (o)));
1857} 1839}
1858 1840
1841void
1842set_animation (object *op, int idx)
1843 CODE:
1844 SET_ANIMATION (op, idx);
1845
1846int
1847num_animations (object *op)
1848 CODE:
1849 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL
1851
1852int slot_info (object *op, UV slot, int value = 0)
1853 ALIAS:
1854 slot_used = 1
1855 CODE:
1856{
1857 if (slot >= NUM_BODY_LOCATIONS)
1858 croak ("body slot index out of range");
1859
1860 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1861
1862 if (items > 2)
1863 if (ix)
1864 op->slot[slot].used = value;
1865 else
1866 op->slot[slot].info = value;
1867}
1868 OUTPUT:
1869 RETVAL
1870
1859object *find_best_object_match (object *op, const char *match) 1871object *find_best_object_match (object *op, utf8_string match)
1860 1872
1861object *find_marked_object (object *op) 1873object *find_marked_object (object *op)
1862 1874
1863int resistance (object *op, int rtype, int newval = 0)
1864 CODE:
1865 if (rtype < 0 || rtype >= NROFATTACKS)
1866 croak ("resistance out of bounds");
1867 RETVAL = op->resist [rtype];
1868 if (items >= 3)
1869 op->resist [rtype] = newval;
1870 OUTPUT: RETVAL
1871
1872void set_resistance (object *op, int rtype, int val)
1873 CODE:
1874 if (rtype < 0 || rtype >= NROFATTACKS)
1875 op->resist[rtype] = val;
1876
1877int need_identify (const object *obj); 1875int need_identify (object *obj);
1878 1876
1879int apply_shop_mat (object *shop_mat, object *op); 1877int apply_shop_mat (object *shop_mat, object *op);
1878
1879int move_player (object *op, int dir)
1880 CODE:
1881 RETVAL = move_player (op, dir);
1882 OUTPUT:
1883 RETVAL
1880 1884
1881int move (object *op, int dir, object *originator = op) 1885int move (object *op, int dir, object *originator = op)
1882 CODE: 1886 CODE:
1883 RETVAL = move_ob (op, dir, originator); 1887 RETVAL = move_ob (op, dir, originator);
1884 OUTPUT: 1888 OUTPUT:
1890 1894
1891void apply_below (object *op) 1895void apply_below (object *op)
1892 CODE: 1896 CODE:
1893 player_apply_below (op); 1897 player_apply_below (op);
1894 1898
1895void remove (object *op) 1899int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1896 CODE:
1897 op->remove ();
1898 1900
1899void
1900object::destroy (int recursive = 0)
1901
1902object *cf_object_present_archname_inside (object *op, char *whatstr) 1901object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1903 1902
1904int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1903int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1905 1904
1906int cf_object_change_map (object *op, int x, int y, maptile *map) 1905int cf_object_change_map (object *op, int x, int y, maptile *map)
1907 1906
1907#//TODO
1908object *clone (object *op, int recursive = 0) 1908object *clone_ (object *op, int recursive = 0)
1909 CODE: 1909 CODE:
1910 if (recursive) 1910 if (recursive)
1911 RETVAL = object_create_clone (op); 1911 RETVAL = object_create_clone (op);
1912 else 1912 else
1913 { 1913 {
1926 RETVAL = pay_for_amount (amount, op); 1926 RETVAL = pay_for_amount (amount, op);
1927 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
1928 1928
1929void pay_player (object *op, uint64 amount) 1929void pay_player (object *op, uint64 amount)
1930 1930
1931val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1931val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1932 1932
1933int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1933int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1934 1934
1935void learn_spell (object *op, object *sp, int special_prayer = 0) 1935void learn_spell (object *op, object *sp, int special_prayer = 0)
1936 CODE: 1936 CODE:
1937 do_learn_spell (op, sp, special_prayer); 1937 do_learn_spell (op, sp, special_prayer);
1938 1938
1939void forget_spell (object *op, object *sp) 1939void forget_spell (object *op, object *sp)
1940 CODE: 1940 CODE:
1941 do_forget_spell (op, query_name (sp)); 1941 do_forget_spell (op, query_name (sp));
1942 1942
1943object *check_for_spell (object *op, char *spellname) 1943object *check_for_spell (object *op, utf8_string spellname)
1944 CODE: 1944 CODE:
1945 RETVAL = check_spell_known (op, spellname); 1945 RETVAL = check_spell_known (op, spellname);
1946 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
1947 1947
1948int query_money (object *op) 1948int query_money (object *op)
1949 ALIAS: money = 0 1949 ALIAS: money = 0
1950 1950
1951int query_cost (object *op, object *who, int flags) 1951val64 query_cost (object *op, object *who, int flags)
1952 ALIAS: cost = 0 1952 ALIAS: cost = 0
1953 1953
1954void spring_trap (object *op, object *victim) 1954void spring_trap (object *op, object *victim)
1955 1955
1956int check_trigger (object *op, object *cause) 1956int check_trigger (object *op, object *cause)
1957 1957
1958void drop (object *who, object *op) 1958void drop (object *who, object *op)
1959 1959
1960void pick_up (object *who, object *op) 1960void pick_up (object *who, object *op)
1961 1961
1962object *cf_object_insert_object (object *op, object *container)
1963
1964object *cf_object_insert_in_ob (object *ob, object *where)
1965
1966int cf_object_teleport (object *op, maptile *map, int x, int y) 1962int cf_object_teleport (object *op, maptile *map, int x, int y)
1967 1963
1968void update (object *op, int action) 1964void update_object (object *op, int action)
1969 CODE:
1970 update_object (op, action);
1971 1965
1972object *cf_create_object_by_name (const char *name) 1966object *cf_create_object_by_name (utf8_string name)
1973 1967
1974void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1968void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1975 1969
1976void player_lvl_adj (object *who, object *skill = 0) 1970void player_lvl_adj (object *who, object *skill = 0)
1977 1971
1978int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1972int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1979 1973
1987 1981
1988void remove_button_link (object *op); 1982void remove_button_link (object *op);
1989 1983
1990 1984
1991MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1985MODULE = cf PACKAGE = cf::object PREFIX = cf_
1992
1993void cf_fix_object (object *pl)
1994 ALIAS: fix = 0
1995 1986
1996object *cf_insert_ob_in_ob (object *ob, object *where) 1987object *cf_insert_ob_in_ob (object *ob, object *where)
1997 1988
1998# no clean way to get an object from an archetype - stupid idiotic 1989# no clean way to get an object from an archetype - stupid idiotic
1999# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1990# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2000 1991
2001object *new (const char *archetype = 0) 1992object *new (utf8_string archetype = 0)
2002 PROTOTYPE: ;$ 1993 PROTOTYPE: ;$
2003 CODE: 1994 CODE:
2004 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1995 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2005 OUTPUT: 1996 OUTPUT:
2006 RETVAL 1997 RETVAL
2007 1998
1999# TODO: nuke
2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2000object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2009 PROTOTYPE: $$$$$$ 2001 PROTOTYPE: $$$$$$
2010 CODE: 2002 CODE:
2011{ 2003{
2012 int unused_type; 2004 int unused_type;
2013 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2005 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2014} 2006}
2015 2007
2016# syntatic sugar for easier use in event callbacks.
2017const char *options (object *op)
2018 CODE:
2019 RETVAL = op->name;
2020 OUTPUT:
2021 RETVAL
2022
2023player *contr (object *op) 2008player *contr (object *op)
2024 CODE: 2009 CODE:
2025 RETVAL = op->contr; 2010 RETVAL = op->contr;
2026 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
2027 2012
2028const char *get_ob_key_value (object *op, const char *key) 2013const_utf8_string get_ob_key_value (object *op, utf8_string key)
2029 2014
2030bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2015bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2031 2016
2032object *get_nearest_player (object *ob) 2017object *get_nearest_player (object *ob)
2033 ALIAS: nearest_player = 0 2018 ALIAS: nearest_player = 0
2034 PREINIT: 2019 PREINIT:
2035 extern object *get_nearest_player (object *); 2020 extern object *get_nearest_player (object *);
2051bool on_same_map_as (object *ob, object *other) 2036bool on_same_map_as (object *ob, object *other)
2052 CODE: 2037 CODE:
2053 RETVAL = on_same_map (ob, other); 2038 RETVAL = on_same_map (ob, other);
2054 OUTPUT: RETVAL 2039 OUTPUT: RETVAL
2055 2040
2056const char * 2041const_utf8_string
2057base_name (object *op, int plural = op->nrof > 1) 2042base_name (object *op, int plural = op->nrof > 1)
2058 CODE: 2043 CODE:
2059 RETVAL = query_base_name (op, plural); 2044 RETVAL = query_base_name (op, plural);
2060 OUTPUT: RETVAL 2045 OUTPUT: RETVAL
2061 2046
2066player *player (object *op) 2051player *player (object *op)
2067 CODE: 2052 CODE:
2068 RETVAL = op->contr; 2053 RETVAL = op->contr;
2069 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
2070 2055
2056void check_score (object *op)
2057
2071void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2058void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2072 2059 CODE:
2073object *cf_player_send_inventory (object *op) 2060 new_draw_info (flags, 0, op, txt);
2074
2075char *cf_player_get_ip (object *op)
2076 ALIAS: ip = 0
2077
2078object *cf_player_get_marked_item (object *op)
2079 ALIAS: marked_item = 0
2080
2081void cf_player_set_marked_item (object *op, object *ob)
2082
2083partylist *cf_player_get_party (object *op)
2084 ALIAS: party = 0
2085
2086void cf_player_set_party (object *op, partylist *party)
2087 2061
2088void kill_player (object *op) 2062void kill_player (object *op)
2089 2063
2090void esrv_update_item (object *op, int what, object *item) 2064void esrv_update_item (object *op, int what, object *item)
2091 C_ARGS: what, op, item 2065 C_ARGS: what, op, item
2092 2066
2093void clear_los (object *op)
2094
2095int command_reset (object *op, char *params)
2096
2097int command_teleport (object *op, char *params)
2098
2099int command_summon (object *op, char *params) 2067int command_summon (object *op, utf8_string params)
2100 2068
2101int command_arrest (object *op, char *params) 2069int command_arrest (object *op, utf8_string params)
2102
2103int command_kick (object *op, char *params)
2104
2105int command_banish (object *op, char *params)
2106 2070
2107 2071
2108MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2072MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2109 2073
2110INCLUDE: $PERL genacc player ../include/player.h | 2074INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2111 2075
2112int invoke (player *pl, int event, ...) 2076int invoke (player *pl, int event, ...)
2113 CODE: 2077 CODE:
2114 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2078 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2115 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2079 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2116 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2080 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2117 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2081 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2118 OUTPUT: RETVAL 2082 OUTPUT: RETVAL
2119 2083
2120SV *registry (player *pl) 2084SV *registry (player *pl)
2121 2085
2122player *cf_player_find (char *name) 2086void
2123 PROTOTYPE: $ 2087save_stats (player *pl)
2088 CODE:
2089 pl->ob->stats.hp = pl->ob->stats.maxhp;
2090 pl->ob->stats.sp = pl->ob->stats.maxsp;
2091 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2092 pl->orig_stats = pl->ob->stats;
2093
2094void clear_los (player *pl)
2124 2095
2125void cf_player_move (player *pl, int dir) 2096void cf_player_move (player *pl, int dir)
2126 2097
2127void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2098void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2128
2129player *first ()
2130 CODE:
2131 RETVAL = first_player;
2132 OUTPUT: RETVAL
2133
2134player *next (player *pl)
2135 CODE:
2136 RETVAL = pl->next;
2137 OUTPUT: RETVAL
2138 2099
2139bool 2100bool
2140cell_visible (player *pl, int dx, int dy) 2101cell_visible (player *pl, int dx, int dy)
2141 CODE: 2102 CODE:
2142 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2103 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2149 CODE: 2110 CODE:
2150{ 2111{
2151 STRLEN len; 2112 STRLEN len;
2152 char *buf = SvPVbyte (packet, len); 2113 char *buf = SvPVbyte (packet, len);
2153 2114
2115 if (pl->ns)
2154 pl->ns->send_packet (buf, len); 2116 pl->ns->send_packet (buf, len);
2155} 2117}
2156 2118
2157int 2119int
2158listening (player *pl, int new_value = -1) 2120listening (player *pl, int new_value = -1)
2159 CODE: 2121 CODE:
2178 if (y) sv_to (y, pl->bed_y); 2140 if (y) sv_to (y, pl->bed_y);
2179 2141
2180void 2142void
2181list () 2143list ()
2182 PPCODE: 2144 PPCODE:
2183{ 2145 for_all_players (pl)
2184 player *pl; 2146 XPUSHs (sv_2mortal (to_sv (pl)));
2185 for (pl = first_player; pl; pl = pl->next)
2186 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2187}
2188
2189bool
2190peaceful (player *pl, bool new_setting = 0)
2191 PROTOTYPE: $;$
2192 CODE:
2193 RETVAL = pl->peaceful;
2194 if (items > 1)
2195 pl->peaceful = new_setting;
2196 OUTPUT:
2197 RETVAL
2198
2199living *
2200orig_stats (player *pl)
2201 CODE:
2202 RETVAL = &pl->orig_stats;
2203 OUTPUT: RETVAL
2204
2205living *
2206last_stats (player *pl)
2207 CODE:
2208 RETVAL = &pl->last_stats;
2209 OUTPUT: RETVAL
2210 2147
2211 2148
2212MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2149MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2213
2214maptile *first ()
2215 PROTOTYPE:
2216 CODE:
2217 RETVAL = first_map;
2218 OUTPUT: RETVAL
2219 2150
2220int invoke (maptile *map, int event, ...) 2151int invoke (maptile *map, int event, ...)
2221 CODE: 2152 CODE:
2222 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2153 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2223 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2154 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2224 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2155 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2225 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2156 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2226 OUTPUT: RETVAL 2157 OUTPUT: RETVAL
2227 2158
2228SV *registry (maptile *map) 2159SV *registry (maptile *map)
2229 2160
2230INCLUDE: $PERL genacc maptile ../include/map.h | 2161INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2231 2162
2232maptile *new (int width, int height) 2163void
2164maptile::instantiate ()
2165
2166maptile *new ()
2233 PROTOTYPE: 2167 PROTOTYPE:
2234 CODE: 2168 CODE:
2235{ 2169 RETVAL = new maptile;
2236 RETVAL = get_empty_map (width, height);
2237}
2238 OUTPUT: 2170 OUTPUT:
2239 RETVAL 2171 RETVAL
2240 2172
2241void delete_map (maptile *map) 2173void
2174maptile::players ()
2175 PPCODE:
2176 if (GIMME_V == G_SCALAR)
2177 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2178 else if (GIMME_V == G_ARRAY)
2179 {
2180 EXTEND (SP, THIS->players);
2181 for_all_players (pl)
2182 if (pl->ob && pl->ob->map == THIS)
2183 PUSHs (sv_2mortal (to_sv (pl->ob)));
2184 }
2242 2185
2243void clean_tmp_map (maptile *map) 2186void
2187maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2188 CODE:
2189{
2190 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2191 croak ("maptile::add_underlay: palette must be arrayref");
2192
2193 palette = SvRV (palette);
2194
2195 STRLEN idxlen;
2196 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2197
2198 for (int x = 0; x < THIS->width; ++x)
2199 for (int y = 0; y < THIS->height; ++y)
2200 {
2201 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2202 if (op->flag [FLAG_IS_FLOOR])
2203 goto skip_space;
2204
2205 {
2206 int offs = offset + y * stride + x;
2207 if (IN_RANGE_EXC (offs, 0, idxlen))
2208 {
2209 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2210 {
2211 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2212 ob->flag [FLAG_NO_MAP_SAVE] = true;
2213 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2214
2215 if (ob->randomitems)
2216 {
2217 if (!ob->above)
2218 {
2219 ob->create_treasure (ob->randomitems);
2220
2221 for (object *op = ob->above; op; op = op->above)
2222 op->flag [FLAG_NO_MAP_SAVE] = true;
2223 }
2224
2225 ob->randomitems = 0;
2226 }
2227 }
2228 }
2229 }
2230
2231 skip_space: ;
2232 }
2233}
2234
2235void
2236maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2237 CODE:
2238{
2239 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2240 croak ("maptile::set_regiondata: palette must be arrayref");
2241
2242 palette = SvRV (palette);
2243
2244 STRLEN idxlen;
2245 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2246
2247 region **regionmap = (region **)malloc (
2248 (av_len ((AV *)palette) + 1) * sizeof (region *));
2249 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2250
2251 for (int i = av_len ((AV *)palette) + 1; i--; )
2252 regionmap [i] = region::find (
2253 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2254
2255 for (int y = 0; y < THIS->height; ++y)
2256 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2257
2258 sfree (THIS->regions, THIS->size ());
2259 free (THIS->regionmap);
2260
2261 THIS->regions = regions;
2262 THIS->regionmap = regionmap;
2263}
2264
2265void
2266maptile::create_region_treasure ()
2267 CODE:
2268{
2269 object *op = object::create ();
2270 op->type = FLOOR;
2271 op->map = THIS;
2272
2273 for (int x = 0; x < THIS->width; ++x)
2274 for (int y = 0; y < THIS->height; ++y)
2275 {
2276 region *rgn = THIS->region (x, y);
2277
2278 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2279 if (rgn->treasure && rndm () < rgn->treasure_density)
2280 {
2281 op->x = x;
2282 op->y = y;
2283 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2284 }
2285 }
2286
2287 op->destroy ();
2288}
2244 2289
2245void play_sound_map (maptile *map, int x, int y, int sound_num) 2290void play_sound_map (maptile *map, int x, int y, int sound_num)
2246 2291
2247int out_of_map (maptile *map, int x, int y) 2292int out_of_map (maptile *map, int x, int y)
2248
2249maptile *tile_map (maptile *map, unsigned int dir)
2250 CODE:
2251 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2252 OUTPUT:
2253 RETVAL
2254
2255char *tile_path (maptile *map, unsigned int dir)
2256 CODE:
2257 if (dir >= 4)
2258 XSRETURN_UNDEF;
2259 RETVAL = map->tile_path [dir];
2260 OUTPUT:
2261 RETVAL
2262
2263maptile *ready_map_name (char *name, int flags = 0)
2264 PROTOTYPE: $;$
2265 ALIAS:
2266 find = 0
2267 get_map = 1
2268
2269maptile *has_been_loaded (char *name)
2270 PROTOTYPE: $
2271
2272int in_memory (maptile *map)
2273 CODE:
2274 RETVAL = map->in_memory;
2275 OUTPUT:
2276 RETVAL
2277 2293
2278void 2294void
2279trigger (maptile *map, long connection, bool state = true) 2295trigger (maptile *map, long connection, bool state = true)
2280 CODE: 2296 CODE:
2281 activate_connection (map, connection, state); 2297 activate_connection (map, connection, state);
2294 2310
2295object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2311object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2296 C_ARGS: str, map, nx, ny 2312 C_ARGS: str, map, nx, ny
2297 2313
2298void 2314void
2299cf_map_normalise (maptile *map, int x, int y) 2315get_map_flags (maptile *map, int x, int y)
2300 PPCODE: 2316 PPCODE:
2301{ 2317{
2302 maptile *nmap = 0; 2318 maptile *nmap = 0;
2303 I16 nx = 0, ny = 0; 2319 I16 nx = 0, ny = 0;
2304 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2320 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2340 move_block_at = 4 2356 move_block_at = 4
2341 move_slow_at = 5 2357 move_slow_at = 5
2342 move_on_at = 6 2358 move_on_at = 6
2343 move_off_at = 7 2359 move_off_at = 7
2344 INIT: 2360 INIT:
2345 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2361 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2346 CODE: 2362 CODE:
2347 switch (ix) 2363 switch (ix)
2348 { 2364 {
2349 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2365 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2350 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2366 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2353 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2369 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2354 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2370 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2355 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2371 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2356 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2372 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2357 } 2373 }
2358 OUTPUT: 2374 OUTPUT: RETVAL
2375
2376void fix_walls (maptile *map, int x, int y)
2377
2378void fix_walls_around (maptile *map, int x, int y)
2379
2380# worst xs function of my life
2381bool
2382_create_random_map (\
2383 maptile *self,\
2384 utf8_string wallstyle,\
2385 utf8_string wall_name,\
2386 utf8_string floorstyle,\
2387 utf8_string monsterstyle,\
2388 utf8_string treasurestyle,\
2389 utf8_string layoutstyle,\
2390 utf8_string doorstyle,\
2391 utf8_string decorstyle,\
2392 utf8_string origin_map,\
2393 utf8_string final_map,\
2394 utf8_string exitstyle,\
2395 utf8_string this_map,\
2396 utf8_string exit_on_final_map,\
2397 int xsize,\
2398 int ysize,\
2399 int expand2x,\
2400 int layoutoptions1,\
2401 int layoutoptions2,\
2402 int layoutoptions3,\
2403 int symmetry,\
2404 int difficulty,\
2405 int difficulty_given,\
2406 float difficulty_increase,\
2407 int dungeon_level,\
2408 int dungeon_depth,\
2409 int decoroptions,\
2410 int orientation,\
2411 int origin_y,\
2412 int origin_x,\
2413 U32 random_seed,\
2414 val64 total_map_hp,\
2415 int map_layout_style,\
2416 int treasureoptions,\
2417 int symmetry_used,\
2418 region *region,\
2419 utf8_string custom\
2420)
2421 CODE:
2422{
2423 random_map_params rmp;
2424
2425 assign (rmp.wallstyle , wallstyle);
2426 assign (rmp.wall_name , wall_name);
2427 assign (rmp.floorstyle , floorstyle);
2428 assign (rmp.monsterstyle , monsterstyle);
2429 assign (rmp.treasurestyle , treasurestyle);
2430 assign (rmp.layoutstyle , layoutstyle);
2431 assign (rmp.doorstyle , doorstyle);
2432 assign (rmp.decorstyle , decorstyle);
2433 assign (rmp.exitstyle , exitstyle);
2434 assign (rmp.exit_on_final_map, exit_on_final_map);
2435
2436 rmp.origin_map = origin_map;
2437 rmp.final_map = final_map;
2438 rmp.this_map = this_map;
2439 rmp.xsize = xsize;
2440 rmp.ysize = ysize;
2441 rmp.expand2x = expand2x;
2442 rmp.layoutoptions1 = layoutoptions1;
2443 rmp.layoutoptions2 = layoutoptions2;
2444 rmp.layoutoptions3 = layoutoptions3;
2445 rmp.symmetry = symmetry;
2446 rmp.difficulty = difficulty;
2447 rmp.difficulty_given = difficulty_given;
2448 rmp.difficulty_increase = difficulty_increase;
2449 rmp.dungeon_level = dungeon_level;
2450 rmp.dungeon_depth = dungeon_depth;
2451 rmp.decoroptions = decoroptions;
2452 rmp.orientation = orientation;
2453 rmp.origin_y = origin_y;
2454 rmp.origin_x = origin_x;
2455 rmp.random_seed = random_seed;
2456 rmp.total_map_hp = (uint64_t) total_map_hp;
2457 rmp.map_layout_style = map_layout_style;
2458 rmp.treasureoptions = treasureoptions;
2459 rmp.symmetry_used = symmetry_used;
2460 rmp.region = region;
2461 rmp.custom = custom;
2462
2463 RETVAL = self->generate_random_map (&rmp);
2464}
2465 OUTPUT:
2359 RETVAL 2466 RETVAL
2360 2467
2361void fix_walls (maptile *map, int x, int y)
2362
2363void fix_walls_around (maptile *map, int x, int y)
2364
2365MODULE = cf PACKAGE = cf::arch 2468MODULE = cf PACKAGE = cf::arch
2366 2469
2367archetype *find (const char *name) 2470archetype *find (utf8_string name)
2368 CODE: 2471 CODE:
2369 RETVAL = archetype::find (name); 2472 RETVAL = archetype::find (name);
2370 OUTPUT: 2473 OUTPUT:
2371 RETVAL 2474 RETVAL
2372 2475
2373archetype *first() 2476int archetypes_size ()
2374 PROTOTYPE: 2477 CODE:
2375 CODE:
2376 RETVAL = first_archetype; 2478 RETVAL = archetypes.size ();
2479 OUTPUT: RETVAL
2480
2481archetype *archetypes (U32 index)
2482 CODE:
2483 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2484 OUTPUT: RETVAL
2485
2486object *instantiate (archetype *arch)
2487 CODE:
2488 RETVAL = arch_to_object (arch);
2489 OUTPUT:
2377 OUTPUT: RETVAL 2490 RETVAL
2378 2491
2379INCLUDE: $PERL genacc archetype ../include/object.h | 2492INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2380 2493
2381MODULE = cf PACKAGE = cf::party 2494MODULE = cf PACKAGE = cf::party
2382 2495
2383partylist *first () 2496partylist *first ()
2384 PROTOTYPE: 2497 PROTOTYPE:
2385 CODE: 2498 CODE:
2386 RETVAL = get_firstparty (); 2499 RETVAL = get_firstparty ();
2387 OUTPUT: RETVAL 2500 OUTPUT: RETVAL
2388 2501
2389partylist *next (partylist *party) 2502INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2503
2504MODULE = cf PACKAGE = cf::region
2505
2506void
2507list ()
2508 PPCODE:
2509 for_all_regions (rgn)
2510 XPUSHs (sv_2mortal (to_sv (rgn)));
2511
2512region *find (utf8_string name)
2513 PROTOTYPE: $
2390 CODE: 2514 CODE:
2391 RETVAL = party->next; 2515 RETVAL = region::find (name);
2392 OUTPUT: RETVAL 2516 OUTPUT: RETVAL
2393 2517
2394const char *name (partylist *party) 2518region *find_fuzzy (utf8_string name)
2519 PROTOTYPE: $
2395 CODE: 2520 CODE:
2396 RETVAL = party->partyname; 2521 RETVAL = region::find_fuzzy (name);
2397 OUTPUT: RETVAL 2522 OUTPUT: RETVAL
2398 2523
2399const char *password (partylist *party) 2524int specificity (region *rgn)
2400 CODE: 2525 CODE:
2401 RETVAL = party->passwd; 2526 RETVAL = 0;
2527 while (rgn = rgn->parent)
2528 RETVAL++;
2402 OUTPUT: RETVAL 2529 OUTPUT: RETVAL
2403 2530
2404MODULE = cf PACKAGE = cf::region 2531INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2405
2406region *first ()
2407 PROTOTYPE:
2408 CODE:
2409 RETVAL = first_region;
2410 OUTPUT: RETVAL
2411
2412region *next (region *reg)
2413 CODE:
2414 RETVAL = reg->next;
2415 OUTPUT: RETVAL
2416
2417const char *name (region *reg)
2418 CODE:
2419 RETVAL = reg->name;
2420 OUTPUT: RETVAL
2421
2422region *parent (region *reg)
2423 CODE:
2424 RETVAL = reg->parent;
2425 OUTPUT: RETVAL
2426
2427const char *longname (region *reg)
2428 CODE:
2429 RETVAL = reg->longname;
2430 OUTPUT: RETVAL
2431
2432const char *msg (region *reg)
2433 CODE:
2434 RETVAL = reg->msg;
2435 OUTPUT: RETVAL
2436 2532
2437MODULE = cf PACKAGE = cf::living 2533MODULE = cf PACKAGE = cf::living
2438 2534
2439INCLUDE: $PERL genacc living ../include/living.h | 2535INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2440 2536
2441MODULE = cf PACKAGE = cf::settings 2537MODULE = cf PACKAGE = cf::settings
2442 2538
2443INCLUDE: $PERL genacc Settings ../include/global.h | 2539INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2444 2540
2445MODULE = cf PACKAGE = cf::client 2541MODULE = cf PACKAGE = cf::client
2446 2542
2447INCLUDE: $PERL genacc client ../include/client.h | 2543INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2448 2544
2449int invoke (client *ns, int event, ...) 2545int invoke (client *ns, int event, ...)
2450 CODE: 2546 CODE:
2451 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2547 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2452 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2548 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2453 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2549 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2454 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2550 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2455 OUTPUT: RETVAL 2551 OUTPUT: RETVAL
2456 2552
2457SV *registry (client *ns) 2553SV *registry (client *ns)
2458 2554
2459client * 2555void
2460create (int fd, const char *peername) 2556list ()
2461 CODE: 2557 PPCODE:
2462 RETVAL = client::create (fd, peername); 2558 EXTEND (SP, clients.size ());
2463 OUTPUT: 2559 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2560 PUSHs (sv_2mortal (to_sv (*i)));
2561
2562void
2563client::send_packet (SV *packet)
2564 CODE:
2565{
2566 STRLEN len;
2567 char *buf = SvPVbyte (packet, len);
2568
2569 THIS->send_packet (buf, len);
2570}
2571
2572MODULE = cf PACKAGE = cf::face PREFIX = face_
2573
2574#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2575
2576faceidx face_find (utf8_string name, faceidx defidx = 0)
2577
2578faceidx alloc (utf8_string name)
2579 CODE:
2580{
2581 do
2582 {
2583 RETVAL = faces.size ();
2584 faces.resize (RETVAL + 1);
2585 }
2586 while (!RETVAL); // crude way to leave index 0
2587
2588 faces [RETVAL].name = name;
2589 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2590
2591 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2592 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2593}
2594 OUTPUT: RETVAL
2595
2596void set (faceidx idx, int visibility, int magicmap)
2597 CODE:
2598 faceinfo *f = face_info (idx);
2599 assert (f);
2600 f->visibility = visibility;
2601 f->magicmap = magicmap;
2602
2603void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2604 CODE:
2605 faceinfo *f = face_info (idx); assert (f);
2606 f->smooth = smooth;
2607 f->smoothlevel = smoothlevel;
2608
2609void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2610 CODE:
2611{
2612 facedata *d = face_data (idx, faceset);
2613 assert (d);
2614 sv_to (data, d->data);
2615 STRLEN clen;
2616 char *cdata = SvPVbyte (chksum, clen);
2617 clen = min (CHKSUM_SIZE, clen);
2618
2619 if (memcmp (d->chksum, cdata, clen))
2620 {
2621 memcpy (d->chksum, cdata, clen);
2622
2623 // invalidate existing client face info
2624 for_all_clients (ns)
2625 if (ns->faceset == faceset)
2626 {
2627 ns->faces_sent [idx] = false;
2628 ns->force_newmap = true;
2629 }
2630 }
2631}
2632
2633void invalidate (faceidx idx)
2634 CODE:
2635 for_all_clients (ns)
2636 {
2637 ns->faces_sent [idx] = false;
2638 ns->force_newmap = true;
2639 }
2640
2641void invalidate_all ()
2642 CODE:
2643 for_all_clients (ns)
2644 {
2645 ns->faces_sent.reset ();
2646 ns->force_newmap = true;
2647 }
2648
2649MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2650
2651#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2652
2653animidx anim_find (utf8_string name)
2654 CODE:
2655 RETVAL = animation::find (name).number;
2464 RETVAL 2656 OUTPUT: RETVAL
2465 2657
2466void 2658animidx set (utf8_string name, SV *frames, int facings = 1)
2467client::destroy () 2659 CODE:
2660{
2661 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2662 croak ("frames must be an arrayref");
2468 2663
2664 AV *av = (AV *)SvRV (frames);
2665
2666 animation *anim = &animation::find (name);
2667 if (anim->number)
2668 {
2669 anim->resize (av_len (av) + 1);
2670 anim->facings = facings;
2671 }
2672 else
2673 anim = &animation::create (name, av_len (av) + 1, facings);
2674
2675 for (int i = 0; i < anim->num_animations; ++i)
2676 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2677}
2678 OUTPUT: RETVAL
2679
2680void invalidate_all ()
2681 CODE:
2682 for_all_clients (ns)
2683 ns->anims_sent.reset ();
2684

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