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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.123 by root, Sun Dec 31 22:23:12 2006 UTC vs.
Revision 1.224 by root, Tue Jun 26 05:07:21 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
44
45#include <unistd.h>
46#if _POSIX_MEMLOCK
47# include <sys/mman.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
43 56
44extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
45 58
46typedef object object_ornull; 59typedef object object_ornull;
47typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
48 68
49#if IVSIZE >= 8 69#if IVSIZE >= 8
50 typedef IV val64; 70 typedef IV val64;
51# define newSVval64 newSViv 71# define newSVval64 newSViv
52# define SvVAL64 SvIV 72# define SvVAL64 SvIV
55# define newSVval64 newSVnv 75# define newSVval64 newSVnv
56# define SvVAL64 SvNV 76# define SvVAL64 SvNV
57#endif 77#endif
58 78
59static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
62 81
63static PerlInterpreter *perl; 82static PerlInterpreter *perl;
64 83
65double runtime; 84tstamp NOW, runtime;
66 85
67global gbl_ev; 86global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
70 92
71static HV 93static HV
72 *stash_cf, 94 *stash_cf,
73 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
94 116
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 118
97unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
98 120
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 121attachable::~attachable ()
111{ 122{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 123 assert (!self);
116#endif 124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
117} 158}
118 159
119// check wether the object really is dead 160// check wether the object really is dead
120void 161void
121attachable::do_check () 162attachable::do_check ()
122{ 163{
123 if (refcnt > 0) 164 if (refcnt_cnt () > 0)
124 return; 165 return;
125 166
126 // try to unborrow the refcnt from perl 167 destroy ();
127 if (flags & F_BORROWED) 168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
128 { 176 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 177 SvREFCNT_dec (cb);
178 cb = 0;
133 } 179 }
134 180
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 181 mortals.push_back (this);
148} 182}
149 183
150void 184void
151attachable::destroy () 185attachable::destroy ()
153 if (destroyed ()) 187 if (destroyed ())
154 return; 188 return;
155 189
156 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
157 do_destroy (); 191 do_destroy ();
192 sever_self ();
158} 193}
159 194
195void
160void attachable::check_mortals () 196attachable::check_mortals ()
161{ 197{
162 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
163 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () >= 512)
207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
222
223 break;
224 }
225
164 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
165 227
166 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
167 229 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 230 {
170#if 0 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 232 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 233 }
173#endif 234#endif
174 235
236 if (obj->refcnt)
237 {
175 ++i; // further delay freeing 238 ++i; // further delay freeing
239
240 if (!(i & 0x3ff))
241 break;
176 }//D 242 }
177 else 243 else
178 { 244 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
181 delete obj; 247 delete obj;
182 } 248 }
183 } 249 }
184} 250}
185 251
191 257
192 attach = src.attach; 258 attach = src.attach;
193 return *this; 259 return *this;
194} 260}
195 261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
294}
295
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 297
198static SV * 298static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 299newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 300{
209 309
210static int 310static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 311attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 312{
213 attachable *at = (attachable *)mg->mg_ptr; 313 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 314
315 //TODO: check if transaction behaviour is really required here
316 if (SV *self = (SV *)at->self)
317 {
215 at->self = 0; 318 at->self = 0;
319 SvREFCNT_dec (self);
320 }
321
216 // next line makes sense, but most objects still have refcnt 0 by default 322 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 323 //at->refcnt_chk ();
218 return 0; 324 return 0;
219} 325}
220 326
229 if (!obj->self) 335 if (!obj->self)
230 { 336 {
231 obj->self = newHV (); 337 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 339
234 // borrow the refcnt from the object 340 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 342 }
343 else
344 {
345 SV *sv = newRV_inc ((SV *)obj->self);
238 346
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 347 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
348 SvAMAGIC_on (sv);
349
350 return sv;
351 }
240} 352}
241 353
242static void 354static void
243clearSVptr (SV *sv) 355clearSVptr (SV *sv)
244{ 356{
270 return SvPTR (sv, klass); 382 return SvPTR (sv, klass);
271 else 383 else
272 return 0; 384 return 0;
273} 385}
274 386
387static inline SV *
388newSVpv_utf8 (const char *s)
389{
390 SV *sv = newSVpv (s, 0);
391 SvUTF8_on (sv);
392 return sv;
393}
394
395static inline SV *
396newSVpvn_utf8 (const char *s, STRLEN l)
397{
398 SV *sv = newSVpvn (s, l);
399 SvUTF8_on (sv);
400 return sv;
401}
402
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 403inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 404inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 405inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 406inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 407inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 408inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 425inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 426
299inline SV *to_sv (object & v) { return to_sv (&v); } 427inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 428inline SV *to_sv (living & v) { return to_sv (&v); }
301 429
302//TODO: 430inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 431inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 432
306inline SV *to_sv (UUID v) 433inline SV *to_sv (UUID v)
307{ 434{
308 char buf[128]; 435 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 436 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 437 return newSVpv (buf, 0);
311} 438}
312 439
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 440inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 441inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 442inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 455inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 456inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 457inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 458inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 459inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
460inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 461inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 462inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 463inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 464
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 465//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 466inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 467
340template<class T> 468template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 469inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 470
343template<int N> 471template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 472inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 473
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 474inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 475inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 476inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 477inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
478
479inline void sv_to (SV *sv, std::string &v)
480{
481 STRLEN len;
482 char *data = SvPVbyte (sv, len);
483 v.assign (data, len);
484}
351 485
352inline void sv_to (SV *sv, UUID &v) 486inline void sv_to (SV *sv, UUID &v)
353{ 487{
354 unsigned int version; 488 unsigned int version;
355 489
478{ 612{
479 if (!ext->cb) 613 if (!ext->cb)
480 ext->cb = newAV (); 614 ext->cb = newAV ();
481 615
482 return newRV_inc ((SV *)ext->cb); 616 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 617}
521 618
522///////////////////////////////////////////////////////////////////////////// 619/////////////////////////////////////////////////////////////////////////////
523 620
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 621extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 680 perl = perl_alloc ();
584 perl_construct (perl); 681 perl_construct (perl);
585 682
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 683 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 684
588 char *argv[] = { 685 const char *argv[] = {
589 "", 686 settings.argv [0],
590 "-e" 687 "-e"
591 "use Event; use Coro;" // required for bootstrap 688 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 689 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 690 "unshift @INC, cf::datadir ();"
594 "require cf;" 691 "require cf;"
595 }; 692 };
596 693
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 694 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
695 || perl_run (perl))
598 { 696 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 697 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 698 exit (EXIT_FAILURE);
601 } 699 }
700
701 {
702 dSP;
703
704 PUSHMARK (SP);
705 PUTBACK;
706 call_pv ("cf::init", G_DISCARD | G_VOID);
707 }
602} 708}
603 709
604void cfperl_main () 710void cfperl_main ()
605{ 711{
606 dSP; 712 dSP;
613void 719void
614attachable::instantiate () 720attachable::instantiate ()
615{ 721{
616 if (attach) 722 if (attach)
617 { 723 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 724 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 725 attach = 0;
620 } 726 }
621} 727}
622 728
623void 729void
624attachable::reattach () 730attachable::reattach ()
625{ 731{
626 optimise (); 732 optimise ();
627 //TODO: check for _attachment's, very important for restarts 733 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 734 INVOKE_ATTACHABLE (REATTACH, this);
629} 735}
630 736
631static event_klass klass_of[NUM_EVENT_TYPES] = { 737static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 738# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 739# include "eventinc.h"
676} 782}
677 783
678void 784void
679global::gather_callbacks (AV *&callbacks, event_type event) const 785global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 786{
681 ::gather_callbacks (callbacks, cb_object, event); 787 ::gather_callbacks (callbacks, cb_global, event);
682} 788}
683 789
684void 790void
685object::gather_callbacks (AV *&callbacks, event_type event) const 791object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 792{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 793 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 794 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 795 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 796
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 797 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 798 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 799 }
694 800
730{ 836{
731 attachable::gather_callbacks (callbacks, event); 837 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 838 ::gather_callbacks (callbacks, cb_map, event);
733} 839}
734 840
841void
842_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
843{
844 for (int event = 0; event <= AvFILLp (registry); ++event)
845 {
846 SV *cbs_ = AvARRAY (registry)[event];
847
848 // element must be list of callback entries
849 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
850 {
851 AV *cbs = (AV *)SvRV (cbs_);
852
853 // no callback entries, no callbacks to call
854 if (AvFILLp (cbs) >= 0)
855 set.set (event);
856 }
857 }
858}
859
860// very slow and inefficient way to recalculate the global want bitsets
861void
862_recalc_want ()
863{
864 ev_want_event.reset ();
865
866 _recalc_want (ev_want_event, cb_global);
867 _recalc_want (ev_want_event, cb_attachable);
868 _recalc_want (ev_want_event, cb_object);
869 _recalc_want (ev_want_event, cb_client);
870 _recalc_want (ev_want_event, cb_player);
871 _recalc_want (ev_want_event, cb_map);
872
873 ev_want_type.reset ();
874
875 for (int type = 0; type <= AvFILLp (cb_type); ++type)
876 {
877 SV *cbs_ = AvARRAY (cb_type)[type];
878
879 // element must be list of callback entries
880 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
881 {
882 AV *cbs = (AV *)SvRV (cbs_);
883
884 // no callback entries, no callbacks to call
885 if (AvFILLp (cbs) >= 0)
886 ev_want_type.set (type % NUM_TYPES);
887 }
888 }
889}
890
735bool 891bool
736attachable::invoke (event_type event, ...) 892attachable::invoke (event_type event, ...)
737{ 893{
738 data_type dt; 894 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 895
743 // callback call ordering should be: 896 // callback call ordering should be:
744 // 1. per-object callback 897 // 1. per-object callback
745 // 2. per-class object 898 // 2. per-class object
746 // 3. per-type callback 899 // 3. per-type callback
750 gather_callbacks (callbacks, event); 903 gather_callbacks (callbacks, event);
751 904
752 // short-circuit processing if no callbacks found/defined 905 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 906 if (!callbacks)
754 return 0; 907 return 0;
908
909 va_list ap;
910 va_start (ap, event);
755 911
756 CALL_BEGIN (3); 912 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 913 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 914 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 915
820} 976}
821 977
822///////////////////////////////////////////////////////////////////////////// 978/////////////////////////////////////////////////////////////////////////////
823 979
824void 980void
825maptile::emergency_save () 981cfperl_emergency_save ()
826{ 982{
827 CALL_BEGIN (0); 983 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 985 CALL_END;
830} 986}
831 987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (color);
1013 CALL_ARG (type);
1014 CALL_ARG_SV (newSVpv_utf8 (msg));
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
832maptile * 1019maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1020maptile::find_sync (const char *path, maptile *origin)
834{ 1021{
835 CALL_BEGIN (2); 1022 CALL_BEGIN (2);
836 CALL_ARG (path); 1023 CALL_ARG (path);
837 CALL_ARG (origin); 1024 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1025 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1026
840 maptile *retval; 1027 maptile *retval;
841 1028
842 if (count) 1029 if (count)
843 sv_to (POPs, retval); 1030 sv_to (POPs, retval);
845 retval = 0; 1032 retval = 0;
846 1033
847 CALL_END; 1034 CALL_END;
848 1035
849 return retval; 1036 return retval;
1037}
1038
1039maptile *
1040maptile::find_async (const char *path, maptile *origin)
1041{
1042 CALL_BEGIN (2);
1043 CALL_ARG (path);
1044 CALL_ARG (origin);
1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
1046
1047 maptile *retval;
1048
1049 if (count)
1050 sv_to (POPs, retval);
1051 else
1052 retval = 0;
1053
1054 CALL_END;
1055
1056 return retval;
1057}
1058
1059void
1060maptile::do_load_sync ()
1061{
1062 CALL_BEGIN (1);
1063 CALL_ARG (this);
1064 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1065 CALL_END;
850} 1066}
851 1067
852void 1068void
853maptile::change_all_map_light (int change) 1069maptile::change_all_map_light (int change)
854{ 1070{
869 CALL_ARG (exit); 1085 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1087 CALL_END;
872} 1088}
873 1089
1090void
1091log_backtrace (const char *msg)
1092{
1093#if HAVE_BACKTRACE
1094 void *addr [20];
1095 int size = backtrace (addr, 20);
1096
1097 CALL_BEGIN (size);
1098 CALL_ARG (msg);
1099 for (int i = 0; i < size; ++i)
1100 CALL_ARG ((IV)addr [i]);
1101 CALL_CALL ("cf::_log_backtrace", G_VOID);
1102 CALL_END;
1103#endif
1104}
1105
874///////////////////////////////////////////////////////////////////////////// 1106/////////////////////////////////////////////////////////////////////////////
875 1107
876struct EventAPI *watcher_base::GEventAPI; 1108struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1109struct CoroAPI *coroapi::GCoroAPI;
878 1110
1111int coroapi::cede_counter;
1112tstamp coroapi::next_cede;
1113
1114void coroapi::do_cede_to_tick ()
1115{
1116 cede_counter = 0;
1117
1118 cede ();
1119
1120 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1121 if (next_cede > SvNV (sv_next_tick) - 0.02)
1122 next_cede = SvNV (sv_next_tick);
1123}
1124
1125void coroapi::do_cede_every ()
1126{
1127 cede_counter = 0;
1128
1129 if (coroapi::nready ())
1130 coroapi::cede ();
1131}
1132
1133void coroapi::do_cede_to_tick_every ()
1134{
1135 cede_counter = 0;
1136
1137 cede_to_tick ();
1138}
1139
1140void
1141coroapi::wait_for_tick ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1145 CALL_END;
1146}
1147
1148void
1149coroapi::wait_for_tick_begin ()
1150{
1151 CALL_BEGIN (0);
1152 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1153 CALL_END;
1154}
1155
1156static void
879static void iw_dispatch (pe_event *ev) 1157iw_dispatch (pe_event *ev)
880{ 1158{
881 iw *w = (iw *)ev->ext_data; 1159 iw *w = (iw *)ev->ext_data;
882 w->call (*w); 1160 w->call (*w);
883} 1161}
884 1162
885void 1163void
886iw::alloc () 1164iw::alloc ()
887{ 1165{
888 pe = GEventAPI->new_idle (0, 0); 1166 pe = GEventAPI->new_idle (0, 0);
889 1167
1168 WaREENTRANT_off (pe);
890 pe->base.callback = (void *)iw_dispatch; 1169 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this; 1170 pe->base.ext_data = (void *)this;
892} 1171}
893 1172
894static void iow_dispatch (pe_event *ev) 1173static void iow_dispatch (pe_event *ev)
900void 1179void
901iow::alloc () 1180iow::alloc ()
902{ 1181{
903 pe = GEventAPI->new_io (0, 0); 1182 pe = GEventAPI->new_io (0, 0);
904 1183
1184 WaREENTRANT_off (pe);
905 pe->base.callback = (void *)iow_dispatch; 1185 pe->base.callback = (void *)iow_dispatch;
906 pe->base.ext_data = (void *)this; 1186 pe->base.ext_data = (void *)this;
907 1187
908 pe->fd = -1; 1188 pe->fd = -1;
909 pe->poll = 0; 1189 pe->poll = 0;
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1225 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1226 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1227 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1228 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1229
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1230 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1231 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
952 1232
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1233 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1234 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1235 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1236 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1241
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1242MODULE = cf PACKAGE = cf PREFIX = cf_
963 1243
964BOOT: 1244BOOT:
965{ 1245{
966 _connect_to_perl ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1246 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1247 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1248
1249 _connect_to_perl ();
1250
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1251 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1252
1253 //{
1254 // require_pv ("Time::HiRes");
1255 //
1256 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1257 // if (!svp) croak ("Time::HiRes is required");
1258 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1259 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1260 //}
972 1261
973 static const struct { 1262 static const struct {
974 const char *name; 1263 const char *name;
975 IV iv; 1264 IV iv;
976 } *civ, const_iv[] = { 1265 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1266# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1267 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1268 const_iv (logBacktrace)
980 const_iv (llevDebug) 1269
981 const_iv (llevMonster) 1270 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1271
1272 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1273
983 const_iv (MAX_TIME) 1274 const_iv (MAX_TIME)
984 const_iv (PLAYER) 1275
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK)
993 const_iv (ARROW)
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1276 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1277 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1278 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1279 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1280 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1281 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1282
1097 const_iv (NUM_SUBTYPES) 1283 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1284 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1285 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1286 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1287 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1288 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1289 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1290 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1291 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1292 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1293 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1294 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1295 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1296 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1297 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1298 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1299 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1300 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1301 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1302 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1303 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1304 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1305 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1306 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1307 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1308 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1309 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1310 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1098 1311
1099 const_iv (ST_BD_BUILD) 1312 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1313
1102 const_iv (ST_MAT_FLOOR) 1314 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1315 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1316
1106 const_iv (AT_PHYSICAL) 1317 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1318 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1319 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1320 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1321 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1322 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1323 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1324
1133 const_iv (WEAP_HIT) 1325 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1326 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1327 const_iv (WEAP_BLUD)
1142 1328
1143 const_iv (FLAG_ALIVE) 1329 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1330 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1331 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1146 const_iv (FLAG_FREED) 1332 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1147 const_iv (FLAG_WAS_WIZ) 1333 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1148 const_iv (FLAG_APPLIED) 1334 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1149 const_iv (FLAG_UNPAID) 1335 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1150 const_iv (FLAG_USE_SHIELD) 1336 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1151 const_iv (FLAG_NO_PICK) 1337 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1152 const_iv (FLAG_ANIMATE) 1338 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1153 const_iv (FLAG_MONSTER) 1339 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1154 const_iv (FLAG_FRIENDLY) 1340 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1155 const_iv (FLAG_GENERATOR) 1341 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1156 const_iv (FLAG_IS_THROWN) 1342 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1157 const_iv (FLAG_AUTO_APPLY) 1343 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1158 const_iv (FLAG_PLAYER_SOLD) 1344 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1159 const_iv (FLAG_SEE_INVISIBLE) 1345 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1160 const_iv (FLAG_CAN_ROLL) 1346 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR) 1347 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1162 const_iv (FLAG_IS_TURNABLE) 1348 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1163 const_iv (FLAG_IS_USED_UP) 1349 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1164 const_iv (FLAG_IDENTIFIED) 1350 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1165 const_iv (FLAG_REFLECTING) 1351 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1166 const_iv (FLAG_CHANGING) 1352 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1167 const_iv (FLAG_SPLITTING) 1353 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1168 const_iv (FLAG_HITBACK) 1354 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242 1355
1243 const_iv (NDI_BLACK) 1356 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1244 const_iv (NDI_WHITE) 1357 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1245 const_iv (NDI_NAVY) 1358 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1246 const_iv (NDI_RED) 1359 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL) 1360 const_iv (NDI_ALL)
1260 1361
1362 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1363 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1364
1365 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1366
1367 const_iv (SP_RAISE_DEAD)
1368 const_iv (SP_RUNE)
1369 const_iv (SP_MAKE_MARK)
1370 const_iv (SP_BOLT)
1371 const_iv (SP_BULLET)
1261 const_iv (UPD_LOCATION) 1372 const_iv (SP_EXPLOSION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE) 1373 const_iv (SP_CONE)
1374 const_iv (SP_BOMB)
1375 const_iv (SP_WONDER)
1265 const_iv (UPD_NAME) 1376 const_iv (SP_SMITE)
1266 const_iv (UPD_ANIM) 1377 const_iv (SP_MAGIC_MISSILE)
1267 const_iv (UPD_ANIMSPEED) 1378 const_iv (SP_SUMMON_GOLEM)
1268 const_iv (UPD_NROF) 1379 const_iv (SP_DIMENSION_DOOR)
1269 1380 const_iv (SP_MAGIC_MAPPING)
1270 const_iv (UPD_SP_MANA)
1271 const_iv (UPD_SP_GRACE)
1272 const_iv (UPD_SP_DAMAGE)
1273
1274 const_iv (F_APPLIED)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC) 1381 const_iv (SP_MAGIC_WALL)
1382 const_iv (SP_DESTRUCTION)
1383 const_iv (SP_PERCEIVE_SELF)
1384 const_iv (SP_WORD_OF_RECALL)
1385 const_iv (SP_INVISIBLE)
1386 const_iv (SP_PROBE)
1387 const_iv (SP_HEALING)
1388 const_iv (SP_CREATE_FOOD)
1389 const_iv (SP_EARTH_TO_DUST)
1390 const_iv (SP_CHANGE_ABILITY)
1391 const_iv (SP_BLESS)
1278 const_iv (F_CURSED) 1392 const_iv (SP_CURSE)
1393 const_iv (SP_SUMMON_MONSTER)
1394 const_iv (SP_CHARGING)
1395 const_iv (SP_POLYMORPH)
1396 const_iv (SP_ALCHEMY)
1397 const_iv (SP_REMOVE_CURSE)
1398 const_iv (SP_IDENTIFY)
1399 const_iv (SP_DETECTION)
1400 const_iv (SP_MOOD_CHANGE)
1401 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1402 const_iv (SP_SWARM)
1403 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1404 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1405 const_iv (SP_CREATE_MISSILE)
1406 const_iv (SP_CONSECRATE)
1407 const_iv (SP_ANIMATE_WEAPON)
1408 const_iv (SP_LIGHT)
1409 const_iv (SP_CHANGE_MAP_LIGHT)
1410 const_iv (SP_FAERY_FIRE)
1411 const_iv (SP_CAUSE_DISEASE)
1412 const_iv (SP_AURA)
1413 const_iv (SP_TOWN_PORTAL)
1414 const_iv (SP_PARTY_SPELL)
1415
1416 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1417 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1418 const_iv (F_LOCKED)
1283 1419
1284 const_iv (F_BUY) 1420 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1421
1288 const_iv (P_BLOCKSVIEW) 1422 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1423 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_OUT_OF_MAP)
1294 const_iv (P_NEW_MAP)
1295 const_iv (P_UPTODATE)
1296 1424
1297 const_iv (UP_OBJ_INSERT) 1425 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1426
1302 const_iv (INS_NO_MERGE) 1427 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY) 1428 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1429
1309 const_iv (WILL_APPLY_HANDLE) 1430 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1431 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1432
1315 const_iv (SAVE_MODE) 1433 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1434
1318 const_iv (M_PAPER) 1435 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1436 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1437 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1438 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1439
1333 const_iv (SK_EXP_ADD_SKILL) 1440 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1441 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1442
1339 const_iv (SK_LOCKPICKING) 1443 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1444 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1445 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1446 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1447 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1448 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1449 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1450 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1451 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1452 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1453 const_iv (SK_POISON_NAIL)
1380 1454
1381 const_iv (SOUND_NEW_PLAYER) 1455 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1456 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1457 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1458 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1459 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1460 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1461
1406 const_iv (PREFER_LOW) 1462 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1463
1409 const_iv (ATNR_PHYSICAL) 1464 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1465 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1466 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1467 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1468 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1469 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1470 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1471
1436 const_iv (MAP_FLUSH) 1472 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE)
1440 const_iv (MAP_OVERLAY)
1441 1473
1442 const_iv (MAP_IN_MEMORY) 1474 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1475 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1476
1447 const_iv (KLASS_ATTACHABLE) 1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1478
1454 const_iv (CS_QUERY_YESNO) 1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1480
1458 const_iv (ST_DEAD) 1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462
1463 const_iv (ST_CHANGE_CLASS)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1482
1471 // random map generator 1483 // random map generator
1472 const_iv (LAYOUT_NONE) 1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1486
1480 const_iv (RMOPT_RANDOM) 1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1490
1490 const_iv (SYMMETRY_RANDOM) 1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1493
1493 const_iv (SYMMETRY_Y) 1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1496 const_iv (GT_MINIMAL)
1495 }; 1497 };
1496 1498
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1501
1520 } 1522 }
1521} 1523}
1522 1524
1523void _connect_to_perl () 1525void _connect_to_perl ()
1524 1526
1527void _recalc_want ()
1528
1525void _global_reattach () 1529void _global_reattach ()
1526 CODE: 1530 CODE:
1527{ 1531{
1528 // reattach to all attachable objects in the game. 1532 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1533 for_all_clients (ns)
1530 (*i)->reattach (); 1534 ns->reattach ();
1531 1535
1532 for_all_players (pl) 1536 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1537 op->reattach ();
1541} 1538}
1542 1539
1540void _post_tick ()
1541 CODE:
1542 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1543
1544# support function for map-world.ext
1545void _quantise (SV *data_sv, SV *plt_sv)
1546 CODE:
1547{
1548 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1549 croak ("_quantise called with invalid agruments");
1550
1551 plt_sv = SvRV (plt_sv);
1552 SV **plt = AvARRAY (plt_sv);
1553 int plt_count = AvFILL (plt_sv) + 1;
1554
1555 STRLEN len;
1556 char *data = SvPVbyte (data_sv, len);
1557 char *dst = data;
1558
1559 while (len >= 3)
1560 {
1561 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1562 {
1563 char *val = SvPVX (*val_sv);
1564
1565 if (val [0] == data [0]
1566 && val [1] == data [1]
1567 && val [2] == data [2])
1568 {
1569 *dst++ = val [3];
1570 goto next;
1571 }
1572 }
1573
1574 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1575 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1576 dst - SvPVX (data_sv), len);
1577
1578 next:
1579 data += 3;
1580 len -= 3;
1581 }
1582
1583 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1584}
1585
1543NV floor (NV x) 1586NV floor (NV x)
1544 1587
1545NV ceil (NV x) 1588NV ceil (NV x)
1546 1589
1590NV rndm (...)
1591 CODE:
1592 switch (items)
1593 {
1594 case 0: RETVAL = rndm (); break;
1595 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1596 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1597 default: croak ("cf::rndm requires none, one or two parameters."); break;
1598 }
1599 OUTPUT:
1600 RETVAL
1601
1602NV clamp (NV value, NV min_value, NV max_value)
1603 CODE:
1604 RETVAL = clamp (value, min_value, max_value);
1605 OUTPUT:
1606 RETVAL
1607
1608NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT:
1612 RETVAL
1613
1614void cede_to_tick ()
1615 CODE:
1616 coroapi::cede_to_tick ();
1617
1547void server_tick () 1618void server_tick ()
1548 CODE: 1619 CODE:
1620 NOW = now ();
1549 runtime = SvNVx (sv_runtime); 1621 runtime = SvNVx (sv_runtime);
1550 server_tick (); 1622 server_tick ();
1551 1623
1552void 1624void
1553LOG (int level, char *msg) 1625log_backtrace (utf8_string msg)
1626
1627void
1628LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1629 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1630 C_ARGS: flags, "%s", msg
1556 1631
1557char *path_combine (char *base, char *path) 1632octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1633 PROTOTYPE: $$
1559 1634
1560char *path_combine_and_normalize (char *base, char *path) 1635octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1636 PROTOTYPE: $$
1562 1637
1563const char * 1638const_octet_string
1564get_maps_directory (char *path) 1639get_maps_directory (octet_string path)
1565 PROTOTYPE: $ 1640 PROTOTYPE: $
1566 ALIAS: maps_directory = 0 1641 ALIAS: maps_directory = 0
1567 CODE: 1642 CODE:
1568 RETVAL = create_pathname (path); 1643 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL 1644 OUTPUT: RETVAL
1571void 1646void
1572sub_generation_inc () 1647sub_generation_inc ()
1573 CODE: 1648 CODE:
1574 PL_sub_generation++; 1649 PL_sub_generation++;
1575 1650
1576char * 1651const_octet_string
1577mapdir () 1652mapdir ()
1578 PROTOTYPE: 1653 PROTOTYPE:
1579 ALIAS: 1654 ALIAS:
1580 mapdir = 0 1655 mapdir = 0
1581 uniquedir = 1 1656 uniquedir = 1
1597 } 1672 }
1598 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1599 1674
1600void abort () 1675void abort ()
1601 1676
1677void reset_signals ()
1678
1679void fork_abort (octet_string cause = "cf::fork_abort")
1680
1681void cleanup (octet_string cause, bool make_core = false)
1682
1602void emergency_save () 1683void emergency_save ()
1603 1684
1604void _exit (int status = 0) 1685void _exit (int status = EXIT_SUCCESS)
1605 1686
1687UV sv_2watcher (SV *w)
1688 CODE:
1689 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1690 OUTPUT:
1691 RETVAL
1692
1693#if _POSIX_MEMLOCK
1694
1695int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1696
1697int munlockall ()
1698
1699#endif
1700
1606int find_animation (char *text) 1701int find_animation (utf8_string text)
1607 PROTOTYPE: $ 1702 PROTOTYPE: $
1608 1703
1609int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1610 1705
1611const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1612 1707
1613int 1708int
1614exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1615 CODE: 1710 CODE:
1616{ 1711{
1647 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1648 else 1743 else
1649 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1650 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1651 1746
1747bool
1748load_resource_file (octet_string filename)
1749
1652MODULE = cf PACKAGE = cf::attachable 1750MODULE = cf PACKAGE = cf::attachable
1653 1751
1654int 1752int
1655valid (SV *obj) 1753valid (SV *obj)
1656 CODE: 1754 CODE:
1657 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1755 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1658 OUTPUT: 1756 OUTPUT:
1659 RETVAL 1757 RETVAL
1660 1758
1661#bool
1662#destroyed (attachable *at)
1663#
1664#void 1759void
1665#destroy (attachable *at) 1760debug_trace (attachable *obj, bool on = true)
1761 CODE:
1762 obj->flags &= ~attachable::F_DEBUG_TRACE;
1763 if (on)
1764 obj->flags |= attachable::F_DEBUG_TRACE;
1765
1766int mortals_size ()
1767 CODE:
1768 RETVAL = attachable::mortals.size ();
1769 OUTPUT: RETVAL
1770
1771#object *mortals (U32 index)
1772# CODE:
1773# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1774# OUTPUT: RETVAL
1775
1776INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1666 1777
1667MODULE = cf PACKAGE = cf::global 1778MODULE = cf PACKAGE = cf::global
1668 1779
1669int invoke (SV *klass, int event, ...) 1780int invoke (SV *klass, int event, ...)
1670 CODE: 1781 CODE:
1674 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1785 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1675 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1676 1787
1677MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1788MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1678 1789
1679INCLUDE: $PERL genacc object ../include/object.h | 1790INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1680 1791
1681int invoke (object *op, int event, ...) 1792int invoke (object *op, int event, ...)
1682 CODE: 1793 CODE:
1683 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1794 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1684 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1795 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1686 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1797 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1687 OUTPUT: RETVAL 1798 OUTPUT: RETVAL
1688 1799
1689SV *registry (object *op) 1800SV *registry (object *op)
1690 1801
1691void mortals () 1802int objects_size ()
1692 PPCODE: 1803 CODE:
1693 EXTEND (SP, object::mortals.size ());
1694 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1695 PUSHs (to_sv (*i));
1696
1697object *first ()
1698 CODE:
1699 RETVAL = object::first; 1804 RETVAL = objects.size ();
1700 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1806
1807object *objects (U32 index)
1808 CODE:
1809 RETVAL = index < objects.size () ? objects [index] : 0;
1810 OUTPUT: RETVAL
1811
1812int actives_size ()
1813 CODE:
1814 RETVAL = actives.size ();
1815 OUTPUT: RETVAL
1816
1817object *actives (U32 index)
1818 CODE:
1819 RETVAL = index < actives.size () ? actives [index] : 0;
1820 OUTPUT: RETVAL
1821
1822const char *slot_use_name (U32 slot)
1823 ALIAS:
1824 slot_nonuse_name = 1
1825 CODE:
1826{
1827 if (slot >= NUM_BODY_LOCATIONS)
1828 croak ("body slot index out of range");
1829
1830 switch (ix)
1831 {
1832 case 0: RETVAL = body_locations[slot].use_name; break;
1833 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1834 }
1835}
1836 OUTPUT:
1837 RETVAL
1701 1838
1702# missing properties 1839# missing properties
1703 1840
1704object *head (object *op) 1841object *head (object *op)
1705 PROTOTYPE: $ 1842 PROTOTYPE: $
1706 CODE: 1843 CODE:
1707 RETVAL = op->head ? op->head : op;
1708 OUTPUT: RETVAL
1709
1710int is_head (object *op)
1711 PROTOTYPE: $
1712 CODE:
1713 RETVAL = !op->head; 1844 RETVAL = op->head_ ();
1714 OUTPUT: RETVAL 1845 OUTPUT: RETVAL
1715 1846
1716void 1847void
1717inv (object *obj) 1848inv (object *obj)
1718 PROTOTYPE: $ 1849 PROTOTYPE: $
1726void 1857void
1727set_animation (object *op, int idx) 1858set_animation (object *op, int idx)
1728 CODE: 1859 CODE:
1729 SET_ANIMATION (op, idx); 1860 SET_ANIMATION (op, idx);
1730 1861
1862int
1863num_animations (object *op)
1864 CODE:
1865 RETVAL = NUM_ANIMATIONS (op);
1866 OUTPUT: RETVAL
1867
1868int slot_info (object *op, UV slot, int value = 0)
1869 ALIAS:
1870 slot_used = 1
1871 CODE:
1872{
1873 if (slot >= NUM_BODY_LOCATIONS)
1874 croak ("body slot index out of range");
1875
1876 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1877
1878 if (items > 2)
1879 if (ix)
1880 op->slot[slot].used = value;
1881 else
1882 op->slot[slot].info = value;
1883}
1884 OUTPUT:
1885 RETVAL
1886
1731object *find_best_object_match (object *op, const char *match) 1887object *find_best_object_match (object *op, utf8_string match)
1732 1888
1733object *find_marked_object (object *op) 1889object *find_marked_object (object *op)
1734 1890
1735int need_identify (object *obj); 1891int need_identify (object *obj);
1736 1892
1737int apply_shop_mat (object *shop_mat, object *op); 1893int apply_shop_mat (object *shop_mat, object *op);
1894
1895int move_player (object *op, int dir)
1896 CODE:
1897 RETVAL = move_player (op, dir);
1898 OUTPUT:
1899 RETVAL
1738 1900
1739int move (object *op, int dir, object *originator = op) 1901int move (object *op, int dir, object *originator = op)
1740 CODE: 1902 CODE:
1741 RETVAL = move_ob (op, dir, originator); 1903 RETVAL = move_ob (op, dir, originator);
1742 OUTPUT: 1904 OUTPUT:
1748 1910
1749void apply_below (object *op) 1911void apply_below (object *op)
1750 CODE: 1912 CODE:
1751 player_apply_below (op); 1913 player_apply_below (op);
1752 1914
1915int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1916
1753object *cf_object_present_archname_inside (object *op, char *whatstr) 1917object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1754 1918
1755int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1919int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1756 1920
1757int cf_object_change_map (object *op, int x, int y, maptile *map) 1921int cf_object_change_map (object *op, int x, int y, maptile *map)
1758 1922
1778 RETVAL = pay_for_amount (amount, op); 1942 RETVAL = pay_for_amount (amount, op);
1779 OUTPUT: RETVAL 1943 OUTPUT: RETVAL
1780 1944
1781void pay_player (object *op, uint64 amount) 1945void pay_player (object *op, uint64 amount)
1782 1946
1783val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1947val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1784 1948
1785int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1949int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1786 1950
1787void learn_spell (object *op, object *sp, int special_prayer = 0) 1951void learn_spell (object *op, object *sp, int special_prayer = 0)
1788 CODE: 1952 CODE:
1789 do_learn_spell (op, sp, special_prayer); 1953 do_learn_spell (op, sp, special_prayer);
1790 1954
1791void forget_spell (object *op, object *sp) 1955void forget_spell (object *op, object *sp)
1792 CODE: 1956 CODE:
1793 do_forget_spell (op, query_name (sp)); 1957 do_forget_spell (op, query_name (sp));
1794 1958
1795object *check_for_spell (object *op, char *spellname) 1959object *check_for_spell (object *op, utf8_string spellname)
1796 CODE: 1960 CODE:
1797 RETVAL = check_spell_known (op, spellname); 1961 RETVAL = check_spell_known (op, spellname);
1798 OUTPUT: RETVAL 1962 OUTPUT: RETVAL
1799 1963
1800int query_money (object *op) 1964int query_money (object *op)
1809 1973
1810void drop (object *who, object *op) 1974void drop (object *who, object *op)
1811 1975
1812void pick_up (object *who, object *op) 1976void pick_up (object *who, object *op)
1813 1977
1814object *cf_object_insert_object (object *op, object *container)
1815
1816object *cf_object_insert_in_ob (object *ob, object *where)
1817
1818int cf_object_teleport (object *op, maptile *map, int x, int y) 1978int cf_object_teleport (object *op, maptile *map, int x, int y)
1819 1979
1820void update_object (object *op, int action) 1980void update_object (object *op, int action)
1821 1981
1822object *cf_create_object_by_name (const char *name) 1982object *cf_create_object_by_name (utf8_string name)
1823 1983
1824void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1984void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1825 1985
1826void player_lvl_adj (object *who, object *skill = 0) 1986void player_lvl_adj (object *who, object *skill = 0)
1827 1987
1828int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1988int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1829 1989
1843object *cf_insert_ob_in_ob (object *ob, object *where) 2003object *cf_insert_ob_in_ob (object *ob, object *where)
1844 2004
1845# no clean way to get an object from an archetype - stupid idiotic 2005# no clean way to get an object from an archetype - stupid idiotic
1846# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2006# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1847 2007
1848object *new (const char *archetype = 0) 2008object *new (utf8_string archetype = 0)
1849 PROTOTYPE: ;$ 2009 PROTOTYPE: ;$
1850 CODE: 2010 CODE:
1851 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2011 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1852 OUTPUT: 2012 OUTPUT:
1853 RETVAL 2013 RETVAL
1854 2014
2015# TODO: nuke
1855object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2016object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1856 PROTOTYPE: $$$$$$ 2017 PROTOTYPE: $$$$$$
1857 CODE: 2018 CODE:
1858{ 2019{
1859 int unused_type; 2020 int unused_type;
1860 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2021 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1861} 2022}
1862 2023
1863# syntatic sugar for easier use in event callbacks.
1864const char *options (object *op)
1865 CODE:
1866 RETVAL = op->name;
1867 OUTPUT:
1868 RETVAL
1869
1870player *contr (object *op) 2024player *contr (object *op)
1871 CODE: 2025 CODE:
1872 RETVAL = op->contr; 2026 RETVAL = op->contr;
1873 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1874 2028
1875const char *get_ob_key_value (object *op, const char *key) 2029const_utf8_string get_ob_key_value (object *op, utf8_string key)
1876 2030
1877bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2031bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1878 2032
1879object *get_nearest_player (object *ob) 2033object *get_nearest_player (object *ob)
1880 ALIAS: nearest_player = 0 2034 ALIAS: nearest_player = 0
1881 PREINIT: 2035 PREINIT:
1882 extern object *get_nearest_player (object *); 2036 extern object *get_nearest_player (object *);
1898bool on_same_map_as (object *ob, object *other) 2052bool on_same_map_as (object *ob, object *other)
1899 CODE: 2053 CODE:
1900 RETVAL = on_same_map (ob, other); 2054 RETVAL = on_same_map (ob, other);
1901 OUTPUT: RETVAL 2055 OUTPUT: RETVAL
1902 2056
1903const char * 2057const_utf8_string
1904base_name (object *op, int plural = op->nrof > 1) 2058base_name (object *op, int plural = op->nrof > 1)
1905 CODE: 2059 CODE:
1906 RETVAL = query_base_name (op, plural); 2060 RETVAL = query_base_name (op, plural);
1907 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
1908 2062
1915 RETVAL = op->contr; 2069 RETVAL = op->contr;
1916 OUTPUT: RETVAL 2070 OUTPUT: RETVAL
1917 2071
1918void check_score (object *op) 2072void check_score (object *op)
1919 2073
1920void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2074void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1921 CODE: 2075 CODE:
1922 new_draw_info (flags, 0, op, txt); 2076 new_draw_info (flags, 0, op, txt);
1923
1924object *cf_player_send_inventory (object *op)
1925
1926char *cf_player_get_ip (object *op)
1927 ALIAS: ip = 0
1928
1929object *cf_player_get_marked_item (object *op)
1930 ALIAS: marked_item = 0
1931
1932void cf_player_set_marked_item (object *op, object *ob)
1933
1934partylist *cf_player_get_party (object *op)
1935 ALIAS: party = 0
1936
1937void cf_player_set_party (object *op, partylist *party)
1938 2077
1939void kill_player (object *op) 2078void kill_player (object *op)
1940 2079
1941void esrv_update_item (object *op, int what, object *item) 2080void esrv_update_item (object *op, int what, object *item)
1942 C_ARGS: what, op, item 2081 C_ARGS: what, op, item
1943 2082
1944void clear_los (object *op)
1945
1946int command_teleport (object *op, char *params)
1947
1948int command_summon (object *op, char *params) 2083int command_summon (object *op, utf8_string params)
1949 2084
1950int command_arrest (object *op, char *params) 2085int command_arrest (object *op, utf8_string params)
1951
1952int command_kick (object *op, char *params)
1953
1954int command_banish (object *op, char *params)
1955 2086
1956 2087
1957MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2088MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1958 2089
1959INCLUDE: $PERL genacc player ../include/player.h | 2090INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1960 2091
1961int invoke (player *pl, int event, ...) 2092int invoke (player *pl, int event, ...)
1962 CODE: 2093 CODE:
1963 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2094 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1964 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2095 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1974 pl->ob->stats.hp = pl->ob->stats.maxhp; 2105 pl->ob->stats.hp = pl->ob->stats.maxhp;
1975 pl->ob->stats.sp = pl->ob->stats.maxsp; 2106 pl->ob->stats.sp = pl->ob->stats.maxsp;
1976 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2107 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1977 pl->orig_stats = pl->ob->stats; 2108 pl->orig_stats = pl->ob->stats;
1978 2109
1979player *cf_player_find (char *name) 2110void clear_los (player *pl)
1980 PROTOTYPE: $
1981 2111
1982void cf_player_move (player *pl, int dir) 2112void cf_player_move (player *pl, int dir)
1983 2113
1984void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2114void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1985
1986player *first ()
1987 CODE:
1988 RETVAL = first_player;
1989 OUTPUT: RETVAL
1990 2115
1991bool 2116bool
1992cell_visible (player *pl, int dx, int dy) 2117cell_visible (player *pl, int dx, int dy)
1993 CODE: 2118 CODE:
1994 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2119 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2031 if (y) sv_to (y, pl->bed_y); 2156 if (y) sv_to (y, pl->bed_y);
2032 2157
2033void 2158void
2034list () 2159list ()
2035 PPCODE: 2160 PPCODE:
2036 for (player *pl = first_player; pl; pl = pl->next) 2161 for_all_players (pl)
2037 XPUSHs (sv_2mortal (to_sv (pl))); 2162 XPUSHs (sv_2mortal (to_sv (pl)));
2038
2039bool
2040peaceful (player *pl, bool new_setting = 0)
2041 PROTOTYPE: $;$
2042 CODE:
2043 RETVAL = pl->peaceful;
2044 if (items > 1)
2045 pl->peaceful = new_setting;
2046 OUTPUT:
2047 RETVAL
2048
2049living *
2050orig_stats (player *pl)
2051 CODE:
2052 RETVAL = &pl->orig_stats;
2053 OUTPUT: RETVAL
2054
2055living *
2056last_stats (player *pl)
2057 CODE:
2058 RETVAL = &pl->last_stats;
2059 OUTPUT: RETVAL
2060 2163
2061 2164
2062MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2165MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2063 2166
2064int invoke (maptile *map, int event, ...) 2167int invoke (maptile *map, int event, ...)
2069 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2172 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2070 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
2071 2174
2072SV *registry (maptile *map) 2175SV *registry (maptile *map)
2073 2176
2074INCLUDE: $PERL genacc maptile ../include/map.h | 2177INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2075 2178
2076void 2179void
2077maptile::instantiate () 2180maptile::instantiate ()
2078 2181
2079maptile *new () 2182maptile *new ()
2080 PROTOTYPE: 2183 PROTOTYPE:
2081 CODE: 2184 CODE:
2082 RETVAL = new maptile; 2185 RETVAL = new maptile;
2083 OUTPUT: 2186 OUTPUT:
2084 RETVAL 2187 RETVAL
2085
2086void
2087maptile::destroy ()
2088 2188
2089void 2189void
2090maptile::players () 2190maptile::players ()
2091 PPCODE: 2191 PPCODE:
2092 if (GIMME_V == G_SCALAR) 2192 if (GIMME_V == G_SCALAR)
2097 for_all_players (pl) 2197 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2198 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2199 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2200 }
2101 2201
2202void
2203maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2204 CODE:
2205{
2206 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2207 croak ("maptile::add_underlay: palette must be arrayref");
2208
2209 palette = SvRV (palette);
2210
2211 STRLEN idxlen;
2212 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2213
2214 for (int x = 0; x < THIS->width; ++x)
2215 for (int y = 0; y < THIS->height; ++y)
2216 {
2217 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2218 if (op->flag [FLAG_IS_FLOOR])
2219 goto skip_space;
2220
2221 {
2222 int offs = offset + y * stride + x;
2223 if (IN_RANGE_EXC (offs, 0, idxlen))
2224 {
2225 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2226 {
2227 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2228 ob->flag [FLAG_NO_MAP_SAVE] = true;
2229 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2230
2231 if (ob->randomitems)
2232 {
2233 if (!ob->above)
2234 {
2235 ob->create_treasure (ob->randomitems);
2236
2237 for (object *op = ob->above; op; op = op->above)
2238 op->flag [FLAG_NO_MAP_SAVE] = true;
2239 }
2240
2241 ob->randomitems = 0;
2242 }
2243 }
2244 }
2245 }
2246
2247 skip_space: ;
2248 }
2249}
2250
2251void
2252maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2253 CODE:
2254{
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2256 croak ("maptile::set_regiondata: palette must be arrayref");
2257
2258 palette = SvRV (palette);
2259
2260 STRLEN idxlen;
2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2262
2263 region **regionmap = (region **)malloc (
2264 (av_len ((AV *)palette) + 1) * sizeof (region *));
2265 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2266
2267 for (int i = av_len ((AV *)palette) + 1; i--; )
2268 regionmap [i] = region::find (
2269 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2270
2271 for (int y = 0; y < THIS->height; ++y)
2272 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2273
2274 sfree (THIS->regions, THIS->size ());
2275 free (THIS->regionmap);
2276
2277 THIS->regions = regions;
2278 THIS->regionmap = regionmap;
2279}
2280
2281void
2282maptile::create_region_treasure ()
2283 CODE:
2284{
2285 object *op = object::create ();
2286 op->type = FLOOR;
2287 op->map = THIS;
2288
2289 for (int x = 0; x < THIS->width; ++x)
2290 for (int y = 0; y < THIS->height; ++y)
2291 {
2292 region *rgn = THIS->region (x, y);
2293
2294 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2295 if (rgn->treasure && rndm () < rgn->treasure_density)
2296 {
2297 op->x = x;
2298 op->y = y;
2299 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2300 }
2301 }
2302
2303 op->destroy ();
2304}
2305
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2306void play_sound_map (maptile *map, int x, int y, int sound_num)
2103 2307
2104int out_of_map (maptile *map, int x, int y) 2308int out_of_map (maptile *map, int x, int y)
2105 2309
2106void 2310void
2122 2326
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2327object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny 2328 C_ARGS: str, map, nx, ny
2125 2329
2126void 2330void
2127cf_map_normalise (maptile *map, int x, int y) 2331get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2332 PPCODE:
2129{ 2333{
2130 maptile *nmap = 0; 2334 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2335 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2336 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2187 2391
2188void fix_walls (maptile *map, int x, int y) 2392void fix_walls (maptile *map, int x, int y)
2189 2393
2190void fix_walls_around (maptile *map, int x, int y) 2394void fix_walls_around (maptile *map, int x, int y)
2191 2395
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2396# worst xs function of my life
2199maptile * 2397bool
2200_create_random_map (\ 2398_create_random_map (\
2201 char *path,\ 2399 maptile *self,\
2202 char *wallstyle,\ 2400 utf8_string wallstyle,\
2203 char *wall_name,\ 2401 utf8_string wall_name,\
2204 char *floorstyle,\ 2402 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2403 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2404 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2405 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2406 utf8_string doorstyle,\
2209 char *decorstyle,\ 2407 utf8_string decorstyle,\
2210 char *origin_map,\ 2408 utf8_string origin_map,\
2211 char *final_map,\ 2409 utf8_string final_map,\
2212 char *exitstyle,\ 2410 utf8_string exitstyle,\
2213 char *this_map,\ 2411 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2412 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2413 int xsize,\
2216 int Ysize,\ 2414 int ysize,\
2217 int expand2x,\ 2415 int expand2x,\
2218 int layoutoptions1,\ 2416 int layoutoptions1,\
2219 int layoutoptions2,\ 2417 int layoutoptions2,\
2220 int layoutoptions3,\ 2418 int layoutoptions3,\
2221 int symmetry,\ 2419 int symmetry,\
2226 int dungeon_depth,\ 2424 int dungeon_depth,\
2227 int decoroptions,\ 2425 int decoroptions,\
2228 int orientation,\ 2426 int orientation,\
2229 int origin_y,\ 2427 int origin_y,\
2230 int origin_x,\ 2428 int origin_x,\
2231 int random_seed,\ 2429 U32 random_seed,\
2232 val64 total_map_hp,\ 2430 val64 total_map_hp,\
2233 int map_layout_style,\ 2431 int map_layout_style,\
2234 int treasureoptions,\ 2432 int treasureoptions,\
2235 int symmetry_used,\ 2433 int symmetry_used,\
2236 region *region\ 2434 region *region,\
2435 utf8_string custom\
2237) 2436)
2238 CODE: 2437 CODE:
2239{ 2438{
2240 random_map_params rmp; 2439 random_map_params rmp;
2241 2440
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2450 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2451
2253 rmp.origin_map = origin_map; 2452 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2453 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2454 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2455 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2456 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2457 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2458 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2459 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2460 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2461 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2467 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2468 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2469 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2470 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2471 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2472 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2473 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2474 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2475 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2476 rmp.region = region;
2477 rmp.custom = custom;
2278 2478
2279 RETVAL = generate_random_map (path, &rmp); 2479 RETVAL = self->generate_random_map (&rmp);
2280} 2480}
2281 OUTPUT: 2481 OUTPUT:
2282 RETVAL 2482 RETVAL
2283 2483
2284MODULE = cf PACKAGE = cf::arch 2484MODULE = cf PACKAGE = cf::arch
2285 2485
2286archetype *find (const char *name) 2486archetype *find (utf8_string name)
2287 CODE: 2487 CODE:
2288 RETVAL = archetype::find (name); 2488 RETVAL = archetype::find (name);
2289 OUTPUT: 2489 OUTPUT:
2290 RETVAL 2490 RETVAL
2291 2491
2292archetype *first() 2492int archetypes_size ()
2293 PROTOTYPE: 2493 CODE:
2294 CODE:
2295 RETVAL = first_archetype; 2494 RETVAL = archetypes.size ();
2495 OUTPUT: RETVAL
2496
2497archetype *archetypes (U32 index)
2498 CODE:
2499 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2500 OUTPUT: RETVAL
2501
2502object *instantiate (archetype *arch)
2503 CODE:
2504 RETVAL = arch_to_object (arch);
2505 OUTPUT:
2296 OUTPUT: RETVAL 2506 RETVAL
2297 2507
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2508INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2509
2300MODULE = cf PACKAGE = cf::party 2510MODULE = cf PACKAGE = cf::party
2301 2511
2302partylist *first () 2512partylist *first ()
2303 PROTOTYPE: 2513 PROTOTYPE:
2304 CODE: 2514 CODE:
2305 RETVAL = get_firstparty (); 2515 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2516 OUTPUT: RETVAL
2307 2517
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2518INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2519
2310MODULE = cf PACKAGE = cf::region 2520MODULE = cf PACKAGE = cf::region
2311 2521
2312region *first () 2522void
2313 PROTOTYPE: 2523list ()
2314 CODE: 2524 PPCODE:
2315 RETVAL = first_region; 2525 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2526 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2527
2318region *find (char *name) 2528region *find (utf8_string name)
2319 PROTOTYPE: $ 2529 PROTOTYPE: $
2320 CODE: 2530 CODE:
2321 RETVAL = get_region_by_name (name); 2531 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2532 OUTPUT: RETVAL
2323 2533
2534region *find_fuzzy (utf8_string name)
2535 PROTOTYPE: $
2536 CODE:
2537 RETVAL = region::find_fuzzy (name);
2538 OUTPUT: RETVAL
2539
2540int specificity (region *rgn)
2541 CODE:
2542 RETVAL = 0;
2543 while (rgn = rgn->parent)
2544 RETVAL++;
2545 OUTPUT: RETVAL
2546
2324INCLUDE: $PERL genacc region ../include/map.h | 2547INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2548
2326MODULE = cf PACKAGE = cf::living 2549MODULE = cf PACKAGE = cf::living
2327 2550
2328INCLUDE: $PERL genacc living ../include/living.h | 2551INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2552
2330MODULE = cf PACKAGE = cf::settings 2553MODULE = cf PACKAGE = cf::settings
2331 2554
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2555INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2556
2334MODULE = cf PACKAGE = cf::client 2557MODULE = cf PACKAGE = cf::client
2335 2558
2336INCLUDE: $PERL genacc client ../include/client.h | 2559INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2560
2338int invoke (client *ns, int event, ...) 2561int invoke (client *ns, int event, ...)
2339 CODE: 2562 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2563 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2564 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2360 char *buf = SvPVbyte (packet, len); 2583 char *buf = SvPVbyte (packet, len);
2361 2584
2362 THIS->send_packet (buf, len); 2585 THIS->send_packet (buf, len);
2363} 2586}
2364 2587
2365void 2588MODULE = cf PACKAGE = cf::face PREFIX = face_
2366client::destroy ()
2367 2589
2590#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2591
2592faceidx face_find (utf8_string name, faceidx defidx = 0)
2593
2594faceidx alloc (utf8_string name)
2595 CODE:
2596{
2597 do
2598 {
2599 RETVAL = faces.size ();
2600 faces.resize (RETVAL + 1);
2601 }
2602 while (!RETVAL); // crude way to leave index 0
2603
2604 faces [RETVAL].name = name;
2605 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2606
2607 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2608 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2609}
2610 OUTPUT: RETVAL
2611
2612void set (faceidx idx, int visibility, int magicmap)
2613 CODE:
2614 faceinfo *f = face_info (idx);
2615 assert (f);
2616 f->visibility = visibility;
2617 f->magicmap = magicmap;
2618
2619void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2620 CODE:
2621 faceinfo *f = face_info (idx); assert (f);
2622 f->smooth = smooth;
2623 f->smoothlevel = smoothlevel;
2624
2625void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2626 CODE:
2627{
2628 facedata *d = face_data (idx, faceset);
2629 assert (d);
2630 sv_to (data, d->data);
2631 STRLEN clen;
2632 char *cdata = SvPVbyte (chksum, clen);
2633 clen = min (CHKSUM_SIZE, clen);
2634
2635 if (memcmp (d->chksum, cdata, clen))
2636 {
2637 memcpy (d->chksum, cdata, clen);
2638
2639 // invalidate existing client face info
2640 for_all_clients (ns)
2641 if (ns->faceset == faceset)
2642 {
2643 ns->faces_sent [idx] = false;
2644 ns->force_newmap = true;
2645 }
2646 }
2647}
2648
2649void invalidate (faceidx idx)
2650 CODE:
2651 for_all_clients (ns)
2652 {
2653 ns->faces_sent [idx] = false;
2654 ns->force_newmap = true;
2655 }
2656
2657void invalidate_all ()
2658 CODE:
2659 for_all_clients (ns)
2660 {
2661 ns->faces_sent.reset ();
2662 ns->force_newmap = true;
2663 }
2664
2665MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2666
2667#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2668
2669animidx anim_find (utf8_string name)
2670 CODE:
2671 RETVAL = animation::find (name).number;
2672 OUTPUT: RETVAL
2673
2674animidx set (utf8_string name, SV *frames, int facings = 1)
2675 CODE:
2676{
2677 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2678 croak ("frames must be an arrayref");
2679
2680 AV *av = (AV *)SvRV (frames);
2681
2682 animation *anim = &animation::find (name);
2683 if (anim->number)
2684 {
2685 anim->resize (av_len (av) + 1);
2686 anim->facings = facings;
2687 }
2688 else
2689 anim = &animation::create (name, av_len (av) + 1, facings);
2690
2691 for (int i = 0; i < anim->num_animations; ++i)
2692 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2693}
2694 OUTPUT: RETVAL
2695
2696void invalidate_all ()
2697 CODE:
2698 for_all_clients (ns)
2699 ns->anims_sent.reset ();
2700

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