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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.159 by root, Mon Jan 29 21:00:38 2007 UTC vs.
Revision 1.224 by root, Tue Jun 26 05:07:21 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
60# define newSVval64 newSVnv 75# define newSVval64 newSVnv
61# define SvVAL64 SvNV 76# define SvVAL64 SvNV
62#endif 77#endif
63 78
64static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
67 81
68static PerlInterpreter *perl; 82static PerlInterpreter *perl;
69 83
70double runtime; 84tstamp NOW, runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
151} 168}
152 169
153void 170void
154attachable::do_destroy () 171attachable::do_destroy ()
155{ 172{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
157 174
158 if (cb) 175 if (cb)
159 { 176 {
160 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
161 cb = 0; 178 cb = 0;
162 } 179 }
163 180
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 181 mortals.push_back (this);
168} 182}
169 183
170void 184void
171attachable::destroy () 185attachable::destroy ()
173 if (destroyed ()) 187 if (destroyed ())
174 return; 188 return;
175 189
176 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
177 do_destroy (); 191 do_destroy ();
192 sever_self ();
178} 193}
179 194
180void 195void
181attachable::check_mortals () 196attachable::check_mortals ()
182{ 197{
186 { 201 {
187 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
188 { 203 {
189 i = 0; 204 i = 0;
190 205
191 if (mortals.size () > 1000) 206 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
193 222
194 break; 223 break;
195 } 224 }
196 225
197 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
198 227
199 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
200 229 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 230 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
205 ++i; // further delay freeing 238 ++i; // further delay freeing
206 239
207 if (!(i & 0x3ff)) 240 if (!(i & 0x3ff))
208 break; 241 break;
209 } 242 }
210 else 243 else
211 { 244 {
212 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
213 delete obj; 247 delete obj;
214 } 248 }
215 } 249 }
216} 250}
217 251
221 //if (self || cb) 255 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 257
224 attach = src.attach; 258 attach = src.attach;
225 return *this; 259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
226} 294}
227 295
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 297
230static SV * 298static SV *
314 return SvPTR (sv, klass); 382 return SvPTR (sv, klass);
315 else 383 else
316 return 0; 384 return 0;
317} 385}
318 386
387static inline SV *
388newSVpv_utf8 (const char *s)
389{
390 SV *sv = newSVpv (s, 0);
391 SvUTF8_on (sv);
392 return sv;
393}
394
395static inline SV *
396newSVpvn_utf8 (const char *s, STRLEN l)
397{
398 SV *sv = newSVpvn (s, l);
399 SvUTF8_on (sv);
400 return sv;
401}
402
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 403inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 404inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 405inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 406inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 407inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 408inline SV *to_sv ( signed short v) { return newSViv (v); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 425inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 426
343inline SV *to_sv (object & v) { return to_sv (&v); } 427inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 428inline SV *to_sv (living & v) { return to_sv (&v); }
345 429
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 430inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 431inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 432
349inline SV *to_sv (UUID v) 433inline SV *to_sv (UUID v)
350{ 434{
351 char buf[128]; 435 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 436 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0); 437 return newSVpv (buf, 0);
354} 438}
355 439
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 440inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 441inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 442inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 460inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 461inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 462inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 463inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380 464
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 465//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 466inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 467
384template<class T> 468template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 469inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 470
387template<int N> 471template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 472inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 473
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 474inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 475inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 476inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 477inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
478
479inline void sv_to (SV *sv, std::string &v)
480{
481 STRLEN len;
482 char *data = SvPVbyte (sv, len);
483 v.assign (data, len);
484}
395 485
396inline void sv_to (SV *sv, UUID &v) 486inline void sv_to (SV *sv, UUID &v)
397{ 487{
398 unsigned int version; 488 unsigned int version;
399 489
590 perl = perl_alloc (); 680 perl = perl_alloc ();
591 perl_construct (perl); 681 perl_construct (perl);
592 682
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 683 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 684
595 char *argv[] = { 685 const char *argv[] = {
596 "", 686 settings.argv [0],
597 "-e" 687 "-e"
598 "use Event; use Coro;" // required for bootstrap 688 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 689 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 690 "unshift @INC, cf::datadir ();"
601 "require cf;" 691 "require cf;"
602 }; 692 };
603 693
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 694 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
695 || perl_run (perl))
605 { 696 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 697 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 698 exit (EXIT_FAILURE);
608 } 699 }
700
701 {
702 dSP;
703
704 PUSHMARK (SP);
705 PUTBACK;
706 call_pv ("cf::init", G_DISCARD | G_VOID);
707 }
609} 708}
610 709
611void cfperl_main () 710void cfperl_main ()
612{ 711{
613 dSP; 712 dSP;
620void 719void
621attachable::instantiate () 720attachable::instantiate ()
622{ 721{
623 if (attach) 722 if (attach)
624 { 723 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 724 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 725 attach = 0;
627 } 726 }
628} 727}
629 728
630void 729void
631attachable::reattach () 730attachable::reattach ()
632{ 731{
633 optimise (); 732 optimise ();
634 //TODO: check for _attachment's, very important for restarts 733 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 734 INVOKE_ATTACHABLE (REATTACH, this);
636} 735}
637 736
638static event_klass klass_of[NUM_EVENT_TYPES] = { 737static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 738# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 739# include "eventinc.h"
683} 782}
684 783
685void 784void
686global::gather_callbacks (AV *&callbacks, event_type event) const 785global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 786{
688 ::gather_callbacks (callbacks, cb_object, event); 787 ::gather_callbacks (callbacks, cb_global, event);
689} 788}
690 789
691void 790void
692object::gather_callbacks (AV *&callbacks, event_type event) const 791object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 792{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 793 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 794 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 795 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 796
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 797 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 798 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 799 }
701 800
737{ 836{
738 attachable::gather_callbacks (callbacks, event); 837 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 838 ::gather_callbacks (callbacks, cb_map, event);
740} 839}
741 840
841void
842_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
843{
844 for (int event = 0; event <= AvFILLp (registry); ++event)
845 {
846 SV *cbs_ = AvARRAY (registry)[event];
847
848 // element must be list of callback entries
849 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
850 {
851 AV *cbs = (AV *)SvRV (cbs_);
852
853 // no callback entries, no callbacks to call
854 if (AvFILLp (cbs) >= 0)
855 set.set (event);
856 }
857 }
858}
859
860// very slow and inefficient way to recalculate the global want bitsets
861void
862_recalc_want ()
863{
864 ev_want_event.reset ();
865
866 _recalc_want (ev_want_event, cb_global);
867 _recalc_want (ev_want_event, cb_attachable);
868 _recalc_want (ev_want_event, cb_object);
869 _recalc_want (ev_want_event, cb_client);
870 _recalc_want (ev_want_event, cb_player);
871 _recalc_want (ev_want_event, cb_map);
872
873 ev_want_type.reset ();
874
875 for (int type = 0; type <= AvFILLp (cb_type); ++type)
876 {
877 SV *cbs_ = AvARRAY (cb_type)[type];
878
879 // element must be list of callback entries
880 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
881 {
882 AV *cbs = (AV *)SvRV (cbs_);
883
884 // no callback entries, no callbacks to call
885 if (AvFILLp (cbs) >= 0)
886 ev_want_type.set (type % NUM_TYPES);
887 }
888 }
889}
890
742bool 891bool
743attachable::invoke (event_type event, ...) 892attachable::invoke (event_type event, ...)
744{ 893{
745 data_type dt; 894 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 895
750 // callback call ordering should be: 896 // callback call ordering should be:
751 // 1. per-object callback 897 // 1. per-object callback
752 // 2. per-class object 898 // 2. per-class object
753 // 3. per-type callback 899 // 3. per-type callback
757 gather_callbacks (callbacks, event); 903 gather_callbacks (callbacks, event);
758 904
759 // short-circuit processing if no callbacks found/defined 905 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 906 if (!callbacks)
761 return 0; 907 return 0;
908
909 va_list ap;
910 va_start (ap, event);
762 911
763 CALL_BEGIN (3); 912 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 913 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 914 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 915
834 CALL_BEGIN (0); 983 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 985 CALL_END;
837} 986}
838 987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (color);
1013 CALL_ARG (type);
1014 CALL_ARG_SV (newSVpv_utf8 (msg));
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
839maptile * 1019maptile *
840maptile::find_sync (const char *path, maptile *origin) 1020maptile::find_sync (const char *path, maptile *origin)
841{ 1021{
842 CALL_BEGIN (2); 1022 CALL_BEGIN (2);
843 CALL_ARG (path); 1023 CALL_ARG (path);
905 CALL_ARG (exit); 1085 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1087 CALL_END;
908} 1088}
909 1089
1090void
1091log_backtrace (const char *msg)
1092{
1093#if HAVE_BACKTRACE
1094 void *addr [20];
1095 int size = backtrace (addr, 20);
1096
1097 CALL_BEGIN (size);
1098 CALL_ARG (msg);
1099 for (int i = 0; i < size; ++i)
1100 CALL_ARG ((IV)addr [i]);
1101 CALL_CALL ("cf::_log_backtrace", G_VOID);
1102 CALL_END;
1103#endif
1104}
1105
910///////////////////////////////////////////////////////////////////////////// 1106/////////////////////////////////////////////////////////////////////////////
911 1107
912struct EventAPI *watcher_base::GEventAPI; 1108struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1109struct CoroAPI *coroapi::GCoroAPI;
914 1110
915int coroapi::cede_counter; 1111int coroapi::cede_counter;
1112tstamp coroapi::next_cede;
916 1113
1114void coroapi::do_cede_to_tick ()
1115{
1116 cede_counter = 0;
1117
1118 cede ();
1119
1120 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1121 if (next_cede > SvNV (sv_next_tick) - 0.02)
1122 next_cede = SvNV (sv_next_tick);
1123}
1124
1125void coroapi::do_cede_every ()
1126{
1127 cede_counter = 0;
1128
1129 if (coroapi::nready ())
1130 coroapi::cede ();
1131}
1132
1133void coroapi::do_cede_to_tick_every ()
1134{
1135 cede_counter = 0;
1136
1137 cede_to_tick ();
1138}
1139
1140void
1141coroapi::wait_for_tick ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1145 CALL_END;
1146}
1147
1148void
1149coroapi::wait_for_tick_begin ()
1150{
1151 CALL_BEGIN (0);
1152 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1153 CALL_END;
1154}
1155
1156static void
917static void iw_dispatch (pe_event *ev) 1157iw_dispatch (pe_event *ev)
918{ 1158{
919 iw *w = (iw *)ev->ext_data; 1159 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1160 w->call (*w);
921} 1161}
922 1162
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1225 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1226 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1227 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1228 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1229
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1230 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1231 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1232
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1233 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1234 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1235 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1236 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1241
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1242MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1243
1004BOOT: 1244BOOT:
1005{ 1245{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1246 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1247 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1248
1249 _connect_to_perl ();
1250
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1251 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1252
1253 //{
1254 // require_pv ("Time::HiRes");
1255 //
1256 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1257 // if (!svp) croak ("Time::HiRes is required");
1258 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1259 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1260 //}
1012 1261
1013 static const struct { 1262 static const struct {
1014 const char *name; 1263 const char *name;
1015 IV iv; 1264 IV iv;
1016 } *civ, const_iv[] = { 1265 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1266# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1267 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1268 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1269
1021 const_iv (llevMonster) 1270 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1271
1272 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1273
1023 const_iv (MAX_TIME) 1274 const_iv (MAX_TIME)
1024 const_iv (PLAYER) 1275
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK)
1033 const_iv (ARROW)
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1276 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1277 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1278 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1279 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1280 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1281 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1282
1137 const_iv (NUM_SUBTYPES) 1283 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1284 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1285 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1286 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1287 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1288 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1289 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1290 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1291 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1292 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1293 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1294 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1295 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1296 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1297 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1298 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1299 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1300 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1301 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1302 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1303 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1304 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1305 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1306 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1307 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1308 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1309 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1310 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1311
1139 const_iv (ST_BD_BUILD) 1312 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1313
1142 const_iv (ST_MAT_FLOOR) 1314 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1315 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1316
1146 const_iv (AT_PHYSICAL) 1317 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1318 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1319 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1320 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1321 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1322 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1323 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1324
1173 const_iv (WEAP_HIT) 1325 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1326 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1327 const_iv (WEAP_BLUD)
1182 1328
1183 const_iv (FLAG_ALIVE) 1329 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1330 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1331 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1186 const_iv (FLAG_FREED) 1332 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1187 const_iv (FLAG_WAS_WIZ) 1333 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_APPLIED) 1334 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_UNPAID) 1335 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_USE_SHIELD) 1336 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_NO_PICK) 1337 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_ANIMATE) 1338 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_MONSTER) 1339 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_FRIENDLY) 1340 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1195 const_iv (FLAG_GENERATOR) 1341 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1196 const_iv (FLAG_IS_THROWN) 1342 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1197 const_iv (FLAG_AUTO_APPLY) 1343 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1198 const_iv (FLAG_PLAYER_SOLD) 1344 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1199 const_iv (FLAG_SEE_INVISIBLE) 1345 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1200 const_iv (FLAG_CAN_ROLL) 1346 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR) 1347 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1202 const_iv (FLAG_IS_TURNABLE) 1348 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1203 const_iv (FLAG_IS_USED_UP) 1349 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1204 const_iv (FLAG_IDENTIFIED) 1350 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1205 const_iv (FLAG_REFLECTING) 1351 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1206 const_iv (FLAG_CHANGING) 1352 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_SPLITTING) 1353 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1208 const_iv (FLAG_HITBACK) 1354 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284 1355
1285 const_iv (NDI_BLACK) 1356 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1286 const_iv (NDI_WHITE) 1357 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1287 const_iv (NDI_NAVY) 1358 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1288 const_iv (NDI_RED) 1359 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL) 1360 const_iv (NDI_ALL)
1302 1361
1362 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1363 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1364
1365 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1366
1367 const_iv (SP_RAISE_DEAD)
1368 const_iv (SP_RUNE)
1369 const_iv (SP_MAKE_MARK)
1370 const_iv (SP_BOLT)
1371 const_iv (SP_BULLET)
1303 const_iv (UPD_LOCATION) 1372 const_iv (SP_EXPLOSION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE) 1373 const_iv (SP_CONE)
1374 const_iv (SP_BOMB)
1375 const_iv (SP_WONDER)
1307 const_iv (UPD_NAME) 1376 const_iv (SP_SMITE)
1308 const_iv (UPD_ANIM) 1377 const_iv (SP_MAGIC_MISSILE)
1309 const_iv (UPD_ANIMSPEED) 1378 const_iv (SP_SUMMON_GOLEM)
1310 const_iv (UPD_NROF) 1379 const_iv (SP_DIMENSION_DOOR)
1311 1380 const_iv (SP_MAGIC_MAPPING)
1312 const_iv (UPD_SP_MANA)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315
1316 const_iv (F_APPLIED)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC) 1381 const_iv (SP_MAGIC_WALL)
1382 const_iv (SP_DESTRUCTION)
1383 const_iv (SP_PERCEIVE_SELF)
1384 const_iv (SP_WORD_OF_RECALL)
1385 const_iv (SP_INVISIBLE)
1386 const_iv (SP_PROBE)
1387 const_iv (SP_HEALING)
1388 const_iv (SP_CREATE_FOOD)
1389 const_iv (SP_EARTH_TO_DUST)
1390 const_iv (SP_CHANGE_ABILITY)
1391 const_iv (SP_BLESS)
1320 const_iv (F_CURSED) 1392 const_iv (SP_CURSE)
1393 const_iv (SP_SUMMON_MONSTER)
1394 const_iv (SP_CHARGING)
1395 const_iv (SP_POLYMORPH)
1396 const_iv (SP_ALCHEMY)
1397 const_iv (SP_REMOVE_CURSE)
1398 const_iv (SP_IDENTIFY)
1399 const_iv (SP_DETECTION)
1400 const_iv (SP_MOOD_CHANGE)
1401 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1402 const_iv (SP_SWARM)
1403 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1404 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1405 const_iv (SP_CREATE_MISSILE)
1406 const_iv (SP_CONSECRATE)
1407 const_iv (SP_ANIMATE_WEAPON)
1408 const_iv (SP_LIGHT)
1409 const_iv (SP_CHANGE_MAP_LIGHT)
1410 const_iv (SP_FAERY_FIRE)
1411 const_iv (SP_CAUSE_DISEASE)
1412 const_iv (SP_AURA)
1413 const_iv (SP_TOWN_PORTAL)
1414 const_iv (SP_PARTY_SPELL)
1415
1416 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1417 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1418 const_iv (F_LOCKED)
1325 1419
1326 const_iv (F_BUY) 1420 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1421
1330 const_iv (P_BLOCKSVIEW) 1422 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1423 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1424
1339 const_iv (UP_OBJ_INSERT) 1425 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1426
1344 const_iv (INS_NO_MERGE) 1427 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY) 1428 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1429
1351 const_iv (WILL_APPLY_HANDLE) 1430 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1431 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1432
1357 const_iv (SAVE_MODE) 1433 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1434
1360 const_iv (M_PAPER) 1435 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1436 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1437 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1438 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1439
1375 const_iv (SK_EXP_ADD_SKILL) 1440 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1441 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1442
1381 const_iv (SK_LOCKPICKING) 1443 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1444 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1445 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1446 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1447 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1448 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1449 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1450 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1451 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1452 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1453 const_iv (SK_POISON_NAIL)
1422 1454
1423 const_iv (SOUND_NEW_PLAYER) 1455 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1456 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1457 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1458 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1459 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1460 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1461
1448 const_iv (PREFER_LOW) 1462 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1463
1451 const_iv (ATNR_PHYSICAL) 1464 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1465 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1466 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1467 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1468 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1469 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1470 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1471
1478 const_iv (MAP_IN_MEMORY) 1472 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1473
1483 const_iv (KLASS_ATTACHABLE) 1474 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1475 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1476
1490 const_iv (CS_QUERY_YESNO) 1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1478
1494 const_iv (ST_DEAD) 1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1480
1499 const_iv (ST_CHANGE_CLASS) 1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500
1501 const_iv (IO_HEADER)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1482
1505 // random map generator 1483 // random map generator
1506 const_iv (LAYOUT_NONE) 1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1486
1514 const_iv (RMOPT_RANDOM) 1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1490
1524 const_iv (SYMMETRY_RANDOM) 1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1493
1527 const_iv (SYMMETRY_Y) 1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1496 const_iv (GT_MINIMAL)
1529 }; 1497 };
1530 1498
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1501
1554 } 1522 }
1555} 1523}
1556 1524
1557void _connect_to_perl () 1525void _connect_to_perl ()
1558 1526
1527void _recalc_want ()
1528
1559void _global_reattach () 1529void _global_reattach ()
1560 CODE: 1530 CODE:
1561{ 1531{
1562 // reattach to all attachable objects in the game. 1532 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1533 for_all_clients (ns)
1564 ns->reattach (); 1534 ns->reattach ();
1565 1535
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1536 for_all_objects (op)
1574 op->reattach (); 1537 op->reattach ();
1538}
1539
1540void _post_tick ()
1541 CODE:
1542 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1543
1544# support function for map-world.ext
1545void _quantise (SV *data_sv, SV *plt_sv)
1546 CODE:
1547{
1548 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1549 croak ("_quantise called with invalid agruments");
1550
1551 plt_sv = SvRV (plt_sv);
1552 SV **plt = AvARRAY (plt_sv);
1553 int plt_count = AvFILL (plt_sv) + 1;
1554
1555 STRLEN len;
1556 char *data = SvPVbyte (data_sv, len);
1557 char *dst = data;
1558
1559 while (len >= 3)
1560 {
1561 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1562 {
1563 char *val = SvPVX (*val_sv);
1564
1565 if (val [0] == data [0]
1566 && val [1] == data [1]
1567 && val [2] == data [2])
1568 {
1569 *dst++ = val [3];
1570 goto next;
1571 }
1572 }
1573
1574 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1575 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1576 dst - SvPVX (data_sv), len);
1577
1578 next:
1579 data += 3;
1580 len -= 3;
1581 }
1582
1583 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1575} 1584}
1576 1585
1577NV floor (NV x) 1586NV floor (NV x)
1578 1587
1579NV ceil (NV x) 1588NV ceil (NV x)
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1597 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1598 }
1590 OUTPUT: 1599 OUTPUT:
1591 RETVAL 1600 RETVAL
1592 1601
1602NV clamp (NV value, NV min_value, NV max_value)
1603 CODE:
1604 RETVAL = clamp (value, min_value, max_value);
1605 OUTPUT:
1606 RETVAL
1607
1608NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT:
1612 RETVAL
1613
1614void cede_to_tick ()
1615 CODE:
1616 coroapi::cede_to_tick ();
1617
1593void server_tick () 1618void server_tick ()
1594 CODE: 1619 CODE:
1620 NOW = now ();
1595 runtime = SvNVx (sv_runtime); 1621 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1622 server_tick ();
1597 1623
1598void 1624void
1599LOG (int level, char *msg) 1625log_backtrace (utf8_string msg)
1626
1627void
1628LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1629 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1630 C_ARGS: flags, "%s", msg
1602 1631
1603char *path_combine (char *base, char *path) 1632octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1633 PROTOTYPE: $$
1605 1634
1606char *path_combine_and_normalize (char *base, char *path) 1635octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1636 PROTOTYPE: $$
1608 1637
1609const char * 1638const_octet_string
1610get_maps_directory (char *path) 1639get_maps_directory (octet_string path)
1611 PROTOTYPE: $ 1640 PROTOTYPE: $
1612 ALIAS: maps_directory = 0 1641 ALIAS: maps_directory = 0
1613 CODE: 1642 CODE:
1614 RETVAL = create_pathname (path); 1643 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL 1644 OUTPUT: RETVAL
1617void 1646void
1618sub_generation_inc () 1647sub_generation_inc ()
1619 CODE: 1648 CODE:
1620 PL_sub_generation++; 1649 PL_sub_generation++;
1621 1650
1622char * 1651const_octet_string
1623mapdir () 1652mapdir ()
1624 PROTOTYPE: 1653 PROTOTYPE:
1625 ALIAS: 1654 ALIAS:
1626 mapdir = 0 1655 mapdir = 0
1627 uniquedir = 1 1656 uniquedir = 1
1643 } 1672 }
1644 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1645 1674
1646void abort () 1675void abort ()
1647 1676
1677void reset_signals ()
1678
1648void fork_abort (char *cause = "cf::fork_abort") 1679void fork_abort (octet_string cause = "cf::fork_abort")
1649 1680
1650void cleanup (const char *cause, bool make_core = false) 1681void cleanup (octet_string cause, bool make_core = false)
1651 1682
1652void emergency_save () 1683void emergency_save ()
1653 1684
1654void _exit (int status = EXIT_SUCCESS) 1685void _exit (int status = EXIT_SUCCESS)
1655 1686
1665 1696
1666int munlockall () 1697int munlockall ()
1667 1698
1668#endif 1699#endif
1669 1700
1670int find_animation (char *text) 1701int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1702 PROTOTYPE: $
1672 1703
1673int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1674 1705
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1707
1677int 1708int
1678exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1679 CODE: 1710 CODE:
1680{ 1711{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1743 else
1713 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1715 1746
1747bool
1748load_resource_file (octet_string filename)
1749
1716MODULE = cf PACKAGE = cf::attachable 1750MODULE = cf PACKAGE = cf::attachable
1717 1751
1718int 1752int
1719valid (SV *obj) 1753valid (SV *obj)
1720 CODE: 1754 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1755 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1756 OUTPUT:
1723 RETVAL 1757 RETVAL
1758
1759void
1760debug_trace (attachable *obj, bool on = true)
1761 CODE:
1762 obj->flags &= ~attachable::F_DEBUG_TRACE;
1763 if (on)
1764 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1765
1725int mortals_size () 1766int mortals_size ()
1726 CODE: 1767 CODE:
1727 RETVAL = attachable::mortals.size (); 1768 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1769 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1771#object *mortals (U32 index)
1731# CODE: 1772# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1773# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1774# OUTPUT: RETVAL
1734 1775
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1776INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1736 1777
1737MODULE = cf PACKAGE = cf::global 1778MODULE = cf PACKAGE = cf::global
1738 1779
1739int invoke (SV *klass, int event, ...) 1780int invoke (SV *klass, int event, ...)
1740 CODE: 1781 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1785 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1746 1787
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1788MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1789
1749INCLUDE: $PERL genacc object ../include/object.h | 1790INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1791
1751int invoke (object *op, int event, ...) 1792int invoke (object *op, int event, ...)
1752 CODE: 1793 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1794 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1795 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1817object *actives (U32 index)
1777 CODE: 1818 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1819 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1780 1821
1822const char *slot_use_name (U32 slot)
1823 ALIAS:
1824 slot_nonuse_name = 1
1825 CODE:
1826{
1827 if (slot >= NUM_BODY_LOCATIONS)
1828 croak ("body slot index out of range");
1829
1830 switch (ix)
1831 {
1832 case 0: RETVAL = body_locations[slot].use_name; break;
1833 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1834 }
1835}
1836 OUTPUT:
1837 RETVAL
1838
1781# missing properties 1839# missing properties
1782 1840
1783object *head (object *op) 1841object *head (object *op)
1784 PROTOTYPE: $ 1842 PROTOTYPE: $
1785 CODE: 1843 CODE:
1786 RETVAL = op->head_ (); 1844 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1845 OUTPUT: RETVAL
1794 1846
1795void 1847void
1796inv (object *obj) 1848inv (object *obj)
1797 PROTOTYPE: $ 1849 PROTOTYPE: $
1805void 1857void
1806set_animation (object *op, int idx) 1858set_animation (object *op, int idx)
1807 CODE: 1859 CODE:
1808 SET_ANIMATION (op, idx); 1860 SET_ANIMATION (op, idx);
1809 1861
1862int
1863num_animations (object *op)
1864 CODE:
1865 RETVAL = NUM_ANIMATIONS (op);
1866 OUTPUT: RETVAL
1867
1868int slot_info (object *op, UV slot, int value = 0)
1869 ALIAS:
1870 slot_used = 1
1871 CODE:
1872{
1873 if (slot >= NUM_BODY_LOCATIONS)
1874 croak ("body slot index out of range");
1875
1876 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1877
1878 if (items > 2)
1879 if (ix)
1880 op->slot[slot].used = value;
1881 else
1882 op->slot[slot].info = value;
1883}
1884 OUTPUT:
1885 RETVAL
1886
1810object *find_best_object_match (object *op, const char *match) 1887object *find_best_object_match (object *op, utf8_string match)
1811 1888
1812object *find_marked_object (object *op) 1889object *find_marked_object (object *op)
1813 1890
1814int need_identify (object *obj); 1891int need_identify (object *obj);
1815 1892
1816int apply_shop_mat (object *shop_mat, object *op); 1893int apply_shop_mat (object *shop_mat, object *op);
1894
1895int move_player (object *op, int dir)
1896 CODE:
1897 RETVAL = move_player (op, dir);
1898 OUTPUT:
1899 RETVAL
1817 1900
1818int move (object *op, int dir, object *originator = op) 1901int move (object *op, int dir, object *originator = op)
1819 CODE: 1902 CODE:
1820 RETVAL = move_ob (op, dir, originator); 1903 RETVAL = move_ob (op, dir, originator);
1821 OUTPUT: 1904 OUTPUT:
1827 1910
1828void apply_below (object *op) 1911void apply_below (object *op)
1829 CODE: 1912 CODE:
1830 player_apply_below (op); 1913 player_apply_below (op);
1831 1914
1915int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1916
1832object *cf_object_present_archname_inside (object *op, char *whatstr) 1917object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1833 1918
1834int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1919int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1835 1920
1836int cf_object_change_map (object *op, int x, int y, maptile *map) 1921int cf_object_change_map (object *op, int x, int y, maptile *map)
1837 1922
1857 RETVAL = pay_for_amount (amount, op); 1942 RETVAL = pay_for_amount (amount, op);
1858 OUTPUT: RETVAL 1943 OUTPUT: RETVAL
1859 1944
1860void pay_player (object *op, uint64 amount) 1945void pay_player (object *op, uint64 amount)
1861 1946
1862val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1947val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1863 1948
1864int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1949int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1865 1950
1866void learn_spell (object *op, object *sp, int special_prayer = 0) 1951void learn_spell (object *op, object *sp, int special_prayer = 0)
1867 CODE: 1952 CODE:
1868 do_learn_spell (op, sp, special_prayer); 1953 do_learn_spell (op, sp, special_prayer);
1869 1954
1870void forget_spell (object *op, object *sp) 1955void forget_spell (object *op, object *sp)
1871 CODE: 1956 CODE:
1872 do_forget_spell (op, query_name (sp)); 1957 do_forget_spell (op, query_name (sp));
1873 1958
1874object *check_for_spell (object *op, char *spellname) 1959object *check_for_spell (object *op, utf8_string spellname)
1875 CODE: 1960 CODE:
1876 RETVAL = check_spell_known (op, spellname); 1961 RETVAL = check_spell_known (op, spellname);
1877 OUTPUT: RETVAL 1962 OUTPUT: RETVAL
1878 1963
1879int query_money (object *op) 1964int query_money (object *op)
1892 1977
1893int cf_object_teleport (object *op, maptile *map, int x, int y) 1978int cf_object_teleport (object *op, maptile *map, int x, int y)
1894 1979
1895void update_object (object *op, int action) 1980void update_object (object *op, int action)
1896 1981
1897object *cf_create_object_by_name (const char *name) 1982object *cf_create_object_by_name (utf8_string name)
1898 1983
1899void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1984void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1900 1985
1901void player_lvl_adj (object *who, object *skill = 0) 1986void player_lvl_adj (object *who, object *skill = 0)
1902 1987
1903int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1988int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1904 1989
1918object *cf_insert_ob_in_ob (object *ob, object *where) 2003object *cf_insert_ob_in_ob (object *ob, object *where)
1919 2004
1920# no clean way to get an object from an archetype - stupid idiotic 2005# no clean way to get an object from an archetype - stupid idiotic
1921# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2006# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1922 2007
1923object *new (const char *archetype = 0) 2008object *new (utf8_string archetype = 0)
1924 PROTOTYPE: ;$ 2009 PROTOTYPE: ;$
1925 CODE: 2010 CODE:
1926 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2011 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1927 OUTPUT: 2012 OUTPUT:
1928 RETVAL 2013 RETVAL
1929 2014
2015# TODO: nuke
1930object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2016object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1931 PROTOTYPE: $$$$$$ 2017 PROTOTYPE: $$$$$$
1932 CODE: 2018 CODE:
1933{ 2019{
1934 int unused_type; 2020 int unused_type;
1935 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2021 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1936} 2022}
1937 2023
1938# syntatic sugar for easier use in event callbacks.
1939const char *options (object *op)
1940 CODE:
1941 RETVAL = op->name;
1942 OUTPUT:
1943 RETVAL
1944
1945player *contr (object *op) 2024player *contr (object *op)
1946 CODE: 2025 CODE:
1947 RETVAL = op->contr; 2026 RETVAL = op->contr;
1948 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1949 2028
1950const char *get_ob_key_value (object *op, const char *key) 2029const_utf8_string get_ob_key_value (object *op, utf8_string key)
1951 2030
1952bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2031bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1953 2032
1954object *get_nearest_player (object *ob) 2033object *get_nearest_player (object *ob)
1955 ALIAS: nearest_player = 0 2034 ALIAS: nearest_player = 0
1956 PREINIT: 2035 PREINIT:
1957 extern object *get_nearest_player (object *); 2036 extern object *get_nearest_player (object *);
1973bool on_same_map_as (object *ob, object *other) 2052bool on_same_map_as (object *ob, object *other)
1974 CODE: 2053 CODE:
1975 RETVAL = on_same_map (ob, other); 2054 RETVAL = on_same_map (ob, other);
1976 OUTPUT: RETVAL 2055 OUTPUT: RETVAL
1977 2056
1978const char * 2057const_utf8_string
1979base_name (object *op, int plural = op->nrof > 1) 2058base_name (object *op, int plural = op->nrof > 1)
1980 CODE: 2059 CODE:
1981 RETVAL = query_base_name (op, plural); 2060 RETVAL = query_base_name (op, plural);
1982 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
1983 2062
1990 RETVAL = op->contr; 2069 RETVAL = op->contr;
1991 OUTPUT: RETVAL 2070 OUTPUT: RETVAL
1992 2071
1993void check_score (object *op) 2072void check_score (object *op)
1994 2073
1995void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2074void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1996 CODE: 2075 CODE:
1997 new_draw_info (flags, 0, op, txt); 2076 new_draw_info (flags, 0, op, txt);
1998
1999object *cf_player_send_inventory (object *op)
2000
2001char *cf_player_get_ip (object *op)
2002 ALIAS: ip = 0
2003
2004object *cf_player_get_marked_item (object *op)
2005 ALIAS: marked_item = 0
2006
2007void cf_player_set_marked_item (object *op, object *ob)
2008
2009partylist *cf_player_get_party (object *op)
2010 ALIAS: party = 0
2011
2012void cf_player_set_party (object *op, partylist *party)
2013 2077
2014void kill_player (object *op) 2078void kill_player (object *op)
2015 2079
2016void esrv_update_item (object *op, int what, object *item) 2080void esrv_update_item (object *op, int what, object *item)
2017 C_ARGS: what, op, item 2081 C_ARGS: what, op, item
2018 2082
2019void clear_los (object *op)
2020
2021int command_summon (object *op, char *params) 2083int command_summon (object *op, utf8_string params)
2022 2084
2023int command_arrest (object *op, char *params) 2085int command_arrest (object *op, utf8_string params)
2024
2025int command_kick (object *op, char *params)
2026
2027int command_banish (object *op, char *params)
2028 2086
2029 2087
2030MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2088MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2031 2089
2032INCLUDE: $PERL genacc player ../include/player.h | 2090INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2033 2091
2034int invoke (player *pl, int event, ...) 2092int invoke (player *pl, int event, ...)
2035 CODE: 2093 CODE:
2036 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2094 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2037 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2095 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2047 pl->ob->stats.hp = pl->ob->stats.maxhp; 2105 pl->ob->stats.hp = pl->ob->stats.maxhp;
2048 pl->ob->stats.sp = pl->ob->stats.maxsp; 2106 pl->ob->stats.sp = pl->ob->stats.maxsp;
2049 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2107 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2050 pl->orig_stats = pl->ob->stats; 2108 pl->orig_stats = pl->ob->stats;
2051 2109
2110void clear_los (player *pl)
2111
2052void cf_player_move (player *pl, int dir) 2112void cf_player_move (player *pl, int dir)
2053 2113
2054void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2114void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2055
2056player *first ()
2057 CODE:
2058 RETVAL = first_player;
2059 OUTPUT: RETVAL
2060 2115
2061bool 2116bool
2062cell_visible (player *pl, int dx, int dy) 2117cell_visible (player *pl, int dx, int dy)
2063 CODE: 2118 CODE:
2064 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2119 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2117 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2172 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2118 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
2119 2174
2120SV *registry (maptile *map) 2175SV *registry (maptile *map)
2121 2176
2122INCLUDE: $PERL genacc maptile ../include/map.h | 2177INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2123 2178
2124void 2179void
2125maptile::instantiate () 2180maptile::instantiate ()
2126 2181
2127maptile *new () 2182maptile *new ()
2143 if (pl->ob && pl->ob->map == THIS) 2198 if (pl->ob && pl->ob->map == THIS)
2144 PUSHs (sv_2mortal (to_sv (pl->ob))); 2199 PUSHs (sv_2mortal (to_sv (pl->ob)));
2145 } 2200 }
2146 2201
2147void 2202void
2148maptile::set_regiondata (SV *data, SV *plt) 2203maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2149 CODE: 2204 CODE:
2150{ 2205{
2151 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2206 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2207 croak ("maptile::add_underlay: palette must be arrayref");
2208
2209 palette = SvRV (palette);
2210
2211 STRLEN idxlen;
2212 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2213
2214 for (int x = 0; x < THIS->width; ++x)
2215 for (int y = 0; y < THIS->height; ++y)
2216 {
2217 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2218 if (op->flag [FLAG_IS_FLOOR])
2219 goto skip_space;
2220
2221 {
2222 int offs = offset + y * stride + x;
2223 if (IN_RANGE_EXC (offs, 0, idxlen))
2224 {
2225 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2226 {
2227 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2228 ob->flag [FLAG_NO_MAP_SAVE] = true;
2229 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2230
2231 if (ob->randomitems)
2232 {
2233 if (!ob->above)
2234 {
2235 ob->create_treasure (ob->randomitems);
2236
2237 for (object *op = ob->above; op; op = op->above)
2238 op->flag [FLAG_NO_MAP_SAVE] = true;
2239 }
2240
2241 ob->randomitems = 0;
2242 }
2243 }
2244 }
2245 }
2246
2247 skip_space: ;
2248 }
2249}
2250
2251void
2252maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2253 CODE:
2254{
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2152 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2256 croak ("maptile::set_regiondata: palette must be arrayref");
2153 2257
2154 AV *av = (AV *)SvRV (plt); 2258 palette = SvRV (palette);
2155 2259
2156 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2260 STRLEN idxlen;
2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2157 2262
2263 region **regionmap = (region **)malloc (
2264 (av_len ((AV *)palette) + 1) * sizeof (region *));
2265 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2266
2158 for (int i = av_len (av) + 1; i--; ) 2267 for (int i = av_len ((AV *)palette) + 1; i--; )
2159 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2268 regionmap [i] = region::find (
2269 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2160 2270
2161 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2271 for (int y = 0; y < THIS->height; ++y)
2272 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2273
2274 sfree (THIS->regions, THIS->size ());
2275 free (THIS->regionmap);
2276
2277 THIS->regions = regions;
2162 THIS->regionmap = regionmap; 2278 THIS->regionmap = regionmap;
2279}
2280
2281void
2282maptile::create_region_treasure ()
2283 CODE:
2284{
2285 object *op = object::create ();
2286 op->type = FLOOR;
2287 op->map = THIS;
2288
2289 for (int x = 0; x < THIS->width; ++x)
2290 for (int y = 0; y < THIS->height; ++y)
2291 {
2292 region *rgn = THIS->region (x, y);
2293
2294 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2295 if (rgn->treasure && rndm () < rgn->treasure_density)
2296 {
2297 op->x = x;
2298 op->y = y;
2299 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2300 }
2301 }
2302
2303 op->destroy ();
2163} 2304}
2164 2305
2165void play_sound_map (maptile *map, int x, int y, int sound_num) 2306void play_sound_map (maptile *map, int x, int y, int sound_num)
2166 2307
2167int out_of_map (maptile *map, int x, int y) 2308int out_of_map (maptile *map, int x, int y)
2254 2395
2255# worst xs function of my life 2396# worst xs function of my life
2256bool 2397bool
2257_create_random_map (\ 2398_create_random_map (\
2258 maptile *self,\ 2399 maptile *self,\
2259 char *wallstyle,\ 2400 utf8_string wallstyle,\
2260 char *wall_name,\ 2401 utf8_string wall_name,\
2261 char *floorstyle,\ 2402 utf8_string floorstyle,\
2262 char *monsterstyle,\ 2403 utf8_string monsterstyle,\
2263 char *treasurestyle,\ 2404 utf8_string treasurestyle,\
2264 char *layoutstyle,\ 2405 utf8_string layoutstyle,\
2265 char *doorstyle,\ 2406 utf8_string doorstyle,\
2266 char *decorstyle,\ 2407 utf8_string decorstyle,\
2267 char *origin_map,\ 2408 utf8_string origin_map,\
2268 char *final_map,\ 2409 utf8_string final_map,\
2269 char *exitstyle,\ 2410 utf8_string exitstyle,\
2270 char *this_map,\ 2411 utf8_string this_map,\
2271 char *exit_on_final_map,\ 2412 utf8_string exit_on_final_map,\
2272 int xsize,\ 2413 int xsize,\
2273 int ysize,\ 2414 int ysize,\
2274 int expand2x,\ 2415 int expand2x,\
2275 int layoutoptions1,\ 2416 int layoutoptions1,\
2276 int layoutoptions2,\ 2417 int layoutoptions2,\
2289 val64 total_map_hp,\ 2430 val64 total_map_hp,\
2290 int map_layout_style,\ 2431 int map_layout_style,\
2291 int treasureoptions,\ 2432 int treasureoptions,\
2292 int symmetry_used,\ 2433 int symmetry_used,\
2293 region *region,\ 2434 region *region,\
2294 char *custom\ 2435 utf8_string custom\
2295) 2436)
2296 CODE: 2437 CODE:
2297{ 2438{
2298 random_map_params rmp; 2439 random_map_params rmp;
2299 2440
2326 rmp.decoroptions = decoroptions; 2467 rmp.decoroptions = decoroptions;
2327 rmp.orientation = orientation; 2468 rmp.orientation = orientation;
2328 rmp.origin_y = origin_y; 2469 rmp.origin_y = origin_y;
2329 rmp.origin_x = origin_x; 2470 rmp.origin_x = origin_x;
2330 rmp.random_seed = random_seed; 2471 rmp.random_seed = random_seed;
2331 rmp.total_map_hp = total_map_hp; 2472 rmp.total_map_hp = (uint64_t) total_map_hp;
2332 rmp.map_layout_style = map_layout_style; 2473 rmp.map_layout_style = map_layout_style;
2333 rmp.treasureoptions = treasureoptions; 2474 rmp.treasureoptions = treasureoptions;
2334 rmp.symmetry_used = symmetry_used; 2475 rmp.symmetry_used = symmetry_used;
2335 rmp.region = region; 2476 rmp.region = region;
2336 rmp.custom = custom; 2477 rmp.custom = custom;
2340 OUTPUT: 2481 OUTPUT:
2341 RETVAL 2482 RETVAL
2342 2483
2343MODULE = cf PACKAGE = cf::arch 2484MODULE = cf PACKAGE = cf::arch
2344 2485
2345archetype *find (const char *name) 2486archetype *find (utf8_string name)
2346 CODE: 2487 CODE:
2347 RETVAL = archetype::find (name); 2488 RETVAL = archetype::find (name);
2348 OUTPUT: 2489 OUTPUT:
2349 RETVAL 2490 RETVAL
2350 2491
2351archetype *first() 2492int archetypes_size ()
2352 PROTOTYPE: 2493 CODE:
2353 CODE:
2354 RETVAL = first_archetype; 2494 RETVAL = archetypes.size ();
2495 OUTPUT: RETVAL
2496
2497archetype *archetypes (U32 index)
2498 CODE:
2499 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2500 OUTPUT: RETVAL
2501
2502object *instantiate (archetype *arch)
2503 CODE:
2504 RETVAL = arch_to_object (arch);
2505 OUTPUT:
2355 OUTPUT: RETVAL 2506 RETVAL
2356 2507
2357INCLUDE: $PERL genacc archetype ../include/object.h | 2508INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2358 2509
2359MODULE = cf PACKAGE = cf::party 2510MODULE = cf PACKAGE = cf::party
2360 2511
2361partylist *first () 2512partylist *first ()
2362 PROTOTYPE: 2513 PROTOTYPE:
2363 CODE: 2514 CODE:
2364 RETVAL = get_firstparty (); 2515 RETVAL = get_firstparty ();
2365 OUTPUT: RETVAL 2516 OUTPUT: RETVAL
2366 2517
2367INCLUDE: $PERL genacc partylist ../include/player.h | 2518INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2368 2519
2369MODULE = cf PACKAGE = cf::region 2520MODULE = cf PACKAGE = cf::region
2370 2521
2371region *first () 2522void
2372 PROTOTYPE: 2523list ()
2373 CODE: 2524 PPCODE:
2374 RETVAL = first_region; 2525 for_all_regions (rgn)
2375 OUTPUT: RETVAL 2526 XPUSHs (sv_2mortal (to_sv (rgn)));
2376 2527
2377region *find (char *name) 2528region *find (utf8_string name)
2378 PROTOTYPE: $ 2529 PROTOTYPE: $
2379 CODE: 2530 CODE:
2380 RETVAL = region::find (name); 2531 RETVAL = region::find (name);
2381 OUTPUT: RETVAL 2532 OUTPUT: RETVAL
2382 2533
2534region *find_fuzzy (utf8_string name)
2535 PROTOTYPE: $
2536 CODE:
2537 RETVAL = region::find_fuzzy (name);
2538 OUTPUT: RETVAL
2539
2540int specificity (region *rgn)
2541 CODE:
2542 RETVAL = 0;
2543 while (rgn = rgn->parent)
2544 RETVAL++;
2545 OUTPUT: RETVAL
2546
2383INCLUDE: $PERL genacc region ../include/map.h | 2547INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2384 2548
2385MODULE = cf PACKAGE = cf::living 2549MODULE = cf PACKAGE = cf::living
2386 2550
2387INCLUDE: $PERL genacc living ../include/living.h | 2551INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2388 2552
2389MODULE = cf PACKAGE = cf::settings 2553MODULE = cf PACKAGE = cf::settings
2390 2554
2391INCLUDE: $PERL genacc Settings ../include/global.h | 2555INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2392 2556
2393MODULE = cf PACKAGE = cf::client 2557MODULE = cf PACKAGE = cf::client
2394 2558
2395INCLUDE: $PERL genacc client ../include/client.h | 2559INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2396 2560
2397int invoke (client *ns, int event, ...) 2561int invoke (client *ns, int event, ...)
2398 CODE: 2562 CODE:
2399 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2563 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2400 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2564 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2419 char *buf = SvPVbyte (packet, len); 2583 char *buf = SvPVbyte (packet, len);
2420 2584
2421 THIS->send_packet (buf, len); 2585 THIS->send_packet (buf, len);
2422} 2586}
2423 2587
2588MODULE = cf PACKAGE = cf::face PREFIX = face_
2589
2590#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2591
2592faceidx face_find (utf8_string name, faceidx defidx = 0)
2593
2594faceidx alloc (utf8_string name)
2595 CODE:
2596{
2597 do
2598 {
2599 RETVAL = faces.size ();
2600 faces.resize (RETVAL + 1);
2601 }
2602 while (!RETVAL); // crude way to leave index 0
2603
2604 faces [RETVAL].name = name;
2605 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2606
2607 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2608 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2609}
2610 OUTPUT: RETVAL
2611
2612void set (faceidx idx, int visibility, int magicmap)
2613 CODE:
2614 faceinfo *f = face_info (idx);
2615 assert (f);
2616 f->visibility = visibility;
2617 f->magicmap = magicmap;
2618
2619void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2620 CODE:
2621 faceinfo *f = face_info (idx); assert (f);
2622 f->smooth = smooth;
2623 f->smoothlevel = smoothlevel;
2624
2625void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2626 CODE:
2627{
2628 facedata *d = face_data (idx, faceset);
2629 assert (d);
2630 sv_to (data, d->data);
2631 STRLEN clen;
2632 char *cdata = SvPVbyte (chksum, clen);
2633 clen = min (CHKSUM_SIZE, clen);
2634
2635 if (memcmp (d->chksum, cdata, clen))
2636 {
2637 memcpy (d->chksum, cdata, clen);
2638
2639 // invalidate existing client face info
2640 for_all_clients (ns)
2641 if (ns->faceset == faceset)
2642 {
2643 ns->faces_sent [idx] = false;
2644 ns->force_newmap = true;
2645 }
2646 }
2647}
2648
2649void invalidate (faceidx idx)
2650 CODE:
2651 for_all_clients (ns)
2652 {
2653 ns->faces_sent [idx] = false;
2654 ns->force_newmap = true;
2655 }
2656
2657void invalidate_all ()
2658 CODE:
2659 for_all_clients (ns)
2660 {
2661 ns->faces_sent.reset ();
2662 ns->force_newmap = true;
2663 }
2664
2665MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2666
2667#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2668
2669animidx anim_find (utf8_string name)
2670 CODE:
2671 RETVAL = animation::find (name).number;
2672 OUTPUT: RETVAL
2673
2674animidx set (utf8_string name, SV *frames, int facings = 1)
2675 CODE:
2676{
2677 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2678 croak ("frames must be an arrayref");
2679
2680 AV *av = (AV *)SvRV (frames);
2681
2682 animation *anim = &animation::find (name);
2683 if (anim->number)
2684 {
2685 anim->resize (av_len (av) + 1);
2686 anim->facings = facings;
2687 }
2688 else
2689 anim = &animation::create (name, av_len (av) + 1, facings);
2690
2691 for (int i = 0; i < anim->num_animations; ++i)
2692 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2693}
2694 OUTPUT: RETVAL
2695
2696void invalidate_all ()
2697 CODE:
2698 for_all_clients (ns)
2699 ns->anims_sent.reset ();
2700

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