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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.67 by root, Wed Nov 8 00:52:56 2006 UTC vs.
Revision 1.238 by root, Tue Jul 24 04:55:34 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object object_ornull;
46typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
47 60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
67
68#if IVSIZE >= 8
69 typedef IV val64;
70# define newSVval64 newSViv
71# define SvVAL64 SvIV
72#else
48typedef double val64; 73 typedef double val64;
49#define newSVval64 newSVnv 74# define newSVval64 newSVnv
50#define SvVAL64 SvNV 75# define SvVAL64 SvNV
76#endif
51 77
52static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
55 80
56static HV *obj_cache;
57static PerlInterpreter *perl; 81static PerlInterpreter *perl;
58 82
83tstamp NOW, runtime;
84
85global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
91
92static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
60 115
61////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
62 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227#if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
241 }
242 else
243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
248 }
249}
250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
263attachable &
264attachable::operator =(const attachable &src)
265{
266 //if (self || cb)
267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
268
269 attach = src.attach;
270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308
63static SV * 309static SV *
64newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
65{ 311{
66 SV *sv; 312 SV *sv;
67 313
68 if (!ptr) 314 if (!ptr)
69 return &PL_sv_undef; 315 return &PL_sv_undef;
70 316
71 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 317 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
72 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 318 return sv_bless (newRV_noinc ((SV *)hv), stash);
73} 319}
74 320
75template<class attachable> 321static int
76SV * 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
323{
324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
333 // next line makes sense, but most objects still have refcnt 0 by default
334 //at->refcnt_chk ();
335 return 0;
336}
337
338MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
339
340static SV *
77newSVattachable (attachable *obj, const char *klass) 341newSVattachable (attachable *obj, HV *stash)
78{ 342{
79 if (!obj) 343 if (!obj)
80 return &PL_sv_undef; 344 return &PL_sv_undef;
81 345
82 if (!obj->self) 346 if (!obj->self)
83 obj->self = newSVptr (obj, klass); 347 obj->self = newHV ();
84 348
85 return newSVsv (obj->self); 349 if (!SvOBJECT (obj->self))
86}
87
88static void
89SVptr_cache_set (void *ptr, SV *sv)
90{
91 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
92}
93
94static SV *
95SVptr_cache_get (void *ptr)
96{
97 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
98
99 return he ? *he : 0;
100}
101
102static SV *
103newSVptr_cached (void *ptr, const char *klass)
104{
105 SV *sv;
106
107 if (!ptr)
108 return &PL_sv_undef;
109
110 sv = SVptr_cache_get (ptr);
111
112 if (!sv)
113 { 350 {
114 HV *hv = newHV (); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
115 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
116 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
117 352
118 SVptr_cache_set (ptr, sv); 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
119 } 356 }
357 else
358 {
359 SV *sv = newRV_inc ((SV *)obj->self);
120 360
121 return newSVsv (sv); 361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
122} 366}
123 367
124static void 368static void
125clearSVptr (SV *sv) 369clearSVptr (SV *sv)
126{ 370{
152 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
153 else 397 else
154 return 0; 398 return 0;
155} 399}
156 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
157inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
158inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
159inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
160inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
161inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
162inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
167inline SV *to_sv (unsigned long v) { return newSVuv (v); } 427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
168inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
169inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
170inline SV *to_sv (float v) { return newSVnv (v); } 430inline SV *to_sv (float v) { return newSVnv (v); }
171inline SV *to_sv (double v) { return newSVnv (v); } 431inline SV *to_sv (double v) { return newSVnv (v); }
432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
172inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
173inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
174inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
175inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
176inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
177inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
178inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
179 440
180inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
181inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
182 443
183//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
184inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
185inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
186 446
447inline SV *to_sv (UUID v)
448{
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452}
453
187inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
188inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
189inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
190inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
191inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
192inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
193inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
197inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
198inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
199inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
200inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
201inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
202inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
203inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
204inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
205inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
206inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
207inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
208inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
209 478
210inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
211inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
212 481
213template<class T> 482template<class T>
214inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
215 484
216template<int N> 485template<int N>
217inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
487
488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
499
500inline void sv_to (SV *sv, UUID &v)
501{
502 unsigned int version;
503
504 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
505 croak ("unparsable uuid: %s", SvPV_nolen (sv));
506}
507
508inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
218 509
219static SV * 510static SV *
220newSVdt_va (va_list &ap, data_type type) 511newSVdt_va (va_list &ap, data_type type)
221{ 512{
222 SV *sv; 513 SV *sv;
255 break; 546 break;
256 547
257 case DT_MAP: 548 case DT_MAP:
258 // va_arg (object *) when void * is passed is an XSI extension 549 // va_arg (object *) when void * is passed is an XSI extension
259 sv = to_sv (va_arg (ap, maptile *)); 550 sv = to_sv (va_arg (ap, maptile *));
551 break;
552
553 case DT_CLIENT:
554 sv = to_sv (va_arg (ap, client *));
260 break; 555 break;
261 556
262 case DT_PLAYER: 557 case DT_PLAYER:
263 sv = to_sv (va_arg (ap, player *)); 558 sv = to_sv (va_arg (ap, player *));
264 break; 559 break;
325} 620}
326 621
327////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 622//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
328 623
329SV * 624SV *
330registry_of (attachable_base *ext) 625registry (attachable *ext)
331{ 626{
332 if (!ext->cb) 627 if (!ext->cb)
333 ext->cb = newAV (); 628 ext->cb = newAV ();
334 629
335 return newRV_inc ((SV *)ext->cb); 630 return newRV_inc ((SV *)ext->cb);
336} 631}
337 632
338void attachable_base::clear ()
339{
340 if (self)
341 {
342 if (cb)
343 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
344 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
345 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
346 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
347
348 // disconnect Perl from C, to avoid crashes
349 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
350
351 // clear the perl hash, might or might not be a good idea
352 hv_clear ((HV *)SvRV ((SV *)self));
353
354 SvREFCNT_dec (self);
355 self = 0;
356 }
357
358 if (cb)
359 {
360 SvREFCNT_dec (cb);
361 cb = 0;
362 }
363
364 attach = 0;
365}
366
367void attachable_base::optimise ()
368{
369 if (!self)
370 return;
371
372 HV *hv = (HV *)SvRV ((SV *)self);
373
374 if (SvREFCNT ((SV *)self) == 1
375 && SvREFCNT ((SV *)hv) == 1
376 && !HvKEYS (hv))
377 {
378 SvREFCNT_dec ((SV *)self);
379 self = 0;
380 }
381}
382
383void attachable_base::instantiate (data_type type, void *obj)
384{
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 EXTEND (SP, 2);
390 PUSHs (sv_2mortal (newSVdt (type, obj)));
391 PUSHs (sv_2mortal (newSVpv (attach, 0)));
392
393 attach = 0;
394
395 PUTBACK;
396 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
397 FREETMPS;
398 LEAVE;
399
400 switch (type)
401 {
402 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
403 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
404 }
405}
406
407/////////////////////////////////////////////////////////////////////////////
408
409void reattach (data_type type, void *obj)
410{
411 //TODO only do this when the object has _attachment's
412
413 dSP;
414 ENTER;
415 SAVETMPS;
416 PUSHMARK (SP);
417 XPUSHs (sv_2mortal (newSVdt (type, obj)));
418 PUTBACK;
419 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
420 FREETMPS;
421 LEAVE;
422
423 switch (type)
424 {
425 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
426 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
427 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
428 }
429}
430
431template<class subclass>
432void reattach (attachable<subclass> *obj)
433{
434 obj->optimise ();
435
436 if (obj->self)
437 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
438}
439
440#include "kw_hash.h"
441
442object_freezer::object_freezer ()
443: dynbuf (128 * 1024, 64 * 1024)
444{
445 av = newAV ();
446}
447
448object_freezer::~object_freezer ()
449{
450 SvREFCNT_dec (av);
451}
452
453void object_freezer::put (attachable_base *ext)
454{
455 ext->optimise ();
456
457 if (ext->self)
458 {
459 int idx = AvFILLp ((AV *)av) + 1;
460 av_store (av, idx, SvREFCNT_inc (ext->self));
461
462 add ((void *)"oid ", 4);
463 add ((sint32)idx);
464 add ('\n');
465 }
466}
467
468bool object_freezer::save (const char *filename)
469{
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newSVpv (filename, 0)));
476 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
477 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
478 PUTBACK;
479 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
480 FREETMPS;
481 LEAVE;
482}
483
484char *object_freezer::as_string ()
485{
486 dSP;
487 ENTER;
488 SAVETMPS;
489 PUSHMARK (SP);
490 EXTEND (SP, 3);
491 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
492 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
493 PUTBACK;
494
495 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
496 ? strdup (SvPVbyte_nolen (POPs))
497 : strdup ("[fatal error]");
498
499 FREETMPS;
500 LEAVE;
501
502 return res;
503}
504
505int fprintf (object_freezer &freezer, const char *format, ...)
506{
507 va_list ap;
508
509 va_start (ap, format);
510
511 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
512
513 if (len >= 0)
514 freezer.alloc (len);
515
516 va_end (ap);
517}
518
519int fputs (const char *s, object_freezer &freezer)
520{
521 freezer.add (s);
522}
523
524static const char thawer_eof[] = "\n\n\n\0\0\0";
525
526object_thawer::object_thawer (const char *filename)
527{
528 static const char eof[] = "\n\n\n\0\0\0";
529
530 av = 0;
531 text = 0;
532 line = 0;
533
534 if (filename)
535 {
536 dSP;
537 ENTER;
538 SAVETMPS;
539 PUSHMARK (SP);
540 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
541 PUTBACK;
542
543 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
544 {
545 SPAGAIN;
546
547 // second value - perl objects
548 {
549 SV *sv = POPs;
550 if (SvROK (sv))
551 av = (AV *)SvREFCNT_inc (SvRV (sv));
552 }
553
554 // first value - text part, pad with 3 zeroes
555 {
556 SV *sv = POPs;
557 STRLEN len;
558 char *sv_ = SvPVbyte (sv, len);
559 text = newSV (len + sizeof (eof));
560 SvCUR_set (text, len);
561 memcpy (SvPVX (text), sv_, len);
562 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
563
564 line = SvPVX (text);
565 }
566 }
567
568 PUTBACK;
569 FREETMPS;
570 LEAVE;
571 }
572}
573
574object_thawer::object_thawer (const char *data, AV *perlav)
575{
576 av = perlav;
577 text = newSVpv (data, 0);
578 sv_catpv (text, thawer_eof);
579 line = SvPVbyte_nolen (text);
580}
581
582void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
583{
584 if (!av || oid < 0) // this is actually an error of sorts
585 return;
586
587 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
588 ext->clear ();
589
590 SV **svp = av_fetch ((AV *)av, oid, 0);
591
592 if (!svp || !SvROK (*svp))
593 {
594 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
595 return;
596 }
597
598 ext->self = *svp; *svp = &PL_sv_undef;
599 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
600
601 reattach (type, obj);
602}
603
604object_thawer::~object_thawer ()
605{
606 if (text) SvREFCNT_dec (text);
607 if (av) SvREFCNT_dec (av);
608}
609
610char *fgets (char *s, int n, object_thawer &thawer)
611{
612 char *p = thawer.line;
613 char *q = s;
614
615 if (!p)
616 return 0;
617
618 while (--n)
619 {
620 if (!*p)
621 break;
622
623 *q++ = *p;
624
625 if (*p++ == '\n')
626 break;
627 }
628
629 *q = 0;
630 thawer.line = p;
631
632 return s == q ? 0 : s;
633}
634
635keyword object_thawer::get_kv ()
636{
637 if (!line)
638 return KW_EOF;
639
640 for (;;)
641 {
642 char *p = line;
643
644 if (!*p)
645 return KW_EOF;
646
647 // parse keyword
648 while (*p > ' ')
649 p++;
650
651 int klen = p - line;
652
653 if (*p++ != '\n')
654 {
655 // parse value
656 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
657 ++p;
658
659 last_value = p;
660
661 while (*p != '\n')
662 p++;
663
664 *p++ = 0;
665 }
666 else
667 last_value = 0;
668
669 line [klen] = 0;
670 keyword_idx *kw = kw_lex::match (line, klen);
671
672 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
673
674 if (kw)
675 {
676 line = p;
677 return kw->index;
678 }
679 else if (!*line || *line == '#')
680 {
681 // empty/comment line
682 line = p;
683 }
684 else
685 return KW_ERROR;
686 }
687}
688
689void object_thawer::get (shstr &sh) const
690{
691 if (last_value)
692 sh = last_value;
693 else
694 {
695 sh = "<value missing>";
696 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
697 }
698}
699
700void object_thawer::get_ml (keyword kend, shstr &sh)
701{
702 char kw[128];
703
704 int klen = keyword_len [kend];
705
706 kw [0] = '\n';
707 memcpy (kw + 1, keyword_str [kend], klen);
708 kw [klen + 1] = '\n';
709 kw [klen + 2] = 0;
710
711 // first test for completely empty msg... "endXXX\n"
712 if (!strncmp (line, kw + 1, klen + 1))
713 {
714 sh = 0;
715
716 line += klen + 1;
717
718 return;
719 }
720 else
721 {
722 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
723
724 char *end = strstr (line, kw);
725
726 if (!end)
727 {
728 sh = 0;
729 return;
730 }
731
732 *end = 0;
733 sh = line;
734
735 line = end + keyword_len [kend] + 1;
736
737 while (*line++ != '\n')
738 ;
739 }
740}
741
742sint32 object_thawer::get_sint32 () const
743{
744 char *p = last_value;
745
746 if (!p)
747 return 0;
748
749 sint32 val = 0;
750 bool negate;
751
752 if (*p == '-')
753 {
754 negate = true;
755 ++p;
756 }
757 else
758 negate = false;
759
760 do
761 {
762 val *= 10;
763 val += *p++ - '0';
764 }
765 while (*p);
766
767 return negate ? -val : val;
768}
769
770sint64 object_thawer::get_sint64 () const
771{
772 return last_value ? atoll (last_value) : 0;
773}
774
775double object_thawer::get_double () const
776{
777 return last_value ? atof (last_value) : 0;
778}
779
780///////////////////////////////////////////////////////////////////////////// 633/////////////////////////////////////////////////////////////////////////////
781 634
782extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 635extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
783{ 636{
784 return 0; 637 return 0;
787static CommArray_s rtn_cmd; 640static CommArray_s rtn_cmd;
788 641
789static int 642static int
790runPluginCommand (object *obj, char *params) 643runPluginCommand (object *obj, char *params)
791{ 644{
792 dSP; 645 return -1;
793
794 ENTER;
795 SAVETMPS;
796
797 PUSHMARK (SP);
798
799 EXTEND (SP, 3);
800 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
801 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
802
803 if (params)
804 PUSHs (sv_2mortal (newSVpv (params, 0)));
805
806 PUTBACK;
807 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
808 SPAGAIN;
809
810 if (SvTRUE (ERRSV))
811 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
812
813 int returnvalue = count > 0 ? POPi : -1;
814
815 PUTBACK;
816 FREETMPS;
817 LEAVE;
818
819 return returnvalue;
820} 646}
821 647
822extern "C" void *cfperl_getPluginProperty (int *type, ...) 648extern "C" void *cfperl_getPluginProperty (int *type, ...)
823{ 649{
824 va_list args; 650 va_list args;
827 va_start (args, type); 653 va_start (args, type);
828 propname = va_arg (args, char *); 654 propname = va_arg (args, char *);
829 //printf ("Property name: %s\n", propname); 655 //printf ("Property name: %s\n", propname);
830 656
831 if (!strcmp (propname, "command?")) 657 if (!strcmp (propname, "command?"))
832 {
833 if (!perl)
834 return NULL; 658 return NULL;
835
836 const char *cmdname = va_arg (args, const char *);
837 HV *hv = get_hv ("cf::COMMAND", 1);
838 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
839
840 va_end (args);
841
842 if (svp)
843 {
844 // this is totaly broken, should stash it into %COMMAND
845 rtn_cmd.name = cmdname;
846 rtn_cmd.time = SvNV (*svp);
847 rtn_cmd.func = runPluginCommand;
848
849 return &rtn_cmd;
850 }
851 }
852 else if (!strcmp (propname, "Identification")) 659 else if (!strcmp (propname, "Identification"))
853 { 660 {
854 va_end (args); 661 va_end (args);
855 return (void*) PLUGIN_NAME; 662 return (void *)PLUGIN_NAME;
856 } 663 }
857 else if (!strcmp (propname, "FullName")) 664 else if (!strcmp (propname, "FullName"))
858 { 665 {
859 va_end (args); 666 va_end (args);
860 return (void*) PLUGIN_VERSION; 667 return (void *)PLUGIN_VERSION;
861 } 668 }
862 else 669 else
863 va_end (args); 670 va_end (args);
864 671
865 return NULL; 672 return NULL;
887 perl = perl_alloc (); 694 perl = perl_alloc ();
888 perl_construct (perl); 695 perl_construct (perl);
889 696
890 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
891 698
892 char *argv[] = { 699 const char *argv[] = {
893 "", 700 settings.argv [0],
894 "-e" 701 "-e"
895 "cf->bootstrap;" 702 "use Event; use Coro;" // required for bootstrap
703 "cf->bootstrap;" // required for datadir :*>
896 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
897 "require cf;" 705 "require cf;"
898 }; 706 };
899 707
900 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
901 { 710 {
902 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
903 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
904 } 713 }
905 714
906 obj_cache = newHV (); 715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
907} 722}
908 723
909void cfperl_main () 724void cfperl_main ()
910{ 725{
911 dSP; 726 dSP;
912 727
913 PUSHMARK (SP); 728 PUSHMARK (SP);
914 PUTBACK; 729 PUTBACK;
915 call_pv ("cf::main", G_DISCARD | G_VOID); 730 call_pv ("cf::main", G_DISCARD | G_VOID);
731}
732
733void
734attachable::instantiate ()
735{
736 if (attach)
737 {
738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
739 attach = 0;
740 }
741}
742
743void
744attachable::reattach ()
745{
746 optimise ();
747 //TODO: check for _attachment's, very important for restarts
748 INVOKE_ATTACHABLE (REATTACH, this);
916} 749}
917 750
918static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
919# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
920# include "eventinc.h" 753# include "eventinc.h"
951 } 784 }
952 } 785 }
953 } 786 }
954} 787}
955 788
789void
790attachable::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 ::gather_callbacks (callbacks, cb_attachable, event);
793
794 if (cb)
795 ::gather_callbacks (callbacks, cb, event);
796}
797
798void
799global::gather_callbacks (AV *&callbacks, event_type event) const
800{
801 ::gather_callbacks (callbacks, cb_global, event);
802}
803
804void
805object::gather_callbacks (AV *&callbacks, event_type event) const
806{
807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
808 {
809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
810
811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
813 }
814
815 if (type <= AvFILLp (cb_type))
816 {
817 SV *registry = AvARRAY (cb_type)[type];
818
819 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
820 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
821 }
822
823 attachable::gather_callbacks (callbacks, event);
824 ::gather_callbacks (callbacks, cb_object, event);
825}
826
827void
828archetype::gather_callbacks (AV *&callbacks, event_type event) const
829{
830 attachable::gather_callbacks (callbacks, event);
831 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
832}
833
834void
835client::gather_callbacks (AV *&callbacks, event_type event) const
836{
837 attachable::gather_callbacks (callbacks, event);
838 ::gather_callbacks (callbacks, cb_client, event);
839}
840
841void
842player::gather_callbacks (AV *&callbacks, event_type event) const
843{
844 attachable::gather_callbacks (callbacks, event);
845 ::gather_callbacks (callbacks, cb_player, event);
846}
847
848void
849maptile::gather_callbacks (AV *&callbacks, event_type event) const
850{
851 attachable::gather_callbacks (callbacks, event);
852 ::gather_callbacks (callbacks, cb_map, event);
853}
854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
905bool
956bool cfperl_invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
957{ 907{
958 data_type dt; 908 data_type dt;
959 va_list ap;
960 909
961 va_start (ap, event); 910 // callback call ordering should be:
911 // 1. per-object callback
912 // 2. per-class object
913 // 3. per-type callback
914 // 4. global callbacks
962 915
963 AV *callbacks = 0; 916 AV *callbacks = 0;
964
965 object *op;
966 player *pl;
967 maptile *map;
968
969 // callback call ordering is:
970 // 1. per-object callback (NYI)
971 // 2. per-class object
972 // 2a. per-type callback
973 // 4. global callbacks
974
975 gather_callbacks (callbacks, cb_global, event); 917 gather_callbacks (callbacks, event);
976
977 switch (KLASS_OF (event))
978 {
979 case KLASS_GLOBAL:
980 break;
981
982 case KLASS_OBJECT:
983 dt = (data_type) va_arg (ap, int);
984 assert (("first argument must be of type object", dt == DT_OBJECT));
985 op = va_arg (ap, object *);
986
987 if (op->cb)
988 gather_callbacks (callbacks, op->cb, event);
989
990 if (op->type)
991 {
992 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
993 {
994 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
995
996 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
997 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
998 }
999
1000 if (op->type <= AvFILLp (cb_type))
1001 {
1002 SV *registry = AvARRAY (cb_type)[op->type];
1003
1004 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1005 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1006 }
1007 }
1008
1009 gather_callbacks (callbacks, cb_object, event);
1010
1011 break;
1012
1013 case KLASS_PLAYER:
1014 dt = (data_type) va_arg (ap, int);
1015 assert (("first argument must be of type player", dt == DT_PLAYER));
1016 pl = va_arg (ap, player *);
1017
1018 if (pl->cb)
1019 gather_callbacks (callbacks, pl->cb, event);
1020
1021 gather_callbacks (callbacks, cb_player, event);
1022 break;
1023
1024 case KLASS_MAP:
1025 dt = (data_type) va_arg (ap, int);
1026 assert (("first argument must be of type object", dt == DT_MAP));
1027 map = va_arg (ap, maptile *);
1028
1029 if (map->cb)
1030 gather_callbacks (callbacks, map->cb, event);
1031
1032 gather_callbacks (callbacks, cb_map, event);
1033 break;
1034
1035 default:
1036 assert (("unsupported event klass in cfperl_invoke", 0));
1037 }
1038 918
1039 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
1040 if (!callbacks) 920 if (!callbacks)
1041 return 0; 921 return 0;
1042 922
1043 dSP; 923 va_list ap;
1044 ENTER; 924 va_start (ap, event);
1045 SAVETMPS;
1046 925
1047 PUSHMARK (SP); 926 CALL_BEGIN (3);
1048 EXTEND (SP, 3);
1049
1050 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1051 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1052 929
1053 switch (KLASS_OF (event)) 930 //TODO: unhack
1054 { 931 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1055 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 932 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1056 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 933 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1057 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 934 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1058 } 935 else if (global *gl = is_a<global>(this)) /*nop*/;
936 else
937 abort (); //TODO
1059 938
1060 for (;;) 939 for (;;)
1061 { 940 {
1062 dt = (data_type) va_arg (ap, int); 941 dt = (data_type) va_arg (ap, int);
1063 942
1064 if (dt == DT_END) 943 if (dt == DT_END)
1065 break; 944 break;
1066
1067 if (dt == DT_AV) 945 else if (dt == DT_AV)
1068 { 946 {
1069 AV *av = va_arg (ap, AV *); 947 AV *av = va_arg (ap, AV *);
1070 948
1071 for (int i = 0; i <= av_len (av); ++i) 949 for (int i = 0; i <= av_len (av); ++i)
1072 XPUSHs (*av_fetch (av, i, 1)); 950 XPUSHs (*av_fetch (av, i, 1));
1075 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 953 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1076 } 954 }
1077 955
1078 va_end (ap); 956 va_end (ap);
1079 957
1080 PUTBACK; 958 CALL_CALL ("cf::do_invoke", G_SCALAR);
1081 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1082 SPAGAIN;
1083
1084 count = count > 0 ? POPi : 0; 959 count = count > 0 ? POPi : 0;
1085 960
1086 FREETMPS; 961 CALL_END;
1087 LEAVE;
1088 962
1089 return count; 963 return count;
1090} 964}
1091 965
1092SV * 966SV *
1093cfperl_result (int idx) 967cfperl_result (int idx)
1094{ 968{
1095 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1096 if (!av) 970 if (!av)
1097 return &PL_sv_undef; 971 return &PL_sv_undef;
1098 972
1099 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
1100 if (!sv) 974 if (!sv)
1107cfperl_result_INT (int idx) 981cfperl_result_INT (int idx)
1108{ 982{
1109 return SvIV (cfperl_result (idx)); 983 return SvIV (cfperl_result (idx));
1110} 984}
1111 985
986double
987cfperl_result_DOUBLE (int idx)
988{
989 return SvNV (cfperl_result (idx));
990}
991
992/////////////////////////////////////////////////////////////////////////////
993
994void
995cfperl_emergency_save ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::emergency_save", G_VOID);
999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046}
1047
1048maptile *
1049maptile::find_sync (const char *path, maptile *origin)
1050{
1051 CALL_BEGIN (2);
1052 CALL_ARG (path);
1053 CALL_ARG (origin);
1054 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1055
1056 maptile *retval;
1057
1058 if (count)
1059 sv_to (POPs, retval);
1060 else
1061 retval = 0;
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069maptile::find_async (const char *path, maptile *origin)
1070{
1071 CALL_BEGIN (2);
1072 CALL_ARG (path);
1073 CALL_ARG (origin);
1074 CALL_CALL ("cf::map::find_async", G_SCALAR);
1075
1076 maptile *retval;
1077
1078 if (count)
1079 sv_to (POPs, retval);
1080 else
1081 retval = 0;
1082
1083 CALL_END;
1084
1085 return retval;
1086}
1087
1088void
1089maptile::do_load_sync ()
1090{
1091 CALL_BEGIN (1);
1092 CALL_ARG (this);
1093 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1094 CALL_END;
1095}
1096
1097void
1098maptile::change_all_map_light (int change)
1099{
1100 CALL_BEGIN (1);
1101 CALL_ARG (change);
1102 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1103 CALL_END;
1104}
1105
1106void
1107object::enter_exit (object *exit)
1108{
1109 if (type != PLAYER)
1110 return;
1111
1112 CALL_BEGIN (2);
1113 CALL_ARG (this);
1114 CALL_ARG (exit);
1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1116 CALL_END;
1117}
1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
1135/////////////////////////////////////////////////////////////////////////////
1136
1137struct EventAPI *watcher_base::GEventAPI;
1138struct CoroAPI *coroapi::GCoroAPI;
1139
1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
1186iw_dispatch (pe_event *ev)
1187{
1188 iw *w = (iw *)ev->ext_data;
1189 w->call (*w);
1190}
1191
1192void
1193iw::alloc ()
1194{
1195 pe = GEventAPI->new_idle (0, 0);
1196
1197 WaREENTRANT_off (pe);
1198 pe->base.callback = (void *)iw_dispatch;
1199 pe->base.ext_data = (void *)this;
1200}
1201
1202static void iow_dispatch (pe_event *ev)
1203{
1204 iow *w = (iow *)ev->ext_data;
1205 w->call (*w, ((pe_ioevent *)ev)->got);
1206}
1207
1208void
1209iow::alloc ()
1210{
1211 pe = GEventAPI->new_io (0, 0);
1212
1213 WaREENTRANT_off (pe);
1214 pe->base.callback = (void *)iow_dispatch;
1215 pe->base.ext_data = (void *)this;
1216
1217 pe->fd = -1;
1218 pe->poll = 0;
1219}
1220
1221void
1222iow::fd (int fd)
1223{
1224 pe->fd = fd;
1225}
1226
1227int
1228iow::poll ()
1229{
1230 return pe->poll;
1231}
1232
1233void
1234iow::poll (int events)
1235{
1236 if (pe->poll != events)
1237 {
1238 if (pe->poll) stop ();
1239 pe->poll = events;
1240 if (pe->poll) start ();
1241 }
1242}
1243
1244void
1245_connect_to_perl ()
1246{
1247 stash_cf = gv_stashpv ("cf" , 1);
1248
1249 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1250 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1251 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1252 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1253 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1258
1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1261
1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1264 cb_object = get_av ("cf::CB_OBJECT", 1);
1265 cb_player = get_av ("cf::CB_PLAYER", 1);
1266 cb_client = get_av ("cf::CB_CLIENT", 1);
1267 cb_type = get_av ("cf::CB_TYPE" , 1);
1268 cb_map = get_av ("cf::CB_MAP" , 1);
1269}
1270
1112MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
1113 1272
1114BOOT: 1273BOOT:
1115{ 1274{
1116 HV *stash = gv_stashpv ("cf", 1); 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1117 1277
1278 _connect_to_perl ();
1279
1118 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
1119 1290
1120 static const struct { 1291 static const struct {
1121 const char *name; 1292 const char *name;
1122 IV iv; 1293 IV iv;
1123 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
1124# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
1125 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1126 const_iv (llevInfo) 1297 const_iv (logBacktrace)
1127 const_iv (llevDebug) 1298
1128 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1129 1302
1130 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
1131 const_iv (PLAYER) 1304
1132 const_iv (TRANSPORT)
1133 const_iv (ROD)
1134 const_iv (TREASURE)
1135 const_iv (POTION)
1136 const_iv (FOOD)
1137 const_iv (POISON)
1138 const_iv (BOOK)
1139 const_iv (CLOCK)
1140 const_iv (LIGHTNING)
1141 const_iv (ARROW)
1142 const_iv (BOW)
1143 const_iv (WEAPON)
1144 const_iv (ARMOUR)
1145 const_iv (PEDESTAL)
1146 const_iv (ALTAR)
1147 const_iv (LOCKED_DOOR)
1148 const_iv (SPECIAL_KEY)
1149 const_iv (MAP)
1150 const_iv (DOOR)
1151 const_iv (KEY)
1152 const_iv (TIMED_GATE)
1153 const_iv (TRIGGER)
1154 const_iv (GRIMREAPER)
1155 const_iv (MAGIC_EAR)
1156 const_iv (TRIGGER_BUTTON)
1157 const_iv (TRIGGER_ALTAR)
1158 const_iv (TRIGGER_PEDESTAL)
1159 const_iv (SHIELD)
1160 const_iv (HELMET)
1161 const_iv (HORN)
1162 const_iv (MONEY)
1163 const_iv (CLASS)
1164 const_iv (GRAVESTONE)
1165 const_iv (AMULET)
1166 const_iv (PLAYERMOVER)
1167 const_iv (TELEPORTER)
1168 const_iv (CREATOR)
1169 const_iv (SKILL)
1170 const_iv (EXPERIENCE)
1171 const_iv (EARTHWALL)
1172 const_iv (GOLEM)
1173 const_iv (THROWN_OBJ)
1174 const_iv (BLINDNESS)
1175 const_iv (GOD)
1176 const_iv (DETECTOR)
1177 const_iv (TRIGGER_MARKER)
1178 const_iv (DEAD_OBJECT)
1179 const_iv (DRINK)
1180 const_iv (MARKER)
1181 const_iv (HOLY_ALTAR)
1182 const_iv (PLAYER_CHANGER)
1183 const_iv (BATTLEGROUND)
1184 const_iv (PEACEMAKER)
1185 const_iv (GEM)
1186 const_iv (FIREWALL)
1187 const_iv (ANVIL)
1188 const_iv (CHECK_INV)
1189 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
1190 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1191 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1192 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1193 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1194 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
1195 const_iv (FLOOR)
1196 const_iv (FLESH)
1197 const_iv (INORGANIC)
1198 const_iv (SKILL_TOOL)
1199 const_iv (LIGHTER)
1200 const_iv (TRAP_PART)
1201 const_iv (WALL)
1202 const_iv (LIGHT_SOURCE)
1203 const_iv (MISC_OBJECT)
1204 const_iv (MONSTER)
1205 const_iv (SPAWN_GENERATOR)
1206 const_iv (LAMP)
1207 const_iv (DUPLICATOR)
1208 const_iv (TOOL)
1209 const_iv (SPELLBOOK)
1210 const_iv (BUILDFAC)
1211 const_iv (CLOAK)
1212 const_iv (SPINNER)
1213 const_iv (GATE)
1214 const_iv (BUTTON)
1215 const_iv (CF_HANDLE)
1216 const_iv (HOLE)
1217 const_iv (TRAPDOOR)
1218 const_iv (SIGN)
1219 const_iv (BOOTS)
1220 const_iv (GLOVES)
1221 const_iv (SPELL)
1222 const_iv (SPELL_EFFECT)
1223 const_iv (CONVERTER)
1224 const_iv (BRACERS)
1225 const_iv (POISONING)
1226 const_iv (SAVEBED)
1227 const_iv (POISONCLOUD)
1228 const_iv (FIREHOLES)
1229 const_iv (WAND)
1230 const_iv (SCROLL)
1231 const_iv (DIRECTOR)
1232 const_iv (GIRDLE)
1233 const_iv (FORCE)
1234 const_iv (POTION_EFFECT)
1235 const_iv (EVENT_CONNECTOR)
1236 const_iv (CLOSE_CON)
1237 const_iv (CONTAINER)
1238 const_iv (ARMOUR_IMPROVER)
1239 const_iv (WEAPON_IMPROVER)
1240 const_iv (SKILLSCROLL)
1241 const_iv (DEEP_SWAMP)
1242 const_iv (IDENTIFY_ALTAR)
1243 const_iv (MENU)
1244 const_iv (RUNE)
1245 const_iv (TRAP)
1246 const_iv (POWER_CRYSTAL)
1247 const_iv (CORPSE)
1248 const_iv (DISEASE)
1249 const_iv (SYMPTOM)
1250 const_iv (BUILDER)
1251 const_iv (MATERIAL)
1252 const_iv (ITEM_TRANSFORMER)
1253 const_iv (QUEST)
1254 1311
1255 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1256 1340
1257 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1258 const_iv (ST_BD_REMOVE)
1259 1342
1260 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1261 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1262 const_iv (ST_MAT_ITEM)
1263 1345
1264 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1265 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1266 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1267 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1268 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1269 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1270 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1271 const_iv (AT_DRAIN)
1272 const_iv (AT_WEAPONMAGIC)
1273 const_iv (AT_GHOSTHIT)
1274 const_iv (AT_POISON)
1275 const_iv (AT_SLOW)
1276 const_iv (AT_PARALYZE)
1277 const_iv (AT_TURN_UNDEAD)
1278 const_iv (AT_FEAR)
1279 const_iv (AT_CANCELLATION)
1280 const_iv (AT_DEPLETE)
1281 const_iv (AT_DEATH)
1282 const_iv (AT_CHAOS)
1283 const_iv (AT_COUNTERSPELL)
1284 const_iv (AT_GODPOWER)
1285 const_iv (AT_HOLYWORD)
1286 const_iv (AT_BLIND)
1287 const_iv (AT_INTERNAL)
1288 const_iv (AT_LIFE_STEALING)
1289 const_iv (AT_DISEASE)
1290 1353
1291 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1292 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1293 const_iv (WEAP_PIERCE)
1294 const_iv (WEAP_CLEAVE)
1295 const_iv (WEAP_SLICE)
1296 const_iv (WEAP_STAB)
1297 const_iv (WEAP_WHIP)
1298 const_iv (WEAP_CRUSH)
1299 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1300 1357
1301 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1302 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1303 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1304 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1305 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1306 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1307 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1308 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1309 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1310 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1311 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1312 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1313 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1314 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1315 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1316 const_iv (FLAG_TREASURE) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1317 const_iv (FLAG_PLAYER_SOLD) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1318 const_iv (FLAG_SEE_INVISIBLE) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1319 const_iv (FLAG_CAN_ROLL) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1320 const_iv (FLAG_OVERLAY_FLOOR) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1321 const_iv (FLAG_IS_TURNABLE) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1322 const_iv (FLAG_IS_USED_UP) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1323 const_iv (FLAG_IDENTIFIED) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1324 const_iv (FLAG_REFLECTING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1325 const_iv (FLAG_CHANGING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1326 const_iv (FLAG_SPLITTING) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1327 const_iv (FLAG_HITBACK)
1328 const_iv (FLAG_STARTEQUIP)
1329 const_iv (FLAG_BLOCKSVIEW)
1330 const_iv (FLAG_UNDEAD)
1331 const_iv (FLAG_SCARED)
1332 const_iv (FLAG_UNAGGRESSIVE)
1333 const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL)
1335 const_iv (FLAG_NO_MAGIC)
1336 const_iv (FLAG_NO_FIX_PLAYER)
1337 const_iv (FLAG_IS_LIGHTABLE)
1338 const_iv (FLAG_TEAR_DOWN)
1339 const_iv (FLAG_RUN_AWAY)
1340 const_iv (FLAG_PICK_UP)
1341 const_iv (FLAG_UNIQUE)
1342 const_iv (FLAG_NO_DROP)
1343 const_iv (FLAG_WIZCAST)
1344 const_iv (FLAG_CAST_SPELL)
1345 const_iv (FLAG_USE_SCROLL)
1346 const_iv (FLAG_USE_RANGE)
1347 const_iv (FLAG_USE_BOW)
1348 const_iv (FLAG_USE_ARMOUR)
1349 const_iv (FLAG_USE_WEAPON)
1350 const_iv (FLAG_USE_RING)
1351 const_iv (FLAG_READY_RANGE)
1352 const_iv (FLAG_READY_BOW)
1353 const_iv (FLAG_XRAYS)
1354 const_iv (FLAG_NO_APPLY)
1355 const_iv (FLAG_IS_FLOOR)
1356 const_iv (FLAG_LIFESAVE)
1357 const_iv (FLAG_NO_STRENGTH)
1358 const_iv (FLAG_SLEEP)
1359 const_iv (FLAG_STAND_STILL)
1360 const_iv (FLAG_RANDOM_MOVE)
1361 const_iv (FLAG_ONLY_ATTACK)
1362 const_iv (FLAG_CONFUSED)
1363 const_iv (FLAG_STEALTH)
1364 const_iv (FLAG_WIZPASS)
1365 const_iv (FLAG_IS_LINKED)
1366 const_iv (FLAG_CURSED)
1367 const_iv (FLAG_DAMNED)
1368 const_iv (FLAG_SEE_ANYWHERE)
1369 const_iv (FLAG_KNOWN_MAGICAL)
1370 const_iv (FLAG_KNOWN_CURSED)
1371 const_iv (FLAG_CAN_USE_SKILL)
1372 const_iv (FLAG_BEEN_APPLIED)
1373 const_iv (FLAG_READY_SCROLL)
1374 const_iv (FLAG_USE_ROD)
1375 const_iv (FLAG_USE_HORN)
1376 const_iv (FLAG_MAKE_INVIS)
1377 const_iv (FLAG_INV_LOCKED)
1378 const_iv (FLAG_IS_WOODED)
1379 const_iv (FLAG_IS_HILLY)
1380 const_iv (FLAG_READY_SKILL)
1381 const_iv (FLAG_READY_WEAPON)
1382 const_iv (FLAG_NO_SKILL_IDENT)
1383 const_iv (FLAG_BLIND)
1384 const_iv (FLAG_SEE_IN_DARK)
1385 const_iv (FLAG_IS_CAULDRON)
1386 const_iv (FLAG_NO_STEAL)
1387 const_iv (FLAG_ONE_HIT)
1388 const_iv (FLAG_CLIENT_SENT)
1389 const_iv (FLAG_BERSERK)
1390 const_iv (FLAG_NEUTRAL)
1391 const_iv (FLAG_NO_ATTACK)
1392 const_iv (FLAG_NO_DAMAGE)
1393 const_iv (FLAG_OBJ_ORIGINAL)
1394 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1395 const_iv (FLAG_ACTIVATE_ON_PUSH)
1396 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1397 const_iv (FLAG_IS_WATER)
1398 const_iv (FLAG_CONTENT_ON_GEN)
1399 const_iv (FLAG_IS_A_TEMPLATE)
1400 const_iv (FLAG_IS_BUILDABLE)
1401 const_iv (FLAG_AFK)
1402 1384
1403 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1404 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1405 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1406 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1407 const_iv (NDI_ORANGE)
1408 const_iv (NDI_BLUE)
1409 const_iv (NDI_DK_ORANGE)
1410 const_iv (NDI_GREEN)
1411 const_iv (NDI_LT_GREEN)
1412 const_iv (NDI_GREY)
1413 const_iv (NDI_BROWN)
1414 const_iv (NDI_GOLD)
1415 const_iv (NDI_TAN)
1416 const_iv (NDI_MAX_COLOR)
1417 const_iv (NDI_COLOR_MASK)
1418 const_iv (NDI_UNIQUE)
1419 const_iv (NDI_ALL) 1389 const_iv (NDI_ALL)
1420 1390
1391 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1392 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1393
1394 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1395
1396 const_iv (SP_RAISE_DEAD)
1397 const_iv (SP_RUNE)
1398 const_iv (SP_MAKE_MARK)
1399 const_iv (SP_BOLT)
1400 const_iv (SP_BULLET)
1421 const_iv (UPD_LOCATION) 1401 const_iv (SP_EXPLOSION)
1422 const_iv (UPD_FLAGS)
1423 const_iv (UPD_WEIGHT)
1424 const_iv (UPD_FACE) 1402 const_iv (SP_CONE)
1403 const_iv (SP_BOMB)
1404 const_iv (SP_WONDER)
1425 const_iv (UPD_NAME) 1405 const_iv (SP_SMITE)
1426 const_iv (UPD_ANIM) 1406 const_iv (SP_MAGIC_MISSILE)
1427 const_iv (UPD_ANIMSPEED) 1407 const_iv (SP_SUMMON_GOLEM)
1428 const_iv (UPD_NROF) 1408 const_iv (SP_DIMENSION_DOOR)
1429 1409 const_iv (SP_MAGIC_MAPPING)
1430 const_iv (UPD_SP_MANA)
1431 const_iv (UPD_SP_GRACE)
1432 const_iv (UPD_SP_DAMAGE)
1433
1434 const_iv (F_APPLIED)
1435 const_iv (F_LOCATION)
1436 const_iv (F_UNPAID)
1437 const_iv (F_MAGIC) 1410 const_iv (SP_MAGIC_WALL)
1411 const_iv (SP_DESTRUCTION)
1412 const_iv (SP_PERCEIVE_SELF)
1413 const_iv (SP_WORD_OF_RECALL)
1414 const_iv (SP_INVISIBLE)
1415 const_iv (SP_PROBE)
1416 const_iv (SP_HEALING)
1417 const_iv (SP_CREATE_FOOD)
1418 const_iv (SP_EARTH_TO_DUST)
1419 const_iv (SP_CHANGE_ABILITY)
1420 const_iv (SP_BLESS)
1438 const_iv (F_CURSED) 1421 const_iv (SP_CURSE)
1422 const_iv (SP_SUMMON_MONSTER)
1423 const_iv (SP_CHARGING)
1424 const_iv (SP_POLYMORPH)
1425 const_iv (SP_ALCHEMY)
1426 const_iv (SP_REMOVE_CURSE)
1427 const_iv (SP_IDENTIFY)
1428 const_iv (SP_DETECTION)
1429 const_iv (SP_MOOD_CHANGE)
1430 const_iv (SP_MOVING_BALL)
1439 const_iv (F_DAMNED) 1431 const_iv (SP_SWARM)
1432 const_iv (SP_CHANGE_MANA)
1440 const_iv (F_OPEN) 1433 const_iv (SP_DISPEL_RUNE)
1441 const_iv (F_NOPICK) 1434 const_iv (SP_CREATE_MISSILE)
1435 const_iv (SP_CONSECRATE)
1436 const_iv (SP_ANIMATE_WEAPON)
1437 const_iv (SP_LIGHT)
1438 const_iv (SP_CHANGE_MAP_LIGHT)
1439 const_iv (SP_FAERY_FIRE)
1440 const_iv (SP_CAUSE_DISEASE)
1441 const_iv (SP_AURA)
1442 const_iv (SP_TOWN_PORTAL)
1443 const_iv (SP_PARTY_SPELL)
1444
1445 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1446 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1442 const_iv (F_LOCKED) 1447 const_iv (F_LOCKED)
1443 1448
1444 const_iv (F_BUY) 1449 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1445 const_iv (F_SHOP)
1446 const_iv (F_SELL)
1447 1450
1448 const_iv (P_BLOCKSVIEW) 1451 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1449 const_iv (P_NO_MAGIC) 1452 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1450 const_iv (P_IS_ALIVE)
1451 const_iv (P_NO_CLERIC)
1452 const_iv (P_NEED_UPDATE)
1453 const_iv (P_NO_ERROR)
1454 const_iv (P_OUT_OF_MAP)
1455 const_iv (P_NEW_MAP)
1456 1453
1457 const_iv (UP_OBJ_INSERT) 1454 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1458 const_iv (UP_OBJ_REMOVE)
1459 const_iv (UP_OBJ_CHANGE)
1460 const_iv (UP_OBJ_FACE)
1461 1455
1462 const_iv (INS_NO_MERGE) 1456 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1463 const_iv (INS_ABOVE_FLOOR_ONLY) 1457 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1464 const_iv (INS_NO_WALK_ON)
1465 const_iv (INS_ON_TOP)
1466 const_iv (INS_BELOW_ORIGINATOR)
1467 const_iv (INS_MAP_LOAD)
1468 1458
1469 const_iv (WILL_APPLY_HANDLE) 1459 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1470 const_iv (WILL_APPLY_TREASURE) 1460 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1471 const_iv (WILL_APPLY_EARTHWALL)
1472 const_iv (WILL_APPLY_DOOR)
1473 const_iv (WILL_APPLY_FOOD)
1474 1461
1475 const_iv (SAVE_MODE) 1462 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1476 const_iv (SAVE_DIR_MODE)
1477 1463
1478 const_iv (M_PAPER) 1464 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1479 const_iv (M_IRON) 1465 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1480 const_iv (M_GLASS) 1466 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1481 const_iv (M_LEATHER) 1467 const_iv (M_ICE) const_iv (M_SPECIAL)
1482 const_iv (M_WOOD)
1483 const_iv (M_ORGANIC)
1484 const_iv (M_STONE)
1485 const_iv (M_CLOTH)
1486 const_iv (M_ADAMANT)
1487 const_iv (M_LIQUID)
1488 const_iv (M_SOFT_METAL)
1489 const_iv (M_BONE)
1490 const_iv (M_ICE)
1491 const_iv (M_SPECIAL)
1492 1468
1493 const_iv (SK_EXP_ADD_SKILL) 1469 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1494 const_iv (SK_EXP_TOTAL) 1470 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1495 const_iv (SK_EXP_NONE)
1496 const_iv (SK_SUBTRACT_SKILL_EXP)
1497 const_iv (SK_EXP_SKILL_ONLY)
1498 1471
1499 const_iv (SK_LOCKPICKING) 1472 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1500 const_iv (SK_HIDING) 1473 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1501 const_iv (SK_SMITHERY) 1474 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1502 const_iv (SK_BOWYER) 1475 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1503 const_iv (SK_JEWELER) 1476 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1504 const_iv (SK_ALCHEMY) 1477 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1505 const_iv (SK_STEALING) 1478 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1506 const_iv (SK_LITERACY) 1479 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1507 const_iv (SK_BARGAINING) 1480 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1508 const_iv (SK_JUMPING) 1481 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1509 const_iv (SK_DET_MAGIC)
1510 const_iv (SK_ORATORY)
1511 const_iv (SK_SINGING)
1512 const_iv (SK_DET_CURSE)
1513 const_iv (SK_FIND_TRAPS)
1514 const_iv (SK_MEDITATION)
1515 const_iv (SK_PUNCHING)
1516 const_iv (SK_FLAME_TOUCH)
1517 const_iv (SK_KARATE)
1518 const_iv (SK_CLIMBING)
1519 const_iv (SK_WOODSMAN)
1520 const_iv (SK_INSCRIPTION)
1521 const_iv (SK_ONE_HANDED_WEAPON)
1522 const_iv (SK_MISSILE_WEAPON)
1523 const_iv (SK_THROWING)
1524 const_iv (SK_USE_MAGIC_ITEM)
1525 const_iv (SK_DISARM_TRAPS)
1526 const_iv (SK_SET_TRAP)
1527 const_iv (SK_THAUMATURGY)
1528 const_iv (SK_PRAYING)
1529 const_iv (SK_CLAWING)
1530 const_iv (SK_LEVITATION)
1531 const_iv (SK_SUMMONING)
1532 const_iv (SK_PYROMANCY)
1533 const_iv (SK_EVOCATION)
1534 const_iv (SK_SORCERY)
1535 const_iv (SK_TWO_HANDED_WEAPON)
1536 const_iv (SK_SPARK_TOUCH)
1537 const_iv (SK_SHIVER)
1538 const_iv (SK_ACID_SPLASH)
1539 const_iv (SK_POISON_NAIL) 1482 const_iv (SK_POISON_NAIL)
1540 1483
1541 const_iv (SOUND_NEW_PLAYER) 1484 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1542 const_iv (SOUND_FIRE_ARROW) 1485 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1543 const_iv (SOUND_LEARN_SPELL) 1486 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1544 const_iv (SOUND_FUMBLE_SPELL) 1487 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1545 const_iv (SOUND_WAND_POOF) 1488 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1546 const_iv (SOUND_OPEN_DOOR) 1489 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1547 const_iv (SOUND_PUSH_PLAYER)
1548 const_iv (SOUND_PLAYER_HITS1)
1549 const_iv (SOUND_PLAYER_HITS2)
1550 const_iv (SOUND_PLAYER_HITS3)
1551 const_iv (SOUND_PLAYER_HITS4)
1552 const_iv (SOUND_PLAYER_IS_HIT1)
1553 const_iv (SOUND_PLAYER_IS_HIT2)
1554 const_iv (SOUND_PLAYER_IS_HIT3)
1555 const_iv (SOUND_PLAYER_KILLS)
1556 const_iv (SOUND_PET_IS_KILLED)
1557 const_iv (SOUND_PLAYER_DIES)
1558 const_iv (SOUND_OB_EVAPORATE)
1559 const_iv (SOUND_OB_EXPLODE)
1560 const_iv (SOUND_CLOCK)
1561 const_iv (SOUND_TURN_HANDLE)
1562 const_iv (SOUND_FALL_HOLE)
1563 const_iv (SOUND_DRINK_POISON)
1564 const_iv (SOUND_CAST_SPELL_0)
1565 1490
1566 const_iv (PREFER_LOW) 1491 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1567 const_iv (PREFER_HIGH)
1568 1492
1569 const_iv (ATNR_PHYSICAL) 1493 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1570 const_iv (ATNR_MAGIC) 1494 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1571 const_iv (ATNR_FIRE) 1495 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1572 const_iv (ATNR_ELECTRICITY) 1496 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1573 const_iv (ATNR_COLD) 1497 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1574 const_iv (ATNR_CONFUSION) 1498 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1575 const_iv (ATNR_ACID) 1499 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1576 const_iv (ATNR_DRAIN) 1500
1577 const_iv (ATNR_WEAPONMAGIC) 1501 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1578 const_iv (ATNR_GHOSTHIT) 1502
1579 const_iv (ATNR_POISON) 1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1580 const_iv (ATNR_SLOW) 1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1581 const_iv (ATNR_PARALYZE) 1505
1582 const_iv (ATNR_TURN_UNDEAD) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1583 const_iv (ATNR_FEAR) 1507
1584 const_iv (ATNR_CANCELLATION) 1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1585 const_iv (ATNR_DEPLETE) 1509
1586 const_iv (ATNR_DEATH) 1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1587 const_iv (ATNR_CHAOS) 1511
1588 const_iv (ATNR_COUNTERSPELL) 1512 // random map generator
1589 const_iv (ATNR_GODPOWER) 1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1590 const_iv (ATNR_HOLYWORD) 1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1591 const_iv (ATNR_BLIND) 1515
1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1519
1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1522
1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1592 const_iv (ATNR_INTERNAL) 1525 const_iv (GT_MINIMAL)
1593 const_iv (ATNR_LIFE_STEALING)
1594 const_iv (ATNR_DISEASE)
1595 1526
1596 const_iv (MAP_FLUSH) 1527 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1597 const_iv (MAP_PLAYER_UNIQUE) 1528 const_iv (FT_RSRC) const_iv (FT_NUM)
1598 const_iv (MAP_BLOCK)
1599 const_iv (MAP_STYLE)
1600 const_iv (MAP_OVERLAY)
1601
1602 const_iv (MAP_IN_MEMORY)
1603 const_iv (MAP_SWAPPED)
1604 const_iv (MAP_LOADING)
1605 const_iv (MAP_SAVING)
1606
1607 const_iv (KLASS_GLOBAL)
1608 const_iv (KLASS_OBJECT)
1609 const_iv (KLASS_PLAYER)
1610 const_iv (KLASS_MAP)
1611 }; 1529 };
1612 1530
1613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1615 1533
1616 static const struct { 1534 static const struct {
1617 const char *name; 1535 const char *name;
1618 int skip; 1536 int skip;
1619 IV klass; 1537 IV klass;
1630 { 1548 {
1631 AV *event = newAV (); 1549 AV *event = newAV ();
1632 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1550 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1633 av_push (event, newSViv (eiv->klass)); 1551 av_push (event, newSViv (eiv->klass));
1634 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1552 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1635 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1553 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1636 } 1554 }
1637
1638 //I_EVENT_API (PACKAGE);
1639} 1555}
1640 1556
1641void _init_vars () 1557void _connect_to_perl ()
1642 CODE: 1558
1643 cb_global = get_av ("cf::CB_GLOBAL", 1); 1559void _recalc_want ()
1644 cb_object = get_av ("cf::CB_OBJECT", 1);
1645 cb_player = get_av ("cf::CB_PLAYER", 1);
1646 cb_type = get_av ("cf::CB_TYPE" , 1);
1647 cb_map = get_av ("cf::CB_MAP" , 1);
1648 1560
1649void _global_reattach () 1561void _global_reattach ()
1650 CODE: 1562 CODE:
1651{ 1563{
1652 // reattach to all attachable objects in the game. 1564 // reattach to all attachable objects in the game.
1653 for (player *pl = first_player; pl; pl = pl->next) 1565 for_all_clients (ns)
1654 reattach (pl); 1566 ns->reattach ();
1655 1567
1656 for (maptile *map = first_map; map; map = map->next) 1568 for_all_objects (op)
1657 reattach (map);
1658
1659 for (object *op = object::first; op; op = op->next)
1660 reattach (op); 1569 op->reattach ();
1661} 1570}
1571
1572# support function for map-world.ext
1573void _quantise (SV *data_sv, SV *plt_sv)
1574 CODE:
1575{
1576 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1577 croak ("_quantise called with invalid agruments");
1578
1579 plt_sv = SvRV (plt_sv);
1580 SV **plt = AvARRAY (plt_sv);
1581 int plt_count = AvFILL (plt_sv) + 1;
1582
1583 STRLEN len;
1584 char *data = SvPVbyte (data_sv, len);
1585 char *dst = data;
1586
1587 while (len >= 3)
1588 {
1589 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1590 {
1591 char *val = SvPVX (*val_sv);
1592
1593 if (val [0] == data [0]
1594 && val [1] == data [1]
1595 && val [2] == data [2])
1596 {
1597 *dst++ = val [3];
1598 goto next;
1599 }
1600 }
1601
1602 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1603 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1604 dst - SvPVX (data_sv), len);
1605
1606 next:
1607 data += 3;
1608 len -= 3;
1609 }
1610
1611 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1612}
1613
1614void _post_tick ()
1615 CODE:
1616 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1617
1618NV till_cede ()
1619 CODE:
1620 RETVAL = coroapi::next_cede - now ();
1621 OUTPUT:
1622 RETVAL
1623
1624NV till_tick ()
1625 CODE:
1626 RETVAL = SvNV (sv_next_tick) - now ();
1627 OUTPUT:
1628 RETVAL
1662 1629
1663NV floor (NV x) 1630NV floor (NV x)
1664 1631
1665NV ceil (NV x) 1632NV ceil (NV x)
1666 1633
1634NV rndm (...)
1635 CODE:
1636 switch (items)
1637 {
1638 case 0: RETVAL = rndm (); break;
1639 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1640 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1641 default: croak ("cf::rndm requires none, one or two parameters."); break;
1642 }
1643 OUTPUT:
1644 RETVAL
1645
1646NV clamp (NV value, NV min_value, NV max_value)
1647 CODE:
1648 RETVAL = clamp (value, min_value, max_value);
1649 OUTPUT:
1650 RETVAL
1651
1652NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1653 CODE:
1654 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1655 OUTPUT:
1656 RETVAL
1657
1658void cede_to_tick ()
1659 CODE:
1660 coroapi::cede_to_tick ();
1661
1667void server_tick () 1662void server_tick ()
1663 CODE:
1664 NOW = now ();
1665 runtime = SvNVx (sv_runtime);
1666 server_tick ();
1668 1667
1669void 1668void
1670LOG (int level, char *msg) 1669log_backtrace (utf8_string msg)
1670
1671void
1672LOG (int flags, utf8_string msg)
1671 PROTOTYPE: $$ 1673 PROTOTYPE: $$
1672 C_ARGS: (LogLevel)level, "%s", msg 1674 C_ARGS: flags, "%s", msg
1673 1675
1674char *path_combine (char *base, char *path) 1676octet_string path_combine (octet_string base, octet_string path)
1675 PROTOTYPE: $$ 1677 PROTOTYPE: $$
1676 1678
1677char *path_combine_and_normalize (char *base, char *path) 1679octet_string path_combine_and_normalize (octet_string base, octet_string path)
1678 PROTOTYPE: $$ 1680 PROTOTYPE: $$
1679 1681
1680const char * 1682const_octet_string
1681get_maps_directory (char *path) 1683get_maps_directory (octet_string path)
1682 PROTOTYPE: $ 1684 PROTOTYPE: $
1683 ALIAS: maps_directory = 0 1685 ALIAS: maps_directory = 0
1684 CODE: 1686 CODE:
1685 RETVAL = create_pathname (path); 1687 RETVAL = create_pathname (path);
1686 OUTPUT: RETVAL 1688 OUTPUT: RETVAL
1688void 1690void
1689sub_generation_inc () 1691sub_generation_inc ()
1690 CODE: 1692 CODE:
1691 PL_sub_generation++; 1693 PL_sub_generation++;
1692 1694
1693char * 1695const_octet_string
1694mapdir () 1696mapdir ()
1695 PROTOTYPE: 1697 PROTOTYPE:
1696 ALIAS: 1698 ALIAS:
1697 mapdir = 0 1699 mapdir = 0
1698 uniquedir = 1 1700 uniquedir = 1
1712 case 5: RETVAL = settings.playerdir; break; 1714 case 5: RETVAL = settings.playerdir; break;
1713 case 6: RETVAL = settings.datadir ; break; 1715 case 6: RETVAL = settings.datadir ; break;
1714 } 1716 }
1715 OUTPUT: RETVAL 1717 OUTPUT: RETVAL
1716 1718
1719void abort ()
1720
1721void reset_signals ()
1722
1723void fork_abort (octet_string cause = "cf::fork_abort")
1724
1725void cleanup (octet_string cause, bool make_core = false)
1726
1727void emergency_save ()
1728
1717void _exit (int status = 0) 1729void _exit (int status = EXIT_SUCCESS)
1718 1730
1719int cf_find_animation (char *text) 1731UV sv_2watcher (SV *w)
1732 CODE:
1733 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1734 OUTPUT:
1735 RETVAL
1736
1737#if _POSIX_MEMLOCK
1738
1739int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1740
1741int munlockall ()
1742
1743#endif
1744
1745int find_animation (utf8_string text)
1720 PROTOTYPE: $ 1746 PROTOTYPE: $
1721 1747
1722int random_roll(int min, int max, object *op, int goodbad); 1748int random_roll (int min, int max, object *op, int goodbad);
1723 1749
1724const char *cost_string_from_value(uint64 cost, int approx = 0) 1750const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1725
1726int invoke (int event, ...)
1727 CODE:
1728 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1729 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1730 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1731 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1732 OUTPUT: RETVAL
1733 1751
1734int 1752int
1735exp_to_level (val64 exp) 1753exp_to_level (val64 exp)
1736 CODE: 1754 CODE:
1737{ 1755{
1768 RETVAL = newSVpv (resist_plus[atnr], 0); 1786 RETVAL = newSVpv (resist_plus[atnr], 0);
1769 else 1787 else
1770 XSRETURN_UNDEF; 1788 XSRETURN_UNDEF;
1771 OUTPUT: RETVAL 1789 OUTPUT: RETVAL
1772 1790
1791bool
1792load_resource_file (octet_string filename)
1793
1794MODULE = cf PACKAGE = cf::attachable
1795
1773int 1796int
1774_valid (SV *obj) 1797valid (SV *obj)
1775 CODE: 1798 CODE:
1776 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1799 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1777 OUTPUT: 1800 OUTPUT:
1778 RETVAL 1801 RETVAL
1779 1802
1803void
1804debug_trace (attachable *obj, bool on = true)
1805 CODE:
1806 obj->flags &= ~attachable::F_DEBUG_TRACE;
1807 if (on)
1808 obj->flags |= attachable::F_DEBUG_TRACE;
1809
1810int mortals_size ()
1811 CODE:
1812 RETVAL = attachable::mortals.size ();
1813 OUTPUT: RETVAL
1814
1815#object *mortals (U32 index)
1816# CODE:
1817# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1818# OUTPUT: RETVAL
1819
1820INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1821
1822MODULE = cf PACKAGE = cf::global
1823
1824int invoke (SV *klass, int event, ...)
1825 CODE:
1826 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1827 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1828 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1829 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1830 OUTPUT: RETVAL
1831
1780MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1832MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1781 1833
1782INCLUDE: $PERL genacc object ../include/object.h | 1834INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1783 1835
1784int invoke (object *op, int event, ...) 1836int invoke (object *op, int event, ...)
1785 CODE: 1837 CODE:
1786 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1838 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1787 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1839 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1788 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1840 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1789 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1841 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1790 OUTPUT: RETVAL 1842 OUTPUT: RETVAL
1791 1843
1792SV *registry (object *op) 1844SV *registry (object *op)
1845
1846int objects_size ()
1793 CODE: 1847 CODE:
1794 RETVAL = registry_of (op); 1848 RETVAL = objects.size ();
1795 OUTPUT: 1849 OUTPUT: RETVAL
1850
1851object *objects (U32 index)
1852 CODE:
1853 RETVAL = index < objects.size () ? objects [index] : 0;
1854 OUTPUT: RETVAL
1855
1856int actives_size ()
1857 CODE:
1858 RETVAL = actives.size ();
1859 OUTPUT: RETVAL
1860
1861object *actives (U32 index)
1862 CODE:
1863 RETVAL = index < actives.size () ? actives [index] : 0;
1864 OUTPUT: RETVAL
1865
1866const char *slot_use_name (U32 slot)
1867 ALIAS:
1868 slot_nonuse_name = 1
1869 CODE:
1870{
1871 if (slot >= NUM_BODY_LOCATIONS)
1872 croak ("body slot index out of range");
1873
1874 switch (ix)
1875 {
1876 case 0: RETVAL = body_locations[slot].use_name; break;
1877 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1878 }
1879}
1880 OUTPUT:
1796 RETVAL 1881 RETVAL
1797 1882
1798void mortals ()
1799 PPCODE:
1800 EXTEND (SP, object::mortals.size ());
1801 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1802 PUSHs (to_sv (*i));
1803
1804object *first ()
1805 CODE:
1806 RETVAL = object::first;
1807 OUTPUT: RETVAL
1808
1809# missing properties 1883# missing properties
1810
1811int flag (object *op, int flag, int value = 1)
1812 PROTOTYPE: $$;$
1813 CODE:
1814 RETVAL = QUERY_FLAG (op, flag);
1815 if (items >= 3)
1816 if (value)
1817 SET_FLAG (op, flag);
1818 else
1819 CLEAR_FLAG (op, flag);
1820 OUTPUT: RETVAL
1821 1884
1822object *head (object *op) 1885object *head (object *op)
1823 PROTOTYPE: $ 1886 PROTOTYPE: $
1824 CODE: 1887 CODE:
1825 RETVAL = op->head ? op->head : op;
1826 OUTPUT: RETVAL
1827
1828int is_head (object *op)
1829 PROTOTYPE: $
1830 CODE:
1831 RETVAL = !op->head; 1888 RETVAL = op->head_ ();
1832 OUTPUT: RETVAL 1889 OUTPUT: RETVAL
1833 1890
1834void 1891void
1835inv (object *obj) 1892inv (object *obj)
1836 PROTOTYPE: $ 1893 PROTOTYPE: $
1837 PPCODE: 1894 PPCODE:
1838{ 1895{
1839 object *o; 1896 object *o;
1840 for (o = obj->inv; o; o = o->below) 1897 for (o = obj->inv; o; o = o->below)
1841 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1898 XPUSHs (sv_2mortal (to_sv (o)));
1842} 1899}
1843 1900
1901void
1902set_animation (object *op, int idx)
1903 CODE:
1904 SET_ANIMATION (op, idx);
1905
1906int
1907num_animations (object *op)
1908 CODE:
1909 RETVAL = NUM_ANIMATIONS (op);
1910 OUTPUT: RETVAL
1911
1912int slot_info (object *op, UV slot, int value = 0)
1913 ALIAS:
1914 slot_used = 1
1915 CODE:
1916{
1917 if (slot >= NUM_BODY_LOCATIONS)
1918 croak ("body slot index out of range");
1919
1920 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1921
1922 if (items > 2)
1923 if (ix)
1924 op->slot[slot].used = value;
1925 else
1926 op->slot[slot].info = value;
1927}
1928 OUTPUT:
1929 RETVAL
1930
1844object *find_best_object_match (object *op, const char *match) 1931object *find_best_object_match (object *op, utf8_string match)
1845 1932
1846object *find_marked_object (object *op) 1933object *find_marked_object (object *op)
1847 1934
1848int cf_object_get_resistance (object *op, int rtype)
1849 ALIAS: resistance = 0
1850
1851int need_identify (const object *obj); 1935int need_identify (object *obj);
1852 1936
1853int apply_shop_mat (object *shop_mat, object *op); 1937int apply_shop_mat (object *shop_mat, object *op);
1938
1939int move_player (object *op, int dir)
1940 CODE:
1941 RETVAL = move_player (op, dir);
1942 OUTPUT:
1943 RETVAL
1854 1944
1855int move (object *op, int dir, object *originator = op) 1945int move (object *op, int dir, object *originator = op)
1856 CODE: 1946 CODE:
1857 RETVAL = move_ob (op, dir, originator); 1947 RETVAL = move_ob (op, dir, originator);
1858 OUTPUT: 1948 OUTPUT:
1859 RETVAL 1949 RETVAL
1860 1950
1861void cf_object_apply (object *op, object *author, int flags = 0) 1951void apply (object *applier, object *applied, int flags = 0)
1952 CODE:
1953 manual_apply (applied, applier, flags);
1862 1954
1863void cf_object_apply_below (object *op) 1955void apply_below (object *op)
1956 CODE:
1957 player_apply_below (op);
1864 1958
1865void cf_object_remove (object *op) 1959int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1866 1960
1867void cf_object_free (object *op)
1868
1869object *cf_object_present_archname_inside (object *op, char *whatstr) 1961object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1870 1962
1871int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1963int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1872 1964
1873int cf_object_change_map (object *op, int x, int y, maptile *map) 1965int cf_object_change_map (object *op, int x, int y, maptile *map)
1874 1966
1967#//TODO
1875object *cf_object_clone (object *op, int clonetype = 0) 1968object *clone_ (object *op, int recursive = 0)
1969 CODE:
1970 if (recursive)
1971 RETVAL = object_create_clone (op);
1972 else
1973 {
1974 RETVAL = object::create ();
1975 op->copy_to (RETVAL);
1976 }
1977 OUTPUT: RETVAL
1876 1978
1877int cf_object_pay_item (object *op, object *buyer) 1979int pay_item (object *op, object *buyer)
1980 CODE:
1981 RETVAL = pay_for_item (op, buyer);
1982 OUTPUT: RETVAL
1878 1983
1879int cf_object_pay_amount (object *op, uint64 amount) 1984int pay_amount (object *op, uint64 amount)
1985 CODE:
1986 RETVAL = pay_for_amount (amount, op);
1987 OUTPUT: RETVAL
1880 1988
1881void pay_player (object *op, uint64 amount) 1989void pay_player (object *op, uint64 amount)
1882 1990
1883val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1991val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1884 1992
1885int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1993int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1886 1994
1887int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1995void learn_spell (object *op, object *sp, int special_prayer = 0)
1996 CODE:
1997 do_learn_spell (op, sp, special_prayer);
1888 1998
1889void cf_object_learn_spell (object *op, object *sp)
1890
1891void cf_object_forget_spell (object *op, object *sp) 1999void forget_spell (object *op, object *sp)
2000 CODE:
2001 do_forget_spell (op, query_name (sp));
1892 2002
1893object *cf_object_check_for_spell (object *op, char *spellname) 2003object *check_for_spell (object *op, utf8_string spellname)
2004 CODE:
2005 RETVAL = check_spell_known (op, spellname);
2006 OUTPUT: RETVAL
1894 2007
1895int cf_object_query_money (object *op) 2008int query_money (object *op)
1896 ALIAS: money = 0 2009 ALIAS: money = 0
1897 2010
1898int cf_object_query_cost (object *op, object *who, int flags) 2011val64 query_cost (object *op, object *who, int flags)
1899 ALIAS: cost = 0 2012 ALIAS: cost = 0
1900 2013
1901void cf_object_activate_rune (object *op , object *victim) 2014void spring_trap (object *op, object *victim)
1902 2015
1903int cf_object_check_trigger (object *op, object *cause) 2016int check_trigger (object *op, object *cause)
1904 2017
1905int cf_object_out_of_map (object *op, int x, int y)
1906
1907void cf_object_drop (object *op, object *author) 2018void drop (object *who, object *op)
1908 2019
1909void cf_object_take (object *op, object *author) 2020void pick_up (object *who, object *op)
1910
1911object *cf_object_insert_object (object *op, object *container)
1912
1913object *cf_object_insert_in_ob (object *ob, object *where)
1914 2021
1915int cf_object_teleport (object *op, maptile *map, int x, int y) 2022int cf_object_teleport (object *op, maptile *map, int x, int y)
1916 2023
1917void cf_object_update (object *op, int flags) 2024void update_object (object *op, int action)
1918 2025
1919void cf_object_pickup (object *op, object *what)
1920
1921object *cf_create_object_by_name (const char *name) 2026object *cf_create_object_by_name (utf8_string name)
1922 2027
1923void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2028void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1924 2029
1925void player_lvl_adj (object *who, object *skill = 0) 2030void player_lvl_adj (object *who, object *skill = 0)
1926 2031
1927int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2032int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1928 2033
1934 2039
1935void add_button_link (object *button, maptile *map, int connected); 2040void add_button_link (object *button, maptile *map, int connected);
1936 2041
1937void remove_button_link (object *op); 2042void remove_button_link (object *op);
1938 2043
1939void 2044void handle_apply_yield (object *op);
1940cf_object_set_resistance (object *op, int rtype, int val)
1941 CODE:
1942 if (rtype >= 0 && rtype < NROFATTACKS)
1943 op->resist[rtype] = val;
1944 2045
1945 2046
1946MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2047MODULE = cf PACKAGE = cf::object PREFIX = cf_
1947
1948void cf_fix_object (object *pl)
1949 ALIAS: fix = 0
1950 2048
1951object *cf_insert_ob_in_ob (object *ob, object *where) 2049object *cf_insert_ob_in_ob (object *ob, object *where)
1952 2050
1953# no clean way to get an object from an archetype - stupid idiotic 2051# no clean way to get an object from an archetype - stupid idiotic
1954# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2052# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1955 2053
1956object *new (const char *archetype = 0) 2054object *new (utf8_string archetype = 0)
1957 PROTOTYPE: ;$ 2055 PROTOTYPE: ;$
1958 CODE: 2056 CODE:
1959 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2057 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1960 OUTPUT: 2058 OUTPUT:
1961 RETVAL 2059 RETVAL
1962 2060
2061object *find_object (U32 tag)
2062
2063# TODO: nuke
1963object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2064object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1964 PROTOTYPE: $$$$$$ 2065 PROTOTYPE: $$$$$$
1965 CODE: 2066 CODE:
1966{ 2067{
1967 int unused_type; 2068 int unused_type;
1968 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2069 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1969} 2070}
1970 2071
1971# syntatic sugar for easier use in event callbacks. 2072const_utf8_string get_ob_key_value (object *op, utf8_string key)
1972const char *options (object *op)
1973 CODE:
1974 RETVAL = op->name;
1975 OUTPUT:
1976 RETVAL
1977 2073
1978player *contr (object *op)
1979 CODE:
1980 RETVAL = op->contr;
1981 OUTPUT: RETVAL
1982
1983const char *get_ob_key_value (object *op, const char *key)
1984
1985bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2074bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1986 2075
1987object *get_nearest_player (object *ob) 2076object *get_nearest_player (object *ob)
1988 ALIAS: nearest_player = 0 2077 ALIAS: nearest_player = 0
1989 PREINIT: 2078 PREINIT:
1990 extern object *get_nearest_player (object *); 2079 extern object *get_nearest_player (object *);
2006bool on_same_map_as (object *ob, object *other) 2095bool on_same_map_as (object *ob, object *other)
2007 CODE: 2096 CODE:
2008 RETVAL = on_same_map (ob, other); 2097 RETVAL = on_same_map (ob, other);
2009 OUTPUT: RETVAL 2098 OUTPUT: RETVAL
2010 2099
2011const char * 2100const_utf8_string
2012base_name (object *op, int plural = op->nrof > 1) 2101base_name (object *op, int plural = op->nrof > 1)
2013 CODE: 2102 CODE:
2014 RETVAL = query_base_name (op, plural); 2103 RETVAL = query_base_name (op, plural);
2015 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
2016 2105
2106object *decrease_ob_nr (object *op, unsigned long i)
2107
2017MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2108MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2018 2109
2019player *player (object *op) 2110player *player (object *op)
2020 CODE: 2111 CODE:
2021 RETVAL = op->contr; 2112 RETVAL = op->contr;
2022 OUTPUT: RETVAL 2113 OUTPUT: RETVAL
2023 2114
2115void check_score (object *op)
2116
2024void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2117void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2025 2118 CODE:
2026object *cf_player_send_inventory (object *op) 2119 new_draw_info (flags, 0, op, txt);
2027
2028char *cf_player_get_ip (object *op)
2029 ALIAS: ip = 0
2030
2031object *cf_player_get_marked_item (object *op)
2032 ALIAS: marked_item = 0
2033
2034void cf_player_set_marked_item (object *op, object *ob)
2035
2036partylist *cf_player_get_party (object *op)
2037 ALIAS: party = 0
2038
2039void cf_player_set_party (object *op, partylist *party)
2040 2120
2041void kill_player (object *op) 2121void kill_player (object *op)
2042 2122
2043void esrv_update_item (object *op, int what, object *item) 2123void esrv_update_item (object *op, int what, object *item)
2044 C_ARGS: what, op, item 2124 C_ARGS: what, op, item
2045 2125
2046void clear_los (object *op)
2047
2048int command_reset (object *op, char *params)
2049
2050int command_teleport (object *op, char *params)
2051
2052int command_summon (object *op, char *params) 2126int command_summon (object *op, utf8_string params)
2053 2127
2054int command_arrest (object *op, char *params) 2128int command_arrest (object *op, utf8_string params)
2055
2056int command_kick (object *op, char *params)
2057
2058int command_banish (object *op, char *params)
2059 2129
2060 2130
2061MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2131MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2062 2132
2063INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h | 2133INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2064
2065char *
2066client (player *pl)
2067 CODE:
2068 RETVAL = pl->socket.client;
2069 OUTPUT:
2070 RETVAL
2071
2072char *
2073host (player *pl)
2074 CODE:
2075 RETVAL = pl->socket.host;
2076 OUTPUT:
2077 RETVAL
2078 2134
2079int invoke (player *pl, int event, ...) 2135int invoke (player *pl, int event, ...)
2080 CODE: 2136 CODE:
2081 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2137 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2082 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2138 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2083 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2139 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2084 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2140 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2085 OUTPUT: RETVAL 2141 OUTPUT: RETVAL
2086 2142
2087SV *registry (player *pl) 2143SV *registry (player *pl)
2144
2145void
2146save_stats (player *pl)
2088 CODE: 2147 CODE:
2089 RETVAL = registry_of (pl); 2148 pl->ob->stats.hp = pl->ob->stats.maxhp;
2149 pl->ob->stats.sp = pl->ob->stats.maxsp;
2150 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2151 pl->orig_stats = pl->ob->stats;
2152
2153void clear_los (player *pl)
2154
2155void cf_player_move (player *pl, int dir)
2156
2157void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2158
2159bool
2160cell_visible (player *pl, int dx, int dy)
2161 CODE:
2162 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2163 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2090 OUTPUT: 2164 OUTPUT:
2091 RETVAL 2165 RETVAL
2092 2166
2093player *cf_player_find (char *name)
2094 PROTOTYPE: $
2095
2096void cf_player_move (player *pl, int dir)
2097
2098void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2099
2100player *first ()
2101 CODE:
2102 RETVAL = first_player;
2103 OUTPUT: RETVAL
2104
2105player *next (player *pl)
2106 CODE:
2107 RETVAL = pl->next;
2108 OUTPUT: RETVAL
2109
2110bool
2111cell_visible (player *pl, int dx, int dy)
2112 CODE:
2113 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2114 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2115 OUTPUT:
2116 RETVAL
2117
2118void
2119buggy_mapscroll (player *pl, int value = 1)
2120 CODE:
2121 pl->socket.buggy_mapscroll = value;
2122
2123void 2167void
2124send (player *pl, SV *packet) 2168send (player *pl, SV *packet)
2125 CODE: 2169 CODE:
2126{ 2170{
2127 STRLEN len; 2171 STRLEN len;
2128 char *buf = SvPVbyte (packet, len); 2172 char *buf = SvPVbyte (packet, len);
2129 2173
2130 Write_String_To_Socket (&pl->socket, buf, len); 2174 if (pl->ns)
2175 pl->ns->send_packet (buf, len);
2131} 2176}
2132 2177
2133int 2178int
2134listening (player *pl, int new_value = -1) 2179listening (player *pl, int new_value = -1)
2135 CODE: 2180 CODE:
2154 if (y) sv_to (y, pl->bed_y); 2199 if (y) sv_to (y, pl->bed_y);
2155 2200
2156void 2201void
2157list () 2202list ()
2158 PPCODE: 2203 PPCODE:
2159{ 2204 for_all_players (pl)
2160 player *pl; 2205 XPUSHs (sv_2mortal (to_sv (pl)));
2161 for (pl = first_player; pl; pl = pl->next)
2162 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2163}
2164
2165bool
2166peaceful (player *pl, bool new_setting = 0)
2167 PROTOTYPE: $;$
2168 CODE:
2169 RETVAL = pl->peaceful;
2170 if (items > 1)
2171 pl->peaceful = new_setting;
2172 OUTPUT:
2173 RETVAL
2174
2175living *
2176orig_stats (player *pl)
2177 CODE:
2178 RETVAL = &pl->orig_stats;
2179 OUTPUT: RETVAL
2180
2181living *
2182last_stats (player *pl)
2183 CODE:
2184 RETVAL = &pl->last_stats;
2185 OUTPUT: RETVAL
2186 2206
2187 2207
2188MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2208MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2189
2190maptile *first ()
2191 PROTOTYPE:
2192 CODE:
2193 RETVAL = first_map;
2194 OUTPUT: RETVAL
2195 2209
2196int invoke (maptile *map, int event, ...) 2210int invoke (maptile *map, int event, ...)
2197 CODE: 2211 CODE:
2198 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2212 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2199 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2213 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2200 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2214 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2201 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2215 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2202 OUTPUT: RETVAL 2216 OUTPUT: RETVAL
2203 2217
2204SV *registry (maptile *map) 2218SV *registry (maptile *map)
2205 CODE:
2206 RETVAL = registry_of (map);
2207 OUTPUT:
2208 RETVAL
2209 2219
2210INCLUDE: $PERL genacc maptile ../include/map.h | 2220INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2211 2221
2212maptile *new (int width, int height) 2222void
2223maptile::instantiate ()
2224
2225maptile *new ()
2213 PROTOTYPE: 2226 PROTOTYPE:
2214 CODE: 2227 CODE:
2215{ 2228 RETVAL = new maptile;
2216 RETVAL = get_empty_map (width, height);
2217}
2218 OUTPUT: 2229 OUTPUT:
2219 RETVAL 2230 RETVAL
2220 2231
2221void delete_map (maptile *map) 2232void
2233maptile::players ()
2234 PPCODE:
2235 if (GIMME_V == G_SCALAR)
2236 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2237 else if (GIMME_V == G_ARRAY)
2238 {
2239 EXTEND (SP, THIS->players);
2240 for_all_players (pl)
2241 if (pl->ob && pl->ob->map == THIS)
2242 PUSHs (sv_2mortal (to_sv (pl->ob)));
2243 }
2222 2244
2223void clean_tmp_map (maptile *map) 2245void
2246maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2247 CODE:
2248{
2249 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2250 croak ("maptile::add_underlay: palette must be arrayref");
2251
2252 palette = SvRV (palette);
2253
2254 STRLEN idxlen;
2255 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2256
2257 for (int x = 0; x < THIS->width; ++x)
2258 for (int y = 0; y < THIS->height; ++y)
2259 {
2260 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2261 if (op->flag [FLAG_IS_FLOOR])
2262 goto skip_space;
2263
2264 {
2265 int offs = offset + y * stride + x;
2266 if (IN_RANGE_EXC (offs, 0, idxlen))
2267 {
2268 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2269 {
2270 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2271 ob->flag [FLAG_NO_MAP_SAVE] = true;
2272 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2273
2274 if (ob->randomitems)
2275 {
2276 if (!ob->above)
2277 {
2278 ob->create_treasure (ob->randomitems);
2279
2280 for (object *op = ob->above; op; op = op->above)
2281 op->flag [FLAG_NO_MAP_SAVE] = true;
2282 }
2283
2284 ob->randomitems = 0;
2285 }
2286 }
2287 }
2288 }
2289
2290 skip_space: ;
2291 }
2292}
2293
2294void
2295maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2296 CODE:
2297{
2298 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2299 croak ("maptile::set_regiondata: palette must be arrayref");
2300
2301 palette = SvRV (palette);
2302
2303 STRLEN idxlen;
2304 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2305
2306 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2307 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2308
2309 for (int i = av_len ((AV *)palette) + 1; i--; )
2310 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2311
2312 for (int y = 0; y < THIS->height; ++y)
2313 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2314
2315 sfree (THIS->regions, THIS->size ());
2316 delete [] THIS->regionmap;
2317
2318 THIS->regions = regions;
2319 THIS->regionmap = regionmap;
2320}
2321
2322void
2323maptile::create_region_treasure ()
2324 CODE:
2325{
2326 object *op = object::create ();
2327 op->type = FLOOR;
2328 op->map = THIS;
2329
2330 for (int x = 0; x < THIS->width; ++x)
2331 for (int y = 0; y < THIS->height; ++y)
2332 {
2333 region *rgn = THIS->region (x, y);
2334
2335 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2336 if (rgn->treasure && rndm () < rgn->treasure_density)
2337 {
2338 op->x = x;
2339 op->y = y;
2340 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2341 }
2342 }
2343
2344 op->destroy ();
2345}
2224 2346
2225void play_sound_map (maptile *map, int x, int y, int sound_num) 2347void play_sound_map (maptile *map, int x, int y, int sound_num)
2226 2348
2227maptile *tile_map (maptile *map, unsigned int dir) 2349int out_of_map (maptile *map, int x, int y)
2228 CODE:
2229 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2230 OUTPUT:
2231 RETVAL
2232
2233char *tile_path (maptile *map, unsigned int dir)
2234 CODE:
2235 if (dir >= 4)
2236 XSRETURN_UNDEF;
2237 RETVAL = map->tile_path [dir];
2238 OUTPUT:
2239 RETVAL
2240
2241maptile *ready_map_name (char *name, int flags = 0)
2242 PROTOTYPE: $;$
2243 ALIAS:
2244 find = 0
2245 get_map = 1
2246
2247maptile *has_been_loaded (char *name)
2248 PROTOTYPE: $
2249
2250int in_memory (maptile *map)
2251 CODE:
2252 RETVAL = map->in_memory;
2253 OUTPUT:
2254 RETVAL
2255 2350
2256void 2351void
2257trigger (maptile *map, long connection, bool state = true) 2352trigger (maptile *map, long connection, bool state = true)
2258 CODE: 2353 CODE:
2259 activate_connection (map, connection, state); 2354 activate_connection (map, connection, state);
2272 2367
2273object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2368object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2274 C_ARGS: str, map, nx, ny 2369 C_ARGS: str, map, nx, ny
2275 2370
2276void 2371void
2277cf_map_normalise (maptile *map, int x, int y) 2372get_map_flags (maptile *map, int x, int y)
2278 PPCODE: 2373 PPCODE:
2279{ 2374{
2280 maptile *nmap = 0; 2375 maptile *nmap = 0;
2281 I16 nx = 0, ny = 0; 2376 I16 nx = 0, ny = 0;
2282 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2377 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2318 move_block_at = 4 2413 move_block_at = 4
2319 move_slow_at = 5 2414 move_slow_at = 5
2320 move_on_at = 6 2415 move_on_at = 6
2321 move_off_at = 7 2416 move_off_at = 7
2322 INIT: 2417 INIT:
2323 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2418 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2324 CODE: 2419 CODE:
2325 switch (ix) 2420 switch (ix)
2326 { 2421 {
2327 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2422 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2328 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2423 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2331 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2426 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2332 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2427 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2333 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2428 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2334 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2429 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2335 } 2430 }
2336 OUTPUT: 2431 OUTPUT: RETVAL
2432
2433void fix_walls (maptile *map, int x, int y)
2434
2435void fix_walls_around (maptile *map, int x, int y)
2436
2437# worst xs function of my life
2438bool
2439_create_random_map (\
2440 maptile *self,\
2441 utf8_string wallstyle,\
2442 utf8_string wall_name,\
2443 utf8_string floorstyle,\
2444 utf8_string monsterstyle,\
2445 utf8_string treasurestyle,\
2446 utf8_string layoutstyle,\
2447 utf8_string doorstyle,\
2448 utf8_string decorstyle,\
2449 utf8_string origin_map,\
2450 utf8_string final_map,\
2451 utf8_string exitstyle,\
2452 utf8_string this_map,\
2453 utf8_string exit_on_final_map,\
2454 int xsize,\
2455 int ysize,\
2456 int expand2x,\
2457 int layoutoptions1,\
2458 int layoutoptions2,\
2459 int layoutoptions3,\
2460 int symmetry,\
2461 int difficulty,\
2462 int difficulty_given,\
2463 float difficulty_increase,\
2464 int dungeon_level,\
2465 int dungeon_depth,\
2466 int decoroptions,\
2467 int orientation,\
2468 int origin_y,\
2469 int origin_x,\
2470 U32 random_seed,\
2471 val64 total_map_hp,\
2472 int map_layout_style,\
2473 int treasureoptions,\
2474 int symmetry_used,\
2475 region *region,\
2476 utf8_string custom\
2477)
2478 CODE:
2479{
2480 random_map_params rmp;
2481
2482 assign (rmp.wallstyle , wallstyle);
2483 assign (rmp.wall_name , wall_name);
2484 assign (rmp.floorstyle , floorstyle);
2485 assign (rmp.monsterstyle , monsterstyle);
2486 assign (rmp.treasurestyle , treasurestyle);
2487 assign (rmp.layoutstyle , layoutstyle);
2488 assign (rmp.doorstyle , doorstyle);
2489 assign (rmp.decorstyle , decorstyle);
2490 assign (rmp.exitstyle , exitstyle);
2491 assign (rmp.exit_on_final_map, exit_on_final_map);
2492
2493 rmp.origin_map = origin_map;
2494 rmp.final_map = final_map;
2495 rmp.this_map = this_map;
2496 rmp.xsize = xsize;
2497 rmp.ysize = ysize;
2498 rmp.expand2x = expand2x;
2499 rmp.layoutoptions1 = layoutoptions1;
2500 rmp.layoutoptions2 = layoutoptions2;
2501 rmp.layoutoptions3 = layoutoptions3;
2502 rmp.symmetry = symmetry;
2503 rmp.difficulty = difficulty;
2504 rmp.difficulty_given = difficulty_given;
2505 rmp.difficulty_increase = difficulty_increase;
2506 rmp.dungeon_level = dungeon_level;
2507 rmp.dungeon_depth = dungeon_depth;
2508 rmp.decoroptions = decoroptions;
2509 rmp.orientation = orientation;
2510 rmp.origin_y = origin_y;
2511 rmp.origin_x = origin_x;
2512 rmp.random_seed = random_seed;
2513 rmp.total_map_hp = (uint64_t) total_map_hp;
2514 rmp.map_layout_style = map_layout_style;
2515 rmp.treasureoptions = treasureoptions;
2516 rmp.symmetry_used = symmetry_used;
2517 rmp.region = region;
2518 rmp.custom = custom;
2519
2520 RETVAL = self->generate_random_map (&rmp);
2521}
2522 OUTPUT:
2337 RETVAL 2523 RETVAL
2338 2524
2339
2340MODULE = cf PACKAGE = cf::arch 2525MODULE = cf PACKAGE = cf::arch
2341 2526
2342archetype *find (const char *name) 2527archetype *find (utf8_string name)
2343 CODE: 2528 CODE:
2344 RETVAL = archetype::find (name); 2529 RETVAL = archetype::find (name);
2345 OUTPUT: 2530 OUTPUT:
2346 RETVAL 2531 RETVAL
2347 2532
2348archetype *first() 2533int archetypes_size ()
2349 PROTOTYPE: 2534 CODE:
2350 CODE:
2351 RETVAL = first_archetype; 2535 RETVAL = archetypes.size ();
2536 OUTPUT: RETVAL
2537
2538archetype *archetypes (U32 index)
2539 CODE:
2540 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2541 OUTPUT: RETVAL
2542
2543object *instantiate (archetype *arch)
2544 CODE:
2545 RETVAL = arch_to_object (arch);
2546 OUTPUT:
2352 OUTPUT: RETVAL 2547 RETVAL
2353 2548
2354INCLUDE: $PERL genacc archetype ../include/object.h | 2549INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2355 2550
2356MODULE = cf PACKAGE = cf::party 2551MODULE = cf PACKAGE = cf::party
2357 2552
2358partylist *first () 2553partylist *first ()
2359 PROTOTYPE: 2554 PROTOTYPE:
2360 CODE: 2555 CODE:
2361 RETVAL = get_firstparty (); 2556 RETVAL = get_firstparty ();
2362 OUTPUT: RETVAL 2557 OUTPUT: RETVAL
2363 2558
2364partylist *next (partylist *party) 2559INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2560
2561MODULE = cf PACKAGE = cf::region
2562
2563void
2564list ()
2565 PPCODE:
2566 for_all_regions (rgn)
2567 XPUSHs (sv_2mortal (to_sv (rgn)));
2568
2569region *find (utf8_string name)
2570 PROTOTYPE: $
2365 CODE: 2571 CODE:
2366 RETVAL = party->next; 2572 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2573 OUTPUT: RETVAL
2368 2574
2369const char *name (partylist *party) 2575region *find_fuzzy (utf8_string name)
2576 PROTOTYPE: $
2370 CODE: 2577 CODE:
2371 RETVAL = party->partyname; 2578 RETVAL = region::find_fuzzy (name);
2372 OUTPUT: RETVAL 2579 OUTPUT: RETVAL
2373 2580
2374const char *password (partylist *party) 2581int specificity (region *rgn)
2375 CODE: 2582 CODE:
2376 RETVAL = party->passwd; 2583 RETVAL = 0;
2584 while (rgn = rgn->parent)
2585 RETVAL++;
2377 OUTPUT: RETVAL 2586 OUTPUT: RETVAL
2378 2587
2588INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2589
2590MODULE = cf PACKAGE = cf::living
2591
2592INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2593
2594MODULE = cf PACKAGE = cf::settings
2595
2596INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2597
2379MODULE = cf PACKAGE = cf::region 2598MODULE = cf PACKAGE = cf::client
2380 2599
2381region *first () 2600INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 PROTOTYPE: 2601
2383 CODE: 2602int invoke (client *ns, int event, ...)
2384 RETVAL = first_region; 2603 CODE:
2604 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2605 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2606 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2607 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2608 OUTPUT: RETVAL
2609
2610SV *registry (client *ns)
2611
2612void
2613list ()
2614 PPCODE:
2615 EXTEND (SP, clients.size ());
2616 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2617 PUSHs (sv_2mortal (to_sv (*i)));
2618
2619void
2620client::send_packet (SV *packet)
2621 CODE:
2622{
2623 STRLEN len;
2624 char *buf = SvPVbyte (packet, len);
2625
2626 THIS->send_packet (buf, len);
2627}
2628
2629faceidx
2630client::need_face (utf8_string name, int pri = 0)
2631 CODE:
2632 RETVAL = face_find (name, 0);
2633 if (RETVAL)
2634 {
2635 THIS->send_face (RETVAL, pri);
2636 THIS->flush_fx ();
2637 }
2638 OUTPUT:
2639 RETVAL
2640
2641int
2642client::fx_want (int idx, int value = -1)
2643 CODE:
2644 if (0 < idx && idx < FT_NUM)
2645 {
2646 RETVAL = THIS->fx_want [idx];
2647 if (items > 2)
2648 THIS->fx_want [idx] = value;
2649 }
2650 else
2651 RETVAL = 0;
2652 OUTPUT:
2653 RETVAL
2654
2655MODULE = cf PACKAGE = cf::face PREFIX = face_
2656
2657#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2658
2659faceidx face_find (utf8_string name, faceidx defidx = 0)
2660
2661faceidx alloc (utf8_string name)
2662 CODE:
2663{
2664 do
2665 {
2666 RETVAL = faces.size ();
2667 faces.resize (RETVAL + 1);
2668 }
2669 while (!RETVAL); // crude way to leave index 0
2670
2671 faces [RETVAL].name = name;
2672 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2673
2674 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2675 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2676}
2677 OUTPUT: RETVAL
2678
2679void set_type (faceidx idx, int value)
2680 ALIAS:
2681 set_type = 0
2682 set_visibility = 1
2683 set_magicmap = 2
2684 set_smooth = 3
2685 set_smoothlevel = 4
2686 CODE:
2687 faceinfo *f = face_info (idx); assert (f);
2688 switch (ix)
2689 {
2690 case 0: f->type = value; break;
2691 case 1: f->visibility = value; break;
2692 case 2: f->magicmap = value; break;
2693 case 3: f->smooth = value; break;
2694 case 4: f->smoothlevel = value; break;
2695 }
2696
2697void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2698 CODE:
2699{
2700 faceinfo *f = face_info (idx); assert (f);
2701 facedata *d = &(faceset ? f->data64 : f->data32);
2702 sv_to (data, d->data);
2703 STRLEN clen;
2704 char *cdata = SvPVbyte (chksum, clen);
2705 clen = min (CHKSUM_SIZE, clen);
2706
2707 if (memcmp (d->chksum, cdata, clen))
2708 {
2709 memcpy (d->chksum, cdata, clen);
2710
2711 // invalidate existing client face info
2712 for_all_clients (ns)
2713 if (ns->faceset == faceset)
2714 {
2715 ns->faces_sent [idx] = false;
2716 ns->force_newmap = true;
2717 }
2718 }
2719}
2720
2721int get_data_size (faceidx idx, int faceset = 0)
2722 CODE:
2723 facedata *d = face_data (idx, faceset); assert (d);
2724 RETVAL = d->data.size ();
2725 OUTPUT:
2726 RETVAL
2727
2728SV *get_chksum (faceidx idx, int faceset = 0)
2729 CODE:
2730 facedata *d = face_data (idx, faceset); assert (d);
2731 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2732 OUTPUT:
2733 RETVAL
2734
2735void invalidate (faceidx idx)
2736 CODE:
2737 for_all_clients (ns)
2738 {
2739 ns->faces_sent [idx] = false;
2740 ns->force_newmap = true;
2741 }
2742
2743void invalidate_all ()
2744 CODE:
2745 for_all_clients (ns)
2746 {
2747 ns->faces_sent.reset ();
2748 ns->force_newmap = true;
2749 }
2750
2751MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2752
2753#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2754
2755animidx anim_find (utf8_string name)
2756 CODE:
2757 RETVAL = animation::find (name).number;
2385 OUTPUT: RETVAL 2758 OUTPUT: RETVAL
2386 2759
2387region *next (region *reg) 2760animidx set (utf8_string name, SV *frames, int facings = 1)
2388 CODE: 2761 CODE:
2389 RETVAL = reg->next; 2762{
2763 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2764 croak ("frames must be an arrayref");
2765
2766 AV *av = (AV *)SvRV (frames);
2767
2768 animation *anim = &animation::find (name);
2769 if (anim->number)
2770 {
2771 anim->resize (av_len (av) + 1);
2772 anim->facings = facings;
2773 }
2774 else
2775 anim = &animation::create (name, av_len (av) + 1, facings);
2776
2777 for (int i = 0; i < anim->num_animations; ++i)
2778 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2779}
2390 OUTPUT: RETVAL 2780 OUTPUT: RETVAL
2391 2781
2392const char *name (region *reg) 2782void invalidate_all ()
2393 CODE: 2783 CODE:
2394 RETVAL = reg->name; 2784 for_all_clients (ns)
2395 OUTPUT: RETVAL 2785 ns->anims_sent.reset ();
2396 2786
2397region *parent (region *reg)
2398 CODE:
2399 RETVAL = reg->parent;
2400 OUTPUT: RETVAL
2401
2402const char *longname (region *reg)
2403 CODE:
2404 RETVAL = reg->longname;
2405 OUTPUT: RETVAL
2406
2407const char *msg (region *reg)
2408 CODE:
2409 RETVAL = reg->msg;
2410 OUTPUT: RETVAL
2411
2412MODULE = cf PACKAGE = cf::living
2413
2414INCLUDE: $PERL genacc living ../include/living.h |
2415

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