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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.121 by root, Sun Dec 31 18:10:41 2006 UTC vs.
Revision 1.240 by root, Thu Jul 26 21:44:43 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
43 55
44extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
45 57
46typedef object object_ornull; 58typedef object object_ornull;
47typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
48 67
49#if IVSIZE >= 8 68#if IVSIZE >= 8
50 typedef IV val64; 69 typedef IV val64;
51# define newSVval64 newSViv 70# define newSVval64 newSViv
52# define SvVAL64 SvIV 71# define SvVAL64 SvIV
55# define newSVval64 newSVnv 74# define newSVval64 newSVnv
56# define SvVAL64 SvNV 75# define SvVAL64 SvNV
57#endif 76#endif
58 77
59static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
62 80
63static PerlInterpreter *perl; 81static PerlInterpreter *perl;
64 82
65double runtime; 83tstamp NOW, runtime;
66 84
67global gbl_ev; 85global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
70 91
71static HV 92static HV
72 *stash_cf, 93 *stash_cf,
73 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
94 115
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 117
97unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
98 119
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 120attachable::~attachable ()
111{ 121{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 122 assert (!self);
116#endif 123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
117} 157}
118 158
119// check wether the object really is dead 159// check wether the object really is dead
120void 160void
121attachable::do_check () 161attachable::do_check ()
122{ 162{
123 if (refcnt > 0) 163 if (refcnt_cnt () > 0)
124 return; 164 return;
125 165
126 // try to unborrow the refcnt from perl 166 destroy ();
127 if (flags & F_BORROWED) 167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
128 { 175 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 176 SvREFCNT_dec (cb);
177 cb = 0;
133 } 178 }
134 179
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 180 mortals.push_back (this);
148} 181}
149 182
150void 183void
151attachable::destroy () 184attachable::destroy ()
153 if (destroyed ()) 186 if (destroyed ())
154 return; 187 return;
155 188
156 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
157 do_destroy (); 190 do_destroy ();
191 sever_self ();
158} 192}
159 193
194void
160void attachable::check_mortals () 195attachable::check_mortals ()
161{ 196{
162 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
163 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
164 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
165 226
166 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
167 228 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 229 {
170#if 0 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 231 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 232 }
173#endif 233#endif
174 234
235 if (obj->refcnt)
236 {
175 ++i; // further delay freeing 237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
176 }//D 241 }
177 else 242 else
178 { 243 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
181 delete obj; 246 delete obj;
182 } 247 }
183 } 248 }
184} 249}
185 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
186attachable & 263attachable &
187attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
188{ 265{
189 //if (self || cb) 266 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 268
192 attach = src.attach; 269 attach = src.attach;
193 return *this; 270 return *this;
194} 271}
195 272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 308
198static SV * 309static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 311{
209 320
210static int 321static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 323{
213 attachable *at = (attachable *)mg->mg_ptr; 324 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
215 at->self = 0; 329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
216 // next line makes sense, but most objects still have refcnt 0 by default 333 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 334 //at->refcnt_chk ();
218 return 0; 335 return 0;
219} 336}
220 337
225{ 342{
226 if (!obj) 343 if (!obj)
227 return &PL_sv_undef; 344 return &PL_sv_undef;
228 345
229 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
230 { 350 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 352
234 // borrow the refcnt from the object 353 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 356 }
357 else
358 {
359 SV *sv = newRV_inc ((SV *)obj->self);
238 360
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
240} 366}
241 367
242static void 368static void
243clearSVptr (SV *sv) 369clearSVptr (SV *sv)
244{ 370{
270 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
271 else 397 else
272 return 0; 398 return 0;
273} 399}
274 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 440
299inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
301 443
302//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 446
306inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
307{ 448{
308 char buf[128]; 449 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
311} 452}
312 453
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 478
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 481
340template<class T> 482template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 484
343template<int N> 485template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 487
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
351 499
352inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
353{ 501{
354 unsigned int version; 502 unsigned int version;
355 503
478{ 626{
479 if (!ext->cb) 627 if (!ext->cb)
480 ext->cb = newAV (); 628 ext->cb = newAV ();
481 629
482 return newRV_inc ((SV *)ext->cb); 630 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 631}
521 632
522///////////////////////////////////////////////////////////////////////////// 633/////////////////////////////////////////////////////////////////////////////
523 634
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 635extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 694 perl = perl_alloc ();
584 perl_construct (perl); 695 perl_construct (perl);
585 696
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 698
588 char *argv[] = { 699 const char *argv[] = {
589 "", 700 settings.argv [0],
590 "-e" 701 "-e"
591 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
594 "require cf;" 705 "require cf;"
595 }; 706 };
596 707
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
598 { 710 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
601 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
602} 722}
603 723
604void cfperl_main () 724void cfperl_main ()
605{ 725{
606 dSP; 726 dSP;
613void 733void
614attachable::instantiate () 734attachable::instantiate ()
615{ 735{
616 if (attach) 736 if (attach)
617 { 737 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 739 attach = 0;
620 } 740 }
621} 741}
622 742
623void 743void
624attachable::reattach () 744attachable::reattach ()
625{ 745{
626 optimise (); 746 optimise ();
627 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
629} 749}
630 750
631static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 753# include "eventinc.h"
676} 796}
677 797
678void 798void
679global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 800{
681 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
682} 802}
683 803
684void 804void
685object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 806{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 808 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 810
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 813 }
694 814
730{ 850{
731 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
733} 853}
734 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
735bool 905bool
736attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
737{ 907{
738 data_type dt; 908 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 909
743 // callback call ordering should be: 910 // callback call ordering should be:
744 // 1. per-object callback 911 // 1. per-object callback
745 // 2. per-class object 912 // 2. per-class object
746 // 3. per-type callback 913 // 3. per-type callback
750 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
751 918
752 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 920 if (!callbacks)
754 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
755 925
756 CALL_BEGIN (3); 926 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 929
794} 964}
795 965
796SV * 966SV *
797cfperl_result (int idx) 967cfperl_result (int idx)
798{ 968{
799 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 970 if (!av)
801 return &PL_sv_undef; 971 return &PL_sv_undef;
802 972
803 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 974 if (!sv)
820} 990}
821 991
822///////////////////////////////////////////////////////////////////////////// 992/////////////////////////////////////////////////////////////////////////////
823 993
824void 994void
825maptile::emergency_save () 995cfperl_emergency_save ()
826{ 996{
827 CALL_BEGIN (0); 997 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 998 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 999 CALL_END;
830} 1000}
831 1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046}
1047
832maptile * 1048maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1049maptile::find_sync (const char *path, maptile *origin)
834{ 1050{
835 CALL_BEGIN (2); 1051 CALL_BEGIN (2);
836 CALL_ARG (path); 1052 CALL_ARG (path);
837 CALL_ARG (origin); 1053 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1054 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1055
840 maptile *retval; 1056 maptile *retval;
841 1057
842 if (count) 1058 if (count)
843 sv_to (POPs, retval); 1059 sv_to (POPs, retval);
845 retval = 0; 1061 retval = 0;
846 1062
847 CALL_END; 1063 CALL_END;
848 1064
849 return retval; 1065 return retval;
1066}
1067
1068maptile *
1069maptile::find_async (const char *path, maptile *origin)
1070{
1071 CALL_BEGIN (2);
1072 CALL_ARG (path);
1073 CALL_ARG (origin);
1074 CALL_CALL ("cf::map::find_async", G_SCALAR);
1075
1076 maptile *retval;
1077
1078 if (count)
1079 sv_to (POPs, retval);
1080 else
1081 retval = 0;
1082
1083 CALL_END;
1084
1085 return retval;
1086}
1087
1088void
1089maptile::do_load_sync ()
1090{
1091 CALL_BEGIN (1);
1092 CALL_ARG (this);
1093 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1094 CALL_END;
850} 1095}
851 1096
852void 1097void
853maptile::change_all_map_light (int change) 1098maptile::change_all_map_light (int change)
854{ 1099{
869 CALL_ARG (exit); 1114 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1116 CALL_END;
872} 1117}
873 1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
874///////////////////////////////////////////////////////////////////////////// 1135/////////////////////////////////////////////////////////////////////////////
875 1136
876struct EventAPI *watcher_base::GEventAPI; 1137struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1138struct CoroAPI *coroapi::GCoroAPI;
878 1139
1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
879static void iw_dispatch (pe_event *ev) 1186iw_dispatch (pe_event *ev)
880{ 1187{
881 iw *w = (iw *)ev->ext_data; 1188 iw *w = (iw *)ev->ext_data;
882 w->call (*w); 1189 w->call (*w);
883} 1190}
884 1191
885void 1192void
886iw::alloc () 1193iw::alloc ()
887{ 1194{
888 pe = GEventAPI->new_idle (0, 0); 1195 pe = GEventAPI->new_idle (0, 0);
889 1196
1197 WaREENTRANT_off (pe);
890 pe->base.callback = (void *)iw_dispatch; 1198 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this; 1199 pe->base.ext_data = (void *)this;
892} 1200}
893 1201
894static void iow_dispatch (pe_event *ev) 1202static void iow_dispatch (pe_event *ev)
900void 1208void
901iow::alloc () 1209iow::alloc ()
902{ 1210{
903 pe = GEventAPI->new_io (0, 0); 1211 pe = GEventAPI->new_io (0, 0);
904 1212
1213 WaREENTRANT_off (pe);
905 pe->base.callback = (void *)iow_dispatch; 1214 pe->base.callback = (void *)iow_dispatch;
906 pe->base.ext_data = (void *)this; 1215 pe->base.ext_data = (void *)this;
907 1216
908 pe->fd = -1; 1217 pe->fd = -1;
909 pe->poll = 0; 1218 pe->poll = 0;
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1258
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
952 1261
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1264 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1265 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1270
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
963 1272
964BOOT: 1273BOOT:
965{ 1274{
966 _connect_to_perl ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1277
1278 _connect_to_perl ();
1279
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
972 1290
973 static const struct { 1291 static const struct {
974 const char *name; 1292 const char *name;
975 IV iv; 1293 IV iv;
976 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1297 const_iv (logBacktrace)
980 const_iv (llevDebug) 1298
981 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1302
983 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
984 const_iv (PLAYER) 1304
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK)
993 const_iv (ARROW)
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1311
1097 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1098 1340
1099 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1342
1102 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1345
1106 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1353
1133 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1142 1357
1143 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1146 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1147 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1148 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1149 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1150 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1151 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1152 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1153 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1154 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1155 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1156 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1157 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1158 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1159 const_iv (FLAG_SEE_INVISIBLE) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1160 const_iv (FLAG_CAN_ROLL) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1162 const_iv (FLAG_IS_TURNABLE) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1163 const_iv (FLAG_IS_USED_UP) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1164 const_iv (FLAG_IDENTIFIED) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1165 const_iv (FLAG_REFLECTING) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1166 const_iv (FLAG_CHANGING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1167 const_iv (FLAG_SPLITTING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1168 const_iv (FLAG_HITBACK) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242 1384
1243 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1244 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1245 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1246 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL) 1389 const_iv (NDI_ALL)
1260 1390
1391 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1392 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1393
1394 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1395
1396 const_iv (SP_RAISE_DEAD)
1397 const_iv (SP_RUNE)
1398 const_iv (SP_MAKE_MARK)
1399 const_iv (SP_BOLT)
1400 const_iv (SP_BULLET)
1261 const_iv (UPD_LOCATION) 1401 const_iv (SP_EXPLOSION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE) 1402 const_iv (SP_CONE)
1403 const_iv (SP_BOMB)
1404 const_iv (SP_WONDER)
1265 const_iv (UPD_NAME) 1405 const_iv (SP_SMITE)
1266 const_iv (UPD_ANIM) 1406 const_iv (SP_MAGIC_MISSILE)
1267 const_iv (UPD_ANIMSPEED) 1407 const_iv (SP_SUMMON_GOLEM)
1268 const_iv (UPD_NROF) 1408 const_iv (SP_DIMENSION_DOOR)
1269 1409 const_iv (SP_MAGIC_MAPPING)
1270 const_iv (UPD_SP_MANA)
1271 const_iv (UPD_SP_GRACE)
1272 const_iv (UPD_SP_DAMAGE)
1273
1274 const_iv (F_APPLIED)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC) 1410 const_iv (SP_MAGIC_WALL)
1411 const_iv (SP_DESTRUCTION)
1412 const_iv (SP_PERCEIVE_SELF)
1413 const_iv (SP_WORD_OF_RECALL)
1414 const_iv (SP_INVISIBLE)
1415 const_iv (SP_PROBE)
1416 const_iv (SP_HEALING)
1417 const_iv (SP_CREATE_FOOD)
1418 const_iv (SP_EARTH_TO_DUST)
1419 const_iv (SP_CHANGE_ABILITY)
1420 const_iv (SP_BLESS)
1278 const_iv (F_CURSED) 1421 const_iv (SP_CURSE)
1422 const_iv (SP_SUMMON_MONSTER)
1423 const_iv (SP_CHARGING)
1424 const_iv (SP_POLYMORPH)
1425 const_iv (SP_ALCHEMY)
1426 const_iv (SP_REMOVE_CURSE)
1427 const_iv (SP_IDENTIFY)
1428 const_iv (SP_DETECTION)
1429 const_iv (SP_MOOD_CHANGE)
1430 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1431 const_iv (SP_SWARM)
1432 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1433 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1434 const_iv (SP_CREATE_MISSILE)
1435 const_iv (SP_CONSECRATE)
1436 const_iv (SP_ANIMATE_WEAPON)
1437 const_iv (SP_LIGHT)
1438 const_iv (SP_CHANGE_MAP_LIGHT)
1439 const_iv (SP_FAERY_FIRE)
1440 const_iv (SP_CAUSE_DISEASE)
1441 const_iv (SP_AURA)
1442 const_iv (SP_TOWN_PORTAL)
1443 const_iv (SP_PARTY_SPELL)
1444
1445 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1446 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1447 const_iv (F_LOCKED)
1283 1448
1284 const_iv (F_BUY) 1449 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1450
1288 const_iv (P_BLOCKSVIEW) 1451 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1452 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_OUT_OF_MAP)
1294 const_iv (P_NEW_MAP)
1295 const_iv (P_UPTODATE)
1296 1453
1297 const_iv (UP_OBJ_INSERT) 1454 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1455
1302 const_iv (INS_NO_MERGE) 1456 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY) 1457 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1458
1309 const_iv (WILL_APPLY_HANDLE) 1459 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1460 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1461
1315 const_iv (SAVE_MODE) 1462 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1463
1318 const_iv (M_PAPER) 1464 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1465 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1466 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1467 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1468
1333 const_iv (SK_EXP_ADD_SKILL) 1469 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1470 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1471
1339 const_iv (SK_LOCKPICKING) 1472 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1473 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1474 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1475 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1476 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1477 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1478 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1479 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1480 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1481 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1482 const_iv (SK_POISON_NAIL)
1380 1483
1381 const_iv (SOUND_NEW_PLAYER) 1484 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1485 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1486 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1487 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1488 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1489 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1490
1406 const_iv (PREFER_LOW) 1491 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1492
1409 const_iv (ATNR_PHYSICAL) 1493 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1494 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1495 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1496 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1497 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1498 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1499 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1500
1436 const_iv (MAP_FLUSH) 1501 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE)
1440 const_iv (MAP_OVERLAY)
1441 1502
1442 const_iv (MAP_IN_MEMORY) 1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1505
1447 const_iv (KLASS_ATTACHABLE) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1507
1454 const_iv (CS_QUERY_YESNO) 1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1509
1458 const_iv (ST_DEAD) 1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462
1463 const_iv (ST_CHANGE_CLASS)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1511
1471 // random map generator 1512 // random map generator
1472 const_iv (LAYOUT_NONE) 1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1515
1480 const_iv (RMOPT_RANDOM) 1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1519
1490 const_iv (SYMMETRY_RANDOM) 1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1522
1493 const_iv (SYMMETRY_Y) 1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1525 const_iv (GT_MINIMAL)
1526
1527 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1528 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 }; 1529 };
1496 1530
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1533
1520 } 1554 }
1521} 1555}
1522 1556
1523void _connect_to_perl () 1557void _connect_to_perl ()
1524 1558
1559void _recalc_want ()
1560
1525void _global_reattach () 1561void _global_reattach ()
1526 CODE: 1562 CODE:
1527{ 1563{
1528 // reattach to all attachable objects in the game. 1564 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1565 for_all_clients (ns)
1530 (*i)->reattach (); 1566 ns->reattach ();
1531 1567
1532 for_all_players (pl) 1568 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1569 op->reattach ();
1541} 1570}
1542 1571
1572# support function for map-world.ext
1573void _quantise (SV *data_sv, SV *plt_sv)
1574 CODE:
1575{
1576 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1577 croak ("_quantise called with invalid agruments");
1578
1579 plt_sv = SvRV (plt_sv);
1580 SV **plt = AvARRAY (plt_sv);
1581 int plt_count = AvFILL (plt_sv) + 1;
1582
1583 STRLEN len;
1584 char *data = SvPVbyte (data_sv, len);
1585 char *dst = data;
1586
1587 while (len >= 3)
1588 {
1589 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1590 {
1591 char *val = SvPVX (*val_sv);
1592
1593 if (val [0] == data [0]
1594 && val [1] == data [1]
1595 && val [2] == data [2])
1596 {
1597 *dst++ = val [3];
1598 goto next;
1599 }
1600 }
1601
1602 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1603 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1604 dst - SvPVX (data_sv), len);
1605
1606 next:
1607 data += 3;
1608 len -= 3;
1609 }
1610
1611 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1612}
1613
1614void _post_tick ()
1615 CODE:
1616 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1617
1618NV till_cede ()
1619 CODE:
1620 RETVAL = coroapi::next_cede - now ();
1621 OUTPUT:
1622 RETVAL
1623
1624NV till_tick ()
1625 CODE:
1626 RETVAL = SvNV (sv_next_tick) - now ();
1627 OUTPUT:
1628 RETVAL
1629
1543NV floor (NV x) 1630NV floor (NV x)
1544 1631
1545NV ceil (NV x) 1632NV ceil (NV x)
1546 1633
1634NV rndm (...)
1635 CODE:
1636 switch (items)
1637 {
1638 case 0: RETVAL = rndm (); break;
1639 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1640 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1641 default: croak ("cf::rndm requires none, one or two parameters."); break;
1642 }
1643 OUTPUT:
1644 RETVAL
1645
1646NV clamp (NV value, NV min_value, NV max_value)
1647 CODE:
1648 RETVAL = clamp (value, min_value, max_value);
1649 OUTPUT:
1650 RETVAL
1651
1652NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1653 CODE:
1654 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1655 OUTPUT:
1656 RETVAL
1657
1658void cede_to_tick ()
1659 CODE:
1660 coroapi::cede_to_tick ();
1661
1547void server_tick () 1662void server_tick ()
1548 CODE: 1663 CODE:
1664 NOW = now ();
1549 runtime = SvNVx (sv_runtime); 1665 runtime = SvNVx (sv_runtime);
1550 server_tick (); 1666 server_tick ();
1551 1667
1552void 1668void
1553LOG (int level, char *msg) 1669log_backtrace (utf8_string msg)
1670
1671void
1672LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1673 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1674 C_ARGS: flags, "%s", msg
1556 1675
1557char *path_combine (char *base, char *path) 1676octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1677 PROTOTYPE: $$
1559 1678
1560char *path_combine_and_normalize (char *base, char *path) 1679octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1680 PROTOTYPE: $$
1562 1681
1563const char *
1564get_maps_directory (char *path)
1565 PROTOTYPE: $
1566 ALIAS: maps_directory = 0
1567 CODE:
1568 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL
1570
1571void 1682void
1572sub_generation_inc () 1683sub_generation_inc ()
1573 CODE: 1684 CODE:
1574 PL_sub_generation++; 1685 PL_sub_generation++;
1575 1686
1576char * 1687const_octet_string
1577mapdir () 1688mapdir ()
1578 PROTOTYPE: 1689 PROTOTYPE:
1579 ALIAS: 1690 ALIAS:
1580 mapdir = 0 1691 mapdir = 0
1581 uniquedir = 1 1692 uniquedir = 1
1597 } 1708 }
1598 OUTPUT: RETVAL 1709 OUTPUT: RETVAL
1599 1710
1600void abort () 1711void abort ()
1601 1712
1713void reset_signals ()
1714
1715void fork_abort (octet_string cause = "cf::fork_abort")
1716
1717void cleanup (octet_string cause, bool make_core = false)
1718
1602void emergency_save () 1719void emergency_save ()
1603 1720
1604void _exit (int status = 0) 1721void _exit (int status = EXIT_SUCCESS)
1605 1722
1723UV sv_2watcher (SV *w)
1724 CODE:
1725 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1726 OUTPUT:
1727 RETVAL
1728
1729#if _POSIX_MEMLOCK
1730
1731int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1732
1733int munlockall ()
1734
1735#endif
1736
1606int find_animation (char *text) 1737int find_animation (utf8_string text)
1607 PROTOTYPE: $ 1738 PROTOTYPE: $
1608 1739
1609int random_roll (int min, int max, object *op, int goodbad); 1740int random_roll (int min, int max, object *op, int goodbad);
1610 1741
1611const char *cost_string_from_value(uint64 cost, int approx = 0) 1742const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1612 1743
1613int 1744int
1614exp_to_level (val64 exp) 1745exp_to_level (val64 exp)
1615 CODE: 1746 CODE:
1616{ 1747{
1647 RETVAL = newSVpv (resist_plus[atnr], 0); 1778 RETVAL = newSVpv (resist_plus[atnr], 0);
1648 else 1779 else
1649 XSRETURN_UNDEF; 1780 XSRETURN_UNDEF;
1650 OUTPUT: RETVAL 1781 OUTPUT: RETVAL
1651 1782
1783bool
1784load_resource_file (octet_string filename)
1785
1652MODULE = cf PACKAGE = cf::attachable 1786MODULE = cf PACKAGE = cf::attachable
1653 1787
1654int 1788int
1655valid (SV *obj) 1789valid (SV *obj)
1656 CODE: 1790 CODE:
1657 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1791 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1658 OUTPUT: 1792 OUTPUT:
1659 RETVAL 1793 RETVAL
1660 1794
1661#bool
1662#destroyed (attachable *at)
1663#
1664#void 1795void
1665#destroy (attachable *at) 1796debug_trace (attachable *obj, bool on = true)
1797 CODE:
1798 obj->flags &= ~attachable::F_DEBUG_TRACE;
1799 if (on)
1800 obj->flags |= attachable::F_DEBUG_TRACE;
1801
1802int mortals_size ()
1803 CODE:
1804 RETVAL = attachable::mortals.size ();
1805 OUTPUT: RETVAL
1806
1807#object *mortals (U32 index)
1808# CODE:
1809# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1810# OUTPUT: RETVAL
1811
1812INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1666 1813
1667MODULE = cf PACKAGE = cf::global 1814MODULE = cf PACKAGE = cf::global
1668 1815
1669int invoke (SV *klass, int event, ...) 1816int invoke (SV *klass, int event, ...)
1670 CODE: 1817 CODE:
1674 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1821 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1675 OUTPUT: RETVAL 1822 OUTPUT: RETVAL
1676 1823
1677MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1824MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1678 1825
1679INCLUDE: $PERL genacc object ../include/object.h | 1826INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1680 1827
1681int invoke (object *op, int event, ...) 1828int invoke (object *op, int event, ...)
1682 CODE: 1829 CODE:
1683 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1830 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1684 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1831 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1686 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1833 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1687 OUTPUT: RETVAL 1834 OUTPUT: RETVAL
1688 1835
1689SV *registry (object *op) 1836SV *registry (object *op)
1690 1837
1691void mortals () 1838int objects_size ()
1692 PPCODE: 1839 CODE:
1693 EXTEND (SP, object::mortals.size ());
1694 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1695 PUSHs (to_sv (*i));
1696
1697object *first ()
1698 CODE:
1699 RETVAL = object::first; 1840 RETVAL = objects.size ();
1700 OUTPUT: RETVAL 1841 OUTPUT: RETVAL
1842
1843object *objects (U32 index)
1844 CODE:
1845 RETVAL = index < objects.size () ? objects [index] : 0;
1846 OUTPUT: RETVAL
1847
1848int actives_size ()
1849 CODE:
1850 RETVAL = actives.size ();
1851 OUTPUT: RETVAL
1852
1853object *actives (U32 index)
1854 CODE:
1855 RETVAL = index < actives.size () ? actives [index] : 0;
1856 OUTPUT: RETVAL
1857
1858const char *slot_use_name (U32 slot)
1859 ALIAS:
1860 slot_nonuse_name = 1
1861 CODE:
1862{
1863 if (slot >= NUM_BODY_LOCATIONS)
1864 croak ("body slot index out of range");
1865
1866 switch (ix)
1867 {
1868 case 0: RETVAL = body_locations[slot].use_name; break;
1869 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1870 }
1871}
1872 OUTPUT:
1873 RETVAL
1701 1874
1702# missing properties 1875# missing properties
1703 1876
1704object *head (object *op) 1877object *head (object *op)
1705 PROTOTYPE: $ 1878 PROTOTYPE: $
1706 CODE: 1879 CODE:
1707 RETVAL = op->head ? op->head : op;
1708 OUTPUT: RETVAL
1709
1710int is_head (object *op)
1711 PROTOTYPE: $
1712 CODE:
1713 RETVAL = !op->head; 1880 RETVAL = op->head_ ();
1714 OUTPUT: RETVAL 1881 OUTPUT: RETVAL
1715 1882
1716void 1883void
1717inv (object *obj) 1884inv (object *obj)
1718 PROTOTYPE: $ 1885 PROTOTYPE: $
1726void 1893void
1727set_animation (object *op, int idx) 1894set_animation (object *op, int idx)
1728 CODE: 1895 CODE:
1729 SET_ANIMATION (op, idx); 1896 SET_ANIMATION (op, idx);
1730 1897
1898int
1899num_animations (object *op)
1900 CODE:
1901 RETVAL = NUM_ANIMATIONS (op);
1902 OUTPUT: RETVAL
1903
1904int slot_info (object *op, UV slot, int value = 0)
1905 ALIAS:
1906 slot_used = 1
1907 CODE:
1908{
1909 if (slot >= NUM_BODY_LOCATIONS)
1910 croak ("body slot index out of range");
1911
1912 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1913
1914 if (items > 2)
1915 if (ix)
1916 op->slot[slot].used = value;
1917 else
1918 op->slot[slot].info = value;
1919}
1920 OUTPUT:
1921 RETVAL
1922
1731object *find_best_object_match (object *op, const char *match) 1923object *find_best_object_match (object *op, utf8_string match)
1732 1924
1733object *find_marked_object (object *op) 1925object *find_marked_object (object *op)
1734 1926
1735int need_identify (object *obj); 1927int need_identify (object *obj);
1736 1928
1737int apply_shop_mat (object *shop_mat, object *op); 1929int apply_shop_mat (object *shop_mat, object *op);
1930
1931int move_player (object *op, int dir)
1932 CODE:
1933 RETVAL = move_player (op, dir);
1934 OUTPUT:
1935 RETVAL
1738 1936
1739int move (object *op, int dir, object *originator = op) 1937int move (object *op, int dir, object *originator = op)
1740 CODE: 1938 CODE:
1741 RETVAL = move_ob (op, dir, originator); 1939 RETVAL = move_ob (op, dir, originator);
1742 OUTPUT: 1940 OUTPUT:
1748 1946
1749void apply_below (object *op) 1947void apply_below (object *op)
1750 CODE: 1948 CODE:
1751 player_apply_below (op); 1949 player_apply_below (op);
1752 1950
1951int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1952
1753object *cf_object_present_archname_inside (object *op, char *whatstr) 1953object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1754 1954
1755int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1955int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1756 1956
1757int cf_object_change_map (object *op, int x, int y, maptile *map) 1957int cf_object_change_map (object *op, int x, int y, maptile *map)
1758 1958
1778 RETVAL = pay_for_amount (amount, op); 1978 RETVAL = pay_for_amount (amount, op);
1779 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1780 1980
1781void pay_player (object *op, uint64 amount) 1981void pay_player (object *op, uint64 amount)
1782 1982
1783val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1983val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1784 1984
1785int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1985int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1786 1986
1787void learn_spell (object *op, object *sp, int special_prayer = 0) 1987void learn_spell (object *op, object *sp, int special_prayer = 0)
1788 CODE: 1988 CODE:
1789 do_learn_spell (op, sp, special_prayer); 1989 do_learn_spell (op, sp, special_prayer);
1790 1990
1791void forget_spell (object *op, object *sp) 1991void forget_spell (object *op, object *sp)
1792 CODE: 1992 CODE:
1793 do_forget_spell (op, query_name (sp)); 1993 do_forget_spell (op, query_name (sp));
1794 1994
1795object *check_for_spell (object *op, char *spellname) 1995object *check_for_spell (object *op, utf8_string spellname)
1796 CODE: 1996 CODE:
1797 RETVAL = check_spell_known (op, spellname); 1997 RETVAL = check_spell_known (op, spellname);
1798 OUTPUT: RETVAL 1998 OUTPUT: RETVAL
1799 1999
1800int query_money (object *op) 2000int query_money (object *op)
1809 2009
1810void drop (object *who, object *op) 2010void drop (object *who, object *op)
1811 2011
1812void pick_up (object *who, object *op) 2012void pick_up (object *who, object *op)
1813 2013
1814object *cf_object_insert_object (object *op, object *container)
1815
1816object *cf_object_insert_in_ob (object *ob, object *where)
1817
1818int cf_object_teleport (object *op, maptile *map, int x, int y) 2014int cf_object_teleport (object *op, maptile *map, int x, int y)
1819 2015
1820void update_object (object *op, int action) 2016void update_object (object *op, int action)
1821 2017
1822object *cf_create_object_by_name (const char *name) 2018object *cf_create_object_by_name (utf8_string name)
1823 2019
1824void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2020void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1825 2021
1826void player_lvl_adj (object *who, object *skill = 0) 2022void player_lvl_adj (object *who, object *skill = 0)
1827 2023
1828int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2024int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1829 2025
1834void use_trigger (object *op); 2030void use_trigger (object *op);
1835 2031
1836void add_button_link (object *button, maptile *map, int connected); 2032void add_button_link (object *button, maptile *map, int connected);
1837 2033
1838void remove_button_link (object *op); 2034void remove_button_link (object *op);
2035
2036void handle_apply_yield (object *op);
1839 2037
1840 2038
1841MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2039MODULE = cf PACKAGE = cf::object PREFIX = cf_
1842 2040
1843object *cf_insert_ob_in_ob (object *ob, object *where) 2041object *cf_insert_ob_in_ob (object *ob, object *where)
1844 2042
1845# no clean way to get an object from an archetype - stupid idiotic 2043# no clean way to get an object from an archetype - stupid idiotic
1846# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2044# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1847 2045
1848object *new (const char *archetype = 0) 2046object *new (utf8_string archetype = 0)
1849 PROTOTYPE: ;$ 2047 PROTOTYPE: ;$
1850 CODE: 2048 CODE:
1851 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2049 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1852 OUTPUT: 2050 OUTPUT:
1853 RETVAL 2051 RETVAL
1854 2052
2053object *find_object (U32 tag)
2054
2055# TODO: nuke
1855object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2056object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1856 PROTOTYPE: $$$$$$ 2057 PROTOTYPE: $$$$$$
1857 CODE: 2058 CODE:
1858{ 2059{
1859 int unused_type; 2060 int unused_type;
1860 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2061 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1861} 2062}
1862 2063
1863# syntatic sugar for easier use in event callbacks. 2064const_utf8_string get_ob_key_value (object *op, utf8_string key)
1864const char *options (object *op)
1865 CODE:
1866 RETVAL = op->name;
1867 OUTPUT:
1868 RETVAL
1869 2065
1870player *contr (object *op)
1871 CODE:
1872 RETVAL = op->contr;
1873 OUTPUT: RETVAL
1874
1875const char *get_ob_key_value (object *op, const char *key)
1876
1877bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2066bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1878 2067
1879object *get_nearest_player (object *ob) 2068object *get_nearest_player (object *ob)
1880 ALIAS: nearest_player = 0 2069 ALIAS: nearest_player = 0
1881 PREINIT: 2070 PREINIT:
1882 extern object *get_nearest_player (object *); 2071 extern object *get_nearest_player (object *);
1898bool on_same_map_as (object *ob, object *other) 2087bool on_same_map_as (object *ob, object *other)
1899 CODE: 2088 CODE:
1900 RETVAL = on_same_map (ob, other); 2089 RETVAL = on_same_map (ob, other);
1901 OUTPUT: RETVAL 2090 OUTPUT: RETVAL
1902 2091
1903const char * 2092const_utf8_string
1904base_name (object *op, int plural = op->nrof > 1) 2093base_name (object *op, int plural = op->nrof > 1)
1905 CODE: 2094 CODE:
1906 RETVAL = query_base_name (op, plural); 2095 RETVAL = query_base_name (op, plural);
1907 OUTPUT: RETVAL 2096 OUTPUT: RETVAL
1908 2097
1915 RETVAL = op->contr; 2104 RETVAL = op->contr;
1916 OUTPUT: RETVAL 2105 OUTPUT: RETVAL
1917 2106
1918void check_score (object *op) 2107void check_score (object *op)
1919 2108
1920void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2109void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1921 CODE: 2110 CODE:
1922 new_draw_info (flags, 0, op, txt); 2111 new_draw_info (flags, 0, op, txt);
1923
1924object *cf_player_send_inventory (object *op)
1925
1926char *cf_player_get_ip (object *op)
1927 ALIAS: ip = 0
1928
1929object *cf_player_get_marked_item (object *op)
1930 ALIAS: marked_item = 0
1931
1932void cf_player_set_marked_item (object *op, object *ob)
1933
1934partylist *cf_player_get_party (object *op)
1935 ALIAS: party = 0
1936
1937void cf_player_set_party (object *op, partylist *party)
1938 2112
1939void kill_player (object *op) 2113void kill_player (object *op)
1940 2114
1941void esrv_update_item (object *op, int what, object *item) 2115void esrv_update_item (object *op, int what, object *item)
1942 C_ARGS: what, op, item 2116 C_ARGS: what, op, item
1943 2117
1944void clear_los (object *op)
1945
1946int command_teleport (object *op, char *params)
1947
1948int command_summon (object *op, char *params) 2118int command_summon (object *op, utf8_string params)
1949 2119
1950int command_arrest (object *op, char *params) 2120int command_arrest (object *op, utf8_string params)
1951
1952int command_kick (object *op, char *params)
1953
1954int command_banish (object *op, char *params)
1955 2121
1956 2122
1957MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2123MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1958 2124
1959INCLUDE: $PERL genacc player ../include/player.h | 2125INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1960 2126
1961int invoke (player *pl, int event, ...) 2127int invoke (player *pl, int event, ...)
1962 CODE: 2128 CODE:
1963 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2129 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1964 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2130 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1974 pl->ob->stats.hp = pl->ob->stats.maxhp; 2140 pl->ob->stats.hp = pl->ob->stats.maxhp;
1975 pl->ob->stats.sp = pl->ob->stats.maxsp; 2141 pl->ob->stats.sp = pl->ob->stats.maxsp;
1976 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2142 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1977 pl->orig_stats = pl->ob->stats; 2143 pl->orig_stats = pl->ob->stats;
1978 2144
1979player *cf_player_find (char *name) 2145void clear_los (player *pl)
1980 PROTOTYPE: $
1981 2146
1982void cf_player_move (player *pl, int dir) 2147void cf_player_move (player *pl, int dir)
1983
1984void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1985
1986player *first ()
1987 CODE:
1988 RETVAL = first_player;
1989 OUTPUT: RETVAL
1990 2148
1991bool 2149bool
1992cell_visible (player *pl, int dx, int dy) 2150cell_visible (player *pl, int dx, int dy)
1993 CODE: 2151 CODE:
1994 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2152 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2031 if (y) sv_to (y, pl->bed_y); 2189 if (y) sv_to (y, pl->bed_y);
2032 2190
2033void 2191void
2034list () 2192list ()
2035 PPCODE: 2193 PPCODE:
2036 for (player *pl = first_player; pl; pl = pl->next) 2194 for_all_players (pl)
2037 XPUSHs (sv_2mortal (to_sv (pl))); 2195 XPUSHs (sv_2mortal (to_sv (pl)));
2038
2039bool
2040peaceful (player *pl, bool new_setting = 0)
2041 PROTOTYPE: $;$
2042 CODE:
2043 RETVAL = pl->peaceful;
2044 if (items > 1)
2045 pl->peaceful = new_setting;
2046 OUTPUT:
2047 RETVAL
2048
2049living *
2050orig_stats (player *pl)
2051 CODE:
2052 RETVAL = &pl->orig_stats;
2053 OUTPUT: RETVAL
2054
2055living *
2056last_stats (player *pl)
2057 CODE:
2058 RETVAL = &pl->last_stats;
2059 OUTPUT: RETVAL
2060 2196
2061 2197
2062MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2198MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2063 2199
2064int invoke (maptile *map, int event, ...) 2200int invoke (maptile *map, int event, ...)
2069 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2205 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2070 OUTPUT: RETVAL 2206 OUTPUT: RETVAL
2071 2207
2072SV *registry (maptile *map) 2208SV *registry (maptile *map)
2073 2209
2074INCLUDE: $PERL genacc maptile ../include/map.h | 2210INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2075 2211
2076void 2212void
2077maptile::instantiate () 2213maptile::instantiate ()
2078 2214
2079maptile *new () 2215maptile *new ()
2080 PROTOTYPE: 2216 PROTOTYPE:
2081 CODE: 2217 CODE:
2082 RETVAL = new maptile; 2218 RETVAL = new maptile;
2083 OUTPUT: 2219 OUTPUT:
2084 RETVAL 2220 RETVAL
2085
2086void
2087maptile::destroy ()
2088 2221
2089void 2222void
2090maptile::players () 2223maptile::players ()
2091 PPCODE: 2224 PPCODE:
2092 if (GIMME_V == G_SCALAR) 2225 if (GIMME_V == G_SCALAR)
2097 for_all_players (pl) 2230 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2231 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2232 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2233 }
2101 2234
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2235void
2236maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2237 CODE:
2238{
2239 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2240 croak ("maptile::add_underlay: palette must be arrayref");
2241
2242 palette = SvRV (palette);
2243
2244 STRLEN idxlen;
2245 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2246
2247 for (int x = 0; x < THIS->width; ++x)
2248 for (int y = 0; y < THIS->height; ++y)
2249 {
2250 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2251 if (op->flag [FLAG_IS_FLOOR])
2252 goto skip_space;
2253
2254 {
2255 int offs = offset + y * stride + x;
2256 if (IN_RANGE_EXC (offs, 0, idxlen))
2257 {
2258 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2259 {
2260 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2261 ob->flag [FLAG_NO_MAP_SAVE] = true;
2262 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2263
2264 if (ob->randomitems)
2265 {
2266 if (!ob->above)
2267 {
2268 ob->create_treasure (ob->randomitems);
2269
2270 for (object *op = ob->above; op; op = op->above)
2271 op->flag [FLAG_NO_MAP_SAVE] = true;
2272 }
2273
2274 ob->randomitems = 0;
2275 }
2276 }
2277 }
2278 }
2279
2280 skip_space: ;
2281 }
2282}
2283
2284void
2285maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2286 CODE:
2287{
2288 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2289 croak ("maptile::set_regiondata: palette must be arrayref");
2290
2291 palette = SvRV (palette);
2292
2293 STRLEN idxlen;
2294 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2295
2296 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2297 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2298
2299 for (int i = av_len ((AV *)palette) + 1; i--; )
2300 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2301
2302 for (int y = 0; y < THIS->height; ++y)
2303 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2304
2305 sfree (THIS->regions, THIS->size ());
2306 delete [] THIS->regionmap;
2307
2308 THIS->regions = regions;
2309 THIS->regionmap = regionmap;
2310}
2311
2312void
2313maptile::create_region_treasure ()
2314 CODE:
2315{
2316 object *op = object::create ();
2317 op->type = FLOOR;
2318 op->map = THIS;
2319
2320 for (int x = 0; x < THIS->width; ++x)
2321 for (int y = 0; y < THIS->height; ++y)
2322 {
2323 region *rgn = THIS->region (x, y);
2324
2325 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2326 if (rgn->treasure && rndm () < rgn->treasure_density)
2327 {
2328 op->x = x;
2329 op->y = y;
2330 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2331 }
2332 }
2333
2334 op->destroy ();
2335}
2103 2336
2104int out_of_map (maptile *map, int x, int y) 2337int out_of_map (maptile *map, int x, int y)
2105 2338
2106void 2339void
2107trigger (maptile *map, long connection, bool state = true) 2340trigger (maptile *map, long connection, bool state = true)
2122 2355
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2356object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny 2357 C_ARGS: str, map, nx, ny
2125 2358
2126void 2359void
2127cf_map_normalise (maptile *map, int x, int y) 2360get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2361 PPCODE:
2129{ 2362{
2130 maptile *nmap = 0; 2363 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2364 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2365 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2414 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2415 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2416 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2417 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2185 } 2418 }
2186 OUTPUT: 2419 OUTPUT: RETVAL
2187 RETVAL
2188 2420
2189void fix_walls (maptile *map, int x, int y) 2421void fix_walls (maptile *map, int x, int y)
2190 2422
2191void fix_walls_around (maptile *map, int x, int y) 2423void fix_walls_around (maptile *map, int x, int y)
2192 2424
2193# worst xs function of my life 2425# worst xs function of my life
2194maptile * 2426bool
2195_create_random_map (\ 2427_create_random_map (\
2196 char *path,\ 2428 maptile *self,\
2197 char *wallstyle,\ 2429 utf8_string wallstyle,\
2198 char *wall_name,\ 2430 utf8_string wall_name,\
2199 char *floorstyle,\ 2431 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2432 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2433 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2434 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2435 utf8_string doorstyle,\
2204 char *decorstyle,\ 2436 utf8_string decorstyle,\
2205 char *origin_map,\ 2437 utf8_string origin_map,\
2206 char *final_map,\ 2438 utf8_string final_map,\
2207 char *exitstyle,\ 2439 utf8_string exitstyle,\
2208 char *this_map,\ 2440 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2441 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2442 int xsize,\
2211 int Ysize,\ 2443 int ysize,\
2212 int expand2x,\ 2444 int expand2x,\
2213 int layoutoptions1,\ 2445 int layoutoptions1,\
2214 int layoutoptions2,\ 2446 int layoutoptions2,\
2215 int layoutoptions3,\ 2447 int layoutoptions3,\
2216 int symmetry,\ 2448 int symmetry,\
2221 int dungeon_depth,\ 2453 int dungeon_depth,\
2222 int decoroptions,\ 2454 int decoroptions,\
2223 int orientation,\ 2455 int orientation,\
2224 int origin_y,\ 2456 int origin_y,\
2225 int origin_x,\ 2457 int origin_x,\
2226 int random_seed,\ 2458 U32 random_seed,\
2227 val64 total_map_hp,\ 2459 val64 total_map_hp,\
2228 int map_layout_style,\ 2460 int map_layout_style,\
2229 int treasureoptions,\ 2461 int treasureoptions,\
2230 int symmetry_used,\ 2462 int symmetry_used,\
2231 region *region\ 2463 region *region,\
2464 utf8_string custom\
2232) 2465)
2233 CODE: 2466 CODE:
2234{ 2467{
2235 random_map_params rmp; 2468 random_map_params rmp;
2236 memset (&rmp, 0, sizeof (rmp)); // just to be sure
2237 2469
2238 assign (rmp.wallstyle , wallstyle); 2470 assign (rmp.wallstyle , wallstyle);
2239 assign (rmp.wall_name , wall_name); 2471 assign (rmp.wall_name , wall_name);
2240 assign (rmp.floorstyle , floorstyle); 2472 assign (rmp.floorstyle , floorstyle);
2241 assign (rmp.monsterstyle , monsterstyle); 2473 assign (rmp.monsterstyle , monsterstyle);
2242 assign (rmp.treasurestyle , treasurestyle); 2474 assign (rmp.treasurestyle , treasurestyle);
2243 assign (rmp.layoutstyle , layoutstyle); 2475 assign (rmp.layoutstyle , layoutstyle);
2244 assign (rmp.doorstyle , doorstyle); 2476 assign (rmp.doorstyle , doorstyle);
2245 assign (rmp.decorstyle , decorstyle); 2477 assign (rmp.decorstyle , decorstyle);
2246 assign (rmp.origin_map , origin_map);
2247 assign (rmp.final_map , final_map);
2248 assign (rmp.exitstyle , exitstyle); 2478 assign (rmp.exitstyle , exitstyle);
2249 assign (rmp.this_map , this_map);
2250 assign (rmp.exit_on_final_map, exit_on_final_map); 2479 assign (rmp.exit_on_final_map, exit_on_final_map);
2251 2480
2481 rmp.origin_map = origin_map;
2482 rmp.final_map = final_map;
2483 rmp.this_map = this_map;
2252 rmp.Xsize = Xsize; 2484 rmp.xsize = xsize;
2253 rmp.Ysize = Ysize; 2485 rmp.ysize = ysize;
2254 rmp.expand2x = expand2x; 2486 rmp.expand2x = expand2x;
2255 rmp.layoutoptions1 = layoutoptions1; 2487 rmp.layoutoptions1 = layoutoptions1;
2256 rmp.layoutoptions2 = layoutoptions2; 2488 rmp.layoutoptions2 = layoutoptions2;
2257 rmp.layoutoptions3 = layoutoptions3; 2489 rmp.layoutoptions3 = layoutoptions3;
2258 rmp.symmetry = symmetry; 2490 rmp.symmetry = symmetry;
2264 rmp.decoroptions = decoroptions; 2496 rmp.decoroptions = decoroptions;
2265 rmp.orientation = orientation; 2497 rmp.orientation = orientation;
2266 rmp.origin_y = origin_y; 2498 rmp.origin_y = origin_y;
2267 rmp.origin_x = origin_x; 2499 rmp.origin_x = origin_x;
2268 rmp.random_seed = random_seed; 2500 rmp.random_seed = random_seed;
2269 rmp.total_map_hp = total_map_hp; 2501 rmp.total_map_hp = (uint64_t) total_map_hp;
2270 rmp.map_layout_style = map_layout_style; 2502 rmp.map_layout_style = map_layout_style;
2271 rmp.treasureoptions = treasureoptions; 2503 rmp.treasureoptions = treasureoptions;
2272 rmp.symmetry_used = symmetry_used; 2504 rmp.symmetry_used = symmetry_used;
2273 rmp.region = region; 2505 rmp.region = region;
2506 rmp.custom = custom;
2274 2507
2275 RETVAL = generate_random_map (path, &rmp); 2508 RETVAL = self->generate_random_map (&rmp);
2276} 2509}
2277 OUTPUT: 2510 OUTPUT:
2278 RETVAL 2511 RETVAL
2279 2512
2280MODULE = cf PACKAGE = cf::arch 2513MODULE = cf PACKAGE = cf::arch
2281 2514
2282archetype *find (const char *name) 2515archetype *find (utf8_string name)
2283 CODE: 2516 CODE:
2284 RETVAL = archetype::find (name); 2517 RETVAL = archetype::find (name);
2285 OUTPUT: 2518 OUTPUT:
2286 RETVAL 2519 RETVAL
2287 2520
2288archetype *first() 2521int archetypes_size ()
2289 PROTOTYPE: 2522 CODE:
2290 CODE:
2291 RETVAL = first_archetype; 2523 RETVAL = archetypes.size ();
2524 OUTPUT: RETVAL
2525
2526archetype *archetypes (U32 index)
2527 CODE:
2528 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2529 OUTPUT: RETVAL
2530
2531object *instantiate (archetype *arch)
2532 CODE:
2533 RETVAL = arch_to_object (arch);
2534 OUTPUT:
2292 OUTPUT: RETVAL 2535 RETVAL
2293 2536
2294INCLUDE: $PERL genacc archetype ../include/object.h | 2537INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2295 2538
2296MODULE = cf PACKAGE = cf::party 2539MODULE = cf PACKAGE = cf::party
2297 2540
2298partylist *first () 2541partylist *first ()
2299 PROTOTYPE: 2542 PROTOTYPE:
2300 CODE: 2543 CODE:
2301 RETVAL = get_firstparty (); 2544 RETVAL = get_firstparty ();
2302 OUTPUT: RETVAL 2545 OUTPUT: RETVAL
2303 2546
2304INCLUDE: $PERL genacc partylist ../include/player.h | 2547INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2305 2548
2306MODULE = cf PACKAGE = cf::region 2549MODULE = cf PACKAGE = cf::region
2307 2550
2308region *first () 2551void
2552list ()
2553 PPCODE:
2554 for_all_regions (rgn)
2555 XPUSHs (sv_2mortal (to_sv (rgn)));
2556
2557region *find (utf8_string name)
2309 PROTOTYPE: 2558 PROTOTYPE: $
2310 CODE: 2559 CODE:
2311 RETVAL = first_region; 2560 RETVAL = region::find (name);
2312 OUTPUT: RETVAL 2561 OUTPUT: RETVAL
2313 2562
2563region *find_fuzzy (utf8_string name)
2564 PROTOTYPE: $
2565 CODE:
2566 RETVAL = region::find_fuzzy (name);
2567 OUTPUT: RETVAL
2568
2569int specificity (region *rgn)
2570 CODE:
2571 RETVAL = 0;
2572 while (rgn = rgn->parent)
2573 RETVAL++;
2574 OUTPUT: RETVAL
2575
2314INCLUDE: $PERL genacc region ../include/map.h | 2576INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2315 2577
2316MODULE = cf PACKAGE = cf::living 2578MODULE = cf PACKAGE = cf::living
2317 2579
2318INCLUDE: $PERL genacc living ../include/living.h | 2580INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2319 2581
2320MODULE = cf PACKAGE = cf::settings 2582MODULE = cf PACKAGE = cf::settings
2321 2583
2322INCLUDE: $PERL genacc Settings ../include/global.h | 2584INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2323 2585
2324MODULE = cf PACKAGE = cf::client 2586MODULE = cf PACKAGE = cf::client
2325 2587
2326INCLUDE: $PERL genacc client ../include/client.h | 2588INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2327 2589
2328int invoke (client *ns, int event, ...) 2590int invoke (client *ns, int event, ...)
2329 CODE: 2591 CODE:
2330 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2592 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2331 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2593 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2350 char *buf = SvPVbyte (packet, len); 2612 char *buf = SvPVbyte (packet, len);
2351 2613
2352 THIS->send_packet (buf, len); 2614 THIS->send_packet (buf, len);
2353} 2615}
2354 2616
2355void 2617faceidx
2356client::destroy () 2618client::need_face (utf8_string name, int pri = 0)
2619 CODE:
2620 RETVAL = face_find (name, 0);
2621 if (RETVAL)
2622 {
2623 THIS->send_face (RETVAL, pri);
2624 THIS->flush_fx ();
2625 }
2626 OUTPUT:
2627 RETVAL
2357 2628
2629int
2630client::fx_want (int idx, int value = -1)
2631 CODE:
2632 if (0 < idx && idx < FT_NUM)
2633 {
2634 RETVAL = THIS->fx_want [idx];
2635 if (items > 2)
2636 THIS->fx_want [idx] = value;
2637 }
2638 else
2639 RETVAL = 0;
2640 OUTPUT:
2641 RETVAL
2642
2643MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2644
2645faceidx sound_find (utf8_string name)
2646
2647void sound_set (utf8_string str, faceidx face)
2648
2649# dire hack
2650void old_sound_index (int idx, faceidx face)
2651 CODE:
2652 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2653 old_sound_index [idx] = face;
2654
2655MODULE = cf PACKAGE = cf::face PREFIX = face_
2656
2657#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2658
2659faceidx face_find (utf8_string name, faceidx defidx = 0)
2660
2661faceidx alloc (utf8_string name)
2662 CODE:
2663{
2664 do
2665 {
2666 RETVAL = faces.size ();
2667 faces.resize (RETVAL + 1);
2668 }
2669 while (!RETVAL); // crude way to leave index 0
2670
2671 faces [RETVAL].name = name;
2672 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2673
2674 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2675 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2676}
2677 OUTPUT: RETVAL
2678
2679void set_type (faceidx idx, int value)
2680 ALIAS:
2681 set_type = 0
2682 set_visibility = 1
2683 set_magicmap = 2
2684 set_smooth = 3
2685 set_smoothlevel = 4
2686 CODE:
2687 faceinfo *f = face_info (idx); assert (f);
2688 switch (ix)
2689 {
2690 case 0: f->type = value; break;
2691 case 1: f->visibility = value; break;
2692 case 2: f->magicmap = value; break;
2693 case 3: f->smooth = value; break;
2694 case 4: f->smoothlevel = value; break;
2695 }
2696
2697void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2698 CODE:
2699{
2700 faceinfo *f = face_info (idx); assert (f);
2701 facedata *d = &(faceset ? f->data64 : f->data32);
2702 sv_to (data, d->data);
2703 STRLEN clen;
2704 char *cdata = SvPVbyte (chksum, clen);
2705 clen = min (CHKSUM_SIZE, clen);
2706
2707 if (memcmp (d->chksum, cdata, clen))
2708 {
2709 memcpy (d->chksum, cdata, clen);
2710
2711 // invalidate existing client face info
2712 for_all_clients (ns)
2713 if (ns->faceset == faceset)
2714 {
2715 ns->faces_sent [idx] = false;
2716 ns->force_newmap = true;
2717 }
2718 }
2719}
2720
2721int get_data_size (faceidx idx, int faceset = 0)
2722 CODE:
2723 facedata *d = face_data (idx, faceset); assert (d);
2724 RETVAL = d->data.size ();
2725 OUTPUT:
2726 RETVAL
2727
2728SV *get_chksum (faceidx idx, int faceset = 0)
2729 CODE:
2730 facedata *d = face_data (idx, faceset); assert (d);
2731 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2732 OUTPUT:
2733 RETVAL
2734
2735void invalidate (faceidx idx)
2736 CODE:
2737 for_all_clients (ns)
2738 {
2739 ns->faces_sent [idx] = false;
2740 ns->force_newmap = true;
2741 }
2742
2743void invalidate_all ()
2744 CODE:
2745 for_all_clients (ns)
2746 {
2747 ns->faces_sent.reset ();
2748 ns->force_newmap = true;
2749 }
2750
2751MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2752
2753#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2754
2755animidx anim_find (utf8_string name)
2756 CODE:
2757 RETVAL = animation::find (name).number;
2758 OUTPUT: RETVAL
2759
2760animidx set (utf8_string name, SV *frames, int facings = 1)
2761 CODE:
2762{
2763 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2764 croak ("frames must be an arrayref");
2765
2766 AV *av = (AV *)SvRV (frames);
2767
2768 animation *anim = &animation::find (name);
2769 if (anim->number)
2770 {
2771 anim->resize (av_len (av) + 1);
2772 anim->facings = facings;
2773 }
2774 else
2775 anim = &animation::create (name, av_len (av) + 1, facings);
2776
2777 for (int i = 0; i < anim->num_animations; ++i)
2778 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2779}
2780 OUTPUT: RETVAL
2781
2782void invalidate_all ()
2783 CODE:
2784 for_all_clients (ns)
2785 ns->anims_sent.reset ();
2786

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