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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.151 by root, Tue Jan 23 01:29:51 2007 UTC vs.
Revision 1.241 by root, Sat Jul 28 12:02:58 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
60# define newSVval64 newSVnv 74# define newSVval64 newSVnv
61# define SvVAL64 SvNV 75# define SvVAL64 SvNV
62#endif 76#endif
63 77
64static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
67 80
68static PerlInterpreter *perl; 81static PerlInterpreter *perl;
69 82
70double runtime; 83tstamp NOW, runtime;
71 84
72global gbl_ev; 85global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
103 119
104attachable::~attachable () 120attachable::~attachable ()
105{ 121{
106 assert (!self); 122 assert (!self);
123 assert (!cb);
107} 124}
108 125
109int 126int
110attachable::refcnt_cnt () const 127attachable::refcnt_cnt () const
111{ 128{
112 return refcnt + (self ? SvREFCNT (self) : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
113} 148}
114 149
115void 150void
116attachable::optimise () 151attachable::optimise ()
117{ 152{
118 if (self 153 if (self
119 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
121 { 175 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 176 SvREFCNT_dec (cb);
177 cb = 0;
124 } 178 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 179
153 mortals.push_back (this); 180 mortals.push_back (this);
154} 181}
155 182
156void 183void
159 if (destroyed ()) 186 if (destroyed ())
160 return; 187 return;
161 188
162 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
163 do_destroy (); 190 do_destroy ();
191 sever_self ();
164} 192}
165 193
166void 194void
167attachable::check_mortals () 195attachable::check_mortals ()
168{ 196{
172 { 200 {
173 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
174 { 202 {
175 i = 0; 203 i = 0;
176 204
177 if (mortals.size () > 1000) 205 if (mortals.size () >= 512)
178 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", mortals.size ()); 206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
179 221
180 break; 222 break;
181 } 223 }
182 224
183 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
184 226
185 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
186 228 if (obj->self)//D make this an assert later
187 //if (obj->refcnt > 0 || obj->self)
188 if (obj->refcnt || obj->self)
189 { 229 {
190//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
191 ++i; // further delay freeing 237 ++i; // further delay freeing
192 238
193 if (!(i & 0x3ff)) 239 if (!(i & 0x3ff))
194 break; 240 break;
195 } 241 }
196 else 242 else
197 { 243 {
198 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
199 delete obj; 246 delete obj;
200 } 247 }
201 } 248 }
202} 249}
203 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
204attachable & 263attachable &
205attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
206{ 265{
207 //if (self || cb) 266 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 268
210 attach = src.attach; 269 attach = src.attach;
211 return *this; 270 return *this;
212} 271}
213 272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 308
216static SV * 309static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 311{
227 320
228static int 321static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 323{
231 attachable *at = (attachable *)mg->mg_ptr; 324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
232 at->self = 0; 329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
233 // next line makes sense, but most objects still have refcnt 0 by default 333 // next line makes sense, but most objects still have refcnt 0 by default
234 //at->refcnt_chk (); 334 //at->refcnt_chk ();
235 return 0; 335 return 0;
236} 336}
237 337
242{ 342{
243 if (!obj) 343 if (!obj)
244 return &PL_sv_undef; 344 return &PL_sv_undef;
245 345
246 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
247 { 350 {
248 obj->self = newHV ();
249 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
250 352
251 // borrow the refcnt from the object
252 // it is important thta no refcnt_chk is being executed here
253 obj->refcnt_dec ();
254
255 // now bless the object _once_ 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
256 return sv_bless (newRV_inc ((SV *)obj->self), stash); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
257 } 356 }
258 else 357 else
259 { 358 {
260 SV *sv = newRV_inc ((SV *)obj->self); 359 SV *sv = newRV_inc ((SV *)obj->self);
297 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
298 else 397 else
299 return 0; 398 return 0;
300} 399}
301 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
302inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
303inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
304inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
305inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
306inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
307inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
317inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
318inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
319inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
320inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
321inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
322inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
323inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
324inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
325 440
326inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
327inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
328 443
329inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
330inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
331 446
332inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
333{ 448{
334 char buf[128]; 449 char buf[128];
335 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
336 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
337} 452}
338 453
339inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
340inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
341inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
343inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
354inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
355inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
356inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
357inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
358inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
359inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
360inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
361inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
362inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
363 478
364inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
365inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
366 481
367template<class T> 482template<class T>
368inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
369 484
370template<int N> 485template<int N>
371inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
372 487
373inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
374inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
375inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
376inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
377inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
378 499
379inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
380{ 501{
381 unsigned int version; 502 unsigned int version;
382 503
573 perl = perl_alloc (); 694 perl = perl_alloc ();
574 perl_construct (perl); 695 perl_construct (perl);
575 696
576 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
577 698
578 char *argv[] = { 699 const char *argv[] = {
579 "", 700 settings.argv [0],
580 "-e" 701 "-e"
581 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
582 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
583 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
584 "require cf;" 705 "require cf;"
585 }; 706 };
586 707
587 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
588 { 710 {
589 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
590 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
591 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
592} 722}
593 723
594void cfperl_main () 724void cfperl_main ()
595{ 725{
596 dSP; 726 dSP;
603void 733void
604attachable::instantiate () 734attachable::instantiate ()
605{ 735{
606 if (attach) 736 if (attach)
607 { 737 {
608 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
609 attach = 0; 739 attach = 0;
610 } 740 }
611} 741}
612 742
613void 743void
614attachable::reattach () 744attachable::reattach ()
615{ 745{
616 optimise (); 746 optimise ();
617 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
618 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
619} 749}
620 750
621static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
622# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
623# include "eventinc.h" 753# include "eventinc.h"
666} 796}
667 797
668void 798void
669global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
670{ 800{
671 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
672} 802}
673 803
674void 804void
675object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
676{ 806{
677 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
678 { 808 {
679 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
680 810
681 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
682 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
683 } 813 }
684 814
720{ 850{
721 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
722 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
723} 853}
724 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
725bool 905bool
726attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
727{ 907{
728 data_type dt; 908 data_type dt;
729 va_list ap;
730
731 va_start (ap, event);
732 909
733 // callback call ordering should be: 910 // callback call ordering should be:
734 // 1. per-object callback 911 // 1. per-object callback
735 // 2. per-class object 912 // 2. per-class object
736 // 3. per-type callback 913 // 3. per-type callback
740 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
741 918
742 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
743 if (!callbacks) 920 if (!callbacks)
744 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
745 925
746 CALL_BEGIN (3); 926 CALL_BEGIN (3);
747 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
748 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
749 929
784} 964}
785 965
786SV * 966SV *
787cfperl_result (int idx) 967cfperl_result (int idx)
788{ 968{
789 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
790 if (!av) 970 if (!av)
791 return &PL_sv_undef; 971 return &PL_sv_undef;
792 972
793 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
794 if (!sv) 974 if (!sv)
815cfperl_emergency_save () 995cfperl_emergency_save ()
816{ 996{
817 CALL_BEGIN (0); 997 CALL_BEGIN (0);
818 CALL_CALL ("cf::emergency_save", G_VOID); 998 CALL_CALL ("cf::emergency_save", G_VOID);
819 CALL_END; 999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
820} 1046}
821 1047
822maptile * 1048maptile *
823maptile::find_sync (const char *path, maptile *origin) 1049maptile::find_sync (const char *path, maptile *origin)
824{ 1050{
888 CALL_ARG (exit); 1114 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1116 CALL_END;
891} 1117}
892 1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
893///////////////////////////////////////////////////////////////////////////// 1135/////////////////////////////////////////////////////////////////////////////
894 1136
895struct EventAPI *watcher_base::GEventAPI; 1137struct EventAPI *watcher_base::GEventAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1138struct CoroAPI *coroapi::GCoroAPI;
897 1139
898int coroapi::cede_counter; 1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
899 1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
900static void iw_dispatch (pe_event *ev) 1186iw_dispatch (pe_event *ev)
901{ 1187{
902 iw *w = (iw *)ev->ext_data; 1188 iw *w = (iw *)ev->ext_data;
903 w->call (*w); 1189 w->call (*w);
904} 1190}
905 1191
968 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
969 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
970 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
971 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
972 1258
973 sv_runtime = get_sv ("cf::RUNTIME", 1); 1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
974 sv_upgrade (sv_runtime, SVt_NV); 1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
975 1261
976 cb_global = get_av ("cf::CB_GLOBAL", 1); 1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
977 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
978 cb_object = get_av ("cf::CB_OBJECT", 1); 1264 cb_object = get_av ("cf::CB_OBJECT", 1);
979 cb_player = get_av ("cf::CB_PLAYER", 1); 1265 cb_player = get_av ("cf::CB_PLAYER", 1);
984 1270
985MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
986 1272
987BOOT: 1273BOOT:
988{ 1274{
989 _connect_to_perl ();
990
991 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
992 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
993 1277
1278 _connect_to_perl ();
1279
994 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
995 1290
996 static const struct { 1291 static const struct {
997 const char *name; 1292 const char *name;
998 IV iv; 1293 IV iv;
999 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
1000# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
1001 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1002 const_iv (llevInfo) 1297 const_iv (logBacktrace)
1003 const_iv (llevDebug) 1298
1004 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1005 1302
1006 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
1007 const_iv (PLAYER) 1304
1008 const_iv (TRANSPORT)
1009 const_iv (ROD)
1010 const_iv (TREASURE)
1011 const_iv (POTION)
1012 const_iv (FOOD)
1013 const_iv (POISON)
1014 const_iv (BOOK)
1015 const_iv (CLOCK)
1016 const_iv (ARROW)
1017 const_iv (BOW)
1018 const_iv (WEAPON)
1019 const_iv (ARMOUR)
1020 const_iv (PEDESTAL)
1021 const_iv (ALTAR)
1022 const_iv (LOCKED_DOOR)
1023 const_iv (SPECIAL_KEY)
1024 const_iv (MAP)
1025 const_iv (DOOR)
1026 const_iv (KEY)
1027 const_iv (TIMED_GATE)
1028 const_iv (TRIGGER)
1029 const_iv (GRIMREAPER)
1030 const_iv (MAGIC_EAR)
1031 const_iv (TRIGGER_BUTTON)
1032 const_iv (TRIGGER_ALTAR)
1033 const_iv (TRIGGER_PEDESTAL)
1034 const_iv (SHIELD)
1035 const_iv (HELMET)
1036 const_iv (HORN)
1037 const_iv (MONEY)
1038 const_iv (CLASS)
1039 const_iv (GRAVESTONE)
1040 const_iv (AMULET)
1041 const_iv (PLAYERMOVER)
1042 const_iv (TELEPORTER)
1043 const_iv (CREATOR)
1044 const_iv (SKILL)
1045 const_iv (EARTHWALL)
1046 const_iv (GOLEM)
1047 const_iv (THROWN_OBJ)
1048 const_iv (BLINDNESS)
1049 const_iv (GOD)
1050 const_iv (DETECTOR)
1051 const_iv (TRIGGER_MARKER)
1052 const_iv (DEAD_OBJECT)
1053 const_iv (DRINK)
1054 const_iv (MARKER)
1055 const_iv (HOLY_ALTAR)
1056 const_iv (PLAYER_CHANGER)
1057 const_iv (BATTLEGROUND)
1058 const_iv (PEACEMAKER)
1059 const_iv (GEM)
1060 const_iv (FIREWALL)
1061 const_iv (ANVIL)
1062 const_iv (CHECK_INV)
1063 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
1064 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1065 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1066 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1067 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1068 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
1069 const_iv (FLOOR)
1070 const_iv (FLESH)
1071 const_iv (INORGANIC)
1072 const_iv (SKILL_TOOL)
1073 const_iv (LIGHTER)
1074 const_iv (BUILDABLE_WALL)
1075 const_iv (MISC_OBJECT)
1076 const_iv (LAMP)
1077 const_iv (DUPLICATOR)
1078 const_iv (SPELLBOOK)
1079 const_iv (CLOAK)
1080 const_iv (SPINNER)
1081 const_iv (GATE)
1082 const_iv (BUTTON)
1083 const_iv (CF_HANDLE)
1084 const_iv (HOLE)
1085 const_iv (TRAPDOOR)
1086 const_iv (SIGN)
1087 const_iv (BOOTS)
1088 const_iv (GLOVES)
1089 const_iv (SPELL)
1090 const_iv (SPELL_EFFECT)
1091 const_iv (CONVERTER)
1092 const_iv (BRACERS)
1093 const_iv (POISONING)
1094 const_iv (SAVEBED)
1095 const_iv (WAND)
1096 const_iv (SCROLL)
1097 const_iv (DIRECTOR)
1098 const_iv (GIRDLE)
1099 const_iv (FORCE)
1100 const_iv (POTION_EFFECT)
1101 const_iv (EVENT_CONNECTOR)
1102 const_iv (CLOSE_CON)
1103 const_iv (CONTAINER)
1104 const_iv (ARMOUR_IMPROVER)
1105 const_iv (WEAPON_IMPROVER)
1106 const_iv (SKILLSCROLL)
1107 const_iv (DEEP_SWAMP)
1108 const_iv (IDENTIFY_ALTAR)
1109 const_iv (MENU)
1110 const_iv (RUNE)
1111 const_iv (TRAP)
1112 const_iv (POWER_CRYSTAL)
1113 const_iv (CORPSE)
1114 const_iv (DISEASE)
1115 const_iv (SYMPTOM)
1116 const_iv (BUILDER)
1117 const_iv (MATERIAL)
1118 const_iv (ITEM_TRANSFORMER)
1119 1311
1120 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1121 1340
1122 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1123 const_iv (ST_BD_REMOVE)
1124 1342
1125 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1126 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1127 const_iv (ST_MAT_ITEM)
1128 1345
1129 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1130 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1131 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1132 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1133 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1134 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1135 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1136 const_iv (AT_DRAIN)
1137 const_iv (AT_WEAPONMAGIC)
1138 const_iv (AT_GHOSTHIT)
1139 const_iv (AT_POISON)
1140 const_iv (AT_SLOW)
1141 const_iv (AT_PARALYZE)
1142 const_iv (AT_TURN_UNDEAD)
1143 const_iv (AT_FEAR)
1144 const_iv (AT_CANCELLATION)
1145 const_iv (AT_DEPLETE)
1146 const_iv (AT_DEATH)
1147 const_iv (AT_CHAOS)
1148 const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_GODPOWER)
1150 const_iv (AT_HOLYWORD)
1151 const_iv (AT_BLIND)
1152 const_iv (AT_INTERNAL)
1153 const_iv (AT_LIFE_STEALING)
1154 const_iv (AT_DISEASE)
1155 1353
1156 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1157 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1158 const_iv (WEAP_PIERCE)
1159 const_iv (WEAP_CLEAVE)
1160 const_iv (WEAP_SLICE)
1161 const_iv (WEAP_STAB)
1162 const_iv (WEAP_WHIP)
1163 const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1165 1357
1166 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1167 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1168 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1169 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1170 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1171 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1172 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1174 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1175 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1176 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1177 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1178 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1179 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1180 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1181 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1182 const_iv (FLAG_SEE_INVISIBLE) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1183 const_iv (FLAG_CAN_ROLL) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1184 const_iv (FLAG_OVERLAY_FLOOR) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1185 const_iv (FLAG_IS_TURNABLE) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1186 const_iv (FLAG_IS_USED_UP) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1187 const_iv (FLAG_IDENTIFIED) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1188 const_iv (FLAG_REFLECTING) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1189 const_iv (FLAG_CHANGING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1190 const_iv (FLAG_SPLITTING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1191 const_iv (FLAG_HITBACK) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1192 const_iv (FLAG_STARTEQUIP)
1193 const_iv (FLAG_BLOCKSVIEW)
1194 const_iv (FLAG_UNDEAD)
1195 const_iv (FLAG_SCARED)
1196 const_iv (FLAG_UNAGGRESSIVE)
1197 const_iv (FLAG_REFL_MISSILE)
1198 const_iv (FLAG_REFL_SPELL)
1199 const_iv (FLAG_NO_MAGIC)
1200 const_iv (FLAG_NO_FIX_PLAYER)
1201 const_iv (FLAG_IS_LIGHTABLE)
1202 const_iv (FLAG_TEAR_DOWN)
1203 const_iv (FLAG_RUN_AWAY)
1204 const_iv (FLAG_PICK_UP)
1205 const_iv (FLAG_UNIQUE)
1206 const_iv (FLAG_NO_DROP)
1207 const_iv (FLAG_WIZCAST)
1208 const_iv (FLAG_CAST_SPELL)
1209 const_iv (FLAG_USE_SCROLL)
1210 const_iv (FLAG_USE_RANGE)
1211 const_iv (FLAG_USE_BOW)
1212 const_iv (FLAG_USE_ARMOUR)
1213 const_iv (FLAG_USE_WEAPON)
1214 const_iv (FLAG_USE_RING)
1215 const_iv (FLAG_READY_RANGE)
1216 const_iv (FLAG_READY_BOW)
1217 const_iv (FLAG_XRAYS)
1218 const_iv (FLAG_NO_APPLY)
1219 const_iv (FLAG_IS_FLOOR)
1220 const_iv (FLAG_LIFESAVE)
1221 const_iv (FLAG_NO_STRENGTH)
1222 const_iv (FLAG_SLEEP)
1223 const_iv (FLAG_STAND_STILL)
1224 const_iv (FLAG_RANDOM_MOVE)
1225 const_iv (FLAG_ONLY_ATTACK)
1226 const_iv (FLAG_CONFUSED)
1227 const_iv (FLAG_STEALTH)
1228 const_iv (FLAG_WIZPASS)
1229 const_iv (FLAG_IS_LINKED)
1230 const_iv (FLAG_CURSED)
1231 const_iv (FLAG_DAMNED)
1232 const_iv (FLAG_SEE_ANYWHERE)
1233 const_iv (FLAG_KNOWN_MAGICAL)
1234 const_iv (FLAG_KNOWN_CURSED)
1235 const_iv (FLAG_CAN_USE_SKILL)
1236 const_iv (FLAG_BEEN_APPLIED)
1237 const_iv (FLAG_READY_SCROLL)
1238 const_iv (FLAG_USE_ROD)
1239 const_iv (FLAG_USE_HORN)
1240 const_iv (FLAG_MAKE_INVIS)
1241 const_iv (FLAG_INV_LOCKED)
1242 const_iv (FLAG_IS_WOODED)
1243 const_iv (FLAG_IS_HILLY)
1244 const_iv (FLAG_READY_SKILL)
1245 const_iv (FLAG_READY_WEAPON)
1246 const_iv (FLAG_NO_SKILL_IDENT)
1247 const_iv (FLAG_BLIND)
1248 const_iv (FLAG_SEE_IN_DARK)
1249 const_iv (FLAG_IS_CAULDRON)
1250 const_iv (FLAG_NO_STEAL)
1251 const_iv (FLAG_ONE_HIT)
1252 const_iv (FLAG_CLIENT_SENT)
1253 const_iv (FLAG_BERSERK)
1254 const_iv (FLAG_NEUTRAL)
1255 const_iv (FLAG_NO_ATTACK)
1256 const_iv (FLAG_NO_DAMAGE)
1257 const_iv (FLAG_OBJ_ORIGINAL)
1258 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1259 const_iv (FLAG_ACTIVATE_ON_PUSH)
1260 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1261 const_iv (FLAG_IS_WATER)
1262 const_iv (FLAG_CONTENT_ON_GEN)
1263 const_iv (FLAG_IS_A_TEMPLATE)
1264 const_iv (FLAG_IS_BUILDABLE)
1265 const_iv (FLAG_DESTROY_ON_DEATH)
1266 const_iv (FLAG_NO_MAP_SAVE)
1267 1384
1268 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1269 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1270 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1271 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1389 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1272 const_iv (NDI_ORANGE) 1390 const_iv (NDI_NOCREATE)
1273 const_iv (NDI_BLUE) 1391
1274 const_iv (NDI_DK_ORANGE) 1392 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1275 const_iv (NDI_GREEN) 1393 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1276 const_iv (NDI_LT_GREEN) 1394
1277 const_iv (NDI_GREY) 1395 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1278 const_iv (NDI_BROWN) 1396
1279 const_iv (NDI_GOLD) 1397 const_iv (SP_RAISE_DEAD)
1280 const_iv (NDI_TAN)
1281 const_iv (NDI_MAX_COLOR)
1282 const_iv (NDI_COLOR_MASK)
1283 const_iv (NDI_UNIQUE) 1398 const_iv (SP_RUNE)
1399 const_iv (SP_MAKE_MARK)
1400 const_iv (SP_BOLT)
1284 const_iv (NDI_ALL) 1401 const_iv (SP_BULLET)
1285
1286 const_iv (UPD_LOCATION) 1402 const_iv (SP_EXPLOSION)
1287 const_iv (UPD_FLAGS)
1288 const_iv (UPD_WEIGHT)
1289 const_iv (UPD_FACE) 1403 const_iv (SP_CONE)
1404 const_iv (SP_BOMB)
1405 const_iv (SP_WONDER)
1290 const_iv (UPD_NAME) 1406 const_iv (SP_SMITE)
1291 const_iv (UPD_ANIM) 1407 const_iv (SP_MAGIC_MISSILE)
1292 const_iv (UPD_ANIMSPEED) 1408 const_iv (SP_SUMMON_GOLEM)
1293 const_iv (UPD_NROF) 1409 const_iv (SP_DIMENSION_DOOR)
1294 1410 const_iv (SP_MAGIC_MAPPING)
1295 const_iv (UPD_SP_MANA)
1296 const_iv (UPD_SP_GRACE)
1297 const_iv (UPD_SP_DAMAGE)
1298
1299 const_iv (F_APPLIED)
1300 const_iv (F_LOCATION)
1301 const_iv (F_UNPAID)
1302 const_iv (F_MAGIC) 1411 const_iv (SP_MAGIC_WALL)
1412 const_iv (SP_DESTRUCTION)
1413 const_iv (SP_PERCEIVE_SELF)
1414 const_iv (SP_WORD_OF_RECALL)
1415 const_iv (SP_INVISIBLE)
1416 const_iv (SP_PROBE)
1417 const_iv (SP_HEALING)
1418 const_iv (SP_CREATE_FOOD)
1419 const_iv (SP_EARTH_TO_DUST)
1420 const_iv (SP_CHANGE_ABILITY)
1421 const_iv (SP_BLESS)
1303 const_iv (F_CURSED) 1422 const_iv (SP_CURSE)
1423 const_iv (SP_SUMMON_MONSTER)
1424 const_iv (SP_CHARGING)
1425 const_iv (SP_POLYMORPH)
1426 const_iv (SP_ALCHEMY)
1427 const_iv (SP_REMOVE_CURSE)
1428 const_iv (SP_IDENTIFY)
1429 const_iv (SP_DETECTION)
1430 const_iv (SP_MOOD_CHANGE)
1431 const_iv (SP_MOVING_BALL)
1304 const_iv (F_DAMNED) 1432 const_iv (SP_SWARM)
1433 const_iv (SP_CHANGE_MANA)
1305 const_iv (F_OPEN) 1434 const_iv (SP_DISPEL_RUNE)
1306 const_iv (F_NOPICK) 1435 const_iv (SP_CREATE_MISSILE)
1436 const_iv (SP_CONSECRATE)
1437 const_iv (SP_ANIMATE_WEAPON)
1438 const_iv (SP_LIGHT)
1439 const_iv (SP_CHANGE_MAP_LIGHT)
1440 const_iv (SP_FAERY_FIRE)
1441 const_iv (SP_CAUSE_DISEASE)
1442 const_iv (SP_AURA)
1443 const_iv (SP_TOWN_PORTAL)
1444 const_iv (SP_PARTY_SPELL)
1445
1446 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1447 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1307 const_iv (F_LOCKED) 1448 const_iv (F_LOCKED)
1308 1449
1309 const_iv (F_BUY) 1450 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1310 const_iv (F_SHOP)
1311 const_iv (F_SELL)
1312 1451
1313 const_iv (P_BLOCKSVIEW) 1452 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1314 const_iv (P_PLAYER) 1453 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1315 const_iv (P_NO_MAGIC)
1316 const_iv (P_IS_ALIVE)
1317 const_iv (P_NO_CLERIC)
1318 const_iv (P_OUT_OF_MAP)
1319 const_iv (P_NEW_MAP)
1320 const_iv (P_UPTODATE)
1321 1454
1322 const_iv (UP_OBJ_INSERT) 1455 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1323 const_iv (UP_OBJ_REMOVE)
1324 const_iv (UP_OBJ_CHANGE)
1325 const_iv (UP_OBJ_FACE)
1326 1456
1327 const_iv (INS_NO_MERGE) 1457 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1328 const_iv (INS_ABOVE_FLOOR_ONLY) 1458 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1329 const_iv (INS_NO_WALK_ON)
1330 const_iv (INS_ON_TOP)
1331 const_iv (INS_BELOW_ORIGINATOR)
1332 const_iv (INS_MAP_LOAD)
1333 1459
1334 const_iv (WILL_APPLY_HANDLE) 1460 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1335 const_iv (WILL_APPLY_TREASURE) 1461 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1336 const_iv (WILL_APPLY_EARTHWALL)
1337 const_iv (WILL_APPLY_DOOR)
1338 const_iv (WILL_APPLY_FOOD)
1339 1462
1340 const_iv (SAVE_MODE) 1463 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1341 const_iv (SAVE_DIR_MODE)
1342 1464
1343 const_iv (M_PAPER) 1465 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1344 const_iv (M_IRON) 1466 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1345 const_iv (M_GLASS) 1467 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1346 const_iv (M_LEATHER) 1468 const_iv (M_ICE) const_iv (M_SPECIAL)
1347 const_iv (M_WOOD)
1348 const_iv (M_ORGANIC)
1349 const_iv (M_STONE)
1350 const_iv (M_CLOTH)
1351 const_iv (M_ADAMANT)
1352 const_iv (M_LIQUID)
1353 const_iv (M_SOFT_METAL)
1354 const_iv (M_BONE)
1355 const_iv (M_ICE)
1356 const_iv (M_SPECIAL)
1357 1469
1358 const_iv (SK_EXP_ADD_SKILL) 1470 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1359 const_iv (SK_EXP_TOTAL) 1471 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1360 const_iv (SK_EXP_NONE)
1361 const_iv (SK_SUBTRACT_SKILL_EXP)
1362 const_iv (SK_EXP_SKILL_ONLY)
1363 1472
1364 const_iv (SK_LOCKPICKING) 1473 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1365 const_iv (SK_HIDING) 1474 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1366 const_iv (SK_SMITHERY) 1475 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1367 const_iv (SK_BOWYER) 1476 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1368 const_iv (SK_JEWELER) 1477 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1369 const_iv (SK_ALCHEMY) 1478 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1370 const_iv (SK_STEALING) 1479 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1371 const_iv (SK_LITERACY) 1480 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1372 const_iv (SK_BARGAINING) 1481 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1373 const_iv (SK_JUMPING) 1482 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1374 const_iv (SK_DET_MAGIC)
1375 const_iv (SK_ORATORY)
1376 const_iv (SK_SINGING)
1377 const_iv (SK_DET_CURSE)
1378 const_iv (SK_FIND_TRAPS)
1379 const_iv (SK_MEDITATION)
1380 const_iv (SK_PUNCHING)
1381 const_iv (SK_FLAME_TOUCH)
1382 const_iv (SK_KARATE)
1383 const_iv (SK_CLIMBING)
1384 const_iv (SK_WOODSMAN)
1385 const_iv (SK_INSCRIPTION)
1386 const_iv (SK_ONE_HANDED_WEAPON)
1387 const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING)
1389 const_iv (SK_USE_MAGIC_ITEM)
1390 const_iv (SK_DISARM_TRAPS)
1391 const_iv (SK_SET_TRAP)
1392 const_iv (SK_THAUMATURGY)
1393 const_iv (SK_PRAYING)
1394 const_iv (SK_CLAWING)
1395 const_iv (SK_LEVITATION)
1396 const_iv (SK_SUMMONING)
1397 const_iv (SK_PYROMANCY)
1398 const_iv (SK_EVOCATION)
1399 const_iv (SK_SORCERY)
1400 const_iv (SK_TWO_HANDED_WEAPON)
1401 const_iv (SK_SPARK_TOUCH)
1402 const_iv (SK_SHIVER)
1403 const_iv (SK_ACID_SPLASH)
1404 const_iv (SK_POISON_NAIL) 1483 const_iv (SK_POISON_NAIL)
1405 1484
1406 const_iv (SOUND_NEW_PLAYER) 1485 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1407 const_iv (SOUND_FIRE_ARROW) 1486 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1408 const_iv (SOUND_LEARN_SPELL) 1487 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1409 const_iv (SOUND_FUMBLE_SPELL) 1488 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1410 const_iv (SOUND_WAND_POOF) 1489 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1411 const_iv (SOUND_OPEN_DOOR) 1490 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1412 const_iv (SOUND_PUSH_PLAYER)
1413 const_iv (SOUND_PLAYER_HITS1)
1414 const_iv (SOUND_PLAYER_HITS2)
1415 const_iv (SOUND_PLAYER_HITS3)
1416 const_iv (SOUND_PLAYER_HITS4)
1417 const_iv (SOUND_PLAYER_IS_HIT1)
1418 const_iv (SOUND_PLAYER_IS_HIT2)
1419 const_iv (SOUND_PLAYER_IS_HIT3)
1420 const_iv (SOUND_PLAYER_KILLS)
1421 const_iv (SOUND_PET_IS_KILLED)
1422 const_iv (SOUND_PLAYER_DIES)
1423 const_iv (SOUND_OB_EVAPORATE)
1424 const_iv (SOUND_OB_EXPLODE)
1425 const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_TURN_HANDLE)
1427 const_iv (SOUND_FALL_HOLE)
1428 const_iv (SOUND_DRINK_POISON)
1429 const_iv (SOUND_CAST_SPELL_0)
1430 1491
1431 const_iv (PREFER_LOW) 1492 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1432 const_iv (PREFER_HIGH)
1433 1493
1434 const_iv (ATNR_PHYSICAL) 1494 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1435 const_iv (ATNR_MAGIC) 1495 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1436 const_iv (ATNR_FIRE) 1496 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1437 const_iv (ATNR_ELECTRICITY) 1497 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1438 const_iv (ATNR_COLD) 1498 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1439 const_iv (ATNR_CONFUSION) 1499 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1440 const_iv (ATNR_ACID) 1500 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1441 const_iv (ATNR_DRAIN)
1442 const_iv (ATNR_WEAPONMAGIC)
1443 const_iv (ATNR_GHOSTHIT)
1444 const_iv (ATNR_POISON)
1445 const_iv (ATNR_SLOW)
1446 const_iv (ATNR_PARALYZE)
1447 const_iv (ATNR_TURN_UNDEAD)
1448 const_iv (ATNR_FEAR)
1449 const_iv (ATNR_CANCELLATION)
1450 const_iv (ATNR_DEPLETE)
1451 const_iv (ATNR_DEATH)
1452 const_iv (ATNR_CHAOS)
1453 const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_GODPOWER)
1455 const_iv (ATNR_HOLYWORD)
1456 const_iv (ATNR_BLIND)
1457 const_iv (ATNR_INTERNAL)
1458 const_iv (ATNR_LIFE_STEALING)
1459 const_iv (ATNR_DISEASE)
1460 1501
1461 const_iv (MAP_IN_MEMORY) 1502 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1462 const_iv (MAP_SWAPPED)
1463 const_iv (MAP_LOADING)
1464 const_iv (MAP_SAVING)
1465 1503
1466 const_iv (KLASS_ATTACHABLE) 1504 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1467 const_iv (KLASS_GLOBAL) 1505 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1468 const_iv (KLASS_OBJECT)
1469 const_iv (KLASS_CLIENT)
1470 const_iv (KLASS_PLAYER)
1471 const_iv (KLASS_MAP)
1472 1506
1473 const_iv (CS_QUERY_YESNO) 1507 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1474 const_iv (CS_QUERY_SINGLECHAR)
1475 const_iv (CS_QUERY_HIDEINPUT)
1476 1508
1477 const_iv (ST_DEAD) 1509 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1478 const_iv (ST_SETUP)
1479 const_iv (ST_PLAYING)
1480 const_iv (ST_CUSTOM)
1481 1510
1482 const_iv (ST_CHANGE_CLASS) 1511 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1483
1484 const_iv (IO_HEADER)
1485 const_iv (IO_OBJECTS)
1486 const_iv (IO_UNIQUES)
1487 1512
1488 // random map generator 1513 // random map generator
1489 const_iv (LAYOUT_NONE) 1514 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1490 const_iv (LAYOUT_ONION) 1515 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1491 const_iv (LAYOUT_MAZE)
1492 const_iv (LAYOUT_SPIRAL)
1493 const_iv (LAYOUT_ROGUELIKE)
1494 const_iv (LAYOUT_SNAKE)
1495 const_iv (LAYOUT_SQUARE_SPIRAL)
1496 1516
1497 const_iv (RMOPT_RANDOM) 1517 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1498 const_iv (RMOPT_CENTERED) 1518 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1499 const_iv (RMOPT_LINEAR) 1519 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1500 const_iv (RMOPT_BOTTOM_C)
1501 const_iv (RMOPT_BOTTOM_R)
1502 const_iv (RMOPT_IRR_SPACE)
1503 const_iv (RMOPT_WALL_OFF)
1504 const_iv (RMOPT_WALLS_ONLY)
1505 const_iv (RMOPT_NO_DOORS)
1506 1520
1507 const_iv (SYMMETRY_RANDOM) 1521 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1508 const_iv (SYMMETRY_NONE) 1522 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1509 const_iv (SYMMETRY_X) 1523
1510 const_iv (SYMMETRY_Y) 1524 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1511 const_iv (SYMMETRY_XY) 1525 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1526 const_iv (GT_MINIMAL)
1527
1528 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1529 const_iv (FT_RSRC) const_iv (FT_NUM)
1512 }; 1530 };
1513 1531
1514 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1515 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1533 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1516 1534
1537 } 1555 }
1538} 1556}
1539 1557
1540void _connect_to_perl () 1558void _connect_to_perl ()
1541 1559
1560void _recalc_want ()
1561
1542void _global_reattach () 1562void _global_reattach ()
1543 CODE: 1563 CODE:
1544{ 1564{
1545 // reattach to all attachable objects in the game. 1565 // reattach to all attachable objects in the game.
1546 for_all_clients (ns) 1566 for_all_clients (ns)
1547 ns->reattach (); 1567 ns->reattach ();
1548 1568
1549 for_all_players (pl)
1550 pl->reattach ();
1551
1552 //TODO
1553 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1554 // i->second->reattach ();
1555
1556 for_all_objects (op) 1569 for_all_objects (op)
1557 op->reattach (); 1570 op->reattach ();
1558} 1571}
1572
1573# support function for map-world.ext
1574void _quantise (SV *data_sv, SV *plt_sv)
1575 CODE:
1576{
1577 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1578 croak ("_quantise called with invalid agruments");
1579
1580 plt_sv = SvRV (plt_sv);
1581 SV **plt = AvARRAY (plt_sv);
1582 int plt_count = AvFILL (plt_sv) + 1;
1583
1584 STRLEN len;
1585 char *data = SvPVbyte (data_sv, len);
1586 char *dst = data;
1587
1588 while (len >= 3)
1589 {
1590 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1591 {
1592 char *val = SvPVX (*val_sv);
1593
1594 if (val [0] == data [0]
1595 && val [1] == data [1]
1596 && val [2] == data [2])
1597 {
1598 *dst++ = val [3];
1599 goto next;
1600 }
1601 }
1602
1603 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1604 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1605 dst - SvPVX (data_sv), len);
1606
1607 next:
1608 data += 3;
1609 len -= 3;
1610 }
1611
1612 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1613}
1614
1615void _post_tick ()
1616 CODE:
1617 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1618
1619NV till_cede ()
1620 CODE:
1621 RETVAL = coroapi::next_cede - now ();
1622 OUTPUT:
1623 RETVAL
1624
1625NV till_tick ()
1626 CODE:
1627 RETVAL = SvNV (sv_next_tick) - now ();
1628 OUTPUT:
1629 RETVAL
1559 1630
1560NV floor (NV x) 1631NV floor (NV x)
1561 1632
1562NV ceil (NV x) 1633NV ceil (NV x)
1563 1634
1571 default: croak ("cf::rndm requires none, one or two parameters."); break; 1642 default: croak ("cf::rndm requires none, one or two parameters."); break;
1572 } 1643 }
1573 OUTPUT: 1644 OUTPUT:
1574 RETVAL 1645 RETVAL
1575 1646
1647NV clamp (NV value, NV min_value, NV max_value)
1648 CODE:
1649 RETVAL = clamp (value, min_value, max_value);
1650 OUTPUT:
1651 RETVAL
1652
1653NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1654 CODE:
1655 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1656 OUTPUT:
1657 RETVAL
1658
1659void cede_to_tick ()
1660 CODE:
1661 coroapi::cede_to_tick ();
1662
1576void server_tick () 1663void server_tick ()
1577 CODE: 1664 CODE:
1665 NOW = now ();
1578 runtime = SvNVx (sv_runtime); 1666 runtime = SvNVx (sv_runtime);
1579 server_tick (); 1667 server_tick ();
1580 1668
1581void 1669void
1582LOG (int level, char *msg) 1670log_backtrace (utf8_string msg)
1671
1672void
1673LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1674 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1675 C_ARGS: flags, "%s", msg
1585 1676
1586char *path_combine (char *base, char *path) 1677octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1678 PROTOTYPE: $$
1588 1679
1589char *path_combine_and_normalize (char *base, char *path) 1680octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1681 PROTOTYPE: $$
1591 1682
1592const char *
1593get_maps_directory (char *path)
1594 PROTOTYPE: $
1595 ALIAS: maps_directory = 0
1596 CODE:
1597 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL
1599
1600void 1683void
1601sub_generation_inc () 1684sub_generation_inc ()
1602 CODE: 1685 CODE:
1603 PL_sub_generation++; 1686 PL_sub_generation++;
1604 1687
1605char * 1688const_octet_string
1606mapdir () 1689mapdir ()
1607 PROTOTYPE: 1690 PROTOTYPE:
1608 ALIAS: 1691 ALIAS:
1609 mapdir = 0 1692 mapdir = 0
1610 uniquedir = 1 1693 uniquedir = 1
1626 } 1709 }
1627 OUTPUT: RETVAL 1710 OUTPUT: RETVAL
1628 1711
1629void abort () 1712void abort ()
1630 1713
1714void reset_signals ()
1715
1631void fork_abort (char *cause = "cf::fork_abort") 1716void fork_abort (octet_string cause = "cf::fork_abort")
1632 1717
1633void cleanup (const char *cause, bool make_core = false) 1718void cleanup (octet_string cause, bool make_core = false)
1634 1719
1635void emergency_save () 1720void emergency_save ()
1721
1722void _exit (int status = EXIT_SUCCESS)
1636 1723
1637UV sv_2watcher (SV *w) 1724UV sv_2watcher (SV *w)
1638 CODE: 1725 CODE:
1639 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1726 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1640 OUTPUT: 1727 OUTPUT:
1641 RETVAL 1728 RETVAL
1642 1729
1643void _exit (int status = 0)
1644
1645#if _POSIX_MEMLOCK 1730#if _POSIX_MEMLOCK
1646 1731
1647int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1732int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1648 1733
1649int munlockall () 1734int munlockall ()
1650 1735
1651#endif 1736#endif
1652 1737
1653int find_animation (char *text) 1738int find_animation (utf8_string text)
1654 PROTOTYPE: $ 1739 PROTOTYPE: $
1655 1740
1656int random_roll (int min, int max, object *op, int goodbad); 1741int random_roll (int min, int max, object *op, int goodbad);
1657 1742
1658const char *cost_string_from_value(uint64 cost, int approx = 0) 1743const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1659 1744
1660int 1745int
1661exp_to_level (val64 exp) 1746exp_to_level (val64 exp)
1662 CODE: 1747 CODE:
1663{ 1748{
1694 RETVAL = newSVpv (resist_plus[atnr], 0); 1779 RETVAL = newSVpv (resist_plus[atnr], 0);
1695 else 1780 else
1696 XSRETURN_UNDEF; 1781 XSRETURN_UNDEF;
1697 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1698 1783
1784bool
1785load_resource_file (octet_string filename)
1786
1699MODULE = cf PACKAGE = cf::attachable 1787MODULE = cf PACKAGE = cf::attachable
1700 1788
1701int 1789int
1702valid (SV *obj) 1790valid (SV *obj)
1703 CODE: 1791 CODE:
1704 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1792 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1705 OUTPUT: 1793 OUTPUT:
1706 RETVAL 1794 RETVAL
1707 1795
1796void
1797debug_trace (attachable *obj, bool on = true)
1798 CODE:
1799 obj->flags &= ~attachable::F_DEBUG_TRACE;
1800 if (on)
1801 obj->flags |= attachable::F_DEBUG_TRACE;
1802
1803int mortals_size ()
1804 CODE:
1805 RETVAL = attachable::mortals.size ();
1806 OUTPUT: RETVAL
1807
1808#object *mortals (U32 index)
1809# CODE:
1810# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1811# OUTPUT: RETVAL
1812
1708INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1813INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1709 1814
1710MODULE = cf PACKAGE = cf::global 1815MODULE = cf PACKAGE = cf::global
1711 1816
1712int invoke (SV *klass, int event, ...) 1817int invoke (SV *klass, int event, ...)
1713 CODE: 1818 CODE:
1717 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1822 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1718 OUTPUT: RETVAL 1823 OUTPUT: RETVAL
1719 1824
1720MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1825MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1721 1826
1722INCLUDE: $PERL genacc object ../include/object.h | 1827INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1723 1828
1724int invoke (object *op, int event, ...) 1829int invoke (object *op, int event, ...)
1725 CODE: 1830 CODE:
1726 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1831 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1727 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1832 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1729 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1834 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1730 OUTPUT: RETVAL 1835 OUTPUT: RETVAL
1731 1836
1732SV *registry (object *op) 1837SV *registry (object *op)
1733 1838
1734void mortals ()
1735 PPCODE:
1736 EXTEND (SP, object::mortals.size ());
1737 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1738 PUSHs (to_sv (*i));
1739
1740int objects_size () 1839int objects_size ()
1741 CODE: 1840 CODE:
1742 RETVAL = objects.size (); 1841 RETVAL = objects.size ();
1743 OUTPUT: RETVAL 1842 OUTPUT: RETVAL
1744 1843
1755object *actives (U32 index) 1854object *actives (U32 index)
1756 CODE: 1855 CODE:
1757 RETVAL = index < actives.size () ? actives [index] : 0; 1856 RETVAL = index < actives.size () ? actives [index] : 0;
1758 OUTPUT: RETVAL 1857 OUTPUT: RETVAL
1759 1858
1859const char *slot_use_name (U32 slot)
1860 ALIAS:
1861 slot_nonuse_name = 1
1862 CODE:
1863{
1864 if (slot >= NUM_BODY_LOCATIONS)
1865 croak ("body slot index out of range");
1866
1867 switch (ix)
1868 {
1869 case 0: RETVAL = body_locations[slot].use_name; break;
1870 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1871 }
1872}
1873 OUTPUT:
1874 RETVAL
1875
1760# missing properties 1876# missing properties
1761 1877
1762object *head (object *op) 1878object *head (object *op)
1763 PROTOTYPE: $ 1879 PROTOTYPE: $
1764 CODE: 1880 CODE:
1765 RETVAL = op->head_ (); 1881 RETVAL = op->head_ ();
1766 OUTPUT: RETVAL
1767
1768int is_head (object *op)
1769 PROTOTYPE: $
1770 CODE:
1771 RETVAL = op->head_ () == op;
1772 OUTPUT: RETVAL 1882 OUTPUT: RETVAL
1773 1883
1774void 1884void
1775inv (object *obj) 1885inv (object *obj)
1776 PROTOTYPE: $ 1886 PROTOTYPE: $
1784void 1894void
1785set_animation (object *op, int idx) 1895set_animation (object *op, int idx)
1786 CODE: 1896 CODE:
1787 SET_ANIMATION (op, idx); 1897 SET_ANIMATION (op, idx);
1788 1898
1899int
1900num_animations (object *op)
1901 CODE:
1902 RETVAL = NUM_ANIMATIONS (op);
1903 OUTPUT: RETVAL
1904
1905int slot_info (object *op, UV slot, int value = 0)
1906 ALIAS:
1907 slot_used = 1
1908 CODE:
1909{
1910 if (slot >= NUM_BODY_LOCATIONS)
1911 croak ("body slot index out of range");
1912
1913 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1914
1915 if (items > 2)
1916 if (ix)
1917 op->slot[slot].used = value;
1918 else
1919 op->slot[slot].info = value;
1920}
1921 OUTPUT:
1922 RETVAL
1923
1789object *find_best_object_match (object *op, const char *match) 1924object *find_best_object_match (object *op, utf8_string match)
1790 1925
1791object *find_marked_object (object *op) 1926object *find_marked_object (object *op)
1792 1927
1793int need_identify (object *obj); 1928int need_identify (object *obj);
1794 1929
1795int apply_shop_mat (object *shop_mat, object *op); 1930int apply_shop_mat (object *shop_mat, object *op);
1931
1932int move_player (object *op, int dir)
1933 CODE:
1934 RETVAL = move_player (op, dir);
1935 OUTPUT:
1936 RETVAL
1796 1937
1797int move (object *op, int dir, object *originator = op) 1938int move (object *op, int dir, object *originator = op)
1798 CODE: 1939 CODE:
1799 RETVAL = move_ob (op, dir, originator); 1940 RETVAL = move_ob (op, dir, originator);
1800 OUTPUT: 1941 OUTPUT:
1806 1947
1807void apply_below (object *op) 1948void apply_below (object *op)
1808 CODE: 1949 CODE:
1809 player_apply_below (op); 1950 player_apply_below (op);
1810 1951
1952int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1953
1811object *cf_object_present_archname_inside (object *op, char *whatstr) 1954object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1812 1955
1813int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1956int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1814 1957
1815int cf_object_change_map (object *op, int x, int y, maptile *map) 1958int cf_object_change_map (object *op, int x, int y, maptile *map)
1816 1959
1836 RETVAL = pay_for_amount (amount, op); 1979 RETVAL = pay_for_amount (amount, op);
1837 OUTPUT: RETVAL 1980 OUTPUT: RETVAL
1838 1981
1839void pay_player (object *op, uint64 amount) 1982void pay_player (object *op, uint64 amount)
1840 1983
1841val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1984val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1842 1985
1843int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1986int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1844 1987
1845void learn_spell (object *op, object *sp, int special_prayer = 0) 1988void learn_spell (object *op, object *sp, int special_prayer = 0)
1846 CODE: 1989 CODE:
1847 do_learn_spell (op, sp, special_prayer); 1990 do_learn_spell (op, sp, special_prayer);
1848 1991
1849void forget_spell (object *op, object *sp) 1992void forget_spell (object *op, object *sp)
1850 CODE: 1993 CODE:
1851 do_forget_spell (op, query_name (sp)); 1994 do_forget_spell (op, query_name (sp));
1852 1995
1853object *check_for_spell (object *op, char *spellname) 1996object *check_for_spell (object *op, utf8_string spellname)
1854 CODE: 1997 CODE:
1855 RETVAL = check_spell_known (op, spellname); 1998 RETVAL = check_spell_known (op, spellname);
1856 OUTPUT: RETVAL 1999 OUTPUT: RETVAL
1857 2000
1858int query_money (object *op) 2001int query_money (object *op)
1871 2014
1872int cf_object_teleport (object *op, maptile *map, int x, int y) 2015int cf_object_teleport (object *op, maptile *map, int x, int y)
1873 2016
1874void update_object (object *op, int action) 2017void update_object (object *op, int action)
1875 2018
1876object *cf_create_object_by_name (const char *name) 2019object *cf_create_object_by_name (utf8_string name)
1877 2020
1878void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2021void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1879 2022
1880void player_lvl_adj (object *who, object *skill = 0) 2023void player_lvl_adj (object *who, object *skill = 0)
1881 2024
1882int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2025int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1883 2026
1888void use_trigger (object *op); 2031void use_trigger (object *op);
1889 2032
1890void add_button_link (object *button, maptile *map, int connected); 2033void add_button_link (object *button, maptile *map, int connected);
1891 2034
1892void remove_button_link (object *op); 2035void remove_button_link (object *op);
2036
2037void handle_apply_yield (object *op);
1893 2038
1894 2039
1895MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2040MODULE = cf PACKAGE = cf::object PREFIX = cf_
1896 2041
1897object *cf_insert_ob_in_ob (object *ob, object *where) 2042object *cf_insert_ob_in_ob (object *ob, object *where)
1898 2043
1899# no clean way to get an object from an archetype - stupid idiotic 2044# no clean way to get an object from an archetype - stupid idiotic
1900# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2045# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1901 2046
1902object *new (const char *archetype = 0) 2047object *new (utf8_string archetype = 0)
1903 PROTOTYPE: ;$ 2048 PROTOTYPE: ;$
1904 CODE: 2049 CODE:
1905 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2050 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1906 OUTPUT: 2051 OUTPUT:
1907 RETVAL 2052 RETVAL
1908 2053
2054object *find_object (U32 tag)
2055
2056# TODO: nuke
1909object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2057object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1910 PROTOTYPE: $$$$$$ 2058 PROTOTYPE: $$$$$$
1911 CODE: 2059 CODE:
1912{ 2060{
1913 int unused_type; 2061 int unused_type;
1914 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2062 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1915} 2063}
1916 2064
1917# syntatic sugar for easier use in event callbacks. 2065const_utf8_string get_ob_key_value (object *op, utf8_string key)
1918const char *options (object *op)
1919 CODE:
1920 RETVAL = op->name;
1921 OUTPUT:
1922 RETVAL
1923 2066
1924player *contr (object *op)
1925 CODE:
1926 RETVAL = op->contr;
1927 OUTPUT: RETVAL
1928
1929const char *get_ob_key_value (object *op, const char *key)
1930
1931bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2067bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1932 2068
1933object *get_nearest_player (object *ob) 2069object *get_nearest_player (object *ob)
1934 ALIAS: nearest_player = 0 2070 ALIAS: nearest_player = 0
1935 PREINIT: 2071 PREINIT:
1936 extern object *get_nearest_player (object *); 2072 extern object *get_nearest_player (object *);
1952bool on_same_map_as (object *ob, object *other) 2088bool on_same_map_as (object *ob, object *other)
1953 CODE: 2089 CODE:
1954 RETVAL = on_same_map (ob, other); 2090 RETVAL = on_same_map (ob, other);
1955 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
1956 2092
1957const char * 2093const_utf8_string
1958base_name (object *op, int plural = op->nrof > 1) 2094base_name (object *op, int plural = op->nrof > 1)
1959 CODE: 2095 CODE:
1960 RETVAL = query_base_name (op, plural); 2096 RETVAL = query_base_name (op, plural);
1961 OUTPUT: RETVAL 2097 OUTPUT: RETVAL
1962 2098
1969 RETVAL = op->contr; 2105 RETVAL = op->contr;
1970 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1971 2107
1972void check_score (object *op) 2108void check_score (object *op)
1973 2109
1974void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2110void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1975 CODE: 2111 CODE:
1976 new_draw_info (flags, 0, op, txt); 2112 new_draw_info (flags, 0, op, txt);
1977
1978object *cf_player_send_inventory (object *op)
1979
1980char *cf_player_get_ip (object *op)
1981 ALIAS: ip = 0
1982
1983object *cf_player_get_marked_item (object *op)
1984 ALIAS: marked_item = 0
1985
1986void cf_player_set_marked_item (object *op, object *ob)
1987
1988partylist *cf_player_get_party (object *op)
1989 ALIAS: party = 0
1990
1991void cf_player_set_party (object *op, partylist *party)
1992 2113
1993void kill_player (object *op) 2114void kill_player (object *op)
1994 2115
1995void esrv_update_item (object *op, int what, object *item) 2116void esrv_update_item (object *op, int what, object *item)
1996 C_ARGS: what, op, item 2117 C_ARGS: what, op, item
1997 2118
1998void clear_los (object *op)
1999
2000int command_summon (object *op, char *params) 2119int command_summon (object *op, utf8_string params)
2001 2120
2002int command_arrest (object *op, char *params) 2121int command_arrest (object *op, utf8_string params)
2003
2004int command_kick (object *op, char *params)
2005
2006int command_banish (object *op, char *params)
2007 2122
2008 2123
2009MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2124MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2010 2125
2011INCLUDE: $PERL genacc player ../include/player.h | 2126INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2012 2127
2013int invoke (player *pl, int event, ...) 2128int invoke (player *pl, int event, ...)
2014 CODE: 2129 CODE:
2015 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2130 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2016 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2131 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2026 pl->ob->stats.hp = pl->ob->stats.maxhp; 2141 pl->ob->stats.hp = pl->ob->stats.maxhp;
2027 pl->ob->stats.sp = pl->ob->stats.maxsp; 2142 pl->ob->stats.sp = pl->ob->stats.maxsp;
2028 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2143 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2029 pl->orig_stats = pl->ob->stats; 2144 pl->orig_stats = pl->ob->stats;
2030 2145
2146void clear_los (player *pl)
2147
2031void cf_player_move (player *pl, int dir) 2148void cf_player_move (player *pl, int dir)
2032
2033void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2034
2035player *first ()
2036 CODE:
2037 RETVAL = first_player;
2038 OUTPUT: RETVAL
2039 2149
2040bool 2150bool
2041cell_visible (player *pl, int dx, int dy) 2151cell_visible (player *pl, int dx, int dy)
2042 CODE: 2152 CODE:
2043 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2153 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2206 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL 2207 OUTPUT: RETVAL
2098 2208
2099SV *registry (maptile *map) 2209SV *registry (maptile *map)
2100 2210
2101INCLUDE: $PERL genacc maptile ../include/map.h | 2211INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2102 2212
2103void 2213void
2104maptile::instantiate () 2214maptile::instantiate ()
2105 2215
2106maptile *new () 2216maptile *new ()
2121 for_all_players (pl) 2231 for_all_players (pl)
2122 if (pl->ob && pl->ob->map == THIS) 2232 if (pl->ob && pl->ob->map == THIS)
2123 PUSHs (sv_2mortal (to_sv (pl->ob))); 2233 PUSHs (sv_2mortal (to_sv (pl->ob)));
2124 } 2234 }
2125 2235
2126void play_sound_map (maptile *map, int x, int y, int sound_num) 2236void
2237maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2238 CODE:
2239{
2240 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2241 croak ("maptile::add_underlay: palette must be arrayref");
2242
2243 palette = SvRV (palette);
2244
2245 STRLEN idxlen;
2246 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2247
2248 for (int x = 0; x < THIS->width; ++x)
2249 for (int y = 0; y < THIS->height; ++y)
2250 {
2251 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2252 if (op->flag [FLAG_IS_FLOOR])
2253 goto skip_space;
2254
2255 {
2256 int offs = offset + y * stride + x;
2257 if (IN_RANGE_EXC (offs, 0, idxlen))
2258 {
2259 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2260 {
2261 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2262 ob->flag [FLAG_NO_MAP_SAVE] = true;
2263 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2264
2265 if (ob->randomitems)
2266 {
2267 if (!ob->above)
2268 {
2269 ob->create_treasure (ob->randomitems);
2270
2271 for (object *op = ob->above; op; op = op->above)
2272 op->flag [FLAG_NO_MAP_SAVE] = true;
2273 }
2274
2275 ob->randomitems = 0;
2276 }
2277 }
2278 }
2279 }
2280
2281 skip_space: ;
2282 }
2283}
2284
2285void
2286maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2287 CODE:
2288{
2289 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2290 croak ("maptile::set_regiondata: palette must be arrayref");
2291
2292 palette = SvRV (palette);
2293
2294 STRLEN idxlen;
2295 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2296
2297 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2298 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2299
2300 for (int i = av_len ((AV *)palette) + 1; i--; )
2301 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2302
2303 for (int y = 0; y < THIS->height; ++y)
2304 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2305
2306 sfree (THIS->regions, THIS->size ());
2307 delete [] THIS->regionmap;
2308
2309 THIS->regions = regions;
2310 THIS->regionmap = regionmap;
2311}
2312
2313void
2314maptile::create_region_treasure ()
2315 CODE:
2316{
2317 object *op = object::create ();
2318 op->type = FLOOR;
2319 op->map = THIS;
2320
2321 for (int x = 0; x < THIS->width; ++x)
2322 for (int y = 0; y < THIS->height; ++y)
2323 {
2324 region *rgn = THIS->region (x, y);
2325
2326 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2327 if (rgn->treasure && rndm () < rgn->treasure_density)
2328 {
2329 op->x = x;
2330 op->y = y;
2331 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2332 }
2333 }
2334
2335 op->destroy ();
2336}
2127 2337
2128int out_of_map (maptile *map, int x, int y) 2338int out_of_map (maptile *map, int x, int y)
2129 2339
2130void 2340void
2131trigger (maptile *map, long connection, bool state = true) 2341trigger (maptile *map, long connection, bool state = true)
2211 2421
2212void fix_walls (maptile *map, int x, int y) 2422void fix_walls (maptile *map, int x, int y)
2213 2423
2214void fix_walls_around (maptile *map, int x, int y) 2424void fix_walls_around (maptile *map, int x, int y)
2215 2425
2216const char *
2217region_name (maptile *m)
2218 CODE:
2219 RETVAL = get_name_of_region_for_map (m);
2220 OUTPUT: RETVAL
2221
2222# worst xs function of my life 2426# worst xs function of my life
2223bool 2427bool
2224_create_random_map (\ 2428_create_random_map (\
2225 maptile *self,\ 2429 maptile *self,\
2226 char *wallstyle,\ 2430 utf8_string wallstyle,\
2227 char *wall_name,\ 2431 utf8_string wall_name,\
2228 char *floorstyle,\ 2432 utf8_string floorstyle,\
2229 char *monsterstyle,\ 2433 utf8_string monsterstyle,\
2230 char *treasurestyle,\ 2434 utf8_string treasurestyle,\
2231 char *layoutstyle,\ 2435 utf8_string layoutstyle,\
2232 char *doorstyle,\ 2436 utf8_string doorstyle,\
2233 char *decorstyle,\ 2437 utf8_string decorstyle,\
2234 char *origin_map,\ 2438 utf8_string origin_map,\
2235 char *final_map,\ 2439 utf8_string final_map,\
2236 char *exitstyle,\ 2440 utf8_string exitstyle,\
2237 char *this_map,\ 2441 utf8_string this_map,\
2238 char *exit_on_final_map,\ 2442 utf8_string exit_on_final_map,\
2239 int xsize,\ 2443 int xsize,\
2240 int ysize,\ 2444 int ysize,\
2241 int expand2x,\ 2445 int expand2x,\
2242 int layoutoptions1,\ 2446 int layoutoptions1,\
2243 int layoutoptions2,\ 2447 int layoutoptions2,\
2256 val64 total_map_hp,\ 2460 val64 total_map_hp,\
2257 int map_layout_style,\ 2461 int map_layout_style,\
2258 int treasureoptions,\ 2462 int treasureoptions,\
2259 int symmetry_used,\ 2463 int symmetry_used,\
2260 region *region,\ 2464 region *region,\
2261 char *custom\ 2465 utf8_string custom\
2262) 2466)
2263 CODE: 2467 CODE:
2264{ 2468{
2265 random_map_params rmp; 2469 random_map_params rmp;
2266 2470
2293 rmp.decoroptions = decoroptions; 2497 rmp.decoroptions = decoroptions;
2294 rmp.orientation = orientation; 2498 rmp.orientation = orientation;
2295 rmp.origin_y = origin_y; 2499 rmp.origin_y = origin_y;
2296 rmp.origin_x = origin_x; 2500 rmp.origin_x = origin_x;
2297 rmp.random_seed = random_seed; 2501 rmp.random_seed = random_seed;
2298 rmp.total_map_hp = total_map_hp; 2502 rmp.total_map_hp = (uint64_t) total_map_hp;
2299 rmp.map_layout_style = map_layout_style; 2503 rmp.map_layout_style = map_layout_style;
2300 rmp.treasureoptions = treasureoptions; 2504 rmp.treasureoptions = treasureoptions;
2301 rmp.symmetry_used = symmetry_used; 2505 rmp.symmetry_used = symmetry_used;
2302 rmp.region = region; 2506 rmp.region = region;
2303 rmp.custom = custom; 2507 rmp.custom = custom;
2307 OUTPUT: 2511 OUTPUT:
2308 RETVAL 2512 RETVAL
2309 2513
2310MODULE = cf PACKAGE = cf::arch 2514MODULE = cf PACKAGE = cf::arch
2311 2515
2312archetype *find (const char *name) 2516archetype *find (utf8_string name)
2313 CODE: 2517 CODE:
2314 RETVAL = archetype::find (name); 2518 RETVAL = archetype::find (name);
2315 OUTPUT: 2519 OUTPUT:
2316 RETVAL 2520 RETVAL
2317 2521
2318archetype *first() 2522int archetypes_size ()
2319 PROTOTYPE: 2523 CODE:
2320 CODE:
2321 RETVAL = first_archetype; 2524 RETVAL = archetypes.size ();
2525 OUTPUT: RETVAL
2526
2527archetype *archetypes (U32 index)
2528 CODE:
2529 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2530 OUTPUT: RETVAL
2531
2532object *instantiate (archetype *arch)
2533 CODE:
2534 RETVAL = arch_to_object (arch);
2535 OUTPUT:
2322 OUTPUT: RETVAL 2536 RETVAL
2323 2537
2324INCLUDE: $PERL genacc archetype ../include/object.h | 2538INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2325 2539
2326MODULE = cf PACKAGE = cf::party 2540MODULE = cf PACKAGE = cf::party
2327 2541
2328partylist *first () 2542partylist *first ()
2329 PROTOTYPE: 2543 PROTOTYPE:
2330 CODE: 2544 CODE:
2331 RETVAL = get_firstparty (); 2545 RETVAL = get_firstparty ();
2332 OUTPUT: RETVAL 2546 OUTPUT: RETVAL
2333 2547
2334INCLUDE: $PERL genacc partylist ../include/player.h | 2548INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2335 2549
2336MODULE = cf PACKAGE = cf::region 2550MODULE = cf PACKAGE = cf::region
2337 2551
2338region *first () 2552void
2339 PROTOTYPE: 2553list ()
2340 CODE: 2554 PPCODE:
2341 RETVAL = first_region; 2555 for_all_regions (rgn)
2342 OUTPUT: RETVAL 2556 XPUSHs (sv_2mortal (to_sv (rgn)));
2343 2557
2344region *find (char *name) 2558region *find (utf8_string name)
2345 PROTOTYPE: $ 2559 PROTOTYPE: $
2346 CODE: 2560 CODE:
2347 RETVAL = get_region_by_name (name); 2561 RETVAL = region::find (name);
2348 OUTPUT: RETVAL 2562 OUTPUT: RETVAL
2349 2563
2564region *find_fuzzy (utf8_string name)
2565 PROTOTYPE: $
2566 CODE:
2567 RETVAL = region::find_fuzzy (name);
2568 OUTPUT: RETVAL
2569
2570int specificity (region *rgn)
2571 CODE:
2572 RETVAL = 0;
2573 while (rgn = rgn->parent)
2574 RETVAL++;
2575 OUTPUT: RETVAL
2576
2350INCLUDE: $PERL genacc region ../include/map.h | 2577INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2351 2578
2352MODULE = cf PACKAGE = cf::living 2579MODULE = cf PACKAGE = cf::living
2353 2580
2354INCLUDE: $PERL genacc living ../include/living.h | 2581INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2355 2582
2356MODULE = cf PACKAGE = cf::settings 2583MODULE = cf PACKAGE = cf::settings
2357 2584
2358INCLUDE: $PERL genacc Settings ../include/global.h | 2585INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2359 2586
2360MODULE = cf PACKAGE = cf::client 2587MODULE = cf PACKAGE = cf::client
2361 2588
2362INCLUDE: $PERL genacc client ../include/client.h | 2589INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2363 2590
2364int invoke (client *ns, int event, ...) 2591int invoke (client *ns, int event, ...)
2365 CODE: 2592 CODE:
2366 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2593 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2367 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2594 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2386 char *buf = SvPVbyte (packet, len); 2613 char *buf = SvPVbyte (packet, len);
2387 2614
2388 THIS->send_packet (buf, len); 2615 THIS->send_packet (buf, len);
2389} 2616}
2390 2617
2618faceidx
2619client::need_face (utf8_string name, int pri = 0)
2620 CODE:
2621 RETVAL = face_find (name, 0);
2622 if (RETVAL)
2623 {
2624 THIS->send_face (RETVAL, pri);
2625 THIS->flush_fx ();
2626 }
2627 OUTPUT:
2628 RETVAL
2629
2630int
2631client::fx_want (int idx, int value = -1)
2632 CODE:
2633 if (0 < idx && idx < FT_NUM)
2634 {
2635 RETVAL = THIS->fx_want [idx];
2636 if (items > 2)
2637 THIS->fx_want [idx] = value;
2638 }
2639 else
2640 RETVAL = 0;
2641 OUTPUT:
2642 RETVAL
2643
2644MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2645
2646faceidx sound_find (utf8_string name)
2647
2648void sound_set (utf8_string str, faceidx face)
2649
2650# dire hack
2651void old_sound_index (int idx, faceidx face)
2652 CODE:
2653 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2654 old_sound_index [idx] = face;
2655
2656MODULE = cf PACKAGE = cf::face PREFIX = face_
2657
2658#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2659
2660faceidx face_find (utf8_string name, faceidx defidx = 0)
2661
2662faceidx alloc (utf8_string name)
2663 CODE:
2664{
2665 do
2666 {
2667 RETVAL = faces.size ();
2668 faces.resize (RETVAL + 1);
2669 }
2670 while (!RETVAL); // crude way to leave index 0
2671
2672 faces [RETVAL].name = name;
2673 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2674
2675 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2676 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2677}
2678 OUTPUT: RETVAL
2679
2680void set_type (faceidx idx, int value)
2681 ALIAS:
2682 set_type = 0
2683 set_visibility = 1
2684 set_magicmap = 2
2685 set_smooth = 3
2686 set_smoothlevel = 4
2687 CODE:
2688 faceinfo *f = face_info (idx); assert (f);
2689 switch (ix)
2690 {
2691 case 0: f->type = value; break;
2692 case 1: f->visibility = value; break;
2693 case 2: f->magicmap = value; break;
2694 case 3: f->smooth = value; break;
2695 case 4: f->smoothlevel = value; break;
2696 }
2697
2698void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2699 CODE:
2700{
2701 faceinfo *f = face_info (idx); assert (f);
2702 facedata *d = &(faceset ? f->data64 : f->data32);
2703 sv_to (data, d->data);
2704 STRLEN clen;
2705 char *cdata = SvPVbyte (chksum, clen);
2706 clen = min (CHKSUM_SIZE, clen);
2707
2708 if (memcmp (d->chksum, cdata, clen))
2709 {
2710 memcpy (d->chksum, cdata, clen);
2711
2712 // invalidate existing client face info
2713 for_all_clients (ns)
2714 if (ns->faceset == faceset)
2715 {
2716 ns->faces_sent [idx] = false;
2717 ns->force_newmap = true;
2718 }
2719 }
2720}
2721
2722int get_data_size (faceidx idx, int faceset = 0)
2723 CODE:
2724 facedata *d = face_data (idx, faceset); assert (d);
2725 RETVAL = d->data.size ();
2726 OUTPUT:
2727 RETVAL
2728
2729SV *get_chksum (faceidx idx, int faceset = 0)
2730 CODE:
2731 facedata *d = face_data (idx, faceset); assert (d);
2732 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2733 OUTPUT:
2734 RETVAL
2735
2736void invalidate (faceidx idx)
2737 CODE:
2738 for_all_clients (ns)
2739 {
2740 ns->faces_sent [idx] = false;
2741 ns->force_newmap = true;
2742 }
2743
2744void invalidate_all ()
2745 CODE:
2746 for_all_clients (ns)
2747 {
2748 ns->faces_sent.reset ();
2749 ns->force_newmap = true;
2750 }
2751
2752MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2753
2754#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2755
2756animidx anim_find (utf8_string name)
2757 CODE:
2758 RETVAL = animation::find (name).number;
2759 OUTPUT: RETVAL
2760
2761animidx set (utf8_string name, SV *frames, int facings = 1)
2762 CODE:
2763{
2764 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2765 croak ("frames must be an arrayref");
2766
2767 AV *av = (AV *)SvRV (frames);
2768
2769 animation *anim = &animation::find (name);
2770 if (anim->number)
2771 {
2772 anim->resize (av_len (av) + 1);
2773 anim->facings = facings;
2774 }
2775 else
2776 anim = &animation::create (name, av_len (av) + 1, facings);
2777
2778 for (int i = 0; i < anim->num_animations; ++i)
2779 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2780}
2781 OUTPUT: RETVAL
2782
2783void invalidate_all ()
2784 CODE:
2785 for_all_clients (ns)
2786 ns->anims_sent.reset ();
2787

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