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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.170 by root, Fri Feb 16 19:43:41 2007 UTC vs.
Revision 1.241 by root, Sat Jul 28 12:02:58 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
49 55
50extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
51 57
52typedef object object_ornull; 58typedef object object_ornull;
53typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
54 67
55#if IVSIZE >= 8 68#if IVSIZE >= 8
56 typedef IV val64; 69 typedef IV val64;
57# define newSVval64 newSViv 70# define newSVval64 newSViv
58# define SvVAL64 SvIV 71# define SvVAL64 SvIV
61# define newSVval64 newSVnv 74# define newSVval64 newSVnv
62# define SvVAL64 SvNV 75# define SvVAL64 SvNV
63#endif 76#endif
64 77
65static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
68 80
69static PerlInterpreter *perl; 81static PerlInterpreter *perl;
70 82
71double runtime; 83tstamp NOW, runtime;
72 84
73global gbl_ev; 85global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
76 91
77static HV 92static HV
78 *stash_cf, 93 *stash_cf,
79 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102 117
103unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
104 119
105attachable::~attachable () 120attachable::~attachable ()
106{ 121{
107 flags |=0x3300;//D
108 assert (!self); 122 assert (!self);
109 assert (!cb); 123 assert (!cb);
110} 124}
111 125
112int 126int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 143 SvREFCNT_dec (self);
130 144
131 // self *must* be null now because thats sv_unmagic's job. 145 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 146 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 147 }
135} 148}
136 149
137void 150void
138attachable::optimise () 151attachable::optimise ()
139{ 152{
140 if (self 153 if (self
141 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 156 sever_self ();
145} 157}
146 158
147// check wether the object really is dead 159// check wether the object really is dead
148void 160void
155} 167}
156 168
157void 169void
158attachable::do_destroy () 170attachable::do_destroy ()
159{ 171{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 172 INVOKE_ATTACHABLE (DESTROY, this);
161 173
162 if (cb) 174 if (cb)
163 { 175 {
164 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
165 cb = 0; 177 cb = 0;
166 } 178 }
167 179
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 180 mortals.push_back (this);
173} 181}
174 182
175void 183void
176attachable::destroy () 184attachable::destroy ()
178 if (destroyed ()) 186 if (destroyed ())
179 return; 187 return;
180 188
181 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
182 do_destroy (); 190 do_destroy ();
191 sever_self ();
183} 192}
184 193
185void 194void
186attachable::check_mortals () 195attachable::check_mortals ()
187{ 196{
191 { 200 {
192 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
193 { 202 {
194 i = 0; 203 i = 0;
195 204
196 if (mortals.size () > 1000) 205 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
198 221
199 break; 222 break;
200 } 223 }
201 224
202 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
203 226
204 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
205 228 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 229 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
210 ++i; // further delay freeing 237 ++i; // further delay freeing
211 238
212 if (!(i & 0x3ff)) 239 if (!(i & 0x3ff))
213 break; 240 break;
214 } 241 }
215 else 242 else
216 { 243 {
217 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
218 delete obj; 246 delete obj;
219 } 247 }
220 } 248 }
221} 249}
222 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
223attachable & 263attachable &
224attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
225{ 265{
226 //if (self || cb) 266 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 268
229 attach = src.attach; 269 attach = src.attach;
230 return *this; 270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
231} 305}
232 306
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 308
235static SV * 309static SV *
268{ 342{
269 if (!obj) 343 if (!obj)
270 return &PL_sv_undef; 344 return &PL_sv_undef;
271 345
272 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
273 { 350 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 352
280 // now bless the object _once_ 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 356 }
283 else 357 else
284 { 358 {
285 SV *sv = newRV_inc ((SV *)obj->self); 359 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
323 else 397 else
324 return 0; 398 return 0;
325} 399}
326 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 440
351inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
353 443
354inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
356 446
357inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
358{ 448{
359 char buf[128]; 449 char buf[128];
360 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
361 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
362} 452}
363 453
364inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
365inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
380inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
381inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
382inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
383inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
384inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
385inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
386inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
387inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
388 478
389inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
390inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
391 481
392template<class T> 482template<class T>
393inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
394 484
395template<int N> 485template<int N>
396inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
397 487
398inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
399inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
400inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
401inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
402inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
403 499
404inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
405{ 501{
406 unsigned int version; 502 unsigned int version;
407 503
598 perl = perl_alloc (); 694 perl = perl_alloc ();
599 perl_construct (perl); 695 perl_construct (perl);
600 696
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 698
603 char *argv[] = { 699 const char *argv[] = {
604 "", 700 settings.argv [0],
605 "-e" 701 "-e"
606 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
609 "require cf;" 705 "require cf;"
610 }; 706 };
611 707
612 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
613 { 710 {
614 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
615 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
616 } 713 }
617 714
636void 733void
637attachable::instantiate () 734attachable::instantiate ()
638{ 735{
639 if (attach) 736 if (attach)
640 { 737 {
641 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
642 attach = 0; 739 attach = 0;
643 } 740 }
644} 741}
645 742
646void 743void
647attachable::reattach () 744attachable::reattach ()
648{ 745{
649 optimise (); 746 optimise ();
650 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
651 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
652} 749}
653 750
654static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
655# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
656# include "eventinc.h" 753# include "eventinc.h"
699} 796}
700 797
701void 798void
702global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
703{ 800{
704 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
705} 802}
706 803
707void 804void
708object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
709{ 806{
710 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
711 { 808 {
712 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
713 810
714 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
715 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
716 } 813 }
717 814
753{ 850{
754 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
756} 853}
757 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
758bool 905bool
759attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
760{ 907{
761 data_type dt; 908 data_type dt;
762 va_list ap;
763
764 va_start (ap, event);
765 909
766 // callback call ordering should be: 910 // callback call ordering should be:
767 // 1. per-object callback 911 // 1. per-object callback
768 // 2. per-class object 912 // 2. per-class object
769 // 3. per-type callback 913 // 3. per-type callback
773 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
774 918
775 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
776 if (!callbacks) 920 if (!callbacks)
777 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
778 925
779 CALL_BEGIN (3); 926 CALL_BEGIN (3);
780 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
781 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
782 929
817} 964}
818 965
819SV * 966SV *
820cfperl_result (int idx) 967cfperl_result (int idx)
821{ 968{
822 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
823 if (!av) 970 if (!av)
824 return &PL_sv_undef; 971 return &PL_sv_undef;
825 972
826 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
827 if (!sv) 974 if (!sv)
857{ 1004{
858 CALL_BEGIN (1); 1005 CALL_BEGIN (1);
859 CALL_ARG (make_core); 1006 CALL_ARG (make_core);
860 CALL_CALL ("cf::post_cleanup", G_VOID); 1007 CALL_CALL ("cf::post_cleanup", G_VOID);
861 CALL_END; 1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
862} 1046}
863 1047
864maptile * 1048maptile *
865maptile::find_sync (const char *path, maptile *origin) 1049maptile::find_sync (const char *path, maptile *origin)
866{ 1050{
930 CALL_ARG (exit); 1114 CALL_ARG (exit);
931 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
932 CALL_END; 1116 CALL_END;
933} 1117}
934 1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
935///////////////////////////////////////////////////////////////////////////// 1135/////////////////////////////////////////////////////////////////////////////
936 1136
937struct EventAPI *watcher_base::GEventAPI; 1137struct EventAPI *watcher_base::GEventAPI;
938struct CoroAPI *coroapi::GCoroAPI; 1138struct CoroAPI *coroapi::GCoroAPI;
939 1139
940int coroapi::cede_counter; 1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
941 1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
942static void iw_dispatch (pe_event *ev) 1186iw_dispatch (pe_event *ev)
943{ 1187{
944 iw *w = (iw *)ev->ext_data; 1188 iw *w = (iw *)ev->ext_data;
945 w->call (*w); 1189 w->call (*w);
946} 1190}
947 1191
1010 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1011 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1012 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1013 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1014 1258
1015 sv_runtime = get_sv ("cf::RUNTIME", 1); 1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1016 sv_upgrade (sv_runtime, SVt_NV); 1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1017 1261
1018 cb_global = get_av ("cf::CB_GLOBAL", 1); 1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
1019 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1020 cb_object = get_av ("cf::CB_OBJECT", 1); 1264 cb_object = get_av ("cf::CB_OBJECT", 1);
1021 cb_player = get_av ("cf::CB_PLAYER", 1); 1265 cb_player = get_av ("cf::CB_PLAYER", 1);
1026 1270
1027MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
1028 1272
1029BOOT: 1273BOOT:
1030{ 1274{
1031 _connect_to_perl ();
1032
1033 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1034 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1035 1277
1278 _connect_to_perl ();
1279
1036 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
1037 1290
1038 static const struct { 1291 static const struct {
1039 const char *name; 1292 const char *name;
1040 IV iv; 1293 IV iv;
1041 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
1042# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
1043 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1044 const_iv (llevInfo) 1297 const_iv (logBacktrace)
1045 const_iv (llevDebug) 1298
1046 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1047 1302
1048 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
1049 const_iv (PLAYER) 1304
1050 const_iv (TRANSPORT)
1051 const_iv (ROD)
1052 const_iv (TREASURE)
1053 const_iv (POTION)
1054 const_iv (FOOD)
1055 const_iv (POISON)
1056 const_iv (BOOK)
1057 const_iv (CLOCK)
1058 const_iv (ARROW)
1059 const_iv (BOW)
1060 const_iv (WEAPON)
1061 const_iv (ARMOUR)
1062 const_iv (PEDESTAL)
1063 const_iv (ALTAR)
1064 const_iv (LOCKED_DOOR)
1065 const_iv (SPECIAL_KEY)
1066 const_iv (MAP)
1067 const_iv (DOOR)
1068 const_iv (KEY)
1069 const_iv (TIMED_GATE)
1070 const_iv (TRIGGER)
1071 const_iv (GRIMREAPER)
1072 const_iv (MAGIC_EAR)
1073 const_iv (TRIGGER_BUTTON)
1074 const_iv (TRIGGER_ALTAR)
1075 const_iv (TRIGGER_PEDESTAL)
1076 const_iv (SHIELD)
1077 const_iv (HELMET)
1078 const_iv (HORN)
1079 const_iv (MONEY)
1080 const_iv (CLASS)
1081 const_iv (GRAVESTONE)
1082 const_iv (AMULET)
1083 const_iv (PLAYERMOVER)
1084 const_iv (TELEPORTER)
1085 const_iv (CREATOR)
1086 const_iv (SKILL)
1087 const_iv (EARTHWALL)
1088 const_iv (GOLEM)
1089 const_iv (THROWN_OBJ)
1090 const_iv (BLINDNESS)
1091 const_iv (GOD)
1092 const_iv (DETECTOR)
1093 const_iv (TRIGGER_MARKER)
1094 const_iv (DEAD_OBJECT)
1095 const_iv (DRINK)
1096 const_iv (MARKER)
1097 const_iv (HOLY_ALTAR)
1098 const_iv (PLAYER_CHANGER)
1099 const_iv (BATTLEGROUND)
1100 const_iv (PEACEMAKER)
1101 const_iv (GEM)
1102 const_iv (FIREWALL)
1103 const_iv (ANVIL)
1104 const_iv (CHECK_INV)
1105 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
1106 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1107 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1108 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1109 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1110 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
1111 const_iv (FLOOR)
1112 const_iv (FLESH)
1113 const_iv (INORGANIC)
1114 const_iv (SKILL_TOOL)
1115 const_iv (LIGHTER)
1116 const_iv (BUILDABLE_WALL)
1117 const_iv (MISC_OBJECT)
1118 const_iv (LAMP)
1119 const_iv (DUPLICATOR)
1120 const_iv (SPELLBOOK)
1121 const_iv (CLOAK)
1122 const_iv (SPINNER)
1123 const_iv (GATE)
1124 const_iv (BUTTON)
1125 const_iv (CF_HANDLE)
1126 const_iv (HOLE)
1127 const_iv (TRAPDOOR)
1128 const_iv (SIGN)
1129 const_iv (BOOTS)
1130 const_iv (GLOVES)
1131 const_iv (SPELL)
1132 const_iv (SPELL_EFFECT)
1133 const_iv (CONVERTER)
1134 const_iv (BRACERS)
1135 const_iv (POISONING)
1136 const_iv (SAVEBED)
1137 const_iv (WAND)
1138 const_iv (SCROLL)
1139 const_iv (DIRECTOR)
1140 const_iv (GIRDLE)
1141 const_iv (FORCE)
1142 const_iv (POTION_EFFECT)
1143 const_iv (EVENT_CONNECTOR)
1144 const_iv (CLOSE_CON)
1145 const_iv (CONTAINER)
1146 const_iv (ARMOUR_IMPROVER)
1147 const_iv (WEAPON_IMPROVER)
1148 const_iv (SKILLSCROLL)
1149 const_iv (DEEP_SWAMP)
1150 const_iv (IDENTIFY_ALTAR)
1151 const_iv (MENU)
1152 const_iv (RUNE)
1153 const_iv (TRAP)
1154 const_iv (POWER_CRYSTAL)
1155 const_iv (CORPSE)
1156 const_iv (DISEASE)
1157 const_iv (SYMPTOM)
1158 const_iv (BUILDER)
1159 const_iv (MATERIAL)
1160 const_iv (ITEM_TRANSFORMER)
1161 1311
1162 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1163 1340
1164 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1165 const_iv (ST_BD_REMOVE)
1166 1342
1167 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1168 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1169 const_iv (ST_MAT_ITEM)
1170 1345
1171 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1172 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1173 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1174 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1175 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1176 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1177 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1178 const_iv (AT_DRAIN)
1179 const_iv (AT_WEAPONMAGIC)
1180 const_iv (AT_GHOSTHIT)
1181 const_iv (AT_POISON)
1182 const_iv (AT_SLOW)
1183 const_iv (AT_PARALYZE)
1184 const_iv (AT_TURN_UNDEAD)
1185 const_iv (AT_FEAR)
1186 const_iv (AT_CANCELLATION)
1187 const_iv (AT_DEPLETE)
1188 const_iv (AT_DEATH)
1189 const_iv (AT_CHAOS)
1190 const_iv (AT_COUNTERSPELL)
1191 const_iv (AT_GODPOWER)
1192 const_iv (AT_HOLYWORD)
1193 const_iv (AT_BLIND)
1194 const_iv (AT_INTERNAL)
1195 const_iv (AT_LIFE_STEALING)
1196 const_iv (AT_DISEASE)
1197 1353
1198 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1199 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1200 const_iv (WEAP_PIERCE)
1201 const_iv (WEAP_CLEAVE)
1202 const_iv (WEAP_SLICE)
1203 const_iv (WEAP_STAB)
1204 const_iv (WEAP_WHIP)
1205 const_iv (WEAP_CRUSH)
1206 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1207 1357
1208 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1209 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1210 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1211 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1212 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1213 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1214 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1215 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1216 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1218 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1219 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1221 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1222 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1223 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1224 const_iv (FLAG_SEE_INVISIBLE) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1225 const_iv (FLAG_CAN_ROLL) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1226 const_iv (FLAG_OVERLAY_FLOOR) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1227 const_iv (FLAG_IS_TURNABLE) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1228 const_iv (FLAG_IS_USED_UP) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_IDENTIFIED) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1230 const_iv (FLAG_REFLECTING) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1231 const_iv (FLAG_CHANGING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1232 const_iv (FLAG_SPLITTING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1233 const_iv (FLAG_HITBACK) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1234 const_iv (FLAG_STARTEQUIP)
1235 const_iv (FLAG_BLOCKSVIEW)
1236 const_iv (FLAG_UNDEAD)
1237 const_iv (FLAG_SCARED)
1238 const_iv (FLAG_UNAGGRESSIVE)
1239 const_iv (FLAG_REFL_MISSILE)
1240 const_iv (FLAG_REFL_SPELL)
1241 const_iv (FLAG_NO_MAGIC)
1242 const_iv (FLAG_NO_FIX_PLAYER)
1243 const_iv (FLAG_IS_LIGHTABLE)
1244 const_iv (FLAG_TEAR_DOWN)
1245 const_iv (FLAG_RUN_AWAY)
1246 const_iv (FLAG_PICK_UP)
1247 const_iv (FLAG_UNIQUE)
1248 const_iv (FLAG_NO_DROP)
1249 const_iv (FLAG_WIZCAST)
1250 const_iv (FLAG_CAST_SPELL)
1251 const_iv (FLAG_USE_SCROLL)
1252 const_iv (FLAG_USE_RANGE)
1253 const_iv (FLAG_USE_BOW)
1254 const_iv (FLAG_USE_ARMOUR)
1255 const_iv (FLAG_USE_WEAPON)
1256 const_iv (FLAG_USE_RING)
1257 const_iv (FLAG_READY_RANGE)
1258 const_iv (FLAG_READY_BOW)
1259 const_iv (FLAG_XRAYS)
1260 const_iv (FLAG_NO_APPLY)
1261 const_iv (FLAG_IS_FLOOR)
1262 const_iv (FLAG_LIFESAVE)
1263 const_iv (FLAG_NO_STRENGTH)
1264 const_iv (FLAG_SLEEP)
1265 const_iv (FLAG_STAND_STILL)
1266 const_iv (FLAG_RANDOM_MOVE)
1267 const_iv (FLAG_ONLY_ATTACK)
1268 const_iv (FLAG_CONFUSED)
1269 const_iv (FLAG_STEALTH)
1270 const_iv (FLAG_WIZPASS)
1271 const_iv (FLAG_IS_LINKED)
1272 const_iv (FLAG_CURSED)
1273 const_iv (FLAG_DAMNED)
1274 const_iv (FLAG_SEE_ANYWHERE)
1275 const_iv (FLAG_KNOWN_MAGICAL)
1276 const_iv (FLAG_KNOWN_CURSED)
1277 const_iv (FLAG_CAN_USE_SKILL)
1278 const_iv (FLAG_BEEN_APPLIED)
1279 const_iv (FLAG_READY_SCROLL)
1280 const_iv (FLAG_USE_ROD)
1281 const_iv (FLAG_USE_HORN)
1282 const_iv (FLAG_MAKE_INVIS)
1283 const_iv (FLAG_INV_LOCKED)
1284 const_iv (FLAG_IS_WOODED)
1285 const_iv (FLAG_IS_HILLY)
1286 const_iv (FLAG_READY_SKILL)
1287 const_iv (FLAG_READY_WEAPON)
1288 const_iv (FLAG_NO_SKILL_IDENT)
1289 const_iv (FLAG_BLIND)
1290 const_iv (FLAG_SEE_IN_DARK)
1291 const_iv (FLAG_IS_CAULDRON)
1292 const_iv (FLAG_NO_STEAL)
1293 const_iv (FLAG_ONE_HIT)
1294 const_iv (FLAG_CLIENT_SENT)
1295 const_iv (FLAG_BERSERK)
1296 const_iv (FLAG_NEUTRAL)
1297 const_iv (FLAG_NO_ATTACK)
1298 const_iv (FLAG_NO_DAMAGE)
1299 const_iv (FLAG_OBJ_ORIGINAL)
1300 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1301 const_iv (FLAG_ACTIVATE_ON_PUSH)
1302 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1303 const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN)
1305 const_iv (FLAG_IS_A_TEMPLATE)
1306 const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH)
1308 const_iv (FLAG_NO_MAP_SAVE)
1309 1384
1310 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1311 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1312 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1313 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1389 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1314 const_iv (NDI_ORANGE) 1390 const_iv (NDI_NOCREATE)
1315 const_iv (NDI_BLUE) 1391
1316 const_iv (NDI_DK_ORANGE) 1392 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1317 const_iv (NDI_GREEN) 1393 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1318 const_iv (NDI_LT_GREEN) 1394
1319 const_iv (NDI_GREY) 1395 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1320 const_iv (NDI_BROWN) 1396
1321 const_iv (NDI_GOLD) 1397 const_iv (SP_RAISE_DEAD)
1322 const_iv (NDI_TAN)
1323 const_iv (NDI_MAX_COLOR)
1324 const_iv (NDI_COLOR_MASK)
1325 const_iv (NDI_UNIQUE) 1398 const_iv (SP_RUNE)
1399 const_iv (SP_MAKE_MARK)
1400 const_iv (SP_BOLT)
1326 const_iv (NDI_ALL) 1401 const_iv (SP_BULLET)
1327
1328 const_iv (UPD_LOCATION) 1402 const_iv (SP_EXPLOSION)
1329 const_iv (UPD_FLAGS)
1330 const_iv (UPD_WEIGHT)
1331 const_iv (UPD_FACE) 1403 const_iv (SP_CONE)
1404 const_iv (SP_BOMB)
1405 const_iv (SP_WONDER)
1332 const_iv (UPD_NAME) 1406 const_iv (SP_SMITE)
1333 const_iv (UPD_ANIM) 1407 const_iv (SP_MAGIC_MISSILE)
1334 const_iv (UPD_ANIMSPEED) 1408 const_iv (SP_SUMMON_GOLEM)
1335 const_iv (UPD_NROF) 1409 const_iv (SP_DIMENSION_DOOR)
1336 1410 const_iv (SP_MAGIC_MAPPING)
1337 const_iv (UPD_SP_MANA)
1338 const_iv (UPD_SP_GRACE)
1339 const_iv (UPD_SP_DAMAGE)
1340
1341 const_iv (F_APPLIED)
1342 const_iv (F_LOCATION)
1343 const_iv (F_UNPAID)
1344 const_iv (F_MAGIC) 1411 const_iv (SP_MAGIC_WALL)
1412 const_iv (SP_DESTRUCTION)
1413 const_iv (SP_PERCEIVE_SELF)
1414 const_iv (SP_WORD_OF_RECALL)
1415 const_iv (SP_INVISIBLE)
1416 const_iv (SP_PROBE)
1417 const_iv (SP_HEALING)
1418 const_iv (SP_CREATE_FOOD)
1419 const_iv (SP_EARTH_TO_DUST)
1420 const_iv (SP_CHANGE_ABILITY)
1421 const_iv (SP_BLESS)
1345 const_iv (F_CURSED) 1422 const_iv (SP_CURSE)
1423 const_iv (SP_SUMMON_MONSTER)
1424 const_iv (SP_CHARGING)
1425 const_iv (SP_POLYMORPH)
1426 const_iv (SP_ALCHEMY)
1427 const_iv (SP_REMOVE_CURSE)
1428 const_iv (SP_IDENTIFY)
1429 const_iv (SP_DETECTION)
1430 const_iv (SP_MOOD_CHANGE)
1431 const_iv (SP_MOVING_BALL)
1346 const_iv (F_DAMNED) 1432 const_iv (SP_SWARM)
1433 const_iv (SP_CHANGE_MANA)
1347 const_iv (F_OPEN) 1434 const_iv (SP_DISPEL_RUNE)
1348 const_iv (F_NOPICK) 1435 const_iv (SP_CREATE_MISSILE)
1436 const_iv (SP_CONSECRATE)
1437 const_iv (SP_ANIMATE_WEAPON)
1438 const_iv (SP_LIGHT)
1439 const_iv (SP_CHANGE_MAP_LIGHT)
1440 const_iv (SP_FAERY_FIRE)
1441 const_iv (SP_CAUSE_DISEASE)
1442 const_iv (SP_AURA)
1443 const_iv (SP_TOWN_PORTAL)
1444 const_iv (SP_PARTY_SPELL)
1445
1446 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1447 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1349 const_iv (F_LOCKED) 1448 const_iv (F_LOCKED)
1350 1449
1351 const_iv (F_BUY) 1450 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1352 const_iv (F_SHOP)
1353 const_iv (F_SELL)
1354 1451
1355 const_iv (P_BLOCKSVIEW) 1452 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1356 const_iv (P_PLAYER) 1453 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1357 const_iv (P_NO_MAGIC)
1358 const_iv (P_IS_ALIVE)
1359 const_iv (P_NO_CLERIC)
1360 const_iv (P_OUT_OF_MAP)
1361 const_iv (P_NEW_MAP)
1362 const_iv (P_UPTODATE)
1363 1454
1364 const_iv (UP_OBJ_INSERT) 1455 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1365 const_iv (UP_OBJ_REMOVE)
1366 const_iv (UP_OBJ_CHANGE)
1367 const_iv (UP_OBJ_FACE)
1368 1456
1369 const_iv (INS_NO_MERGE) 1457 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1370 const_iv (INS_ABOVE_FLOOR_ONLY) 1458 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1371 const_iv (INS_NO_WALK_ON)
1372 const_iv (INS_ON_TOP)
1373 const_iv (INS_BELOW_ORIGINATOR)
1374 const_iv (INS_MAP_LOAD)
1375 1459
1376 const_iv (WILL_APPLY_HANDLE) 1460 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1377 const_iv (WILL_APPLY_TREASURE) 1461 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1378 const_iv (WILL_APPLY_EARTHWALL)
1379 const_iv (WILL_APPLY_DOOR)
1380 const_iv (WILL_APPLY_FOOD)
1381 1462
1382 const_iv (SAVE_MODE) 1463 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1383 const_iv (SAVE_DIR_MODE)
1384 1464
1385 const_iv (M_PAPER) 1465 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1386 const_iv (M_IRON) 1466 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1387 const_iv (M_GLASS) 1467 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1388 const_iv (M_LEATHER) 1468 const_iv (M_ICE) const_iv (M_SPECIAL)
1389 const_iv (M_WOOD)
1390 const_iv (M_ORGANIC)
1391 const_iv (M_STONE)
1392 const_iv (M_CLOTH)
1393 const_iv (M_ADAMANT)
1394 const_iv (M_LIQUID)
1395 const_iv (M_SOFT_METAL)
1396 const_iv (M_BONE)
1397 const_iv (M_ICE)
1398 const_iv (M_SPECIAL)
1399 1469
1400 const_iv (SK_EXP_ADD_SKILL) 1470 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1401 const_iv (SK_EXP_TOTAL) 1471 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1402 const_iv (SK_EXP_NONE)
1403 const_iv (SK_SUBTRACT_SKILL_EXP)
1404 const_iv (SK_EXP_SKILL_ONLY)
1405 1472
1406 const_iv (SK_LOCKPICKING) 1473 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1407 const_iv (SK_HIDING) 1474 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1408 const_iv (SK_SMITHERY) 1475 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1409 const_iv (SK_BOWYER) 1476 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1410 const_iv (SK_JEWELER) 1477 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1411 const_iv (SK_ALCHEMY) 1478 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1412 const_iv (SK_STEALING) 1479 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1413 const_iv (SK_LITERACY) 1480 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1414 const_iv (SK_BARGAINING) 1481 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1415 const_iv (SK_JUMPING) 1482 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1416 const_iv (SK_DET_MAGIC)
1417 const_iv (SK_ORATORY)
1418 const_iv (SK_SINGING)
1419 const_iv (SK_DET_CURSE)
1420 const_iv (SK_FIND_TRAPS)
1421 const_iv (SK_MEDITATION)
1422 const_iv (SK_PUNCHING)
1423 const_iv (SK_FLAME_TOUCH)
1424 const_iv (SK_KARATE)
1425 const_iv (SK_CLIMBING)
1426 const_iv (SK_WOODSMAN)
1427 const_iv (SK_INSCRIPTION)
1428 const_iv (SK_ONE_HANDED_WEAPON)
1429 const_iv (SK_MISSILE_WEAPON)
1430 const_iv (SK_THROWING)
1431 const_iv (SK_USE_MAGIC_ITEM)
1432 const_iv (SK_DISARM_TRAPS)
1433 const_iv (SK_SET_TRAP)
1434 const_iv (SK_THAUMATURGY)
1435 const_iv (SK_PRAYING)
1436 const_iv (SK_CLAWING)
1437 const_iv (SK_LEVITATION)
1438 const_iv (SK_SUMMONING)
1439 const_iv (SK_PYROMANCY)
1440 const_iv (SK_EVOCATION)
1441 const_iv (SK_SORCERY)
1442 const_iv (SK_TWO_HANDED_WEAPON)
1443 const_iv (SK_SPARK_TOUCH)
1444 const_iv (SK_SHIVER)
1445 const_iv (SK_ACID_SPLASH)
1446 const_iv (SK_POISON_NAIL) 1483 const_iv (SK_POISON_NAIL)
1447 1484
1448 const_iv (SOUND_NEW_PLAYER) 1485 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1449 const_iv (SOUND_FIRE_ARROW) 1486 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1450 const_iv (SOUND_LEARN_SPELL) 1487 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1451 const_iv (SOUND_FUMBLE_SPELL) 1488 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1452 const_iv (SOUND_WAND_POOF) 1489 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1453 const_iv (SOUND_OPEN_DOOR) 1490 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1454 const_iv (SOUND_PUSH_PLAYER)
1455 const_iv (SOUND_PLAYER_HITS1)
1456 const_iv (SOUND_PLAYER_HITS2)
1457 const_iv (SOUND_PLAYER_HITS3)
1458 const_iv (SOUND_PLAYER_HITS4)
1459 const_iv (SOUND_PLAYER_IS_HIT1)
1460 const_iv (SOUND_PLAYER_IS_HIT2)
1461 const_iv (SOUND_PLAYER_IS_HIT3)
1462 const_iv (SOUND_PLAYER_KILLS)
1463 const_iv (SOUND_PET_IS_KILLED)
1464 const_iv (SOUND_PLAYER_DIES)
1465 const_iv (SOUND_OB_EVAPORATE)
1466 const_iv (SOUND_OB_EXPLODE)
1467 const_iv (SOUND_CLOCK)
1468 const_iv (SOUND_TURN_HANDLE)
1469 const_iv (SOUND_FALL_HOLE)
1470 const_iv (SOUND_DRINK_POISON)
1471 const_iv (SOUND_CAST_SPELL_0)
1472 1491
1473 const_iv (PREFER_LOW) 1492 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1474 const_iv (PREFER_HIGH)
1475 1493
1476 const_iv (ATNR_PHYSICAL) 1494 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1477 const_iv (ATNR_MAGIC) 1495 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1478 const_iv (ATNR_FIRE) 1496 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1479 const_iv (ATNR_ELECTRICITY) 1497 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1480 const_iv (ATNR_COLD) 1498 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1481 const_iv (ATNR_CONFUSION) 1499 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1482 const_iv (ATNR_ACID) 1500 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1483 const_iv (ATNR_DRAIN)
1484 const_iv (ATNR_WEAPONMAGIC)
1485 const_iv (ATNR_GHOSTHIT)
1486 const_iv (ATNR_POISON)
1487 const_iv (ATNR_SLOW)
1488 const_iv (ATNR_PARALYZE)
1489 const_iv (ATNR_TURN_UNDEAD)
1490 const_iv (ATNR_FEAR)
1491 const_iv (ATNR_CANCELLATION)
1492 const_iv (ATNR_DEPLETE)
1493 const_iv (ATNR_DEATH)
1494 const_iv (ATNR_CHAOS)
1495 const_iv (ATNR_COUNTERSPELL)
1496 const_iv (ATNR_GODPOWER)
1497 const_iv (ATNR_HOLYWORD)
1498 const_iv (ATNR_BLIND)
1499 const_iv (ATNR_INTERNAL)
1500 const_iv (ATNR_LIFE_STEALING)
1501 const_iv (ATNR_DISEASE)
1502 1501
1503 const_iv (MAP_IN_MEMORY) 1502 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1504 const_iv (MAP_SWAPPED)
1505 const_iv (MAP_LOADING)
1506 const_iv (MAP_SAVING)
1507 1503
1508 const_iv (KLASS_ATTACHABLE) 1504 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1509 const_iv (KLASS_GLOBAL) 1505 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1510 const_iv (KLASS_OBJECT)
1511 const_iv (KLASS_CLIENT)
1512 const_iv (KLASS_PLAYER)
1513 const_iv (KLASS_MAP)
1514 1506
1515 const_iv (CS_QUERY_YESNO) 1507 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1516 const_iv (CS_QUERY_SINGLECHAR)
1517 const_iv (CS_QUERY_HIDEINPUT)
1518 1508
1519 const_iv (ST_DEAD) 1509 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1520 const_iv (ST_SETUP)
1521 const_iv (ST_PLAYING)
1522 const_iv (ST_CUSTOM)
1523 1510
1524 const_iv (ST_CHANGE_CLASS) 1511 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1525
1526 const_iv (IO_HEADER)
1527 const_iv (IO_OBJECTS)
1528 const_iv (IO_UNIQUES)
1529 1512
1530 // random map generator 1513 // random map generator
1531 const_iv (LAYOUT_NONE) 1514 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1532 const_iv (LAYOUT_ONION) 1515 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1533 const_iv (LAYOUT_MAZE)
1534 const_iv (LAYOUT_SPIRAL)
1535 const_iv (LAYOUT_ROGUELIKE)
1536 const_iv (LAYOUT_SNAKE)
1537 const_iv (LAYOUT_SQUARE_SPIRAL)
1538 1516
1539 const_iv (RMOPT_RANDOM) 1517 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1540 const_iv (RMOPT_CENTERED) 1518 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1541 const_iv (RMOPT_LINEAR) 1519 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1542 const_iv (RMOPT_BOTTOM_C)
1543 const_iv (RMOPT_BOTTOM_R)
1544 const_iv (RMOPT_IRR_SPACE)
1545 const_iv (RMOPT_WALL_OFF)
1546 const_iv (RMOPT_WALLS_ONLY)
1547 const_iv (RMOPT_NO_DOORS)
1548 1520
1549 const_iv (SYMMETRY_RANDOM) 1521 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1550 const_iv (SYMMETRY_NONE) 1522 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1551 const_iv (SYMMETRY_X) 1523
1552 const_iv (SYMMETRY_Y) 1524 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1553 const_iv (SYMMETRY_XY) 1525 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1526 const_iv (GT_MINIMAL)
1527
1528 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1529 const_iv (FT_RSRC) const_iv (FT_NUM)
1554 }; 1530 };
1555 1531
1556 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1557 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1533 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1558 1534
1579 } 1555 }
1580} 1556}
1581 1557
1582void _connect_to_perl () 1558void _connect_to_perl ()
1583 1559
1560void _recalc_want ()
1561
1584void _global_reattach () 1562void _global_reattach ()
1585 CODE: 1563 CODE:
1586{ 1564{
1587 // reattach to all attachable objects in the game. 1565 // reattach to all attachable objects in the game.
1588 for_all_clients (ns) 1566 for_all_clients (ns)
1589 ns->reattach (); 1567 ns->reattach ();
1590 1568
1591 for_all_players (pl)
1592 pl->reattach ();
1593
1594 //TODO
1595 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1596 // i->second->reattach ();
1597
1598 for_all_objects (op) 1569 for_all_objects (op)
1599 op->reattach (); 1570 op->reattach ();
1600} 1571}
1572
1573# support function for map-world.ext
1574void _quantise (SV *data_sv, SV *plt_sv)
1575 CODE:
1576{
1577 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1578 croak ("_quantise called with invalid agruments");
1579
1580 plt_sv = SvRV (plt_sv);
1581 SV **plt = AvARRAY (plt_sv);
1582 int plt_count = AvFILL (plt_sv) + 1;
1583
1584 STRLEN len;
1585 char *data = SvPVbyte (data_sv, len);
1586 char *dst = data;
1587
1588 while (len >= 3)
1589 {
1590 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1591 {
1592 char *val = SvPVX (*val_sv);
1593
1594 if (val [0] == data [0]
1595 && val [1] == data [1]
1596 && val [2] == data [2])
1597 {
1598 *dst++ = val [3];
1599 goto next;
1600 }
1601 }
1602
1603 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1604 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1605 dst - SvPVX (data_sv), len);
1606
1607 next:
1608 data += 3;
1609 len -= 3;
1610 }
1611
1612 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1613}
1614
1615void _post_tick ()
1616 CODE:
1617 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1618
1619NV till_cede ()
1620 CODE:
1621 RETVAL = coroapi::next_cede - now ();
1622 OUTPUT:
1623 RETVAL
1624
1625NV till_tick ()
1626 CODE:
1627 RETVAL = SvNV (sv_next_tick) - now ();
1628 OUTPUT:
1629 RETVAL
1601 1630
1602NV floor (NV x) 1631NV floor (NV x)
1603 1632
1604NV ceil (NV x) 1633NV ceil (NV x)
1605 1634
1613 default: croak ("cf::rndm requires none, one or two parameters."); break; 1642 default: croak ("cf::rndm requires none, one or two parameters."); break;
1614 } 1643 }
1615 OUTPUT: 1644 OUTPUT:
1616 RETVAL 1645 RETVAL
1617 1646
1647NV clamp (NV value, NV min_value, NV max_value)
1648 CODE:
1649 RETVAL = clamp (value, min_value, max_value);
1650 OUTPUT:
1651 RETVAL
1652
1653NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1654 CODE:
1655 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1656 OUTPUT:
1657 RETVAL
1658
1659void cede_to_tick ()
1660 CODE:
1661 coroapi::cede_to_tick ();
1662
1618void server_tick () 1663void server_tick ()
1619 CODE: 1664 CODE:
1665 NOW = now ();
1620 runtime = SvNVx (sv_runtime); 1666 runtime = SvNVx (sv_runtime);
1621 server_tick (); 1667 server_tick ();
1622 1668
1623void 1669void
1624LOG (int level, char *msg) 1670log_backtrace (utf8_string msg)
1671
1672void
1673LOG (int flags, utf8_string msg)
1625 PROTOTYPE: $$ 1674 PROTOTYPE: $$
1626 C_ARGS: (LogLevel)level, "%s", msg 1675 C_ARGS: flags, "%s", msg
1627 1676
1628char *path_combine (char *base, char *path) 1677octet_string path_combine (octet_string base, octet_string path)
1629 PROTOTYPE: $$ 1678 PROTOTYPE: $$
1630 1679
1631char *path_combine_and_normalize (char *base, char *path) 1680octet_string path_combine_and_normalize (octet_string base, octet_string path)
1632 PROTOTYPE: $$ 1681 PROTOTYPE: $$
1633 1682
1634const char *
1635get_maps_directory (char *path)
1636 PROTOTYPE: $
1637 ALIAS: maps_directory = 0
1638 CODE:
1639 RETVAL = create_pathname (path);
1640 OUTPUT: RETVAL
1641
1642void 1683void
1643sub_generation_inc () 1684sub_generation_inc ()
1644 CODE: 1685 CODE:
1645 PL_sub_generation++; 1686 PL_sub_generation++;
1646 1687
1647char * 1688const_octet_string
1648mapdir () 1689mapdir ()
1649 PROTOTYPE: 1690 PROTOTYPE:
1650 ALIAS: 1691 ALIAS:
1651 mapdir = 0 1692 mapdir = 0
1652 uniquedir = 1 1693 uniquedir = 1
1668 } 1709 }
1669 OUTPUT: RETVAL 1710 OUTPUT: RETVAL
1670 1711
1671void abort () 1712void abort ()
1672 1713
1714void reset_signals ()
1715
1673void fork_abort (char *cause = "cf::fork_abort") 1716void fork_abort (octet_string cause = "cf::fork_abort")
1674 1717
1675void cleanup (const char *cause, bool make_core = false) 1718void cleanup (octet_string cause, bool make_core = false)
1676 1719
1677void emergency_save () 1720void emergency_save ()
1678 1721
1679void _exit (int status = EXIT_SUCCESS) 1722void _exit (int status = EXIT_SUCCESS)
1680 1723
1690 1733
1691int munlockall () 1734int munlockall ()
1692 1735
1693#endif 1736#endif
1694 1737
1695int find_animation (char *text) 1738int find_animation (utf8_string text)
1696 PROTOTYPE: $ 1739 PROTOTYPE: $
1697 1740
1698int random_roll (int min, int max, object *op, int goodbad); 1741int random_roll (int min, int max, object *op, int goodbad);
1699 1742
1700const char *cost_string_from_value(uint64 cost, int approx = 0) 1743const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1701 1744
1702int 1745int
1703exp_to_level (val64 exp) 1746exp_to_level (val64 exp)
1704 CODE: 1747 CODE:
1705{ 1748{
1737 else 1780 else
1738 XSRETURN_UNDEF; 1781 XSRETURN_UNDEF;
1739 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1740 1783
1741bool 1784bool
1742load_resource_file (const char *filename) 1785load_resource_file (octet_string filename)
1743 1786
1744MODULE = cf PACKAGE = cf::attachable 1787MODULE = cf PACKAGE = cf::attachable
1745 1788
1746int 1789int
1747valid (SV *obj) 1790valid (SV *obj)
1765#object *mortals (U32 index) 1808#object *mortals (U32 index)
1766# CODE: 1809# CODE:
1767# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1810# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1768# OUTPUT: RETVAL 1811# OUTPUT: RETVAL
1769 1812
1770INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1813INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1771 1814
1772MODULE = cf PACKAGE = cf::global 1815MODULE = cf PACKAGE = cf::global
1773 1816
1774int invoke (SV *klass, int event, ...) 1817int invoke (SV *klass, int event, ...)
1775 CODE: 1818 CODE:
1779 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1822 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1780 OUTPUT: RETVAL 1823 OUTPUT: RETVAL
1781 1824
1782MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1825MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1783 1826
1784INCLUDE: $PERL genacc object ../include/object.h | 1827INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1785 1828
1786int invoke (object *op, int event, ...) 1829int invoke (object *op, int event, ...)
1787 CODE: 1830 CODE:
1788 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1831 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1789 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1832 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1811object *actives (U32 index) 1854object *actives (U32 index)
1812 CODE: 1855 CODE:
1813 RETVAL = index < actives.size () ? actives [index] : 0; 1856 RETVAL = index < actives.size () ? actives [index] : 0;
1814 OUTPUT: RETVAL 1857 OUTPUT: RETVAL
1815 1858
1859const char *slot_use_name (U32 slot)
1860 ALIAS:
1861 slot_nonuse_name = 1
1862 CODE:
1863{
1864 if (slot >= NUM_BODY_LOCATIONS)
1865 croak ("body slot index out of range");
1866
1867 switch (ix)
1868 {
1869 case 0: RETVAL = body_locations[slot].use_name; break;
1870 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1871 }
1872}
1873 OUTPUT:
1874 RETVAL
1875
1816# missing properties 1876# missing properties
1817 1877
1818object *head (object *op) 1878object *head (object *op)
1819 PROTOTYPE: $ 1879 PROTOTYPE: $
1820 CODE: 1880 CODE:
1821 RETVAL = op->head_ (); 1881 RETVAL = op->head_ ();
1822 OUTPUT: RETVAL
1823
1824int is_head (object *op)
1825 PROTOTYPE: $
1826 CODE:
1827 RETVAL = op->head_ () == op;
1828 OUTPUT: RETVAL 1882 OUTPUT: RETVAL
1829 1883
1830void 1884void
1831inv (object *obj) 1885inv (object *obj)
1832 PROTOTYPE: $ 1886 PROTOTYPE: $
1846num_animations (object *op) 1900num_animations (object *op)
1847 CODE: 1901 CODE:
1848 RETVAL = NUM_ANIMATIONS (op); 1902 RETVAL = NUM_ANIMATIONS (op);
1849 OUTPUT: RETVAL 1903 OUTPUT: RETVAL
1850 1904
1905int slot_info (object *op, UV slot, int value = 0)
1906 ALIAS:
1907 slot_used = 1
1908 CODE:
1909{
1910 if (slot >= NUM_BODY_LOCATIONS)
1911 croak ("body slot index out of range");
1912
1913 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1914
1915 if (items > 2)
1916 if (ix)
1917 op->slot[slot].used = value;
1918 else
1919 op->slot[slot].info = value;
1920}
1921 OUTPUT:
1922 RETVAL
1923
1851object *find_best_object_match (object *op, const char *match) 1924object *find_best_object_match (object *op, utf8_string match)
1852 1925
1853object *find_marked_object (object *op) 1926object *find_marked_object (object *op)
1854 1927
1855int need_identify (object *obj); 1928int need_identify (object *obj);
1856 1929
1857int apply_shop_mat (object *shop_mat, object *op); 1930int apply_shop_mat (object *shop_mat, object *op);
1931
1932int move_player (object *op, int dir)
1933 CODE:
1934 RETVAL = move_player (op, dir);
1935 OUTPUT:
1936 RETVAL
1858 1937
1859int move (object *op, int dir, object *originator = op) 1938int move (object *op, int dir, object *originator = op)
1860 CODE: 1939 CODE:
1861 RETVAL = move_ob (op, dir, originator); 1940 RETVAL = move_ob (op, dir, originator);
1862 OUTPUT: 1941 OUTPUT:
1870 CODE: 1949 CODE:
1871 player_apply_below (op); 1950 player_apply_below (op);
1872 1951
1873int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1952int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1874 1953
1875object *cf_object_present_archname_inside (object *op, char *whatstr) 1954object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1876 1955
1877int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1956int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1878 1957
1879int cf_object_change_map (object *op, int x, int y, maptile *map) 1958int cf_object_change_map (object *op, int x, int y, maptile *map)
1880 1959
1900 RETVAL = pay_for_amount (amount, op); 1979 RETVAL = pay_for_amount (amount, op);
1901 OUTPUT: RETVAL 1980 OUTPUT: RETVAL
1902 1981
1903void pay_player (object *op, uint64 amount) 1982void pay_player (object *op, uint64 amount)
1904 1983
1905val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1984val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1906 1985
1907int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1986int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1908 1987
1909void learn_spell (object *op, object *sp, int special_prayer = 0) 1988void learn_spell (object *op, object *sp, int special_prayer = 0)
1910 CODE: 1989 CODE:
1911 do_learn_spell (op, sp, special_prayer); 1990 do_learn_spell (op, sp, special_prayer);
1912 1991
1913void forget_spell (object *op, object *sp) 1992void forget_spell (object *op, object *sp)
1914 CODE: 1993 CODE:
1915 do_forget_spell (op, query_name (sp)); 1994 do_forget_spell (op, query_name (sp));
1916 1995
1917object *check_for_spell (object *op, char *spellname) 1996object *check_for_spell (object *op, utf8_string spellname)
1918 CODE: 1997 CODE:
1919 RETVAL = check_spell_known (op, spellname); 1998 RETVAL = check_spell_known (op, spellname);
1920 OUTPUT: RETVAL 1999 OUTPUT: RETVAL
1921 2000
1922int query_money (object *op) 2001int query_money (object *op)
1935 2014
1936int cf_object_teleport (object *op, maptile *map, int x, int y) 2015int cf_object_teleport (object *op, maptile *map, int x, int y)
1937 2016
1938void update_object (object *op, int action) 2017void update_object (object *op, int action)
1939 2018
1940object *cf_create_object_by_name (const char *name) 2019object *cf_create_object_by_name (utf8_string name)
1941 2020
1942void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2021void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1943 2022
1944void player_lvl_adj (object *who, object *skill = 0) 2023void player_lvl_adj (object *who, object *skill = 0)
1945 2024
1946int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2025int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1947 2026
1952void use_trigger (object *op); 2031void use_trigger (object *op);
1953 2032
1954void add_button_link (object *button, maptile *map, int connected); 2033void add_button_link (object *button, maptile *map, int connected);
1955 2034
1956void remove_button_link (object *op); 2035void remove_button_link (object *op);
2036
2037void handle_apply_yield (object *op);
1957 2038
1958 2039
1959MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2040MODULE = cf PACKAGE = cf::object PREFIX = cf_
1960 2041
1961object *cf_insert_ob_in_ob (object *ob, object *where) 2042object *cf_insert_ob_in_ob (object *ob, object *where)
1962 2043
1963# no clean way to get an object from an archetype - stupid idiotic 2044# no clean way to get an object from an archetype - stupid idiotic
1964# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2045# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1965 2046
1966object *new (const char *archetype = 0) 2047object *new (utf8_string archetype = 0)
1967 PROTOTYPE: ;$ 2048 PROTOTYPE: ;$
1968 CODE: 2049 CODE:
1969 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2050 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1970 OUTPUT: 2051 OUTPUT:
1971 RETVAL 2052 RETVAL
1972 2053
2054object *find_object (U32 tag)
2055
2056# TODO: nuke
1973object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2057object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1974 PROTOTYPE: $$$$$$ 2058 PROTOTYPE: $$$$$$
1975 CODE: 2059 CODE:
1976{ 2060{
1977 int unused_type; 2061 int unused_type;
1978 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2062 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1979} 2063}
1980 2064
1981# syntatic sugar for easier use in event callbacks. 2065const_utf8_string get_ob_key_value (object *op, utf8_string key)
1982const char *options (object *op)
1983 CODE:
1984 RETVAL = op->name;
1985 OUTPUT:
1986 RETVAL
1987 2066
1988player *contr (object *op)
1989 CODE:
1990 RETVAL = op->contr;
1991 OUTPUT: RETVAL
1992
1993const char *get_ob_key_value (object *op, const char *key)
1994
1995bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2067bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1996 2068
1997object *get_nearest_player (object *ob) 2069object *get_nearest_player (object *ob)
1998 ALIAS: nearest_player = 0 2070 ALIAS: nearest_player = 0
1999 PREINIT: 2071 PREINIT:
2000 extern object *get_nearest_player (object *); 2072 extern object *get_nearest_player (object *);
2016bool on_same_map_as (object *ob, object *other) 2088bool on_same_map_as (object *ob, object *other)
2017 CODE: 2089 CODE:
2018 RETVAL = on_same_map (ob, other); 2090 RETVAL = on_same_map (ob, other);
2019 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
2020 2092
2021const char * 2093const_utf8_string
2022base_name (object *op, int plural = op->nrof > 1) 2094base_name (object *op, int plural = op->nrof > 1)
2023 CODE: 2095 CODE:
2024 RETVAL = query_base_name (op, plural); 2096 RETVAL = query_base_name (op, plural);
2025 OUTPUT: RETVAL 2097 OUTPUT: RETVAL
2026 2098
2033 RETVAL = op->contr; 2105 RETVAL = op->contr;
2034 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
2035 2107
2036void check_score (object *op) 2108void check_score (object *op)
2037 2109
2038void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2110void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2039 CODE: 2111 CODE:
2040 new_draw_info (flags, 0, op, txt); 2112 new_draw_info (flags, 0, op, txt);
2041
2042object *cf_player_send_inventory (object *op)
2043
2044char *cf_player_get_ip (object *op)
2045 ALIAS: ip = 0
2046
2047object *cf_player_get_marked_item (object *op)
2048 ALIAS: marked_item = 0
2049
2050void cf_player_set_marked_item (object *op, object *ob)
2051
2052partylist *cf_player_get_party (object *op)
2053 ALIAS: party = 0
2054
2055void cf_player_set_party (object *op, partylist *party)
2056 2113
2057void kill_player (object *op) 2114void kill_player (object *op)
2058 2115
2059void esrv_update_item (object *op, int what, object *item) 2116void esrv_update_item (object *op, int what, object *item)
2060 C_ARGS: what, op, item 2117 C_ARGS: what, op, item
2061 2118
2062void clear_los (object *op)
2063
2064int command_summon (object *op, char *params) 2119int command_summon (object *op, utf8_string params)
2065 2120
2066int command_arrest (object *op, char *params) 2121int command_arrest (object *op, utf8_string params)
2067
2068int command_kick (object *op, char *params)
2069
2070int command_banish (object *op, char *params)
2071 2122
2072 2123
2073MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2124MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2074 2125
2075INCLUDE: $PERL genacc player ../include/player.h | 2126INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2076 2127
2077int invoke (player *pl, int event, ...) 2128int invoke (player *pl, int event, ...)
2078 CODE: 2129 CODE:
2079 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2130 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2080 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2131 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2090 pl->ob->stats.hp = pl->ob->stats.maxhp; 2141 pl->ob->stats.hp = pl->ob->stats.maxhp;
2091 pl->ob->stats.sp = pl->ob->stats.maxsp; 2142 pl->ob->stats.sp = pl->ob->stats.maxsp;
2092 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2143 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2093 pl->orig_stats = pl->ob->stats; 2144 pl->orig_stats = pl->ob->stats;
2094 2145
2146void clear_los (player *pl)
2147
2095void cf_player_move (player *pl, int dir) 2148void cf_player_move (player *pl, int dir)
2096
2097void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2098 2149
2099bool 2150bool
2100cell_visible (player *pl, int dx, int dy) 2151cell_visible (player *pl, int dx, int dy)
2101 CODE: 2152 CODE:
2102 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2153 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2155 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2206 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2156 OUTPUT: RETVAL 2207 OUTPUT: RETVAL
2157 2208
2158SV *registry (maptile *map) 2209SV *registry (maptile *map)
2159 2210
2160INCLUDE: $PERL genacc maptile ../include/map.h | 2211INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2161 2212
2162void 2213void
2163maptile::instantiate () 2214maptile::instantiate ()
2164 2215
2165maptile *new () 2216maptile *new ()
2208 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2259 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2209 { 2260 {
2210 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2261 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2211 ob->flag [FLAG_NO_MAP_SAVE] = true; 2262 ob->flag [FLAG_NO_MAP_SAVE] = true;
2212 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2263 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2264
2265 if (ob->randomitems)
2266 {
2267 if (!ob->above)
2268 {
2269 ob->create_treasure (ob->randomitems);
2270
2271 for (object *op = ob->above; op; op = op->above)
2272 op->flag [FLAG_NO_MAP_SAVE] = true;
2273 }
2274
2275 ob->randomitems = 0;
2276 }
2213 } 2277 }
2214 } 2278 }
2215 } 2279 }
2216 2280
2217 skip_space: ; 2281 skip_space: ;
2228 palette = SvRV (palette); 2292 palette = SvRV (palette);
2229 2293
2230 STRLEN idxlen; 2294 STRLEN idxlen;
2231 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2295 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2232 2296
2233 region **regionmap = (region **)malloc ( 2297 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2234 (av_len ((AV *)palette) + 1) * sizeof (region *));
2235 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2298 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2236 2299
2237 for (int i = av_len ((AV *)palette) + 1; i--; ) 2300 for (int i = av_len ((AV *)palette) + 1; i--; )
2238 regionmap [i] = region::find ( 2301 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2239 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2240 2302
2241 for (int y = 0; y < THIS->height; ++y) 2303 for (int y = 0; y < THIS->height; ++y)
2242 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2304 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2243 2305
2244 sfree (THIS->regions, THIS->size ()); 2306 sfree (THIS->regions, THIS->size ());
2245 free (THIS->regionmap); 2307 delete [] THIS->regionmap;
2246 2308
2247 THIS->regions = regions; 2309 THIS->regions = regions;
2248 THIS->regionmap = regionmap; 2310 THIS->regionmap = regionmap;
2249} 2311}
2250 2312
2251void play_sound_map (maptile *map, int x, int y, int sound_num) 2313void
2314maptile::create_region_treasure ()
2315 CODE:
2316{
2317 object *op = object::create ();
2318 op->type = FLOOR;
2319 op->map = THIS;
2320
2321 for (int x = 0; x < THIS->width; ++x)
2322 for (int y = 0; y < THIS->height; ++y)
2323 {
2324 region *rgn = THIS->region (x, y);
2325
2326 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2327 if (rgn->treasure && rndm () < rgn->treasure_density)
2328 {
2329 op->x = x;
2330 op->y = y;
2331 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2332 }
2333 }
2334
2335 op->destroy ();
2336}
2252 2337
2253int out_of_map (maptile *map, int x, int y) 2338int out_of_map (maptile *map, int x, int y)
2254 2339
2255void 2340void
2256trigger (maptile *map, long connection, bool state = true) 2341trigger (maptile *map, long connection, bool state = true)
2340 2425
2341# worst xs function of my life 2426# worst xs function of my life
2342bool 2427bool
2343_create_random_map (\ 2428_create_random_map (\
2344 maptile *self,\ 2429 maptile *self,\
2345 char *wallstyle,\ 2430 utf8_string wallstyle,\
2346 char *wall_name,\ 2431 utf8_string wall_name,\
2347 char *floorstyle,\ 2432 utf8_string floorstyle,\
2348 char *monsterstyle,\ 2433 utf8_string monsterstyle,\
2349 char *treasurestyle,\ 2434 utf8_string treasurestyle,\
2350 char *layoutstyle,\ 2435 utf8_string layoutstyle,\
2351 char *doorstyle,\ 2436 utf8_string doorstyle,\
2352 char *decorstyle,\ 2437 utf8_string decorstyle,\
2353 char *origin_map,\ 2438 utf8_string origin_map,\
2354 char *final_map,\ 2439 utf8_string final_map,\
2355 char *exitstyle,\ 2440 utf8_string exitstyle,\
2356 char *this_map,\ 2441 utf8_string this_map,\
2357 char *exit_on_final_map,\ 2442 utf8_string exit_on_final_map,\
2358 int xsize,\ 2443 int xsize,\
2359 int ysize,\ 2444 int ysize,\
2360 int expand2x,\ 2445 int expand2x,\
2361 int layoutoptions1,\ 2446 int layoutoptions1,\
2362 int layoutoptions2,\ 2447 int layoutoptions2,\
2375 val64 total_map_hp,\ 2460 val64 total_map_hp,\
2376 int map_layout_style,\ 2461 int map_layout_style,\
2377 int treasureoptions,\ 2462 int treasureoptions,\
2378 int symmetry_used,\ 2463 int symmetry_used,\
2379 region *region,\ 2464 region *region,\
2380 char *custom\ 2465 utf8_string custom\
2381) 2466)
2382 CODE: 2467 CODE:
2383{ 2468{
2384 random_map_params rmp; 2469 random_map_params rmp;
2385 2470
2412 rmp.decoroptions = decoroptions; 2497 rmp.decoroptions = decoroptions;
2413 rmp.orientation = orientation; 2498 rmp.orientation = orientation;
2414 rmp.origin_y = origin_y; 2499 rmp.origin_y = origin_y;
2415 rmp.origin_x = origin_x; 2500 rmp.origin_x = origin_x;
2416 rmp.random_seed = random_seed; 2501 rmp.random_seed = random_seed;
2417 rmp.total_map_hp = total_map_hp; 2502 rmp.total_map_hp = (uint64_t) total_map_hp;
2418 rmp.map_layout_style = map_layout_style; 2503 rmp.map_layout_style = map_layout_style;
2419 rmp.treasureoptions = treasureoptions; 2504 rmp.treasureoptions = treasureoptions;
2420 rmp.symmetry_used = symmetry_used; 2505 rmp.symmetry_used = symmetry_used;
2421 rmp.region = region; 2506 rmp.region = region;
2422 rmp.custom = custom; 2507 rmp.custom = custom;
2426 OUTPUT: 2511 OUTPUT:
2427 RETVAL 2512 RETVAL
2428 2513
2429MODULE = cf PACKAGE = cf::arch 2514MODULE = cf PACKAGE = cf::arch
2430 2515
2431archetype *find (const char *name) 2516archetype *find (utf8_string name)
2432 CODE: 2517 CODE:
2433 RETVAL = archetype::find (name); 2518 RETVAL = archetype::find (name);
2434 OUTPUT: 2519 OUTPUT:
2435 RETVAL 2520 RETVAL
2436 2521
2437archetype *first() 2522int archetypes_size ()
2438 PROTOTYPE: 2523 CODE:
2439 CODE:
2440 RETVAL = first_archetype; 2524 RETVAL = archetypes.size ();
2525 OUTPUT: RETVAL
2526
2527archetype *archetypes (U32 index)
2528 CODE:
2529 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2530 OUTPUT: RETVAL
2531
2532object *instantiate (archetype *arch)
2533 CODE:
2534 RETVAL = arch_to_object (arch);
2535 OUTPUT:
2441 OUTPUT: RETVAL 2536 RETVAL
2442 2537
2443INCLUDE: $PERL genacc archetype ../include/object.h | 2538INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2444 2539
2445MODULE = cf PACKAGE = cf::party 2540MODULE = cf PACKAGE = cf::party
2446 2541
2447partylist *first () 2542partylist *first ()
2448 PROTOTYPE: 2543 PROTOTYPE:
2449 CODE: 2544 CODE:
2450 RETVAL = get_firstparty (); 2545 RETVAL = get_firstparty ();
2451 OUTPUT: RETVAL 2546 OUTPUT: RETVAL
2452 2547
2453INCLUDE: $PERL genacc partylist ../include/player.h | 2548INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2454 2549
2455MODULE = cf PACKAGE = cf::region 2550MODULE = cf PACKAGE = cf::region
2456 2551
2457void 2552void
2458list () 2553list ()
2459 PPCODE: 2554 PPCODE:
2460 for_all_regions (rgn) 2555 for_all_regions (rgn)
2461 XPUSHs (sv_2mortal (to_sv (rgn))); 2556 XPUSHs (sv_2mortal (to_sv (rgn)));
2462 2557
2463region *find (char *name) 2558region *find (utf8_string name)
2464 PROTOTYPE: $ 2559 PROTOTYPE: $
2465 CODE: 2560 CODE:
2466 RETVAL = region::find (name); 2561 RETVAL = region::find (name);
2467 OUTPUT: RETVAL 2562 OUTPUT: RETVAL
2468 2563
2469region *find_fuzzy (char *name) 2564region *find_fuzzy (utf8_string name)
2470 PROTOTYPE: $ 2565 PROTOTYPE: $
2471 CODE: 2566 CODE:
2472 RETVAL = region::find_fuzzy (name); 2567 RETVAL = region::find_fuzzy (name);
2473 OUTPUT: RETVAL 2568 OUTPUT: RETVAL
2474 2569
2570int specificity (region *rgn)
2571 CODE:
2572 RETVAL = 0;
2573 while (rgn = rgn->parent)
2574 RETVAL++;
2575 OUTPUT: RETVAL
2576
2475INCLUDE: $PERL genacc region ../include/map.h | 2577INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2476 2578
2477MODULE = cf PACKAGE = cf::living 2579MODULE = cf PACKAGE = cf::living
2478 2580
2479INCLUDE: $PERL genacc living ../include/living.h | 2581INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2480 2582
2481MODULE = cf PACKAGE = cf::settings 2583MODULE = cf PACKAGE = cf::settings
2482 2584
2483INCLUDE: $PERL genacc Settings ../include/global.h | 2585INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2484 2586
2485MODULE = cf PACKAGE = cf::client 2587MODULE = cf PACKAGE = cf::client
2486 2588
2487INCLUDE: $PERL genacc client ../include/client.h | 2589INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2488 2590
2489int invoke (client *ns, int event, ...) 2591int invoke (client *ns, int event, ...)
2490 CODE: 2592 CODE:
2491 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2593 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2492 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2594 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2511 char *buf = SvPVbyte (packet, len); 2613 char *buf = SvPVbyte (packet, len);
2512 2614
2513 THIS->send_packet (buf, len); 2615 THIS->send_packet (buf, len);
2514} 2616}
2515 2617
2618faceidx
2619client::need_face (utf8_string name, int pri = 0)
2620 CODE:
2621 RETVAL = face_find (name, 0);
2622 if (RETVAL)
2623 {
2624 THIS->send_face (RETVAL, pri);
2625 THIS->flush_fx ();
2626 }
2627 OUTPUT:
2628 RETVAL
2629
2630int
2631client::fx_want (int idx, int value = -1)
2632 CODE:
2633 if (0 < idx && idx < FT_NUM)
2634 {
2635 RETVAL = THIS->fx_want [idx];
2636 if (items > 2)
2637 THIS->fx_want [idx] = value;
2638 }
2639 else
2640 RETVAL = 0;
2641 OUTPUT:
2642 RETVAL
2643
2644MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2645
2646faceidx sound_find (utf8_string name)
2647
2648void sound_set (utf8_string str, faceidx face)
2649
2650# dire hack
2651void old_sound_index (int idx, faceidx face)
2652 CODE:
2653 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2654 old_sound_index [idx] = face;
2655
2656MODULE = cf PACKAGE = cf::face PREFIX = face_
2657
2658#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2659
2660faceidx face_find (utf8_string name, faceidx defidx = 0)
2661
2662faceidx alloc (utf8_string name)
2663 CODE:
2664{
2665 do
2666 {
2667 RETVAL = faces.size ();
2668 faces.resize (RETVAL + 1);
2669 }
2670 while (!RETVAL); // crude way to leave index 0
2671
2672 faces [RETVAL].name = name;
2673 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2674
2675 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2676 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2677}
2678 OUTPUT: RETVAL
2679
2680void set_type (faceidx idx, int value)
2681 ALIAS:
2682 set_type = 0
2683 set_visibility = 1
2684 set_magicmap = 2
2685 set_smooth = 3
2686 set_smoothlevel = 4
2687 CODE:
2688 faceinfo *f = face_info (idx); assert (f);
2689 switch (ix)
2690 {
2691 case 0: f->type = value; break;
2692 case 1: f->visibility = value; break;
2693 case 2: f->magicmap = value; break;
2694 case 3: f->smooth = value; break;
2695 case 4: f->smoothlevel = value; break;
2696 }
2697
2698void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2699 CODE:
2700{
2701 faceinfo *f = face_info (idx); assert (f);
2702 facedata *d = &(faceset ? f->data64 : f->data32);
2703 sv_to (data, d->data);
2704 STRLEN clen;
2705 char *cdata = SvPVbyte (chksum, clen);
2706 clen = min (CHKSUM_SIZE, clen);
2707
2708 if (memcmp (d->chksum, cdata, clen))
2709 {
2710 memcpy (d->chksum, cdata, clen);
2711
2712 // invalidate existing client face info
2713 for_all_clients (ns)
2714 if (ns->faceset == faceset)
2715 {
2716 ns->faces_sent [idx] = false;
2717 ns->force_newmap = true;
2718 }
2719 }
2720}
2721
2722int get_data_size (faceidx idx, int faceset = 0)
2723 CODE:
2724 facedata *d = face_data (idx, faceset); assert (d);
2725 RETVAL = d->data.size ();
2726 OUTPUT:
2727 RETVAL
2728
2729SV *get_chksum (faceidx idx, int faceset = 0)
2730 CODE:
2731 facedata *d = face_data (idx, faceset); assert (d);
2732 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2733 OUTPUT:
2734 RETVAL
2735
2736void invalidate (faceidx idx)
2737 CODE:
2738 for_all_clients (ns)
2739 {
2740 ns->faces_sent [idx] = false;
2741 ns->force_newmap = true;
2742 }
2743
2744void invalidate_all ()
2745 CODE:
2746 for_all_clients (ns)
2747 {
2748 ns->faces_sent.reset ();
2749 ns->force_newmap = true;
2750 }
2751
2752MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2753
2754#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2755
2756animidx anim_find (utf8_string name)
2757 CODE:
2758 RETVAL = animation::find (name).number;
2759 OUTPUT: RETVAL
2760
2761animidx set (utf8_string name, SV *frames, int facings = 1)
2762 CODE:
2763{
2764 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2765 croak ("frames must be an arrayref");
2766
2767 AV *av = (AV *)SvRV (frames);
2768
2769 animation *anim = &animation::find (name);
2770 if (anim->number)
2771 {
2772 anim->resize (av_len (av) + 1);
2773 anim->facings = facings;
2774 }
2775 else
2776 anim = &animation::create (name, av_len (av) + 1, facings);
2777
2778 for (int i = 0; i < anim->num_animations; ++i)
2779 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2780}
2781 OUTPUT: RETVAL
2782
2783void invalidate_all ()
2784 CODE:
2785 for_all_clients (ns)
2786 ns->anims_sent.reset ();
2787

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