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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.6 by root, Thu Aug 24 17:29:30 2006 UTC vs.
Revision 1.241 by root, Sat Jul 28 12:02:58 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
25 23
26#include <EXTERN.h> 24#include "autoconf.h"
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 25
32#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.3" 27#define PLUGIN_VERSION "cfperl 0.5"
34 28
35#ifndef __CEXTRACT__ 29#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38 30
39#undef MODULEAPI 31#if HAVE_EXECINFO_H
40#ifdef WIN32 32# include <execinfo.h>
41#else
42#define MODULEAPI
43#endif 33#endif
44 34
45#include <plugin_common.h> 35#include <plugin_common.h>
46#include <sounds.h> 36#include <sounds.h>
47#include <cstdarg> 37#include <cstdarg>
48#include <sproto.h> 38#include <sproto.h>
49 39
40#include "loader.h"
50#include "cfperl.h" 41#include "cfperl.h"
42#include "shstr.h"
51 43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
48
49#include <EXTERN.h>
50#include <perl.h>
51#include <XSUB.h>
52
53#include "CoroAPI.h"
52#include "perlxsi.c" 54#include "perlxsi.c"
53 55
54static void *globalEventListener (int *type, ...);
55
56extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
57 57
58typedef object object_ornull; 58typedef object object_ornull;
59typedef mapstruct mapstruct_ornull; 59typedef maptile maptile_ornull;
60 60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
67
68#if IVSIZE >= 8
69 typedef IV val64;
70# define newSVval64 newSViv
71# define SvVAL64 SvIV
72#else
61typedef double val64; 73 typedef double val64;
62#define newSVval64 newSVnv 74# define newSVval64 newSVnv
63#define SvVAL64 SvNV 75# define SvVAL64 SvNV
76#endif
64 77
65static f_plug_api gethook; 78static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api registerGlobalEvent; 79static f_plug_api object_insert = cfapi_object_insert;
67static f_plug_api unregisterGlobalEvent;
68static f_plug_api systemDirectory;
69static f_plug_api object_set_property;
70static f_plug_api map_get_map;
71static f_plug_api object_insert;
72 80
73/* this is a stupid way to do things, and awkward to use for plug-in authors */
74typedef struct
75{
76 object* who;
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87} CFPContext;
88
89static HV *obj_cache;
90static PerlInterpreter *perl; 81static PerlInterpreter *perl;
91 82
92#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 83tstamp NOW, runtime;
93#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 84
94#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 85global gbl_ev;
95#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
96#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 87static SV *sv_runtime, *sv_next_tick;
97#define PUSH_PV PUSHcfapi_va(STRING, const char *) 88
98#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
91
92static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
99 115
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 117
102// garbage collect some perl objects, if possible 118unordered_vector<attachable *> attachable::mortals;
103// all objects no longer referenced and empty are
104// eligible for destruction.
105static void
106clean_obj_cache ()
107{
108 static int count;
109 119
110 if (++count & 7) 120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
111 return; 164 return;
112 165
113 int todo = 1000; 166 destroy ();
114 do 167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
115 { 175 {
116 I32 klen; 176 SvREFCNT_dec (cb);
117 char *key; 177 cb = 0;
118 HE *he = hv_iternext (obj_cache); 178 }
119 179
120 if (he) 180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
121 { 202 {
122 SV *sv = hv_iterval (obj_cache, he); 203 i = 0;
123 204
124 // empty and unreferenced? nuke it 205 if (mortals.size () >= 512)
125 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
126 { 206 {
127 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD); 207 static int last_mortalcount;
128 todo++; 208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
129 } 220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227#if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
130 } 241 }
131 else 242 else
132 break; 243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
133 } 248 }
134 while (--todo);
135} 249}
250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
263attachable &
264attachable::operator =(const attachable &src)
265{
266 //if (self || cb)
267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
268
269 attach = src.attach;
270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
136 308
137static SV * 309static SV *
138newSVptr (void *ptr, const char *klass) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
139{ 311{
140 SV *sv; 312 SV *sv;
141 313
142 if (!ptr) 314 if (!ptr)
143 return &PL_sv_undef; 315 return &PL_sv_undef;
144 316
145 sv = newSV (0);
146 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 317 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
147 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 318 return sv_bless (newRV_noinc ((SV *)hv), stash);
148} 319}
149 320
150static void 321static int
151SVptr_cache_set (void *ptr, SV *sv) 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
152{ 323{
153 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
333 // next line makes sense, but most objects still have refcnt 0 by default
334 //at->refcnt_chk ();
335 return 0;
154} 336}
337
338MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
155 339
156static SV * 340static SV *
157SVptr_cache_get (void *ptr) 341newSVattachable (attachable *obj, HV *stash)
158{ 342{
159 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0); 343 if (!obj)
160
161 return he ? *he : 0;
162}
163
164static SV *
165newSVptr_cached (void *ptr, const char *klass)
166{
167 SV *sv;
168
169 if (!ptr)
170 return &PL_sv_undef; 344 return &PL_sv_undef;
171 345
172 sv = SVptr_cache_get (ptr); 346 if (!obj->self)
347 obj->self = newHV ();
173 348
174 if (!sv) 349 if (!SvOBJECT (obj->self))
175 { 350 {
176 HV *hv = newHV (); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
177 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
178 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
179 352
180 SVptr_cache_set (ptr, sv); 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
181 } 356 }
357 else
358 {
359 SV *sv = newRV_inc ((SV *)obj->self);
182 360
183 return newSVsv (sv); 361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
184} 366}
185 367
186static void 368static void
187clearSVptr (SV *sv) 369clearSVptr (SV *sv)
188{ 370{
214 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
215 else 397 else
216 return 0; 398 return 0;
217} 399}
218 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
419inline SV *to_sv (bool v) { return newSViv (v); }
420inline SV *to_sv ( signed char v) { return newSViv (v); }
421inline SV *to_sv (unsigned char v) { return newSViv (v); }
422inline SV *to_sv ( signed short v) { return newSViv (v); }
423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424inline SV *to_sv ( signed int v) { return newSViv (v); }
425inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426inline SV *to_sv ( signed long v) { return newSViv (v); }
427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430inline SV *to_sv (float v) { return newSVnv (v); }
431inline SV *to_sv (double v) { return newSVnv (v); }
432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440
441inline SV *to_sv (object & v) { return to_sv (&v); }
442inline SV *to_sv (living & v) { return to_sv (&v); }
443
444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446
447inline SV *to_sv (UUID v)
448{
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452}
453
454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478
479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
481
482template<class T>
483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
484
485template<int N>
486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
487
488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
499
500inline void sv_to (SV *sv, UUID &v)
501{
502 unsigned int version;
503
504 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
505 croak ("unparsable uuid: %s", SvPV_nolen (sv));
506}
507
508inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
509
219static SV * 510static SV *
220newSVdt_va (va_list &ap, data_type type) 511newSVdt_va (va_list &ap, data_type type)
221{ 512{
222 SV *sv; 513 SV *sv;
223 514
224 switch (type) 515 switch (type)
225 { 516 {
226 case DT_INT: 517 case DT_INT:
227 sv = newSViv (*va_arg (ap, int *)); 518 sv = newSViv (va_arg (ap, int));
228 break; 519 break;
229 520
230 case DT_LONG: 521 case DT_INT64:
231 sv = newSVval64 ((val64)*va_arg (ap, sint64 *)); 522 sv = newSVval64 ((val64)va_arg (ap, sint64));
232 break; 523 break;
233 524
234 case DT_DOUBLE: 525 case DT_DOUBLE:
235 sv = newSVnv (*va_arg (ap, double *)); 526 sv = newSVnv (va_arg (ap, double));
236 break; 527 break;
237 528
238 case DT_STRING: 529 case DT_STRING:
239 { 530 {
240 char *str = va_arg (ap, char *); 531 char *str = (char *)va_arg (ap, const char *);
241 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 532 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
242 } 533 }
243 break; 534 break;
244 535
245 case DT_DATA: 536 case DT_DATA:
246 { 537 {
247 char *str = (char *)va_arg (ap, void *); 538 char *str = (char *)va_arg (ap, const void *);
248 int len = va_arg (ap, int); 539 int len = va_arg (ap, int);
249 sv = str ? newSVpv (str, len) : &PL_sv_undef; 540 sv = str ? newSVpv (str, len) : &PL_sv_undef;
250 } 541 }
251 break; 542 break;
252 543
253 case DT_OBJECT: 544 case DT_OBJECT:
254 { 545 sv = to_sv (va_arg (ap, object *));
255 object *obj = va_arg (ap, object *);
256
257 if (!obj)
258 sv = &PL_sv_undef;
259 else
260 switch (obj->type)
261 {
262 case MAP:
263 sv = newSVptr_cached (obj, "cf::object::map::wrap");
264 break;
265
266 case PLAYER:
267 sv = newSVptr_cached (obj, "cf::object::player::wrap");
268 break;
269
270 default:
271 sv = newSVptr_cached (obj, "cf::object::wrap");
272 break;
273 }
274 }
275 break; 546 break;
276 547
277 case DT_MAP: 548 case DT_MAP:
278 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap"); 549 // va_arg (object *) when void * is passed is an XSI extension
550 sv = to_sv (va_arg (ap, maptile *));
279 break; 551 break;
280 552
553 case DT_CLIENT:
554 sv = to_sv (va_arg (ap, client *));
555 break;
556
281 case DT_PLAYER: 557 case DT_PLAYER:
282 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap"); 558 sv = to_sv (va_arg (ap, player *));
283 break; 559 break;
284 560
285 case DT_ARCH: 561 case DT_ARCH:
286 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 562 sv = to_sv (va_arg (ap, archetype *));
287 break; 563 break;
288 564
289 case DT_PARTY: 565 case DT_PARTY:
290 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 566 sv = to_sv (va_arg (ap, partylist *));
291 break; 567 break;
292 568
293 case DT_REGION: 569 case DT_REGION:
294 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 570 sv = to_sv (va_arg (ap, region *));
295 break; 571 break;
296 572
297 default: 573 default:
298 assert (("unhandled type in newSVdt_va", 0)); 574 assert (("unhandled type in newSVdt_va", 0));
299 } 575 }
321 va_list ap; 597 va_list ap;
322 va_start (ap, type); 598 va_start (ap, type);
323 599
324 switch (type) 600 switch (type)
325 { 601 {
326 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT ); break; 602 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
327 case CFAPI_LONG: sv = newSVdt_va (ap, DT_LONG ); break; 603 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
328 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE); break; 604 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
329 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break; 605 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
330 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break; 606 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
331 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break; 607 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
332 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break; 608 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
333 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break; 609 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
341 va_end (ap); 617 va_end (ap);
342 618
343 return sv; 619 return sv;
344} 620}
345 621
622//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
623
624SV *
625registry (attachable *ext)
626{
627 if (!ext->cb)
628 ext->cb = newAV ();
629
630 return newRV_inc ((SV *)ext->cb);
631}
632
346///////////////////////////////////////////////////////////////////////////// 633/////////////////////////////////////////////////////////////////////////////
347 634
348extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 635extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
349{ 636{
350 gethook = gethooksptr;
351 printf (PLUGIN_VERSION " init\n");
352
353 return 0; 637 return 0;
354} 638}
355 639
356static CommArray_s rtn_cmd; 640static CommArray_s rtn_cmd;
357 641
358static int 642static int
359runPluginCommand (object *obj, char *params) 643runPluginCommand (object *obj, char *params)
360{ 644{
361 dSP; 645 return -1;
362
363 ENTER;
364 SAVETMPS;
365
366 PUSHMARK (SP);
367
368 EXTEND (SP, 3);
369 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
370 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
371
372 if (params)
373 PUSHs (sv_2mortal (newSVpv (params, 0)));
374
375 PUTBACK;
376 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
377 SPAGAIN;
378
379 if (SvTRUE (ERRSV))
380 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
381
382 int returnvalue = count > 0 ? POPi : -1;
383
384 PUTBACK;
385 FREETMPS;
386 LEAVE;
387
388 return returnvalue;
389} 646}
390 647
391extern "C" void *cfperl_getPluginProperty (int *type, ...) 648extern "C" void *cfperl_getPluginProperty (int *type, ...)
392{ 649{
393 va_list args; 650 va_list args;
396 va_start (args, type); 653 va_start (args, type);
397 propname = va_arg (args, char *); 654 propname = va_arg (args, char *);
398 //printf ("Property name: %s\n", propname); 655 //printf ("Property name: %s\n", propname);
399 656
400 if (!strcmp (propname, "command?")) 657 if (!strcmp (propname, "command?"))
401 {
402 if (!perl)
403 return NULL; 658 return NULL;
404
405 const char *cmdname = va_arg (args, const char *);
406 HV *hv = get_hv ("cf::COMMAND", 1);
407 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
408
409 va_end (args);
410
411 if (svp)
412 {
413 // this is totaly broken, should stash it into %COMMAND
414 rtn_cmd.name = cmdname;
415 rtn_cmd.time = SvNV (*svp);
416 rtn_cmd.func = runPluginCommand;
417
418 return &rtn_cmd;
419 }
420 }
421 else if (!strcmp (propname, "Identification")) 659 else if (!strcmp (propname, "Identification"))
422 { 660 {
423 va_end (args); 661 va_end (args);
424 return (void*) PLUGIN_NAME; 662 return (void *)PLUGIN_NAME;
425 } 663 }
426 else if (!strcmp (propname, "FullName")) 664 else if (!strcmp (propname, "FullName"))
427 { 665 {
428 va_end (args); 666 va_end (args);
429 return (void*) PLUGIN_VERSION; 667 return (void *)PLUGIN_VERSION;
430 } 668 }
431 else 669 else
432 va_end (args); 670 va_end (args);
433 671
434 return NULL; 672 return NULL;
437extern "C" int cfperl_postInitPlugin () 675extern "C" int cfperl_postInitPlugin ()
438{ 676{
439 int hooktype = 1; 677 int hooktype = 1;
440 int rtype = 0; 678 int rtype = 0;
441 679
442 printf (PLUGIN_VERSION " post init\n");
443
444 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
445 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
446 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
447 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
448 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
449 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
450
451 cf_init_plugin (gethook); 680 cf_init_plugin (gethook);
452 681
453 /* Pick the global events you want to monitor from this plugin */ 682 return 0;
454 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener); 683}
455 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
456 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
457 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
458 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
459 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
460 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
461 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
462 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
463 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
464 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
465 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
466 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
467 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
468 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
469 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
470 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
471 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
472 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
473 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
474 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
475 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
476 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
477 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
478 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
479 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
480 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
481 684
482 char *argv[] = { 685extern "C" int cfperl_closePlugin ()
483 "", 686{
484 "-e" 687 return 0;
485 "BEGIN {" 688}
486 " cf->bootstrap;"
487 " unshift @INC, cf::datadir ();"
488 "}"
489 ""
490 "use cf;"
491 };
492 689
690void
691cfperl_init ()
692{
693 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
493 perl = perl_alloc (); 694 perl = perl_alloc ();
494 perl_construct (perl); 695 perl_construct (perl);
495 696
496 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
497 698
699 const char *argv[] = {
700 settings.argv [0],
701 "-e"
702 "use Event; use Coro;" // required for bootstrap
703 "cf->bootstrap;" // required for datadir :*>
704 "unshift @INC, cf::datadir ();"
705 "require cf;"
706 };
707
498 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
499 { 710 {
500 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
501
502 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
503 //perl_destruct (perl);
504 //perl_free (perl);
505 //perl = 0;
506 } 713 }
507 else
508 {
509 obj_cache = newHV ();
510 }
511
512 return 0;
513}
514
515static void *
516globalEventListener (int *type, ...)
517{
518 va_list args;
519 static int rv;
520 int event_code;
521
522 if (!perl)
523 return NULL;
524
525 va_start (args, type);
526 event_code = va_arg (args, int);
527
528 if (event_code == EVENT_FREE_OB)
529 {
530 player *pl;
531 object *op;
532 SV *sv;
533
534 op = va_arg (args, object *);
535 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
536
537 if (sv)
538 clearSVptr (sv);
539
540 rv = 0;
541 }
542 else if (event_code == EVENT_CLOCK)
543 {
544 clean_obj_cache ();
545 }
546 else
547 {
548 dSP;
549
550 ENTER;
551 SAVETMPS;
552
553 PUSHMARK (SP);
554
555 EXTEND (SP, 10);
556 PUSHs (sv_2mortal (newSViv (event_code)));
557
558 switch (event_code)
559 {
560 case EVENT_CRASH:
561 break;
562
563 case EVENT_PLAYER_LOAD:
564 case EVENT_PLAYER_SAVE:
565 PUSH_OB;
566 PUSH_PV;
567 break;
568
569 case EVENT_MAPLOAD:
570 case EVENT_MAPOUT:
571 case EVENT_MAPIN:
572 case EVENT_MAPCLEAN:
573 case EVENT_MAPRESET:
574 PUSH_MAP;
575 break;
576
577 case EVENT_MAPENTER:
578 case EVENT_MAPLEAVE:
579 case EVENT_BORN:
580 case EVENT_REMOVE:
581 case EVENT_PLAYER_DEATH:
582 PUSH_OB;
583 break;
584
585 case EVENT_GKILL:
586 PUSH_OB;
587 PUSH_OB;
588 break;
589
590 case EVENT_LOGIN:
591 case EVENT_LOGOUT:
592 PUSH_PL;
593 PUSH_PV;
594 break;
595
596 case EVENT_SHOUT:
597 case EVENT_MUZZLE:
598 case EVENT_KICK:
599 PUSH_OB;
600 PUSH_PV;
601 break;
602
603 case EVENT_FIND_UNARMED_SKILL:
604 PUSH_OB;
605 break;
606
607 case EVENT_PLAYER_USE_SKILL:
608 case EVENT_MONSTER_USE_SKILL:
609 case EVENT_CAST_SPELL:
610 PUSH_OB;
611 PUSH_OB;
612 PUSH_OB;
613 PUSH_IV;
614 PUSH_PV;
615 break;
616
617 case EVENT_EXTCMD:
618 PUSH_PL;
619 {
620 char *buf = va_arg (args, char *);
621 int len = va_arg (args, int);
622 PUSHs (sv_2mortal (newSVpvn (buf, len)));
623 }
624 break;
625
626 case EVENT_TELL:
627 break;
628 }
629
630 va_end (args);
631
632 PUTBACK;
633 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
634 SPAGAIN;
635
636 if (SvTRUE (ERRSV))
637 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
638
639 rv = count > 0 ? POPi : 0;
640
641 PUTBACK;
642 FREETMPS;
643 LEAVE;
644 }
645
646 return &rv;
647}
648
649extern "C" void *cfperl_eventListener (int *type, ...)
650{
651 static int rv;
652 va_list args;
653 int event_code;
654 object *who, *activator, *third, *event;
655 char *message, *extension, *options;
656
657 if (!perl)
658 return NULL;
659
660 va_start (args, type);
661 who = va_arg (args, object *);
662 event_code = va_arg (args, int);
663 activator = va_arg (args, object *);
664 third = va_arg (args, object *);
665 message = va_arg (args, char *);
666 va_arg (args, int); // fix yourself
667 extension = va_arg (args, char *);
668 options = va_arg (args, char *);
669 event = va_arg (args, object *);
670 va_end (args);
671 714
672 { 715 {
673 dSP; 716 dSP;
674 717
675 ENTER;
676 SAVETMPS;
677
678 PUSHMARK (SP); 718 PUSHMARK (SP);
679 EXTEND (SP, 10);
680
681 PUSHcfapi (STRING, extension);
682 PUSHs (sv_2mortal (newSViv (event_code)));
683
684 PUSHcfapi (POBJECT, event);
685 PUSHcfapi (POBJECT, who);
686
687 switch (event_code)
688 {
689 case EVENT_STOP: // $ob (e.g. arrow)
690 case EVENT_TIME: // $ob
691 case EVENT_TIMER: // $ob
692 break;
693
694 case EVENT_APPLY: // $ob, $who
695 case EVENT_DROP: // $ob, $who
696 case EVENT_CLOSE: // $ob, $who
697 case EVENT_DEATH: // $ob[, $killer]
698 case EVENT_MOVE: // $ob, $enemy
699 case EVENT_THROW: // $ob, $thrower
700 PUSHcfapi (POBJECT, activator);
701 break;
702
703 case EVENT_DROP_ON: // $ob, $who, $what
704 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
705 PUSHcfapi (POBJECT, activator);
706 PUSHcfapi (POBJECT, third);
707 break;
708
709 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
710 PUSHcfapi (POBJECT, activator);
711 PUSHcfapi (POBJECT, third);
712 PUSHcfapi (POBJECT, message);
713 break;
714
715 case EVENT_SAY: // $ob, $who, $msg
716 PUSHcfapi (POBJECT, activator);
717 PUSHcfapi (STRING, message);
718 break;
719
720 default:
721 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
722 break;
723 }
724
725 PUTBACK; 719 PUTBACK;
726 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL); 720 call_pv ("cf::init", G_DISCARD | G_VOID);
727 SPAGAIN;
728
729 if (SvTRUE (ERRSV))
730 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
731
732 rv = count > 0 ? POPi : 0;
733
734 PUTBACK;
735 FREETMPS;
736 LEAVE;
737 } 721 }
738
739 return &rv;
740}
741
742extern "C" int cfperl_closePlugin ()
743{
744 return 0;
745} 722}
746 723
747void cfperl_main () 724void cfperl_main ()
748{ 725{
749 dSP; 726 dSP;
750 727
751 PUSHMARK (SP); 728 PUSHMARK (SP);
752 PUTBACK; 729 PUTBACK;
753 call_pv ("cf::run", G_DISCARD | G_VOID); 730 call_pv ("cf::main", G_DISCARD | G_VOID);
754} 731}
755 732
756int cfperl_invoke (const char *klass, event_type event, ...) 733void
734attachable::instantiate ()
757{ 735{
758 dSP; 736 if (attach)
737 {
738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
739 attach = 0;
740 }
741}
742
743void
744attachable::reattach ()
745{
746 optimise ();
747 //TODO: check for _attachment's, very important for restarts
748 INVOKE_ATTACHABLE (REATTACH, this);
749}
750
751static event_klass klass_of[NUM_EVENT_TYPES] = {
752# define def(type,name) KLASS_ ## type,
753# include "eventinc.h"
754# undef def
755};
756
757#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
758
759static void
760gather_callbacks (AV *&callbacks, AV *registry, event_type event)
761{
762 // event must be in array
763 if (event >= 0 && event <= AvFILLp (registry))
764 {
765 SV *cbs_ = AvARRAY (registry)[event];
766
767 // element must be list of callback entries
768 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
769 {
770 AV *cbs = (AV *)SvRV (cbs_);
771
772 // no callback entries, no callbacks to call
773 if (AvFILLp (cbs) >= 0)
774 {
775 if (!callbacks)
776 {
777 callbacks = newAV ();
778 av_extend (callbacks, 16);
779 }
780
781 // never use SvREFCNT_inc to copy values, but its ok here :)
782 for (int i = 0; i <= AvFILLp (cbs); ++i)
783 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
784 }
785 }
786 }
787}
788
789void
790attachable::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 ::gather_callbacks (callbacks, cb_attachable, event);
793
794 if (cb)
795 ::gather_callbacks (callbacks, cb, event);
796}
797
798void
799global::gather_callbacks (AV *&callbacks, event_type event) const
800{
801 ::gather_callbacks (callbacks, cb_global, event);
802}
803
804void
805object::gather_callbacks (AV *&callbacks, event_type event) const
806{
807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
808 {
809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
810
811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
813 }
814
815 if (type <= AvFILLp (cb_type))
816 {
817 SV *registry = AvARRAY (cb_type)[type];
818
819 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
820 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
821 }
822
823 attachable::gather_callbacks (callbacks, event);
824 ::gather_callbacks (callbacks, cb_object, event);
825}
826
827void
828archetype::gather_callbacks (AV *&callbacks, event_type event) const
829{
830 attachable::gather_callbacks (callbacks, event);
831 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
832}
833
834void
835client::gather_callbacks (AV *&callbacks, event_type event) const
836{
837 attachable::gather_callbacks (callbacks, event);
838 ::gather_callbacks (callbacks, cb_client, event);
839}
840
841void
842player::gather_callbacks (AV *&callbacks, event_type event) const
843{
844 attachable::gather_callbacks (callbacks, event);
845 ::gather_callbacks (callbacks, cb_player, event);
846}
847
848void
849maptile::gather_callbacks (AV *&callbacks, event_type event) const
850{
851 attachable::gather_callbacks (callbacks, event);
852 ::gather_callbacks (callbacks, cb_map, event);
853}
854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
905bool
906attachable::invoke (event_type event, ...)
907{
908 data_type dt;
909
910 // callback call ordering should be:
911 // 1. per-object callback
912 // 2. per-class object
913 // 3. per-type callback
914 // 4. global callbacks
915
916 AV *callbacks = 0;
917 gather_callbacks (callbacks, event);
918
919 // short-circuit processing if no callbacks found/defined
920 if (!callbacks)
921 return 0;
922
759 va_list ap; 923 va_list ap;
760
761 ENTER;
762 SAVETMPS;
763
764 va_start (ap, event); 924 va_start (ap, event);
765 PUSHMARK (SP); 925
766 EXTEND (SP, 2); 926 CALL_BEGIN (3);
767 PUSHs (sv_2mortal (newSViv (event))); 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
929
930 //TODO: unhack
931 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
932 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
933 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
934 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
935 else if (global *gl = is_a<global>(this)) /*nop*/;
936 else
937 abort (); //TODO
768 938
769 for (;;) 939 for (;;)
770 { 940 {
771 data_type dt = (data_type) va_arg (ap, int); 941 dt = (data_type) va_arg (ap, int);
772 942
773 if (dt == DT_END) 943 if (dt == DT_END)
774 break; 944 break;
945 else if (dt == DT_AV)
946 {
947 AV *av = va_arg (ap, AV *);
775 948
949 for (int i = 0; i <= av_len (av); ++i)
950 XPUSHs (*av_fetch (av, i, 1));
951 }
952 else
776 PUSHs (sv_2mortal (newSVdt_va (ap, dt))); 953 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
777 } 954 }
778 955
779 va_end (ap); 956 va_end (ap);
780 957
781 PUTBACK; 958 CALL_CALL ("cf::do_invoke", G_SCALAR);
782 int count = call_pv (klass, G_SCALAR | G_EVAL);
783 SPAGAIN;
784
785 count = count > 0 ? POPi : 0; 959 count = count > 0 ? POPi : 0;
786 960
787 FREETMPS; 961 CALL_END;
788 LEAVE;
789 962
790 return count; 963 return count;
791} 964}
792 965
966SV *
967cfperl_result (int idx)
968{
969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
970 if (!av)
971 return &PL_sv_undef;
972
973 SV **sv = av_fetch (av, idx, 0);
974 if (!sv)
975 return &PL_sv_undef;
976
977 return *sv;
978}
979
980int
981cfperl_result_INT (int idx)
982{
983 return SvIV (cfperl_result (idx));
984}
985
986double
987cfperl_result_DOUBLE (int idx)
988{
989 return SvNV (cfperl_result (idx));
990}
991
992/////////////////////////////////////////////////////////////////////////////
993
994void
995cfperl_emergency_save ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::emergency_save", G_VOID);
999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046}
1047
1048maptile *
1049maptile::find_sync (const char *path, maptile *origin)
1050{
1051 CALL_BEGIN (2);
1052 CALL_ARG (path);
1053 CALL_ARG (origin);
1054 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1055
1056 maptile *retval;
1057
1058 if (count)
1059 sv_to (POPs, retval);
1060 else
1061 retval = 0;
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069maptile::find_async (const char *path, maptile *origin)
1070{
1071 CALL_BEGIN (2);
1072 CALL_ARG (path);
1073 CALL_ARG (origin);
1074 CALL_CALL ("cf::map::find_async", G_SCALAR);
1075
1076 maptile *retval;
1077
1078 if (count)
1079 sv_to (POPs, retval);
1080 else
1081 retval = 0;
1082
1083 CALL_END;
1084
1085 return retval;
1086}
1087
1088void
1089maptile::do_load_sync ()
1090{
1091 CALL_BEGIN (1);
1092 CALL_ARG (this);
1093 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1094 CALL_END;
1095}
1096
1097void
1098maptile::change_all_map_light (int change)
1099{
1100 CALL_BEGIN (1);
1101 CALL_ARG (change);
1102 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1103 CALL_END;
1104}
1105
1106void
1107object::enter_exit (object *exit)
1108{
1109 if (type != PLAYER)
1110 return;
1111
1112 CALL_BEGIN (2);
1113 CALL_ARG (this);
1114 CALL_ARG (exit);
1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1116 CALL_END;
1117}
1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
1135/////////////////////////////////////////////////////////////////////////////
1136
1137struct EventAPI *watcher_base::GEventAPI;
1138struct CoroAPI *coroapi::GCoroAPI;
1139
1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
1186iw_dispatch (pe_event *ev)
1187{
1188 iw *w = (iw *)ev->ext_data;
1189 w->call (*w);
1190}
1191
1192void
1193iw::alloc ()
1194{
1195 pe = GEventAPI->new_idle (0, 0);
1196
1197 WaREENTRANT_off (pe);
1198 pe->base.callback = (void *)iw_dispatch;
1199 pe->base.ext_data = (void *)this;
1200}
1201
1202static void iow_dispatch (pe_event *ev)
1203{
1204 iow *w = (iow *)ev->ext_data;
1205 w->call (*w, ((pe_ioevent *)ev)->got);
1206}
1207
1208void
1209iow::alloc ()
1210{
1211 pe = GEventAPI->new_io (0, 0);
1212
1213 WaREENTRANT_off (pe);
1214 pe->base.callback = (void *)iow_dispatch;
1215 pe->base.ext_data = (void *)this;
1216
1217 pe->fd = -1;
1218 pe->poll = 0;
1219}
1220
1221void
1222iow::fd (int fd)
1223{
1224 pe->fd = fd;
1225}
1226
1227int
1228iow::poll ()
1229{
1230 return pe->poll;
1231}
1232
1233void
1234iow::poll (int events)
1235{
1236 if (pe->poll != events)
1237 {
1238 if (pe->poll) stop ();
1239 pe->poll = events;
1240 if (pe->poll) start ();
1241 }
1242}
1243
1244void
1245_connect_to_perl ()
1246{
1247 stash_cf = gv_stashpv ("cf" , 1);
1248
1249 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1250 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1251 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1252 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1253 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1258
1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1261
1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1264 cb_object = get_av ("cf::CB_OBJECT", 1);
1265 cb_player = get_av ("cf::CB_PLAYER", 1);
1266 cb_client = get_av ("cf::CB_CLIENT", 1);
1267 cb_type = get_av ("cf::CB_TYPE" , 1);
1268 cb_map = get_av ("cf::CB_MAP" , 1);
1269}
1270
793MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
794 1272
795BOOT: 1273BOOT:
796{ 1274{
797 HV *stash = gv_stashpv ("cf", 1); 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1277
1278 _connect_to_perl ();
1279
1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
798 1290
799 static const struct { 1291 static const struct {
800 const char *name; 1292 const char *name;
801 IV iv; 1293 IV iv;
802 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
803# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
804 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
805 const_iv (llevInfo) 1297 const_iv (logBacktrace)
806 const_iv (llevDebug) 1298
807 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
808 1302
809 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
810 const_iv (PLAYER) 1304
811 const_iv (TRANSPORT)
812 const_iv (ROD)
813 const_iv (TREASURE)
814 const_iv (POTION)
815 const_iv (FOOD)
816 const_iv (POISON)
817 const_iv (BOOK)
818 const_iv (CLOCK)
819 const_iv (LIGHTNING)
820 const_iv (ARROW)
821 const_iv (BOW)
822 const_iv (WEAPON)
823 const_iv (ARMOUR)
824 const_iv (PEDESTAL)
825 const_iv (ALTAR)
826 const_iv (LOCKED_DOOR)
827 const_iv (SPECIAL_KEY)
828 const_iv (MAP)
829 const_iv (DOOR)
830 const_iv (KEY)
831 const_iv (TIMED_GATE)
832 const_iv (TRIGGER)
833 const_iv (GRIMREAPER)
834 const_iv (MAGIC_EAR)
835 const_iv (TRIGGER_BUTTON)
836 const_iv (TRIGGER_ALTAR)
837 const_iv (TRIGGER_PEDESTAL)
838 const_iv (SHIELD)
839 const_iv (HELMET)
840 const_iv (HORN)
841 const_iv (MONEY)
842 const_iv (CLASS)
843 const_iv (GRAVESTONE)
844 const_iv (AMULET)
845 const_iv (PLAYERMOVER)
846 const_iv (TELEPORTER)
847 const_iv (CREATOR)
848 const_iv (SKILL)
849 const_iv (EXPERIENCE)
850 const_iv (EARTHWALL)
851 const_iv (GOLEM)
852 const_iv (THROWN_OBJ)
853 const_iv (BLINDNESS)
854 const_iv (GOD)
855 const_iv (DETECTOR)
856 const_iv (TRIGGER_MARKER)
857 const_iv (DEAD_OBJECT)
858 const_iv (DRINK)
859 const_iv (MARKER)
860 const_iv (HOLY_ALTAR)
861 const_iv (PLAYER_CHANGER)
862 const_iv (BATTLEGROUND)
863 const_iv (PEACEMAKER)
864 const_iv (GEM)
865 const_iv (FIREWALL)
866 const_iv (ANVIL)
867 const_iv (CHECK_INV)
868 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
869 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
870 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
871 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
872 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
873 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
874 const_iv (FLOOR)
875 const_iv (FLESH)
876 const_iv (INORGANIC)
877 const_iv (SKILL_TOOL)
878 const_iv (LIGHTER)
879 const_iv (TRAP_PART)
880 const_iv (WALL)
881 const_iv (LIGHT_SOURCE)
882 const_iv (MISC_OBJECT)
883 const_iv (MONSTER)
884 const_iv (SPAWN_GENERATOR)
885 const_iv (LAMP)
886 const_iv (DUPLICATOR)
887 const_iv (TOOL)
888 const_iv (SPELLBOOK)
889 const_iv (BUILDFAC)
890 const_iv (CLOAK)
891 const_iv (SPINNER)
892 const_iv (GATE)
893 const_iv (BUTTON)
894 const_iv (CF_HANDLE)
895 const_iv (HOLE)
896 const_iv (TRAPDOOR)
897 const_iv (SIGN)
898 const_iv (BOOTS)
899 const_iv (GLOVES)
900 const_iv (SPELL)
901 const_iv (SPELL_EFFECT)
902 const_iv (CONVERTER)
903 const_iv (BRACERS)
904 const_iv (POISONING)
905 const_iv (SAVEBED)
906 const_iv (POISONCLOUD)
907 const_iv (FIREHOLES)
908 const_iv (WAND)
909 const_iv (SCROLL)
910 const_iv (DIRECTOR)
911 const_iv (GIRDLE)
912 const_iv (FORCE)
913 const_iv (POTION_EFFECT)
914 const_iv (EVENT_CONNECTOR)
915 const_iv (CLOSE_CON)
916 const_iv (CONTAINER)
917 const_iv (ARMOUR_IMPROVER)
918 const_iv (WEAPON_IMPROVER)
919 const_iv (SKILLSCROLL)
920 const_iv (DEEP_SWAMP)
921 const_iv (IDENTIFY_ALTAR)
922 const_iv (MENU)
923 const_iv (RUNE)
924 const_iv (TRAP)
925 const_iv (POWER_CRYSTAL)
926 const_iv (CORPSE)
927 const_iv (DISEASE)
928 const_iv (SYMPTOM)
929 const_iv (BUILDER)
930 const_iv (MATERIAL)
931 const_iv (ITEM_TRANSFORMER)
932 const_iv (QUEST)
933 1311
934 const_iv (ST_BD_BUILD) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
935 const_iv (ST_BD_REMOVE) 1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
936 1340
937 const_iv (ST_MAT_FLOOR) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
938 const_iv (ST_MAT_WALL)
939 const_iv (ST_MAT_ITEM)
940 1342
941 const_iv (AT_PHYSICAL) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
942 const_iv (AT_MAGIC) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
943 const_iv (AT_FIRE)
944 const_iv (AT_ELECTRICITY)
945 const_iv (AT_COLD)
946 const_iv (AT_CONFUSION)
947 const_iv (AT_ACID)
948 const_iv (AT_DRAIN)
949 const_iv (AT_WEAPONMAGIC)
950 const_iv (AT_GHOSTHIT)
951 const_iv (AT_POISON)
952 const_iv (AT_SLOW)
953 const_iv (AT_PARALYZE)
954 const_iv (AT_TURN_UNDEAD)
955 const_iv (AT_FEAR)
956 const_iv (AT_CANCELLATION)
957 const_iv (AT_DEPLETE)
958 const_iv (AT_DEATH)
959 const_iv (AT_CHAOS)
960 const_iv (AT_COUNTERSPELL)
961 const_iv (AT_GODPOWER)
962 const_iv (AT_HOLYWORD)
963 const_iv (AT_BLIND)
964 const_iv (AT_INTERNAL)
965 const_iv (AT_LIFE_STEALING)
966 const_iv (AT_DISEASE)
967 1345
968 const_iv (QUEST_IN_PROGRESS) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
969 const_iv (QUEST_DONE_QUEST) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
970 const_iv (QUEST_DONE_TASK) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
971 const_iv (QUEST_START_QUEST) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
972 const_iv (QUEST_END_QUEST) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
973 const_iv (QUEST_START_TASK) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
974 const_iv (QUEST_END_TASK) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
975 const_iv (QUEST_OVERRIDE)
976 const_iv (QUEST_ON_ACTIVATE)
977 1353
978 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
979 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
980 const_iv (WEAP_PIERCE)
981 const_iv (WEAP_CLEAVE)
982 const_iv (WEAP_SLICE)
983 const_iv (WEAP_STAB)
984 const_iv (WEAP_WHIP)
985 const_iv (WEAP_CRUSH)
986 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
987 1357
988 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
989 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
990 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
991 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
992 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
993 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
994 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
995 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
996 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
997 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
998 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
999 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1000 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1001 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1002 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1003 const_iv (FLAG_TREASURE) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1004 const_iv (FLAG_PLAYER_SOLD) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1005 const_iv (FLAG_SEE_INVISIBLE) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1006 const_iv (FLAG_CAN_ROLL) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1007 const_iv (FLAG_OVERLAY_FLOOR) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1008 const_iv (FLAG_IS_TURNABLE) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1009 const_iv (FLAG_IS_USED_UP) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1010 const_iv (FLAG_IDENTIFIED) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1011 const_iv (FLAG_REFLECTING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1012 const_iv (FLAG_CHANGING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1013 const_iv (FLAG_SPLITTING) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1014 const_iv (FLAG_HITBACK)
1015 const_iv (FLAG_STARTEQUIP)
1016 const_iv (FLAG_BLOCKSVIEW)
1017 const_iv (FLAG_UNDEAD)
1018 const_iv (FLAG_SCARED)
1019 const_iv (FLAG_UNAGGRESSIVE)
1020 const_iv (FLAG_REFL_MISSILE)
1021 const_iv (FLAG_REFL_SPELL)
1022 const_iv (FLAG_NO_MAGIC)
1023 const_iv (FLAG_NO_FIX_PLAYER)
1024 const_iv (FLAG_IS_LIGHTABLE)
1025 const_iv (FLAG_TEAR_DOWN)
1026 const_iv (FLAG_RUN_AWAY)
1027 const_iv (FLAG_PICK_UP)
1028 const_iv (FLAG_UNIQUE)
1029 const_iv (FLAG_NO_DROP)
1030 const_iv (FLAG_WIZCAST)
1031 const_iv (FLAG_CAST_SPELL)
1032 const_iv (FLAG_USE_SCROLL)
1033 const_iv (FLAG_USE_RANGE)
1034 const_iv (FLAG_USE_BOW)
1035 const_iv (FLAG_USE_ARMOUR)
1036 const_iv (FLAG_USE_WEAPON)
1037 const_iv (FLAG_USE_RING)
1038 const_iv (FLAG_READY_RANGE)
1039 const_iv (FLAG_READY_BOW)
1040 const_iv (FLAG_XRAYS)
1041 const_iv (FLAG_NO_APPLY)
1042 const_iv (FLAG_IS_FLOOR)
1043 const_iv (FLAG_LIFESAVE)
1044 const_iv (FLAG_NO_STRENGTH)
1045 const_iv (FLAG_SLEEP)
1046 const_iv (FLAG_STAND_STILL)
1047 const_iv (FLAG_RANDOM_MOVE)
1048 const_iv (FLAG_ONLY_ATTACK)
1049 const_iv (FLAG_CONFUSED)
1050 const_iv (FLAG_STEALTH)
1051 const_iv (FLAG_WIZPASS)
1052 const_iv (FLAG_IS_LINKED)
1053 const_iv (FLAG_CURSED)
1054 const_iv (FLAG_DAMNED)
1055 const_iv (FLAG_SEE_ANYWHERE)
1056 const_iv (FLAG_KNOWN_MAGICAL)
1057 const_iv (FLAG_KNOWN_CURSED)
1058 const_iv (FLAG_CAN_USE_SKILL)
1059 const_iv (FLAG_BEEN_APPLIED)
1060 const_iv (FLAG_READY_SCROLL)
1061 const_iv (FLAG_USE_ROD)
1062 const_iv (FLAG_USE_HORN)
1063 const_iv (FLAG_MAKE_INVIS)
1064 const_iv (FLAG_INV_LOCKED)
1065 const_iv (FLAG_IS_WOODED)
1066 const_iv (FLAG_IS_HILLY)
1067 const_iv (FLAG_READY_SKILL)
1068 const_iv (FLAG_READY_WEAPON)
1069 const_iv (FLAG_NO_SKILL_IDENT)
1070 const_iv (FLAG_BLIND)
1071 const_iv (FLAG_SEE_IN_DARK)
1072 const_iv (FLAG_IS_CAULDRON)
1073 const_iv (FLAG_NO_STEAL)
1074 const_iv (FLAG_ONE_HIT)
1075 const_iv (FLAG_CLIENT_SENT)
1076 const_iv (FLAG_BERSERK)
1077 const_iv (FLAG_NEUTRAL)
1078 const_iv (FLAG_NO_ATTACK)
1079 const_iv (FLAG_NO_DAMAGE)
1080 const_iv (FLAG_OBJ_ORIGINAL)
1081 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1082 const_iv (FLAG_ACTIVATE_ON_PUSH)
1083 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1084 const_iv (FLAG_IS_WATER)
1085 const_iv (FLAG_CONTENT_ON_GEN)
1086 const_iv (FLAG_IS_A_TEMPLATE)
1087 const_iv (FLAG_IS_BUILDABLE)
1088 const_iv (FLAG_AFK)
1089 1384
1090 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1091 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1092 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1093 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1389 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1094 const_iv (NDI_ORANGE) 1390 const_iv (NDI_NOCREATE)
1095 const_iv (NDI_BLUE) 1391
1096 const_iv (NDI_DK_ORANGE) 1392 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1097 const_iv (NDI_GREEN) 1393 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1098 const_iv (NDI_LT_GREEN) 1394
1099 const_iv (NDI_GREY) 1395 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1100 const_iv (NDI_BROWN) 1396
1101 const_iv (NDI_GOLD) 1397 const_iv (SP_RAISE_DEAD)
1102 const_iv (NDI_TAN)
1103 const_iv (NDI_MAX_COLOR)
1104 const_iv (NDI_COLOR_MASK)
1105 const_iv (NDI_UNIQUE) 1398 const_iv (SP_RUNE)
1399 const_iv (SP_MAKE_MARK)
1400 const_iv (SP_BOLT)
1106 const_iv (NDI_ALL) 1401 const_iv (SP_BULLET)
1107 1402 const_iv (SP_EXPLOSION)
1108 const_iv (F_APPLIED)
1109 const_iv (F_LOCATION) 1403 const_iv (SP_CONE)
1404 const_iv (SP_BOMB)
1110 const_iv (F_UNPAID) 1405 const_iv (SP_WONDER)
1406 const_iv (SP_SMITE)
1407 const_iv (SP_MAGIC_MISSILE)
1408 const_iv (SP_SUMMON_GOLEM)
1409 const_iv (SP_DIMENSION_DOOR)
1410 const_iv (SP_MAGIC_MAPPING)
1111 const_iv (F_MAGIC) 1411 const_iv (SP_MAGIC_WALL)
1412 const_iv (SP_DESTRUCTION)
1413 const_iv (SP_PERCEIVE_SELF)
1414 const_iv (SP_WORD_OF_RECALL)
1415 const_iv (SP_INVISIBLE)
1416 const_iv (SP_PROBE)
1417 const_iv (SP_HEALING)
1418 const_iv (SP_CREATE_FOOD)
1419 const_iv (SP_EARTH_TO_DUST)
1420 const_iv (SP_CHANGE_ABILITY)
1421 const_iv (SP_BLESS)
1112 const_iv (F_CURSED) 1422 const_iv (SP_CURSE)
1423 const_iv (SP_SUMMON_MONSTER)
1424 const_iv (SP_CHARGING)
1425 const_iv (SP_POLYMORPH)
1426 const_iv (SP_ALCHEMY)
1427 const_iv (SP_REMOVE_CURSE)
1428 const_iv (SP_IDENTIFY)
1429 const_iv (SP_DETECTION)
1430 const_iv (SP_MOOD_CHANGE)
1431 const_iv (SP_MOVING_BALL)
1113 const_iv (F_DAMNED) 1432 const_iv (SP_SWARM)
1433 const_iv (SP_CHANGE_MANA)
1114 const_iv (F_OPEN) 1434 const_iv (SP_DISPEL_RUNE)
1115 const_iv (F_NOPICK) 1435 const_iv (SP_CREATE_MISSILE)
1436 const_iv (SP_CONSECRATE)
1437 const_iv (SP_ANIMATE_WEAPON)
1438 const_iv (SP_LIGHT)
1439 const_iv (SP_CHANGE_MAP_LIGHT)
1440 const_iv (SP_FAERY_FIRE)
1441 const_iv (SP_CAUSE_DISEASE)
1442 const_iv (SP_AURA)
1443 const_iv (SP_TOWN_PORTAL)
1444 const_iv (SP_PARTY_SPELL)
1445
1446 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1447 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1116 const_iv (F_LOCKED) 1448 const_iv (F_LOCKED)
1117 1449
1118 const_iv (F_BUY) 1450 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1119 const_iv (F_SHOP)
1120 const_iv (F_SELL)
1121 1451
1122 const_iv (P_BLOCKSVIEW) 1452 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1123 const_iv (P_NO_MAGIC) 1453 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1124 const_iv (P_IS_ALIVE)
1125 const_iv (P_NO_CLERIC)
1126 const_iv (P_NEED_UPDATE)
1127 const_iv (P_NO_ERROR)
1128 const_iv (P_OUT_OF_MAP)
1129 const_iv (P_NEW_MAP)
1130 1454
1131 const_iv (UP_OBJ_INSERT) 1455 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1132 const_iv (UP_OBJ_REMOVE)
1133 const_iv (UP_OBJ_CHANGE)
1134 const_iv (UP_OBJ_FACE)
1135 1456
1136 const_iv (INS_NO_MERGE) 1457 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1137 const_iv (INS_ABOVE_FLOOR_ONLY) 1458 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1138 const_iv (INS_NO_WALK_ON)
1139 const_iv (INS_ON_TOP)
1140 const_iv (INS_BELOW_ORIGINATOR)
1141 const_iv (INS_MAP_LOAD)
1142 1459
1143 const_iv (WILL_APPLY_HANDLE) 1460 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1144 const_iv (WILL_APPLY_TREASURE) 1461 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1145 const_iv (WILL_APPLY_EARTHWALL)
1146 const_iv (WILL_APPLY_DOOR)
1147 const_iv (WILL_APPLY_FOOD)
1148 1462
1149 const_iv (SAVE_MODE) 1463 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1150 const_iv (SAVE_DIR_MODE)
1151 1464
1152 const_iv (M_PAPER) 1465 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1153 const_iv (M_IRON) 1466 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1154 const_iv (M_GLASS) 1467 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1155 const_iv (M_LEATHER) 1468 const_iv (M_ICE) const_iv (M_SPECIAL)
1156 const_iv (M_WOOD)
1157 const_iv (M_ORGANIC)
1158 const_iv (M_STONE)
1159 const_iv (M_CLOTH)
1160 const_iv (M_ADAMANT)
1161 const_iv (M_LIQUID)
1162 const_iv (M_SOFT_METAL)
1163 const_iv (M_BONE)
1164 const_iv (M_ICE)
1165 const_iv (M_SPECIAL)
1166 1469
1167 const_iv (SK_EXP_ADD_SKILL) 1470 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1168 const_iv (SK_EXP_TOTAL) 1471 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1169 const_iv (SK_EXP_NONE)
1170 const_iv (SK_SUBTRACT_SKILL_EXP)
1171 1472
1172 const_iv (SK_LOCKPICKING) 1473 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1173 const_iv (SK_HIDING) 1474 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1174 const_iv (SK_SMITHERY) 1475 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1175 const_iv (SK_BOWYER) 1476 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1176 const_iv (SK_JEWELER) 1477 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1177 const_iv (SK_ALCHEMY) 1478 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1178 const_iv (SK_STEALING) 1479 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1179 const_iv (SK_LITERACY) 1480 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1180 const_iv (SK_BARGAINING) 1481 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1181 const_iv (SK_JUMPING) 1482 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1182 const_iv (SK_DET_MAGIC)
1183 const_iv (SK_ORATORY)
1184 const_iv (SK_SINGING)
1185 const_iv (SK_DET_CURSE)
1186 const_iv (SK_FIND_TRAPS)
1187 const_iv (SK_MEDITATION)
1188 const_iv (SK_PUNCHING)
1189 const_iv (SK_FLAME_TOUCH)
1190 const_iv (SK_KARATE)
1191 const_iv (SK_CLIMBING)
1192 const_iv (SK_WOODSMAN)
1193 const_iv (SK_INSCRIPTION)
1194 const_iv (SK_ONE_HANDED_WEAPON)
1195 const_iv (SK_MISSILE_WEAPON)
1196 const_iv (SK_THROWING)
1197 const_iv (SK_USE_MAGIC_ITEM)
1198 const_iv (SK_DISARM_TRAPS)
1199 const_iv (SK_SET_TRAP)
1200 const_iv (SK_THAUMATURGY)
1201 const_iv (SK_PRAYING)
1202 const_iv (SK_CLAWING)
1203 const_iv (SK_LEVITATION)
1204 const_iv (SK_SUMMONING)
1205 const_iv (SK_PYROMANCY)
1206 const_iv (SK_EVOCATION)
1207 const_iv (SK_SORCERY)
1208 const_iv (SK_TWO_HANDED_WEAPON)
1209 const_iv (SK_SPARK_TOUCH)
1210 const_iv (SK_SHIVER)
1211 const_iv (SK_ACID_SPLASH)
1212 const_iv (SK_POISON_NAIL) 1483 const_iv (SK_POISON_NAIL)
1213 1484
1214 const_iv (SOUND_NEW_PLAYER) 1485 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1215 const_iv (SOUND_FIRE_ARROW) 1486 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1216 const_iv (SOUND_LEARN_SPELL) 1487 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1217 const_iv (SOUND_FUMBLE_SPELL) 1488 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1218 const_iv (SOUND_WAND_POOF) 1489 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1219 const_iv (SOUND_OPEN_DOOR) 1490 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1220 const_iv (SOUND_PUSH_PLAYER)
1221 const_iv (SOUND_PLAYER_HITS1)
1222 const_iv (SOUND_PLAYER_HITS2)
1223 const_iv (SOUND_PLAYER_HITS3)
1224 const_iv (SOUND_PLAYER_HITS4)
1225 const_iv (SOUND_PLAYER_IS_HIT1)
1226 const_iv (SOUND_PLAYER_IS_HIT2)
1227 const_iv (SOUND_PLAYER_IS_HIT3)
1228 const_iv (SOUND_PLAYER_KILLS)
1229 const_iv (SOUND_PET_IS_KILLED)
1230 const_iv (SOUND_PLAYER_DIES)
1231 const_iv (SOUND_OB_EVAPORATE)
1232 const_iv (SOUND_OB_EXPLODE)
1233 const_iv (SOUND_CLOCK)
1234 const_iv (SOUND_TURN_HANDLE)
1235 const_iv (SOUND_FALL_HOLE)
1236 const_iv (SOUND_DRINK_POISON)
1237 const_iv (SOUND_CAST_SPELL_0)
1238 1491
1239 const_iv (PREFER_LOW) 1492 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1240 const_iv (PREFER_HIGH)
1241 1493
1242 const_iv (ATNR_PHYSICAL) 1494 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1243 const_iv (ATNR_MAGIC) 1495 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1244 const_iv (ATNR_FIRE) 1496 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1245 const_iv (ATNR_ELECTRICITY) 1497 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1246 const_iv (ATNR_COLD) 1498 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1247 const_iv (ATNR_CONFUSION) 1499 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1248 const_iv (ATNR_ACID) 1500 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1249 const_iv (ATNR_DRAIN) 1501
1250 const_iv (ATNR_WEAPONMAGIC) 1502 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1251 const_iv (ATNR_GHOSTHIT) 1503
1252 const_iv (ATNR_POISON) 1504 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1253 const_iv (ATNR_SLOW) 1505 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1254 const_iv (ATNR_PARALYZE) 1506
1255 const_iv (ATNR_TURN_UNDEAD) 1507 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1256 const_iv (ATNR_FEAR) 1508
1257 const_iv (ATNR_CANCELLATION) 1509 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1258 const_iv (ATNR_DEPLETE) 1510
1259 const_iv (ATNR_DEATH) 1511 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1260 const_iv (ATNR_CHAOS) 1512
1261 const_iv (ATNR_COUNTERSPELL) 1513 // random map generator
1262 const_iv (ATNR_GODPOWER) 1514 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1263 const_iv (ATNR_HOLYWORD) 1515 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1264 const_iv (ATNR_BLIND) 1516
1517 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1518 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1519 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1520
1521 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1522 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1523
1524 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1525 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1265 const_iv (ATNR_INTERNAL) 1526 const_iv (GT_MINIMAL)
1266 const_iv (ATNR_LIFE_STEALING)
1267 const_iv (ATNR_DISEASE)
1268 1527
1269 const_iv (MAP_FLUSH) 1528 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1270 const_iv (MAP_PLAYER_UNIQUE) 1529 const_iv (FT_RSRC) const_iv (FT_NUM)
1271 const_iv (MAP_BLOCK)
1272 const_iv (MAP_STYLE)
1273 const_iv (MAP_OVERLAY)
1274
1275 const_iv (MAP_IN_MEMORY)
1276 const_iv (MAP_SWAPPED)
1277 const_iv (MAP_LOADING)
1278 const_iv (MAP_SAVING)
1279 }; 1530 };
1280 1531
1281 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1282 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1533 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1283 1534
1284 static const struct { 1535 static const struct {
1285 const char *name; 1536 const char *name;
1537 int skip;
1538 IV klass;
1286 IV iv; 1539 IV iv;
1287 } *eiv, event_iv[] = { 1540 } *eiv, event_iv[] = {
1288# define def(name) { # name, (IV)EV_ ## name }, 1541# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1289# include "eventinc.h" 1542# include "eventinc.h"
1290# undef def 1543# undef def
1291 }; 1544 };
1292 1545
1293 AV *av = get_av ("cf::EVENT", 1); 1546 AV *av = get_av ("cf::EVENT", 1);
1294 1547
1295 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1548 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1296 av_store (av, eiv->iv, newSVpv ((char *)eiv->name, 0));
1297
1298 static const struct {
1299 const char *name;
1300 IV iv;
1301 } *event, event_list[] = {
1302# define const_event(name) { # name, (IV)EVENT_ ## name },
1303 const_event (NONE)
1304 const_event (APPLY)
1305 const_event (ATTACK)
1306 const_event (DEATH)
1307 const_event (DROP)
1308 const_event (DROP_ON)
1309 const_event (PICKUP)
1310 const_event (SAY)
1311 const_event (STOP)
1312 const_event (TIME)
1313 const_event (THROW)
1314 const_event (TRIGGER)
1315 const_event (CLOSE)
1316 const_event (TIMER)
1317 const_event (MOVE)
1318
1319 const_event (BORN)
1320 //const_event (CLOCK)
1321 const_event (CRASH)
1322 const_event (PLAYER_DEATH)
1323 const_event (PLAYER_LOAD)
1324 const_event (PLAYER_SAVE)
1325 const_event (GKILL)
1326 const_event (LOGIN)
1327 const_event (LOGOUT)
1328 const_event (MAPENTER)
1329 const_event (MAPLEAVE)
1330 const_event (MAPRESET)
1331 const_event (MAPLOAD)
1332 const_event (MAPOUT)
1333 const_event (MAPIN)
1334 const_event (MAPCLEAN)
1335 const_event (REMOVE)
1336 const_event (SHOUT)
1337 const_event (TELL)
1338 const_event (MUZZLE)
1339 const_event (KICK)
1340 const_event (PLAYER_USE_SKILL)
1341 const_event (MONSTER_USE_SKILL)
1342 const_event (CAST_SPELL)
1343 const_event (FIND_UNARMED_SKILL)
1344 const_event (EXTCMD)
1345 //const_event (FREE_OB)
1346 };
1347
1348 av = get_av ("cf::PLUGIN_EVENT", 1);
1349
1350 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1351 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1352
1353 static const struct {
1354 int dtype;
1355 const char *name;
1356 IV idx;
1357 } *cprop, prop_table[] = {
1358# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1359 prop (CFAPI_INT, MAP_PROP_FLAGS)
1360 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1361 prop (CFAPI_STRING, MAP_PROP_PATH)
1362 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1363 prop (CFAPI_STRING, MAP_PROP_NAME)
1364 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1365 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1366 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1367 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1368 prop (CFAPI_INT, MAP_PROP_WIDTH)
1369 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1370 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1371 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1372 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1373 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1374 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1375 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1376 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1377 prop (CFAPI_INT, MAP_PROP_SKY)
1378 prop (CFAPI_INT, MAP_PROP_WPARTX)
1379 prop (CFAPI_INT, MAP_PROP_WPARTY)
1380 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1381 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1382 prop (CFAPI_PREGION, MAP_PROP_REGION)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1387 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1388 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1389 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1390 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1391 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1392 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1393 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1394 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1395 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1396 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1397 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1398 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1399 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1400 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1401 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1402 prop (CFAPI_INT, OBJECT_PROP_X)
1403 prop (CFAPI_INT, OBJECT_PROP_Y)
1404 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1405 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1406 prop (CFAPI_INT, OBJECT_PROP_NROF)
1407 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1408 prop (CFAPI_INT, OBJECT_PROP_FACING)
1409 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1410 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1411 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1412 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1413 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1414 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1415 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1416 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1417 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1418 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1419 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1420 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1421 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1422 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1423 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1424 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1425 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1426 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1427 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1428 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1429 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1430 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1431 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1432 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1433 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1434 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1435 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1436 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1437 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1438 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1439 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1440 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1441 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1442 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1443 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1444 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1445 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1446 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1447 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1448 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1449 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1450 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1451 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1452 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1453 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1454 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1455 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1456 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1457 prop (CFAPI_INT, OBJECT_PROP_STR)
1458 prop (CFAPI_INT, OBJECT_PROP_DEX)
1459 prop (CFAPI_INT, OBJECT_PROP_CON)
1460 prop (CFAPI_INT, OBJECT_PROP_WIS)
1461 prop (CFAPI_INT, OBJECT_PROP_INT)
1462 prop (CFAPI_INT, OBJECT_PROP_POW)
1463 prop (CFAPI_INT, OBJECT_PROP_CHA)
1464 prop (CFAPI_INT, OBJECT_PROP_WC)
1465 prop (CFAPI_INT, OBJECT_PROP_AC)
1466 prop (CFAPI_INT, OBJECT_PROP_HP)
1467 prop (CFAPI_INT, OBJECT_PROP_SP)
1468 prop (CFAPI_INT, OBJECT_PROP_GP)
1469 prop (CFAPI_INT, OBJECT_PROP_FP)
1470 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1471 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1472 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1473 prop (CFAPI_INT, OBJECT_PROP_DAM)
1474 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1475 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1476 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1477 prop (CFAPI_INT, OBJECT_PROP_FACE)
1478 };
1479
1480 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1481 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1482
1483 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1484 { 1549 {
1485 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1550 AV *event = newAV ();
1486 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1551 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1552 av_push (event, newSViv (eiv->klass));
1553 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1554 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1487 } 1555 }
1488
1489 //I_EVENT_API (PACKAGE);
1490} 1556}
1557
1558void _connect_to_perl ()
1559
1560void _recalc_want ()
1561
1562void _global_reattach ()
1563 CODE:
1564{
1565 // reattach to all attachable objects in the game.
1566 for_all_clients (ns)
1567 ns->reattach ();
1568
1569 for_all_objects (op)
1570 op->reattach ();
1571}
1572
1573# support function for map-world.ext
1574void _quantise (SV *data_sv, SV *plt_sv)
1575 CODE:
1576{
1577 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1578 croak ("_quantise called with invalid agruments");
1579
1580 plt_sv = SvRV (plt_sv);
1581 SV **plt = AvARRAY (plt_sv);
1582 int plt_count = AvFILL (plt_sv) + 1;
1583
1584 STRLEN len;
1585 char *data = SvPVbyte (data_sv, len);
1586 char *dst = data;
1587
1588 while (len >= 3)
1589 {
1590 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1591 {
1592 char *val = SvPVX (*val_sv);
1593
1594 if (val [0] == data [0]
1595 && val [1] == data [1]
1596 && val [2] == data [2])
1597 {
1598 *dst++ = val [3];
1599 goto next;
1600 }
1601 }
1602
1603 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1604 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1605 dst - SvPVX (data_sv), len);
1606
1607 next:
1608 data += 3;
1609 len -= 3;
1610 }
1611
1612 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1613}
1614
1615void _post_tick ()
1616 CODE:
1617 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1618
1619NV till_cede ()
1620 CODE:
1621 RETVAL = coroapi::next_cede - now ();
1622 OUTPUT:
1623 RETVAL
1624
1625NV till_tick ()
1626 CODE:
1627 RETVAL = SvNV (sv_next_tick) - now ();
1628 OUTPUT:
1629 RETVAL
1491 1630
1492NV floor (NV x) 1631NV floor (NV x)
1493 1632
1494NV ceil (NV x) 1633NV ceil (NV x)
1495 1634
1635NV rndm (...)
1636 CODE:
1637 switch (items)
1638 {
1639 case 0: RETVAL = rndm (); break;
1640 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1641 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1642 default: croak ("cf::rndm requires none, one or two parameters."); break;
1643 }
1644 OUTPUT:
1645 RETVAL
1646
1647NV clamp (NV value, NV min_value, NV max_value)
1648 CODE:
1649 RETVAL = clamp (value, min_value, max_value);
1650 OUTPUT:
1651 RETVAL
1652
1653NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1654 CODE:
1655 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1656 OUTPUT:
1657 RETVAL
1658
1659void cede_to_tick ()
1660 CODE:
1661 coroapi::cede_to_tick ();
1662
1496void server_tick () 1663void server_tick ()
1664 CODE:
1665 NOW = now ();
1666 runtime = SvNVx (sv_runtime);
1667 server_tick ();
1497 1668
1498void 1669void
1499LOG (int level, char *msg) 1670log_backtrace (utf8_string msg)
1671
1672void
1673LOG (int flags, utf8_string msg)
1500 PROTOTYPE: $$ 1674 PROTOTYPE: $$
1501 C_ARGS: (LogLevel)level, "%s", msg 1675 C_ARGS: flags, "%s", msg
1502 1676
1503char *path_combine (char *base, char *path) 1677octet_string path_combine (octet_string base, octet_string path)
1504 PROTOTYPE: $$ 1678 PROTOTYPE: $$
1505 1679
1506char *path_combine_and_normalize (char *base, char *path) 1680octet_string path_combine_and_normalize (octet_string base, octet_string path)
1507 PROTOTYPE: $$ 1681 PROTOTYPE: $$
1508 1682
1509char *
1510cf_get_maps_directory (char *path)
1511 PROTOTYPE: $
1512 ALIAS: maps_directory = 0
1513
1514void 1683void
1515sub_generation_inc () 1684sub_generation_inc ()
1516 CODE: 1685 CODE:
1517 PL_sub_generation++; 1686 PL_sub_generation++;
1518 1687
1519char * 1688const_octet_string
1520mapdir () 1689mapdir ()
1521 PROTOTYPE: 1690 PROTOTYPE:
1522 ALIAS: 1691 ALIAS:
1523 mapdir = 0 1692 mapdir = 0
1524 uniquedir = 1 1693 uniquedir = 1
1526 confdir = 3 1695 confdir = 3
1527 localdir = 4 1696 localdir = 4
1528 playerdir = 5 1697 playerdir = 5
1529 datadir = 6 1698 datadir = 6
1530 CODE: 1699 CODE:
1531{ 1700 switch (ix)
1532 int unused_type; 1701 {
1533 RETVAL = (char *)systemDirectory (&unused_type, ix); 1702 case 0: RETVAL = settings.mapdir ; break;
1534} 1703 case 1: RETVAL = settings.uniquedir; break;
1704 case 2: RETVAL = settings.tmpdir ; break;
1705 case 3: RETVAL = settings.confdir ; break;
1706 case 4: RETVAL = settings.localdir ; break;
1707 case 5: RETVAL = settings.playerdir; break;
1708 case 6: RETVAL = settings.datadir ; break;
1709 }
1535 OUTPUT: RETVAL 1710 OUTPUT: RETVAL
1536 1711
1537int 1712void abort ()
1538cf_find_animation (char *text) 1713
1714void reset_signals ()
1715
1716void fork_abort (octet_string cause = "cf::fork_abort")
1717
1718void cleanup (octet_string cause, bool make_core = false)
1719
1720void emergency_save ()
1721
1722void _exit (int status = EXIT_SUCCESS)
1723
1724UV sv_2watcher (SV *w)
1725 CODE:
1726 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1727 OUTPUT:
1728 RETVAL
1729
1730#if _POSIX_MEMLOCK
1731
1732int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1733
1734int munlockall ()
1735
1736#endif
1737
1738int find_animation (utf8_string text)
1539 PROTOTYPE: $ 1739 PROTOTYPE: $
1540 1740
1541int random_roll(int min, int max, object *op, int goodbad); 1741int random_roll (int min, int max, object *op, int goodbad);
1542 1742
1543const char *cost_string_from_value(uint64 cost, int approx = 0) 1743const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1544 1744
1545int 1745int
1546exp_to_level (val64 exp) 1746exp_to_level (val64 exp)
1547 CODE: 1747 CODE:
1548{ 1748{
1579 RETVAL = newSVpv (resist_plus[atnr], 0); 1779 RETVAL = newSVpv (resist_plus[atnr], 0);
1580 else 1780 else
1581 XSRETURN_UNDEF; 1781 XSRETURN_UNDEF;
1582 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1583 1783
1784bool
1785load_resource_file (octet_string filename)
1786
1787MODULE = cf PACKAGE = cf::attachable
1788
1789int
1790valid (SV *obj)
1791 CODE:
1792 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1793 OUTPUT:
1794 RETVAL
1795
1796void
1797debug_trace (attachable *obj, bool on = true)
1798 CODE:
1799 obj->flags &= ~attachable::F_DEBUG_TRACE;
1800 if (on)
1801 obj->flags |= attachable::F_DEBUG_TRACE;
1802
1803int mortals_size ()
1804 CODE:
1805 RETVAL = attachable::mortals.size ();
1806 OUTPUT: RETVAL
1807
1808#object *mortals (U32 index)
1809# CODE:
1810# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1811# OUTPUT: RETVAL
1812
1813INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1814
1815MODULE = cf PACKAGE = cf::global
1816
1817int invoke (SV *klass, int event, ...)
1818 CODE:
1819 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1820 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1821 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1822 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1823 OUTPUT: RETVAL
1824
1584MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1825MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1585 1826
1586SV * 1827INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1587get_property (object *obj, int type, int idx) 1828
1829int invoke (object *op, int event, ...)
1588 CODE: 1830 CODE:
1589 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1831 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1832 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1833 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1834 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1590 OUTPUT: RETVAL 1835 OUTPUT: RETVAL
1591 1836
1592SV * 1837SV *registry (object *op)
1593set_property (object *obj, int type, int idx, SV *newval) 1838
1839int objects_size ()
1594 CODE: 1840 CODE:
1841 RETVAL = objects.size ();
1842 OUTPUT: RETVAL
1843
1844object *objects (U32 index)
1845 CODE:
1846 RETVAL = index < objects.size () ? objects [index] : 0;
1847 OUTPUT: RETVAL
1848
1849int actives_size ()
1850 CODE:
1851 RETVAL = actives.size ();
1852 OUTPUT: RETVAL
1853
1854object *actives (U32 index)
1855 CODE:
1856 RETVAL = index < actives.size () ? actives [index] : 0;
1857 OUTPUT: RETVAL
1858
1859const char *slot_use_name (U32 slot)
1860 ALIAS:
1861 slot_nonuse_name = 1
1862 CODE:
1863{
1864 if (slot >= NUM_BODY_LOCATIONS)
1865 croak ("body slot index out of range");
1866
1595 switch (type) 1867 switch (ix)
1596 { 1868 {
1597 case CFAPI_INT: 1869 case 0: RETVAL = body_locations[slot].use_name; break;
1598 cf_object_set_int_property (obj, idx, SvIV (newval)); 1870 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1599 break;
1600 case CFAPI_LONG:
1601 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1602 break;
1603 case CFAPI_DOUBLE:
1604 {
1605 int unused_type;
1606 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1607 }
1608 break;
1609 case CFAPI_STRING:
1610 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1611 break;
1612 case CFAPI_POBJECT:
1613 {
1614 int unused_type;
1615 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1616 }
1617 break;
1618 default:
1619 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1620 } 1871 }
1872}
1873 OUTPUT:
1874 RETVAL
1621 1875
1622# missing properties 1876# missing properties
1623 1877
1624void 1878object *head (object *op)
1625set_attacktype (object *obj, U32 attacktype) 1879 PROTOTYPE: $
1626 CODE: 1880 CODE:
1627 obj->attacktype = attacktype; 1881 RETVAL = op->head_ ();
1628
1629U32
1630get_attacktype (object *obj)
1631 ALIAS:
1632 attacktype = 0
1633 CODE:
1634 RETVAL = obj->attacktype;
1635 OUTPUT: RETVAL 1882 OUTPUT: RETVAL
1636
1637# missing in plug-in api, of course
1638void
1639set_food (object *obj, int food)
1640 CODE:
1641 obj->stats.food = food;
1642
1643int
1644get_food (object *obj)
1645 ALIAS:
1646 food = 0
1647 CODE:
1648 RETVAL = obj->stats.food;
1649 OUTPUT: RETVAL
1650 1883
1651void 1884void
1652inv (object *obj) 1885inv (object *obj)
1653 PROTOTYPE: $ 1886 PROTOTYPE: $
1654 PPCODE: 1887 PPCODE:
1655{ 1888{
1656 object *o; 1889 object *o;
1657 for (o = obj->inv; o; o = o->below) 1890 for (o = obj->inv; o; o = o->below)
1658 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1891 XPUSHs (sv_2mortal (to_sv (o)));
1659} 1892}
1660 1893
1661int cf_object_get_resistance (object *op, int rtype) 1894void
1662 ALIAS: resistance = 0 1895set_animation (object *op, int idx)
1896 CODE:
1897 SET_ANIMATION (op, idx);
1663 1898
1664int cf_object_get_flag (object *op, int flag) 1899int
1665 ALIAS: flag = 0 1900num_animations (object *op)
1901 CODE:
1902 RETVAL = NUM_ANIMATIONS (op);
1903 OUTPUT: RETVAL
1666 1904
1667void cf_object_set_flag (object *op, int flag, int value) 1905int slot_info (object *op, UV slot, int value = 0)
1906 ALIAS:
1907 slot_used = 1
1908 CODE:
1909{
1910 if (slot >= NUM_BODY_LOCATIONS)
1911 croak ("body slot index out of range");
1668 1912
1913 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1914
1915 if (items > 2)
1916 if (ix)
1917 op->slot[slot].used = value;
1918 else
1919 op->slot[slot].info = value;
1920}
1921 OUTPUT:
1922 RETVAL
1923
1924object *find_best_object_match (object *op, utf8_string match)
1925
1926object *find_marked_object (object *op)
1927
1669int need_identify (const object *obj); 1928int need_identify (object *obj);
1670 1929
1671int apply_shop_mat (object *shop_mat, object *op); 1930int apply_shop_mat (object *shop_mat, object *op);
1672 1931
1932int move_player (object *op, int dir)
1933 CODE:
1934 RETVAL = move_player (op, dir);
1935 OUTPUT:
1936 RETVAL
1937
1673void cf_object_move (object *op, int dir, object *originator = op) 1938int move (object *op, int dir, object *originator = op)
1939 CODE:
1940 RETVAL = move_ob (op, dir, originator);
1941 OUTPUT:
1942 RETVAL
1674 1943
1675void cf_object_apply (object *op, object *author, int flags = 0) 1944void apply (object *applier, object *applied, int flags = 0)
1945 CODE:
1946 manual_apply (applied, applier, flags);
1676 1947
1677void cf_object_apply_below (object *op) 1948void apply_below (object *op)
1949 CODE:
1950 player_apply_below (op);
1678 1951
1679void cf_object_remove (object *op) 1952int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1680 1953
1681void cf_object_free (object *op)
1682
1683object *cf_object_present_archname_inside (object *op, char *whatstr) 1954object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1684 1955
1685int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1956int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1686 1957
1687int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1958int cf_object_change_map (object *op, int x, int y, maptile *map)
1688 1959
1960#//TODO
1689object *cf_object_clone (object *op, int clonetype = 0) 1961object *clone_ (object *op, int recursive = 0)
1962 CODE:
1963 if (recursive)
1964 RETVAL = object_create_clone (op);
1965 else
1966 {
1967 RETVAL = object::create ();
1968 op->copy_to (RETVAL);
1969 }
1970 OUTPUT: RETVAL
1690 1971
1691int cf_object_pay_item (object *op, object *buyer) 1972int pay_item (object *op, object *buyer)
1973 CODE:
1974 RETVAL = pay_for_item (op, buyer);
1975 OUTPUT: RETVAL
1692 1976
1693int cf_object_pay_amount (object *op, uint64 amount) 1977int pay_amount (object *op, uint64 amount)
1978 CODE:
1979 RETVAL = pay_for_amount (amount, op);
1980 OUTPUT: RETVAL
1694 1981
1695void pay_player (object *op, uint64 amount) 1982void pay_player (object *op, uint64 amount)
1696 1983
1697val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1984val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1698 1985
1699int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1986int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1700 1987
1701int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1988void learn_spell (object *op, object *sp, int special_prayer = 0)
1989 CODE:
1990 do_learn_spell (op, sp, special_prayer);
1702 1991
1703void cf_object_learn_spell (object *op, object *sp)
1704
1705void cf_object_forget_spell (object *op, object *sp) 1992void forget_spell (object *op, object *sp)
1993 CODE:
1994 do_forget_spell (op, query_name (sp));
1706 1995
1707object *cf_object_check_for_spell (object *op, char *spellname) 1996object *check_for_spell (object *op, utf8_string spellname)
1997 CODE:
1998 RETVAL = check_spell_known (op, spellname);
1999 OUTPUT: RETVAL
1708 2000
1709int cf_object_query_money (object *op) 2001int query_money (object *op)
1710 ALIAS: money = 0 2002 ALIAS: money = 0
1711 2003
1712int cf_object_query_cost (object *op, object *who, int flags) 2004val64 query_cost (object *op, object *who, int flags)
1713 ALIAS: cost = 0 2005 ALIAS: cost = 0
1714 2006
1715void cf_object_activate_rune (object *op , object *victim) 2007void spring_trap (object *op, object *victim)
1716 2008
1717int cf_object_check_trigger (object *op, object *cause) 2009int check_trigger (object *op, object *cause)
1718 2010
1719int cf_object_out_of_map (object *op, int x, int y)
1720
1721void cf_object_drop (object *op, object *author) 2011void drop (object *who, object *op)
1722 2012
1723void cf_object_take (object *op, object *author) 2013void pick_up (object *who, object *op)
1724 2014
1725void cf_object_say (object *op, char *msg)
1726
1727void cf_object_speak (object *op, char *msg)
1728
1729object *cf_object_insert_object (object *op, object *container)
1730
1731const char *cf_object_get_msg (object *ob)
1732 ALIAS: msg = 0
1733
1734object *cf_object_insert_in_ob (object *ob, object *where)
1735
1736int cf_object_teleport (object *op, mapstruct *map, int x, int y) 2015int cf_object_teleport (object *op, maptile *map, int x, int y)
1737 2016
1738void cf_object_update (object *op, int flags) 2017void update_object (object *op, int action)
1739 2018
1740void cf_object_pickup (object *op, object *what)
1741
1742object *cf_create_object_by_name (const char *name) 2019object *cf_create_object_by_name (utf8_string name)
1743 2020
1744void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2021void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1745 2022
1746void player_lvl_adj (object *who, object *skill = 0) 2023void player_lvl_adj (object *who, object *skill = 0)
1747 2024
1748int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2025int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1749 2026
1751 2028
1752void push_button (object *op); 2029void push_button (object *op);
1753 2030
1754void use_trigger (object *op); 2031void use_trigger (object *op);
1755 2032
1756void add_button_link (object *button, mapstruct *map, int connected); 2033void add_button_link (object *button, maptile *map, int connected);
1757 2034
1758void remove_button_link (object *op); 2035void remove_button_link (object *op);
1759 2036
1760void 2037void handle_apply_yield (object *op);
1761cf_object_set_resistance (object *op, int rtype, int val)
1762 CODE:
1763 if (rtype >= 0 && rtype < NROFATTACKS)
1764 op->resist[rtype] = val;
1765 2038
1766 2039
1767MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2040MODULE = cf PACKAGE = cf::object PREFIX = cf_
1768
1769void cf_fix_object (object *pl)
1770 ALIAS: fix = 0
1771 2041
1772object *cf_insert_ob_in_ob (object *ob, object *where) 2042object *cf_insert_ob_in_ob (object *ob, object *where)
1773 2043
1774# no clean way to get an object from an archetype - stupid idiotic 2044# no clean way to get an object from an archetype - stupid idiotic
1775# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2045# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1776 2046
1777object *new (const char *archetype = 0) 2047object *new (utf8_string archetype = 0)
1778 PROTOTYPE: ;$ 2048 PROTOTYPE: ;$
1779 CODE: 2049 CODE:
1780 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2050 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1781 OUTPUT: 2051 OUTPUT:
1782 RETVAL 2052 RETVAL
1783 2053
2054object *find_object (U32 tag)
2055
2056# TODO: nuke
1784object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2057object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1785 PROTOTYPE: $$$$$$ 2058 PROTOTYPE: $$$$$$
1786 CODE: 2059 CODE:
1787{ 2060{
1788 int unused_type; 2061 int unused_type;
1789 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2062 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1790} 2063}
1791 2064
1792# syntatic sugar for easier use in event callbacks. 2065const_utf8_string get_ob_key_value (object *op, utf8_string key)
1793const char *options (object *op)
1794 CODE:
1795 RETVAL = op->name;
1796 OUTPUT:
1797 RETVAL
1798 2066
1799player *contr (object *op)
1800 CODE:
1801 RETVAL = op->contr;
1802 OUTPUT: RETVAL
1803
1804const char *get_ob_key_value (object *op, const char *key)
1805
1806bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2067bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1807 2068
1808object *get_nearest_player (object *ob) 2069object *get_nearest_player (object *ob)
1809 ALIAS: nearest_player = 0 2070 ALIAS: nearest_player = 0
1810 PREINIT: 2071 PREINIT:
1811 extern object *get_nearest_player (object *); 2072 extern object *get_nearest_player (object *);
1827bool on_same_map_as (object *ob, object *other) 2088bool on_same_map_as (object *ob, object *other)
1828 CODE: 2089 CODE:
1829 RETVAL = on_same_map (ob, other); 2090 RETVAL = on_same_map (ob, other);
1830 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
1831 2092
1832char * 2093const_utf8_string
1833base_name (object *ob, int plural) 2094base_name (object *op, int plural = op->nrof > 1)
1834 CODE: 2095 CODE:
1835 RETVAL = cf_query_base_name (ob, plural); 2096 RETVAL = query_base_name (op, plural);
1836 OUTPUT: RETVAL 2097 OUTPUT: RETVAL
1837 2098
1838living * 2099object *decrease_ob_nr (object *op, unsigned long i)
1839stats (object *ob)
1840 CODE:
1841 RETVAL = &ob->stats;
1842 OUTPUT: RETVAL
1843
1844 2100
1845MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2101MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1846 2102
1847player *player (object *op) 2103player *player (object *op)
1848 CODE: 2104 CODE:
1849 RETVAL = op->contr; 2105 RETVAL = op->contr;
1850 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1851 2107
2108void check_score (object *op)
2109
1852void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2110void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1853 2111 CODE:
1854object *cf_player_send_inventory (object *op) 2112 new_draw_info (flags, 0, op, txt);
1855
1856char *cf_player_get_ip (object *op)
1857 ALIAS: ip = 0
1858
1859object *cf_player_get_marked_item (object *op)
1860 ALIAS: marked_item = 0
1861
1862void cf_player_set_marked_item (object *op, object *ob)
1863
1864partylist *cf_player_get_party (object *op)
1865 ALIAS: party = 0
1866
1867void cf_player_set_party (object *op, partylist *party)
1868 2113
1869void kill_player (object *op) 2114void kill_player (object *op)
1870 2115
1871MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 2116void esrv_update_item (object *op, int what, object *item)
2117 C_ARGS: what, op, item
2118
2119int command_summon (object *op, utf8_string params)
2120
2121int command_arrest (object *op, utf8_string params)
2122
1872 2123
1873MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2124MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1874 2125
1875player *cf_player_find (char *name) 2126INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1876 PROTOTYPE: $ 2127
2128int invoke (player *pl, int event, ...)
2129 CODE:
2130 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2131 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2132 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2133 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2134 OUTPUT: RETVAL
2135
2136SV *registry (player *pl)
2137
2138void
2139save_stats (player *pl)
2140 CODE:
2141 pl->ob->stats.hp = pl->ob->stats.maxhp;
2142 pl->ob->stats.sp = pl->ob->stats.maxsp;
2143 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2144 pl->orig_stats = pl->ob->stats;
2145
2146void clear_los (player *pl)
1877 2147
1878void cf_player_move (player *pl, int dir) 2148void cf_player_move (player *pl, int dir)
1879
1880void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1881
1882# nonstandard
1883object *ob (player *pl)
1884 CODE:
1885 RETVAL = pl->ob;
1886 OUTPUT: RETVAL
1887
1888player *first ()
1889 CODE:
1890 RETVAL = first_player;
1891 OUTPUT: RETVAL
1892
1893player *next (player *pl)
1894 CODE:
1895 RETVAL = pl->next;
1896 OUTPUT: RETVAL
1897 2149
1898bool 2150bool
1899cell_visible (player *pl, int dx, int dy) 2151cell_visible (player *pl, int dx, int dy)
1900 CODE: 2152 CODE:
1901 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 2153 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1902 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]; 2154 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1903 OUTPUT: 2155 OUTPUT:
1904 RETVAL 2156 RETVAL
1905 2157
1906char *
1907client (player *pl)
1908 CODE:
1909 RETVAL = pl->socket.client;
1910 OUTPUT:
1911 RETVAL
1912
1913void
1914buggy_mapscroll (player *pl, int value = 1)
1915 CODE:
1916 pl->socket.buggy_mapscroll = value;
1917
1918void 2158void
1919send (player *pl, SV *packet) 2159send (player *pl, SV *packet)
1920 CODE: 2160 CODE:
1921{ 2161{
1922 STRLEN len; 2162 STRLEN len;
1923 char *buf = SvPVbyte (packet, len); 2163 char *buf = SvPVbyte (packet, len);
1924 2164
1925 Write_String_To_Socket (&pl->socket, buf, len); 2165 if (pl->ns)
2166 pl->ns->send_packet (buf, len);
1926} 2167}
1927 2168
1928int 2169int
1929listening (player *pl, int new_value = -1) 2170listening (player *pl, int new_value = -1)
1930 CODE: 2171 CODE:
1932 if (new_value >= 0) 2173 if (new_value >= 0)
1933 pl->listening = new_value; 2174 pl->listening = new_value;
1934 OUTPUT: 2175 OUTPUT:
1935 RETVAL 2176 RETVAL
1936 2177
1937void get_savebed (player *pl) 2178void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1938 ALIAS: 2179 PROTOTYPE: $;$$$
1939 savebed = 0
1940 PPCODE: 2180 PPCODE:
2181 if (GIMME_V != G_VOID)
2182 {
1941 EXTEND (SP, 3); 2183 EXTEND (SP, 3);
1942 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2184 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1943 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2185 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1944 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2186 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1945 2187 }
1946void set_savebed (player *pl, char *map_path, int x, int y) 2188 if (map_path) sv_to (map_path, pl->savebed_map);
1947 CODE: 2189 if (x) sv_to (x, pl->bed_x);
1948 strcpy (pl->savebed_map, map_path); 2190 if (y) sv_to (y, pl->bed_y);
1949 pl->bed_x = x;
1950 pl->bed_y = y;
1951 2191
1952void 2192void
1953list () 2193list ()
1954 PPCODE: 2194 PPCODE:
1955{ 2195 for_all_players (pl)
1956 player *pl; 2196 XPUSHs (sv_2mortal (to_sv (pl)));
1957 for (pl = first_player; pl; pl = pl->next)
1958 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1959}
1960
1961bool
1962peaceful (player *pl, bool new_setting = 0)
1963 PROTOTYPE: $;$
1964 CODE:
1965 RETVAL = pl->peaceful;
1966 if (items > 1)
1967 pl->peaceful = new_setting;
1968 OUTPUT:
1969 RETVAL
1970
1971living *
1972orig_stats (player *pl)
1973 CODE:
1974 RETVAL = &pl->orig_stats;
1975 OUTPUT: RETVAL
1976
1977living *
1978last_stats (player *pl)
1979 CODE:
1980 RETVAL = &pl->last_stats;
1981 OUTPUT: RETVAL
1982 2197
1983 2198
1984MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2199MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1985 2200
1986SV * 2201int invoke (maptile *map, int event, ...)
1987get_property (mapstruct *obj, int type, int idx)
1988 CODE: 2202 CODE:
1989 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx)); 2203 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2204 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2205 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2206 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1990 OUTPUT: RETVAL 2207 OUTPUT: RETVAL
1991 2208
1992SV * 2209SV *registry (maptile *map)
1993set_property (mapstruct *obj, int type, int idx, SV *newval)
1994 CODE:
1995 switch (type)
1996 {
1997 case CFAPI_INT:
1998 cf_map_set_int_property (obj, idx, SvIV (newval));
1999 break;
2000 default:
2001 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2002 }
2003 2210
2004mapstruct *new (int width, int height) 2211INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2212
2213void
2214maptile::instantiate ()
2215
2216maptile *new ()
2005 PROTOTYPE: 2217 PROTOTYPE:
2006 CODE: 2218 CODE:
2007{ 2219 RETVAL = new maptile;
2008 int unused_type;
2009 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2010}
2011 OUTPUT: 2220 OUTPUT:
2012 RETVAL 2221 RETVAL
2013 2222
2014void delete_map (mapstruct *map) 2223void
2015 2224maptile::players ()
2016void clean_tmp_map (mapstruct *map)
2017
2018void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2019
2020mapstruct *tile_map (mapstruct *map, unsigned int dir)
2021 CODE: 2225 PPCODE:
2022 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2226 if (GIMME_V == G_SCALAR)
2023 OUTPUT: 2227 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2024 RETVAL 2228 else if (GIMME_V == G_ARRAY)
2229 {
2230 EXTEND (SP, THIS->players);
2231 for_all_players (pl)
2232 if (pl->ob && pl->ob->map == THIS)
2233 PUSHs (sv_2mortal (to_sv (pl->ob)));
2234 }
2025 2235
2026char *tile_path (mapstruct *map, unsigned int dir) 2236void
2237maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2027 CODE: 2238 CODE:
2028 if (dir >= 4) 2239{
2029 XSRETURN_UNDEF; 2240 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2030 RETVAL = map->tile_path [dir]; 2241 croak ("maptile::add_underlay: palette must be arrayref");
2031 OUTPUT:
2032 RETVAL
2033 2242
2034mapstruct *cf_map_get_map (char *name) 2243 palette = SvRV (palette);
2035 PROTOTYPE: $
2036 ALIAS: map = 0
2037 2244
2038mapstruct *has_been_loaded (char *name) 2245 STRLEN idxlen;
2039 PROTOTYPE: $ 2246 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2040 2247
2041mapstruct *cf_map_get_first () 2248 for (int x = 0; x < THIS->width; ++x)
2042 PROTOTYPE: 2249 for (int y = 0; y < THIS->height; ++y)
2043 ALIAS: first = 0 2250 {
2251 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2252 if (op->flag [FLAG_IS_FLOOR])
2253 goto skip_space;
2044 2254
2045# whoever "designed" the plug-in api should have wasted 2255 {
2046# his/her time with staying away from the project - would have 2256 int offs = offset + y * stride + x;
2047# saved others a lot of time, without doubt. 2257 if (IN_RANGE_EXC (offs, 0, idxlen))
2048void set_path (mapstruct *where, char *path) 2258 {
2049 CODE: 2259 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2050 strcpy (where->path, path); 2260 {
2261 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2262 ob->flag [FLAG_NO_MAP_SAVE] = true;
2263 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2051 2264
2052int in_memory (mapstruct *map) 2265 if (ob->randomitems)
2053 CODE: 2266 {
2054 RETVAL = map->in_memory; 2267 if (!ob->above)
2055 OUTPUT: 2268 {
2056 RETVAL 2269 ob->create_treasure (ob->randomitems);
2057 2270
2058bool unique (mapstruct *map) 2271 for (object *op = ob->above; op; op = op->above)
2059 CODE: 2272 op->flag [FLAG_NO_MAP_SAVE] = true;
2060 RETVAL = map->unique; 2273 }
2061 OUTPUT:
2062 RETVAL
2063 2274
2064void set_unique (mapstruct *map, bool unique) 2275 ob->randomitems = 0;
2065 CODE: 2276 }
2066 map->unique = unique; 2277 }
2278 }
2279 }
2067 2280
2281 skip_space: ;
2282 }
2283}
2284
2285void
2286maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2287 CODE:
2288{
2289 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2290 croak ("maptile::set_regiondata: palette must be arrayref");
2291
2292 palette = SvRV (palette);
2293
2294 STRLEN idxlen;
2295 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2296
2297 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2298 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2299
2300 for (int i = av_len ((AV *)palette) + 1; i--; )
2301 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2302
2303 for (int y = 0; y < THIS->height; ++y)
2304 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2305
2306 sfree (THIS->regions, THIS->size ());
2307 delete [] THIS->regionmap;
2308
2309 THIS->regions = regions;
2310 THIS->regionmap = regionmap;
2311}
2312
2313void
2314maptile::create_region_treasure ()
2315 CODE:
2316{
2317 object *op = object::create ();
2318 op->type = FLOOR;
2319 op->map = THIS;
2320
2321 for (int x = 0; x < THIS->width; ++x)
2322 for (int y = 0; y < THIS->height; ++y)
2323 {
2324 region *rgn = THIS->region (x, y);
2325
2326 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2327 if (rgn->treasure && rndm () < rgn->treasure_density)
2328 {
2329 op->x = x;
2330 op->y = y;
2331 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2332 }
2333 }
2334
2335 op->destroy ();
2336}
2337
2338int out_of_map (maptile *map, int x, int y)
2339
2340void
2341trigger (maptile *map, long connection, bool state = true)
2342 CODE:
2343 activate_connection (map, connection, state);
2344
2345void
2346get_connection (maptile *map, long connection)
2347 PPCODE:
2348 oblinkpt *obp = get_connection_links (map, connection);
2349 if (obp)
2350 for (objectlink *ol = obp->link; ol; ol = ol->next)
2351 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2352
2068object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2353object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2069 2354
2070object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2355object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2071 2356
2072object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2357object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2073 C_ARGS: str, map, nx, ny 2358 C_ARGS: str, map, nx, ny
2074 2359
2075void 2360void
2076cf_map_normalise (mapstruct *map, int x, int y) 2361get_map_flags (maptile *map, int x, int y)
2077 PPCODE: 2362 PPCODE:
2078{ 2363{
2079 mapstruct *nmap = 0; 2364 maptile *nmap = 0;
2080 I16 nx = 0, ny = 0; 2365 I16 nx = 0, ny = 0;
2081 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2366 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2082 2367
2083 EXTEND (SP, 4); 2368 EXTEND (SP, 4);
2084 PUSHs (sv_2mortal (newSViv (flags))); 2369 PUSHs (sv_2mortal (newSViv (flags)));
2085 2370
2086 if (GIMME_V == G_ARRAY) 2371 if (GIMME_V == G_ARRAY)
2090 PUSHs (sv_2mortal (newSViv (ny))); 2375 PUSHs (sv_2mortal (newSViv (ny)));
2091 } 2376 }
2092} 2377}
2093 2378
2094void 2379void
2095at (mapstruct *map, unsigned int x, unsigned int y) 2380at (maptile *map, unsigned int x, unsigned int y)
2096 PROTOTYPE: $$$ 2381 PROTOTYPE: $$$
2097 PPCODE: 2382 PPCODE:
2098{ 2383{
2099 object *o; 2384 object *o;
2100 mapstruct *nmap = 0; 2385 maptile *nmap = 0;
2101 I16 nx, ny; 2386 I16 nx, ny;
2102 2387
2103 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2388 get_map_flags (map, &nmap, x, y, &nx, &ny);
2104 2389
2105 if (nmap) 2390 if (nmap)
2106 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2391 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2107 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2392 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2108} 2393}
2109 2394
2110SV * 2395SV *
2111bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2396bot_at (maptile *obj, unsigned int x, unsigned int y)
2112 PROTOTYPE: $$$ 2397 PROTOTYPE: $$$
2113 ALIAS: 2398 ALIAS:
2114 top_at = 1 2399 top_at = 1
2115 flags_at = 2 2400 flags_at = 2
2116 light_at = 3 2401 light_at = 3
2117 move_block_at = 4 2402 move_block_at = 4
2118 move_slow_at = 5 2403 move_slow_at = 5
2119 move_on_at = 6 2404 move_on_at = 6
2120 move_off_at = 7 2405 move_off_at = 7
2121 INIT: 2406 INIT:
2122 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2407 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2123 CODE: 2408 CODE:
2124 switch (ix) 2409 switch (ix)
2125 { 2410 {
2126 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2411 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2127 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2412 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2130 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2415 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2131 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2416 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2132 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2417 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2133 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2418 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2134 } 2419 }
2420 OUTPUT: RETVAL
2421
2422void fix_walls (maptile *map, int x, int y)
2423
2424void fix_walls_around (maptile *map, int x, int y)
2425
2426# worst xs function of my life
2427bool
2428_create_random_map (\
2429 maptile *self,\
2430 utf8_string wallstyle,\
2431 utf8_string wall_name,\
2432 utf8_string floorstyle,\
2433 utf8_string monsterstyle,\
2434 utf8_string treasurestyle,\
2435 utf8_string layoutstyle,\
2436 utf8_string doorstyle,\
2437 utf8_string decorstyle,\
2438 utf8_string origin_map,\
2439 utf8_string final_map,\
2440 utf8_string exitstyle,\
2441 utf8_string this_map,\
2442 utf8_string exit_on_final_map,\
2443 int xsize,\
2444 int ysize,\
2445 int expand2x,\
2446 int layoutoptions1,\
2447 int layoutoptions2,\
2448 int layoutoptions3,\
2449 int symmetry,\
2450 int difficulty,\
2451 int difficulty_given,\
2452 float difficulty_increase,\
2453 int dungeon_level,\
2454 int dungeon_depth,\
2455 int decoroptions,\
2456 int orientation,\
2457 int origin_y,\
2458 int origin_x,\
2459 U32 random_seed,\
2460 val64 total_map_hp,\
2461 int map_layout_style,\
2462 int treasureoptions,\
2463 int symmetry_used,\
2464 region *region,\
2465 utf8_string custom\
2466)
2467 CODE:
2468{
2469 random_map_params rmp;
2470
2471 assign (rmp.wallstyle , wallstyle);
2472 assign (rmp.wall_name , wall_name);
2473 assign (rmp.floorstyle , floorstyle);
2474 assign (rmp.monsterstyle , monsterstyle);
2475 assign (rmp.treasurestyle , treasurestyle);
2476 assign (rmp.layoutstyle , layoutstyle);
2477 assign (rmp.doorstyle , doorstyle);
2478 assign (rmp.decorstyle , decorstyle);
2479 assign (rmp.exitstyle , exitstyle);
2480 assign (rmp.exit_on_final_map, exit_on_final_map);
2481
2482 rmp.origin_map = origin_map;
2483 rmp.final_map = final_map;
2484 rmp.this_map = this_map;
2485 rmp.xsize = xsize;
2486 rmp.ysize = ysize;
2487 rmp.expand2x = expand2x;
2488 rmp.layoutoptions1 = layoutoptions1;
2489 rmp.layoutoptions2 = layoutoptions2;
2490 rmp.layoutoptions3 = layoutoptions3;
2491 rmp.symmetry = symmetry;
2492 rmp.difficulty = difficulty;
2493 rmp.difficulty_given = difficulty_given;
2494 rmp.difficulty_increase = difficulty_increase;
2495 rmp.dungeon_level = dungeon_level;
2496 rmp.dungeon_depth = dungeon_depth;
2497 rmp.decoroptions = decoroptions;
2498 rmp.orientation = orientation;
2499 rmp.origin_y = origin_y;
2500 rmp.origin_x = origin_x;
2501 rmp.random_seed = random_seed;
2502 rmp.total_map_hp = (uint64_t) total_map_hp;
2503 rmp.map_layout_style = map_layout_style;
2504 rmp.treasureoptions = treasureoptions;
2505 rmp.symmetry_used = symmetry_used;
2506 rmp.region = region;
2507 rmp.custom = custom;
2508
2509 RETVAL = self->generate_random_map (&rmp);
2510}
2511 OUTPUT:
2512 RETVAL
2513
2514MODULE = cf PACKAGE = cf::arch
2515
2516archetype *find (utf8_string name)
2517 CODE:
2518 RETVAL = archetype::find (name);
2135 OUTPUT: 2519 OUTPUT:
2520 RETVAL
2521
2522int archetypes_size ()
2523 CODE:
2524 RETVAL = archetypes.size ();
2525 OUTPUT: RETVAL
2526
2527archetype *archetypes (U32 index)
2528 CODE:
2529 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2530 OUTPUT: RETVAL
2531
2532object *instantiate (archetype *arch)
2533 CODE:
2534 RETVAL = arch_to_object (arch);
2535 OUTPUT:
2136 RETVAL 2536 RETVAL
2137 2537
2138# "serialise" map perl data into a ref 2538INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2539
2540MODULE = cf PACKAGE = cf::party
2541
2542partylist *first ()
2543 PROTOTYPE:
2544 CODE:
2545 RETVAL = get_firstparty ();
2546 OUTPUT: RETVAL
2547
2548INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2549
2550MODULE = cf PACKAGE = cf::region
2551
2139void 2552void
2140_get_obs (mapstruct *map) 2553list ()
2141 PPCODE: 2554 PPCODE:
2142{ 2555 for_all_regions (rgn)
2143 object *o; 2556 XPUSHs (sv_2mortal (to_sv (rgn)));
2144 int x, y;
2145 AV *obs = newAV ();
2146 int nonnull = 0;
2147 2557
2148 for (y = 0; y < MAP_HEIGHT (map); y++) 2558region *find (utf8_string name)
2149 for (x = 0; x < MAP_WIDTH (map); x++) 2559 PROTOTYPE: $
2560 CODE:
2561 RETVAL = region::find (name);
2562 OUTPUT: RETVAL
2563
2564region *find_fuzzy (utf8_string name)
2565 PROTOTYPE: $
2566 CODE:
2567 RETVAL = region::find_fuzzy (name);
2568 OUTPUT: RETVAL
2569
2570int specificity (region *rgn)
2571 CODE:
2572 RETVAL = 0;
2573 while (rgn = rgn->parent)
2574 RETVAL++;
2575 OUTPUT: RETVAL
2576
2577INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2578
2579MODULE = cf PACKAGE = cf::living
2580
2581INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2582
2583MODULE = cf PACKAGE = cf::settings
2584
2585INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2586
2587MODULE = cf PACKAGE = cf::client
2588
2589INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2590
2591int invoke (client *ns, int event, ...)
2592 CODE:
2593 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2594 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2595 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2596 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2597 OUTPUT: RETVAL
2598
2599SV *registry (client *ns)
2600
2601void
2602list ()
2603 PPCODE:
2604 EXTEND (SP, clients.size ());
2605 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2606 PUSHs (sv_2mortal (to_sv (*i)));
2607
2608void
2609client::send_packet (SV *packet)
2610 CODE:
2611{
2612 STRLEN len;
2613 char *buf = SvPVbyte (packet, len);
2614
2615 THIS->send_packet (buf, len);
2616}
2617
2618faceidx
2619client::need_face (utf8_string name, int pri = 0)
2620 CODE:
2621 RETVAL = face_find (name, 0);
2622 if (RETVAL)
2150 { 2623 {
2151 AV *av = newAV (); 2624 THIS->send_face (RETVAL, pri);
2152 2625 THIS->flush_fx ();
2153 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2154 {
2155 SV *sv = SVptr_cache_get (o);
2156
2157 if (sv && HvFILL (SvRV (sv)))
2158 {
2159 nonnull = 1;
2160 sv = newSVsv (sv);
2161 }
2162 else
2163 sv = &PL_sv_undef;
2164
2165 av_push (av, sv);
2166 }
2167
2168 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2169 } 2626 }
2627 OUTPUT:
2628 RETVAL
2170 2629
2171 if (nonnull) 2630int
2172 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs))); 2631client::fx_want (int idx, int value = -1)
2632 CODE:
2633 if (0 < idx && idx < FT_NUM)
2634 {
2635 RETVAL = THIS->fx_want [idx];
2636 if (items > 2)
2637 THIS->fx_want [idx] = value;
2638 }
2173 else 2639 else
2174 SvREFCNT_dec (obs); 2640 RETVAL = 0;
2175} 2641 OUTPUT:
2642 RETVAL
2176 2643
2177# "deserialise" perl map data into the map 2644MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2178void
2179_set_obs (mapstruct *map, SV *sv)
2180 CODE:
2181{
2182 object *o;
2183 AV *av;
2184 int x, y;
2185 AV *obs = (AV *)SvRV (sv);
2186 2645
2187 for (y = 0; y < MAP_HEIGHT (map); y++) 2646faceidx sound_find (utf8_string name)
2188 for (x = 0; x < MAP_WIDTH (map); x++) 2647
2648void sound_set (utf8_string str, faceidx face)
2649
2650# dire hack
2651void old_sound_index (int idx, faceidx face)
2652 CODE:
2653 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2654 old_sound_index [idx] = face;
2655
2656MODULE = cf PACKAGE = cf::face PREFIX = face_
2657
2658#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2659
2660faceidx face_find (utf8_string name, faceidx defidx = 0)
2661
2662faceidx alloc (utf8_string name)
2663 CODE:
2664{
2665 do
2189 { 2666 {
2190 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2667 RETVAL = faces.size ();
2191 2668 faces.resize (RETVAL + 1);
2192 if (!SvROK (sv))
2193 continue;
2194
2195 av = (AV *)SvRV (sv);
2196
2197 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2198 {
2199 sv = av_shift (av);
2200
2201 if (SvROK (sv))
2202 {
2203 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2204 SVptr_cache_set (o, sv);
2205 }
2206 }
2207 } 2669 }
2208} 2670 while (!RETVAL); // crude way to leave index 0
2209 2671
2672 faces [RETVAL].name = name;
2673 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2210 2674
2211MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2675 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2676 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2677}
2678 OUTPUT: RETVAL
2212 2679
2213archetype *cf_archetype_get_first() 2680void set_type (faceidx idx, int value)
2214 PROTOTYPE: 2681 ALIAS:
2215 ALIAS: first = 0
2216
2217archetype *cf_archetype_get_next (archetype *arch)
2218 ALIAS: next = 0
2219
2220archetype *cf_archetype_get_head (archetype *arch)
2221 ALIAS: head = 0
2222
2223archetype *cf_archetype_get_more (archetype *arch)
2224 ALIAS: more = 0
2225
2226const char *cf_archetype_get_name (archetype *arch)
2227 ALIAS: name = 0
2228
2229object *cf_archetype_get_clone (archetype *arch)
2230 ALIAS: clone = 0
2231
2232MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2233
2234partylist *cf_party_get_first ()
2235 PROTOTYPE:
2236 ALIAS: first = 0
2237
2238partylist *cf_party_get_next (partylist *party)
2239 ALIAS: next = 0
2240
2241const char *cf_party_get_name (partylist *party)
2242
2243const char *cf_party_get_password (partylist *party)
2244 ALIAS: password = 0
2245
2246player *cf_party_get_first_player (partylist *party)
2247 ALIAS: first_player = 0
2248
2249player *cf_party_get_next_player (partylist *party, player *op)
2250 ALIAS: next_player = 0
2251
2252
2253MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2254
2255region *cf_region_get_first ()
2256 PROTOTYPE:
2257 ALIAS: first = 0
2258
2259const char *cf_region_get_name (region *reg)
2260 ALIAS: name = 0
2261
2262region *cf_region_get_next (region *reg)
2263 ALIAS: next = 0
2264
2265region *cf_region_get_parent (region *reg)
2266 ALIAS: parent = 0
2267
2268const char *cf_region_get_longname (region *reg)
2269 ALIAS: longname = 0
2270
2271const char *cf_region_get_message (region *reg)
2272 ALIAS: message = 0
2273
2274
2275MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2276
2277val64
2278exp (living *liv, val64 new_val = 0)
2279 PROTOTYPE: $;$
2280 ALIAS:
2281 Str = 1
2282 Dex = 2
2283 Con = 3
2284 Wis = 4
2285 Cha = 5
2286 Int = 6
2287 Pow = 7
2288 wc = 8
2289 ac = 9
2290 hp = 10 2682 set_type = 0
2291 maxhp = 11 2683 set_visibility = 1
2292 sp = 12 2684 set_magicmap = 2
2293 maxsp = 13 2685 set_smooth = 3
2294 grace = 14 2686 set_smoothlevel = 4
2295 maxgrace = 15 2687 CODE:
2296 food = 16 2688 faceinfo *f = face_info (idx); assert (f);
2297 dam = 17
2298 luck = 18
2299 CODE:
2300# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2301 switch (ix) 2689 switch (ix)
2302 { 2690 {
2303 LIVING_ACC (exp , 0); 2691 case 0: f->type = value; break;
2304 LIVING_ACC (Str , 1); 2692 case 1: f->visibility = value; break;
2305 LIVING_ACC (Dex , 2); 2693 case 2: f->magicmap = value; break;
2306 LIVING_ACC (Con , 3); 2694 case 3: f->smooth = value; break;
2307 LIVING_ACC (Wis , 4); 2695 case 4: f->smoothlevel = value; break;
2308 LIVING_ACC (Cha , 5);
2309 LIVING_ACC (Int , 6);
2310 LIVING_ACC (Pow , 7);
2311 LIVING_ACC (wc , 8);
2312 LIVING_ACC (ac , 9);
2313 LIVING_ACC (hp , 10);
2314 LIVING_ACC (maxhp , 11);
2315 LIVING_ACC (sp , 12);
2316 LIVING_ACC (maxsp , 13);
2317 LIVING_ACC (grace , 14);
2318 LIVING_ACC (maxgrace, 15);
2319 LIVING_ACC (food , 16);
2320 LIVING_ACC (dam , 17);
2321 LIVING_ACC (luck , 18);
2322 } 2696 }
2323# undef LIVING_ACC 2697
2698void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2699 CODE:
2700{
2701 faceinfo *f = face_info (idx); assert (f);
2702 facedata *d = &(faceset ? f->data64 : f->data32);
2703 sv_to (data, d->data);
2704 STRLEN clen;
2705 char *cdata = SvPVbyte (chksum, clen);
2706 clen = min (CHKSUM_SIZE, clen);
2707
2708 if (memcmp (d->chksum, cdata, clen))
2709 {
2710 memcpy (d->chksum, cdata, clen);
2711
2712 // invalidate existing client face info
2713 for_all_clients (ns)
2714 if (ns->faceset == faceset)
2715 {
2716 ns->faces_sent [idx] = false;
2717 ns->force_newmap = true;
2718 }
2719 }
2720}
2721
2722int get_data_size (faceidx idx, int faceset = 0)
2723 CODE:
2724 facedata *d = face_data (idx, faceset); assert (d);
2725 RETVAL = d->data.size ();
2324 OUTPUT: 2726 OUTPUT:
2325 RETVAL 2727 RETVAL
2326 2728
2729SV *get_chksum (faceidx idx, int faceset = 0)
2730 CODE:
2731 facedata *d = face_data (idx, faceset); assert (d);
2732 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2733 OUTPUT:
2734 RETVAL
2735
2736void invalidate (faceidx idx)
2737 CODE:
2738 for_all_clients (ns)
2739 {
2740 ns->faces_sent [idx] = false;
2741 ns->force_newmap = true;
2742 }
2743
2744void invalidate_all ()
2745 CODE:
2746 for_all_clients (ns)
2747 {
2748 ns->faces_sent.reset ();
2749 ns->force_newmap = true;
2750 }
2751
2752MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2753
2754#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2755
2756animidx anim_find (utf8_string name)
2757 CODE:
2758 RETVAL = animation::find (name).number;
2759 OUTPUT: RETVAL
2760
2761animidx set (utf8_string name, SV *frames, int facings = 1)
2762 CODE:
2763{
2764 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2765 croak ("frames must be an arrayref");
2766
2767 AV *av = (AV *)SvRV (frames);
2768
2769 animation *anim = &animation::find (name);
2770 if (anim->number)
2771 {
2772 anim->resize (av_len (av) + 1);
2773 anim->facings = facings;
2774 }
2775 else
2776 anim = &animation::create (name, av_len (av) + 1, facings);
2777
2778 for (int i = 0; i < anim->num_animations; ++i)
2779 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2780}
2781 OUTPUT: RETVAL
2782
2783void invalidate_all ()
2784 CODE:
2785 for_all_clients (ns)
2786 ns->anims_sent.reset ();
2787

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