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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.151 by root, Tue Jan 23 01:29:51 2007 UTC vs.
Revision 1.246 by root, Thu Aug 30 07:28:25 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
60# define newSVval64 newSVnv 74# define newSVval64 newSVnv
61# define SvVAL64 SvNV 75# define SvVAL64 SvNV
62#endif 76#endif
63 77
64static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
67 80
68static PerlInterpreter *perl; 81static PerlInterpreter *perl;
69 82
70double runtime; 83tstamp NOW, runtime;
71 84
72global gbl_ev; 85global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 99 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 100 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 101 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 102 *stash_cf_living_wrap;
87 103
104static inline SV *
105newSVpv_utf8 (const char *s)
106{
107 SV *sv = newSVpv (s, 0);
108 SvUTF8_on (sv);
109 return sv;
110}
111
112static inline SV *
113newSVpvn_utf8 (const char *s, STRLEN l)
114{
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
102unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
103 135
104attachable::~attachable () 136attachable::~attachable ()
105{ 137{
106 assert (!self); 138 assert (!self);
139 assert (!cb);
107} 140}
108 141
109int 142int
110attachable::refcnt_cnt () const 143attachable::refcnt_cnt () const
111{ 144{
112 return refcnt + (self ? SvREFCNT (self) : 0); 145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
113} 164}
114 165
115void 166void
116attachable::optimise () 167attachable::optimise ()
117{ 168{
118 if (self 169 if (self
119 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
121 { 191 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 192 SvREFCNT_dec (cb);
193 cb = 0;
124 } 194 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 195
153 mortals.push_back (this); 196 mortals.push_back (this);
154} 197}
155 198
156void 199void
159 if (destroyed ()) 202 if (destroyed ())
160 return; 203 return;
161 204
162 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
163 do_destroy (); 206 do_destroy ();
207 sever_self ();
164} 208}
165 209
166void 210void
167attachable::check_mortals () 211attachable::check_mortals ()
168{ 212{
172 { 216 {
173 if (i >= mortals.size ()) 217 if (i >= mortals.size ())
174 { 218 {
175 i = 0; 219 i = 0;
176 220
177 if (mortals.size () > 1000) 221 if (mortals.size () >= 512)
178 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", mortals.size ()); 222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
179 237
180 break; 238 break;
181 } 239 }
182 240
183 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
184 242
185 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
186 244 if (obj->self)//D make this an assert later
187 //if (obj->refcnt > 0 || obj->self)
188 if (obj->refcnt || obj->self)
189 { 245 {
190//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
191 ++i; // further delay freeing 253 ++i; // further delay freeing
192 254
193 if (!(i & 0x3ff)) 255 if (!(i & 0x3ff))
194 break; 256 break;
195 } 257 }
196 else 258 else
197 { 259 {
198 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
199 delete obj; 262 delete obj;
200 } 263 }
201 } 264 }
202} 265}
203 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
204attachable & 279attachable &
205attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
206{ 281{
207 //if (self || cb) 282 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 284
210 attach = src.attach; 285 attach = src.attach;
211 return *this; 286 return *this;
212} 287}
213 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 324
216static SV * 325static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 327{
227 336
228static int 337static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 339{
231 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
232 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
233 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
234 //at->refcnt_chk (); 350 //at->refcnt_chk ();
235 return 0; 351 return 0;
236} 352}
237 353
242{ 358{
243 if (!obj) 359 if (!obj)
244 return &PL_sv_undef; 360 return &PL_sv_undef;
245 361
246 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
247 { 366 {
248 obj->self = newHV ();
249 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
250 368
251 // borrow the refcnt from the object
252 // it is important thta no refcnt_chk is being executed here
253 obj->refcnt_dec ();
254
255 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
256 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
257 } 372 }
258 else 373 else
259 { 374 {
260 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
297 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
298 else 413 else
299 return 0; 414 return 0;
300} 415}
301 416
302inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
303inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
304inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
305inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
306inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
307inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
317inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
318inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
319inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
320inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
321inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
322inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
323inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
324inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
325 440
326inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
327inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
328 443
329inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
330inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
331 446
332inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
333{ 448{
334 char buf[128]; 449 char buf[128];
335 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
336 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
337} 452}
338 453
339inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
340inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
341inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
343inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
354inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
355inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
356inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
357inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
358inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
359inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
360inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
361inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
362inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
363 478
364inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
365inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
366 481
367template<class T> 482template<class T>
368inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
369 484
370template<int N> 485template<int N>
371inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
372 487
373inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
374inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
375inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
376inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
377inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
378 499
379inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
380{ 501{
381 unsigned int version; 502 unsigned int version;
382 503
573 perl = perl_alloc (); 694 perl = perl_alloc ();
574 perl_construct (perl); 695 perl_construct (perl);
575 696
576 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
577 698
578 char *argv[] = { 699 const char *argv[] = {
579 "", 700 settings.argv [0],
580 "-e" 701 "-e"
581 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
582 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
583 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
584 "require cf;" 705 "require cf;"
585 }; 706 };
586 707
587 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
588 { 710 {
589 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
590 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
591 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
592} 722}
593 723
594void cfperl_main () 724void cfperl_main ()
595{ 725{
596 dSP; 726 dSP;
603void 733void
604attachable::instantiate () 734attachable::instantiate ()
605{ 735{
606 if (attach) 736 if (attach)
607 { 737 {
608 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
609 attach = 0; 739 attach = 0;
610 } 740 }
611} 741}
612 742
613void 743void
614attachable::reattach () 744attachable::reattach ()
615{ 745{
616 optimise (); 746 optimise ();
617 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
618 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
619} 749}
620 750
621static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
622# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
623# include "eventinc.h" 753# include "eventinc.h"
666} 796}
667 797
668void 798void
669global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
670{ 800{
671 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
672} 802}
673 803
674void 804void
675object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
676{ 806{
677 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
678 { 808 {
679 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
680 810
681 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
682 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
683 } 813 }
684 814
720{ 850{
721 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
722 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
723} 853}
724 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
725bool 905bool
726attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
727{ 907{
728 data_type dt; 908 data_type dt;
729 va_list ap;
730
731 va_start (ap, event);
732 909
733 // callback call ordering should be: 910 // callback call ordering should be:
734 // 1. per-object callback 911 // 1. per-object callback
735 // 2. per-class object 912 // 2. per-class object
736 // 3. per-type callback 913 // 3. per-type callback
740 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
741 918
742 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
743 if (!callbacks) 920 if (!callbacks)
744 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
745 925
746 CALL_BEGIN (3); 926 CALL_BEGIN (3);
747 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
748 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
749 929
784} 964}
785 965
786SV * 966SV *
787cfperl_result (int idx) 967cfperl_result (int idx)
788{ 968{
789 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
790 if (!av) 970 if (!av)
791 return &PL_sv_undef; 971 return &PL_sv_undef;
792 972
793 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
794 if (!sv) 974 if (!sv)
815cfperl_emergency_save () 995cfperl_emergency_save ()
816{ 996{
817 CALL_BEGIN (0); 997 CALL_BEGIN (0);
818 CALL_CALL ("cf::emergency_save", G_VOID); 998 CALL_CALL ("cf::emergency_save", G_VOID);
819 CALL_END; 999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046}
1047
1048player *
1049player::find (const char *name)
1050{
1051 CALL_BEGIN (1);
1052 CALL_ARG (name);
1053 CALL_CALL ("cf::player::find", G_SCALAR);
1054
1055 player *retval;
1056
1057 if (count)
1058 sv_to (POPs, retval);
1059 else
1060 retval = 0;
1061
1062 CALL_END;
1063
1064 return retval;
820} 1065}
821 1066
822maptile * 1067maptile *
823maptile::find_sync (const char *path, maptile *origin) 1068maptile::find_sync (const char *path, maptile *origin)
824{ 1069{
838 1083
839 return retval; 1084 return retval;
840} 1085}
841 1086
842maptile * 1087maptile *
843maptile::find_async (const char *path, maptile *origin) 1088maptile::find_async (const char *path, maptile *origin, bool load)
844{ 1089{
845 CALL_BEGIN (2); 1090 CALL_BEGIN (3);
846 CALL_ARG (path); 1091 CALL_ARG (path);
847 CALL_ARG (origin); 1092 CALL_ARG (origin);
1093 CALL_ARG (load);
848 CALL_CALL ("cf::map::find_async", G_SCALAR); 1094 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 1095
850 maptile *retval; 1096 maptile *retval;
851 1097
852 if (count) 1098 if (count)
888 CALL_ARG (exit); 1134 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1135 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1136 CALL_END;
891} 1137}
892 1138
1139void
1140log_backtrace (const char *msg)
1141{
1142#if HAVE_BACKTRACE
1143 void *addr [20];
1144 int size = backtrace (addr, 20);
1145
1146 CALL_BEGIN (size);
1147 CALL_ARG (msg);
1148 for (int i = 0; i < size; ++i)
1149 CALL_ARG ((IV)addr [i]);
1150 CALL_CALL ("cf::_log_backtrace", G_VOID);
1151 CALL_END;
1152#endif
1153}
1154
893///////////////////////////////////////////////////////////////////////////// 1155/////////////////////////////////////////////////////////////////////////////
894 1156
895struct EventAPI *watcher_base::GEventAPI; 1157struct EventAPI *watcher_base::GEventAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1158struct CoroAPI *coroapi::GCoroAPI;
897 1159
898int coroapi::cede_counter; 1160int coroapi::cede_counter;
1161tstamp coroapi::next_cede;
899 1162
1163void coroapi::do_cede_to_tick ()
1164{
1165 cede_counter = 0;
1166
1167 cede ();
1168
1169 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1170 if (next_cede > SvNV (sv_next_tick) - 0.02)
1171 next_cede = SvNV (sv_next_tick);
1172}
1173
1174void coroapi::do_cede_every ()
1175{
1176 cede_counter = 0;
1177
1178 if (coroapi::nready ())
1179 coroapi::cede ();
1180}
1181
1182void coroapi::do_cede_to_tick_every ()
1183{
1184 cede_counter = 0;
1185
1186 cede_to_tick ();
1187}
1188
1189void
1190coroapi::wait_for_tick ()
1191{
1192 CALL_BEGIN (0);
1193 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1194 CALL_END;
1195}
1196
1197void
1198coroapi::wait_for_tick_begin ()
1199{
1200 CALL_BEGIN (0);
1201 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1202 CALL_END;
1203}
1204
1205static void
900static void iw_dispatch (pe_event *ev) 1206iw_dispatch (pe_event *ev)
901{ 1207{
902 iw *w = (iw *)ev->ext_data; 1208 iw *w = (iw *)ev->ext_data;
903 w->call (*w); 1209 w->call (*w);
904} 1210}
905 1211
968 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1274 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
969 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1275 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
970 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1276 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
971 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1277 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
972 1278
973 sv_runtime = get_sv ("cf::RUNTIME", 1); 1279 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
974 sv_upgrade (sv_runtime, SVt_NV); 1280 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
975 1281
976 cb_global = get_av ("cf::CB_GLOBAL", 1); 1282 cb_global = get_av ("cf::CB_GLOBAL", 1);
977 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1283 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
978 cb_object = get_av ("cf::CB_OBJECT", 1); 1284 cb_object = get_av ("cf::CB_OBJECT", 1);
979 cb_player = get_av ("cf::CB_PLAYER", 1); 1285 cb_player = get_av ("cf::CB_PLAYER", 1);
984 1290
985MODULE = cf PACKAGE = cf PREFIX = cf_ 1291MODULE = cf PACKAGE = cf PREFIX = cf_
986 1292
987BOOT: 1293BOOT:
988{ 1294{
989 _connect_to_perl ();
990
991 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1295 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
992 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1296 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
993 1297
1298 _connect_to_perl ();
1299
994 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1300 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1301
1302 //{
1303 // require_pv ("Time::HiRes");
1304 //
1305 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1306 // if (!svp) croak ("Time::HiRes is required");
1307 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1308 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1309 //}
995 1310
996 static const struct { 1311 static const struct {
997 const char *name; 1312 const char *name;
998 IV iv; 1313 IV iv;
999 } *civ, const_iv[] = { 1314 } *civ, const_iv[] = {
1000# define const_iv(name) { # name, (IV)name }, 1315# define const_iv(name) { # name, (IV)name },
1001 const_iv (llevError) 1316 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1002 const_iv (llevInfo) 1317 const_iv (logBacktrace)
1003 const_iv (llevDebug) 1318
1004 const_iv (llevMonster) 1319 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1320
1321 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1005 1322
1006 const_iv (MAX_TIME) 1323 const_iv (MAX_TIME)
1007 const_iv (PLAYER) 1324
1008 const_iv (TRANSPORT)
1009 const_iv (ROD)
1010 const_iv (TREASURE)
1011 const_iv (POTION)
1012 const_iv (FOOD)
1013 const_iv (POISON)
1014 const_iv (BOOK)
1015 const_iv (CLOCK)
1016 const_iv (ARROW)
1017 const_iv (BOW)
1018 const_iv (WEAPON)
1019 const_iv (ARMOUR)
1020 const_iv (PEDESTAL)
1021 const_iv (ALTAR)
1022 const_iv (LOCKED_DOOR)
1023 const_iv (SPECIAL_KEY)
1024 const_iv (MAP)
1025 const_iv (DOOR)
1026 const_iv (KEY)
1027 const_iv (TIMED_GATE)
1028 const_iv (TRIGGER)
1029 const_iv (GRIMREAPER)
1030 const_iv (MAGIC_EAR)
1031 const_iv (TRIGGER_BUTTON)
1032 const_iv (TRIGGER_ALTAR)
1033 const_iv (TRIGGER_PEDESTAL)
1034 const_iv (SHIELD)
1035 const_iv (HELMET)
1036 const_iv (HORN)
1037 const_iv (MONEY)
1038 const_iv (CLASS)
1039 const_iv (GRAVESTONE)
1040 const_iv (AMULET)
1041 const_iv (PLAYERMOVER)
1042 const_iv (TELEPORTER)
1043 const_iv (CREATOR)
1044 const_iv (SKILL)
1045 const_iv (EARTHWALL)
1046 const_iv (GOLEM)
1047 const_iv (THROWN_OBJ)
1048 const_iv (BLINDNESS)
1049 const_iv (GOD)
1050 const_iv (DETECTOR)
1051 const_iv (TRIGGER_MARKER)
1052 const_iv (DEAD_OBJECT)
1053 const_iv (DRINK)
1054 const_iv (MARKER)
1055 const_iv (HOLY_ALTAR)
1056 const_iv (PLAYER_CHANGER)
1057 const_iv (BATTLEGROUND)
1058 const_iv (PEACEMAKER)
1059 const_iv (GEM)
1060 const_iv (FIREWALL)
1061 const_iv (ANVIL)
1062 const_iv (CHECK_INV)
1063 const_iv (MOOD_FLOOR) 1325 const_iv (NUM_BODY_LOCATIONS)
1064 const_iv (EXIT) 1326 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1065 const_iv (ENCOUNTER) 1327 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1066 const_iv (SHOP_FLOOR) 1328 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1067 const_iv (SHOP_MAT) 1329 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1068 const_iv (RING) 1330 const_iv (body_wrist) const_iv (body_waist)
1069 const_iv (FLOOR)
1070 const_iv (FLESH)
1071 const_iv (INORGANIC)
1072 const_iv (SKILL_TOOL)
1073 const_iv (LIGHTER)
1074 const_iv (BUILDABLE_WALL)
1075 const_iv (MISC_OBJECT)
1076 const_iv (LAMP)
1077 const_iv (DUPLICATOR)
1078 const_iv (SPELLBOOK)
1079 const_iv (CLOAK)
1080 const_iv (SPINNER)
1081 const_iv (GATE)
1082 const_iv (BUTTON)
1083 const_iv (CF_HANDLE)
1084 const_iv (HOLE)
1085 const_iv (TRAPDOOR)
1086 const_iv (SIGN)
1087 const_iv (BOOTS)
1088 const_iv (GLOVES)
1089 const_iv (SPELL)
1090 const_iv (SPELL_EFFECT)
1091 const_iv (CONVERTER)
1092 const_iv (BRACERS)
1093 const_iv (POISONING)
1094 const_iv (SAVEBED)
1095 const_iv (WAND)
1096 const_iv (SCROLL)
1097 const_iv (DIRECTOR)
1098 const_iv (GIRDLE)
1099 const_iv (FORCE)
1100 const_iv (POTION_EFFECT)
1101 const_iv (EVENT_CONNECTOR)
1102 const_iv (CLOSE_CON)
1103 const_iv (CONTAINER)
1104 const_iv (ARMOUR_IMPROVER)
1105 const_iv (WEAPON_IMPROVER)
1106 const_iv (SKILLSCROLL)
1107 const_iv (DEEP_SWAMP)
1108 const_iv (IDENTIFY_ALTAR)
1109 const_iv (MENU)
1110 const_iv (RUNE)
1111 const_iv (TRAP)
1112 const_iv (POWER_CRYSTAL)
1113 const_iv (CORPSE)
1114 const_iv (DISEASE)
1115 const_iv (SYMPTOM)
1116 const_iv (BUILDER)
1117 const_iv (MATERIAL)
1118 const_iv (ITEM_TRANSFORMER)
1119 1331
1120 const_iv (NUM_SUBTYPES) 1332 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1333 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1334 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1335 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1336 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1337 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1338 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1339 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1340 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1341 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1342 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1343 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1344 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1345 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1346 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1347 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1348 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1349 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1350 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1351 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1352 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1353 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1354 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1355 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1356 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1357 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1358 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1359 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1121 1360
1122 const_iv (ST_BD_BUILD) 1361 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1123 const_iv (ST_BD_REMOVE)
1124 1362
1125 const_iv (ST_MAT_FLOOR) 1363 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1126 const_iv (ST_MAT_WALL) 1364 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1127 const_iv (ST_MAT_ITEM)
1128 1365
1129 const_iv (AT_PHYSICAL) 1366 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1130 const_iv (AT_MAGIC) 1367 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1131 const_iv (AT_FIRE) 1368 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1132 const_iv (AT_ELECTRICITY) 1369 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1133 const_iv (AT_COLD) 1370 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1134 const_iv (AT_CONFUSION) 1371 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1135 const_iv (AT_ACID) 1372 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1136 const_iv (AT_DRAIN)
1137 const_iv (AT_WEAPONMAGIC)
1138 const_iv (AT_GHOSTHIT)
1139 const_iv (AT_POISON)
1140 const_iv (AT_SLOW)
1141 const_iv (AT_PARALYZE)
1142 const_iv (AT_TURN_UNDEAD)
1143 const_iv (AT_FEAR)
1144 const_iv (AT_CANCELLATION)
1145 const_iv (AT_DEPLETE)
1146 const_iv (AT_DEATH)
1147 const_iv (AT_CHAOS)
1148 const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_GODPOWER)
1150 const_iv (AT_HOLYWORD)
1151 const_iv (AT_BLIND)
1152 const_iv (AT_INTERNAL)
1153 const_iv (AT_LIFE_STEALING)
1154 const_iv (AT_DISEASE)
1155 1373
1156 const_iv (WEAP_HIT) 1374 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1157 const_iv (WEAP_SLASH) 1375 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1158 const_iv (WEAP_PIERCE)
1159 const_iv (WEAP_CLEAVE)
1160 const_iv (WEAP_SLICE)
1161 const_iv (WEAP_STAB)
1162 const_iv (WEAP_WHIP)
1163 const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_BLUD) 1376 const_iv (WEAP_BLUD)
1165 1377
1166 const_iv (FLAG_ALIVE) 1378 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1167 const_iv (FLAG_WIZ) 1379 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1168 const_iv (FLAG_REMOVED) 1380 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1169 const_iv (FLAG_FREED) 1381 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1170 const_iv (FLAG_WAS_WIZ) 1382 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1171 const_iv (FLAG_APPLIED) 1383 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1172 const_iv (FLAG_UNPAID) 1384 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_USE_SHIELD) 1385 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1174 const_iv (FLAG_NO_PICK) 1386 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1175 const_iv (FLAG_ANIMATE) 1387 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1176 const_iv (FLAG_MONSTER) 1388 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1177 const_iv (FLAG_FRIENDLY) 1389 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1178 const_iv (FLAG_GENERATOR) 1390 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1179 const_iv (FLAG_IS_THROWN) 1391 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1180 const_iv (FLAG_AUTO_APPLY) 1392 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1181 const_iv (FLAG_PLAYER_SOLD) 1393 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1182 const_iv (FLAG_SEE_INVISIBLE) 1394 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1183 const_iv (FLAG_CAN_ROLL) 1395 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1184 const_iv (FLAG_OVERLAY_FLOOR) 1396 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1185 const_iv (FLAG_IS_TURNABLE) 1397 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1186 const_iv (FLAG_IS_USED_UP) 1398 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1187 const_iv (FLAG_IDENTIFIED) 1399 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1188 const_iv (FLAG_REFLECTING) 1400 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1189 const_iv (FLAG_CHANGING) 1401 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1190 const_iv (FLAG_SPLITTING) 1402 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1191 const_iv (FLAG_HITBACK) 1403 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1192 const_iv (FLAG_STARTEQUIP)
1193 const_iv (FLAG_BLOCKSVIEW)
1194 const_iv (FLAG_UNDEAD)
1195 const_iv (FLAG_SCARED)
1196 const_iv (FLAG_UNAGGRESSIVE)
1197 const_iv (FLAG_REFL_MISSILE)
1198 const_iv (FLAG_REFL_SPELL)
1199 const_iv (FLAG_NO_MAGIC)
1200 const_iv (FLAG_NO_FIX_PLAYER)
1201 const_iv (FLAG_IS_LIGHTABLE)
1202 const_iv (FLAG_TEAR_DOWN)
1203 const_iv (FLAG_RUN_AWAY)
1204 const_iv (FLAG_PICK_UP)
1205 const_iv (FLAG_UNIQUE)
1206 const_iv (FLAG_NO_DROP)
1207 const_iv (FLAG_WIZCAST)
1208 const_iv (FLAG_CAST_SPELL)
1209 const_iv (FLAG_USE_SCROLL)
1210 const_iv (FLAG_USE_RANGE)
1211 const_iv (FLAG_USE_BOW)
1212 const_iv (FLAG_USE_ARMOUR)
1213 const_iv (FLAG_USE_WEAPON)
1214 const_iv (FLAG_USE_RING)
1215 const_iv (FLAG_READY_RANGE)
1216 const_iv (FLAG_READY_BOW)
1217 const_iv (FLAG_XRAYS)
1218 const_iv (FLAG_NO_APPLY)
1219 const_iv (FLAG_IS_FLOOR)
1220 const_iv (FLAG_LIFESAVE)
1221 const_iv (FLAG_NO_STRENGTH)
1222 const_iv (FLAG_SLEEP)
1223 const_iv (FLAG_STAND_STILL)
1224 const_iv (FLAG_RANDOM_MOVE)
1225 const_iv (FLAG_ONLY_ATTACK)
1226 const_iv (FLAG_CONFUSED)
1227 const_iv (FLAG_STEALTH)
1228 const_iv (FLAG_WIZPASS)
1229 const_iv (FLAG_IS_LINKED)
1230 const_iv (FLAG_CURSED)
1231 const_iv (FLAG_DAMNED)
1232 const_iv (FLAG_SEE_ANYWHERE)
1233 const_iv (FLAG_KNOWN_MAGICAL)
1234 const_iv (FLAG_KNOWN_CURSED)
1235 const_iv (FLAG_CAN_USE_SKILL)
1236 const_iv (FLAG_BEEN_APPLIED)
1237 const_iv (FLAG_READY_SCROLL)
1238 const_iv (FLAG_USE_ROD)
1239 const_iv (FLAG_USE_HORN)
1240 const_iv (FLAG_MAKE_INVIS)
1241 const_iv (FLAG_INV_LOCKED)
1242 const_iv (FLAG_IS_WOODED)
1243 const_iv (FLAG_IS_HILLY)
1244 const_iv (FLAG_READY_SKILL)
1245 const_iv (FLAG_READY_WEAPON)
1246 const_iv (FLAG_NO_SKILL_IDENT)
1247 const_iv (FLAG_BLIND)
1248 const_iv (FLAG_SEE_IN_DARK)
1249 const_iv (FLAG_IS_CAULDRON)
1250 const_iv (FLAG_NO_STEAL)
1251 const_iv (FLAG_ONE_HIT)
1252 const_iv (FLAG_CLIENT_SENT)
1253 const_iv (FLAG_BERSERK)
1254 const_iv (FLAG_NEUTRAL)
1255 const_iv (FLAG_NO_ATTACK)
1256 const_iv (FLAG_NO_DAMAGE)
1257 const_iv (FLAG_OBJ_ORIGINAL)
1258 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1259 const_iv (FLAG_ACTIVATE_ON_PUSH)
1260 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1261 const_iv (FLAG_IS_WATER)
1262 const_iv (FLAG_CONTENT_ON_GEN)
1263 const_iv (FLAG_IS_A_TEMPLATE)
1264 const_iv (FLAG_IS_BUILDABLE)
1265 const_iv (FLAG_DESTROY_ON_DEATH)
1266 const_iv (FLAG_NO_MAP_SAVE)
1267 1404
1268 const_iv (NDI_BLACK) 1405 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1269 const_iv (NDI_WHITE) 1406 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1270 const_iv (NDI_NAVY) 1407 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1271 const_iv (NDI_RED) 1408 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1409 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1272 const_iv (NDI_ORANGE) 1410 const_iv (NDI_NOCREATE)
1273 const_iv (NDI_BLUE) 1411
1274 const_iv (NDI_DK_ORANGE) 1412 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1275 const_iv (NDI_GREEN) 1413 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1276 const_iv (NDI_LT_GREEN) 1414
1277 const_iv (NDI_GREY) 1415 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1278 const_iv (NDI_BROWN) 1416
1279 const_iv (NDI_GOLD) 1417 const_iv (SP_RAISE_DEAD)
1280 const_iv (NDI_TAN)
1281 const_iv (NDI_MAX_COLOR)
1282 const_iv (NDI_COLOR_MASK)
1283 const_iv (NDI_UNIQUE) 1418 const_iv (SP_RUNE)
1419 const_iv (SP_MAKE_MARK)
1420 const_iv (SP_BOLT)
1284 const_iv (NDI_ALL) 1421 const_iv (SP_BULLET)
1285
1286 const_iv (UPD_LOCATION) 1422 const_iv (SP_EXPLOSION)
1287 const_iv (UPD_FLAGS)
1288 const_iv (UPD_WEIGHT)
1289 const_iv (UPD_FACE) 1423 const_iv (SP_CONE)
1424 const_iv (SP_BOMB)
1425 const_iv (SP_WONDER)
1290 const_iv (UPD_NAME) 1426 const_iv (SP_SMITE)
1291 const_iv (UPD_ANIM) 1427 const_iv (SP_MAGIC_MISSILE)
1292 const_iv (UPD_ANIMSPEED) 1428 const_iv (SP_SUMMON_GOLEM)
1293 const_iv (UPD_NROF) 1429 const_iv (SP_DIMENSION_DOOR)
1294 1430 const_iv (SP_MAGIC_MAPPING)
1295 const_iv (UPD_SP_MANA)
1296 const_iv (UPD_SP_GRACE)
1297 const_iv (UPD_SP_DAMAGE)
1298
1299 const_iv (F_APPLIED)
1300 const_iv (F_LOCATION)
1301 const_iv (F_UNPAID)
1302 const_iv (F_MAGIC) 1431 const_iv (SP_MAGIC_WALL)
1432 const_iv (SP_DESTRUCTION)
1433 const_iv (SP_PERCEIVE_SELF)
1434 const_iv (SP_WORD_OF_RECALL)
1435 const_iv (SP_INVISIBLE)
1436 const_iv (SP_PROBE)
1437 const_iv (SP_HEALING)
1438 const_iv (SP_CREATE_FOOD)
1439 const_iv (SP_EARTH_TO_DUST)
1440 const_iv (SP_CHANGE_ABILITY)
1441 const_iv (SP_BLESS)
1303 const_iv (F_CURSED) 1442 const_iv (SP_CURSE)
1443 const_iv (SP_SUMMON_MONSTER)
1444 const_iv (SP_CHARGING)
1445 const_iv (SP_POLYMORPH)
1446 const_iv (SP_ALCHEMY)
1447 const_iv (SP_REMOVE_CURSE)
1448 const_iv (SP_IDENTIFY)
1449 const_iv (SP_DETECTION)
1450 const_iv (SP_MOOD_CHANGE)
1451 const_iv (SP_MOVING_BALL)
1304 const_iv (F_DAMNED) 1452 const_iv (SP_SWARM)
1453 const_iv (SP_CHANGE_MANA)
1305 const_iv (F_OPEN) 1454 const_iv (SP_DISPEL_RUNE)
1306 const_iv (F_NOPICK) 1455 const_iv (SP_CREATE_MISSILE)
1456 const_iv (SP_CONSECRATE)
1457 const_iv (SP_ANIMATE_WEAPON)
1458 const_iv (SP_LIGHT)
1459 const_iv (SP_CHANGE_MAP_LIGHT)
1460 const_iv (SP_FAERY_FIRE)
1461 const_iv (SP_CAUSE_DISEASE)
1462 const_iv (SP_AURA)
1463 const_iv (SP_TOWN_PORTAL)
1464 const_iv (SP_PARTY_SPELL)
1465
1466 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1467 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1307 const_iv (F_LOCKED) 1468 const_iv (F_LOCKED)
1308 1469
1309 const_iv (F_BUY) 1470 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1310 const_iv (F_SHOP)
1311 const_iv (F_SELL)
1312 1471
1313 const_iv (P_BLOCKSVIEW) 1472 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1314 const_iv (P_PLAYER) 1473 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1315 const_iv (P_NO_MAGIC)
1316 const_iv (P_IS_ALIVE)
1317 const_iv (P_NO_CLERIC)
1318 const_iv (P_OUT_OF_MAP)
1319 const_iv (P_NEW_MAP)
1320 const_iv (P_UPTODATE)
1321 1474
1322 const_iv (UP_OBJ_INSERT) 1475 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1323 const_iv (UP_OBJ_REMOVE)
1324 const_iv (UP_OBJ_CHANGE)
1325 const_iv (UP_OBJ_FACE)
1326 1476
1327 const_iv (INS_NO_MERGE) 1477 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1328 const_iv (INS_ABOVE_FLOOR_ONLY) 1478 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1329 const_iv (INS_NO_WALK_ON)
1330 const_iv (INS_ON_TOP)
1331 const_iv (INS_BELOW_ORIGINATOR)
1332 const_iv (INS_MAP_LOAD)
1333 1479
1334 const_iv (WILL_APPLY_HANDLE) 1480 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1335 const_iv (WILL_APPLY_TREASURE) 1481 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1336 const_iv (WILL_APPLY_EARTHWALL)
1337 const_iv (WILL_APPLY_DOOR)
1338 const_iv (WILL_APPLY_FOOD)
1339 1482
1340 const_iv (SAVE_MODE) 1483 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1341 const_iv (SAVE_DIR_MODE)
1342 1484
1343 const_iv (M_PAPER) 1485 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1344 const_iv (M_IRON) 1486 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1345 const_iv (M_GLASS) 1487 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1346 const_iv (M_LEATHER) 1488 const_iv (M_ICE) const_iv (M_SPECIAL)
1347 const_iv (M_WOOD)
1348 const_iv (M_ORGANIC)
1349 const_iv (M_STONE)
1350 const_iv (M_CLOTH)
1351 const_iv (M_ADAMANT)
1352 const_iv (M_LIQUID)
1353 const_iv (M_SOFT_METAL)
1354 const_iv (M_BONE)
1355 const_iv (M_ICE)
1356 const_iv (M_SPECIAL)
1357 1489
1358 const_iv (SK_EXP_ADD_SKILL) 1490 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1359 const_iv (SK_EXP_TOTAL) 1491 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1360 const_iv (SK_EXP_NONE)
1361 const_iv (SK_SUBTRACT_SKILL_EXP)
1362 const_iv (SK_EXP_SKILL_ONLY)
1363 1492
1364 const_iv (SK_LOCKPICKING) 1493 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1365 const_iv (SK_HIDING) 1494 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1366 const_iv (SK_SMITHERY) 1495 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1367 const_iv (SK_BOWYER) 1496 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1368 const_iv (SK_JEWELER) 1497 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1369 const_iv (SK_ALCHEMY) 1498 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1370 const_iv (SK_STEALING) 1499 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1371 const_iv (SK_LITERACY) 1500 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1372 const_iv (SK_BARGAINING) 1501 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1373 const_iv (SK_JUMPING) 1502 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1374 const_iv (SK_DET_MAGIC)
1375 const_iv (SK_ORATORY)
1376 const_iv (SK_SINGING)
1377 const_iv (SK_DET_CURSE)
1378 const_iv (SK_FIND_TRAPS)
1379 const_iv (SK_MEDITATION)
1380 const_iv (SK_PUNCHING)
1381 const_iv (SK_FLAME_TOUCH)
1382 const_iv (SK_KARATE)
1383 const_iv (SK_CLIMBING)
1384 const_iv (SK_WOODSMAN)
1385 const_iv (SK_INSCRIPTION)
1386 const_iv (SK_ONE_HANDED_WEAPON)
1387 const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING)
1389 const_iv (SK_USE_MAGIC_ITEM)
1390 const_iv (SK_DISARM_TRAPS)
1391 const_iv (SK_SET_TRAP)
1392 const_iv (SK_THAUMATURGY)
1393 const_iv (SK_PRAYING)
1394 const_iv (SK_CLAWING)
1395 const_iv (SK_LEVITATION)
1396 const_iv (SK_SUMMONING)
1397 const_iv (SK_PYROMANCY)
1398 const_iv (SK_EVOCATION)
1399 const_iv (SK_SORCERY)
1400 const_iv (SK_TWO_HANDED_WEAPON)
1401 const_iv (SK_SPARK_TOUCH)
1402 const_iv (SK_SHIVER)
1403 const_iv (SK_ACID_SPLASH)
1404 const_iv (SK_POISON_NAIL) 1503 const_iv (SK_POISON_NAIL)
1405 1504
1406 const_iv (SOUND_NEW_PLAYER) 1505 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1407 const_iv (SOUND_FIRE_ARROW) 1506 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1408 const_iv (SOUND_LEARN_SPELL) 1507 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1409 const_iv (SOUND_FUMBLE_SPELL) 1508 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1410 const_iv (SOUND_WAND_POOF) 1509 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1411 const_iv (SOUND_OPEN_DOOR) 1510 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1412 const_iv (SOUND_PUSH_PLAYER)
1413 const_iv (SOUND_PLAYER_HITS1)
1414 const_iv (SOUND_PLAYER_HITS2)
1415 const_iv (SOUND_PLAYER_HITS3)
1416 const_iv (SOUND_PLAYER_HITS4)
1417 const_iv (SOUND_PLAYER_IS_HIT1)
1418 const_iv (SOUND_PLAYER_IS_HIT2)
1419 const_iv (SOUND_PLAYER_IS_HIT3)
1420 const_iv (SOUND_PLAYER_KILLS)
1421 const_iv (SOUND_PET_IS_KILLED)
1422 const_iv (SOUND_PLAYER_DIES)
1423 const_iv (SOUND_OB_EVAPORATE)
1424 const_iv (SOUND_OB_EXPLODE)
1425 const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_TURN_HANDLE)
1427 const_iv (SOUND_FALL_HOLE)
1428 const_iv (SOUND_DRINK_POISON)
1429 const_iv (SOUND_CAST_SPELL_0)
1430 1511
1431 const_iv (PREFER_LOW) 1512 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1432 const_iv (PREFER_HIGH)
1433 1513
1434 const_iv (ATNR_PHYSICAL) 1514 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1435 const_iv (ATNR_MAGIC) 1515 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1436 const_iv (ATNR_FIRE) 1516 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1437 const_iv (ATNR_ELECTRICITY) 1517 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1438 const_iv (ATNR_COLD) 1518 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1439 const_iv (ATNR_CONFUSION) 1519 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1440 const_iv (ATNR_ACID) 1520 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1441 const_iv (ATNR_DRAIN)
1442 const_iv (ATNR_WEAPONMAGIC)
1443 const_iv (ATNR_GHOSTHIT)
1444 const_iv (ATNR_POISON)
1445 const_iv (ATNR_SLOW)
1446 const_iv (ATNR_PARALYZE)
1447 const_iv (ATNR_TURN_UNDEAD)
1448 const_iv (ATNR_FEAR)
1449 const_iv (ATNR_CANCELLATION)
1450 const_iv (ATNR_DEPLETE)
1451 const_iv (ATNR_DEATH)
1452 const_iv (ATNR_CHAOS)
1453 const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_GODPOWER)
1455 const_iv (ATNR_HOLYWORD)
1456 const_iv (ATNR_BLIND)
1457 const_iv (ATNR_INTERNAL)
1458 const_iv (ATNR_LIFE_STEALING)
1459 const_iv (ATNR_DISEASE)
1460 1521
1461 const_iv (MAP_IN_MEMORY) 1522 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1462 const_iv (MAP_SWAPPED)
1463 const_iv (MAP_LOADING)
1464 const_iv (MAP_SAVING)
1465 1523
1466 const_iv (KLASS_ATTACHABLE) 1524 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1467 const_iv (KLASS_GLOBAL) 1525 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1468 const_iv (KLASS_OBJECT)
1469 const_iv (KLASS_CLIENT)
1470 const_iv (KLASS_PLAYER)
1471 const_iv (KLASS_MAP)
1472 1526
1473 const_iv (CS_QUERY_YESNO) 1527 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1474 const_iv (CS_QUERY_SINGLECHAR)
1475 const_iv (CS_QUERY_HIDEINPUT)
1476 1528
1477 const_iv (ST_DEAD) 1529 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1478 const_iv (ST_SETUP)
1479 const_iv (ST_PLAYING)
1480 const_iv (ST_CUSTOM)
1481 1530
1482 const_iv (ST_CHANGE_CLASS) 1531 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1483
1484 const_iv (IO_HEADER)
1485 const_iv (IO_OBJECTS)
1486 const_iv (IO_UNIQUES)
1487 1532
1488 // random map generator 1533 // random map generator
1489 const_iv (LAYOUT_NONE) 1534 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1490 const_iv (LAYOUT_ONION) 1535 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1491 const_iv (LAYOUT_MAZE)
1492 const_iv (LAYOUT_SPIRAL)
1493 const_iv (LAYOUT_ROGUELIKE)
1494 const_iv (LAYOUT_SNAKE)
1495 const_iv (LAYOUT_SQUARE_SPIRAL)
1496 1536
1497 const_iv (RMOPT_RANDOM) 1537 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1498 const_iv (RMOPT_CENTERED) 1538 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1499 const_iv (RMOPT_LINEAR) 1539 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1500 const_iv (RMOPT_BOTTOM_C)
1501 const_iv (RMOPT_BOTTOM_R)
1502 const_iv (RMOPT_IRR_SPACE)
1503 const_iv (RMOPT_WALL_OFF)
1504 const_iv (RMOPT_WALLS_ONLY)
1505 const_iv (RMOPT_NO_DOORS)
1506 1540
1507 const_iv (SYMMETRY_RANDOM) 1541 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1508 const_iv (SYMMETRY_NONE) 1542 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1509 const_iv (SYMMETRY_X) 1543
1510 const_iv (SYMMETRY_Y) 1544 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1511 const_iv (SYMMETRY_XY) 1545 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1546 const_iv (GT_MINIMAL)
1547
1548 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1549 const_iv (FT_RSRC) const_iv (FT_NUM)
1512 }; 1550 };
1513 1551
1514 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1552 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1515 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1553 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1516 1554
1537 } 1575 }
1538} 1576}
1539 1577
1540void _connect_to_perl () 1578void _connect_to_perl ()
1541 1579
1580void _recalc_want ()
1581
1542void _global_reattach () 1582void _global_reattach ()
1543 CODE: 1583 CODE:
1544{ 1584{
1545 // reattach to all attachable objects in the game. 1585 // reattach to all attachable objects in the game.
1546 for_all_clients (ns) 1586 for_all_clients (ns)
1547 ns->reattach (); 1587 ns->reattach ();
1548 1588
1549 for_all_players (pl)
1550 pl->reattach ();
1551
1552 //TODO
1553 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1554 // i->second->reattach ();
1555
1556 for_all_objects (op) 1589 for_all_objects (op)
1557 op->reattach (); 1590 op->reattach ();
1558} 1591}
1592
1593# support function for map-world.ext
1594void _quantise (SV *data_sv, SV *plt_sv)
1595 CODE:
1596{
1597 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1598 croak ("_quantise called with invalid agruments");
1599
1600 plt_sv = SvRV (plt_sv);
1601 SV **plt = AvARRAY (plt_sv);
1602 int plt_count = AvFILL (plt_sv) + 1;
1603
1604 STRLEN len;
1605 char *data = SvPVbyte (data_sv, len);
1606 char *dst = data;
1607
1608 while (len >= 3)
1609 {
1610 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1611 {
1612 char *val = SvPVX (*val_sv);
1613
1614 if (val [0] == data [0]
1615 && val [1] == data [1]
1616 && val [2] == data [2])
1617 {
1618 *dst++ = val [3];
1619 goto next;
1620 }
1621 }
1622
1623 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1624 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1625 dst - SvPVX (data_sv), len);
1626
1627 next:
1628 data += 3;
1629 len -= 3;
1630 }
1631
1632 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1633}
1634
1635void _post_tick ()
1636 CODE:
1637 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1638
1639NV till_cede ()
1640 CODE:
1641 RETVAL = coroapi::next_cede - now ();
1642 OUTPUT:
1643 RETVAL
1644
1645NV till_tick ()
1646 CODE:
1647 RETVAL = SvNV (sv_next_tick) - now ();
1648 OUTPUT:
1649 RETVAL
1559 1650
1560NV floor (NV x) 1651NV floor (NV x)
1561 1652
1562NV ceil (NV x) 1653NV ceil (NV x)
1563 1654
1571 default: croak ("cf::rndm requires none, one or two parameters."); break; 1662 default: croak ("cf::rndm requires none, one or two parameters."); break;
1572 } 1663 }
1573 OUTPUT: 1664 OUTPUT:
1574 RETVAL 1665 RETVAL
1575 1666
1667NV clamp (NV value, NV min_value, NV max_value)
1668 CODE:
1669 RETVAL = clamp (value, min_value, max_value);
1670 OUTPUT:
1671 RETVAL
1672
1673NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1674 CODE:
1675 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1676 OUTPUT:
1677 RETVAL
1678
1679void cede_to_tick ()
1680 CODE:
1681 coroapi::cede_to_tick ();
1682
1576void server_tick () 1683void server_tick ()
1577 CODE: 1684 CODE:
1685 NOW = now ();
1578 runtime = SvNVx (sv_runtime); 1686 runtime = SvNVx (sv_runtime);
1579 server_tick (); 1687 server_tick ();
1580 1688
1581void 1689void
1582LOG (int level, char *msg) 1690log_backtrace (utf8_string msg)
1691
1692void
1693LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1694 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1695 C_ARGS: flags, "%s", msg
1585 1696
1586char *path_combine (char *base, char *path) 1697octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1698 PROTOTYPE: $$
1588 1699
1589char *path_combine_and_normalize (char *base, char *path) 1700octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1701 PROTOTYPE: $$
1591 1702
1592const char *
1593get_maps_directory (char *path)
1594 PROTOTYPE: $
1595 ALIAS: maps_directory = 0
1596 CODE:
1597 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL
1599
1600void 1703void
1601sub_generation_inc () 1704sub_generation_inc ()
1602 CODE: 1705 CODE:
1603 PL_sub_generation++; 1706 PL_sub_generation++;
1604 1707
1605char * 1708const_octet_string
1606mapdir () 1709mapdir ()
1607 PROTOTYPE: 1710 PROTOTYPE:
1608 ALIAS: 1711 ALIAS:
1609 mapdir = 0 1712 mapdir = 0
1610 uniquedir = 1 1713 uniquedir = 1
1626 } 1729 }
1627 OUTPUT: RETVAL 1730 OUTPUT: RETVAL
1628 1731
1629void abort () 1732void abort ()
1630 1733
1734void reset_signals ()
1735
1631void fork_abort (char *cause = "cf::fork_abort") 1736void fork_abort (octet_string cause = "cf::fork_abort")
1632 1737
1633void cleanup (const char *cause, bool make_core = false) 1738void cleanup (octet_string cause, bool make_core = false)
1634 1739
1635void emergency_save () 1740void emergency_save ()
1741
1742void _exit (int status = EXIT_SUCCESS)
1636 1743
1637UV sv_2watcher (SV *w) 1744UV sv_2watcher (SV *w)
1638 CODE: 1745 CODE:
1639 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1746 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1640 OUTPUT: 1747 OUTPUT:
1641 RETVAL 1748 RETVAL
1642 1749
1643void _exit (int status = 0)
1644
1645#if _POSIX_MEMLOCK 1750#if _POSIX_MEMLOCK
1646 1751
1647int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1752int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1648 1753
1649int munlockall () 1754int munlockall ()
1650 1755
1651#endif 1756#endif
1652 1757
1653int find_animation (char *text) 1758int find_animation (utf8_string text)
1654 PROTOTYPE: $ 1759 PROTOTYPE: $
1655 1760
1656int random_roll (int min, int max, object *op, int goodbad); 1761int random_roll (int min, int max, object *op, int goodbad);
1657 1762
1658const char *cost_string_from_value(uint64 cost, int approx = 0) 1763const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1659 1764
1660int 1765int
1661exp_to_level (val64 exp) 1766exp_to_level (val64 exp)
1662 CODE: 1767 CODE:
1663{ 1768{
1694 RETVAL = newSVpv (resist_plus[atnr], 0); 1799 RETVAL = newSVpv (resist_plus[atnr], 0);
1695 else 1800 else
1696 XSRETURN_UNDEF; 1801 XSRETURN_UNDEF;
1697 OUTPUT: RETVAL 1802 OUTPUT: RETVAL
1698 1803
1804bool
1805load_resource_file (octet_string filename)
1806
1699MODULE = cf PACKAGE = cf::attachable 1807MODULE = cf PACKAGE = cf::attachable
1700 1808
1701int 1809int
1702valid (SV *obj) 1810valid (SV *obj)
1703 CODE: 1811 CODE:
1704 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1812 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1705 OUTPUT: 1813 OUTPUT:
1706 RETVAL 1814 RETVAL
1707 1815
1816void
1817debug_trace (attachable *obj, bool on = true)
1818 CODE:
1819 obj->flags &= ~attachable::F_DEBUG_TRACE;
1820 if (on)
1821 obj->flags |= attachable::F_DEBUG_TRACE;
1822
1823int mortals_size ()
1824 CODE:
1825 RETVAL = attachable::mortals.size ();
1826 OUTPUT: RETVAL
1827
1828#object *mortals (U32 index)
1829# CODE:
1830# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1831# OUTPUT: RETVAL
1832
1708INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1833INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1709 1834
1710MODULE = cf PACKAGE = cf::global 1835MODULE = cf PACKAGE = cf::global
1711 1836
1712int invoke (SV *klass, int event, ...) 1837int invoke (SV *klass, int event, ...)
1713 CODE: 1838 CODE:
1717 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1842 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1718 OUTPUT: RETVAL 1843 OUTPUT: RETVAL
1719 1844
1720MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1845MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1721 1846
1722INCLUDE: $PERL genacc object ../include/object.h | 1847INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1723 1848
1724int invoke (object *op, int event, ...) 1849int invoke (object *op, int event, ...)
1725 CODE: 1850 CODE:
1726 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1851 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1727 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1852 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1729 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1854 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1730 OUTPUT: RETVAL 1855 OUTPUT: RETVAL
1731 1856
1732SV *registry (object *op) 1857SV *registry (object *op)
1733 1858
1734void mortals ()
1735 PPCODE:
1736 EXTEND (SP, object::mortals.size ());
1737 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1738 PUSHs (to_sv (*i));
1739
1740int objects_size () 1859int objects_size ()
1741 CODE: 1860 CODE:
1742 RETVAL = objects.size (); 1861 RETVAL = objects.size ();
1743 OUTPUT: RETVAL 1862 OUTPUT: RETVAL
1744 1863
1755object *actives (U32 index) 1874object *actives (U32 index)
1756 CODE: 1875 CODE:
1757 RETVAL = index < actives.size () ? actives [index] : 0; 1876 RETVAL = index < actives.size () ? actives [index] : 0;
1758 OUTPUT: RETVAL 1877 OUTPUT: RETVAL
1759 1878
1879const char *slot_use_name (U32 slot)
1880 ALIAS:
1881 slot_nonuse_name = 1
1882 CODE:
1883{
1884 if (slot >= NUM_BODY_LOCATIONS)
1885 croak ("body slot index out of range");
1886
1887 switch (ix)
1888 {
1889 case 0: RETVAL = body_locations[slot].use_name; break;
1890 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1891 }
1892}
1893 OUTPUT:
1894 RETVAL
1895
1760# missing properties 1896# missing properties
1761 1897
1762object *head (object *op) 1898object *head (object *op)
1763 PROTOTYPE: $ 1899 PROTOTYPE: $
1764 CODE: 1900 CODE:
1765 RETVAL = op->head_ (); 1901 RETVAL = op->head_ ();
1766 OUTPUT: RETVAL
1767
1768int is_head (object *op)
1769 PROTOTYPE: $
1770 CODE:
1771 RETVAL = op->head_ () == op;
1772 OUTPUT: RETVAL 1902 OUTPUT: RETVAL
1773 1903
1774void 1904void
1775inv (object *obj) 1905inv (object *obj)
1776 PROTOTYPE: $ 1906 PROTOTYPE: $
1784void 1914void
1785set_animation (object *op, int idx) 1915set_animation (object *op, int idx)
1786 CODE: 1916 CODE:
1787 SET_ANIMATION (op, idx); 1917 SET_ANIMATION (op, idx);
1788 1918
1919int
1920num_animations (object *op)
1921 CODE:
1922 RETVAL = NUM_ANIMATIONS (op);
1923 OUTPUT: RETVAL
1924
1925int slot_info (object *op, UV slot, int value = 0)
1926 ALIAS:
1927 slot_used = 1
1928 CODE:
1929{
1930 if (slot >= NUM_BODY_LOCATIONS)
1931 croak ("body slot index out of range");
1932
1933 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1934
1935 if (items > 2)
1936 if (ix)
1937 op->slot[slot].used = value;
1938 else
1939 op->slot[slot].info = value;
1940}
1941 OUTPUT:
1942 RETVAL
1943
1789object *find_best_object_match (object *op, const char *match) 1944object *find_best_object_match (object *op, utf8_string match)
1790 1945
1791object *find_marked_object (object *op) 1946object *find_marked_object (object *op)
1792 1947
1793int need_identify (object *obj); 1948int need_identify (object *obj);
1794 1949
1795int apply_shop_mat (object *shop_mat, object *op); 1950int apply_shop_mat (object *shop_mat, object *op);
1951
1952int move_player (object *op, int dir)
1953 CODE:
1954 RETVAL = move_player (op, dir);
1955 OUTPUT:
1956 RETVAL
1796 1957
1797int move (object *op, int dir, object *originator = op) 1958int move (object *op, int dir, object *originator = op)
1798 CODE: 1959 CODE:
1799 RETVAL = move_ob (op, dir, originator); 1960 RETVAL = move_ob (op, dir, originator);
1800 OUTPUT: 1961 OUTPUT:
1806 1967
1807void apply_below (object *op) 1968void apply_below (object *op)
1808 CODE: 1969 CODE:
1809 player_apply_below (op); 1970 player_apply_below (op);
1810 1971
1972int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1973
1811object *cf_object_present_archname_inside (object *op, char *whatstr) 1974object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1812 1975
1813int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1976int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1814 1977
1815int cf_object_change_map (object *op, int x, int y, maptile *map) 1978int cf_object_change_map (object *op, int x, int y, maptile *map)
1816 1979
1836 RETVAL = pay_for_amount (amount, op); 1999 RETVAL = pay_for_amount (amount, op);
1837 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1838 2001
1839void pay_player (object *op, uint64 amount) 2002void pay_player (object *op, uint64 amount)
1840 2003
1841val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2004val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1842 2005
1843int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2006int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1844 2007
1845void learn_spell (object *op, object *sp, int special_prayer = 0) 2008void learn_spell (object *op, object *sp, int special_prayer = 0)
1846 CODE: 2009 CODE:
1847 do_learn_spell (op, sp, special_prayer); 2010 do_learn_spell (op, sp, special_prayer);
1848 2011
1849void forget_spell (object *op, object *sp) 2012void forget_spell (object *op, object *sp)
1850 CODE: 2013 CODE:
1851 do_forget_spell (op, query_name (sp)); 2014 do_forget_spell (op, query_name (sp));
1852 2015
1853object *check_for_spell (object *op, char *spellname) 2016object *check_for_spell (object *op, utf8_string spellname)
1854 CODE: 2017 CODE:
1855 RETVAL = check_spell_known (op, spellname); 2018 RETVAL = check_spell_known (op, spellname);
1856 OUTPUT: RETVAL 2019 OUTPUT: RETVAL
1857 2020
1858int query_money (object *op) 2021int query_money (object *op)
1871 2034
1872int cf_object_teleport (object *op, maptile *map, int x, int y) 2035int cf_object_teleport (object *op, maptile *map, int x, int y)
1873 2036
1874void update_object (object *op, int action) 2037void update_object (object *op, int action)
1875 2038
1876object *cf_create_object_by_name (const char *name) 2039object *cf_create_object_by_name (utf8_string name)
1877 2040
1878void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2041void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1879 2042
1880void player_lvl_adj (object *who, object *skill = 0) 2043void player_lvl_adj (object *who, object *skill = 0)
1881 2044
1882int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2045int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1883 2046
1888void use_trigger (object *op); 2051void use_trigger (object *op);
1889 2052
1890void add_button_link (object *button, maptile *map, int connected); 2053void add_button_link (object *button, maptile *map, int connected);
1891 2054
1892void remove_button_link (object *op); 2055void remove_button_link (object *op);
2056
2057void handle_apply_yield (object *op);
1893 2058
1894 2059
1895MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2060MODULE = cf PACKAGE = cf::object PREFIX = cf_
1896 2061
1897object *cf_insert_ob_in_ob (object *ob, object *where) 2062object *cf_insert_ob_in_ob (object *ob, object *where)
1898 2063
1899# no clean way to get an object from an archetype - stupid idiotic 2064# no clean way to get an object from an archetype - stupid idiotic
1900# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2065# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1901 2066
1902object *new (const char *archetype = 0) 2067object *new (utf8_string archetype = 0)
1903 PROTOTYPE: ;$ 2068 PROTOTYPE: ;$
1904 CODE: 2069 CODE:
1905 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2070 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1906 OUTPUT: 2071 OUTPUT:
1907 RETVAL 2072 RETVAL
1908 2073
2074object *find_object (U32 tag)
2075
2076# TODO: nuke
1909object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2077object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1910 PROTOTYPE: $$$$$$ 2078 PROTOTYPE: $$$$$$
1911 CODE: 2079 CODE:
1912{ 2080{
1913 int unused_type; 2081 int unused_type;
1914 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2082 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1915} 2083}
1916 2084
1917# syntatic sugar for easier use in event callbacks. 2085const_utf8_string get_ob_key_value (object *op, utf8_string key)
1918const char *options (object *op)
1919 CODE:
1920 RETVAL = op->name;
1921 OUTPUT:
1922 RETVAL
1923 2086
1924player *contr (object *op)
1925 CODE:
1926 RETVAL = op->contr;
1927 OUTPUT: RETVAL
1928
1929const char *get_ob_key_value (object *op, const char *key)
1930
1931bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2087bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1932 2088
1933object *get_nearest_player (object *ob) 2089object *get_nearest_player (object *ob)
1934 ALIAS: nearest_player = 0 2090 ALIAS: nearest_player = 0
1935 PREINIT: 2091 PREINIT:
1936 extern object *get_nearest_player (object *); 2092 extern object *get_nearest_player (object *);
1952bool on_same_map_as (object *ob, object *other) 2108bool on_same_map_as (object *ob, object *other)
1953 CODE: 2109 CODE:
1954 RETVAL = on_same_map (ob, other); 2110 RETVAL = on_same_map (ob, other);
1955 OUTPUT: RETVAL 2111 OUTPUT: RETVAL
1956 2112
1957const char * 2113const_utf8_string
1958base_name (object *op, int plural = op->nrof > 1) 2114base_name (object *op, int plural = op->nrof > 1)
1959 CODE: 2115 CODE:
1960 RETVAL = query_base_name (op, plural); 2116 RETVAL = query_base_name (op, plural);
1961 OUTPUT: RETVAL 2117 OUTPUT: RETVAL
1962 2118
1969 RETVAL = op->contr; 2125 RETVAL = op->contr;
1970 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
1971 2127
1972void check_score (object *op) 2128void check_score (object *op)
1973 2129
1974void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2130void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1975 CODE: 2131 CODE:
1976 new_draw_info (flags, 0, op, txt); 2132 new_draw_info (flags, 0, op, txt);
1977
1978object *cf_player_send_inventory (object *op)
1979
1980char *cf_player_get_ip (object *op)
1981 ALIAS: ip = 0
1982
1983object *cf_player_get_marked_item (object *op)
1984 ALIAS: marked_item = 0
1985
1986void cf_player_set_marked_item (object *op, object *ob)
1987
1988partylist *cf_player_get_party (object *op)
1989 ALIAS: party = 0
1990
1991void cf_player_set_party (object *op, partylist *party)
1992 2133
1993void kill_player (object *op) 2134void kill_player (object *op)
1994 2135
1995void esrv_update_item (object *op, int what, object *item) 2136void esrv_update_item (object *op, int what, object *item)
1996 C_ARGS: what, op, item 2137 C_ARGS: what, op, item
1997 2138
1998void clear_los (object *op)
1999
2000int command_summon (object *op, char *params) 2139int command_summon (object *op, utf8_string params)
2001 2140
2002int command_arrest (object *op, char *params) 2141int command_arrest (object *op, utf8_string params)
2003
2004int command_kick (object *op, char *params)
2005
2006int command_banish (object *op, char *params)
2007 2142
2008 2143
2009MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2144MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2010 2145
2011INCLUDE: $PERL genacc player ../include/player.h | 2146INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2012 2147
2013int invoke (player *pl, int event, ...) 2148int invoke (player *pl, int event, ...)
2014 CODE: 2149 CODE:
2015 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2150 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2016 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2151 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2026 pl->ob->stats.hp = pl->ob->stats.maxhp; 2161 pl->ob->stats.hp = pl->ob->stats.maxhp;
2027 pl->ob->stats.sp = pl->ob->stats.maxsp; 2162 pl->ob->stats.sp = pl->ob->stats.maxsp;
2028 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2163 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2029 pl->orig_stats = pl->ob->stats; 2164 pl->orig_stats = pl->ob->stats;
2030 2165
2166void clear_los (player *pl)
2167
2031void cf_player_move (player *pl, int dir) 2168void cf_player_move (player *pl, int dir)
2032
2033void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2034
2035player *first ()
2036 CODE:
2037 RETVAL = first_player;
2038 OUTPUT: RETVAL
2039 2169
2040bool 2170bool
2041cell_visible (player *pl, int dx, int dy) 2171cell_visible (player *pl, int dx, int dy)
2042 CODE: 2172 CODE:
2043 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2173 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2226 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL 2227 OUTPUT: RETVAL
2098 2228
2099SV *registry (maptile *map) 2229SV *registry (maptile *map)
2100 2230
2101INCLUDE: $PERL genacc maptile ../include/map.h | 2231INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2102 2232
2103void 2233void
2104maptile::instantiate () 2234maptile::instantiate ()
2105 2235
2106maptile *new () 2236maptile *new ()
2121 for_all_players (pl) 2251 for_all_players (pl)
2122 if (pl->ob && pl->ob->map == THIS) 2252 if (pl->ob && pl->ob->map == THIS)
2123 PUSHs (sv_2mortal (to_sv (pl->ob))); 2253 PUSHs (sv_2mortal (to_sv (pl->ob)));
2124 } 2254 }
2125 2255
2126void play_sound_map (maptile *map, int x, int y, int sound_num) 2256void
2257maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2258 CODE:
2259{
2260 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2261 croak ("maptile::add_underlay: palette must be arrayref");
2262
2263 palette = SvRV (palette);
2264
2265 STRLEN idxlen;
2266 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2267
2268 for (int x = 0; x < THIS->width; ++x)
2269 for (int y = 0; y < THIS->height; ++y)
2270 {
2271 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2272 if (op->flag [FLAG_IS_FLOOR])
2273 goto skip_space;
2274
2275 {
2276 int offs = offset + y * stride + x;
2277 if (IN_RANGE_EXC (offs, 0, idxlen))
2278 {
2279 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2280 {
2281 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2282 ob->flag [FLAG_NO_MAP_SAVE] = true;
2283 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2284
2285 if (ob->randomitems)
2286 {
2287 if (!ob->above)
2288 {
2289 ob->create_treasure (ob->randomitems);
2290
2291 for (object *op = ob->above; op; op = op->above)
2292 op->flag [FLAG_NO_MAP_SAVE] = true;
2293 }
2294
2295 ob->randomitems = 0;
2296 }
2297 }
2298 }
2299 }
2300
2301 skip_space: ;
2302 }
2303}
2304
2305void
2306maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2307 CODE:
2308{
2309 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2310 croak ("maptile::set_regiondata: palette must be arrayref");
2311
2312 palette = SvRV (palette);
2313
2314 STRLEN idxlen;
2315 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2316
2317 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2318 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2319
2320 for (int i = av_len ((AV *)palette) + 1; i--; )
2321 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2322
2323 for (int y = 0; y < THIS->height; ++y)
2324 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2325
2326 sfree (THIS->regions, THIS->size ());
2327 delete [] THIS->regionmap;
2328
2329 THIS->regions = regions;
2330 THIS->regionmap = regionmap;
2331}
2332
2333void
2334maptile::create_region_treasure ()
2335 CODE:
2336{
2337 object *op = object::create ();
2338 op->type = FLOOR;
2339 op->map = THIS;
2340
2341 for (int x = 0; x < THIS->width; ++x)
2342 for (int y = 0; y < THIS->height; ++y)
2343 {
2344 region *rgn = THIS->region (x, y);
2345
2346 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2347 if (rgn->treasure && rndm () < rgn->treasure_density)
2348 {
2349 op->x = x;
2350 op->y = y;
2351 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2352 }
2353 }
2354
2355 op->destroy ();
2356}
2127 2357
2128int out_of_map (maptile *map, int x, int y) 2358int out_of_map (maptile *map, int x, int y)
2129 2359
2130void 2360void
2131trigger (maptile *map, long connection, bool state = true) 2361trigger (maptile *map, long connection, bool state = true)
2211 2441
2212void fix_walls (maptile *map, int x, int y) 2442void fix_walls (maptile *map, int x, int y)
2213 2443
2214void fix_walls_around (maptile *map, int x, int y) 2444void fix_walls_around (maptile *map, int x, int y)
2215 2445
2216const char *
2217region_name (maptile *m)
2218 CODE:
2219 RETVAL = get_name_of_region_for_map (m);
2220 OUTPUT: RETVAL
2221
2222# worst xs function of my life 2446# worst xs function of my life
2223bool 2447bool
2224_create_random_map (\ 2448_create_random_map (\
2225 maptile *self,\ 2449 maptile *self,\
2226 char *wallstyle,\ 2450 utf8_string wallstyle,\
2227 char *wall_name,\ 2451 utf8_string wall_name,\
2228 char *floorstyle,\ 2452 utf8_string floorstyle,\
2229 char *monsterstyle,\ 2453 utf8_string monsterstyle,\
2230 char *treasurestyle,\ 2454 utf8_string treasurestyle,\
2231 char *layoutstyle,\ 2455 utf8_string layoutstyle,\
2232 char *doorstyle,\ 2456 utf8_string doorstyle,\
2233 char *decorstyle,\ 2457 utf8_string decorstyle,\
2234 char *origin_map,\ 2458 utf8_string origin_map,\
2235 char *final_map,\ 2459 utf8_string final_map,\
2236 char *exitstyle,\ 2460 utf8_string exitstyle,\
2237 char *this_map,\ 2461 utf8_string this_map,\
2238 char *exit_on_final_map,\ 2462 utf8_string exit_on_final_map,\
2239 int xsize,\ 2463 int xsize,\
2240 int ysize,\ 2464 int ysize,\
2241 int expand2x,\ 2465 int expand2x,\
2242 int layoutoptions1,\ 2466 int layoutoptions1,\
2243 int layoutoptions2,\ 2467 int layoutoptions2,\
2256 val64 total_map_hp,\ 2480 val64 total_map_hp,\
2257 int map_layout_style,\ 2481 int map_layout_style,\
2258 int treasureoptions,\ 2482 int treasureoptions,\
2259 int symmetry_used,\ 2483 int symmetry_used,\
2260 region *region,\ 2484 region *region,\
2261 char *custom\ 2485 utf8_string custom\
2262) 2486)
2263 CODE: 2487 CODE:
2264{ 2488{
2265 random_map_params rmp; 2489 random_map_params rmp;
2266 2490
2293 rmp.decoroptions = decoroptions; 2517 rmp.decoroptions = decoroptions;
2294 rmp.orientation = orientation; 2518 rmp.orientation = orientation;
2295 rmp.origin_y = origin_y; 2519 rmp.origin_y = origin_y;
2296 rmp.origin_x = origin_x; 2520 rmp.origin_x = origin_x;
2297 rmp.random_seed = random_seed; 2521 rmp.random_seed = random_seed;
2298 rmp.total_map_hp = total_map_hp; 2522 rmp.total_map_hp = (uint64_t) total_map_hp;
2299 rmp.map_layout_style = map_layout_style; 2523 rmp.map_layout_style = map_layout_style;
2300 rmp.treasureoptions = treasureoptions; 2524 rmp.treasureoptions = treasureoptions;
2301 rmp.symmetry_used = symmetry_used; 2525 rmp.symmetry_used = symmetry_used;
2302 rmp.region = region; 2526 rmp.region = region;
2303 rmp.custom = custom; 2527 rmp.custom = custom;
2307 OUTPUT: 2531 OUTPUT:
2308 RETVAL 2532 RETVAL
2309 2533
2310MODULE = cf PACKAGE = cf::arch 2534MODULE = cf PACKAGE = cf::arch
2311 2535
2312archetype *find (const char *name) 2536archetype *find (utf8_string name)
2313 CODE: 2537 CODE:
2314 RETVAL = archetype::find (name); 2538 RETVAL = archetype::find (name);
2315 OUTPUT: 2539 OUTPUT:
2316 RETVAL 2540 RETVAL
2317 2541
2318archetype *first() 2542int archetypes_size ()
2319 PROTOTYPE: 2543 CODE:
2320 CODE:
2321 RETVAL = first_archetype; 2544 RETVAL = archetypes.size ();
2545 OUTPUT: RETVAL
2546
2547archetype *archetypes (U32 index)
2548 CODE:
2549 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2550 OUTPUT: RETVAL
2551
2552object *instantiate (archetype *arch)
2553 CODE:
2554 RETVAL = arch_to_object (arch);
2555 OUTPUT:
2322 OUTPUT: RETVAL 2556 RETVAL
2323 2557
2324INCLUDE: $PERL genacc archetype ../include/object.h | 2558INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2325 2559
2326MODULE = cf PACKAGE = cf::party 2560MODULE = cf PACKAGE = cf::party
2327 2561
2328partylist *first () 2562partylist *first ()
2329 PROTOTYPE: 2563 PROTOTYPE:
2330 CODE: 2564 CODE:
2331 RETVAL = get_firstparty (); 2565 RETVAL = get_firstparty ();
2332 OUTPUT: RETVAL 2566 OUTPUT: RETVAL
2333 2567
2334INCLUDE: $PERL genacc partylist ../include/player.h | 2568INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2335 2569
2336MODULE = cf PACKAGE = cf::region 2570MODULE = cf PACKAGE = cf::region
2337 2571
2338region *first () 2572void
2339 PROTOTYPE: 2573list ()
2340 CODE: 2574 PPCODE:
2341 RETVAL = first_region; 2575 for_all_regions (rgn)
2342 OUTPUT: RETVAL 2576 XPUSHs (sv_2mortal (to_sv (rgn)));
2343 2577
2344region *find (char *name) 2578region *find (utf8_string name)
2345 PROTOTYPE: $ 2579 PROTOTYPE: $
2346 CODE: 2580 CODE:
2347 RETVAL = get_region_by_name (name); 2581 RETVAL = region::find (name);
2348 OUTPUT: RETVAL 2582 OUTPUT: RETVAL
2349 2583
2584region *find_fuzzy (utf8_string name)
2585 PROTOTYPE: $
2586 CODE:
2587 RETVAL = region::find_fuzzy (name);
2588 OUTPUT: RETVAL
2589
2590int specificity (region *rgn)
2591 CODE:
2592 RETVAL = 0;
2593 while (rgn = rgn->parent)
2594 RETVAL++;
2595 OUTPUT: RETVAL
2596
2350INCLUDE: $PERL genacc region ../include/map.h | 2597INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2351 2598
2352MODULE = cf PACKAGE = cf::living 2599MODULE = cf PACKAGE = cf::living
2353 2600
2354INCLUDE: $PERL genacc living ../include/living.h | 2601INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2355 2602
2356MODULE = cf PACKAGE = cf::settings 2603MODULE = cf PACKAGE = cf::settings
2357 2604
2358INCLUDE: $PERL genacc Settings ../include/global.h | 2605INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2359 2606
2360MODULE = cf PACKAGE = cf::client 2607MODULE = cf PACKAGE = cf::client
2361 2608
2362INCLUDE: $PERL genacc client ../include/client.h | 2609INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2363 2610
2364int invoke (client *ns, int event, ...) 2611int invoke (client *ns, int event, ...)
2365 CODE: 2612 CODE:
2366 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2613 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2367 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2614 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2386 char *buf = SvPVbyte (packet, len); 2633 char *buf = SvPVbyte (packet, len);
2387 2634
2388 THIS->send_packet (buf, len); 2635 THIS->send_packet (buf, len);
2389} 2636}
2390 2637
2638faceidx
2639client::need_face (utf8_string name, int pri = 0)
2640 CODE:
2641 RETVAL = face_find (name, 0);
2642 if (RETVAL)
2643 {
2644 THIS->send_face (RETVAL, pri);
2645 THIS->flush_fx ();
2646 }
2647 OUTPUT:
2648 RETVAL
2649
2650int
2651client::fx_want (int idx, int value = -1)
2652 CODE:
2653 if (0 < idx && idx < FT_NUM)
2654 {
2655 RETVAL = THIS->fx_want [idx];
2656 if (items > 2)
2657 THIS->fx_want [idx] = value;
2658 }
2659 else
2660 RETVAL = 0;
2661 OUTPUT:
2662 RETVAL
2663
2664MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2665
2666faceidx sound_find (utf8_string name)
2667
2668void sound_set (utf8_string str, faceidx face)
2669
2670# dire hack
2671void old_sound_index (int idx, faceidx face)
2672 CODE:
2673 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2674 old_sound_index [idx] = face;
2675
2676MODULE = cf PACKAGE = cf::face PREFIX = face_
2677
2678#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2679
2680faceidx face_find (utf8_string name, faceidx defidx = 0)
2681
2682faceidx alloc (utf8_string name)
2683 CODE:
2684{
2685 do
2686 {
2687 RETVAL = faces.size ();
2688 faces.resize (RETVAL + 1);
2689 }
2690 while (!RETVAL); // crude way to leave index 0
2691
2692 faces [RETVAL].name = name;
2693 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2694
2695 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2696 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2697}
2698 OUTPUT: RETVAL
2699
2700void set_type (faceidx idx, int value)
2701 ALIAS:
2702 set_type = 0
2703 set_visibility = 1
2704 set_magicmap = 2
2705 set_smooth = 3
2706 set_smoothlevel = 4
2707 CODE:
2708 faceinfo *f = face_info (idx); assert (f);
2709 switch (ix)
2710 {
2711 case 0: f->type = value; break;
2712 case 1: f->visibility = value; break;
2713 case 2: f->magicmap = value; break;
2714 case 3: f->smooth = value; break;
2715 case 4: f->smoothlevel = value; break;
2716 }
2717
2718void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2719 CODE:
2720{
2721 faceinfo *f = face_info (idx); assert (f);
2722 facedata *d = &(faceset ? f->data64 : f->data32);
2723 sv_to (data, d->data);
2724 STRLEN clen;
2725 char *cdata = SvPVbyte (chksum, clen);
2726 clen = min (CHKSUM_SIZE, clen);
2727
2728 if (memcmp (d->chksum, cdata, clen))
2729 {
2730 memcpy (d->chksum, cdata, clen);
2731
2732 // invalidate existing client face info
2733 for_all_clients (ns)
2734 if (ns->faceset == faceset)
2735 {
2736 ns->faces_sent [idx] = false;
2737 ns->force_newmap = true;
2738 }
2739 }
2740}
2741
2742int get_data_size (faceidx idx, int faceset = 0)
2743 CODE:
2744 facedata *d = face_data (idx, faceset); assert (d);
2745 RETVAL = d->data.size ();
2746 OUTPUT:
2747 RETVAL
2748
2749SV *get_chksum (faceidx idx, int faceset = 0)
2750 CODE:
2751 facedata *d = face_data (idx, faceset); assert (d);
2752 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2753 OUTPUT:
2754 RETVAL
2755
2756void invalidate (faceidx idx)
2757 CODE:
2758 for_all_clients (ns)
2759 {
2760 ns->faces_sent [idx] = false;
2761 ns->force_newmap = true;
2762 }
2763
2764void invalidate_all ()
2765 CODE:
2766 for_all_clients (ns)
2767 {
2768 ns->faces_sent.reset ();
2769 ns->force_newmap = true;
2770 }
2771
2772MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2773
2774#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2775
2776animidx anim_find (utf8_string name)
2777 CODE:
2778 RETVAL = animation::find (name).number;
2779 OUTPUT: RETVAL
2780
2781animidx set (utf8_string name, SV *frames, int facings = 1)
2782 CODE:
2783{
2784 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2785 croak ("frames must be an arrayref");
2786
2787 AV *av = (AV *)SvRV (frames);
2788
2789 animation *anim = &animation::find (name);
2790 if (anim->number)
2791 {
2792 anim->resize (av_len (av) + 1);
2793 anim->facings = facings;
2794 }
2795 else
2796 anim = &animation::create (name, av_len (av) + 1, facings);
2797
2798 for (int i = 0; i < anim->num_animations; ++i)
2799 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2800}
2801 OUTPUT: RETVAL
2802
2803void invalidate_all ()
2804 CODE:
2805 for_all_clients (ns)
2806 ns->anims_sent.reset ();
2807

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