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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.162 by root, Thu Feb 1 19:40:42 2007 UTC vs.
Revision 1.246 by root, Thu Aug 30 07:28:25 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
49 55
50extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
51 57
52typedef object object_ornull; 58typedef object object_ornull;
53typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
54 67
55#if IVSIZE >= 8 68#if IVSIZE >= 8
56 typedef IV val64; 69 typedef IV val64;
57# define newSVval64 newSViv 70# define newSVval64 newSViv
58# define SvVAL64 SvIV 71# define SvVAL64 SvIV
61# define newSVval64 newSVnv 74# define newSVval64 newSVnv
62# define SvVAL64 SvNV 75# define SvVAL64 SvNV
63#endif 76#endif
64 77
65static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
68 80
69static PerlInterpreter *perl; 81static PerlInterpreter *perl;
70 82
71double runtime; 83tstamp NOW, runtime;
72 84
73global gbl_ev; 85global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
76 91
77static HV 92static HV
78 *stash_cf, 93 *stash_cf,
79 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 99 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 100 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 101 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 102 *stash_cf_living_wrap;
88 103
104static inline SV *
105newSVpv_utf8 (const char *s)
106{
107 SV *sv = newSVpv (s, 0);
108 SvUTF8_on (sv);
109 return sv;
110}
111
112static inline SV *
113newSVpvn_utf8 (const char *s, STRLEN l)
114{
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
89// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
90template<class super> 121template<class super>
91static super * 122static super *
92is_a (attachable *at) 123is_a (attachable *at)
93{ 124{
152} 183}
153 184
154void 185void
155attachable::do_destroy () 186attachable::do_destroy ()
156{ 187{
157 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 188 INVOKE_ATTACHABLE (DESTROY, this);
158 189
159 if (cb) 190 if (cb)
160 { 191 {
161 SvREFCNT_dec (cb); 192 SvREFCNT_dec (cb);
162 cb = 0; 193 cb = 0;
163 } 194 }
164 195
165 if (self)
166 sever_self ();
167
168 mortals.push_back (this); 196 mortals.push_back (this);
169} 197}
170 198
171void 199void
172attachable::destroy () 200attachable::destroy ()
174 if (destroyed ()) 202 if (destroyed ())
175 return; 203 return;
176 204
177 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
178 do_destroy (); 206 do_destroy ();
207 sever_self ();
179} 208}
180 209
181void 210void
182attachable::check_mortals () 211attachable::check_mortals ()
183{ 212{
187 { 216 {
188 if (i >= mortals.size ()) 217 if (i >= mortals.size ())
189 { 218 {
190 i = 0; 219 i = 0;
191 220
192 if (mortals.size () > 1000) 221 if (mortals.size () >= 512)
193 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
194 237
195 break; 238 break;
196 } 239 }
197 240
198 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
199 242
200 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
201 244 if (obj->self)//D make this an assert later
202 //if (obj->refcnt > 0 || obj->self)
203 if (obj->refcnt || obj->self)
204 { 245 {
205//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
206 ++i; // further delay freeing 253 ++i; // further delay freeing
207 254
208 if (!(i & 0x3ff)) 255 if (!(i & 0x3ff))
209 break; 256 break;
210 } 257 }
211 else 258 else
212 { 259 {
213 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
214 delete obj; 262 delete obj;
215 } 263 }
216 } 264 }
217} 265}
218 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
219attachable & 279attachable &
220attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
221{ 281{
222 //if (self || cb) 282 //if (self || cb)
223 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
224 284
225 attach = src.attach; 285 attach = src.attach;
226 return *this; 286 return *this;
287}
288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
227} 321}
228 322
229////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
230 324
231static SV * 325static SV *
264{ 358{
265 if (!obj) 359 if (!obj)
266 return &PL_sv_undef; 360 return &PL_sv_undef;
267 361
268 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
269 { 366 {
270 obj->self = newHV ();
271 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
272 368
273 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
274 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
275 } 372 }
276 else 373 else
277 { 374 {
278 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
315 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
316 else 413 else
317 return 0; 414 return 0;
318} 415}
319 416
320inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
321inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
322inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
323inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
324inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
325inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
335inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
336inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
337inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
338inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
339inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
340inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
341inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
342inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
343 440
344inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
345inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
346 443
347inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
348inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
349 446
350inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
351{ 448{
352 char buf[128]; 449 char buf[128];
353 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
354 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
355} 452}
356 453
357inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
358inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
359inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
373inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
374inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
375inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
376inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
378inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
379inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
380inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
381 478
382inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
383inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
384 481
385template<class T> 482template<class T>
386inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
387 484
388template<int N> 485template<int N>
389inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
390 487
391inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
392inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
393inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
394inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
395inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
396 499
397inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
398{ 501{
399 unsigned int version; 502 unsigned int version;
400 503
591 perl = perl_alloc (); 694 perl = perl_alloc ();
592 perl_construct (perl); 695 perl_construct (perl);
593 696
594 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
595 698
596 char *argv[] = { 699 const char *argv[] = {
597 "", 700 settings.argv [0],
598 "-e" 701 "-e"
599 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
600 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
601 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
602 "require cf;" 705 "require cf;"
603 }; 706 };
604 707
605 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
606 { 710 {
607 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
608 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
609 } 713 }
610 714
629void 733void
630attachable::instantiate () 734attachable::instantiate ()
631{ 735{
632 if (attach) 736 if (attach)
633 { 737 {
634 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
635 attach = 0; 739 attach = 0;
636 } 740 }
637} 741}
638 742
639void 743void
640attachable::reattach () 744attachable::reattach ()
641{ 745{
642 optimise (); 746 optimise ();
643 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
644 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
645} 749}
646 750
647static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
648# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
649# include "eventinc.h" 753# include "eventinc.h"
692} 796}
693 797
694void 798void
695global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
696{ 800{
697 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
698} 802}
699 803
700void 804void
701object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
702{ 806{
703 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
704 { 808 {
705 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
706 810
707 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
708 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
709 } 813 }
710 814
746{ 850{
747 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
748 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
749} 853}
750 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
751bool 905bool
752attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
753{ 907{
754 data_type dt; 908 data_type dt;
755 va_list ap;
756
757 va_start (ap, event);
758 909
759 // callback call ordering should be: 910 // callback call ordering should be:
760 // 1. per-object callback 911 // 1. per-object callback
761 // 2. per-class object 912 // 2. per-class object
762 // 3. per-type callback 913 // 3. per-type callback
766 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
767 918
768 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
769 if (!callbacks) 920 if (!callbacks)
770 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
771 925
772 CALL_BEGIN (3); 926 CALL_BEGIN (3);
773 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
774 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
775 929
810} 964}
811 965
812SV * 966SV *
813cfperl_result (int idx) 967cfperl_result (int idx)
814{ 968{
815 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
816 if (!av) 970 if (!av)
817 return &PL_sv_undef; 971 return &PL_sv_undef;
818 972
819 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
820 if (!sv) 974 if (!sv)
841cfperl_emergency_save () 995cfperl_emergency_save ()
842{ 996{
843 CALL_BEGIN (0); 997 CALL_BEGIN (0);
844 CALL_CALL ("cf::emergency_save", G_VOID); 998 CALL_CALL ("cf::emergency_save", G_VOID);
845 CALL_END; 999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046}
1047
1048player *
1049player::find (const char *name)
1050{
1051 CALL_BEGIN (1);
1052 CALL_ARG (name);
1053 CALL_CALL ("cf::player::find", G_SCALAR);
1054
1055 player *retval;
1056
1057 if (count)
1058 sv_to (POPs, retval);
1059 else
1060 retval = 0;
1061
1062 CALL_END;
1063
1064 return retval;
846} 1065}
847 1066
848maptile * 1067maptile *
849maptile::find_sync (const char *path, maptile *origin) 1068maptile::find_sync (const char *path, maptile *origin)
850{ 1069{
864 1083
865 return retval; 1084 return retval;
866} 1085}
867 1086
868maptile * 1087maptile *
869maptile::find_async (const char *path, maptile *origin) 1088maptile::find_async (const char *path, maptile *origin, bool load)
870{ 1089{
871 CALL_BEGIN (2); 1090 CALL_BEGIN (3);
872 CALL_ARG (path); 1091 CALL_ARG (path);
873 CALL_ARG (origin); 1092 CALL_ARG (origin);
1093 CALL_ARG (load);
874 CALL_CALL ("cf::map::find_async", G_SCALAR); 1094 CALL_CALL ("cf::map::find_async", G_SCALAR);
875 1095
876 maptile *retval; 1096 maptile *retval;
877 1097
878 if (count) 1098 if (count)
914 CALL_ARG (exit); 1134 CALL_ARG (exit);
915 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1135 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
916 CALL_END; 1136 CALL_END;
917} 1137}
918 1138
1139void
1140log_backtrace (const char *msg)
1141{
1142#if HAVE_BACKTRACE
1143 void *addr [20];
1144 int size = backtrace (addr, 20);
1145
1146 CALL_BEGIN (size);
1147 CALL_ARG (msg);
1148 for (int i = 0; i < size; ++i)
1149 CALL_ARG ((IV)addr [i]);
1150 CALL_CALL ("cf::_log_backtrace", G_VOID);
1151 CALL_END;
1152#endif
1153}
1154
919///////////////////////////////////////////////////////////////////////////// 1155/////////////////////////////////////////////////////////////////////////////
920 1156
921struct EventAPI *watcher_base::GEventAPI; 1157struct EventAPI *watcher_base::GEventAPI;
922struct CoroAPI *coroapi::GCoroAPI; 1158struct CoroAPI *coroapi::GCoroAPI;
923 1159
924int coroapi::cede_counter; 1160int coroapi::cede_counter;
1161tstamp coroapi::next_cede;
925 1162
1163void coroapi::do_cede_to_tick ()
1164{
1165 cede_counter = 0;
1166
1167 cede ();
1168
1169 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1170 if (next_cede > SvNV (sv_next_tick) - 0.02)
1171 next_cede = SvNV (sv_next_tick);
1172}
1173
1174void coroapi::do_cede_every ()
1175{
1176 cede_counter = 0;
1177
1178 if (coroapi::nready ())
1179 coroapi::cede ();
1180}
1181
1182void coroapi::do_cede_to_tick_every ()
1183{
1184 cede_counter = 0;
1185
1186 cede_to_tick ();
1187}
1188
1189void
1190coroapi::wait_for_tick ()
1191{
1192 CALL_BEGIN (0);
1193 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1194 CALL_END;
1195}
1196
1197void
1198coroapi::wait_for_tick_begin ()
1199{
1200 CALL_BEGIN (0);
1201 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1202 CALL_END;
1203}
1204
1205static void
926static void iw_dispatch (pe_event *ev) 1206iw_dispatch (pe_event *ev)
927{ 1207{
928 iw *w = (iw *)ev->ext_data; 1208 iw *w = (iw *)ev->ext_data;
929 w->call (*w); 1209 w->call (*w);
930} 1210}
931 1211
994 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1274 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
995 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1275 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
996 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1276 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
997 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1277 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
998 1278
999 sv_runtime = get_sv ("cf::RUNTIME", 1); 1279 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1000 sv_upgrade (sv_runtime, SVt_NV); 1280 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1001 1281
1002 cb_global = get_av ("cf::CB_GLOBAL", 1); 1282 cb_global = get_av ("cf::CB_GLOBAL", 1);
1003 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1283 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1004 cb_object = get_av ("cf::CB_OBJECT", 1); 1284 cb_object = get_av ("cf::CB_OBJECT", 1);
1005 cb_player = get_av ("cf::CB_PLAYER", 1); 1285 cb_player = get_av ("cf::CB_PLAYER", 1);
1010 1290
1011MODULE = cf PACKAGE = cf PREFIX = cf_ 1291MODULE = cf PACKAGE = cf PREFIX = cf_
1012 1292
1013BOOT: 1293BOOT:
1014{ 1294{
1015 _connect_to_perl ();
1016
1017 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1295 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1018 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1296 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1019 1297
1298 _connect_to_perl ();
1299
1020 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1300 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1301
1302 //{
1303 // require_pv ("Time::HiRes");
1304 //
1305 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1306 // if (!svp) croak ("Time::HiRes is required");
1307 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1308 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1309 //}
1021 1310
1022 static const struct { 1311 static const struct {
1023 const char *name; 1312 const char *name;
1024 IV iv; 1313 IV iv;
1025 } *civ, const_iv[] = { 1314 } *civ, const_iv[] = {
1026# define const_iv(name) { # name, (IV)name }, 1315# define const_iv(name) { # name, (IV)name },
1027 const_iv (llevError) 1316 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1028 const_iv (llevInfo) 1317 const_iv (logBacktrace)
1029 const_iv (llevDebug) 1318
1030 const_iv (llevMonster) 1319 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1320
1321 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1031 1322
1032 const_iv (MAX_TIME) 1323 const_iv (MAX_TIME)
1033 const_iv (PLAYER) 1324
1034 const_iv (TRANSPORT)
1035 const_iv (ROD)
1036 const_iv (TREASURE)
1037 const_iv (POTION)
1038 const_iv (FOOD)
1039 const_iv (POISON)
1040 const_iv (BOOK)
1041 const_iv (CLOCK)
1042 const_iv (ARROW)
1043 const_iv (BOW)
1044 const_iv (WEAPON)
1045 const_iv (ARMOUR)
1046 const_iv (PEDESTAL)
1047 const_iv (ALTAR)
1048 const_iv (LOCKED_DOOR)
1049 const_iv (SPECIAL_KEY)
1050 const_iv (MAP)
1051 const_iv (DOOR)
1052 const_iv (KEY)
1053 const_iv (TIMED_GATE)
1054 const_iv (TRIGGER)
1055 const_iv (GRIMREAPER)
1056 const_iv (MAGIC_EAR)
1057 const_iv (TRIGGER_BUTTON)
1058 const_iv (TRIGGER_ALTAR)
1059 const_iv (TRIGGER_PEDESTAL)
1060 const_iv (SHIELD)
1061 const_iv (HELMET)
1062 const_iv (HORN)
1063 const_iv (MONEY)
1064 const_iv (CLASS)
1065 const_iv (GRAVESTONE)
1066 const_iv (AMULET)
1067 const_iv (PLAYERMOVER)
1068 const_iv (TELEPORTER)
1069 const_iv (CREATOR)
1070 const_iv (SKILL)
1071 const_iv (EARTHWALL)
1072 const_iv (GOLEM)
1073 const_iv (THROWN_OBJ)
1074 const_iv (BLINDNESS)
1075 const_iv (GOD)
1076 const_iv (DETECTOR)
1077 const_iv (TRIGGER_MARKER)
1078 const_iv (DEAD_OBJECT)
1079 const_iv (DRINK)
1080 const_iv (MARKER)
1081 const_iv (HOLY_ALTAR)
1082 const_iv (PLAYER_CHANGER)
1083 const_iv (BATTLEGROUND)
1084 const_iv (PEACEMAKER)
1085 const_iv (GEM)
1086 const_iv (FIREWALL)
1087 const_iv (ANVIL)
1088 const_iv (CHECK_INV)
1089 const_iv (MOOD_FLOOR) 1325 const_iv (NUM_BODY_LOCATIONS)
1090 const_iv (EXIT) 1326 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1091 const_iv (ENCOUNTER) 1327 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1092 const_iv (SHOP_FLOOR) 1328 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1093 const_iv (SHOP_MAT) 1329 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1094 const_iv (RING) 1330 const_iv (body_wrist) const_iv (body_waist)
1095 const_iv (FLOOR)
1096 const_iv (FLESH)
1097 const_iv (INORGANIC)
1098 const_iv (SKILL_TOOL)
1099 const_iv (LIGHTER)
1100 const_iv (BUILDABLE_WALL)
1101 const_iv (MISC_OBJECT)
1102 const_iv (LAMP)
1103 const_iv (DUPLICATOR)
1104 const_iv (SPELLBOOK)
1105 const_iv (CLOAK)
1106 const_iv (SPINNER)
1107 const_iv (GATE)
1108 const_iv (BUTTON)
1109 const_iv (CF_HANDLE)
1110 const_iv (HOLE)
1111 const_iv (TRAPDOOR)
1112 const_iv (SIGN)
1113 const_iv (BOOTS)
1114 const_iv (GLOVES)
1115 const_iv (SPELL)
1116 const_iv (SPELL_EFFECT)
1117 const_iv (CONVERTER)
1118 const_iv (BRACERS)
1119 const_iv (POISONING)
1120 const_iv (SAVEBED)
1121 const_iv (WAND)
1122 const_iv (SCROLL)
1123 const_iv (DIRECTOR)
1124 const_iv (GIRDLE)
1125 const_iv (FORCE)
1126 const_iv (POTION_EFFECT)
1127 const_iv (EVENT_CONNECTOR)
1128 const_iv (CLOSE_CON)
1129 const_iv (CONTAINER)
1130 const_iv (ARMOUR_IMPROVER)
1131 const_iv (WEAPON_IMPROVER)
1132 const_iv (SKILLSCROLL)
1133 const_iv (DEEP_SWAMP)
1134 const_iv (IDENTIFY_ALTAR)
1135 const_iv (MENU)
1136 const_iv (RUNE)
1137 const_iv (TRAP)
1138 const_iv (POWER_CRYSTAL)
1139 const_iv (CORPSE)
1140 const_iv (DISEASE)
1141 const_iv (SYMPTOM)
1142 const_iv (BUILDER)
1143 const_iv (MATERIAL)
1144 const_iv (ITEM_TRANSFORMER)
1145 1331
1146 const_iv (NUM_SUBTYPES) 1332 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1333 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1334 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1335 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1336 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1337 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1338 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1339 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1340 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1341 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1342 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1343 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1344 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1345 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1346 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1347 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1348 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1349 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1350 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1351 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1352 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1353 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1354 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1355 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1356 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1357 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1358 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1359 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1147 1360
1148 const_iv (ST_BD_BUILD) 1361 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1149 const_iv (ST_BD_REMOVE)
1150 1362
1151 const_iv (ST_MAT_FLOOR) 1363 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1152 const_iv (ST_MAT_WALL) 1364 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1153 const_iv (ST_MAT_ITEM)
1154 1365
1155 const_iv (AT_PHYSICAL) 1366 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1156 const_iv (AT_MAGIC) 1367 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1157 const_iv (AT_FIRE) 1368 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_ELECTRICITY) 1369 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_COLD) 1370 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_CONFUSION) 1371 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_ACID) 1372 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1162 const_iv (AT_DRAIN)
1163 const_iv (AT_WEAPONMAGIC)
1164 const_iv (AT_GHOSTHIT)
1165 const_iv (AT_POISON)
1166 const_iv (AT_SLOW)
1167 const_iv (AT_PARALYZE)
1168 const_iv (AT_TURN_UNDEAD)
1169 const_iv (AT_FEAR)
1170 const_iv (AT_CANCELLATION)
1171 const_iv (AT_DEPLETE)
1172 const_iv (AT_DEATH)
1173 const_iv (AT_CHAOS)
1174 const_iv (AT_COUNTERSPELL)
1175 const_iv (AT_GODPOWER)
1176 const_iv (AT_HOLYWORD)
1177 const_iv (AT_BLIND)
1178 const_iv (AT_INTERNAL)
1179 const_iv (AT_LIFE_STEALING)
1180 const_iv (AT_DISEASE)
1181 1373
1182 const_iv (WEAP_HIT) 1374 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1183 const_iv (WEAP_SLASH) 1375 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1184 const_iv (WEAP_PIERCE)
1185 const_iv (WEAP_CLEAVE)
1186 const_iv (WEAP_SLICE)
1187 const_iv (WEAP_STAB)
1188 const_iv (WEAP_WHIP)
1189 const_iv (WEAP_CRUSH)
1190 const_iv (WEAP_BLUD) 1376 const_iv (WEAP_BLUD)
1191 1377
1192 const_iv (FLAG_ALIVE) 1378 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1193 const_iv (FLAG_WIZ) 1379 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1194 const_iv (FLAG_REMOVED) 1380 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1195 const_iv (FLAG_FREED) 1381 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1196 const_iv (FLAG_WAS_WIZ) 1382 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1197 const_iv (FLAG_APPLIED) 1383 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1198 const_iv (FLAG_UNPAID) 1384 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1199 const_iv (FLAG_USE_SHIELD) 1385 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1200 const_iv (FLAG_NO_PICK) 1386 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1201 const_iv (FLAG_ANIMATE) 1387 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1202 const_iv (FLAG_MONSTER) 1388 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1203 const_iv (FLAG_FRIENDLY) 1389 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1204 const_iv (FLAG_GENERATOR) 1390 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_IS_THROWN) 1391 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1206 const_iv (FLAG_AUTO_APPLY) 1392 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1207 const_iv (FLAG_PLAYER_SOLD) 1393 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1208 const_iv (FLAG_SEE_INVISIBLE) 1394 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1209 const_iv (FLAG_CAN_ROLL) 1395 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1210 const_iv (FLAG_OVERLAY_FLOOR) 1396 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1211 const_iv (FLAG_IS_TURNABLE) 1397 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1212 const_iv (FLAG_IS_USED_UP) 1398 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1213 const_iv (FLAG_IDENTIFIED) 1399 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1214 const_iv (FLAG_REFLECTING) 1400 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1215 const_iv (FLAG_CHANGING) 1401 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1216 const_iv (FLAG_SPLITTING) 1402 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1217 const_iv (FLAG_HITBACK) 1403 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1218 const_iv (FLAG_STARTEQUIP)
1219 const_iv (FLAG_BLOCKSVIEW)
1220 const_iv (FLAG_UNDEAD)
1221 const_iv (FLAG_SCARED)
1222 const_iv (FLAG_UNAGGRESSIVE)
1223 const_iv (FLAG_REFL_MISSILE)
1224 const_iv (FLAG_REFL_SPELL)
1225 const_iv (FLAG_NO_MAGIC)
1226 const_iv (FLAG_NO_FIX_PLAYER)
1227 const_iv (FLAG_IS_LIGHTABLE)
1228 const_iv (FLAG_TEAR_DOWN)
1229 const_iv (FLAG_RUN_AWAY)
1230 const_iv (FLAG_PICK_UP)
1231 const_iv (FLAG_UNIQUE)
1232 const_iv (FLAG_NO_DROP)
1233 const_iv (FLAG_WIZCAST)
1234 const_iv (FLAG_CAST_SPELL)
1235 const_iv (FLAG_USE_SCROLL)
1236 const_iv (FLAG_USE_RANGE)
1237 const_iv (FLAG_USE_BOW)
1238 const_iv (FLAG_USE_ARMOUR)
1239 const_iv (FLAG_USE_WEAPON)
1240 const_iv (FLAG_USE_RING)
1241 const_iv (FLAG_READY_RANGE)
1242 const_iv (FLAG_READY_BOW)
1243 const_iv (FLAG_XRAYS)
1244 const_iv (FLAG_NO_APPLY)
1245 const_iv (FLAG_IS_FLOOR)
1246 const_iv (FLAG_LIFESAVE)
1247 const_iv (FLAG_NO_STRENGTH)
1248 const_iv (FLAG_SLEEP)
1249 const_iv (FLAG_STAND_STILL)
1250 const_iv (FLAG_RANDOM_MOVE)
1251 const_iv (FLAG_ONLY_ATTACK)
1252 const_iv (FLAG_CONFUSED)
1253 const_iv (FLAG_STEALTH)
1254 const_iv (FLAG_WIZPASS)
1255 const_iv (FLAG_IS_LINKED)
1256 const_iv (FLAG_CURSED)
1257 const_iv (FLAG_DAMNED)
1258 const_iv (FLAG_SEE_ANYWHERE)
1259 const_iv (FLAG_KNOWN_MAGICAL)
1260 const_iv (FLAG_KNOWN_CURSED)
1261 const_iv (FLAG_CAN_USE_SKILL)
1262 const_iv (FLAG_BEEN_APPLIED)
1263 const_iv (FLAG_READY_SCROLL)
1264 const_iv (FLAG_USE_ROD)
1265 const_iv (FLAG_USE_HORN)
1266 const_iv (FLAG_MAKE_INVIS)
1267 const_iv (FLAG_INV_LOCKED)
1268 const_iv (FLAG_IS_WOODED)
1269 const_iv (FLAG_IS_HILLY)
1270 const_iv (FLAG_READY_SKILL)
1271 const_iv (FLAG_READY_WEAPON)
1272 const_iv (FLAG_NO_SKILL_IDENT)
1273 const_iv (FLAG_BLIND)
1274 const_iv (FLAG_SEE_IN_DARK)
1275 const_iv (FLAG_IS_CAULDRON)
1276 const_iv (FLAG_NO_STEAL)
1277 const_iv (FLAG_ONE_HIT)
1278 const_iv (FLAG_CLIENT_SENT)
1279 const_iv (FLAG_BERSERK)
1280 const_iv (FLAG_NEUTRAL)
1281 const_iv (FLAG_NO_ATTACK)
1282 const_iv (FLAG_NO_DAMAGE)
1283 const_iv (FLAG_OBJ_ORIGINAL)
1284 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1285 const_iv (FLAG_ACTIVATE_ON_PUSH)
1286 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1287 const_iv (FLAG_IS_WATER)
1288 const_iv (FLAG_CONTENT_ON_GEN)
1289 const_iv (FLAG_IS_A_TEMPLATE)
1290 const_iv (FLAG_IS_BUILDABLE)
1291 const_iv (FLAG_DESTROY_ON_DEATH)
1292 const_iv (FLAG_NO_MAP_SAVE)
1293 1404
1294 const_iv (NDI_BLACK) 1405 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_WHITE) 1406 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_NAVY) 1407 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_RED) 1408 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1409 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1298 const_iv (NDI_ORANGE) 1410 const_iv (NDI_NOCREATE)
1299 const_iv (NDI_BLUE) 1411
1300 const_iv (NDI_DK_ORANGE) 1412 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1301 const_iv (NDI_GREEN) 1413 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1302 const_iv (NDI_LT_GREEN) 1414
1303 const_iv (NDI_GREY) 1415 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1304 const_iv (NDI_BROWN) 1416
1305 const_iv (NDI_GOLD) 1417 const_iv (SP_RAISE_DEAD)
1306 const_iv (NDI_TAN)
1307 const_iv (NDI_MAX_COLOR)
1308 const_iv (NDI_COLOR_MASK)
1309 const_iv (NDI_UNIQUE) 1418 const_iv (SP_RUNE)
1419 const_iv (SP_MAKE_MARK)
1420 const_iv (SP_BOLT)
1310 const_iv (NDI_ALL) 1421 const_iv (SP_BULLET)
1311
1312 const_iv (UPD_LOCATION) 1422 const_iv (SP_EXPLOSION)
1313 const_iv (UPD_FLAGS)
1314 const_iv (UPD_WEIGHT)
1315 const_iv (UPD_FACE) 1423 const_iv (SP_CONE)
1424 const_iv (SP_BOMB)
1425 const_iv (SP_WONDER)
1316 const_iv (UPD_NAME) 1426 const_iv (SP_SMITE)
1317 const_iv (UPD_ANIM) 1427 const_iv (SP_MAGIC_MISSILE)
1318 const_iv (UPD_ANIMSPEED) 1428 const_iv (SP_SUMMON_GOLEM)
1319 const_iv (UPD_NROF) 1429 const_iv (SP_DIMENSION_DOOR)
1320 1430 const_iv (SP_MAGIC_MAPPING)
1321 const_iv (UPD_SP_MANA)
1322 const_iv (UPD_SP_GRACE)
1323 const_iv (UPD_SP_DAMAGE)
1324
1325 const_iv (F_APPLIED)
1326 const_iv (F_LOCATION)
1327 const_iv (F_UNPAID)
1328 const_iv (F_MAGIC) 1431 const_iv (SP_MAGIC_WALL)
1432 const_iv (SP_DESTRUCTION)
1433 const_iv (SP_PERCEIVE_SELF)
1434 const_iv (SP_WORD_OF_RECALL)
1435 const_iv (SP_INVISIBLE)
1436 const_iv (SP_PROBE)
1437 const_iv (SP_HEALING)
1438 const_iv (SP_CREATE_FOOD)
1439 const_iv (SP_EARTH_TO_DUST)
1440 const_iv (SP_CHANGE_ABILITY)
1441 const_iv (SP_BLESS)
1329 const_iv (F_CURSED) 1442 const_iv (SP_CURSE)
1443 const_iv (SP_SUMMON_MONSTER)
1444 const_iv (SP_CHARGING)
1445 const_iv (SP_POLYMORPH)
1446 const_iv (SP_ALCHEMY)
1447 const_iv (SP_REMOVE_CURSE)
1448 const_iv (SP_IDENTIFY)
1449 const_iv (SP_DETECTION)
1450 const_iv (SP_MOOD_CHANGE)
1451 const_iv (SP_MOVING_BALL)
1330 const_iv (F_DAMNED) 1452 const_iv (SP_SWARM)
1453 const_iv (SP_CHANGE_MANA)
1331 const_iv (F_OPEN) 1454 const_iv (SP_DISPEL_RUNE)
1332 const_iv (F_NOPICK) 1455 const_iv (SP_CREATE_MISSILE)
1456 const_iv (SP_CONSECRATE)
1457 const_iv (SP_ANIMATE_WEAPON)
1458 const_iv (SP_LIGHT)
1459 const_iv (SP_CHANGE_MAP_LIGHT)
1460 const_iv (SP_FAERY_FIRE)
1461 const_iv (SP_CAUSE_DISEASE)
1462 const_iv (SP_AURA)
1463 const_iv (SP_TOWN_PORTAL)
1464 const_iv (SP_PARTY_SPELL)
1465
1466 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1467 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1333 const_iv (F_LOCKED) 1468 const_iv (F_LOCKED)
1334 1469
1335 const_iv (F_BUY) 1470 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1336 const_iv (F_SHOP)
1337 const_iv (F_SELL)
1338 1471
1339 const_iv (P_BLOCKSVIEW) 1472 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1340 const_iv (P_PLAYER) 1473 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1341 const_iv (P_NO_MAGIC)
1342 const_iv (P_IS_ALIVE)
1343 const_iv (P_NO_CLERIC)
1344 const_iv (P_OUT_OF_MAP)
1345 const_iv (P_NEW_MAP)
1346 const_iv (P_UPTODATE)
1347 1474
1348 const_iv (UP_OBJ_INSERT) 1475 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1349 const_iv (UP_OBJ_REMOVE)
1350 const_iv (UP_OBJ_CHANGE)
1351 const_iv (UP_OBJ_FACE)
1352 1476
1353 const_iv (INS_NO_MERGE) 1477 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1354 const_iv (INS_ABOVE_FLOOR_ONLY) 1478 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1355 const_iv (INS_NO_WALK_ON)
1356 const_iv (INS_ON_TOP)
1357 const_iv (INS_BELOW_ORIGINATOR)
1358 const_iv (INS_MAP_LOAD)
1359 1479
1360 const_iv (WILL_APPLY_HANDLE) 1480 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1361 const_iv (WILL_APPLY_TREASURE) 1481 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1362 const_iv (WILL_APPLY_EARTHWALL)
1363 const_iv (WILL_APPLY_DOOR)
1364 const_iv (WILL_APPLY_FOOD)
1365 1482
1366 const_iv (SAVE_MODE) 1483 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1367 const_iv (SAVE_DIR_MODE)
1368 1484
1369 const_iv (M_PAPER) 1485 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1370 const_iv (M_IRON) 1486 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1371 const_iv (M_GLASS) 1487 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1372 const_iv (M_LEATHER) 1488 const_iv (M_ICE) const_iv (M_SPECIAL)
1373 const_iv (M_WOOD)
1374 const_iv (M_ORGANIC)
1375 const_iv (M_STONE)
1376 const_iv (M_CLOTH)
1377 const_iv (M_ADAMANT)
1378 const_iv (M_LIQUID)
1379 const_iv (M_SOFT_METAL)
1380 const_iv (M_BONE)
1381 const_iv (M_ICE)
1382 const_iv (M_SPECIAL)
1383 1489
1384 const_iv (SK_EXP_ADD_SKILL) 1490 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1385 const_iv (SK_EXP_TOTAL) 1491 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1386 const_iv (SK_EXP_NONE)
1387 const_iv (SK_SUBTRACT_SKILL_EXP)
1388 const_iv (SK_EXP_SKILL_ONLY)
1389 1492
1390 const_iv (SK_LOCKPICKING) 1493 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1391 const_iv (SK_HIDING) 1494 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1392 const_iv (SK_SMITHERY) 1495 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1393 const_iv (SK_BOWYER) 1496 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1394 const_iv (SK_JEWELER) 1497 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1395 const_iv (SK_ALCHEMY) 1498 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1396 const_iv (SK_STEALING) 1499 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1397 const_iv (SK_LITERACY) 1500 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1398 const_iv (SK_BARGAINING) 1501 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1399 const_iv (SK_JUMPING) 1502 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_DET_MAGIC)
1401 const_iv (SK_ORATORY)
1402 const_iv (SK_SINGING)
1403 const_iv (SK_DET_CURSE)
1404 const_iv (SK_FIND_TRAPS)
1405 const_iv (SK_MEDITATION)
1406 const_iv (SK_PUNCHING)
1407 const_iv (SK_FLAME_TOUCH)
1408 const_iv (SK_KARATE)
1409 const_iv (SK_CLIMBING)
1410 const_iv (SK_WOODSMAN)
1411 const_iv (SK_INSCRIPTION)
1412 const_iv (SK_ONE_HANDED_WEAPON)
1413 const_iv (SK_MISSILE_WEAPON)
1414 const_iv (SK_THROWING)
1415 const_iv (SK_USE_MAGIC_ITEM)
1416 const_iv (SK_DISARM_TRAPS)
1417 const_iv (SK_SET_TRAP)
1418 const_iv (SK_THAUMATURGY)
1419 const_iv (SK_PRAYING)
1420 const_iv (SK_CLAWING)
1421 const_iv (SK_LEVITATION)
1422 const_iv (SK_SUMMONING)
1423 const_iv (SK_PYROMANCY)
1424 const_iv (SK_EVOCATION)
1425 const_iv (SK_SORCERY)
1426 const_iv (SK_TWO_HANDED_WEAPON)
1427 const_iv (SK_SPARK_TOUCH)
1428 const_iv (SK_SHIVER)
1429 const_iv (SK_ACID_SPLASH)
1430 const_iv (SK_POISON_NAIL) 1503 const_iv (SK_POISON_NAIL)
1431 1504
1432 const_iv (SOUND_NEW_PLAYER) 1505 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1433 const_iv (SOUND_FIRE_ARROW) 1506 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1434 const_iv (SOUND_LEARN_SPELL) 1507 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_FUMBLE_SPELL) 1508 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1436 const_iv (SOUND_WAND_POOF) 1509 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1437 const_iv (SOUND_OPEN_DOOR) 1510 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1438 const_iv (SOUND_PUSH_PLAYER)
1439 const_iv (SOUND_PLAYER_HITS1)
1440 const_iv (SOUND_PLAYER_HITS2)
1441 const_iv (SOUND_PLAYER_HITS3)
1442 const_iv (SOUND_PLAYER_HITS4)
1443 const_iv (SOUND_PLAYER_IS_HIT1)
1444 const_iv (SOUND_PLAYER_IS_HIT2)
1445 const_iv (SOUND_PLAYER_IS_HIT3)
1446 const_iv (SOUND_PLAYER_KILLS)
1447 const_iv (SOUND_PET_IS_KILLED)
1448 const_iv (SOUND_PLAYER_DIES)
1449 const_iv (SOUND_OB_EVAPORATE)
1450 const_iv (SOUND_OB_EXPLODE)
1451 const_iv (SOUND_CLOCK)
1452 const_iv (SOUND_TURN_HANDLE)
1453 const_iv (SOUND_FALL_HOLE)
1454 const_iv (SOUND_DRINK_POISON)
1455 const_iv (SOUND_CAST_SPELL_0)
1456 1511
1457 const_iv (PREFER_LOW) 1512 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1458 const_iv (PREFER_HIGH)
1459 1513
1460 const_iv (ATNR_PHYSICAL) 1514 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1461 const_iv (ATNR_MAGIC) 1515 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1462 const_iv (ATNR_FIRE) 1516 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1463 const_iv (ATNR_ELECTRICITY) 1517 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1464 const_iv (ATNR_COLD) 1518 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1465 const_iv (ATNR_CONFUSION) 1519 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1466 const_iv (ATNR_ACID) 1520 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1467 const_iv (ATNR_DRAIN)
1468 const_iv (ATNR_WEAPONMAGIC)
1469 const_iv (ATNR_GHOSTHIT)
1470 const_iv (ATNR_POISON)
1471 const_iv (ATNR_SLOW)
1472 const_iv (ATNR_PARALYZE)
1473 const_iv (ATNR_TURN_UNDEAD)
1474 const_iv (ATNR_FEAR)
1475 const_iv (ATNR_CANCELLATION)
1476 const_iv (ATNR_DEPLETE)
1477 const_iv (ATNR_DEATH)
1478 const_iv (ATNR_CHAOS)
1479 const_iv (ATNR_COUNTERSPELL)
1480 const_iv (ATNR_GODPOWER)
1481 const_iv (ATNR_HOLYWORD)
1482 const_iv (ATNR_BLIND)
1483 const_iv (ATNR_INTERNAL)
1484 const_iv (ATNR_LIFE_STEALING)
1485 const_iv (ATNR_DISEASE)
1486 1521
1487 const_iv (MAP_IN_MEMORY) 1522 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1488 const_iv (MAP_SWAPPED)
1489 const_iv (MAP_LOADING)
1490 const_iv (MAP_SAVING)
1491 1523
1492 const_iv (KLASS_ATTACHABLE) 1524 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1493 const_iv (KLASS_GLOBAL) 1525 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1494 const_iv (KLASS_OBJECT)
1495 const_iv (KLASS_CLIENT)
1496 const_iv (KLASS_PLAYER)
1497 const_iv (KLASS_MAP)
1498 1526
1499 const_iv (CS_QUERY_YESNO) 1527 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1500 const_iv (CS_QUERY_SINGLECHAR)
1501 const_iv (CS_QUERY_HIDEINPUT)
1502 1528
1503 const_iv (ST_DEAD) 1529 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1504 const_iv (ST_SETUP)
1505 const_iv (ST_PLAYING)
1506 const_iv (ST_CUSTOM)
1507 1530
1508 const_iv (ST_CHANGE_CLASS) 1531 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1509
1510 const_iv (IO_HEADER)
1511 const_iv (IO_OBJECTS)
1512 const_iv (IO_UNIQUES)
1513 1532
1514 // random map generator 1533 // random map generator
1515 const_iv (LAYOUT_NONE) 1534 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1516 const_iv (LAYOUT_ONION) 1535 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1517 const_iv (LAYOUT_MAZE)
1518 const_iv (LAYOUT_SPIRAL)
1519 const_iv (LAYOUT_ROGUELIKE)
1520 const_iv (LAYOUT_SNAKE)
1521 const_iv (LAYOUT_SQUARE_SPIRAL)
1522 1536
1523 const_iv (RMOPT_RANDOM) 1537 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1524 const_iv (RMOPT_CENTERED) 1538 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1525 const_iv (RMOPT_LINEAR) 1539 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1526 const_iv (RMOPT_BOTTOM_C)
1527 const_iv (RMOPT_BOTTOM_R)
1528 const_iv (RMOPT_IRR_SPACE)
1529 const_iv (RMOPT_WALL_OFF)
1530 const_iv (RMOPT_WALLS_ONLY)
1531 const_iv (RMOPT_NO_DOORS)
1532 1540
1533 const_iv (SYMMETRY_RANDOM) 1541 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1534 const_iv (SYMMETRY_NONE) 1542 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1535 const_iv (SYMMETRY_X) 1543
1536 const_iv (SYMMETRY_Y) 1544 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1537 const_iv (SYMMETRY_XY) 1545 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1546 const_iv (GT_MINIMAL)
1547
1548 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1549 const_iv (FT_RSRC) const_iv (FT_NUM)
1538 }; 1550 };
1539 1551
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1552 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1553 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1542 1554
1563 } 1575 }
1564} 1576}
1565 1577
1566void _connect_to_perl () 1578void _connect_to_perl ()
1567 1579
1580void _recalc_want ()
1581
1568void _global_reattach () 1582void _global_reattach ()
1569 CODE: 1583 CODE:
1570{ 1584{
1571 // reattach to all attachable objects in the game. 1585 // reattach to all attachable objects in the game.
1572 for_all_clients (ns) 1586 for_all_clients (ns)
1573 ns->reattach (); 1587 ns->reattach ();
1574 1588
1575 for_all_players (pl)
1576 pl->reattach ();
1577
1578 //TODO
1579 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1580 // i->second->reattach ();
1581
1582 for_all_objects (op) 1589 for_all_objects (op)
1583 op->reattach (); 1590 op->reattach ();
1584} 1591}
1592
1593# support function for map-world.ext
1594void _quantise (SV *data_sv, SV *plt_sv)
1595 CODE:
1596{
1597 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1598 croak ("_quantise called with invalid agruments");
1599
1600 plt_sv = SvRV (plt_sv);
1601 SV **plt = AvARRAY (plt_sv);
1602 int plt_count = AvFILL (plt_sv) + 1;
1603
1604 STRLEN len;
1605 char *data = SvPVbyte (data_sv, len);
1606 char *dst = data;
1607
1608 while (len >= 3)
1609 {
1610 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1611 {
1612 char *val = SvPVX (*val_sv);
1613
1614 if (val [0] == data [0]
1615 && val [1] == data [1]
1616 && val [2] == data [2])
1617 {
1618 *dst++ = val [3];
1619 goto next;
1620 }
1621 }
1622
1623 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1624 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1625 dst - SvPVX (data_sv), len);
1626
1627 next:
1628 data += 3;
1629 len -= 3;
1630 }
1631
1632 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1633}
1634
1635void _post_tick ()
1636 CODE:
1637 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1638
1639NV till_cede ()
1640 CODE:
1641 RETVAL = coroapi::next_cede - now ();
1642 OUTPUT:
1643 RETVAL
1644
1645NV till_tick ()
1646 CODE:
1647 RETVAL = SvNV (sv_next_tick) - now ();
1648 OUTPUT:
1649 RETVAL
1585 1650
1586NV floor (NV x) 1651NV floor (NV x)
1587 1652
1588NV ceil (NV x) 1653NV ceil (NV x)
1589 1654
1597 default: croak ("cf::rndm requires none, one or two parameters."); break; 1662 default: croak ("cf::rndm requires none, one or two parameters."); break;
1598 } 1663 }
1599 OUTPUT: 1664 OUTPUT:
1600 RETVAL 1665 RETVAL
1601 1666
1667NV clamp (NV value, NV min_value, NV max_value)
1668 CODE:
1669 RETVAL = clamp (value, min_value, max_value);
1670 OUTPUT:
1671 RETVAL
1672
1673NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1674 CODE:
1675 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1676 OUTPUT:
1677 RETVAL
1678
1679void cede_to_tick ()
1680 CODE:
1681 coroapi::cede_to_tick ();
1682
1602void server_tick () 1683void server_tick ()
1603 CODE: 1684 CODE:
1685 NOW = now ();
1604 runtime = SvNVx (sv_runtime); 1686 runtime = SvNVx (sv_runtime);
1605 server_tick (); 1687 server_tick ();
1606 1688
1607void 1689void
1608LOG (int level, char *msg) 1690log_backtrace (utf8_string msg)
1691
1692void
1693LOG (int flags, utf8_string msg)
1609 PROTOTYPE: $$ 1694 PROTOTYPE: $$
1610 C_ARGS: (LogLevel)level, "%s", msg 1695 C_ARGS: flags, "%s", msg
1611 1696
1612char *path_combine (char *base, char *path) 1697octet_string path_combine (octet_string base, octet_string path)
1613 PROTOTYPE: $$ 1698 PROTOTYPE: $$
1614 1699
1615char *path_combine_and_normalize (char *base, char *path) 1700octet_string path_combine_and_normalize (octet_string base, octet_string path)
1616 PROTOTYPE: $$ 1701 PROTOTYPE: $$
1617 1702
1618const char *
1619get_maps_directory (char *path)
1620 PROTOTYPE: $
1621 ALIAS: maps_directory = 0
1622 CODE:
1623 RETVAL = create_pathname (path);
1624 OUTPUT: RETVAL
1625
1626void 1703void
1627sub_generation_inc () 1704sub_generation_inc ()
1628 CODE: 1705 CODE:
1629 PL_sub_generation++; 1706 PL_sub_generation++;
1630 1707
1631char * 1708const_octet_string
1632mapdir () 1709mapdir ()
1633 PROTOTYPE: 1710 PROTOTYPE:
1634 ALIAS: 1711 ALIAS:
1635 mapdir = 0 1712 mapdir = 0
1636 uniquedir = 1 1713 uniquedir = 1
1652 } 1729 }
1653 OUTPUT: RETVAL 1730 OUTPUT: RETVAL
1654 1731
1655void abort () 1732void abort ()
1656 1733
1734void reset_signals ()
1735
1657void fork_abort (char *cause = "cf::fork_abort") 1736void fork_abort (octet_string cause = "cf::fork_abort")
1658 1737
1659void cleanup (const char *cause, bool make_core = false) 1738void cleanup (octet_string cause, bool make_core = false)
1660 1739
1661void emergency_save () 1740void emergency_save ()
1662 1741
1663void _exit (int status = EXIT_SUCCESS) 1742void _exit (int status = EXIT_SUCCESS)
1664 1743
1674 1753
1675int munlockall () 1754int munlockall ()
1676 1755
1677#endif 1756#endif
1678 1757
1679int find_animation (char *text) 1758int find_animation (utf8_string text)
1680 PROTOTYPE: $ 1759 PROTOTYPE: $
1681 1760
1682int random_roll (int min, int max, object *op, int goodbad); 1761int random_roll (int min, int max, object *op, int goodbad);
1683 1762
1684const char *cost_string_from_value(uint64 cost, int approx = 0) 1763const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1685 1764
1686int 1765int
1687exp_to_level (val64 exp) 1766exp_to_level (val64 exp)
1688 CODE: 1767 CODE:
1689{ 1768{
1721 else 1800 else
1722 XSRETURN_UNDEF; 1801 XSRETURN_UNDEF;
1723 OUTPUT: RETVAL 1802 OUTPUT: RETVAL
1724 1803
1725bool 1804bool
1726load_regions (const char *filename) 1805load_resource_file (octet_string filename)
1727 CODE:
1728 RETVAL = loader_region ().load (filename);
1729 OUTPUT: RETVAL
1730 1806
1731MODULE = cf PACKAGE = cf::attachable 1807MODULE = cf PACKAGE = cf::attachable
1732 1808
1733int 1809int
1734valid (SV *obj) 1810valid (SV *obj)
1735 CODE: 1811 CODE:
1736 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1812 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1737 OUTPUT: 1813 OUTPUT:
1738 RETVAL 1814 RETVAL
1815
1816void
1817debug_trace (attachable *obj, bool on = true)
1818 CODE:
1819 obj->flags &= ~attachable::F_DEBUG_TRACE;
1820 if (on)
1821 obj->flags |= attachable::F_DEBUG_TRACE;
1739 1822
1740int mortals_size () 1823int mortals_size ()
1741 CODE: 1824 CODE:
1742 RETVAL = attachable::mortals.size (); 1825 RETVAL = attachable::mortals.size ();
1743 OUTPUT: RETVAL 1826 OUTPUT: RETVAL
1745#object *mortals (U32 index) 1828#object *mortals (U32 index)
1746# CODE: 1829# CODE:
1747# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1830# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1748# OUTPUT: RETVAL 1831# OUTPUT: RETVAL
1749 1832
1750INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1833INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1751 1834
1752MODULE = cf PACKAGE = cf::global 1835MODULE = cf PACKAGE = cf::global
1753 1836
1754int invoke (SV *klass, int event, ...) 1837int invoke (SV *klass, int event, ...)
1755 CODE: 1838 CODE:
1759 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1842 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1760 OUTPUT: RETVAL 1843 OUTPUT: RETVAL
1761 1844
1762MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1845MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1763 1846
1764INCLUDE: $PERL genacc object ../include/object.h | 1847INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1765 1848
1766int invoke (object *op, int event, ...) 1849int invoke (object *op, int event, ...)
1767 CODE: 1850 CODE:
1768 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1851 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1769 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1852 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1791object *actives (U32 index) 1874object *actives (U32 index)
1792 CODE: 1875 CODE:
1793 RETVAL = index < actives.size () ? actives [index] : 0; 1876 RETVAL = index < actives.size () ? actives [index] : 0;
1794 OUTPUT: RETVAL 1877 OUTPUT: RETVAL
1795 1878
1879const char *slot_use_name (U32 slot)
1880 ALIAS:
1881 slot_nonuse_name = 1
1882 CODE:
1883{
1884 if (slot >= NUM_BODY_LOCATIONS)
1885 croak ("body slot index out of range");
1886
1887 switch (ix)
1888 {
1889 case 0: RETVAL = body_locations[slot].use_name; break;
1890 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1891 }
1892}
1893 OUTPUT:
1894 RETVAL
1895
1796# missing properties 1896# missing properties
1797 1897
1798object *head (object *op) 1898object *head (object *op)
1799 PROTOTYPE: $ 1899 PROTOTYPE: $
1800 CODE: 1900 CODE:
1801 RETVAL = op->head_ (); 1901 RETVAL = op->head_ ();
1802 OUTPUT: RETVAL
1803
1804int is_head (object *op)
1805 PROTOTYPE: $
1806 CODE:
1807 RETVAL = op->head_ () == op;
1808 OUTPUT: RETVAL 1902 OUTPUT: RETVAL
1809 1903
1810void 1904void
1811inv (object *obj) 1905inv (object *obj)
1812 PROTOTYPE: $ 1906 PROTOTYPE: $
1826num_animations (object *op) 1920num_animations (object *op)
1827 CODE: 1921 CODE:
1828 RETVAL = NUM_ANIMATIONS (op); 1922 RETVAL = NUM_ANIMATIONS (op);
1829 OUTPUT: RETVAL 1923 OUTPUT: RETVAL
1830 1924
1925int slot_info (object *op, UV slot, int value = 0)
1926 ALIAS:
1927 slot_used = 1
1928 CODE:
1929{
1930 if (slot >= NUM_BODY_LOCATIONS)
1931 croak ("body slot index out of range");
1932
1933 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1934
1935 if (items > 2)
1936 if (ix)
1937 op->slot[slot].used = value;
1938 else
1939 op->slot[slot].info = value;
1940}
1941 OUTPUT:
1942 RETVAL
1943
1831object *find_best_object_match (object *op, const char *match) 1944object *find_best_object_match (object *op, utf8_string match)
1832 1945
1833object *find_marked_object (object *op) 1946object *find_marked_object (object *op)
1834 1947
1835int need_identify (object *obj); 1948int need_identify (object *obj);
1836 1949
1837int apply_shop_mat (object *shop_mat, object *op); 1950int apply_shop_mat (object *shop_mat, object *op);
1951
1952int move_player (object *op, int dir)
1953 CODE:
1954 RETVAL = move_player (op, dir);
1955 OUTPUT:
1956 RETVAL
1838 1957
1839int move (object *op, int dir, object *originator = op) 1958int move (object *op, int dir, object *originator = op)
1840 CODE: 1959 CODE:
1841 RETVAL = move_ob (op, dir, originator); 1960 RETVAL = move_ob (op, dir, originator);
1842 OUTPUT: 1961 OUTPUT:
1848 1967
1849void apply_below (object *op) 1968void apply_below (object *op)
1850 CODE: 1969 CODE:
1851 player_apply_below (op); 1970 player_apply_below (op);
1852 1971
1972int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1973
1853object *cf_object_present_archname_inside (object *op, char *whatstr) 1974object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1854 1975
1855int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1976int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1856 1977
1857int cf_object_change_map (object *op, int x, int y, maptile *map) 1978int cf_object_change_map (object *op, int x, int y, maptile *map)
1858 1979
1878 RETVAL = pay_for_amount (amount, op); 1999 RETVAL = pay_for_amount (amount, op);
1879 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1880 2001
1881void pay_player (object *op, uint64 amount) 2002void pay_player (object *op, uint64 amount)
1882 2003
1883val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2004val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1884 2005
1885int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2006int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1886 2007
1887void learn_spell (object *op, object *sp, int special_prayer = 0) 2008void learn_spell (object *op, object *sp, int special_prayer = 0)
1888 CODE: 2009 CODE:
1889 do_learn_spell (op, sp, special_prayer); 2010 do_learn_spell (op, sp, special_prayer);
1890 2011
1891void forget_spell (object *op, object *sp) 2012void forget_spell (object *op, object *sp)
1892 CODE: 2013 CODE:
1893 do_forget_spell (op, query_name (sp)); 2014 do_forget_spell (op, query_name (sp));
1894 2015
1895object *check_for_spell (object *op, char *spellname) 2016object *check_for_spell (object *op, utf8_string spellname)
1896 CODE: 2017 CODE:
1897 RETVAL = check_spell_known (op, spellname); 2018 RETVAL = check_spell_known (op, spellname);
1898 OUTPUT: RETVAL 2019 OUTPUT: RETVAL
1899 2020
1900int query_money (object *op) 2021int query_money (object *op)
1913 2034
1914int cf_object_teleport (object *op, maptile *map, int x, int y) 2035int cf_object_teleport (object *op, maptile *map, int x, int y)
1915 2036
1916void update_object (object *op, int action) 2037void update_object (object *op, int action)
1917 2038
1918object *cf_create_object_by_name (const char *name) 2039object *cf_create_object_by_name (utf8_string name)
1919 2040
1920void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2041void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1921 2042
1922void player_lvl_adj (object *who, object *skill = 0) 2043void player_lvl_adj (object *who, object *skill = 0)
1923 2044
1924int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2045int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1925 2046
1930void use_trigger (object *op); 2051void use_trigger (object *op);
1931 2052
1932void add_button_link (object *button, maptile *map, int connected); 2053void add_button_link (object *button, maptile *map, int connected);
1933 2054
1934void remove_button_link (object *op); 2055void remove_button_link (object *op);
2056
2057void handle_apply_yield (object *op);
1935 2058
1936 2059
1937MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2060MODULE = cf PACKAGE = cf::object PREFIX = cf_
1938 2061
1939object *cf_insert_ob_in_ob (object *ob, object *where) 2062object *cf_insert_ob_in_ob (object *ob, object *where)
1940 2063
1941# no clean way to get an object from an archetype - stupid idiotic 2064# no clean way to get an object from an archetype - stupid idiotic
1942# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2065# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1943 2066
1944object *new (const char *archetype = 0) 2067object *new (utf8_string archetype = 0)
1945 PROTOTYPE: ;$ 2068 PROTOTYPE: ;$
1946 CODE: 2069 CODE:
1947 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2070 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1948 OUTPUT: 2071 OUTPUT:
1949 RETVAL 2072 RETVAL
1950 2073
2074object *find_object (U32 tag)
2075
2076# TODO: nuke
1951object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2077object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1952 PROTOTYPE: $$$$$$ 2078 PROTOTYPE: $$$$$$
1953 CODE: 2079 CODE:
1954{ 2080{
1955 int unused_type; 2081 int unused_type;
1956 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2082 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1957} 2083}
1958 2084
1959# syntatic sugar for easier use in event callbacks. 2085const_utf8_string get_ob_key_value (object *op, utf8_string key)
1960const char *options (object *op)
1961 CODE:
1962 RETVAL = op->name;
1963 OUTPUT:
1964 RETVAL
1965 2086
1966player *contr (object *op)
1967 CODE:
1968 RETVAL = op->contr;
1969 OUTPUT: RETVAL
1970
1971const char *get_ob_key_value (object *op, const char *key)
1972
1973bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2087bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1974 2088
1975object *get_nearest_player (object *ob) 2089object *get_nearest_player (object *ob)
1976 ALIAS: nearest_player = 0 2090 ALIAS: nearest_player = 0
1977 PREINIT: 2091 PREINIT:
1978 extern object *get_nearest_player (object *); 2092 extern object *get_nearest_player (object *);
1994bool on_same_map_as (object *ob, object *other) 2108bool on_same_map_as (object *ob, object *other)
1995 CODE: 2109 CODE:
1996 RETVAL = on_same_map (ob, other); 2110 RETVAL = on_same_map (ob, other);
1997 OUTPUT: RETVAL 2111 OUTPUT: RETVAL
1998 2112
1999const char * 2113const_utf8_string
2000base_name (object *op, int plural = op->nrof > 1) 2114base_name (object *op, int plural = op->nrof > 1)
2001 CODE: 2115 CODE:
2002 RETVAL = query_base_name (op, plural); 2116 RETVAL = query_base_name (op, plural);
2003 OUTPUT: RETVAL 2117 OUTPUT: RETVAL
2004 2118
2011 RETVAL = op->contr; 2125 RETVAL = op->contr;
2012 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
2013 2127
2014void check_score (object *op) 2128void check_score (object *op)
2015 2129
2016void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2130void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2017 CODE: 2131 CODE:
2018 new_draw_info (flags, 0, op, txt); 2132 new_draw_info (flags, 0, op, txt);
2019
2020object *cf_player_send_inventory (object *op)
2021
2022char *cf_player_get_ip (object *op)
2023 ALIAS: ip = 0
2024
2025object *cf_player_get_marked_item (object *op)
2026 ALIAS: marked_item = 0
2027
2028void cf_player_set_marked_item (object *op, object *ob)
2029
2030partylist *cf_player_get_party (object *op)
2031 ALIAS: party = 0
2032
2033void cf_player_set_party (object *op, partylist *party)
2034 2133
2035void kill_player (object *op) 2134void kill_player (object *op)
2036 2135
2037void esrv_update_item (object *op, int what, object *item) 2136void esrv_update_item (object *op, int what, object *item)
2038 C_ARGS: what, op, item 2137 C_ARGS: what, op, item
2039 2138
2040void clear_los (object *op)
2041
2042int command_summon (object *op, char *params) 2139int command_summon (object *op, utf8_string params)
2043 2140
2044int command_arrest (object *op, char *params) 2141int command_arrest (object *op, utf8_string params)
2045
2046int command_kick (object *op, char *params)
2047
2048int command_banish (object *op, char *params)
2049 2142
2050 2143
2051MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2144MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2052 2145
2053INCLUDE: $PERL genacc player ../include/player.h | 2146INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2054 2147
2055int invoke (player *pl, int event, ...) 2148int invoke (player *pl, int event, ...)
2056 CODE: 2149 CODE:
2057 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2150 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2058 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2151 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2068 pl->ob->stats.hp = pl->ob->stats.maxhp; 2161 pl->ob->stats.hp = pl->ob->stats.maxhp;
2069 pl->ob->stats.sp = pl->ob->stats.maxsp; 2162 pl->ob->stats.sp = pl->ob->stats.maxsp;
2070 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2163 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2071 pl->orig_stats = pl->ob->stats; 2164 pl->orig_stats = pl->ob->stats;
2072 2165
2166void clear_los (player *pl)
2167
2073void cf_player_move (player *pl, int dir) 2168void cf_player_move (player *pl, int dir)
2074
2075void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2076 2169
2077bool 2170bool
2078cell_visible (player *pl, int dx, int dy) 2171cell_visible (player *pl, int dx, int dy)
2079 CODE: 2172 CODE:
2080 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2173 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2133 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2226 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2134 OUTPUT: RETVAL 2227 OUTPUT: RETVAL
2135 2228
2136SV *registry (maptile *map) 2229SV *registry (maptile *map)
2137 2230
2138INCLUDE: $PERL genacc maptile ../include/map.h | 2231INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2139 2232
2140void 2233void
2141maptile::instantiate () 2234maptile::instantiate ()
2142 2235
2143maptile *new () 2236maptile *new ()
2159 if (pl->ob && pl->ob->map == THIS) 2252 if (pl->ob && pl->ob->map == THIS)
2160 PUSHs (sv_2mortal (to_sv (pl->ob))); 2253 PUSHs (sv_2mortal (to_sv (pl->ob)));
2161 } 2254 }
2162 2255
2163void 2256void
2164maptile::set_regiondata (SV *data, SV *plt) 2257maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2165 CODE: 2258 CODE:
2166{ 2259{
2167 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2260 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2261 croak ("maptile::add_underlay: palette must be arrayref");
2262
2263 palette = SvRV (palette);
2264
2265 STRLEN idxlen;
2266 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2267
2268 for (int x = 0; x < THIS->width; ++x)
2269 for (int y = 0; y < THIS->height; ++y)
2270 {
2271 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2272 if (op->flag [FLAG_IS_FLOOR])
2273 goto skip_space;
2274
2275 {
2276 int offs = offset + y * stride + x;
2277 if (IN_RANGE_EXC (offs, 0, idxlen))
2278 {
2279 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2280 {
2281 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2282 ob->flag [FLAG_NO_MAP_SAVE] = true;
2283 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2284
2285 if (ob->randomitems)
2286 {
2287 if (!ob->above)
2288 {
2289 ob->create_treasure (ob->randomitems);
2290
2291 for (object *op = ob->above; op; op = op->above)
2292 op->flag [FLAG_NO_MAP_SAVE] = true;
2293 }
2294
2295 ob->randomitems = 0;
2296 }
2297 }
2298 }
2299 }
2300
2301 skip_space: ;
2302 }
2303}
2304
2305void
2306maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2307 CODE:
2308{
2309 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2168 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2310 croak ("maptile::set_regiondata: palette must be arrayref");
2169 2311
2170 AV *av = (AV *)SvRV (plt); 2312 palette = SvRV (palette);
2171 2313
2172 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2314 STRLEN idxlen;
2315 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2173 2316
2317 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2318 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2319
2174 for (int i = av_len (av) + 1; i--; ) 2320 for (int i = av_len ((AV *)palette) + 1; i--; )
2175 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2321 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2176 2322
2177 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2323 for (int y = 0; y < THIS->height; ++y)
2324 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2325
2326 sfree (THIS->regions, THIS->size ());
2327 delete [] THIS->regionmap;
2328
2329 THIS->regions = regions;
2178 THIS->regionmap = regionmap; 2330 THIS->regionmap = regionmap;
2179} 2331}
2180 2332
2181void play_sound_map (maptile *map, int x, int y, int sound_num) 2333void
2334maptile::create_region_treasure ()
2335 CODE:
2336{
2337 object *op = object::create ();
2338 op->type = FLOOR;
2339 op->map = THIS;
2340
2341 for (int x = 0; x < THIS->width; ++x)
2342 for (int y = 0; y < THIS->height; ++y)
2343 {
2344 region *rgn = THIS->region (x, y);
2345
2346 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2347 if (rgn->treasure && rndm () < rgn->treasure_density)
2348 {
2349 op->x = x;
2350 op->y = y;
2351 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2352 }
2353 }
2354
2355 op->destroy ();
2356}
2182 2357
2183int out_of_map (maptile *map, int x, int y) 2358int out_of_map (maptile *map, int x, int y)
2184 2359
2185void 2360void
2186trigger (maptile *map, long connection, bool state = true) 2361trigger (maptile *map, long connection, bool state = true)
2270 2445
2271# worst xs function of my life 2446# worst xs function of my life
2272bool 2447bool
2273_create_random_map (\ 2448_create_random_map (\
2274 maptile *self,\ 2449 maptile *self,\
2275 char *wallstyle,\ 2450 utf8_string wallstyle,\
2276 char *wall_name,\ 2451 utf8_string wall_name,\
2277 char *floorstyle,\ 2452 utf8_string floorstyle,\
2278 char *monsterstyle,\ 2453 utf8_string monsterstyle,\
2279 char *treasurestyle,\ 2454 utf8_string treasurestyle,\
2280 char *layoutstyle,\ 2455 utf8_string layoutstyle,\
2281 char *doorstyle,\ 2456 utf8_string doorstyle,\
2282 char *decorstyle,\ 2457 utf8_string decorstyle,\
2283 char *origin_map,\ 2458 utf8_string origin_map,\
2284 char *final_map,\ 2459 utf8_string final_map,\
2285 char *exitstyle,\ 2460 utf8_string exitstyle,\
2286 char *this_map,\ 2461 utf8_string this_map,\
2287 char *exit_on_final_map,\ 2462 utf8_string exit_on_final_map,\
2288 int xsize,\ 2463 int xsize,\
2289 int ysize,\ 2464 int ysize,\
2290 int expand2x,\ 2465 int expand2x,\
2291 int layoutoptions1,\ 2466 int layoutoptions1,\
2292 int layoutoptions2,\ 2467 int layoutoptions2,\
2305 val64 total_map_hp,\ 2480 val64 total_map_hp,\
2306 int map_layout_style,\ 2481 int map_layout_style,\
2307 int treasureoptions,\ 2482 int treasureoptions,\
2308 int symmetry_used,\ 2483 int symmetry_used,\
2309 region *region,\ 2484 region *region,\
2310 char *custom\ 2485 utf8_string custom\
2311) 2486)
2312 CODE: 2487 CODE:
2313{ 2488{
2314 random_map_params rmp; 2489 random_map_params rmp;
2315 2490
2342 rmp.decoroptions = decoroptions; 2517 rmp.decoroptions = decoroptions;
2343 rmp.orientation = orientation; 2518 rmp.orientation = orientation;
2344 rmp.origin_y = origin_y; 2519 rmp.origin_y = origin_y;
2345 rmp.origin_x = origin_x; 2520 rmp.origin_x = origin_x;
2346 rmp.random_seed = random_seed; 2521 rmp.random_seed = random_seed;
2347 rmp.total_map_hp = total_map_hp; 2522 rmp.total_map_hp = (uint64_t) total_map_hp;
2348 rmp.map_layout_style = map_layout_style; 2523 rmp.map_layout_style = map_layout_style;
2349 rmp.treasureoptions = treasureoptions; 2524 rmp.treasureoptions = treasureoptions;
2350 rmp.symmetry_used = symmetry_used; 2525 rmp.symmetry_used = symmetry_used;
2351 rmp.region = region; 2526 rmp.region = region;
2352 rmp.custom = custom; 2527 rmp.custom = custom;
2356 OUTPUT: 2531 OUTPUT:
2357 RETVAL 2532 RETVAL
2358 2533
2359MODULE = cf PACKAGE = cf::arch 2534MODULE = cf PACKAGE = cf::arch
2360 2535
2361archetype *find (const char *name) 2536archetype *find (utf8_string name)
2362 CODE: 2537 CODE:
2363 RETVAL = archetype::find (name); 2538 RETVAL = archetype::find (name);
2364 OUTPUT: 2539 OUTPUT:
2365 RETVAL 2540 RETVAL
2366 2541
2367archetype *first() 2542int archetypes_size ()
2368 PROTOTYPE: 2543 CODE:
2369 CODE:
2370 RETVAL = first_archetype; 2544 RETVAL = archetypes.size ();
2545 OUTPUT: RETVAL
2546
2547archetype *archetypes (U32 index)
2548 CODE:
2549 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2550 OUTPUT: RETVAL
2551
2552object *instantiate (archetype *arch)
2553 CODE:
2554 RETVAL = arch_to_object (arch);
2555 OUTPUT:
2371 OUTPUT: RETVAL 2556 RETVAL
2372 2557
2373INCLUDE: $PERL genacc archetype ../include/object.h | 2558INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2374 2559
2375MODULE = cf PACKAGE = cf::party 2560MODULE = cf PACKAGE = cf::party
2376 2561
2377partylist *first () 2562partylist *first ()
2378 PROTOTYPE: 2563 PROTOTYPE:
2379 CODE: 2564 CODE:
2380 RETVAL = get_firstparty (); 2565 RETVAL = get_firstparty ();
2381 OUTPUT: RETVAL 2566 OUTPUT: RETVAL
2382 2567
2383INCLUDE: $PERL genacc partylist ../include/player.h | 2568INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2384 2569
2385MODULE = cf PACKAGE = cf::region 2570MODULE = cf PACKAGE = cf::region
2386 2571
2387void 2572void
2388list () 2573list ()
2389 PPCODE: 2574 PPCODE:
2390 for_all_regions (rgn) 2575 for_all_regions (rgn)
2391 XPUSHs (sv_2mortal (to_sv (rgn))); 2576 XPUSHs (sv_2mortal (to_sv (rgn)));
2392 2577
2393region *find (char *name) 2578region *find (utf8_string name)
2394 PROTOTYPE: $ 2579 PROTOTYPE: $
2395 CODE: 2580 CODE:
2396 RETVAL = region::find (name); 2581 RETVAL = region::find (name);
2397 OUTPUT: RETVAL 2582 OUTPUT: RETVAL
2398 2583
2399region *find_fuzzy (char *name) 2584region *find_fuzzy (utf8_string name)
2400 PROTOTYPE: $ 2585 PROTOTYPE: $
2401 CODE: 2586 CODE:
2402 RETVAL = region::find_fuzzy (name); 2587 RETVAL = region::find_fuzzy (name);
2403 OUTPUT: RETVAL 2588 OUTPUT: RETVAL
2404 2589
2590int specificity (region *rgn)
2591 CODE:
2592 RETVAL = 0;
2593 while (rgn = rgn->parent)
2594 RETVAL++;
2595 OUTPUT: RETVAL
2596
2405INCLUDE: $PERL genacc region ../include/map.h | 2597INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2406 2598
2407MODULE = cf PACKAGE = cf::living 2599MODULE = cf PACKAGE = cf::living
2408 2600
2409INCLUDE: $PERL genacc living ../include/living.h | 2601INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2410 2602
2411MODULE = cf PACKAGE = cf::settings 2603MODULE = cf PACKAGE = cf::settings
2412 2604
2413INCLUDE: $PERL genacc Settings ../include/global.h | 2605INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2414 2606
2415MODULE = cf PACKAGE = cf::client 2607MODULE = cf PACKAGE = cf::client
2416 2608
2417INCLUDE: $PERL genacc client ../include/client.h | 2609INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2418 2610
2419int invoke (client *ns, int event, ...) 2611int invoke (client *ns, int event, ...)
2420 CODE: 2612 CODE:
2421 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2613 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2422 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2614 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2441 char *buf = SvPVbyte (packet, len); 2633 char *buf = SvPVbyte (packet, len);
2442 2634
2443 THIS->send_packet (buf, len); 2635 THIS->send_packet (buf, len);
2444} 2636}
2445 2637
2638faceidx
2639client::need_face (utf8_string name, int pri = 0)
2640 CODE:
2641 RETVAL = face_find (name, 0);
2642 if (RETVAL)
2643 {
2644 THIS->send_face (RETVAL, pri);
2645 THIS->flush_fx ();
2646 }
2647 OUTPUT:
2648 RETVAL
2649
2650int
2651client::fx_want (int idx, int value = -1)
2652 CODE:
2653 if (0 < idx && idx < FT_NUM)
2654 {
2655 RETVAL = THIS->fx_want [idx];
2656 if (items > 2)
2657 THIS->fx_want [idx] = value;
2658 }
2659 else
2660 RETVAL = 0;
2661 OUTPUT:
2662 RETVAL
2663
2664MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2665
2666faceidx sound_find (utf8_string name)
2667
2668void sound_set (utf8_string str, faceidx face)
2669
2670# dire hack
2671void old_sound_index (int idx, faceidx face)
2672 CODE:
2673 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2674 old_sound_index [idx] = face;
2675
2676MODULE = cf PACKAGE = cf::face PREFIX = face_
2677
2678#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2679
2680faceidx face_find (utf8_string name, faceidx defidx = 0)
2681
2682faceidx alloc (utf8_string name)
2683 CODE:
2684{
2685 do
2686 {
2687 RETVAL = faces.size ();
2688 faces.resize (RETVAL + 1);
2689 }
2690 while (!RETVAL); // crude way to leave index 0
2691
2692 faces [RETVAL].name = name;
2693 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2694
2695 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2696 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2697}
2698 OUTPUT: RETVAL
2699
2700void set_type (faceidx idx, int value)
2701 ALIAS:
2702 set_type = 0
2703 set_visibility = 1
2704 set_magicmap = 2
2705 set_smooth = 3
2706 set_smoothlevel = 4
2707 CODE:
2708 faceinfo *f = face_info (idx); assert (f);
2709 switch (ix)
2710 {
2711 case 0: f->type = value; break;
2712 case 1: f->visibility = value; break;
2713 case 2: f->magicmap = value; break;
2714 case 3: f->smooth = value; break;
2715 case 4: f->smoothlevel = value; break;
2716 }
2717
2718void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2719 CODE:
2720{
2721 faceinfo *f = face_info (idx); assert (f);
2722 facedata *d = &(faceset ? f->data64 : f->data32);
2723 sv_to (data, d->data);
2724 STRLEN clen;
2725 char *cdata = SvPVbyte (chksum, clen);
2726 clen = min (CHKSUM_SIZE, clen);
2727
2728 if (memcmp (d->chksum, cdata, clen))
2729 {
2730 memcpy (d->chksum, cdata, clen);
2731
2732 // invalidate existing client face info
2733 for_all_clients (ns)
2734 if (ns->faceset == faceset)
2735 {
2736 ns->faces_sent [idx] = false;
2737 ns->force_newmap = true;
2738 }
2739 }
2740}
2741
2742int get_data_size (faceidx idx, int faceset = 0)
2743 CODE:
2744 facedata *d = face_data (idx, faceset); assert (d);
2745 RETVAL = d->data.size ();
2746 OUTPUT:
2747 RETVAL
2748
2749SV *get_chksum (faceidx idx, int faceset = 0)
2750 CODE:
2751 facedata *d = face_data (idx, faceset); assert (d);
2752 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2753 OUTPUT:
2754 RETVAL
2755
2756void invalidate (faceidx idx)
2757 CODE:
2758 for_all_clients (ns)
2759 {
2760 ns->faces_sent [idx] = false;
2761 ns->force_newmap = true;
2762 }
2763
2764void invalidate_all ()
2765 CODE:
2766 for_all_clients (ns)
2767 {
2768 ns->faces_sent.reset ();
2769 ns->force_newmap = true;
2770 }
2771
2772MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2773
2774#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2775
2776animidx anim_find (utf8_string name)
2777 CODE:
2778 RETVAL = animation::find (name).number;
2779 OUTPUT: RETVAL
2780
2781animidx set (utf8_string name, SV *frames, int facings = 1)
2782 CODE:
2783{
2784 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2785 croak ("frames must be an arrayref");
2786
2787 AV *av = (AV *)SvRV (frames);
2788
2789 animation *anim = &animation::find (name);
2790 if (anim->number)
2791 {
2792 anim->resize (av_len (av) + 1);
2793 anim->facings = facings;
2794 }
2795 else
2796 anim = &animation::create (name, av_len (av) + 1, facings);
2797
2798 for (int i = 0; i < anim->num_animations; ++i)
2799 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2800}
2801 OUTPUT: RETVAL
2802
2803void invalidate_all ()
2804 CODE:
2805 for_all_clients (ns)
2806 ns->anims_sent.reset ();
2807

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