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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.47 by root, Fri Sep 8 17:41:41 2006 UTC vs.
Revision 1.193 by root, Thu Apr 19 16:23:48 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
28 30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
36 44
37#include <EXTERN.h> 45#include <EXTERN.h>
38#include <perl.h> 46#include <perl.h>
39#include <XSUB.h> 47#include <XSUB.h>
40 48
49#include "CoroAPI.h"
41#include "perlxsi.c" 50#include "perlxsi.c"
42 51
43extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
44 53
45typedef object object_ornull; 54typedef object object_ornull;
46typedef mapstruct mapstruct_ornull; 55typedef maptile maptile_ornull;
47 56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62#if IVSIZE >= 8
63 typedef IV val64;
64# define newSVval64 newSViv
65# define SvVAL64 SvIV
66#else
48typedef double val64; 67 typedef double val64;
49#define newSVval64 newSVnv 68# define newSVval64 newSVnv
50#define SvVAL64 SvNV 69# define SvVAL64 SvNV
70#endif
51 71
52static f_plug_api gethook = cfapi_get_hooks; 72static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property; 73static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
55 75
56static HV *obj_cache;
57static PerlInterpreter *perl; 76static PerlInterpreter *perl;
58 77
78double runtime;
79
80global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
82static SV *sv_runtime, *sv_next_tick;
60 83
61#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 84static HV
62#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 85 *stash_cf,
63#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 86 *stash_cf_object_wrap,
64#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 87 *stash_cf_object_player_wrap,
65#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 88 *stash_cf_player_wrap,
66#define PUSH_PV PUSHcfapi_va(STRING, const char *) 89 *stash_cf_map_wrap,
67#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 90 *stash_cf_client_wrap,
91 *stash_cf_arch_wrap,
92 *stash_cf_party_wrap,
93 *stash_cf_region_wrap,
94 *stash_cf_living_wrap;
95
96// helper cast function, returns super class * or 0
97template<class super>
98static super *
99is_a (attachable *at)
100{
101 //return dynamic_cast<super *>(at); // slower, safer
102 if (typeid (*at) == typeid (super))
103 return static_cast<super *>(at);
104 else
105 return 0;
106}
68 107
69////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 108//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
70 109
110unordered_vector<attachable *> attachable::mortals;
111
112attachable::~attachable ()
113{
114 flags |=0x3300;//D
115 assert (!self);
116 assert (!cb);
117}
118
119int
120attachable::refcnt_cnt () const
121{
122 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
123}
124
125void
126attachable::sever_self ()
127{
128 if (HV *self = this->self)
129 {
130 // keep a refcount because sv_unmagic might call attachable_free,
131 // which might clear self, causing sv_unmagic to crash on a now
132 // invalid object.
133 SvREFCNT_inc (self);
134 hv_clear (self);
135 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
136 SvREFCNT_dec (self);
137
138 // self *must* be null now because thats sv_unmagic's job.
139 assert (!this->self);
140 flags |= 0x80; // severed //D
141 }
142}
143
144void
145attachable::optimise ()
146{
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 flags |= 0x40,//D
151 sever_self ();
152}
153
154// check wether the object really is dead
155void
156attachable::do_check ()
157{
158 if (refcnt_cnt () > 0)
159 return;
160
161 destroy ();
162}
163
164void
165attachable::do_destroy ()
166{
167 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
168
169 if (cb)
170 {
171 SvREFCNT_dec (cb);
172 cb = 0;
173 }
174
175 if (self)
176 sever_self ();
177
178 flags |= 0x20; //D
179 mortals.push_back (this);
180}
181
182void
183attachable::destroy ()
184{
185 if (destroyed ())
186 return;
187
188 flags |= F_DESTROYED;
189 do_destroy ();
190}
191
192void
193attachable::check_mortals ()
194{
195 static int i = 0;
196
197 for (;;)
198 {
199 if (i >= mortals.size ())
200 {
201 i = 0;
202
203 if (mortals.size () > 1000)
204 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
205
206 break;
207 }
208
209 attachable *obj = mortals [i];
210
211 obj->refcnt_chk (); // unborrow from perl, if necessary
212
213 //if (obj->refcnt > 0 || obj->self)
214 if (obj->refcnt || obj->self)
215 {
216//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
217 ++i; // further delay freeing
218
219 if (!(i & 0x3ff))
220 break;
221 }
222 else
223 {
224 mortals.erase (i);
225 delete obj;
226 }
227 }
228}
229
230attachable &
231attachable::operator =(const attachable &src)
232{
233 //if (self || cb)
234 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
235
236 attach = src.attach;
237 return *this;
238}
239
240//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
241
71static SV * 242static SV *
72newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 243newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
73{ 244{
74 SV *sv; 245 SV *sv;
75 246
76 if (!ptr) 247 if (!ptr)
77 return &PL_sv_undef; 248 return &PL_sv_undef;
78 249
79 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 250 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
80 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 251 return sv_bless (newRV_noinc ((SV *)hv), stash);
81} 252}
82 253
83template<class attachable> 254static int
84SV * 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
256{
257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
266 // next line makes sense, but most objects still have refcnt 0 by default
267 //at->refcnt_chk ();
268 return 0;
269}
270
271MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
272
273static SV *
85newSVattachable (attachable *obj, const char *klass) 274newSVattachable (attachable *obj, HV *stash)
86{ 275{
87 if (!obj) 276 if (!obj)
88 return &PL_sv_undef; 277 return &PL_sv_undef;
89 278
90 if (!obj->self) 279 if (!obj->self)
91 obj->self = newSVptr (obj, klass);
92
93 return newSVsv (obj->self);
94}
95
96static void
97SVptr_cache_set (void *ptr, SV *sv)
98{
99 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
100}
101
102static SV *
103SVptr_cache_get (void *ptr)
104{
105 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
106
107 return he ? *he : 0;
108}
109
110static SV *
111newSVptr_cached (void *ptr, const char *klass)
112{
113 SV *sv;
114
115 if (!ptr)
116 return &PL_sv_undef;
117
118 sv = SVptr_cache_get (ptr);
119
120 if (!sv)
121 { 280 {
122 HV *hv = newHV (); 281 obj->self = newHV ();
123 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
124 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 283 obj->flags |= (obj->flags & 0xc0) << 8;
284 obj->flags &= ~0xc0;//D
285 obj->flags |= 0x10;//D
125 286
126 SVptr_cache_set (ptr, sv); 287 // now bless the object _once_
288 return sv_bless (newRV_inc ((SV *)obj->self), stash);
127 } 289 }
290 else
291 {
292 SV *sv = newRV_inc ((SV *)obj->self);
128 293
129 return newSVsv (sv); 294 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
295 SvAMAGIC_on (sv);
296
297 return sv;
298 }
130} 299}
131 300
132static void 301static void
133clearSVptr (SV *sv) 302clearSVptr (SV *sv)
134{ 303{
171inline SV *to_sv (unsigned short v) { return newSVuv (v); } 340inline SV *to_sv (unsigned short v) { return newSVuv (v); }
172inline SV *to_sv ( signed int v) { return newSViv (v); } 341inline SV *to_sv ( signed int v) { return newSViv (v); }
173inline SV *to_sv (unsigned int v) { return newSVuv (v); } 342inline SV *to_sv (unsigned int v) { return newSVuv (v); }
174inline SV *to_sv ( signed long v) { return newSViv (v); } 343inline SV *to_sv ( signed long v) { return newSViv (v); }
175inline SV *to_sv (unsigned long v) { return newSVuv (v); } 344inline SV *to_sv (unsigned long v) { return newSVuv (v); }
345inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
346inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
176inline SV *to_sv (float v) { return newSVnv (v); } 347inline SV *to_sv (float v) { return newSVnv (v); }
177inline SV *to_sv (double v) { return newSVnv (v); } 348inline SV *to_sv (double v) { return newSVnv (v); }
349inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
178inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 350inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
179inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 351inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
180inline SV *to_sv (mapstruct * v) { return newSVattachable (v, "cf::map::wrap"); } 352inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
181inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::archetype::wrap"); } 353inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
182inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 354inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
183inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 355inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
184inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 356inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
185 357
186inline SV *to_sv (object & v) { return to_sv (&v); } 358inline SV *to_sv (object & v) { return to_sv (&v); }
187inline SV *to_sv (living & v) { return to_sv (&v); } 359inline SV *to_sv (living & v) { return to_sv (&v); }
188 360
189//TODO:
190inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 361//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
191inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 362inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
363inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
192 364
365inline SV *to_sv (UUID v)
366{
367 char buf[128];
368 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
369 return newSVpv (buf, 0);
370}
371
193inline void sv_to (SV *sv, shstr &v) { v = SvPV_nolen (sv); } 372inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
194inline void sv_to (SV *sv, char * &v) { free (v); v = strdup (SvPV_nolen (sv)); } //TODO: verify that all simple pointers are strdup-managed 373inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
195inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 374inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
196inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 375inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
197inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 376inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
198inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 377inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
199inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 378inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
200inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 379inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
201inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 380inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
202inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 381inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
203inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 382inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
383inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
384inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
204inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 385inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
205inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 386inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
387inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
206inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 388inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
207inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 389inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
208inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::archetype"); } 390inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
209inline void sv_to (SV *sv, mapstruct * &v) { v = (mapstruct *)SvPTR_ornull (sv, "cf::map"); } 391inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
392inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
210inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 393inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
211inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 394inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
212inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 395inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
213 396
214inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 397//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
215inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 398inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
399
400template<class T>
401inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
216 402
217template<int N> 403template<int N>
218inline void sv_to (SV *sv, char (&v)[N]) { snprintf (v, N, "%s", SvPV_nolen (sv)); } 404inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
405
406inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
418
419inline void sv_to (SV *sv, UUID &v)
420{
421 unsigned int version;
422
423 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
424 croak ("unparsable uuid: %s", SvPV_nolen (sv));
425}
426
427inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
219 428
220static SV * 429static SV *
221newSVdt_va (va_list &ap, data_type type) 430newSVdt_va (va_list &ap, data_type type)
222{ 431{
223 SV *sv; 432 SV *sv;
255 sv = to_sv (va_arg (ap, object *)); 464 sv = to_sv (va_arg (ap, object *));
256 break; 465 break;
257 466
258 case DT_MAP: 467 case DT_MAP:
259 // va_arg (object *) when void * is passed is an XSI extension 468 // va_arg (object *) when void * is passed is an XSI extension
260 sv = to_sv (va_arg (ap, mapstruct *)); 469 sv = to_sv (va_arg (ap, maptile *));
470 break;
471
472 case DT_CLIENT:
473 sv = to_sv (va_arg (ap, client *));
261 break; 474 break;
262 475
263 case DT_PLAYER: 476 case DT_PLAYER:
264 sv = to_sv (va_arg (ap, player *)); 477 sv = to_sv (va_arg (ap, player *));
265 break; 478 break;
326} 539}
327 540
328////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 541//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
329 542
330SV * 543SV *
331registry_of (attachable_base *ext) 544registry (attachable *ext)
332{ 545{
333 if (!ext->cb) 546 if (!ext->cb)
334 ext->cb = newAV (); 547 ext->cb = newAV ();
335 548
336 return newRV_inc ((SV *)ext->cb); 549 return newRV_inc ((SV *)ext->cb);
337} 550}
338 551
339void attachable_base::clear ()
340{
341 if (self)
342 {
343 if (cb)
344 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
345 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
346 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
347 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
348
349 // disconnect Perl from C, to avoid crashes
350 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
351
352 // clear the perl hash, might or might not be a good idea
353 hv_clear ((HV *)SvRV ((SV *)self));
354
355 SvREFCNT_dec (self);
356 self = 0;
357 }
358
359 if (cb)
360 {
361 SvREFCNT_dec (cb);
362 cb = 0;
363 }
364
365 attach = 0;
366}
367
368void attachable_base::optimise ()
369{
370 if (!self)
371 return;
372
373 HV *hv = (HV *)SvRV ((SV *)self);
374
375 if (SvREFCNT ((SV *)self) == 1
376 && SvREFCNT ((SV *)hv) == 1
377 && !HvKEYS (hv))
378 {
379 SvREFCNT_dec ((SV *)self);
380 self = 0;
381 }
382}
383
384void attachable_base::instantiate (data_type type, void *obj)
385{
386 dSP;
387 ENTER;
388 SAVETMPS;
389 PUSHMARK (SP);
390 EXTEND (SP, 2);
391 PUSHs (sv_2mortal (newSVdt (type, obj)));
392 PUSHs (sv_2mortal (newSVpv (attach, 0)));
393
394 attach = 0;
395
396 PUTBACK;
397 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
398 FREETMPS;
399 LEAVE;
400
401 switch (type)
402 {
403 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
404 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
405 }
406}
407
408/////////////////////////////////////////////////////////////////////////////
409
410void reattach (data_type type, void *obj)
411{
412 //TODO only do this when the object has _attachment's
413
414 dSP;
415 ENTER;
416 SAVETMPS;
417 PUSHMARK (SP);
418 XPUSHs (sv_2mortal (newSVdt (type, obj)));
419 PUTBACK;
420 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
421 FREETMPS;
422 LEAVE;
423
424 switch (type)
425 {
426 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
427 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
428 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
429 }
430}
431
432template<class subclass>
433void reattach (attachable<subclass> *obj)
434{
435 obj->optimise ();
436
437 if (obj->self)
438 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
439}
440
441#include "kw_hash.h"
442
443object_freezer::object_freezer ()
444: dynbuf (128 * 1024, 64 * 1024)
445{
446 av = newAV ();
447}
448
449object_freezer::~object_freezer ()
450{
451 SvREFCNT_dec (av);
452}
453
454void object_freezer::put (attachable_base *ext)
455{
456 ext->optimise ();
457
458 if (ext->self)
459 {
460 int idx = AvFILLp ((AV *)av) + 1;
461 av_store (av, idx, SvREFCNT_inc (ext->self));
462
463 add ((void *)"oid ", 4);
464 add ((sint32)idx);
465 add ('\n');
466 }
467}
468
469bool object_freezer::save (const char *filename)
470{
471 dSP;
472 ENTER;
473 SAVETMPS;
474 PUSHMARK (SP);
475 EXTEND (SP, 3);
476 PUSHs (sv_2mortal (newSVpv (filename, 0)));
477 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
478 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
479 PUTBACK;
480 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
481 FREETMPS;
482 LEAVE;
483}
484
485int fprintf (object_freezer &freezer, const char *format, ...)
486{
487 va_list ap;
488
489 va_start (ap, format);
490
491 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
492
493 if (len >= 0)
494 freezer.alloc (len);
495
496 va_end (ap);
497}
498
499int fputs (const char *s, object_freezer &freezer)
500{
501 freezer.add (s);
502}
503
504object_thawer::object_thawer (const char *filename)
505{
506 static const char eof[] = "\n\n\n\0\0\0";
507
508 av = 0;
509 text = 0;
510 line = 0;
511
512 if (filename)
513 {
514 dSP;
515 ENTER;
516 SAVETMPS;
517 PUSHMARK (SP);
518 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
519 PUTBACK;
520
521 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
522 {
523 SPAGAIN;
524
525 // second value - perl objects
526 {
527 SV *sv = POPs;
528 if (SvROK (sv))
529 av = (AV *)SvREFCNT_inc (SvRV (sv));
530 }
531
532 // first value - text part, pad with 3 zeroes
533 {
534 SV *sv = POPs;
535 STRLEN len;
536 char *sv_ = SvPVbyte (sv, len);
537 text = newSV (len + sizeof (eof));
538 SvCUR_set (text, len);
539 memcpy (SvPVX (text), sv_, len);
540 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
541
542 line = SvPVX (text);
543 }
544 }
545
546 PUTBACK;
547 FREETMPS;
548 LEAVE;
549 }
550}
551
552void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
553{
554 if (!av || oid < 0) // this is actually an error of sorts
555 return;
556
557 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
558 ext->clear ();
559
560 SV **svp = av_fetch ((AV *)av, oid, 0);
561
562 if (!svp || !SvROK (*svp))
563 {
564 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
565 return;
566 }
567
568 ext->self = *svp; *svp = &PL_sv_undef;
569 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
570
571 reattach (type, obj);
572}
573
574object_thawer::~object_thawer ()
575{
576 if (text) SvREFCNT_dec (text);
577 if (av) SvREFCNT_dec (av);
578}
579
580char *fgets (char *s, int n, object_thawer &thawer)
581{
582 char *p = thawer.line;
583 char *q = s;
584
585 if (!p)
586 return 0;
587
588 while (--n)
589 {
590 if (!*p)
591 break;
592
593 *q++ = *p;
594
595 if (*p++ == '\n')
596 break;
597 }
598
599 *q = 0;
600 thawer.line = p;
601
602 return s == q ? 0 : s;
603}
604
605keyword object_thawer::get_kv ()
606{
607 if (!line)
608 return KW_EOF;
609
610 for (;;)
611 {
612 char *p = line;
613
614 if (!*p)
615 return KW_EOF;
616
617 // parse keyword
618 while (*p > ' ')
619 p++;
620
621 int klen = p - line;
622
623 if (*p++ != '\n')
624 {
625 // parse value
626 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
627 ++p;
628
629 last_value = p;
630
631 while (*p != '\n')
632 p++;
633
634 *p++ = 0;
635 }
636 else
637 last_value = 0;
638
639 line [klen] = 0;
640 keyword_idx *kw = kw_lex::match (line, klen);
641
642 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
643
644 if (kw)
645 {
646 line = p;
647 return kw->index;
648 }
649 else if (!*line || *line == '#')
650 {
651 // empty/comment line
652 line = p;
653 }
654 else
655 return KW_ERROR;
656 }
657}
658
659void object_thawer::get (shstr &sh) const
660{
661 if (last_value)
662 sh = last_value;
663 else
664 {
665 sh = "<value missing>";
666 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
667 }
668}
669
670void object_thawer::get_ml (keyword kend, shstr &sh)
671{
672 char kw[128];
673
674 int klen = keyword_len [kend];
675
676 kw [0] = '\n';
677 memcpy (kw + 1, keyword_str [kend], klen);
678 kw [klen + 1] = '\n';
679 kw [klen + 2] = 0;
680
681 // first test for completely empty msg... "endXXX\n"
682 if (!strncmp (line, kw + 1, klen + 1))
683 {
684 sh = 0;
685
686 line += klen + 1;
687
688 return;
689 }
690 else
691 {
692 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
693
694 char *end = strstr (line, kw);
695
696 if (!end)
697 {
698 sh = 0;
699 return;
700 }
701
702 *end = 0;
703 sh = line;
704
705 line = end + keyword_len [kend] + 1;
706
707 while (*line++ != '\n')
708 ;
709 }
710}
711
712sint32 object_thawer::get_sint32 () const
713{
714 char *p = last_value;
715
716 if (!p)
717 return 0;
718
719 sint32 val = 0;
720 bool negate;
721
722 if (*p == '-')
723 {
724 negate = true;
725 ++p;
726 }
727 else
728 negate = false;
729
730 do
731 {
732 val *= 10;
733 val += *p++ - '0';
734 }
735 while (*p);
736
737 return negate ? -val : val;
738}
739
740sint64 object_thawer::get_sint64 () const
741{
742 return last_value ? atoll (last_value) : 0;
743}
744
745double object_thawer::get_double () const
746{
747 return last_value ? atof (last_value) : 0;
748}
749
750///////////////////////////////////////////////////////////////////////////// 552/////////////////////////////////////////////////////////////////////////////
751 553
752extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 554extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
753{ 555{
754 return 0; 556 return 0;
757static CommArray_s rtn_cmd; 559static CommArray_s rtn_cmd;
758 560
759static int 561static int
760runPluginCommand (object *obj, char *params) 562runPluginCommand (object *obj, char *params)
761{ 563{
762 dSP; 564 return -1;
763
764 ENTER;
765 SAVETMPS;
766
767 PUSHMARK (SP);
768
769 EXTEND (SP, 3);
770 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
771 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
772
773 if (params)
774 PUSHs (sv_2mortal (newSVpv (params, 0)));
775
776 PUTBACK;
777 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
778 SPAGAIN;
779
780 if (SvTRUE (ERRSV))
781 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
782
783 int returnvalue = count > 0 ? POPi : -1;
784
785 PUTBACK;
786 FREETMPS;
787 LEAVE;
788
789 return returnvalue;
790} 565}
791 566
792extern "C" void *cfperl_getPluginProperty (int *type, ...) 567extern "C" void *cfperl_getPluginProperty (int *type, ...)
793{ 568{
794 va_list args; 569 va_list args;
797 va_start (args, type); 572 va_start (args, type);
798 propname = va_arg (args, char *); 573 propname = va_arg (args, char *);
799 //printf ("Property name: %s\n", propname); 574 //printf ("Property name: %s\n", propname);
800 575
801 if (!strcmp (propname, "command?")) 576 if (!strcmp (propname, "command?"))
802 {
803 if (!perl)
804 return NULL; 577 return NULL;
805
806 const char *cmdname = va_arg (args, const char *);
807 HV *hv = get_hv ("cf::COMMAND", 1);
808 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
809
810 va_end (args);
811
812 if (svp)
813 {
814 // this is totaly broken, should stash it into %COMMAND
815 rtn_cmd.name = cmdname;
816 rtn_cmd.time = SvNV (*svp);
817 rtn_cmd.func = runPluginCommand;
818
819 return &rtn_cmd;
820 }
821 }
822 else if (!strcmp (propname, "Identification")) 578 else if (!strcmp (propname, "Identification"))
823 { 579 {
824 va_end (args); 580 va_end (args);
825 return (void*) PLUGIN_NAME; 581 return (void *)PLUGIN_NAME;
826 } 582 }
827 else if (!strcmp (propname, "FullName")) 583 else if (!strcmp (propname, "FullName"))
828 { 584 {
829 va_end (args); 585 va_end (args);
830 return (void*) PLUGIN_VERSION; 586 return (void *)PLUGIN_VERSION;
831 } 587 }
832 else 588 else
833 va_end (args); 589 va_end (args);
834 590
835 return NULL; 591 return NULL;
857 perl = perl_alloc (); 613 perl = perl_alloc ();
858 perl_construct (perl); 614 perl_construct (perl);
859 615
860 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
861 617
862 char *argv[] = { 618 const char *argv[] = {
863 "", 619 "",
864 "-e" 620 "-e"
865 "cf->bootstrap;" 621 "use Event; use Coro;" // required for bootstrap
622 "cf->bootstrap;" // required for datadir :*>
866 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
867 "require cf;" 624 "require cf;"
868 }; 625 };
869 626
870 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
871 { 629 {
872 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
873 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
874 } 632 }
875 633
876 obj_cache = newHV (); 634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
877} 641}
878 642
879void cfperl_main () 643void cfperl_main ()
880{ 644{
881 dSP; 645 dSP;
882 646
883 PUSHMARK (SP); 647 PUSHMARK (SP);
884 PUTBACK; 648 PUTBACK;
885 call_pv ("cf::main", G_DISCARD | G_VOID); 649 call_pv ("cf::main", G_DISCARD | G_VOID);
650}
651
652void
653attachable::instantiate ()
654{
655 if (attach)
656 {
657 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
658 attach = 0;
659 }
660}
661
662void
663attachable::reattach ()
664{
665 optimise ();
666 //TODO: check for _attachment's, very important for restarts
667 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
886} 668}
887 669
888static event_klass klass_of[NUM_EVENT_TYPES] = { 670static event_klass klass_of[NUM_EVENT_TYPES] = {
889# define def(type,name) KLASS_ ## type, 671# define def(type,name) KLASS_ ## type,
890# include "eventinc.h" 672# include "eventinc.h"
921 } 703 }
922 } 704 }
923 } 705 }
924} 706}
925 707
708void
709attachable::gather_callbacks (AV *&callbacks, event_type event) const
710{
711 ::gather_callbacks (callbacks, cb_attachable, event);
712
713 if (cb)
714 ::gather_callbacks (callbacks, cb, event);
715}
716
717void
718global::gather_callbacks (AV *&callbacks, event_type event) const
719{
720 ::gather_callbacks (callbacks, cb_object, event);
721}
722
723void
724object::gather_callbacks (AV *&callbacks, event_type event) const
725{
726 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 if (type <= AvFILLp (cb_type))
735 {
736 SV *registry = AvARRAY (cb_type)[type];
737
738 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
739 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
740 }
741
742 attachable::gather_callbacks (callbacks, event);
743 ::gather_callbacks (callbacks, cb_object, event);
744}
745
746void
747archetype::gather_callbacks (AV *&callbacks, event_type event) const
748{
749 attachable::gather_callbacks (callbacks, event);
750 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
751}
752
753void
754client::gather_callbacks (AV *&callbacks, event_type event) const
755{
756 attachable::gather_callbacks (callbacks, event);
757 ::gather_callbacks (callbacks, cb_client, event);
758}
759
760void
761player::gather_callbacks (AV *&callbacks, event_type event) const
762{
763 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_player, event);
765}
766
767void
768maptile::gather_callbacks (AV *&callbacks, event_type event) const
769{
770 attachable::gather_callbacks (callbacks, event);
771 ::gather_callbacks (callbacks, cb_map, event);
772}
773
774bool
926bool cfperl_invoke (event_type event, ...) 775attachable::invoke (event_type event, ...)
927{ 776{
928 data_type dt; 777 data_type dt;
929 va_list ap; 778 va_list ap;
930 779
931 va_start (ap, event); 780 va_start (ap, event);
932 781
782 // callback call ordering should be:
783 // 1. per-object callback
784 // 2. per-class object
785 // 3. per-type callback
786 // 4. global callbacks
787
933 AV *callbacks = 0; 788 AV *callbacks = 0;
934
935 object *op;
936 player *pl;
937 mapstruct *map;
938
939 // callback call ordering is:
940 // 1. per-object callback (NYI)
941 // 2. per-class object
942 // 2a. per-type callback
943 // 4. global callbacks
944
945 gather_callbacks (callbacks, cb_global, event); 789 gather_callbacks (callbacks, event);
946
947 switch (KLASS_OF (event))
948 {
949 case KLASS_GLOBAL:
950 break;
951
952 case KLASS_OBJECT:
953 dt = (data_type) va_arg (ap, int);
954 assert (("first argument must be of type object", dt == DT_OBJECT));
955 op = va_arg (ap, object *);
956
957 if (op->cb)
958 gather_callbacks (callbacks, op->cb, event);
959
960 if (op->type)
961 {
962 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
963 {
964 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
965
966 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
967 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
968 }
969
970 if (op->type <= AvFILLp (cb_type))
971 {
972 SV *registry = AvARRAY (cb_type)[op->type];
973
974 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
975 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
976 }
977 }
978
979 gather_callbacks (callbacks, cb_object, event);
980
981 break;
982
983 case KLASS_PLAYER:
984 dt = (data_type) va_arg (ap, int);
985 assert (("first argument must be of type player", dt == DT_PLAYER));
986 pl = va_arg (ap, player *);
987
988 if (pl->cb)
989 gather_callbacks (callbacks, pl->cb, event);
990
991 gather_callbacks (callbacks, cb_player, event);
992 break;
993
994 case KLASS_MAP:
995 dt = (data_type) va_arg (ap, int);
996 assert (("first argument must be of type object", dt == DT_MAP));
997 map = va_arg (ap, mapstruct *);
998
999 if (map->cb)
1000 gather_callbacks (callbacks, map->cb, event);
1001
1002 gather_callbacks (callbacks, cb_map, event);
1003 break;
1004
1005 default:
1006 assert (("unsupported event klass in cfperl_invoke", 0));
1007 }
1008 790
1009 // short-circuit processing if no callbacks found/defined 791 // short-circuit processing if no callbacks found/defined
1010 if (!callbacks) 792 if (!callbacks)
1011 return 0; 793 return 0;
1012 794
1013 dSP; 795 CALL_BEGIN (3);
1014 ENTER;
1015 SAVETMPS;
1016
1017 PUSHMARK (SP);
1018 EXTEND (SP, 3);
1019
1020 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 796 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1021 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 797 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1022 798
1023 switch (KLASS_OF (event)) 799 //TODO: unhack
1024 { 800 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1025 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 801 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1026 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 802 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1027 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 803 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1028 } 804 else if (global *gl = is_a<global>(this)) /*nop*/;
805 else
806 abort (); //TODO
1029 807
1030 for (;;) 808 for (;;)
1031 { 809 {
1032 dt = (data_type) va_arg (ap, int); 810 dt = (data_type) va_arg (ap, int);
1033 811
1034 if (dt == DT_END) 812 if (dt == DT_END)
1035 break; 813 break;
1036
1037 if (dt == DT_AV) 814 else if (dt == DT_AV)
1038 { 815 {
1039 AV *av = va_arg (ap, AV *); 816 AV *av = va_arg (ap, AV *);
1040 817
1041 for (int i = 0; i <= av_len (av); ++i) 818 for (int i = 0; i <= av_len (av); ++i)
1042 XPUSHs (*av_fetch (av, i, 1)); 819 XPUSHs (*av_fetch (av, i, 1));
1045 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 822 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1046 } 823 }
1047 824
1048 va_end (ap); 825 va_end (ap);
1049 826
1050 PUTBACK; 827 CALL_CALL ("cf::do_invoke", G_SCALAR);
1051 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1052 SPAGAIN;
1053
1054 count = count > 0 ? POPi : 0; 828 count = count > 0 ? POPi : 0;
1055 829
1056 FREETMPS; 830 CALL_END;
1057 LEAVE;
1058 831
1059 return count; 832 return count;
1060} 833}
1061 834
1062SV * 835SV *
1077cfperl_result_INT (int idx) 850cfperl_result_INT (int idx)
1078{ 851{
1079 return SvIV (cfperl_result (idx)); 852 return SvIV (cfperl_result (idx));
1080} 853}
1081 854
855double
856cfperl_result_DOUBLE (int idx)
857{
858 return SvNV (cfperl_result (idx));
859}
860
861/////////////////////////////////////////////////////////////////////////////
862
863void
864cfperl_emergency_save ()
865{
866 CALL_BEGIN (0);
867 CALL_CALL ("cf::emergency_save", G_VOID);
868 CALL_END;
869}
870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
880maptile *
881maptile::find_sync (const char *path, maptile *origin)
882{
883 CALL_BEGIN (2);
884 CALL_ARG (path);
885 CALL_ARG (origin);
886 CALL_CALL ("cf::map::find_sync", G_SCALAR);
887
888 maptile *retval;
889
890 if (count)
891 sv_to (POPs, retval);
892 else
893 retval = 0;
894
895 CALL_END;
896
897 return retval;
898}
899
900maptile *
901maptile::find_async (const char *path, maptile *origin)
902{
903 CALL_BEGIN (2);
904 CALL_ARG (path);
905 CALL_ARG (origin);
906 CALL_CALL ("cf::map::find_async", G_SCALAR);
907
908 maptile *retval;
909
910 if (count)
911 sv_to (POPs, retval);
912 else
913 retval = 0;
914
915 CALL_END;
916
917 return retval;
918}
919
920void
921maptile::do_load_sync ()
922{
923 CALL_BEGIN (1);
924 CALL_ARG (this);
925 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
926 CALL_END;
927}
928
929void
930maptile::change_all_map_light (int change)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (change);
934 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
935 CALL_END;
936}
937
938void
939object::enter_exit (object *exit)
940{
941 if (type != PLAYER)
942 return;
943
944 CALL_BEGIN (2);
945 CALL_ARG (this);
946 CALL_ARG (exit);
947 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
948 CALL_END;
949}
950
951/////////////////////////////////////////////////////////////////////////////
952
953struct EventAPI *watcher_base::GEventAPI;
954struct CoroAPI *coroapi::GCoroAPI;
955
956int coroapi::cede_counter;
957double (*coroapi::time)();
958double coroapi::next_cede;
959
960void coroapi::do_cede_to_tick ()
961{
962 cede_counter = 0;
963
964 cede ();
965
966 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
967 if (next_cede > SvNV (sv_next_tick) - 0.02)
968 next_cede = SvNV (sv_next_tick);
969}
970
971void coroapi::do_cede_every ()
972{
973 cede_counter = 0;
974
975 if (coroapi::nready ())
976 coroapi::cede ();
977}
978
979void coroapi::do_cede_to_tick_every ()
980{
981 cede_counter = 0;
982
983 cede_to_tick ();
984}
985
986void
987coroapi::wait_for_tick ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
991 CALL_END;
992}
993
994void
995coroapi::wait_for_tick_begin ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
999 CALL_END;
1000}
1001
1002static void
1003iw_dispatch (pe_event *ev)
1004{
1005 iw *w = (iw *)ev->ext_data;
1006 w->call (*w);
1007}
1008
1009void
1010iw::alloc ()
1011{
1012 pe = GEventAPI->new_idle (0, 0);
1013
1014 WaREENTRANT_off (pe);
1015 pe->base.callback = (void *)iw_dispatch;
1016 pe->base.ext_data = (void *)this;
1017}
1018
1019static void iow_dispatch (pe_event *ev)
1020{
1021 iow *w = (iow *)ev->ext_data;
1022 w->call (*w, ((pe_ioevent *)ev)->got);
1023}
1024
1025void
1026iow::alloc ()
1027{
1028 pe = GEventAPI->new_io (0, 0);
1029
1030 WaREENTRANT_off (pe);
1031 pe->base.callback = (void *)iow_dispatch;
1032 pe->base.ext_data = (void *)this;
1033
1034 pe->fd = -1;
1035 pe->poll = 0;
1036}
1037
1038void
1039iow::fd (int fd)
1040{
1041 pe->fd = fd;
1042}
1043
1044int
1045iow::poll ()
1046{
1047 return pe->poll;
1048}
1049
1050void
1051iow::poll (int events)
1052{
1053 if (pe->poll != events)
1054 {
1055 if (pe->poll) stop ();
1056 pe->poll = events;
1057 if (pe->poll) start ();
1058 }
1059}
1060
1061void
1062_connect_to_perl ()
1063{
1064 stash_cf = gv_stashpv ("cf" , 1);
1065
1066 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1067 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1068 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1069 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1070 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1071 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1072 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1073 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1074 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1075
1076 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1077 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1078
1079 cb_global = get_av ("cf::CB_GLOBAL", 1);
1080 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1081 cb_object = get_av ("cf::CB_OBJECT", 1);
1082 cb_player = get_av ("cf::CB_PLAYER", 1);
1083 cb_client = get_av ("cf::CB_CLIENT", 1);
1084 cb_type = get_av ("cf::CB_TYPE" , 1);
1085 cb_map = get_av ("cf::CB_MAP" , 1);
1086}
1087
1082MODULE = cf PACKAGE = cf PREFIX = cf_ 1088MODULE = cf PACKAGE = cf PREFIX = cf_
1083 1089
1084BOOT: 1090BOOT:
1085{ 1091{
1086 HV *stash = gv_stashpv ("cf", 1); 1092 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1093 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1094
1095 _connect_to_perl ();
1096
1097 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098
1099 {
1100 require_pv ("Time::HiRes");
1101
1102 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1103 if (!svp) croak ("Time::HiRes is required");
1104 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1105 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1106 }
1087 1107
1088 static const struct { 1108 static const struct {
1089 const char *name; 1109 const char *name;
1090 IV iv; 1110 IV iv;
1091 } *civ, const_iv[] = { 1111 } *civ, const_iv[] = {
1092# define const_iv(name) { # name, (IV)name }, 1112# define const_iv(name) { # name, (IV)name },
1093 const_iv (llevError) 1113 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1094 const_iv (llevInfo) 1114
1095 const_iv (llevDebug) 1115 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1096 const_iv (llevMonster) 1116
1117 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1097 1118
1098 const_iv (MAX_TIME) 1119 const_iv (MAX_TIME)
1099 const_iv (PLAYER) 1120
1100 const_iv (TRANSPORT) 1121 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1101 const_iv (ROD) 1122 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1102 const_iv (TREASURE) 1123 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1103 const_iv (POTION) 1124 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1104 const_iv (FOOD) 1125 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1105 const_iv (POISON) 1126 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1106 const_iv (BOOK) 1127 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1107 const_iv (CLOCK) 1128 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1108 const_iv (LIGHTNING) 1129 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1109 const_iv (ARROW) 1130 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1110 const_iv (BOW) 1131 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1111 const_iv (WEAPON) 1132 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1112 const_iv (ARMOUR) 1133 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1113 const_iv (PEDESTAL) 1134 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1114 const_iv (ALTAR) 1135 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1115 const_iv (LOCKED_DOOR) 1136 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1116 const_iv (SPECIAL_KEY) 1137 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1117 const_iv (MAP) 1138 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1118 const_iv (DOOR) 1139 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1119 const_iv (KEY) 1140 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1120 const_iv (TIMED_GATE) 1141 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1121 const_iv (TRIGGER) 1142 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1122 const_iv (GRIMREAPER) 1143 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1123 const_iv (MAGIC_EAR) 1144 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1124 const_iv (TRIGGER_BUTTON) 1145 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1125 const_iv (TRIGGER_ALTAR) 1146 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1126 const_iv (TRIGGER_PEDESTAL) 1147 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1127 const_iv (SHIELD) 1148 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 const_iv (HELMET)
1129 const_iv (HORN)
1130 const_iv (MONEY)
1131 const_iv (CLASS)
1132 const_iv (GRAVESTONE)
1133 const_iv (AMULET)
1134 const_iv (PLAYERMOVER)
1135 const_iv (TELEPORTER)
1136 const_iv (CREATOR)
1137 const_iv (SKILL)
1138 const_iv (EXPERIENCE)
1139 const_iv (EARTHWALL)
1140 const_iv (GOLEM)
1141 const_iv (THROWN_OBJ)
1142 const_iv (BLINDNESS)
1143 const_iv (GOD)
1144 const_iv (DETECTOR)
1145 const_iv (TRIGGER_MARKER)
1146 const_iv (DEAD_OBJECT)
1147 const_iv (DRINK)
1148 const_iv (MARKER)
1149 const_iv (HOLY_ALTAR)
1150 const_iv (PLAYER_CHANGER)
1151 const_iv (BATTLEGROUND)
1152 const_iv (PEACEMAKER)
1153 const_iv (GEM)
1154 const_iv (FIREWALL)
1155 const_iv (ANVIL)
1156 const_iv (CHECK_INV)
1157 const_iv (MOOD_FLOOR)
1158 const_iv (EXIT)
1159 const_iv (ENCOUNTER)
1160 const_iv (SHOP_FLOOR)
1161 const_iv (SHOP_MAT)
1162 const_iv (RING)
1163 const_iv (FLOOR)
1164 const_iv (FLESH)
1165 const_iv (INORGANIC)
1166 const_iv (SKILL_TOOL)
1167 const_iv (LIGHTER)
1168 const_iv (TRAP_PART)
1169 const_iv (WALL)
1170 const_iv (LIGHT_SOURCE)
1171 const_iv (MISC_OBJECT)
1172 const_iv (MONSTER)
1173 const_iv (SPAWN_GENERATOR)
1174 const_iv (LAMP)
1175 const_iv (DUPLICATOR)
1176 const_iv (TOOL)
1177 const_iv (SPELLBOOK)
1178 const_iv (BUILDFAC)
1179 const_iv (CLOAK)
1180 const_iv (SPINNER)
1181 const_iv (GATE)
1182 const_iv (BUTTON)
1183 const_iv (CF_HANDLE)
1184 const_iv (HOLE)
1185 const_iv (TRAPDOOR)
1186 const_iv (SIGN)
1187 const_iv (BOOTS)
1188 const_iv (GLOVES)
1189 const_iv (SPELL)
1190 const_iv (SPELL_EFFECT)
1191 const_iv (CONVERTER)
1192 const_iv (BRACERS)
1193 const_iv (POISONING)
1194 const_iv (SAVEBED)
1195 const_iv (POISONCLOUD)
1196 const_iv (FIREHOLES)
1197 const_iv (WAND)
1198 const_iv (SCROLL)
1199 const_iv (DIRECTOR)
1200 const_iv (GIRDLE)
1201 const_iv (FORCE)
1202 const_iv (POTION_EFFECT)
1203 const_iv (EVENT_CONNECTOR)
1204 const_iv (CLOSE_CON)
1205 const_iv (CONTAINER)
1206 const_iv (ARMOUR_IMPROVER)
1207 const_iv (WEAPON_IMPROVER)
1208 const_iv (SKILLSCROLL)
1209 const_iv (DEEP_SWAMP)
1210 const_iv (IDENTIFY_ALTAR)
1211 const_iv (MENU)
1212 const_iv (RUNE)
1213 const_iv (TRAP)
1214 const_iv (POWER_CRYSTAL)
1215 const_iv (CORPSE)
1216 const_iv (DISEASE)
1217 const_iv (SYMPTOM)
1218 const_iv (BUILDER)
1219 const_iv (MATERIAL)
1220 const_iv (ITEM_TRANSFORMER)
1221 const_iv (QUEST)
1222 1149
1223 const_iv (NUM_SUBTYPES) 1150 const_iv (NUM_SUBTYPES)
1224 1151
1225 const_iv (ST_BD_BUILD) 1152 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1226 const_iv (ST_BD_REMOVE) 1153 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1227 1154
1228 const_iv (ST_MAT_FLOOR) 1155 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1229 const_iv (ST_MAT_WALL) 1156 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1230 const_iv (ST_MAT_ITEM) 1157 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1231 1162
1232 const_iv (AT_PHYSICAL) 1163 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1233 const_iv (AT_MAGIC) 1164 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1234 const_iv (AT_FIRE)
1235 const_iv (AT_ELECTRICITY)
1236 const_iv (AT_COLD)
1237 const_iv (AT_CONFUSION)
1238 const_iv (AT_ACID)
1239 const_iv (AT_DRAIN)
1240 const_iv (AT_WEAPONMAGIC)
1241 const_iv (AT_GHOSTHIT)
1242 const_iv (AT_POISON)
1243 const_iv (AT_SLOW)
1244 const_iv (AT_PARALYZE)
1245 const_iv (AT_TURN_UNDEAD)
1246 const_iv (AT_FEAR)
1247 const_iv (AT_CANCELLATION)
1248 const_iv (AT_DEPLETE)
1249 const_iv (AT_DEATH)
1250 const_iv (AT_CHAOS)
1251 const_iv (AT_COUNTERSPELL)
1252 const_iv (AT_GODPOWER)
1253 const_iv (AT_HOLYWORD)
1254 const_iv (AT_BLIND)
1255 const_iv (AT_INTERNAL)
1256 const_iv (AT_LIFE_STEALING)
1257 const_iv (AT_DISEASE)
1258
1259 const_iv (QUEST_IN_PROGRESS)
1260 const_iv (QUEST_DONE_QUEST)
1261 const_iv (QUEST_DONE_TASK)
1262 const_iv (QUEST_START_QUEST)
1263 const_iv (QUEST_END_QUEST)
1264 const_iv (QUEST_START_TASK)
1265 const_iv (QUEST_END_TASK)
1266 const_iv (QUEST_OVERRIDE)
1267 const_iv (QUEST_ON_ACTIVATE)
1268
1269 const_iv (WEAP_HIT)
1270 const_iv (WEAP_SLASH)
1271 const_iv (WEAP_PIERCE)
1272 const_iv (WEAP_CLEAVE)
1273 const_iv (WEAP_SLICE)
1274 const_iv (WEAP_STAB)
1275 const_iv (WEAP_WHIP)
1276 const_iv (WEAP_CRUSH)
1277 const_iv (WEAP_BLUD) 1165 const_iv (WEAP_BLUD)
1278 1166
1279 const_iv (FLAG_ALIVE) 1167 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1280 const_iv (FLAG_WIZ) 1168 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1281 const_iv (FLAG_REMOVED) 1169 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1282 const_iv (FLAG_FREED) 1170 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1283 const_iv (FLAG_WAS_WIZ) 1171 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1284 const_iv (FLAG_APPLIED) 1172 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1285 const_iv (FLAG_UNPAID) 1173 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1286 const_iv (FLAG_USE_SHIELD) 1174 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1287 const_iv (FLAG_NO_PICK) 1175 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1288 const_iv (FLAG_ANIMATE) 1176 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1289 const_iv (FLAG_MONSTER) 1177 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1290 const_iv (FLAG_FRIENDLY) 1178 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1291 const_iv (FLAG_GENERATOR) 1179 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1292 const_iv (FLAG_IS_THROWN) 1180 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1293 const_iv (FLAG_AUTO_APPLY) 1181 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1294 const_iv (FLAG_TREASURE) 1182 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1295 const_iv (FLAG_PLAYER_SOLD) 1183 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1296 const_iv (FLAG_SEE_INVISIBLE) 1184 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1297 const_iv (FLAG_CAN_ROLL) 1185 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1298 const_iv (FLAG_OVERLAY_FLOOR) 1186 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1299 const_iv (FLAG_IS_TURNABLE) 1187 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1300 const_iv (FLAG_IS_USED_UP) 1188 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1301 const_iv (FLAG_IDENTIFIED) 1189 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1302 const_iv (FLAG_REFLECTING) 1190 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1303 const_iv (FLAG_CHANGING) 1191 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1304 const_iv (FLAG_SPLITTING) 1192 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1305 const_iv (FLAG_HITBACK)
1306 const_iv (FLAG_STARTEQUIP)
1307 const_iv (FLAG_BLOCKSVIEW)
1308 const_iv (FLAG_UNDEAD)
1309 const_iv (FLAG_SCARED)
1310 const_iv (FLAG_UNAGGRESSIVE)
1311 const_iv (FLAG_REFL_MISSILE)
1312 const_iv (FLAG_REFL_SPELL)
1313 const_iv (FLAG_NO_MAGIC)
1314 const_iv (FLAG_NO_FIX_PLAYER)
1315 const_iv (FLAG_IS_LIGHTABLE)
1316 const_iv (FLAG_TEAR_DOWN)
1317 const_iv (FLAG_RUN_AWAY)
1318 const_iv (FLAG_PICK_UP)
1319 const_iv (FLAG_UNIQUE)
1320 const_iv (FLAG_NO_DROP)
1321 const_iv (FLAG_WIZCAST)
1322 const_iv (FLAG_CAST_SPELL)
1323 const_iv (FLAG_USE_SCROLL)
1324 const_iv (FLAG_USE_RANGE)
1325 const_iv (FLAG_USE_BOW)
1326 const_iv (FLAG_USE_ARMOUR)
1327 const_iv (FLAG_USE_WEAPON)
1328 const_iv (FLAG_USE_RING)
1329 const_iv (FLAG_READY_RANGE)
1330 const_iv (FLAG_READY_BOW)
1331 const_iv (FLAG_XRAYS)
1332 const_iv (FLAG_NO_APPLY)
1333 const_iv (FLAG_IS_FLOOR)
1334 const_iv (FLAG_LIFESAVE)
1335 const_iv (FLAG_NO_STRENGTH)
1336 const_iv (FLAG_SLEEP)
1337 const_iv (FLAG_STAND_STILL)
1338 const_iv (FLAG_RANDOM_MOVE)
1339 const_iv (FLAG_ONLY_ATTACK)
1340 const_iv (FLAG_CONFUSED)
1341 const_iv (FLAG_STEALTH)
1342 const_iv (FLAG_WIZPASS)
1343 const_iv (FLAG_IS_LINKED)
1344 const_iv (FLAG_CURSED)
1345 const_iv (FLAG_DAMNED)
1346 const_iv (FLAG_SEE_ANYWHERE)
1347 const_iv (FLAG_KNOWN_MAGICAL)
1348 const_iv (FLAG_KNOWN_CURSED)
1349 const_iv (FLAG_CAN_USE_SKILL)
1350 const_iv (FLAG_BEEN_APPLIED)
1351 const_iv (FLAG_READY_SCROLL)
1352 const_iv (FLAG_USE_ROD)
1353 const_iv (FLAG_USE_HORN)
1354 const_iv (FLAG_MAKE_INVIS)
1355 const_iv (FLAG_INV_LOCKED)
1356 const_iv (FLAG_IS_WOODED)
1357 const_iv (FLAG_IS_HILLY)
1358 const_iv (FLAG_READY_SKILL)
1359 const_iv (FLAG_READY_WEAPON)
1360 const_iv (FLAG_NO_SKILL_IDENT)
1361 const_iv (FLAG_BLIND)
1362 const_iv (FLAG_SEE_IN_DARK)
1363 const_iv (FLAG_IS_CAULDRON)
1364 const_iv (FLAG_NO_STEAL)
1365 const_iv (FLAG_ONE_HIT)
1366 const_iv (FLAG_CLIENT_SENT)
1367 const_iv (FLAG_BERSERK)
1368 const_iv (FLAG_NEUTRAL)
1369 const_iv (FLAG_NO_ATTACK)
1370 const_iv (FLAG_NO_DAMAGE)
1371 const_iv (FLAG_OBJ_ORIGINAL)
1372 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1373 const_iv (FLAG_ACTIVATE_ON_PUSH)
1374 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1375 const_iv (FLAG_IS_WATER)
1376 const_iv (FLAG_CONTENT_ON_GEN)
1377 const_iv (FLAG_IS_A_TEMPLATE)
1378 const_iv (FLAG_IS_BUILDABLE)
1379 const_iv (FLAG_AFK)
1380 1193
1381 const_iv (NDI_BLACK) 1194 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1382 const_iv (NDI_WHITE) 1195 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1383 const_iv (NDI_NAVY) 1196 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1384 const_iv (NDI_RED) 1197 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1385 const_iv (NDI_ORANGE)
1386 const_iv (NDI_BLUE)
1387 const_iv (NDI_DK_ORANGE)
1388 const_iv (NDI_GREEN)
1389 const_iv (NDI_LT_GREEN)
1390 const_iv (NDI_GREY)
1391 const_iv (NDI_BROWN)
1392 const_iv (NDI_GOLD)
1393 const_iv (NDI_TAN)
1394 const_iv (NDI_MAX_COLOR)
1395 const_iv (NDI_COLOR_MASK)
1396 const_iv (NDI_UNIQUE)
1397 const_iv (NDI_ALL) 1198 const_iv (NDI_ALL)
1398 1199
1399 const_iv (F_APPLIED) 1200 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1400 const_iv (F_LOCATION) 1201 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1401 const_iv (F_UNPAID) 1202
1402 const_iv (F_MAGIC) 1203 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1403 const_iv (F_CURSED) 1204
1404 const_iv (F_DAMNED) 1205 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1405 const_iv (F_OPEN) 1206 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1406 const_iv (F_NOPICK)
1407 const_iv (F_LOCKED) 1207 const_iv (F_LOCKED)
1408 1208
1409 const_iv (F_BUY) 1209 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1410 const_iv (F_SHOP)
1411 const_iv (F_SELL)
1412 1210
1413 const_iv (P_BLOCKSVIEW) 1211 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1414 const_iv (P_NO_MAGIC) 1212 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1415 const_iv (P_IS_ALIVE)
1416 const_iv (P_NO_CLERIC)
1417 const_iv (P_NEED_UPDATE)
1418 const_iv (P_NO_ERROR)
1419 const_iv (P_OUT_OF_MAP)
1420 const_iv (P_NEW_MAP)
1421 1213
1422 const_iv (UP_OBJ_INSERT) 1214 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1423 const_iv (UP_OBJ_REMOVE)
1424 const_iv (UP_OBJ_CHANGE)
1425 const_iv (UP_OBJ_FACE)
1426 1215
1427 const_iv (INS_NO_MERGE) 1216 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1428 const_iv (INS_ABOVE_FLOOR_ONLY) 1217 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1429 const_iv (INS_NO_WALK_ON)
1430 const_iv (INS_ON_TOP)
1431 const_iv (INS_BELOW_ORIGINATOR)
1432 const_iv (INS_MAP_LOAD)
1433 1218
1434 const_iv (WILL_APPLY_HANDLE) 1219 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1435 const_iv (WILL_APPLY_TREASURE) 1220 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1436 const_iv (WILL_APPLY_EARTHWALL)
1437 const_iv (WILL_APPLY_DOOR)
1438 const_iv (WILL_APPLY_FOOD)
1439 1221
1440 const_iv (SAVE_MODE) 1222 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1441 const_iv (SAVE_DIR_MODE)
1442 1223
1443 const_iv (M_PAPER) 1224 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1444 const_iv (M_IRON) 1225 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1445 const_iv (M_GLASS) 1226 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1446 const_iv (M_LEATHER) 1227 const_iv (M_ICE) const_iv (M_SPECIAL)
1447 const_iv (M_WOOD)
1448 const_iv (M_ORGANIC)
1449 const_iv (M_STONE)
1450 const_iv (M_CLOTH)
1451 const_iv (M_ADAMANT)
1452 const_iv (M_LIQUID)
1453 const_iv (M_SOFT_METAL)
1454 const_iv (M_BONE)
1455 const_iv (M_ICE)
1456 const_iv (M_SPECIAL)
1457 1228
1458 const_iv (SK_EXP_ADD_SKILL) 1229 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1459 const_iv (SK_EXP_TOTAL) 1230 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1460 const_iv (SK_EXP_NONE)
1461 const_iv (SK_SUBTRACT_SKILL_EXP)
1462 const_iv (SK_EXP_SKILL_ONLY)
1463 1231
1464 const_iv (SK_LOCKPICKING) 1232 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1465 const_iv (SK_HIDING) 1233 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1466 const_iv (SK_SMITHERY) 1234 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1467 const_iv (SK_BOWYER) 1235 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1468 const_iv (SK_JEWELER) 1236 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1469 const_iv (SK_ALCHEMY) 1237 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1470 const_iv (SK_STEALING) 1238 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1471 const_iv (SK_LITERACY) 1239 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1472 const_iv (SK_BARGAINING) 1240 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1473 const_iv (SK_JUMPING) 1241 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1474 const_iv (SK_DET_MAGIC)
1475 const_iv (SK_ORATORY)
1476 const_iv (SK_SINGING)
1477 const_iv (SK_DET_CURSE)
1478 const_iv (SK_FIND_TRAPS)
1479 const_iv (SK_MEDITATION)
1480 const_iv (SK_PUNCHING)
1481 const_iv (SK_FLAME_TOUCH)
1482 const_iv (SK_KARATE)
1483 const_iv (SK_CLIMBING)
1484 const_iv (SK_WOODSMAN)
1485 const_iv (SK_INSCRIPTION)
1486 const_iv (SK_ONE_HANDED_WEAPON)
1487 const_iv (SK_MISSILE_WEAPON)
1488 const_iv (SK_THROWING)
1489 const_iv (SK_USE_MAGIC_ITEM)
1490 const_iv (SK_DISARM_TRAPS)
1491 const_iv (SK_SET_TRAP)
1492 const_iv (SK_THAUMATURGY)
1493 const_iv (SK_PRAYING)
1494 const_iv (SK_CLAWING)
1495 const_iv (SK_LEVITATION)
1496 const_iv (SK_SUMMONING)
1497 const_iv (SK_PYROMANCY)
1498 const_iv (SK_EVOCATION)
1499 const_iv (SK_SORCERY)
1500 const_iv (SK_TWO_HANDED_WEAPON)
1501 const_iv (SK_SPARK_TOUCH)
1502 const_iv (SK_SHIVER)
1503 const_iv (SK_ACID_SPLASH)
1504 const_iv (SK_POISON_NAIL) 1242 const_iv (SK_POISON_NAIL)
1505 1243
1506 const_iv (SOUND_NEW_PLAYER) 1244 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1507 const_iv (SOUND_FIRE_ARROW) 1245 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1508 const_iv (SOUND_LEARN_SPELL) 1246 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1509 const_iv (SOUND_FUMBLE_SPELL) 1247 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1510 const_iv (SOUND_WAND_POOF) 1248 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1511 const_iv (SOUND_OPEN_DOOR) 1249 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1512 const_iv (SOUND_PUSH_PLAYER)
1513 const_iv (SOUND_PLAYER_HITS1)
1514 const_iv (SOUND_PLAYER_HITS2)
1515 const_iv (SOUND_PLAYER_HITS3)
1516 const_iv (SOUND_PLAYER_HITS4)
1517 const_iv (SOUND_PLAYER_IS_HIT1)
1518 const_iv (SOUND_PLAYER_IS_HIT2)
1519 const_iv (SOUND_PLAYER_IS_HIT3)
1520 const_iv (SOUND_PLAYER_KILLS)
1521 const_iv (SOUND_PET_IS_KILLED)
1522 const_iv (SOUND_PLAYER_DIES)
1523 const_iv (SOUND_OB_EVAPORATE)
1524 const_iv (SOUND_OB_EXPLODE)
1525 const_iv (SOUND_CLOCK)
1526 const_iv (SOUND_TURN_HANDLE)
1527 const_iv (SOUND_FALL_HOLE)
1528 const_iv (SOUND_DRINK_POISON)
1529 const_iv (SOUND_CAST_SPELL_0)
1530 1250
1531 const_iv (PREFER_LOW) 1251 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1532 const_iv (PREFER_HIGH)
1533 1252
1534 const_iv (ATNR_PHYSICAL) 1253 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1535 const_iv (ATNR_MAGIC) 1254 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1536 const_iv (ATNR_FIRE) 1255 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1537 const_iv (ATNR_ELECTRICITY) 1256 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1538 const_iv (ATNR_COLD) 1257 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1539 const_iv (ATNR_CONFUSION) 1258 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1540 const_iv (ATNR_ACID) 1259 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1541 const_iv (ATNR_DRAIN) 1260
1542 const_iv (ATNR_WEAPONMAGIC) 1261 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1543 const_iv (ATNR_GHOSTHIT) 1262
1544 const_iv (ATNR_POISON) 1263 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1545 const_iv (ATNR_SLOW) 1264 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1546 const_iv (ATNR_PARALYZE) 1265
1547 const_iv (ATNR_TURN_UNDEAD) 1266 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1548 const_iv (ATNR_FEAR) 1267
1549 const_iv (ATNR_CANCELLATION) 1268 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1550 const_iv (ATNR_DEPLETE) 1269
1551 const_iv (ATNR_DEATH)
1552 const_iv (ATNR_CHAOS) 1270 const_iv (ST_CHANGE_CLASS)
1553 const_iv (ATNR_COUNTERSPELL)
1554 const_iv (ATNR_GODPOWER)
1555 const_iv (ATNR_HOLYWORD)
1556 const_iv (ATNR_BLIND)
1557 const_iv (ATNR_INTERNAL)
1558 const_iv (ATNR_LIFE_STEALING)
1559 const_iv (ATNR_DISEASE)
1560 1271
1561 const_iv (MAP_FLUSH) 1272 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1562 const_iv (MAP_PLAYER_UNIQUE)
1563 const_iv (MAP_BLOCK)
1564 const_iv (MAP_STYLE)
1565 const_iv (MAP_OVERLAY)
1566 1273
1567 const_iv (MAP_IN_MEMORY) 1274 // random map generator
1568 const_iv (MAP_SWAPPED) 1275 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1569 const_iv (MAP_LOADING) 1276 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1570 const_iv (MAP_SAVING)
1571 1277
1572 const_iv (KLASS_GLOBAL) 1278 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1573 const_iv (KLASS_OBJECT) 1279 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1574 const_iv (KLASS_PLAYER) 1280 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1575 const_iv (KLASS_MAP) 1281
1282 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1283 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1576 }; 1284 };
1577 1285
1578 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1286 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1579 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1287 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1580 1288
1581 static const struct { 1289 static const struct {
1582 const char *name; 1290 const char *name;
1583 int skip; 1291 int skip;
1584 IV klass; 1292 IV klass;
1595 { 1303 {
1596 AV *event = newAV (); 1304 AV *event = newAV ();
1597 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1305 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1598 av_push (event, newSViv (eiv->klass)); 1306 av_push (event, newSViv (eiv->klass));
1599 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1307 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1600 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1308 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1601 } 1309 }
1602
1603 //I_EVENT_API (PACKAGE);
1604} 1310}
1605 1311
1606void _init_vars () 1312void _connect_to_perl ()
1607 CODE:
1608 cb_global = get_av ("cf::CB_GLOBAL", 1);
1609 cb_object = get_av ("cf::CB_OBJECT", 1);
1610 cb_player = get_av ("cf::CB_PLAYER", 1);
1611 cb_type = get_av ("cf::CB_TYPE" , 1);
1612 cb_map = get_av ("cf::CB_MAP" , 1);
1613 1313
1614void _global_reattach () 1314void _global_reattach ()
1615 CODE: 1315 CODE:
1616{ 1316{
1617 // reattach to all attachable objects in the game. 1317 // reattach to all attachable objects in the game.
1618 for (player *pl = first_player; pl; pl = pl->next) 1318 for_all_clients (ns)
1619 reattach (pl); 1319 ns->reattach ();
1620 1320
1621 for (mapstruct *map = first_map; map; map = map->next) 1321 for_all_objects (op)
1622 reattach (map);
1623
1624 for (object *op = objects; op; op = op->next)
1625 reattach (op); 1322 op->reattach ();
1323}
1324
1325void _post_tick ()
1326 CODE:
1327 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1328
1329# support function for map-world.ext
1330void _quantise (SV *data_sv, SV *plt_sv)
1331 CODE:
1332{
1333 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1334 croak ("_quantise called with invalid agruments");
1335
1336 plt_sv = SvRV (plt_sv);
1337 SV **plt = AvARRAY (plt_sv);
1338 int plt_count = AvFILL (plt_sv) + 1;
1339
1340 STRLEN len;
1341 char *data = SvPVbyte (data_sv, len);
1342 char *dst = data;
1343
1344 while (len >= 3)
1345 {
1346 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1347 {
1348 char *val = SvPVX (*val_sv);
1349
1350 if (val [0] == data [0]
1351 && val [1] == data [1]
1352 && val [2] == data [2])
1353 {
1354 *dst++ = val [3];
1355 goto next;
1356 }
1357 }
1358
1359 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1360 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1361 dst - SvPVX (data_sv), len);
1362
1363 next:
1364 data += 3;
1365 len -= 3;
1366 }
1367
1368 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1626} 1369}
1627 1370
1628NV floor (NV x) 1371NV floor (NV x)
1629 1372
1630NV ceil (NV x) 1373NV ceil (NV x)
1631 1374
1375NV rndm (...)
1376 CODE:
1377 switch (items)
1378 {
1379 case 0: RETVAL = rndm (); break;
1380 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1381 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1382 default: croak ("cf::rndm requires none, one or two parameters."); break;
1383 }
1384 OUTPUT:
1385 RETVAL
1386
1632void server_tick () 1387void server_tick ()
1388 CODE:
1389 runtime = SvNVx (sv_runtime);
1390 server_tick ();
1633 1391
1634void 1392void
1635LOG (int level, char *msg) 1393LOG (int level, utf8_string msg)
1636 PROTOTYPE: $$ 1394 PROTOTYPE: $$
1637 C_ARGS: (LogLevel)level, "%s", msg 1395 C_ARGS: (LogLevel)level, "%s", msg
1638 1396
1639char *path_combine (char *base, char *path) 1397octet_string path_combine (octet_string base, octet_string path)
1640 PROTOTYPE: $$ 1398 PROTOTYPE: $$
1641 1399
1642char *path_combine_and_normalize (char *base, char *path) 1400octet_string path_combine_and_normalize (octet_string base, octet_string path)
1643 PROTOTYPE: $$ 1401 PROTOTYPE: $$
1644 1402
1645const char * 1403const_octet_string
1646get_maps_directory (char *path) 1404get_maps_directory (octet_string path)
1647 PROTOTYPE: $ 1405 PROTOTYPE: $
1648 ALIAS: maps_directory = 0 1406 ALIAS: maps_directory = 0
1649 CODE: 1407 CODE:
1650 RETVAL = create_pathname (path); 1408 RETVAL = create_pathname (path);
1651 OUTPUT: RETVAL 1409 OUTPUT: RETVAL
1653void 1411void
1654sub_generation_inc () 1412sub_generation_inc ()
1655 CODE: 1413 CODE:
1656 PL_sub_generation++; 1414 PL_sub_generation++;
1657 1415
1658char * 1416const_octet_string
1659mapdir () 1417mapdir ()
1660 PROTOTYPE: 1418 PROTOTYPE:
1661 ALIAS: 1419 ALIAS:
1662 mapdir = 0 1420 mapdir = 0
1663 uniquedir = 1 1421 uniquedir = 1
1677 case 5: RETVAL = settings.playerdir; break; 1435 case 5: RETVAL = settings.playerdir; break;
1678 case 6: RETVAL = settings.datadir ; break; 1436 case 6: RETVAL = settings.datadir ; break;
1679 } 1437 }
1680 OUTPUT: RETVAL 1438 OUTPUT: RETVAL
1681 1439
1682int 1440void abort ()
1683cf_find_animation (char *text) 1441
1442void fork_abort (octet_string cause = "cf::fork_abort")
1443
1444void cleanup (octet_string cause, bool make_core = false)
1445
1446void emergency_save ()
1447
1448void _exit (int status = EXIT_SUCCESS)
1449
1450UV sv_2watcher (SV *w)
1451 CODE:
1452 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1453 OUTPUT:
1454 RETVAL
1455
1456#if _POSIX_MEMLOCK
1457
1458int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1459
1460int munlockall ()
1461
1462#endif
1463
1464int find_animation (utf8_string text)
1684 PROTOTYPE: $ 1465 PROTOTYPE: $
1685 1466
1686int random_roll(int min, int max, object *op, int goodbad); 1467int random_roll (int min, int max, object *op, int goodbad);
1687 1468
1688const char *cost_string_from_value(uint64 cost, int approx = 0) 1469const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1689
1690int invoke (int event, ...)
1691 CODE:
1692 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1693 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1694 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1695 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1696 OUTPUT: RETVAL
1697 1470
1698int 1471int
1699exp_to_level (val64 exp) 1472exp_to_level (val64 exp)
1700 CODE: 1473 CODE:
1701{ 1474{
1732 RETVAL = newSVpv (resist_plus[atnr], 0); 1505 RETVAL = newSVpv (resist_plus[atnr], 0);
1733 else 1506 else
1734 XSRETURN_UNDEF; 1507 XSRETURN_UNDEF;
1735 OUTPUT: RETVAL 1508 OUTPUT: RETVAL
1736 1509
1510bool
1511load_resource_file (octet_string filename)
1512
1513MODULE = cf PACKAGE = cf::attachable
1514
1737int 1515int
1738_valid (SV *obj) 1516valid (SV *obj)
1739 CODE: 1517 CODE:
1740 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1518 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1741 OUTPUT: 1519 OUTPUT:
1742 RETVAL 1520 RETVAL
1743 1521
1522void
1523debug_trace (attachable *obj, bool on = true)
1524 CODE:
1525 obj->flags &= ~attachable::F_DEBUG_TRACE;
1526 if (on)
1527 obj->flags |= attachable::F_DEBUG_TRACE;
1528
1529int mortals_size ()
1530 CODE:
1531 RETVAL = attachable::mortals.size ();
1532 OUTPUT: RETVAL
1533
1534#object *mortals (U32 index)
1535# CODE:
1536# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1537# OUTPUT: RETVAL
1538
1539INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1540
1541MODULE = cf PACKAGE = cf::global
1542
1543int invoke (SV *klass, int event, ...)
1544 CODE:
1545 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1546 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1547 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1548 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1549 OUTPUT: RETVAL
1550
1744MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1551MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1552
1553INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1745 1554
1746int invoke (object *op, int event, ...) 1555int invoke (object *op, int event, ...)
1747 CODE: 1556 CODE:
1748 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1557 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1749 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1558 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1750 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1559 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1751 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1560 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1752 OUTPUT: RETVAL 1561 OUTPUT: RETVAL
1753 1562
1754SV *registry (object *op) 1563SV *registry (object *op)
1755 CODE:
1756 RETVAL = registry_of (op);
1757 OUTPUT:
1758 RETVAL
1759 1564
1760INCLUDE: $PERL genacc object ../include/object.h | 1565int objects_size ()
1566 CODE:
1567 RETVAL = objects.size ();
1568 OUTPUT: RETVAL
1569
1570object *objects (U32 index)
1571 CODE:
1572 RETVAL = index < objects.size () ? objects [index] : 0;
1573 OUTPUT: RETVAL
1574
1575int actives_size ()
1576 CODE:
1577 RETVAL = actives.size ();
1578 OUTPUT: RETVAL
1579
1580object *actives (U32 index)
1581 CODE:
1582 RETVAL = index < actives.size () ? actives [index] : 0;
1583 OUTPUT: RETVAL
1761 1584
1762# missing properties 1585# missing properties
1763 1586
1764int flag (object *op, int flag, int value = 1) 1587object *head (object *op)
1765 PROTOTYPE: $$;$ 1588 PROTOTYPE: $
1766 CODE: 1589 CODE:
1767 RETVAL = QUERY_FLAG (op, flag); 1590 RETVAL = op->head_ ();
1768 if (items >= 3) 1591 OUTPUT: RETVAL
1769 if (value) 1592
1770 SET_FLAG (op, flag); 1593int is_head (object *op)
1771 else 1594 PROTOTYPE: $
1772 CLEAR_FLAG (op, flag); 1595 CODE:
1596 RETVAL = op->head_ () == op;
1773 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1774 1598
1775void 1599void
1776inv (object *obj) 1600inv (object *obj)
1777 PROTOTYPE: $ 1601 PROTOTYPE: $
1778 PPCODE: 1602 PPCODE:
1779{ 1603{
1780 object *o; 1604 object *o;
1781 for (o = obj->inv; o; o = o->below) 1605 for (o = obj->inv; o; o = o->below)
1782 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1606 XPUSHs (sv_2mortal (to_sv (o)));
1783} 1607}
1784 1608
1785int cf_object_get_resistance (object *op, int rtype) 1609void
1786 ALIAS: resistance = 0 1610set_animation (object *op, int idx)
1611 CODE:
1612 SET_ANIMATION (op, idx);
1787 1613
1614int
1615num_animations (object *op)
1616 CODE:
1617 RETVAL = NUM_ANIMATIONS (op);
1618 OUTPUT: RETVAL
1619
1620object *find_best_object_match (object *op, utf8_string match)
1621
1622object *find_marked_object (object *op)
1623
1788int need_identify (const object *obj); 1624int need_identify (object *obj);
1789 1625
1790int apply_shop_mat (object *shop_mat, object *op); 1626int apply_shop_mat (object *shop_mat, object *op);
1627
1628int move_player (object *op, int dir)
1629 CODE:
1630 RETVAL = move_player (op, dir);
1631 OUTPUT:
1632 RETVAL
1791 1633
1792int move (object *op, int dir, object *originator = op) 1634int move (object *op, int dir, object *originator = op)
1793 CODE: 1635 CODE:
1794 RETVAL = move_ob (op, dir, originator); 1636 RETVAL = move_ob (op, dir, originator);
1795 OUTPUT: 1637 OUTPUT:
1796 RETVAL 1638 RETVAL
1797 1639
1798void cf_object_apply (object *op, object *author, int flags = 0) 1640void apply (object *applier, object *applied, int flags = 0)
1641 CODE:
1642 manual_apply (applied, applier, flags);
1799 1643
1800void cf_object_apply_below (object *op) 1644void apply_below (object *op)
1645 CODE:
1646 player_apply_below (op);
1801 1647
1802void cf_object_remove (object *op) 1648int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1803 1649
1804void cf_object_free (object *op)
1805
1806object *cf_object_present_archname_inside (object *op, char *whatstr) 1650object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1807 1651
1808int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1652int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1809 1653
1810int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1654int cf_object_change_map (object *op, int x, int y, maptile *map)
1811 1655
1656#//TODO
1812object *cf_object_clone (object *op, int clonetype = 0) 1657object *clone_ (object *op, int recursive = 0)
1658 CODE:
1659 if (recursive)
1660 RETVAL = object_create_clone (op);
1661 else
1662 {
1663 RETVAL = object::create ();
1664 op->copy_to (RETVAL);
1665 }
1666 OUTPUT: RETVAL
1813 1667
1814int cf_object_pay_item (object *op, object *buyer) 1668int pay_item (object *op, object *buyer)
1669 CODE:
1670 RETVAL = pay_for_item (op, buyer);
1671 OUTPUT: RETVAL
1815 1672
1816int cf_object_pay_amount (object *op, uint64 amount) 1673int pay_amount (object *op, uint64 amount)
1674 CODE:
1675 RETVAL = pay_for_amount (amount, op);
1676 OUTPUT: RETVAL
1817 1677
1818void pay_player (object *op, uint64 amount) 1678void pay_player (object *op, uint64 amount)
1819 1679
1820val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1680val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1821 1681
1822int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1682int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1823 1683
1824int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1684void learn_spell (object *op, object *sp, int special_prayer = 0)
1685 CODE:
1686 do_learn_spell (op, sp, special_prayer);
1825 1687
1826void cf_object_learn_spell (object *op, object *sp)
1827
1828void cf_object_forget_spell (object *op, object *sp) 1688void forget_spell (object *op, object *sp)
1689 CODE:
1690 do_forget_spell (op, query_name (sp));
1829 1691
1830object *cf_object_check_for_spell (object *op, char *spellname) 1692object *check_for_spell (object *op, utf8_string spellname)
1693 CODE:
1694 RETVAL = check_spell_known (op, spellname);
1695 OUTPUT: RETVAL
1831 1696
1832int cf_object_query_money (object *op) 1697int query_money (object *op)
1833 ALIAS: money = 0 1698 ALIAS: money = 0
1834 1699
1835int cf_object_query_cost (object *op, object *who, int flags) 1700val64 query_cost (object *op, object *who, int flags)
1836 ALIAS: cost = 0 1701 ALIAS: cost = 0
1837 1702
1838void cf_object_activate_rune (object *op , object *victim) 1703void spring_trap (object *op, object *victim)
1839 1704
1840int cf_object_check_trigger (object *op, object *cause) 1705int check_trigger (object *op, object *cause)
1841 1706
1842int cf_object_out_of_map (object *op, int x, int y)
1843
1844void cf_object_drop (object *op, object *author) 1707void drop (object *who, object *op)
1845 1708
1846void cf_object_take (object *op, object *author) 1709void pick_up (object *who, object *op)
1847 1710
1848object *cf_object_insert_object (object *op, object *container)
1849
1850object *cf_object_insert_in_ob (object *ob, object *where)
1851
1852int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1711int cf_object_teleport (object *op, maptile *map, int x, int y)
1853 1712
1854void cf_object_update (object *op, int flags) 1713void update_object (object *op, int action)
1855 1714
1856void cf_object_pickup (object *op, object *what)
1857
1858object *cf_create_object_by_name (const char *name) 1715object *cf_create_object_by_name (utf8_string name)
1859 1716
1860void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1717void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1861 1718
1862void player_lvl_adj (object *who, object *skill = 0) 1719void player_lvl_adj (object *who, object *skill = 0)
1863 1720
1864int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1721int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1865 1722
1867 1724
1868void push_button (object *op); 1725void push_button (object *op);
1869 1726
1870void use_trigger (object *op); 1727void use_trigger (object *op);
1871 1728
1872void add_button_link (object *button, mapstruct *map, int connected); 1729void add_button_link (object *button, maptile *map, int connected);
1873 1730
1874void remove_button_link (object *op); 1731void remove_button_link (object *op);
1875 1732
1876void
1877cf_object_set_resistance (object *op, int rtype, int val)
1878 CODE:
1879 if (rtype >= 0 && rtype < NROFATTACKS)
1880 op->resist[rtype] = val;
1881
1882 1733
1883MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1734MODULE = cf PACKAGE = cf::object PREFIX = cf_
1884
1885void cf_fix_object (object *pl)
1886 ALIAS: fix = 0
1887 1735
1888object *cf_insert_ob_in_ob (object *ob, object *where) 1736object *cf_insert_ob_in_ob (object *ob, object *where)
1889 1737
1890# no clean way to get an object from an archetype - stupid idiotic 1738# no clean way to get an object from an archetype - stupid idiotic
1891# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1739# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1892 1740
1893object *new (const char *archetype = 0) 1741object *new (utf8_string archetype = 0)
1894 PROTOTYPE: ;$ 1742 PROTOTYPE: ;$
1895 CODE: 1743 CODE:
1896 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1744 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1897 OUTPUT: 1745 OUTPUT:
1898 RETVAL 1746 RETVAL
1899 1747
1900object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1748object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1901 PROTOTYPE: $$$$$$ 1749 PROTOTYPE: $$$$$$
1902 CODE: 1750 CODE:
1903{ 1751{
1904 int unused_type; 1752 int unused_type;
1905 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1753 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1906} 1754}
1907 1755
1908# syntatic sugar for easier use in event callbacks.
1909const char *options (object *op)
1910 CODE:
1911 RETVAL = op->name;
1912 OUTPUT:
1913 RETVAL
1914
1915player *contr (object *op) 1756player *contr (object *op)
1916 CODE: 1757 CODE:
1917 RETVAL = op->contr; 1758 RETVAL = op->contr;
1918 OUTPUT: RETVAL 1759 OUTPUT: RETVAL
1919 1760
1920const char *get_ob_key_value (object *op, const char *key) 1761const_utf8_string get_ob_key_value (object *op, utf8_string key)
1921 1762
1922bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1763bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1923 1764
1924object *get_nearest_player (object *ob) 1765object *get_nearest_player (object *ob)
1925 ALIAS: nearest_player = 0 1766 ALIAS: nearest_player = 0
1926 PREINIT: 1767 PREINIT:
1927 extern object *get_nearest_player (object *); 1768 extern object *get_nearest_player (object *);
1943bool on_same_map_as (object *ob, object *other) 1784bool on_same_map_as (object *ob, object *other)
1944 CODE: 1785 CODE:
1945 RETVAL = on_same_map (ob, other); 1786 RETVAL = on_same_map (ob, other);
1946 OUTPUT: RETVAL 1787 OUTPUT: RETVAL
1947 1788
1948char * 1789const_utf8_string
1949base_name (object *ob, int plural) 1790base_name (object *op, int plural = op->nrof > 1)
1950 CODE: 1791 CODE:
1951 RETVAL = cf_query_base_name (ob, plural); 1792 RETVAL = query_base_name (op, plural);
1952 OUTPUT: RETVAL 1793 OUTPUT: RETVAL
1794
1795object *decrease_ob_nr (object *op, unsigned long i)
1953 1796
1954MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1797MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1955 1798
1956player *player (object *op) 1799player *player (object *op)
1957 CODE: 1800 CODE:
1958 RETVAL = op->contr; 1801 RETVAL = op->contr;
1959 OUTPUT: RETVAL 1802 OUTPUT: RETVAL
1960 1803
1804void check_score (object *op)
1805
1961void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1806void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1807 CODE:
1808 new_draw_info (flags, 0, op, txt);
1962 1809
1963object *cf_player_send_inventory (object *op) 1810object *cf_player_send_inventory (object *op)
1964 1811
1965char *cf_player_get_ip (object *op) 1812octet_string cf_player_get_ip (object *op)
1966 ALIAS: ip = 0 1813 ALIAS: ip = 0
1967 1814
1968object *cf_player_get_marked_item (object *op) 1815object *cf_player_get_marked_item (object *op)
1969 ALIAS: marked_item = 0 1816 ALIAS: marked_item = 0
1970 1817
1975 1822
1976void cf_player_set_party (object *op, partylist *party) 1823void cf_player_set_party (object *op, partylist *party)
1977 1824
1978void kill_player (object *op) 1825void kill_player (object *op)
1979 1826
1827void esrv_update_item (object *op, int what, object *item)
1828 C_ARGS: what, op, item
1829
1830void clear_los (object *op)
1831
1832int command_summon (object *op, utf8_string params)
1833
1834int command_arrest (object *op, utf8_string params)
1835
1836
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1837MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1838
1839INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1981 1840
1982int invoke (player *pl, int event, ...) 1841int invoke (player *pl, int event, ...)
1983 CODE: 1842 CODE:
1984 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1843 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1985 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1844 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1986 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1845 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1987 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1846 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1988 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
1989 1848
1990SV *registry (player *pl) 1849SV *registry (player *pl)
1850
1851void
1852save_stats (player *pl)
1991 CODE: 1853 CODE:
1992 RETVAL = registry_of (pl); 1854 pl->ob->stats.hp = pl->ob->stats.maxhp;
1855 pl->ob->stats.sp = pl->ob->stats.maxsp;
1856 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1857 pl->orig_stats = pl->ob->stats;
1858
1859void cf_player_move (player *pl, int dir)
1860
1861void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1862
1863bool
1864cell_visible (player *pl, int dx, int dy)
1865 CODE:
1866 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1867 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1993 OUTPUT: 1868 OUTPUT:
1994 RETVAL 1869 RETVAL
1995 1870
1996player *cf_player_find (char *name)
1997 PROTOTYPE: $
1998
1999void cf_player_move (player *pl, int dir)
2000
2001void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2002
2003# nonstandard
2004object *ob (player *pl)
2005 CODE:
2006 RETVAL = pl->ob;
2007 OUTPUT: RETVAL
2008
2009player *first ()
2010 CODE:
2011 RETVAL = first_player;
2012 OUTPUT: RETVAL
2013
2014player *next (player *pl)
2015 CODE:
2016 RETVAL = pl->next;
2017 OUTPUT: RETVAL
2018
2019bool
2020cell_visible (player *pl, int dx, int dy)
2021 CODE:
2022 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2023 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2024 OUTPUT:
2025 RETVAL
2026
2027char *
2028client (player *pl)
2029 CODE:
2030 RETVAL = pl->socket.client;
2031 OUTPUT:
2032 RETVAL
2033
2034char *
2035host (player *pl)
2036 CODE:
2037 RETVAL = pl->socket.host;
2038 OUTPUT:
2039 RETVAL
2040
2041char *
2042killer (player *pl, char *killer = 0)
2043 CODE:
2044 if (killer)
2045 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2046 RETVAL = pl->killer;
2047 OUTPUT:
2048 RETVAL
2049
2050void
2051buggy_mapscroll (player *pl, int value = 1)
2052 CODE:
2053 pl->socket.buggy_mapscroll = value;
2054
2055void 1871void
2056send (player *pl, SV *packet) 1872send (player *pl, SV *packet)
2057 CODE: 1873 CODE:
2058{ 1874{
2059 STRLEN len; 1875 STRLEN len;
2060 char *buf = SvPVbyte (packet, len); 1876 char *buf = SvPVbyte (packet, len);
2061 1877
2062 Write_String_To_Socket (&pl->socket, buf, len); 1878 if (pl->ns)
1879 pl->ns->send_packet (buf, len);
2063} 1880}
2064 1881
2065int 1882int
2066listening (player *pl, int new_value = -1) 1883listening (player *pl, int new_value = -1)
2067 CODE: 1884 CODE:
2086 if (y) sv_to (y, pl->bed_y); 1903 if (y) sv_to (y, pl->bed_y);
2087 1904
2088void 1905void
2089list () 1906list ()
2090 PPCODE: 1907 PPCODE:
2091{ 1908 for_all_players (pl)
2092 player *pl; 1909 XPUSHs (sv_2mortal (to_sv (pl)));
2093 for (pl = first_player; pl; pl = pl->next)
2094 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2095}
2096
2097bool
2098peaceful (player *pl, bool new_setting = 0)
2099 PROTOTYPE: $;$
2100 CODE:
2101 RETVAL = pl->peaceful;
2102 if (items > 1)
2103 pl->peaceful = new_setting;
2104 OUTPUT:
2105 RETVAL
2106
2107living *
2108orig_stats (player *pl)
2109 CODE:
2110 RETVAL = &pl->orig_stats;
2111 OUTPUT: RETVAL
2112
2113living *
2114last_stats (player *pl)
2115 CODE:
2116 RETVAL = &pl->last_stats;
2117 OUTPUT: RETVAL
2118 1910
2119 1911
2120MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1912MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2121 1913
2122mapstruct *first ()
2123 PROTOTYPE:
2124 CODE:
2125 RETVAL = first_map;
2126 OUTPUT: RETVAL
2127
2128int invoke (mapstruct *map, int event, ...) 1914int invoke (maptile *map, int event, ...)
2129 CODE: 1915 CODE:
2130 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1916 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2131 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1917 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2132 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1918 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2133 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1919 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2134 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
2135 1921
2136SV *registry (mapstruct *map) 1922SV *registry (maptile *map)
2137 CODE:
2138 RETVAL = registry_of (map);
2139 OUTPUT:
2140 RETVAL
2141 1923
2142INCLUDE: $PERL genacc mapstruct ../include/map.h | 1924INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2143 1925
2144mapstruct *new (int width, int height) 1926void
1927maptile::instantiate ()
1928
1929maptile *new ()
2145 PROTOTYPE: 1930 PROTOTYPE:
2146 CODE: 1931 CODE:
2147{ 1932 RETVAL = new maptile;
2148 RETVAL = get_empty_map (width, height);
2149}
2150 OUTPUT: 1933 OUTPUT:
2151 RETVAL 1934 RETVAL
2152 1935
2153void delete_map (mapstruct *map) 1936void
1937maptile::players ()
1938 PPCODE:
1939 if (GIMME_V == G_SCALAR)
1940 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1941 else if (GIMME_V == G_ARRAY)
1942 {
1943 EXTEND (SP, THIS->players);
1944 for_all_players (pl)
1945 if (pl->ob && pl->ob->map == THIS)
1946 PUSHs (sv_2mortal (to_sv (pl->ob)));
1947 }
2154 1948
2155void clean_tmp_map (mapstruct *map) 1949void
1950maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1951 CODE:
1952{
1953 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1954 croak ("maptile::add_underlay: palette must be arrayref");
2156 1955
1956 palette = SvRV (palette);
1957
1958 STRLEN idxlen;
1959 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1960
1961 for (int x = 0; x < THIS->width; ++x)
1962 for (int y = 0; y < THIS->height; ++y)
1963 {
1964 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1965 if (op->flag [FLAG_IS_FLOOR])
1966 goto skip_space;
1967
1968 {
1969 int offs = offset + y * stride + x;
1970 if (IN_RANGE_EXC (offs, 0, idxlen))
1971 {
1972 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1973 {
1974 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1975 ob->flag [FLAG_NO_MAP_SAVE] = true;
1976 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1977 }
1978 }
1979 }
1980
1981 skip_space: ;
1982 }
1983}
1984
1985void
1986maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1987 CODE:
1988{
1989 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1990 croak ("maptile::set_regiondata: palette must be arrayref");
1991
1992 palette = SvRV (palette);
1993
1994 STRLEN idxlen;
1995 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1996
1997 region **regionmap = (region **)malloc (
1998 (av_len ((AV *)palette) + 1) * sizeof (region *));
1999 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2000
2001 for (int i = av_len ((AV *)palette) + 1; i--; )
2002 regionmap [i] = region::find (
2003 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2004
2005 for (int y = 0; y < THIS->height; ++y)
2006 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2007
2008 sfree (THIS->regions, THIS->size ());
2009 free (THIS->regionmap);
2010
2011 THIS->regions = regions;
2012 THIS->regionmap = regionmap;
2013}
2014
2015void
2016maptile::create_region_treasure ()
2017 CODE:
2018{
2019 object *op = object::create ();
2020 op->type = FLOOR;
2021 op->map = THIS;
2022
2023 for (int x = 0; x < THIS->width; ++x)
2024 for (int y = 0; y < THIS->height; ++y)
2025 {
2026 region *rgn = THIS->region (x, y);
2027
2028 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2029 if (rgn->treasure && rndm () < rgn->treasure_density)
2030 {
2031 op->x = x;
2032 op->y = y;
2033 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2034 }
2035 }
2036
2037 op->destroy ();
2038}
2039
2157void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2040void play_sound_map (maptile *map, int x, int y, int sound_num)
2158 2041
2159mapstruct *tile_map (mapstruct *map, unsigned int dir) 2042int out_of_map (maptile *map, int x, int y)
2160 CODE:
2161 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2162 OUTPUT:
2163 RETVAL
2164 2043
2165char *tile_path (mapstruct *map, unsigned int dir)
2166 CODE:
2167 if (dir >= 4)
2168 XSRETURN_UNDEF;
2169 RETVAL = map->tile_path [dir];
2170 OUTPUT:
2171 RETVAL
2172
2173mapstruct *ready_map_name (char *name, int flags = 0)
2174 PROTOTYPE: $;$
2175 ALIAS:
2176 find = 0
2177 get_map = 1
2178
2179mapstruct *has_been_loaded (char *name)
2180 PROTOTYPE: $
2181
2182int in_memory (mapstruct *map)
2183 CODE:
2184 RETVAL = map->in_memory;
2185 OUTPUT:
2186 RETVAL
2187
2188void 2044void
2189trigger (mapstruct *map, long connection, bool state = true) 2045trigger (maptile *map, long connection, bool state = true)
2190 CODE: 2046 CODE:
2191 activate_connection (map, connection, state); 2047 activate_connection (map, connection, state);
2192 2048
2193void 2049void
2194get_connection (mapstruct *map, long connection) 2050get_connection (maptile *map, long connection)
2195 PPCODE: 2051 PPCODE:
2196 oblinkpt *obp = get_connection_links (map, connection); 2052 oblinkpt *obp = get_connection_links (map, connection);
2197 if (obp) 2053 if (obp)
2198 for (objectlink *ol = obp->link; ol; ol = ol->next) 2054 for (objectlink *ol = obp->link; ol; ol = ol->next)
2199 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2055 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2200 2056
2201object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2057object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2202 2058
2203object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2059object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2204 2060
2205object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2061object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2206 C_ARGS: str, map, nx, ny 2062 C_ARGS: str, map, nx, ny
2207 2063
2208void 2064void
2209cf_map_normalise (mapstruct *map, int x, int y) 2065get_map_flags (maptile *map, int x, int y)
2210 PPCODE: 2066 PPCODE:
2211{ 2067{
2212 mapstruct *nmap = 0; 2068 maptile *nmap = 0;
2213 I16 nx = 0, ny = 0; 2069 I16 nx = 0, ny = 0;
2214 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2070 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2215 2071
2216 EXTEND (SP, 4); 2072 EXTEND (SP, 4);
2217 PUSHs (sv_2mortal (newSViv (flags))); 2073 PUSHs (sv_2mortal (newSViv (flags)));
2223 PUSHs (sv_2mortal (newSViv (ny))); 2079 PUSHs (sv_2mortal (newSViv (ny)));
2224 } 2080 }
2225} 2081}
2226 2082
2227void 2083void
2228at (mapstruct *map, unsigned int x, unsigned int y) 2084at (maptile *map, unsigned int x, unsigned int y)
2229 PROTOTYPE: $$$ 2085 PROTOTYPE: $$$
2230 PPCODE: 2086 PPCODE:
2231{ 2087{
2232 object *o; 2088 object *o;
2233 mapstruct *nmap = 0; 2089 maptile *nmap = 0;
2234 I16 nx, ny; 2090 I16 nx, ny;
2235 2091
2236 get_map_flags (map, &nmap, x, y, &nx, &ny); 2092 get_map_flags (map, &nmap, x, y, &nx, &ny);
2237 2093
2238 if (nmap) 2094 if (nmap)
2239 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2095 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2240 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2096 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2241} 2097}
2242 2098
2243SV * 2099SV *
2244bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2100bot_at (maptile *obj, unsigned int x, unsigned int y)
2245 PROTOTYPE: $$$ 2101 PROTOTYPE: $$$
2246 ALIAS: 2102 ALIAS:
2247 top_at = 1 2103 top_at = 1
2248 flags_at = 2 2104 flags_at = 2
2249 light_at = 3 2105 light_at = 3
2250 move_block_at = 4 2106 move_block_at = 4
2251 move_slow_at = 5 2107 move_slow_at = 5
2252 move_on_at = 6 2108 move_on_at = 6
2253 move_off_at = 7 2109 move_off_at = 7
2254 INIT: 2110 INIT:
2255 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2111 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2256 CODE: 2112 CODE:
2257 switch (ix) 2113 switch (ix)
2258 { 2114 {
2259 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2115 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2260 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2116 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2263 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2119 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2264 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2120 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2265 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2121 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2266 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2122 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2267 } 2123 }
2268 OUTPUT: 2124 OUTPUT: RETVAL
2125
2126void fix_walls (maptile *map, int x, int y)
2127
2128void fix_walls_around (maptile *map, int x, int y)
2129
2130# worst xs function of my life
2131bool
2132_create_random_map (\
2133 maptile *self,\
2134 utf8_string wallstyle,\
2135 utf8_string wall_name,\
2136 utf8_string floorstyle,\
2137 utf8_string monsterstyle,\
2138 utf8_string treasurestyle,\
2139 utf8_string layoutstyle,\
2140 utf8_string doorstyle,\
2141 utf8_string decorstyle,\
2142 utf8_string origin_map,\
2143 utf8_string final_map,\
2144 utf8_string exitstyle,\
2145 utf8_string this_map,\
2146 utf8_string exit_on_final_map,\
2147 int xsize,\
2148 int ysize,\
2149 int expand2x,\
2150 int layoutoptions1,\
2151 int layoutoptions2,\
2152 int layoutoptions3,\
2153 int symmetry,\
2154 int difficulty,\
2155 int difficulty_given,\
2156 float difficulty_increase,\
2157 int dungeon_level,\
2158 int dungeon_depth,\
2159 int decoroptions,\
2160 int orientation,\
2161 int origin_y,\
2162 int origin_x,\
2163 U32 random_seed,\
2164 val64 total_map_hp,\
2165 int map_layout_style,\
2166 int treasureoptions,\
2167 int symmetry_used,\
2168 region *region,\
2169 utf8_string custom\
2170)
2171 CODE:
2172{
2173 random_map_params rmp;
2174
2175 assign (rmp.wallstyle , wallstyle);
2176 assign (rmp.wall_name , wall_name);
2177 assign (rmp.floorstyle , floorstyle);
2178 assign (rmp.monsterstyle , monsterstyle);
2179 assign (rmp.treasurestyle , treasurestyle);
2180 assign (rmp.layoutstyle , layoutstyle);
2181 assign (rmp.doorstyle , doorstyle);
2182 assign (rmp.decorstyle , decorstyle);
2183 assign (rmp.exitstyle , exitstyle);
2184 assign (rmp.exit_on_final_map, exit_on_final_map);
2185
2186 rmp.origin_map = origin_map;
2187 rmp.final_map = final_map;
2188 rmp.this_map = this_map;
2189 rmp.xsize = xsize;
2190 rmp.ysize = ysize;
2191 rmp.expand2x = expand2x;
2192 rmp.layoutoptions1 = layoutoptions1;
2193 rmp.layoutoptions2 = layoutoptions2;
2194 rmp.layoutoptions3 = layoutoptions3;
2195 rmp.symmetry = symmetry;
2196 rmp.difficulty = difficulty;
2197 rmp.difficulty_given = difficulty_given;
2198 rmp.difficulty_increase = difficulty_increase;
2199 rmp.dungeon_level = dungeon_level;
2200 rmp.dungeon_depth = dungeon_depth;
2201 rmp.decoroptions = decoroptions;
2202 rmp.orientation = orientation;
2203 rmp.origin_y = origin_y;
2204 rmp.origin_x = origin_x;
2205 rmp.random_seed = random_seed;
2206 rmp.total_map_hp = total_map_hp;
2207 rmp.map_layout_style = map_layout_style;
2208 rmp.treasureoptions = treasureoptions;
2209 rmp.symmetry_used = symmetry_used;
2210 rmp.region = region;
2211 rmp.custom = custom;
2212
2213 RETVAL = self->generate_random_map (&rmp);
2214}
2215 OUTPUT:
2269 RETVAL 2216 RETVAL
2270 2217
2271
2272MODULE = cf PACKAGE = cf::arch 2218MODULE = cf PACKAGE = cf::arch
2273 2219
2274archetype *find (const char *name) 2220archetype *find (utf8_string name)
2275 CODE: 2221 CODE:
2276 RETVAL = find_archetype (name); 2222 RETVAL = archetype::find (name);
2277 OUTPUT: 2223 OUTPUT:
2278 RETVAL 2224 RETVAL
2279 2225
2280archetype *first() 2226archetype *first()
2281 PROTOTYPE: 2227 PROTOTYPE:
2282 CODE: 2228 CODE:
2283 RETVAL = first_archetype; 2229 RETVAL = first_archetype;
2284 OUTPUT: RETVAL 2230 OUTPUT: RETVAL
2285 2231
2286INCLUDE: $PERL genacc archetype ../include/object.h | 2232INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2287 2233
2288MODULE = cf PACKAGE = cf::party 2234MODULE = cf PACKAGE = cf::party
2289 2235
2290partylist *first () 2236partylist *first ()
2291 PROTOTYPE: 2237 PROTOTYPE:
2292 CODE: 2238 CODE:
2293 RETVAL = get_firstparty (); 2239 RETVAL = get_firstparty ();
2294 OUTPUT: RETVAL 2240 OUTPUT: RETVAL
2295 2241
2296partylist *next (partylist *party) 2242INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2243
2244MODULE = cf PACKAGE = cf::region
2245
2246void
2247list ()
2248 PPCODE:
2249 for_all_regions (rgn)
2250 XPUSHs (sv_2mortal (to_sv (rgn)));
2251
2252region *find (utf8_string name)
2253 PROTOTYPE: $
2297 CODE: 2254 CODE:
2298 RETVAL = party->next; 2255 RETVAL = region::find (name);
2299 OUTPUT: RETVAL 2256 OUTPUT: RETVAL
2300 2257
2301const char *name (partylist *party) 2258region *find_fuzzy (utf8_string name)
2259 PROTOTYPE: $
2302 CODE: 2260 CODE:
2303 RETVAL = party->partyname; 2261 RETVAL = region::find_fuzzy (name);
2304 OUTPUT: RETVAL 2262 OUTPUT: RETVAL
2305 2263
2306const char *password (partylist *party) 2264int specificity (region *rgn)
2307 CODE: 2265 CODE:
2308 RETVAL = party->passwd; 2266 RETVAL = 0;
2267 while (rgn = rgn->parent)
2268 RETVAL++;
2309 OUTPUT: RETVAL 2269 OUTPUT: RETVAL
2310 2270
2271INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2272
2273MODULE = cf PACKAGE = cf::living
2274
2275INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2276
2277MODULE = cf PACKAGE = cf::settings
2278
2279INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2280
2311MODULE = cf PACKAGE = cf::region 2281MODULE = cf PACKAGE = cf::client
2312 2282
2313region *first () 2283INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2314 PROTOTYPE: 2284
2315 CODE: 2285int invoke (client *ns, int event, ...)
2316 RETVAL = first_region; 2286 CODE:
2287 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2288 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2289 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2290 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2291 OUTPUT: RETVAL
2292
2293SV *registry (client *ns)
2294
2295void
2296list ()
2297 PPCODE:
2298 EXTEND (SP, clients.size ());
2299 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2300 PUSHs (sv_2mortal (to_sv (*i)));
2301
2302void
2303client::send_packet (SV *packet)
2304 CODE:
2305{
2306 STRLEN len;
2307 char *buf = SvPVbyte (packet, len);
2308
2309 THIS->send_packet (buf, len);
2310}
2311
2312MODULE = cf PACKAGE = cf::face PREFIX = face_
2313
2314#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2315
2316faceidx face_find (utf8_string name, faceidx defidx = 0)
2317
2318faceidx alloc (utf8_string name)
2319 CODE:
2320{
2321 do
2322 {
2323 RETVAL = faces.size ();
2324 faces.resize (RETVAL + 1);
2325 }
2326 while (!RETVAL); // crude way to leave index 0
2327
2328 faces [RETVAL].name = name;
2329 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2330
2331 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2332 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2333}
2334 OUTPUT: RETVAL
2335
2336void set (faceidx idx, int visibility, int magicmap)
2337 CODE:
2338 faceinfo *f = face_info (idx);
2339 assert (f);
2340 f->visibility = visibility;
2341 f->magicmap = magicmap;
2342
2343void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2344 CODE:
2345 faceinfo *f = face_info (idx); assert (f);
2346 f->smooth = smooth;
2347 f->smoothlevel = smoothlevel;
2348
2349void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2350 CODE:
2351{
2352 facedata *d = face_data (idx, faceset);
2353 assert (d);
2354 sv_to (data, d->data);
2355 STRLEN clen;
2356 char *cdata = SvPVbyte (chksum, clen);
2357 clen = min (CHKSUM_SIZE, clen);
2358
2359 if (memcmp (d->chksum, cdata, clen))
2360 {
2361 memcpy (d->chksum, cdata, clen);
2362
2363 // invalidate existing client face info
2364 for_all_clients (ns)
2365 if (ns->faceset == faceset)
2366 {
2367 ns->faces_sent [idx] = false;
2368 ns->force_newmap = true;
2369 }
2370 }
2371}
2372
2373void invalidate (faceidx idx)
2374 CODE:
2375 for_all_clients (ns)
2376 {
2377 ns->faces_sent [idx] = false;
2378 ns->force_newmap = true;
2379 }
2380
2381void invalidate_all ()
2382 CODE:
2383 for_all_clients (ns)
2384 {
2385 ns->faces_sent.reset ();
2386 ns->force_newmap = true;
2387 }
2388
2389MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2390
2391#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2392
2393animidx anim_find (utf8_string name)
2394 CODE:
2395 RETVAL = animation::find (name).number;
2317 OUTPUT: RETVAL 2396 OUTPUT: RETVAL
2318 2397
2319region *next (region *reg) 2398animidx set (utf8_string name, SV *frames, int facings = 1)
2320 CODE: 2399 CODE:
2321 RETVAL = reg->next; 2400{
2401 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2402 croak ("frames must be an arrayref");
2403
2404 AV *av = (AV *)SvRV (frames);
2405
2406 animation *anim = &animation::find (name);
2407 if (anim->number)
2408 {
2409 anim->resize (av_len (av) + 1);
2410 anim->facings = facings;
2411 }
2412 else
2413 anim = &animation::create (name, av_len (av) + 1, facings);
2414
2415 for (int i = 0; i < anim->num_animations; ++i)
2416 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2417}
2322 OUTPUT: RETVAL 2418 OUTPUT: RETVAL
2323 2419
2324const char *name (region *reg) 2420void invalidate_all ()
2325 CODE: 2421 CODE:
2326 RETVAL = reg->name; 2422 for_all_clients (ns)
2327 OUTPUT: RETVAL 2423 ns->anims_sent.reset ();
2328 2424
2329region *parent (region *reg)
2330 CODE:
2331 RETVAL = reg->parent;
2332 OUTPUT: RETVAL
2333
2334const char *longname (region *reg)
2335 CODE:
2336 RETVAL = reg->longname;
2337 OUTPUT: RETVAL
2338
2339const char *msg (region *reg)
2340 CODE:
2341 RETVAL = reg->msg;
2342 OUTPUT: RETVAL
2343
2344MODULE = cf PACKAGE = cf::living
2345
2346INCLUDE: $PERL genacc living ../include/living.h |
2347

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