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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.67 by root, Wed Nov 8 00:52:56 2006 UTC vs.
Revision 1.216 by root, Mon May 28 21:28:36 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
44
45#include <unistd.h>
46#if _POSIX_MEMLOCK
47# include <sys/mman.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
54#include "CoroAPI.h"
41#include "perlxsi.c" 55#include "perlxsi.c"
42 56
43extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
44 58
45typedef object object_ornull; 59typedef object object_ornull;
46typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
47 61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
68
69#if IVSIZE >= 8
70 typedef IV val64;
71# define newSVval64 newSViv
72# define SvVAL64 SvIV
73#else
48typedef double val64; 74 typedef double val64;
49#define newSVval64 newSVnv 75# define newSVval64 newSVnv
50#define SvVAL64 SvNV 76# define SvVAL64 SvNV
77#endif
51 78
52static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property; 80static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 81static f_plug_api object_insert = cfapi_object_insert;
55 82
56static HV *obj_cache;
57static PerlInterpreter *perl; 83static PerlInterpreter *perl;
58 84
85double runtime;
86
87global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 88static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
89static SV *sv_runtime, *sv_next_tick;
90
91bitset<NUM_EVENT_TYPES> ev_want_event;
92bitset<NUM_TYPES> ev_want_type;
93
94static HV
95 *stash_cf,
96 *stash_cf_object_wrap,
97 *stash_cf_object_player_wrap,
98 *stash_cf_player_wrap,
99 *stash_cf_map_wrap,
100 *stash_cf_client_wrap,
101 *stash_cf_arch_wrap,
102 *stash_cf_party_wrap,
103 *stash_cf_region_wrap,
104 *stash_cf_living_wrap;
105
106// helper cast function, returns super class * or 0
107template<class super>
108static super *
109is_a (attachable *at)
110{
111 //return dynamic_cast<super *>(at); // slower, safer
112 if (typeid (*at) == typeid (super))
113 return static_cast<super *>(at);
114 else
115 return 0;
116}
60 117
61////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 118//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
62 119
120unordered_vector<attachable *> attachable::mortals;
121
122attachable::~attachable ()
123{
124 assert (!self);
125 assert (!cb);
126}
127
128int
129attachable::refcnt_cnt () const
130{
131 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
132}
133
134void
135attachable::sever_self ()
136{
137 if (HV *self = this->self)
138 {
139 // keep a refcount because sv_unmagic might call attachable_free,
140 // which might clear self, causing sv_unmagic to crash on a now
141 // invalid object.
142 SvREFCNT_inc (self);
143 hv_clear (self);
144 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
145 SvREFCNT_dec (self);
146
147 // self *must* be null now because thats sv_unmagic's job.
148 assert (!this->self);
149 }
150}
151
152void
153attachable::optimise ()
154{
155 if (self
156 && SvREFCNT (self) == 1
157 && !HvTOTALKEYS (self))
158 sever_self ();
159}
160
161// check wether the object really is dead
162void
163attachable::do_check ()
164{
165 if (refcnt_cnt () > 0)
166 return;
167
168 destroy ();
169}
170
171void
172attachable::do_destroy ()
173{
174 INVOKE_ATTACHABLE (DESTROY, this);
175
176 if (cb)
177 {
178 SvREFCNT_dec (cb);
179 cb = 0;
180 }
181
182 mortals.push_back (this);
183}
184
185void
186attachable::destroy ()
187{
188 if (destroyed ())
189 return;
190
191 flags |= F_DESTROYED;
192 do_destroy ();
193 sever_self ();
194}
195
196void
197attachable::check_mortals ()
198{
199 static int i = 0;
200
201 for (;;)
202 {
203 if (i >= mortals.size ())
204 {
205 i = 0;
206
207 if (mortals.size () > 1000)
208 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
209
210 break;
211 }
212
213 attachable *obj = mortals [i];
214
215#if 0
216 if (obj->self)//D make this an assert later
217 {
218 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
219 obj->sever_self ();
220 }
221#endif
222
223 if (obj->refcnt)
224 {
225 ++i; // further delay freeing
226
227 if (!(i & 0x3ff))
228 break;
229 }
230 else
231 {
232 mortals.erase (i);
233 obj->sever_self ();
234 delete obj;
235 }
236 }
237}
238
239attachable &
240attachable::operator =(const attachable &src)
241{
242 //if (self || cb)
243 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
244
245 attach = src.attach;
246 return *this;
247}
248
249//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
250
63static SV * 251static SV *
64newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 252newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
65{ 253{
66 SV *sv; 254 SV *sv;
67 255
68 if (!ptr) 256 if (!ptr)
69 return &PL_sv_undef; 257 return &PL_sv_undef;
70 258
71 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 259 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
72 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 260 return sv_bless (newRV_noinc ((SV *)hv), stash);
73} 261}
74 262
75template<class attachable> 263static int
76SV * 264attachable_free (pTHX_ SV *sv, MAGIC *mg)
265{
266 attachable *at = (attachable *)mg->mg_ptr;
267
268 //TODO: check if transaction behaviour is really required here
269 if (SV *self = (SV *)at->self)
270 {
271 at->self = 0;
272 SvREFCNT_dec (self);
273 }
274
275 // next line makes sense, but most objects still have refcnt 0 by default
276 //at->refcnt_chk ();
277 return 0;
278}
279
280MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
281
282static SV *
77newSVattachable (attachable *obj, const char *klass) 283newSVattachable (attachable *obj, HV *stash)
78{ 284{
79 if (!obj) 285 if (!obj)
80 return &PL_sv_undef; 286 return &PL_sv_undef;
81 287
82 if (!obj->self) 288 if (!obj->self)
83 obj->self = newSVptr (obj, klass);
84
85 return newSVsv (obj->self);
86}
87
88static void
89SVptr_cache_set (void *ptr, SV *sv)
90{
91 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
92}
93
94static SV *
95SVptr_cache_get (void *ptr)
96{
97 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
98
99 return he ? *he : 0;
100}
101
102static SV *
103newSVptr_cached (void *ptr, const char *klass)
104{
105 SV *sv;
106
107 if (!ptr)
108 return &PL_sv_undef;
109
110 sv = SVptr_cache_get (ptr);
111
112 if (!sv)
113 { 289 {
114 HV *hv = newHV (); 290 obj->self = newHV ();
115 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 291 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
116 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
117 292
118 SVptr_cache_set (ptr, sv); 293 // now bless the object _once_
294 return sv_bless (newRV_inc ((SV *)obj->self), stash);
119 } 295 }
296 else
297 {
298 SV *sv = newRV_inc ((SV *)obj->self);
120 299
121 return newSVsv (sv); 300 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
301 SvAMAGIC_on (sv);
302
303 return sv;
304 }
122} 305}
123 306
124static void 307static void
125clearSVptr (SV *sv) 308clearSVptr (SV *sv)
126{ 309{
167inline SV *to_sv (unsigned long v) { return newSVuv (v); } 350inline SV *to_sv (unsigned long v) { return newSVuv (v); }
168inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 351inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
169inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 352inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
170inline SV *to_sv (float v) { return newSVnv (v); } 353inline SV *to_sv (float v) { return newSVnv (v); }
171inline SV *to_sv (double v) { return newSVnv (v); } 354inline SV *to_sv (double v) { return newSVnv (v); }
355inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
172inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 356inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
173inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 357inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
174inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 358inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
175inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 359inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
176inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 360inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
177inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 361inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
178inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 362inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
179 363
180inline SV *to_sv (object & v) { return to_sv (&v); } 364inline SV *to_sv (object & v) { return to_sv (&v); }
181inline SV *to_sv (living & v) { return to_sv (&v); } 365inline SV *to_sv (living & v) { return to_sv (&v); }
182 366
183//TODO: 367inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
184inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
185inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 368inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
369
370inline SV *to_sv (UUID v)
371{
372 char buf[128];
373 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
374 return newSVpv (buf, 0);
375}
186 376
187inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 377inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
188inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed 378inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
189inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 379inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
190inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 380inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
191inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 381inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
192inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 382inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
193inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 383inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
197inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 387inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
198inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 388inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
199inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 389inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
200inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 390inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
201inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 391inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
392inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
202inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 393inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
203inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 394inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
204inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 395inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
205inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 396inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
397inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
206inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 398inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
207inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 399inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
208inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 400inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
209 401
210inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 402//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
211inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 403inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
212 404
213template<class T> 405template<class T>
214inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 406inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
215 407
216template<int N> 408template<int N>
217inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 409inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
410
411inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
412inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
413inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
414inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
415
416inline void sv_to (SV *sv, std::string &v)
417{
418 STRLEN len;
419 char *data = SvPVbyte (sv, len);
420 v.assign (data, len);
421}
422
423inline void sv_to (SV *sv, UUID &v)
424{
425 unsigned int version;
426
427 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
428 croak ("unparsable uuid: %s", SvPV_nolen (sv));
429}
430
431inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
218 432
219static SV * 433static SV *
220newSVdt_va (va_list &ap, data_type type) 434newSVdt_va (va_list &ap, data_type type)
221{ 435{
222 SV *sv; 436 SV *sv;
255 break; 469 break;
256 470
257 case DT_MAP: 471 case DT_MAP:
258 // va_arg (object *) when void * is passed is an XSI extension 472 // va_arg (object *) when void * is passed is an XSI extension
259 sv = to_sv (va_arg (ap, maptile *)); 473 sv = to_sv (va_arg (ap, maptile *));
474 break;
475
476 case DT_CLIENT:
477 sv = to_sv (va_arg (ap, client *));
260 break; 478 break;
261 479
262 case DT_PLAYER: 480 case DT_PLAYER:
263 sv = to_sv (va_arg (ap, player *)); 481 sv = to_sv (va_arg (ap, player *));
264 break; 482 break;
325} 543}
326 544
327////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 545//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
328 546
329SV * 547SV *
330registry_of (attachable_base *ext) 548registry (attachable *ext)
331{ 549{
332 if (!ext->cb) 550 if (!ext->cb)
333 ext->cb = newAV (); 551 ext->cb = newAV ();
334 552
335 return newRV_inc ((SV *)ext->cb); 553 return newRV_inc ((SV *)ext->cb);
336} 554}
337 555
338void attachable_base::clear ()
339{
340 if (self)
341 {
342 if (cb)
343 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
344 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
345 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
346 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
347
348 // disconnect Perl from C, to avoid crashes
349 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
350
351 // clear the perl hash, might or might not be a good idea
352 hv_clear ((HV *)SvRV ((SV *)self));
353
354 SvREFCNT_dec (self);
355 self = 0;
356 }
357
358 if (cb)
359 {
360 SvREFCNT_dec (cb);
361 cb = 0;
362 }
363
364 attach = 0;
365}
366
367void attachable_base::optimise ()
368{
369 if (!self)
370 return;
371
372 HV *hv = (HV *)SvRV ((SV *)self);
373
374 if (SvREFCNT ((SV *)self) == 1
375 && SvREFCNT ((SV *)hv) == 1
376 && !HvKEYS (hv))
377 {
378 SvREFCNT_dec ((SV *)self);
379 self = 0;
380 }
381}
382
383void attachable_base::instantiate (data_type type, void *obj)
384{
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 EXTEND (SP, 2);
390 PUSHs (sv_2mortal (newSVdt (type, obj)));
391 PUSHs (sv_2mortal (newSVpv (attach, 0)));
392
393 attach = 0;
394
395 PUTBACK;
396 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
397 FREETMPS;
398 LEAVE;
399
400 switch (type)
401 {
402 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
403 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
404 }
405}
406
407/////////////////////////////////////////////////////////////////////////////
408
409void reattach (data_type type, void *obj)
410{
411 //TODO only do this when the object has _attachment's
412
413 dSP;
414 ENTER;
415 SAVETMPS;
416 PUSHMARK (SP);
417 XPUSHs (sv_2mortal (newSVdt (type, obj)));
418 PUTBACK;
419 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
420 FREETMPS;
421 LEAVE;
422
423 switch (type)
424 {
425 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
426 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
427 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
428 }
429}
430
431template<class subclass>
432void reattach (attachable<subclass> *obj)
433{
434 obj->optimise ();
435
436 if (obj->self)
437 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
438}
439
440#include "kw_hash.h"
441
442object_freezer::object_freezer ()
443: dynbuf (128 * 1024, 64 * 1024)
444{
445 av = newAV ();
446}
447
448object_freezer::~object_freezer ()
449{
450 SvREFCNT_dec (av);
451}
452
453void object_freezer::put (attachable_base *ext)
454{
455 ext->optimise ();
456
457 if (ext->self)
458 {
459 int idx = AvFILLp ((AV *)av) + 1;
460 av_store (av, idx, SvREFCNT_inc (ext->self));
461
462 add ((void *)"oid ", 4);
463 add ((sint32)idx);
464 add ('\n');
465 }
466}
467
468bool object_freezer::save (const char *filename)
469{
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newSVpv (filename, 0)));
476 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
477 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
478 PUTBACK;
479 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
480 FREETMPS;
481 LEAVE;
482}
483
484char *object_freezer::as_string ()
485{
486 dSP;
487 ENTER;
488 SAVETMPS;
489 PUSHMARK (SP);
490 EXTEND (SP, 3);
491 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
492 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
493 PUTBACK;
494
495 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
496 ? strdup (SvPVbyte_nolen (POPs))
497 : strdup ("[fatal error]");
498
499 FREETMPS;
500 LEAVE;
501
502 return res;
503}
504
505int fprintf (object_freezer &freezer, const char *format, ...)
506{
507 va_list ap;
508
509 va_start (ap, format);
510
511 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
512
513 if (len >= 0)
514 freezer.alloc (len);
515
516 va_end (ap);
517}
518
519int fputs (const char *s, object_freezer &freezer)
520{
521 freezer.add (s);
522}
523
524static const char thawer_eof[] = "\n\n\n\0\0\0";
525
526object_thawer::object_thawer (const char *filename)
527{
528 static const char eof[] = "\n\n\n\0\0\0";
529
530 av = 0;
531 text = 0;
532 line = 0;
533
534 if (filename)
535 {
536 dSP;
537 ENTER;
538 SAVETMPS;
539 PUSHMARK (SP);
540 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
541 PUTBACK;
542
543 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
544 {
545 SPAGAIN;
546
547 // second value - perl objects
548 {
549 SV *sv = POPs;
550 if (SvROK (sv))
551 av = (AV *)SvREFCNT_inc (SvRV (sv));
552 }
553
554 // first value - text part, pad with 3 zeroes
555 {
556 SV *sv = POPs;
557 STRLEN len;
558 char *sv_ = SvPVbyte (sv, len);
559 text = newSV (len + sizeof (eof));
560 SvCUR_set (text, len);
561 memcpy (SvPVX (text), sv_, len);
562 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
563
564 line = SvPVX (text);
565 }
566 }
567
568 PUTBACK;
569 FREETMPS;
570 LEAVE;
571 }
572}
573
574object_thawer::object_thawer (const char *data, AV *perlav)
575{
576 av = perlav;
577 text = newSVpv (data, 0);
578 sv_catpv (text, thawer_eof);
579 line = SvPVbyte_nolen (text);
580}
581
582void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
583{
584 if (!av || oid < 0) // this is actually an error of sorts
585 return;
586
587 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
588 ext->clear ();
589
590 SV **svp = av_fetch ((AV *)av, oid, 0);
591
592 if (!svp || !SvROK (*svp))
593 {
594 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
595 return;
596 }
597
598 ext->self = *svp; *svp = &PL_sv_undef;
599 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
600
601 reattach (type, obj);
602}
603
604object_thawer::~object_thawer ()
605{
606 if (text) SvREFCNT_dec (text);
607 if (av) SvREFCNT_dec (av);
608}
609
610char *fgets (char *s, int n, object_thawer &thawer)
611{
612 char *p = thawer.line;
613 char *q = s;
614
615 if (!p)
616 return 0;
617
618 while (--n)
619 {
620 if (!*p)
621 break;
622
623 *q++ = *p;
624
625 if (*p++ == '\n')
626 break;
627 }
628
629 *q = 0;
630 thawer.line = p;
631
632 return s == q ? 0 : s;
633}
634
635keyword object_thawer::get_kv ()
636{
637 if (!line)
638 return KW_EOF;
639
640 for (;;)
641 {
642 char *p = line;
643
644 if (!*p)
645 return KW_EOF;
646
647 // parse keyword
648 while (*p > ' ')
649 p++;
650
651 int klen = p - line;
652
653 if (*p++ != '\n')
654 {
655 // parse value
656 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
657 ++p;
658
659 last_value = p;
660
661 while (*p != '\n')
662 p++;
663
664 *p++ = 0;
665 }
666 else
667 last_value = 0;
668
669 line [klen] = 0;
670 keyword_idx *kw = kw_lex::match (line, klen);
671
672 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
673
674 if (kw)
675 {
676 line = p;
677 return kw->index;
678 }
679 else if (!*line || *line == '#')
680 {
681 // empty/comment line
682 line = p;
683 }
684 else
685 return KW_ERROR;
686 }
687}
688
689void object_thawer::get (shstr &sh) const
690{
691 if (last_value)
692 sh = last_value;
693 else
694 {
695 sh = "<value missing>";
696 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
697 }
698}
699
700void object_thawer::get_ml (keyword kend, shstr &sh)
701{
702 char kw[128];
703
704 int klen = keyword_len [kend];
705
706 kw [0] = '\n';
707 memcpy (kw + 1, keyword_str [kend], klen);
708 kw [klen + 1] = '\n';
709 kw [klen + 2] = 0;
710
711 // first test for completely empty msg... "endXXX\n"
712 if (!strncmp (line, kw + 1, klen + 1))
713 {
714 sh = 0;
715
716 line += klen + 1;
717
718 return;
719 }
720 else
721 {
722 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
723
724 char *end = strstr (line, kw);
725
726 if (!end)
727 {
728 sh = 0;
729 return;
730 }
731
732 *end = 0;
733 sh = line;
734
735 line = end + keyword_len [kend] + 1;
736
737 while (*line++ != '\n')
738 ;
739 }
740}
741
742sint32 object_thawer::get_sint32 () const
743{
744 char *p = last_value;
745
746 if (!p)
747 return 0;
748
749 sint32 val = 0;
750 bool negate;
751
752 if (*p == '-')
753 {
754 negate = true;
755 ++p;
756 }
757 else
758 negate = false;
759
760 do
761 {
762 val *= 10;
763 val += *p++ - '0';
764 }
765 while (*p);
766
767 return negate ? -val : val;
768}
769
770sint64 object_thawer::get_sint64 () const
771{
772 return last_value ? atoll (last_value) : 0;
773}
774
775double object_thawer::get_double () const
776{
777 return last_value ? atof (last_value) : 0;
778}
779
780///////////////////////////////////////////////////////////////////////////// 556/////////////////////////////////////////////////////////////////////////////
781 557
782extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 558extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
783{ 559{
784 return 0; 560 return 0;
787static CommArray_s rtn_cmd; 563static CommArray_s rtn_cmd;
788 564
789static int 565static int
790runPluginCommand (object *obj, char *params) 566runPluginCommand (object *obj, char *params)
791{ 567{
792 dSP; 568 return -1;
793
794 ENTER;
795 SAVETMPS;
796
797 PUSHMARK (SP);
798
799 EXTEND (SP, 3);
800 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
801 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
802
803 if (params)
804 PUSHs (sv_2mortal (newSVpv (params, 0)));
805
806 PUTBACK;
807 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
808 SPAGAIN;
809
810 if (SvTRUE (ERRSV))
811 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
812
813 int returnvalue = count > 0 ? POPi : -1;
814
815 PUTBACK;
816 FREETMPS;
817 LEAVE;
818
819 return returnvalue;
820} 569}
821 570
822extern "C" void *cfperl_getPluginProperty (int *type, ...) 571extern "C" void *cfperl_getPluginProperty (int *type, ...)
823{ 572{
824 va_list args; 573 va_list args;
827 va_start (args, type); 576 va_start (args, type);
828 propname = va_arg (args, char *); 577 propname = va_arg (args, char *);
829 //printf ("Property name: %s\n", propname); 578 //printf ("Property name: %s\n", propname);
830 579
831 if (!strcmp (propname, "command?")) 580 if (!strcmp (propname, "command?"))
832 {
833 if (!perl)
834 return NULL; 581 return NULL;
835
836 const char *cmdname = va_arg (args, const char *);
837 HV *hv = get_hv ("cf::COMMAND", 1);
838 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
839
840 va_end (args);
841
842 if (svp)
843 {
844 // this is totaly broken, should stash it into %COMMAND
845 rtn_cmd.name = cmdname;
846 rtn_cmd.time = SvNV (*svp);
847 rtn_cmd.func = runPluginCommand;
848
849 return &rtn_cmd;
850 }
851 }
852 else if (!strcmp (propname, "Identification")) 582 else if (!strcmp (propname, "Identification"))
853 { 583 {
854 va_end (args); 584 va_end (args);
855 return (void*) PLUGIN_NAME; 585 return (void *)PLUGIN_NAME;
856 } 586 }
857 else if (!strcmp (propname, "FullName")) 587 else if (!strcmp (propname, "FullName"))
858 { 588 {
859 va_end (args); 589 va_end (args);
860 return (void*) PLUGIN_VERSION; 590 return (void *)PLUGIN_VERSION;
861 } 591 }
862 else 592 else
863 va_end (args); 593 va_end (args);
864 594
865 return NULL; 595 return NULL;
887 perl = perl_alloc (); 617 perl = perl_alloc ();
888 perl_construct (perl); 618 perl_construct (perl);
889 619
890 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 620 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
891 621
892 char *argv[] = { 622 const char *argv[] = {
893 "", 623 settings.argv [0],
894 "-e" 624 "-e"
895 "cf->bootstrap;" 625 "use Event; use Coro;" // required for bootstrap
626 "cf->bootstrap;" // required for datadir :*>
896 "unshift @INC, cf::datadir ();" 627 "unshift @INC, cf::datadir ();"
897 "require cf;" 628 "require cf;"
898 }; 629 };
899 630
900 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 631 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
632 || perl_run (perl))
901 { 633 {
902 printf ("unable to initialize perl-interpreter, aborting.\n"); 634 printf ("unable to initialize perl-interpreter, aborting.\n");
903 exit (EXIT_FAILURE); 635 exit (EXIT_FAILURE);
904 } 636 }
905 637
906 obj_cache = newHV (); 638 {
639 dSP;
640
641 PUSHMARK (SP);
642 PUTBACK;
643 call_pv ("cf::init", G_DISCARD | G_VOID);
644 }
907} 645}
908 646
909void cfperl_main () 647void cfperl_main ()
910{ 648{
911 dSP; 649 dSP;
912 650
913 PUSHMARK (SP); 651 PUSHMARK (SP);
914 PUTBACK; 652 PUTBACK;
915 call_pv ("cf::main", G_DISCARD | G_VOID); 653 call_pv ("cf::main", G_DISCARD | G_VOID);
654}
655
656void
657attachable::instantiate ()
658{
659 if (attach)
660 {
661 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
662 attach = 0;
663 }
664}
665
666void
667attachable::reattach ()
668{
669 optimise ();
670 //TODO: check for _attachment's, very important for restarts
671 INVOKE_ATTACHABLE (REATTACH, this);
916} 672}
917 673
918static event_klass klass_of[NUM_EVENT_TYPES] = { 674static event_klass klass_of[NUM_EVENT_TYPES] = {
919# define def(type,name) KLASS_ ## type, 675# define def(type,name) KLASS_ ## type,
920# include "eventinc.h" 676# include "eventinc.h"
951 } 707 }
952 } 708 }
953 } 709 }
954} 710}
955 711
712void
713attachable::gather_callbacks (AV *&callbacks, event_type event) const
714{
715 ::gather_callbacks (callbacks, cb_attachable, event);
716
717 if (cb)
718 ::gather_callbacks (callbacks, cb, event);
719}
720
721void
722global::gather_callbacks (AV *&callbacks, event_type event) const
723{
724 ::gather_callbacks (callbacks, cb_global, event);
725}
726
727void
728object::gather_callbacks (AV *&callbacks, event_type event) const
729{
730 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
731 {
732 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
733
734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
736 }
737
738 if (type <= AvFILLp (cb_type))
739 {
740 SV *registry = AvARRAY (cb_type)[type];
741
742 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
743 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
744 }
745
746 attachable::gather_callbacks (callbacks, event);
747 ::gather_callbacks (callbacks, cb_object, event);
748}
749
750void
751archetype::gather_callbacks (AV *&callbacks, event_type event) const
752{
753 attachable::gather_callbacks (callbacks, event);
754 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
755}
756
757void
758client::gather_callbacks (AV *&callbacks, event_type event) const
759{
760 attachable::gather_callbacks (callbacks, event);
761 ::gather_callbacks (callbacks, cb_client, event);
762}
763
764void
765player::gather_callbacks (AV *&callbacks, event_type event) const
766{
767 attachable::gather_callbacks (callbacks, event);
768 ::gather_callbacks (callbacks, cb_player, event);
769}
770
771void
772maptile::gather_callbacks (AV *&callbacks, event_type event) const
773{
774 attachable::gather_callbacks (callbacks, event);
775 ::gather_callbacks (callbacks, cb_map, event);
776}
777
778void
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{
781 for (int event = 0; event <= AvFILLp (registry); ++event)
782 {
783 SV *cbs_ = AvARRAY (registry)[event];
784
785 // element must be list of callback entries
786 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
787 {
788 AV *cbs = (AV *)SvRV (cbs_);
789
790 // no callback entries, no callbacks to call
791 if (AvFILLp (cbs) >= 0)
792 set.set (event);
793 }
794 }
795}
796
797// very slow and inefficient way to recalculate the global want bitsets
798void
799_recalc_want ()
800{
801 ev_want_event.reset ();
802
803 _recalc_want (ev_want_event, cb_global);
804 _recalc_want (ev_want_event, cb_attachable);
805 _recalc_want (ev_want_event, cb_object);
806 _recalc_want (ev_want_event, cb_client);
807 _recalc_want (ev_want_event, cb_player);
808 _recalc_want (ev_want_event, cb_map);
809
810 ev_want_type.reset ();
811
812 for (int type = 0; type <= AvFILLp (cb_type); ++type)
813 {
814 SV *cbs_ = AvARRAY (cb_type)[type];
815
816 // element must be list of callback entries
817 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
818 {
819 AV *cbs = (AV *)SvRV (cbs_);
820
821 // no callback entries, no callbacks to call
822 if (AvFILLp (cbs) >= 0)
823 ev_want_type.set (type % NUM_TYPES);
824 }
825 }
826}
827
828bool
956bool cfperl_invoke (event_type event, ...) 829attachable::invoke (event_type event, ...)
957{ 830{
958 data_type dt; 831 data_type dt;
959 va_list ap;
960 832
961 va_start (ap, event); 833 // callback call ordering should be:
834 // 1. per-object callback
835 // 2. per-class object
836 // 3. per-type callback
837 // 4. global callbacks
962 838
963 AV *callbacks = 0; 839 AV *callbacks = 0;
964
965 object *op;
966 player *pl;
967 maptile *map;
968
969 // callback call ordering is:
970 // 1. per-object callback (NYI)
971 // 2. per-class object
972 // 2a. per-type callback
973 // 4. global callbacks
974
975 gather_callbacks (callbacks, cb_global, event); 840 gather_callbacks (callbacks, event);
976
977 switch (KLASS_OF (event))
978 {
979 case KLASS_GLOBAL:
980 break;
981
982 case KLASS_OBJECT:
983 dt = (data_type) va_arg (ap, int);
984 assert (("first argument must be of type object", dt == DT_OBJECT));
985 op = va_arg (ap, object *);
986
987 if (op->cb)
988 gather_callbacks (callbacks, op->cb, event);
989
990 if (op->type)
991 {
992 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
993 {
994 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
995
996 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
997 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
998 }
999
1000 if (op->type <= AvFILLp (cb_type))
1001 {
1002 SV *registry = AvARRAY (cb_type)[op->type];
1003
1004 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1005 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1006 }
1007 }
1008
1009 gather_callbacks (callbacks, cb_object, event);
1010
1011 break;
1012
1013 case KLASS_PLAYER:
1014 dt = (data_type) va_arg (ap, int);
1015 assert (("first argument must be of type player", dt == DT_PLAYER));
1016 pl = va_arg (ap, player *);
1017
1018 if (pl->cb)
1019 gather_callbacks (callbacks, pl->cb, event);
1020
1021 gather_callbacks (callbacks, cb_player, event);
1022 break;
1023
1024 case KLASS_MAP:
1025 dt = (data_type) va_arg (ap, int);
1026 assert (("first argument must be of type object", dt == DT_MAP));
1027 map = va_arg (ap, maptile *);
1028
1029 if (map->cb)
1030 gather_callbacks (callbacks, map->cb, event);
1031
1032 gather_callbacks (callbacks, cb_map, event);
1033 break;
1034
1035 default:
1036 assert (("unsupported event klass in cfperl_invoke", 0));
1037 }
1038 841
1039 // short-circuit processing if no callbacks found/defined 842 // short-circuit processing if no callbacks found/defined
1040 if (!callbacks) 843 if (!callbacks)
1041 return 0; 844 return 0;
1042 845
1043 dSP; 846 va_list ap;
1044 ENTER; 847 va_start (ap, event);
1045 SAVETMPS;
1046 848
1047 PUSHMARK (SP); 849 CALL_BEGIN (3);
1048 EXTEND (SP, 3);
1049
1050 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 850 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1051 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 851 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1052 852
1053 switch (KLASS_OF (event)) 853 //TODO: unhack
1054 { 854 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1055 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 855 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1056 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 856 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1057 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 857 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1058 } 858 else if (global *gl = is_a<global>(this)) /*nop*/;
859 else
860 abort (); //TODO
1059 861
1060 for (;;) 862 for (;;)
1061 { 863 {
1062 dt = (data_type) va_arg (ap, int); 864 dt = (data_type) va_arg (ap, int);
1063 865
1064 if (dt == DT_END) 866 if (dt == DT_END)
1065 break; 867 break;
1066
1067 if (dt == DT_AV) 868 else if (dt == DT_AV)
1068 { 869 {
1069 AV *av = va_arg (ap, AV *); 870 AV *av = va_arg (ap, AV *);
1070 871
1071 for (int i = 0; i <= av_len (av); ++i) 872 for (int i = 0; i <= av_len (av); ++i)
1072 XPUSHs (*av_fetch (av, i, 1)); 873 XPUSHs (*av_fetch (av, i, 1));
1075 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 876 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1076 } 877 }
1077 878
1078 va_end (ap); 879 va_end (ap);
1079 880
1080 PUTBACK; 881 CALL_CALL ("cf::do_invoke", G_SCALAR);
1081 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1082 SPAGAIN;
1083
1084 count = count > 0 ? POPi : 0; 882 count = count > 0 ? POPi : 0;
1085 883
1086 FREETMPS; 884 CALL_END;
1087 LEAVE;
1088 885
1089 return count; 886 return count;
1090} 887}
1091 888
1092SV * 889SV *
1107cfperl_result_INT (int idx) 904cfperl_result_INT (int idx)
1108{ 905{
1109 return SvIV (cfperl_result (idx)); 906 return SvIV (cfperl_result (idx));
1110} 907}
1111 908
909double
910cfperl_result_DOUBLE (int idx)
911{
912 return SvNV (cfperl_result (idx));
913}
914
915/////////////////////////////////////////////////////////////////////////////
916
917void
918cfperl_emergency_save ()
919{
920 CALL_BEGIN (0);
921 CALL_CALL ("cf::emergency_save", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944maptile *
945maptile::find_sync (const char *path, maptile *origin)
946{
947 CALL_BEGIN (2);
948 CALL_ARG (path);
949 CALL_ARG (origin);
950 CALL_CALL ("cf::map::find_sync", G_SCALAR);
951
952 maptile *retval;
953
954 if (count)
955 sv_to (POPs, retval);
956 else
957 retval = 0;
958
959 CALL_END;
960
961 return retval;
962}
963
964maptile *
965maptile::find_async (const char *path, maptile *origin)
966{
967 CALL_BEGIN (2);
968 CALL_ARG (path);
969 CALL_ARG (origin);
970 CALL_CALL ("cf::map::find_async", G_SCALAR);
971
972 maptile *retval;
973
974 if (count)
975 sv_to (POPs, retval);
976 else
977 retval = 0;
978
979 CALL_END;
980
981 return retval;
982}
983
984void
985maptile::do_load_sync ()
986{
987 CALL_BEGIN (1);
988 CALL_ARG (this);
989 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
990 CALL_END;
991}
992
993void
994maptile::change_all_map_light (int change)
995{
996 CALL_BEGIN (1);
997 CALL_ARG (change);
998 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
999 CALL_END;
1000}
1001
1002void
1003object::enter_exit (object *exit)
1004{
1005 if (type != PLAYER)
1006 return;
1007
1008 CALL_BEGIN (2);
1009 CALL_ARG (this);
1010 CALL_ARG (exit);
1011 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1012 CALL_END;
1013}
1014
1015void
1016log_backtrace (const char *msg)
1017{
1018#if HAVE_BACKTRACE
1019 void *addr [20];
1020 int size = backtrace (addr, 20);
1021
1022 CALL_BEGIN (size);
1023 CALL_ARG (msg);
1024 for (int i = 0; i < size; ++i)
1025 CALL_ARG ((IV)addr [i]);
1026 CALL_CALL ("cf::_log_backtrace", G_VOID);
1027 CALL_END;
1028#endif
1029}
1030
1031/////////////////////////////////////////////////////////////////////////////
1032
1033struct EventAPI *watcher_base::GEventAPI;
1034struct CoroAPI *coroapi::GCoroAPI;
1035
1036int coroapi::cede_counter;
1037double (*coroapi::time)();
1038double coroapi::next_cede;
1039
1040void coroapi::do_cede_to_tick ()
1041{
1042 cede_counter = 0;
1043
1044 cede ();
1045
1046 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1047 if (next_cede > SvNV (sv_next_tick) - 0.02)
1048 next_cede = SvNV (sv_next_tick);
1049}
1050
1051void coroapi::do_cede_every ()
1052{
1053 cede_counter = 0;
1054
1055 if (coroapi::nready ())
1056 coroapi::cede ();
1057}
1058
1059void coroapi::do_cede_to_tick_every ()
1060{
1061 cede_counter = 0;
1062
1063 cede_to_tick ();
1064}
1065
1066void
1067coroapi::wait_for_tick ()
1068{
1069 CALL_BEGIN (0);
1070 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1071 CALL_END;
1072}
1073
1074void
1075coroapi::wait_for_tick_begin ()
1076{
1077 CALL_BEGIN (0);
1078 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1079 CALL_END;
1080}
1081
1082static void
1083iw_dispatch (pe_event *ev)
1084{
1085 iw *w = (iw *)ev->ext_data;
1086 w->call (*w);
1087}
1088
1089void
1090iw::alloc ()
1091{
1092 pe = GEventAPI->new_idle (0, 0);
1093
1094 WaREENTRANT_off (pe);
1095 pe->base.callback = (void *)iw_dispatch;
1096 pe->base.ext_data = (void *)this;
1097}
1098
1099static void iow_dispatch (pe_event *ev)
1100{
1101 iow *w = (iow *)ev->ext_data;
1102 w->call (*w, ((pe_ioevent *)ev)->got);
1103}
1104
1105void
1106iow::alloc ()
1107{
1108 pe = GEventAPI->new_io (0, 0);
1109
1110 WaREENTRANT_off (pe);
1111 pe->base.callback = (void *)iow_dispatch;
1112 pe->base.ext_data = (void *)this;
1113
1114 pe->fd = -1;
1115 pe->poll = 0;
1116}
1117
1118void
1119iow::fd (int fd)
1120{
1121 pe->fd = fd;
1122}
1123
1124int
1125iow::poll ()
1126{
1127 return pe->poll;
1128}
1129
1130void
1131iow::poll (int events)
1132{
1133 if (pe->poll != events)
1134 {
1135 if (pe->poll) stop ();
1136 pe->poll = events;
1137 if (pe->poll) start ();
1138 }
1139}
1140
1141void
1142_connect_to_perl ()
1143{
1144 stash_cf = gv_stashpv ("cf" , 1);
1145
1146 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1147 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1148 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1149 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1150 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1151 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1152 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1153 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1154 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1155
1156 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1157 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1158
1159 cb_global = get_av ("cf::CB_GLOBAL", 1);
1160 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1161 cb_object = get_av ("cf::CB_OBJECT", 1);
1162 cb_player = get_av ("cf::CB_PLAYER", 1);
1163 cb_client = get_av ("cf::CB_CLIENT", 1);
1164 cb_type = get_av ("cf::CB_TYPE" , 1);
1165 cb_map = get_av ("cf::CB_MAP" , 1);
1166}
1167
1112MODULE = cf PACKAGE = cf PREFIX = cf_ 1168MODULE = cf PACKAGE = cf PREFIX = cf_
1113 1169
1114BOOT: 1170BOOT:
1115{ 1171{
1116 HV *stash = gv_stashpv ("cf", 1); 1172 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1173 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1117 1174
1175 _connect_to_perl ();
1176
1118 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1177 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1178
1179 {
1180 require_pv ("Time::HiRes");
1181
1182 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1183 if (!svp) croak ("Time::HiRes is required");
1184 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1185 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1186 }
1119 1187
1120 static const struct { 1188 static const struct {
1121 const char *name; 1189 const char *name;
1122 IV iv; 1190 IV iv;
1123 } *civ, const_iv[] = { 1191 } *civ, const_iv[] = {
1124# define const_iv(name) { # name, (IV)name }, 1192# define const_iv(name) { # name, (IV)name },
1125 const_iv (llevError) 1193 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1126 const_iv (llevInfo) 1194 const_iv (logBacktrace)
1127 const_iv (llevDebug) 1195
1128 const_iv (llevMonster) 1196 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1197
1198 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1129 1199
1130 const_iv (MAX_TIME) 1200 const_iv (MAX_TIME)
1131 const_iv (PLAYER) 1201
1132 const_iv (TRANSPORT)
1133 const_iv (ROD)
1134 const_iv (TREASURE)
1135 const_iv (POTION)
1136 const_iv (FOOD)
1137 const_iv (POISON)
1138 const_iv (BOOK)
1139 const_iv (CLOCK)
1140 const_iv (LIGHTNING)
1141 const_iv (ARROW)
1142 const_iv (BOW)
1143 const_iv (WEAPON)
1144 const_iv (ARMOUR)
1145 const_iv (PEDESTAL)
1146 const_iv (ALTAR)
1147 const_iv (LOCKED_DOOR)
1148 const_iv (SPECIAL_KEY)
1149 const_iv (MAP)
1150 const_iv (DOOR)
1151 const_iv (KEY)
1152 const_iv (TIMED_GATE)
1153 const_iv (TRIGGER)
1154 const_iv (GRIMREAPER)
1155 const_iv (MAGIC_EAR)
1156 const_iv (TRIGGER_BUTTON)
1157 const_iv (TRIGGER_ALTAR)
1158 const_iv (TRIGGER_PEDESTAL)
1159 const_iv (SHIELD)
1160 const_iv (HELMET)
1161 const_iv (HORN)
1162 const_iv (MONEY)
1163 const_iv (CLASS)
1164 const_iv (GRAVESTONE)
1165 const_iv (AMULET)
1166 const_iv (PLAYERMOVER)
1167 const_iv (TELEPORTER)
1168 const_iv (CREATOR)
1169 const_iv (SKILL)
1170 const_iv (EXPERIENCE)
1171 const_iv (EARTHWALL)
1172 const_iv (GOLEM)
1173 const_iv (THROWN_OBJ)
1174 const_iv (BLINDNESS)
1175 const_iv (GOD)
1176 const_iv (DETECTOR)
1177 const_iv (TRIGGER_MARKER)
1178 const_iv (DEAD_OBJECT)
1179 const_iv (DRINK)
1180 const_iv (MARKER)
1181 const_iv (HOLY_ALTAR)
1182 const_iv (PLAYER_CHANGER)
1183 const_iv (BATTLEGROUND)
1184 const_iv (PEACEMAKER)
1185 const_iv (GEM)
1186 const_iv (FIREWALL)
1187 const_iv (ANVIL)
1188 const_iv (CHECK_INV)
1189 const_iv (MOOD_FLOOR) 1202 const_iv (NUM_BODY_LOCATIONS)
1190 const_iv (EXIT) 1203 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1191 const_iv (ENCOUNTER) 1204 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1192 const_iv (SHOP_FLOOR) 1205 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1193 const_iv (SHOP_MAT) 1206 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1194 const_iv (RING) 1207 const_iv (body_wrist) const_iv (body_waist)
1195 const_iv (FLOOR)
1196 const_iv (FLESH)
1197 const_iv (INORGANIC)
1198 const_iv (SKILL_TOOL)
1199 const_iv (LIGHTER)
1200 const_iv (TRAP_PART)
1201 const_iv (WALL)
1202 const_iv (LIGHT_SOURCE)
1203 const_iv (MISC_OBJECT)
1204 const_iv (MONSTER)
1205 const_iv (SPAWN_GENERATOR)
1206 const_iv (LAMP)
1207 const_iv (DUPLICATOR)
1208 const_iv (TOOL)
1209 const_iv (SPELLBOOK)
1210 const_iv (BUILDFAC)
1211 const_iv (CLOAK)
1212 const_iv (SPINNER)
1213 const_iv (GATE)
1214 const_iv (BUTTON)
1215 const_iv (CF_HANDLE)
1216 const_iv (HOLE)
1217 const_iv (TRAPDOOR)
1218 const_iv (SIGN)
1219 const_iv (BOOTS)
1220 const_iv (GLOVES)
1221 const_iv (SPELL)
1222 const_iv (SPELL_EFFECT)
1223 const_iv (CONVERTER)
1224 const_iv (BRACERS)
1225 const_iv (POISONING)
1226 const_iv (SAVEBED)
1227 const_iv (POISONCLOUD)
1228 const_iv (FIREHOLES)
1229 const_iv (WAND)
1230 const_iv (SCROLL)
1231 const_iv (DIRECTOR)
1232 const_iv (GIRDLE)
1233 const_iv (FORCE)
1234 const_iv (POTION_EFFECT)
1235 const_iv (EVENT_CONNECTOR)
1236 const_iv (CLOSE_CON)
1237 const_iv (CONTAINER)
1238 const_iv (ARMOUR_IMPROVER)
1239 const_iv (WEAPON_IMPROVER)
1240 const_iv (SKILLSCROLL)
1241 const_iv (DEEP_SWAMP)
1242 const_iv (IDENTIFY_ALTAR)
1243 const_iv (MENU)
1244 const_iv (RUNE)
1245 const_iv (TRAP)
1246 const_iv (POWER_CRYSTAL)
1247 const_iv (CORPSE)
1248 const_iv (DISEASE)
1249 const_iv (SYMPTOM)
1250 const_iv (BUILDER)
1251 const_iv (MATERIAL)
1252 const_iv (ITEM_TRANSFORMER)
1253 const_iv (QUEST)
1254 1208
1255 const_iv (NUM_SUBTYPES) 1209 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1210 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1211 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1212 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1213 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1214 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1215 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1216 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1217 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1218 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1219 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1220 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1221 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1222 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1223 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1224 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1225 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1226 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1227 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1228 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1229 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1230 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1231 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1232 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1233 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1234 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1235 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1236 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1256 1237
1257 const_iv (ST_BD_BUILD) 1238 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1258 const_iv (ST_BD_REMOVE)
1259 1239
1260 const_iv (ST_MAT_FLOOR) 1240 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1261 const_iv (ST_MAT_WALL) 1241 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1262 const_iv (ST_MAT_ITEM)
1263 1242
1264 const_iv (AT_PHYSICAL) 1243 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1265 const_iv (AT_MAGIC) 1244 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1266 const_iv (AT_FIRE) 1245 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1267 const_iv (AT_ELECTRICITY) 1246 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1268 const_iv (AT_COLD) 1247 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1269 const_iv (AT_CONFUSION) 1248 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1270 const_iv (AT_ACID) 1249 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1271 const_iv (AT_DRAIN)
1272 const_iv (AT_WEAPONMAGIC)
1273 const_iv (AT_GHOSTHIT)
1274 const_iv (AT_POISON)
1275 const_iv (AT_SLOW)
1276 const_iv (AT_PARALYZE)
1277 const_iv (AT_TURN_UNDEAD)
1278 const_iv (AT_FEAR)
1279 const_iv (AT_CANCELLATION)
1280 const_iv (AT_DEPLETE)
1281 const_iv (AT_DEATH)
1282 const_iv (AT_CHAOS)
1283 const_iv (AT_COUNTERSPELL)
1284 const_iv (AT_GODPOWER)
1285 const_iv (AT_HOLYWORD)
1286 const_iv (AT_BLIND)
1287 const_iv (AT_INTERNAL)
1288 const_iv (AT_LIFE_STEALING)
1289 const_iv (AT_DISEASE)
1290 1250
1291 const_iv (WEAP_HIT) 1251 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1292 const_iv (WEAP_SLASH) 1252 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1293 const_iv (WEAP_PIERCE)
1294 const_iv (WEAP_CLEAVE)
1295 const_iv (WEAP_SLICE)
1296 const_iv (WEAP_STAB)
1297 const_iv (WEAP_WHIP)
1298 const_iv (WEAP_CRUSH)
1299 const_iv (WEAP_BLUD) 1253 const_iv (WEAP_BLUD)
1300 1254
1301 const_iv (FLAG_ALIVE) 1255 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1302 const_iv (FLAG_WIZ) 1256 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1303 const_iv (FLAG_REMOVED) 1257 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1304 const_iv (FLAG_FREED) 1258 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1305 const_iv (FLAG_WAS_WIZ) 1259 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1306 const_iv (FLAG_APPLIED) 1260 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1307 const_iv (FLAG_UNPAID) 1261 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1308 const_iv (FLAG_USE_SHIELD) 1262 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1309 const_iv (FLAG_NO_PICK) 1263 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1310 const_iv (FLAG_ANIMATE) 1264 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1311 const_iv (FLAG_MONSTER) 1265 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1312 const_iv (FLAG_FRIENDLY) 1266 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1313 const_iv (FLAG_GENERATOR) 1267 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1314 const_iv (FLAG_IS_THROWN) 1268 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1315 const_iv (FLAG_AUTO_APPLY) 1269 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1316 const_iv (FLAG_TREASURE) 1270 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1317 const_iv (FLAG_PLAYER_SOLD) 1271 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1318 const_iv (FLAG_SEE_INVISIBLE) 1272 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1319 const_iv (FLAG_CAN_ROLL) 1273 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1320 const_iv (FLAG_OVERLAY_FLOOR) 1274 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1321 const_iv (FLAG_IS_TURNABLE) 1275 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1322 const_iv (FLAG_IS_USED_UP) 1276 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1323 const_iv (FLAG_IDENTIFIED) 1277 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1324 const_iv (FLAG_REFLECTING) 1278 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1325 const_iv (FLAG_CHANGING) 1279 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1326 const_iv (FLAG_SPLITTING) 1280 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1327 const_iv (FLAG_HITBACK)
1328 const_iv (FLAG_STARTEQUIP)
1329 const_iv (FLAG_BLOCKSVIEW)
1330 const_iv (FLAG_UNDEAD)
1331 const_iv (FLAG_SCARED)
1332 const_iv (FLAG_UNAGGRESSIVE)
1333 const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL)
1335 const_iv (FLAG_NO_MAGIC)
1336 const_iv (FLAG_NO_FIX_PLAYER)
1337 const_iv (FLAG_IS_LIGHTABLE)
1338 const_iv (FLAG_TEAR_DOWN)
1339 const_iv (FLAG_RUN_AWAY)
1340 const_iv (FLAG_PICK_UP)
1341 const_iv (FLAG_UNIQUE)
1342 const_iv (FLAG_NO_DROP)
1343 const_iv (FLAG_WIZCAST)
1344 const_iv (FLAG_CAST_SPELL)
1345 const_iv (FLAG_USE_SCROLL)
1346 const_iv (FLAG_USE_RANGE)
1347 const_iv (FLAG_USE_BOW)
1348 const_iv (FLAG_USE_ARMOUR)
1349 const_iv (FLAG_USE_WEAPON)
1350 const_iv (FLAG_USE_RING)
1351 const_iv (FLAG_READY_RANGE)
1352 const_iv (FLAG_READY_BOW)
1353 const_iv (FLAG_XRAYS)
1354 const_iv (FLAG_NO_APPLY)
1355 const_iv (FLAG_IS_FLOOR)
1356 const_iv (FLAG_LIFESAVE)
1357 const_iv (FLAG_NO_STRENGTH)
1358 const_iv (FLAG_SLEEP)
1359 const_iv (FLAG_STAND_STILL)
1360 const_iv (FLAG_RANDOM_MOVE)
1361 const_iv (FLAG_ONLY_ATTACK)
1362 const_iv (FLAG_CONFUSED)
1363 const_iv (FLAG_STEALTH)
1364 const_iv (FLAG_WIZPASS)
1365 const_iv (FLAG_IS_LINKED)
1366 const_iv (FLAG_CURSED)
1367 const_iv (FLAG_DAMNED)
1368 const_iv (FLAG_SEE_ANYWHERE)
1369 const_iv (FLAG_KNOWN_MAGICAL)
1370 const_iv (FLAG_KNOWN_CURSED)
1371 const_iv (FLAG_CAN_USE_SKILL)
1372 const_iv (FLAG_BEEN_APPLIED)
1373 const_iv (FLAG_READY_SCROLL)
1374 const_iv (FLAG_USE_ROD)
1375 const_iv (FLAG_USE_HORN)
1376 const_iv (FLAG_MAKE_INVIS)
1377 const_iv (FLAG_INV_LOCKED)
1378 const_iv (FLAG_IS_WOODED)
1379 const_iv (FLAG_IS_HILLY)
1380 const_iv (FLAG_READY_SKILL)
1381 const_iv (FLAG_READY_WEAPON)
1382 const_iv (FLAG_NO_SKILL_IDENT)
1383 const_iv (FLAG_BLIND)
1384 const_iv (FLAG_SEE_IN_DARK)
1385 const_iv (FLAG_IS_CAULDRON)
1386 const_iv (FLAG_NO_STEAL)
1387 const_iv (FLAG_ONE_HIT)
1388 const_iv (FLAG_CLIENT_SENT)
1389 const_iv (FLAG_BERSERK)
1390 const_iv (FLAG_NEUTRAL)
1391 const_iv (FLAG_NO_ATTACK)
1392 const_iv (FLAG_NO_DAMAGE)
1393 const_iv (FLAG_OBJ_ORIGINAL)
1394 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1395 const_iv (FLAG_ACTIVATE_ON_PUSH)
1396 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1397 const_iv (FLAG_IS_WATER)
1398 const_iv (FLAG_CONTENT_ON_GEN)
1399 const_iv (FLAG_IS_A_TEMPLATE)
1400 const_iv (FLAG_IS_BUILDABLE)
1401 const_iv (FLAG_AFK)
1402 1281
1403 const_iv (NDI_BLACK) 1282 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1404 const_iv (NDI_WHITE) 1283 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1405 const_iv (NDI_NAVY) 1284 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1406 const_iv (NDI_RED) 1285 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1407 const_iv (NDI_ORANGE)
1408 const_iv (NDI_BLUE)
1409 const_iv (NDI_DK_ORANGE)
1410 const_iv (NDI_GREEN)
1411 const_iv (NDI_LT_GREEN)
1412 const_iv (NDI_GREY)
1413 const_iv (NDI_BROWN)
1414 const_iv (NDI_GOLD)
1415 const_iv (NDI_TAN)
1416 const_iv (NDI_MAX_COLOR)
1417 const_iv (NDI_COLOR_MASK)
1418 const_iv (NDI_UNIQUE)
1419 const_iv (NDI_ALL) 1286 const_iv (NDI_ALL)
1420 1287
1288 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1289 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1290
1291 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1292
1293 const_iv (SP_RAISE_DEAD)
1294 const_iv (SP_RUNE)
1295 const_iv (SP_MAKE_MARK)
1296 const_iv (SP_BOLT)
1297 const_iv (SP_BULLET)
1421 const_iv (UPD_LOCATION) 1298 const_iv (SP_EXPLOSION)
1422 const_iv (UPD_FLAGS)
1423 const_iv (UPD_WEIGHT)
1424 const_iv (UPD_FACE) 1299 const_iv (SP_CONE)
1300 const_iv (SP_BOMB)
1301 const_iv (SP_WONDER)
1425 const_iv (UPD_NAME) 1302 const_iv (SP_SMITE)
1426 const_iv (UPD_ANIM) 1303 const_iv (SP_MAGIC_MISSILE)
1427 const_iv (UPD_ANIMSPEED) 1304 const_iv (SP_SUMMON_GOLEM)
1428 const_iv (UPD_NROF) 1305 const_iv (SP_DIMENSION_DOOR)
1429 1306 const_iv (SP_MAGIC_MAPPING)
1430 const_iv (UPD_SP_MANA)
1431 const_iv (UPD_SP_GRACE)
1432 const_iv (UPD_SP_DAMAGE)
1433
1434 const_iv (F_APPLIED)
1435 const_iv (F_LOCATION)
1436 const_iv (F_UNPAID)
1437 const_iv (F_MAGIC) 1307 const_iv (SP_MAGIC_WALL)
1308 const_iv (SP_DESTRUCTION)
1309 const_iv (SP_PERCEIVE_SELF)
1310 const_iv (SP_WORD_OF_RECALL)
1311 const_iv (SP_INVISIBLE)
1312 const_iv (SP_PROBE)
1313 const_iv (SP_HEALING)
1314 const_iv (SP_CREATE_FOOD)
1315 const_iv (SP_EARTH_TO_DUST)
1316 const_iv (SP_CHANGE_ABILITY)
1317 const_iv (SP_BLESS)
1438 const_iv (F_CURSED) 1318 const_iv (SP_CURSE)
1319 const_iv (SP_SUMMON_MONSTER)
1320 const_iv (SP_CHARGING)
1321 const_iv (SP_POLYMORPH)
1322 const_iv (SP_ALCHEMY)
1323 const_iv (SP_REMOVE_CURSE)
1324 const_iv (SP_IDENTIFY)
1325 const_iv (SP_DETECTION)
1326 const_iv (SP_MOOD_CHANGE)
1327 const_iv (SP_MOVING_BALL)
1439 const_iv (F_DAMNED) 1328 const_iv (SP_SWARM)
1329 const_iv (SP_CHANGE_MANA)
1440 const_iv (F_OPEN) 1330 const_iv (SP_DISPEL_RUNE)
1441 const_iv (F_NOPICK) 1331 const_iv (SP_CREATE_MISSILE)
1332 const_iv (SP_CONSECRATE)
1333 const_iv (SP_ANIMATE_WEAPON)
1334 const_iv (SP_LIGHT)
1335 const_iv (SP_CHANGE_MAP_LIGHT)
1336 const_iv (SP_FAERY_FIRE)
1337 const_iv (SP_CAUSE_DISEASE)
1338 const_iv (SP_AURA)
1339 const_iv (SP_TOWN_PORTAL)
1340 const_iv (SP_PARTY_SPELL)
1341
1342 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1343 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1442 const_iv (F_LOCKED) 1344 const_iv (F_LOCKED)
1443 1345
1444 const_iv (F_BUY) 1346 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1445 const_iv (F_SHOP)
1446 const_iv (F_SELL)
1447 1347
1448 const_iv (P_BLOCKSVIEW) 1348 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1449 const_iv (P_NO_MAGIC) 1349 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1450 const_iv (P_IS_ALIVE)
1451 const_iv (P_NO_CLERIC)
1452 const_iv (P_NEED_UPDATE)
1453 const_iv (P_NO_ERROR)
1454 const_iv (P_OUT_OF_MAP)
1455 const_iv (P_NEW_MAP)
1456 1350
1457 const_iv (UP_OBJ_INSERT) 1351 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1458 const_iv (UP_OBJ_REMOVE)
1459 const_iv (UP_OBJ_CHANGE)
1460 const_iv (UP_OBJ_FACE)
1461 1352
1462 const_iv (INS_NO_MERGE) 1353 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1463 const_iv (INS_ABOVE_FLOOR_ONLY) 1354 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1464 const_iv (INS_NO_WALK_ON)
1465 const_iv (INS_ON_TOP)
1466 const_iv (INS_BELOW_ORIGINATOR)
1467 const_iv (INS_MAP_LOAD)
1468 1355
1469 const_iv (WILL_APPLY_HANDLE) 1356 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1470 const_iv (WILL_APPLY_TREASURE) 1357 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1471 const_iv (WILL_APPLY_EARTHWALL)
1472 const_iv (WILL_APPLY_DOOR)
1473 const_iv (WILL_APPLY_FOOD)
1474 1358
1475 const_iv (SAVE_MODE) 1359 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1476 const_iv (SAVE_DIR_MODE)
1477 1360
1478 const_iv (M_PAPER) 1361 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1479 const_iv (M_IRON) 1362 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1480 const_iv (M_GLASS) 1363 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1481 const_iv (M_LEATHER) 1364 const_iv (M_ICE) const_iv (M_SPECIAL)
1482 const_iv (M_WOOD)
1483 const_iv (M_ORGANIC)
1484 const_iv (M_STONE)
1485 const_iv (M_CLOTH)
1486 const_iv (M_ADAMANT)
1487 const_iv (M_LIQUID)
1488 const_iv (M_SOFT_METAL)
1489 const_iv (M_BONE)
1490 const_iv (M_ICE)
1491 const_iv (M_SPECIAL)
1492 1365
1493 const_iv (SK_EXP_ADD_SKILL) 1366 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1494 const_iv (SK_EXP_TOTAL) 1367 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1495 const_iv (SK_EXP_NONE)
1496 const_iv (SK_SUBTRACT_SKILL_EXP)
1497 const_iv (SK_EXP_SKILL_ONLY)
1498 1368
1499 const_iv (SK_LOCKPICKING) 1369 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1500 const_iv (SK_HIDING) 1370 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1501 const_iv (SK_SMITHERY) 1371 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1502 const_iv (SK_BOWYER) 1372 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1503 const_iv (SK_JEWELER) 1373 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1504 const_iv (SK_ALCHEMY) 1374 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1505 const_iv (SK_STEALING) 1375 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1506 const_iv (SK_LITERACY) 1376 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1507 const_iv (SK_BARGAINING) 1377 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1508 const_iv (SK_JUMPING) 1378 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1509 const_iv (SK_DET_MAGIC)
1510 const_iv (SK_ORATORY)
1511 const_iv (SK_SINGING)
1512 const_iv (SK_DET_CURSE)
1513 const_iv (SK_FIND_TRAPS)
1514 const_iv (SK_MEDITATION)
1515 const_iv (SK_PUNCHING)
1516 const_iv (SK_FLAME_TOUCH)
1517 const_iv (SK_KARATE)
1518 const_iv (SK_CLIMBING)
1519 const_iv (SK_WOODSMAN)
1520 const_iv (SK_INSCRIPTION)
1521 const_iv (SK_ONE_HANDED_WEAPON)
1522 const_iv (SK_MISSILE_WEAPON)
1523 const_iv (SK_THROWING)
1524 const_iv (SK_USE_MAGIC_ITEM)
1525 const_iv (SK_DISARM_TRAPS)
1526 const_iv (SK_SET_TRAP)
1527 const_iv (SK_THAUMATURGY)
1528 const_iv (SK_PRAYING)
1529 const_iv (SK_CLAWING)
1530 const_iv (SK_LEVITATION)
1531 const_iv (SK_SUMMONING)
1532 const_iv (SK_PYROMANCY)
1533 const_iv (SK_EVOCATION)
1534 const_iv (SK_SORCERY)
1535 const_iv (SK_TWO_HANDED_WEAPON)
1536 const_iv (SK_SPARK_TOUCH)
1537 const_iv (SK_SHIVER)
1538 const_iv (SK_ACID_SPLASH)
1539 const_iv (SK_POISON_NAIL) 1379 const_iv (SK_POISON_NAIL)
1540 1380
1541 const_iv (SOUND_NEW_PLAYER) 1381 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1542 const_iv (SOUND_FIRE_ARROW) 1382 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1543 const_iv (SOUND_LEARN_SPELL) 1383 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1544 const_iv (SOUND_FUMBLE_SPELL) 1384 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1545 const_iv (SOUND_WAND_POOF) 1385 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1546 const_iv (SOUND_OPEN_DOOR) 1386 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1547 const_iv (SOUND_PUSH_PLAYER)
1548 const_iv (SOUND_PLAYER_HITS1)
1549 const_iv (SOUND_PLAYER_HITS2)
1550 const_iv (SOUND_PLAYER_HITS3)
1551 const_iv (SOUND_PLAYER_HITS4)
1552 const_iv (SOUND_PLAYER_IS_HIT1)
1553 const_iv (SOUND_PLAYER_IS_HIT2)
1554 const_iv (SOUND_PLAYER_IS_HIT3)
1555 const_iv (SOUND_PLAYER_KILLS)
1556 const_iv (SOUND_PET_IS_KILLED)
1557 const_iv (SOUND_PLAYER_DIES)
1558 const_iv (SOUND_OB_EVAPORATE)
1559 const_iv (SOUND_OB_EXPLODE)
1560 const_iv (SOUND_CLOCK)
1561 const_iv (SOUND_TURN_HANDLE)
1562 const_iv (SOUND_FALL_HOLE)
1563 const_iv (SOUND_DRINK_POISON)
1564 const_iv (SOUND_CAST_SPELL_0)
1565 1387
1566 const_iv (PREFER_LOW) 1388 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1567 const_iv (PREFER_HIGH)
1568 1389
1569 const_iv (ATNR_PHYSICAL) 1390 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1570 const_iv (ATNR_MAGIC) 1391 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1571 const_iv (ATNR_FIRE) 1392 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1572 const_iv (ATNR_ELECTRICITY) 1393 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1573 const_iv (ATNR_COLD) 1394 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1574 const_iv (ATNR_CONFUSION) 1395 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1575 const_iv (ATNR_ACID) 1396 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1576 const_iv (ATNR_DRAIN) 1397
1577 const_iv (ATNR_WEAPONMAGIC) 1398 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1578 const_iv (ATNR_GHOSTHIT) 1399
1579 const_iv (ATNR_POISON) 1400 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1580 const_iv (ATNR_SLOW) 1401 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1581 const_iv (ATNR_PARALYZE) 1402
1582 const_iv (ATNR_TURN_UNDEAD) 1403 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1583 const_iv (ATNR_FEAR) 1404
1584 const_iv (ATNR_CANCELLATION) 1405 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1585 const_iv (ATNR_DEPLETE) 1406
1586 const_iv (ATNR_DEATH) 1407 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1587 const_iv (ATNR_CHAOS) 1408
1588 const_iv (ATNR_COUNTERSPELL) 1409 // random map generator
1589 const_iv (ATNR_GODPOWER) 1410 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1590 const_iv (ATNR_HOLYWORD) 1411 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1591 const_iv (ATNR_BLIND) 1412
1413 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1414 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1415 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1416
1417 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1418 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1419
1420 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1421 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1592 const_iv (ATNR_INTERNAL) 1422 const_iv (GT_MINIMAL)
1593 const_iv (ATNR_LIFE_STEALING)
1594 const_iv (ATNR_DISEASE)
1595
1596 const_iv (MAP_FLUSH)
1597 const_iv (MAP_PLAYER_UNIQUE)
1598 const_iv (MAP_BLOCK)
1599 const_iv (MAP_STYLE)
1600 const_iv (MAP_OVERLAY)
1601
1602 const_iv (MAP_IN_MEMORY)
1603 const_iv (MAP_SWAPPED)
1604 const_iv (MAP_LOADING)
1605 const_iv (MAP_SAVING)
1606
1607 const_iv (KLASS_GLOBAL)
1608 const_iv (KLASS_OBJECT)
1609 const_iv (KLASS_PLAYER)
1610 const_iv (KLASS_MAP)
1611 }; 1423 };
1612 1424
1613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1425 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1426 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1615 1427
1616 static const struct { 1428 static const struct {
1617 const char *name; 1429 const char *name;
1618 int skip; 1430 int skip;
1619 IV klass; 1431 IV klass;
1630 { 1442 {
1631 AV *event = newAV (); 1443 AV *event = newAV ();
1632 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1444 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1633 av_push (event, newSViv (eiv->klass)); 1445 av_push (event, newSViv (eiv->klass));
1634 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1446 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1635 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1447 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1636 } 1448 }
1637
1638 //I_EVENT_API (PACKAGE);
1639} 1449}
1640 1450
1641void _init_vars () 1451void _connect_to_perl ()
1642 CODE: 1452
1643 cb_global = get_av ("cf::CB_GLOBAL", 1); 1453void _recalc_want ()
1644 cb_object = get_av ("cf::CB_OBJECT", 1);
1645 cb_player = get_av ("cf::CB_PLAYER", 1);
1646 cb_type = get_av ("cf::CB_TYPE" , 1);
1647 cb_map = get_av ("cf::CB_MAP" , 1);
1648 1454
1649void _global_reattach () 1455void _global_reattach ()
1650 CODE: 1456 CODE:
1651{ 1457{
1652 // reattach to all attachable objects in the game. 1458 // reattach to all attachable objects in the game.
1653 for (player *pl = first_player; pl; pl = pl->next) 1459 for_all_clients (ns)
1654 reattach (pl); 1460 ns->reattach ();
1655 1461
1656 for (maptile *map = first_map; map; map = map->next) 1462 for_all_objects (op)
1657 reattach (map);
1658
1659 for (object *op = object::first; op; op = op->next)
1660 reattach (op); 1463 op->reattach ();
1464}
1465
1466void _post_tick ()
1467 CODE:
1468 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1469
1470# support function for map-world.ext
1471void _quantise (SV *data_sv, SV *plt_sv)
1472 CODE:
1473{
1474 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1475 croak ("_quantise called with invalid agruments");
1476
1477 plt_sv = SvRV (plt_sv);
1478 SV **plt = AvARRAY (plt_sv);
1479 int plt_count = AvFILL (plt_sv) + 1;
1480
1481 STRLEN len;
1482 char *data = SvPVbyte (data_sv, len);
1483 char *dst = data;
1484
1485 while (len >= 3)
1486 {
1487 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1488 {
1489 char *val = SvPVX (*val_sv);
1490
1491 if (val [0] == data [0]
1492 && val [1] == data [1]
1493 && val [2] == data [2])
1494 {
1495 *dst++ = val [3];
1496 goto next;
1497 }
1498 }
1499
1500 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1501 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1502 dst - SvPVX (data_sv), len);
1503
1504 next:
1505 data += 3;
1506 len -= 3;
1507 }
1508
1509 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1661} 1510}
1662 1511
1663NV floor (NV x) 1512NV floor (NV x)
1664 1513
1665NV ceil (NV x) 1514NV ceil (NV x)
1666 1515
1516NV rndm (...)
1517 CODE:
1518 switch (items)
1519 {
1520 case 0: RETVAL = rndm (); break;
1521 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1522 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1523 default: croak ("cf::rndm requires none, one or two parameters."); break;
1524 }
1525 OUTPUT:
1526 RETVAL
1527
1528NV clamp (NV value, NV min_value, NV max_value)
1529 CODE:
1530 RETVAL = clamp (value, min_value, max_value);
1531 OUTPUT:
1532 RETVAL
1533
1534NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1535 CODE:
1536 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1537 OUTPUT:
1538 RETVAL
1539
1540void cede_to_tick ()
1541 CODE:
1542 coroapi::cede_to_tick ();
1543
1667void server_tick () 1544void server_tick ()
1545 CODE:
1546 runtime = SvNVx (sv_runtime);
1547 server_tick ();
1668 1548
1669void 1549void
1670LOG (int level, char *msg) 1550log_backtrace (utf8_string msg)
1551
1552void
1553LOG (int flags, utf8_string msg)
1671 PROTOTYPE: $$ 1554 PROTOTYPE: $$
1672 C_ARGS: (LogLevel)level, "%s", msg 1555 C_ARGS: flags, "%s", msg
1673 1556
1674char *path_combine (char *base, char *path) 1557octet_string path_combine (octet_string base, octet_string path)
1675 PROTOTYPE: $$ 1558 PROTOTYPE: $$
1676 1559
1677char *path_combine_and_normalize (char *base, char *path) 1560octet_string path_combine_and_normalize (octet_string base, octet_string path)
1678 PROTOTYPE: $$ 1561 PROTOTYPE: $$
1679 1562
1680const char * 1563const_octet_string
1681get_maps_directory (char *path) 1564get_maps_directory (octet_string path)
1682 PROTOTYPE: $ 1565 PROTOTYPE: $
1683 ALIAS: maps_directory = 0 1566 ALIAS: maps_directory = 0
1684 CODE: 1567 CODE:
1685 RETVAL = create_pathname (path); 1568 RETVAL = create_pathname (path);
1686 OUTPUT: RETVAL 1569 OUTPUT: RETVAL
1688void 1571void
1689sub_generation_inc () 1572sub_generation_inc ()
1690 CODE: 1573 CODE:
1691 PL_sub_generation++; 1574 PL_sub_generation++;
1692 1575
1693char * 1576const_octet_string
1694mapdir () 1577mapdir ()
1695 PROTOTYPE: 1578 PROTOTYPE:
1696 ALIAS: 1579 ALIAS:
1697 mapdir = 0 1580 mapdir = 0
1698 uniquedir = 1 1581 uniquedir = 1
1712 case 5: RETVAL = settings.playerdir; break; 1595 case 5: RETVAL = settings.playerdir; break;
1713 case 6: RETVAL = settings.datadir ; break; 1596 case 6: RETVAL = settings.datadir ; break;
1714 } 1597 }
1715 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1716 1599
1600void abort ()
1601
1602void reset_signals ()
1603
1604void fork_abort (octet_string cause = "cf::fork_abort")
1605
1606void cleanup (octet_string cause, bool make_core = false)
1607
1608void emergency_save ()
1609
1717void _exit (int status = 0) 1610void _exit (int status = EXIT_SUCCESS)
1718 1611
1719int cf_find_animation (char *text) 1612UV sv_2watcher (SV *w)
1613 CODE:
1614 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1615 OUTPUT:
1616 RETVAL
1617
1618#if _POSIX_MEMLOCK
1619
1620int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1621
1622int munlockall ()
1623
1624#endif
1625
1626int find_animation (utf8_string text)
1720 PROTOTYPE: $ 1627 PROTOTYPE: $
1721 1628
1722int random_roll(int min, int max, object *op, int goodbad); 1629int random_roll (int min, int max, object *op, int goodbad);
1723 1630
1724const char *cost_string_from_value(uint64 cost, int approx = 0) 1631const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1725
1726int invoke (int event, ...)
1727 CODE:
1728 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1729 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1730 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1731 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1732 OUTPUT: RETVAL
1733 1632
1734int 1633int
1735exp_to_level (val64 exp) 1634exp_to_level (val64 exp)
1736 CODE: 1635 CODE:
1737{ 1636{
1768 RETVAL = newSVpv (resist_plus[atnr], 0); 1667 RETVAL = newSVpv (resist_plus[atnr], 0);
1769 else 1668 else
1770 XSRETURN_UNDEF; 1669 XSRETURN_UNDEF;
1771 OUTPUT: RETVAL 1670 OUTPUT: RETVAL
1772 1671
1672bool
1673load_resource_file (octet_string filename)
1674
1675MODULE = cf PACKAGE = cf::attachable
1676
1773int 1677int
1774_valid (SV *obj) 1678valid (SV *obj)
1775 CODE: 1679 CODE:
1776 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1680 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1777 OUTPUT: 1681 OUTPUT:
1778 RETVAL 1682 RETVAL
1779 1683
1684void
1685debug_trace (attachable *obj, bool on = true)
1686 CODE:
1687 obj->flags &= ~attachable::F_DEBUG_TRACE;
1688 if (on)
1689 obj->flags |= attachable::F_DEBUG_TRACE;
1690
1691int mortals_size ()
1692 CODE:
1693 RETVAL = attachable::mortals.size ();
1694 OUTPUT: RETVAL
1695
1696#object *mortals (U32 index)
1697# CODE:
1698# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1699# OUTPUT: RETVAL
1700
1701INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1702
1703MODULE = cf PACKAGE = cf::global
1704
1705int invoke (SV *klass, int event, ...)
1706 CODE:
1707 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1708 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1710 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1711 OUTPUT: RETVAL
1712
1780MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1713MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1781 1714
1782INCLUDE: $PERL genacc object ../include/object.h | 1715INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1783 1716
1784int invoke (object *op, int event, ...) 1717int invoke (object *op, int event, ...)
1785 CODE: 1718 CODE:
1786 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1719 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1787 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1720 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1788 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1721 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1789 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1722 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1790 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
1791 1724
1792SV *registry (object *op) 1725SV *registry (object *op)
1726
1727int objects_size ()
1793 CODE: 1728 CODE:
1794 RETVAL = registry_of (op); 1729 RETVAL = objects.size ();
1795 OUTPUT: 1730 OUTPUT: RETVAL
1731
1732object *objects (U32 index)
1733 CODE:
1734 RETVAL = index < objects.size () ? objects [index] : 0;
1735 OUTPUT: RETVAL
1736
1737int actives_size ()
1738 CODE:
1739 RETVAL = actives.size ();
1740 OUTPUT: RETVAL
1741
1742object *actives (U32 index)
1743 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL
1746
1747const char *slot_use_name (U32 slot)
1748 ALIAS:
1749 slot_nonuse_name = 1
1750 CODE:
1751{
1752 if (slot >= NUM_BODY_LOCATIONS)
1753 croak ("body slot index out of range");
1754
1755 switch (ix)
1756 {
1757 case 0: RETVAL = body_locations[slot].use_name; break;
1758 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1759 }
1760}
1761 OUTPUT:
1796 RETVAL 1762 RETVAL
1797 1763
1798void mortals ()
1799 PPCODE:
1800 EXTEND (SP, object::mortals.size ());
1801 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1802 PUSHs (to_sv (*i));
1803
1804object *first ()
1805 CODE:
1806 RETVAL = object::first;
1807 OUTPUT: RETVAL
1808
1809# missing properties 1764# missing properties
1810
1811int flag (object *op, int flag, int value = 1)
1812 PROTOTYPE: $$;$
1813 CODE:
1814 RETVAL = QUERY_FLAG (op, flag);
1815 if (items >= 3)
1816 if (value)
1817 SET_FLAG (op, flag);
1818 else
1819 CLEAR_FLAG (op, flag);
1820 OUTPUT: RETVAL
1821 1765
1822object *head (object *op) 1766object *head (object *op)
1823 PROTOTYPE: $ 1767 PROTOTYPE: $
1824 CODE: 1768 CODE:
1825 RETVAL = op->head ? op->head : op; 1769 RETVAL = op->head_ ();
1826 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1827 1771
1828int is_head (object *op) 1772int is_head (object *op)
1829 PROTOTYPE: $ 1773 PROTOTYPE: $
1830 CODE: 1774 CODE:
1831 RETVAL = !op->head; 1775 RETVAL = op->head_ () == op;
1832 OUTPUT: RETVAL 1776 OUTPUT: RETVAL
1833 1777
1834void 1778void
1835inv (object *obj) 1779inv (object *obj)
1836 PROTOTYPE: $ 1780 PROTOTYPE: $
1837 PPCODE: 1781 PPCODE:
1838{ 1782{
1839 object *o; 1783 object *o;
1840 for (o = obj->inv; o; o = o->below) 1784 for (o = obj->inv; o; o = o->below)
1841 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1785 XPUSHs (sv_2mortal (to_sv (o)));
1842} 1786}
1843 1787
1788void
1789set_animation (object *op, int idx)
1790 CODE:
1791 SET_ANIMATION (op, idx);
1792
1793int
1794num_animations (object *op)
1795 CODE:
1796 RETVAL = NUM_ANIMATIONS (op);
1797 OUTPUT: RETVAL
1798
1799int slot_info (object *op, UV slot, int value = 0)
1800 ALIAS:
1801 slot_used = 1
1802 CODE:
1803{
1804 if (slot >= NUM_BODY_LOCATIONS)
1805 croak ("body slot index out of range");
1806
1807 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1808
1809 if (items > 2)
1810 if (ix)
1811 op->slot[slot].used = value;
1812 else
1813 op->slot[slot].info = value;
1814}
1815 OUTPUT:
1816 RETVAL
1817
1844object *find_best_object_match (object *op, const char *match) 1818object *find_best_object_match (object *op, utf8_string match)
1845 1819
1846object *find_marked_object (object *op) 1820object *find_marked_object (object *op)
1847 1821
1848int cf_object_get_resistance (object *op, int rtype)
1849 ALIAS: resistance = 0
1850
1851int need_identify (const object *obj); 1822int need_identify (object *obj);
1852 1823
1853int apply_shop_mat (object *shop_mat, object *op); 1824int apply_shop_mat (object *shop_mat, object *op);
1825
1826int move_player (object *op, int dir)
1827 CODE:
1828 RETVAL = move_player (op, dir);
1829 OUTPUT:
1830 RETVAL
1854 1831
1855int move (object *op, int dir, object *originator = op) 1832int move (object *op, int dir, object *originator = op)
1856 CODE: 1833 CODE:
1857 RETVAL = move_ob (op, dir, originator); 1834 RETVAL = move_ob (op, dir, originator);
1858 OUTPUT: 1835 OUTPUT:
1859 RETVAL 1836 RETVAL
1860 1837
1861void cf_object_apply (object *op, object *author, int flags = 0) 1838void apply (object *applier, object *applied, int flags = 0)
1839 CODE:
1840 manual_apply (applied, applier, flags);
1862 1841
1863void cf_object_apply_below (object *op) 1842void apply_below (object *op)
1843 CODE:
1844 player_apply_below (op);
1864 1845
1865void cf_object_remove (object *op) 1846int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1866 1847
1867void cf_object_free (object *op)
1868
1869object *cf_object_present_archname_inside (object *op, char *whatstr) 1848object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1870 1849
1871int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1850int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1872 1851
1873int cf_object_change_map (object *op, int x, int y, maptile *map) 1852int cf_object_change_map (object *op, int x, int y, maptile *map)
1874 1853
1854#//TODO
1875object *cf_object_clone (object *op, int clonetype = 0) 1855object *clone_ (object *op, int recursive = 0)
1856 CODE:
1857 if (recursive)
1858 RETVAL = object_create_clone (op);
1859 else
1860 {
1861 RETVAL = object::create ();
1862 op->copy_to (RETVAL);
1863 }
1864 OUTPUT: RETVAL
1876 1865
1877int cf_object_pay_item (object *op, object *buyer) 1866int pay_item (object *op, object *buyer)
1867 CODE:
1868 RETVAL = pay_for_item (op, buyer);
1869 OUTPUT: RETVAL
1878 1870
1879int cf_object_pay_amount (object *op, uint64 amount) 1871int pay_amount (object *op, uint64 amount)
1872 CODE:
1873 RETVAL = pay_for_amount (amount, op);
1874 OUTPUT: RETVAL
1880 1875
1881void pay_player (object *op, uint64 amount) 1876void pay_player (object *op, uint64 amount)
1882 1877
1883val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1878val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1884 1879
1885int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1880int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1886 1881
1887int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1882void learn_spell (object *op, object *sp, int special_prayer = 0)
1883 CODE:
1884 do_learn_spell (op, sp, special_prayer);
1888 1885
1889void cf_object_learn_spell (object *op, object *sp)
1890
1891void cf_object_forget_spell (object *op, object *sp) 1886void forget_spell (object *op, object *sp)
1887 CODE:
1888 do_forget_spell (op, query_name (sp));
1892 1889
1893object *cf_object_check_for_spell (object *op, char *spellname) 1890object *check_for_spell (object *op, utf8_string spellname)
1891 CODE:
1892 RETVAL = check_spell_known (op, spellname);
1893 OUTPUT: RETVAL
1894 1894
1895int cf_object_query_money (object *op) 1895int query_money (object *op)
1896 ALIAS: money = 0 1896 ALIAS: money = 0
1897 1897
1898int cf_object_query_cost (object *op, object *who, int flags) 1898val64 query_cost (object *op, object *who, int flags)
1899 ALIAS: cost = 0 1899 ALIAS: cost = 0
1900 1900
1901void cf_object_activate_rune (object *op , object *victim) 1901void spring_trap (object *op, object *victim)
1902 1902
1903int cf_object_check_trigger (object *op, object *cause) 1903int check_trigger (object *op, object *cause)
1904 1904
1905int cf_object_out_of_map (object *op, int x, int y)
1906
1907void cf_object_drop (object *op, object *author) 1905void drop (object *who, object *op)
1908 1906
1909void cf_object_take (object *op, object *author) 1907void pick_up (object *who, object *op)
1910
1911object *cf_object_insert_object (object *op, object *container)
1912
1913object *cf_object_insert_in_ob (object *ob, object *where)
1914 1908
1915int cf_object_teleport (object *op, maptile *map, int x, int y) 1909int cf_object_teleport (object *op, maptile *map, int x, int y)
1916 1910
1917void cf_object_update (object *op, int flags) 1911void update_object (object *op, int action)
1918 1912
1919void cf_object_pickup (object *op, object *what)
1920
1921object *cf_create_object_by_name (const char *name) 1913object *cf_create_object_by_name (utf8_string name)
1922 1914
1923void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1915void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1924 1916
1925void player_lvl_adj (object *who, object *skill = 0) 1917void player_lvl_adj (object *who, object *skill = 0)
1926 1918
1927int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1919int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1928 1920
1934 1926
1935void add_button_link (object *button, maptile *map, int connected); 1927void add_button_link (object *button, maptile *map, int connected);
1936 1928
1937void remove_button_link (object *op); 1929void remove_button_link (object *op);
1938 1930
1939void
1940cf_object_set_resistance (object *op, int rtype, int val)
1941 CODE:
1942 if (rtype >= 0 && rtype < NROFATTACKS)
1943 op->resist[rtype] = val;
1944
1945 1931
1946MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1932MODULE = cf PACKAGE = cf::object PREFIX = cf_
1947
1948void cf_fix_object (object *pl)
1949 ALIAS: fix = 0
1950 1933
1951object *cf_insert_ob_in_ob (object *ob, object *where) 1934object *cf_insert_ob_in_ob (object *ob, object *where)
1952 1935
1953# no clean way to get an object from an archetype - stupid idiotic 1936# no clean way to get an object from an archetype - stupid idiotic
1954# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1937# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1955 1938
1956object *new (const char *archetype = 0) 1939object *new (utf8_string archetype = 0)
1957 PROTOTYPE: ;$ 1940 PROTOTYPE: ;$
1958 CODE: 1941 CODE:
1959 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1942 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1960 OUTPUT: 1943 OUTPUT:
1961 RETVAL 1944 RETVAL
1966{ 1949{
1967 int unused_type; 1950 int unused_type;
1968 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1951 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1969} 1952}
1970 1953
1971# syntatic sugar for easier use in event callbacks.
1972const char *options (object *op)
1973 CODE:
1974 RETVAL = op->name;
1975 OUTPUT:
1976 RETVAL
1977
1978player *contr (object *op) 1954player *contr (object *op)
1979 CODE: 1955 CODE:
1980 RETVAL = op->contr; 1956 RETVAL = op->contr;
1981 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
1982 1958
1983const char *get_ob_key_value (object *op, const char *key) 1959const_utf8_string get_ob_key_value (object *op, utf8_string key)
1984 1960
1985bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1961bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1986 1962
1987object *get_nearest_player (object *ob) 1963object *get_nearest_player (object *ob)
1988 ALIAS: nearest_player = 0 1964 ALIAS: nearest_player = 0
1989 PREINIT: 1965 PREINIT:
1990 extern object *get_nearest_player (object *); 1966 extern object *get_nearest_player (object *);
2006bool on_same_map_as (object *ob, object *other) 1982bool on_same_map_as (object *ob, object *other)
2007 CODE: 1983 CODE:
2008 RETVAL = on_same_map (ob, other); 1984 RETVAL = on_same_map (ob, other);
2009 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
2010 1986
2011const char * 1987const_utf8_string
2012base_name (object *op, int plural = op->nrof > 1) 1988base_name (object *op, int plural = op->nrof > 1)
2013 CODE: 1989 CODE:
2014 RETVAL = query_base_name (op, plural); 1990 RETVAL = query_base_name (op, plural);
2015 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
2016 1992
1993object *decrease_ob_nr (object *op, unsigned long i)
1994
2017MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1995MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2018 1996
2019player *player (object *op) 1997player *player (object *op)
2020 CODE: 1998 CODE:
2021 RETVAL = op->contr; 1999 RETVAL = op->contr;
2022 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
2023 2001
2002void check_score (object *op)
2003
2024void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2004void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2025 2005 CODE:
2026object *cf_player_send_inventory (object *op) 2006 new_draw_info (flags, 0, op, txt);
2027
2028char *cf_player_get_ip (object *op)
2029 ALIAS: ip = 0
2030
2031object *cf_player_get_marked_item (object *op)
2032 ALIAS: marked_item = 0
2033
2034void cf_player_set_marked_item (object *op, object *ob)
2035
2036partylist *cf_player_get_party (object *op)
2037 ALIAS: party = 0
2038
2039void cf_player_set_party (object *op, partylist *party)
2040 2007
2041void kill_player (object *op) 2008void kill_player (object *op)
2042 2009
2043void esrv_update_item (object *op, int what, object *item) 2010void esrv_update_item (object *op, int what, object *item)
2044 C_ARGS: what, op, item 2011 C_ARGS: what, op, item
2045 2012
2046void clear_los (object *op) 2013void clear_los (object *op)
2047 2014
2048int command_reset (object *op, char *params)
2049
2050int command_teleport (object *op, char *params)
2051
2052int command_summon (object *op, char *params) 2015int command_summon (object *op, utf8_string params)
2053 2016
2054int command_arrest (object *op, char *params) 2017int command_arrest (object *op, utf8_string params)
2055
2056int command_kick (object *op, char *params)
2057
2058int command_banish (object *op, char *params)
2059 2018
2060 2019
2061MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2062 2021
2063INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h | 2022INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2064
2065char *
2066client (player *pl)
2067 CODE:
2068 RETVAL = pl->socket.client;
2069 OUTPUT:
2070 RETVAL
2071
2072char *
2073host (player *pl)
2074 CODE:
2075 RETVAL = pl->socket.host;
2076 OUTPUT:
2077 RETVAL
2078 2023
2079int invoke (player *pl, int event, ...) 2024int invoke (player *pl, int event, ...)
2080 CODE: 2025 CODE:
2081 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2082 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2083 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2028 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2084 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2029 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2085 OUTPUT: RETVAL 2030 OUTPUT: RETVAL
2086 2031
2087SV *registry (player *pl) 2032SV *registry (player *pl)
2033
2034void
2035save_stats (player *pl)
2088 CODE: 2036 CODE:
2089 RETVAL = registry_of (pl); 2037 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats;
2041
2042void cf_player_move (player *pl, int dir)
2043
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046bool
2047cell_visible (player *pl, int dx, int dy)
2048 CODE:
2049 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2050 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2090 OUTPUT: 2051 OUTPUT:
2091 RETVAL 2052 RETVAL
2092 2053
2093player *cf_player_find (char *name)
2094 PROTOTYPE: $
2095
2096void cf_player_move (player *pl, int dir)
2097
2098void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2099
2100player *first ()
2101 CODE:
2102 RETVAL = first_player;
2103 OUTPUT: RETVAL
2104
2105player *next (player *pl)
2106 CODE:
2107 RETVAL = pl->next;
2108 OUTPUT: RETVAL
2109
2110bool
2111cell_visible (player *pl, int dx, int dy)
2112 CODE:
2113 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2114 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2115 OUTPUT:
2116 RETVAL
2117
2118void
2119buggy_mapscroll (player *pl, int value = 1)
2120 CODE:
2121 pl->socket.buggy_mapscroll = value;
2122
2123void 2054void
2124send (player *pl, SV *packet) 2055send (player *pl, SV *packet)
2125 CODE: 2056 CODE:
2126{ 2057{
2127 STRLEN len; 2058 STRLEN len;
2128 char *buf = SvPVbyte (packet, len); 2059 char *buf = SvPVbyte (packet, len);
2129 2060
2130 Write_String_To_Socket (&pl->socket, buf, len); 2061 if (pl->ns)
2062 pl->ns->send_packet (buf, len);
2131} 2063}
2132 2064
2133int 2065int
2134listening (player *pl, int new_value = -1) 2066listening (player *pl, int new_value = -1)
2135 CODE: 2067 CODE:
2154 if (y) sv_to (y, pl->bed_y); 2086 if (y) sv_to (y, pl->bed_y);
2155 2087
2156void 2088void
2157list () 2089list ()
2158 PPCODE: 2090 PPCODE:
2159{ 2091 for_all_players (pl)
2160 player *pl; 2092 XPUSHs (sv_2mortal (to_sv (pl)));
2161 for (pl = first_player; pl; pl = pl->next)
2162 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2163}
2164
2165bool
2166peaceful (player *pl, bool new_setting = 0)
2167 PROTOTYPE: $;$
2168 CODE:
2169 RETVAL = pl->peaceful;
2170 if (items > 1)
2171 pl->peaceful = new_setting;
2172 OUTPUT:
2173 RETVAL
2174
2175living *
2176orig_stats (player *pl)
2177 CODE:
2178 RETVAL = &pl->orig_stats;
2179 OUTPUT: RETVAL
2180
2181living *
2182last_stats (player *pl)
2183 CODE:
2184 RETVAL = &pl->last_stats;
2185 OUTPUT: RETVAL
2186 2093
2187 2094
2188MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2095MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2189
2190maptile *first ()
2191 PROTOTYPE:
2192 CODE:
2193 RETVAL = first_map;
2194 OUTPUT: RETVAL
2195 2096
2196int invoke (maptile *map, int event, ...) 2097int invoke (maptile *map, int event, ...)
2197 CODE: 2098 CODE:
2198 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2099 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2199 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2100 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2200 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2101 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2201 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2102 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2202 OUTPUT: RETVAL 2103 OUTPUT: RETVAL
2203 2104
2204SV *registry (maptile *map) 2105SV *registry (maptile *map)
2205 CODE:
2206 RETVAL = registry_of (map);
2207 OUTPUT:
2208 RETVAL
2209 2106
2210INCLUDE: $PERL genacc maptile ../include/map.h | 2107INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2211 2108
2212maptile *new (int width, int height) 2109void
2110maptile::instantiate ()
2111
2112maptile *new ()
2213 PROTOTYPE: 2113 PROTOTYPE:
2214 CODE: 2114 CODE:
2215{ 2115 RETVAL = new maptile;
2216 RETVAL = get_empty_map (width, height);
2217}
2218 OUTPUT: 2116 OUTPUT:
2219 RETVAL 2117 RETVAL
2220 2118
2221void delete_map (maptile *map) 2119void
2120maptile::players ()
2121 PPCODE:
2122 if (GIMME_V == G_SCALAR)
2123 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2124 else if (GIMME_V == G_ARRAY)
2125 {
2126 EXTEND (SP, THIS->players);
2127 for_all_players (pl)
2128 if (pl->ob && pl->ob->map == THIS)
2129 PUSHs (sv_2mortal (to_sv (pl->ob)));
2130 }
2222 2131
2223void clean_tmp_map (maptile *map) 2132void
2133maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2134 CODE:
2135{
2136 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2137 croak ("maptile::add_underlay: palette must be arrayref");
2138
2139 palette = SvRV (palette);
2140
2141 STRLEN idxlen;
2142 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2143
2144 for (int x = 0; x < THIS->width; ++x)
2145 for (int y = 0; y < THIS->height; ++y)
2146 {
2147 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2148 if (op->flag [FLAG_IS_FLOOR])
2149 goto skip_space;
2150
2151 {
2152 int offs = offset + y * stride + x;
2153 if (IN_RANGE_EXC (offs, 0, idxlen))
2154 {
2155 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2156 {
2157 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2158 ob->flag [FLAG_NO_MAP_SAVE] = true;
2159 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2160
2161 if (ob->randomitems)
2162 {
2163 if (!ob->above)
2164 {
2165 ob->create_treasure (ob->randomitems);
2166
2167 for (object *op = ob->above; op; op = op->above)
2168 op->flag [FLAG_NO_MAP_SAVE] = true;
2169 }
2170
2171 ob->randomitems = 0;
2172 }
2173 }
2174 }
2175 }
2176
2177 skip_space: ;
2178 }
2179}
2180
2181void
2182maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2183 CODE:
2184{
2185 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2186 croak ("maptile::set_regiondata: palette must be arrayref");
2187
2188 palette = SvRV (palette);
2189
2190 STRLEN idxlen;
2191 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2192
2193 region **regionmap = (region **)malloc (
2194 (av_len ((AV *)palette) + 1) * sizeof (region *));
2195 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2196
2197 for (int i = av_len ((AV *)palette) + 1; i--; )
2198 regionmap [i] = region::find (
2199 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2200
2201 for (int y = 0; y < THIS->height; ++y)
2202 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2203
2204 sfree (THIS->regions, THIS->size ());
2205 free (THIS->regionmap);
2206
2207 THIS->regions = regions;
2208 THIS->regionmap = regionmap;
2209}
2210
2211void
2212maptile::create_region_treasure ()
2213 CODE:
2214{
2215 object *op = object::create ();
2216 op->type = FLOOR;
2217 op->map = THIS;
2218
2219 for (int x = 0; x < THIS->width; ++x)
2220 for (int y = 0; y < THIS->height; ++y)
2221 {
2222 region *rgn = THIS->region (x, y);
2223
2224 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2225 if (rgn->treasure && rndm () < rgn->treasure_density)
2226 {
2227 op->x = x;
2228 op->y = y;
2229 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2230 }
2231 }
2232
2233 op->destroy ();
2234}
2224 2235
2225void play_sound_map (maptile *map, int x, int y, int sound_num) 2236void play_sound_map (maptile *map, int x, int y, int sound_num)
2226 2237
2227maptile *tile_map (maptile *map, unsigned int dir) 2238int out_of_map (maptile *map, int x, int y)
2228 CODE:
2229 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2230 OUTPUT:
2231 RETVAL
2232
2233char *tile_path (maptile *map, unsigned int dir)
2234 CODE:
2235 if (dir >= 4)
2236 XSRETURN_UNDEF;
2237 RETVAL = map->tile_path [dir];
2238 OUTPUT:
2239 RETVAL
2240
2241maptile *ready_map_name (char *name, int flags = 0)
2242 PROTOTYPE: $;$
2243 ALIAS:
2244 find = 0
2245 get_map = 1
2246
2247maptile *has_been_loaded (char *name)
2248 PROTOTYPE: $
2249
2250int in_memory (maptile *map)
2251 CODE:
2252 RETVAL = map->in_memory;
2253 OUTPUT:
2254 RETVAL
2255 2239
2256void 2240void
2257trigger (maptile *map, long connection, bool state = true) 2241trigger (maptile *map, long connection, bool state = true)
2258 CODE: 2242 CODE:
2259 activate_connection (map, connection, state); 2243 activate_connection (map, connection, state);
2272 2256
2273object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2257object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2274 C_ARGS: str, map, nx, ny 2258 C_ARGS: str, map, nx, ny
2275 2259
2276void 2260void
2277cf_map_normalise (maptile *map, int x, int y) 2261get_map_flags (maptile *map, int x, int y)
2278 PPCODE: 2262 PPCODE:
2279{ 2263{
2280 maptile *nmap = 0; 2264 maptile *nmap = 0;
2281 I16 nx = 0, ny = 0; 2265 I16 nx = 0, ny = 0;
2282 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2266 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2318 move_block_at = 4 2302 move_block_at = 4
2319 move_slow_at = 5 2303 move_slow_at = 5
2320 move_on_at = 6 2304 move_on_at = 6
2321 move_off_at = 7 2305 move_off_at = 7
2322 INIT: 2306 INIT:
2323 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2307 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2324 CODE: 2308 CODE:
2325 switch (ix) 2309 switch (ix)
2326 { 2310 {
2327 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2311 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2328 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2312 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2331 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2315 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2332 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2316 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2333 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2317 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2334 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2318 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2335 } 2319 }
2336 OUTPUT: 2320 OUTPUT: RETVAL
2321
2322void fix_walls (maptile *map, int x, int y)
2323
2324void fix_walls_around (maptile *map, int x, int y)
2325
2326# worst xs function of my life
2327bool
2328_create_random_map (\
2329 maptile *self,\
2330 utf8_string wallstyle,\
2331 utf8_string wall_name,\
2332 utf8_string floorstyle,\
2333 utf8_string monsterstyle,\
2334 utf8_string treasurestyle,\
2335 utf8_string layoutstyle,\
2336 utf8_string doorstyle,\
2337 utf8_string decorstyle,\
2338 utf8_string origin_map,\
2339 utf8_string final_map,\
2340 utf8_string exitstyle,\
2341 utf8_string this_map,\
2342 utf8_string exit_on_final_map,\
2343 int xsize,\
2344 int ysize,\
2345 int expand2x,\
2346 int layoutoptions1,\
2347 int layoutoptions2,\
2348 int layoutoptions3,\
2349 int symmetry,\
2350 int difficulty,\
2351 int difficulty_given,\
2352 float difficulty_increase,\
2353 int dungeon_level,\
2354 int dungeon_depth,\
2355 int decoroptions,\
2356 int orientation,\
2357 int origin_y,\
2358 int origin_x,\
2359 U32 random_seed,\
2360 val64 total_map_hp,\
2361 int map_layout_style,\
2362 int treasureoptions,\
2363 int symmetry_used,\
2364 region *region,\
2365 utf8_string custom\
2366)
2367 CODE:
2368{
2369 random_map_params rmp;
2370
2371 assign (rmp.wallstyle , wallstyle);
2372 assign (rmp.wall_name , wall_name);
2373 assign (rmp.floorstyle , floorstyle);
2374 assign (rmp.monsterstyle , monsterstyle);
2375 assign (rmp.treasurestyle , treasurestyle);
2376 assign (rmp.layoutstyle , layoutstyle);
2377 assign (rmp.doorstyle , doorstyle);
2378 assign (rmp.decorstyle , decorstyle);
2379 assign (rmp.exitstyle , exitstyle);
2380 assign (rmp.exit_on_final_map, exit_on_final_map);
2381
2382 rmp.origin_map = origin_map;
2383 rmp.final_map = final_map;
2384 rmp.this_map = this_map;
2385 rmp.xsize = xsize;
2386 rmp.ysize = ysize;
2387 rmp.expand2x = expand2x;
2388 rmp.layoutoptions1 = layoutoptions1;
2389 rmp.layoutoptions2 = layoutoptions2;
2390 rmp.layoutoptions3 = layoutoptions3;
2391 rmp.symmetry = symmetry;
2392 rmp.difficulty = difficulty;
2393 rmp.difficulty_given = difficulty_given;
2394 rmp.difficulty_increase = difficulty_increase;
2395 rmp.dungeon_level = dungeon_level;
2396 rmp.dungeon_depth = dungeon_depth;
2397 rmp.decoroptions = decoroptions;
2398 rmp.orientation = orientation;
2399 rmp.origin_y = origin_y;
2400 rmp.origin_x = origin_x;
2401 rmp.random_seed = random_seed;
2402 rmp.total_map_hp = (uint64_t) total_map_hp;
2403 rmp.map_layout_style = map_layout_style;
2404 rmp.treasureoptions = treasureoptions;
2405 rmp.symmetry_used = symmetry_used;
2406 rmp.region = region;
2407 rmp.custom = custom;
2408
2409 RETVAL = self->generate_random_map (&rmp);
2410}
2411 OUTPUT:
2337 RETVAL 2412 RETVAL
2338 2413
2339
2340MODULE = cf PACKAGE = cf::arch 2414MODULE = cf PACKAGE = cf::arch
2341 2415
2342archetype *find (const char *name) 2416archetype *find (utf8_string name)
2343 CODE: 2417 CODE:
2344 RETVAL = archetype::find (name); 2418 RETVAL = archetype::find (name);
2345 OUTPUT: 2419 OUTPUT:
2346 RETVAL 2420 RETVAL
2347 2421
2349 PROTOTYPE: 2423 PROTOTYPE:
2350 CODE: 2424 CODE:
2351 RETVAL = first_archetype; 2425 RETVAL = first_archetype;
2352 OUTPUT: RETVAL 2426 OUTPUT: RETVAL
2353 2427
2428object *instantiate (archetype *arch)
2429 CODE:
2430 RETVAL = arch_to_object (arch);
2431 OUTPUT:
2432 RETVAL
2433
2354INCLUDE: $PERL genacc archetype ../include/object.h | 2434INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2355 2435
2356MODULE = cf PACKAGE = cf::party 2436MODULE = cf PACKAGE = cf::party
2357 2437
2358partylist *first () 2438partylist *first ()
2359 PROTOTYPE: 2439 PROTOTYPE:
2360 CODE: 2440 CODE:
2361 RETVAL = get_firstparty (); 2441 RETVAL = get_firstparty ();
2362 OUTPUT: RETVAL 2442 OUTPUT: RETVAL
2363 2443
2364partylist *next (partylist *party) 2444INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2445
2446MODULE = cf PACKAGE = cf::region
2447
2448void
2449list ()
2450 PPCODE:
2451 for_all_regions (rgn)
2452 XPUSHs (sv_2mortal (to_sv (rgn)));
2453
2454region *find (utf8_string name)
2455 PROTOTYPE: $
2365 CODE: 2456 CODE:
2366 RETVAL = party->next; 2457 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2458 OUTPUT: RETVAL
2368 2459
2369const char *name (partylist *party) 2460region *find_fuzzy (utf8_string name)
2461 PROTOTYPE: $
2370 CODE: 2462 CODE:
2371 RETVAL = party->partyname; 2463 RETVAL = region::find_fuzzy (name);
2372 OUTPUT: RETVAL 2464 OUTPUT: RETVAL
2373 2465
2374const char *password (partylist *party) 2466int specificity (region *rgn)
2375 CODE: 2467 CODE:
2376 RETVAL = party->passwd; 2468 RETVAL = 0;
2469 while (rgn = rgn->parent)
2470 RETVAL++;
2377 OUTPUT: RETVAL 2471 OUTPUT: RETVAL
2378 2472
2473INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2474
2475MODULE = cf PACKAGE = cf::living
2476
2477INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2478
2479MODULE = cf PACKAGE = cf::settings
2480
2481INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2482
2379MODULE = cf PACKAGE = cf::region 2483MODULE = cf PACKAGE = cf::client
2380 2484
2381region *first () 2485INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 PROTOTYPE: 2486
2383 CODE: 2487int invoke (client *ns, int event, ...)
2384 RETVAL = first_region; 2488 CODE:
2489 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2490 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2491 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2492 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2493 OUTPUT: RETVAL
2494
2495SV *registry (client *ns)
2496
2497void
2498list ()
2499 PPCODE:
2500 EXTEND (SP, clients.size ());
2501 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2502 PUSHs (sv_2mortal (to_sv (*i)));
2503
2504void
2505client::send_packet (SV *packet)
2506 CODE:
2507{
2508 STRLEN len;
2509 char *buf = SvPVbyte (packet, len);
2510
2511 THIS->send_packet (buf, len);
2512}
2513
2514MODULE = cf PACKAGE = cf::face PREFIX = face_
2515
2516#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2517
2518faceidx face_find (utf8_string name, faceidx defidx = 0)
2519
2520faceidx alloc (utf8_string name)
2521 CODE:
2522{
2523 do
2524 {
2525 RETVAL = faces.size ();
2526 faces.resize (RETVAL + 1);
2527 }
2528 while (!RETVAL); // crude way to leave index 0
2529
2530 faces [RETVAL].name = name;
2531 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2532
2533 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2534 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2535}
2536 OUTPUT: RETVAL
2537
2538void set (faceidx idx, int visibility, int magicmap)
2539 CODE:
2540 faceinfo *f = face_info (idx);
2541 assert (f);
2542 f->visibility = visibility;
2543 f->magicmap = magicmap;
2544
2545void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2546 CODE:
2547 faceinfo *f = face_info (idx); assert (f);
2548 f->smooth = smooth;
2549 f->smoothlevel = smoothlevel;
2550
2551void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2552 CODE:
2553{
2554 facedata *d = face_data (idx, faceset);
2555 assert (d);
2556 sv_to (data, d->data);
2557 STRLEN clen;
2558 char *cdata = SvPVbyte (chksum, clen);
2559 clen = min (CHKSUM_SIZE, clen);
2560
2561 if (memcmp (d->chksum, cdata, clen))
2562 {
2563 memcpy (d->chksum, cdata, clen);
2564
2565 // invalidate existing client face info
2566 for_all_clients (ns)
2567 if (ns->faceset == faceset)
2568 {
2569 ns->faces_sent [idx] = false;
2570 ns->force_newmap = true;
2571 }
2572 }
2573}
2574
2575void invalidate (faceidx idx)
2576 CODE:
2577 for_all_clients (ns)
2578 {
2579 ns->faces_sent [idx] = false;
2580 ns->force_newmap = true;
2581 }
2582
2583void invalidate_all ()
2584 CODE:
2585 for_all_clients (ns)
2586 {
2587 ns->faces_sent.reset ();
2588 ns->force_newmap = true;
2589 }
2590
2591MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2592
2593#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2594
2595animidx anim_find (utf8_string name)
2596 CODE:
2597 RETVAL = animation::find (name).number;
2385 OUTPUT: RETVAL 2598 OUTPUT: RETVAL
2386 2599
2387region *next (region *reg) 2600animidx set (utf8_string name, SV *frames, int facings = 1)
2388 CODE: 2601 CODE:
2389 RETVAL = reg->next; 2602{
2603 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2604 croak ("frames must be an arrayref");
2605
2606 AV *av = (AV *)SvRV (frames);
2607
2608 animation *anim = &animation::find (name);
2609 if (anim->number)
2610 {
2611 anim->resize (av_len (av) + 1);
2612 anim->facings = facings;
2613 }
2614 else
2615 anim = &animation::create (name, av_len (av) + 1, facings);
2616
2617 for (int i = 0; i < anim->num_animations; ++i)
2618 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2619}
2390 OUTPUT: RETVAL 2620 OUTPUT: RETVAL
2391 2621
2392const char *name (region *reg) 2622void invalidate_all ()
2393 CODE: 2623 CODE:
2394 RETVAL = reg->name; 2624 for_all_clients (ns)
2395 OUTPUT: RETVAL 2625 ns->anims_sent.reset ();
2396 2626
2397region *parent (region *reg)
2398 CODE:
2399 RETVAL = reg->parent;
2400 OUTPUT: RETVAL
2401
2402const char *longname (region *reg)
2403 CODE:
2404 RETVAL = reg->longname;
2405 OUTPUT: RETVAL
2406
2407const char *msg (region *reg)
2408 CODE:
2409 RETVAL = reg->msg;
2410 OUTPUT: RETVAL
2411
2412MODULE = cf PACKAGE = cf::living
2413
2414INCLUDE: $PERL genacc living ../include/living.h |
2415

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