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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.68 by elmex, Sat Nov 18 23:16:19 2006 UTC vs.
Revision 1.219 by elmex, Thu Jun 7 19:03:25 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
44
45#include <unistd.h>
46#if _POSIX_MEMLOCK
47# include <sys/mman.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
54#include "CoroAPI.h"
41#include "perlxsi.c" 55#include "perlxsi.c"
42 56
43extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
44 58
45typedef object object_ornull; 59typedef object object_ornull;
46typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
47 61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
68
69#if IVSIZE >= 8
70 typedef IV val64;
71# define newSVval64 newSViv
72# define SvVAL64 SvIV
73#else
48typedef double val64; 74 typedef double val64;
49#define newSVval64 newSVnv 75# define newSVval64 newSVnv
50#define SvVAL64 SvNV 76# define SvVAL64 SvNV
77#endif
51 78
52static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
55 81
56static HV *obj_cache;
57static PerlInterpreter *perl; 82static PerlInterpreter *perl;
58 83
84double runtime;
85
86global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
92
93static HV
94 *stash_cf,
95 *stash_cf_object_wrap,
96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105// helper cast function, returns super class * or 0
106template<class super>
107static super *
108is_a (attachable *at)
109{
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115}
60 116
61////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
62 118
119unordered_vector<attachable *> attachable::mortals;
120
121attachable::~attachable ()
122{
123 assert (!self);
124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193}
194
195void
196attachable::check_mortals ()
197{
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
212 attachable *obj = mortals [i];
213
214#if 0
215 if (obj->self)//D make this an assert later
216 {
217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
228 }
229 else
230 {
231 mortals.erase (i);
232 obj->sever_self ();
233 delete obj;
234 }
235 }
236}
237
238attachable &
239attachable::operator =(const attachable &src)
240{
241 //if (self || cb)
242 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
243
244 attach = src.attach;
245 return *this;
246}
247
248//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
249
63static SV * 250static SV *
64newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 251newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
65{ 252{
66 SV *sv; 253 SV *sv;
67 254
68 if (!ptr) 255 if (!ptr)
69 return &PL_sv_undef; 256 return &PL_sv_undef;
70 257
71 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 258 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
72 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 259 return sv_bless (newRV_noinc ((SV *)hv), stash);
73} 260}
74 261
75template<class attachable> 262static int
76SV * 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
264{
265 attachable *at = (attachable *)mg->mg_ptr;
266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
274 // next line makes sense, but most objects still have refcnt 0 by default
275 //at->refcnt_chk ();
276 return 0;
277}
278
279MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
280
281static SV *
77newSVattachable (attachable *obj, const char *klass) 282newSVattachable (attachable *obj, HV *stash)
78{ 283{
79 if (!obj) 284 if (!obj)
80 return &PL_sv_undef; 285 return &PL_sv_undef;
81 286
82 if (!obj->self) 287 if (!obj->self)
83 obj->self = newSVptr (obj, klass);
84
85 return newSVsv (obj->self);
86}
87
88static void
89SVptr_cache_set (void *ptr, SV *sv)
90{
91 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
92}
93
94static SV *
95SVptr_cache_get (void *ptr)
96{
97 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
98
99 return he ? *he : 0;
100}
101
102static SV *
103newSVptr_cached (void *ptr, const char *klass)
104{
105 SV *sv;
106
107 if (!ptr)
108 return &PL_sv_undef;
109
110 sv = SVptr_cache_get (ptr);
111
112 if (!sv)
113 { 288 {
114 HV *hv = newHV (); 289 obj->self = newHV ();
115 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
116 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
117 291
118 SVptr_cache_set (ptr, sv); 292 // now bless the object _once_
293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
119 } 294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
120 298
121 return newSVsv (sv); 299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
122} 304}
123 305
124static void 306static void
125clearSVptr (SV *sv) 307clearSVptr (SV *sv)
126{ 308{
167inline SV *to_sv (unsigned long v) { return newSVuv (v); } 349inline SV *to_sv (unsigned long v) { return newSVuv (v); }
168inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 350inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
169inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 351inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
170inline SV *to_sv (float v) { return newSVnv (v); } 352inline SV *to_sv (float v) { return newSVnv (v); }
171inline SV *to_sv (double v) { return newSVnv (v); } 353inline SV *to_sv (double v) { return newSVnv (v); }
354inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
172inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 355inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
173inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 356inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
174inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 357inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
175inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 358inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
176inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 359inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
177inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 360inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
178inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
179 362
180inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
181inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
182 365
183//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
184inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
185inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
186 368
187inline SV *to_sv (UUID v) { 369inline SV *to_sv (UUID v)
370{
188 char buf[128]; 371 char buf[128];
189 snprintf (buf, 128, "<1,%llx>", (unsigned long long)v.seq + UUID_SKIP * 2); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
190 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
191} 374}
192 375
193inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
194inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
195inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 378inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
196inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 379inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
197inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 380inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
198inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 381inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
199inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 382inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
203inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 386inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
204inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 387inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
205inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 388inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
206inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 389inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
207inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 390inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
391inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
208inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 392inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
209inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 393inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
210inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 394inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
211inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 395inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
212inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
213inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
214inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
215 400
216inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
217inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
218 403
219template<class T> 404template<class T>
220inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
221 406
222template<int N> 407template<int N>
223inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
224 409
410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
421
225inline void sv_to (SV *sv, UUID &v) { 422inline void sv_to (SV *sv, UUID &v)
226 char *sv_str = SvOK (sv) ? SvPV_nolen (sv) : 0; 423{
227 unsigned int version = 0; 424 unsigned int version;
228 unsigned long long seq = 0;
229 425
230 if (!sv_str) 426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
231 return; 427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
232
233 if (2 == sscanf (sv_str, "<%d.%llx>", &version, &seq) && version == 1)
234 {
235 v.seq = seq;
236 }
237
238 return;
239} 428}
429
430inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
240 431
241static SV * 432static SV *
242newSVdt_va (va_list &ap, data_type type) 433newSVdt_va (va_list &ap, data_type type)
243{ 434{
244 SV *sv; 435 SV *sv;
277 break; 468 break;
278 469
279 case DT_MAP: 470 case DT_MAP:
280 // va_arg (object *) when void * is passed is an XSI extension 471 // va_arg (object *) when void * is passed is an XSI extension
281 sv = to_sv (va_arg (ap, maptile *)); 472 sv = to_sv (va_arg (ap, maptile *));
473 break;
474
475 case DT_CLIENT:
476 sv = to_sv (va_arg (ap, client *));
282 break; 477 break;
283 478
284 case DT_PLAYER: 479 case DT_PLAYER:
285 sv = to_sv (va_arg (ap, player *)); 480 sv = to_sv (va_arg (ap, player *));
286 break; 481 break;
347} 542}
348 543
349////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 544//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
350 545
351SV * 546SV *
352registry_of (attachable_base *ext) 547registry (attachable *ext)
353{ 548{
354 if (!ext->cb) 549 if (!ext->cb)
355 ext->cb = newAV (); 550 ext->cb = newAV ();
356 551
357 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
358} 553}
359 554
360void attachable_base::clear ()
361{
362 if (self)
363 {
364 if (cb)
365 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
366 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
367 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
368 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
369
370 // disconnect Perl from C, to avoid crashes
371 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
372
373 // clear the perl hash, might or might not be a good idea
374 hv_clear ((HV *)SvRV ((SV *)self));
375
376 SvREFCNT_dec (self);
377 self = 0;
378 }
379
380 if (cb)
381 {
382 SvREFCNT_dec (cb);
383 cb = 0;
384 }
385
386 attach = 0;
387}
388
389void attachable_base::optimise ()
390{
391 if (!self)
392 return;
393
394 HV *hv = (HV *)SvRV ((SV *)self);
395
396 if (SvREFCNT ((SV *)self) == 1
397 && SvREFCNT ((SV *)hv) == 1
398 && !HvKEYS (hv))
399 {
400 SvREFCNT_dec ((SV *)self);
401 self = 0;
402 }
403}
404
405void attachable_base::instantiate (data_type type, void *obj)
406{
407 dSP;
408 ENTER;
409 SAVETMPS;
410 PUSHMARK (SP);
411 EXTEND (SP, 2);
412 PUSHs (sv_2mortal (newSVdt (type, obj)));
413 PUSHs (sv_2mortal (newSVpv (attach, 0)));
414
415 attach = 0;
416
417 PUTBACK;
418 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
419 FREETMPS;
420 LEAVE;
421
422 switch (type)
423 {
424 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
425 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
426 }
427}
428
429/////////////////////////////////////////////////////////////////////////////
430
431void reattach (data_type type, void *obj)
432{
433 //TODO only do this when the object has _attachment's
434
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 XPUSHs (sv_2mortal (newSVdt (type, obj)));
440 PUTBACK;
441 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
442 FREETMPS;
443 LEAVE;
444
445 switch (type)
446 {
447 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
448 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
449 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
450 }
451}
452
453template<class subclass>
454void reattach (attachable<subclass> *obj)
455{
456 obj->optimise ();
457
458 if (obj->self)
459 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
460}
461
462#include "kw_hash.h"
463
464object_freezer::object_freezer ()
465: dynbuf (128 * 1024, 64 * 1024)
466{
467 av = newAV ();
468}
469
470object_freezer::~object_freezer ()
471{
472 SvREFCNT_dec (av);
473}
474
475void object_freezer::put (attachable_base *ext)
476{
477 ext->optimise ();
478
479 if (ext->self)
480 {
481 int idx = AvFILLp ((AV *)av) + 1;
482 av_store (av, idx, SvREFCNT_inc (ext->self));
483
484 add ((void *)"oid ", 4);
485 add ((sint32)idx);
486 add ('\n');
487 }
488}
489
490bool object_freezer::save (const char *filename)
491{
492 dSP;
493 ENTER;
494 SAVETMPS;
495 PUSHMARK (SP);
496 EXTEND (SP, 3);
497 PUSHs (sv_2mortal (newSVpv (filename, 0)));
498 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
499 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
500 PUTBACK;
501 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
502 FREETMPS;
503 LEAVE;
504}
505
506char *object_freezer::as_string ()
507{
508 dSP;
509 ENTER;
510 SAVETMPS;
511 PUSHMARK (SP);
512 EXTEND (SP, 3);
513 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
514 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
515 PUTBACK;
516
517 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
518 ? strdup (SvPVbyte_nolen (POPs))
519 : strdup ("[fatal error]");
520
521 FREETMPS;
522 LEAVE;
523
524 return res;
525}
526
527int fprintf (object_freezer &freezer, const char *format, ...)
528{
529 va_list ap;
530
531 va_start (ap, format);
532
533 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
534
535 if (len >= 0)
536 freezer.alloc (len);
537
538 va_end (ap);
539}
540
541int fputs (const char *s, object_freezer &freezer)
542{
543 freezer.add (s);
544}
545
546static const char thawer_eof[] = "\n\n\n\0\0\0";
547
548object_thawer::object_thawer (const char *filename)
549{
550 static const char eof[] = "\n\n\n\0\0\0";
551
552 av = 0;
553 text = 0;
554 line = 0;
555
556 if (filename)
557 {
558 dSP;
559 ENTER;
560 SAVETMPS;
561 PUSHMARK (SP);
562 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
563 PUTBACK;
564
565 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
566 {
567 SPAGAIN;
568
569 // second value - perl objects
570 {
571 SV *sv = POPs;
572 if (SvROK (sv))
573 av = (AV *)SvREFCNT_inc (SvRV (sv));
574 }
575
576 // first value - text part, pad with 3 zeroes
577 {
578 SV *sv = POPs;
579 STRLEN len;
580 char *sv_ = SvPVbyte (sv, len);
581 text = newSV (len + sizeof (eof));
582 SvCUR_set (text, len);
583 memcpy (SvPVX (text), sv_, len);
584 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
585
586 line = SvPVX (text);
587 }
588 }
589
590 PUTBACK;
591 FREETMPS;
592 LEAVE;
593 }
594}
595
596object_thawer::object_thawer (const char *data, AV *perlav)
597{
598 av = perlav;
599 text = newSVpv (data, 0);
600 sv_catpv (text, thawer_eof);
601 line = SvPVbyte_nolen (text);
602}
603
604void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
605{
606 if (!av || oid < 0) // this is actually an error of sorts
607 return;
608
609 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
610 ext->clear ();
611
612 SV **svp = av_fetch ((AV *)av, oid, 0);
613
614 if (!svp || !SvROK (*svp))
615 {
616 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
617 return;
618 }
619
620 ext->self = *svp; *svp = &PL_sv_undef;
621 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
622
623 reattach (type, obj);
624}
625
626object_thawer::~object_thawer ()
627{
628 if (text) SvREFCNT_dec (text);
629 if (av) SvREFCNT_dec (av);
630}
631
632char *fgets (char *s, int n, object_thawer &thawer)
633{
634 char *p = thawer.line;
635 char *q = s;
636
637 if (!p)
638 return 0;
639
640 while (--n)
641 {
642 if (!*p)
643 break;
644
645 *q++ = *p;
646
647 if (*p++ == '\n')
648 break;
649 }
650
651 *q = 0;
652 thawer.line = p;
653
654 return s == q ? 0 : s;
655}
656
657keyword object_thawer::get_kv ()
658{
659 if (!line)
660 return KW_EOF;
661
662 for (;;)
663 {
664 char *p = line;
665
666 if (!*p)
667 return KW_EOF;
668
669 // parse keyword
670 while (*p > ' ')
671 p++;
672
673 int klen = p - line;
674
675 if (*p++ != '\n')
676 {
677 // parse value
678 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
679 ++p;
680
681 last_value = p;
682
683 while (*p != '\n')
684 p++;
685
686 *p++ = 0;
687 }
688 else
689 last_value = 0;
690
691 line [klen] = 0;
692 keyword_idx *kw = kw_lex::match (line, klen);
693
694 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
695
696 if (kw)
697 {
698 line = p;
699 return kw->index;
700 }
701 else if (!*line || *line == '#')
702 {
703 // empty/comment line
704 line = p;
705 }
706 else
707 return KW_ERROR;
708 }
709}
710
711void object_thawer::get (shstr &sh) const
712{
713 if (last_value)
714 sh = last_value;
715 else
716 {
717 sh = "<value missing>";
718 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
719 }
720}
721
722void object_thawer::get_ml (keyword kend, shstr &sh)
723{
724 char kw[128];
725
726 int klen = keyword_len [kend];
727
728 kw [0] = '\n';
729 memcpy (kw + 1, keyword_str [kend], klen);
730 kw [klen + 1] = '\n';
731 kw [klen + 2] = 0;
732
733 // first test for completely empty msg... "endXXX\n"
734 if (!strncmp (line, kw + 1, klen + 1))
735 {
736 sh = 0;
737
738 line += klen + 1;
739
740 return;
741 }
742 else
743 {
744 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
745
746 char *end = strstr (line, kw);
747
748 if (!end)
749 {
750 sh = 0;
751 return;
752 }
753
754 *end = 0;
755 sh = line;
756
757 line = end + keyword_len [kend] + 1;
758
759 while (*line++ != '\n')
760 ;
761 }
762}
763
764sint32 object_thawer::get_sint32 () const
765{
766 char *p = last_value;
767
768 if (!p)
769 return 0;
770
771 sint32 val = 0;
772 bool negate;
773
774 if (*p == '-')
775 {
776 negate = true;
777 ++p;
778 }
779 else
780 negate = false;
781
782 do
783 {
784 val *= 10;
785 val += *p++ - '0';
786 }
787 while (*p);
788
789 return negate ? -val : val;
790}
791
792sint64 object_thawer::get_sint64 () const
793{
794 return last_value ? atoll (last_value) : 0;
795}
796
797double object_thawer::get_double () const
798{
799 return last_value ? atof (last_value) : 0;
800}
801
802///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
803 556
804extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
805{ 558{
806 return 0; 559 return 0;
809static CommArray_s rtn_cmd; 562static CommArray_s rtn_cmd;
810 563
811static int 564static int
812runPluginCommand (object *obj, char *params) 565runPluginCommand (object *obj, char *params)
813{ 566{
814 dSP; 567 return -1;
815
816 ENTER;
817 SAVETMPS;
818
819 PUSHMARK (SP);
820
821 EXTEND (SP, 3);
822 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
823 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
824
825 if (params)
826 PUSHs (sv_2mortal (newSVpv (params, 0)));
827
828 PUTBACK;
829 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
830 SPAGAIN;
831
832 if (SvTRUE (ERRSV))
833 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
834
835 int returnvalue = count > 0 ? POPi : -1;
836
837 PUTBACK;
838 FREETMPS;
839 LEAVE;
840
841 return returnvalue;
842} 568}
843 569
844extern "C" void *cfperl_getPluginProperty (int *type, ...) 570extern "C" void *cfperl_getPluginProperty (int *type, ...)
845{ 571{
846 va_list args; 572 va_list args;
849 va_start (args, type); 575 va_start (args, type);
850 propname = va_arg (args, char *); 576 propname = va_arg (args, char *);
851 //printf ("Property name: %s\n", propname); 577 //printf ("Property name: %s\n", propname);
852 578
853 if (!strcmp (propname, "command?")) 579 if (!strcmp (propname, "command?"))
854 {
855 if (!perl)
856 return NULL; 580 return NULL;
857
858 const char *cmdname = va_arg (args, const char *);
859 HV *hv = get_hv ("cf::COMMAND", 1);
860 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
861
862 va_end (args);
863
864 if (svp)
865 {
866 // this is totaly broken, should stash it into %COMMAND
867 rtn_cmd.name = cmdname;
868 rtn_cmd.time = SvNV (*svp);
869 rtn_cmd.func = runPluginCommand;
870
871 return &rtn_cmd;
872 }
873 }
874 else if (!strcmp (propname, "Identification")) 581 else if (!strcmp (propname, "Identification"))
875 { 582 {
876 va_end (args); 583 va_end (args);
877 return (void*) PLUGIN_NAME; 584 return (void *)PLUGIN_NAME;
878 } 585 }
879 else if (!strcmp (propname, "FullName")) 586 else if (!strcmp (propname, "FullName"))
880 { 587 {
881 va_end (args); 588 va_end (args);
882 return (void*) PLUGIN_VERSION; 589 return (void *)PLUGIN_VERSION;
883 } 590 }
884 else 591 else
885 va_end (args); 592 va_end (args);
886 593
887 return NULL; 594 return NULL;
909 perl = perl_alloc (); 616 perl = perl_alloc ();
910 perl_construct (perl); 617 perl_construct (perl);
911 618
912 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
913 620
914 char *argv[] = { 621 const char *argv[] = {
915 "", 622 settings.argv [0],
916 "-e" 623 "-e"
917 "cf->bootstrap;" 624 "use Event; use Coro;" // required for bootstrap
625 "cf->bootstrap;" // required for datadir :*>
918 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
919 "require cf;" 627 "require cf;"
920 }; 628 };
921 629
922 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
923 { 632 {
924 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
925 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
926 } 635 }
927 636
928 obj_cache = newHV (); 637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
929} 644}
930 645
931void cfperl_main () 646void cfperl_main ()
932{ 647{
933 dSP; 648 dSP;
934 649
935 PUSHMARK (SP); 650 PUSHMARK (SP);
936 PUTBACK; 651 PUTBACK;
937 call_pv ("cf::main", G_DISCARD | G_VOID); 652 call_pv ("cf::main", G_DISCARD | G_VOID);
653}
654
655void
656attachable::instantiate ()
657{
658 if (attach)
659 {
660 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
661 attach = 0;
662 }
663}
664
665void
666attachable::reattach ()
667{
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 INVOKE_ATTACHABLE (REATTACH, this);
938} 671}
939 672
940static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
941# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
942# include "eventinc.h" 675# include "eventinc.h"
973 } 706 }
974 } 707 }
975 } 708 }
976} 709}
977 710
711void
712attachable::gather_callbacks (AV *&callbacks, event_type event) const
713{
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718}
719
720void
721global::gather_callbacks (AV *&callbacks, event_type event) const
722{
723 ::gather_callbacks (callbacks, cb_global, event);
724}
725
726void
727object::gather_callbacks (AV *&callbacks, event_type event) const
728{
729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747}
748
749void
750archetype::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754}
755
756void
757client::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761}
762
763void
764player::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768}
769
770void
771maptile::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775}
776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
827bool
978bool cfperl_invoke (event_type event, ...) 828attachable::invoke (event_type event, ...)
979{ 829{
980 data_type dt; 830 data_type dt;
981 va_list ap;
982 831
983 va_start (ap, event); 832 // callback call ordering should be:
833 // 1. per-object callback
834 // 2. per-class object
835 // 3. per-type callback
836 // 4. global callbacks
984 837
985 AV *callbacks = 0; 838 AV *callbacks = 0;
986
987 object *op;
988 player *pl;
989 maptile *map;
990
991 // callback call ordering is:
992 // 1. per-object callback (NYI)
993 // 2. per-class object
994 // 2a. per-type callback
995 // 4. global callbacks
996
997 gather_callbacks (callbacks, cb_global, event); 839 gather_callbacks (callbacks, event);
998
999 switch (KLASS_OF (event))
1000 {
1001 case KLASS_GLOBAL:
1002 break;
1003
1004 case KLASS_OBJECT:
1005 dt = (data_type) va_arg (ap, int);
1006 assert (("first argument must be of type object", dt == DT_OBJECT));
1007 op = va_arg (ap, object *);
1008
1009 if (op->cb)
1010 gather_callbacks (callbacks, op->cb, event);
1011
1012 if (op->type)
1013 {
1014 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
1015 {
1016 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
1017
1018 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1019 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1020 }
1021
1022 if (op->type <= AvFILLp (cb_type))
1023 {
1024 SV *registry = AvARRAY (cb_type)[op->type];
1025
1026 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1027 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1028 }
1029 }
1030
1031 gather_callbacks (callbacks, cb_object, event);
1032
1033 break;
1034
1035 case KLASS_PLAYER:
1036 dt = (data_type) va_arg (ap, int);
1037 assert (("first argument must be of type player", dt == DT_PLAYER));
1038 pl = va_arg (ap, player *);
1039
1040 if (pl->cb)
1041 gather_callbacks (callbacks, pl->cb, event);
1042
1043 gather_callbacks (callbacks, cb_player, event);
1044 break;
1045
1046 case KLASS_MAP:
1047 dt = (data_type) va_arg (ap, int);
1048 assert (("first argument must be of type object", dt == DT_MAP));
1049 map = va_arg (ap, maptile *);
1050
1051 if (map->cb)
1052 gather_callbacks (callbacks, map->cb, event);
1053
1054 gather_callbacks (callbacks, cb_map, event);
1055 break;
1056
1057 default:
1058 assert (("unsupported event klass in cfperl_invoke", 0));
1059 }
1060 840
1061 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
1062 if (!callbacks) 842 if (!callbacks)
1063 return 0; 843 return 0;
1064 844
1065 dSP; 845 va_list ap;
1066 ENTER; 846 va_start (ap, event);
1067 SAVETMPS;
1068 847
1069 PUSHMARK (SP); 848 CALL_BEGIN (3);
1070 EXTEND (SP, 3);
1071
1072 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 849 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1073 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 850 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1074 851
1075 switch (KLASS_OF (event)) 852 //TODO: unhack
1076 { 853 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1077 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 854 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1078 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 855 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1079 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 856 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1080 } 857 else if (global *gl = is_a<global>(this)) /*nop*/;
858 else
859 abort (); //TODO
1081 860
1082 for (;;) 861 for (;;)
1083 { 862 {
1084 dt = (data_type) va_arg (ap, int); 863 dt = (data_type) va_arg (ap, int);
1085 864
1086 if (dt == DT_END) 865 if (dt == DT_END)
1087 break; 866 break;
1088
1089 if (dt == DT_AV) 867 else if (dt == DT_AV)
1090 { 868 {
1091 AV *av = va_arg (ap, AV *); 869 AV *av = va_arg (ap, AV *);
1092 870
1093 for (int i = 0; i <= av_len (av); ++i) 871 for (int i = 0; i <= av_len (av); ++i)
1094 XPUSHs (*av_fetch (av, i, 1)); 872 XPUSHs (*av_fetch (av, i, 1));
1097 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 875 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1098 } 876 }
1099 877
1100 va_end (ap); 878 va_end (ap);
1101 879
1102 PUTBACK; 880 CALL_CALL ("cf::do_invoke", G_SCALAR);
1103 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1104 SPAGAIN;
1105
1106 count = count > 0 ? POPi : 0; 881 count = count > 0 ? POPi : 0;
1107 882
1108 FREETMPS; 883 CALL_END;
1109 LEAVE;
1110 884
1111 return count; 885 return count;
1112} 886}
1113 887
1114SV * 888SV *
1129cfperl_result_INT (int idx) 903cfperl_result_INT (int idx)
1130{ 904{
1131 return SvIV (cfperl_result (idx)); 905 return SvIV (cfperl_result (idx));
1132} 906}
1133 907
908double
909cfperl_result_DOUBLE (int idx)
910{
911 return SvNV (cfperl_result (idx));
912}
913
914/////////////////////////////////////////////////////////////////////////////
915
916void
917cfperl_emergency_save ()
918{
919 CALL_BEGIN (0);
920 CALL_CALL ("cf::emergency_save", G_VOID);
921 CALL_END;
922}
923
924void
925cfperl_cleanup (int make_core)
926{
927 CALL_BEGIN (1);
928 CALL_ARG (make_core);
929 CALL_CALL ("cf::post_cleanup", G_VOID);
930 CALL_END;
931}
932
933void
934cfperl_make_book (object *book, int level)
935{
936 CALL_BEGIN (2);
937 CALL_ARG (book);
938 CALL_ARG (level);
939 CALL_CALL ("ext::books::make_book", G_VOID);
940 CALL_END;
941}
942
943maptile *
944maptile::find_sync (const char *path, maptile *origin)
945{
946 CALL_BEGIN (2);
947 CALL_ARG (path);
948 CALL_ARG (origin);
949 CALL_CALL ("cf::map::find_sync", G_SCALAR);
950
951 maptile *retval;
952
953 if (count)
954 sv_to (POPs, retval);
955 else
956 retval = 0;
957
958 CALL_END;
959
960 return retval;
961}
962
963maptile *
964maptile::find_async (const char *path, maptile *origin)
965{
966 CALL_BEGIN (2);
967 CALL_ARG (path);
968 CALL_ARG (origin);
969 CALL_CALL ("cf::map::find_async", G_SCALAR);
970
971 maptile *retval;
972
973 if (count)
974 sv_to (POPs, retval);
975 else
976 retval = 0;
977
978 CALL_END;
979
980 return retval;
981}
982
983void
984maptile::do_load_sync ()
985{
986 CALL_BEGIN (1);
987 CALL_ARG (this);
988 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
989 CALL_END;
990}
991
992void
993maptile::change_all_map_light (int change)
994{
995 CALL_BEGIN (1);
996 CALL_ARG (change);
997 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
998 CALL_END;
999}
1000
1001void
1002object::enter_exit (object *exit)
1003{
1004 if (type != PLAYER)
1005 return;
1006
1007 CALL_BEGIN (2);
1008 CALL_ARG (this);
1009 CALL_ARG (exit);
1010 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015log_backtrace (const char *msg)
1016{
1017#if HAVE_BACKTRACE
1018 void *addr [20];
1019 int size = backtrace (addr, 20);
1020
1021 CALL_BEGIN (size);
1022 CALL_ARG (msg);
1023 for (int i = 0; i < size; ++i)
1024 CALL_ARG ((IV)addr [i]);
1025 CALL_CALL ("cf::_log_backtrace", G_VOID);
1026 CALL_END;
1027#endif
1028}
1029
1030/////////////////////////////////////////////////////////////////////////////
1031
1032struct EventAPI *watcher_base::GEventAPI;
1033struct CoroAPI *coroapi::GCoroAPI;
1034
1035int coroapi::cede_counter;
1036double (*coroapi::time)();
1037double coroapi::next_cede;
1038
1039void coroapi::do_cede_to_tick ()
1040{
1041 cede_counter = 0;
1042
1043 cede ();
1044
1045 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1046 if (next_cede > SvNV (sv_next_tick) - 0.02)
1047 next_cede = SvNV (sv_next_tick);
1048}
1049
1050void coroapi::do_cede_every ()
1051{
1052 cede_counter = 0;
1053
1054 if (coroapi::nready ())
1055 coroapi::cede ();
1056}
1057
1058void coroapi::do_cede_to_tick_every ()
1059{
1060 cede_counter = 0;
1061
1062 cede_to_tick ();
1063}
1064
1065void
1066coroapi::wait_for_tick ()
1067{
1068 CALL_BEGIN (0);
1069 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1070 CALL_END;
1071}
1072
1073void
1074coroapi::wait_for_tick_begin ()
1075{
1076 CALL_BEGIN (0);
1077 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1078 CALL_END;
1079}
1080
1081static void
1082iw_dispatch (pe_event *ev)
1083{
1084 iw *w = (iw *)ev->ext_data;
1085 w->call (*w);
1086}
1087
1088void
1089iw::alloc ()
1090{
1091 pe = GEventAPI->new_idle (0, 0);
1092
1093 WaREENTRANT_off (pe);
1094 pe->base.callback = (void *)iw_dispatch;
1095 pe->base.ext_data = (void *)this;
1096}
1097
1098static void iow_dispatch (pe_event *ev)
1099{
1100 iow *w = (iow *)ev->ext_data;
1101 w->call (*w, ((pe_ioevent *)ev)->got);
1102}
1103
1104void
1105iow::alloc ()
1106{
1107 pe = GEventAPI->new_io (0, 0);
1108
1109 WaREENTRANT_off (pe);
1110 pe->base.callback = (void *)iow_dispatch;
1111 pe->base.ext_data = (void *)this;
1112
1113 pe->fd = -1;
1114 pe->poll = 0;
1115}
1116
1117void
1118iow::fd (int fd)
1119{
1120 pe->fd = fd;
1121}
1122
1123int
1124iow::poll ()
1125{
1126 return pe->poll;
1127}
1128
1129void
1130iow::poll (int events)
1131{
1132 if (pe->poll != events)
1133 {
1134 if (pe->poll) stop ();
1135 pe->poll = events;
1136 if (pe->poll) start ();
1137 }
1138}
1139
1140void
1141_connect_to_perl ()
1142{
1143 stash_cf = gv_stashpv ("cf" , 1);
1144
1145 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1146 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1147 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1148 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1149 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1150 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1151 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1152 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1153 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1154
1155 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1156 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1157
1158 cb_global = get_av ("cf::CB_GLOBAL", 1);
1159 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1160 cb_object = get_av ("cf::CB_OBJECT", 1);
1161 cb_player = get_av ("cf::CB_PLAYER", 1);
1162 cb_client = get_av ("cf::CB_CLIENT", 1);
1163 cb_type = get_av ("cf::CB_TYPE" , 1);
1164 cb_map = get_av ("cf::CB_MAP" , 1);
1165}
1166
1134MODULE = cf PACKAGE = cf PREFIX = cf_ 1167MODULE = cf PACKAGE = cf PREFIX = cf_
1135 1168
1136BOOT: 1169BOOT:
1137{ 1170{
1138 HV *stash = gv_stashpv ("cf", 1); 1171 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1172 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1139 1173
1174 _connect_to_perl ();
1175
1140 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1176 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1177
1178 {
1179 require_pv ("Time::HiRes");
1180
1181 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1182 if (!svp) croak ("Time::HiRes is required");
1183 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1184 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1185 }
1141 1186
1142 static const struct { 1187 static const struct {
1143 const char *name; 1188 const char *name;
1144 IV iv; 1189 IV iv;
1145 } *civ, const_iv[] = { 1190 } *civ, const_iv[] = {
1146# define const_iv(name) { # name, (IV)name }, 1191# define const_iv(name) { # name, (IV)name },
1147 const_iv (llevError) 1192 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1148 const_iv (llevInfo) 1193 const_iv (logBacktrace)
1149 const_iv (llevDebug) 1194
1150 const_iv (llevMonster) 1195 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1196
1197 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1151 1198
1152 const_iv (MAX_TIME) 1199 const_iv (MAX_TIME)
1153 const_iv (PLAYER) 1200
1154 const_iv (TRANSPORT)
1155 const_iv (ROD)
1156 const_iv (TREASURE)
1157 const_iv (POTION)
1158 const_iv (FOOD)
1159 const_iv (POISON)
1160 const_iv (BOOK)
1161 const_iv (CLOCK)
1162 const_iv (LIGHTNING)
1163 const_iv (ARROW)
1164 const_iv (BOW)
1165 const_iv (WEAPON)
1166 const_iv (ARMOUR)
1167 const_iv (PEDESTAL)
1168 const_iv (ALTAR)
1169 const_iv (LOCKED_DOOR)
1170 const_iv (SPECIAL_KEY)
1171 const_iv (MAP)
1172 const_iv (DOOR)
1173 const_iv (KEY)
1174 const_iv (TIMED_GATE)
1175 const_iv (TRIGGER)
1176 const_iv (GRIMREAPER)
1177 const_iv (MAGIC_EAR)
1178 const_iv (TRIGGER_BUTTON)
1179 const_iv (TRIGGER_ALTAR)
1180 const_iv (TRIGGER_PEDESTAL)
1181 const_iv (SHIELD)
1182 const_iv (HELMET)
1183 const_iv (HORN)
1184 const_iv (MONEY)
1185 const_iv (CLASS)
1186 const_iv (GRAVESTONE)
1187 const_iv (AMULET)
1188 const_iv (PLAYERMOVER)
1189 const_iv (TELEPORTER)
1190 const_iv (CREATOR)
1191 const_iv (SKILL)
1192 const_iv (EXPERIENCE)
1193 const_iv (EARTHWALL)
1194 const_iv (GOLEM)
1195 const_iv (THROWN_OBJ)
1196 const_iv (BLINDNESS)
1197 const_iv (GOD)
1198 const_iv (DETECTOR)
1199 const_iv (TRIGGER_MARKER)
1200 const_iv (DEAD_OBJECT)
1201 const_iv (DRINK)
1202 const_iv (MARKER)
1203 const_iv (HOLY_ALTAR)
1204 const_iv (PLAYER_CHANGER)
1205 const_iv (BATTLEGROUND)
1206 const_iv (PEACEMAKER)
1207 const_iv (GEM)
1208 const_iv (FIREWALL)
1209 const_iv (ANVIL)
1210 const_iv (CHECK_INV)
1211 const_iv (MOOD_FLOOR) 1201 const_iv (NUM_BODY_LOCATIONS)
1212 const_iv (EXIT) 1202 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1213 const_iv (ENCOUNTER) 1203 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1214 const_iv (SHOP_FLOOR) 1204 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1215 const_iv (SHOP_MAT) 1205 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1216 const_iv (RING) 1206 const_iv (body_wrist) const_iv (body_waist)
1217 const_iv (FLOOR)
1218 const_iv (FLESH)
1219 const_iv (INORGANIC)
1220 const_iv (SKILL_TOOL)
1221 const_iv (LIGHTER)
1222 const_iv (TRAP_PART)
1223 const_iv (WALL)
1224 const_iv (LIGHT_SOURCE)
1225 const_iv (MISC_OBJECT)
1226 const_iv (MONSTER)
1227 const_iv (SPAWN_GENERATOR)
1228 const_iv (LAMP)
1229 const_iv (DUPLICATOR)
1230 const_iv (TOOL)
1231 const_iv (SPELLBOOK)
1232 const_iv (BUILDFAC)
1233 const_iv (CLOAK)
1234 const_iv (SPINNER)
1235 const_iv (GATE)
1236 const_iv (BUTTON)
1237 const_iv (CF_HANDLE)
1238 const_iv (HOLE)
1239 const_iv (TRAPDOOR)
1240 const_iv (SIGN)
1241 const_iv (BOOTS)
1242 const_iv (GLOVES)
1243 const_iv (SPELL)
1244 const_iv (SPELL_EFFECT)
1245 const_iv (CONVERTER)
1246 const_iv (BRACERS)
1247 const_iv (POISONING)
1248 const_iv (SAVEBED)
1249 const_iv (POISONCLOUD)
1250 const_iv (FIREHOLES)
1251 const_iv (WAND)
1252 const_iv (SCROLL)
1253 const_iv (DIRECTOR)
1254 const_iv (GIRDLE)
1255 const_iv (FORCE)
1256 const_iv (POTION_EFFECT)
1257 const_iv (EVENT_CONNECTOR)
1258 const_iv (CLOSE_CON)
1259 const_iv (CONTAINER)
1260 const_iv (ARMOUR_IMPROVER)
1261 const_iv (WEAPON_IMPROVER)
1262 const_iv (SKILLSCROLL)
1263 const_iv (DEEP_SWAMP)
1264 const_iv (IDENTIFY_ALTAR)
1265 const_iv (MENU)
1266 const_iv (RUNE)
1267 const_iv (TRAP)
1268 const_iv (POWER_CRYSTAL)
1269 const_iv (CORPSE)
1270 const_iv (DISEASE)
1271 const_iv (SYMPTOM)
1272 const_iv (BUILDER)
1273 const_iv (MATERIAL)
1274 const_iv (ITEM_TRANSFORMER)
1275 const_iv (QUEST)
1276 1207
1277 const_iv (NUM_SUBTYPES) 1208 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1209 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1210 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1211 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1212 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1213 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1214 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1215 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1216 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1217 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1218 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1219 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1220 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1221 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1222 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1223 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1224 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1226 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1227 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1228 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1230 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1231 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1232 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1233 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1234 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1235 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1278 1236
1279 const_iv (ST_BD_BUILD) 1237 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1280 const_iv (ST_BD_REMOVE)
1281 1238
1282 const_iv (ST_MAT_FLOOR) 1239 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1283 const_iv (ST_MAT_WALL) 1240 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1284 const_iv (ST_MAT_ITEM)
1285 1241
1286 const_iv (AT_PHYSICAL) 1242 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1287 const_iv (AT_MAGIC) 1243 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1288 const_iv (AT_FIRE) 1244 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1289 const_iv (AT_ELECTRICITY) 1245 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1290 const_iv (AT_COLD) 1246 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1291 const_iv (AT_CONFUSION) 1247 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1292 const_iv (AT_ACID) 1248 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1293 const_iv (AT_DRAIN)
1294 const_iv (AT_WEAPONMAGIC)
1295 const_iv (AT_GHOSTHIT)
1296 const_iv (AT_POISON)
1297 const_iv (AT_SLOW)
1298 const_iv (AT_PARALYZE)
1299 const_iv (AT_TURN_UNDEAD)
1300 const_iv (AT_FEAR)
1301 const_iv (AT_CANCELLATION)
1302 const_iv (AT_DEPLETE)
1303 const_iv (AT_DEATH)
1304 const_iv (AT_CHAOS)
1305 const_iv (AT_COUNTERSPELL)
1306 const_iv (AT_GODPOWER)
1307 const_iv (AT_HOLYWORD)
1308 const_iv (AT_BLIND)
1309 const_iv (AT_INTERNAL)
1310 const_iv (AT_LIFE_STEALING)
1311 const_iv (AT_DISEASE)
1312 1249
1313 const_iv (WEAP_HIT) 1250 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1314 const_iv (WEAP_SLASH) 1251 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1315 const_iv (WEAP_PIERCE)
1316 const_iv (WEAP_CLEAVE)
1317 const_iv (WEAP_SLICE)
1318 const_iv (WEAP_STAB)
1319 const_iv (WEAP_WHIP)
1320 const_iv (WEAP_CRUSH)
1321 const_iv (WEAP_BLUD) 1252 const_iv (WEAP_BLUD)
1322 1253
1323 const_iv (FLAG_ALIVE) 1254 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1324 const_iv (FLAG_WIZ) 1255 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1325 const_iv (FLAG_REMOVED) 1256 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1326 const_iv (FLAG_FREED) 1257 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1327 const_iv (FLAG_WAS_WIZ) 1258 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1328 const_iv (FLAG_APPLIED) 1259 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1329 const_iv (FLAG_UNPAID) 1260 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1330 const_iv (FLAG_USE_SHIELD) 1261 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1331 const_iv (FLAG_NO_PICK) 1262 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1332 const_iv (FLAG_ANIMATE) 1263 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1333 const_iv (FLAG_MONSTER) 1264 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1334 const_iv (FLAG_FRIENDLY) 1265 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1335 const_iv (FLAG_GENERATOR) 1266 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1336 const_iv (FLAG_IS_THROWN) 1267 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1337 const_iv (FLAG_AUTO_APPLY) 1268 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1338 const_iv (FLAG_TREASURE) 1269 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1339 const_iv (FLAG_PLAYER_SOLD) 1270 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1340 const_iv (FLAG_SEE_INVISIBLE) 1271 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1341 const_iv (FLAG_CAN_ROLL) 1272 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1342 const_iv (FLAG_OVERLAY_FLOOR) 1273 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1343 const_iv (FLAG_IS_TURNABLE) 1274 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1344 const_iv (FLAG_IS_USED_UP) 1275 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1345 const_iv (FLAG_IDENTIFIED) 1276 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1346 const_iv (FLAG_REFLECTING) 1277 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1347 const_iv (FLAG_CHANGING) 1278 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1348 const_iv (FLAG_SPLITTING) 1279 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1349 const_iv (FLAG_HITBACK)
1350 const_iv (FLAG_STARTEQUIP)
1351 const_iv (FLAG_BLOCKSVIEW)
1352 const_iv (FLAG_UNDEAD)
1353 const_iv (FLAG_SCARED)
1354 const_iv (FLAG_UNAGGRESSIVE)
1355 const_iv (FLAG_REFL_MISSILE)
1356 const_iv (FLAG_REFL_SPELL)
1357 const_iv (FLAG_NO_MAGIC)
1358 const_iv (FLAG_NO_FIX_PLAYER)
1359 const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN)
1361 const_iv (FLAG_RUN_AWAY)
1362 const_iv (FLAG_PICK_UP)
1363 const_iv (FLAG_UNIQUE)
1364 const_iv (FLAG_NO_DROP)
1365 const_iv (FLAG_WIZCAST)
1366 const_iv (FLAG_CAST_SPELL)
1367 const_iv (FLAG_USE_SCROLL)
1368 const_iv (FLAG_USE_RANGE)
1369 const_iv (FLAG_USE_BOW)
1370 const_iv (FLAG_USE_ARMOUR)
1371 const_iv (FLAG_USE_WEAPON)
1372 const_iv (FLAG_USE_RING)
1373 const_iv (FLAG_READY_RANGE)
1374 const_iv (FLAG_READY_BOW)
1375 const_iv (FLAG_XRAYS)
1376 const_iv (FLAG_NO_APPLY)
1377 const_iv (FLAG_IS_FLOOR)
1378 const_iv (FLAG_LIFESAVE)
1379 const_iv (FLAG_NO_STRENGTH)
1380 const_iv (FLAG_SLEEP)
1381 const_iv (FLAG_STAND_STILL)
1382 const_iv (FLAG_RANDOM_MOVE)
1383 const_iv (FLAG_ONLY_ATTACK)
1384 const_iv (FLAG_CONFUSED)
1385 const_iv (FLAG_STEALTH)
1386 const_iv (FLAG_WIZPASS)
1387 const_iv (FLAG_IS_LINKED)
1388 const_iv (FLAG_CURSED)
1389 const_iv (FLAG_DAMNED)
1390 const_iv (FLAG_SEE_ANYWHERE)
1391 const_iv (FLAG_KNOWN_MAGICAL)
1392 const_iv (FLAG_KNOWN_CURSED)
1393 const_iv (FLAG_CAN_USE_SKILL)
1394 const_iv (FLAG_BEEN_APPLIED)
1395 const_iv (FLAG_READY_SCROLL)
1396 const_iv (FLAG_USE_ROD)
1397 const_iv (FLAG_USE_HORN)
1398 const_iv (FLAG_MAKE_INVIS)
1399 const_iv (FLAG_INV_LOCKED)
1400 const_iv (FLAG_IS_WOODED)
1401 const_iv (FLAG_IS_HILLY)
1402 const_iv (FLAG_READY_SKILL)
1403 const_iv (FLAG_READY_WEAPON)
1404 const_iv (FLAG_NO_SKILL_IDENT)
1405 const_iv (FLAG_BLIND)
1406 const_iv (FLAG_SEE_IN_DARK)
1407 const_iv (FLAG_IS_CAULDRON)
1408 const_iv (FLAG_NO_STEAL)
1409 const_iv (FLAG_ONE_HIT)
1410 const_iv (FLAG_CLIENT_SENT)
1411 const_iv (FLAG_BERSERK)
1412 const_iv (FLAG_NEUTRAL)
1413 const_iv (FLAG_NO_ATTACK)
1414 const_iv (FLAG_NO_DAMAGE)
1415 const_iv (FLAG_OBJ_ORIGINAL)
1416 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1417 const_iv (FLAG_ACTIVATE_ON_PUSH)
1418 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1419 const_iv (FLAG_IS_WATER)
1420 const_iv (FLAG_CONTENT_ON_GEN)
1421 const_iv (FLAG_IS_A_TEMPLATE)
1422 const_iv (FLAG_IS_BUILDABLE)
1423 const_iv (FLAG_AFK)
1424 1280
1425 const_iv (NDI_BLACK) 1281 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1426 const_iv (NDI_WHITE) 1282 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1427 const_iv (NDI_NAVY) 1283 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1428 const_iv (NDI_RED) 1284 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1429 const_iv (NDI_ORANGE)
1430 const_iv (NDI_BLUE)
1431 const_iv (NDI_DK_ORANGE)
1432 const_iv (NDI_GREEN)
1433 const_iv (NDI_LT_GREEN)
1434 const_iv (NDI_GREY)
1435 const_iv (NDI_BROWN)
1436 const_iv (NDI_GOLD)
1437 const_iv (NDI_TAN)
1438 const_iv (NDI_MAX_COLOR)
1439 const_iv (NDI_COLOR_MASK)
1440 const_iv (NDI_UNIQUE)
1441 const_iv (NDI_ALL) 1285 const_iv (NDI_ALL)
1442 1286
1287 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1288 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1289
1290 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1291
1292 const_iv (SP_RAISE_DEAD)
1293 const_iv (SP_RUNE)
1294 const_iv (SP_MAKE_MARK)
1295 const_iv (SP_BOLT)
1296 const_iv (SP_BULLET)
1443 const_iv (UPD_LOCATION) 1297 const_iv (SP_EXPLOSION)
1444 const_iv (UPD_FLAGS)
1445 const_iv (UPD_WEIGHT)
1446 const_iv (UPD_FACE) 1298 const_iv (SP_CONE)
1299 const_iv (SP_BOMB)
1300 const_iv (SP_WONDER)
1447 const_iv (UPD_NAME) 1301 const_iv (SP_SMITE)
1448 const_iv (UPD_ANIM) 1302 const_iv (SP_MAGIC_MISSILE)
1449 const_iv (UPD_ANIMSPEED) 1303 const_iv (SP_SUMMON_GOLEM)
1450 const_iv (UPD_NROF) 1304 const_iv (SP_DIMENSION_DOOR)
1451 1305 const_iv (SP_MAGIC_MAPPING)
1452 const_iv (UPD_SP_MANA)
1453 const_iv (UPD_SP_GRACE)
1454 const_iv (UPD_SP_DAMAGE)
1455
1456 const_iv (F_APPLIED)
1457 const_iv (F_LOCATION)
1458 const_iv (F_UNPAID)
1459 const_iv (F_MAGIC) 1306 const_iv (SP_MAGIC_WALL)
1307 const_iv (SP_DESTRUCTION)
1308 const_iv (SP_PERCEIVE_SELF)
1309 const_iv (SP_WORD_OF_RECALL)
1310 const_iv (SP_INVISIBLE)
1311 const_iv (SP_PROBE)
1312 const_iv (SP_HEALING)
1313 const_iv (SP_CREATE_FOOD)
1314 const_iv (SP_EARTH_TO_DUST)
1315 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (SP_BLESS)
1460 const_iv (F_CURSED) 1317 const_iv (SP_CURSE)
1318 const_iv (SP_SUMMON_MONSTER)
1319 const_iv (SP_CHARGING)
1320 const_iv (SP_POLYMORPH)
1321 const_iv (SP_ALCHEMY)
1322 const_iv (SP_REMOVE_CURSE)
1323 const_iv (SP_IDENTIFY)
1324 const_iv (SP_DETECTION)
1325 const_iv (SP_MOOD_CHANGE)
1326 const_iv (SP_MOVING_BALL)
1461 const_iv (F_DAMNED) 1327 const_iv (SP_SWARM)
1328 const_iv (SP_CHANGE_MANA)
1462 const_iv (F_OPEN) 1329 const_iv (SP_DISPEL_RUNE)
1463 const_iv (F_NOPICK) 1330 const_iv (SP_CREATE_MISSILE)
1331 const_iv (SP_CONSECRATE)
1332 const_iv (SP_ANIMATE_WEAPON)
1333 const_iv (SP_LIGHT)
1334 const_iv (SP_CHANGE_MAP_LIGHT)
1335 const_iv (SP_FAERY_FIRE)
1336 const_iv (SP_CAUSE_DISEASE)
1337 const_iv (SP_AURA)
1338 const_iv (SP_TOWN_PORTAL)
1339 const_iv (SP_PARTY_SPELL)
1340
1341 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1342 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1464 const_iv (F_LOCKED) 1343 const_iv (F_LOCKED)
1465 1344
1466 const_iv (F_BUY) 1345 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1467 const_iv (F_SHOP)
1468 const_iv (F_SELL)
1469 1346
1470 const_iv (P_BLOCKSVIEW) 1347 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1471 const_iv (P_NO_MAGIC) 1348 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1472 const_iv (P_IS_ALIVE)
1473 const_iv (P_NO_CLERIC)
1474 const_iv (P_NEED_UPDATE)
1475 const_iv (P_NO_ERROR)
1476 const_iv (P_OUT_OF_MAP)
1477 const_iv (P_NEW_MAP)
1478 1349
1479 const_iv (UP_OBJ_INSERT) 1350 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1480 const_iv (UP_OBJ_REMOVE)
1481 const_iv (UP_OBJ_CHANGE)
1482 const_iv (UP_OBJ_FACE)
1483 1351
1484 const_iv (INS_NO_MERGE) 1352 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1485 const_iv (INS_ABOVE_FLOOR_ONLY) 1353 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1486 const_iv (INS_NO_WALK_ON)
1487 const_iv (INS_ON_TOP)
1488 const_iv (INS_BELOW_ORIGINATOR)
1489 const_iv (INS_MAP_LOAD)
1490 1354
1491 const_iv (WILL_APPLY_HANDLE) 1355 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1492 const_iv (WILL_APPLY_TREASURE) 1356 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1493 const_iv (WILL_APPLY_EARTHWALL)
1494 const_iv (WILL_APPLY_DOOR)
1495 const_iv (WILL_APPLY_FOOD)
1496 1357
1497 const_iv (SAVE_MODE) 1358 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1498 const_iv (SAVE_DIR_MODE)
1499 1359
1500 const_iv (M_PAPER) 1360 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1501 const_iv (M_IRON) 1361 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1502 const_iv (M_GLASS) 1362 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1503 const_iv (M_LEATHER) 1363 const_iv (M_ICE) const_iv (M_SPECIAL)
1504 const_iv (M_WOOD)
1505 const_iv (M_ORGANIC)
1506 const_iv (M_STONE)
1507 const_iv (M_CLOTH)
1508 const_iv (M_ADAMANT)
1509 const_iv (M_LIQUID)
1510 const_iv (M_SOFT_METAL)
1511 const_iv (M_BONE)
1512 const_iv (M_ICE)
1513 const_iv (M_SPECIAL)
1514 1364
1515 const_iv (SK_EXP_ADD_SKILL) 1365 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1516 const_iv (SK_EXP_TOTAL) 1366 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1517 const_iv (SK_EXP_NONE)
1518 const_iv (SK_SUBTRACT_SKILL_EXP)
1519 const_iv (SK_EXP_SKILL_ONLY)
1520 1367
1521 const_iv (SK_LOCKPICKING) 1368 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1522 const_iv (SK_HIDING) 1369 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1523 const_iv (SK_SMITHERY) 1370 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1524 const_iv (SK_BOWYER) 1371 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1525 const_iv (SK_JEWELER) 1372 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1526 const_iv (SK_ALCHEMY) 1373 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1527 const_iv (SK_STEALING) 1374 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1528 const_iv (SK_LITERACY) 1375 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1529 const_iv (SK_BARGAINING) 1376 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1530 const_iv (SK_JUMPING) 1377 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1531 const_iv (SK_DET_MAGIC)
1532 const_iv (SK_ORATORY)
1533 const_iv (SK_SINGING)
1534 const_iv (SK_DET_CURSE)
1535 const_iv (SK_FIND_TRAPS)
1536 const_iv (SK_MEDITATION)
1537 const_iv (SK_PUNCHING)
1538 const_iv (SK_FLAME_TOUCH)
1539 const_iv (SK_KARATE)
1540 const_iv (SK_CLIMBING)
1541 const_iv (SK_WOODSMAN)
1542 const_iv (SK_INSCRIPTION)
1543 const_iv (SK_ONE_HANDED_WEAPON)
1544 const_iv (SK_MISSILE_WEAPON)
1545 const_iv (SK_THROWING)
1546 const_iv (SK_USE_MAGIC_ITEM)
1547 const_iv (SK_DISARM_TRAPS)
1548 const_iv (SK_SET_TRAP)
1549 const_iv (SK_THAUMATURGY)
1550 const_iv (SK_PRAYING)
1551 const_iv (SK_CLAWING)
1552 const_iv (SK_LEVITATION)
1553 const_iv (SK_SUMMONING)
1554 const_iv (SK_PYROMANCY)
1555 const_iv (SK_EVOCATION)
1556 const_iv (SK_SORCERY)
1557 const_iv (SK_TWO_HANDED_WEAPON)
1558 const_iv (SK_SPARK_TOUCH)
1559 const_iv (SK_SHIVER)
1560 const_iv (SK_ACID_SPLASH)
1561 const_iv (SK_POISON_NAIL) 1378 const_iv (SK_POISON_NAIL)
1562 1379
1563 const_iv (SOUND_NEW_PLAYER) 1380 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1564 const_iv (SOUND_FIRE_ARROW) 1381 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1565 const_iv (SOUND_LEARN_SPELL) 1382 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1566 const_iv (SOUND_FUMBLE_SPELL) 1383 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1567 const_iv (SOUND_WAND_POOF) 1384 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1568 const_iv (SOUND_OPEN_DOOR) 1385 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1569 const_iv (SOUND_PUSH_PLAYER)
1570 const_iv (SOUND_PLAYER_HITS1)
1571 const_iv (SOUND_PLAYER_HITS2)
1572 const_iv (SOUND_PLAYER_HITS3)
1573 const_iv (SOUND_PLAYER_HITS4)
1574 const_iv (SOUND_PLAYER_IS_HIT1)
1575 const_iv (SOUND_PLAYER_IS_HIT2)
1576 const_iv (SOUND_PLAYER_IS_HIT3)
1577 const_iv (SOUND_PLAYER_KILLS)
1578 const_iv (SOUND_PET_IS_KILLED)
1579 const_iv (SOUND_PLAYER_DIES)
1580 const_iv (SOUND_OB_EVAPORATE)
1581 const_iv (SOUND_OB_EXPLODE)
1582 const_iv (SOUND_CLOCK)
1583 const_iv (SOUND_TURN_HANDLE)
1584 const_iv (SOUND_FALL_HOLE)
1585 const_iv (SOUND_DRINK_POISON)
1586 const_iv (SOUND_CAST_SPELL_0)
1587 1386
1588 const_iv (PREFER_LOW) 1387 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1589 const_iv (PREFER_HIGH)
1590 1388
1591 const_iv (ATNR_PHYSICAL) 1389 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1592 const_iv (ATNR_MAGIC) 1390 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1593 const_iv (ATNR_FIRE) 1391 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1594 const_iv (ATNR_ELECTRICITY) 1392 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1595 const_iv (ATNR_COLD) 1393 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1596 const_iv (ATNR_CONFUSION) 1394 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1597 const_iv (ATNR_ACID) 1395 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1598 const_iv (ATNR_DRAIN) 1396
1599 const_iv (ATNR_WEAPONMAGIC) 1397 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1600 const_iv (ATNR_GHOSTHIT) 1398
1601 const_iv (ATNR_POISON) 1399 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1602 const_iv (ATNR_SLOW) 1400 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1603 const_iv (ATNR_PARALYZE) 1401
1604 const_iv (ATNR_TURN_UNDEAD) 1402 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1605 const_iv (ATNR_FEAR) 1403
1606 const_iv (ATNR_CANCELLATION) 1404 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1607 const_iv (ATNR_DEPLETE) 1405
1608 const_iv (ATNR_DEATH) 1406 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1609 const_iv (ATNR_CHAOS) 1407
1610 const_iv (ATNR_COUNTERSPELL) 1408 // random map generator
1611 const_iv (ATNR_GODPOWER) 1409 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1612 const_iv (ATNR_HOLYWORD) 1410 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1613 const_iv (ATNR_BLIND) 1411
1412 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1413 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1414 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1415
1416 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1417 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1418
1419 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1420 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1614 const_iv (ATNR_INTERNAL) 1421 const_iv (GT_MINIMAL)
1615 const_iv (ATNR_LIFE_STEALING)
1616 const_iv (ATNR_DISEASE)
1617
1618 const_iv (MAP_FLUSH)
1619 const_iv (MAP_PLAYER_UNIQUE)
1620 const_iv (MAP_BLOCK)
1621 const_iv (MAP_STYLE)
1622 const_iv (MAP_OVERLAY)
1623
1624 const_iv (MAP_IN_MEMORY)
1625 const_iv (MAP_SWAPPED)
1626 const_iv (MAP_LOADING)
1627 const_iv (MAP_SAVING)
1628
1629 const_iv (KLASS_GLOBAL)
1630 const_iv (KLASS_OBJECT)
1631 const_iv (KLASS_PLAYER)
1632 const_iv (KLASS_MAP)
1633 }; 1422 };
1634 1423
1635 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1424 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1636 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1425 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1637 1426
1638 static const struct { 1427 static const struct {
1639 const char *name; 1428 const char *name;
1640 int skip; 1429 int skip;
1641 IV klass; 1430 IV klass;
1652 { 1441 {
1653 AV *event = newAV (); 1442 AV *event = newAV ();
1654 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1443 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1655 av_push (event, newSViv (eiv->klass)); 1444 av_push (event, newSViv (eiv->klass));
1656 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1445 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1657 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1446 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1658 } 1447 }
1659
1660 //I_EVENT_API (PACKAGE);
1661} 1448}
1662 1449
1663void _init_vars () 1450void _connect_to_perl ()
1664 CODE: 1451
1665 cb_global = get_av ("cf::CB_GLOBAL", 1); 1452void _recalc_want ()
1666 cb_object = get_av ("cf::CB_OBJECT", 1);
1667 cb_player = get_av ("cf::CB_PLAYER", 1);
1668 cb_type = get_av ("cf::CB_TYPE" , 1);
1669 cb_map = get_av ("cf::CB_MAP" , 1);
1670 1453
1671void _global_reattach () 1454void _global_reattach ()
1672 CODE: 1455 CODE:
1673{ 1456{
1674 // reattach to all attachable objects in the game. 1457 // reattach to all attachable objects in the game.
1675 for (player *pl = first_player; pl; pl = pl->next) 1458 for_all_clients (ns)
1676 reattach (pl); 1459 ns->reattach ();
1677 1460
1678 for (maptile *map = first_map; map; map = map->next) 1461 for_all_objects (op)
1679 reattach (map);
1680
1681 for (object *op = object::first; op; op = op->next)
1682 reattach (op); 1462 op->reattach ();
1463}
1464
1465void _post_tick ()
1466 CODE:
1467 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1468
1469# support function for map-world.ext
1470void _quantise (SV *data_sv, SV *plt_sv)
1471 CODE:
1472{
1473 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1474 croak ("_quantise called with invalid agruments");
1475
1476 plt_sv = SvRV (plt_sv);
1477 SV **plt = AvARRAY (plt_sv);
1478 int plt_count = AvFILL (plt_sv) + 1;
1479
1480 STRLEN len;
1481 char *data = SvPVbyte (data_sv, len);
1482 char *dst = data;
1483
1484 while (len >= 3)
1485 {
1486 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1487 {
1488 char *val = SvPVX (*val_sv);
1489
1490 if (val [0] == data [0]
1491 && val [1] == data [1]
1492 && val [2] == data [2])
1493 {
1494 *dst++ = val [3];
1495 goto next;
1496 }
1497 }
1498
1499 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1500 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1501 dst - SvPVX (data_sv), len);
1502
1503 next:
1504 data += 3;
1505 len -= 3;
1506 }
1507
1508 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1683} 1509}
1684 1510
1685NV floor (NV x) 1511NV floor (NV x)
1686 1512
1687NV ceil (NV x) 1513NV ceil (NV x)
1688 1514
1515NV rndm (...)
1516 CODE:
1517 switch (items)
1518 {
1519 case 0: RETVAL = rndm (); break;
1520 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1521 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1522 default: croak ("cf::rndm requires none, one or two parameters."); break;
1523 }
1524 OUTPUT:
1525 RETVAL
1526
1527NV clamp (NV value, NV min_value, NV max_value)
1528 CODE:
1529 RETVAL = clamp (value, min_value, max_value);
1530 OUTPUT:
1531 RETVAL
1532
1533NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1534 CODE:
1535 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1536 OUTPUT:
1537 RETVAL
1538
1539void cede_to_tick ()
1540 CODE:
1541 coroapi::cede_to_tick ();
1542
1689void server_tick () 1543void server_tick ()
1544 CODE:
1545 runtime = SvNVx (sv_runtime);
1546 server_tick ();
1690 1547
1691void 1548void
1692LOG (int level, char *msg) 1549log_backtrace (utf8_string msg)
1550
1551void
1552LOG (int flags, utf8_string msg)
1693 PROTOTYPE: $$ 1553 PROTOTYPE: $$
1694 C_ARGS: (LogLevel)level, "%s", msg 1554 C_ARGS: flags, "%s", msg
1695 1555
1696char *path_combine (char *base, char *path) 1556octet_string path_combine (octet_string base, octet_string path)
1697 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1698 1558
1699char *path_combine_and_normalize (char *base, char *path) 1559octet_string path_combine_and_normalize (octet_string base, octet_string path)
1700 PROTOTYPE: $$ 1560 PROTOTYPE: $$
1701 1561
1702const char * 1562const_octet_string
1703get_maps_directory (char *path) 1563get_maps_directory (octet_string path)
1704 PROTOTYPE: $ 1564 PROTOTYPE: $
1705 ALIAS: maps_directory = 0 1565 ALIAS: maps_directory = 0
1706 CODE: 1566 CODE:
1707 RETVAL = create_pathname (path); 1567 RETVAL = create_pathname (path);
1708 OUTPUT: RETVAL 1568 OUTPUT: RETVAL
1710void 1570void
1711sub_generation_inc () 1571sub_generation_inc ()
1712 CODE: 1572 CODE:
1713 PL_sub_generation++; 1573 PL_sub_generation++;
1714 1574
1715char * 1575const_octet_string
1716mapdir () 1576mapdir ()
1717 PROTOTYPE: 1577 PROTOTYPE:
1718 ALIAS: 1578 ALIAS:
1719 mapdir = 0 1579 mapdir = 0
1720 uniquedir = 1 1580 uniquedir = 1
1734 case 5: RETVAL = settings.playerdir; break; 1594 case 5: RETVAL = settings.playerdir; break;
1735 case 6: RETVAL = settings.datadir ; break; 1595 case 6: RETVAL = settings.datadir ; break;
1736 } 1596 }
1737 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1738 1598
1599void abort ()
1600
1601void reset_signals ()
1602
1603void fork_abort (octet_string cause = "cf::fork_abort")
1604
1605void cleanup (octet_string cause, bool make_core = false)
1606
1607void emergency_save ()
1608
1739void _exit (int status = 0) 1609void _exit (int status = EXIT_SUCCESS)
1740 1610
1741int cf_find_animation (char *text) 1611UV sv_2watcher (SV *w)
1612 CODE:
1613 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1614 OUTPUT:
1615 RETVAL
1616
1617#if _POSIX_MEMLOCK
1618
1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1620
1621int munlockall ()
1622
1623#endif
1624
1625int find_animation (utf8_string text)
1742 PROTOTYPE: $ 1626 PROTOTYPE: $
1743 1627
1744int random_roll(int min, int max, object *op, int goodbad); 1628int random_roll (int min, int max, object *op, int goodbad);
1745 1629
1746const char *cost_string_from_value(uint64 cost, int approx = 0) 1630const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1747
1748int invoke (int event, ...)
1749 CODE:
1750 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1751 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1752 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1753 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1754 OUTPUT: RETVAL
1755 1631
1756int 1632int
1757exp_to_level (val64 exp) 1633exp_to_level (val64 exp)
1758 CODE: 1634 CODE:
1759{ 1635{
1790 RETVAL = newSVpv (resist_plus[atnr], 0); 1666 RETVAL = newSVpv (resist_plus[atnr], 0);
1791 else 1667 else
1792 XSRETURN_UNDEF; 1668 XSRETURN_UNDEF;
1793 OUTPUT: RETVAL 1669 OUTPUT: RETVAL
1794 1670
1671bool
1672load_resource_file (octet_string filename)
1673
1674MODULE = cf PACKAGE = cf::attachable
1675
1795int 1676int
1796_valid (SV *obj) 1677valid (SV *obj)
1797 CODE: 1678 CODE:
1798 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1799 OUTPUT: 1680 OUTPUT:
1800 RETVAL 1681 RETVAL
1801 1682
1683void
1684debug_trace (attachable *obj, bool on = true)
1685 CODE:
1686 obj->flags &= ~attachable::F_DEBUG_TRACE;
1687 if (on)
1688 obj->flags |= attachable::F_DEBUG_TRACE;
1689
1690int mortals_size ()
1691 CODE:
1692 RETVAL = attachable::mortals.size ();
1693 OUTPUT: RETVAL
1694
1695#object *mortals (U32 index)
1696# CODE:
1697# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1698# OUTPUT: RETVAL
1699
1700INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1701
1702MODULE = cf PACKAGE = cf::global
1703
1704int invoke (SV *klass, int event, ...)
1705 CODE:
1706 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1708 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1709 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL
1711
1802MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1712MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1803 1713
1804INCLUDE: $PERL genacc object ../include/object.h | 1714INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1805 1715
1806int invoke (object *op, int event, ...) 1716int invoke (object *op, int event, ...)
1807 CODE: 1717 CODE:
1808 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1718 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1809 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1719 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1810 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1720 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1811 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1721 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1812 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1813 1723
1814SV *registry (object *op) 1724SV *registry (object *op)
1725
1726int objects_size ()
1815 CODE: 1727 CODE:
1816 RETVAL = registry_of (op); 1728 RETVAL = objects.size ();
1817 OUTPUT: 1729 OUTPUT: RETVAL
1730
1731object *objects (U32 index)
1732 CODE:
1733 RETVAL = index < objects.size () ? objects [index] : 0;
1734 OUTPUT: RETVAL
1735
1736int actives_size ()
1737 CODE:
1738 RETVAL = actives.size ();
1739 OUTPUT: RETVAL
1740
1741object *actives (U32 index)
1742 CODE:
1743 RETVAL = index < actives.size () ? actives [index] : 0;
1744 OUTPUT: RETVAL
1745
1746const char *slot_use_name (U32 slot)
1747 ALIAS:
1748 slot_nonuse_name = 1
1749 CODE:
1750{
1751 if (slot >= NUM_BODY_LOCATIONS)
1752 croak ("body slot index out of range");
1753
1754 switch (ix)
1755 {
1756 case 0: RETVAL = body_locations[slot].use_name; break;
1757 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1758 }
1759}
1760 OUTPUT:
1818 RETVAL 1761 RETVAL
1819 1762
1820void mortals ()
1821 PPCODE:
1822 EXTEND (SP, object::mortals.size ());
1823 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1824 PUSHs (to_sv (*i));
1825
1826object *first ()
1827 CODE:
1828 RETVAL = object::first;
1829 OUTPUT: RETVAL
1830
1831# missing properties 1763# missing properties
1832
1833int flag (object *op, int flag, int value = 1)
1834 PROTOTYPE: $$;$
1835 CODE:
1836 RETVAL = QUERY_FLAG (op, flag);
1837 if (items >= 3)
1838 if (value)
1839 SET_FLAG (op, flag);
1840 else
1841 CLEAR_FLAG (op, flag);
1842 OUTPUT: RETVAL
1843 1764
1844object *head (object *op) 1765object *head (object *op)
1845 PROTOTYPE: $ 1766 PROTOTYPE: $
1846 CODE: 1767 CODE:
1847 RETVAL = op->head ? op->head : op;
1848 OUTPUT: RETVAL
1849
1850int is_head (object *op)
1851 PROTOTYPE: $
1852 CODE:
1853 RETVAL = !op->head; 1768 RETVAL = op->head_ ();
1854 OUTPUT: RETVAL 1769 OUTPUT: RETVAL
1855 1770
1856void 1771void
1857inv (object *obj) 1772inv (object *obj)
1858 PROTOTYPE: $ 1773 PROTOTYPE: $
1859 PPCODE: 1774 PPCODE:
1860{ 1775{
1861 object *o; 1776 object *o;
1862 for (o = obj->inv; o; o = o->below) 1777 for (o = obj->inv; o; o = o->below)
1863 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1778 XPUSHs (sv_2mortal (to_sv (o)));
1864} 1779}
1865 1780
1781void
1782set_animation (object *op, int idx)
1783 CODE:
1784 SET_ANIMATION (op, idx);
1785
1786int
1787num_animations (object *op)
1788 CODE:
1789 RETVAL = NUM_ANIMATIONS (op);
1790 OUTPUT: RETVAL
1791
1792int slot_info (object *op, UV slot, int value = 0)
1793 ALIAS:
1794 slot_used = 1
1795 CODE:
1796{
1797 if (slot >= NUM_BODY_LOCATIONS)
1798 croak ("body slot index out of range");
1799
1800 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1801
1802 if (items > 2)
1803 if (ix)
1804 op->slot[slot].used = value;
1805 else
1806 op->slot[slot].info = value;
1807}
1808 OUTPUT:
1809 RETVAL
1810
1866object *find_best_object_match (object *op, const char *match) 1811object *find_best_object_match (object *op, utf8_string match)
1867 1812
1868object *find_marked_object (object *op) 1813object *find_marked_object (object *op)
1869 1814
1870int cf_object_get_resistance (object *op, int rtype)
1871 ALIAS: resistance = 0
1872
1873int need_identify (const object *obj); 1815int need_identify (object *obj);
1874 1816
1875int apply_shop_mat (object *shop_mat, object *op); 1817int apply_shop_mat (object *shop_mat, object *op);
1818
1819int move_player (object *op, int dir)
1820 CODE:
1821 RETVAL = move_player (op, dir);
1822 OUTPUT:
1823 RETVAL
1876 1824
1877int move (object *op, int dir, object *originator = op) 1825int move (object *op, int dir, object *originator = op)
1878 CODE: 1826 CODE:
1879 RETVAL = move_ob (op, dir, originator); 1827 RETVAL = move_ob (op, dir, originator);
1880 OUTPUT: 1828 OUTPUT:
1881 RETVAL 1829 RETVAL
1882 1830
1883void cf_object_apply (object *op, object *author, int flags = 0) 1831void apply (object *applier, object *applied, int flags = 0)
1832 CODE:
1833 manual_apply (applied, applier, flags);
1884 1834
1885void cf_object_apply_below (object *op) 1835void apply_below (object *op)
1836 CODE:
1837 player_apply_below (op);
1886 1838
1887void cf_object_remove (object *op) 1839int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1888 1840
1889void cf_object_free (object *op)
1890
1891object *cf_object_present_archname_inside (object *op, char *whatstr) 1841object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1892 1842
1893int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1843int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1894 1844
1895int cf_object_change_map (object *op, int x, int y, maptile *map) 1845int cf_object_change_map (object *op, int x, int y, maptile *map)
1896 1846
1847#//TODO
1897object *cf_object_clone (object *op, int clonetype = 0) 1848object *clone_ (object *op, int recursive = 0)
1849 CODE:
1850 if (recursive)
1851 RETVAL = object_create_clone (op);
1852 else
1853 {
1854 RETVAL = object::create ();
1855 op->copy_to (RETVAL);
1856 }
1857 OUTPUT: RETVAL
1898 1858
1899int cf_object_pay_item (object *op, object *buyer) 1859int pay_item (object *op, object *buyer)
1860 CODE:
1861 RETVAL = pay_for_item (op, buyer);
1862 OUTPUT: RETVAL
1900 1863
1901int cf_object_pay_amount (object *op, uint64 amount) 1864int pay_amount (object *op, uint64 amount)
1865 CODE:
1866 RETVAL = pay_for_amount (amount, op);
1867 OUTPUT: RETVAL
1902 1868
1903void pay_player (object *op, uint64 amount) 1869void pay_player (object *op, uint64 amount)
1904 1870
1905val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1871val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1906 1872
1907int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1873int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1908 1874
1909int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1875void learn_spell (object *op, object *sp, int special_prayer = 0)
1876 CODE:
1877 do_learn_spell (op, sp, special_prayer);
1910 1878
1911void cf_object_learn_spell (object *op, object *sp)
1912
1913void cf_object_forget_spell (object *op, object *sp) 1879void forget_spell (object *op, object *sp)
1880 CODE:
1881 do_forget_spell (op, query_name (sp));
1914 1882
1915object *cf_object_check_for_spell (object *op, char *spellname) 1883object *check_for_spell (object *op, utf8_string spellname)
1884 CODE:
1885 RETVAL = check_spell_known (op, spellname);
1886 OUTPUT: RETVAL
1916 1887
1917int cf_object_query_money (object *op) 1888int query_money (object *op)
1918 ALIAS: money = 0 1889 ALIAS: money = 0
1919 1890
1920int cf_object_query_cost (object *op, object *who, int flags) 1891val64 query_cost (object *op, object *who, int flags)
1921 ALIAS: cost = 0 1892 ALIAS: cost = 0
1922 1893
1923void cf_object_activate_rune (object *op , object *victim) 1894void spring_trap (object *op, object *victim)
1924 1895
1925int cf_object_check_trigger (object *op, object *cause) 1896int check_trigger (object *op, object *cause)
1926 1897
1927int cf_object_out_of_map (object *op, int x, int y)
1928
1929void cf_object_drop (object *op, object *author) 1898void drop (object *who, object *op)
1930 1899
1931void cf_object_take (object *op, object *author) 1900void pick_up (object *who, object *op)
1932
1933object *cf_object_insert_object (object *op, object *container)
1934
1935object *cf_object_insert_in_ob (object *ob, object *where)
1936 1901
1937int cf_object_teleport (object *op, maptile *map, int x, int y) 1902int cf_object_teleport (object *op, maptile *map, int x, int y)
1938 1903
1939void cf_object_update (object *op, int flags) 1904void update_object (object *op, int action)
1940 1905
1941void cf_object_pickup (object *op, object *what)
1942
1943object *cf_create_object_by_name (const char *name) 1906object *cf_create_object_by_name (utf8_string name)
1944 1907
1945void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1908void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1946 1909
1947void player_lvl_adj (object *who, object *skill = 0) 1910void player_lvl_adj (object *who, object *skill = 0)
1948 1911
1949int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1912int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1950 1913
1956 1919
1957void add_button_link (object *button, maptile *map, int connected); 1920void add_button_link (object *button, maptile *map, int connected);
1958 1921
1959void remove_button_link (object *op); 1922void remove_button_link (object *op);
1960 1923
1961void
1962cf_object_set_resistance (object *op, int rtype, int val)
1963 CODE:
1964 if (rtype >= 0 && rtype < NROFATTACKS)
1965 op->resist[rtype] = val;
1966
1967 1924
1968MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1925MODULE = cf PACKAGE = cf::object PREFIX = cf_
1969
1970void cf_fix_object (object *pl)
1971 ALIAS: fix = 0
1972 1926
1973object *cf_insert_ob_in_ob (object *ob, object *where) 1927object *cf_insert_ob_in_ob (object *ob, object *where)
1974 1928
1975# no clean way to get an object from an archetype - stupid idiotic 1929# no clean way to get an object from an archetype - stupid idiotic
1976# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1930# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1977 1931
1978object *new (const char *archetype = 0) 1932object *new (utf8_string archetype = 0)
1979 PROTOTYPE: ;$ 1933 PROTOTYPE: ;$
1980 CODE: 1934 CODE:
1981 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1935 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1982 OUTPUT: 1936 OUTPUT:
1983 RETVAL 1937 RETVAL
1984 1938
1939# TODO: nuke
1985object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1940object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1986 PROTOTYPE: $$$$$$ 1941 PROTOTYPE: $$$$$$
1987 CODE: 1942 CODE:
1988{ 1943{
1989 int unused_type; 1944 int unused_type;
1990 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1945 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1991} 1946}
1992 1947
1993# syntatic sugar for easier use in event callbacks.
1994const char *options (object *op)
1995 CODE:
1996 RETVAL = op->name;
1997 OUTPUT:
1998 RETVAL
1999
2000player *contr (object *op) 1948player *contr (object *op)
2001 CODE: 1949 CODE:
2002 RETVAL = op->contr; 1950 RETVAL = op->contr;
2003 OUTPUT: RETVAL 1951 OUTPUT: RETVAL
2004 1952
2005const char *get_ob_key_value (object *op, const char *key) 1953const_utf8_string get_ob_key_value (object *op, utf8_string key)
2006 1954
2007bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1955bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2008 1956
2009object *get_nearest_player (object *ob) 1957object *get_nearest_player (object *ob)
2010 ALIAS: nearest_player = 0 1958 ALIAS: nearest_player = 0
2011 PREINIT: 1959 PREINIT:
2012 extern object *get_nearest_player (object *); 1960 extern object *get_nearest_player (object *);
2028bool on_same_map_as (object *ob, object *other) 1976bool on_same_map_as (object *ob, object *other)
2029 CODE: 1977 CODE:
2030 RETVAL = on_same_map (ob, other); 1978 RETVAL = on_same_map (ob, other);
2031 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
2032 1980
2033const char * 1981const_utf8_string
2034base_name (object *op, int plural = op->nrof > 1) 1982base_name (object *op, int plural = op->nrof > 1)
2035 CODE: 1983 CODE:
2036 RETVAL = query_base_name (op, plural); 1984 RETVAL = query_base_name (op, plural);
2037 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
2038 1986
1987object *decrease_ob_nr (object *op, unsigned long i)
1988
2039MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1989MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2040 1990
2041player *player (object *op) 1991player *player (object *op)
2042 CODE: 1992 CODE:
2043 RETVAL = op->contr; 1993 RETVAL = op->contr;
2044 OUTPUT: RETVAL 1994 OUTPUT: RETVAL
2045 1995
1996void check_score (object *op)
1997
2046void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1998void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2047 1999 CODE:
2048object *cf_player_send_inventory (object *op) 2000 new_draw_info (flags, 0, op, txt);
2049
2050char *cf_player_get_ip (object *op)
2051 ALIAS: ip = 0
2052
2053object *cf_player_get_marked_item (object *op)
2054 ALIAS: marked_item = 0
2055
2056void cf_player_set_marked_item (object *op, object *ob)
2057
2058partylist *cf_player_get_party (object *op)
2059 ALIAS: party = 0
2060
2061void cf_player_set_party (object *op, partylist *party)
2062 2001
2063void kill_player (object *op) 2002void kill_player (object *op)
2064 2003
2065void esrv_update_item (object *op, int what, object *item) 2004void esrv_update_item (object *op, int what, object *item)
2066 C_ARGS: what, op, item 2005 C_ARGS: what, op, item
2067 2006
2068void clear_los (object *op)
2069
2070int command_reset (object *op, char *params)
2071
2072int command_teleport (object *op, char *params)
2073
2074int command_summon (object *op, char *params) 2007int command_summon (object *op, utf8_string params)
2075 2008
2076int command_arrest (object *op, char *params) 2009int command_arrest (object *op, utf8_string params)
2077
2078int command_kick (object *op, char *params)
2079
2080int command_banish (object *op, char *params)
2081 2010
2082 2011
2083MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2012MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2084 2013
2085INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h | 2014INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2086
2087char *
2088client (player *pl)
2089 CODE:
2090 RETVAL = pl->socket.client;
2091 OUTPUT:
2092 RETVAL
2093
2094char *
2095host (player *pl)
2096 CODE:
2097 RETVAL = pl->socket.host;
2098 OUTPUT:
2099 RETVAL
2100 2015
2101int invoke (player *pl, int event, ...) 2016int invoke (player *pl, int event, ...)
2102 CODE: 2017 CODE:
2103 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2018 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2104 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2019 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2105 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2020 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2106 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2021 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2107 OUTPUT: RETVAL 2022 OUTPUT: RETVAL
2108 2023
2109SV *registry (player *pl) 2024SV *registry (player *pl)
2025
2026void
2027save_stats (player *pl)
2110 CODE: 2028 CODE:
2111 RETVAL = registry_of (pl); 2029 pl->ob->stats.hp = pl->ob->stats.maxhp;
2030 pl->ob->stats.sp = pl->ob->stats.maxsp;
2031 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2032 pl->orig_stats = pl->ob->stats;
2033
2034void clear_los (player *pl)
2035
2036void cf_player_move (player *pl, int dir)
2037
2038void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2039
2040bool
2041cell_visible (player *pl, int dx, int dy)
2042 CODE:
2043 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2044 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2112 OUTPUT: 2045 OUTPUT:
2113 RETVAL 2046 RETVAL
2114 2047
2115player *cf_player_find (char *name)
2116 PROTOTYPE: $
2117
2118void cf_player_move (player *pl, int dir)
2119
2120void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2121
2122player *first ()
2123 CODE:
2124 RETVAL = first_player;
2125 OUTPUT: RETVAL
2126
2127player *next (player *pl)
2128 CODE:
2129 RETVAL = pl->next;
2130 OUTPUT: RETVAL
2131
2132bool
2133cell_visible (player *pl, int dx, int dy)
2134 CODE:
2135 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2136 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2137 OUTPUT:
2138 RETVAL
2139
2140void
2141buggy_mapscroll (player *pl, int value = 1)
2142 CODE:
2143 pl->socket.buggy_mapscroll = value;
2144
2145void 2048void
2146send (player *pl, SV *packet) 2049send (player *pl, SV *packet)
2147 CODE: 2050 CODE:
2148{ 2051{
2149 STRLEN len; 2052 STRLEN len;
2150 char *buf = SvPVbyte (packet, len); 2053 char *buf = SvPVbyte (packet, len);
2151 2054
2152 Write_String_To_Socket (&pl->socket, buf, len); 2055 if (pl->ns)
2056 pl->ns->send_packet (buf, len);
2153} 2057}
2154 2058
2155int 2059int
2156listening (player *pl, int new_value = -1) 2060listening (player *pl, int new_value = -1)
2157 CODE: 2061 CODE:
2176 if (y) sv_to (y, pl->bed_y); 2080 if (y) sv_to (y, pl->bed_y);
2177 2081
2178void 2082void
2179list () 2083list ()
2180 PPCODE: 2084 PPCODE:
2181{ 2085 for_all_players (pl)
2182 player *pl; 2086 XPUSHs (sv_2mortal (to_sv (pl)));
2183 for (pl = first_player; pl; pl = pl->next)
2184 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2185}
2186
2187bool
2188peaceful (player *pl, bool new_setting = 0)
2189 PROTOTYPE: $;$
2190 CODE:
2191 RETVAL = pl->peaceful;
2192 if (items > 1)
2193 pl->peaceful = new_setting;
2194 OUTPUT:
2195 RETVAL
2196
2197living *
2198orig_stats (player *pl)
2199 CODE:
2200 RETVAL = &pl->orig_stats;
2201 OUTPUT: RETVAL
2202
2203living *
2204last_stats (player *pl)
2205 CODE:
2206 RETVAL = &pl->last_stats;
2207 OUTPUT: RETVAL
2208 2087
2209 2088
2210MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2089MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2211
2212maptile *first ()
2213 PROTOTYPE:
2214 CODE:
2215 RETVAL = first_map;
2216 OUTPUT: RETVAL
2217 2090
2218int invoke (maptile *map, int event, ...) 2091int invoke (maptile *map, int event, ...)
2219 CODE: 2092 CODE:
2220 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2093 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2221 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2094 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2222 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2095 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2223 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2224 OUTPUT: RETVAL 2097 OUTPUT: RETVAL
2225 2098
2226SV *registry (maptile *map) 2099SV *registry (maptile *map)
2227 CODE:
2228 RETVAL = registry_of (map);
2229 OUTPUT:
2230 RETVAL
2231 2100
2232INCLUDE: $PERL genacc maptile ../include/map.h | 2101INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2233 2102
2234maptile *new (int width, int height) 2103void
2104maptile::instantiate ()
2105
2106maptile *new ()
2235 PROTOTYPE: 2107 PROTOTYPE:
2236 CODE: 2108 CODE:
2237{ 2109 RETVAL = new maptile;
2238 RETVAL = get_empty_map (width, height);
2239}
2240 OUTPUT: 2110 OUTPUT:
2241 RETVAL 2111 RETVAL
2242 2112
2243void delete_map (maptile *map) 2113void
2114maptile::players ()
2115 PPCODE:
2116 if (GIMME_V == G_SCALAR)
2117 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2118 else if (GIMME_V == G_ARRAY)
2119 {
2120 EXTEND (SP, THIS->players);
2121 for_all_players (pl)
2122 if (pl->ob && pl->ob->map == THIS)
2123 PUSHs (sv_2mortal (to_sv (pl->ob)));
2124 }
2244 2125
2245void clean_tmp_map (maptile *map) 2126void
2127maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2128 CODE:
2129{
2130 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2131 croak ("maptile::add_underlay: palette must be arrayref");
2132
2133 palette = SvRV (palette);
2134
2135 STRLEN idxlen;
2136 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2137
2138 for (int x = 0; x < THIS->width; ++x)
2139 for (int y = 0; y < THIS->height; ++y)
2140 {
2141 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2142 if (op->flag [FLAG_IS_FLOOR])
2143 goto skip_space;
2144
2145 {
2146 int offs = offset + y * stride + x;
2147 if (IN_RANGE_EXC (offs, 0, idxlen))
2148 {
2149 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2150 {
2151 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2152 ob->flag [FLAG_NO_MAP_SAVE] = true;
2153 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2154
2155 if (ob->randomitems)
2156 {
2157 if (!ob->above)
2158 {
2159 ob->create_treasure (ob->randomitems);
2160
2161 for (object *op = ob->above; op; op = op->above)
2162 op->flag [FLAG_NO_MAP_SAVE] = true;
2163 }
2164
2165 ob->randomitems = 0;
2166 }
2167 }
2168 }
2169 }
2170
2171 skip_space: ;
2172 }
2173}
2174
2175void
2176maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2177 CODE:
2178{
2179 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2180 croak ("maptile::set_regiondata: palette must be arrayref");
2181
2182 palette = SvRV (palette);
2183
2184 STRLEN idxlen;
2185 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2186
2187 region **regionmap = (region **)malloc (
2188 (av_len ((AV *)palette) + 1) * sizeof (region *));
2189 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2190
2191 for (int i = av_len ((AV *)palette) + 1; i--; )
2192 regionmap [i] = region::find (
2193 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2194
2195 for (int y = 0; y < THIS->height; ++y)
2196 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2197
2198 sfree (THIS->regions, THIS->size ());
2199 free (THIS->regionmap);
2200
2201 THIS->regions = regions;
2202 THIS->regionmap = regionmap;
2203}
2204
2205void
2206maptile::create_region_treasure ()
2207 CODE:
2208{
2209 object *op = object::create ();
2210 op->type = FLOOR;
2211 op->map = THIS;
2212
2213 for (int x = 0; x < THIS->width; ++x)
2214 for (int y = 0; y < THIS->height; ++y)
2215 {
2216 region *rgn = THIS->region (x, y);
2217
2218 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2219 if (rgn->treasure && rndm () < rgn->treasure_density)
2220 {
2221 op->x = x;
2222 op->y = y;
2223 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2224 }
2225 }
2226
2227 op->destroy ();
2228}
2246 2229
2247void play_sound_map (maptile *map, int x, int y, int sound_num) 2230void play_sound_map (maptile *map, int x, int y, int sound_num)
2248 2231
2249maptile *tile_map (maptile *map, unsigned int dir) 2232int out_of_map (maptile *map, int x, int y)
2250 CODE:
2251 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2252 OUTPUT:
2253 RETVAL
2254
2255char *tile_path (maptile *map, unsigned int dir)
2256 CODE:
2257 if (dir >= 4)
2258 XSRETURN_UNDEF;
2259 RETVAL = map->tile_path [dir];
2260 OUTPUT:
2261 RETVAL
2262
2263maptile *ready_map_name (char *name, int flags = 0)
2264 PROTOTYPE: $;$
2265 ALIAS:
2266 find = 0
2267 get_map = 1
2268
2269maptile *has_been_loaded (char *name)
2270 PROTOTYPE: $
2271
2272int in_memory (maptile *map)
2273 CODE:
2274 RETVAL = map->in_memory;
2275 OUTPUT:
2276 RETVAL
2277 2233
2278void 2234void
2279trigger (maptile *map, long connection, bool state = true) 2235trigger (maptile *map, long connection, bool state = true)
2280 CODE: 2236 CODE:
2281 activate_connection (map, connection, state); 2237 activate_connection (map, connection, state);
2294 2250
2295object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2251object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2296 C_ARGS: str, map, nx, ny 2252 C_ARGS: str, map, nx, ny
2297 2253
2298void 2254void
2299cf_map_normalise (maptile *map, int x, int y) 2255get_map_flags (maptile *map, int x, int y)
2300 PPCODE: 2256 PPCODE:
2301{ 2257{
2302 maptile *nmap = 0; 2258 maptile *nmap = 0;
2303 I16 nx = 0, ny = 0; 2259 I16 nx = 0, ny = 0;
2304 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2260 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2340 move_block_at = 4 2296 move_block_at = 4
2341 move_slow_at = 5 2297 move_slow_at = 5
2342 move_on_at = 6 2298 move_on_at = 6
2343 move_off_at = 7 2299 move_off_at = 7
2344 INIT: 2300 INIT:
2345 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2301 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2346 CODE: 2302 CODE:
2347 switch (ix) 2303 switch (ix)
2348 { 2304 {
2349 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2305 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2350 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2306 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2353 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2309 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2354 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2310 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2355 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2311 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2356 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2312 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2357 } 2313 }
2358 OUTPUT: 2314 OUTPUT: RETVAL
2315
2316void fix_walls (maptile *map, int x, int y)
2317
2318void fix_walls_around (maptile *map, int x, int y)
2319
2320# worst xs function of my life
2321bool
2322_create_random_map (\
2323 maptile *self,\
2324 utf8_string wallstyle,\
2325 utf8_string wall_name,\
2326 utf8_string floorstyle,\
2327 utf8_string monsterstyle,\
2328 utf8_string treasurestyle,\
2329 utf8_string layoutstyle,\
2330 utf8_string doorstyle,\
2331 utf8_string decorstyle,\
2332 utf8_string origin_map,\
2333 utf8_string final_map,\
2334 utf8_string exitstyle,\
2335 utf8_string this_map,\
2336 utf8_string exit_on_final_map,\
2337 int xsize,\
2338 int ysize,\
2339 int expand2x,\
2340 int layoutoptions1,\
2341 int layoutoptions2,\
2342 int layoutoptions3,\
2343 int symmetry,\
2344 int difficulty,\
2345 int difficulty_given,\
2346 float difficulty_increase,\
2347 int dungeon_level,\
2348 int dungeon_depth,\
2349 int decoroptions,\
2350 int orientation,\
2351 int origin_y,\
2352 int origin_x,\
2353 U32 random_seed,\
2354 val64 total_map_hp,\
2355 int map_layout_style,\
2356 int treasureoptions,\
2357 int symmetry_used,\
2358 region *region,\
2359 utf8_string custom\
2360)
2361 CODE:
2362{
2363 random_map_params rmp;
2364
2365 assign (rmp.wallstyle , wallstyle);
2366 assign (rmp.wall_name , wall_name);
2367 assign (rmp.floorstyle , floorstyle);
2368 assign (rmp.monsterstyle , monsterstyle);
2369 assign (rmp.treasurestyle , treasurestyle);
2370 assign (rmp.layoutstyle , layoutstyle);
2371 assign (rmp.doorstyle , doorstyle);
2372 assign (rmp.decorstyle , decorstyle);
2373 assign (rmp.exitstyle , exitstyle);
2374 assign (rmp.exit_on_final_map, exit_on_final_map);
2375
2376 rmp.origin_map = origin_map;
2377 rmp.final_map = final_map;
2378 rmp.this_map = this_map;
2379 rmp.xsize = xsize;
2380 rmp.ysize = ysize;
2381 rmp.expand2x = expand2x;
2382 rmp.layoutoptions1 = layoutoptions1;
2383 rmp.layoutoptions2 = layoutoptions2;
2384 rmp.layoutoptions3 = layoutoptions3;
2385 rmp.symmetry = symmetry;
2386 rmp.difficulty = difficulty;
2387 rmp.difficulty_given = difficulty_given;
2388 rmp.difficulty_increase = difficulty_increase;
2389 rmp.dungeon_level = dungeon_level;
2390 rmp.dungeon_depth = dungeon_depth;
2391 rmp.decoroptions = decoroptions;
2392 rmp.orientation = orientation;
2393 rmp.origin_y = origin_y;
2394 rmp.origin_x = origin_x;
2395 rmp.random_seed = random_seed;
2396 rmp.total_map_hp = (uint64_t) total_map_hp;
2397 rmp.map_layout_style = map_layout_style;
2398 rmp.treasureoptions = treasureoptions;
2399 rmp.symmetry_used = symmetry_used;
2400 rmp.region = region;
2401 rmp.custom = custom;
2402
2403 RETVAL = self->generate_random_map (&rmp);
2404}
2405 OUTPUT:
2359 RETVAL 2406 RETVAL
2360 2407
2361
2362MODULE = cf PACKAGE = cf::arch 2408MODULE = cf PACKAGE = cf::arch
2363 2409
2364archetype *find (const char *name) 2410archetype *find (utf8_string name)
2365 CODE: 2411 CODE:
2366 RETVAL = archetype::find (name); 2412 RETVAL = archetype::find (name);
2367 OUTPUT: 2413 OUTPUT:
2368 RETVAL 2414 RETVAL
2369 2415
2370archetype *first() 2416int archetypes_size ()
2371 PROTOTYPE: 2417 CODE:
2372 CODE:
2373 RETVAL = first_archetype; 2418 RETVAL = archetypes.size ();
2419 OUTPUT: RETVAL
2420
2421archetype *archetypes (U32 index)
2422 CODE:
2423 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2424 OUTPUT: RETVAL
2425
2426object *instantiate (archetype *arch)
2427 CODE:
2428 RETVAL = arch_to_object (arch);
2429 OUTPUT:
2374 OUTPUT: RETVAL 2430 RETVAL
2375 2431
2376INCLUDE: $PERL genacc archetype ../include/object.h | 2432INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2377 2433
2378MODULE = cf PACKAGE = cf::party 2434MODULE = cf PACKAGE = cf::party
2379 2435
2380partylist *first () 2436partylist *first ()
2381 PROTOTYPE: 2437 PROTOTYPE:
2382 CODE: 2438 CODE:
2383 RETVAL = get_firstparty (); 2439 RETVAL = get_firstparty ();
2384 OUTPUT: RETVAL 2440 OUTPUT: RETVAL
2385 2441
2386partylist *next (partylist *party) 2442INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2443
2444MODULE = cf PACKAGE = cf::region
2445
2446void
2447list ()
2448 PPCODE:
2449 for_all_regions (rgn)
2450 XPUSHs (sv_2mortal (to_sv (rgn)));
2451
2452region *find (utf8_string name)
2453 PROTOTYPE: $
2387 CODE: 2454 CODE:
2388 RETVAL = party->next; 2455 RETVAL = region::find (name);
2389 OUTPUT: RETVAL 2456 OUTPUT: RETVAL
2390 2457
2391const char *name (partylist *party) 2458region *find_fuzzy (utf8_string name)
2459 PROTOTYPE: $
2392 CODE: 2460 CODE:
2393 RETVAL = party->partyname; 2461 RETVAL = region::find_fuzzy (name);
2394 OUTPUT: RETVAL 2462 OUTPUT: RETVAL
2395 2463
2396const char *password (partylist *party) 2464int specificity (region *rgn)
2397 CODE: 2465 CODE:
2398 RETVAL = party->passwd; 2466 RETVAL = 0;
2467 while (rgn = rgn->parent)
2468 RETVAL++;
2399 OUTPUT: RETVAL 2469 OUTPUT: RETVAL
2400 2470
2471INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2472
2473MODULE = cf PACKAGE = cf::living
2474
2475INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2476
2477MODULE = cf PACKAGE = cf::settings
2478
2479INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2480
2401MODULE = cf PACKAGE = cf::region 2481MODULE = cf PACKAGE = cf::client
2402 2482
2403region *first () 2483INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2404 PROTOTYPE: 2484
2405 CODE: 2485int invoke (client *ns, int event, ...)
2406 RETVAL = first_region; 2486 CODE:
2487 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2488 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2489 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2490 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2491 OUTPUT: RETVAL
2492
2493SV *registry (client *ns)
2494
2495void
2496list ()
2497 PPCODE:
2498 EXTEND (SP, clients.size ());
2499 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2500 PUSHs (sv_2mortal (to_sv (*i)));
2501
2502void
2503client::send_packet (SV *packet)
2504 CODE:
2505{
2506 STRLEN len;
2507 char *buf = SvPVbyte (packet, len);
2508
2509 THIS->send_packet (buf, len);
2510}
2511
2512MODULE = cf PACKAGE = cf::face PREFIX = face_
2513
2514#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2515
2516faceidx face_find (utf8_string name, faceidx defidx = 0)
2517
2518faceidx alloc (utf8_string name)
2519 CODE:
2520{
2521 do
2522 {
2523 RETVAL = faces.size ();
2524 faces.resize (RETVAL + 1);
2525 }
2526 while (!RETVAL); // crude way to leave index 0
2527
2528 faces [RETVAL].name = name;
2529 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2530
2531 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2532 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2533}
2534 OUTPUT: RETVAL
2535
2536void set (faceidx idx, int visibility, int magicmap)
2537 CODE:
2538 faceinfo *f = face_info (idx);
2539 assert (f);
2540 f->visibility = visibility;
2541 f->magicmap = magicmap;
2542
2543void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2544 CODE:
2545 faceinfo *f = face_info (idx); assert (f);
2546 f->smooth = smooth;
2547 f->smoothlevel = smoothlevel;
2548
2549void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2550 CODE:
2551{
2552 facedata *d = face_data (idx, faceset);
2553 assert (d);
2554 sv_to (data, d->data);
2555 STRLEN clen;
2556 char *cdata = SvPVbyte (chksum, clen);
2557 clen = min (CHKSUM_SIZE, clen);
2558
2559 if (memcmp (d->chksum, cdata, clen))
2560 {
2561 memcpy (d->chksum, cdata, clen);
2562
2563 // invalidate existing client face info
2564 for_all_clients (ns)
2565 if (ns->faceset == faceset)
2566 {
2567 ns->faces_sent [idx] = false;
2568 ns->force_newmap = true;
2569 }
2570 }
2571}
2572
2573void invalidate (faceidx idx)
2574 CODE:
2575 for_all_clients (ns)
2576 {
2577 ns->faces_sent [idx] = false;
2578 ns->force_newmap = true;
2579 }
2580
2581void invalidate_all ()
2582 CODE:
2583 for_all_clients (ns)
2584 {
2585 ns->faces_sent.reset ();
2586 ns->force_newmap = true;
2587 }
2588
2589MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2590
2591#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2592
2593animidx anim_find (utf8_string name)
2594 CODE:
2595 RETVAL = animation::find (name).number;
2407 OUTPUT: RETVAL 2596 OUTPUT: RETVAL
2408 2597
2409region *next (region *reg) 2598animidx set (utf8_string name, SV *frames, int facings = 1)
2410 CODE: 2599 CODE:
2411 RETVAL = reg->next; 2600{
2601 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2602 croak ("frames must be an arrayref");
2603
2604 AV *av = (AV *)SvRV (frames);
2605
2606 animation *anim = &animation::find (name);
2607 if (anim->number)
2608 {
2609 anim->resize (av_len (av) + 1);
2610 anim->facings = facings;
2611 }
2612 else
2613 anim = &animation::create (name, av_len (av) + 1, facings);
2614
2615 for (int i = 0; i < anim->num_animations; ++i)
2616 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2617}
2412 OUTPUT: RETVAL 2618 OUTPUT: RETVAL
2413 2619
2414const char *name (region *reg) 2620void invalidate_all ()
2415 CODE: 2621 CODE:
2416 RETVAL = reg->name; 2622 for_all_clients (ns)
2417 OUTPUT: RETVAL 2623 ns->anims_sent.reset ();
2418 2624
2419region *parent (region *reg)
2420 CODE:
2421 RETVAL = reg->parent;
2422 OUTPUT: RETVAL
2423
2424const char *longname (region *reg)
2425 CODE:
2426 RETVAL = reg->longname;
2427 OUTPUT: RETVAL
2428
2429const char *msg (region *reg)
2430 CODE:
2431 RETVAL = reg->msg;
2432 OUTPUT: RETVAL
2433
2434MODULE = cf PACKAGE = cf::living
2435
2436INCLUDE: $PERL genacc living ../include/living.h |
2437

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