ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.68 by elmex, Sat Nov 18 23:16:19 2006 UTC vs.
Revision 1.249 by root, Thu Sep 6 07:00:05 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
47 60
61typedef std::string std__string;
62
63#if IVSIZE >= 8
64 typedef IV val64;
65# define newSVval64 newSViv
66# define SvVAL64 SvIV
67#else
48typedef double val64; 68 typedef double val64;
49#define newSVval64 newSVnv 69# define newSVval64 newSVnv
50#define SvVAL64 SvNV 70# define SvVAL64 SvNV
71#endif
51 72
52static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
55 75
56static HV *obj_cache;
57static PerlInterpreter *perl; 76static PerlInterpreter *perl;
58 77
78tstamp NOW, runtime;
79
80global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
86
87static HV
88 *stash_cf,
89 *stash_cf_object_wrap,
90 *stash_cf_object_player_wrap,
91 *stash_cf_player_wrap,
92 *stash_cf_map_wrap,
93 *stash_cf_client_wrap,
94 *stash_cf_arch_wrap,
95 *stash_cf_party_wrap,
96 *stash_cf_region_wrap,
97 *stash_cf_living_wrap;
98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 SV *sv = newSVpv (s, 0);
103 SvUTF8_on (sv);
104 return sv;
105}
106
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l)
109{
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
115// helper cast function, returns super class * or 0
116template<class super>
117static super *
118is_a (attachable *at)
119{
120 //return dynamic_cast<super *>(at); // slower, safer
121 if (typeid (*at) == typeid (super))
122 return static_cast<super *>(at);
123 else
124 return 0;
125}
60 126
61////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
62 128
129unordered_vector<attachable *> attachable::mortals;
130
131attachable::~attachable ()
132{
133 assert (!self);
134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
186 {
187 SvREFCNT_dec (cb);
188 cb = 0;
189 }
190
191 mortals.push_back (this);
192}
193
194void
195attachable::destroy ()
196{
197 if (destroyed ())
198 return;
199
200 flags |= F_DESTROYED;
201 do_destroy ();
202 sever_self ();
203}
204
205void
206attachable::check_mortals ()
207{
208 static int i = 0;
209
210 for (;;)
211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
236 attachable *obj = mortals [i];
237
238#if 0
239 if (obj->self)//D make this an assert later
240 {
241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
252 }
253 else
254 {
255 mortals.erase (i);
256 obj->sever_self ();
257 delete obj;
258 }
259 }
260}
261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
274attachable &
275attachable::operator =(const attachable &src)
276{
277 //if (self || cb)
278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
279
280 attach = src.attach;
281 return *this;
282}
283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
319
63static SV * 320static SV *
64newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
65{ 322{
66 SV *sv; 323 SV *sv;
67 324
68 if (!ptr) 325 if (!ptr)
69 return &PL_sv_undef; 326 return &PL_sv_undef;
70 327
71 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
72 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
73} 330}
74 331
75template<class attachable> 332static int
76SV * 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
334{
335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
344 // next line makes sense, but most objects still have refcnt 0 by default
345 //at->refcnt_chk ();
346 return 0;
347}
348
349MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350
351static SV *
77newSVattachable (attachable *obj, const char *klass) 352newSVattachable (attachable *obj, HV *stash)
78{ 353{
79 if (!obj) 354 if (!obj)
80 return &PL_sv_undef; 355 return &PL_sv_undef;
81 356
82 if (!obj->self) 357 if (!obj->self)
83 obj->self = newSVptr (obj, klass); 358 obj->self = newHV ();
84 359
85 return newSVsv (obj->self); 360 if (!SvOBJECT (obj->self))
86}
87
88static void
89SVptr_cache_set (void *ptr, SV *sv)
90{
91 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
92}
93
94static SV *
95SVptr_cache_get (void *ptr)
96{
97 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
98
99 return he ? *he : 0;
100}
101
102static SV *
103newSVptr_cached (void *ptr, const char *klass)
104{
105 SV *sv;
106
107 if (!ptr)
108 return &PL_sv_undef;
109
110 sv = SVptr_cache_get (ptr);
111
112 if (!sv)
113 { 361 {
114 HV *hv = newHV (); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
115 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
116 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
117 363
118 SVptr_cache_set (ptr, sv); 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
119 } 367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
120 371
121 return newSVsv (sv); 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
122} 377}
123 378
124static void 379static void
125clearSVptr (SV *sv) 380clearSVptr (SV *sv)
126{ 381{
152 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
153 else 408 else
154 return 0; 409 return 0;
155} 410}
156 411
157inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
158inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : &PL_sv_undef; }
159inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
160inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
161inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
162inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
163inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
167inline SV *to_sv (unsigned long v) { return newSVuv (v); } 422inline SV *to_sv (unsigned long v) { return newSVuv (v); }
168inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 423inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
169inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 424inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
170inline SV *to_sv (float v) { return newSVnv (v); } 425inline SV *to_sv (float v) { return newSVnv (v); }
171inline SV *to_sv (double v) { return newSVnv (v); } 426inline SV *to_sv (double v) { return newSVnv (v); }
427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
172inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
173inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
174inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
175inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
176inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
177inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
178inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
179 435
180inline SV *to_sv (object & v) { return to_sv (&v); } 436inline SV *to_sv (object & v) { return to_sv (&v); }
181inline SV *to_sv (living & v) { return to_sv (&v); } 437inline SV *to_sv (living & v) { return to_sv (&v); }
182 438
183//TODO: 439inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
184inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
185inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 440inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
186 441
187inline SV *to_sv (UUID v) { 442inline SV *to_sv (UUID v)
443{
188 char buf[128]; 444 char buf[128];
189 snprintf (buf, 128, "<1,%llx>", (unsigned long long)v.seq + UUID_SKIP * 2); 445 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
190 return newSVpv (buf, 0); 446 return newSVpv (buf, 0);
191} 447}
192 448
193inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 449inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
194inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed 450inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
195inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
196inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
197inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
198inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
199inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
200inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
201inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 457inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
202inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
203inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 459inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
204inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 460inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
205inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
206inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 462inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
207inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
464inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
208inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 465inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
209inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 466inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
210inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 467inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
211inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 468inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
469inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
470inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
212inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 471inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
213inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
214inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 472inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
473inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
474inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
215 475
216inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 476//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
217inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 477inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
218 478
219template<class T> 479template<class T>
220inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 480inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
221 481
222template<int N> 482template<int N>
223inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 483inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
224 484
485inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
486inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
487inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
488inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
489
490inline void sv_to (SV *sv, std::string &v)
491{
492 STRLEN len;
493 char *data = SvPVbyte (sv, len);
494 v.assign (data, len);
495}
496
225inline void sv_to (SV *sv, UUID &v) { 497inline void sv_to (SV *sv, UUID &v)
226 char *sv_str = SvOK (sv) ? SvPV_nolen (sv) : 0; 498{
227 unsigned int version = 0; 499 unsigned int version;
228 unsigned long long seq = 0;
229 500
230 if (!sv_str) 501 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
231 return; 502 croak ("unparsable uuid: %s", SvPV_nolen (sv));
232
233 if (2 == sscanf (sv_str, "<%d.%llx>", &version, &seq) && version == 1)
234 {
235 v.seq = seq;
236 }
237
238 return;
239} 503}
504
505inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
240 506
241static SV * 507static SV *
242newSVdt_va (va_list &ap, data_type type) 508newSVdt_va (va_list &ap, data_type type)
243{ 509{
244 SV *sv; 510 SV *sv;
277 break; 543 break;
278 544
279 case DT_MAP: 545 case DT_MAP:
280 // va_arg (object *) when void * is passed is an XSI extension 546 // va_arg (object *) when void * is passed is an XSI extension
281 sv = to_sv (va_arg (ap, maptile *)); 547 sv = to_sv (va_arg (ap, maptile *));
548 break;
549
550 case DT_CLIENT:
551 sv = to_sv (va_arg (ap, client *));
282 break; 552 break;
283 553
284 case DT_PLAYER: 554 case DT_PLAYER:
285 sv = to_sv (va_arg (ap, player *)); 555 sv = to_sv (va_arg (ap, player *));
286 break; 556 break;
347} 617}
348 618
349////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 619//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
350 620
351SV * 621SV *
352registry_of (attachable_base *ext) 622registry (attachable *ext)
353{ 623{
354 if (!ext->cb) 624 if (!ext->cb)
355 ext->cb = newAV (); 625 ext->cb = newAV ();
356 626
357 return newRV_inc ((SV *)ext->cb); 627 return newRV_inc ((SV *)ext->cb);
358} 628}
359 629
360void attachable_base::clear ()
361{
362 if (self)
363 {
364 if (cb)
365 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
366 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
367 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
368 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
369
370 // disconnect Perl from C, to avoid crashes
371 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
372
373 // clear the perl hash, might or might not be a good idea
374 hv_clear ((HV *)SvRV ((SV *)self));
375
376 SvREFCNT_dec (self);
377 self = 0;
378 }
379
380 if (cb)
381 {
382 SvREFCNT_dec (cb);
383 cb = 0;
384 }
385
386 attach = 0;
387}
388
389void attachable_base::optimise ()
390{
391 if (!self)
392 return;
393
394 HV *hv = (HV *)SvRV ((SV *)self);
395
396 if (SvREFCNT ((SV *)self) == 1
397 && SvREFCNT ((SV *)hv) == 1
398 && !HvKEYS (hv))
399 {
400 SvREFCNT_dec ((SV *)self);
401 self = 0;
402 }
403}
404
405void attachable_base::instantiate (data_type type, void *obj)
406{
407 dSP;
408 ENTER;
409 SAVETMPS;
410 PUSHMARK (SP);
411 EXTEND (SP, 2);
412 PUSHs (sv_2mortal (newSVdt (type, obj)));
413 PUSHs (sv_2mortal (newSVpv (attach, 0)));
414
415 attach = 0;
416
417 PUTBACK;
418 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
419 FREETMPS;
420 LEAVE;
421
422 switch (type)
423 {
424 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
425 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
426 }
427}
428
429/////////////////////////////////////////////////////////////////////////////
430
431void reattach (data_type type, void *obj)
432{
433 //TODO only do this when the object has _attachment's
434
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 XPUSHs (sv_2mortal (newSVdt (type, obj)));
440 PUTBACK;
441 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
442 FREETMPS;
443 LEAVE;
444
445 switch (type)
446 {
447 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
448 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
449 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
450 }
451}
452
453template<class subclass>
454void reattach (attachable<subclass> *obj)
455{
456 obj->optimise ();
457
458 if (obj->self)
459 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
460}
461
462#include "kw_hash.h"
463
464object_freezer::object_freezer ()
465: dynbuf (128 * 1024, 64 * 1024)
466{
467 av = newAV ();
468}
469
470object_freezer::~object_freezer ()
471{
472 SvREFCNT_dec (av);
473}
474
475void object_freezer::put (attachable_base *ext)
476{
477 ext->optimise ();
478
479 if (ext->self)
480 {
481 int idx = AvFILLp ((AV *)av) + 1;
482 av_store (av, idx, SvREFCNT_inc (ext->self));
483
484 add ((void *)"oid ", 4);
485 add ((sint32)idx);
486 add ('\n');
487 }
488}
489
490bool object_freezer::save (const char *filename)
491{
492 dSP;
493 ENTER;
494 SAVETMPS;
495 PUSHMARK (SP);
496 EXTEND (SP, 3);
497 PUSHs (sv_2mortal (newSVpv (filename, 0)));
498 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
499 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
500 PUTBACK;
501 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
502 FREETMPS;
503 LEAVE;
504}
505
506char *object_freezer::as_string ()
507{
508 dSP;
509 ENTER;
510 SAVETMPS;
511 PUSHMARK (SP);
512 EXTEND (SP, 3);
513 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
514 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
515 PUTBACK;
516
517 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
518 ? strdup (SvPVbyte_nolen (POPs))
519 : strdup ("[fatal error]");
520
521 FREETMPS;
522 LEAVE;
523
524 return res;
525}
526
527int fprintf (object_freezer &freezer, const char *format, ...)
528{
529 va_list ap;
530
531 va_start (ap, format);
532
533 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
534
535 if (len >= 0)
536 freezer.alloc (len);
537
538 va_end (ap);
539}
540
541int fputs (const char *s, object_freezer &freezer)
542{
543 freezer.add (s);
544}
545
546static const char thawer_eof[] = "\n\n\n\0\0\0";
547
548object_thawer::object_thawer (const char *filename)
549{
550 static const char eof[] = "\n\n\n\0\0\0";
551
552 av = 0;
553 text = 0;
554 line = 0;
555
556 if (filename)
557 {
558 dSP;
559 ENTER;
560 SAVETMPS;
561 PUSHMARK (SP);
562 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
563 PUTBACK;
564
565 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
566 {
567 SPAGAIN;
568
569 // second value - perl objects
570 {
571 SV *sv = POPs;
572 if (SvROK (sv))
573 av = (AV *)SvREFCNT_inc (SvRV (sv));
574 }
575
576 // first value - text part, pad with 3 zeroes
577 {
578 SV *sv = POPs;
579 STRLEN len;
580 char *sv_ = SvPVbyte (sv, len);
581 text = newSV (len + sizeof (eof));
582 SvCUR_set (text, len);
583 memcpy (SvPVX (text), sv_, len);
584 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
585
586 line = SvPVX (text);
587 }
588 }
589
590 PUTBACK;
591 FREETMPS;
592 LEAVE;
593 }
594}
595
596object_thawer::object_thawer (const char *data, AV *perlav)
597{
598 av = perlav;
599 text = newSVpv (data, 0);
600 sv_catpv (text, thawer_eof);
601 line = SvPVbyte_nolen (text);
602}
603
604void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
605{
606 if (!av || oid < 0) // this is actually an error of sorts
607 return;
608
609 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
610 ext->clear ();
611
612 SV **svp = av_fetch ((AV *)av, oid, 0);
613
614 if (!svp || !SvROK (*svp))
615 {
616 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
617 return;
618 }
619
620 ext->self = *svp; *svp = &PL_sv_undef;
621 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
622
623 reattach (type, obj);
624}
625
626object_thawer::~object_thawer ()
627{
628 if (text) SvREFCNT_dec (text);
629 if (av) SvREFCNT_dec (av);
630}
631
632char *fgets (char *s, int n, object_thawer &thawer)
633{
634 char *p = thawer.line;
635 char *q = s;
636
637 if (!p)
638 return 0;
639
640 while (--n)
641 {
642 if (!*p)
643 break;
644
645 *q++ = *p;
646
647 if (*p++ == '\n')
648 break;
649 }
650
651 *q = 0;
652 thawer.line = p;
653
654 return s == q ? 0 : s;
655}
656
657keyword object_thawer::get_kv ()
658{
659 if (!line)
660 return KW_EOF;
661
662 for (;;)
663 {
664 char *p = line;
665
666 if (!*p)
667 return KW_EOF;
668
669 // parse keyword
670 while (*p > ' ')
671 p++;
672
673 int klen = p - line;
674
675 if (*p++ != '\n')
676 {
677 // parse value
678 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
679 ++p;
680
681 last_value = p;
682
683 while (*p != '\n')
684 p++;
685
686 *p++ = 0;
687 }
688 else
689 last_value = 0;
690
691 line [klen] = 0;
692 keyword_idx *kw = kw_lex::match (line, klen);
693
694 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
695
696 if (kw)
697 {
698 line = p;
699 return kw->index;
700 }
701 else if (!*line || *line == '#')
702 {
703 // empty/comment line
704 line = p;
705 }
706 else
707 return KW_ERROR;
708 }
709}
710
711void object_thawer::get (shstr &sh) const
712{
713 if (last_value)
714 sh = last_value;
715 else
716 {
717 sh = "<value missing>";
718 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
719 }
720}
721
722void object_thawer::get_ml (keyword kend, shstr &sh)
723{
724 char kw[128];
725
726 int klen = keyword_len [kend];
727
728 kw [0] = '\n';
729 memcpy (kw + 1, keyword_str [kend], klen);
730 kw [klen + 1] = '\n';
731 kw [klen + 2] = 0;
732
733 // first test for completely empty msg... "endXXX\n"
734 if (!strncmp (line, kw + 1, klen + 1))
735 {
736 sh = 0;
737
738 line += klen + 1;
739
740 return;
741 }
742 else
743 {
744 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
745
746 char *end = strstr (line, kw);
747
748 if (!end)
749 {
750 sh = 0;
751 return;
752 }
753
754 *end = 0;
755 sh = line;
756
757 line = end + keyword_len [kend] + 1;
758
759 while (*line++ != '\n')
760 ;
761 }
762}
763
764sint32 object_thawer::get_sint32 () const
765{
766 char *p = last_value;
767
768 if (!p)
769 return 0;
770
771 sint32 val = 0;
772 bool negate;
773
774 if (*p == '-')
775 {
776 negate = true;
777 ++p;
778 }
779 else
780 negate = false;
781
782 do
783 {
784 val *= 10;
785 val += *p++ - '0';
786 }
787 while (*p);
788
789 return negate ? -val : val;
790}
791
792sint64 object_thawer::get_sint64 () const
793{
794 return last_value ? atoll (last_value) : 0;
795}
796
797double object_thawer::get_double () const
798{
799 return last_value ? atof (last_value) : 0;
800}
801
802///////////////////////////////////////////////////////////////////////////// 630/////////////////////////////////////////////////////////////////////////////
803 631
804extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 632extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
805{ 633{
806 return 0; 634 return 0;
809static CommArray_s rtn_cmd; 637static CommArray_s rtn_cmd;
810 638
811static int 639static int
812runPluginCommand (object *obj, char *params) 640runPluginCommand (object *obj, char *params)
813{ 641{
814 dSP; 642 return -1;
815
816 ENTER;
817 SAVETMPS;
818
819 PUSHMARK (SP);
820
821 EXTEND (SP, 3);
822 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
823 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
824
825 if (params)
826 PUSHs (sv_2mortal (newSVpv (params, 0)));
827
828 PUTBACK;
829 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
830 SPAGAIN;
831
832 if (SvTRUE (ERRSV))
833 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
834
835 int returnvalue = count > 0 ? POPi : -1;
836
837 PUTBACK;
838 FREETMPS;
839 LEAVE;
840
841 return returnvalue;
842} 643}
843 644
844extern "C" void *cfperl_getPluginProperty (int *type, ...) 645extern "C" void *cfperl_getPluginProperty (int *type, ...)
845{ 646{
846 va_list args; 647 va_list args;
849 va_start (args, type); 650 va_start (args, type);
850 propname = va_arg (args, char *); 651 propname = va_arg (args, char *);
851 //printf ("Property name: %s\n", propname); 652 //printf ("Property name: %s\n", propname);
852 653
853 if (!strcmp (propname, "command?")) 654 if (!strcmp (propname, "command?"))
854 {
855 if (!perl)
856 return NULL; 655 return NULL;
857
858 const char *cmdname = va_arg (args, const char *);
859 HV *hv = get_hv ("cf::COMMAND", 1);
860 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
861
862 va_end (args);
863
864 if (svp)
865 {
866 // this is totaly broken, should stash it into %COMMAND
867 rtn_cmd.name = cmdname;
868 rtn_cmd.time = SvNV (*svp);
869 rtn_cmd.func = runPluginCommand;
870
871 return &rtn_cmd;
872 }
873 }
874 else if (!strcmp (propname, "Identification")) 656 else if (!strcmp (propname, "Identification"))
875 { 657 {
876 va_end (args); 658 va_end (args);
877 return (void*) PLUGIN_NAME; 659 return (void *)PLUGIN_NAME;
878 } 660 }
879 else if (!strcmp (propname, "FullName")) 661 else if (!strcmp (propname, "FullName"))
880 { 662 {
881 va_end (args); 663 va_end (args);
882 return (void*) PLUGIN_VERSION; 664 return (void *)PLUGIN_VERSION;
883 } 665 }
884 else 666 else
885 va_end (args); 667 va_end (args);
886 668
887 return NULL; 669 return NULL;
909 perl = perl_alloc (); 691 perl = perl_alloc ();
910 perl_construct (perl); 692 perl_construct (perl);
911 693
912 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 694 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
913 695
914 char *argv[] = { 696 const char *argv[] = {
915 "", 697 settings.argv [0],
916 "-e" 698 "-e"
917 "cf->bootstrap;" 699 "use Event; use Coro;" // required for bootstrap
700 "cf->bootstrap;" // required for datadir :*>
918 "unshift @INC, cf::datadir ();" 701 "unshift @INC, cf::datadir ();"
919 "require cf;" 702 "require cf;"
920 }; 703 };
921 704
922 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 705 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
706 || perl_run (perl))
923 { 707 {
924 printf ("unable to initialize perl-interpreter, aborting.\n"); 708 printf ("unable to initialize perl-interpreter, aborting.\n");
925 exit (EXIT_FAILURE); 709 exit (EXIT_FAILURE);
926 } 710 }
927 711
928 obj_cache = newHV (); 712 {
713 dSP;
714
715 PUSHMARK (SP);
716 PUTBACK;
717 call_pv ("cf::init", G_DISCARD | G_VOID);
718 }
929} 719}
930 720
931void cfperl_main () 721void cfperl_main ()
932{ 722{
933 dSP; 723 dSP;
934 724
935 PUSHMARK (SP); 725 PUSHMARK (SP);
936 PUTBACK; 726 PUTBACK;
937 call_pv ("cf::main", G_DISCARD | G_VOID); 727 call_pv ("cf::main", G_DISCARD | G_VOID);
728}
729
730void
731attachable::instantiate ()
732{
733 if (attach)
734 {
735 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
736 attach = 0;
737 }
738}
739
740void
741attachable::reattach ()
742{
743 optimise ();
744 //TODO: check for _attachment's, very important for restarts
745 INVOKE_ATTACHABLE (REATTACH, this);
938} 746}
939 747
940static event_klass klass_of[NUM_EVENT_TYPES] = { 748static event_klass klass_of[NUM_EVENT_TYPES] = {
941# define def(type,name) KLASS_ ## type, 749# define def(type,name) KLASS_ ## type,
942# include "eventinc.h" 750# include "eventinc.h"
973 } 781 }
974 } 782 }
975 } 783 }
976} 784}
977 785
786void
787attachable::gather_callbacks (AV *&callbacks, event_type event) const
788{
789 ::gather_callbacks (callbacks, cb_attachable, event);
790
791 if (cb)
792 ::gather_callbacks (callbacks, cb, event);
793}
794
795void
796global::gather_callbacks (AV *&callbacks, event_type event) const
797{
798 ::gather_callbacks (callbacks, cb_global, event);
799}
800
801void
802object::gather_callbacks (AV *&callbacks, event_type event) const
803{
804 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
805 {
806 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
807
808 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
809 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
810 }
811
812 if (type <= AvFILLp (cb_type))
813 {
814 SV *registry = AvARRAY (cb_type)[type];
815
816 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
817 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
818 }
819
820 attachable::gather_callbacks (callbacks, event);
821 ::gather_callbacks (callbacks, cb_object, event);
822}
823
824void
825archetype::gather_callbacks (AV *&callbacks, event_type event) const
826{
827 attachable::gather_callbacks (callbacks, event);
828 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
829}
830
831void
832client::gather_callbacks (AV *&callbacks, event_type event) const
833{
834 attachable::gather_callbacks (callbacks, event);
835 ::gather_callbacks (callbacks, cb_client, event);
836}
837
838void
839player::gather_callbacks (AV *&callbacks, event_type event) const
840{
841 attachable::gather_callbacks (callbacks, event);
842 ::gather_callbacks (callbacks, cb_player, event);
843}
844
845void
846maptile::gather_callbacks (AV *&callbacks, event_type event) const
847{
848 attachable::gather_callbacks (callbacks, event);
849 ::gather_callbacks (callbacks, cb_map, event);
850}
851
852void
853_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
854{
855 for (int event = 0; event <= AvFILLp (registry); ++event)
856 {
857 SV *cbs_ = AvARRAY (registry)[event];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 set.set (event);
867 }
868 }
869}
870
871// very slow and inefficient way to recalculate the global want bitsets
872void
873_recalc_want ()
874{
875 ev_want_event.reset ();
876
877 _recalc_want (ev_want_event, cb_global);
878 _recalc_want (ev_want_event, cb_attachable);
879 _recalc_want (ev_want_event, cb_object);
880 _recalc_want (ev_want_event, cb_client);
881 _recalc_want (ev_want_event, cb_player);
882 _recalc_want (ev_want_event, cb_map);
883
884 ev_want_type.reset ();
885
886 for (int type = 0; type <= AvFILLp (cb_type); ++type)
887 {
888 SV *cbs_ = AvARRAY (cb_type)[type];
889
890 // element must be list of callback entries
891 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
892 {
893 AV *cbs = (AV *)SvRV (cbs_);
894
895 // no callback entries, no callbacks to call
896 if (AvFILLp (cbs) >= 0)
897 ev_want_type.set (type % NUM_TYPES);
898 }
899 }
900}
901
902bool
978bool cfperl_invoke (event_type event, ...) 903attachable::invoke (event_type event, ...)
979{ 904{
980 data_type dt; 905 data_type dt;
981 va_list ap;
982 906
983 va_start (ap, event); 907 // callback call ordering should be:
908 // 1. per-object callback
909 // 2. per-class object
910 // 3. per-type callback
911 // 4. global callbacks
984 912
985 AV *callbacks = 0; 913 AV *callbacks = 0;
986
987 object *op;
988 player *pl;
989 maptile *map;
990
991 // callback call ordering is:
992 // 1. per-object callback (NYI)
993 // 2. per-class object
994 // 2a. per-type callback
995 // 4. global callbacks
996
997 gather_callbacks (callbacks, cb_global, event); 914 gather_callbacks (callbacks, event);
998
999 switch (KLASS_OF (event))
1000 {
1001 case KLASS_GLOBAL:
1002 break;
1003
1004 case KLASS_OBJECT:
1005 dt = (data_type) va_arg (ap, int);
1006 assert (("first argument must be of type object", dt == DT_OBJECT));
1007 op = va_arg (ap, object *);
1008
1009 if (op->cb)
1010 gather_callbacks (callbacks, op->cb, event);
1011
1012 if (op->type)
1013 {
1014 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
1015 {
1016 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
1017
1018 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1019 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1020 }
1021
1022 if (op->type <= AvFILLp (cb_type))
1023 {
1024 SV *registry = AvARRAY (cb_type)[op->type];
1025
1026 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1027 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1028 }
1029 }
1030
1031 gather_callbacks (callbacks, cb_object, event);
1032
1033 break;
1034
1035 case KLASS_PLAYER:
1036 dt = (data_type) va_arg (ap, int);
1037 assert (("first argument must be of type player", dt == DT_PLAYER));
1038 pl = va_arg (ap, player *);
1039
1040 if (pl->cb)
1041 gather_callbacks (callbacks, pl->cb, event);
1042
1043 gather_callbacks (callbacks, cb_player, event);
1044 break;
1045
1046 case KLASS_MAP:
1047 dt = (data_type) va_arg (ap, int);
1048 assert (("first argument must be of type object", dt == DT_MAP));
1049 map = va_arg (ap, maptile *);
1050
1051 if (map->cb)
1052 gather_callbacks (callbacks, map->cb, event);
1053
1054 gather_callbacks (callbacks, cb_map, event);
1055 break;
1056
1057 default:
1058 assert (("unsupported event klass in cfperl_invoke", 0));
1059 }
1060 915
1061 // short-circuit processing if no callbacks found/defined 916 // short-circuit processing if no callbacks found/defined
1062 if (!callbacks) 917 if (!callbacks)
1063 return 0; 918 return 0;
1064 919
1065 dSP; 920 va_list ap;
1066 ENTER; 921 va_start (ap, event);
1067 SAVETMPS;
1068 922
1069 PUSHMARK (SP); 923 CALL_BEGIN (3);
1070 EXTEND (SP, 3);
1071
1072 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 924 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1073 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 925 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1074 926
1075 switch (KLASS_OF (event)) 927 //TODO: unhack
1076 { 928 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1077 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 929 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1078 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 930 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1079 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 931 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1080 } 932 else if (global *gl = is_a<global>(this)) /*nop*/;
933 else
934 abort (); //TODO
1081 935
1082 for (;;) 936 for (;;)
1083 { 937 {
1084 dt = (data_type) va_arg (ap, int); 938 dt = (data_type) va_arg (ap, int);
1085 939
1086 if (dt == DT_END) 940 if (dt == DT_END)
1087 break; 941 break;
1088
1089 if (dt == DT_AV) 942 else if (dt == DT_AV)
1090 { 943 {
1091 AV *av = va_arg (ap, AV *); 944 AV *av = va_arg (ap, AV *);
1092 945
1093 for (int i = 0; i <= av_len (av); ++i) 946 for (int i = 0; i <= av_len (av); ++i)
1094 XPUSHs (*av_fetch (av, i, 1)); 947 XPUSHs (*av_fetch (av, i, 1));
1097 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 950 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1098 } 951 }
1099 952
1100 va_end (ap); 953 va_end (ap);
1101 954
1102 PUTBACK; 955 CALL_CALL ("cf::do_invoke", G_SCALAR);
1103 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1104 SPAGAIN;
1105
1106 count = count > 0 ? POPi : 0; 956 count = count > 0 ? POPi : 0;
1107 957
1108 FREETMPS; 958 CALL_END;
1109 LEAVE;
1110 959
1111 return count; 960 return count;
1112} 961}
1113 962
1114SV * 963SV *
1115cfperl_result (int idx) 964cfperl_result (int idx)
1116{ 965{
1117 AV *av = get_av ("cfperl::invoke_results", 0); 966 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1118 if (!av) 967 if (!av)
1119 return &PL_sv_undef; 968 return &PL_sv_undef;
1120 969
1121 SV **sv = av_fetch (av, idx, 0); 970 SV **sv = av_fetch (av, idx, 0);
1122 if (!sv) 971 if (!sv)
1129cfperl_result_INT (int idx) 978cfperl_result_INT (int idx)
1130{ 979{
1131 return SvIV (cfperl_result (idx)); 980 return SvIV (cfperl_result (idx));
1132} 981}
1133 982
983double
984cfperl_result_DOUBLE (int idx)
985{
986 return SvNV (cfperl_result (idx));
987}
988
989/////////////////////////////////////////////////////////////////////////////
990// various c++ => perl glue functions
991
992void
993cfperl_emergency_save ()
994{
995 CALL_BEGIN (0);
996 CALL_CALL ("cf::emergency_save", G_VOID);
997 CALL_END;
998}
999
1000void
1001cfperl_cleanup (int make_core)
1002{
1003 CALL_BEGIN (1);
1004 CALL_ARG (make_core);
1005 CALL_CALL ("cf::post_cleanup", G_VOID);
1006 CALL_END;
1007}
1008
1009void
1010cfperl_make_book (object *book, int level)
1011{
1012 CALL_BEGIN (2);
1013 CALL_ARG (book);
1014 CALL_ARG (level);
1015 CALL_CALL ("ext::books::make_book", G_VOID);
1016 CALL_END;
1017}
1018
1019void
1020cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1021{
1022 CALL_BEGIN (4);
1023 CALL_ARG (ns);
1024 CALL_ARG (type);
1025 CALL_ARG_SV (newSVpv_utf8 (msg));
1026 CALL_ARG (color);
1027 CALL_CALL ("cf::client::send_msg", G_VOID);
1028 CALL_END;
1029}
1030
1031int
1032cfperl_can_merge (object *ob1, object *ob2)
1033{
1034 int can;
1035
1036 CALL_BEGIN (2);
1037 CALL_ARG (ob1);
1038 CALL_ARG (ob2);
1039 CALL_CALL ("cf::_can_merge", G_SCALAR);
1040 can = count && SvTRUE (TOPs);
1041 CALL_END;
1042
1043 return can;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval;
1054
1055 if (count)
1056 sv_to (POPs, retval);
1057 else
1058 retval = 0;
1059
1060 CALL_END;
1061
1062 return retval;
1063}
1064
1065maptile *
1066maptile::find_sync (const char *path, maptile *origin)
1067{
1068 CALL_BEGIN (2);
1069 CALL_ARG (path);
1070 CALL_ARG (origin);
1071 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1072
1073 maptile *retval;
1074
1075 if (count)
1076 sv_to (POPs, retval);
1077 else
1078 retval = 0;
1079
1080 CALL_END;
1081
1082 return retval;
1083}
1084
1085maptile *
1086maptile::find_async (const char *path, maptile *origin, bool load)
1087{
1088 CALL_BEGIN (3);
1089 CALL_ARG (path);
1090 CALL_ARG (origin);
1091 CALL_ARG (load);
1092 CALL_CALL ("cf::map::find_async", G_SCALAR);
1093
1094 maptile *retval;
1095
1096 if (count)
1097 sv_to (POPs, retval);
1098 else
1099 retval = 0;
1100
1101 CALL_END;
1102
1103 return retval;
1104}
1105
1106void
1107maptile::do_load_sync ()
1108{
1109 CALL_BEGIN (1);
1110 CALL_ARG (this);
1111 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1112 CALL_END;
1113}
1114
1115void
1116maptile::change_all_map_light (int change)
1117{
1118 CALL_BEGIN (1);
1119 CALL_ARG (change);
1120 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1121 CALL_END;
1122}
1123
1124void
1125object::enter_exit (object *exit)
1126{
1127 if (type != PLAYER)
1128 return;
1129
1130 CALL_BEGIN (2);
1131 CALL_ARG (this);
1132 CALL_ARG (exit);
1133 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1134 CALL_END;
1135}
1136
1137const char *
1138object::ref () const
1139{
1140 if (type == PLAYER)
1141 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1142 else
1143 return 0;
1144}
1145
1146object *
1147object::deref (const char *ref)
1148{
1149 object *retval = 0;
1150
1151 if (ref)
1152 {
1153 CALL_BEGIN (1);
1154 CALL_ARG (ref);
1155 CALL_CALL ("cf::object::deref", G_SCALAR);
1156
1157 if (count)
1158 sv_to (POPs, retval);
1159
1160 CALL_END;
1161 }
1162
1163 return retval;
1164}
1165
1166void
1167log_backtrace (const char *msg)
1168{
1169#if HAVE_BACKTRACE
1170 void *addr [20];
1171 int size = backtrace (addr, 20);
1172
1173 CALL_BEGIN (size);
1174 CALL_ARG (msg);
1175 for (int i = 0; i < size; ++i)
1176 CALL_ARG ((IV)addr [i]);
1177 CALL_CALL ("cf::_log_backtrace", G_VOID);
1178 CALL_END;
1179#endif
1180}
1181
1182/////////////////////////////////////////////////////////////////////////////
1183
1184struct EventAPI *watcher_base::GEventAPI;
1185struct CoroAPI *coroapi::GCoroAPI;
1186
1187int coroapi::cede_counter;
1188tstamp coroapi::next_cede;
1189
1190void coroapi::do_cede_to_tick ()
1191{
1192 cede_counter = 0;
1193
1194 cede ();
1195
1196 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1197 if (next_cede > SvNV (sv_next_tick) - 0.02)
1198 next_cede = SvNV (sv_next_tick);
1199}
1200
1201void coroapi::do_cede_every ()
1202{
1203 cede_counter = 0;
1204
1205 if (coroapi::nready ())
1206 coroapi::cede ();
1207}
1208
1209void coroapi::do_cede_to_tick_every ()
1210{
1211 cede_counter = 0;
1212
1213 cede_to_tick ();
1214}
1215
1216void
1217coroapi::wait_for_tick ()
1218{
1219 CALL_BEGIN (0);
1220 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1221 CALL_END;
1222}
1223
1224void
1225coroapi::wait_for_tick_begin ()
1226{
1227 CALL_BEGIN (0);
1228 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1229 CALL_END;
1230}
1231
1232static void
1233iw_dispatch (pe_event *ev)
1234{
1235 iw *w = (iw *)ev->ext_data;
1236 w->call (*w);
1237}
1238
1239void
1240iw::alloc ()
1241{
1242 pe = GEventAPI->new_idle (0, 0);
1243
1244 WaREENTRANT_off (pe);
1245 pe->base.callback = (void *)iw_dispatch;
1246 pe->base.ext_data = (void *)this;
1247}
1248
1249static void iow_dispatch (pe_event *ev)
1250{
1251 iow *w = (iow *)ev->ext_data;
1252 w->call (*w, ((pe_ioevent *)ev)->got);
1253}
1254
1255void
1256iow::alloc ()
1257{
1258 pe = GEventAPI->new_io (0, 0);
1259
1260 WaREENTRANT_off (pe);
1261 pe->base.callback = (void *)iow_dispatch;
1262 pe->base.ext_data = (void *)this;
1263
1264 pe->fd = -1;
1265 pe->poll = 0;
1266}
1267
1268void
1269iow::fd (int fd)
1270{
1271 pe->fd = fd;
1272}
1273
1274int
1275iow::poll ()
1276{
1277 return pe->poll;
1278}
1279
1280void
1281iow::poll (int events)
1282{
1283 if (pe->poll != events)
1284 {
1285 if (pe->poll) stop ();
1286 pe->poll = events;
1287 if (pe->poll) start ();
1288 }
1289}
1290
1291void
1292_connect_to_perl ()
1293{
1294 stash_cf = gv_stashpv ("cf" , 1);
1295
1296 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1297 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1298 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1299 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1300 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1301 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1302 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1303 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1304 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1305
1306 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1307 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1308
1309 cb_global = get_av ("cf::CB_GLOBAL", 1);
1310 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1311 cb_object = get_av ("cf::CB_OBJECT", 1);
1312 cb_player = get_av ("cf::CB_PLAYER", 1);
1313 cb_client = get_av ("cf::CB_CLIENT", 1);
1314 cb_type = get_av ("cf::CB_TYPE" , 1);
1315 cb_map = get_av ("cf::CB_MAP" , 1);
1316}
1317
1134MODULE = cf PACKAGE = cf PREFIX = cf_ 1318MODULE = cf PACKAGE = cf PREFIX = cf_
1135 1319
1136BOOT: 1320BOOT:
1137{ 1321{
1138 HV *stash = gv_stashpv ("cf", 1); 1322 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1323 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1139 1324
1325 _connect_to_perl ();
1326
1140 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1327 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1328
1329 //{
1330 // require_pv ("Time::HiRes");
1331 //
1332 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1333 // if (!svp) croak ("Time::HiRes is required");
1334 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1335 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1336 //}
1141 1337
1142 static const struct { 1338 static const struct {
1143 const char *name; 1339 const char *name;
1144 IV iv; 1340 IV iv;
1145 } *civ, const_iv[] = { 1341 } *civ, const_iv[] = {
1146# define const_iv(name) { # name, (IV)name }, 1342# define const_iv(name) { # name, (IV)name },
1147 const_iv (llevError) 1343 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1148 const_iv (llevInfo) 1344 const_iv (logBacktrace)
1149 const_iv (llevDebug) 1345
1150 const_iv (llevMonster) 1346 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1347
1348 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1151 1349
1152 const_iv (MAX_TIME) 1350 const_iv (MAX_TIME)
1153 const_iv (PLAYER) 1351
1154 const_iv (TRANSPORT)
1155 const_iv (ROD)
1156 const_iv (TREASURE)
1157 const_iv (POTION)
1158 const_iv (FOOD)
1159 const_iv (POISON)
1160 const_iv (BOOK)
1161 const_iv (CLOCK)
1162 const_iv (LIGHTNING)
1163 const_iv (ARROW)
1164 const_iv (BOW)
1165 const_iv (WEAPON)
1166 const_iv (ARMOUR)
1167 const_iv (PEDESTAL)
1168 const_iv (ALTAR)
1169 const_iv (LOCKED_DOOR)
1170 const_iv (SPECIAL_KEY)
1171 const_iv (MAP)
1172 const_iv (DOOR)
1173 const_iv (KEY)
1174 const_iv (TIMED_GATE)
1175 const_iv (TRIGGER)
1176 const_iv (GRIMREAPER)
1177 const_iv (MAGIC_EAR)
1178 const_iv (TRIGGER_BUTTON)
1179 const_iv (TRIGGER_ALTAR)
1180 const_iv (TRIGGER_PEDESTAL)
1181 const_iv (SHIELD)
1182 const_iv (HELMET)
1183 const_iv (HORN)
1184 const_iv (MONEY)
1185 const_iv (CLASS)
1186 const_iv (GRAVESTONE)
1187 const_iv (AMULET)
1188 const_iv (PLAYERMOVER)
1189 const_iv (TELEPORTER)
1190 const_iv (CREATOR)
1191 const_iv (SKILL)
1192 const_iv (EXPERIENCE)
1193 const_iv (EARTHWALL)
1194 const_iv (GOLEM)
1195 const_iv (THROWN_OBJ)
1196 const_iv (BLINDNESS)
1197 const_iv (GOD)
1198 const_iv (DETECTOR)
1199 const_iv (TRIGGER_MARKER)
1200 const_iv (DEAD_OBJECT)
1201 const_iv (DRINK)
1202 const_iv (MARKER)
1203 const_iv (HOLY_ALTAR)
1204 const_iv (PLAYER_CHANGER)
1205 const_iv (BATTLEGROUND)
1206 const_iv (PEACEMAKER)
1207 const_iv (GEM)
1208 const_iv (FIREWALL)
1209 const_iv (ANVIL)
1210 const_iv (CHECK_INV)
1211 const_iv (MOOD_FLOOR) 1352 const_iv (NUM_BODY_LOCATIONS)
1212 const_iv (EXIT) 1353 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1213 const_iv (ENCOUNTER) 1354 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1214 const_iv (SHOP_FLOOR) 1355 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1215 const_iv (SHOP_MAT) 1356 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1216 const_iv (RING) 1357 const_iv (body_wrist) const_iv (body_waist)
1217 const_iv (FLOOR)
1218 const_iv (FLESH)
1219 const_iv (INORGANIC)
1220 const_iv (SKILL_TOOL)
1221 const_iv (LIGHTER)
1222 const_iv (TRAP_PART)
1223 const_iv (WALL)
1224 const_iv (LIGHT_SOURCE)
1225 const_iv (MISC_OBJECT)
1226 const_iv (MONSTER)
1227 const_iv (SPAWN_GENERATOR)
1228 const_iv (LAMP)
1229 const_iv (DUPLICATOR)
1230 const_iv (TOOL)
1231 const_iv (SPELLBOOK)
1232 const_iv (BUILDFAC)
1233 const_iv (CLOAK)
1234 const_iv (SPINNER)
1235 const_iv (GATE)
1236 const_iv (BUTTON)
1237 const_iv (CF_HANDLE)
1238 const_iv (HOLE)
1239 const_iv (TRAPDOOR)
1240 const_iv (SIGN)
1241 const_iv (BOOTS)
1242 const_iv (GLOVES)
1243 const_iv (SPELL)
1244 const_iv (SPELL_EFFECT)
1245 const_iv (CONVERTER)
1246 const_iv (BRACERS)
1247 const_iv (POISONING)
1248 const_iv (SAVEBED)
1249 const_iv (POISONCLOUD)
1250 const_iv (FIREHOLES)
1251 const_iv (WAND)
1252 const_iv (SCROLL)
1253 const_iv (DIRECTOR)
1254 const_iv (GIRDLE)
1255 const_iv (FORCE)
1256 const_iv (POTION_EFFECT)
1257 const_iv (EVENT_CONNECTOR)
1258 const_iv (CLOSE_CON)
1259 const_iv (CONTAINER)
1260 const_iv (ARMOUR_IMPROVER)
1261 const_iv (WEAPON_IMPROVER)
1262 const_iv (SKILLSCROLL)
1263 const_iv (DEEP_SWAMP)
1264 const_iv (IDENTIFY_ALTAR)
1265 const_iv (MENU)
1266 const_iv (RUNE)
1267 const_iv (TRAP)
1268 const_iv (POWER_CRYSTAL)
1269 const_iv (CORPSE)
1270 const_iv (DISEASE)
1271 const_iv (SYMPTOM)
1272 const_iv (BUILDER)
1273 const_iv (MATERIAL)
1274 const_iv (ITEM_TRANSFORMER)
1275 const_iv (QUEST)
1276 1358
1277 const_iv (NUM_SUBTYPES) 1359 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1360 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1361 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1362 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1363 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1364 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1365 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1366 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1367 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1368 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1369 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1370 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1371 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1372 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1373 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1374 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1375 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1376 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1377 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1378 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1379 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1380 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1381 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1382 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1383 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1384 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1385 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1386 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1278 1387
1279 const_iv (ST_BD_BUILD) 1388 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1280 const_iv (ST_BD_REMOVE)
1281 1389
1282 const_iv (ST_MAT_FLOOR) 1390 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1283 const_iv (ST_MAT_WALL) 1391 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1284 const_iv (ST_MAT_ITEM)
1285 1392
1286 const_iv (AT_PHYSICAL) 1393 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1287 const_iv (AT_MAGIC) 1394 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1288 const_iv (AT_FIRE) 1395 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1289 const_iv (AT_ELECTRICITY) 1396 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1290 const_iv (AT_COLD) 1397 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1291 const_iv (AT_CONFUSION) 1398 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1292 const_iv (AT_ACID) 1399 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1293 const_iv (AT_DRAIN)
1294 const_iv (AT_WEAPONMAGIC)
1295 const_iv (AT_GHOSTHIT)
1296 const_iv (AT_POISON)
1297 const_iv (AT_SLOW)
1298 const_iv (AT_PARALYZE)
1299 const_iv (AT_TURN_UNDEAD)
1300 const_iv (AT_FEAR)
1301 const_iv (AT_CANCELLATION)
1302 const_iv (AT_DEPLETE)
1303 const_iv (AT_DEATH)
1304 const_iv (AT_CHAOS)
1305 const_iv (AT_COUNTERSPELL)
1306 const_iv (AT_GODPOWER)
1307 const_iv (AT_HOLYWORD)
1308 const_iv (AT_BLIND)
1309 const_iv (AT_INTERNAL)
1310 const_iv (AT_LIFE_STEALING)
1311 const_iv (AT_DISEASE)
1312 1400
1313 const_iv (WEAP_HIT) 1401 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1314 const_iv (WEAP_SLASH) 1402 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1315 const_iv (WEAP_PIERCE)
1316 const_iv (WEAP_CLEAVE)
1317 const_iv (WEAP_SLICE)
1318 const_iv (WEAP_STAB)
1319 const_iv (WEAP_WHIP)
1320 const_iv (WEAP_CRUSH)
1321 const_iv (WEAP_BLUD) 1403 const_iv (WEAP_BLUD)
1322 1404
1323 const_iv (FLAG_ALIVE) 1405 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1324 const_iv (FLAG_WIZ) 1406 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1325 const_iv (FLAG_REMOVED) 1407 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1326 const_iv (FLAG_FREED) 1408 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1327 const_iv (FLAG_WAS_WIZ) 1409 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1328 const_iv (FLAG_APPLIED) 1410 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1329 const_iv (FLAG_UNPAID) 1411 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1330 const_iv (FLAG_USE_SHIELD) 1412 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1331 const_iv (FLAG_NO_PICK) 1413 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1332 const_iv (FLAG_ANIMATE) 1414 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1333 const_iv (FLAG_MONSTER) 1415 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1334 const_iv (FLAG_FRIENDLY) 1416 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1335 const_iv (FLAG_GENERATOR) 1417 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1336 const_iv (FLAG_IS_THROWN) 1418 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1337 const_iv (FLAG_AUTO_APPLY) 1419 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1338 const_iv (FLAG_TREASURE) 1420 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1339 const_iv (FLAG_PLAYER_SOLD) 1421 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1340 const_iv (FLAG_SEE_INVISIBLE) 1422 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1341 const_iv (FLAG_CAN_ROLL) 1423 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1342 const_iv (FLAG_OVERLAY_FLOOR) 1424 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1343 const_iv (FLAG_IS_TURNABLE) 1425 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1344 const_iv (FLAG_IS_USED_UP) 1426 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1345 const_iv (FLAG_IDENTIFIED) 1427 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1346 const_iv (FLAG_REFLECTING) 1428 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1347 const_iv (FLAG_CHANGING) 1429 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1348 const_iv (FLAG_SPLITTING) 1430 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1349 const_iv (FLAG_HITBACK)
1350 const_iv (FLAG_STARTEQUIP)
1351 const_iv (FLAG_BLOCKSVIEW)
1352 const_iv (FLAG_UNDEAD)
1353 const_iv (FLAG_SCARED)
1354 const_iv (FLAG_UNAGGRESSIVE)
1355 const_iv (FLAG_REFL_MISSILE)
1356 const_iv (FLAG_REFL_SPELL)
1357 const_iv (FLAG_NO_MAGIC)
1358 const_iv (FLAG_NO_FIX_PLAYER)
1359 const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN)
1361 const_iv (FLAG_RUN_AWAY)
1362 const_iv (FLAG_PICK_UP)
1363 const_iv (FLAG_UNIQUE)
1364 const_iv (FLAG_NO_DROP)
1365 const_iv (FLAG_WIZCAST)
1366 const_iv (FLAG_CAST_SPELL)
1367 const_iv (FLAG_USE_SCROLL)
1368 const_iv (FLAG_USE_RANGE)
1369 const_iv (FLAG_USE_BOW)
1370 const_iv (FLAG_USE_ARMOUR)
1371 const_iv (FLAG_USE_WEAPON)
1372 const_iv (FLAG_USE_RING)
1373 const_iv (FLAG_READY_RANGE)
1374 const_iv (FLAG_READY_BOW)
1375 const_iv (FLAG_XRAYS)
1376 const_iv (FLAG_NO_APPLY)
1377 const_iv (FLAG_IS_FLOOR)
1378 const_iv (FLAG_LIFESAVE)
1379 const_iv (FLAG_NO_STRENGTH)
1380 const_iv (FLAG_SLEEP)
1381 const_iv (FLAG_STAND_STILL)
1382 const_iv (FLAG_RANDOM_MOVE)
1383 const_iv (FLAG_ONLY_ATTACK)
1384 const_iv (FLAG_CONFUSED)
1385 const_iv (FLAG_STEALTH)
1386 const_iv (FLAG_WIZPASS)
1387 const_iv (FLAG_IS_LINKED)
1388 const_iv (FLAG_CURSED)
1389 const_iv (FLAG_DAMNED)
1390 const_iv (FLAG_SEE_ANYWHERE)
1391 const_iv (FLAG_KNOWN_MAGICAL)
1392 const_iv (FLAG_KNOWN_CURSED)
1393 const_iv (FLAG_CAN_USE_SKILL)
1394 const_iv (FLAG_BEEN_APPLIED)
1395 const_iv (FLAG_READY_SCROLL)
1396 const_iv (FLAG_USE_ROD)
1397 const_iv (FLAG_USE_HORN)
1398 const_iv (FLAG_MAKE_INVIS)
1399 const_iv (FLAG_INV_LOCKED)
1400 const_iv (FLAG_IS_WOODED)
1401 const_iv (FLAG_IS_HILLY)
1402 const_iv (FLAG_READY_SKILL)
1403 const_iv (FLAG_READY_WEAPON)
1404 const_iv (FLAG_NO_SKILL_IDENT)
1405 const_iv (FLAG_BLIND)
1406 const_iv (FLAG_SEE_IN_DARK)
1407 const_iv (FLAG_IS_CAULDRON)
1408 const_iv (FLAG_NO_STEAL)
1409 const_iv (FLAG_ONE_HIT)
1410 const_iv (FLAG_CLIENT_SENT)
1411 const_iv (FLAG_BERSERK)
1412 const_iv (FLAG_NEUTRAL)
1413 const_iv (FLAG_NO_ATTACK)
1414 const_iv (FLAG_NO_DAMAGE)
1415 const_iv (FLAG_OBJ_ORIGINAL)
1416 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1417 const_iv (FLAG_ACTIVATE_ON_PUSH)
1418 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1419 const_iv (FLAG_IS_WATER)
1420 const_iv (FLAG_CONTENT_ON_GEN)
1421 const_iv (FLAG_IS_A_TEMPLATE)
1422 const_iv (FLAG_IS_BUILDABLE)
1423 const_iv (FLAG_AFK)
1424 1431
1425 const_iv (NDI_BLACK) 1432 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1426 const_iv (NDI_WHITE) 1433 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1427 const_iv (NDI_NAVY) 1434 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1428 const_iv (NDI_RED) 1435 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1436 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1429 const_iv (NDI_ORANGE) 1437 const_iv (NDI_NOCREATE)
1430 const_iv (NDI_BLUE) 1438
1431 const_iv (NDI_DK_ORANGE) 1439 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1432 const_iv (NDI_GREEN) 1440 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1433 const_iv (NDI_LT_GREEN) 1441
1434 const_iv (NDI_GREY) 1442 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1435 const_iv (NDI_BROWN) 1443
1436 const_iv (NDI_GOLD) 1444 const_iv (SP_RAISE_DEAD)
1437 const_iv (NDI_TAN)
1438 const_iv (NDI_MAX_COLOR)
1439 const_iv (NDI_COLOR_MASK)
1440 const_iv (NDI_UNIQUE) 1445 const_iv (SP_RUNE)
1446 const_iv (SP_MAKE_MARK)
1447 const_iv (SP_BOLT)
1441 const_iv (NDI_ALL) 1448 const_iv (SP_BULLET)
1442
1443 const_iv (UPD_LOCATION) 1449 const_iv (SP_EXPLOSION)
1444 const_iv (UPD_FLAGS)
1445 const_iv (UPD_WEIGHT)
1446 const_iv (UPD_FACE) 1450 const_iv (SP_CONE)
1451 const_iv (SP_BOMB)
1452 const_iv (SP_WONDER)
1447 const_iv (UPD_NAME) 1453 const_iv (SP_SMITE)
1448 const_iv (UPD_ANIM) 1454 const_iv (SP_MAGIC_MISSILE)
1449 const_iv (UPD_ANIMSPEED) 1455 const_iv (SP_SUMMON_GOLEM)
1450 const_iv (UPD_NROF) 1456 const_iv (SP_DIMENSION_DOOR)
1451 1457 const_iv (SP_MAGIC_MAPPING)
1452 const_iv (UPD_SP_MANA)
1453 const_iv (UPD_SP_GRACE)
1454 const_iv (UPD_SP_DAMAGE)
1455
1456 const_iv (F_APPLIED)
1457 const_iv (F_LOCATION)
1458 const_iv (F_UNPAID)
1459 const_iv (F_MAGIC) 1458 const_iv (SP_MAGIC_WALL)
1459 const_iv (SP_DESTRUCTION)
1460 const_iv (SP_PERCEIVE_SELF)
1461 const_iv (SP_WORD_OF_RECALL)
1462 const_iv (SP_INVISIBLE)
1463 const_iv (SP_PROBE)
1464 const_iv (SP_HEALING)
1465 const_iv (SP_CREATE_FOOD)
1466 const_iv (SP_EARTH_TO_DUST)
1467 const_iv (SP_CHANGE_ABILITY)
1468 const_iv (SP_BLESS)
1460 const_iv (F_CURSED) 1469 const_iv (SP_CURSE)
1470 const_iv (SP_SUMMON_MONSTER)
1471 const_iv (SP_CHARGING)
1472 const_iv (SP_POLYMORPH)
1473 const_iv (SP_ALCHEMY)
1474 const_iv (SP_REMOVE_CURSE)
1475 const_iv (SP_IDENTIFY)
1476 const_iv (SP_DETECTION)
1477 const_iv (SP_MOOD_CHANGE)
1478 const_iv (SP_MOVING_BALL)
1461 const_iv (F_DAMNED) 1479 const_iv (SP_SWARM)
1480 const_iv (SP_CHANGE_MANA)
1462 const_iv (F_OPEN) 1481 const_iv (SP_DISPEL_RUNE)
1463 const_iv (F_NOPICK) 1482 const_iv (SP_CREATE_MISSILE)
1483 const_iv (SP_CONSECRATE)
1484 const_iv (SP_ANIMATE_WEAPON)
1485 const_iv (SP_LIGHT)
1486 const_iv (SP_CHANGE_MAP_LIGHT)
1487 const_iv (SP_FAERY_FIRE)
1488 const_iv (SP_CAUSE_DISEASE)
1489 const_iv (SP_AURA)
1490 const_iv (SP_TOWN_PORTAL)
1491 const_iv (SP_PARTY_SPELL)
1492
1493 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1494 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1464 const_iv (F_LOCKED) 1495 const_iv (F_LOCKED)
1465 1496
1466 const_iv (F_BUY) 1497 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1467 const_iv (F_SHOP)
1468 const_iv (F_SELL)
1469 1498
1470 const_iv (P_BLOCKSVIEW) 1499 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1471 const_iv (P_NO_MAGIC) 1500 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1472 const_iv (P_IS_ALIVE)
1473 const_iv (P_NO_CLERIC)
1474 const_iv (P_NEED_UPDATE)
1475 const_iv (P_NO_ERROR)
1476 const_iv (P_OUT_OF_MAP)
1477 const_iv (P_NEW_MAP)
1478 1501
1479 const_iv (UP_OBJ_INSERT) 1502 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1480 const_iv (UP_OBJ_REMOVE)
1481 const_iv (UP_OBJ_CHANGE)
1482 const_iv (UP_OBJ_FACE)
1483 1503
1484 const_iv (INS_NO_MERGE) 1504 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1485 const_iv (INS_ABOVE_FLOOR_ONLY) 1505 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1486 const_iv (INS_NO_WALK_ON)
1487 const_iv (INS_ON_TOP)
1488 const_iv (INS_BELOW_ORIGINATOR)
1489 const_iv (INS_MAP_LOAD)
1490 1506
1491 const_iv (WILL_APPLY_HANDLE) 1507 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1492 const_iv (WILL_APPLY_TREASURE) 1508 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1493 const_iv (WILL_APPLY_EARTHWALL)
1494 const_iv (WILL_APPLY_DOOR)
1495 const_iv (WILL_APPLY_FOOD)
1496 1509
1497 const_iv (SAVE_MODE) 1510 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1498 const_iv (SAVE_DIR_MODE)
1499 1511
1500 const_iv (M_PAPER) 1512 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1501 const_iv (M_IRON) 1513 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1502 const_iv (M_GLASS) 1514 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1503 const_iv (M_LEATHER) 1515 const_iv (M_ICE) const_iv (M_SPECIAL)
1504 const_iv (M_WOOD)
1505 const_iv (M_ORGANIC)
1506 const_iv (M_STONE)
1507 const_iv (M_CLOTH)
1508 const_iv (M_ADAMANT)
1509 const_iv (M_LIQUID)
1510 const_iv (M_SOFT_METAL)
1511 const_iv (M_BONE)
1512 const_iv (M_ICE)
1513 const_iv (M_SPECIAL)
1514 1516
1515 const_iv (SK_EXP_ADD_SKILL) 1517 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1516 const_iv (SK_EXP_TOTAL) 1518 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1517 const_iv (SK_EXP_NONE)
1518 const_iv (SK_SUBTRACT_SKILL_EXP)
1519 const_iv (SK_EXP_SKILL_ONLY)
1520 1519
1521 const_iv (SK_LOCKPICKING) 1520 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1522 const_iv (SK_HIDING) 1521 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1523 const_iv (SK_SMITHERY) 1522 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1524 const_iv (SK_BOWYER) 1523 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1525 const_iv (SK_JEWELER) 1524 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1526 const_iv (SK_ALCHEMY) 1525 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1527 const_iv (SK_STEALING) 1526 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1528 const_iv (SK_LITERACY) 1527 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1529 const_iv (SK_BARGAINING) 1528 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1530 const_iv (SK_JUMPING) 1529 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1531 const_iv (SK_DET_MAGIC)
1532 const_iv (SK_ORATORY)
1533 const_iv (SK_SINGING)
1534 const_iv (SK_DET_CURSE)
1535 const_iv (SK_FIND_TRAPS)
1536 const_iv (SK_MEDITATION)
1537 const_iv (SK_PUNCHING)
1538 const_iv (SK_FLAME_TOUCH)
1539 const_iv (SK_KARATE)
1540 const_iv (SK_CLIMBING)
1541 const_iv (SK_WOODSMAN)
1542 const_iv (SK_INSCRIPTION)
1543 const_iv (SK_ONE_HANDED_WEAPON)
1544 const_iv (SK_MISSILE_WEAPON)
1545 const_iv (SK_THROWING)
1546 const_iv (SK_USE_MAGIC_ITEM)
1547 const_iv (SK_DISARM_TRAPS)
1548 const_iv (SK_SET_TRAP)
1549 const_iv (SK_THAUMATURGY)
1550 const_iv (SK_PRAYING)
1551 const_iv (SK_CLAWING)
1552 const_iv (SK_LEVITATION)
1553 const_iv (SK_SUMMONING)
1554 const_iv (SK_PYROMANCY)
1555 const_iv (SK_EVOCATION)
1556 const_iv (SK_SORCERY)
1557 const_iv (SK_TWO_HANDED_WEAPON)
1558 const_iv (SK_SPARK_TOUCH)
1559 const_iv (SK_SHIVER)
1560 const_iv (SK_ACID_SPLASH)
1561 const_iv (SK_POISON_NAIL) 1530 const_iv (SK_POISON_NAIL)
1562 1531
1563 const_iv (SOUND_NEW_PLAYER) 1532 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1564 const_iv (SOUND_FIRE_ARROW) 1533 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1565 const_iv (SOUND_LEARN_SPELL) 1534 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1566 const_iv (SOUND_FUMBLE_SPELL) 1535 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1567 const_iv (SOUND_WAND_POOF) 1536 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1568 const_iv (SOUND_OPEN_DOOR) 1537 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1569 const_iv (SOUND_PUSH_PLAYER)
1570 const_iv (SOUND_PLAYER_HITS1)
1571 const_iv (SOUND_PLAYER_HITS2)
1572 const_iv (SOUND_PLAYER_HITS3)
1573 const_iv (SOUND_PLAYER_HITS4)
1574 const_iv (SOUND_PLAYER_IS_HIT1)
1575 const_iv (SOUND_PLAYER_IS_HIT2)
1576 const_iv (SOUND_PLAYER_IS_HIT3)
1577 const_iv (SOUND_PLAYER_KILLS)
1578 const_iv (SOUND_PET_IS_KILLED)
1579 const_iv (SOUND_PLAYER_DIES)
1580 const_iv (SOUND_OB_EVAPORATE)
1581 const_iv (SOUND_OB_EXPLODE)
1582 const_iv (SOUND_CLOCK)
1583 const_iv (SOUND_TURN_HANDLE)
1584 const_iv (SOUND_FALL_HOLE)
1585 const_iv (SOUND_DRINK_POISON)
1586 const_iv (SOUND_CAST_SPELL_0)
1587 1538
1588 const_iv (PREFER_LOW) 1539 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1589 const_iv (PREFER_HIGH)
1590 1540
1591 const_iv (ATNR_PHYSICAL) 1541 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1592 const_iv (ATNR_MAGIC) 1542 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1593 const_iv (ATNR_FIRE) 1543 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1594 const_iv (ATNR_ELECTRICITY) 1544 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1595 const_iv (ATNR_COLD) 1545 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1596 const_iv (ATNR_CONFUSION) 1546 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1597 const_iv (ATNR_ACID) 1547 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1598 const_iv (ATNR_DRAIN) 1548
1599 const_iv (ATNR_WEAPONMAGIC) 1549 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1600 const_iv (ATNR_GHOSTHIT) 1550
1601 const_iv (ATNR_POISON) 1551 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1602 const_iv (ATNR_SLOW) 1552 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1603 const_iv (ATNR_PARALYZE) 1553
1604 const_iv (ATNR_TURN_UNDEAD) 1554 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1605 const_iv (ATNR_FEAR) 1555
1606 const_iv (ATNR_CANCELLATION) 1556 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1607 const_iv (ATNR_DEPLETE) 1557
1608 const_iv (ATNR_DEATH) 1558 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1609 const_iv (ATNR_CHAOS) 1559
1610 const_iv (ATNR_COUNTERSPELL) 1560 // random map generator
1611 const_iv (ATNR_GODPOWER) 1561 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1612 const_iv (ATNR_HOLYWORD) 1562 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1613 const_iv (ATNR_BLIND) 1563
1564 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1565 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1566 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1567
1568 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1569 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1570
1571 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1572 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1614 const_iv (ATNR_INTERNAL) 1573 const_iv (GT_MINIMAL)
1615 const_iv (ATNR_LIFE_STEALING)
1616 const_iv (ATNR_DISEASE)
1617 1574
1618 const_iv (MAP_FLUSH) 1575 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1619 const_iv (MAP_PLAYER_UNIQUE) 1576 const_iv (FT_RSRC) const_iv (FT_NUM)
1620 const_iv (MAP_BLOCK)
1621 const_iv (MAP_STYLE)
1622 const_iv (MAP_OVERLAY)
1623
1624 const_iv (MAP_IN_MEMORY)
1625 const_iv (MAP_SWAPPED)
1626 const_iv (MAP_LOADING)
1627 const_iv (MAP_SAVING)
1628
1629 const_iv (KLASS_GLOBAL)
1630 const_iv (KLASS_OBJECT)
1631 const_iv (KLASS_PLAYER)
1632 const_iv (KLASS_MAP)
1633 }; 1577 };
1634 1578
1635 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1579 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1636 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1580 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1637 1581
1638 static const struct { 1582 static const struct {
1639 const char *name; 1583 const char *name;
1640 int skip; 1584 int skip;
1641 IV klass; 1585 IV klass;
1652 { 1596 {
1653 AV *event = newAV (); 1597 AV *event = newAV ();
1654 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1598 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1655 av_push (event, newSViv (eiv->klass)); 1599 av_push (event, newSViv (eiv->klass));
1656 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1600 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1657 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1601 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1658 } 1602 }
1659
1660 //I_EVENT_API (PACKAGE);
1661} 1603}
1662 1604
1663void _init_vars () 1605void _connect_to_perl ()
1664 CODE: 1606
1665 cb_global = get_av ("cf::CB_GLOBAL", 1); 1607void _recalc_want ()
1666 cb_object = get_av ("cf::CB_OBJECT", 1);
1667 cb_player = get_av ("cf::CB_PLAYER", 1);
1668 cb_type = get_av ("cf::CB_TYPE" , 1);
1669 cb_map = get_av ("cf::CB_MAP" , 1);
1670 1608
1671void _global_reattach () 1609void _global_reattach ()
1672 CODE: 1610 CODE:
1673{ 1611{
1674 // reattach to all attachable objects in the game. 1612 // reattach to all attachable objects in the game.
1675 for (player *pl = first_player; pl; pl = pl->next) 1613 for_all_clients (ns)
1676 reattach (pl); 1614 ns->reattach ();
1677 1615
1678 for (maptile *map = first_map; map; map = map->next) 1616 for_all_objects (op)
1679 reattach (map);
1680
1681 for (object *op = object::first; op; op = op->next)
1682 reattach (op); 1617 op->reattach ();
1683} 1618}
1619
1620# support function for map-world.ext
1621void _quantise (SV *data_sv, SV *plt_sv)
1622 CODE:
1623{
1624 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1625 croak ("_quantise called with invalid agruments");
1626
1627 plt_sv = SvRV (plt_sv);
1628 SV **plt = AvARRAY (plt_sv);
1629 int plt_count = AvFILL (plt_sv) + 1;
1630
1631 STRLEN len;
1632 char *data = SvPVbyte (data_sv, len);
1633 char *dst = data;
1634
1635 while (len >= 3)
1636 {
1637 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1638 {
1639 char *val = SvPVX (*val_sv);
1640
1641 if (val [0] == data [0]
1642 && val [1] == data [1]
1643 && val [2] == data [2])
1644 {
1645 *dst++ = val [3];
1646 goto next;
1647 }
1648 }
1649
1650 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1651 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1652 dst - SvPVX (data_sv), len);
1653
1654 next:
1655 data += 3;
1656 len -= 3;
1657 }
1658
1659 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1660}
1661
1662void _post_tick ()
1663 CODE:
1664 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1665
1666NV till_cede ()
1667 CODE:
1668 RETVAL = coroapi::next_cede - now ();
1669 OUTPUT:
1670 RETVAL
1671
1672NV till_tick ()
1673 CODE:
1674 RETVAL = SvNV (sv_next_tick) - now ();
1675 OUTPUT:
1676 RETVAL
1684 1677
1685NV floor (NV x) 1678NV floor (NV x)
1686 1679
1687NV ceil (NV x) 1680NV ceil (NV x)
1688 1681
1682NV rndm (...)
1683 CODE:
1684 switch (items)
1685 {
1686 case 0: RETVAL = rndm (); break;
1687 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1688 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1689 default: croak ("cf::rndm requires none, one or two parameters."); break;
1690 }
1691 OUTPUT:
1692 RETVAL
1693
1694NV clamp (NV value, NV min_value, NV max_value)
1695 CODE:
1696 RETVAL = clamp (value, min_value, max_value);
1697 OUTPUT:
1698 RETVAL
1699
1700NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1701 CODE:
1702 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1703 OUTPUT:
1704 RETVAL
1705
1706void cede_to_tick ()
1707 CODE:
1708 coroapi::cede_to_tick ();
1709
1689void server_tick () 1710void server_tick ()
1711 CODE:
1712 NOW = now ();
1713 runtime = SvNVx (sv_runtime);
1714 server_tick ();
1690 1715
1691void 1716void
1692LOG (int level, char *msg) 1717log_backtrace (utf8_string msg)
1718
1719void
1720LOG (int flags, utf8_string msg)
1693 PROTOTYPE: $$ 1721 PROTOTYPE: $$
1694 C_ARGS: (LogLevel)level, "%s", msg 1722 C_ARGS: flags, "%s", msg
1695 1723
1696char *path_combine (char *base, char *path) 1724octet_string path_combine (octet_string base, octet_string path)
1697 PROTOTYPE: $$ 1725 PROTOTYPE: $$
1698 1726
1699char *path_combine_and_normalize (char *base, char *path) 1727octet_string path_combine_and_normalize (octet_string base, octet_string path)
1700 PROTOTYPE: $$ 1728 PROTOTYPE: $$
1701 1729
1702const char *
1703get_maps_directory (char *path)
1704 PROTOTYPE: $
1705 ALIAS: maps_directory = 0
1706 CODE:
1707 RETVAL = create_pathname (path);
1708 OUTPUT: RETVAL
1709
1710void 1730void
1711sub_generation_inc () 1731sub_generation_inc ()
1712 CODE: 1732 CODE:
1713 PL_sub_generation++; 1733 PL_sub_generation++;
1714 1734
1715char * 1735const_octet_string
1716mapdir () 1736mapdir ()
1717 PROTOTYPE: 1737 PROTOTYPE:
1718 ALIAS: 1738 ALIAS:
1719 mapdir = 0 1739 mapdir = 0
1720 uniquedir = 1 1740 uniquedir = 1
1734 case 5: RETVAL = settings.playerdir; break; 1754 case 5: RETVAL = settings.playerdir; break;
1735 case 6: RETVAL = settings.datadir ; break; 1755 case 6: RETVAL = settings.datadir ; break;
1736 } 1756 }
1737 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1738 1758
1759void abort ()
1760
1761void reset_signals ()
1762
1763void fork_abort (octet_string cause = "cf::fork_abort")
1764
1765void cleanup (octet_string cause, bool make_core = false)
1766
1767void emergency_save ()
1768
1739void _exit (int status = 0) 1769void _exit (int status = EXIT_SUCCESS)
1740 1770
1741int cf_find_animation (char *text) 1771UV sv_2watcher (SV *w)
1772 CODE:
1773 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1774 OUTPUT:
1775 RETVAL
1776
1777#if _POSIX_MEMLOCK
1778
1779int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1780
1781int munlockall ()
1782
1783#endif
1784
1785int find_animation (utf8_string text)
1742 PROTOTYPE: $ 1786 PROTOTYPE: $
1743 1787
1744int random_roll(int min, int max, object *op, int goodbad); 1788int random_roll (int min, int max, object *op, int goodbad);
1745 1789
1746const char *cost_string_from_value(uint64 cost, int approx = 0) 1790const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1747
1748int invoke (int event, ...)
1749 CODE:
1750 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1751 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1752 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1753 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1754 OUTPUT: RETVAL
1755 1791
1756int 1792int
1757exp_to_level (val64 exp) 1793exp_to_level (val64 exp)
1758 CODE: 1794 CODE:
1759{ 1795{
1790 RETVAL = newSVpv (resist_plus[atnr], 0); 1826 RETVAL = newSVpv (resist_plus[atnr], 0);
1791 else 1827 else
1792 XSRETURN_UNDEF; 1828 XSRETURN_UNDEF;
1793 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1794 1830
1831bool
1832load_resource_file (octet_string filename)
1833
1834MODULE = cf PACKAGE = cf::attachable
1835
1795int 1836int
1796_valid (SV *obj) 1837valid (SV *obj)
1797 CODE: 1838 CODE:
1798 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1839 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1799 OUTPUT: 1840 OUTPUT:
1800 RETVAL 1841 RETVAL
1801 1842
1843void
1844debug_trace (attachable *obj, bool on = true)
1845 CODE:
1846 obj->flags &= ~attachable::F_DEBUG_TRACE;
1847 if (on)
1848 obj->flags |= attachable::F_DEBUG_TRACE;
1849
1850int mortals_size ()
1851 CODE:
1852 RETVAL = attachable::mortals.size ();
1853 OUTPUT: RETVAL
1854
1855#object *mortals (U32 index)
1856# CODE:
1857# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1858# OUTPUT: RETVAL
1859
1860INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1861
1862MODULE = cf PACKAGE = cf::global
1863
1864int invoke (SV *klass, int event, ...)
1865 CODE:
1866 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1867 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1868 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1869 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1870 OUTPUT: RETVAL
1871
1802MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1872MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1803 1873
1804INCLUDE: $PERL genacc object ../include/object.h | 1874INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1805 1875
1806int invoke (object *op, int event, ...) 1876int invoke (object *op, int event, ...)
1807 CODE: 1877 CODE:
1808 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1878 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1809 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1879 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1810 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1880 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1811 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1881 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1812 OUTPUT: RETVAL 1882 OUTPUT: RETVAL
1813 1883
1814SV *registry (object *op) 1884SV *registry (object *op)
1885
1886int objects_size ()
1815 CODE: 1887 CODE:
1816 RETVAL = registry_of (op); 1888 RETVAL = objects.size ();
1817 OUTPUT: 1889 OUTPUT: RETVAL
1890
1891object *objects (U32 index)
1892 CODE:
1893 RETVAL = index < objects.size () ? objects [index] : 0;
1894 OUTPUT: RETVAL
1895
1896int actives_size ()
1897 CODE:
1898 RETVAL = actives.size ();
1899 OUTPUT: RETVAL
1900
1901object *actives (U32 index)
1902 CODE:
1903 RETVAL = index < actives.size () ? actives [index] : 0;
1904 OUTPUT: RETVAL
1905
1906const char *slot_use_name (U32 slot)
1907 ALIAS:
1908 slot_nonuse_name = 1
1909 CODE:
1910{
1911 if (slot >= NUM_BODY_LOCATIONS)
1912 croak ("body slot index out of range");
1913
1914 switch (ix)
1915 {
1916 case 0: RETVAL = body_locations[slot].use_name; break;
1917 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1918 }
1919}
1920 OUTPUT:
1818 RETVAL 1921 RETVAL
1819 1922
1820void mortals ()
1821 PPCODE:
1822 EXTEND (SP, object::mortals.size ());
1823 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1824 PUSHs (to_sv (*i));
1825
1826object *first ()
1827 CODE:
1828 RETVAL = object::first;
1829 OUTPUT: RETVAL
1830
1831# missing properties 1923# missing properties
1832
1833int flag (object *op, int flag, int value = 1)
1834 PROTOTYPE: $$;$
1835 CODE:
1836 RETVAL = QUERY_FLAG (op, flag);
1837 if (items >= 3)
1838 if (value)
1839 SET_FLAG (op, flag);
1840 else
1841 CLEAR_FLAG (op, flag);
1842 OUTPUT: RETVAL
1843 1924
1844object *head (object *op) 1925object *head (object *op)
1845 PROTOTYPE: $ 1926 PROTOTYPE: $
1846 CODE: 1927 CODE:
1847 RETVAL = op->head ? op->head : op;
1848 OUTPUT: RETVAL
1849
1850int is_head (object *op)
1851 PROTOTYPE: $
1852 CODE:
1853 RETVAL = !op->head; 1928 RETVAL = op->head_ ();
1854 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1855 1930
1856void 1931void
1857inv (object *obj) 1932inv (object *obj)
1858 PROTOTYPE: $ 1933 PROTOTYPE: $
1859 PPCODE: 1934 PPCODE:
1860{ 1935{
1861 object *o; 1936 object *o;
1862 for (o = obj->inv; o; o = o->below) 1937 for (o = obj->inv; o; o = o->below)
1863 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1938 XPUSHs (sv_2mortal (to_sv (o)));
1864} 1939}
1865 1940
1941void
1942set_animation (object *op, int idx)
1943 CODE:
1944 SET_ANIMATION (op, idx);
1945
1946int
1947num_animations (object *op)
1948 CODE:
1949 RETVAL = NUM_ANIMATIONS (op);
1950 OUTPUT: RETVAL
1951
1952int slot_info (object *op, UV slot, int value = 0)
1953 ALIAS:
1954 slot_used = 1
1955 CODE:
1956{
1957 if (slot >= NUM_BODY_LOCATIONS)
1958 croak ("body slot index out of range");
1959
1960 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1961
1962 if (items > 2)
1963 if (ix)
1964 op->slot[slot].used = value;
1965 else
1966 op->slot[slot].info = value;
1967}
1968 OUTPUT:
1969 RETVAL
1970
1866object *find_best_object_match (object *op, const char *match) 1971object *find_best_object_match (object *op, utf8_string match)
1867 1972
1868object *find_marked_object (object *op) 1973object *find_marked_object (object *op)
1869 1974
1870int cf_object_get_resistance (object *op, int rtype)
1871 ALIAS: resistance = 0
1872
1873int need_identify (const object *obj); 1975int need_identify (object *obj);
1874 1976
1875int apply_shop_mat (object *shop_mat, object *op); 1977int apply_shop_mat (object *shop_mat, object *op);
1978
1979int move_player (object *op, int dir)
1980 CODE:
1981 RETVAL = move_player (op, dir);
1982 OUTPUT:
1983 RETVAL
1876 1984
1877int move (object *op, int dir, object *originator = op) 1985int move (object *op, int dir, object *originator = op)
1878 CODE: 1986 CODE:
1879 RETVAL = move_ob (op, dir, originator); 1987 RETVAL = move_ob (op, dir, originator);
1880 OUTPUT: 1988 OUTPUT:
1881 RETVAL 1989 RETVAL
1882 1990
1883void cf_object_apply (object *op, object *author, int flags = 0) 1991void apply (object *applier, object *applied, int flags = 0)
1992 CODE:
1993 manual_apply (applied, applier, flags);
1884 1994
1885void cf_object_apply_below (object *op) 1995void apply_below (object *op)
1996 CODE:
1997 player_apply_below (op);
1886 1998
1887void cf_object_remove (object *op) 1999int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1888 2000
1889void cf_object_free (object *op)
1890
1891object *cf_object_present_archname_inside (object *op, char *whatstr) 2001object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1892 2002
1893int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2003int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1894 2004
1895int cf_object_change_map (object *op, int x, int y, maptile *map) 2005int cf_object_change_map (object *op, int x, int y, maptile *map)
1896 2006
2007#//TODO
1897object *cf_object_clone (object *op, int clonetype = 0) 2008object *clone_ (object *op, int recursive = 0)
2009 CODE:
2010 if (recursive)
2011 RETVAL = object_create_clone (op);
2012 else
2013 {
2014 RETVAL = object::create ();
2015 op->copy_to (RETVAL);
2016 }
2017 OUTPUT: RETVAL
1898 2018
1899int cf_object_pay_item (object *op, object *buyer) 2019int pay_item (object *op, object *buyer)
2020 CODE:
2021 RETVAL = pay_for_item (op, buyer);
2022 OUTPUT: RETVAL
1900 2023
1901int cf_object_pay_amount (object *op, uint64 amount) 2024int pay_amount (object *op, uint64 amount)
2025 CODE:
2026 RETVAL = pay_for_amount (amount, op);
2027 OUTPUT: RETVAL
1902 2028
1903void pay_player (object *op, uint64 amount) 2029void pay_player (object *op, uint64 amount)
1904 2030
1905val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2031val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1906 2032
1907int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2033int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1908 2034
1909int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2035void learn_spell (object *op, object *sp, int special_prayer = 0)
2036 CODE:
2037 do_learn_spell (op, sp, special_prayer);
1910 2038
1911void cf_object_learn_spell (object *op, object *sp)
1912
1913void cf_object_forget_spell (object *op, object *sp) 2039void forget_spell (object *op, object *sp)
2040 CODE:
2041 do_forget_spell (op, query_name (sp));
1914 2042
1915object *cf_object_check_for_spell (object *op, char *spellname) 2043object *check_for_spell (object *op, utf8_string spellname)
2044 CODE:
2045 RETVAL = check_spell_known (op, spellname);
2046 OUTPUT: RETVAL
1916 2047
1917int cf_object_query_money (object *op) 2048int query_money (object *op)
1918 ALIAS: money = 0 2049 ALIAS: money = 0
1919 2050
1920int cf_object_query_cost (object *op, object *who, int flags) 2051val64 query_cost (object *op, object *who, int flags)
1921 ALIAS: cost = 0 2052 ALIAS: cost = 0
1922 2053
1923void cf_object_activate_rune (object *op , object *victim) 2054void spring_trap (object *op, object *victim)
1924 2055
1925int cf_object_check_trigger (object *op, object *cause) 2056int check_trigger (object *op, object *cause)
1926 2057
1927int cf_object_out_of_map (object *op, int x, int y)
1928
1929void cf_object_drop (object *op, object *author) 2058void drop (object *who, object *op)
1930 2059
1931void cf_object_take (object *op, object *author) 2060void pick_up (object *who, object *op)
1932
1933object *cf_object_insert_object (object *op, object *container)
1934
1935object *cf_object_insert_in_ob (object *ob, object *where)
1936 2061
1937int cf_object_teleport (object *op, maptile *map, int x, int y) 2062int cf_object_teleport (object *op, maptile *map, int x, int y)
1938 2063
1939void cf_object_update (object *op, int flags) 2064void update_object (object *op, int action)
1940 2065
1941void cf_object_pickup (object *op, object *what)
1942
1943object *cf_create_object_by_name (const char *name) 2066object *cf_create_object_by_name (utf8_string name)
1944 2067
1945void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2068void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1946 2069
1947void player_lvl_adj (object *who, object *skill = 0) 2070void player_lvl_adj (object *who, object *skill = 0)
1948 2071
1949int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2072int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1950 2073
1956 2079
1957void add_button_link (object *button, maptile *map, int connected); 2080void add_button_link (object *button, maptile *map, int connected);
1958 2081
1959void remove_button_link (object *op); 2082void remove_button_link (object *op);
1960 2083
1961void 2084void handle_apply_yield (object *op);
1962cf_object_set_resistance (object *op, int rtype, int val)
1963 CODE:
1964 if (rtype >= 0 && rtype < NROFATTACKS)
1965 op->resist[rtype] = val;
1966 2085
1967 2086
1968MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2087MODULE = cf PACKAGE = cf::object PREFIX = cf_
1969
1970void cf_fix_object (object *pl)
1971 ALIAS: fix = 0
1972 2088
1973object *cf_insert_ob_in_ob (object *ob, object *where) 2089object *cf_insert_ob_in_ob (object *ob, object *where)
1974 2090
1975# no clean way to get an object from an archetype - stupid idiotic 2091# no clean way to get an object from an archetype - stupid idiotic
1976# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2092# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1977 2093
1978object *new (const char *archetype = 0) 2094object *new (utf8_string archetype = 0)
1979 PROTOTYPE: ;$ 2095 PROTOTYPE: ;$
1980 CODE: 2096 CODE:
1981 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2097 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1982 OUTPUT: 2098 OUTPUT:
1983 RETVAL 2099 RETVAL
1984 2100
2101object *find_object (U32 tag)
2102
2103# TODO: nuke
1985object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2104object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1986 PROTOTYPE: $$$$$$ 2105 PROTOTYPE: $$$$$$
1987 CODE: 2106 CODE:
1988{ 2107{
1989 int unused_type; 2108 int unused_type;
1990 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2109 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1991} 2110}
1992 2111
1993# syntatic sugar for easier use in event callbacks. 2112const_utf8_string get_ob_key_value (object *op, utf8_string key)
1994const char *options (object *op)
1995 CODE:
1996 RETVAL = op->name;
1997 OUTPUT:
1998 RETVAL
1999 2113
2000player *contr (object *op)
2001 CODE:
2002 RETVAL = op->contr;
2003 OUTPUT: RETVAL
2004
2005const char *get_ob_key_value (object *op, const char *key)
2006
2007bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2114bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2008 2115
2009object *get_nearest_player (object *ob) 2116object *get_nearest_player (object *ob)
2010 ALIAS: nearest_player = 0 2117 ALIAS: nearest_player = 0
2011 PREINIT: 2118 PREINIT:
2012 extern object *get_nearest_player (object *); 2119 extern object *get_nearest_player (object *);
2028bool on_same_map_as (object *ob, object *other) 2135bool on_same_map_as (object *ob, object *other)
2029 CODE: 2136 CODE:
2030 RETVAL = on_same_map (ob, other); 2137 RETVAL = on_same_map (ob, other);
2031 OUTPUT: RETVAL 2138 OUTPUT: RETVAL
2032 2139
2033const char * 2140const_utf8_string
2034base_name (object *op, int plural = op->nrof > 1) 2141base_name (object *op, int plural = op->nrof > 1)
2035 CODE: 2142 CODE:
2036 RETVAL = query_base_name (op, plural); 2143 RETVAL = query_base_name (op, plural);
2037 OUTPUT: RETVAL 2144 OUTPUT: RETVAL
2038 2145
2146object *decrease_ob_nr (object *op, unsigned long i)
2147
2039MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2148MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2040 2149
2041player *player (object *op) 2150player *player (object *op)
2042 CODE: 2151 CODE:
2043 RETVAL = op->contr; 2152 RETVAL = op->contr;
2044 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
2045 2154
2155void check_score (object *op)
2156
2046void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2157void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2047 2158 CODE:
2048object *cf_player_send_inventory (object *op) 2159 new_draw_info (flags, 0, op, txt);
2049
2050char *cf_player_get_ip (object *op)
2051 ALIAS: ip = 0
2052
2053object *cf_player_get_marked_item (object *op)
2054 ALIAS: marked_item = 0
2055
2056void cf_player_set_marked_item (object *op, object *ob)
2057
2058partylist *cf_player_get_party (object *op)
2059 ALIAS: party = 0
2060
2061void cf_player_set_party (object *op, partylist *party)
2062 2160
2063void kill_player (object *op) 2161void kill_player (object *op)
2064 2162
2065void esrv_update_item (object *op, int what, object *item) 2163void esrv_update_item (object *op, int what, object *item)
2066 C_ARGS: what, op, item 2164 C_ARGS: what, op, item
2067 2165
2068void clear_los (object *op)
2069
2070int command_reset (object *op, char *params)
2071
2072int command_teleport (object *op, char *params)
2073
2074int command_summon (object *op, char *params) 2166int command_summon (object *op, utf8_string params)
2075 2167
2076int command_arrest (object *op, char *params) 2168int command_arrest (object *op, utf8_string params)
2077
2078int command_kick (object *op, char *params)
2079
2080int command_banish (object *op, char *params)
2081 2169
2082 2170
2083MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2171MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2084 2172
2085INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h | 2173INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2086
2087char *
2088client (player *pl)
2089 CODE:
2090 RETVAL = pl->socket.client;
2091 OUTPUT:
2092 RETVAL
2093
2094char *
2095host (player *pl)
2096 CODE:
2097 RETVAL = pl->socket.host;
2098 OUTPUT:
2099 RETVAL
2100 2174
2101int invoke (player *pl, int event, ...) 2175int invoke (player *pl, int event, ...)
2102 CODE: 2176 CODE:
2103 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2177 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2104 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2105 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2179 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2106 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2180 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2107 OUTPUT: RETVAL 2181 OUTPUT: RETVAL
2108 2182
2109SV *registry (player *pl) 2183SV *registry (player *pl)
2184
2185void
2186save_stats (player *pl)
2110 CODE: 2187 CODE:
2111 RETVAL = registry_of (pl); 2188 pl->ob->stats.hp = pl->ob->stats.maxhp;
2189 pl->ob->stats.sp = pl->ob->stats.maxsp;
2190 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2191 pl->orig_stats = pl->ob->stats;
2192
2193void clear_los (player *pl)
2194
2195void cf_player_move (player *pl, int dir)
2196
2197bool
2198cell_visible (player *pl, int dx, int dy)
2199 CODE:
2200 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2201 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2112 OUTPUT: 2202 OUTPUT:
2113 RETVAL 2203 RETVAL
2114 2204
2115player *cf_player_find (char *name)
2116 PROTOTYPE: $
2117
2118void cf_player_move (player *pl, int dir)
2119
2120void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2121
2122player *first ()
2123 CODE:
2124 RETVAL = first_player;
2125 OUTPUT: RETVAL
2126
2127player *next (player *pl)
2128 CODE:
2129 RETVAL = pl->next;
2130 OUTPUT: RETVAL
2131
2132bool
2133cell_visible (player *pl, int dx, int dy)
2134 CODE:
2135 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2136 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2137 OUTPUT:
2138 RETVAL
2139
2140void
2141buggy_mapscroll (player *pl, int value = 1)
2142 CODE:
2143 pl->socket.buggy_mapscroll = value;
2144
2145void 2205void
2146send (player *pl, SV *packet) 2206send (player *pl, SV *packet)
2147 CODE: 2207 CODE:
2148{ 2208{
2149 STRLEN len; 2209 STRLEN len;
2150 char *buf = SvPVbyte (packet, len); 2210 char *buf = SvPVbyte (packet, len);
2151 2211
2152 Write_String_To_Socket (&pl->socket, buf, len); 2212 if (pl->ns)
2213 pl->ns->send_packet (buf, len);
2153} 2214}
2154 2215
2155int 2216int
2156listening (player *pl, int new_value = -1) 2217listening (player *pl, int new_value = -1)
2157 CODE: 2218 CODE:
2176 if (y) sv_to (y, pl->bed_y); 2237 if (y) sv_to (y, pl->bed_y);
2177 2238
2178void 2239void
2179list () 2240list ()
2180 PPCODE: 2241 PPCODE:
2181{ 2242 for_all_players (pl)
2182 player *pl; 2243 XPUSHs (sv_2mortal (to_sv (pl)));
2183 for (pl = first_player; pl; pl = pl->next)
2184 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2185}
2186
2187bool
2188peaceful (player *pl, bool new_setting = 0)
2189 PROTOTYPE: $;$
2190 CODE:
2191 RETVAL = pl->peaceful;
2192 if (items > 1)
2193 pl->peaceful = new_setting;
2194 OUTPUT:
2195 RETVAL
2196
2197living *
2198orig_stats (player *pl)
2199 CODE:
2200 RETVAL = &pl->orig_stats;
2201 OUTPUT: RETVAL
2202
2203living *
2204last_stats (player *pl)
2205 CODE:
2206 RETVAL = &pl->last_stats;
2207 OUTPUT: RETVAL
2208 2244
2209 2245
2210MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2246MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2211
2212maptile *first ()
2213 PROTOTYPE:
2214 CODE:
2215 RETVAL = first_map;
2216 OUTPUT: RETVAL
2217 2247
2218int invoke (maptile *map, int event, ...) 2248int invoke (maptile *map, int event, ...)
2219 CODE: 2249 CODE:
2220 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2250 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2221 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2251 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2222 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2252 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2223 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2253 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2224 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2225 2255
2226SV *registry (maptile *map) 2256SV *registry (maptile *map)
2227 CODE:
2228 RETVAL = registry_of (map);
2229 OUTPUT:
2230 RETVAL
2231 2257
2232INCLUDE: $PERL genacc maptile ../include/map.h | 2258INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2233 2259
2234maptile *new (int width, int height) 2260void
2261maptile::instantiate ()
2262
2263maptile *new ()
2235 PROTOTYPE: 2264 PROTOTYPE:
2236 CODE: 2265 CODE:
2237{ 2266 RETVAL = new maptile;
2238 RETVAL = get_empty_map (width, height);
2239}
2240 OUTPUT: 2267 OUTPUT:
2241 RETVAL 2268 RETVAL
2242 2269
2243void delete_map (maptile *map) 2270void
2244 2271maptile::players ()
2245void clean_tmp_map (maptile *map)
2246
2247void play_sound_map (maptile *map, int x, int y, int sound_num)
2248
2249maptile *tile_map (maptile *map, unsigned int dir)
2250 CODE: 2272 PPCODE:
2251 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2273 if (GIMME_V == G_SCALAR)
2252 OUTPUT: 2274 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2253 RETVAL 2275 else if (GIMME_V == G_ARRAY)
2276 {
2277 EXTEND (SP, THIS->players);
2278 for_all_players (pl)
2279 if (pl->ob && pl->ob->map == THIS)
2280 PUSHs (sv_2mortal (to_sv (pl->ob)));
2281 }
2254 2282
2255char *tile_path (maptile *map, unsigned int dir) 2283void
2284maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2256 CODE: 2285 CODE:
2257 if (dir >= 4) 2286{
2258 XSRETURN_UNDEF; 2287 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2259 RETVAL = map->tile_path [dir]; 2288 croak ("maptile::add_underlay: palette must be arrayref");
2260 OUTPUT:
2261 RETVAL
2262 2289
2263maptile *ready_map_name (char *name, int flags = 0) 2290 palette = SvRV (palette);
2264 PROTOTYPE: $;$
2265 ALIAS:
2266 find = 0
2267 get_map = 1
2268 2291
2269maptile *has_been_loaded (char *name) 2292 STRLEN idxlen;
2270 PROTOTYPE: $ 2293 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2271 2294
2272int in_memory (maptile *map) 2295 for (int x = 0; x < THIS->width; ++x)
2296 for (int y = 0; y < THIS->height; ++y)
2297 {
2298 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2299 if (op->flag [FLAG_IS_FLOOR])
2300 goto skip_space;
2301
2302 {
2303 int offs = offset + y * stride + x;
2304 if (IN_RANGE_EXC (offs, 0, idxlen))
2305 {
2306 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2307 {
2308 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2309 ob->flag [FLAG_NO_MAP_SAVE] = true;
2310 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2311
2312 if (ob->randomitems)
2313 {
2314 if (!ob->above)
2315 {
2316 ob->create_treasure (ob->randomitems);
2317
2318 for (object *op = ob->above; op; op = op->above)
2319 op->flag [FLAG_NO_MAP_SAVE] = true;
2320 }
2321
2322 ob->randomitems = 0;
2323 }
2324 }
2325 }
2326 }
2327
2328 skip_space: ;
2329 }
2330}
2331
2332void
2333maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2273 CODE: 2334 CODE:
2274 RETVAL = map->in_memory; 2335{
2275 OUTPUT: 2336 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2276 RETVAL 2337 croak ("maptile::set_regiondata: palette must be arrayref");
2338
2339 palette = SvRV (palette);
2340
2341 STRLEN idxlen;
2342 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2343
2344 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2345 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2346
2347 for (int i = av_len ((AV *)palette) + 1; i--; )
2348 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2349
2350 for (int y = 0; y < THIS->height; ++y)
2351 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2352
2353 sfree (THIS->regions, THIS->size ());
2354 delete [] THIS->regionmap;
2355
2356 THIS->regions = regions;
2357 THIS->regionmap = regionmap;
2358}
2359
2360void
2361maptile::create_region_treasure ()
2362 CODE:
2363{
2364 object *op = object::create ();
2365 op->type = FLOOR;
2366 op->map = THIS;
2367
2368 for (int x = 0; x < THIS->width; ++x)
2369 for (int y = 0; y < THIS->height; ++y)
2370 {
2371 region *rgn = THIS->region (x, y);
2372
2373 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2374 if (rgn->treasure && rndm () < rgn->treasure_density)
2375 {
2376 op->x = x;
2377 op->y = y;
2378 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2379 }
2380 }
2381
2382 op->destroy ();
2383}
2384
2385int out_of_map (maptile *map, int x, int y)
2277 2386
2278void 2387void
2279trigger (maptile *map, long connection, bool state = true) 2388trigger (maptile *map, long connection, bool state = true)
2280 CODE: 2389 CODE:
2281 activate_connection (map, connection, state); 2390 activate_connection (map, connection, state);
2294 2403
2295object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2404object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2296 C_ARGS: str, map, nx, ny 2405 C_ARGS: str, map, nx, ny
2297 2406
2298void 2407void
2299cf_map_normalise (maptile *map, int x, int y) 2408get_map_flags (maptile *map, int x, int y)
2300 PPCODE: 2409 PPCODE:
2301{ 2410{
2302 maptile *nmap = 0; 2411 maptile *nmap = 0;
2303 I16 nx = 0, ny = 0; 2412 I16 nx = 0, ny = 0;
2304 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2413 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2340 move_block_at = 4 2449 move_block_at = 4
2341 move_slow_at = 5 2450 move_slow_at = 5
2342 move_on_at = 6 2451 move_on_at = 6
2343 move_off_at = 7 2452 move_off_at = 7
2344 INIT: 2453 INIT:
2345 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2454 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2346 CODE: 2455 CODE:
2347 switch (ix) 2456 switch (ix)
2348 { 2457 {
2349 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2458 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2350 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2459 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2353 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2462 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2354 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2463 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2355 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2464 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2356 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2465 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2357 } 2466 }
2358 OUTPUT: 2467 OUTPUT: RETVAL
2468
2469void fix_walls (maptile *map, int x, int y)
2470
2471void fix_walls_around (maptile *map, int x, int y)
2472
2473# worst xs function of my life
2474bool
2475_create_random_map (\
2476 maptile *self,\
2477 utf8_string wallstyle,\
2478 utf8_string wall_name,\
2479 utf8_string floorstyle,\
2480 utf8_string monsterstyle,\
2481 utf8_string treasurestyle,\
2482 utf8_string layoutstyle,\
2483 utf8_string doorstyle,\
2484 utf8_string decorstyle,\
2485 utf8_string origin_map,\
2486 utf8_string final_map,\
2487 utf8_string exitstyle,\
2488 utf8_string this_map,\
2489 utf8_string exit_on_final_map,\
2490 int xsize,\
2491 int ysize,\
2492 int expand2x,\
2493 int layoutoptions1,\
2494 int layoutoptions2,\
2495 int layoutoptions3,\
2496 int symmetry,\
2497 int difficulty,\
2498 int difficulty_given,\
2499 float difficulty_increase,\
2500 int dungeon_level,\
2501 int dungeon_depth,\
2502 int decoroptions,\
2503 int orientation,\
2504 int origin_y,\
2505 int origin_x,\
2506 U32 random_seed,\
2507 val64 total_map_hp,\
2508 int map_layout_style,\
2509 int treasureoptions,\
2510 int symmetry_used,\
2511 region *region,\
2512 utf8_string custom\
2513)
2514 CODE:
2515{
2516 random_map_params rmp;
2517
2518 assign (rmp.wallstyle , wallstyle);
2519 assign (rmp.wall_name , wall_name);
2520 assign (rmp.floorstyle , floorstyle);
2521 assign (rmp.monsterstyle , monsterstyle);
2522 assign (rmp.treasurestyle , treasurestyle);
2523 assign (rmp.layoutstyle , layoutstyle);
2524 assign (rmp.doorstyle , doorstyle);
2525 assign (rmp.decorstyle , decorstyle);
2526 assign (rmp.exitstyle , exitstyle);
2527 assign (rmp.exit_on_final_map, exit_on_final_map);
2528
2529 rmp.origin_map = origin_map;
2530 rmp.final_map = final_map;
2531 rmp.this_map = this_map;
2532 rmp.xsize = xsize;
2533 rmp.ysize = ysize;
2534 rmp.expand2x = expand2x;
2535 rmp.layoutoptions1 = layoutoptions1;
2536 rmp.layoutoptions2 = layoutoptions2;
2537 rmp.layoutoptions3 = layoutoptions3;
2538 rmp.symmetry = symmetry;
2539 rmp.difficulty = difficulty;
2540 rmp.difficulty_given = difficulty_given;
2541 rmp.difficulty_increase = difficulty_increase;
2542 rmp.dungeon_level = dungeon_level;
2543 rmp.dungeon_depth = dungeon_depth;
2544 rmp.decoroptions = decoroptions;
2545 rmp.orientation = orientation;
2546 rmp.origin_y = origin_y;
2547 rmp.origin_x = origin_x;
2548 rmp.random_seed = random_seed;
2549 rmp.total_map_hp = (uint64_t) total_map_hp;
2550 rmp.map_layout_style = map_layout_style;
2551 rmp.treasureoptions = treasureoptions;
2552 rmp.symmetry_used = symmetry_used;
2553 rmp.region = region;
2554 rmp.custom = custom;
2555
2556 RETVAL = self->generate_random_map (&rmp);
2557}
2558 OUTPUT:
2359 RETVAL 2559 RETVAL
2360 2560
2361
2362MODULE = cf PACKAGE = cf::arch 2561MODULE = cf PACKAGE = cf::arch
2363 2562
2364archetype *find (const char *name) 2563int archetypes_size ()
2365 CODE: 2564 CODE:
2366 RETVAL = archetype::find (name); 2565 RETVAL = archetypes.size ();
2367 OUTPUT: 2566 OUTPUT: RETVAL
2368 RETVAL
2369 2567
2370archetype *first() 2568archetype *archetypes (U32 index)
2371 PROTOTYPE: 2569 CODE:
2372 CODE: 2570 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2373 RETVAL = first_archetype; 2571 OUTPUT: RETVAL
2572
2573object *instantiate (archetype *arch)
2574 CODE:
2575 RETVAL = arch_to_object (arch);
2576 OUTPUT:
2374 OUTPUT: RETVAL 2577 RETVAL
2375 2578
2376INCLUDE: $PERL genacc archetype ../include/object.h | 2579INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2377 2580
2378MODULE = cf PACKAGE = cf::party 2581MODULE = cf PACKAGE = cf::party
2379 2582
2380partylist *first () 2583partylist *first ()
2381 PROTOTYPE: 2584 PROTOTYPE:
2382 CODE: 2585 CODE:
2383 RETVAL = get_firstparty (); 2586 RETVAL = get_firstparty ();
2384 OUTPUT: RETVAL 2587 OUTPUT: RETVAL
2385 2588
2386partylist *next (partylist *party) 2589INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2590
2591MODULE = cf PACKAGE = cf::region
2592
2593void
2594list ()
2595 PPCODE:
2596 for_all_regions (rgn)
2597 XPUSHs (sv_2mortal (to_sv (rgn)));
2598
2599region *find (utf8_string name)
2600 PROTOTYPE: $
2387 CODE: 2601 CODE:
2388 RETVAL = party->next; 2602 RETVAL = region::find (name);
2389 OUTPUT: RETVAL 2603 OUTPUT: RETVAL
2390 2604
2391const char *name (partylist *party) 2605region *find_fuzzy (utf8_string name)
2606 PROTOTYPE: $
2392 CODE: 2607 CODE:
2393 RETVAL = party->partyname; 2608 RETVAL = region::find_fuzzy (name);
2394 OUTPUT: RETVAL 2609 OUTPUT: RETVAL
2395 2610
2396const char *password (partylist *party) 2611int specificity (region *rgn)
2397 CODE: 2612 CODE:
2398 RETVAL = party->passwd; 2613 RETVAL = 0;
2614 while (rgn = rgn->parent)
2615 RETVAL++;
2399 OUTPUT: RETVAL 2616 OUTPUT: RETVAL
2400 2617
2618INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2619
2620MODULE = cf PACKAGE = cf::living
2621
2622INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2623
2624MODULE = cf PACKAGE = cf::settings
2625
2626INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2627
2401MODULE = cf PACKAGE = cf::region 2628MODULE = cf PACKAGE = cf::client
2402 2629
2403region *first () 2630INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2404 PROTOTYPE: 2631
2405 CODE: 2632int invoke (client *ns, int event, ...)
2406 RETVAL = first_region; 2633 CODE:
2634 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2635 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2636 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2637 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2638 OUTPUT: RETVAL
2639
2640SV *registry (client *ns)
2641
2642void
2643list ()
2644 PPCODE:
2645 EXTEND (SP, clients.size ());
2646 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2647 PUSHs (sv_2mortal (to_sv (*i)));
2648
2649void
2650client::send_packet (SV *packet)
2651 CODE:
2652{
2653 STRLEN len;
2654 char *buf = SvPVbyte (packet, len);
2655
2656 THIS->send_packet (buf, len);
2657}
2658
2659faceidx
2660client::need_face (utf8_string name, int pri = 0)
2661 CODE:
2662 RETVAL = face_find (name, 0);
2663 if (RETVAL)
2664 {
2665 THIS->send_face (RETVAL, pri);
2666 THIS->flush_fx ();
2667 }
2668 OUTPUT:
2669 RETVAL
2670
2671int
2672client::fx_want (int idx, int value = -1)
2673 CODE:
2674 if (0 < idx && idx < FT_NUM)
2675 {
2676 RETVAL = THIS->fx_want [idx];
2677 if (items > 2)
2678 THIS->fx_want [idx] = value;
2679 }
2680 else
2681 RETVAL = 0;
2682 OUTPUT:
2683 RETVAL
2684
2685MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2686
2687faceidx sound_find (utf8_string name)
2688
2689void sound_set (utf8_string str, faceidx face)
2690
2691# dire hack
2692void old_sound_index (int idx, faceidx face)
2693 CODE:
2694 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2695 old_sound_index [idx] = face;
2696
2697MODULE = cf PACKAGE = cf::face PREFIX = face_
2698
2699#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2700
2701faceidx face_find (utf8_string name, faceidx defidx = 0)
2702
2703faceidx alloc (utf8_string name)
2704 CODE:
2705{
2706 do
2707 {
2708 RETVAL = faces.size ();
2709 faces.resize (RETVAL + 1);
2710 }
2711 while (!RETVAL); // crude way to leave index 0
2712
2713 faces [RETVAL].name = name;
2714 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2715
2716 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2717 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2718}
2719 OUTPUT: RETVAL
2720
2721void set_type (faceidx idx, int value)
2722 ALIAS:
2723 set_type = 0
2724 set_visibility = 1
2725 set_magicmap = 2
2726 set_smooth = 3
2727 set_smoothlevel = 4
2728 CODE:
2729 faceinfo *f = face_info (idx); assert (f);
2730 switch (ix)
2731 {
2732 case 0: f->type = value; break;
2733 case 1: f->visibility = value; break;
2734 case 2: f->magicmap = value; break;
2735 case 3: f->smooth = value; break;
2736 case 4: f->smoothlevel = value; break;
2737 }
2738
2739void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2740 CODE:
2741{
2742 faceinfo *f = face_info (idx); assert (f);
2743 facedata *d = &(faceset ? f->data64 : f->data32);
2744 sv_to (data, d->data);
2745 STRLEN clen;
2746 char *cdata = SvPVbyte (chksum, clen);
2747 clen = min (CHKSUM_SIZE, clen);
2748
2749 if (memcmp (d->chksum, cdata, clen))
2750 {
2751 memcpy (d->chksum, cdata, clen);
2752
2753 // invalidate existing client face info
2754 for_all_clients (ns)
2755 if (ns->faceset == faceset)
2756 {
2757 ns->faces_sent [idx] = false;
2758 ns->force_newmap = true;
2759 }
2760 }
2761}
2762
2763int get_data_size (faceidx idx, int faceset = 0)
2764 CODE:
2765 facedata *d = face_data (idx, faceset); assert (d);
2766 RETVAL = d->data.size ();
2767 OUTPUT:
2768 RETVAL
2769
2770SV *get_chksum (faceidx idx, int faceset = 0)
2771 CODE:
2772 facedata *d = face_data (idx, faceset); assert (d);
2773 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2774 OUTPUT:
2775 RETVAL
2776
2777void invalidate (faceidx idx)
2778 CODE:
2779 for_all_clients (ns)
2780 {
2781 ns->faces_sent [idx] = false;
2782 ns->force_newmap = true;
2783 }
2784
2785void invalidate_all ()
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent.reset ();
2790 ns->force_newmap = true;
2791 }
2792
2793MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2794
2795#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2796
2797animidx anim_find (utf8_string name)
2798 CODE:
2799 RETVAL = animation::find (name).number;
2407 OUTPUT: RETVAL 2800 OUTPUT: RETVAL
2408 2801
2409region *next (region *reg) 2802animidx set (utf8_string name, SV *frames, int facings = 1)
2410 CODE: 2803 CODE:
2411 RETVAL = reg->next; 2804{
2805 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2806 croak ("frames must be an arrayref");
2807
2808 AV *av = (AV *)SvRV (frames);
2809
2810 animation *anim = &animation::find (name);
2811 if (anim->number)
2812 {
2813 anim->resize (av_len (av) + 1);
2814 anim->facings = facings;
2815 }
2816 else
2817 anim = &animation::create (name, av_len (av) + 1, facings);
2818
2819 for (int i = 0; i < anim->num_animations; ++i)
2820 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2821}
2412 OUTPUT: RETVAL 2822 OUTPUT: RETVAL
2413 2823
2414const char *name (region *reg) 2824void invalidate_all ()
2415 CODE: 2825 CODE:
2416 RETVAL = reg->name; 2826 for_all_clients (ns)
2827 ns->anims_sent.reset ();
2828
2829MODULE = cf PACKAGE = cf::object::freezer
2830
2831INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2832
2833SV *
2834new (char *klass)
2835 CODE:
2836 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2417 OUTPUT: RETVAL 2837 OUTPUT: RETVAL
2418 2838
2419region *parent (region *reg) 2839void
2420 CODE: 2840DESTROY (SV *sv)
2421 RETVAL = reg->parent; 2841 CODE:
2422 OUTPUT: RETVAL 2842 object_freezer *self;
2843 sv_to (sv, self);
2844 delete self;
2423 2845
2424const char *longname (region *reg)
2425 CODE:
2426 RETVAL = reg->longname;
2427 OUTPUT: RETVAL
2428
2429const char *msg (region *reg)
2430 CODE:
2431 RETVAL = reg->msg;
2432 OUTPUT: RETVAL
2433
2434MODULE = cf PACKAGE = cf::living 2846MODULE = cf PACKAGE = cf::object::thawer
2435 2847
2436INCLUDE: $PERL genacc living ../include/living.h | 2848INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2437 2849
2850SV *
2851new_from_file (char *klass, octet_string path)
2852 CODE:
2853 object_thawer *f = new object_thawer (path);
2854 if (!*f)
2855 {
2856 delete f;
2857 XSRETURN_UNDEF;
2858 }
2859 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2860 OUTPUT: RETVAL
2861
2862void
2863DESTROY (SV *sv)
2864 CODE:
2865 object_thawer *self;
2866 sv_to (sv, self);
2867 delete self;
2868

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines