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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.68 by elmex, Sat Nov 18 23:16:19 2006 UTC vs.
Revision 1.264 by root, Thu Nov 8 19:43:27 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33 41
34#include "cfperl.h" 42#include <unistd.h>
35#include "shstr.h" 43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
55#include "CoroAPI.h"
41#include "perlxsi.c" 56#include "perlxsi.c"
42 57
43extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
44 59
45typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
47 62
63typedef std::string std__string;
64
65#if IVSIZE >= 8
66 typedef IV val64;
67# define newSVval64 newSViv
68# define SvVAL64 SvIV
69#else
48typedef double val64; 70 typedef double val64;
49#define newSVval64 newSVnv 71# define newSVval64 newSVnv
50#define SvVAL64 SvNV 72# define SvVAL64 SvNV
73#endif
51 74
52static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert;
55
56static HV *obj_cache;
57static PerlInterpreter *perl; 75static PerlInterpreter *perl;
58 76
77tstamp NOW, runtime;
78
79global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
81static SV *sv_runtime, *sv_next_tick;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
85
86static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
120// helper cast function, returns super class * or 0
121template<class super>
122static super *
123is_a (attachable *at)
124{
125 //return dynamic_cast<super *>(at); // slower, safer
126 if (typeid (*at) == typeid (super))
127 return static_cast<super *>(at);
128 else
129 return 0;
130}
60 131
61////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
62 133
134unordered_vector<attachable *> attachable::mortals;
135
136attachable::~attachable ()
137{
138 assert (!self);
139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
191 {
192 SvREFCNT_dec (cb);
193 cb = 0;
194 }
195
196 mortals.push_back (this);
197}
198
199void
200attachable::destroy ()
201{
202 if (destroyed ())
203 return;
204
205 flags |= F_DESTROYED;
206 do_destroy ();
207 sever_self ();
208}
209
210void
211attachable::check_mortals ()
212{
213 static int i = 0;
214
215 for (;;)
216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
241 attachable *obj = mortals [i];
242
243#if 0
244 if (obj->self)//D make this an assert later
245 {
246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
257 }
258 else
259 {
260 mortals.erase (i);
261 obj->sever_self ();
262 delete obj;
263 }
264 }
265}
266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
279attachable &
280attachable::operator =(const attachable &src)
281{
282 //if (self || cb)
283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
284
285 attach = src.attach;
286 return *this;
287}
288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
324
63static SV * 325static SV *
64newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
65{ 327{
66 SV *sv; 328 SV *sv;
67 329
68 if (!ptr) 330 if (!ptr)
69 return &PL_sv_undef; 331 return newSV (0);
70 332
71 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
72 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
73} 335}
74 336
75template<class attachable> 337static int
76SV * 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
339{
340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
349 // next line makes sense, but most objects still have refcnt 0 by default
350 //at->refcnt_chk ();
351 return 0;
352}
353
354MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
355
356static SV *
77newSVattachable (attachable *obj, const char *klass) 357newSVattachable (attachable *obj, HV *stash)
78{ 358{
79 if (!obj) 359 if (!obj)
80 return &PL_sv_undef; 360 return newSV (0);
81 361
82 if (!obj->self) 362 if (!obj->self)
83 obj->self = newSVptr (obj, klass); 363 obj->self = newHV ();
84 364
85 return newSVsv (obj->self); 365 if (!SvOBJECT (obj->self))
86}
87
88static void
89SVptr_cache_set (void *ptr, SV *sv)
90{
91 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
92}
93
94static SV *
95SVptr_cache_get (void *ptr)
96{
97 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
98
99 return he ? *he : 0;
100}
101
102static SV *
103newSVptr_cached (void *ptr, const char *klass)
104{
105 SV *sv;
106
107 if (!ptr)
108 return &PL_sv_undef;
109
110 sv = SVptr_cache_get (ptr);
111
112 if (!sv)
113 { 366 {
114 HV *hv = newHV (); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
115 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
116 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
117 368
118 SVptr_cache_set (ptr, sv); 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
119 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
120 376
121 return newSVsv (sv); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
122} 382}
123 383
124static void 384static void
125clearSVptr (SV *sv) 385clearSVptr (SV *sv)
126{ 386{
152 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
153 else 413 else
154 return 0; 414 return 0;
155} 415}
156 416
157inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
158inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
159inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
160inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
161inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
162inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
163inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
167inline SV *to_sv (unsigned long v) { return newSVuv (v); } 427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
168inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
169inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
170inline SV *to_sv (float v) { return newSVnv (v); } 430inline SV *to_sv (float v) { return newSVnv (v); }
171inline SV *to_sv (double v) { return newSVnv (v); } 431inline SV *to_sv (double v) { return newSVnv (v); }
432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
172inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
173inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
174inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
175inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
176inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
177inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
178inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
179 440
180inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
181inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
182 443
183//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
184inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
185inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
186 446
187inline SV *to_sv (UUID v) { 447inline SV *to_sv (UUID v)
448{
188 char buf[128]; 449 char buf[128];
189 snprintf (buf, 128, "<1,%llx>", (unsigned long long)v.seq + UUID_SKIP * 2); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
190 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
191} 452}
192 453
193inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
194inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
195inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
196inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
197inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
198inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
199inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
200inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
201inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
202inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
203inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
204inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
205inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
206inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
207inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
208inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
209inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
210inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
211inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
212inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
213inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
214inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
215 480
216inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
217inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
218 483
219template<class T> 484template<class T>
220inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
221 486
222template<int N> 487template<int N>
223inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
224 489
490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
225inline void sv_to (SV *sv, UUID &v) { 502inline void sv_to (SV *sv, UUID &v)
226 char *sv_str = SvOK (sv) ? SvPV_nolen (sv) : 0; 503{
227 unsigned int version = 0; 504 unsigned int version;
228 unsigned long long seq = 0;
229 505
230 if (!sv_str) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
231 return; 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
232
233 if (2 == sscanf (sv_str, "<%d.%llx>", &version, &seq) && version == 1)
234 {
235 v.seq = seq;
236 }
237
238 return;
239} 508}
509
510inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
240 511
241static SV * 512static SV *
242newSVdt_va (va_list &ap, data_type type) 513newSVdt_va (va_list &ap, data_type type)
243{ 514{
244 SV *sv; 515 SV *sv;
258 break; 529 break;
259 530
260 case DT_STRING: 531 case DT_STRING:
261 { 532 {
262 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
263 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
264 } 535 }
265 break; 536 break;
266 537
267 case DT_DATA: 538 case DT_DATA:
268 { 539 {
269 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
270 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
271 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
272 } 543 }
273 break; 544 break;
274 545
275 case DT_OBJECT: 546 case DT_OBJECT:
276 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
279 case DT_MAP: 550 case DT_MAP:
280 // va_arg (object *) when void * is passed is an XSI extension 551 // va_arg (object *) when void * is passed is an XSI extension
281 sv = to_sv (va_arg (ap, maptile *)); 552 sv = to_sv (va_arg (ap, maptile *));
282 break; 553 break;
283 554
555 case DT_CLIENT:
556 sv = to_sv (va_arg (ap, client *));
557 break;
558
284 case DT_PLAYER: 559 case DT_PLAYER:
285 sv = to_sv (va_arg (ap, player *)); 560 sv = to_sv (va_arg (ap, player *));
286 break; 561 break;
287 562
288 case DT_ARCH: 563 case DT_ARCH:
314 va_end (ap); 589 va_end (ap);
315 590
316 return sv; 591 return sv;
317} 592}
318 593
319static SV *
320newSVcfapi (int type, ...)
321{
322 SV *sv;
323
324 va_list ap;
325 va_start (ap, type);
326
327 switch (type)
328 {
329 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
330 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
331 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
332 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
333 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
334 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
335 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
336 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
337 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
338 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
339
340 default:
341 assert (("unhandled type in newSVcfapi", 0));
342 }
343
344 va_end (ap);
345
346 return sv;
347}
348
349////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
350 595
351SV * 596SV *
352registry_of (attachable_base *ext) 597registry (attachable *ext)
353{ 598{
354 if (!ext->cb) 599 if (!ext->cb)
355 ext->cb = newAV (); 600 ext->cb = newAV ();
356 601
357 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
358} 603}
359 604
360void attachable_base::clear ()
361{
362 if (self)
363 {
364 if (cb)
365 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
366 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
367 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
368 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
369
370 // disconnect Perl from C, to avoid crashes
371 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
372
373 // clear the perl hash, might or might not be a good idea
374 hv_clear ((HV *)SvRV ((SV *)self));
375
376 SvREFCNT_dec (self);
377 self = 0;
378 }
379
380 if (cb)
381 {
382 SvREFCNT_dec (cb);
383 cb = 0;
384 }
385
386 attach = 0;
387}
388
389void attachable_base::optimise ()
390{
391 if (!self)
392 return;
393
394 HV *hv = (HV *)SvRV ((SV *)self);
395
396 if (SvREFCNT ((SV *)self) == 1
397 && SvREFCNT ((SV *)hv) == 1
398 && !HvKEYS (hv))
399 {
400 SvREFCNT_dec ((SV *)self);
401 self = 0;
402 }
403}
404
405void attachable_base::instantiate (data_type type, void *obj)
406{
407 dSP;
408 ENTER;
409 SAVETMPS;
410 PUSHMARK (SP);
411 EXTEND (SP, 2);
412 PUSHs (sv_2mortal (newSVdt (type, obj)));
413 PUSHs (sv_2mortal (newSVpv (attach, 0)));
414
415 attach = 0;
416
417 PUTBACK;
418 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
419 FREETMPS;
420 LEAVE;
421
422 switch (type)
423 {
424 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
425 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
426 }
427}
428
429///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
430
431void reattach (data_type type, void *obj)
432{
433 //TODO only do this when the object has _attachment's
434
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 XPUSHs (sv_2mortal (newSVdt (type, obj)));
440 PUTBACK;
441 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
442 FREETMPS;
443 LEAVE;
444
445 switch (type)
446 {
447 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
448 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
449 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
450 }
451}
452
453template<class subclass>
454void reattach (attachable<subclass> *obj)
455{
456 obj->optimise ();
457
458 if (obj->self)
459 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
460}
461
462#include "kw_hash.h"
463
464object_freezer::object_freezer ()
465: dynbuf (128 * 1024, 64 * 1024)
466{
467 av = newAV ();
468}
469
470object_freezer::~object_freezer ()
471{
472 SvREFCNT_dec (av);
473}
474
475void object_freezer::put (attachable_base *ext)
476{
477 ext->optimise ();
478
479 if (ext->self)
480 {
481 int idx = AvFILLp ((AV *)av) + 1;
482 av_store (av, idx, SvREFCNT_inc (ext->self));
483
484 add ((void *)"oid ", 4);
485 add ((sint32)idx);
486 add ('\n');
487 }
488}
489
490bool object_freezer::save (const char *filename)
491{
492 dSP;
493 ENTER;
494 SAVETMPS;
495 PUSHMARK (SP);
496 EXTEND (SP, 3);
497 PUSHs (sv_2mortal (newSVpv (filename, 0)));
498 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
499 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
500 PUTBACK;
501 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
502 FREETMPS;
503 LEAVE;
504}
505
506char *object_freezer::as_string ()
507{
508 dSP;
509 ENTER;
510 SAVETMPS;
511 PUSHMARK (SP);
512 EXTEND (SP, 3);
513 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
514 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
515 PUTBACK;
516
517 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
518 ? strdup (SvPVbyte_nolen (POPs))
519 : strdup ("[fatal error]");
520
521 FREETMPS;
522 LEAVE;
523
524 return res;
525}
526
527int fprintf (object_freezer &freezer, const char *format, ...)
528{
529 va_list ap;
530
531 va_start (ap, format);
532
533 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
534
535 if (len >= 0)
536 freezer.alloc (len);
537
538 va_end (ap);
539}
540
541int fputs (const char *s, object_freezer &freezer)
542{
543 freezer.add (s);
544}
545
546static const char thawer_eof[] = "\n\n\n\0\0\0";
547
548object_thawer::object_thawer (const char *filename)
549{
550 static const char eof[] = "\n\n\n\0\0\0";
551
552 av = 0;
553 text = 0;
554 line = 0;
555
556 if (filename)
557 {
558 dSP;
559 ENTER;
560 SAVETMPS;
561 PUSHMARK (SP);
562 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
563 PUTBACK;
564
565 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
566 {
567 SPAGAIN;
568
569 // second value - perl objects
570 {
571 SV *sv = POPs;
572 if (SvROK (sv))
573 av = (AV *)SvREFCNT_inc (SvRV (sv));
574 }
575
576 // first value - text part, pad with 3 zeroes
577 {
578 SV *sv = POPs;
579 STRLEN len;
580 char *sv_ = SvPVbyte (sv, len);
581 text = newSV (len + sizeof (eof));
582 SvCUR_set (text, len);
583 memcpy (SvPVX (text), sv_, len);
584 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
585
586 line = SvPVX (text);
587 }
588 }
589
590 PUTBACK;
591 FREETMPS;
592 LEAVE;
593 }
594}
595
596object_thawer::object_thawer (const char *data, AV *perlav)
597{
598 av = perlav;
599 text = newSVpv (data, 0);
600 sv_catpv (text, thawer_eof);
601 line = SvPVbyte_nolen (text);
602}
603
604void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
605{
606 if (!av || oid < 0) // this is actually an error of sorts
607 return;
608
609 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
610 ext->clear ();
611
612 SV **svp = av_fetch ((AV *)av, oid, 0);
613
614 if (!svp || !SvROK (*svp))
615 {
616 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
617 return;
618 }
619
620 ext->self = *svp; *svp = &PL_sv_undef;
621 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
622
623 reattach (type, obj);
624}
625
626object_thawer::~object_thawer ()
627{
628 if (text) SvREFCNT_dec (text);
629 if (av) SvREFCNT_dec (av);
630}
631
632char *fgets (char *s, int n, object_thawer &thawer)
633{
634 char *p = thawer.line;
635 char *q = s;
636
637 if (!p)
638 return 0;
639
640 while (--n)
641 {
642 if (!*p)
643 break;
644
645 *q++ = *p;
646
647 if (*p++ == '\n')
648 break;
649 }
650
651 *q = 0;
652 thawer.line = p;
653
654 return s == q ? 0 : s;
655}
656
657keyword object_thawer::get_kv ()
658{
659 if (!line)
660 return KW_EOF;
661
662 for (;;)
663 {
664 char *p = line;
665
666 if (!*p)
667 return KW_EOF;
668
669 // parse keyword
670 while (*p > ' ')
671 p++;
672
673 int klen = p - line;
674
675 if (*p++ != '\n')
676 {
677 // parse value
678 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
679 ++p;
680
681 last_value = p;
682
683 while (*p != '\n')
684 p++;
685
686 *p++ = 0;
687 }
688 else
689 last_value = 0;
690
691 line [klen] = 0;
692 keyword_idx *kw = kw_lex::match (line, klen);
693
694 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
695
696 if (kw)
697 {
698 line = p;
699 return kw->index;
700 }
701 else if (!*line || *line == '#')
702 {
703 // empty/comment line
704 line = p;
705 }
706 else
707 return KW_ERROR;
708 }
709}
710
711void object_thawer::get (shstr &sh) const
712{
713 if (last_value)
714 sh = last_value;
715 else
716 {
717 sh = "<value missing>";
718 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
719 }
720}
721
722void object_thawer::get_ml (keyword kend, shstr &sh)
723{
724 char kw[128];
725
726 int klen = keyword_len [kend];
727
728 kw [0] = '\n';
729 memcpy (kw + 1, keyword_str [kend], klen);
730 kw [klen + 1] = '\n';
731 kw [klen + 2] = 0;
732
733 // first test for completely empty msg... "endXXX\n"
734 if (!strncmp (line, kw + 1, klen + 1))
735 {
736 sh = 0;
737
738 line += klen + 1;
739
740 return;
741 }
742 else
743 {
744 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
745
746 char *end = strstr (line, kw);
747
748 if (!end)
749 {
750 sh = 0;
751 return;
752 }
753
754 *end = 0;
755 sh = line;
756
757 line = end + keyword_len [kend] + 1;
758
759 while (*line++ != '\n')
760 ;
761 }
762}
763
764sint32 object_thawer::get_sint32 () const
765{
766 char *p = last_value;
767
768 if (!p)
769 return 0;
770
771 sint32 val = 0;
772 bool negate;
773
774 if (*p == '-')
775 {
776 negate = true;
777 ++p;
778 }
779 else
780 negate = false;
781
782 do
783 {
784 val *= 10;
785 val += *p++ - '0';
786 }
787 while (*p);
788
789 return negate ? -val : val;
790}
791
792sint64 object_thawer::get_sint64 () const
793{
794 return last_value ? atoll (last_value) : 0;
795}
796
797double object_thawer::get_double () const
798{
799 return last_value ? atof (last_value) : 0;
800}
801
802/////////////////////////////////////////////////////////////////////////////
803
804extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
805{
806 return 0;
807}
808
809static CommArray_s rtn_cmd;
810
811static int
812runPluginCommand (object *obj, char *params)
813{
814 dSP;
815
816 ENTER;
817 SAVETMPS;
818
819 PUSHMARK (SP);
820
821 EXTEND (SP, 3);
822 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
823 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
824
825 if (params)
826 PUSHs (sv_2mortal (newSVpv (params, 0)));
827
828 PUTBACK;
829 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
830 SPAGAIN;
831
832 if (SvTRUE (ERRSV))
833 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
834
835 int returnvalue = count > 0 ? POPi : -1;
836
837 PUTBACK;
838 FREETMPS;
839 LEAVE;
840
841 return returnvalue;
842}
843
844extern "C" void *cfperl_getPluginProperty (int *type, ...)
845{
846 va_list args;
847 char *propname;
848 int i;
849 va_start (args, type);
850 propname = va_arg (args, char *);
851 //printf ("Property name: %s\n", propname);
852
853 if (!strcmp (propname, "command?"))
854 {
855 if (!perl)
856 return NULL;
857
858 const char *cmdname = va_arg (args, const char *);
859 HV *hv = get_hv ("cf::COMMAND", 1);
860 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
861
862 va_end (args);
863
864 if (svp)
865 {
866 // this is totaly broken, should stash it into %COMMAND
867 rtn_cmd.name = cmdname;
868 rtn_cmd.time = SvNV (*svp);
869 rtn_cmd.func = runPluginCommand;
870
871 return &rtn_cmd;
872 }
873 }
874 else if (!strcmp (propname, "Identification"))
875 {
876 va_end (args);
877 return (void*) PLUGIN_NAME;
878 }
879 else if (!strcmp (propname, "FullName"))
880 {
881 va_end (args);
882 return (void*) PLUGIN_VERSION;
883 }
884 else
885 va_end (args);
886
887 return NULL;
888}
889
890extern "C" int cfperl_postInitPlugin ()
891{
892 int hooktype = 1;
893 int rtype = 0;
894
895 cf_init_plugin (gethook);
896
897 return 0;
898}
899
900extern "C" int cfperl_closePlugin ()
901{
902 return 0;
903}
904 606
905void 607void
906cfperl_init () 608cfperl_init ()
907{ 609{
908 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
909 perl = perl_alloc (); 611 perl = perl_alloc ();
910 perl_construct (perl); 612 perl_construct (perl);
911 613
912 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
913 615
914 char *argv[] = { 616 const char *argv[] = {
915 "", 617 settings.argv [0],
916 "-e" 618 "-e"
917 "cf->bootstrap;" 619 "use Event; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*>
918 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
919 "require cf;" 622 "require cf;"
920 }; 623 };
921 624
922 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
923 { 627 {
924 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
925 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
926 } 630 }
927 631
928 obj_cache = newHV (); 632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
929} 639}
930 640
931void cfperl_main () 641void cfperl_main ()
932{ 642{
933 dSP; 643 dSP;
934 644
935 PUSHMARK (SP); 645 PUSHMARK (SP);
936 PUTBACK; 646 PUTBACK;
937 call_pv ("cf::main", G_DISCARD | G_VOID); 647 call_pv ("cf::main", G_DISCARD | G_VOID);
648}
649
650void
651attachable::instantiate ()
652{
653 if (attach)
654 {
655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0;
657 }
658}
659
660void
661attachable::reattach ()
662{
663 optimise ();
664 //TODO: check for _attachment's, very important for restarts
665 INVOKE_ATTACHABLE (REATTACH, this);
938} 666}
939 667
940static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
941# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
942# include "eventinc.h" 670# include "eventinc.h"
973 } 701 }
974 } 702 }
975 } 703 }
976} 704}
977 705
706void
707attachable::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_attachable, event);
710
711 if (cb)
712 ::gather_callbacks (callbacks, cb, event);
713}
714
715void
716global::gather_callbacks (AV *&callbacks, event_type event) const
717{
718 ::gather_callbacks (callbacks, cb_global, event);
719}
720
721void
722object::gather_callbacks (AV *&callbacks, event_type event) const
723{
724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731
732 if (type <= AvFILLp (cb_type))
733 {
734 SV *registry = AvARRAY (cb_type)[type];
735
736 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
737 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
738 }
739
740 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_object, event);
742}
743
744void
745archetype::gather_callbacks (AV *&callbacks, event_type event) const
746{
747 attachable::gather_callbacks (callbacks, event);
748 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
749}
750
751void
752client::gather_callbacks (AV *&callbacks, event_type event) const
753{
754 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_client, event);
756}
757
758void
759player::gather_callbacks (AV *&callbacks, event_type event) const
760{
761 attachable::gather_callbacks (callbacks, event);
762 ::gather_callbacks (callbacks, cb_player, event);
763}
764
765void
766maptile::gather_callbacks (AV *&callbacks, event_type event) const
767{
768 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event);
770}
771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
822bool
978bool cfperl_invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
979{ 824{
980 data_type dt; 825 data_type dt;
981 va_list ap;
982 826
983 va_start (ap, event); 827 // callback call ordering should be:
828 // 1. per-object callback
829 // 2. per-class object
830 // 3. per-type callback
831 // 4. global callbacks
984 832
985 AV *callbacks = 0; 833 AV *callbacks = 0;
986
987 object *op;
988 player *pl;
989 maptile *map;
990
991 // callback call ordering is:
992 // 1. per-object callback (NYI)
993 // 2. per-class object
994 // 2a. per-type callback
995 // 4. global callbacks
996
997 gather_callbacks (callbacks, cb_global, event); 834 gather_callbacks (callbacks, event);
998
999 switch (KLASS_OF (event))
1000 {
1001 case KLASS_GLOBAL:
1002 break;
1003
1004 case KLASS_OBJECT:
1005 dt = (data_type) va_arg (ap, int);
1006 assert (("first argument must be of type object", dt == DT_OBJECT));
1007 op = va_arg (ap, object *);
1008
1009 if (op->cb)
1010 gather_callbacks (callbacks, op->cb, event);
1011
1012 if (op->type)
1013 {
1014 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
1015 {
1016 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
1017
1018 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1019 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1020 }
1021
1022 if (op->type <= AvFILLp (cb_type))
1023 {
1024 SV *registry = AvARRAY (cb_type)[op->type];
1025
1026 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1027 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1028 }
1029 }
1030
1031 gather_callbacks (callbacks, cb_object, event);
1032
1033 break;
1034
1035 case KLASS_PLAYER:
1036 dt = (data_type) va_arg (ap, int);
1037 assert (("first argument must be of type player", dt == DT_PLAYER));
1038 pl = va_arg (ap, player *);
1039
1040 if (pl->cb)
1041 gather_callbacks (callbacks, pl->cb, event);
1042
1043 gather_callbacks (callbacks, cb_player, event);
1044 break;
1045
1046 case KLASS_MAP:
1047 dt = (data_type) va_arg (ap, int);
1048 assert (("first argument must be of type object", dt == DT_MAP));
1049 map = va_arg (ap, maptile *);
1050
1051 if (map->cb)
1052 gather_callbacks (callbacks, map->cb, event);
1053
1054 gather_callbacks (callbacks, cb_map, event);
1055 break;
1056
1057 default:
1058 assert (("unsupported event klass in cfperl_invoke", 0));
1059 }
1060 835
1061 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
1062 if (!callbacks) 837 if (!callbacks)
1063 return 0; 838 return 0;
1064 839
1065 dSP; 840 va_list ap;
1066 ENTER; 841 va_start (ap, event);
1067 SAVETMPS;
1068 842
1069 PUSHMARK (SP); 843 CALL_BEGIN (3);
1070 EXTEND (SP, 3);
1071
1072 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1073 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1074 846
1075 switch (KLASS_OF (event)) 847 //TODO: unhack
1076 { 848 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1077 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 849 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1078 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 850 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1079 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 851 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1080 } 852 else if (global *gl = is_a<global>(this)) /*nop*/;
853 else
854 abort (); //TODO
1081 855
1082 for (;;) 856 for (;;)
1083 { 857 {
1084 dt = (data_type) va_arg (ap, int); 858 dt = (data_type) va_arg (ap, int);
1085 859
1086 if (dt == DT_END) 860 if (dt == DT_END)
1087 break; 861 break;
1088
1089 if (dt == DT_AV) 862 else if (dt == DT_AV)
1090 { 863 {
1091 AV *av = va_arg (ap, AV *); 864 AV *av = va_arg (ap, AV *);
1092 865
1093 for (int i = 0; i <= av_len (av); ++i) 866 for (int i = 0; i <= av_len (av); ++i)
1094 XPUSHs (*av_fetch (av, i, 1)); 867 XPUSHs (*av_fetch (av, i, 1));
1097 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 870 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1098 } 871 }
1099 872
1100 va_end (ap); 873 va_end (ap);
1101 874
1102 PUTBACK; 875 CALL_CALL ("cf::do_invoke", G_SCALAR);
1103 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1104 SPAGAIN;
1105
1106 count = count > 0 ? POPi : 0; 876 count = count > 0 ? POPi : 0;
1107 877
1108 FREETMPS; 878 CALL_END;
1109 LEAVE;
1110 879
1111 return count; 880 return count;
1112} 881}
1113 882
1114SV * 883SV *
1115cfperl_result (int idx) 884cfperl_result (int idx)
1116{ 885{
1117 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1118 if (!av) 887 if (!av)
1119 return &PL_sv_undef; 888 return &PL_sv_undef;
1120 889
1121 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
1122 if (!sv) 891 if (!sv)
1129cfperl_result_INT (int idx) 898cfperl_result_INT (int idx)
1130{ 899{
1131 return SvIV (cfperl_result (idx)); 900 return SvIV (cfperl_result (idx));
1132} 901}
1133 902
903double
904cfperl_result_DOUBLE (int idx)
905{
906 return SvNV (cfperl_result (idx));
907}
908
909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
911
912void
913cfperl_emergency_save ()
914{
915 CALL_BEGIN (0);
916 CALL_CALL ("cf::emergency_save", G_VOID);
917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
983}
984
985maptile *
986maptile::find_sync (const char *path, maptile *origin)
987{
988 CALL_BEGIN (2);
989 CALL_ARG (path);
990 CALL_ARG (origin);
991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026void
1027maptile::do_load_sync ()
1028{
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
1033}
1034
1035void
1036maptile::change_all_map_light (int change)
1037{
1038 CALL_BEGIN (1);
1039 CALL_ARG (change);
1040 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1041 CALL_END;
1042}
1043
1044void
1045object::enter_exit (object *exit)
1046{
1047 if (type != PLAYER)
1048 return;
1049
1050 CALL_BEGIN (2);
1051 CALL_ARG (this);
1052 CALL_ARG (exit);
1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1054 CALL_END;
1055}
1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
1102/////////////////////////////////////////////////////////////////////////////
1103
1104struct EventAPI *watcher_base::GEventAPI;
1105struct CoroAPI *coroapi::GCoroAPI;
1106
1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
1109
1110void coroapi::do_cede_to_tick ()
1111{
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNV (sv_next_tick) - 0.02)
1118 next_cede = SvNV (sv_next_tick);
1119}
1120
1121void coroapi::do_cede_every ()
1122{
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127}
1128
1129void coroapi::do_cede_to_tick_every ()
1130{
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134}
1135
1136void
1137coroapi::wait_for_tick ()
1138{
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150}
1151
1152static void
1153iw_dispatch (pe_event *ev)
1154{
1155 iw *w = (iw *)ev->ext_data;
1156 w->call (*w);
1157}
1158
1159void
1160iw::alloc ()
1161{
1162 pe = GEventAPI->new_idle (0, 0);
1163
1164 WaREENTRANT_off (pe);
1165 pe->base.callback = (void *)iw_dispatch;
1166 pe->base.ext_data = (void *)this;
1167}
1168
1169static void iow_dispatch (pe_event *ev)
1170{
1171 iow *w = (iow *)ev->ext_data;
1172 w->call (*w, ((pe_ioevent *)ev)->got);
1173}
1174
1175void
1176iow::alloc ()
1177{
1178 pe = GEventAPI->new_io (0, 0);
1179
1180 WaREENTRANT_off (pe);
1181 pe->base.callback = (void *)iow_dispatch;
1182 pe->base.ext_data = (void *)this;
1183
1184 pe->fd = -1;
1185 pe->poll = 0;
1186}
1187
1188void
1189iow::fd (int fd)
1190{
1191 pe->fd = fd;
1192}
1193
1194int
1195iow::poll ()
1196{
1197 return pe->poll;
1198}
1199
1200void
1201iow::poll (int events)
1202{
1203 if (pe->poll != events)
1204 {
1205 if (pe->poll) stop ();
1206 pe->poll = events;
1207 if (pe->poll) start ();
1208 }
1209}
1210
1211void
1212_connect_to_perl ()
1213{
1214 stash_cf = gv_stashpv ("cf" , 1);
1215
1216 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1217 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1218 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1219 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1220 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1221 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1222 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1223 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1224 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1225
1226 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1227 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1228
1229 cb_global = get_av ("cf::CB_GLOBAL", 1);
1230 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1231 cb_object = get_av ("cf::CB_OBJECT", 1);
1232 cb_player = get_av ("cf::CB_PLAYER", 1);
1233 cb_client = get_av ("cf::CB_CLIENT", 1);
1234 cb_type = get_av ("cf::CB_TYPE" , 1);
1235 cb_map = get_av ("cf::CB_MAP" , 1);
1236}
1237
1134MODULE = cf PACKAGE = cf PREFIX = cf_ 1238MODULE = cf PACKAGE = cf PREFIX = cf_
1135 1239
1136BOOT: 1240BOOT:
1137{ 1241{
1138 HV *stash = gv_stashpv ("cf", 1); 1242 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1243 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1139 1244
1245 _connect_to_perl ();
1246
1140 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1247 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1248
1249 //{
1250 // require_pv ("Time::HiRes");
1251 //
1252 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1253 // if (!svp) croak ("Time::HiRes is required");
1254 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1255 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1256 //}
1141 1257
1142 static const struct { 1258 static const struct {
1143 const char *name; 1259 const char *name;
1144 IV iv; 1260 IV iv;
1145 } *civ, const_iv[] = { 1261 } *civ, const_iv[] = {
1146# define const_iv(name) { # name, (IV)name }, 1262# define const_iv(name) { # name, (IV)name },
1147 const_iv (llevError) 1263 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1148 const_iv (llevInfo) 1264 const_iv (logBacktrace)
1149 const_iv (llevDebug) 1265
1150 const_iv (llevMonster) 1266 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1267
1268 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1151 1269
1152 const_iv (MAX_TIME) 1270 const_iv (MAX_TIME)
1153 const_iv (PLAYER)
1154 const_iv (TRANSPORT)
1155 const_iv (ROD)
1156 const_iv (TREASURE)
1157 const_iv (POTION)
1158 const_iv (FOOD)
1159 const_iv (POISON)
1160 const_iv (BOOK)
1161 const_iv (CLOCK) 1271 const_iv (MAXSOCKBUF)
1162 const_iv (LIGHTNING) 1272
1163 const_iv (ARROW)
1164 const_iv (BOW)
1165 const_iv (WEAPON)
1166 const_iv (ARMOUR)
1167 const_iv (PEDESTAL)
1168 const_iv (ALTAR)
1169 const_iv (LOCKED_DOOR)
1170 const_iv (SPECIAL_KEY)
1171 const_iv (MAP)
1172 const_iv (DOOR)
1173 const_iv (KEY)
1174 const_iv (TIMED_GATE)
1175 const_iv (TRIGGER)
1176 const_iv (GRIMREAPER)
1177 const_iv (MAGIC_EAR)
1178 const_iv (TRIGGER_BUTTON)
1179 const_iv (TRIGGER_ALTAR)
1180 const_iv (TRIGGER_PEDESTAL)
1181 const_iv (SHIELD)
1182 const_iv (HELMET)
1183 const_iv (HORN)
1184 const_iv (MONEY)
1185 const_iv (CLASS)
1186 const_iv (GRAVESTONE)
1187 const_iv (AMULET)
1188 const_iv (PLAYERMOVER)
1189 const_iv (TELEPORTER)
1190 const_iv (CREATOR)
1191 const_iv (SKILL)
1192 const_iv (EXPERIENCE)
1193 const_iv (EARTHWALL)
1194 const_iv (GOLEM)
1195 const_iv (THROWN_OBJ)
1196 const_iv (BLINDNESS)
1197 const_iv (GOD)
1198 const_iv (DETECTOR)
1199 const_iv (TRIGGER_MARKER)
1200 const_iv (DEAD_OBJECT)
1201 const_iv (DRINK)
1202 const_iv (MARKER)
1203 const_iv (HOLY_ALTAR)
1204 const_iv (PLAYER_CHANGER)
1205 const_iv (BATTLEGROUND)
1206 const_iv (PEACEMAKER)
1207 const_iv (GEM)
1208 const_iv (FIREWALL)
1209 const_iv (ANVIL)
1210 const_iv (CHECK_INV)
1211 const_iv (MOOD_FLOOR) 1273 const_iv (NUM_BODY_LOCATIONS)
1212 const_iv (EXIT) 1274 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1213 const_iv (ENCOUNTER) 1275 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1214 const_iv (SHOP_FLOOR) 1276 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1215 const_iv (SHOP_MAT) 1277 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1216 const_iv (RING) 1278 const_iv (body_wrist) const_iv (body_waist)
1217 const_iv (FLOOR)
1218 const_iv (FLESH)
1219 const_iv (INORGANIC)
1220 const_iv (SKILL_TOOL)
1221 const_iv (LIGHTER)
1222 const_iv (TRAP_PART)
1223 const_iv (WALL)
1224 const_iv (LIGHT_SOURCE)
1225 const_iv (MISC_OBJECT)
1226 const_iv (MONSTER)
1227 const_iv (SPAWN_GENERATOR)
1228 const_iv (LAMP)
1229 const_iv (DUPLICATOR)
1230 const_iv (TOOL)
1231 const_iv (SPELLBOOK)
1232 const_iv (BUILDFAC)
1233 const_iv (CLOAK)
1234 const_iv (SPINNER)
1235 const_iv (GATE)
1236 const_iv (BUTTON)
1237 const_iv (CF_HANDLE)
1238 const_iv (HOLE)
1239 const_iv (TRAPDOOR)
1240 const_iv (SIGN)
1241 const_iv (BOOTS)
1242 const_iv (GLOVES)
1243 const_iv (SPELL)
1244 const_iv (SPELL_EFFECT)
1245 const_iv (CONVERTER)
1246 const_iv (BRACERS)
1247 const_iv (POISONING)
1248 const_iv (SAVEBED)
1249 const_iv (POISONCLOUD)
1250 const_iv (FIREHOLES)
1251 const_iv (WAND)
1252 const_iv (SCROLL)
1253 const_iv (DIRECTOR)
1254 const_iv (GIRDLE)
1255 const_iv (FORCE)
1256 const_iv (POTION_EFFECT)
1257 const_iv (EVENT_CONNECTOR)
1258 const_iv (CLOSE_CON)
1259 const_iv (CONTAINER)
1260 const_iv (ARMOUR_IMPROVER)
1261 const_iv (WEAPON_IMPROVER)
1262 const_iv (SKILLSCROLL)
1263 const_iv (DEEP_SWAMP)
1264 const_iv (IDENTIFY_ALTAR)
1265 const_iv (MENU)
1266 const_iv (RUNE)
1267 const_iv (TRAP)
1268 const_iv (POWER_CRYSTAL)
1269 const_iv (CORPSE)
1270 const_iv (DISEASE)
1271 const_iv (SYMPTOM)
1272 const_iv (BUILDER)
1273 const_iv (MATERIAL)
1274 const_iv (ITEM_TRANSFORMER)
1275 const_iv (QUEST)
1276 1279
1277 const_iv (NUM_SUBTYPES) 1280 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1281 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1282 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1283 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1284 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1285 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1286 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1287 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1288 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1289 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1290 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1291 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1292 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1293 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1294 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1295 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1296 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1297 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1298 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1299 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1300 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1301 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1302 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1303 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1304 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1305 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1306 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1307 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1278 1308
1279 const_iv (ST_BD_BUILD) 1309 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1280 const_iv (ST_BD_REMOVE)
1281 1310
1282 const_iv (ST_MAT_FLOOR) 1311 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1283 const_iv (ST_MAT_WALL) 1312 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1284 const_iv (ST_MAT_ITEM)
1285 1313
1286 const_iv (AT_PHYSICAL) 1314 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1287 const_iv (AT_MAGIC) 1315 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1288 const_iv (AT_FIRE) 1316 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1289 const_iv (AT_ELECTRICITY) 1317 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1290 const_iv (AT_COLD) 1318 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1291 const_iv (AT_CONFUSION) 1319 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1292 const_iv (AT_ACID) 1320 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1293 const_iv (AT_DRAIN)
1294 const_iv (AT_WEAPONMAGIC)
1295 const_iv (AT_GHOSTHIT)
1296 const_iv (AT_POISON)
1297 const_iv (AT_SLOW)
1298 const_iv (AT_PARALYZE)
1299 const_iv (AT_TURN_UNDEAD)
1300 const_iv (AT_FEAR)
1301 const_iv (AT_CANCELLATION)
1302 const_iv (AT_DEPLETE)
1303 const_iv (AT_DEATH)
1304 const_iv (AT_CHAOS)
1305 const_iv (AT_COUNTERSPELL)
1306 const_iv (AT_GODPOWER)
1307 const_iv (AT_HOLYWORD)
1308 const_iv (AT_BLIND)
1309 const_iv (AT_INTERNAL)
1310 const_iv (AT_LIFE_STEALING)
1311 const_iv (AT_DISEASE)
1312 1321
1313 const_iv (WEAP_HIT) 1322 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1314 const_iv (WEAP_SLASH) 1323 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1315 const_iv (WEAP_PIERCE)
1316 const_iv (WEAP_CLEAVE)
1317 const_iv (WEAP_SLICE)
1318 const_iv (WEAP_STAB)
1319 const_iv (WEAP_WHIP)
1320 const_iv (WEAP_CRUSH)
1321 const_iv (WEAP_BLUD) 1324 const_iv (WEAP_BLUD)
1322 1325
1323 const_iv (FLAG_ALIVE) 1326 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1324 const_iv (FLAG_WIZ) 1327 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1325 const_iv (FLAG_REMOVED) 1328 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1329 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1330 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1331 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1332 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1333 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1335 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1336 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1337 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1338 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1339 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1342 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1343 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1344 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1345 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1346 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1347 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1348 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1349 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1350 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1351 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1352
1353 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1354 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1355 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1356 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1357 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1358 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1359
1360 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1361 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1362
1363 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1364
1365 const_iv (SP_RAISE_DEAD)
1326 const_iv (FLAG_FREED) 1366 const_iv (SP_RUNE)
1327 const_iv (FLAG_WAS_WIZ) 1367 const_iv (SP_MAKE_MARK)
1328 const_iv (FLAG_APPLIED) 1368 const_iv (SP_BOLT)
1329 const_iv (FLAG_UNPAID) 1369 const_iv (SP_BULLET)
1330 const_iv (FLAG_USE_SHIELD) 1370 const_iv (SP_EXPLOSION)
1331 const_iv (FLAG_NO_PICK) 1371 const_iv (SP_CONE)
1332 const_iv (FLAG_ANIMATE) 1372 const_iv (SP_BOMB)
1333 const_iv (FLAG_MONSTER) 1373 const_iv (SP_WONDER)
1334 const_iv (FLAG_FRIENDLY) 1374 const_iv (SP_SMITE)
1335 const_iv (FLAG_GENERATOR) 1375 const_iv (SP_MAGIC_MISSILE)
1336 const_iv (FLAG_IS_THROWN) 1376 const_iv (SP_SUMMON_GOLEM)
1337 const_iv (FLAG_AUTO_APPLY) 1377 const_iv (SP_DIMENSION_DOOR)
1338 const_iv (FLAG_TREASURE) 1378 const_iv (SP_MAGIC_MAPPING)
1339 const_iv (FLAG_PLAYER_SOLD) 1379 const_iv (SP_MAGIC_WALL)
1380 const_iv (SP_DESTRUCTION)
1381 const_iv (SP_PERCEIVE_SELF)
1382 const_iv (SP_WORD_OF_RECALL)
1340 const_iv (FLAG_SEE_INVISIBLE) 1383 const_iv (SP_INVISIBLE)
1341 const_iv (FLAG_CAN_ROLL)
1342 const_iv (FLAG_OVERLAY_FLOOR)
1343 const_iv (FLAG_IS_TURNABLE)
1344 const_iv (FLAG_IS_USED_UP)
1345 const_iv (FLAG_IDENTIFIED)
1346 const_iv (FLAG_REFLECTING)
1347 const_iv (FLAG_CHANGING)
1348 const_iv (FLAG_SPLITTING)
1349 const_iv (FLAG_HITBACK)
1350 const_iv (FLAG_STARTEQUIP)
1351 const_iv (FLAG_BLOCKSVIEW)
1352 const_iv (FLAG_UNDEAD)
1353 const_iv (FLAG_SCARED)
1354 const_iv (FLAG_UNAGGRESSIVE)
1355 const_iv (FLAG_REFL_MISSILE)
1356 const_iv (FLAG_REFL_SPELL)
1357 const_iv (FLAG_NO_MAGIC)
1358 const_iv (FLAG_NO_FIX_PLAYER)
1359 const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN)
1361 const_iv (FLAG_RUN_AWAY)
1362 const_iv (FLAG_PICK_UP)
1363 const_iv (FLAG_UNIQUE)
1364 const_iv (FLAG_NO_DROP)
1365 const_iv (FLAG_WIZCAST)
1366 const_iv (FLAG_CAST_SPELL)
1367 const_iv (FLAG_USE_SCROLL)
1368 const_iv (FLAG_USE_RANGE)
1369 const_iv (FLAG_USE_BOW)
1370 const_iv (FLAG_USE_ARMOUR)
1371 const_iv (FLAG_USE_WEAPON)
1372 const_iv (FLAG_USE_RING)
1373 const_iv (FLAG_READY_RANGE)
1374 const_iv (FLAG_READY_BOW)
1375 const_iv (FLAG_XRAYS)
1376 const_iv (FLAG_NO_APPLY)
1377 const_iv (FLAG_IS_FLOOR)
1378 const_iv (FLAG_LIFESAVE)
1379 const_iv (FLAG_NO_STRENGTH)
1380 const_iv (FLAG_SLEEP)
1381 const_iv (FLAG_STAND_STILL)
1382 const_iv (FLAG_RANDOM_MOVE)
1383 const_iv (FLAG_ONLY_ATTACK)
1384 const_iv (FLAG_CONFUSED)
1385 const_iv (FLAG_STEALTH)
1386 const_iv (FLAG_WIZPASS)
1387 const_iv (FLAG_IS_LINKED)
1388 const_iv (FLAG_CURSED)
1389 const_iv (FLAG_DAMNED)
1390 const_iv (FLAG_SEE_ANYWHERE)
1391 const_iv (FLAG_KNOWN_MAGICAL)
1392 const_iv (FLAG_KNOWN_CURSED)
1393 const_iv (FLAG_CAN_USE_SKILL)
1394 const_iv (FLAG_BEEN_APPLIED)
1395 const_iv (FLAG_READY_SCROLL)
1396 const_iv (FLAG_USE_ROD)
1397 const_iv (FLAG_USE_HORN)
1398 const_iv (FLAG_MAKE_INVIS)
1399 const_iv (FLAG_INV_LOCKED)
1400 const_iv (FLAG_IS_WOODED)
1401 const_iv (FLAG_IS_HILLY)
1402 const_iv (FLAG_READY_SKILL)
1403 const_iv (FLAG_READY_WEAPON)
1404 const_iv (FLAG_NO_SKILL_IDENT)
1405 const_iv (FLAG_BLIND)
1406 const_iv (FLAG_SEE_IN_DARK)
1407 const_iv (FLAG_IS_CAULDRON)
1408 const_iv (FLAG_NO_STEAL)
1409 const_iv (FLAG_ONE_HIT)
1410 const_iv (FLAG_CLIENT_SENT)
1411 const_iv (FLAG_BERSERK)
1412 const_iv (FLAG_NEUTRAL)
1413 const_iv (FLAG_NO_ATTACK)
1414 const_iv (FLAG_NO_DAMAGE)
1415 const_iv (FLAG_OBJ_ORIGINAL)
1416 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1417 const_iv (FLAG_ACTIVATE_ON_PUSH)
1418 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1419 const_iv (FLAG_IS_WATER)
1420 const_iv (FLAG_CONTENT_ON_GEN)
1421 const_iv (FLAG_IS_A_TEMPLATE)
1422 const_iv (FLAG_IS_BUILDABLE)
1423 const_iv (FLAG_AFK)
1424
1425 const_iv (NDI_BLACK)
1426 const_iv (NDI_WHITE)
1427 const_iv (NDI_NAVY)
1428 const_iv (NDI_RED)
1429 const_iv (NDI_ORANGE)
1430 const_iv (NDI_BLUE)
1431 const_iv (NDI_DK_ORANGE)
1432 const_iv (NDI_GREEN)
1433 const_iv (NDI_LT_GREEN)
1434 const_iv (NDI_GREY)
1435 const_iv (NDI_BROWN)
1436 const_iv (NDI_GOLD)
1437 const_iv (NDI_TAN)
1438 const_iv (NDI_MAX_COLOR)
1439 const_iv (NDI_COLOR_MASK)
1440 const_iv (NDI_UNIQUE)
1441 const_iv (NDI_ALL)
1442
1443 const_iv (UPD_LOCATION)
1444 const_iv (UPD_FLAGS)
1445 const_iv (UPD_WEIGHT)
1446 const_iv (UPD_FACE)
1447 const_iv (UPD_NAME)
1448 const_iv (UPD_ANIM)
1449 const_iv (UPD_ANIMSPEED)
1450 const_iv (UPD_NROF) 1384 const_iv (SP_PROBE)
1451
1452 const_iv (UPD_SP_MANA) 1385 const_iv (SP_HEALING)
1453 const_iv (UPD_SP_GRACE) 1386 const_iv (SP_CREATE_FOOD)
1454 const_iv (UPD_SP_DAMAGE) 1387 const_iv (SP_EARTH_TO_DUST)
1455 1388 const_iv (SP_CHANGE_ABILITY)
1456 const_iv (F_APPLIED) 1389 const_iv (SP_BLESS)
1457 const_iv (F_LOCATION)
1458 const_iv (F_UNPAID)
1459 const_iv (F_MAGIC)
1460 const_iv (F_CURSED) 1390 const_iv (SP_CURSE)
1391 const_iv (SP_SUMMON_MONSTER)
1392 const_iv (SP_CHARGING)
1393 const_iv (SP_POLYMORPH)
1394 const_iv (SP_ALCHEMY)
1395 const_iv (SP_REMOVE_CURSE)
1396 const_iv (SP_IDENTIFY)
1397 const_iv (SP_DETECTION)
1398 const_iv (SP_MOOD_CHANGE)
1399 const_iv (SP_MOVING_BALL)
1461 const_iv (F_DAMNED) 1400 const_iv (SP_SWARM)
1401 const_iv (SP_CHANGE_MANA)
1462 const_iv (F_OPEN) 1402 const_iv (SP_DISPEL_RUNE)
1463 const_iv (F_NOPICK) 1403 const_iv (SP_CREATE_MISSILE)
1404 const_iv (SP_CONSECRATE)
1405 const_iv (SP_ANIMATE_WEAPON)
1406 const_iv (SP_LIGHT)
1407 const_iv (SP_CHANGE_MAP_LIGHT)
1408 const_iv (SP_FAERY_FIRE)
1409 const_iv (SP_CAUSE_DISEASE)
1410 const_iv (SP_AURA)
1411 const_iv (SP_TOWN_PORTAL)
1412 const_iv (SP_PARTY_SPELL)
1413
1414 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1415 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1464 const_iv (F_LOCKED) 1416 const_iv (F_LOCKED)
1465 1417
1466 const_iv (F_BUY) 1418 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1467 const_iv (F_SHOP)
1468 const_iv (F_SELL)
1469 1419
1470 const_iv (P_BLOCKSVIEW) 1420 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1471 const_iv (P_NO_MAGIC) 1421 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1472 const_iv (P_IS_ALIVE)
1473 const_iv (P_NO_CLERIC)
1474 const_iv (P_NEED_UPDATE)
1475 const_iv (P_NO_ERROR)
1476 const_iv (P_OUT_OF_MAP)
1477 const_iv (P_NEW_MAP)
1478 1422
1479 const_iv (UP_OBJ_INSERT) 1423 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1480 const_iv (UP_OBJ_REMOVE)
1481 const_iv (UP_OBJ_CHANGE)
1482 const_iv (UP_OBJ_FACE)
1483 1424
1484 const_iv (INS_NO_MERGE) 1425 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1485 const_iv (INS_ABOVE_FLOOR_ONLY)
1486 const_iv (INS_NO_WALK_ON)
1487 const_iv (INS_ON_TOP)
1488 const_iv (INS_BELOW_ORIGINATOR) 1426 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1489 const_iv (INS_MAP_LOAD)
1490 1427
1491 const_iv (WILL_APPLY_HANDLE) 1428 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1492 const_iv (WILL_APPLY_TREASURE) 1429 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1493 const_iv (WILL_APPLY_EARTHWALL)
1494 const_iv (WILL_APPLY_DOOR)
1495 const_iv (WILL_APPLY_FOOD)
1496 1430
1497 const_iv (SAVE_MODE) 1431 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1498 const_iv (SAVE_DIR_MODE)
1499 1432
1500 const_iv (M_PAPER) 1433 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1501 const_iv (M_IRON) 1434 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1502 const_iv (M_GLASS) 1435 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1503 const_iv (M_LEATHER) 1436 const_iv (M_ICE) const_iv (M_SPECIAL)
1504 const_iv (M_WOOD)
1505 const_iv (M_ORGANIC)
1506 const_iv (M_STONE)
1507 const_iv (M_CLOTH)
1508 const_iv (M_ADAMANT)
1509 const_iv (M_LIQUID)
1510 const_iv (M_SOFT_METAL)
1511 const_iv (M_BONE)
1512 const_iv (M_ICE)
1513 const_iv (M_SPECIAL)
1514 1437
1515 const_iv (SK_EXP_ADD_SKILL) 1438 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1516 const_iv (SK_EXP_TOTAL) 1439 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1517 const_iv (SK_EXP_NONE)
1518 const_iv (SK_SUBTRACT_SKILL_EXP)
1519 const_iv (SK_EXP_SKILL_ONLY)
1520 1440
1521 const_iv (SK_LOCKPICKING) 1441 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1522 const_iv (SK_HIDING) 1442 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1523 const_iv (SK_SMITHERY) 1443 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1524 const_iv (SK_BOWYER) 1444 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1525 const_iv (SK_JEWELER) 1445 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1526 const_iv (SK_ALCHEMY) 1446 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1527 const_iv (SK_STEALING) 1447 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1528 const_iv (SK_LITERACY) 1448 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1529 const_iv (SK_BARGAINING) 1449 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1530 const_iv (SK_JUMPING) 1450 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1531 const_iv (SK_DET_MAGIC)
1532 const_iv (SK_ORATORY)
1533 const_iv (SK_SINGING)
1534 const_iv (SK_DET_CURSE)
1535 const_iv (SK_FIND_TRAPS)
1536 const_iv (SK_MEDITATION)
1537 const_iv (SK_PUNCHING)
1538 const_iv (SK_FLAME_TOUCH)
1539 const_iv (SK_KARATE)
1540 const_iv (SK_CLIMBING)
1541 const_iv (SK_WOODSMAN)
1542 const_iv (SK_INSCRIPTION)
1543 const_iv (SK_ONE_HANDED_WEAPON)
1544 const_iv (SK_MISSILE_WEAPON)
1545 const_iv (SK_THROWING)
1546 const_iv (SK_USE_MAGIC_ITEM)
1547 const_iv (SK_DISARM_TRAPS)
1548 const_iv (SK_SET_TRAP)
1549 const_iv (SK_THAUMATURGY)
1550 const_iv (SK_PRAYING)
1551 const_iv (SK_CLAWING)
1552 const_iv (SK_LEVITATION)
1553 const_iv (SK_SUMMONING)
1554 const_iv (SK_PYROMANCY)
1555 const_iv (SK_EVOCATION)
1556 const_iv (SK_SORCERY)
1557 const_iv (SK_TWO_HANDED_WEAPON)
1558 const_iv (SK_SPARK_TOUCH)
1559 const_iv (SK_SHIVER)
1560 const_iv (SK_ACID_SPLASH)
1561 const_iv (SK_POISON_NAIL) 1451 const_iv (SK_POISON_NAIL)
1562 1452
1563 const_iv (SOUND_NEW_PLAYER) 1453 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1564 const_iv (SOUND_FIRE_ARROW) 1454 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1565 const_iv (SOUND_LEARN_SPELL) 1455 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1566 const_iv (SOUND_FUMBLE_SPELL) 1456 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1567 const_iv (SOUND_WAND_POOF) 1457 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1568 const_iv (SOUND_OPEN_DOOR) 1458 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1569 const_iv (SOUND_PUSH_PLAYER)
1570 const_iv (SOUND_PLAYER_HITS1)
1571 const_iv (SOUND_PLAYER_HITS2)
1572 const_iv (SOUND_PLAYER_HITS3)
1573 const_iv (SOUND_PLAYER_HITS4)
1574 const_iv (SOUND_PLAYER_IS_HIT1)
1575 const_iv (SOUND_PLAYER_IS_HIT2)
1576 const_iv (SOUND_PLAYER_IS_HIT3)
1577 const_iv (SOUND_PLAYER_KILLS)
1578 const_iv (SOUND_PET_IS_KILLED)
1579 const_iv (SOUND_PLAYER_DIES)
1580 const_iv (SOUND_OB_EVAPORATE)
1581 const_iv (SOUND_OB_EXPLODE)
1582 const_iv (SOUND_CLOCK)
1583 const_iv (SOUND_TURN_HANDLE)
1584 const_iv (SOUND_FALL_HOLE)
1585 const_iv (SOUND_DRINK_POISON)
1586 const_iv (SOUND_CAST_SPELL_0)
1587 1459
1588 const_iv (PREFER_LOW) 1460 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1589 const_iv (PREFER_HIGH)
1590 1461
1591 const_iv (ATNR_PHYSICAL) 1462 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1592 const_iv (ATNR_MAGIC) 1463 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1593 const_iv (ATNR_FIRE) 1464 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1594 const_iv (ATNR_ELECTRICITY) 1465 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1595 const_iv (ATNR_COLD) 1466 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1596 const_iv (ATNR_CONFUSION) 1467 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1597 const_iv (ATNR_ACID) 1468 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1598 const_iv (ATNR_DRAIN) 1469
1599 const_iv (ATNR_WEAPONMAGIC) 1470 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1600 const_iv (ATNR_GHOSTHIT) 1471
1601 const_iv (ATNR_POISON) 1472 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1602 const_iv (ATNR_SLOW) 1473 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1603 const_iv (ATNR_PARALYZE) 1474
1604 const_iv (ATNR_TURN_UNDEAD) 1475 const_iv (VERSION_CS) const_iv (VERSION_SC)
1605 const_iv (ATNR_FEAR) 1476
1606 const_iv (ATNR_CANCELLATION) 1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1607 const_iv (ATNR_DEPLETE) 1478
1608 const_iv (ATNR_DEATH) 1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1609 const_iv (ATNR_CHAOS) 1480
1610 const_iv (ATNR_COUNTERSPELL) 1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1611 const_iv (ATNR_GODPOWER) 1482
1612 const_iv (ATNR_HOLYWORD) 1483 // random map generator
1613 const_iv (ATNR_BLIND) 1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1486
1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490
1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1493
1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1614 const_iv (ATNR_INTERNAL) 1496 const_iv (GT_MINIMAL)
1615 const_iv (ATNR_LIFE_STEALING)
1616 const_iv (ATNR_DISEASE)
1617 1497
1618 const_iv (MAP_FLUSH) 1498 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1619 const_iv (MAP_PLAYER_UNIQUE) 1499 const_iv (FT_RSRC) const_iv (FT_NUM)
1620 const_iv (MAP_BLOCK)
1621 const_iv (MAP_STYLE)
1622 const_iv (MAP_OVERLAY)
1623
1624 const_iv (MAP_IN_MEMORY)
1625 const_iv (MAP_SWAPPED)
1626 const_iv (MAP_LOADING)
1627 const_iv (MAP_SAVING)
1628
1629 const_iv (KLASS_GLOBAL)
1630 const_iv (KLASS_OBJECT)
1631 const_iv (KLASS_PLAYER)
1632 const_iv (KLASS_MAP)
1633 }; 1500 };
1634 1501
1635 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1636 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1637 1504
1638 static const struct { 1505 static const struct {
1639 const char *name; 1506 const char *name;
1640 int skip; 1507 int skip;
1641 IV klass; 1508 IV klass;
1652 { 1519 {
1653 AV *event = newAV (); 1520 AV *event = newAV ();
1654 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1521 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1655 av_push (event, newSViv (eiv->klass)); 1522 av_push (event, newSViv (eiv->klass));
1656 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1523 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1657 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1524 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1658 } 1525 }
1659
1660 //I_EVENT_API (PACKAGE);
1661} 1526}
1662 1527
1663void _init_vars () 1528void _connect_to_perl ()
1664 CODE: 1529
1665 cb_global = get_av ("cf::CB_GLOBAL", 1); 1530void _recalc_want ()
1666 cb_object = get_av ("cf::CB_OBJECT", 1);
1667 cb_player = get_av ("cf::CB_PLAYER", 1);
1668 cb_type = get_av ("cf::CB_TYPE" , 1);
1669 cb_map = get_av ("cf::CB_MAP" , 1);
1670 1531
1671void _global_reattach () 1532void _global_reattach ()
1672 CODE: 1533 CODE:
1673{ 1534{
1674 // reattach to all attachable objects in the game. 1535 // reattach to all attachable objects in the game.
1675 for (player *pl = first_player; pl; pl = pl->next) 1536 for_all_clients (ns)
1676 reattach (pl); 1537 ns->reattach ();
1677 1538
1678 for (maptile *map = first_map; map; map = map->next) 1539 for_all_objects (op)
1679 reattach (map);
1680
1681 for (object *op = object::first; op; op = op->next)
1682 reattach (op); 1540 op->reattach ();
1683} 1541}
1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1583}
1584
1585void _post_tick ()
1586 CODE:
1587 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1588
1589NV till_cede ()
1590 CODE:
1591 RETVAL = coroapi::next_cede - now ();
1592 OUTPUT:
1593 RETVAL
1594
1595NV till_tick ()
1596 CODE:
1597 RETVAL = SvNV (sv_next_tick) - now ();
1598 OUTPUT:
1599 RETVAL
1684 1600
1685NV floor (NV x) 1601NV floor (NV x)
1686 1602
1687NV ceil (NV x) 1603NV ceil (NV x)
1688 1604
1605NV rndm (...)
1606 CODE:
1607 switch (items)
1608 {
1609 case 0: RETVAL = rndm (); break;
1610 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1611 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1612 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 }
1614 OUTPUT:
1615 RETVAL
1616
1617NV clamp (NV value, NV min_value, NV max_value)
1618 CODE:
1619 RETVAL = clamp (value, min_value, max_value);
1620 OUTPUT:
1621 RETVAL
1622
1623NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1624 CODE:
1625 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1626 OUTPUT:
1627 RETVAL
1628
1629void cede_to_tick ()
1630 CODE:
1631 coroapi::cede_to_tick ();
1632
1689void server_tick () 1633void server_tick ()
1634 CODE:
1635 NOW = now ();
1636 runtime = SvNVx (sv_runtime);
1637 server_tick ();
1690 1638
1691void 1639void
1692LOG (int level, char *msg) 1640log_backtrace (utf8_string msg)
1641
1642void
1643LOG (int flags, utf8_string msg)
1693 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1694 C_ARGS: (LogLevel)level, "%s", msg 1645 C_ARGS: flags, "%s", msg
1695 1646
1696char *path_combine (char *base, char *path) 1647octet_string path_combine (octet_string base, octet_string path)
1697 PROTOTYPE: $$ 1648 PROTOTYPE: $$
1698 1649
1699char *path_combine_and_normalize (char *base, char *path) 1650octet_string path_combine_and_normalize (octet_string base, octet_string path)
1700 PROTOTYPE: $$ 1651 PROTOTYPE: $$
1701 1652
1702const char * 1653void
1703get_maps_directory (char *path) 1654mallinfo ()
1704 PROTOTYPE: $ 1655 PPCODE:
1705 ALIAS: maps_directory = 0 1656{
1706 CODE: 1657#if __GLIBC__
1707 RETVAL = create_pathname (path); 1658 struct mallinfo mai = mallinfo ();
1708 OUTPUT: RETVAL 1659 EXTEND (SP, 10*2);
1660 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1661 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1662 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1663 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1664 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1665 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1666 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1667 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1668 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1669 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1670#endif
1671 EXTEND (SP, 2*2);
1672 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1673 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1674}
1709 1675
1710void 1676void
1711sub_generation_inc () 1677sub_generation_inc ()
1712 CODE: 1678 CODE:
1713 PL_sub_generation++; 1679 PL_sub_generation++;
1714 1680
1715char * 1681const_octet_string
1716mapdir () 1682mapdir ()
1717 PROTOTYPE: 1683 PROTOTYPE:
1718 ALIAS: 1684 ALIAS:
1719 mapdir = 0 1685 mapdir = 0
1720 uniquedir = 1 1686 uniquedir = 1
1734 case 5: RETVAL = settings.playerdir; break; 1700 case 5: RETVAL = settings.playerdir; break;
1735 case 6: RETVAL = settings.datadir ; break; 1701 case 6: RETVAL = settings.datadir ; break;
1736 } 1702 }
1737 OUTPUT: RETVAL 1703 OUTPUT: RETVAL
1738 1704
1705void abort ()
1706
1707void reset_signals ()
1708
1709void fork_abort (octet_string cause = "cf::fork_abort")
1710
1711void cleanup (octet_string cause, bool make_core = false)
1712
1713void emergency_save ()
1714
1739void _exit (int status = 0) 1715void _exit (int status = EXIT_SUCCESS)
1740 1716
1741int cf_find_animation (char *text) 1717UV sv_2watcher (SV *w)
1718 CODE:
1719 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1720 OUTPUT:
1721 RETVAL
1722
1723#if _POSIX_MEMLOCK
1724
1725int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1726
1727int munlockall ()
1728
1729#endif
1730
1731int find_animation (utf8_string text)
1742 PROTOTYPE: $ 1732 PROTOTYPE: $
1743 1733
1744int random_roll(int min, int max, object *op, int goodbad); 1734int random_roll (int min, int max, object *op, int goodbad);
1745 1735
1746const char *cost_string_from_value(uint64 cost, int approx = 0) 1736const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1747
1748int invoke (int event, ...)
1749 CODE:
1750 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1751 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1752 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1753 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1754 OUTPUT: RETVAL
1755 1737
1756int 1738int
1757exp_to_level (val64 exp) 1739exp_to_level (val64 exp)
1758 CODE: 1740 CODE:
1759{ 1741{
1790 RETVAL = newSVpv (resist_plus[atnr], 0); 1772 RETVAL = newSVpv (resist_plus[atnr], 0);
1791 else 1773 else
1792 XSRETURN_UNDEF; 1774 XSRETURN_UNDEF;
1793 OUTPUT: RETVAL 1775 OUTPUT: RETVAL
1794 1776
1777bool
1778load_resource_file (octet_string filename)
1779
1780MODULE = cf PACKAGE = cf::attachable
1781
1795int 1782int
1796_valid (SV *obj) 1783valid (SV *obj)
1797 CODE: 1784 CODE:
1798 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1785 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1799 OUTPUT: 1786 OUTPUT:
1800 RETVAL 1787 RETVAL
1801 1788
1789void
1790debug_trace (attachable *obj, bool on = true)
1791 CODE:
1792 obj->flags &= ~attachable::F_DEBUG_TRACE;
1793 if (on)
1794 obj->flags |= attachable::F_DEBUG_TRACE;
1795
1796int mortals_size ()
1797 CODE:
1798 RETVAL = attachable::mortals.size ();
1799 OUTPUT: RETVAL
1800
1801#object *mortals (U32 index)
1802# CODE:
1803# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1804# OUTPUT: RETVAL
1805
1806INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1807
1808MODULE = cf PACKAGE = cf::global
1809
1810int invoke (SV *klass, int event, ...)
1811 CODE:
1812 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1813 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1814 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1815 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1816 OUTPUT: RETVAL
1817
1802MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1818MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1803 1819
1804INCLUDE: $PERL genacc object ../include/object.h | 1820INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1805 1821
1806int invoke (object *op, int event, ...) 1822int invoke (object *op, int event, ...)
1807 CODE: 1823 CODE:
1808 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1824 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1809 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1825 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1810 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1826 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1811 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1827 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1812 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1813 1829
1814SV *registry (object *op) 1830SV *registry (object *op)
1831
1832int objects_size ()
1815 CODE: 1833 CODE:
1816 RETVAL = registry_of (op); 1834 RETVAL = objects.size ();
1817 OUTPUT: 1835 OUTPUT: RETVAL
1836
1837object *objects (U32 index)
1838 CODE:
1839 RETVAL = index < objects.size () ? objects [index] : 0;
1840 OUTPUT: RETVAL
1841
1842int actives_size ()
1843 CODE:
1844 RETVAL = actives.size ();
1845 OUTPUT: RETVAL
1846
1847object *actives (U32 index)
1848 CODE:
1849 RETVAL = index < actives.size () ? actives [index] : 0;
1850 OUTPUT: RETVAL
1851
1852const char *slot_use_name (U32 slot)
1853 ALIAS:
1854 slot_nonuse_name = 1
1855 CODE:
1856{
1857 if (slot >= NUM_BODY_LOCATIONS)
1858 croak ("body slot index out of range");
1859
1860 switch (ix)
1861 {
1862 case 0: RETVAL = body_locations[slot].use_name; break;
1863 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1864 }
1865}
1866 OUTPUT:
1818 RETVAL 1867 RETVAL
1819 1868
1820void mortals ()
1821 PPCODE:
1822 EXTEND (SP, object::mortals.size ());
1823 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1824 PUSHs (to_sv (*i));
1825
1826object *first ()
1827 CODE:
1828 RETVAL = object::first;
1829 OUTPUT: RETVAL
1830
1831# missing properties 1869# missing properties
1832
1833int flag (object *op, int flag, int value = 1)
1834 PROTOTYPE: $$;$
1835 CODE:
1836 RETVAL = QUERY_FLAG (op, flag);
1837 if (items >= 3)
1838 if (value)
1839 SET_FLAG (op, flag);
1840 else
1841 CLEAR_FLAG (op, flag);
1842 OUTPUT: RETVAL
1843 1870
1844object *head (object *op) 1871object *head (object *op)
1845 PROTOTYPE: $ 1872 PROTOTYPE: $
1846 CODE: 1873 CODE:
1847 RETVAL = op->head ? op->head : op;
1848 OUTPUT: RETVAL
1849
1850int is_head (object *op)
1851 PROTOTYPE: $
1852 CODE:
1853 RETVAL = !op->head; 1874 RETVAL = op->head_ ();
1854 OUTPUT: RETVAL 1875 OUTPUT: RETVAL
1855 1876
1856void 1877void
1857inv (object *obj) 1878inv (object *obj)
1858 PROTOTYPE: $ 1879 PROTOTYPE: $
1859 PPCODE: 1880 PPCODE:
1860{ 1881{
1861 object *o;
1862 for (o = obj->inv; o; o = o->below) 1882 for (object *o = obj->inv; o; o = o->below)
1863 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1883 XPUSHs (sv_2mortal (to_sv (o)));
1864} 1884}
1865 1885
1886void
1887set_animation (object *op, int idx)
1888 CODE:
1889 SET_ANIMATION (op, idx);
1890
1891int
1892num_animations (object *op)
1893 CODE:
1894 RETVAL = NUM_ANIMATIONS (op);
1895 OUTPUT: RETVAL
1896
1897int slot_info (object *op, UV slot, int value = 0)
1898 ALIAS:
1899 slot_used = 1
1900 CODE:
1901{
1902 if (slot >= NUM_BODY_LOCATIONS)
1903 croak ("body slot index out of range");
1904
1905 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1906
1907 if (items > 2)
1908 if (ix)
1909 op->slot[slot].used = value;
1910 else
1911 op->slot[slot].info = value;
1912}
1913 OUTPUT:
1914 RETVAL
1915
1866object *find_best_object_match (object *op, const char *match) 1916object *find_best_object_match (object *op, utf8_string match)
1867 1917
1868object *find_marked_object (object *op) 1918object *find_marked_object (object *op)
1869 1919
1870int cf_object_get_resistance (object *op, int rtype)
1871 ALIAS: resistance = 0
1872
1873int need_identify (const object *obj); 1920int need_identify (object *obj);
1874 1921
1875int apply_shop_mat (object *shop_mat, object *op); 1922int apply_shop_mat (object *shop_mat, object *op);
1876 1923
1877int move (object *op, int dir, object *originator = op) 1924int move (object *op, int dir, object *originator = op)
1878 CODE: 1925 CODE:
1879 RETVAL = move_ob (op, dir, originator); 1926 RETVAL = move_ob (op, dir, originator);
1880 OUTPUT: 1927 OUTPUT:
1881 RETVAL 1928 RETVAL
1882 1929
1883void cf_object_apply (object *op, object *author, int flags = 0) 1930void apply (object *applier, object *applied, int flags = 0)
1931 CODE:
1932 manual_apply (applied, applier, flags);
1884 1933
1885void cf_object_apply_below (object *op) 1934void apply_below (object *op)
1935 CODE:
1936 player_apply_below (op);
1886 1937
1887void cf_object_remove (object *op) 1938int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1888 1939
1889void cf_object_free (object *op) 1940#//TODO
1890
1891object *cf_object_present_archname_inside (object *op, char *whatstr)
1892
1893int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1894
1895int cf_object_change_map (object *op, int x, int y, maptile *map)
1896
1897object *cf_object_clone (object *op, int clonetype = 0) 1941object *clone_ (object *op, int recursive = 0)
1942 CODE:
1943 if (recursive)
1944 RETVAL = object_create_clone (op);
1945 else
1946 {
1947 RETVAL = object::create ();
1948 op->copy_to (RETVAL);
1949 }
1950 OUTPUT: RETVAL
1898 1951
1899int cf_object_pay_item (object *op, object *buyer) 1952int pay_item (object *op, object *buyer)
1953 CODE:
1954 RETVAL = pay_for_item (op, buyer);
1955 OUTPUT: RETVAL
1900 1956
1901int cf_object_pay_amount (object *op, uint64 amount) 1957int pay_amount (object *op, uint64 amount)
1958 CODE:
1959 RETVAL = pay_for_amount (amount, op);
1960 OUTPUT: RETVAL
1902 1961
1903void pay_player (object *op, uint64 amount) 1962void pay_player (object *op, uint64 amount)
1904 1963
1905val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1964val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1906 1965
1907int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1966int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1908 1967
1909int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1968void learn_spell (object *op, object *sp, int special_prayer = 0)
1969 CODE:
1970 do_learn_spell (op, sp, special_prayer);
1910 1971
1911void cf_object_learn_spell (object *op, object *sp)
1912
1913void cf_object_forget_spell (object *op, object *sp) 1972void forget_spell (object *op, object *sp)
1973 CODE:
1974 do_forget_spell (op, query_name (sp));
1914 1975
1915object *cf_object_check_for_spell (object *op, char *spellname) 1976object *check_for_spell (object *op, utf8_string spellname)
1977 CODE:
1978 RETVAL = check_spell_known (op, spellname);
1979 OUTPUT: RETVAL
1916 1980
1917int cf_object_query_money (object *op) 1981int query_money (object *op)
1918 ALIAS: money = 0 1982 ALIAS: money = 0
1919 1983
1920int cf_object_query_cost (object *op, object *who, int flags) 1984val64 query_cost (object *op, object *who, int flags)
1921 ALIAS: cost = 0 1985 ALIAS: cost = 0
1922 1986
1923void cf_object_activate_rune (object *op , object *victim) 1987void spring_trap (object *op, object *victim)
1924 1988
1925int cf_object_check_trigger (object *op, object *cause) 1989int check_trigger (object *op, object *cause)
1926 1990
1927int cf_object_out_of_map (object *op, int x, int y)
1928
1929void cf_object_drop (object *op, object *author) 1991void drop (object *who, object *op)
1930 1992
1931void cf_object_take (object *op, object *author)
1932
1933object *cf_object_insert_object (object *op, object *container)
1934
1935object *cf_object_insert_in_ob (object *ob, object *where)
1936
1937int cf_object_teleport (object *op, maptile *map, int x, int y)
1938
1939void cf_object_update (object *op, int flags)
1940
1941void cf_object_pickup (object *op, object *what) 1993void pick_up (object *who, object *op)
1942 1994
1943object *cf_create_object_by_name (const char *name) 1995void update_object (object *op, int action)
1944 1996
1945void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1997void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1946 1998
1947void player_lvl_adj (object *who, object *skill = 0) 1999void player_lvl_adj (object *who, object *skill = 0)
1948 2000
1949int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2001int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1950 2002
1956 2008
1957void add_button_link (object *button, maptile *map, int connected); 2009void add_button_link (object *button, maptile *map, int connected);
1958 2010
1959void remove_button_link (object *op); 2011void remove_button_link (object *op);
1960 2012
1961void 2013void handle_apply_yield (object *op);
1962cf_object_set_resistance (object *op, int rtype, int val)
1963 CODE:
1964 if (rtype >= 0 && rtype < NROFATTACKS)
1965 op->resist[rtype] = val;
1966 2014
1967 2015
1968MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2016MODULE = cf PACKAGE = cf::object PREFIX = cf_
1969
1970void cf_fix_object (object *pl)
1971 ALIAS: fix = 0
1972
1973object *cf_insert_ob_in_ob (object *ob, object *where)
1974 2017
1975# no clean way to get an object from an archetype - stupid idiotic 2018# no clean way to get an object from an archetype - stupid idiotic
1976# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2019# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1977 2020
1978object *new (const char *archetype = 0) 2021object *new (utf8_string archetype = 0)
1979 PROTOTYPE: ;$ 2022 PROTOTYPE: ;$
1980 CODE: 2023 CODE:
1981 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2024 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1982 OUTPUT: 2025 OUTPUT:
1983 RETVAL 2026 RETVAL
1984 2027
2028object *find_object (U32 tag)
2029
2030# TODO: nuke
1985object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2031object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1986 PROTOTYPE: $$$$$$ 2032 PROTOTYPE: $$$$$$
1987 CODE: 2033 CODE:
1988{ 2034{
1989 int unused_type; 2035 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1990 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1991} 2036}
1992 2037
1993# syntatic sugar for easier use in event callbacks. 2038const_utf8_string get_ob_key_value (object *op, utf8_string key)
1994const char *options (object *op)
1995 CODE:
1996 RETVAL = op->name;
1997 OUTPUT:
1998 RETVAL
1999 2039
2000player *contr (object *op)
2001 CODE:
2002 RETVAL = op->contr;
2003 OUTPUT: RETVAL
2004
2005const char *get_ob_key_value (object *op, const char *key)
2006
2007bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2040bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2008 2041
2009object *get_nearest_player (object *ob) 2042object *get_nearest_player (object *ob)
2010 ALIAS: nearest_player = 0 2043 ALIAS: nearest_player = 0
2011 PREINIT: 2044 PREINIT:
2012 extern object *get_nearest_player (object *); 2045 extern object *get_nearest_player (object *);
2020 EXTEND (SP, 5); 2053 EXTEND (SP, 5);
2021 PUSHs (newSVuv (rv.distance)); 2054 PUSHs (newSVuv (rv.distance));
2022 PUSHs (newSViv (rv.distance_x)); 2055 PUSHs (newSViv (rv.distance_x));
2023 PUSHs (newSViv (rv.distance_y)); 2056 PUSHs (newSViv (rv.distance_y));
2024 PUSHs (newSViv (rv.direction)); 2057 PUSHs (newSViv (rv.direction));
2025 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2058 PUSHs (to_sv (rv.part));
2026} 2059}
2027 2060
2028bool on_same_map_as (object *ob, object *other) 2061bool on_same_map_as (object *ob, object *other)
2029 CODE: 2062 CODE:
2030 RETVAL = on_same_map (ob, other); 2063 RETVAL = on_same_map (ob, other);
2031 OUTPUT: RETVAL 2064 OUTPUT: RETVAL
2032 2065
2033const char * 2066const_utf8_string
2034base_name (object *op, int plural = op->nrof > 1) 2067base_name (object *op, int plural = op->nrof > 1)
2035 CODE: 2068 CODE:
2036 RETVAL = query_base_name (op, plural); 2069 RETVAL = query_base_name (op, plural);
2037 OUTPUT: RETVAL 2070 OUTPUT: RETVAL
2038 2071
2072object *decrease_ob_nr (object *op, unsigned long i)
2073
2074# return the tail of an object, excluding itself
2075void
2076tail (object *op)
2077 PPCODE:
2078 while ((op = op->more))
2079 XPUSHs (sv_2mortal (to_sv (op)));
2080
2039MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2081MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2040 2082
2041player *player (object *op) 2083player *player (object *op)
2042 CODE: 2084 CODE:
2043 RETVAL = op->contr; 2085 RETVAL = op->contr;
2044 OUTPUT: RETVAL 2086 OUTPUT: RETVAL
2045 2087
2088bool move_player (object *op, int dir)
2089
2090void check_score (object *op)
2091
2046void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2092void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2047 2093 CODE:
2048object *cf_player_send_inventory (object *op) 2094 new_draw_info (flags, 0, op, txt);
2049
2050char *cf_player_get_ip (object *op)
2051 ALIAS: ip = 0
2052
2053object *cf_player_get_marked_item (object *op)
2054 ALIAS: marked_item = 0
2055
2056void cf_player_set_marked_item (object *op, object *ob)
2057
2058partylist *cf_player_get_party (object *op)
2059 ALIAS: party = 0
2060
2061void cf_player_set_party (object *op, partylist *party)
2062 2095
2063void kill_player (object *op) 2096void kill_player (object *op)
2064 2097
2098void esrv_send_item (object *pl, object *item)
2099
2065void esrv_update_item (object *op, int what, object *item) 2100void esrv_update_item (object *pl, int what, object *item)
2066 C_ARGS: what, op, item 2101 C_ARGS: what, pl, item
2067 2102
2068void clear_los (object *op) 2103void esrv_del_item (object *pl, int tag)
2104 C_ARGS: pl->contr, tag
2069 2105
2070int command_reset (object *op, char *params)
2071
2072int command_teleport (object *op, char *params)
2073
2074int command_summon (object *op, char *params) 2106int command_summon (object *op, utf8_string params)
2075 2107
2076int command_arrest (object *op, char *params) 2108int command_arrest (object *op, utf8_string params)
2077
2078int command_kick (object *op, char *params)
2079
2080int command_banish (object *op, char *params)
2081 2109
2082 2110
2083MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2111MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2084 2112
2085INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h | 2113INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2086
2087char *
2088client (player *pl)
2089 CODE:
2090 RETVAL = pl->socket.client;
2091 OUTPUT:
2092 RETVAL
2093
2094char *
2095host (player *pl)
2096 CODE:
2097 RETVAL = pl->socket.host;
2098 OUTPUT:
2099 RETVAL
2100 2114
2101int invoke (player *pl, int event, ...) 2115int invoke (player *pl, int event, ...)
2102 CODE: 2116 CODE:
2103 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2117 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2104 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2118 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2105 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2119 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2106 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2120 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2107 OUTPUT: RETVAL 2121 OUTPUT: RETVAL
2108 2122
2109SV *registry (player *pl) 2123SV *registry (player *pl)
2124
2125void
2126save_stats (player *pl)
2110 CODE: 2127 CODE:
2111 RETVAL = registry_of (pl); 2128 pl->ob->stats.hp = pl->ob->stats.maxhp;
2129 pl->ob->stats.sp = pl->ob->stats.maxsp;
2130 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2131 pl->orig_stats = pl->ob->stats;
2132
2133void clear_los (player *pl)
2134
2135bool
2136cell_visible (player *pl, int dx, int dy)
2137 CODE:
2138 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2139 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2112 OUTPUT: 2140 OUTPUT:
2113 RETVAL 2141 RETVAL
2114 2142
2115player *cf_player_find (char *name)
2116 PROTOTYPE: $
2117
2118void cf_player_move (player *pl, int dir)
2119
2120void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2121
2122player *first ()
2123 CODE:
2124 RETVAL = first_player;
2125 OUTPUT: RETVAL
2126
2127player *next (player *pl)
2128 CODE:
2129 RETVAL = pl->next;
2130 OUTPUT: RETVAL
2131
2132bool
2133cell_visible (player *pl, int dx, int dy)
2134 CODE:
2135 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2136 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2137 OUTPUT:
2138 RETVAL
2139
2140void
2141buggy_mapscroll (player *pl, int value = 1)
2142 CODE:
2143 pl->socket.buggy_mapscroll = value;
2144
2145void 2143void
2146send (player *pl, SV *packet) 2144send (player *pl, SV *packet)
2147 CODE: 2145 CODE:
2148{ 2146{
2149 STRLEN len; 2147 STRLEN len;
2150 char *buf = SvPVbyte (packet, len); 2148 char *buf = SvPVbyte (packet, len);
2151 2149
2152 Write_String_To_Socket (&pl->socket, buf, len); 2150 if (len > MAXSOCKBUF)
2151 pl->failmsg ("[packet too long for client]");
2152 else if (pl->ns)
2153 pl->ns->send_packet (buf, len);
2153} 2154}
2154 2155
2155int 2156int
2156listening (player *pl, int new_value = -1) 2157listening (player *pl, int new_value = -1)
2157 CODE: 2158 CODE:
2176 if (y) sv_to (y, pl->bed_y); 2177 if (y) sv_to (y, pl->bed_y);
2177 2178
2178void 2179void
2179list () 2180list ()
2180 PPCODE: 2181 PPCODE:
2181{ 2182 for_all_players (pl)
2182 player *pl; 2183 XPUSHs (sv_2mortal (to_sv (pl)));
2183 for (pl = first_player; pl; pl = pl->next)
2184 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2185}
2186
2187bool
2188peaceful (player *pl, bool new_setting = 0)
2189 PROTOTYPE: $;$
2190 CODE:
2191 RETVAL = pl->peaceful;
2192 if (items > 1)
2193 pl->peaceful = new_setting;
2194 OUTPUT:
2195 RETVAL
2196
2197living *
2198orig_stats (player *pl)
2199 CODE:
2200 RETVAL = &pl->orig_stats;
2201 OUTPUT: RETVAL
2202
2203living *
2204last_stats (player *pl)
2205 CODE:
2206 RETVAL = &pl->last_stats;
2207 OUTPUT: RETVAL
2208 2184
2209 2185
2210MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2186MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2211
2212maptile *first ()
2213 PROTOTYPE:
2214 CODE:
2215 RETVAL = first_map;
2216 OUTPUT: RETVAL
2217 2187
2218int invoke (maptile *map, int event, ...) 2188int invoke (maptile *map, int event, ...)
2219 CODE: 2189 CODE:
2220 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2190 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2221 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2191 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2222 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2192 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2223 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2193 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2224 OUTPUT: RETVAL 2194 OUTPUT: RETVAL
2225 2195
2226SV *registry (maptile *map) 2196SV *registry (maptile *map)
2197
2198void
2199find_tagged_objects (maptile *map, utf8_string tag = 0)
2227 CODE: 2200 PPCODE:
2228 RETVAL = registry_of (map); 2201{
2229 OUTPUT: 2202 if (!map->spaces)
2230 RETVAL 2203 XSRETURN_EMPTY;
2231 2204
2205 if (tag)
2206 {
2207 shstr_cmp tag_ (tag);
2208
2209 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2210 for (object *op = ms->bot; op; op = op->above)
2211 if (op->tag == tag_)
2212 XPUSHs (sv_2mortal (to_sv (op)));
2213 }
2214 else
2215 {
2216 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2217 for (object *op = ms->bot; op; op = op->above)
2218 if (op->tag)
2219 XPUSHs (sv_2mortal (to_sv (op)));
2220 }
2221}
2222
2232INCLUDE: $PERL genacc maptile ../include/map.h | 2223INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2233 2224
2234maptile *new (int width, int height) 2225void
2226maptile::instantiate ()
2227
2228maptile *new ()
2235 PROTOTYPE: 2229 PROTOTYPE:
2236 CODE: 2230 CODE:
2237{ 2231 RETVAL = new maptile;
2238 RETVAL = get_empty_map (width, height);
2239}
2240 OUTPUT: 2232 OUTPUT:
2241 RETVAL 2233 RETVAL
2242 2234
2243void delete_map (maptile *map) 2235void
2244 2236maptile::players ()
2245void clean_tmp_map (maptile *map)
2246
2247void play_sound_map (maptile *map, int x, int y, int sound_num)
2248
2249maptile *tile_map (maptile *map, unsigned int dir)
2250 CODE: 2237 PPCODE:
2251 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2238 if (GIMME_V == G_SCALAR)
2252 OUTPUT: 2239 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2253 RETVAL 2240 else if (GIMME_V == G_ARRAY)
2241 {
2242 EXTEND (SP, THIS->players);
2243 for_all_players (pl)
2244 if (pl->ob && pl->ob->map == THIS)
2245 PUSHs (sv_2mortal (to_sv (pl->ob)));
2246 }
2254 2247
2255char *tile_path (maptile *map, unsigned int dir) 2248void
2249maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2256 CODE: 2250 CODE:
2257 if (dir >= 4) 2251{
2258 XSRETURN_UNDEF; 2252 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2259 RETVAL = map->tile_path [dir]; 2253 croak ("maptile::add_underlay: palette must be arrayref");
2260 OUTPUT:
2261 RETVAL
2262 2254
2263maptile *ready_map_name (char *name, int flags = 0) 2255 palette = SvRV (palette);
2264 PROTOTYPE: $;$
2265 ALIAS:
2266 find = 0
2267 get_map = 1
2268 2256
2269maptile *has_been_loaded (char *name) 2257 STRLEN idxlen;
2270 PROTOTYPE: $ 2258 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2271 2259
2272int in_memory (maptile *map) 2260 for (int x = 0; x < THIS->width; ++x)
2261 for (int y = 0; y < THIS->height; ++y)
2262 {
2263 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2264 if (op->flag [FLAG_IS_FLOOR])
2265 goto skip_space;
2266
2267 {
2268 int offs = offset + y * stride + x;
2269 if (IN_RANGE_EXC (offs, 0, idxlen))
2270 {
2271 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2272 {
2273 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2274 ob->flag [FLAG_NO_MAP_SAVE] = true;
2275 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2276
2277 if (ob->randomitems)
2278 {
2279 if (!ob->above)
2280 {
2281 ob->create_treasure (ob->randomitems);
2282
2283 for (object *op = ob->above; op; op = op->above)
2284 op->flag [FLAG_NO_MAP_SAVE] = true;
2285 }
2286
2287 ob->randomitems = 0;
2288 }
2289 }
2290 }
2291 }
2292
2293 skip_space: ;
2294 }
2295}
2296
2297void
2298maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2273 CODE: 2299 CODE:
2274 RETVAL = map->in_memory; 2300{
2275 OUTPUT: 2301 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2276 RETVAL 2302 croak ("maptile::set_regiondata: palette must be arrayref");
2303
2304 palette = SvRV (palette);
2305
2306 STRLEN idxlen;
2307 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2308
2309 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2310 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2311
2312 for (int i = av_len ((AV *)palette) + 1; i--; )
2313 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2314
2315 for (int y = 0; y < THIS->height; ++y)
2316 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2317
2318 sfree (THIS->regions, THIS->size ());
2319 delete [] THIS->regionmap;
2320
2321 THIS->regions = regions;
2322 THIS->regionmap = regionmap;
2323}
2324
2325void
2326maptile::create_region_treasure ()
2327 CODE:
2328{
2329 object *op = object::create ();
2330 op->type = FLOOR;
2331 op->map = THIS;
2332
2333 for (int x = 0; x < THIS->width; ++x)
2334 for (int y = 0; y < THIS->height; ++y)
2335 {
2336 region *rgn = THIS->region (x, y);
2337
2338 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2339 if (rgn->treasure && rndm () < rgn->treasure_density)
2340 {
2341 op->x = x;
2342 op->y = y;
2343 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2344 }
2345 }
2346
2347 op->destroy ();
2348}
2349
2350int out_of_map (maptile *map, int x, int y)
2277 2351
2278void 2352void
2279trigger (maptile *map, long connection, bool state = true) 2353trigger (maptile *map, long connection, bool state = true)
2280 CODE: 2354 CODE:
2281 activate_connection (map, connection, state); 2355 activate_connection (map, connection, state);
2284get_connection (maptile *map, long connection) 2358get_connection (maptile *map, long connection)
2285 PPCODE: 2359 PPCODE:
2286 oblinkpt *obp = get_connection_links (map, connection); 2360 oblinkpt *obp = get_connection_links (map, connection);
2287 if (obp) 2361 if (obp)
2288 for (objectlink *ol = obp->link; ol; ol = ol->next) 2362 for (objectlink *ol = obp->link; ol; ol = ol->next)
2289 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2363 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2290 2364
2291object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2292
2293object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2294
2295object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2296 C_ARGS: str, map, nx, ny
2297
2298void 2365void
2299cf_map_normalise (maptile *map, int x, int y) 2366get_map_flags (maptile *map, int x, int y)
2300 PPCODE: 2367 PPCODE:
2301{ 2368{
2302 maptile *nmap = 0; 2369 maptile *nmap = 0;
2303 I16 nx = 0, ny = 0; 2370 I16 nx = 0, ny = 0;
2304 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2371 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2306 EXTEND (SP, 4); 2373 EXTEND (SP, 4);
2307 PUSHs (sv_2mortal (newSViv (flags))); 2374 PUSHs (sv_2mortal (newSViv (flags)));
2308 2375
2309 if (GIMME_V == G_ARRAY) 2376 if (GIMME_V == G_ARRAY)
2310 { 2377 {
2311 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2378 PUSHs (sv_2mortal (to_sv (nmap)));
2312 PUSHs (sv_2mortal (newSViv (nx))); 2379 PUSHs (sv_2mortal (newSViv (nx)));
2313 PUSHs (sv_2mortal (newSViv (ny))); 2380 PUSHs (sv_2mortal (newSViv (ny)));
2314 } 2381 }
2315} 2382}
2316 2383
2325 2392
2326 get_map_flags (map, &nmap, x, y, &nx, &ny); 2393 get_map_flags (map, &nmap, x, y, &nx, &ny);
2327 2394
2328 if (nmap) 2395 if (nmap)
2329 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2396 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2330 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2397 XPUSHs (sv_2mortal (to_sv (o)));
2331} 2398}
2332 2399
2333SV * 2400SV *
2334bot_at (maptile *obj, unsigned int x, unsigned int y) 2401bot_at (maptile *obj, unsigned int x, unsigned int y)
2335 PROTOTYPE: $$$ 2402 PROTOTYPE: $$$
2340 move_block_at = 4 2407 move_block_at = 4
2341 move_slow_at = 5 2408 move_slow_at = 5
2342 move_on_at = 6 2409 move_on_at = 6
2343 move_off_at = 7 2410 move_off_at = 7
2344 INIT: 2411 INIT:
2345 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2412 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2346 CODE: 2413 CODE:
2347 switch (ix) 2414 switch (ix)
2348 { 2415 {
2349 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2416 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2350 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2417 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2351 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2418 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2352 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2419 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2353 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2420 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2354 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2421 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2355 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2422 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2356 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2423 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2357 } 2424 }
2358 OUTPUT: 2425 OUTPUT: RETVAL
2426
2427void fix_walls (maptile *map, int x, int y)
2428
2429void fix_walls_around (maptile *map, int x, int y)
2430
2431# worst xs function of my life
2432bool
2433_create_random_map (\
2434 maptile *self,\
2435 utf8_string wallstyle,\
2436 utf8_string wall_name,\
2437 utf8_string floorstyle,\
2438 utf8_string monsterstyle,\
2439 utf8_string treasurestyle,\
2440 utf8_string layoutstyle,\
2441 utf8_string doorstyle,\
2442 utf8_string decorstyle,\
2443 utf8_string origin_map,\
2444 utf8_string final_map,\
2445 utf8_string exitstyle,\
2446 utf8_string this_map,\
2447 utf8_string exit_on_final_map,\
2448 int xsize,\
2449 int ysize,\
2450 int expand2x,\
2451 int layoutoptions1,\
2452 int layoutoptions2,\
2453 int layoutoptions3,\
2454 int symmetry,\
2455 int difficulty,\
2456 int difficulty_given,\
2457 float difficulty_increase,\
2458 int dungeon_level,\
2459 int dungeon_depth,\
2460 int decoroptions,\
2461 int orientation,\
2462 int origin_y,\
2463 int origin_x,\
2464 U32 random_seed,\
2465 val64 total_map_hp,\
2466 int map_layout_style,\
2467 int treasureoptions,\
2468 int symmetry_used,\
2469 region *region,\
2470 utf8_string custom\
2471)
2472 CODE:
2473{
2474 random_map_params rmp;
2475
2476 assign (rmp.wallstyle , wallstyle);
2477 assign (rmp.wall_name , wall_name);
2478 assign (rmp.floorstyle , floorstyle);
2479 assign (rmp.monsterstyle , monsterstyle);
2480 assign (rmp.treasurestyle , treasurestyle);
2481 assign (rmp.layoutstyle , layoutstyle);
2482 assign (rmp.doorstyle , doorstyle);
2483 assign (rmp.decorstyle , decorstyle);
2484 assign (rmp.exitstyle , exitstyle);
2485 assign (rmp.exit_on_final_map, exit_on_final_map);
2486
2487 rmp.origin_map = origin_map;
2488 rmp.final_map = final_map;
2489 rmp.this_map = this_map;
2490 rmp.xsize = xsize;
2491 rmp.ysize = ysize;
2492 rmp.expand2x = expand2x;
2493 rmp.layoutoptions1 = layoutoptions1;
2494 rmp.layoutoptions2 = layoutoptions2;
2495 rmp.layoutoptions3 = layoutoptions3;
2496 rmp.symmetry = symmetry;
2497 rmp.difficulty = difficulty;
2498 rmp.difficulty_given = difficulty_given;
2499 rmp.difficulty_increase = difficulty_increase;
2500 rmp.dungeon_level = dungeon_level;
2501 rmp.dungeon_depth = dungeon_depth;
2502 rmp.decoroptions = decoroptions;
2503 rmp.orientation = orientation;
2504 rmp.origin_y = origin_y;
2505 rmp.origin_x = origin_x;
2506 rmp.random_seed = random_seed;
2507 rmp.total_map_hp = (uint64_t) total_map_hp;
2508 rmp.map_layout_style = map_layout_style;
2509 rmp.treasureoptions = treasureoptions;
2510 rmp.symmetry_used = symmetry_used;
2511 rmp.region = region;
2512 rmp.custom = custom;
2513
2514 RETVAL = self->generate_random_map (&rmp);
2515}
2516 OUTPUT:
2359 RETVAL 2517 RETVAL
2360 2518
2361
2362MODULE = cf PACKAGE = cf::arch 2519MODULE = cf PACKAGE = cf::arch
2363 2520
2364archetype *find (const char *name) 2521int archetypes_size ()
2365 CODE: 2522 CODE:
2366 RETVAL = archetype::find (name); 2523 RETVAL = archetypes.size ();
2367 OUTPUT: 2524 OUTPUT: RETVAL
2368 RETVAL
2369 2525
2370archetype *first() 2526archetype *archetypes (U32 index)
2371 PROTOTYPE: 2527 CODE:
2372 CODE: 2528 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2373 RETVAL = first_archetype; 2529 OUTPUT: RETVAL
2530
2531object *instantiate (archetype *arch)
2532 CODE:
2533 RETVAL = arch_to_object (arch);
2534 OUTPUT:
2374 OUTPUT: RETVAL 2535 RETVAL
2375 2536
2376INCLUDE: $PERL genacc archetype ../include/object.h | 2537INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2377 2538
2378MODULE = cf PACKAGE = cf::party 2539MODULE = cf PACKAGE = cf::party
2379 2540
2380partylist *first () 2541partylist *first ()
2381 PROTOTYPE: 2542 PROTOTYPE:
2382 CODE: 2543 CODE:
2383 RETVAL = get_firstparty (); 2544 RETVAL = get_firstparty ();
2384 OUTPUT: RETVAL 2545 OUTPUT: RETVAL
2385 2546
2386partylist *next (partylist *party) 2547INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2548
2549MODULE = cf PACKAGE = cf::region
2550
2551void
2552list ()
2553 PPCODE:
2554 for_all_regions (rgn)
2555 XPUSHs (sv_2mortal (to_sv (rgn)));
2556
2557region *find (utf8_string name)
2558 PROTOTYPE: $
2387 CODE: 2559 CODE:
2388 RETVAL = party->next; 2560 RETVAL = region::find (name);
2389 OUTPUT: RETVAL 2561 OUTPUT: RETVAL
2390 2562
2391const char *name (partylist *party) 2563region *find_fuzzy (utf8_string name)
2564 PROTOTYPE: $
2392 CODE: 2565 CODE:
2393 RETVAL = party->partyname; 2566 RETVAL = region::find_fuzzy (name);
2394 OUTPUT: RETVAL 2567 OUTPUT: RETVAL
2395 2568
2396const char *password (partylist *party) 2569int specificity (region *rgn)
2397 CODE: 2570 CODE:
2398 RETVAL = party->passwd; 2571 RETVAL = 0;
2572 while (rgn = rgn->parent)
2573 RETVAL++;
2399 OUTPUT: RETVAL 2574 OUTPUT: RETVAL
2400 2575
2576INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2577
2578MODULE = cf PACKAGE = cf::living
2579
2580INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2581
2582MODULE = cf PACKAGE = cf::settings
2583
2584INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2585
2401MODULE = cf PACKAGE = cf::region 2586MODULE = cf PACKAGE = cf::client
2402 2587
2403region *first () 2588INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2404 PROTOTYPE: 2589
2405 CODE: 2590int invoke (client *ns, int event, ...)
2406 RETVAL = first_region; 2591 CODE:
2592 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2593 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2594 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2595 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2596 OUTPUT: RETVAL
2597
2598SV *registry (client *ns)
2599
2600void
2601list ()
2602 PPCODE:
2603 EXTEND (SP, clients.size ());
2604 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2605 PUSHs (sv_2mortal (to_sv (*i)));
2606
2607void
2608client::send_packet (SV *packet)
2609 CODE:
2610{
2611 STRLEN len;
2612 char *buf = SvPVbyte (packet, len);
2613
2614 if (len > MAXSOCKBUF)
2615 {
2616 // ugly
2617 if (THIS->pl)
2618 THIS->pl->failmsg ("[packet too long for client]");
2619 }
2620 else
2621 THIS->send_packet (buf, len);
2622}
2623
2624faceidx
2625client::need_face (utf8_string name, int pri = 0)
2626 CODE:
2627 RETVAL = face_find (name, 0);
2628 if (RETVAL)
2629 {
2630 THIS->send_face (RETVAL, pri);
2631 THIS->flush_fx ();
2632 }
2633 OUTPUT:
2634 RETVAL
2635
2636int
2637client::fx_want (int idx, int value = -1)
2638 CODE:
2639 if (0 < idx && idx < FT_NUM)
2640 {
2641 RETVAL = THIS->fx_want [idx];
2642 if (items > 2)
2643 THIS->fx_want [idx] = value;
2644 }
2645 else
2646 RETVAL = 0;
2647 OUTPUT:
2648 RETVAL
2649
2650MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2651
2652faceidx sound_find (utf8_string name)
2653
2654void sound_set (utf8_string str, faceidx face)
2655
2656# dire hack
2657void old_sound_index (int idx, faceidx face)
2658 CODE:
2659 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2660 old_sound_index [idx] = face;
2661
2662MODULE = cf PACKAGE = cf::face PREFIX = face_
2663
2664#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2665
2666faceidx face_find (utf8_string name, faceidx defidx = 0)
2667
2668faceidx alloc (utf8_string name)
2669 CODE:
2670{
2671 do
2672 {
2673 RETVAL = faces.size ();
2674 faces.resize (RETVAL + 1);
2675 }
2676 while (!RETVAL); // crude way to leave index 0
2677
2678 faces [RETVAL].name = name;
2679 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2680
2681 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2682 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2683}
2684 OUTPUT: RETVAL
2685
2686void set_type (faceidx idx, int value)
2687 ALIAS:
2688 set_type = 0
2689 set_visibility = 1
2690 set_magicmap = 2
2691 set_smooth = 3
2692 set_smoothlevel = 4
2693 CODE:
2694 faceinfo *f = face_info (idx); assert (f);
2695 switch (ix)
2696 {
2697 case 0: f->type = value; break;
2698 case 1: f->visibility = value; break;
2699 case 2: f->magicmap = value; break;
2700 case 3: f->smooth = value; break;
2701 case 4: f->smoothlevel = value; break;
2702 }
2703
2704void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2705 CODE:
2706{
2707 faceinfo *f = face_info (idx); assert (f);
2708 facedata *d = &(faceset ? f->data64 : f->data32);
2709 sv_to (data, d->data);
2710 STRLEN clen;
2711 char *cdata = SvPVbyte (chksum, clen);
2712 clen = min (CHKSUM_SIZE, clen);
2713
2714 if (memcmp (d->chksum, cdata, clen))
2715 {
2716 memcpy (d->chksum, cdata, clen);
2717
2718 // invalidate existing client face info
2719 for_all_clients (ns)
2720 if (ns->faceset == faceset)
2721 {
2722 ns->faces_sent [idx] = false;
2723 ns->force_newmap = true;
2724 }
2725 }
2726}
2727
2728int get_data_size (faceidx idx, int faceset = 0)
2729 CODE:
2730 facedata *d = face_data (idx, faceset); assert (d);
2731 RETVAL = d->data.size ();
2732 OUTPUT:
2733 RETVAL
2734
2735SV *get_chksum (faceidx idx, int faceset = 0)
2736 CODE:
2737 facedata *d = face_data (idx, faceset); assert (d);
2738 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2739 OUTPUT:
2740 RETVAL
2741
2742void invalidate (faceidx idx)
2743 CODE:
2744 for_all_clients (ns)
2745 {
2746 ns->faces_sent [idx] = false;
2747 ns->force_newmap = true;
2748 }
2749
2750void invalidate_all ()
2751 CODE:
2752 for_all_clients (ns)
2753 {
2754 ns->faces_sent.reset ();
2755 ns->force_newmap = true;
2756 }
2757
2758MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2759
2760#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2761
2762animidx anim_find (utf8_string name)
2763 CODE:
2764 RETVAL = animation::find (name).number;
2407 OUTPUT: RETVAL 2765 OUTPUT: RETVAL
2408 2766
2409region *next (region *reg) 2767animidx set (utf8_string name, SV *frames, int facings = 1)
2410 CODE: 2768 CODE:
2411 RETVAL = reg->next; 2769{
2770 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2771 croak ("frames must be an arrayref");
2772
2773 AV *av = (AV *)SvRV (frames);
2774
2775 animation *anim = &animation::find (name);
2776 if (anim->number)
2777 {
2778 anim->resize (av_len (av) + 1);
2779 anim->facings = facings;
2780 }
2781 else
2782 anim = &animation::create (name, av_len (av) + 1, facings);
2783
2784 for (int i = 0; i < anim->num_animations; ++i)
2785 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2786}
2412 OUTPUT: RETVAL 2787 OUTPUT: RETVAL
2413 2788
2414const char *name (region *reg) 2789void invalidate_all ()
2415 CODE: 2790 CODE:
2416 RETVAL = reg->name; 2791 for_all_clients (ns)
2792 ns->anims_sent.reset ();
2793
2794MODULE = cf PACKAGE = cf::object::freezer
2795
2796INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2797
2798SV *
2799new (char *klass)
2800 CODE:
2801 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2417 OUTPUT: RETVAL 2802 OUTPUT: RETVAL
2418 2803
2419region *parent (region *reg) 2804void
2420 CODE: 2805DESTROY (SV *sv)
2421 RETVAL = reg->parent; 2806 CODE:
2422 OUTPUT: RETVAL 2807 object_freezer *self;
2808 sv_to (sv, self);
2809 delete self;
2423 2810
2424const char *longname (region *reg)
2425 CODE:
2426 RETVAL = reg->longname;
2427 OUTPUT: RETVAL
2428
2429const char *msg (region *reg)
2430 CODE:
2431 RETVAL = reg->msg;
2432 OUTPUT: RETVAL
2433
2434MODULE = cf PACKAGE = cf::living 2811MODULE = cf PACKAGE = cf::object::thawer
2435 2812
2436INCLUDE: $PERL genacc living ../include/living.h | 2813INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2437 2814
2815SV *
2816new_from_file (char *klass, octet_string path)
2817 CODE:
2818 object_thawer *f = new object_thawer (path);
2819 if (!*f)
2820 {
2821 delete f;
2822 XSRETURN_UNDEF;
2823 }
2824 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2825 OUTPUT: RETVAL
2826
2827void
2828DESTROY (SV *sv)
2829 CODE:
2830 object_thawer *self;
2831 sv_to (sv, self);
2832 delete self;
2833
2834void
2835extract_tags (object_thawer *self)
2836 PPCODE:
2837 while (self->kw != KW_EOF)
2838 {
2839 PUTBACK;
2840 coroapi::cede_to_tick_every (5000);
2841 SPAGAIN;
2842
2843 if (self->kw == KW_tag)
2844 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2845
2846 self->skip ();
2847 }
2848

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