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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.12
Committed: Sat Aug 26 23:36:33 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.11: +102 -242 lines
Log Message:
intermediate check-in, per-object events work

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.3"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51 #include "shstr.h"
52
53 #include "perlxsi.c"
54
55 extern sint64 *levels; // the experience table
56
57 typedef object object_ornull;
58 typedef mapstruct mapstruct_ornull;
59
60 typedef double val64;
61 #define newSVval64 newSVnv
62 #define SvVAL64 SvNV
63
64 static f_plug_api gethook;
65 static f_plug_api systemDirectory;
66 static f_plug_api object_set_property;
67 static f_plug_api map_get_map;
68 static f_plug_api object_insert;
69
70 /* this is a stupid way to do things, and awkward to use for plug-in authors */
71 typedef struct
72 {
73 object* who;
74 object* activator;
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84 } CFPContext;
85
86 static HV *obj_cache;
87 static PerlInterpreter *perl;
88
89 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
90
91 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
92 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
93 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
94 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
95 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
96 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
97 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
98
99 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100
101 static SV *
102 newSVptr (void *ptr, const char *klass)
103 {
104 SV *sv;
105
106 if (!ptr)
107 return &PL_sv_undef;
108
109 sv = (SV *)newHV ();
110 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
111 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
112 }
113
114 template<class extendable>
115 SV *
116 newSVextendable (extendable *obj, const char *klass)
117 {
118 if (!obj)
119 return &PL_sv_undef;
120
121 if (!obj->self)
122 obj->self = newSVptr (obj, klass);
123
124 return newSVsv (static_cast<SV *>(obj->self));
125 }
126
127 static void
128 SVptr_cache_set (void *ptr, SV *sv)
129 {
130 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
131 }
132
133 static SV *
134 SVptr_cache_get (void *ptr)
135 {
136 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
137
138 return he ? *he : 0;
139 }
140
141 static SV *
142 newSVptr_cached (void *ptr, const char *klass)
143 {
144 SV *sv;
145
146 if (!ptr)
147 return &PL_sv_undef;
148
149 sv = SVptr_cache_get (ptr);
150
151 if (!sv)
152 {
153 HV *hv = newHV ();
154 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
155 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
156
157 SVptr_cache_set (ptr, sv);
158 }
159
160 return newSVsv (sv);
161 }
162
163 static void
164 clearSVptr (SV *sv)
165 {
166 if (SvROK (sv))
167 sv = SvRV (sv);
168
169 hv_clear ((HV *)sv);
170 sv_unmagic (sv, PERL_MAGIC_ext);
171 }
172
173 static long
174 SvPTR (SV *sv, const char *klass)
175 {
176 if (!sv_derived_from (sv, klass))
177 croak ("object of type %s expected", klass);
178
179 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
180
181 if (!mg)
182 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
183
184 return (long)mg->mg_ptr;
185 }
186
187 static long
188 SvPTR_ornull (SV *sv, const char *klass)
189 {
190 if (SvOK (sv))
191 return SvPTR (sv, klass);
192 else
193 return 0;
194 }
195
196 static SV *
197 newSVdt_va (va_list &ap, data_type type)
198 {
199 SV *sv;
200
201 switch (type)
202 {
203 case DT_INT:
204 sv = newSViv (va_arg (ap, int));
205 break;
206
207 case DT_INT64:
208 sv = newSVval64 ((val64)va_arg (ap, sint64));
209 break;
210
211 case DT_DOUBLE:
212 sv = newSVnv (va_arg (ap, double));
213 break;
214
215 case DT_STRING:
216 {
217 char *str = (char *)va_arg (ap, const char *);
218 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
219 }
220 break;
221
222 case DT_DATA:
223 {
224 char *str = (char *)va_arg (ap, const void *);
225 int len = va_arg (ap, int);
226 sv = str ? newSVpv (str, len) : &PL_sv_undef;
227 }
228 break;
229
230 case DT_OBJECT:
231 {
232 object *obj = va_arg (ap, object *);
233 sv = newSVextendable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
234 }
235 break;
236
237 case DT_MAP:
238 // va_arg (object *) when void * is passed is an XSI extension
239 sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap");
240 break;
241
242 case DT_PLAYER:
243 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap");
244 break;
245
246 case DT_ARCH:
247 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
248 break;
249
250 case DT_PARTY:
251 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
252 break;
253
254 case DT_REGION:
255 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
256 break;
257
258 default:
259 assert (("unhandled type in newSVdt_va", 0));
260 }
261
262 return sv;
263 }
264
265 static SV *
266 newSVdt (data_type type, ...)
267 {
268 va_list ap;
269
270 va_start (ap, type);
271 SV *sv = newSVdt_va (ap, type);
272 va_end (ap);
273
274 return sv;
275 }
276
277 static SV *
278 newSVcfapi (int type, ...)
279 {
280 SV *sv;
281
282 va_list ap;
283 va_start (ap, type);
284
285 switch (type)
286 {
287 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
288 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
289 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
290 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
291 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
292 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
293 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
294 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
295 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
296 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
297
298 default:
299 assert (("unhandled type in newSVcfapi", 0));
300 }
301
302 va_end (ap);
303
304 return sv;
305 }
306
307 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308
309 SV *
310 registry_of (extendable_base *obj)
311 {
312 if (!obj->cb)
313 obj->cb = newAV ();
314
315 return newRV_inc ((SV *)obj->cb);
316 }
317
318 void extendable_base::clear ()
319 {
320 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
321
322 if (self) SvREFCNT_dec (self);
323 if (cb) SvREFCNT_dec (cb);
324
325 if (attach) free_string (attach);
326
327 self = 0;
328 cb = 0;
329 attach = 0;
330 }
331
332 void extendable_base::optimise ()
333 {
334 // optional, and not used yet anyways
335 // // empty and unreferenced? nuke it
336 // if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
337 // {
338 // hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
339 // todo++;
340 // }
341
342 }
343
344 void extendable_base::reattach (data_type type, void *self)
345 {
346 dSP;
347 ENTER;
348 SAVETMPS;
349 PUSHMARK (SP);
350 EXTEND (SP, 1);
351 PUSHs (sv_2mortal (newSVdt (type, self)));
352 PUTBACK;
353 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
354 FREETMPS;
355 LEAVE;
356
357 if (cb && type == DT_OBJECT)
358 INVOKE_OBJECT (LOAD, (object *)self);
359 }
360
361 void
362 object::instantiate_ ()
363 {
364 dSP;
365 ENTER;
366 SAVETMPS;
367 PUSHMARK (SP);
368 EXTEND (SP, 2);
369 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
370 PUSHs (sv_2mortal (newSVpv (attach, 0)));
371 PUTBACK;
372 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
373 FREETMPS;
374 LEAVE;
375 }
376
377 /////////////////////////////////////////////////////////////////////////////
378
379 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
380 {
381 gethook = gethooksptr;
382 printf (PLUGIN_VERSION " init\n");
383
384 return 0;
385 }
386
387 static CommArray_s rtn_cmd;
388
389 static int
390 runPluginCommand (object *obj, char *params)
391 {
392 dSP;
393
394 ENTER;
395 SAVETMPS;
396
397 PUSHMARK (SP);
398
399 EXTEND (SP, 3);
400 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
401 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
402
403 if (params)
404 PUSHs (sv_2mortal (newSVpv (params, 0)));
405
406 PUTBACK;
407 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
408 SPAGAIN;
409
410 if (SvTRUE (ERRSV))
411 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
412
413 int returnvalue = count > 0 ? POPi : -1;
414
415 PUTBACK;
416 FREETMPS;
417 LEAVE;
418
419 return returnvalue;
420 }
421
422 extern "C" void *cfperl_getPluginProperty (int *type, ...)
423 {
424 va_list args;
425 char *propname;
426 int i;
427 va_start (args, type);
428 propname = va_arg (args, char *);
429 //printf ("Property name: %s\n", propname);
430
431 if (!strcmp (propname, "command?"))
432 {
433 if (!perl)
434 return NULL;
435
436 const char *cmdname = va_arg (args, const char *);
437 HV *hv = get_hv ("cf::COMMAND", 1);
438 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
439
440 va_end (args);
441
442 if (svp)
443 {
444 // this is totaly broken, should stash it into %COMMAND
445 rtn_cmd.name = cmdname;
446 rtn_cmd.time = SvNV (*svp);
447 rtn_cmd.func = runPluginCommand;
448
449 return &rtn_cmd;
450 }
451 }
452 else if (!strcmp (propname, "Identification"))
453 {
454 va_end (args);
455 return (void*) PLUGIN_NAME;
456 }
457 else if (!strcmp (propname, "FullName"))
458 {
459 va_end (args);
460 return (void*) PLUGIN_VERSION;
461 }
462 else
463 va_end (args);
464
465 return NULL;
466 }
467
468 extern "C" int cfperl_postInitPlugin ()
469 {
470 int hooktype = 1;
471 int rtype = 0;
472
473 printf (PLUGIN_VERSION " post init\n");
474
475 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
476 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
477 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
478 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
479
480 cf_init_plugin (gethook);
481
482 return 0;
483 }
484
485 extern "C" int cfperl_closePlugin ()
486 {
487 return 0;
488 }
489
490 void
491 cfperl_init ()
492 {
493 char *argv[] = {
494 "",
495 "-e"
496 "BEGIN {"
497 " cf->bootstrap;"
498 " unshift @INC, cf::datadir ();"
499 "}"
500 ""
501 "use cf;"
502 };
503
504 perl = perl_alloc ();
505 perl_construct (perl);
506
507 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
508
509 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
510 {
511 printf ("unable to initialize perl-interpreter, aborting.\n");
512
513 exit (EXIT_FAILURE);
514 //perl_destruct (perl);
515 //perl_free (perl);
516 //perl = 0;
517 //return;
518 }
519
520 obj_cache = newHV ();
521 }
522
523 void cfperl_main ()
524 {
525 dSP;
526
527 PUSHMARK (SP);
528 PUTBACK;
529 call_pv ("cf::main", G_DISCARD | G_VOID);
530 }
531
532 static event_klass klass_of[NUM_EVENT_TYPES] = {
533 # define def(type,name) KLASS_ ## type,
534 # include "eventinc.h"
535 # undef def
536 };
537
538 static void
539 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
540 {
541 // event must be in array
542 if (event >= 0 && event <= AvFILLp (registry))
543 {
544 SV *cbs_ = AvARRAY (registry)[event];
545
546 // element must be list of callback entries
547 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
548 {
549 AV *cbs = (AV *)SvRV (cbs_);
550
551 // no callback entries, no callbacks to call
552 if (AvFILLp (cbs) >= 0)
553 {
554 if (!callbacks)
555 {
556 callbacks = newAV ();
557 av_extend (callbacks, 16);
558 }
559
560 // never use SvREFCNT_inc to copy values, but its ok here :)
561 for (int i = 0; i <= AvFILLp (cbs); ++i)
562 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
563 }
564 }
565 }
566 }
567
568 bool cfperl_invoke (event_type event, ...)
569 {
570 data_type dt;
571 va_list ap;
572
573 va_start (ap, event);
574
575 AV *callbacks = 0;
576
577 object *op;
578 player *pl;
579 mapstruct *map;
580
581 // callback call ordering is:
582 // 1. per-object callback (NYI)
583 // 2. per-class object
584 // 2a. per-type callback
585 // 4. global callbacks
586
587 gather_callbacks (callbacks, cb_global, event);
588
589 switch (klass_of [event])
590 {
591 case KLASS_GLOBAL:
592 break;
593
594 case KLASS_OBJECT:
595 dt = (data_type) va_arg (ap, int);
596 assert (("first argument must be of type object", dt == DT_OBJECT));
597 op = va_arg (ap, object *);
598
599 if (op->cb)
600 gather_callbacks (callbacks, (AV *)op->cb, event);
601
602 gather_callbacks (callbacks, cb_object, event);
603
604 if (op->type > 0 && op->type <= AvFILLp (cb_type))
605 {
606 SV *registry = AvARRAY (cb_type)[op->type];
607
608 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
609 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
610 }
611
612 break;
613
614 case KLASS_PLAYER:
615 dt = (data_type) va_arg (ap, int);
616 assert (("first argument must be of type player", dt == DT_PLAYER));
617 pl = va_arg (ap, player *);
618
619 if (op->cb)
620 gather_callbacks (callbacks, (AV *)op->cb, event);
621
622 gather_callbacks (callbacks, cb_player, event);
623 break;
624
625 case KLASS_MAP:
626 dt = (data_type) va_arg (ap, int);
627 assert (("first argument must be of type object", dt == DT_MAP));
628 map = va_arg (ap, mapstruct *);
629
630 if (op->cb)
631 gather_callbacks (callbacks, (AV *)op->cb, event);
632
633 gather_callbacks (callbacks, cb_map, event);
634 break;
635
636 default:
637 assert (("unsupported event klass in cfperl_invoke", 0));
638 }
639
640 // short-circuit processing if no callbacks found/defined
641 if (!callbacks)
642 return 0;
643
644 dSP;
645 ENTER;
646 SAVETMPS;
647
648 PUSHMARK (SP);
649 EXTEND (SP, 3);
650
651 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
652 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
653
654 switch (klass_of [event])
655 {
656 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
657 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
658 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
659 }
660
661 for (;;)
662 {
663 dt = (data_type) va_arg (ap, int);
664
665 if (dt == DT_END)
666 break;
667
668 if (dt == DT_AV)
669 {
670 AV *av = va_arg (ap, AV *);
671
672 for (int i = 0; i <= av_len (av); ++i)
673 XPUSHs (*av_fetch (av, i, 1));
674 }
675 else
676 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
677 }
678
679 va_end (ap);
680
681 PUTBACK;
682 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
683 SPAGAIN;
684
685 count = count > 0 ? POPi : 0;
686
687 FREETMPS;
688 LEAVE;
689
690 return count;
691 }
692
693 SV *
694 cfperl_result (int idx)
695 {
696 AV *av = get_av ("cfperl::invoke_results", 0);
697 if (!av)
698 return &PL_sv_undef;
699
700 SV **sv = av_fetch (av, idx, 0);
701 if (!sv)
702 return &PL_sv_undef;
703
704 return *sv;
705 }
706
707 int
708 cfperl_result_INT (int idx)
709 {
710 return SvIV (cfperl_result (idx));
711 }
712
713 MODULE = cf PACKAGE = cf PREFIX = cf_
714
715 BOOT:
716 {
717 HV *stash = gv_stashpv ("cf", 1);
718
719 static const struct {
720 const char *name;
721 IV iv;
722 } *civ, const_iv[] = {
723 # define const_iv(name) { # name, (IV)name },
724 const_iv (llevError)
725 const_iv (llevInfo)
726 const_iv (llevDebug)
727 const_iv (llevMonster)
728
729 const_iv (MAX_TIME)
730 const_iv (PLAYER)
731 const_iv (TRANSPORT)
732 const_iv (ROD)
733 const_iv (TREASURE)
734 const_iv (POTION)
735 const_iv (FOOD)
736 const_iv (POISON)
737 const_iv (BOOK)
738 const_iv (CLOCK)
739 const_iv (LIGHTNING)
740 const_iv (ARROW)
741 const_iv (BOW)
742 const_iv (WEAPON)
743 const_iv (ARMOUR)
744 const_iv (PEDESTAL)
745 const_iv (ALTAR)
746 const_iv (LOCKED_DOOR)
747 const_iv (SPECIAL_KEY)
748 const_iv (MAP)
749 const_iv (DOOR)
750 const_iv (KEY)
751 const_iv (TIMED_GATE)
752 const_iv (TRIGGER)
753 const_iv (GRIMREAPER)
754 const_iv (MAGIC_EAR)
755 const_iv (TRIGGER_BUTTON)
756 const_iv (TRIGGER_ALTAR)
757 const_iv (TRIGGER_PEDESTAL)
758 const_iv (SHIELD)
759 const_iv (HELMET)
760 const_iv (HORN)
761 const_iv (MONEY)
762 const_iv (CLASS)
763 const_iv (GRAVESTONE)
764 const_iv (AMULET)
765 const_iv (PLAYERMOVER)
766 const_iv (TELEPORTER)
767 const_iv (CREATOR)
768 const_iv (SKILL)
769 const_iv (EXPERIENCE)
770 const_iv (EARTHWALL)
771 const_iv (GOLEM)
772 const_iv (THROWN_OBJ)
773 const_iv (BLINDNESS)
774 const_iv (GOD)
775 const_iv (DETECTOR)
776 const_iv (TRIGGER_MARKER)
777 const_iv (DEAD_OBJECT)
778 const_iv (DRINK)
779 const_iv (MARKER)
780 const_iv (HOLY_ALTAR)
781 const_iv (PLAYER_CHANGER)
782 const_iv (BATTLEGROUND)
783 const_iv (PEACEMAKER)
784 const_iv (GEM)
785 const_iv (FIREWALL)
786 const_iv (ANVIL)
787 const_iv (CHECK_INV)
788 const_iv (MOOD_FLOOR)
789 const_iv (EXIT)
790 const_iv (ENCOUNTER)
791 const_iv (SHOP_FLOOR)
792 const_iv (SHOP_MAT)
793 const_iv (RING)
794 const_iv (FLOOR)
795 const_iv (FLESH)
796 const_iv (INORGANIC)
797 const_iv (SKILL_TOOL)
798 const_iv (LIGHTER)
799 const_iv (TRAP_PART)
800 const_iv (WALL)
801 const_iv (LIGHT_SOURCE)
802 const_iv (MISC_OBJECT)
803 const_iv (MONSTER)
804 const_iv (SPAWN_GENERATOR)
805 const_iv (LAMP)
806 const_iv (DUPLICATOR)
807 const_iv (TOOL)
808 const_iv (SPELLBOOK)
809 const_iv (BUILDFAC)
810 const_iv (CLOAK)
811 const_iv (SPINNER)
812 const_iv (GATE)
813 const_iv (BUTTON)
814 const_iv (CF_HANDLE)
815 const_iv (HOLE)
816 const_iv (TRAPDOOR)
817 const_iv (SIGN)
818 const_iv (BOOTS)
819 const_iv (GLOVES)
820 const_iv (SPELL)
821 const_iv (SPELL_EFFECT)
822 const_iv (CONVERTER)
823 const_iv (BRACERS)
824 const_iv (POISONING)
825 const_iv (SAVEBED)
826 const_iv (POISONCLOUD)
827 const_iv (FIREHOLES)
828 const_iv (WAND)
829 const_iv (SCROLL)
830 const_iv (DIRECTOR)
831 const_iv (GIRDLE)
832 const_iv (FORCE)
833 const_iv (POTION_EFFECT)
834 const_iv (EVENT_CONNECTOR)
835 const_iv (CLOSE_CON)
836 const_iv (CONTAINER)
837 const_iv (ARMOUR_IMPROVER)
838 const_iv (WEAPON_IMPROVER)
839 const_iv (SKILLSCROLL)
840 const_iv (DEEP_SWAMP)
841 const_iv (IDENTIFY_ALTAR)
842 const_iv (MENU)
843 const_iv (RUNE)
844 const_iv (TRAP)
845 const_iv (POWER_CRYSTAL)
846 const_iv (CORPSE)
847 const_iv (DISEASE)
848 const_iv (SYMPTOM)
849 const_iv (BUILDER)
850 const_iv (MATERIAL)
851 const_iv (ITEM_TRANSFORMER)
852 const_iv (QUEST)
853
854 const_iv (ST_BD_BUILD)
855 const_iv (ST_BD_REMOVE)
856
857 const_iv (ST_MAT_FLOOR)
858 const_iv (ST_MAT_WALL)
859 const_iv (ST_MAT_ITEM)
860
861 const_iv (AT_PHYSICAL)
862 const_iv (AT_MAGIC)
863 const_iv (AT_FIRE)
864 const_iv (AT_ELECTRICITY)
865 const_iv (AT_COLD)
866 const_iv (AT_CONFUSION)
867 const_iv (AT_ACID)
868 const_iv (AT_DRAIN)
869 const_iv (AT_WEAPONMAGIC)
870 const_iv (AT_GHOSTHIT)
871 const_iv (AT_POISON)
872 const_iv (AT_SLOW)
873 const_iv (AT_PARALYZE)
874 const_iv (AT_TURN_UNDEAD)
875 const_iv (AT_FEAR)
876 const_iv (AT_CANCELLATION)
877 const_iv (AT_DEPLETE)
878 const_iv (AT_DEATH)
879 const_iv (AT_CHAOS)
880 const_iv (AT_COUNTERSPELL)
881 const_iv (AT_GODPOWER)
882 const_iv (AT_HOLYWORD)
883 const_iv (AT_BLIND)
884 const_iv (AT_INTERNAL)
885 const_iv (AT_LIFE_STEALING)
886 const_iv (AT_DISEASE)
887
888 const_iv (QUEST_IN_PROGRESS)
889 const_iv (QUEST_DONE_QUEST)
890 const_iv (QUEST_DONE_TASK)
891 const_iv (QUEST_START_QUEST)
892 const_iv (QUEST_END_QUEST)
893 const_iv (QUEST_START_TASK)
894 const_iv (QUEST_END_TASK)
895 const_iv (QUEST_OVERRIDE)
896 const_iv (QUEST_ON_ACTIVATE)
897
898 const_iv (WEAP_HIT)
899 const_iv (WEAP_SLASH)
900 const_iv (WEAP_PIERCE)
901 const_iv (WEAP_CLEAVE)
902 const_iv (WEAP_SLICE)
903 const_iv (WEAP_STAB)
904 const_iv (WEAP_WHIP)
905 const_iv (WEAP_CRUSH)
906 const_iv (WEAP_BLUD)
907
908 const_iv (FLAG_ALIVE)
909 const_iv (FLAG_WIZ)
910 const_iv (FLAG_REMOVED)
911 const_iv (FLAG_FREED)
912 const_iv (FLAG_WAS_WIZ)
913 const_iv (FLAG_APPLIED)
914 const_iv (FLAG_UNPAID)
915 const_iv (FLAG_USE_SHIELD)
916 const_iv (FLAG_NO_PICK)
917 const_iv (FLAG_ANIMATE)
918 const_iv (FLAG_MONSTER)
919 const_iv (FLAG_FRIENDLY)
920 const_iv (FLAG_GENERATOR)
921 const_iv (FLAG_IS_THROWN)
922 const_iv (FLAG_AUTO_APPLY)
923 const_iv (FLAG_TREASURE)
924 const_iv (FLAG_PLAYER_SOLD)
925 const_iv (FLAG_SEE_INVISIBLE)
926 const_iv (FLAG_CAN_ROLL)
927 const_iv (FLAG_OVERLAY_FLOOR)
928 const_iv (FLAG_IS_TURNABLE)
929 const_iv (FLAG_IS_USED_UP)
930 const_iv (FLAG_IDENTIFIED)
931 const_iv (FLAG_REFLECTING)
932 const_iv (FLAG_CHANGING)
933 const_iv (FLAG_SPLITTING)
934 const_iv (FLAG_HITBACK)
935 const_iv (FLAG_STARTEQUIP)
936 const_iv (FLAG_BLOCKSVIEW)
937 const_iv (FLAG_UNDEAD)
938 const_iv (FLAG_SCARED)
939 const_iv (FLAG_UNAGGRESSIVE)
940 const_iv (FLAG_REFL_MISSILE)
941 const_iv (FLAG_REFL_SPELL)
942 const_iv (FLAG_NO_MAGIC)
943 const_iv (FLAG_NO_FIX_PLAYER)
944 const_iv (FLAG_IS_LIGHTABLE)
945 const_iv (FLAG_TEAR_DOWN)
946 const_iv (FLAG_RUN_AWAY)
947 const_iv (FLAG_PICK_UP)
948 const_iv (FLAG_UNIQUE)
949 const_iv (FLAG_NO_DROP)
950 const_iv (FLAG_WIZCAST)
951 const_iv (FLAG_CAST_SPELL)
952 const_iv (FLAG_USE_SCROLL)
953 const_iv (FLAG_USE_RANGE)
954 const_iv (FLAG_USE_BOW)
955 const_iv (FLAG_USE_ARMOUR)
956 const_iv (FLAG_USE_WEAPON)
957 const_iv (FLAG_USE_RING)
958 const_iv (FLAG_READY_RANGE)
959 const_iv (FLAG_READY_BOW)
960 const_iv (FLAG_XRAYS)
961 const_iv (FLAG_NO_APPLY)
962 const_iv (FLAG_IS_FLOOR)
963 const_iv (FLAG_LIFESAVE)
964 const_iv (FLAG_NO_STRENGTH)
965 const_iv (FLAG_SLEEP)
966 const_iv (FLAG_STAND_STILL)
967 const_iv (FLAG_RANDOM_MOVE)
968 const_iv (FLAG_ONLY_ATTACK)
969 const_iv (FLAG_CONFUSED)
970 const_iv (FLAG_STEALTH)
971 const_iv (FLAG_WIZPASS)
972 const_iv (FLAG_IS_LINKED)
973 const_iv (FLAG_CURSED)
974 const_iv (FLAG_DAMNED)
975 const_iv (FLAG_SEE_ANYWHERE)
976 const_iv (FLAG_KNOWN_MAGICAL)
977 const_iv (FLAG_KNOWN_CURSED)
978 const_iv (FLAG_CAN_USE_SKILL)
979 const_iv (FLAG_BEEN_APPLIED)
980 const_iv (FLAG_READY_SCROLL)
981 const_iv (FLAG_USE_ROD)
982 const_iv (FLAG_USE_HORN)
983 const_iv (FLAG_MAKE_INVIS)
984 const_iv (FLAG_INV_LOCKED)
985 const_iv (FLAG_IS_WOODED)
986 const_iv (FLAG_IS_HILLY)
987 const_iv (FLAG_READY_SKILL)
988 const_iv (FLAG_READY_WEAPON)
989 const_iv (FLAG_NO_SKILL_IDENT)
990 const_iv (FLAG_BLIND)
991 const_iv (FLAG_SEE_IN_DARK)
992 const_iv (FLAG_IS_CAULDRON)
993 const_iv (FLAG_NO_STEAL)
994 const_iv (FLAG_ONE_HIT)
995 const_iv (FLAG_CLIENT_SENT)
996 const_iv (FLAG_BERSERK)
997 const_iv (FLAG_NEUTRAL)
998 const_iv (FLAG_NO_ATTACK)
999 const_iv (FLAG_NO_DAMAGE)
1000 const_iv (FLAG_OBJ_ORIGINAL)
1001 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1002 const_iv (FLAG_ACTIVATE_ON_PUSH)
1003 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1004 const_iv (FLAG_IS_WATER)
1005 const_iv (FLAG_CONTENT_ON_GEN)
1006 const_iv (FLAG_IS_A_TEMPLATE)
1007 const_iv (FLAG_IS_BUILDABLE)
1008 const_iv (FLAG_AFK)
1009
1010 const_iv (NDI_BLACK)
1011 const_iv (NDI_WHITE)
1012 const_iv (NDI_NAVY)
1013 const_iv (NDI_RED)
1014 const_iv (NDI_ORANGE)
1015 const_iv (NDI_BLUE)
1016 const_iv (NDI_DK_ORANGE)
1017 const_iv (NDI_GREEN)
1018 const_iv (NDI_LT_GREEN)
1019 const_iv (NDI_GREY)
1020 const_iv (NDI_BROWN)
1021 const_iv (NDI_GOLD)
1022 const_iv (NDI_TAN)
1023 const_iv (NDI_MAX_COLOR)
1024 const_iv (NDI_COLOR_MASK)
1025 const_iv (NDI_UNIQUE)
1026 const_iv (NDI_ALL)
1027
1028 const_iv (F_APPLIED)
1029 const_iv (F_LOCATION)
1030 const_iv (F_UNPAID)
1031 const_iv (F_MAGIC)
1032 const_iv (F_CURSED)
1033 const_iv (F_DAMNED)
1034 const_iv (F_OPEN)
1035 const_iv (F_NOPICK)
1036 const_iv (F_LOCKED)
1037
1038 const_iv (F_BUY)
1039 const_iv (F_SHOP)
1040 const_iv (F_SELL)
1041
1042 const_iv (P_BLOCKSVIEW)
1043 const_iv (P_NO_MAGIC)
1044 const_iv (P_IS_ALIVE)
1045 const_iv (P_NO_CLERIC)
1046 const_iv (P_NEED_UPDATE)
1047 const_iv (P_NO_ERROR)
1048 const_iv (P_OUT_OF_MAP)
1049 const_iv (P_NEW_MAP)
1050
1051 const_iv (UP_OBJ_INSERT)
1052 const_iv (UP_OBJ_REMOVE)
1053 const_iv (UP_OBJ_CHANGE)
1054 const_iv (UP_OBJ_FACE)
1055
1056 const_iv (INS_NO_MERGE)
1057 const_iv (INS_ABOVE_FLOOR_ONLY)
1058 const_iv (INS_NO_WALK_ON)
1059 const_iv (INS_ON_TOP)
1060 const_iv (INS_BELOW_ORIGINATOR)
1061 const_iv (INS_MAP_LOAD)
1062
1063 const_iv (WILL_APPLY_HANDLE)
1064 const_iv (WILL_APPLY_TREASURE)
1065 const_iv (WILL_APPLY_EARTHWALL)
1066 const_iv (WILL_APPLY_DOOR)
1067 const_iv (WILL_APPLY_FOOD)
1068
1069 const_iv (SAVE_MODE)
1070 const_iv (SAVE_DIR_MODE)
1071
1072 const_iv (M_PAPER)
1073 const_iv (M_IRON)
1074 const_iv (M_GLASS)
1075 const_iv (M_LEATHER)
1076 const_iv (M_WOOD)
1077 const_iv (M_ORGANIC)
1078 const_iv (M_STONE)
1079 const_iv (M_CLOTH)
1080 const_iv (M_ADAMANT)
1081 const_iv (M_LIQUID)
1082 const_iv (M_SOFT_METAL)
1083 const_iv (M_BONE)
1084 const_iv (M_ICE)
1085 const_iv (M_SPECIAL)
1086
1087 const_iv (SK_EXP_ADD_SKILL)
1088 const_iv (SK_EXP_TOTAL)
1089 const_iv (SK_EXP_NONE)
1090 const_iv (SK_SUBTRACT_SKILL_EXP)
1091
1092 const_iv (SK_LOCKPICKING)
1093 const_iv (SK_HIDING)
1094 const_iv (SK_SMITHERY)
1095 const_iv (SK_BOWYER)
1096 const_iv (SK_JEWELER)
1097 const_iv (SK_ALCHEMY)
1098 const_iv (SK_STEALING)
1099 const_iv (SK_LITERACY)
1100 const_iv (SK_BARGAINING)
1101 const_iv (SK_JUMPING)
1102 const_iv (SK_DET_MAGIC)
1103 const_iv (SK_ORATORY)
1104 const_iv (SK_SINGING)
1105 const_iv (SK_DET_CURSE)
1106 const_iv (SK_FIND_TRAPS)
1107 const_iv (SK_MEDITATION)
1108 const_iv (SK_PUNCHING)
1109 const_iv (SK_FLAME_TOUCH)
1110 const_iv (SK_KARATE)
1111 const_iv (SK_CLIMBING)
1112 const_iv (SK_WOODSMAN)
1113 const_iv (SK_INSCRIPTION)
1114 const_iv (SK_ONE_HANDED_WEAPON)
1115 const_iv (SK_MISSILE_WEAPON)
1116 const_iv (SK_THROWING)
1117 const_iv (SK_USE_MAGIC_ITEM)
1118 const_iv (SK_DISARM_TRAPS)
1119 const_iv (SK_SET_TRAP)
1120 const_iv (SK_THAUMATURGY)
1121 const_iv (SK_PRAYING)
1122 const_iv (SK_CLAWING)
1123 const_iv (SK_LEVITATION)
1124 const_iv (SK_SUMMONING)
1125 const_iv (SK_PYROMANCY)
1126 const_iv (SK_EVOCATION)
1127 const_iv (SK_SORCERY)
1128 const_iv (SK_TWO_HANDED_WEAPON)
1129 const_iv (SK_SPARK_TOUCH)
1130 const_iv (SK_SHIVER)
1131 const_iv (SK_ACID_SPLASH)
1132 const_iv (SK_POISON_NAIL)
1133
1134 const_iv (SOUND_NEW_PLAYER)
1135 const_iv (SOUND_FIRE_ARROW)
1136 const_iv (SOUND_LEARN_SPELL)
1137 const_iv (SOUND_FUMBLE_SPELL)
1138 const_iv (SOUND_WAND_POOF)
1139 const_iv (SOUND_OPEN_DOOR)
1140 const_iv (SOUND_PUSH_PLAYER)
1141 const_iv (SOUND_PLAYER_HITS1)
1142 const_iv (SOUND_PLAYER_HITS2)
1143 const_iv (SOUND_PLAYER_HITS3)
1144 const_iv (SOUND_PLAYER_HITS4)
1145 const_iv (SOUND_PLAYER_IS_HIT1)
1146 const_iv (SOUND_PLAYER_IS_HIT2)
1147 const_iv (SOUND_PLAYER_IS_HIT3)
1148 const_iv (SOUND_PLAYER_KILLS)
1149 const_iv (SOUND_PET_IS_KILLED)
1150 const_iv (SOUND_PLAYER_DIES)
1151 const_iv (SOUND_OB_EVAPORATE)
1152 const_iv (SOUND_OB_EXPLODE)
1153 const_iv (SOUND_CLOCK)
1154 const_iv (SOUND_TURN_HANDLE)
1155 const_iv (SOUND_FALL_HOLE)
1156 const_iv (SOUND_DRINK_POISON)
1157 const_iv (SOUND_CAST_SPELL_0)
1158
1159 const_iv (PREFER_LOW)
1160 const_iv (PREFER_HIGH)
1161
1162 const_iv (ATNR_PHYSICAL)
1163 const_iv (ATNR_MAGIC)
1164 const_iv (ATNR_FIRE)
1165 const_iv (ATNR_ELECTRICITY)
1166 const_iv (ATNR_COLD)
1167 const_iv (ATNR_CONFUSION)
1168 const_iv (ATNR_ACID)
1169 const_iv (ATNR_DRAIN)
1170 const_iv (ATNR_WEAPONMAGIC)
1171 const_iv (ATNR_GHOSTHIT)
1172 const_iv (ATNR_POISON)
1173 const_iv (ATNR_SLOW)
1174 const_iv (ATNR_PARALYZE)
1175 const_iv (ATNR_TURN_UNDEAD)
1176 const_iv (ATNR_FEAR)
1177 const_iv (ATNR_CANCELLATION)
1178 const_iv (ATNR_DEPLETE)
1179 const_iv (ATNR_DEATH)
1180 const_iv (ATNR_CHAOS)
1181 const_iv (ATNR_COUNTERSPELL)
1182 const_iv (ATNR_GODPOWER)
1183 const_iv (ATNR_HOLYWORD)
1184 const_iv (ATNR_BLIND)
1185 const_iv (ATNR_INTERNAL)
1186 const_iv (ATNR_LIFE_STEALING)
1187 const_iv (ATNR_DISEASE)
1188
1189 const_iv (MAP_FLUSH)
1190 const_iv (MAP_PLAYER_UNIQUE)
1191 const_iv (MAP_BLOCK)
1192 const_iv (MAP_STYLE)
1193 const_iv (MAP_OVERLAY)
1194
1195 const_iv (MAP_IN_MEMORY)
1196 const_iv (MAP_SWAPPED)
1197 const_iv (MAP_LOADING)
1198 const_iv (MAP_SAVING)
1199
1200 const_iv (KLASS_GLOBAL)
1201 const_iv (KLASS_OBJECT)
1202 const_iv (KLASS_PLAYER)
1203 const_iv (KLASS_MAP)
1204
1205 const_iv (EVENT_OBJECT_INSTANTIATE)
1206 };
1207
1208 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1209 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1210
1211 static const struct {
1212 const char *name;
1213 IV klass;
1214 IV iv;
1215 } *eiv, event_iv[] = {
1216 # define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1217 # include "eventinc.h"
1218 # undef def
1219 };
1220
1221 AV *av = get_av ("cf::EVENT", 1);
1222
1223 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1224 {
1225 AV *event = newAV ();
1226 av_push (event, newSVpv ((char *)eiv->name, 0));
1227 av_push (event, newSViv (eiv->klass));
1228 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1229 }
1230
1231 static const struct {
1232 int dtype;
1233 const char *name;
1234 IV idx;
1235 } *cprop, prop_table[] = {
1236 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1237 prop (CFAPI_INT, MAP_PROP_FLAGS)
1238 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1239 prop (CFAPI_STRING, MAP_PROP_PATH)
1240 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1241 prop (CFAPI_STRING, MAP_PROP_NAME)
1242 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1243 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1244 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1245 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1246 prop (CFAPI_INT, MAP_PROP_WIDTH)
1247 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1248 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1249 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1250 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1251 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1252 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1253 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1254 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1255 prop (CFAPI_INT, MAP_PROP_SKY)
1256 prop (CFAPI_INT, MAP_PROP_WPARTX)
1257 prop (CFAPI_INT, MAP_PROP_WPARTY)
1258 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1259 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1260 prop (CFAPI_PREGION, MAP_PROP_REGION)
1261 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1262 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1263 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1264 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1265 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1266 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1267 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1268 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1269 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1270 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1271 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1272 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1273 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1274 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1275 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1276 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1277 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1278 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1279 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1280 prop (CFAPI_INT, OBJECT_PROP_X)
1281 prop (CFAPI_INT, OBJECT_PROP_Y)
1282 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1283 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1284 prop (CFAPI_INT, OBJECT_PROP_NROF)
1285 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1286 prop (CFAPI_INT, OBJECT_PROP_FACING)
1287 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1288 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1289 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1290 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1291 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1292 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1293 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1294 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1295 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1296 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1297 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1298 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1299 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1300 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1301 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1302 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1303 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1304 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1305 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1306 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1307 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1308 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1309 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1310 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1311 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1312 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1313 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1314 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1315 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1316 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1317 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1318 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1319 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1320 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1321 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1322 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1323 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1324 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1325 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1326 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1327 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1328 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1329 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1330 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1331 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1332 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1333 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1334 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1335 prop (CFAPI_INT, OBJECT_PROP_STR)
1336 prop (CFAPI_INT, OBJECT_PROP_DEX)
1337 prop (CFAPI_INT, OBJECT_PROP_CON)
1338 prop (CFAPI_INT, OBJECT_PROP_WIS)
1339 prop (CFAPI_INT, OBJECT_PROP_INT)
1340 prop (CFAPI_INT, OBJECT_PROP_POW)
1341 prop (CFAPI_INT, OBJECT_PROP_CHA)
1342 prop (CFAPI_INT, OBJECT_PROP_WC)
1343 prop (CFAPI_INT, OBJECT_PROP_AC)
1344 prop (CFAPI_INT, OBJECT_PROP_HP)
1345 prop (CFAPI_INT, OBJECT_PROP_SP)
1346 prop (CFAPI_INT, OBJECT_PROP_GP)
1347 prop (CFAPI_INT, OBJECT_PROP_FP)
1348 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1349 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1350 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1351 prop (CFAPI_INT, OBJECT_PROP_DAM)
1352 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1353 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1354 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1355 prop (CFAPI_INT, OBJECT_PROP_FACE)
1356 };
1357
1358 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1359 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1360
1361 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1362 {
1363 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1364 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1365 }
1366
1367 cb_global = get_av ("cf::CB_GLOBAL", 1);
1368 cb_object = get_av ("cf::CB_OBJECT", 1);
1369 cb_player = get_av ("cf::CB_PLAYER", 1);
1370 cb_type = get_av ("cf::CB_TYPE" , 1);
1371 cb_map = get_av ("cf::CB_MAP" , 1);
1372
1373 //I_EVENT_API (PACKAGE);
1374 }
1375
1376 NV floor (NV x)
1377
1378 NV ceil (NV x)
1379
1380 void server_tick ()
1381
1382 void
1383 LOG (int level, char *msg)
1384 PROTOTYPE: $$
1385 C_ARGS: (LogLevel)level, "%s", msg
1386
1387 char *path_combine (char *base, char *path)
1388 PROTOTYPE: $$
1389
1390 char *path_combine_and_normalize (char *base, char *path)
1391 PROTOTYPE: $$
1392
1393 char *
1394 cf_get_maps_directory (char *path)
1395 PROTOTYPE: $
1396 ALIAS: maps_directory = 0
1397
1398 void
1399 sub_generation_inc ()
1400 CODE:
1401 PL_sub_generation++;
1402
1403 char *
1404 mapdir ()
1405 PROTOTYPE:
1406 ALIAS:
1407 mapdir = 0
1408 uniquedir = 1
1409 tmpdir = 2
1410 confdir = 3
1411 localdir = 4
1412 playerdir = 5
1413 datadir = 6
1414 CODE:
1415 {
1416 int unused_type;
1417 RETVAL = (char *)systemDirectory (&unused_type, ix);
1418 }
1419 OUTPUT: RETVAL
1420
1421 int
1422 cf_find_animation (char *text)
1423 PROTOTYPE: $
1424
1425 int random_roll(int min, int max, object *op, int goodbad);
1426
1427 const char *cost_string_from_value(uint64 cost, int approx = 0)
1428
1429 int invoke (int event, SV *arg1, ...)
1430 CODE:
1431 {
1432 // parse first arg and call invoke_object etc as seen fit
1433 //TODO
1434 //cfperl_invoke (event,
1435 }
1436
1437 int
1438 exp_to_level (val64 exp)
1439 CODE:
1440 {
1441 int i = 0;
1442
1443 RETVAL = settings.max_level;
1444
1445 for (i = 1; i <= settings.max_level; i++)
1446 {
1447 if (levels[i] > exp)
1448 {
1449 RETVAL = i - 1;
1450 break;
1451 }
1452 }
1453 }
1454 OUTPUT: RETVAL
1455
1456 val64
1457 level_to_min_exp (int level)
1458 CODE:
1459 if (level > settings.max_level)
1460 RETVAL = levels[settings.max_level];
1461 else if (level < 1)
1462 RETVAL = 0;
1463 else
1464 RETVAL = levels[level];
1465 OUTPUT: RETVAL
1466
1467 SV *
1468 resistance_to_string (int atnr)
1469 CODE:
1470 if (atnr >= 0 && atnr < NROFATTACKS)
1471 RETVAL = newSVpv (resist_plus[atnr], 0);
1472 else
1473 XSRETURN_UNDEF;
1474 OUTPUT: RETVAL
1475
1476 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1477
1478 SV *
1479 get_property (object *obj, int type, int idx)
1480 CODE:
1481 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1482 OUTPUT: RETVAL
1483
1484 SV *
1485 set_property (object *obj, int type, int idx, SV *newval)
1486 CODE:
1487 switch (type)
1488 {
1489 case CFAPI_INT:
1490 cf_object_set_int_property (obj, idx, SvIV (newval));
1491 break;
1492 case CFAPI_LONG:
1493 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1494 break;
1495 case CFAPI_DOUBLE:
1496 {
1497 int unused_type;
1498 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1499 }
1500 break;
1501 case CFAPI_STRING:
1502 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1503 break;
1504 case CFAPI_POBJECT:
1505 {
1506 int unused_type;
1507 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1508 }
1509 break;
1510 default:
1511 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1512 }
1513
1514 # missing properties
1515
1516 void
1517 set_attacktype (object *obj, U32 attacktype)
1518 CODE:
1519 obj->attacktype = attacktype;
1520
1521 U32
1522 get_attacktype (object *obj)
1523 ALIAS:
1524 attacktype = 0
1525 CODE:
1526 RETVAL = obj->attacktype;
1527 OUTPUT: RETVAL
1528
1529 # missing in plug-in api, of course
1530 void
1531 set_food (object *obj, int food)
1532 CODE:
1533 obj->stats.food = food;
1534
1535 int
1536 get_food (object *obj)
1537 ALIAS:
1538 food = 0
1539 CODE:
1540 RETVAL = obj->stats.food;
1541 OUTPUT: RETVAL
1542
1543 void
1544 inv (object *obj)
1545 PROTOTYPE: $
1546 PPCODE:
1547 {
1548 object *o;
1549 for (o = obj->inv; o; o = o->below)
1550 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1551 }
1552
1553 int cf_object_get_resistance (object *op, int rtype)
1554 ALIAS: resistance = 0
1555
1556 int cf_object_get_flag (object *op, int flag)
1557 ALIAS: flag = 0
1558
1559 void cf_object_set_flag (object *op, int flag, int value)
1560
1561 int need_identify (const object *obj);
1562
1563 int apply_shop_mat (object *shop_mat, object *op);
1564
1565 void cf_object_move (object *op, int dir, object *originator = op)
1566
1567 void cf_object_apply (object *op, object *author, int flags = 0)
1568
1569 void cf_object_apply_below (object *op)
1570
1571 void cf_object_remove (object *op)
1572
1573 void cf_object_free (object *op)
1574
1575 object *cf_object_present_archname_inside (object *op, char *whatstr)
1576
1577 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1578
1579 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1580
1581 object *cf_object_clone (object *op, int clonetype = 0)
1582
1583 int cf_object_pay_item (object *op, object *buyer)
1584
1585 int cf_object_pay_amount (object *op, uint64 amount)
1586
1587 void pay_player (object *op, uint64 amount)
1588
1589 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1590
1591 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1592
1593 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1594
1595 void cf_object_learn_spell (object *op, object *sp)
1596
1597 void cf_object_forget_spell (object *op, object *sp)
1598
1599 object *cf_object_check_for_spell (object *op, char *spellname)
1600
1601 int cf_object_query_money (object *op)
1602 ALIAS: money = 0
1603
1604 int cf_object_query_cost (object *op, object *who, int flags)
1605 ALIAS: cost = 0
1606
1607 void cf_object_activate_rune (object *op , object *victim)
1608
1609 int cf_object_check_trigger (object *op, object *cause)
1610
1611 int cf_object_out_of_map (object *op, int x, int y)
1612
1613 void cf_object_drop (object *op, object *author)
1614
1615 void cf_object_take (object *op, object *author)
1616
1617 void cf_object_say (object *op, char *msg)
1618
1619 void cf_object_speak (object *op, char *msg)
1620
1621 object *cf_object_insert_object (object *op, object *container)
1622
1623 const char *cf_object_get_msg (object *ob)
1624 ALIAS: msg = 0
1625
1626 object *cf_object_insert_in_ob (object *ob, object *where)
1627
1628 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1629
1630 void cf_object_update (object *op, int flags)
1631
1632 void cf_object_pickup (object *op, object *what)
1633
1634 object *cf_create_object_by_name (const char *name)
1635
1636 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1637
1638 void player_lvl_adj (object *who, object *skill = 0)
1639
1640 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1641
1642 int calc_skill_exp (object *who, object *op, object *skill);
1643
1644 void push_button (object *op);
1645
1646 void use_trigger (object *op);
1647
1648 void add_button_link (object *button, mapstruct *map, int connected);
1649
1650 void remove_button_link (object *op);
1651
1652 void
1653 cf_object_set_resistance (object *op, int rtype, int val)
1654 CODE:
1655 if (rtype >= 0 && rtype < NROFATTACKS)
1656 op->resist[rtype] = val;
1657
1658
1659 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1660
1661 void cf_fix_object (object *pl)
1662 ALIAS: fix = 0
1663
1664 object *cf_insert_ob_in_ob (object *ob, object *where)
1665
1666 # no clean way to get an object from an archetype - stupid idiotic
1667 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1668
1669 object *new (const char *archetype = 0)
1670 PROTOTYPE: ;$
1671 CODE:
1672 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1673 OUTPUT:
1674 RETVAL
1675
1676 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1677 PROTOTYPE: $$$$$$
1678 CODE:
1679 {
1680 int unused_type;
1681 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1682 }
1683
1684 SV *registry (object *op)
1685 CODE:
1686 RETVAL = registry_of (op);
1687 OUTPUT:
1688 RETVAL
1689
1690 # syntatic sugar for easier use in event callbacks.
1691 const char *options (object *op)
1692 CODE:
1693 RETVAL = op->name;
1694 OUTPUT:
1695 RETVAL
1696
1697 player *contr (object *op)
1698 CODE:
1699 RETVAL = op->contr;
1700 OUTPUT: RETVAL
1701
1702 const char *get_ob_key_value (object *op, const char *key)
1703
1704 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1705
1706 object *get_nearest_player (object *ob)
1707 ALIAS: nearest_player = 0
1708 PREINIT:
1709 extern object *get_nearest_player (object *);
1710
1711 void rangevector (object *ob, object *other, int flags = 0)
1712 PROTOTYPE: $$;$
1713 PPCODE:
1714 {
1715 rv_vector rv;
1716 get_rangevector (ob, other, &rv, flags);
1717 EXTEND (SP, 5);
1718 PUSHs (newSVuv (rv.distance));
1719 PUSHs (newSViv (rv.distance_x));
1720 PUSHs (newSViv (rv.distance_y));
1721 PUSHs (newSViv (rv.direction));
1722 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1723 }
1724
1725 bool on_same_map_as (object *ob, object *other)
1726 CODE:
1727 RETVAL = on_same_map (ob, other);
1728 OUTPUT: RETVAL
1729
1730 char *
1731 base_name (object *ob, int plural)
1732 CODE:
1733 RETVAL = cf_query_base_name (ob, plural);
1734 OUTPUT: RETVAL
1735
1736 living *
1737 stats (object *ob)
1738 CODE:
1739 RETVAL = &ob->stats;
1740 OUTPUT: RETVAL
1741
1742
1743 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1744
1745 player *player (object *op)
1746 CODE:
1747 RETVAL = op->contr;
1748 OUTPUT: RETVAL
1749
1750 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1751
1752 object *cf_player_send_inventory (object *op)
1753
1754 char *cf_player_get_ip (object *op)
1755 ALIAS: ip = 0
1756
1757 object *cf_player_get_marked_item (object *op)
1758 ALIAS: marked_item = 0
1759
1760 void cf_player_set_marked_item (object *op, object *ob)
1761
1762 partylist *cf_player_get_party (object *op)
1763 ALIAS: party = 0
1764
1765 void cf_player_set_party (object *op, partylist *party)
1766
1767 void kill_player (object *op)
1768
1769 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1770
1771 SV *registry (player *pl)
1772 CODE:
1773 RETVAL = registry_of (pl);
1774 OUTPUT:
1775 RETVAL
1776
1777 player *cf_player_find (char *name)
1778 PROTOTYPE: $
1779
1780 void cf_player_move (player *pl, int dir)
1781
1782 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1783
1784 # nonstandard
1785 object *ob (player *pl)
1786 CODE:
1787 RETVAL = pl->ob;
1788 OUTPUT: RETVAL
1789
1790 player *first ()
1791 CODE:
1792 RETVAL = first_player;
1793 OUTPUT: RETVAL
1794
1795 player *next (player *pl)
1796 CODE:
1797 RETVAL = pl->next;
1798 OUTPUT: RETVAL
1799
1800 bool
1801 cell_visible (player *pl, int dx, int dy)
1802 CODE:
1803 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1804 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1805 OUTPUT:
1806 RETVAL
1807
1808 char *
1809 client (player *pl)
1810 CODE:
1811 RETVAL = pl->socket.client;
1812 OUTPUT:
1813 RETVAL
1814
1815 char *
1816 host (player *pl)
1817 CODE:
1818 RETVAL = pl->socket.host;
1819 OUTPUT:
1820 RETVAL
1821
1822 char *
1823 killer (player *pl, char *killer = 0)
1824 CODE:
1825 if (killer)
1826 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1827 RETVAL = pl->killer;
1828 OUTPUT:
1829 RETVAL
1830
1831 void
1832 buggy_mapscroll (player *pl, int value = 1)
1833 CODE:
1834 pl->socket.buggy_mapscroll = value;
1835
1836 void
1837 send (player *pl, SV *packet)
1838 CODE:
1839 {
1840 STRLEN len;
1841 char *buf = SvPVbyte (packet, len);
1842
1843 Write_String_To_Socket (&pl->socket, buf, len);
1844 }
1845
1846 int
1847 listening (player *pl, int new_value = -1)
1848 CODE:
1849 RETVAL = pl->listening;
1850 if (new_value >= 0)
1851 pl->listening = new_value;
1852 OUTPUT:
1853 RETVAL
1854
1855 void get_savebed (player *pl)
1856 ALIAS:
1857 savebed = 0
1858 PPCODE:
1859 EXTEND (SP, 3);
1860 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1861 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1862 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1863
1864 void set_savebed (player *pl, char *map_path, int x, int y)
1865 CODE:
1866 strcpy (pl->savebed_map, map_path);
1867 pl->bed_x = x;
1868 pl->bed_y = y;
1869
1870 void
1871 list ()
1872 PPCODE:
1873 {
1874 player *pl;
1875 for (pl = first_player; pl; pl = pl->next)
1876 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1877 }
1878
1879 bool
1880 peaceful (player *pl, bool new_setting = 0)
1881 PROTOTYPE: $;$
1882 CODE:
1883 RETVAL = pl->peaceful;
1884 if (items > 1)
1885 pl->peaceful = new_setting;
1886 OUTPUT:
1887 RETVAL
1888
1889 living *
1890 orig_stats (player *pl)
1891 CODE:
1892 RETVAL = &pl->orig_stats;
1893 OUTPUT: RETVAL
1894
1895 living *
1896 last_stats (player *pl)
1897 CODE:
1898 RETVAL = &pl->last_stats;
1899 OUTPUT: RETVAL
1900
1901
1902 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1903
1904 SV *registry (mapstruct *map)
1905 CODE:
1906 RETVAL = registry_of (map);
1907 OUTPUT:
1908 RETVAL
1909
1910 SV *
1911 get_property (mapstruct *obj, int type, int idx)
1912 CODE:
1913 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1914 OUTPUT: RETVAL
1915
1916 SV *
1917 set_property (mapstruct *obj, int type, int idx, SV *newval)
1918 CODE:
1919 switch (type)
1920 {
1921 case CFAPI_INT:
1922 cf_map_set_int_property (obj, idx, SvIV (newval));
1923 break;
1924 default:
1925 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1926 }
1927
1928 mapstruct *new (int width, int height)
1929 PROTOTYPE:
1930 CODE:
1931 {
1932 int unused_type;
1933 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1934 }
1935 OUTPUT:
1936 RETVAL
1937
1938 void delete_map (mapstruct *map)
1939
1940 void clean_tmp_map (mapstruct *map)
1941
1942 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1943
1944 mapstruct *tile_map (mapstruct *map, unsigned int dir)
1945 CODE:
1946 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1947 OUTPUT:
1948 RETVAL
1949
1950 char *tile_path (mapstruct *map, unsigned int dir)
1951 CODE:
1952 if (dir >= 4)
1953 XSRETURN_UNDEF;
1954 RETVAL = map->tile_path [dir];
1955 OUTPUT:
1956 RETVAL
1957
1958 mapstruct *cf_map_get_map (char *name)
1959 PROTOTYPE: $
1960 ALIAS: map = 0
1961
1962 mapstruct *has_been_loaded (char *name)
1963 PROTOTYPE: $
1964
1965 mapstruct *cf_map_get_first ()
1966 PROTOTYPE:
1967 ALIAS: first = 0
1968
1969 # whoever "designed" the plug-in api should have wasted
1970 # his/her time with staying away from the project - would have
1971 # saved others a lot of time, without doubt.
1972 void set_path (mapstruct *where, char *path)
1973 CODE:
1974 strcpy (where->path, path);
1975
1976 int in_memory (mapstruct *map)
1977 CODE:
1978 RETVAL = map->in_memory;
1979 OUTPUT:
1980 RETVAL
1981
1982 bool unique (mapstruct *map)
1983 CODE:
1984 RETVAL = map->unique;
1985 OUTPUT:
1986 RETVAL
1987
1988 void set_unique (mapstruct *map, bool unique)
1989 CODE:
1990 map->unique = unique;
1991
1992 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1993
1994 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1995
1996 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1997 C_ARGS: str, map, nx, ny
1998
1999 void
2000 cf_map_normalise (mapstruct *map, int x, int y)
2001 PPCODE:
2002 {
2003 mapstruct *nmap = 0;
2004 I16 nx = 0, ny = 0;
2005 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2006
2007 EXTEND (SP, 4);
2008 PUSHs (sv_2mortal (newSViv (flags)));
2009
2010 if (GIMME_V == G_ARRAY)
2011 {
2012 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2013 PUSHs (sv_2mortal (newSViv (nx)));
2014 PUSHs (sv_2mortal (newSViv (ny)));
2015 }
2016 }
2017
2018 void
2019 at (mapstruct *map, unsigned int x, unsigned int y)
2020 PROTOTYPE: $$$
2021 PPCODE:
2022 {
2023 object *o;
2024 mapstruct *nmap = 0;
2025 I16 nx, ny;
2026
2027 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2028
2029 if (nmap)
2030 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2031 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2032 }
2033
2034 SV *
2035 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2036 PROTOTYPE: $$$
2037 ALIAS:
2038 top_at = 1
2039 flags_at = 2
2040 light_at = 3
2041 move_block_at = 4
2042 move_slow_at = 5
2043 move_on_at = 6
2044 move_off_at = 7
2045 INIT:
2046 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2047 CODE:
2048 switch (ix)
2049 {
2050 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2051 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2052 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2053 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2054 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2055 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2056 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2057 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2058 }
2059 OUTPUT:
2060 RETVAL
2061
2062 # "serialise" map perl data into a ref
2063 void
2064 _get_obs (mapstruct *map)
2065 PPCODE:
2066 {
2067 object *o;
2068 int x, y;
2069 AV *obs = newAV ();
2070 int nonnull = 0;
2071
2072 for (y = 0; y < MAP_HEIGHT (map); y++)
2073 for (x = 0; x < MAP_WIDTH (map); x++)
2074 {
2075 AV *av = newAV ();
2076
2077 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2078 {
2079 SV *sv = SVptr_cache_get (o);
2080
2081 if (sv && HvFILL (SvRV (sv)))
2082 {
2083 nonnull = 1;
2084 sv = newSVsv (sv);
2085 }
2086 else
2087 sv = &PL_sv_undef;
2088
2089 av_push (av, sv);
2090 }
2091
2092 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2093 }
2094
2095 if (nonnull)
2096 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2097 else
2098 SvREFCNT_dec (obs);
2099 }
2100
2101 # "deserialise" perl map data into the map
2102 void
2103 _set_obs (mapstruct *map, SV *sv)
2104 CODE:
2105 {
2106 object *o;
2107 AV *av;
2108 int x, y;
2109 AV *obs = (AV *)SvRV (sv);
2110
2111 for (y = 0; y < MAP_HEIGHT (map); y++)
2112 for (x = 0; x < MAP_WIDTH (map); x++)
2113 {
2114 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2115
2116 if (!SvROK (sv))
2117 continue;
2118
2119 av = (AV *)SvRV (sv);
2120
2121 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2122 {
2123 sv = av_shift (av);
2124
2125 if (SvROK (sv))
2126 {
2127 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2128 SVptr_cache_set (o, sv);
2129 }
2130 }
2131 }
2132 }
2133
2134
2135 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2136
2137 archetype *cf_archetype_get_first()
2138 PROTOTYPE:
2139 ALIAS: first = 0
2140
2141 archetype *cf_archetype_get_next (archetype *arch)
2142 ALIAS: next = 0
2143
2144 archetype *cf_archetype_get_head (archetype *arch)
2145 ALIAS: head = 0
2146
2147 archetype *cf_archetype_get_more (archetype *arch)
2148 ALIAS: more = 0
2149
2150 const char *cf_archetype_get_name (archetype *arch)
2151 ALIAS: name = 0
2152
2153 object *cf_archetype_get_clone (archetype *arch)
2154 ALIAS: clone = 0
2155
2156 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2157
2158 partylist *cf_party_get_first ()
2159 PROTOTYPE:
2160 ALIAS: first = 0
2161
2162 partylist *cf_party_get_next (partylist *party)
2163 ALIAS: next = 0
2164
2165 const char *cf_party_get_name (partylist *party)
2166
2167 const char *cf_party_get_password (partylist *party)
2168 ALIAS: password = 0
2169
2170 player *cf_party_get_first_player (partylist *party)
2171 ALIAS: first_player = 0
2172
2173 player *cf_party_get_next_player (partylist *party, player *op)
2174 ALIAS: next_player = 0
2175
2176
2177 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2178
2179 region *cf_region_get_first ()
2180 PROTOTYPE:
2181 ALIAS: first = 0
2182
2183 const char *cf_region_get_name (region *reg)
2184 ALIAS: name = 0
2185
2186 region *cf_region_get_next (region *reg)
2187 ALIAS: next = 0
2188
2189 region *cf_region_get_parent (region *reg)
2190 ALIAS: parent = 0
2191
2192 const char *cf_region_get_longname (region *reg)
2193 ALIAS: longname = 0
2194
2195 const char *cf_region_get_message (region *reg)
2196 ALIAS: message = 0
2197
2198
2199 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2200
2201 val64
2202 exp (living *liv, val64 new_val = 0)
2203 PROTOTYPE: $;$
2204 ALIAS:
2205 Str = 1
2206 Dex = 2
2207 Con = 3
2208 Wis = 4
2209 Cha = 5
2210 Int = 6
2211 Pow = 7
2212 wc = 8
2213 ac = 9
2214 hp = 10
2215 maxhp = 11
2216 sp = 12
2217 maxsp = 13
2218 grace = 14
2219 maxgrace = 15
2220 food = 16
2221 dam = 17
2222 luck = 18
2223 CODE:
2224 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2225 switch (ix)
2226 {
2227 LIVING_ACC (exp , 0);
2228 LIVING_ACC (Str , 1);
2229 LIVING_ACC (Dex , 2);
2230 LIVING_ACC (Con , 3);
2231 LIVING_ACC (Wis , 4);
2232 LIVING_ACC (Cha , 5);
2233 LIVING_ACC (Int , 6);
2234 LIVING_ACC (Pow , 7);
2235 LIVING_ACC (wc , 8);
2236 LIVING_ACC (ac , 9);
2237 LIVING_ACC (hp , 10);
2238 LIVING_ACC (maxhp , 11);
2239 LIVING_ACC (sp , 12);
2240 LIVING_ACC (maxsp , 13);
2241 LIVING_ACC (grace , 14);
2242 LIVING_ACC (maxgrace, 15);
2243 LIVING_ACC (food , 16);
2244 LIVING_ACC (dam , 17);
2245 LIVING_ACC (luck , 18);
2246 }
2247 # undef LIVING_ACC
2248 OUTPUT:
2249 RETVAL
2250