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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.193
Committed: Thu Apr 19 16:23:48 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.192: +26 -1 lines
Log Message:
- implement "random encounters" by simply populating the
  worldmap randomly by region.
- allow treasurelists to silently forward-reference archetypes
  (should have an extra checkign path for never-defined archetypes)
- fix GT_ENVIRONMENT, which had the semantics of putting treasure
  items _and_ their inventory on the floor, now only puts the
  items themselves on the floor.
- remove warning about generated inventory - some items simply
  can come with an empty inventory.
- do some other minor improvements.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #include <plugin_common.h>
32 #include <sounds.h>
33 #include <cstdarg>
34 #include <sproto.h>
35
36 #include "loader.h"
37 #include "cfperl.h"
38 #include "shstr.h"
39
40 #include <unistd.h>
41 #if _POSIX_MEMLOCK
42 # include <sys/mman.h>
43 #endif
44
45 #include <EXTERN.h>
46 #include <perl.h>
47 #include <XSUB.h>
48
49 #include "CoroAPI.h"
50 #include "perlxsi.c"
51
52 extern sint64 *levels; // the experience table
53
54 typedef object object_ornull;
55 typedef maptile maptile_ornull;
56
57 typedef char *octet_string;
58 typedef char *utf8_string;
59 typedef const char *const_octet_string;
60 typedef const char *const_utf8_string;
61
62 #if IVSIZE >= 8
63 typedef IV val64;
64 # define newSVval64 newSViv
65 # define SvVAL64 SvIV
66 #else
67 typedef double val64;
68 # define newSVval64 newSVnv
69 # define SvVAL64 SvNV
70 #endif
71
72 static f_plug_api gethook = cfapi_get_hooks;
73 static f_plug_api object_set_property = cfapi_object_set_property;
74 static f_plug_api object_insert = cfapi_object_insert;
75
76 static PerlInterpreter *perl;
77
78 double runtime;
79
80 global gbl_ev;
81 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
82 static SV *sv_runtime, *sv_next_tick;
83
84 static HV
85 *stash_cf,
86 *stash_cf_object_wrap,
87 *stash_cf_object_player_wrap,
88 *stash_cf_player_wrap,
89 *stash_cf_map_wrap,
90 *stash_cf_client_wrap,
91 *stash_cf_arch_wrap,
92 *stash_cf_party_wrap,
93 *stash_cf_region_wrap,
94 *stash_cf_living_wrap;
95
96 // helper cast function, returns super class * or 0
97 template<class super>
98 static super *
99 is_a (attachable *at)
100 {
101 //return dynamic_cast<super *>(at); // slower, safer
102 if (typeid (*at) == typeid (super))
103 return static_cast<super *>(at);
104 else
105 return 0;
106 }
107
108 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
109
110 unordered_vector<attachable *> attachable::mortals;
111
112 attachable::~attachable ()
113 {
114 flags |=0x3300;//D
115 assert (!self);
116 assert (!cb);
117 }
118
119 int
120 attachable::refcnt_cnt () const
121 {
122 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
123 }
124
125 void
126 attachable::sever_self ()
127 {
128 if (HV *self = this->self)
129 {
130 // keep a refcount because sv_unmagic might call attachable_free,
131 // which might clear self, causing sv_unmagic to crash on a now
132 // invalid object.
133 SvREFCNT_inc (self);
134 hv_clear (self);
135 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
136 SvREFCNT_dec (self);
137
138 // self *must* be null now because thats sv_unmagic's job.
139 assert (!this->self);
140 flags |= 0x80; // severed //D
141 }
142 }
143
144 void
145 attachable::optimise ()
146 {
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 flags |= 0x40,//D
151 sever_self ();
152 }
153
154 // check wether the object really is dead
155 void
156 attachable::do_check ()
157 {
158 if (refcnt_cnt () > 0)
159 return;
160
161 destroy ();
162 }
163
164 void
165 attachable::do_destroy ()
166 {
167 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
168
169 if (cb)
170 {
171 SvREFCNT_dec (cb);
172 cb = 0;
173 }
174
175 if (self)
176 sever_self ();
177
178 flags |= 0x20; //D
179 mortals.push_back (this);
180 }
181
182 void
183 attachable::destroy ()
184 {
185 if (destroyed ())
186 return;
187
188 flags |= F_DESTROYED;
189 do_destroy ();
190 }
191
192 void
193 attachable::check_mortals ()
194 {
195 static int i = 0;
196
197 for (;;)
198 {
199 if (i >= mortals.size ())
200 {
201 i = 0;
202
203 if (mortals.size () > 1000)
204 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
205
206 break;
207 }
208
209 attachable *obj = mortals [i];
210
211 obj->refcnt_chk (); // unborrow from perl, if necessary
212
213 //if (obj->refcnt > 0 || obj->self)
214 if (obj->refcnt || obj->self)
215 {
216 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
217 ++i; // further delay freeing
218
219 if (!(i & 0x3ff))
220 break;
221 }
222 else
223 {
224 mortals.erase (i);
225 delete obj;
226 }
227 }
228 }
229
230 attachable &
231 attachable::operator =(const attachable &src)
232 {
233 //if (self || cb)
234 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
235
236 attach = src.attach;
237 return *this;
238 }
239
240 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
241
242 static SV *
243 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
244 {
245 SV *sv;
246
247 if (!ptr)
248 return &PL_sv_undef;
249
250 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
251 return sv_bless (newRV_noinc ((SV *)hv), stash);
252 }
253
254 static int
255 attachable_free (pTHX_ SV *sv, MAGIC *mg)
256 {
257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
266 // next line makes sense, but most objects still have refcnt 0 by default
267 //at->refcnt_chk ();
268 return 0;
269 }
270
271 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
272
273 static SV *
274 newSVattachable (attachable *obj, HV *stash)
275 {
276 if (!obj)
277 return &PL_sv_undef;
278
279 if (!obj->self)
280 {
281 obj->self = newHV ();
282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
283 obj->flags |= (obj->flags & 0xc0) << 8;
284 obj->flags &= ~0xc0;//D
285 obj->flags |= 0x10;//D
286
287 // now bless the object _once_
288 return sv_bless (newRV_inc ((SV *)obj->self), stash);
289 }
290 else
291 {
292 SV *sv = newRV_inc ((SV *)obj->self);
293
294 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
295 SvAMAGIC_on (sv);
296
297 return sv;
298 }
299 }
300
301 static void
302 clearSVptr (SV *sv)
303 {
304 if (SvROK (sv))
305 sv = SvRV (sv);
306
307 hv_clear ((HV *)sv);
308 sv_unmagic (sv, PERL_MAGIC_ext);
309 }
310
311 static long
312 SvPTR (SV *sv, const char *klass)
313 {
314 if (!sv_derived_from (sv, klass))
315 croak ("object of type %s expected", klass);
316
317 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
318
319 if (!mg)
320 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
321
322 return (long)mg->mg_ptr;
323 }
324
325 static long
326 SvPTR_ornull (SV *sv, const char *klass)
327 {
328 if (SvOK (sv))
329 return SvPTR (sv, klass);
330 else
331 return 0;
332 }
333
334 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
335 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
336 inline SV *to_sv (bool v) { return newSViv (v); }
337 inline SV *to_sv ( signed char v) { return newSViv (v); }
338 inline SV *to_sv (unsigned char v) { return newSViv (v); }
339 inline SV *to_sv ( signed short v) { return newSViv (v); }
340 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
341 inline SV *to_sv ( signed int v) { return newSViv (v); }
342 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
343 inline SV *to_sv ( signed long v) { return newSViv (v); }
344 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
345 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
346 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
347 inline SV *to_sv (float v) { return newSVnv (v); }
348 inline SV *to_sv (double v) { return newSVnv (v); }
349 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
350 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
351 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
352 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
353 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
354 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
355 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
356 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
357
358 inline SV *to_sv (object & v) { return to_sv (&v); }
359 inline SV *to_sv (living & v) { return to_sv (&v); }
360
361 //inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
362 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
363 inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
364
365 inline SV *to_sv (UUID v)
366 {
367 char buf[128];
368 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
369 return newSVpv (buf, 0);
370 }
371
372 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
373 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
374 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
375 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
376 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
377 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
378 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
379 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
380 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
381 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
382 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
383 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
384 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
385 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
386 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
387 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
388 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
389 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
390 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
391 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
392 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
393 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
394 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
395 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
396
397 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
398 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
399
400 template<class T>
401 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
402
403 template<int N>
404 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
405
406 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
407 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
408 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
409 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
410 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412 inline void sv_to (SV *sv, std::string &v)
413 {
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417 }
418
419 inline void sv_to (SV *sv, UUID &v)
420 {
421 unsigned int version;
422
423 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
424 croak ("unparsable uuid: %s", SvPV_nolen (sv));
425 }
426
427 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
428
429 static SV *
430 newSVdt_va (va_list &ap, data_type type)
431 {
432 SV *sv;
433
434 switch (type)
435 {
436 case DT_INT:
437 sv = newSViv (va_arg (ap, int));
438 break;
439
440 case DT_INT64:
441 sv = newSVval64 ((val64)va_arg (ap, sint64));
442 break;
443
444 case DT_DOUBLE:
445 sv = newSVnv (va_arg (ap, double));
446 break;
447
448 case DT_STRING:
449 {
450 char *str = (char *)va_arg (ap, const char *);
451 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
452 }
453 break;
454
455 case DT_DATA:
456 {
457 char *str = (char *)va_arg (ap, const void *);
458 int len = va_arg (ap, int);
459 sv = str ? newSVpv (str, len) : &PL_sv_undef;
460 }
461 break;
462
463 case DT_OBJECT:
464 sv = to_sv (va_arg (ap, object *));
465 break;
466
467 case DT_MAP:
468 // va_arg (object *) when void * is passed is an XSI extension
469 sv = to_sv (va_arg (ap, maptile *));
470 break;
471
472 case DT_CLIENT:
473 sv = to_sv (va_arg (ap, client *));
474 break;
475
476 case DT_PLAYER:
477 sv = to_sv (va_arg (ap, player *));
478 break;
479
480 case DT_ARCH:
481 sv = to_sv (va_arg (ap, archetype *));
482 break;
483
484 case DT_PARTY:
485 sv = to_sv (va_arg (ap, partylist *));
486 break;
487
488 case DT_REGION:
489 sv = to_sv (va_arg (ap, region *));
490 break;
491
492 default:
493 assert (("unhandled type in newSVdt_va", 0));
494 }
495
496 return sv;
497 }
498
499 static SV *
500 newSVdt (data_type type, ...)
501 {
502 va_list ap;
503
504 va_start (ap, type);
505 SV *sv = newSVdt_va (ap, type);
506 va_end (ap);
507
508 return sv;
509 }
510
511 static SV *
512 newSVcfapi (int type, ...)
513 {
514 SV *sv;
515
516 va_list ap;
517 va_start (ap, type);
518
519 switch (type)
520 {
521 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
522 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
523 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
524 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
525 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
526 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
527 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
528 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
529 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
530 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
531
532 default:
533 assert (("unhandled type in newSVcfapi", 0));
534 }
535
536 va_end (ap);
537
538 return sv;
539 }
540
541 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
542
543 SV *
544 registry (attachable *ext)
545 {
546 if (!ext->cb)
547 ext->cb = newAV ();
548
549 return newRV_inc ((SV *)ext->cb);
550 }
551
552 /////////////////////////////////////////////////////////////////////////////
553
554 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
555 {
556 return 0;
557 }
558
559 static CommArray_s rtn_cmd;
560
561 static int
562 runPluginCommand (object *obj, char *params)
563 {
564 return -1;
565 }
566
567 extern "C" void *cfperl_getPluginProperty (int *type, ...)
568 {
569 va_list args;
570 char *propname;
571 int i;
572 va_start (args, type);
573 propname = va_arg (args, char *);
574 //printf ("Property name: %s\n", propname);
575
576 if (!strcmp (propname, "command?"))
577 return NULL;
578 else if (!strcmp (propname, "Identification"))
579 {
580 va_end (args);
581 return (void *)PLUGIN_NAME;
582 }
583 else if (!strcmp (propname, "FullName"))
584 {
585 va_end (args);
586 return (void *)PLUGIN_VERSION;
587 }
588 else
589 va_end (args);
590
591 return NULL;
592 }
593
594 extern "C" int cfperl_postInitPlugin ()
595 {
596 int hooktype = 1;
597 int rtype = 0;
598
599 cf_init_plugin (gethook);
600
601 return 0;
602 }
603
604 extern "C" int cfperl_closePlugin ()
605 {
606 return 0;
607 }
608
609 void
610 cfperl_init ()
611 {
612 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
613 perl = perl_alloc ();
614 perl_construct (perl);
615
616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
617
618 const char *argv[] = {
619 "",
620 "-e"
621 "use Event; use Coro;" // required for bootstrap
622 "cf->bootstrap;" // required for datadir :*>
623 "unshift @INC, cf::datadir ();"
624 "require cf;"
625 };
626
627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
629 {
630 printf ("unable to initialize perl-interpreter, aborting.\n");
631 exit (EXIT_FAILURE);
632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
641 }
642
643 void cfperl_main ()
644 {
645 dSP;
646
647 PUSHMARK (SP);
648 PUTBACK;
649 call_pv ("cf::main", G_DISCARD | G_VOID);
650 }
651
652 void
653 attachable::instantiate ()
654 {
655 if (attach)
656 {
657 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
658 attach = 0;
659 }
660 }
661
662 void
663 attachable::reattach ()
664 {
665 optimise ();
666 //TODO: check for _attachment's, very important for restarts
667 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
668 }
669
670 static event_klass klass_of[NUM_EVENT_TYPES] = {
671 # define def(type,name) KLASS_ ## type,
672 # include "eventinc.h"
673 # undef def
674 };
675
676 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
677
678 static void
679 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
680 {
681 // event must be in array
682 if (event >= 0 && event <= AvFILLp (registry))
683 {
684 SV *cbs_ = AvARRAY (registry)[event];
685
686 // element must be list of callback entries
687 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
688 {
689 AV *cbs = (AV *)SvRV (cbs_);
690
691 // no callback entries, no callbacks to call
692 if (AvFILLp (cbs) >= 0)
693 {
694 if (!callbacks)
695 {
696 callbacks = newAV ();
697 av_extend (callbacks, 16);
698 }
699
700 // never use SvREFCNT_inc to copy values, but its ok here :)
701 for (int i = 0; i <= AvFILLp (cbs); ++i)
702 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
703 }
704 }
705 }
706 }
707
708 void
709 attachable::gather_callbacks (AV *&callbacks, event_type event) const
710 {
711 ::gather_callbacks (callbacks, cb_attachable, event);
712
713 if (cb)
714 ::gather_callbacks (callbacks, cb, event);
715 }
716
717 void
718 global::gather_callbacks (AV *&callbacks, event_type event) const
719 {
720 ::gather_callbacks (callbacks, cb_object, event);
721 }
722
723 void
724 object::gather_callbacks (AV *&callbacks, event_type event) const
725 {
726 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 if (type <= AvFILLp (cb_type))
735 {
736 SV *registry = AvARRAY (cb_type)[type];
737
738 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
739 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
740 }
741
742 attachable::gather_callbacks (callbacks, event);
743 ::gather_callbacks (callbacks, cb_object, event);
744 }
745
746 void
747 archetype::gather_callbacks (AV *&callbacks, event_type event) const
748 {
749 attachable::gather_callbacks (callbacks, event);
750 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
751 }
752
753 void
754 client::gather_callbacks (AV *&callbacks, event_type event) const
755 {
756 attachable::gather_callbacks (callbacks, event);
757 ::gather_callbacks (callbacks, cb_client, event);
758 }
759
760 void
761 player::gather_callbacks (AV *&callbacks, event_type event) const
762 {
763 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_player, event);
765 }
766
767 void
768 maptile::gather_callbacks (AV *&callbacks, event_type event) const
769 {
770 attachable::gather_callbacks (callbacks, event);
771 ::gather_callbacks (callbacks, cb_map, event);
772 }
773
774 bool
775 attachable::invoke (event_type event, ...)
776 {
777 data_type dt;
778 va_list ap;
779
780 va_start (ap, event);
781
782 // callback call ordering should be:
783 // 1. per-object callback
784 // 2. per-class object
785 // 3. per-type callback
786 // 4. global callbacks
787
788 AV *callbacks = 0;
789 gather_callbacks (callbacks, event);
790
791 // short-circuit processing if no callbacks found/defined
792 if (!callbacks)
793 return 0;
794
795 CALL_BEGIN (3);
796 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
797 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
798
799 //TODO: unhack
800 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
801 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
802 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
803 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
804 else if (global *gl = is_a<global>(this)) /*nop*/;
805 else
806 abort (); //TODO
807
808 for (;;)
809 {
810 dt = (data_type) va_arg (ap, int);
811
812 if (dt == DT_END)
813 break;
814 else if (dt == DT_AV)
815 {
816 AV *av = va_arg (ap, AV *);
817
818 for (int i = 0; i <= av_len (av); ++i)
819 XPUSHs (*av_fetch (av, i, 1));
820 }
821 else
822 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
823 }
824
825 va_end (ap);
826
827 CALL_CALL ("cf::do_invoke", G_SCALAR);
828 count = count > 0 ? POPi : 0;
829
830 CALL_END;
831
832 return count;
833 }
834
835 SV *
836 cfperl_result (int idx)
837 {
838 AV *av = get_av ("cfperl::invoke_results", 0);
839 if (!av)
840 return &PL_sv_undef;
841
842 SV **sv = av_fetch (av, idx, 0);
843 if (!sv)
844 return &PL_sv_undef;
845
846 return *sv;
847 }
848
849 int
850 cfperl_result_INT (int idx)
851 {
852 return SvIV (cfperl_result (idx));
853 }
854
855 double
856 cfperl_result_DOUBLE (int idx)
857 {
858 return SvNV (cfperl_result (idx));
859 }
860
861 /////////////////////////////////////////////////////////////////////////////
862
863 void
864 cfperl_emergency_save ()
865 {
866 CALL_BEGIN (0);
867 CALL_CALL ("cf::emergency_save", G_VOID);
868 CALL_END;
869 }
870
871 void
872 cfperl_cleanup (int make_core)
873 {
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878 }
879
880 maptile *
881 maptile::find_sync (const char *path, maptile *origin)
882 {
883 CALL_BEGIN (2);
884 CALL_ARG (path);
885 CALL_ARG (origin);
886 CALL_CALL ("cf::map::find_sync", G_SCALAR);
887
888 maptile *retval;
889
890 if (count)
891 sv_to (POPs, retval);
892 else
893 retval = 0;
894
895 CALL_END;
896
897 return retval;
898 }
899
900 maptile *
901 maptile::find_async (const char *path, maptile *origin)
902 {
903 CALL_BEGIN (2);
904 CALL_ARG (path);
905 CALL_ARG (origin);
906 CALL_CALL ("cf::map::find_async", G_SCALAR);
907
908 maptile *retval;
909
910 if (count)
911 sv_to (POPs, retval);
912 else
913 retval = 0;
914
915 CALL_END;
916
917 return retval;
918 }
919
920 void
921 maptile::do_load_sync ()
922 {
923 CALL_BEGIN (1);
924 CALL_ARG (this);
925 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
926 CALL_END;
927 }
928
929 void
930 maptile::change_all_map_light (int change)
931 {
932 CALL_BEGIN (1);
933 CALL_ARG (change);
934 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
935 CALL_END;
936 }
937
938 void
939 object::enter_exit (object *exit)
940 {
941 if (type != PLAYER)
942 return;
943
944 CALL_BEGIN (2);
945 CALL_ARG (this);
946 CALL_ARG (exit);
947 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
948 CALL_END;
949 }
950
951 /////////////////////////////////////////////////////////////////////////////
952
953 struct EventAPI *watcher_base::GEventAPI;
954 struct CoroAPI *coroapi::GCoroAPI;
955
956 int coroapi::cede_counter;
957 double (*coroapi::time)();
958 double coroapi::next_cede;
959
960 void coroapi::do_cede_to_tick ()
961 {
962 cede_counter = 0;
963
964 cede ();
965
966 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
967 if (next_cede > SvNV (sv_next_tick) - 0.02)
968 next_cede = SvNV (sv_next_tick);
969 }
970
971 void coroapi::do_cede_every ()
972 {
973 cede_counter = 0;
974
975 if (coroapi::nready ())
976 coroapi::cede ();
977 }
978
979 void coroapi::do_cede_to_tick_every ()
980 {
981 cede_counter = 0;
982
983 cede_to_tick ();
984 }
985
986 void
987 coroapi::wait_for_tick ()
988 {
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
991 CALL_END;
992 }
993
994 void
995 coroapi::wait_for_tick_begin ()
996 {
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
999 CALL_END;
1000 }
1001
1002 static void
1003 iw_dispatch (pe_event *ev)
1004 {
1005 iw *w = (iw *)ev->ext_data;
1006 w->call (*w);
1007 }
1008
1009 void
1010 iw::alloc ()
1011 {
1012 pe = GEventAPI->new_idle (0, 0);
1013
1014 WaREENTRANT_off (pe);
1015 pe->base.callback = (void *)iw_dispatch;
1016 pe->base.ext_data = (void *)this;
1017 }
1018
1019 static void iow_dispatch (pe_event *ev)
1020 {
1021 iow *w = (iow *)ev->ext_data;
1022 w->call (*w, ((pe_ioevent *)ev)->got);
1023 }
1024
1025 void
1026 iow::alloc ()
1027 {
1028 pe = GEventAPI->new_io (0, 0);
1029
1030 WaREENTRANT_off (pe);
1031 pe->base.callback = (void *)iow_dispatch;
1032 pe->base.ext_data = (void *)this;
1033
1034 pe->fd = -1;
1035 pe->poll = 0;
1036 }
1037
1038 void
1039 iow::fd (int fd)
1040 {
1041 pe->fd = fd;
1042 }
1043
1044 int
1045 iow::poll ()
1046 {
1047 return pe->poll;
1048 }
1049
1050 void
1051 iow::poll (int events)
1052 {
1053 if (pe->poll != events)
1054 {
1055 if (pe->poll) stop ();
1056 pe->poll = events;
1057 if (pe->poll) start ();
1058 }
1059 }
1060
1061 void
1062 _connect_to_perl ()
1063 {
1064 stash_cf = gv_stashpv ("cf" , 1);
1065
1066 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1067 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1068 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1069 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1070 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1071 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1072 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1073 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1074 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1075
1076 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1077 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1078
1079 cb_global = get_av ("cf::CB_GLOBAL", 1);
1080 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1081 cb_object = get_av ("cf::CB_OBJECT", 1);
1082 cb_player = get_av ("cf::CB_PLAYER", 1);
1083 cb_client = get_av ("cf::CB_CLIENT", 1);
1084 cb_type = get_av ("cf::CB_TYPE" , 1);
1085 cb_map = get_av ("cf::CB_MAP" , 1);
1086 }
1087
1088 MODULE = cf PACKAGE = cf PREFIX = cf_
1089
1090 BOOT:
1091 {
1092 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1093 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1094
1095 _connect_to_perl ();
1096
1097 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098
1099 {
1100 require_pv ("Time::HiRes");
1101
1102 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1103 if (!svp) croak ("Time::HiRes is required");
1104 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1105 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1106 }
1107
1108 static const struct {
1109 const char *name;
1110 IV iv;
1111 } *civ, const_iv[] = {
1112 # define const_iv(name) { # name, (IV)name },
1113 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1114
1115 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1116
1117 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1118
1119 const_iv (MAX_TIME)
1120
1121 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1122 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1123 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1124 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1125 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1126 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1127 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1128 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1129 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1130 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1131 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1132 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1133 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1134 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1135 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1136 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1137 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1138 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1139 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1140 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1141 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1142 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1143 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1144 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1145 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1146 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1147 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1148 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1149
1150 const_iv (NUM_SUBTYPES)
1151
1152 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1153 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1154
1155 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1156 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1157 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1162
1163 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_BLUD)
1166
1167 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1168 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1169 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1170 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1171 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1173 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1174 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1176 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1177 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1178 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1179 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1180 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1181 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1182 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1183 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1184 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1185 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1186 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1187 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1188 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1189 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1190 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1191 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1192 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1193
1194 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1195 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1196 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1197 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1198 const_iv (NDI_ALL)
1199
1200 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1201 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1202
1203 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1204
1205 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1206 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1207 const_iv (F_LOCKED)
1208
1209 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1210
1211 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1212 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1213
1214 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1215
1216 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1217 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1218
1219 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1220 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1221
1222 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1223
1224 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1225 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1226 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1227 const_iv (M_ICE) const_iv (M_SPECIAL)
1228
1229 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1230 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1231
1232 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1233 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1234 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1235 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1236 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1237 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1238 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1239 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1240 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1241 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1242 const_iv (SK_POISON_NAIL)
1243
1244 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1245 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1246 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1247 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1248 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1249 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1250
1251 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1252
1253 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1254 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1255 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1256 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1257 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1258 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1259 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1260
1261 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1262
1263 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1264 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1265
1266 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1267
1268 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1269
1270 const_iv (ST_CHANGE_CLASS)
1271
1272 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1273
1274 // random map generator
1275 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1276 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1277
1278 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1279 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1280 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1281
1282 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1283 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1284 };
1285
1286 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1287 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1288
1289 static const struct {
1290 const char *name;
1291 int skip;
1292 IV klass;
1293 IV iv;
1294 } *eiv, event_iv[] = {
1295 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1296 # include "eventinc.h"
1297 # undef def
1298 };
1299
1300 AV *av = get_av ("cf::EVENT", 1);
1301
1302 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1303 {
1304 AV *event = newAV ();
1305 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1306 av_push (event, newSViv (eiv->klass));
1307 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1308 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1309 }
1310 }
1311
1312 void _connect_to_perl ()
1313
1314 void _global_reattach ()
1315 CODE:
1316 {
1317 // reattach to all attachable objects in the game.
1318 for_all_clients (ns)
1319 ns->reattach ();
1320
1321 for_all_objects (op)
1322 op->reattach ();
1323 }
1324
1325 void _post_tick ()
1326 CODE:
1327 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1328
1329 # support function for map-world.ext
1330 void _quantise (SV *data_sv, SV *plt_sv)
1331 CODE:
1332 {
1333 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1334 croak ("_quantise called with invalid agruments");
1335
1336 plt_sv = SvRV (plt_sv);
1337 SV **plt = AvARRAY (plt_sv);
1338 int plt_count = AvFILL (plt_sv) + 1;
1339
1340 STRLEN len;
1341 char *data = SvPVbyte (data_sv, len);
1342 char *dst = data;
1343
1344 while (len >= 3)
1345 {
1346 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1347 {
1348 char *val = SvPVX (*val_sv);
1349
1350 if (val [0] == data [0]
1351 && val [1] == data [1]
1352 && val [2] == data [2])
1353 {
1354 *dst++ = val [3];
1355 goto next;
1356 }
1357 }
1358
1359 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1360 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1361 dst - SvPVX (data_sv), len);
1362
1363 next:
1364 data += 3;
1365 len -= 3;
1366 }
1367
1368 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1369 }
1370
1371 NV floor (NV x)
1372
1373 NV ceil (NV x)
1374
1375 NV rndm (...)
1376 CODE:
1377 switch (items)
1378 {
1379 case 0: RETVAL = rndm (); break;
1380 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1381 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1382 default: croak ("cf::rndm requires none, one or two parameters."); break;
1383 }
1384 OUTPUT:
1385 RETVAL
1386
1387 void server_tick ()
1388 CODE:
1389 runtime = SvNVx (sv_runtime);
1390 server_tick ();
1391
1392 void
1393 LOG (int level, utf8_string msg)
1394 PROTOTYPE: $$
1395 C_ARGS: (LogLevel)level, "%s", msg
1396
1397 octet_string path_combine (octet_string base, octet_string path)
1398 PROTOTYPE: $$
1399
1400 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1401 PROTOTYPE: $$
1402
1403 const_octet_string
1404 get_maps_directory (octet_string path)
1405 PROTOTYPE: $
1406 ALIAS: maps_directory = 0
1407 CODE:
1408 RETVAL = create_pathname (path);
1409 OUTPUT: RETVAL
1410
1411 void
1412 sub_generation_inc ()
1413 CODE:
1414 PL_sub_generation++;
1415
1416 const_octet_string
1417 mapdir ()
1418 PROTOTYPE:
1419 ALIAS:
1420 mapdir = 0
1421 uniquedir = 1
1422 tmpdir = 2
1423 confdir = 3
1424 localdir = 4
1425 playerdir = 5
1426 datadir = 6
1427 CODE:
1428 switch (ix)
1429 {
1430 case 0: RETVAL = settings.mapdir ; break;
1431 case 1: RETVAL = settings.uniquedir; break;
1432 case 2: RETVAL = settings.tmpdir ; break;
1433 case 3: RETVAL = settings.confdir ; break;
1434 case 4: RETVAL = settings.localdir ; break;
1435 case 5: RETVAL = settings.playerdir; break;
1436 case 6: RETVAL = settings.datadir ; break;
1437 }
1438 OUTPUT: RETVAL
1439
1440 void abort ()
1441
1442 void fork_abort (octet_string cause = "cf::fork_abort")
1443
1444 void cleanup (octet_string cause, bool make_core = false)
1445
1446 void emergency_save ()
1447
1448 void _exit (int status = EXIT_SUCCESS)
1449
1450 UV sv_2watcher (SV *w)
1451 CODE:
1452 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1453 OUTPUT:
1454 RETVAL
1455
1456 #if _POSIX_MEMLOCK
1457
1458 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1459
1460 int munlockall ()
1461
1462 #endif
1463
1464 int find_animation (utf8_string text)
1465 PROTOTYPE: $
1466
1467 int random_roll (int min, int max, object *op, int goodbad);
1468
1469 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1470
1471 int
1472 exp_to_level (val64 exp)
1473 CODE:
1474 {
1475 int i = 0;
1476
1477 RETVAL = settings.max_level;
1478
1479 for (i = 1; i <= settings.max_level; i++)
1480 {
1481 if (levels[i] > exp)
1482 {
1483 RETVAL = i - 1;
1484 break;
1485 }
1486 }
1487 }
1488 OUTPUT: RETVAL
1489
1490 val64
1491 level_to_min_exp (int level)
1492 CODE:
1493 if (level > settings.max_level)
1494 RETVAL = levels[settings.max_level];
1495 else if (level < 1)
1496 RETVAL = 0;
1497 else
1498 RETVAL = levels[level];
1499 OUTPUT: RETVAL
1500
1501 SV *
1502 resistance_to_string (int atnr)
1503 CODE:
1504 if (atnr >= 0 && atnr < NROFATTACKS)
1505 RETVAL = newSVpv (resist_plus[atnr], 0);
1506 else
1507 XSRETURN_UNDEF;
1508 OUTPUT: RETVAL
1509
1510 bool
1511 load_resource_file (octet_string filename)
1512
1513 MODULE = cf PACKAGE = cf::attachable
1514
1515 int
1516 valid (SV *obj)
1517 CODE:
1518 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1519 OUTPUT:
1520 RETVAL
1521
1522 void
1523 debug_trace (attachable *obj, bool on = true)
1524 CODE:
1525 obj->flags &= ~attachable::F_DEBUG_TRACE;
1526 if (on)
1527 obj->flags |= attachable::F_DEBUG_TRACE;
1528
1529 int mortals_size ()
1530 CODE:
1531 RETVAL = attachable::mortals.size ();
1532 OUTPUT: RETVAL
1533
1534 #object *mortals (U32 index)
1535 # CODE:
1536 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1537 # OUTPUT: RETVAL
1538
1539 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1540
1541 MODULE = cf PACKAGE = cf::global
1542
1543 int invoke (SV *klass, int event, ...)
1544 CODE:
1545 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1546 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1547 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1548 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1549 OUTPUT: RETVAL
1550
1551 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1552
1553 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1554
1555 int invoke (object *op, int event, ...)
1556 CODE:
1557 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1558 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1559 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1560 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1561 OUTPUT: RETVAL
1562
1563 SV *registry (object *op)
1564
1565 int objects_size ()
1566 CODE:
1567 RETVAL = objects.size ();
1568 OUTPUT: RETVAL
1569
1570 object *objects (U32 index)
1571 CODE:
1572 RETVAL = index < objects.size () ? objects [index] : 0;
1573 OUTPUT: RETVAL
1574
1575 int actives_size ()
1576 CODE:
1577 RETVAL = actives.size ();
1578 OUTPUT: RETVAL
1579
1580 object *actives (U32 index)
1581 CODE:
1582 RETVAL = index < actives.size () ? actives [index] : 0;
1583 OUTPUT: RETVAL
1584
1585 # missing properties
1586
1587 object *head (object *op)
1588 PROTOTYPE: $
1589 CODE:
1590 RETVAL = op->head_ ();
1591 OUTPUT: RETVAL
1592
1593 int is_head (object *op)
1594 PROTOTYPE: $
1595 CODE:
1596 RETVAL = op->head_ () == op;
1597 OUTPUT: RETVAL
1598
1599 void
1600 inv (object *obj)
1601 PROTOTYPE: $
1602 PPCODE:
1603 {
1604 object *o;
1605 for (o = obj->inv; o; o = o->below)
1606 XPUSHs (sv_2mortal (to_sv (o)));
1607 }
1608
1609 void
1610 set_animation (object *op, int idx)
1611 CODE:
1612 SET_ANIMATION (op, idx);
1613
1614 int
1615 num_animations (object *op)
1616 CODE:
1617 RETVAL = NUM_ANIMATIONS (op);
1618 OUTPUT: RETVAL
1619
1620 object *find_best_object_match (object *op, utf8_string match)
1621
1622 object *find_marked_object (object *op)
1623
1624 int need_identify (object *obj);
1625
1626 int apply_shop_mat (object *shop_mat, object *op);
1627
1628 int move_player (object *op, int dir)
1629 CODE:
1630 RETVAL = move_player (op, dir);
1631 OUTPUT:
1632 RETVAL
1633
1634 int move (object *op, int dir, object *originator = op)
1635 CODE:
1636 RETVAL = move_ob (op, dir, originator);
1637 OUTPUT:
1638 RETVAL
1639
1640 void apply (object *applier, object *applied, int flags = 0)
1641 CODE:
1642 manual_apply (applied, applier, flags);
1643
1644 void apply_below (object *op)
1645 CODE:
1646 player_apply_below (op);
1647
1648 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1649
1650 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1651
1652 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1653
1654 int cf_object_change_map (object *op, int x, int y, maptile *map)
1655
1656 #//TODO
1657 object *clone_ (object *op, int recursive = 0)
1658 CODE:
1659 if (recursive)
1660 RETVAL = object_create_clone (op);
1661 else
1662 {
1663 RETVAL = object::create ();
1664 op->copy_to (RETVAL);
1665 }
1666 OUTPUT: RETVAL
1667
1668 int pay_item (object *op, object *buyer)
1669 CODE:
1670 RETVAL = pay_for_item (op, buyer);
1671 OUTPUT: RETVAL
1672
1673 int pay_amount (object *op, uint64 amount)
1674 CODE:
1675 RETVAL = pay_for_amount (amount, op);
1676 OUTPUT: RETVAL
1677
1678 void pay_player (object *op, uint64 amount)
1679
1680 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1681
1682 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1683
1684 void learn_spell (object *op, object *sp, int special_prayer = 0)
1685 CODE:
1686 do_learn_spell (op, sp, special_prayer);
1687
1688 void forget_spell (object *op, object *sp)
1689 CODE:
1690 do_forget_spell (op, query_name (sp));
1691
1692 object *check_for_spell (object *op, utf8_string spellname)
1693 CODE:
1694 RETVAL = check_spell_known (op, spellname);
1695 OUTPUT: RETVAL
1696
1697 int query_money (object *op)
1698 ALIAS: money = 0
1699
1700 val64 query_cost (object *op, object *who, int flags)
1701 ALIAS: cost = 0
1702
1703 void spring_trap (object *op, object *victim)
1704
1705 int check_trigger (object *op, object *cause)
1706
1707 void drop (object *who, object *op)
1708
1709 void pick_up (object *who, object *op)
1710
1711 int cf_object_teleport (object *op, maptile *map, int x, int y)
1712
1713 void update_object (object *op, int action)
1714
1715 object *cf_create_object_by_name (utf8_string name)
1716
1717 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1718
1719 void player_lvl_adj (object *who, object *skill = 0)
1720
1721 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1722
1723 int calc_skill_exp (object *who, object *op, object *skill);
1724
1725 void push_button (object *op);
1726
1727 void use_trigger (object *op);
1728
1729 void add_button_link (object *button, maptile *map, int connected);
1730
1731 void remove_button_link (object *op);
1732
1733
1734 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1735
1736 object *cf_insert_ob_in_ob (object *ob, object *where)
1737
1738 # no clean way to get an object from an archetype - stupid idiotic
1739 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1740
1741 object *new (utf8_string archetype = 0)
1742 PROTOTYPE: ;$
1743 CODE:
1744 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1745 OUTPUT:
1746 RETVAL
1747
1748 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1749 PROTOTYPE: $$$$$$
1750 CODE:
1751 {
1752 int unused_type;
1753 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1754 }
1755
1756 player *contr (object *op)
1757 CODE:
1758 RETVAL = op->contr;
1759 OUTPUT: RETVAL
1760
1761 const_utf8_string get_ob_key_value (object *op, utf8_string key)
1762
1763 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1764
1765 object *get_nearest_player (object *ob)
1766 ALIAS: nearest_player = 0
1767 PREINIT:
1768 extern object *get_nearest_player (object *);
1769
1770 void rangevector (object *ob, object *other, int flags = 0)
1771 PROTOTYPE: $$;$
1772 PPCODE:
1773 {
1774 rv_vector rv;
1775 get_rangevector (ob, other, &rv, flags);
1776 EXTEND (SP, 5);
1777 PUSHs (newSVuv (rv.distance));
1778 PUSHs (newSViv (rv.distance_x));
1779 PUSHs (newSViv (rv.distance_y));
1780 PUSHs (newSViv (rv.direction));
1781 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1782 }
1783
1784 bool on_same_map_as (object *ob, object *other)
1785 CODE:
1786 RETVAL = on_same_map (ob, other);
1787 OUTPUT: RETVAL
1788
1789 const_utf8_string
1790 base_name (object *op, int plural = op->nrof > 1)
1791 CODE:
1792 RETVAL = query_base_name (op, plural);
1793 OUTPUT: RETVAL
1794
1795 object *decrease_ob_nr (object *op, unsigned long i)
1796
1797 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1798
1799 player *player (object *op)
1800 CODE:
1801 RETVAL = op->contr;
1802 OUTPUT: RETVAL
1803
1804 void check_score (object *op)
1805
1806 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1807 CODE:
1808 new_draw_info (flags, 0, op, txt);
1809
1810 object *cf_player_send_inventory (object *op)
1811
1812 octet_string cf_player_get_ip (object *op)
1813 ALIAS: ip = 0
1814
1815 object *cf_player_get_marked_item (object *op)
1816 ALIAS: marked_item = 0
1817
1818 void cf_player_set_marked_item (object *op, object *ob)
1819
1820 partylist *cf_player_get_party (object *op)
1821 ALIAS: party = 0
1822
1823 void cf_player_set_party (object *op, partylist *party)
1824
1825 void kill_player (object *op)
1826
1827 void esrv_update_item (object *op, int what, object *item)
1828 C_ARGS: what, op, item
1829
1830 void clear_los (object *op)
1831
1832 int command_summon (object *op, utf8_string params)
1833
1834 int command_arrest (object *op, utf8_string params)
1835
1836
1837 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1838
1839 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1840
1841 int invoke (player *pl, int event, ...)
1842 CODE:
1843 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1844 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1845 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1846 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1847 OUTPUT: RETVAL
1848
1849 SV *registry (player *pl)
1850
1851 void
1852 save_stats (player *pl)
1853 CODE:
1854 pl->ob->stats.hp = pl->ob->stats.maxhp;
1855 pl->ob->stats.sp = pl->ob->stats.maxsp;
1856 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1857 pl->orig_stats = pl->ob->stats;
1858
1859 void cf_player_move (player *pl, int dir)
1860
1861 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1862
1863 bool
1864 cell_visible (player *pl, int dx, int dy)
1865 CODE:
1866 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1867 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1868 OUTPUT:
1869 RETVAL
1870
1871 void
1872 send (player *pl, SV *packet)
1873 CODE:
1874 {
1875 STRLEN len;
1876 char *buf = SvPVbyte (packet, len);
1877
1878 if (pl->ns)
1879 pl->ns->send_packet (buf, len);
1880 }
1881
1882 int
1883 listening (player *pl, int new_value = -1)
1884 CODE:
1885 RETVAL = pl->listening;
1886 if (new_value >= 0)
1887 pl->listening = new_value;
1888 OUTPUT:
1889 RETVAL
1890
1891 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1892 PROTOTYPE: $;$$$
1893 PPCODE:
1894 if (GIMME_V != G_VOID)
1895 {
1896 EXTEND (SP, 3);
1897 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1898 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1899 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1900 }
1901 if (map_path) sv_to (map_path, pl->savebed_map);
1902 if (x) sv_to (x, pl->bed_x);
1903 if (y) sv_to (y, pl->bed_y);
1904
1905 void
1906 list ()
1907 PPCODE:
1908 for_all_players (pl)
1909 XPUSHs (sv_2mortal (to_sv (pl)));
1910
1911
1912 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1913
1914 int invoke (maptile *map, int event, ...)
1915 CODE:
1916 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
1917 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1918 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1919 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1920 OUTPUT: RETVAL
1921
1922 SV *registry (maptile *map)
1923
1924 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1925
1926 void
1927 maptile::instantiate ()
1928
1929 maptile *new ()
1930 PROTOTYPE:
1931 CODE:
1932 RETVAL = new maptile;
1933 OUTPUT:
1934 RETVAL
1935
1936 void
1937 maptile::players ()
1938 PPCODE:
1939 if (GIMME_V == G_SCALAR)
1940 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1941 else if (GIMME_V == G_ARRAY)
1942 {
1943 EXTEND (SP, THIS->players);
1944 for_all_players (pl)
1945 if (pl->ob && pl->ob->map == THIS)
1946 PUSHs (sv_2mortal (to_sv (pl->ob)));
1947 }
1948
1949 void
1950 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1951 CODE:
1952 {
1953 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1954 croak ("maptile::add_underlay: palette must be arrayref");
1955
1956 palette = SvRV (palette);
1957
1958 STRLEN idxlen;
1959 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1960
1961 for (int x = 0; x < THIS->width; ++x)
1962 for (int y = 0; y < THIS->height; ++y)
1963 {
1964 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1965 if (op->flag [FLAG_IS_FLOOR])
1966 goto skip_space;
1967
1968 {
1969 int offs = offset + y * stride + x;
1970 if (IN_RANGE_EXC (offs, 0, idxlen))
1971 {
1972 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1973 {
1974 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1975 ob->flag [FLAG_NO_MAP_SAVE] = true;
1976 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1977 }
1978 }
1979 }
1980
1981 skip_space: ;
1982 }
1983 }
1984
1985 void
1986 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1987 CODE:
1988 {
1989 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1990 croak ("maptile::set_regiondata: palette must be arrayref");
1991
1992 palette = SvRV (palette);
1993
1994 STRLEN idxlen;
1995 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1996
1997 region **regionmap = (region **)malloc (
1998 (av_len ((AV *)palette) + 1) * sizeof (region *));
1999 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2000
2001 for (int i = av_len ((AV *)palette) + 1; i--; )
2002 regionmap [i] = region::find (
2003 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2004
2005 for (int y = 0; y < THIS->height; ++y)
2006 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2007
2008 sfree (THIS->regions, THIS->size ());
2009 free (THIS->regionmap);
2010
2011 THIS->regions = regions;
2012 THIS->regionmap = regionmap;
2013 }
2014
2015 void
2016 maptile::create_region_treasure ()
2017 CODE:
2018 {
2019 object *op = object::create ();
2020 op->type = FLOOR;
2021 op->map = THIS;
2022
2023 for (int x = 0; x < THIS->width; ++x)
2024 for (int y = 0; y < THIS->height; ++y)
2025 {
2026 region *rgn = THIS->region (x, y);
2027
2028 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2029 if (rgn->treasure && rndm () < rgn->treasure_density)
2030 {
2031 op->x = x;
2032 op->y = y;
2033 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2034 }
2035 }
2036
2037 op->destroy ();
2038 }
2039
2040 void play_sound_map (maptile *map, int x, int y, int sound_num)
2041
2042 int out_of_map (maptile *map, int x, int y)
2043
2044 void
2045 trigger (maptile *map, long connection, bool state = true)
2046 CODE:
2047 activate_connection (map, connection, state);
2048
2049 void
2050 get_connection (maptile *map, long connection)
2051 PPCODE:
2052 oblinkpt *obp = get_connection_links (map, connection);
2053 if (obp)
2054 for (objectlink *ol = obp->link; ol; ol = ol->next)
2055 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2056
2057 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2058
2059 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2060
2061 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2062 C_ARGS: str, map, nx, ny
2063
2064 void
2065 get_map_flags (maptile *map, int x, int y)
2066 PPCODE:
2067 {
2068 maptile *nmap = 0;
2069 I16 nx = 0, ny = 0;
2070 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2071
2072 EXTEND (SP, 4);
2073 PUSHs (sv_2mortal (newSViv (flags)));
2074
2075 if (GIMME_V == G_ARRAY)
2076 {
2077 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2078 PUSHs (sv_2mortal (newSViv (nx)));
2079 PUSHs (sv_2mortal (newSViv (ny)));
2080 }
2081 }
2082
2083 void
2084 at (maptile *map, unsigned int x, unsigned int y)
2085 PROTOTYPE: $$$
2086 PPCODE:
2087 {
2088 object *o;
2089 maptile *nmap = 0;
2090 I16 nx, ny;
2091
2092 get_map_flags (map, &nmap, x, y, &nx, &ny);
2093
2094 if (nmap)
2095 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2096 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2097 }
2098
2099 SV *
2100 bot_at (maptile *obj, unsigned int x, unsigned int y)
2101 PROTOTYPE: $$$
2102 ALIAS:
2103 top_at = 1
2104 flags_at = 2
2105 light_at = 3
2106 move_block_at = 4
2107 move_slow_at = 5
2108 move_on_at = 6
2109 move_off_at = 7
2110 INIT:
2111 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2112 CODE:
2113 switch (ix)
2114 {
2115 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2116 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2117 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2118 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2119 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2120 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2121 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2122 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2123 }
2124 OUTPUT: RETVAL
2125
2126 void fix_walls (maptile *map, int x, int y)
2127
2128 void fix_walls_around (maptile *map, int x, int y)
2129
2130 # worst xs function of my life
2131 bool
2132 _create_random_map (\
2133 maptile *self,\
2134 utf8_string wallstyle,\
2135 utf8_string wall_name,\
2136 utf8_string floorstyle,\
2137 utf8_string monsterstyle,\
2138 utf8_string treasurestyle,\
2139 utf8_string layoutstyle,\
2140 utf8_string doorstyle,\
2141 utf8_string decorstyle,\
2142 utf8_string origin_map,\
2143 utf8_string final_map,\
2144 utf8_string exitstyle,\
2145 utf8_string this_map,\
2146 utf8_string exit_on_final_map,\
2147 int xsize,\
2148 int ysize,\
2149 int expand2x,\
2150 int layoutoptions1,\
2151 int layoutoptions2,\
2152 int layoutoptions3,\
2153 int symmetry,\
2154 int difficulty,\
2155 int difficulty_given,\
2156 float difficulty_increase,\
2157 int dungeon_level,\
2158 int dungeon_depth,\
2159 int decoroptions,\
2160 int orientation,\
2161 int origin_y,\
2162 int origin_x,\
2163 U32 random_seed,\
2164 val64 total_map_hp,\
2165 int map_layout_style,\
2166 int treasureoptions,\
2167 int symmetry_used,\
2168 region *region,\
2169 utf8_string custom\
2170 )
2171 CODE:
2172 {
2173 random_map_params rmp;
2174
2175 assign (rmp.wallstyle , wallstyle);
2176 assign (rmp.wall_name , wall_name);
2177 assign (rmp.floorstyle , floorstyle);
2178 assign (rmp.monsterstyle , monsterstyle);
2179 assign (rmp.treasurestyle , treasurestyle);
2180 assign (rmp.layoutstyle , layoutstyle);
2181 assign (rmp.doorstyle , doorstyle);
2182 assign (rmp.decorstyle , decorstyle);
2183 assign (rmp.exitstyle , exitstyle);
2184 assign (rmp.exit_on_final_map, exit_on_final_map);
2185
2186 rmp.origin_map = origin_map;
2187 rmp.final_map = final_map;
2188 rmp.this_map = this_map;
2189 rmp.xsize = xsize;
2190 rmp.ysize = ysize;
2191 rmp.expand2x = expand2x;
2192 rmp.layoutoptions1 = layoutoptions1;
2193 rmp.layoutoptions2 = layoutoptions2;
2194 rmp.layoutoptions3 = layoutoptions3;
2195 rmp.symmetry = symmetry;
2196 rmp.difficulty = difficulty;
2197 rmp.difficulty_given = difficulty_given;
2198 rmp.difficulty_increase = difficulty_increase;
2199 rmp.dungeon_level = dungeon_level;
2200 rmp.dungeon_depth = dungeon_depth;
2201 rmp.decoroptions = decoroptions;
2202 rmp.orientation = orientation;
2203 rmp.origin_y = origin_y;
2204 rmp.origin_x = origin_x;
2205 rmp.random_seed = random_seed;
2206 rmp.total_map_hp = total_map_hp;
2207 rmp.map_layout_style = map_layout_style;
2208 rmp.treasureoptions = treasureoptions;
2209 rmp.symmetry_used = symmetry_used;
2210 rmp.region = region;
2211 rmp.custom = custom;
2212
2213 RETVAL = self->generate_random_map (&rmp);
2214 }
2215 OUTPUT:
2216 RETVAL
2217
2218 MODULE = cf PACKAGE = cf::arch
2219
2220 archetype *find (utf8_string name)
2221 CODE:
2222 RETVAL = archetype::find (name);
2223 OUTPUT:
2224 RETVAL
2225
2226 archetype *first()
2227 PROTOTYPE:
2228 CODE:
2229 RETVAL = first_archetype;
2230 OUTPUT: RETVAL
2231
2232 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2233
2234 MODULE = cf PACKAGE = cf::party
2235
2236 partylist *first ()
2237 PROTOTYPE:
2238 CODE:
2239 RETVAL = get_firstparty ();
2240 OUTPUT: RETVAL
2241
2242 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2243
2244 MODULE = cf PACKAGE = cf::region
2245
2246 void
2247 list ()
2248 PPCODE:
2249 for_all_regions (rgn)
2250 XPUSHs (sv_2mortal (to_sv (rgn)));
2251
2252 region *find (utf8_string name)
2253 PROTOTYPE: $
2254 CODE:
2255 RETVAL = region::find (name);
2256 OUTPUT: RETVAL
2257
2258 region *find_fuzzy (utf8_string name)
2259 PROTOTYPE: $
2260 CODE:
2261 RETVAL = region::find_fuzzy (name);
2262 OUTPUT: RETVAL
2263
2264 int specificity (region *rgn)
2265 CODE:
2266 RETVAL = 0;
2267 while (rgn = rgn->parent)
2268 RETVAL++;
2269 OUTPUT: RETVAL
2270
2271 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2272
2273 MODULE = cf PACKAGE = cf::living
2274
2275 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2276
2277 MODULE = cf PACKAGE = cf::settings
2278
2279 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2280
2281 MODULE = cf PACKAGE = cf::client
2282
2283 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2284
2285 int invoke (client *ns, int event, ...)
2286 CODE:
2287 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2288 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2289 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2290 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2291 OUTPUT: RETVAL
2292
2293 SV *registry (client *ns)
2294
2295 void
2296 list ()
2297 PPCODE:
2298 EXTEND (SP, clients.size ());
2299 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2300 PUSHs (sv_2mortal (to_sv (*i)));
2301
2302 void
2303 client::send_packet (SV *packet)
2304 CODE:
2305 {
2306 STRLEN len;
2307 char *buf = SvPVbyte (packet, len);
2308
2309 THIS->send_packet (buf, len);
2310 }
2311
2312 MODULE = cf PACKAGE = cf::face PREFIX = face_
2313
2314 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2315
2316 faceidx face_find (utf8_string name, faceidx defidx = 0)
2317
2318 faceidx alloc (utf8_string name)
2319 CODE:
2320 {
2321 do
2322 {
2323 RETVAL = faces.size ();
2324 faces.resize (RETVAL + 1);
2325 }
2326 while (!RETVAL); // crude way to leave index 0
2327
2328 faces [RETVAL].name = name;
2329 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2330
2331 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2332 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2333 }
2334 OUTPUT: RETVAL
2335
2336 void set (faceidx idx, int visibility, int magicmap)
2337 CODE:
2338 faceinfo *f = face_info (idx);
2339 assert (f);
2340 f->visibility = visibility;
2341 f->magicmap = magicmap;
2342
2343 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2344 CODE:
2345 faceinfo *f = face_info (idx); assert (f);
2346 f->smooth = smooth;
2347 f->smoothlevel = smoothlevel;
2348
2349 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2350 CODE:
2351 {
2352 facedata *d = face_data (idx, faceset);
2353 assert (d);
2354 sv_to (data, d->data);
2355 STRLEN clen;
2356 char *cdata = SvPVbyte (chksum, clen);
2357 clen = min (CHKSUM_SIZE, clen);
2358
2359 if (memcmp (d->chksum, cdata, clen))
2360 {
2361 memcpy (d->chksum, cdata, clen);
2362
2363 // invalidate existing client face info
2364 for_all_clients (ns)
2365 if (ns->faceset == faceset)
2366 {
2367 ns->faces_sent [idx] = false;
2368 ns->force_newmap = true;
2369 }
2370 }
2371 }
2372
2373 void invalidate (faceidx idx)
2374 CODE:
2375 for_all_clients (ns)
2376 {
2377 ns->faces_sent [idx] = false;
2378 ns->force_newmap = true;
2379 }
2380
2381 void invalidate_all ()
2382 CODE:
2383 for_all_clients (ns)
2384 {
2385 ns->faces_sent.reset ();
2386 ns->force_newmap = true;
2387 }
2388
2389 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2390
2391 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2392
2393 animidx anim_find (utf8_string name)
2394 CODE:
2395 RETVAL = animation::find (name).number;
2396 OUTPUT: RETVAL
2397
2398 animidx set (utf8_string name, SV *frames, int facings = 1)
2399 CODE:
2400 {
2401 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2402 croak ("frames must be an arrayref");
2403
2404 AV *av = (AV *)SvRV (frames);
2405
2406 animation *anim = &animation::find (name);
2407 if (anim->number)
2408 {
2409 anim->resize (av_len (av) + 1);
2410 anim->facings = facings;
2411 }
2412 else
2413 anim = &animation::create (name, av_len (av) + 1, facings);
2414
2415 for (int i = 0; i < anim->num_animations; ++i)
2416 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2417 }
2418 OUTPUT: RETVAL
2419
2420 void invalidate_all ()
2421 CODE:
2422 for_all_clients (ns)
2423 ns->anims_sent.reset ();
2424