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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.25
Committed: Tue Aug 29 07:56:56 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.24: +1 -2 lines
Log Message:
implement player_move event and make use of player_shout/say/chat/tell events

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.5"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51 #include "shstr.h"
52
53 #include "perlxsi.c"
54
55 extern sint64 *levels; // the experience table
56
57 typedef object object_ornull;
58 typedef mapstruct mapstruct_ornull;
59
60 typedef double val64;
61 #define newSVval64 newSVnv
62 #define SvVAL64 SvNV
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api map_get_map = cfapi_map_get_map;
67 static f_plug_api object_insert = cfapi_object_insert;
68
69 /* this is a stupid way to do things, and awkward to use for plug-in authors */
70 typedef struct
71 {
72 object* who;
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83 } CFPContext;
84
85 static HV *obj_cache;
86 static PerlInterpreter *perl;
87
88 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89
90 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
96 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97
98 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99
100 static SV *
101 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
102 {
103 SV *sv;
104
105 if (!ptr)
106 return &PL_sv_undef;
107
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
110 }
111
112 template<class attachable>
113 SV *
114 newSVattachable (attachable *obj, const char *klass)
115 {
116 if (!obj)
117 return &PL_sv_undef;
118
119 if (!obj->self)
120 obj->self = newSVptr (obj, klass);
121
122 return newSVsv (static_cast<SV *>(obj->self));
123 }
124
125 static void
126 SVptr_cache_set (void *ptr, SV *sv)
127 {
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129 }
130
131 static SV *
132 SVptr_cache_get (void *ptr)
133 {
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137 }
138
139 static SV *
140 newSVptr_cached (void *ptr, const char *klass)
141 {
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 {
151 HV *hv = newHV ();
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154
155 SVptr_cache_set (ptr, sv);
156 }
157
158 return newSVsv (sv);
159 }
160
161 static void
162 clearSVptr (SV *sv)
163 {
164 if (SvROK (sv))
165 sv = SvRV (sv);
166
167 hv_clear ((HV *)sv);
168 sv_unmagic (sv, PERL_MAGIC_ext);
169 }
170
171 static long
172 SvPTR (SV *sv, const char *klass)
173 {
174 if (!sv_derived_from (sv, klass))
175 croak ("object of type %s expected", klass);
176
177 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
178
179 if (!mg)
180 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181
182 return (long)mg->mg_ptr;
183 }
184
185 static long
186 SvPTR_ornull (SV *sv, const char *klass)
187 {
188 if (SvOK (sv))
189 return SvPTR (sv, klass);
190 else
191 return 0;
192 }
193
194 static SV *
195 newSVdt_va (va_list &ap, data_type type)
196 {
197 SV *sv;
198
199 switch (type)
200 {
201 case DT_INT:
202 sv = newSViv (va_arg (ap, int));
203 break;
204
205 case DT_INT64:
206 sv = newSVval64 ((val64)va_arg (ap, sint64));
207 break;
208
209 case DT_DOUBLE:
210 sv = newSVnv (va_arg (ap, double));
211 break;
212
213 case DT_STRING:
214 {
215 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
217 }
218 break;
219
220 case DT_DATA:
221 {
222 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 }
226 break;
227
228 case DT_OBJECT:
229 {
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break;
234
235 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
238 break;
239
240 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
242 break;
243
244 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
246 break;
247
248 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
250 break;
251
252 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
254 break;
255
256 default:
257 assert (("unhandled type in newSVdt_va", 0));
258 }
259
260 return sv;
261 }
262
263 static SV *
264 newSVdt (data_type type, ...)
265 {
266 va_list ap;
267
268 va_start (ap, type);
269 SV *sv = newSVdt_va (ap, type);
270 va_end (ap);
271
272 return sv;
273 }
274
275 static SV *
276 newSVcfapi (int type, ...)
277 {
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303 }
304
305 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306
307 SV *
308 registry_of (attachable_base *ext)
309 {
310 if (!ext->cb)
311 ext->cb = newAV ();
312
313 return newRV_inc ((SV *)ext->cb);
314 }
315
316 void attachable_base::clear ()
317 {
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347 }
348
349 void attachable_base::optimise ()
350 {
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363 }
364
365 void attachable_base::instantiate (data_type type, void *obj)
366 {
367 dSP;
368 ENTER;
369 SAVETMPS;
370 PUSHMARK (SP);
371 EXTEND (SP, 2);
372 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374
375 free_string (attach);
376 attach = 0;
377
378 PUTBACK;
379 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380 FREETMPS;
381 LEAVE;
382
383 switch (type)
384 {
385 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387 }
388 }
389
390 /////////////////////////////////////////////////////////////////////////////
391
392 void reattach (data_type type, void *obj)
393 {
394 //TODO only do this when the object has _attachment's
395
396 dSP;
397 ENTER;
398 SAVETMPS;
399 PUSHMARK (SP);
400 XPUSHs (sv_2mortal (newSVdt (type, obj)));
401 PUTBACK;
402 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403 FREETMPS;
404 LEAVE;
405
406 switch (type)
407 {
408 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411 }
412 }
413
414 template<class subclass>
415 void reattach (attachable<subclass> *obj)
416 {
417 obj->optimise ();
418
419 if (obj->self)
420 reattach (subclass::get_dt (), (subclass *)obj);
421 }
422
423 object_freezer::object_freezer (const char *filename)
424 {
425 this->filename = (SV *)newSVpv (filename, 0);
426
427 char filename2 [4096];
428 snprintf (filename2, 4096, "%s~", filename);
429
430 fp = fopen (filename2, "w");
431
432 if (!fp)
433 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434
435 av = (AV *)newAV ();
436 }
437
438 object_freezer::~object_freezer ()
439 {
440 if (fp)
441 {
442 fclose (fp);
443
444 dSP;
445 ENTER;
446 SAVETMPS;
447 PUSHMARK (SP);
448 XPUSHs (sv_2mortal ((SV *)filename));
449 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454 }
455 else
456 SvREFCNT_dec ((SV *)filename);
457 }
458
459 void object_freezer::put (attachable_base *ext)
460 {
461 ext->optimise ();
462
463 if (ext->self)
464 {
465 int idx = AvFILLp ((AV *)av) + 1;
466 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467 fprintf (fp, "oid %d\n", idx);
468 }
469 }
470
471 object_thawer::object_thawer (FILE *fp, const char *filename)
472 {
473 this->fp = fp;
474 av = 0;
475
476 if (!filename)
477 return;
478
479 dSP;
480 ENTER;
481 SAVETMPS;
482 PUSHMARK (SP);
483 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
484 PUTBACK;
485
486 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
487 {
488 SPAGAIN;
489 SV *sv = POPs;
490 if (SvROK (sv))
491 av = SvREFCNT_inc (SvRV (sv));
492 }
493
494 FREETMPS;
495 LEAVE;
496 }
497
498 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
499 {
500 if (!av || oid < 0) // this is actually an error of sorts
501 return;
502
503 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
504 ext->clear ();
505
506 SV **svp = av_fetch ((AV *)av, oid, 0);
507
508 if (!svp || !SvROK (*svp))
509 {
510 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
511 return;
512 }
513
514 ext->self = *svp; *svp = &PL_sv_undef;
515 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
516
517 reattach (type, obj);
518 }
519
520 object_thawer::~object_thawer ()
521 {
522 if (av) SvREFCNT_dec ((AV *)av);
523 }
524
525 /////////////////////////////////////////////////////////////////////////////
526
527 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
528 {
529 return 0;
530 }
531
532 static CommArray_s rtn_cmd;
533
534 static int
535 runPluginCommand (object *obj, char *params)
536 {
537 dSP;
538
539 ENTER;
540 SAVETMPS;
541
542 PUSHMARK (SP);
543
544 EXTEND (SP, 3);
545 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
546 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
547
548 if (params)
549 PUSHs (sv_2mortal (newSVpv (params, 0)));
550
551 PUTBACK;
552 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
553 SPAGAIN;
554
555 if (SvTRUE (ERRSV))
556 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
557
558 int returnvalue = count > 0 ? POPi : -1;
559
560 PUTBACK;
561 FREETMPS;
562 LEAVE;
563
564 return returnvalue;
565 }
566
567 extern "C" void *cfperl_getPluginProperty (int *type, ...)
568 {
569 va_list args;
570 char *propname;
571 int i;
572 va_start (args, type);
573 propname = va_arg (args, char *);
574 //printf ("Property name: %s\n", propname);
575
576 if (!strcmp (propname, "command?"))
577 {
578 if (!perl)
579 return NULL;
580
581 const char *cmdname = va_arg (args, const char *);
582 HV *hv = get_hv ("cf::COMMAND", 1);
583 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
584
585 va_end (args);
586
587 if (svp)
588 {
589 // this is totaly broken, should stash it into %COMMAND
590 rtn_cmd.name = cmdname;
591 rtn_cmd.time = SvNV (*svp);
592 rtn_cmd.func = runPluginCommand;
593
594 return &rtn_cmd;
595 }
596 }
597 else if (!strcmp (propname, "Identification"))
598 {
599 va_end (args);
600 return (void*) PLUGIN_NAME;
601 }
602 else if (!strcmp (propname, "FullName"))
603 {
604 va_end (args);
605 return (void*) PLUGIN_VERSION;
606 }
607 else
608 va_end (args);
609
610 return NULL;
611 }
612
613 extern "C" int cfperl_postInitPlugin ()
614 {
615 int hooktype = 1;
616 int rtype = 0;
617
618 cf_init_plugin (gethook);
619
620 return 0;
621 }
622
623 extern "C" int cfperl_closePlugin ()
624 {
625 return 0;
626 }
627
628 void
629 cfperl_init ()
630 {
631 char *argv[] = {
632 "",
633 "-e"
634 "BEGIN {"
635 " cf->bootstrap;"
636 " unshift @INC, cf::datadir ();"
637 "}"
638 ""
639 "use cf;"
640 };
641
642 perl = perl_alloc ();
643 perl_construct (perl);
644
645 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
646
647 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
648 {
649 printf ("unable to initialize perl-interpreter, aborting.\n");
650
651 exit (EXIT_FAILURE);
652 //perl_destruct (perl);
653 //perl_free (perl);
654 //perl = 0;
655 //return;
656 }
657
658 obj_cache = newHV ();
659 }
660
661 void cfperl_main ()
662 {
663 dSP;
664
665 PUSHMARK (SP);
666 PUTBACK;
667 call_pv ("cf::main", G_DISCARD | G_VOID);
668 }
669
670 static event_klass klass_of[NUM_EVENT_TYPES] = {
671 # define def(type,name) KLASS_ ## type,
672 # include "eventinc.h"
673 # undef def
674 };
675
676 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
677
678 static void
679 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
680 {
681 // event must be in array
682 if (event >= 0 && event <= AvFILLp (registry))
683 {
684 SV *cbs_ = AvARRAY (registry)[event];
685
686 // element must be list of callback entries
687 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
688 {
689 AV *cbs = (AV *)SvRV (cbs_);
690
691 // no callback entries, no callbacks to call
692 if (AvFILLp (cbs) >= 0)
693 {
694 if (!callbacks)
695 {
696 callbacks = newAV ();
697 av_extend (callbacks, 16);
698 }
699
700 // never use SvREFCNT_inc to copy values, but its ok here :)
701 for (int i = 0; i <= AvFILLp (cbs); ++i)
702 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
703 }
704 }
705 }
706 }
707
708 bool cfperl_invoke (event_type event, ...)
709 {
710 data_type dt;
711 va_list ap;
712
713 va_start (ap, event);
714
715 AV *callbacks = 0;
716
717 object *op;
718 player *pl;
719 mapstruct *map;
720
721 // callback call ordering is:
722 // 1. per-object callback (NYI)
723 // 2. per-class object
724 // 2a. per-type callback
725 // 4. global callbacks
726
727 gather_callbacks (callbacks, cb_global, event);
728
729 switch (KLASS_OF (event))
730 {
731 case KLASS_GLOBAL:
732 break;
733
734 case KLASS_OBJECT:
735 dt = (data_type) va_arg (ap, int);
736 assert (("first argument must be of type object", dt == DT_OBJECT));
737 op = va_arg (ap, object *);
738
739 if (op->cb)
740 gather_callbacks (callbacks, (AV *)op->cb, event);
741
742 if (op->type)
743 {
744 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
745 {
746 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
747
748 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
749 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
750 }
751
752 if (op->type <= AvFILLp (cb_type))
753 {
754 SV *registry = AvARRAY (cb_type)[op->type];
755
756 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
757 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
758 }
759 }
760
761 gather_callbacks (callbacks, cb_object, event);
762
763 break;
764
765 case KLASS_PLAYER:
766 dt = (data_type) va_arg (ap, int);
767 assert (("first argument must be of type player", dt == DT_PLAYER));
768 pl = va_arg (ap, player *);
769
770 if (pl->cb)
771 gather_callbacks (callbacks, (AV *)pl->cb, event);
772
773 gather_callbacks (callbacks, cb_player, event);
774 break;
775
776 case KLASS_MAP:
777 dt = (data_type) va_arg (ap, int);
778 assert (("first argument must be of type object", dt == DT_MAP));
779 map = va_arg (ap, mapstruct *);
780
781 if (map->cb)
782 gather_callbacks (callbacks, (AV *)map->cb, event);
783
784 gather_callbacks (callbacks, cb_map, event);
785 break;
786
787 default:
788 assert (("unsupported event klass in cfperl_invoke", 0));
789 }
790
791 // short-circuit processing if no callbacks found/defined
792 if (!callbacks)
793 return 0;
794
795 dSP;
796 ENTER;
797 SAVETMPS;
798
799 PUSHMARK (SP);
800 EXTEND (SP, 3);
801
802 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
803 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
804
805 switch (KLASS_OF (event))
806 {
807 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
808 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
809 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
810 }
811
812 for (;;)
813 {
814 dt = (data_type) va_arg (ap, int);
815
816 if (dt == DT_END)
817 break;
818
819 if (dt == DT_AV)
820 {
821 AV *av = va_arg (ap, AV *);
822
823 for (int i = 0; i <= av_len (av); ++i)
824 XPUSHs (*av_fetch (av, i, 1));
825 }
826 else
827 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
828 }
829
830 va_end (ap);
831
832 PUTBACK;
833 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
834 SPAGAIN;
835
836 count = count > 0 ? POPi : 0;
837
838 FREETMPS;
839 LEAVE;
840
841 return count;
842 }
843
844 SV *
845 cfperl_result (int idx)
846 {
847 AV *av = get_av ("cfperl::invoke_results", 0);
848 if (!av)
849 return &PL_sv_undef;
850
851 SV **sv = av_fetch (av, idx, 0);
852 if (!sv)
853 return &PL_sv_undef;
854
855 return *sv;
856 }
857
858 int
859 cfperl_result_INT (int idx)
860 {
861 return SvIV (cfperl_result (idx));
862 }
863
864 MODULE = cf PACKAGE = cf PREFIX = cf_
865
866 BOOT:
867 {
868 HV *stash = gv_stashpv ("cf", 1);
869
870 static const struct {
871 const char *name;
872 IV iv;
873 } *civ, const_iv[] = {
874 # define const_iv(name) { # name, (IV)name },
875 const_iv (llevError)
876 const_iv (llevInfo)
877 const_iv (llevDebug)
878 const_iv (llevMonster)
879
880 const_iv (MAX_TIME)
881 const_iv (PLAYER)
882 const_iv (TRANSPORT)
883 const_iv (ROD)
884 const_iv (TREASURE)
885 const_iv (POTION)
886 const_iv (FOOD)
887 const_iv (POISON)
888 const_iv (BOOK)
889 const_iv (CLOCK)
890 const_iv (LIGHTNING)
891 const_iv (ARROW)
892 const_iv (BOW)
893 const_iv (WEAPON)
894 const_iv (ARMOUR)
895 const_iv (PEDESTAL)
896 const_iv (ALTAR)
897 const_iv (LOCKED_DOOR)
898 const_iv (SPECIAL_KEY)
899 const_iv (MAP)
900 const_iv (DOOR)
901 const_iv (KEY)
902 const_iv (TIMED_GATE)
903 const_iv (TRIGGER)
904 const_iv (GRIMREAPER)
905 const_iv (MAGIC_EAR)
906 const_iv (TRIGGER_BUTTON)
907 const_iv (TRIGGER_ALTAR)
908 const_iv (TRIGGER_PEDESTAL)
909 const_iv (SHIELD)
910 const_iv (HELMET)
911 const_iv (HORN)
912 const_iv (MONEY)
913 const_iv (CLASS)
914 const_iv (GRAVESTONE)
915 const_iv (AMULET)
916 const_iv (PLAYERMOVER)
917 const_iv (TELEPORTER)
918 const_iv (CREATOR)
919 const_iv (SKILL)
920 const_iv (EXPERIENCE)
921 const_iv (EARTHWALL)
922 const_iv (GOLEM)
923 const_iv (THROWN_OBJ)
924 const_iv (BLINDNESS)
925 const_iv (GOD)
926 const_iv (DETECTOR)
927 const_iv (TRIGGER_MARKER)
928 const_iv (DEAD_OBJECT)
929 const_iv (DRINK)
930 const_iv (MARKER)
931 const_iv (HOLY_ALTAR)
932 const_iv (PLAYER_CHANGER)
933 const_iv (BATTLEGROUND)
934 const_iv (PEACEMAKER)
935 const_iv (GEM)
936 const_iv (FIREWALL)
937 const_iv (ANVIL)
938 const_iv (CHECK_INV)
939 const_iv (MOOD_FLOOR)
940 const_iv (EXIT)
941 const_iv (ENCOUNTER)
942 const_iv (SHOP_FLOOR)
943 const_iv (SHOP_MAT)
944 const_iv (RING)
945 const_iv (FLOOR)
946 const_iv (FLESH)
947 const_iv (INORGANIC)
948 const_iv (SKILL_TOOL)
949 const_iv (LIGHTER)
950 const_iv (TRAP_PART)
951 const_iv (WALL)
952 const_iv (LIGHT_SOURCE)
953 const_iv (MISC_OBJECT)
954 const_iv (MONSTER)
955 const_iv (SPAWN_GENERATOR)
956 const_iv (LAMP)
957 const_iv (DUPLICATOR)
958 const_iv (TOOL)
959 const_iv (SPELLBOOK)
960 const_iv (BUILDFAC)
961 const_iv (CLOAK)
962 const_iv (SPINNER)
963 const_iv (GATE)
964 const_iv (BUTTON)
965 const_iv (CF_HANDLE)
966 const_iv (HOLE)
967 const_iv (TRAPDOOR)
968 const_iv (SIGN)
969 const_iv (BOOTS)
970 const_iv (GLOVES)
971 const_iv (SPELL)
972 const_iv (SPELL_EFFECT)
973 const_iv (CONVERTER)
974 const_iv (BRACERS)
975 const_iv (POISONING)
976 const_iv (SAVEBED)
977 const_iv (POISONCLOUD)
978 const_iv (FIREHOLES)
979 const_iv (WAND)
980 const_iv (SCROLL)
981 const_iv (DIRECTOR)
982 const_iv (GIRDLE)
983 const_iv (FORCE)
984 const_iv (POTION_EFFECT)
985 const_iv (EVENT_CONNECTOR)
986 const_iv (CLOSE_CON)
987 const_iv (CONTAINER)
988 const_iv (ARMOUR_IMPROVER)
989 const_iv (WEAPON_IMPROVER)
990 const_iv (SKILLSCROLL)
991 const_iv (DEEP_SWAMP)
992 const_iv (IDENTIFY_ALTAR)
993 const_iv (MENU)
994 const_iv (RUNE)
995 const_iv (TRAP)
996 const_iv (POWER_CRYSTAL)
997 const_iv (CORPSE)
998 const_iv (DISEASE)
999 const_iv (SYMPTOM)
1000 const_iv (BUILDER)
1001 const_iv (MATERIAL)
1002 const_iv (ITEM_TRANSFORMER)
1003 const_iv (QUEST)
1004
1005 const_iv (NUM_SUBTYPES)
1006
1007 const_iv (ST_BD_BUILD)
1008 const_iv (ST_BD_REMOVE)
1009
1010 const_iv (ST_MAT_FLOOR)
1011 const_iv (ST_MAT_WALL)
1012 const_iv (ST_MAT_ITEM)
1013
1014 const_iv (AT_PHYSICAL)
1015 const_iv (AT_MAGIC)
1016 const_iv (AT_FIRE)
1017 const_iv (AT_ELECTRICITY)
1018 const_iv (AT_COLD)
1019 const_iv (AT_CONFUSION)
1020 const_iv (AT_ACID)
1021 const_iv (AT_DRAIN)
1022 const_iv (AT_WEAPONMAGIC)
1023 const_iv (AT_GHOSTHIT)
1024 const_iv (AT_POISON)
1025 const_iv (AT_SLOW)
1026 const_iv (AT_PARALYZE)
1027 const_iv (AT_TURN_UNDEAD)
1028 const_iv (AT_FEAR)
1029 const_iv (AT_CANCELLATION)
1030 const_iv (AT_DEPLETE)
1031 const_iv (AT_DEATH)
1032 const_iv (AT_CHAOS)
1033 const_iv (AT_COUNTERSPELL)
1034 const_iv (AT_GODPOWER)
1035 const_iv (AT_HOLYWORD)
1036 const_iv (AT_BLIND)
1037 const_iv (AT_INTERNAL)
1038 const_iv (AT_LIFE_STEALING)
1039 const_iv (AT_DISEASE)
1040
1041 const_iv (QUEST_IN_PROGRESS)
1042 const_iv (QUEST_DONE_QUEST)
1043 const_iv (QUEST_DONE_TASK)
1044 const_iv (QUEST_START_QUEST)
1045 const_iv (QUEST_END_QUEST)
1046 const_iv (QUEST_START_TASK)
1047 const_iv (QUEST_END_TASK)
1048 const_iv (QUEST_OVERRIDE)
1049 const_iv (QUEST_ON_ACTIVATE)
1050
1051 const_iv (WEAP_HIT)
1052 const_iv (WEAP_SLASH)
1053 const_iv (WEAP_PIERCE)
1054 const_iv (WEAP_CLEAVE)
1055 const_iv (WEAP_SLICE)
1056 const_iv (WEAP_STAB)
1057 const_iv (WEAP_WHIP)
1058 const_iv (WEAP_CRUSH)
1059 const_iv (WEAP_BLUD)
1060
1061 const_iv (FLAG_ALIVE)
1062 const_iv (FLAG_WIZ)
1063 const_iv (FLAG_REMOVED)
1064 const_iv (FLAG_FREED)
1065 const_iv (FLAG_WAS_WIZ)
1066 const_iv (FLAG_APPLIED)
1067 const_iv (FLAG_UNPAID)
1068 const_iv (FLAG_USE_SHIELD)
1069 const_iv (FLAG_NO_PICK)
1070 const_iv (FLAG_ANIMATE)
1071 const_iv (FLAG_MONSTER)
1072 const_iv (FLAG_FRIENDLY)
1073 const_iv (FLAG_GENERATOR)
1074 const_iv (FLAG_IS_THROWN)
1075 const_iv (FLAG_AUTO_APPLY)
1076 const_iv (FLAG_TREASURE)
1077 const_iv (FLAG_PLAYER_SOLD)
1078 const_iv (FLAG_SEE_INVISIBLE)
1079 const_iv (FLAG_CAN_ROLL)
1080 const_iv (FLAG_OVERLAY_FLOOR)
1081 const_iv (FLAG_IS_TURNABLE)
1082 const_iv (FLAG_IS_USED_UP)
1083 const_iv (FLAG_IDENTIFIED)
1084 const_iv (FLAG_REFLECTING)
1085 const_iv (FLAG_CHANGING)
1086 const_iv (FLAG_SPLITTING)
1087 const_iv (FLAG_HITBACK)
1088 const_iv (FLAG_STARTEQUIP)
1089 const_iv (FLAG_BLOCKSVIEW)
1090 const_iv (FLAG_UNDEAD)
1091 const_iv (FLAG_SCARED)
1092 const_iv (FLAG_UNAGGRESSIVE)
1093 const_iv (FLAG_REFL_MISSILE)
1094 const_iv (FLAG_REFL_SPELL)
1095 const_iv (FLAG_NO_MAGIC)
1096 const_iv (FLAG_NO_FIX_PLAYER)
1097 const_iv (FLAG_IS_LIGHTABLE)
1098 const_iv (FLAG_TEAR_DOWN)
1099 const_iv (FLAG_RUN_AWAY)
1100 const_iv (FLAG_PICK_UP)
1101 const_iv (FLAG_UNIQUE)
1102 const_iv (FLAG_NO_DROP)
1103 const_iv (FLAG_WIZCAST)
1104 const_iv (FLAG_CAST_SPELL)
1105 const_iv (FLAG_USE_SCROLL)
1106 const_iv (FLAG_USE_RANGE)
1107 const_iv (FLAG_USE_BOW)
1108 const_iv (FLAG_USE_ARMOUR)
1109 const_iv (FLAG_USE_WEAPON)
1110 const_iv (FLAG_USE_RING)
1111 const_iv (FLAG_READY_RANGE)
1112 const_iv (FLAG_READY_BOW)
1113 const_iv (FLAG_XRAYS)
1114 const_iv (FLAG_NO_APPLY)
1115 const_iv (FLAG_IS_FLOOR)
1116 const_iv (FLAG_LIFESAVE)
1117 const_iv (FLAG_NO_STRENGTH)
1118 const_iv (FLAG_SLEEP)
1119 const_iv (FLAG_STAND_STILL)
1120 const_iv (FLAG_RANDOM_MOVE)
1121 const_iv (FLAG_ONLY_ATTACK)
1122 const_iv (FLAG_CONFUSED)
1123 const_iv (FLAG_STEALTH)
1124 const_iv (FLAG_WIZPASS)
1125 const_iv (FLAG_IS_LINKED)
1126 const_iv (FLAG_CURSED)
1127 const_iv (FLAG_DAMNED)
1128 const_iv (FLAG_SEE_ANYWHERE)
1129 const_iv (FLAG_KNOWN_MAGICAL)
1130 const_iv (FLAG_KNOWN_CURSED)
1131 const_iv (FLAG_CAN_USE_SKILL)
1132 const_iv (FLAG_BEEN_APPLIED)
1133 const_iv (FLAG_READY_SCROLL)
1134 const_iv (FLAG_USE_ROD)
1135 const_iv (FLAG_USE_HORN)
1136 const_iv (FLAG_MAKE_INVIS)
1137 const_iv (FLAG_INV_LOCKED)
1138 const_iv (FLAG_IS_WOODED)
1139 const_iv (FLAG_IS_HILLY)
1140 const_iv (FLAG_READY_SKILL)
1141 const_iv (FLAG_READY_WEAPON)
1142 const_iv (FLAG_NO_SKILL_IDENT)
1143 const_iv (FLAG_BLIND)
1144 const_iv (FLAG_SEE_IN_DARK)
1145 const_iv (FLAG_IS_CAULDRON)
1146 const_iv (FLAG_NO_STEAL)
1147 const_iv (FLAG_ONE_HIT)
1148 const_iv (FLAG_CLIENT_SENT)
1149 const_iv (FLAG_BERSERK)
1150 const_iv (FLAG_NEUTRAL)
1151 const_iv (FLAG_NO_ATTACK)
1152 const_iv (FLAG_NO_DAMAGE)
1153 const_iv (FLAG_OBJ_ORIGINAL)
1154 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1155 const_iv (FLAG_ACTIVATE_ON_PUSH)
1156 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1157 const_iv (FLAG_IS_WATER)
1158 const_iv (FLAG_CONTENT_ON_GEN)
1159 const_iv (FLAG_IS_A_TEMPLATE)
1160 const_iv (FLAG_IS_BUILDABLE)
1161 const_iv (FLAG_AFK)
1162
1163 const_iv (NDI_BLACK)
1164 const_iv (NDI_WHITE)
1165 const_iv (NDI_NAVY)
1166 const_iv (NDI_RED)
1167 const_iv (NDI_ORANGE)
1168 const_iv (NDI_BLUE)
1169 const_iv (NDI_DK_ORANGE)
1170 const_iv (NDI_GREEN)
1171 const_iv (NDI_LT_GREEN)
1172 const_iv (NDI_GREY)
1173 const_iv (NDI_BROWN)
1174 const_iv (NDI_GOLD)
1175 const_iv (NDI_TAN)
1176 const_iv (NDI_MAX_COLOR)
1177 const_iv (NDI_COLOR_MASK)
1178 const_iv (NDI_UNIQUE)
1179 const_iv (NDI_ALL)
1180
1181 const_iv (F_APPLIED)
1182 const_iv (F_LOCATION)
1183 const_iv (F_UNPAID)
1184 const_iv (F_MAGIC)
1185 const_iv (F_CURSED)
1186 const_iv (F_DAMNED)
1187 const_iv (F_OPEN)
1188 const_iv (F_NOPICK)
1189 const_iv (F_LOCKED)
1190
1191 const_iv (F_BUY)
1192 const_iv (F_SHOP)
1193 const_iv (F_SELL)
1194
1195 const_iv (P_BLOCKSVIEW)
1196 const_iv (P_NO_MAGIC)
1197 const_iv (P_IS_ALIVE)
1198 const_iv (P_NO_CLERIC)
1199 const_iv (P_NEED_UPDATE)
1200 const_iv (P_NO_ERROR)
1201 const_iv (P_OUT_OF_MAP)
1202 const_iv (P_NEW_MAP)
1203
1204 const_iv (UP_OBJ_INSERT)
1205 const_iv (UP_OBJ_REMOVE)
1206 const_iv (UP_OBJ_CHANGE)
1207 const_iv (UP_OBJ_FACE)
1208
1209 const_iv (INS_NO_MERGE)
1210 const_iv (INS_ABOVE_FLOOR_ONLY)
1211 const_iv (INS_NO_WALK_ON)
1212 const_iv (INS_ON_TOP)
1213 const_iv (INS_BELOW_ORIGINATOR)
1214 const_iv (INS_MAP_LOAD)
1215
1216 const_iv (WILL_APPLY_HANDLE)
1217 const_iv (WILL_APPLY_TREASURE)
1218 const_iv (WILL_APPLY_EARTHWALL)
1219 const_iv (WILL_APPLY_DOOR)
1220 const_iv (WILL_APPLY_FOOD)
1221
1222 const_iv (SAVE_MODE)
1223 const_iv (SAVE_DIR_MODE)
1224
1225 const_iv (M_PAPER)
1226 const_iv (M_IRON)
1227 const_iv (M_GLASS)
1228 const_iv (M_LEATHER)
1229 const_iv (M_WOOD)
1230 const_iv (M_ORGANIC)
1231 const_iv (M_STONE)
1232 const_iv (M_CLOTH)
1233 const_iv (M_ADAMANT)
1234 const_iv (M_LIQUID)
1235 const_iv (M_SOFT_METAL)
1236 const_iv (M_BONE)
1237 const_iv (M_ICE)
1238 const_iv (M_SPECIAL)
1239
1240 const_iv (SK_EXP_ADD_SKILL)
1241 const_iv (SK_EXP_TOTAL)
1242 const_iv (SK_EXP_NONE)
1243 const_iv (SK_SUBTRACT_SKILL_EXP)
1244
1245 const_iv (SK_LOCKPICKING)
1246 const_iv (SK_HIDING)
1247 const_iv (SK_SMITHERY)
1248 const_iv (SK_BOWYER)
1249 const_iv (SK_JEWELER)
1250 const_iv (SK_ALCHEMY)
1251 const_iv (SK_STEALING)
1252 const_iv (SK_LITERACY)
1253 const_iv (SK_BARGAINING)
1254 const_iv (SK_JUMPING)
1255 const_iv (SK_DET_MAGIC)
1256 const_iv (SK_ORATORY)
1257 const_iv (SK_SINGING)
1258 const_iv (SK_DET_CURSE)
1259 const_iv (SK_FIND_TRAPS)
1260 const_iv (SK_MEDITATION)
1261 const_iv (SK_PUNCHING)
1262 const_iv (SK_FLAME_TOUCH)
1263 const_iv (SK_KARATE)
1264 const_iv (SK_CLIMBING)
1265 const_iv (SK_WOODSMAN)
1266 const_iv (SK_INSCRIPTION)
1267 const_iv (SK_ONE_HANDED_WEAPON)
1268 const_iv (SK_MISSILE_WEAPON)
1269 const_iv (SK_THROWING)
1270 const_iv (SK_USE_MAGIC_ITEM)
1271 const_iv (SK_DISARM_TRAPS)
1272 const_iv (SK_SET_TRAP)
1273 const_iv (SK_THAUMATURGY)
1274 const_iv (SK_PRAYING)
1275 const_iv (SK_CLAWING)
1276 const_iv (SK_LEVITATION)
1277 const_iv (SK_SUMMONING)
1278 const_iv (SK_PYROMANCY)
1279 const_iv (SK_EVOCATION)
1280 const_iv (SK_SORCERY)
1281 const_iv (SK_TWO_HANDED_WEAPON)
1282 const_iv (SK_SPARK_TOUCH)
1283 const_iv (SK_SHIVER)
1284 const_iv (SK_ACID_SPLASH)
1285 const_iv (SK_POISON_NAIL)
1286
1287 const_iv (SOUND_NEW_PLAYER)
1288 const_iv (SOUND_FIRE_ARROW)
1289 const_iv (SOUND_LEARN_SPELL)
1290 const_iv (SOUND_FUMBLE_SPELL)
1291 const_iv (SOUND_WAND_POOF)
1292 const_iv (SOUND_OPEN_DOOR)
1293 const_iv (SOUND_PUSH_PLAYER)
1294 const_iv (SOUND_PLAYER_HITS1)
1295 const_iv (SOUND_PLAYER_HITS2)
1296 const_iv (SOUND_PLAYER_HITS3)
1297 const_iv (SOUND_PLAYER_HITS4)
1298 const_iv (SOUND_PLAYER_IS_HIT1)
1299 const_iv (SOUND_PLAYER_IS_HIT2)
1300 const_iv (SOUND_PLAYER_IS_HIT3)
1301 const_iv (SOUND_PLAYER_KILLS)
1302 const_iv (SOUND_PET_IS_KILLED)
1303 const_iv (SOUND_PLAYER_DIES)
1304 const_iv (SOUND_OB_EVAPORATE)
1305 const_iv (SOUND_OB_EXPLODE)
1306 const_iv (SOUND_CLOCK)
1307 const_iv (SOUND_TURN_HANDLE)
1308 const_iv (SOUND_FALL_HOLE)
1309 const_iv (SOUND_DRINK_POISON)
1310 const_iv (SOUND_CAST_SPELL_0)
1311
1312 const_iv (PREFER_LOW)
1313 const_iv (PREFER_HIGH)
1314
1315 const_iv (ATNR_PHYSICAL)
1316 const_iv (ATNR_MAGIC)
1317 const_iv (ATNR_FIRE)
1318 const_iv (ATNR_ELECTRICITY)
1319 const_iv (ATNR_COLD)
1320 const_iv (ATNR_CONFUSION)
1321 const_iv (ATNR_ACID)
1322 const_iv (ATNR_DRAIN)
1323 const_iv (ATNR_WEAPONMAGIC)
1324 const_iv (ATNR_GHOSTHIT)
1325 const_iv (ATNR_POISON)
1326 const_iv (ATNR_SLOW)
1327 const_iv (ATNR_PARALYZE)
1328 const_iv (ATNR_TURN_UNDEAD)
1329 const_iv (ATNR_FEAR)
1330 const_iv (ATNR_CANCELLATION)
1331 const_iv (ATNR_DEPLETE)
1332 const_iv (ATNR_DEATH)
1333 const_iv (ATNR_CHAOS)
1334 const_iv (ATNR_COUNTERSPELL)
1335 const_iv (ATNR_GODPOWER)
1336 const_iv (ATNR_HOLYWORD)
1337 const_iv (ATNR_BLIND)
1338 const_iv (ATNR_INTERNAL)
1339 const_iv (ATNR_LIFE_STEALING)
1340 const_iv (ATNR_DISEASE)
1341
1342 const_iv (MAP_FLUSH)
1343 const_iv (MAP_PLAYER_UNIQUE)
1344 const_iv (MAP_BLOCK)
1345 const_iv (MAP_STYLE)
1346 const_iv (MAP_OVERLAY)
1347
1348 const_iv (MAP_IN_MEMORY)
1349 const_iv (MAP_SWAPPED)
1350 const_iv (MAP_LOADING)
1351 const_iv (MAP_SAVING)
1352
1353 const_iv (KLASS_GLOBAL)
1354 const_iv (KLASS_OBJECT)
1355 const_iv (KLASS_PLAYER)
1356 const_iv (KLASS_MAP)
1357 };
1358
1359 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1360 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1361
1362 static const struct {
1363 const char *name;
1364 int skip;
1365 IV klass;
1366 IV iv;
1367 } *eiv, event_iv[] = {
1368 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1369 # include "eventinc.h"
1370 # undef def
1371 };
1372
1373 AV *av = get_av ("cf::EVENT", 1);
1374
1375 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1376 {
1377 AV *event = newAV ();
1378 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1379 av_push (event, newSViv (eiv->klass));
1380 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1381 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1382 }
1383
1384 static const struct {
1385 int dtype;
1386 const char *name;
1387 IV idx;
1388 } *cprop, prop_table[] = {
1389 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1390 prop (CFAPI_INT, MAP_PROP_FLAGS)
1391 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1392 prop (CFAPI_STRING, MAP_PROP_PATH)
1393 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1394 prop (CFAPI_STRING, MAP_PROP_NAME)
1395 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1396 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1397 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1398 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1399 prop (CFAPI_INT, MAP_PROP_WIDTH)
1400 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1401 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1402 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1403 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1404 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1405 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1406 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1407 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1408 prop (CFAPI_INT, MAP_PROP_SKY)
1409 prop (CFAPI_INT, MAP_PROP_WPARTX)
1410 prop (CFAPI_INT, MAP_PROP_WPARTY)
1411 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1412 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1413 prop (CFAPI_PREGION, MAP_PROP_REGION)
1414 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1415 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1416 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1417 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1418 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1419 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1420 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1421 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1422 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1423 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1424 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1425 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1426 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1427 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1428 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1429 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1430 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1431 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1432 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1433 prop (CFAPI_INT, OBJECT_PROP_X)
1434 prop (CFAPI_INT, OBJECT_PROP_Y)
1435 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1436 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1437 prop (CFAPI_INT, OBJECT_PROP_NROF)
1438 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1439 prop (CFAPI_INT, OBJECT_PROP_FACING)
1440 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1441 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1442 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1443 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1444 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1445 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1446 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1447 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1448 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1449 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1450 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1451 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1452 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1453 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1454 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1455 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1456 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1457 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1458 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1459 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1460 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1461 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1462 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1463 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1464 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1465 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1466 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1467 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1468 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1469 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1470 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1471 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1472 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1473 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1474 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1475 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1476 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1477 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1478 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1479 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1480 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1481 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1482 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1483 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1484 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1485 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1486 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1487 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1488 prop (CFAPI_INT, OBJECT_PROP_STR)
1489 prop (CFAPI_INT, OBJECT_PROP_DEX)
1490 prop (CFAPI_INT, OBJECT_PROP_CON)
1491 prop (CFAPI_INT, OBJECT_PROP_WIS)
1492 prop (CFAPI_INT, OBJECT_PROP_INT)
1493 prop (CFAPI_INT, OBJECT_PROP_POW)
1494 prop (CFAPI_INT, OBJECT_PROP_CHA)
1495 prop (CFAPI_INT, OBJECT_PROP_WC)
1496 prop (CFAPI_INT, OBJECT_PROP_AC)
1497 prop (CFAPI_INT, OBJECT_PROP_HP)
1498 prop (CFAPI_INT, OBJECT_PROP_SP)
1499 prop (CFAPI_INT, OBJECT_PROP_GP)
1500 prop (CFAPI_INT, OBJECT_PROP_FP)
1501 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1502 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1503 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1504 prop (CFAPI_INT, OBJECT_PROP_DAM)
1505 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1506 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1507 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1508 prop (CFAPI_INT, OBJECT_PROP_FACE)
1509 };
1510
1511 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1512 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1513
1514 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1515 {
1516 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1517 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1518 }
1519
1520 //I_EVENT_API (PACKAGE);
1521 }
1522
1523 void _reload_1 ()
1524 CODE:
1525 cb_global = get_av ("cf::CB_GLOBAL", 1);
1526 cb_object = get_av ("cf::CB_OBJECT", 1);
1527 cb_player = get_av ("cf::CB_PLAYER", 1);
1528 cb_type = get_av ("cf::CB_TYPE" , 1);
1529 cb_map = get_av ("cf::CB_MAP" , 1);
1530
1531 void _reload_2 ()
1532 CODE:
1533 {
1534 // reattach to all attachable objects in the game.
1535 for (player *pl = first_player; pl; pl = pl->next)
1536 reattach (pl);
1537
1538 for (mapstruct *map = first_map; map; map = map->next)
1539 reattach (map);
1540
1541 for (object *op = objects; op; op = op->next)
1542 reattach (op);
1543 }
1544
1545 NV floor (NV x)
1546
1547 NV ceil (NV x)
1548
1549 void server_tick ()
1550
1551 void
1552 LOG (int level, char *msg)
1553 PROTOTYPE: $$
1554 C_ARGS: (LogLevel)level, "%s", msg
1555
1556 char *path_combine (char *base, char *path)
1557 PROTOTYPE: $$
1558
1559 char *path_combine_and_normalize (char *base, char *path)
1560 PROTOTYPE: $$
1561
1562 const char *
1563 get_maps_directory (char *path)
1564 PROTOTYPE: $
1565 ALIAS: maps_directory = 0
1566 CODE:
1567 RETVAL = create_pathname (path);
1568 OUTPUT: RETVAL
1569
1570 void
1571 sub_generation_inc ()
1572 CODE:
1573 PL_sub_generation++;
1574
1575 char *
1576 mapdir ()
1577 PROTOTYPE:
1578 ALIAS:
1579 mapdir = 0
1580 uniquedir = 1
1581 tmpdir = 2
1582 confdir = 3
1583 localdir = 4
1584 playerdir = 5
1585 datadir = 6
1586 CODE:
1587 switch (ix)
1588 {
1589 case 0: RETVAL = settings.mapdir ; break;
1590 case 1: RETVAL = settings.uniquedir; break;
1591 case 2: RETVAL = settings.tmpdir ; break;
1592 case 3: RETVAL = settings.confdir ; break;
1593 case 4: RETVAL = settings.localdir ; break;
1594 case 5: RETVAL = settings.playerdir; break;
1595 case 6: RETVAL = settings.datadir ; break;
1596 }
1597 OUTPUT: RETVAL
1598
1599 int
1600 cf_find_animation (char *text)
1601 PROTOTYPE: $
1602
1603 int random_roll(int min, int max, object *op, int goodbad);
1604
1605 const char *cost_string_from_value(uint64 cost, int approx = 0)
1606
1607 int invoke (int event, ...)
1608 CODE:
1609 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1610 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1611 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1612 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1613 OUTPUT: RETVAL
1614
1615 int
1616 exp_to_level (val64 exp)
1617 CODE:
1618 {
1619 int i = 0;
1620
1621 RETVAL = settings.max_level;
1622
1623 for (i = 1; i <= settings.max_level; i++)
1624 {
1625 if (levels[i] > exp)
1626 {
1627 RETVAL = i - 1;
1628 break;
1629 }
1630 }
1631 }
1632 OUTPUT: RETVAL
1633
1634 val64
1635 level_to_min_exp (int level)
1636 CODE:
1637 if (level > settings.max_level)
1638 RETVAL = levels[settings.max_level];
1639 else if (level < 1)
1640 RETVAL = 0;
1641 else
1642 RETVAL = levels[level];
1643 OUTPUT: RETVAL
1644
1645 SV *
1646 resistance_to_string (int atnr)
1647 CODE:
1648 if (atnr >= 0 && atnr < NROFATTACKS)
1649 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else
1651 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL
1653
1654 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1655
1656 int invoke (object *op, int event, ...)
1657 CODE:
1658 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1659 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1660 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1661 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1662 OUTPUT: RETVAL
1663
1664 SV *registry (object *op)
1665 CODE:
1666 RETVAL = registry_of (op);
1667 OUTPUT:
1668 RETVAL
1669
1670 SV *
1671 get_property (object *obj, int type, int idx)
1672 CODE:
1673 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1674 OUTPUT: RETVAL
1675
1676 SV *
1677 set_property (object *obj, int type, int idx, SV *newval)
1678 CODE:
1679 switch (type)
1680 {
1681 case CFAPI_INT:
1682 cf_object_set_int_property (obj, idx, SvIV (newval));
1683 break;
1684 case CFAPI_LONG:
1685 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1686 break;
1687 case CFAPI_DOUBLE:
1688 {
1689 int unused_type;
1690 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1691 }
1692 break;
1693 case CFAPI_STRING:
1694 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1695 break;
1696 case CFAPI_POBJECT:
1697 {
1698 int unused_type;
1699 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1700 }
1701 break;
1702 default:
1703 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1704 }
1705
1706 # missing properties
1707
1708 void
1709 set_attacktype (object *obj, U32 attacktype)
1710 CODE:
1711 obj->attacktype = attacktype;
1712
1713 U32
1714 get_attacktype (object *obj)
1715 ALIAS:
1716 attacktype = 0
1717 CODE:
1718 RETVAL = obj->attacktype;
1719 OUTPUT: RETVAL
1720
1721 # missing in plug-in api, of course
1722 void
1723 set_food (object *obj, int food)
1724 CODE:
1725 obj->stats.food = food;
1726
1727 int
1728 get_food (object *obj)
1729 ALIAS:
1730 food = 0
1731 CODE:
1732 RETVAL = obj->stats.food;
1733 OUTPUT: RETVAL
1734
1735 void
1736 inv (object *obj)
1737 PROTOTYPE: $
1738 PPCODE:
1739 {
1740 object *o;
1741 for (o = obj->inv; o; o = o->below)
1742 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1743 }
1744
1745 int cf_object_get_resistance (object *op, int rtype)
1746 ALIAS: resistance = 0
1747
1748 int cf_object_get_flag (object *op, int flag)
1749 ALIAS: flag = 0
1750
1751 void cf_object_set_flag (object *op, int flag, int value)
1752
1753 int need_identify (const object *obj);
1754
1755 int apply_shop_mat (object *shop_mat, object *op);
1756
1757 void cf_object_move (object *op, int dir, object *originator = op)
1758
1759 void cf_object_apply (object *op, object *author, int flags = 0)
1760
1761 void cf_object_apply_below (object *op)
1762
1763 void cf_object_remove (object *op)
1764
1765 void cf_object_free (object *op)
1766
1767 object *cf_object_present_archname_inside (object *op, char *whatstr)
1768
1769 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1770
1771 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1772
1773 object *cf_object_clone (object *op, int clonetype = 0)
1774
1775 int cf_object_pay_item (object *op, object *buyer)
1776
1777 int cf_object_pay_amount (object *op, uint64 amount)
1778
1779 void pay_player (object *op, uint64 amount)
1780
1781 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1782
1783 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1784
1785 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1786
1787 void cf_object_learn_spell (object *op, object *sp)
1788
1789 void cf_object_forget_spell (object *op, object *sp)
1790
1791 object *cf_object_check_for_spell (object *op, char *spellname)
1792
1793 int cf_object_query_money (object *op)
1794 ALIAS: money = 0
1795
1796 int cf_object_query_cost (object *op, object *who, int flags)
1797 ALIAS: cost = 0
1798
1799 void cf_object_activate_rune (object *op , object *victim)
1800
1801 int cf_object_check_trigger (object *op, object *cause)
1802
1803 int cf_object_out_of_map (object *op, int x, int y)
1804
1805 void cf_object_drop (object *op, object *author)
1806
1807 void cf_object_take (object *op, object *author)
1808
1809 void cf_object_say (object *op, char *msg)
1810
1811 void cf_object_speak (object *op, char *msg)
1812
1813 object *cf_object_insert_object (object *op, object *container)
1814
1815 const char *cf_object_get_msg (object *ob)
1816 ALIAS: msg = 0
1817
1818 object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1821
1822 void cf_object_update (object *op, int flags)
1823
1824 void cf_object_pickup (object *op, object *what)
1825
1826 object *cf_create_object_by_name (const char *name)
1827
1828 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1829
1830 void player_lvl_adj (object *who, object *skill = 0)
1831
1832 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1833
1834 int calc_skill_exp (object *who, object *op, object *skill);
1835
1836 void push_button (object *op);
1837
1838 void use_trigger (object *op);
1839
1840 void add_button_link (object *button, mapstruct *map, int connected);
1841
1842 void remove_button_link (object *op);
1843
1844 void
1845 cf_object_set_resistance (object *op, int rtype, int val)
1846 CODE:
1847 if (rtype >= 0 && rtype < NROFATTACKS)
1848 op->resist[rtype] = val;
1849
1850
1851 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1852
1853 void cf_fix_object (object *pl)
1854 ALIAS: fix = 0
1855
1856 object *cf_insert_ob_in_ob (object *ob, object *where)
1857
1858 # no clean way to get an object from an archetype - stupid idiotic
1859 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1860
1861 object *new (const char *archetype = 0)
1862 PROTOTYPE: ;$
1863 CODE:
1864 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1865 OUTPUT:
1866 RETVAL
1867
1868 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1869 PROTOTYPE: $$$$$$
1870 CODE:
1871 {
1872 int unused_type;
1873 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1874 }
1875
1876 # syntatic sugar for easier use in event callbacks.
1877 const char *options (object *op)
1878 CODE:
1879 RETVAL = op->name;
1880 OUTPUT:
1881 RETVAL
1882
1883 player *contr (object *op)
1884 CODE:
1885 RETVAL = op->contr;
1886 OUTPUT: RETVAL
1887
1888 const char *get_ob_key_value (object *op, const char *key)
1889
1890 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1891
1892 object *get_nearest_player (object *ob)
1893 ALIAS: nearest_player = 0
1894 PREINIT:
1895 extern object *get_nearest_player (object *);
1896
1897 void rangevector (object *ob, object *other, int flags = 0)
1898 PROTOTYPE: $$;$
1899 PPCODE:
1900 {
1901 rv_vector rv;
1902 get_rangevector (ob, other, &rv, flags);
1903 EXTEND (SP, 5);
1904 PUSHs (newSVuv (rv.distance));
1905 PUSHs (newSViv (rv.distance_x));
1906 PUSHs (newSViv (rv.distance_y));
1907 PUSHs (newSViv (rv.direction));
1908 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1909 }
1910
1911 bool on_same_map_as (object *ob, object *other)
1912 CODE:
1913 RETVAL = on_same_map (ob, other);
1914 OUTPUT: RETVAL
1915
1916 char *
1917 base_name (object *ob, int plural)
1918 CODE:
1919 RETVAL = cf_query_base_name (ob, plural);
1920 OUTPUT: RETVAL
1921
1922 living *
1923 stats (object *ob)
1924 CODE:
1925 RETVAL = &ob->stats;
1926 OUTPUT: RETVAL
1927
1928
1929 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1930
1931 player *player (object *op)
1932 CODE:
1933 RETVAL = op->contr;
1934 OUTPUT: RETVAL
1935
1936 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1937
1938 object *cf_player_send_inventory (object *op)
1939
1940 char *cf_player_get_ip (object *op)
1941 ALIAS: ip = 0
1942
1943 object *cf_player_get_marked_item (object *op)
1944 ALIAS: marked_item = 0
1945
1946 void cf_player_set_marked_item (object *op, object *ob)
1947
1948 partylist *cf_player_get_party (object *op)
1949 ALIAS: party = 0
1950
1951 void cf_player_set_party (object *op, partylist *party)
1952
1953 void kill_player (object *op)
1954
1955 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1956
1957 int invoke (player *pl, int event, ...)
1958 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1961 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1962 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
1963 OUTPUT: RETVAL
1964
1965 SV *registry (player *pl)
1966 CODE:
1967 RETVAL = registry_of (pl);
1968 OUTPUT:
1969 RETVAL
1970
1971 player *cf_player_find (char *name)
1972 PROTOTYPE: $
1973
1974 void cf_player_move (player *pl, int dir)
1975
1976 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1977
1978 # nonstandard
1979 object *ob (player *pl)
1980 CODE:
1981 RETVAL = pl->ob;
1982 OUTPUT: RETVAL
1983
1984 player *first ()
1985 CODE:
1986 RETVAL = first_player;
1987 OUTPUT: RETVAL
1988
1989 player *next (player *pl)
1990 CODE:
1991 RETVAL = pl->next;
1992 OUTPUT: RETVAL
1993
1994 bool
1995 cell_visible (player *pl, int dx, int dy)
1996 CODE:
1997 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1998 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1999 OUTPUT:
2000 RETVAL
2001
2002 char *
2003 client (player *pl)
2004 CODE:
2005 RETVAL = pl->socket.client;
2006 OUTPUT:
2007 RETVAL
2008
2009 char *
2010 host (player *pl)
2011 CODE:
2012 RETVAL = pl->socket.host;
2013 OUTPUT:
2014 RETVAL
2015
2016 char *
2017 killer (player *pl, char *killer = 0)
2018 CODE:
2019 if (killer)
2020 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2021 RETVAL = pl->killer;
2022 OUTPUT:
2023 RETVAL
2024
2025 void
2026 buggy_mapscroll (player *pl, int value = 1)
2027 CODE:
2028 pl->socket.buggy_mapscroll = value;
2029
2030 void
2031 send (player *pl, SV *packet)
2032 CODE:
2033 {
2034 STRLEN len;
2035 char *buf = SvPVbyte (packet, len);
2036
2037 Write_String_To_Socket (&pl->socket, buf, len);
2038 }
2039
2040 int
2041 listening (player *pl, int new_value = -1)
2042 CODE:
2043 RETVAL = pl->listening;
2044 if (new_value >= 0)
2045 pl->listening = new_value;
2046 OUTPUT:
2047 RETVAL
2048
2049 void get_savebed (player *pl)
2050 ALIAS:
2051 savebed = 0
2052 PPCODE:
2053 EXTEND (SP, 3);
2054 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2055 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2056 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2057
2058 void set_savebed (player *pl, char *map_path, int x, int y)
2059 CODE:
2060 strcpy (pl->savebed_map, map_path);
2061 pl->bed_x = x;
2062 pl->bed_y = y;
2063
2064 void
2065 list ()
2066 PPCODE:
2067 {
2068 player *pl;
2069 for (pl = first_player; pl; pl = pl->next)
2070 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2071 }
2072
2073 bool
2074 peaceful (player *pl, bool new_setting = 0)
2075 PROTOTYPE: $;$
2076 CODE:
2077 RETVAL = pl->peaceful;
2078 if (items > 1)
2079 pl->peaceful = new_setting;
2080 OUTPUT:
2081 RETVAL
2082
2083 living *
2084 orig_stats (player *pl)
2085 CODE:
2086 RETVAL = &pl->orig_stats;
2087 OUTPUT: RETVAL
2088
2089 living *
2090 last_stats (player *pl)
2091 CODE:
2092 RETVAL = &pl->last_stats;
2093 OUTPUT: RETVAL
2094
2095
2096 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2097
2098 int invoke (mapstruct *map, int event, ...)
2099 CODE:
2100 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2101 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2102 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2103 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2104 OUTPUT: RETVAL
2105
2106 SV *registry (mapstruct *map)
2107 CODE:
2108 RETVAL = registry_of (map);
2109 OUTPUT:
2110 RETVAL
2111
2112 SV *
2113 get_property (mapstruct *obj, int type, int idx)
2114 CODE:
2115 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2116 OUTPUT: RETVAL
2117
2118 SV *
2119 set_property (mapstruct *obj, int type, int idx, SV *newval)
2120 CODE:
2121 switch (type)
2122 {
2123 case CFAPI_INT:
2124 cf_map_set_int_property (obj, idx, SvIV (newval));
2125 break;
2126 default:
2127 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2128 }
2129
2130 mapstruct *new (int width, int height)
2131 PROTOTYPE:
2132 CODE:
2133 {
2134 int unused_type;
2135 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2136 }
2137 OUTPUT:
2138 RETVAL
2139
2140 void delete_map (mapstruct *map)
2141
2142 void clean_tmp_map (mapstruct *map)
2143
2144 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2145
2146 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2147 CODE:
2148 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2149 OUTPUT:
2150 RETVAL
2151
2152 char *tile_path (mapstruct *map, unsigned int dir)
2153 CODE:
2154 if (dir >= 4)
2155 XSRETURN_UNDEF;
2156 RETVAL = map->tile_path [dir];
2157 OUTPUT:
2158 RETVAL
2159
2160 mapstruct *cf_map_get_map (char *name)
2161 PROTOTYPE: $
2162 ALIAS: map = 0
2163
2164 mapstruct *has_been_loaded (char *name)
2165 PROTOTYPE: $
2166
2167 mapstruct *cf_map_get_first ()
2168 PROTOTYPE:
2169 ALIAS: first = 0
2170
2171 # whoever "designed" the plug-in api should have wasted
2172 # his/her time with staying away from the project - would have
2173 # saved others a lot of time, without doubt.
2174 void set_path (mapstruct *where, char *path)
2175 CODE:
2176 strcpy (where->path, path);
2177
2178 int in_memory (mapstruct *map)
2179 CODE:
2180 RETVAL = map->in_memory;
2181 OUTPUT:
2182 RETVAL
2183
2184 bool unique (mapstruct *map)
2185 CODE:
2186 RETVAL = map->unique;
2187 OUTPUT:
2188 RETVAL
2189
2190 void set_unique (mapstruct *map, bool unique)
2191 CODE:
2192 map->unique = unique;
2193
2194 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2195
2196 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2197
2198 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2199 C_ARGS: str, map, nx, ny
2200
2201 void
2202 cf_map_normalise (mapstruct *map, int x, int y)
2203 PPCODE:
2204 {
2205 mapstruct *nmap = 0;
2206 I16 nx = 0, ny = 0;
2207 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2208
2209 EXTEND (SP, 4);
2210 PUSHs (sv_2mortal (newSViv (flags)));
2211
2212 if (GIMME_V == G_ARRAY)
2213 {
2214 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2215 PUSHs (sv_2mortal (newSViv (nx)));
2216 PUSHs (sv_2mortal (newSViv (ny)));
2217 }
2218 }
2219
2220 void
2221 at (mapstruct *map, unsigned int x, unsigned int y)
2222 PROTOTYPE: $$$
2223 PPCODE:
2224 {
2225 object *o;
2226 mapstruct *nmap = 0;
2227 I16 nx, ny;
2228
2229 get_map_flags (map, &nmap, x, y, &nx, &ny);
2230
2231 if (nmap)
2232 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2233 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2234 }
2235
2236 SV *
2237 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2238 PROTOTYPE: $$$
2239 ALIAS:
2240 top_at = 1
2241 flags_at = 2
2242 light_at = 3
2243 move_block_at = 4
2244 move_slow_at = 5
2245 move_on_at = 6
2246 move_off_at = 7
2247 INIT:
2248 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2249 CODE:
2250 switch (ix)
2251 {
2252 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2253 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2254 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2255 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2256 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2257 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2258 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2259 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2260 }
2261 OUTPUT:
2262 RETVAL
2263
2264 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2265 void
2266 _set_obs (mapstruct *map, SV *sv)
2267 CODE:
2268 {
2269 object *o;
2270 AV *av;
2271 int x, y;
2272 AV *obs = (AV *)SvRV (sv);
2273
2274 for (y = 0; y < MAP_HEIGHT (map); y++)
2275 for (x = 0; x < MAP_WIDTH (map); x++)
2276 {
2277 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2278
2279 if (!SvROK (sv))
2280 continue;
2281
2282 av = (AV *)SvRV (sv);
2283
2284 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2285 {
2286 sv = av_shift (av);
2287
2288 if (SvROK (sv))
2289 {
2290 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2291 SVptr_cache_set (o, sv);
2292 }
2293 }
2294 }
2295 }
2296
2297
2298 MODULE = cf PACKAGE = cf::arch
2299
2300 archetype *first()
2301 PROTOTYPE:
2302 CODE:
2303 RETVAL = first_archetype;
2304 OUTPUT: RETVAL
2305
2306 archetype *next (archetype *arch)
2307 CODE:
2308 RETVAL = arch->next;
2309 OUTPUT: RETVAL
2310
2311 archetype *head (archetype *arch)
2312 CODE:
2313 RETVAL = arch->head;
2314 OUTPUT: RETVAL
2315
2316 archetype *more (archetype *arch)
2317 CODE:
2318 RETVAL = arch->more;
2319 OUTPUT: RETVAL
2320
2321 const char *name (archetype *arch)
2322 CODE:
2323 RETVAL = arch->name;
2324 OUTPUT: RETVAL
2325
2326 object *clone (archetype *arch)
2327 CODE:
2328 RETVAL = &arch->clone;
2329 OUTPUT: RETVAL
2330
2331 MODULE = cf PACKAGE = cf::party
2332
2333 partylist *first ()
2334 PROTOTYPE:
2335 CODE:
2336 RETVAL = get_firstparty ();
2337 OUTPUT: RETVAL
2338
2339 partylist *next (partylist *party)
2340 CODE:
2341 RETVAL = party->next;
2342 OUTPUT: RETVAL
2343
2344 const char *name (partylist *party)
2345 CODE:
2346 RETVAL = party->partyname;
2347 OUTPUT: RETVAL
2348
2349 const char *password (partylist *party)
2350 CODE:
2351 RETVAL = party->passwd;
2352 OUTPUT: RETVAL
2353
2354 MODULE = cf PACKAGE = cf::region
2355
2356 region *first ()
2357 PROTOTYPE:
2358 CODE:
2359 RETVAL = first_region;
2360 OUTPUT: RETVAL
2361
2362 region *next (region *reg)
2363 CODE:
2364 RETVAL = reg->next;
2365 OUTPUT: RETVAL
2366
2367 const char *name (region *reg)
2368 CODE:
2369 RETVAL = reg->name;
2370 OUTPUT: RETVAL
2371
2372 region *parent (region *reg)
2373 CODE:
2374 RETVAL = reg->parent;
2375 OUTPUT: RETVAL
2376
2377 const char *longname (region *reg)
2378 CODE:
2379 RETVAL = reg->longname;
2380 OUTPUT: RETVAL
2381
2382 const char *msg (region *reg)
2383 CODE:
2384 RETVAL = reg->msg;
2385 OUTPUT: RETVAL
2386
2387 MODULE = cf PACKAGE = cf::living
2388
2389 val64
2390 exp (living *liv, val64 new_val = 0)
2391 PROTOTYPE: $;$
2392 ALIAS:
2393 Str = 1
2394 Dex = 2
2395 Con = 3
2396 Wis = 4
2397 Cha = 5
2398 Int = 6
2399 Pow = 7
2400 wc = 8
2401 ac = 9
2402 hp = 10
2403 maxhp = 11
2404 sp = 12
2405 maxsp = 13
2406 grace = 14
2407 maxgrace = 15
2408 food = 16
2409 dam = 17
2410 luck = 18
2411 CODE:
2412 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2413 switch (ix)
2414 {
2415 LIVING_ACC (exp , 0);
2416 LIVING_ACC (Str , 1);
2417 LIVING_ACC (Dex , 2);
2418 LIVING_ACC (Con , 3);
2419 LIVING_ACC (Wis , 4);
2420 LIVING_ACC (Cha , 5);
2421 LIVING_ACC (Int , 6);
2422 LIVING_ACC (Pow , 7);
2423 LIVING_ACC (wc , 8);
2424 LIVING_ACC (ac , 9);
2425 LIVING_ACC (hp , 10);
2426 LIVING_ACC (maxhp , 11);
2427 LIVING_ACC (sp , 12);
2428 LIVING_ACC (maxsp , 13);
2429 LIVING_ACC (grace , 14);
2430 LIVING_ACC (maxgrace, 15);
2431 LIVING_ACC (food , 16);
2432 LIVING_ACC (dam , 17);
2433 LIVING_ACC (luck , 18);
2434 }
2435 # undef LIVING_ACC
2436 OUTPUT:
2437 RETVAL
2438