ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
Revision: 1.257
Committed: Sun Sep 30 16:24:31 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.256: +25 -136 lines
Log Message:
finally remove the old buggy plug-in cruft

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #if HAVE_EXECINFO_H
32 # include <execinfo.h>
33 #endif
34
35 #include <cstdarg>
36
37 #include "global.h"
38 #include "loader.h"
39 #include "../random_maps/random_map.h"
40 #include <sproto.h>
41
42 #include <unistd.h>
43 #if _POSIX_MEMLOCK
44 # include <sys/mman.h>
45 #endif
46
47 #include <EXTERN.h>
48 #include <perl.h>
49 #include <XSUB.h>
50
51 #include "CoroAPI.h"
52 #include "perlxsi.c"
53
54 extern sint64 *levels; // the experience table
55
56 typedef object_thawer &object_thawer_ref;
57 typedef object_freezer &object_freezer_ref;
58
59 typedef std::string std__string;
60
61 #if IVSIZE >= 8
62 typedef IV val64;
63 # define newSVval64 newSViv
64 # define SvVAL64 SvIV
65 #else
66 typedef double val64;
67 # define newSVval64 newSVnv
68 # define SvVAL64 SvNV
69 #endif
70
71 static PerlInterpreter *perl;
72
73 tstamp NOW, runtime;
74
75 global gbl_ev;
76 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77 static SV *sv_runtime, *sv_next_tick;
78
79 bitset<NUM_EVENT_TYPES> ev_want_event;
80 bitset<NUM_TYPES> ev_want_type;
81
82 static HV
83 *stash_cf,
84 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap,
87 *stash_cf_map_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94 static inline SV *
95 newSVpv_utf8 (const char *s)
96 {
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103 }
104
105 static inline SV *
106 newSVpvn_utf8 (const char *s, STRLEN l)
107 {
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114 }
115
116 // helper cast function, returns super class * or 0
117 template<class super>
118 static super *
119 is_a (attachable *at)
120 {
121 //return dynamic_cast<super *>(at); // slower, safer
122 if (typeid (*at) == typeid (super))
123 return static_cast<super *>(at);
124 else
125 return 0;
126 }
127
128 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
129
130 unordered_vector<attachable *> attachable::mortals;
131
132 attachable::~attachable ()
133 {
134 assert (!self);
135 assert (!cb);
136 }
137
138 int
139 attachable::refcnt_cnt () const
140 {
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142 }
143
144 void
145 attachable::sever_self ()
146 {
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160 }
161
162 void
163 attachable::optimise ()
164 {
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
169 }
170
171 // check wether the object really is dead
172 void
173 attachable::do_check ()
174 {
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179 }
180
181 void
182 attachable::do_destroy ()
183 {
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
187 {
188 SvREFCNT_dec (cb);
189 cb = 0;
190 }
191
192 mortals.push_back (this);
193 }
194
195 void
196 attachable::destroy ()
197 {
198 if (destroyed ())
199 return;
200
201 flags |= F_DESTROYED;
202 do_destroy ();
203 sever_self ();
204 }
205
206 void
207 attachable::check_mortals ()
208 {
209 static int i = 0;
210
211 for (;;)
212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
237 attachable *obj = mortals [i];
238
239 #if 0
240 if (obj->self)//D make this an assert later
241 {
242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245 #endif
246
247 if (obj->refcnt)
248 {
249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
253 }
254 else
255 {
256 mortals.erase (i);
257 obj->sever_self ();
258 delete obj;
259 }
260 }
261 }
262
263 void
264 attachable::set_key (const char *key, const char *value, bool is_utf8)
265 {
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273 }
274
275 attachable &
276 attachable::operator =(const attachable &src)
277 {
278 //if (self || cb)
279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
280
281 attach = src.attach;
282 return *this;
283 }
284
285 template<typename T>
286 static bool
287 find_backref (void *ptr, T *obj)
288 {
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299 }
300
301 // for debugging, find "live" objects containing this ptr
302 void
303 find_backref (void *ptr)
304 {
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317 }
318
319 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
320
321 static SV *
322 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
323 {
324 SV *sv;
325
326 if (!ptr)
327 return newSV (0);
328
329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
330 return sv_bless (newRV_noinc ((SV *)hv), stash);
331 }
332
333 static int
334 attachable_free (pTHX_ SV *sv, MAGIC *mg)
335 {
336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
345 // next line makes sense, but most objects still have refcnt 0 by default
346 //at->refcnt_chk ();
347 return 0;
348 }
349
350 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351
352 static SV *
353 newSVattachable (attachable *obj, HV *stash)
354 {
355 if (!obj)
356 return newSV (0);
357
358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
362 {
363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
364
365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
372
373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
378 }
379
380 static void
381 clearSVptr (SV *sv)
382 {
383 if (SvROK (sv))
384 sv = SvRV (sv);
385
386 hv_clear ((HV *)sv);
387 sv_unmagic (sv, PERL_MAGIC_ext);
388 }
389
390 static long
391 SvPTR (SV *sv, const char *klass)
392 {
393 if (!sv_derived_from (sv, klass))
394 croak ("object of type %s expected", klass);
395
396 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
397
398 if (!mg)
399 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
400
401 return (long)mg->mg_ptr;
402 }
403
404 static long
405 SvPTR_ornull (SV *sv, const char *klass)
406 {
407 if (SvOK (sv))
408 return SvPTR (sv, klass);
409 else
410 return 0;
411 }
412
413 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
414 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415 inline SV *to_sv (bool v) { return newSViv (v); }
416 inline SV *to_sv ( signed char v) { return newSViv (v); }
417 inline SV *to_sv (unsigned char v) { return newSViv (v); }
418 inline SV *to_sv ( signed short v) { return newSViv (v); }
419 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420 inline SV *to_sv ( signed int v) { return newSViv (v); }
421 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422 inline SV *to_sv ( signed long v) { return newSViv (v); }
423 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426 inline SV *to_sv (float v) { return newSVnv (v); }
427 inline SV *to_sv (double v) { return newSVnv (v); }
428 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
430 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
431 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
436
437 inline SV *to_sv (object & v) { return to_sv (&v); }
438 inline SV *to_sv (living & v) { return to_sv (&v); }
439
440 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443 inline SV *to_sv (UUID v)
444 {
445 char buf[128];
446 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
447 return newSVpv (buf, 0);
448 }
449
450 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
451 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
452 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
453 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
454 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
455 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
456 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
457 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
458 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
459 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
460 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
461 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
462 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
463 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
464 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
465 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
466 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
467 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
468 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
469 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
470 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
471 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
472 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
473 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
474 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
475 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
476
477 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
478 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
479
480 template<class T>
481 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
482
483 template<int N>
484 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
485
486 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
487 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
488 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
489 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
490
491 inline void sv_to (SV *sv, std::string &v)
492 {
493 STRLEN len;
494 char *data = SvPVbyte (sv, len);
495 v.assign (data, len);
496 }
497
498 inline void sv_to (SV *sv, UUID &v)
499 {
500 unsigned int version;
501
502 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
503 croak ("unparsable uuid: %s", SvPV_nolen (sv));
504 }
505
506 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
507
508 static SV *
509 newSVdt_va (va_list &ap, data_type type)
510 {
511 SV *sv;
512
513 switch (type)
514 {
515 case DT_INT:
516 sv = newSViv (va_arg (ap, int));
517 break;
518
519 case DT_INT64:
520 sv = newSVval64 ((val64)va_arg (ap, sint64));
521 break;
522
523 case DT_DOUBLE:
524 sv = newSVnv (va_arg (ap, double));
525 break;
526
527 case DT_STRING:
528 {
529 char *str = (char *)va_arg (ap, const char *);
530 sv = str ? newSVpv (str, 0) : newSV (0);
531 }
532 break;
533
534 case DT_DATA:
535 {
536 char *str = (char *)va_arg (ap, const void *);
537 int len = va_arg (ap, int);
538 sv = str ? newSVpv (str, len) : newSV (0);
539 }
540 break;
541
542 case DT_OBJECT:
543 sv = to_sv (va_arg (ap, object *));
544 break;
545
546 case DT_MAP:
547 // va_arg (object *) when void * is passed is an XSI extension
548 sv = to_sv (va_arg (ap, maptile *));
549 break;
550
551 case DT_CLIENT:
552 sv = to_sv (va_arg (ap, client *));
553 break;
554
555 case DT_PLAYER:
556 sv = to_sv (va_arg (ap, player *));
557 break;
558
559 case DT_ARCH:
560 sv = to_sv (va_arg (ap, archetype *));
561 break;
562
563 case DT_PARTY:
564 sv = to_sv (va_arg (ap, partylist *));
565 break;
566
567 case DT_REGION:
568 sv = to_sv (va_arg (ap, region *));
569 break;
570
571 default:
572 assert (("unhandled type in newSVdt_va", 0));
573 }
574
575 return sv;
576 }
577
578 static SV *
579 newSVdt (data_type type, ...)
580 {
581 va_list ap;
582
583 va_start (ap, type);
584 SV *sv = newSVdt_va (ap, type);
585 va_end (ap);
586
587 return sv;
588 }
589
590 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
591
592 SV *
593 registry (attachable *ext)
594 {
595 if (!ext->cb)
596 ext->cb = newAV ();
597
598 return newRV_inc ((SV *)ext->cb);
599 }
600
601 /////////////////////////////////////////////////////////////////////////////
602
603 void
604 cfperl_init ()
605 {
606 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
607 perl = perl_alloc ();
608 perl_construct (perl);
609
610 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
611
612 const char *argv[] = {
613 settings.argv [0],
614 "-e"
615 "use Event; use Coro;" // required for bootstrap
616 "cf->bootstrap;" // required for datadir :*>
617 "unshift @INC, cf::datadir ();"
618 "require cf;"
619 };
620
621 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
622 || perl_run (perl))
623 {
624 printf ("unable to initialize perl-interpreter, aborting.\n");
625 exit (EXIT_FAILURE);
626 }
627
628 {
629 dSP;
630
631 PUSHMARK (SP);
632 PUTBACK;
633 call_pv ("cf::init", G_DISCARD | G_VOID);
634 }
635 }
636
637 void cfperl_main ()
638 {
639 dSP;
640
641 PUSHMARK (SP);
642 PUTBACK;
643 call_pv ("cf::main", G_DISCARD | G_VOID);
644 }
645
646 void
647 attachable::instantiate ()
648 {
649 if (attach)
650 {
651 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
652 attach = 0;
653 }
654 }
655
656 void
657 attachable::reattach ()
658 {
659 optimise ();
660 //TODO: check for _attachment's, very important for restarts
661 INVOKE_ATTACHABLE (REATTACH, this);
662 }
663
664 static event_klass klass_of[NUM_EVENT_TYPES] = {
665 # define def(type,name) KLASS_ ## type,
666 # include "eventinc.h"
667 # undef def
668 };
669
670 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
671
672 static void
673 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
674 {
675 // event must be in array
676 if (event >= 0 && event <= AvFILLp (registry))
677 {
678 SV *cbs_ = AvARRAY (registry)[event];
679
680 // element must be list of callback entries
681 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
682 {
683 AV *cbs = (AV *)SvRV (cbs_);
684
685 // no callback entries, no callbacks to call
686 if (AvFILLp (cbs) >= 0)
687 {
688 if (!callbacks)
689 {
690 callbacks = newAV ();
691 av_extend (callbacks, 16);
692 }
693
694 // never use SvREFCNT_inc to copy values, but its ok here :)
695 for (int i = 0; i <= AvFILLp (cbs); ++i)
696 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
697 }
698 }
699 }
700 }
701
702 void
703 attachable::gather_callbacks (AV *&callbacks, event_type event) const
704 {
705 ::gather_callbacks (callbacks, cb_attachable, event);
706
707 if (cb)
708 ::gather_callbacks (callbacks, cb, event);
709 }
710
711 void
712 global::gather_callbacks (AV *&callbacks, event_type event) const
713 {
714 ::gather_callbacks (callbacks, cb_global, event);
715 }
716
717 void
718 object::gather_callbacks (AV *&callbacks, event_type event) const
719 {
720 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
721 {
722 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
723
724 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
725 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
726 }
727
728 if (type <= AvFILLp (cb_type))
729 {
730 SV *registry = AvARRAY (cb_type)[type];
731
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 }
735
736 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_object, event);
738 }
739
740 void
741 archetype::gather_callbacks (AV *&callbacks, event_type event) const
742 {
743 attachable::gather_callbacks (callbacks, event);
744 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
745 }
746
747 void
748 client::gather_callbacks (AV *&callbacks, event_type event) const
749 {
750 attachable::gather_callbacks (callbacks, event);
751 ::gather_callbacks (callbacks, cb_client, event);
752 }
753
754 void
755 player::gather_callbacks (AV *&callbacks, event_type event) const
756 {
757 attachable::gather_callbacks (callbacks, event);
758 ::gather_callbacks (callbacks, cb_player, event);
759 }
760
761 void
762 maptile::gather_callbacks (AV *&callbacks, event_type event) const
763 {
764 attachable::gather_callbacks (callbacks, event);
765 ::gather_callbacks (callbacks, cb_map, event);
766 }
767
768 void
769 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
770 {
771 for (int event = 0; event <= AvFILLp (registry); ++event)
772 {
773 SV *cbs_ = AvARRAY (registry)[event];
774
775 // element must be list of callback entries
776 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
777 {
778 AV *cbs = (AV *)SvRV (cbs_);
779
780 // no callback entries, no callbacks to call
781 if (AvFILLp (cbs) >= 0)
782 set.set (event);
783 }
784 }
785 }
786
787 // very slow and inefficient way to recalculate the global want bitsets
788 void
789 _recalc_want ()
790 {
791 ev_want_event.reset ();
792
793 _recalc_want (ev_want_event, cb_global);
794 _recalc_want (ev_want_event, cb_attachable);
795 _recalc_want (ev_want_event, cb_object);
796 _recalc_want (ev_want_event, cb_client);
797 _recalc_want (ev_want_event, cb_player);
798 _recalc_want (ev_want_event, cb_map);
799
800 ev_want_type.reset ();
801
802 for (int type = 0; type <= AvFILLp (cb_type); ++type)
803 {
804 SV *cbs_ = AvARRAY (cb_type)[type];
805
806 // element must be list of callback entries
807 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
808 {
809 AV *cbs = (AV *)SvRV (cbs_);
810
811 // no callback entries, no callbacks to call
812 if (AvFILLp (cbs) >= 0)
813 ev_want_type.set (type % NUM_TYPES);
814 }
815 }
816 }
817
818 bool
819 attachable::invoke (event_type event, ...)
820 {
821 data_type dt;
822
823 // callback call ordering should be:
824 // 1. per-object callback
825 // 2. per-class object
826 // 3. per-type callback
827 // 4. global callbacks
828
829 AV *callbacks = 0;
830 gather_callbacks (callbacks, event);
831
832 // short-circuit processing if no callbacks found/defined
833 if (!callbacks)
834 return 0;
835
836 va_list ap;
837 va_start (ap, event);
838
839 CALL_BEGIN (3);
840 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
841 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
842
843 //TODO: unhack
844 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
845 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
846 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
847 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
848 else if (global *gl = is_a<global>(this)) /*nop*/;
849 else
850 abort (); //TODO
851
852 for (;;)
853 {
854 dt = (data_type) va_arg (ap, int);
855
856 if (dt == DT_END)
857 break;
858 else if (dt == DT_AV)
859 {
860 AV *av = va_arg (ap, AV *);
861
862 for (int i = 0; i <= av_len (av); ++i)
863 XPUSHs (*av_fetch (av, i, 1));
864 }
865 else
866 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
867 }
868
869 va_end (ap);
870
871 CALL_CALL ("cf::do_invoke", G_SCALAR);
872 count = count > 0 ? POPi : 0;
873
874 CALL_END;
875
876 return count;
877 }
878
879 SV *
880 cfperl_result (int idx)
881 {
882 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
883 if (!av)
884 return &PL_sv_undef;
885
886 SV **sv = av_fetch (av, idx, 0);
887 if (!sv)
888 return &PL_sv_undef;
889
890 return *sv;
891 }
892
893 int
894 cfperl_result_INT (int idx)
895 {
896 return SvIV (cfperl_result (idx));
897 }
898
899 double
900 cfperl_result_DOUBLE (int idx)
901 {
902 return SvNV (cfperl_result (idx));
903 }
904
905 /////////////////////////////////////////////////////////////////////////////
906 // various c++ => perl glue functions
907
908 void
909 cfperl_emergency_save ()
910 {
911 CALL_BEGIN (0);
912 CALL_CALL ("cf::emergency_save", G_VOID);
913 CALL_END;
914 }
915
916 void
917 cfperl_cleanup (int make_core)
918 {
919 CALL_BEGIN (1);
920 CALL_ARG (make_core);
921 CALL_CALL ("cf::post_cleanup", G_VOID);
922 CALL_END;
923 }
924
925 void
926 cfperl_make_book (object *book, int level)
927 {
928 CALL_BEGIN (2);
929 CALL_ARG (book);
930 CALL_ARG (level);
931 CALL_CALL ("ext::books::make_book", G_VOID);
932 CALL_END;
933 }
934
935 void
936 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
937 {
938 CALL_BEGIN (4);
939 CALL_ARG (ns);
940 CALL_ARG (type);
941 CALL_ARG_SV (newSVpv_utf8 (msg));
942 CALL_ARG (color);
943 CALL_CALL ("cf::client::send_msg", G_VOID);
944 CALL_END;
945 }
946
947 int
948 cfperl_can_merge (object *ob1, object *ob2)
949 {
950 int can;
951
952 CALL_BEGIN (2);
953 CALL_ARG (ob1);
954 CALL_ARG (ob2);
955 CALL_CALL ("cf::_can_merge", G_SCALAR);
956 can = count && SvTRUE (TOPs);
957 CALL_END;
958
959 return can;
960 }
961
962 player *
963 player::find (const char *name)
964 {
965 CALL_BEGIN (1);
966 CALL_ARG (name);
967 CALL_CALL ("cf::player::find", G_SCALAR);
968
969 player *retval;
970
971 if (count)
972 sv_to (POPs, retval);
973 else
974 retval = 0;
975
976 CALL_END;
977
978 return retval;
979 }
980
981 maptile *
982 maptile::find_sync (const char *path, maptile *origin)
983 {
984 CALL_BEGIN (2);
985 CALL_ARG (path);
986 CALL_ARG (origin);
987 CALL_CALL ("cf::map::find_sync", G_SCALAR);
988
989 maptile *retval;
990
991 if (count)
992 sv_to (POPs, retval);
993 else
994 retval = 0;
995
996 CALL_END;
997
998 return retval;
999 }
1000
1001 maptile *
1002 maptile::find_async (const char *path, maptile *origin, bool load)
1003 {
1004 CALL_BEGIN (3);
1005 CALL_ARG (path);
1006 CALL_ARG (origin);
1007 CALL_ARG (load);
1008 CALL_CALL ("cf::map::find_async", G_SCALAR);
1009
1010 maptile *retval;
1011
1012 if (count)
1013 sv_to (POPs, retval);
1014 else
1015 retval = 0;
1016
1017 CALL_END;
1018
1019 return retval;
1020 }
1021
1022 void
1023 maptile::do_load_sync ()
1024 {
1025 CALL_BEGIN (1);
1026 CALL_ARG (this);
1027 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1028 CALL_END;
1029 }
1030
1031 void
1032 maptile::change_all_map_light (int change)
1033 {
1034 CALL_BEGIN (1);
1035 CALL_ARG (change);
1036 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1037 CALL_END;
1038 }
1039
1040 void
1041 object::enter_exit (object *exit)
1042 {
1043 if (type != PLAYER)
1044 return;
1045
1046 CALL_BEGIN (2);
1047 CALL_ARG (this);
1048 CALL_ARG (exit);
1049 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1050 CALL_END;
1051 }
1052
1053 const char *
1054 object::ref () const
1055 {
1056 if (type == PLAYER)
1057 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1058 else
1059 return 0;
1060 }
1061
1062 object *
1063 object::deref (const char *ref)
1064 {
1065 object *retval = 0;
1066
1067 if (ref)
1068 {
1069 CALL_BEGIN (1);
1070 CALL_ARG (ref);
1071 CALL_CALL ("cf::object::deref", G_SCALAR);
1072
1073 if (count)
1074 sv_to (POPs, retval);
1075
1076 CALL_END;
1077 }
1078
1079 return retval;
1080 }
1081
1082 void
1083 log_backtrace (const char *msg)
1084 {
1085 #if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095 #endif
1096 }
1097
1098 /////////////////////////////////////////////////////////////////////////////
1099
1100 struct EventAPI *watcher_base::GEventAPI;
1101 struct CoroAPI *coroapi::GCoroAPI;
1102
1103 int coroapi::cede_counter;
1104 tstamp coroapi::next_cede;
1105
1106 void coroapi::do_cede_to_tick ()
1107 {
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115 }
1116
1117 void coroapi::do_cede_every ()
1118 {
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123 }
1124
1125 void coroapi::do_cede_to_tick_every ()
1126 {
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130 }
1131
1132 void
1133 coroapi::wait_for_tick ()
1134 {
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138 }
1139
1140 void
1141 coroapi::wait_for_tick_begin ()
1142 {
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146 }
1147
1148 static void
1149 iw_dispatch (pe_event *ev)
1150 {
1151 iw *w = (iw *)ev->ext_data;
1152 w->call (*w);
1153 }
1154
1155 void
1156 iw::alloc ()
1157 {
1158 pe = GEventAPI->new_idle (0, 0);
1159
1160 WaREENTRANT_off (pe);
1161 pe->base.callback = (void *)iw_dispatch;
1162 pe->base.ext_data = (void *)this;
1163 }
1164
1165 static void iow_dispatch (pe_event *ev)
1166 {
1167 iow *w = (iow *)ev->ext_data;
1168 w->call (*w, ((pe_ioevent *)ev)->got);
1169 }
1170
1171 void
1172 iow::alloc ()
1173 {
1174 pe = GEventAPI->new_io (0, 0);
1175
1176 WaREENTRANT_off (pe);
1177 pe->base.callback = (void *)iow_dispatch;
1178 pe->base.ext_data = (void *)this;
1179
1180 pe->fd = -1;
1181 pe->poll = 0;
1182 }
1183
1184 void
1185 iow::fd (int fd)
1186 {
1187 pe->fd = fd;
1188 }
1189
1190 int
1191 iow::poll ()
1192 {
1193 return pe->poll;
1194 }
1195
1196 void
1197 iow::poll (int events)
1198 {
1199 if (pe->poll != events)
1200 {
1201 if (pe->poll) stop ();
1202 pe->poll = events;
1203 if (pe->poll) start ();
1204 }
1205 }
1206
1207 void
1208 _connect_to_perl ()
1209 {
1210 stash_cf = gv_stashpv ("cf" , 1);
1211
1212 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1213 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1214 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1215 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1216 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1221
1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1224
1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1227 cb_object = get_av ("cf::CB_OBJECT", 1);
1228 cb_player = get_av ("cf::CB_PLAYER", 1);
1229 cb_client = get_av ("cf::CB_CLIENT", 1);
1230 cb_type = get_av ("cf::CB_TYPE" , 1);
1231 cb_map = get_av ("cf::CB_MAP" , 1);
1232 }
1233
1234 MODULE = cf PACKAGE = cf PREFIX = cf_
1235
1236 BOOT:
1237 {
1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1240
1241 _connect_to_perl ();
1242
1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
1253
1254 static const struct {
1255 const char *name;
1256 IV iv;
1257 } *civ, const_iv[] = {
1258 # define const_iv(name) { # name, (IV)name },
1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1260 const_iv (logBacktrace)
1261
1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1263
1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1265
1266 const_iv (MAX_TIME)
1267
1268 const_iv (NUM_BODY_LOCATIONS)
1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1273 const_iv (body_wrist) const_iv (body_waist)
1274
1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1303
1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1305
1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1308
1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1316
1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1319 const_iv (WEAP_BLUD)
1320
1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1361 const_iv (SP_RUNE)
1362 const_iv (SP_MAKE_MARK)
1363 const_iv (SP_BOLT)
1364 const_iv (SP_BULLET)
1365 const_iv (SP_EXPLOSION)
1366 const_iv (SP_CONE)
1367 const_iv (SP_BOMB)
1368 const_iv (SP_WONDER)
1369 const_iv (SP_SMITE)
1370 const_iv (SP_MAGIC_MISSILE)
1371 const_iv (SP_SUMMON_GOLEM)
1372 const_iv (SP_DIMENSION_DOOR)
1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1378 const_iv (SP_INVISIBLE)
1379 const_iv (SP_PROBE)
1380 const_iv (SP_HEALING)
1381 const_iv (SP_CREATE_FOOD)
1382 const_iv (SP_EARTH_TO_DUST)
1383 const_iv (SP_CHANGE_ABILITY)
1384 const_iv (SP_BLESS)
1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1397 const_iv (SP_DISPEL_RUNE)
1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1411 const_iv (F_LOCKED)
1412
1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1414
1415 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1417
1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1419
1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1422
1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1425
1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1427
1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1432
1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1435
1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1446 const_iv (SK_POISON_NAIL)
1447
1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1454
1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1456
1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1464
1465 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466
1467 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1468 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1469
1470 const_iv (VERSION_CS) const_iv (VERSION_SC)
1471
1472 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1473
1474 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1475
1476 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1477
1478 // random map generator
1479 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481
1482 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485
1486 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1487 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1488
1489 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1490 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1491 const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 };
1496
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499
1500 static const struct {
1501 const char *name;
1502 int skip;
1503 IV klass;
1504 IV iv;
1505 } *eiv, event_iv[] = {
1506 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1507 # include "eventinc.h"
1508 # undef def
1509 };
1510
1511 AV *av = get_av ("cf::EVENT", 1);
1512
1513 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1514 {
1515 AV *event = newAV ();
1516 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1517 av_push (event, newSViv (eiv->klass));
1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1520 }
1521 }
1522
1523 void _connect_to_perl ()
1524
1525 void _recalc_want ()
1526
1527 void _global_reattach ()
1528 CODE:
1529 {
1530 // reattach to all attachable objects in the game.
1531 for_all_clients (ns)
1532 ns->reattach ();
1533
1534 for_all_objects (op)
1535 op->reattach ();
1536 }
1537
1538 # support function for map-world.ext
1539 void _quantise (SV *data_sv, SV *plt_sv)
1540 CODE:
1541 {
1542 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1543 croak ("_quantise called with invalid agruments");
1544
1545 plt_sv = SvRV (plt_sv);
1546 SV **plt = AvARRAY (plt_sv);
1547 int plt_count = AvFILL (plt_sv) + 1;
1548
1549 STRLEN len;
1550 char *data = SvPVbyte (data_sv, len);
1551 char *dst = data;
1552
1553 while (len >= 3)
1554 {
1555 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1556 {
1557 char *val = SvPVX (*val_sv);
1558
1559 if (val [0] == data [0]
1560 && val [1] == data [1]
1561 && val [2] == data [2])
1562 {
1563 *dst++ = val [3];
1564 goto next;
1565 }
1566 }
1567
1568 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1569 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1570 dst - SvPVX (data_sv), len);
1571
1572 next:
1573 data += 3;
1574 len -= 3;
1575 }
1576
1577 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1578 }
1579
1580 void _post_tick ()
1581 CODE:
1582 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1583
1584 NV till_cede ()
1585 CODE:
1586 RETVAL = coroapi::next_cede - now ();
1587 OUTPUT:
1588 RETVAL
1589
1590 NV till_tick ()
1591 CODE:
1592 RETVAL = SvNV (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1596 NV floor (NV x)
1597
1598 NV ceil (NV x)
1599
1600 NV rndm (...)
1601 CODE:
1602 switch (items)
1603 {
1604 case 0: RETVAL = rndm (); break;
1605 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1606 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1607 default: croak ("cf::rndm requires none, one or two parameters."); break;
1608 }
1609 OUTPUT:
1610 RETVAL
1611
1612 NV clamp (NV value, NV min_value, NV max_value)
1613 CODE:
1614 RETVAL = clamp (value, min_value, max_value);
1615 OUTPUT:
1616 RETVAL
1617
1618 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1619 CODE:
1620 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1621 OUTPUT:
1622 RETVAL
1623
1624 void cede_to_tick ()
1625 CODE:
1626 coroapi::cede_to_tick ();
1627
1628 void server_tick ()
1629 CODE:
1630 NOW = now ();
1631 runtime = SvNVx (sv_runtime);
1632 server_tick ();
1633
1634 void
1635 log_backtrace (utf8_string msg)
1636
1637 void
1638 LOG (int flags, utf8_string msg)
1639 PROTOTYPE: $$
1640 C_ARGS: flags, "%s", msg
1641
1642 octet_string path_combine (octet_string base, octet_string path)
1643 PROTOTYPE: $$
1644
1645 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1646 PROTOTYPE: $$
1647
1648 void
1649 sub_generation_inc ()
1650 CODE:
1651 PL_sub_generation++;
1652
1653 const_octet_string
1654 mapdir ()
1655 PROTOTYPE:
1656 ALIAS:
1657 mapdir = 0
1658 uniquedir = 1
1659 tmpdir = 2
1660 confdir = 3
1661 localdir = 4
1662 playerdir = 5
1663 datadir = 6
1664 CODE:
1665 switch (ix)
1666 {
1667 case 0: RETVAL = settings.mapdir ; break;
1668 case 1: RETVAL = settings.uniquedir; break;
1669 case 2: RETVAL = settings.tmpdir ; break;
1670 case 3: RETVAL = settings.confdir ; break;
1671 case 4: RETVAL = settings.localdir ; break;
1672 case 5: RETVAL = settings.playerdir; break;
1673 case 6: RETVAL = settings.datadir ; break;
1674 }
1675 OUTPUT: RETVAL
1676
1677 void abort ()
1678
1679 void reset_signals ()
1680
1681 void fork_abort (octet_string cause = "cf::fork_abort")
1682
1683 void cleanup (octet_string cause, bool make_core = false)
1684
1685 void emergency_save ()
1686
1687 void _exit (int status = EXIT_SUCCESS)
1688
1689 UV sv_2watcher (SV *w)
1690 CODE:
1691 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1692 OUTPUT:
1693 RETVAL
1694
1695 #if _POSIX_MEMLOCK
1696
1697 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1698
1699 int munlockall ()
1700
1701 #endif
1702
1703 int find_animation (utf8_string text)
1704 PROTOTYPE: $
1705
1706 int random_roll (int min, int max, object *op, int goodbad);
1707
1708 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1709
1710 int
1711 exp_to_level (val64 exp)
1712 CODE:
1713 {
1714 int i = 0;
1715
1716 RETVAL = settings.max_level;
1717
1718 for (i = 1; i <= settings.max_level; i++)
1719 {
1720 if (levels[i] > exp)
1721 {
1722 RETVAL = i - 1;
1723 break;
1724 }
1725 }
1726 }
1727 OUTPUT: RETVAL
1728
1729 val64
1730 level_to_min_exp (int level)
1731 CODE:
1732 if (level > settings.max_level)
1733 RETVAL = levels[settings.max_level];
1734 else if (level < 1)
1735 RETVAL = 0;
1736 else
1737 RETVAL = levels[level];
1738 OUTPUT: RETVAL
1739
1740 SV *
1741 resistance_to_string (int atnr)
1742 CODE:
1743 if (atnr >= 0 && atnr < NROFATTACKS)
1744 RETVAL = newSVpv (resist_plus[atnr], 0);
1745 else
1746 XSRETURN_UNDEF;
1747 OUTPUT: RETVAL
1748
1749 bool
1750 load_resource_file (octet_string filename)
1751
1752 MODULE = cf PACKAGE = cf::attachable
1753
1754 int
1755 valid (SV *obj)
1756 CODE:
1757 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1758 OUTPUT:
1759 RETVAL
1760
1761 void
1762 debug_trace (attachable *obj, bool on = true)
1763 CODE:
1764 obj->flags &= ~attachable::F_DEBUG_TRACE;
1765 if (on)
1766 obj->flags |= attachable::F_DEBUG_TRACE;
1767
1768 int mortals_size ()
1769 CODE:
1770 RETVAL = attachable::mortals.size ();
1771 OUTPUT: RETVAL
1772
1773 #object *mortals (U32 index)
1774 # CODE:
1775 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1776 # OUTPUT: RETVAL
1777
1778 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1779
1780 MODULE = cf PACKAGE = cf::global
1781
1782 int invoke (SV *klass, int event, ...)
1783 CODE:
1784 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1785 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1786 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1787 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1788 OUTPUT: RETVAL
1789
1790 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1791
1792 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1793
1794 int invoke (object *op, int event, ...)
1795 CODE:
1796 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1797 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1798 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1799 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1800 OUTPUT: RETVAL
1801
1802 SV *registry (object *op)
1803
1804 int objects_size ()
1805 CODE:
1806 RETVAL = objects.size ();
1807 OUTPUT: RETVAL
1808
1809 object *objects (U32 index)
1810 CODE:
1811 RETVAL = index < objects.size () ? objects [index] : 0;
1812 OUTPUT: RETVAL
1813
1814 int actives_size ()
1815 CODE:
1816 RETVAL = actives.size ();
1817 OUTPUT: RETVAL
1818
1819 object *actives (U32 index)
1820 CODE:
1821 RETVAL = index < actives.size () ? actives [index] : 0;
1822 OUTPUT: RETVAL
1823
1824 const char *slot_use_name (U32 slot)
1825 ALIAS:
1826 slot_nonuse_name = 1
1827 CODE:
1828 {
1829 if (slot >= NUM_BODY_LOCATIONS)
1830 croak ("body slot index out of range");
1831
1832 switch (ix)
1833 {
1834 case 0: RETVAL = body_locations[slot].use_name; break;
1835 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1836 }
1837 }
1838 OUTPUT:
1839 RETVAL
1840
1841 # missing properties
1842
1843 object *head (object *op)
1844 PROTOTYPE: $
1845 CODE:
1846 RETVAL = op->head_ ();
1847 OUTPUT: RETVAL
1848
1849 void
1850 inv (object *obj)
1851 PROTOTYPE: $
1852 PPCODE:
1853 {
1854 for (object *o = obj->inv; o; o = o->below)
1855 XPUSHs (sv_2mortal (to_sv (o)));
1856 }
1857
1858 void
1859 set_animation (object *op, int idx)
1860 CODE:
1861 SET_ANIMATION (op, idx);
1862
1863 int
1864 num_animations (object *op)
1865 CODE:
1866 RETVAL = NUM_ANIMATIONS (op);
1867 OUTPUT: RETVAL
1868
1869 int slot_info (object *op, UV slot, int value = 0)
1870 ALIAS:
1871 slot_used = 1
1872 CODE:
1873 {
1874 if (slot >= NUM_BODY_LOCATIONS)
1875 croak ("body slot index out of range");
1876
1877 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1878
1879 if (items > 2)
1880 if (ix)
1881 op->slot[slot].used = value;
1882 else
1883 op->slot[slot].info = value;
1884 }
1885 OUTPUT:
1886 RETVAL
1887
1888 object *find_best_object_match (object *op, utf8_string match)
1889
1890 object *find_marked_object (object *op)
1891
1892 int need_identify (object *obj);
1893
1894 int apply_shop_mat (object *shop_mat, object *op);
1895
1896 int move (object *op, int dir, object *originator = op)
1897 CODE:
1898 RETVAL = move_ob (op, dir, originator);
1899 OUTPUT:
1900 RETVAL
1901
1902 void apply (object *applier, object *applied, int flags = 0)
1903 CODE:
1904 manual_apply (applied, applier, flags);
1905
1906 void apply_below (object *op)
1907 CODE:
1908 player_apply_below (op);
1909
1910 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1911
1912 #//TODO
1913 object *clone_ (object *op, int recursive = 0)
1914 CODE:
1915 if (recursive)
1916 RETVAL = object_create_clone (op);
1917 else
1918 {
1919 RETVAL = object::create ();
1920 op->copy_to (RETVAL);
1921 }
1922 OUTPUT: RETVAL
1923
1924 int pay_item (object *op, object *buyer)
1925 CODE:
1926 RETVAL = pay_for_item (op, buyer);
1927 OUTPUT: RETVAL
1928
1929 int pay_amount (object *op, uint64 amount)
1930 CODE:
1931 RETVAL = pay_for_amount (amount, op);
1932 OUTPUT: RETVAL
1933
1934 void pay_player (object *op, uint64 amount)
1935
1936 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1937
1938 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1939
1940 void learn_spell (object *op, object *sp, int special_prayer = 0)
1941 CODE:
1942 do_learn_spell (op, sp, special_prayer);
1943
1944 void forget_spell (object *op, object *sp)
1945 CODE:
1946 do_forget_spell (op, query_name (sp));
1947
1948 object *check_for_spell (object *op, utf8_string spellname)
1949 CODE:
1950 RETVAL = check_spell_known (op, spellname);
1951 OUTPUT: RETVAL
1952
1953 int query_money (object *op)
1954 ALIAS: money = 0
1955
1956 val64 query_cost (object *op, object *who, int flags)
1957 ALIAS: cost = 0
1958
1959 void spring_trap (object *op, object *victim)
1960
1961 int check_trigger (object *op, object *cause)
1962
1963 void drop (object *who, object *op)
1964
1965 void pick_up (object *who, object *op)
1966
1967 void update_object (object *op, int action)
1968
1969 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1970
1971 void player_lvl_adj (object *who, object *skill = 0)
1972
1973 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1974
1975 int calc_skill_exp (object *who, object *op, object *skill);
1976
1977 void push_button (object *op);
1978
1979 void use_trigger (object *op);
1980
1981 void add_button_link (object *button, maptile *map, int connected);
1982
1983 void remove_button_link (object *op);
1984
1985 void handle_apply_yield (object *op);
1986
1987
1988 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1989
1990 # no clean way to get an object from an archetype - stupid idiotic
1991 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1992
1993 object *new (utf8_string archetype = 0)
1994 PROTOTYPE: ;$
1995 CODE:
1996 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1997 OUTPUT:
1998 RETVAL
1999
2000 object *find_object (U32 tag)
2001
2002 # TODO: nuke
2003 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2004 PROTOTYPE: $$$$$$
2005 CODE:
2006 {
2007 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2008 }
2009
2010 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2011
2012 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2013
2014 object *get_nearest_player (object *ob)
2015 ALIAS: nearest_player = 0
2016 PREINIT:
2017 extern object *get_nearest_player (object *);
2018
2019 void rangevector (object *ob, object *other, int flags = 0)
2020 PROTOTYPE: $$;$
2021 PPCODE:
2022 {
2023 rv_vector rv;
2024 get_rangevector (ob, other, &rv, flags);
2025 EXTEND (SP, 5);
2026 PUSHs (newSVuv (rv.distance));
2027 PUSHs (newSViv (rv.distance_x));
2028 PUSHs (newSViv (rv.distance_y));
2029 PUSHs (newSViv (rv.direction));
2030 PUSHs (to_sv (rv.part));
2031 }
2032
2033 bool on_same_map_as (object *ob, object *other)
2034 CODE:
2035 RETVAL = on_same_map (ob, other);
2036 OUTPUT: RETVAL
2037
2038 const_utf8_string
2039 base_name (object *op, int plural = op->nrof > 1)
2040 CODE:
2041 RETVAL = query_base_name (op, plural);
2042 OUTPUT: RETVAL
2043
2044 object *decrease_ob_nr (object *op, unsigned long i)
2045
2046 # return the tail of an object, excluding itself
2047 void
2048 tail (object *op)
2049 PPCODE:
2050 while ((op = op->more))
2051 XPUSHs (sv_2mortal (to_sv (op)));
2052
2053 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2054
2055 player *player (object *op)
2056 CODE:
2057 RETVAL = op->contr;
2058 OUTPUT: RETVAL
2059
2060 bool move_player (object *op, int dir)
2061
2062 void check_score (object *op)
2063
2064 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2065 CODE:
2066 new_draw_info (flags, 0, op, txt);
2067
2068 void kill_player (object *op)
2069
2070 void esrv_send_item (object *pl, object *item)
2071
2072 void esrv_update_item (object *pl, int what, object *item)
2073 C_ARGS: what, pl, item
2074
2075 void esrv_del_item (object *pl, int tag)
2076 C_ARGS: pl->contr, tag
2077
2078 int command_summon (object *op, utf8_string params)
2079
2080 int command_arrest (object *op, utf8_string params)
2081
2082
2083 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2084
2085 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2086
2087 int invoke (player *pl, int event, ...)
2088 CODE:
2089 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2090 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2091 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2092 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2093 OUTPUT: RETVAL
2094
2095 SV *registry (player *pl)
2096
2097 void
2098 save_stats (player *pl)
2099 CODE:
2100 pl->ob->stats.hp = pl->ob->stats.maxhp;
2101 pl->ob->stats.sp = pl->ob->stats.maxsp;
2102 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2103 pl->orig_stats = pl->ob->stats;
2104
2105 void clear_los (player *pl)
2106
2107 bool
2108 cell_visible (player *pl, int dx, int dy)
2109 CODE:
2110 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2111 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2112 OUTPUT:
2113 RETVAL
2114
2115 void
2116 send (player *pl, SV *packet)
2117 CODE:
2118 {
2119 STRLEN len;
2120 char *buf = SvPVbyte (packet, len);
2121
2122 if (pl->ns)
2123 pl->ns->send_packet (buf, len);
2124 }
2125
2126 int
2127 listening (player *pl, int new_value = -1)
2128 CODE:
2129 RETVAL = pl->listening;
2130 if (new_value >= 0)
2131 pl->listening = new_value;
2132 OUTPUT:
2133 RETVAL
2134
2135 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2136 PROTOTYPE: $;$$$
2137 PPCODE:
2138 if (GIMME_V != G_VOID)
2139 {
2140 EXTEND (SP, 3);
2141 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2142 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2143 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2144 }
2145 if (map_path) sv_to (map_path, pl->savebed_map);
2146 if (x) sv_to (x, pl->bed_x);
2147 if (y) sv_to (y, pl->bed_y);
2148
2149 void
2150 list ()
2151 PPCODE:
2152 for_all_players (pl)
2153 XPUSHs (sv_2mortal (to_sv (pl)));
2154
2155
2156 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2157
2158 int invoke (maptile *map, int event, ...)
2159 CODE:
2160 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2161 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2162 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2163 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2164 OUTPUT: RETVAL
2165
2166 SV *registry (maptile *map)
2167
2168 void
2169 find_tagged_objects (maptile *map, utf8_string tag = 0)
2170 PPCODE:
2171 {
2172 if (!map->spaces)
2173 XSRETURN_EMPTY;
2174
2175 if (tag)
2176 {
2177 shstr_cmp tag_ (tag);
2178
2179 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2180 for (object *op = ms->bot; op; op = op->above)
2181 if (op->tag == tag_)
2182 XPUSHs (sv_2mortal (to_sv (op)));
2183 }
2184 else
2185 {
2186 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2187 for (object *op = ms->bot; op; op = op->above)
2188 if (op->tag)
2189 XPUSHs (sv_2mortal (to_sv (op)));
2190 }
2191 }
2192
2193 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2194
2195 void
2196 maptile::instantiate ()
2197
2198 maptile *new ()
2199 PROTOTYPE:
2200 CODE:
2201 RETVAL = new maptile;
2202 OUTPUT:
2203 RETVAL
2204
2205 void
2206 maptile::players ()
2207 PPCODE:
2208 if (GIMME_V == G_SCALAR)
2209 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2210 else if (GIMME_V == G_ARRAY)
2211 {
2212 EXTEND (SP, THIS->players);
2213 for_all_players (pl)
2214 if (pl->ob && pl->ob->map == THIS)
2215 PUSHs (sv_2mortal (to_sv (pl->ob)));
2216 }
2217
2218 void
2219 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2220 CODE:
2221 {
2222 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2223 croak ("maptile::add_underlay: palette must be arrayref");
2224
2225 palette = SvRV (palette);
2226
2227 STRLEN idxlen;
2228 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2229
2230 for (int x = 0; x < THIS->width; ++x)
2231 for (int y = 0; y < THIS->height; ++y)
2232 {
2233 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2234 if (op->flag [FLAG_IS_FLOOR])
2235 goto skip_space;
2236
2237 {
2238 int offs = offset + y * stride + x;
2239 if (IN_RANGE_EXC (offs, 0, idxlen))
2240 {
2241 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2242 {
2243 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2244 ob->flag [FLAG_NO_MAP_SAVE] = true;
2245 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2246
2247 if (ob->randomitems)
2248 {
2249 if (!ob->above)
2250 {
2251 ob->create_treasure (ob->randomitems);
2252
2253 for (object *op = ob->above; op; op = op->above)
2254 op->flag [FLAG_NO_MAP_SAVE] = true;
2255 }
2256
2257 ob->randomitems = 0;
2258 }
2259 }
2260 }
2261 }
2262
2263 skip_space: ;
2264 }
2265 }
2266
2267 void
2268 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2269 CODE:
2270 {
2271 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2272 croak ("maptile::set_regiondata: palette must be arrayref");
2273
2274 palette = SvRV (palette);
2275
2276 STRLEN idxlen;
2277 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2278
2279 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2280 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2281
2282 for (int i = av_len ((AV *)palette) + 1; i--; )
2283 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2284
2285 for (int y = 0; y < THIS->height; ++y)
2286 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2287
2288 sfree (THIS->regions, THIS->size ());
2289 delete [] THIS->regionmap;
2290
2291 THIS->regions = regions;
2292 THIS->regionmap = regionmap;
2293 }
2294
2295 void
2296 maptile::create_region_treasure ()
2297 CODE:
2298 {
2299 object *op = object::create ();
2300 op->type = FLOOR;
2301 op->map = THIS;
2302
2303 for (int x = 0; x < THIS->width; ++x)
2304 for (int y = 0; y < THIS->height; ++y)
2305 {
2306 region *rgn = THIS->region (x, y);
2307
2308 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2309 if (rgn->treasure && rndm () < rgn->treasure_density)
2310 {
2311 op->x = x;
2312 op->y = y;
2313 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2314 }
2315 }
2316
2317 op->destroy ();
2318 }
2319
2320 int out_of_map (maptile *map, int x, int y)
2321
2322 void
2323 trigger (maptile *map, long connection, bool state = true)
2324 CODE:
2325 activate_connection (map, connection, state);
2326
2327 void
2328 get_connection (maptile *map, long connection)
2329 PPCODE:
2330 oblinkpt *obp = get_connection_links (map, connection);
2331 if (obp)
2332 for (objectlink *ol = obp->link; ol; ol = ol->next)
2333 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2334
2335 void
2336 get_map_flags (maptile *map, int x, int y)
2337 PPCODE:
2338 {
2339 maptile *nmap = 0;
2340 I16 nx = 0, ny = 0;
2341 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2342
2343 EXTEND (SP, 4);
2344 PUSHs (sv_2mortal (newSViv (flags)));
2345
2346 if (GIMME_V == G_ARRAY)
2347 {
2348 PUSHs (sv_2mortal (to_sv (nmap)));
2349 PUSHs (sv_2mortal (newSViv (nx)));
2350 PUSHs (sv_2mortal (newSViv (ny)));
2351 }
2352 }
2353
2354 void
2355 at (maptile *map, unsigned int x, unsigned int y)
2356 PROTOTYPE: $$$
2357 PPCODE:
2358 {
2359 object *o;
2360 maptile *nmap = 0;
2361 I16 nx, ny;
2362
2363 get_map_flags (map, &nmap, x, y, &nx, &ny);
2364
2365 if (nmap)
2366 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2367 XPUSHs (sv_2mortal (to_sv (o)));
2368 }
2369
2370 SV *
2371 bot_at (maptile *obj, unsigned int x, unsigned int y)
2372 PROTOTYPE: $$$
2373 ALIAS:
2374 top_at = 1
2375 flags_at = 2
2376 light_at = 3
2377 move_block_at = 4
2378 move_slow_at = 5
2379 move_on_at = 6
2380 move_off_at = 7
2381 INIT:
2382 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2383 CODE:
2384 switch (ix)
2385 {
2386 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2387 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2388 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2389 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2390 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2391 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2392 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2393 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2394 }
2395 OUTPUT: RETVAL
2396
2397 void fix_walls (maptile *map, int x, int y)
2398
2399 void fix_walls_around (maptile *map, int x, int y)
2400
2401 # worst xs function of my life
2402 bool
2403 _create_random_map (\
2404 maptile *self,\
2405 utf8_string wallstyle,\
2406 utf8_string wall_name,\
2407 utf8_string floorstyle,\
2408 utf8_string monsterstyle,\
2409 utf8_string treasurestyle,\
2410 utf8_string layoutstyle,\
2411 utf8_string doorstyle,\
2412 utf8_string decorstyle,\
2413 utf8_string origin_map,\
2414 utf8_string final_map,\
2415 utf8_string exitstyle,\
2416 utf8_string this_map,\
2417 utf8_string exit_on_final_map,\
2418 int xsize,\
2419 int ysize,\
2420 int expand2x,\
2421 int layoutoptions1,\
2422 int layoutoptions2,\
2423 int layoutoptions3,\
2424 int symmetry,\
2425 int difficulty,\
2426 int difficulty_given,\
2427 float difficulty_increase,\
2428 int dungeon_level,\
2429 int dungeon_depth,\
2430 int decoroptions,\
2431 int orientation,\
2432 int origin_y,\
2433 int origin_x,\
2434 U32 random_seed,\
2435 val64 total_map_hp,\
2436 int map_layout_style,\
2437 int treasureoptions,\
2438 int symmetry_used,\
2439 region *region,\
2440 utf8_string custom\
2441 )
2442 CODE:
2443 {
2444 random_map_params rmp;
2445
2446 assign (rmp.wallstyle , wallstyle);
2447 assign (rmp.wall_name , wall_name);
2448 assign (rmp.floorstyle , floorstyle);
2449 assign (rmp.monsterstyle , monsterstyle);
2450 assign (rmp.treasurestyle , treasurestyle);
2451 assign (rmp.layoutstyle , layoutstyle);
2452 assign (rmp.doorstyle , doorstyle);
2453 assign (rmp.decorstyle , decorstyle);
2454 assign (rmp.exitstyle , exitstyle);
2455 assign (rmp.exit_on_final_map, exit_on_final_map);
2456
2457 rmp.origin_map = origin_map;
2458 rmp.final_map = final_map;
2459 rmp.this_map = this_map;
2460 rmp.xsize = xsize;
2461 rmp.ysize = ysize;
2462 rmp.expand2x = expand2x;
2463 rmp.layoutoptions1 = layoutoptions1;
2464 rmp.layoutoptions2 = layoutoptions2;
2465 rmp.layoutoptions3 = layoutoptions3;
2466 rmp.symmetry = symmetry;
2467 rmp.difficulty = difficulty;
2468 rmp.difficulty_given = difficulty_given;
2469 rmp.difficulty_increase = difficulty_increase;
2470 rmp.dungeon_level = dungeon_level;
2471 rmp.dungeon_depth = dungeon_depth;
2472 rmp.decoroptions = decoroptions;
2473 rmp.orientation = orientation;
2474 rmp.origin_y = origin_y;
2475 rmp.origin_x = origin_x;
2476 rmp.random_seed = random_seed;
2477 rmp.total_map_hp = (uint64_t) total_map_hp;
2478 rmp.map_layout_style = map_layout_style;
2479 rmp.treasureoptions = treasureoptions;
2480 rmp.symmetry_used = symmetry_used;
2481 rmp.region = region;
2482 rmp.custom = custom;
2483
2484 RETVAL = self->generate_random_map (&rmp);
2485 }
2486 OUTPUT:
2487 RETVAL
2488
2489 MODULE = cf PACKAGE = cf::arch
2490
2491 int archetypes_size ()
2492 CODE:
2493 RETVAL = archetypes.size ();
2494 OUTPUT: RETVAL
2495
2496 archetype *archetypes (U32 index)
2497 CODE:
2498 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2499 OUTPUT: RETVAL
2500
2501 object *instantiate (archetype *arch)
2502 CODE:
2503 RETVAL = arch_to_object (arch);
2504 OUTPUT:
2505 RETVAL
2506
2507 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2508
2509 MODULE = cf PACKAGE = cf::party
2510
2511 partylist *first ()
2512 PROTOTYPE:
2513 CODE:
2514 RETVAL = get_firstparty ();
2515 OUTPUT: RETVAL
2516
2517 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2518
2519 MODULE = cf PACKAGE = cf::region
2520
2521 void
2522 list ()
2523 PPCODE:
2524 for_all_regions (rgn)
2525 XPUSHs (sv_2mortal (to_sv (rgn)));
2526
2527 region *find (utf8_string name)
2528 PROTOTYPE: $
2529 CODE:
2530 RETVAL = region::find (name);
2531 OUTPUT: RETVAL
2532
2533 region *find_fuzzy (utf8_string name)
2534 PROTOTYPE: $
2535 CODE:
2536 RETVAL = region::find_fuzzy (name);
2537 OUTPUT: RETVAL
2538
2539 int specificity (region *rgn)
2540 CODE:
2541 RETVAL = 0;
2542 while (rgn = rgn->parent)
2543 RETVAL++;
2544 OUTPUT: RETVAL
2545
2546 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2547
2548 MODULE = cf PACKAGE = cf::living
2549
2550 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2551
2552 MODULE = cf PACKAGE = cf::settings
2553
2554 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2555
2556 MODULE = cf PACKAGE = cf::client
2557
2558 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2559
2560 int invoke (client *ns, int event, ...)
2561 CODE:
2562 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2563 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2564 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2565 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2566 OUTPUT: RETVAL
2567
2568 SV *registry (client *ns)
2569
2570 void
2571 list ()
2572 PPCODE:
2573 EXTEND (SP, clients.size ());
2574 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2575 PUSHs (sv_2mortal (to_sv (*i)));
2576
2577 void
2578 client::send_packet (SV *packet)
2579 CODE:
2580 {
2581 STRLEN len;
2582 char *buf = SvPVbyte (packet, len);
2583
2584 THIS->send_packet (buf, len);
2585 }
2586
2587 faceidx
2588 client::need_face (utf8_string name, int pri = 0)
2589 CODE:
2590 RETVAL = face_find (name, 0);
2591 if (RETVAL)
2592 {
2593 THIS->send_face (RETVAL, pri);
2594 THIS->flush_fx ();
2595 }
2596 OUTPUT:
2597 RETVAL
2598
2599 int
2600 client::fx_want (int idx, int value = -1)
2601 CODE:
2602 if (0 < idx && idx < FT_NUM)
2603 {
2604 RETVAL = THIS->fx_want [idx];
2605 if (items > 2)
2606 THIS->fx_want [idx] = value;
2607 }
2608 else
2609 RETVAL = 0;
2610 OUTPUT:
2611 RETVAL
2612
2613 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2614
2615 faceidx sound_find (utf8_string name)
2616
2617 void sound_set (utf8_string str, faceidx face)
2618
2619 # dire hack
2620 void old_sound_index (int idx, faceidx face)
2621 CODE:
2622 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2623 old_sound_index [idx] = face;
2624
2625 MODULE = cf PACKAGE = cf::face PREFIX = face_
2626
2627 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2628
2629 faceidx face_find (utf8_string name, faceidx defidx = 0)
2630
2631 faceidx alloc (utf8_string name)
2632 CODE:
2633 {
2634 do
2635 {
2636 RETVAL = faces.size ();
2637 faces.resize (RETVAL + 1);
2638 }
2639 while (!RETVAL); // crude way to leave index 0
2640
2641 faces [RETVAL].name = name;
2642 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2643
2644 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2645 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2646 }
2647 OUTPUT: RETVAL
2648
2649 void set_type (faceidx idx, int value)
2650 ALIAS:
2651 set_type = 0
2652 set_visibility = 1
2653 set_magicmap = 2
2654 set_smooth = 3
2655 set_smoothlevel = 4
2656 CODE:
2657 faceinfo *f = face_info (idx); assert (f);
2658 switch (ix)
2659 {
2660 case 0: f->type = value; break;
2661 case 1: f->visibility = value; break;
2662 case 2: f->magicmap = value; break;
2663 case 3: f->smooth = value; break;
2664 case 4: f->smoothlevel = value; break;
2665 }
2666
2667 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2668 CODE:
2669 {
2670 faceinfo *f = face_info (idx); assert (f);
2671 facedata *d = &(faceset ? f->data64 : f->data32);
2672 sv_to (data, d->data);
2673 STRLEN clen;
2674 char *cdata = SvPVbyte (chksum, clen);
2675 clen = min (CHKSUM_SIZE, clen);
2676
2677 if (memcmp (d->chksum, cdata, clen))
2678 {
2679 memcpy (d->chksum, cdata, clen);
2680
2681 // invalidate existing client face info
2682 for_all_clients (ns)
2683 if (ns->faceset == faceset)
2684 {
2685 ns->faces_sent [idx] = false;
2686 ns->force_newmap = true;
2687 }
2688 }
2689 }
2690
2691 int get_data_size (faceidx idx, int faceset = 0)
2692 CODE:
2693 facedata *d = face_data (idx, faceset); assert (d);
2694 RETVAL = d->data.size ();
2695 OUTPUT:
2696 RETVAL
2697
2698 SV *get_chksum (faceidx idx, int faceset = 0)
2699 CODE:
2700 facedata *d = face_data (idx, faceset); assert (d);
2701 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2702 OUTPUT:
2703 RETVAL
2704
2705 void invalidate (faceidx idx)
2706 CODE:
2707 for_all_clients (ns)
2708 {
2709 ns->faces_sent [idx] = false;
2710 ns->force_newmap = true;
2711 }
2712
2713 void invalidate_all ()
2714 CODE:
2715 for_all_clients (ns)
2716 {
2717 ns->faces_sent.reset ();
2718 ns->force_newmap = true;
2719 }
2720
2721 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2722
2723 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2724
2725 animidx anim_find (utf8_string name)
2726 CODE:
2727 RETVAL = animation::find (name).number;
2728 OUTPUT: RETVAL
2729
2730 animidx set (utf8_string name, SV *frames, int facings = 1)
2731 CODE:
2732 {
2733 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2734 croak ("frames must be an arrayref");
2735
2736 AV *av = (AV *)SvRV (frames);
2737
2738 animation *anim = &animation::find (name);
2739 if (anim->number)
2740 {
2741 anim->resize (av_len (av) + 1);
2742 anim->facings = facings;
2743 }
2744 else
2745 anim = &animation::create (name, av_len (av) + 1, facings);
2746
2747 for (int i = 0; i < anim->num_animations; ++i)
2748 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2749 }
2750 OUTPUT: RETVAL
2751
2752 void invalidate_all ()
2753 CODE:
2754 for_all_clients (ns)
2755 ns->anims_sent.reset ();
2756
2757 MODULE = cf PACKAGE = cf::object::freezer
2758
2759 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2760
2761 SV *
2762 new (char *klass)
2763 CODE:
2764 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2765 OUTPUT: RETVAL
2766
2767 void
2768 DESTROY (SV *sv)
2769 CODE:
2770 object_freezer *self;
2771 sv_to (sv, self);
2772 delete self;
2773
2774 MODULE = cf PACKAGE = cf::object::thawer
2775
2776 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2777
2778 SV *
2779 new_from_file (char *klass, octet_string path)
2780 CODE:
2781 object_thawer *f = new object_thawer (path);
2782 if (!*f)
2783 {
2784 delete f;
2785 XSRETURN_UNDEF;
2786 }
2787 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2788 OUTPUT: RETVAL
2789
2790 void
2791 DESTROY (SV *sv)
2792 CODE:
2793 object_thawer *self;
2794 sv_to (sv, self);
2795 delete self;
2796
2797 void
2798 extract_tags (object_thawer *self)
2799 PPCODE:
2800 while (self->kw != KW_EOF)
2801 {
2802 PUTBACK;
2803 coroapi::cede_to_tick_every (5000);
2804 SPAGAIN;
2805
2806 if (self->kw == KW_tag)
2807 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2808
2809 self->skip ();
2810 }
2811