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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.337
Committed: Thu Nov 12 01:11:52 2009 UTC (14 years, 6 months ago) by root
Branch: MAIN
Changes since 1.336: +73 -20 lines
Log Message:
avoid perl_hv_common etc.

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31 #include <typeinfo>
32
33 #include "global.h"
34 #include "loader.h"
35 #include "../random_maps/random_map.h"
36 #include "evthread.h"
37 #include "sproto.h"
38
39 #include <unistd.h>
40 #if _POSIX_MEMLOCK
41 # include <sys/mman.h>
42 #endif
43
44 #if HAVE_MALLOC_H
45 # include <malloc.h>
46 #endif
47
48 #if !__GLIBC__
49 # define malloc_trim(pad) -1
50 #endif
51
52 #include <EXTERN.h>
53 #include <perl.h>
54 #include <XSUB.h>
55
56 #include "CoroAPI.h"
57 #include "perlxsi.c"
58
59 extern sint64 *levels; // the experience table
60
61 typedef object_thawer &object_thawer_ref;
62 typedef object_freezer &object_freezer_ref;
63
64 typedef std::string std__string;
65
66 static PerlInterpreter *perl;
67
68 tstamp NOW, runtime;
69
70 static int tick_inhibit;
71 static int tick_pending;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76 static AV *av_reflect;
77
78 bitset<NUM_EVENT_TYPES> ev_want_event;
79 bitset<NUM_TYPES> ev_want_type;
80
81 static HV
82 *stash_cf,
83 *stash_cf_object_wrap,
84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94 static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101 #ifndef newSVpv_utf8
102 static inline SV *
103 newSVpv_utf8 (const char *s)
104 {
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111 }
112 #endif
113
114 #ifndef newSVpvn_utf8
115 static inline SV *
116 newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117 {
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127 }
128 #endif
129
130 // helper cast function, returns super class * or 0
131 template<class super>
132 static super *
133 is_a (attachable *at)
134 {
135 //return dynamic_cast<super *>(at); // slower, safer
136 if (typeid (*at) == typeid (super))
137 return static_cast<super *>(at);
138 else
139 return 0;
140 }
141
142 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
143
144 unordered_vector<attachable *> attachable::mortals;
145
146 attachable::~attachable ()
147 {
148 assert (!self);
149 assert (!cb);
150 }
151
152 int
153 attachable::refcnt_cnt () const
154 {
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156 }
157
158 void
159 attachable::sever_self ()
160 {
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174 }
175
176 void
177 attachable::optimise ()
178 {
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
183 }
184
185 // check wether the object really is dead
186 void
187 attachable::do_check ()
188 {
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193 }
194
195 void
196 attachable::do_destroy ()
197 {
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
201 {
202 SvREFCNT_dec (cb);
203 cb = 0;
204 }
205
206 mortals.push_back (this);
207 }
208
209 void
210 attachable::destroy ()
211 {
212 if (destroyed ())
213 return;
214
215 attachable_flags |= F_DESTROYED;
216 do_destroy ();
217 sever_self ();
218 }
219
220 void
221 attachable::check_mortals ()
222 {
223 static int i = 0;
224
225 for (;;)
226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
251 attachable *obj = mortals [i];
252
253 #if 0
254 if (obj->self)//D make this an assert later
255 {
256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259 #endif
260
261 if (obj->refcnt)
262 {
263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
267 }
268 else
269 {
270 mortals.erase (i);
271 obj->sever_self ();
272 delete obj;
273 }
274 }
275 }
276
277 void
278 attachable::set_key (const char *key, const char *value, bool is_utf8)
279 {
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287 }
288
289 attachable &
290 attachable::operator =(const attachable &src)
291 {
292 //if (self || cb)
293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
294
295 attach = src.attach;
296 return *this;
297 }
298
299 #if 0
300 template<typename T>
301 static bool
302 find_backref (void *ptr, T *obj)
303 {
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314 }
315
316 // for debugging, find "live" objects containing this ptr
317 static void
318 find_backref (void *ptr)
319 {
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331 }
332 #endif
333
334 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
335
336 static SV *
337 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
338 {
339 SV *sv;
340
341 if (!ptr)
342 return newSV (0);
343
344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
345 return sv_bless (newRV_noinc ((SV *)hv), stash);
346 }
347
348 static int
349 attachable_free (pTHX_ SV *sv, MAGIC *mg)
350 {
351 attachable *at = (attachable *)mg->mg_ptr;
352
353 //TODO: check if transaction behaviour is really required here
354 if (SV *self = (SV *)at->self)
355 {
356 at->self = 0;
357 SvREFCNT_dec (self);
358 }
359
360 // next line makes sense, but most objects still have refcnt 0 by default
361 //at->refcnt_chk ();
362 return 0;
363 }
364
365 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
366
367 static SV *
368 newSVattachable (attachable *obj, HV *stash)
369 {
370 if (!obj)
371 return newSV (0);
372
373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
377 {
378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
379
380 // now bless the object _once_
381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
383 }
384 else
385 {
386 SV *sv = newRV_inc ((SV *)obj->self);
387
388 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
389 SvAMAGIC_on (sv);
390
391 return sv;
392 }
393 }
394
395 #if 0 // unused
396 static void
397 clearSVptr (SV *sv)
398 {
399 if (SvROK (sv))
400 sv = SvRV (sv);
401
402 hv_clear ((HV *)sv);
403 sv_unmagic (sv, PERL_MAGIC_ext);
404 }
405 #endif
406
407 static long SvPTR_nc (SV *sv)
408 {
409 sv = SvRV (sv);
410
411 // very important shortcut
412 if (expect_true (SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
413 return (long)SvMAGIC (sv)->mg_ptr;
414
415 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
416 return (long)mg->mg_ptr;
417
418 croak ("perl code used object, but C object is already destroyed, caught");
419 }
420
421 static long
422 SvPTR (SV *sv, const char *klass)
423 {
424 if (!sv_derived_from (sv, klass))
425 croak ("object of type %s expected", klass);
426
427 return SvPTR_nc (sv);
428 }
429
430 static long noinline
431 SvPTR_ornull (SV *sv, const char *klass)
432 {
433 if (expect_false (!SvOK (sv))) return 0;
434
435 return SvPTR (sv, klass);
436 }
437
438 static long noinline
439 SvPTR_ornull_client (SV *sv)
440 {
441 if (expect_false (!SvOK (sv))) return 0;
442
443 if (!SvROK (sv)
444 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
445 && !sv_derived_from (sv, "cf::client")))
446 croak ("object of type cf::client expected");
447
448 return SvPTR_nc (sv);
449 }
450
451 static long noinline
452 SvPTR_ornull_object (SV *sv)
453 {
454 if (expect_false (!SvOK (sv))) return 0;
455
456 if (!SvROK (sv)
457 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
458 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
460 && !sv_derived_from (sv, "cf::object")))
461 croak ("object of type cf::object expected");
462
463 return SvPTR_nc (sv);
464 }
465
466 static long noinline
467 SvPTR_ornull_player (SV *sv)
468 {
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
473 && !sv_derived_from (sv, "cf::player")))
474 croak ("object of type cf::player expected");
475
476 if (SvSTASH (SvRV (sv)) != stash_cf_player_wrap)
477 printf ("unexpected stash %s:%s\n", HvNAME(SvSTASH(SvRV(sv))));//D
478
479
480 return SvPTR_nc (sv);
481 }
482
483 static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
484 static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
485 static inline SV *to_sv (bool v) { return newSViv (v); }
486 static inline SV *to_sv ( signed char v) { return newSViv (v); }
487 static inline SV *to_sv (unsigned char v) { return newSViv (v); }
488 static inline SV *to_sv ( signed short v) { return newSViv (v); }
489 static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
490 static inline SV *to_sv ( signed int v) { return newSViv (v); }
491 static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
492 static inline SV *to_sv ( signed long v) { return newSViv (v); }
493 static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
494 static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
495 static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
496 static inline SV *to_sv (float v) { return newSVnv (v); }
497 static inline SV *to_sv (double v) { return newSVnv (v); }
498 static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
499 static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
500 static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
501 static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
502 static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
503 static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
504 static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
505 static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
506 static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
507
508 static inline SV *to_sv (object & v) { return to_sv (&v); }
509 static inline SV *to_sv (living & v) { return to_sv (&v); }
510
511 static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
512 static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
513
514 static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
515
516 static inline SV *to_sv (dynbuf * v)
517 {
518 SV *sv = newSV (0);
519
520 sv_upgrade (sv, SVt_PV);
521 SvGROW (sv, v->size () + 1);
522 SvPOK_only (sv);
523 v->linearise (SvPVX (sv));
524 SvCUR_set (sv, v->size ());
525 *SvEND (sv) = 0;
526
527 return sv;
528 }
529
530 static inline SV *to_sv (dynbuf_text * v)
531 {
532 SV *sv = to_sv (static_cast<dynbuf *> (v));
533 SvUTF8_on (sv);
534 return sv;
535 }
536
537 static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
538 static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
539 static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
540 static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
541 static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
542 static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
543 static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
544 static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
545 static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
546 static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
547 static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
548 static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
549 static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
550 static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
551 static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
552 static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
553 static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
554 static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
555 static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
556 static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
557 static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
558 static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
559 static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
560 static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
561 static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
562 static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
563 static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
564
565 //static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
566 static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
567
568 template<class T>
569 static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
570
571 template<int N>
572 static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
573
574 static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
575 static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
576 static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
577 static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
578
579 static inline void sv_to (SV *sv, std::string &v)
580 {
581 STRLEN len;
582 char *data = SvPVbyte (sv, len);
583 v.assign (data, len);
584 }
585
586 static inline void sv_to (SV *sv, UUID &v)
587 {
588 if (!v.parse (SvPV_nolen (sv)))
589 croak ("unparsable uuid: %s", SvPV_nolen (sv));
590 }
591
592 static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
593
594 static SV *
595 newSVdt_va (va_list &ap, data_type type)
596 {
597 SV *sv;
598
599 switch (type)
600 {
601 case DT_INT:
602 sv = newSViv (va_arg (ap, int));
603 break;
604
605 case DT_INT64:
606 sv = newSVval64 ((val64)va_arg (ap, sint64));
607 break;
608
609 case DT_DOUBLE:
610 sv = newSVnv (va_arg (ap, double));
611 break;
612
613 case DT_STRING:
614 {
615 char *str = (char *)va_arg (ap, const char *);
616 sv = str ? newSVpv (str, 0) : newSV (0);
617 }
618 break;
619
620 case DT_DATA:
621 {
622 char *str = (char *)va_arg (ap, const void *);
623 int len = va_arg (ap, int);
624 sv = str ? newSVpv (str, len) : newSV (0);
625 }
626 break;
627
628 case DT_OBJECT:
629 sv = to_sv (va_arg (ap, object *));
630 break;
631
632 case DT_MAP:
633 // va_arg (object *) when void * is passed is an XSI extension
634 sv = to_sv (va_arg (ap, maptile *));
635 break;
636
637 case DT_CLIENT:
638 sv = to_sv (va_arg (ap, client *));
639 break;
640
641 case DT_PLAYER:
642 sv = to_sv (va_arg (ap, player *));
643 break;
644
645 case DT_ARCH:
646 sv = to_sv (va_arg (ap, archetype *));
647 break;
648
649 case DT_PARTY:
650 sv = to_sv (va_arg (ap, partylist *));
651 break;
652
653 case DT_REGION:
654 sv = to_sv (va_arg (ap, region *));
655 break;
656
657 default:
658 assert (("unhandled type in newSVdt_va", 0));
659 }
660
661 return sv;
662 }
663
664 static SV *
665 newSVdt (data_type type, ...)
666 {
667 va_list ap;
668
669 va_start (ap, type);
670 SV *sv = newSVdt_va (ap, type);
671 va_end (ap);
672
673 return sv;
674 }
675
676 // typemap support, mostly to avoid excessive inlining
677 template<class type>
678 static void noinline
679 cf_obj_to (SV *arg, type &var)
680 {
681 sv_to (arg, var);
682 if (!var)
683 croak ("must not pass invalid/null cf_obj here");
684 }
685
686 template<class object>
687 static void noinline
688 cf_obj_ornull_to (SV *arg, object *&var)
689 {
690 if (SvOK (arg))
691 {
692 sv_to (arg, var);
693 if (!var)
694 croak ("unable to convert perl object to C++ object");
695 }
696 else
697 var = 0;
698 }
699
700 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
701
702 static SV *
703 registry (attachable *ext)
704 {
705 if (!ext->cb)
706 ext->cb = newAV ();
707
708 return newRV_inc ((SV *)ext->cb);
709 }
710
711 /////////////////////////////////////////////////////////////////////////////
712
713 void
714 cfperl_init ()
715 {
716 extern char **environ;
717
718 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
719 perl = perl_alloc ();
720 perl_construct (perl);
721
722 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
723
724 const char *argv[] = {
725 settings.argv [0],
726 "-e0"
727 };
728
729 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
730 || perl_run (perl))
731 {
732 printf ("unable to initialize perl-interpreter, aborting.\n");
733 exit (EXIT_FAILURE);
734 }
735
736 eval_pv (
737 "#line 1 'cfperl init'\n"
738 "use EV ();\n"
739 "use Coro ();\n"
740 "cf->bootstrap;\n"
741 "unshift @INC, cf::datadir ();\n"
742 "require cf;\n",
743 0
744 );
745
746 if (SvTRUE (ERRSV))
747 {
748 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
749 exit (EXIT_FAILURE);
750 }
751 }
752
753 void
754 cfperl_main ()
755 {
756 dSP;
757
758 PUSHMARK (SP);
759 PUTBACK;
760 call_pv ("cf::main", G_DISCARD | G_VOID);
761 }
762
763 void
764 attachable::instantiate ()
765 {
766 if (attach)
767 {
768 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
769 attach = 0;
770 }
771 }
772
773 void
774 attachable::reattach ()
775 {
776 optimise ();
777 //TODO: check for _attachment's, very important for restarts
778 INVOKE_ATTACHABLE (REATTACH, this);
779 }
780
781 static event_klass klass_of[NUM_EVENT_TYPES] = {
782 # define def(type,name) KLASS_ ## type,
783 # include "eventinc.h"
784 # undef def
785 };
786
787 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
788
789 static void noinline
790 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
791 {
792 // event must be in array
793 if (event >= 0 && event <= AvFILLp (registry))
794 {
795 SV *cbs_ = AvARRAY (registry)[event];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 {
805 if (!callbacks)
806 {
807 callbacks = newAV ();
808 av_extend (callbacks, 16);
809 }
810
811 // never use SvREFCNT_inc to copy values, but its ok here :)
812 for (int i = 0; i <= AvFILLp (cbs); ++i)
813 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
814 }
815 }
816 }
817 }
818
819 void
820 attachable::gather_callbacks (AV *&callbacks, event_type event) const
821 {
822 ::gather_callbacks (callbacks, cb_attachable, event);
823
824 if (cb)
825 ::gather_callbacks (callbacks, cb, event);
826 }
827
828 void
829 global::gather_callbacks (AV *&callbacks, event_type event) const
830 {
831 ::gather_callbacks (callbacks, cb_global, event);
832 }
833
834 void
835 object::gather_callbacks (AV *&callbacks, event_type event) const
836 {
837 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
838 {
839 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
840
841 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
842 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
843 }
844
845 if (type <= AvFILLp (cb_type))
846 {
847 SV *registry = AvARRAY (cb_type)[type];
848
849 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
850 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
851 }
852
853 attachable::gather_callbacks (callbacks, event);
854 ::gather_callbacks (callbacks, cb_object, event);
855 }
856
857 void
858 archetype::gather_callbacks (AV *&callbacks, event_type event) const
859 {
860 attachable::gather_callbacks (callbacks, event);
861 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
862 }
863
864 void
865 client::gather_callbacks (AV *&callbacks, event_type event) const
866 {
867 attachable::gather_callbacks (callbacks, event);
868 ::gather_callbacks (callbacks, cb_client, event);
869 }
870
871 void
872 player::gather_callbacks (AV *&callbacks, event_type event) const
873 {
874 attachable::gather_callbacks (callbacks, event);
875 ::gather_callbacks (callbacks, cb_player, event);
876 }
877
878 void
879 maptile::gather_callbacks (AV *&callbacks, event_type event) const
880 {
881 attachable::gather_callbacks (callbacks, event);
882 ::gather_callbacks (callbacks, cb_map, event);
883 }
884
885 static void noinline
886 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
887 {
888 for (int event = 0; event <= AvFILLp (registry); ++event)
889 {
890 SV *cbs_ = AvARRAY (registry)[event];
891
892 // element must be list of callback entries
893 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
894 {
895 AV *cbs = (AV *)SvRV (cbs_);
896
897 // no callback entries, no callbacks to call
898 if (AvFILLp (cbs) >= 0)
899 set.set (event);
900 }
901 }
902 }
903
904 // very slow and inefficient way to recalculate the global want bitsets
905 static void
906 _recalc_want ()
907 {
908 ev_want_event.reset ();
909
910 _recalc_want (ev_want_event, cb_global);
911 _recalc_want (ev_want_event, cb_attachable);
912 _recalc_want (ev_want_event, cb_object);
913 _recalc_want (ev_want_event, cb_client);
914 _recalc_want (ev_want_event, cb_player);
915 _recalc_want (ev_want_event, cb_map);
916
917 ev_want_type.reset ();
918
919 for (int type = 0; type <= AvFILLp (cb_type); ++type)
920 {
921 SV *cbs_ = AvARRAY (cb_type)[type];
922
923 // element must be list of callback entries
924 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
925 {
926 AV *cbs = (AV *)SvRV (cbs_);
927
928 // no callback entries, no callbacks to call
929 if (AvFILLp (cbs) >= 0)
930 ev_want_type.set (type % NUM_TYPES);
931 }
932 }
933 }
934
935 bool
936 attachable::invoke (event_type event, ...)
937 {
938 data_type dt;
939
940 // callback call ordering should be:
941 // 1. per-object callback
942 // 2. per-class object
943 // 3. per-type callback
944 // 4. global callbacks
945
946 AV *callbacks = 0;
947 gather_callbacks (callbacks, event);
948
949 // short-circuit processing if no callbacks found/defined
950 if (!callbacks)
951 return 0;
952
953 va_list ap;
954 va_start (ap, event);
955
956 CALL_BEGIN (3);
957 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
958 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
959
960 //TODO: unhack
961 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
962 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
963 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
964 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
965 else if (global *gl = is_a<global>(this)) /*nop*/;
966 else
967 abort (); //TODO
968
969 for (;;)
970 {
971 dt = (data_type) va_arg (ap, int);
972
973 if (dt == DT_END)
974 break;
975 else if (dt == DT_AV)
976 {
977 AV *av = va_arg (ap, AV *);
978
979 for (int i = 0; i <= av_len (av); ++i)
980 XPUSHs (*av_fetch (av, i, 1));
981 }
982 else
983 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
984 }
985
986 va_end (ap);
987
988 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
989 count = count > 0 ? POPi : 0;
990
991 CALL_END;
992
993 return count;
994 }
995
996 static SV *
997 cfperl_result (int idx)
998 {
999 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1000 if (!av)
1001 return &PL_sv_undef;
1002
1003 SV **sv = av_fetch (av, idx, 0);
1004 if (!sv)
1005 return &PL_sv_undef;
1006
1007 return *sv;
1008 }
1009
1010 int
1011 cfperl_result_INT (int idx)
1012 {
1013 return SvIV (cfperl_result (idx));
1014 }
1015
1016 double
1017 cfperl_result_DOUBLE (int idx)
1018 {
1019 return SvNV (cfperl_result (idx));
1020 }
1021
1022 /////////////////////////////////////////////////////////////////////////////
1023 // various c++ => perl glue functions
1024
1025 void
1026 cfperl_tick ()
1027 {
1028 tick_pending = 1;
1029
1030 if (tick_inhibit)
1031 return;
1032
1033 tick_pending = 0;
1034
1035 dSP;
1036
1037 PUSHMARK (SP);
1038 PUTBACK;
1039 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1040
1041 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1042 }
1043
1044 void
1045 cfperl_emergency_save ()
1046 {
1047 CALL_BEGIN (0);
1048 CALL_CALL ("cf::emergency_save", G_VOID);
1049 CALL_END;
1050 }
1051
1052 void
1053 cfperl_cleanup (int make_core)
1054 {
1055 CALL_BEGIN (1);
1056 CALL_ARG (make_core);
1057 CALL_CALL ("cf::post_cleanup", G_VOID);
1058 CALL_END;
1059 }
1060
1061 void
1062 cfperl_make_book (object *book, int level)
1063 {
1064 CALL_BEGIN (2);
1065 CALL_ARG (book);
1066 CALL_ARG (level);
1067 CALL_CALL ("ext::books::make_book", G_VOID);
1068 CALL_END;
1069 }
1070
1071 void
1072 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1073 {
1074 CALL_BEGIN (4);
1075 CALL_ARG (ns);
1076 CALL_ARG (type);
1077 CALL_ARG_SV (newSVpv_utf8 (msg));
1078 CALL_ARG (color);
1079 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1080 CALL_END;
1081 }
1082
1083 int
1084 cfperl_can_merge (object *ob1, object *ob2)
1085 {
1086 int can;
1087
1088 CALL_BEGIN (2);
1089 CALL_ARG (ob1);
1090 CALL_ARG (ob2);
1091 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1092 can = count && SvTRUE (TOPs);
1093 CALL_END;
1094
1095 return can;
1096 }
1097
1098 void
1099 cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1100 {
1101 CALL_BEGIN (4);
1102 CALL_ARG (ob);
1103 CALL_ARG (state);
1104 CALL_ARG (activator);
1105 CALL_ARG (originator);
1106 CALL_CALL ("cf::mapscript::activate", G_VOID);
1107 CALL_END;
1108 }
1109
1110 player *
1111 player::find (const char *name)
1112 {
1113 CALL_BEGIN (1);
1114 CALL_ARG (name);
1115 CALL_CALL ("cf::player::find", G_SCALAR);
1116
1117 player *retval = 0;
1118 if (count) sv_to (POPs, retval);
1119
1120 CALL_END;
1121
1122 return retval;
1123 }
1124
1125 maptile *
1126 find_style (const char *dirname, const char *stylename, int difficulty)
1127 {
1128 CALL_BEGIN (3);
1129 CALL_ARG (dirname);
1130 CALL_ARG (stylename);
1131 CALL_ARG (difficulty);
1132 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1133
1134 maptile *retval = 0;
1135 if (count) sv_to (POPs, retval);
1136
1137 CALL_END;
1138
1139 return retval;
1140 }
1141
1142 maptile *
1143 maptile::find_sync (const char *path, maptile *origin)
1144 {
1145 CALL_BEGIN (2);
1146 CALL_ARG (path);
1147 CALL_ARG (origin);
1148 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1149
1150 maptile *retval = 0;
1151 if (count) sv_to (POPs, retval);
1152
1153 CALL_END;
1154
1155 return retval;
1156 }
1157
1158 maptile *
1159 maptile::find_async (const char *path, maptile *origin, bool load)
1160 {
1161 CALL_BEGIN (3);
1162 CALL_ARG (path);
1163 CALL_ARG (origin);
1164 CALL_ARG (load);
1165 CALL_CALL ("cf::map::find_async", G_SCALAR);
1166
1167 maptile *retval = 0;
1168 if (count) sv_to (POPs, retval);
1169
1170 CALL_END;
1171
1172 return retval;
1173 }
1174
1175 void
1176 maptile::do_load_sync ()
1177 {
1178 CALL_BEGIN (1);
1179 CALL_ARG (this);
1180 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1181 CALL_END;
1182 }
1183
1184 void
1185 object::enter_exit (object *exit)
1186 {
1187 if (type != PLAYER)
1188 return;
1189
1190 CALL_BEGIN (2);
1191 CALL_ARG (this);
1192 CALL_ARG (exit);
1193 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1194 CALL_END;
1195 }
1196
1197 void
1198 object::player_goto (const char *path, int x, int y)
1199 {
1200 if (type != PLAYER)
1201 return;
1202
1203 CALL_BEGIN (4);
1204 CALL_ARG (this);
1205 CALL_ARG (path);
1206 CALL_ARG (x);
1207 CALL_ARG (y);
1208 CALL_CALL ("cf::object::player::goto", G_VOID);
1209 CALL_END;
1210 }
1211
1212 const char *
1213 object::ref () const
1214 {
1215 if (type == PLAYER)
1216 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1217 else
1218 return 0;
1219 }
1220
1221 object *
1222 object::deref (const char *ref)
1223 {
1224 object *retval = 0;
1225
1226 if (ref)
1227 {
1228 CALL_BEGIN (1);
1229 CALL_ARG (ref);
1230 CALL_CALL ("cf::object::deref", G_SCALAR);
1231
1232 if (count)
1233 sv_to (POPs, retval);
1234
1235 CALL_END;
1236 }
1237
1238 return retval;
1239 }
1240
1241 void
1242 log_backtrace (const char *msg)
1243 {
1244 #if HAVE_BACKTRACE
1245 void *addr [20];
1246 int size = backtrace (addr, 20);
1247
1248 CALL_BEGIN (size);
1249 CALL_ARG (msg);
1250 for (int i = 0; i < size; ++i)
1251 CALL_ARG ((IV)addr [i]);
1252 CALL_CALL ("cf::_log_backtrace", G_VOID);
1253 CALL_END;
1254 #endif
1255 }
1256
1257 bool
1258 is_match_expr (const char *expr)
1259 {
1260 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1261 }
1262
1263 bool
1264 match (const char *expr, object *ob, object *self, object *source, object *originator)
1265 {
1266 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1267 expr += sizeof ("match ") - 1;
1268
1269 CALL_BEGIN (5);
1270 CALL_ARG (expr);
1271 CALL_ARG (ob);
1272 CALL_ARG (self);
1273 CALL_ARG (source);
1274 CALL_ARG (originator);
1275 CALL_CALL (cv_cf_match_match, G_SCALAR);
1276
1277 bool matched = count && SvTRUE (TOPs);
1278
1279 CALL_END;
1280
1281 return matched;
1282 }
1283
1284 object *
1285 match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1286 {
1287 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1288 expr += sizeof ("match ") - 1;
1289
1290 CALL_BEGIN (5);
1291 CALL_ARG (expr);
1292 CALL_ARG (ob);
1293 CALL_ARG (self);
1294 CALL_ARG (source);
1295 CALL_ARG (originator);
1296 CALL_CALL (cv_cf_match_match, G_ARRAY);
1297
1298 object *one = 0;
1299
1300 if (count)
1301 sv_to (TOPs, one);
1302
1303 CALL_END;
1304
1305 return one;
1306 }
1307
1308 /////////////////////////////////////////////////////////////////////////////
1309
1310 struct EVAPI *evapi::GEVAPI;
1311 struct CoroAPI *coroapi::GCoroAPI;
1312
1313 void
1314 coroapi::do_cede_to_tick ()
1315 {
1316 cede_pending = 0;
1317 cede ();
1318 }
1319
1320 void
1321 coroapi::wait_for_tick ()
1322 {
1323 CALL_BEGIN (0);
1324 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1325 CALL_END;
1326 }
1327
1328 void
1329 coroapi::wait_for_tick_begin ()
1330 {
1331 CALL_BEGIN (0);
1332 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1333 CALL_END;
1334 }
1335
1336 void
1337 iow::poll (int events)
1338 {
1339 if (events != this->events)
1340 {
1341 int active = ev_is_active ((ev_io *)this);
1342 if (active) stop ();
1343 ev_io_set ((ev_io *)this, fd, events);
1344 if (active) start ();
1345 }
1346 }
1347
1348 static void
1349 _connect_to_perl_1 ()
1350 {
1351 stash_cf = gv_stashpv ("cf", 1);
1352
1353 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1354 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1355 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1356 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1357 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1358 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1359 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1360 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1361 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1362 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1363
1364 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1365 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1366 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1367 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1368
1369 cb_global = get_av ("cf::CB_GLOBAL", 1);
1370 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1371 cb_object = get_av ("cf::CB_OBJECT", 1);
1372 cb_player = get_av ("cf::CB_PLAYER", 1);
1373 cb_client = get_av ("cf::CB_CLIENT", 1);
1374 cb_type = get_av ("cf::CB_TYPE" , 1);
1375 cb_map = get_av ("cf::CB_MAP" , 1);
1376 }
1377
1378 static void
1379 _connect_to_perl_2 ()
1380 {
1381 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1382 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1383 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1384 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1385 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1386 }
1387
1388 MODULE = cf PACKAGE = cf PREFIX = cf_
1389
1390 BOOT:
1391 {
1392 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1393 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1394
1395 _connect_to_perl_1 ();
1396
1397 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1398
1399 //{
1400 // require_pv ("Time::HiRes");
1401 //
1402 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1403 // if (!svp) croak ("Time::HiRes is required");
1404 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1405 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1406 //}
1407
1408 static const struct {
1409 const char *name;
1410 IV iv;
1411 } *civ, const_iv[] = {
1412 # define const_iv(name) { # name, (IV)name },
1413 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1414 const_iv (logBacktrace)
1415
1416 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1417
1418 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1419
1420 const_iv (MAX_TIME)
1421 const_iv (MAXSOCKBUF)
1422
1423 const_iv (NUM_BODY_LOCATIONS)
1424 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1425 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1426 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1427 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1428 const_iv (body_wrist) const_iv (body_waist)
1429
1430 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1431 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1432 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1433 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1434 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1435 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1436 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1437 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1438 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1439 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1440 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1441 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1442 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1443 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1444 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1445 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1446 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1447 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1448 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1449 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1450 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1451 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1452 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1453 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1454 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1455 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1456 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1457 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1458 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1459
1460 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1461
1462 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1463 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1464
1465 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1466 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1467 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1468 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1469 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1470 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1471 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1472
1473 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1474 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1475 const_iv (WEAP_BLUD)
1476
1477 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1478 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1479 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1480 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1481 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1482 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1483 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1484 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1485 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1486 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1487 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1488 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1489 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1490 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1491 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1492 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1493 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1494 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1495 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1496 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1497 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1498 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1499 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1500 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1501 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1502 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1503
1504 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1505 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1506 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1507 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1508 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1509 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1510
1511 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1512 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1513
1514 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1515
1516 const_iv (SP_RAISE_DEAD)
1517 const_iv (SP_RUNE)
1518 const_iv (SP_MAKE_MARK)
1519 const_iv (SP_BOLT)
1520 const_iv (SP_BULLET)
1521 const_iv (SP_EXPLOSION)
1522 const_iv (SP_CONE)
1523 const_iv (SP_BOMB)
1524 const_iv (SP_WONDER)
1525 const_iv (SP_SMITE)
1526 const_iv (SP_MAGIC_MISSILE)
1527 const_iv (SP_SUMMON_GOLEM)
1528 const_iv (SP_DIMENSION_DOOR)
1529 const_iv (SP_MAGIC_MAPPING)
1530 const_iv (SP_MAGIC_WALL)
1531 const_iv (SP_DESTRUCTION)
1532 const_iv (SP_PERCEIVE_SELF)
1533 const_iv (SP_WORD_OF_RECALL)
1534 const_iv (SP_INVISIBLE)
1535 const_iv (SP_PROBE)
1536 const_iv (SP_HEALING)
1537 const_iv (SP_CREATE_FOOD)
1538 const_iv (SP_EARTH_TO_DUST)
1539 const_iv (SP_CHANGE_ABILITY)
1540 const_iv (SP_BLESS)
1541 const_iv (SP_CURSE)
1542 const_iv (SP_SUMMON_MONSTER)
1543 const_iv (SP_CHARGING)
1544 const_iv (SP_POLYMORPH)
1545 const_iv (SP_ALCHEMY)
1546 const_iv (SP_REMOVE_CURSE)
1547 const_iv (SP_IDENTIFY)
1548 const_iv (SP_DETECTION)
1549 const_iv (SP_MOOD_CHANGE)
1550 const_iv (SP_MOVING_BALL)
1551 const_iv (SP_SWARM)
1552 const_iv (SP_CHANGE_MANA)
1553 const_iv (SP_DISPEL_RUNE)
1554 const_iv (SP_CREATE_MISSILE)
1555 const_iv (SP_CONSECRATE)
1556 const_iv (SP_ANIMATE_WEAPON)
1557 const_iv (SP_LIGHT)
1558 const_iv (SP_CHANGE_MAP_LIGHT)
1559 const_iv (SP_FAERY_FIRE)
1560 const_iv (SP_CAUSE_DISEASE)
1561 const_iv (SP_AURA)
1562 const_iv (SP_TOWN_PORTAL)
1563 const_iv (SP_PARTY_SPELL)
1564
1565 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1566 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1567 const_iv (F_LOCKED)
1568
1569 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1570
1571 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1572 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1573
1574 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1575
1576 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1577 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1578
1579 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1580 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1581
1582 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1583
1584 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1585 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1586 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1587 const_iv (M_ICE) const_iv (M_SPECIAL)
1588
1589 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1590 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1591
1592 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1593 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1594 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1595 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1596 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1597 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1598 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1599 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1600 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1601 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1602 const_iv (SK_POISON_NAIL)
1603
1604 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1605 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1606 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1607 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1608 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1609 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1610
1611 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1612
1613 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1614 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1615 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1616 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1617 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1618 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1619 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1620
1621 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1622 const_iv (MAP_INACTIVE)
1623
1624 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1625 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1626
1627 const_iv (VERSION_CS) const_iv (VERSION_SC)
1628
1629 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1630
1631 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1632
1633 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1634
1635 // random map generator
1636 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1637 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1638
1639 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1640 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1641 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1642
1643 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1644 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1645
1646 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1647 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1648
1649 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1650 const_iv (FT_RSRC) const_iv (FT_NUM)
1651 };
1652
1653 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1654 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1655
1656 static const struct {
1657 const char *name;
1658 int skip;
1659 IV klass;
1660 IV iv;
1661 } *eiv, event_iv[] = {
1662 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1663 # include "eventinc.h"
1664 # undef def
1665 };
1666
1667 AV *av = get_av ("cf::EVENT", 1);
1668
1669 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1670 {
1671 AV *event = newAV ();
1672 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1673 av_push (event, newSViv (eiv->klass));
1674 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1675 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1676 }
1677
1678 // used by autogenerated BOOT sections from genacc
1679 av_reflect = get_av ("cf::REFLECT", 1);
1680 }
1681
1682 void _gv_clear (SV *gv)
1683 CODE:
1684 assert (SvTYPE (gv) == SVt_PVGV);
1685 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1686 f (GvGP (gv)->gp_form);
1687 f (GvGP (gv)->gp_io);
1688 f (GvGP (gv)->gp_sv);
1689 f (GvGP (gv)->gp_av);
1690 f (GvGP (gv)->gp_hv);
1691 f (GvGP (gv)->gp_cv);
1692 GvCVGEN (gv) = 0;
1693 GvMULTI_off (gv);
1694 # undef f
1695
1696 void _connect_to_perl_1 ()
1697
1698 void _connect_to_perl_2 ()
1699
1700 void _recalc_want ()
1701
1702 # not used by default anymore
1703 void _global_reattach ()
1704 CODE:
1705 {
1706 // reattach to all attachable objects in the game.
1707 for_all_clients (ns)
1708 ns->reattach ();
1709
1710 for_all_objects (op)
1711 op->reattach ();
1712 }
1713
1714 # support function for map-world.ext
1715 void _quantise (SV *data_sv, SV *plt_sv)
1716 CODE:
1717 {
1718 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1719 croak ("_quantise called with invalid agruments");
1720
1721 plt_sv = SvRV (plt_sv);
1722 SV **plt = AvARRAY (plt_sv);
1723 int plt_count = AvFILL (plt_sv) + 1;
1724
1725 STRLEN len;
1726 char *data = SvPVbyte (data_sv, len);
1727 char *dst = data;
1728
1729 while (len >= 3)
1730 {
1731 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1732 {
1733 char *val = SvPVX (*val_sv);
1734
1735 if (val [0] == data [0]
1736 && val [1] == data [1]
1737 && val [2] == data [2])
1738 {
1739 *dst++ = val [3];
1740 goto next;
1741 }
1742 }
1743
1744 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1745 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1746 dst - SvPVX (data_sv), len);
1747
1748 next:
1749 data += 3;
1750 len -= 3;
1751 }
1752
1753 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1754 }
1755
1756 void init_anim ()
1757
1758 void init_globals ()
1759
1760 void init_experience ()
1761
1762 void init_attackmess ()
1763
1764 void init_dynamic ()
1765
1766 void load_settings ()
1767
1768 void load_materials ()
1769
1770 void init_uuid ()
1771 CODE:
1772 UUID::init ();
1773
1774 void init_signals ()
1775
1776 void init_commands ()
1777
1778 void init_skills ()
1779
1780 void init_beforeplay ()
1781
1782 void evthread_start (int aiofd)
1783
1784 void cede_to_tick ()
1785 CODE:
1786 coroapi::cede_to_tick ();
1787
1788 NV till_tick ()
1789 CODE:
1790 RETVAL = SvNVX (sv_next_tick) - now ();
1791 OUTPUT:
1792 RETVAL
1793
1794 int tick_inhibit ()
1795 CODE:
1796 RETVAL = tick_inhibit;
1797 OUTPUT:
1798 RETVAL
1799
1800 void tick_inhibit_inc ()
1801 CODE:
1802 ++tick_inhibit;
1803
1804 void tick_inhibit_dec ()
1805 CODE:
1806 if (!--tick_inhibit)
1807 if (tick_pending)
1808 {
1809 ev_async_send (EV_DEFAULT, &tick_watcher);
1810 coroapi::cede ();
1811 }
1812
1813 void server_tick ()
1814 CODE:
1815 {
1816 NOW = ev_now (EV_DEFAULT);
1817 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1818 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1819 runtime = SvNVX (sv_runtime);
1820
1821 server_tick ();
1822
1823 NOW = ev_time ();
1824 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1825 runtime += TICK;
1826 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1827 }
1828
1829 NV floor (NV x)
1830
1831 NV ceil (NV x)
1832
1833 NV rndm (...)
1834 ALIAS:
1835 rmg_rndm = 1
1836 CODE:
1837 {
1838 rand_gen &gen = ix ? rmg_rndm : rndm;
1839 switch (items)
1840 {
1841 case 0: RETVAL = gen (); break;
1842 case 1: RETVAL = gen (SvUV (ST (0))); break;
1843 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1844 default: croak ("cf::rndm requires none, one or two parameters."); break;
1845 }
1846 }
1847 OUTPUT:
1848 RETVAL
1849
1850 NV clamp (NV value, NV min_value, NV max_value)
1851 CODE:
1852 RETVAL = clamp (value, min_value, max_value);
1853 OUTPUT:
1854 RETVAL
1855
1856 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1857 CODE:
1858 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1859 OUTPUT:
1860 RETVAL
1861
1862 void weaken (...)
1863 PROTOTYPE: @
1864 CODE:
1865 while (items > 0)
1866 sv_rvweaken (ST (--items));
1867
1868 void
1869 log_backtrace (utf8_string msg)
1870
1871 void
1872 LOG (int flags, utf8_string msg)
1873 PROTOTYPE: $$
1874 C_ARGS: flags, "%s", msg
1875
1876 octet_string path_combine (octet_string base, octet_string path)
1877 PROTOTYPE: $$
1878
1879 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1880 PROTOTYPE: $$
1881
1882 void
1883 sub_generation_inc ()
1884 CODE:
1885 PL_sub_generation++;
1886
1887 const_octet_string
1888 mapdir ()
1889 PROTOTYPE:
1890 ALIAS:
1891 mapdir = 0
1892 uniquedir = 1
1893 tmpdir = 2
1894 confdir = 3
1895 localdir = 4
1896 playerdir = 5
1897 datadir = 6
1898 CODE:
1899 switch (ix)
1900 {
1901 case 0: RETVAL = settings.mapdir ; break;
1902 case 1: RETVAL = settings.uniquedir; break;
1903 case 2: RETVAL = settings.tmpdir ; break;
1904 case 3: RETVAL = settings.confdir ; break;
1905 case 4: RETVAL = settings.localdir ; break;
1906 case 5: RETVAL = settings.playerdir; break;
1907 case 6: RETVAL = settings.datadir ; break;
1908 }
1909 OUTPUT: RETVAL
1910
1911 void abort ()
1912
1913 void reset_signals ()
1914
1915 void fork_abort (const_octet_string cause = "cf::fork_abort")
1916
1917 void cleanup (const_octet_string cause, bool make_core = false)
1918
1919 void emergency_save ()
1920
1921 void _exit (int status = EXIT_SUCCESS)
1922
1923 #if _POSIX_MEMLOCK
1924
1925 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1926 INIT:
1927 #if __GLIBC__
1928 mallopt (M_TOP_PAD, 1024 * 1024);
1929 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1930 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1931 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1932 #endif
1933
1934 int munlockall ()
1935
1936 #endif
1937
1938 int
1939 malloc_trim (IV pad = 0)
1940
1941 void
1942 mallinfo ()
1943 PPCODE:
1944 {
1945 #if __GLIBC__
1946 struct mallinfo mai = mallinfo ();
1947 EXTEND (SP, 10*2);
1948 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1949 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1950 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1951 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1952 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1953 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1954 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1955 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1956 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1957 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1958 #endif
1959 EXTEND (SP, 5*2);
1960 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1961 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1962 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1963 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1964 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1965 }
1966
1967 int find_animation (utf8_string text)
1968 PROTOTYPE: $
1969
1970 int random_roll (int min, int max, object *op, int goodbad);
1971
1972 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1973
1974 int
1975 exp_to_level (val64 exp)
1976 CODE:
1977 {
1978 int i = 0;
1979
1980 RETVAL = settings.max_level;
1981
1982 for (i = 1; i <= settings.max_level; i++)
1983 {
1984 if (levels[i] > exp)
1985 {
1986 RETVAL = i - 1;
1987 break;
1988 }
1989 }
1990 }
1991 OUTPUT: RETVAL
1992
1993 val64
1994 level_to_min_exp (int level)
1995 CODE:
1996 if (level > settings.max_level)
1997 RETVAL = levels[settings.max_level];
1998 else if (level < 1)
1999 RETVAL = 0;
2000 else
2001 RETVAL = levels[level];
2002 OUTPUT: RETVAL
2003
2004 SV *
2005 resistance_to_string (int atnr)
2006 CODE:
2007 if (atnr >= 0 && atnr < NROFATTACKS)
2008 RETVAL = newSVpv (resist_plus[atnr], 0);
2009 else
2010 XSRETURN_UNDEF;
2011 OUTPUT: RETVAL
2012
2013 UUID
2014 uuid_cur ()
2015 CODE:
2016 RETVAL = UUID::cur;
2017 OUTPUT:
2018 RETVAL
2019
2020 UUID
2021 uuid_gen ()
2022 CODE:
2023 RETVAL = UUID::gen ();
2024 OUTPUT:
2025 RETVAL
2026
2027 val64
2028 uuid_seq (UUID uuid)
2029 CODE:
2030 RETVAL = uuid.seq;
2031 OUTPUT:
2032 RETVAL
2033
2034 UUID
2035 uuid_str (val64 seq)
2036 CODE:
2037 RETVAL.seq = seq;
2038 OUTPUT:
2039 RETVAL
2040
2041 void
2042 coin_names ()
2043 PPCODE:
2044 EXTEND (SP, NUM_COINS);
2045 for (int i = 0; i < NUM_COINS; ++i)
2046 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2047
2048 void
2049 coin_archetypes ()
2050 PPCODE:
2051 EXTEND (SP, NUM_COINS);
2052 for (int i = 0; i < NUM_COINS; ++i)
2053 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2054
2055 bool
2056 load_resource_file_ (octet_string filename)
2057
2058 void
2059 fix_weight ()
2060
2061 MODULE = cf PACKAGE = cf::attachable
2062
2063 int
2064 valid (SV *obj)
2065 CODE:
2066 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2067 OUTPUT:
2068 RETVAL
2069
2070 void
2071 debug_trace (attachable *obj, bool on = true)
2072 CODE:
2073 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2074 if (on)
2075 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2076
2077 int mortals_size ()
2078 CODE:
2079 RETVAL = attachable::mortals.size ();
2080 OUTPUT: RETVAL
2081
2082 #object *mortals (U32 index)
2083 # CODE:
2084 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2085 # OUTPUT: RETVAL
2086
2087 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2088
2089 MODULE = cf PACKAGE = cf::global
2090
2091 int invoke (SV *klass, int event, ...)
2092 CODE:
2093 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2094 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2095 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2096 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL
2098
2099 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2100
2101 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
2102
2103 int invoke (object *op, int event, ...)
2104 CODE:
2105 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2106 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2107 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2108 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
2109 OUTPUT: RETVAL
2110
2111 SV *registry (object *op)
2112
2113 int objects_size ()
2114 CODE:
2115 RETVAL = objects.size ();
2116 OUTPUT: RETVAL
2117
2118 object *objects (U32 index)
2119 CODE:
2120 RETVAL = index < objects.size () ? objects [index] : 0;
2121 OUTPUT: RETVAL
2122
2123 int actives_size ()
2124 CODE:
2125 RETVAL = actives.size ();
2126 OUTPUT: RETVAL
2127
2128 object *actives (U32 index)
2129 CODE:
2130 RETVAL = index < actives.size () ? actives [index] : 0;
2131 OUTPUT: RETVAL
2132
2133 int mortals_size ()
2134 CODE:
2135 RETVAL = attachable::mortals.size ();
2136 OUTPUT: RETVAL
2137
2138 const char *slot_use_name (U32 slot)
2139 ALIAS:
2140 slot_nonuse_name = 1
2141 CODE:
2142 {
2143 if (slot >= NUM_BODY_LOCATIONS)
2144 croak ("body slot index out of range");
2145
2146 switch (ix)
2147 {
2148 case 0: RETVAL = body_locations[slot].use_name; break;
2149 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2150 }
2151 }
2152 OUTPUT:
2153 RETVAL
2154
2155 # missing properties
2156
2157 object *head (object *op)
2158 PROTOTYPE: $
2159 CODE:
2160 RETVAL = op->head_ ();
2161 OUTPUT: RETVAL
2162
2163 void
2164 inv (object *obj)
2165 PROTOTYPE: $
2166 PPCODE:
2167 {
2168 for (object *o = obj->inv; o; o = o->below)
2169 XPUSHs (sv_2mortal (to_sv (o)));
2170 }
2171
2172 void
2173 set_animation (object *op, int idx)
2174 CODE:
2175 SET_ANIMATION (op, idx);
2176
2177 int
2178 num_animations (object *op)
2179 CODE:
2180 RETVAL = NUM_ANIMATIONS (op);
2181 OUTPUT: RETVAL
2182
2183 int slot_info (object *op, UV slot, int value = 0)
2184 ALIAS:
2185 slot_used = 1
2186 CODE:
2187 {
2188 if (slot >= NUM_BODY_LOCATIONS)
2189 croak ("body slot index out of range");
2190
2191 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2192
2193 if (items > 2)
2194 if (ix)
2195 op->slot[slot].used = value;
2196 else
2197 op->slot[slot].info = value;
2198 }
2199 OUTPUT:
2200 RETVAL
2201
2202 object *find_best_object_match (object *op, utf8_string match)
2203
2204 object *find_marked_object (object *op)
2205
2206 int need_identify (object *obj);
2207
2208 int apply_shop_mat (object *shop_mat, object *op);
2209
2210 int move (object *op, int dir, object *originator = op)
2211 CODE:
2212 RETVAL = move_ob (op, dir, originator);
2213 OUTPUT:
2214 RETVAL
2215
2216 void apply (object *applier, object *applied, int flags = 0)
2217 CODE:
2218 manual_apply (applied, applier, flags);
2219
2220 void apply_below (object *op)
2221 CODE:
2222 player_apply_below (op);
2223
2224 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2225
2226 int casting_level (object *caster, object *spell)
2227
2228 int pay_item (object *op, object *buyer)
2229 CODE:
2230 RETVAL = pay_for_item (op, buyer);
2231 OUTPUT: RETVAL
2232
2233 int pay_amount (object *op, uint64 amount)
2234 CODE:
2235 RETVAL = pay_for_amount (amount, op);
2236 OUTPUT: RETVAL
2237
2238 void pay_player (object *op, uint64 amount)
2239
2240 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2241
2242 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2243
2244 void learn_spell (object *op, object *sp, int special_prayer = 0)
2245 CODE:
2246 do_learn_spell (op, sp, special_prayer);
2247
2248 void forget_spell (object *op, object *sp)
2249 CODE:
2250 do_forget_spell (op, query_name (sp));
2251
2252 object *check_for_spell (object *op, utf8_string spellname)
2253 CODE:
2254 RETVAL = check_spell_known (op, spellname);
2255 OUTPUT: RETVAL
2256
2257 int query_money (object *op)
2258 ALIAS: money = 0
2259
2260 val64 query_cost (object *op, object *who, int flags)
2261 ALIAS: cost = 0
2262
2263 void spring_trap (object *op, object *victim)
2264
2265 int check_trigger (object *op, object *cause)
2266
2267 void drop (object *who, object *op)
2268
2269 void pick_up (object *who, object *op)
2270
2271 void update_object (object *op, int action)
2272
2273 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2274
2275 void player_lvl_adj (object *who, object *skill = 0)
2276
2277 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2278
2279 int calc_skill_exp (object *who, object *op, object *skill)
2280
2281 void push_button (object *op, object *originator)
2282
2283 void use_trigger (object *op, object *originator)
2284
2285 void handle_apply_yield (object *op)
2286
2287 int convert_item (object *item, object *converter)
2288
2289
2290 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2291
2292 # no clean way to get an object from an archetype - stupid idiotic
2293 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2294
2295 object *new (utf8_string archetype = 0)
2296 PROTOTYPE: ;$
2297 CODE:
2298 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2299 OUTPUT:
2300 RETVAL
2301
2302 object *find_object (U32 tag)
2303
2304 # TODO: nuke
2305 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2306 PROTOTYPE: $$$$$$
2307 CODE:
2308 {
2309 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2310
2311 if (RETVAL->destroyed ())
2312 RETVAL = 0;
2313 }
2314
2315 shstr
2316 object::kv_get (shstr key)
2317
2318 void
2319 object::kv_del (shstr key)
2320
2321 void
2322 object::kv_set (shstr key, shstr value)
2323
2324 object *get_nearest_player (object *ob)
2325 ALIAS: nearest_player = 0
2326 PREINIT:
2327 extern object *get_nearest_player (object *);
2328
2329 void rangevector (object *ob, object *other, int flags = 0)
2330 PROTOTYPE: $$;$
2331 PPCODE:
2332 {
2333 rv_vector rv;
2334
2335 PUTBACK;
2336 get_rangevector (ob, other, &rv, flags);
2337 SPAGAIN;
2338
2339 EXTEND (SP, 5);
2340 PUSHs (newSVuv (rv.distance));
2341 PUSHs (newSViv (rv.distance_x));
2342 PUSHs (newSViv (rv.distance_y));
2343 PUSHs (newSViv (rv.direction));
2344 PUSHs (to_sv (rv.part));
2345 }
2346
2347 bool on_same_map_as (object *ob, object *other)
2348 CODE:
2349 RETVAL = on_same_map (ob, other);
2350 OUTPUT: RETVAL
2351
2352 const_utf8_string
2353 base_name (object *op, int plural = op->nrof > 1)
2354 CODE:
2355 RETVAL = query_base_name (op, plural);
2356 OUTPUT: RETVAL
2357
2358 # return the tail of an object, excluding itself
2359 void
2360 tail (object *op)
2361 PPCODE:
2362 while ((op = op->more))
2363 XPUSHs (sv_2mortal (to_sv (op)));
2364
2365 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2366
2367 player *player (object *op)
2368 CODE:
2369 RETVAL = op->contr;
2370 OUTPUT: RETVAL
2371
2372 bool move_player (object *op, int dir)
2373
2374 void check_score (object *op)
2375
2376 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2377 CODE:
2378 new_draw_info (flags, 0, op, txt);
2379
2380 void kill_player (object *op)
2381
2382 void esrv_send_item (object *pl, object *item)
2383
2384 void esrv_update_item (object *pl, int what, object *item)
2385 C_ARGS: what, pl, item
2386
2387 void esrv_del_item (object *pl, int tag)
2388 C_ARGS: pl->contr, tag
2389
2390 int command_summon (object *op, utf8_string params)
2391
2392 int command_arrest (object *op, utf8_string params)
2393
2394
2395 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2396
2397 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2398
2399 int invoke (player *pl, int event, ...)
2400 CODE:
2401 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2402 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2403 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2404 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2405 OUTPUT: RETVAL
2406
2407 SV *registry (player *pl)
2408
2409 void
2410 save_stats (player *pl)
2411 CODE:
2412 pl->ob->stats.hp = pl->ob->stats.maxhp;
2413 pl->ob->stats.sp = pl->ob->stats.maxsp;
2414 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2415 pl->orig_stats = pl->ob->stats;
2416
2417 # should only be temporary
2418 void esrv_new_player (player *pl)
2419
2420 #d# TODO: replace by blocked_los accessor, fix code using this
2421 bool
2422 cell_visible (player *pl, int dx, int dy)
2423 CODE:
2424 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2425 OUTPUT:
2426 RETVAL
2427
2428 void
2429 send (player *pl, SV *packet)
2430 CODE:
2431 {
2432 STRLEN len;
2433 char *buf = SvPVbyte (packet, len);
2434
2435 if (len > MAXSOCKBUF)
2436 pl->failmsg ("[packet too long for client]");
2437 else if (pl->ns)
2438 pl->ns->send_packet (buf, len);
2439 }
2440
2441 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2442 PROTOTYPE: $;$$$
2443 PPCODE:
2444 if (GIMME_V != G_VOID)
2445 {
2446 EXTEND (SP, 3);
2447 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2448 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2449 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2450 }
2451 if (map_path) sv_to (map_path, pl->savebed_map);
2452 if (x) sv_to (x, pl->bed_x);
2453 if (y) sv_to (y, pl->bed_y);
2454
2455 void
2456 list ()
2457 PPCODE:
2458 for_all_players (pl)
2459 XPUSHs (sv_2mortal (to_sv (pl)));
2460
2461
2462 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2463
2464 int invoke (maptile *map, int event, ...)
2465 CODE:
2466 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2467 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2468 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2469 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2470 OUTPUT: RETVAL
2471
2472 SV *registry (maptile *map)
2473
2474 void
2475 find_tagged_objects (maptile *map, utf8_string tag = 0)
2476 PPCODE:
2477 {
2478 if (!map->spaces)
2479 XSRETURN_EMPTY;
2480
2481 if (tag)
2482 {
2483 shstr_cmp tag_ (tag);
2484
2485 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2486 for (object *op = ms->bot; op; op = op->above)
2487 if (op->tag == tag_)
2488 XPUSHs (sv_2mortal (to_sv (op)));
2489 }
2490 else
2491 {
2492 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2493 for (object *op = ms->bot; op; op = op->above)
2494 if (op->tag)
2495 XPUSHs (sv_2mortal (to_sv (op)));
2496 }
2497 }
2498
2499 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2500
2501 void
2502 adjust_daylight ()
2503 CODE:
2504 maptile::adjust_daylight ();
2505
2506 int
2507 outdoor_darkness (int darkness = 0)
2508 CODE:
2509 RETVAL = maptile::outdoor_darkness;
2510 if (items)
2511 maptile::outdoor_darkness = darkness;
2512 OUTPUT:
2513 RETVAL
2514
2515 void
2516 maptile::instantiate ()
2517
2518 maptile *new ()
2519 PROTOTYPE:
2520 CODE:
2521 RETVAL = new maptile;
2522 OUTPUT:
2523 RETVAL
2524
2525 void
2526 maptile::players ()
2527 PPCODE:
2528 if (GIMME_V == G_SCALAR)
2529 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2530 else if (GIMME_V == G_ARRAY)
2531 {
2532 EXTEND (SP, THIS->players);
2533 for_all_players (pl)
2534 if (pl->ob && pl->ob->map == THIS)
2535 PUSHs (sv_2mortal (to_sv (pl->ob)));
2536 }
2537
2538 void
2539 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2540 CODE:
2541 {
2542 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2543 croak ("maptile::add_underlay: palette must be arrayref");
2544
2545 palette = SvRV (palette);
2546
2547 STRLEN idxlen;
2548 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2549
2550 for (int x = 0; x < THIS->width; ++x)
2551 for (int y = 0; y < THIS->height; ++y)
2552 {
2553 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2554 if (op->flag [FLAG_IS_FLOOR])
2555 goto skip_space;
2556
2557 {
2558 int offs = offset + y * stride + x;
2559 if (IN_RANGE_EXC (offs, 0, idxlen))
2560 {
2561 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2562 {
2563 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2564 ob->flag [FLAG_NO_MAP_SAVE] = true;
2565 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2566
2567 if (ob->randomitems)
2568 {
2569 if (!ob->above)
2570 {
2571 ob->create_treasure (ob->randomitems);
2572
2573 for (object *op = ob->above; op; op = op->above)
2574 op->flag [FLAG_NO_MAP_SAVE] = true;
2575 }
2576
2577 ob->randomitems = 0;
2578 }
2579 }
2580 }
2581 }
2582
2583 skip_space: ;
2584 }
2585 }
2586
2587 void
2588 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2589 CODE:
2590 {
2591 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2592 croak ("maptile::set_regiondata: palette must be arrayref");
2593
2594 palette = SvRV (palette);
2595
2596 STRLEN idxlen;
2597 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2598
2599 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2600 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2601
2602 for (int i = av_len ((AV *)palette) + 1; i--; )
2603 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2604
2605 for (int y = 0; y < THIS->height; ++y)
2606 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2607
2608 sfree (THIS->regions, THIS->size ());
2609 delete [] THIS->regionmap;
2610
2611 THIS->regions = regions;
2612 THIS->regionmap = regionmap;
2613 }
2614
2615 void
2616 maptile::create_region_treasure ()
2617 CODE:
2618 for (int x = 0; x < THIS->width; ++x)
2619 for (int y = 0; y < THIS->height; ++y)
2620 {
2621 region *rgn = THIS->region (x, y);
2622
2623 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2624 if (object *op = THIS->at (x, y).top)
2625 if (rgn->treasure && rndm () < rgn->treasure_density)
2626 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2627 }
2628
2629 int out_of_map (maptile *map, int x, int y)
2630
2631 void
2632 find_link (maptile *map, shstr_tmp connection)
2633 PPCODE:
2634 if (oblinkpt *obp = map->find_link (connection))
2635 for (objectlink *ol = obp->link; ol; ol = ol->next)
2636 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2637
2638 void
2639 get_map_flags (maptile *map, int x, int y)
2640 PPCODE:
2641 {
2642 maptile *nmap = 0;
2643 I16 nx = 0, ny = 0;
2644
2645 PUTBACK;
2646 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2647 SPAGAIN;
2648
2649 EXTEND (SP, 4);
2650 PUSHs (sv_2mortal (newSViv (flags)));
2651
2652 if (GIMME_V == G_ARRAY)
2653 {
2654 PUSHs (sv_2mortal (to_sv (nmap)));
2655 PUSHs (sv_2mortal (newSViv (nx)));
2656 PUSHs (sv_2mortal (newSViv (ny)));
2657 }
2658 }
2659
2660 mapspace *
2661 ms (maptile *map, unsigned int x, unsigned int y)
2662 PROTOTYPE: $$$
2663 CODE:
2664 {
2665 maptile *nmap = 0;
2666 I16 nx, ny;
2667
2668 PUTBACK;
2669 get_map_flags (map, &nmap, x, y, &nx, &ny);
2670 SPAGAIN;
2671
2672 if (!nmap)
2673 XSRETURN_UNDEF;
2674
2675 RETVAL = &nmap->at (nx, ny);
2676 }
2677 OUTPUT:
2678 RETVAL
2679
2680 void
2681 at (maptile *map, unsigned int x, unsigned int y)
2682 PROTOTYPE: $$$
2683 PPCODE:
2684 {
2685 maptile *nmap = 0;
2686 I16 nx, ny;
2687
2688 PUTBACK;
2689 get_map_flags (map, &nmap, x, y, &nx, &ny);
2690 SPAGAIN;
2691
2692 if (nmap)
2693 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2694 XPUSHs (sv_2mortal (to_sv (o)));
2695 }
2696
2697 SV *
2698 bot_at (maptile *map, unsigned int x, unsigned int y)
2699 PROTOTYPE: $$$
2700 ALIAS:
2701 top_at = 1
2702 flags_at = 2
2703 light_at = 3
2704 move_block_at = 4
2705 move_slow_at = 5
2706 move_on_at = 6
2707 move_off_at = 7
2708 CODE:
2709 {
2710 sint16 nx = x;
2711 sint16 ny = y;
2712
2713 if (!xy_normalise (map, nx, ny))
2714 XSRETURN_UNDEF;
2715
2716 mapspace &ms = map->at (nx, ny);
2717
2718 ms.update ();
2719
2720 switch (ix)
2721 {
2722 case 0: RETVAL = to_sv (ms.bot ); break;
2723 case 1: RETVAL = to_sv (ms.top ); break;
2724 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2725 case 3: RETVAL = newSViv (ms.light ); break;
2726 case 4: RETVAL = newSVuv (ms.move_block); break;
2727 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2728 case 6: RETVAL = newSVuv (ms.move_on ); break;
2729 case 7: RETVAL = newSVuv (ms.move_off ); break;
2730 }
2731 }
2732 OUTPUT: RETVAL
2733
2734 # worst xs function of my life
2735 bool
2736 _create_random_map (\
2737 maptile *self,\
2738 utf8_string wallstyle,\
2739 utf8_string wall_name,\
2740 utf8_string floorstyle,\
2741 utf8_string monsterstyle,\
2742 utf8_string treasurestyle,\
2743 utf8_string layoutstyle,\
2744 utf8_string doorstyle,\
2745 utf8_string decorstyle,\
2746 utf8_string origin_map,\
2747 utf8_string final_map,\
2748 utf8_string exitstyle,\
2749 utf8_string this_map,\
2750 utf8_string exit_on_final_map,\
2751 int xsize,\
2752 int ysize,\
2753 int expand2x,\
2754 int layoutoptions1,\
2755 int layoutoptions2,\
2756 int layoutoptions3,\
2757 int symmetry,\
2758 int difficulty,\
2759 int difficulty_given,\
2760 float difficulty_increase,\
2761 int dungeon_level,\
2762 int dungeon_depth,\
2763 int decoroptions,\
2764 int orientation,\
2765 int origin_y,\
2766 int origin_x,\
2767 U32 random_seed,\
2768 val64 total_map_hp,\
2769 int map_layout_style,\
2770 int treasureoptions,\
2771 int symmetry_used,\
2772 region *region,\
2773 utf8_string custom\
2774 )
2775 CODE:
2776 {
2777 random_map_params rmp;
2778
2779 assign (rmp.wallstyle , wallstyle);
2780 assign (rmp.wall_name , wall_name);
2781 assign (rmp.floorstyle , floorstyle);
2782 assign (rmp.monsterstyle , monsterstyle);
2783 assign (rmp.treasurestyle , treasurestyle);
2784 assign (rmp.layoutstyle , layoutstyle);
2785 assign (rmp.doorstyle , doorstyle);
2786 assign (rmp.decorstyle , decorstyle);
2787 assign (rmp.exitstyle , exitstyle);
2788 assign (rmp.exit_on_final_map, exit_on_final_map);
2789
2790 rmp.origin_map = origin_map;
2791 rmp.final_map = final_map;
2792 rmp.this_map = this_map;
2793 rmp.xsize = xsize;
2794 rmp.ysize = ysize;
2795 rmp.expand2x = expand2x;
2796 rmp.layoutoptions1 = layoutoptions1;
2797 rmp.layoutoptions2 = layoutoptions2;
2798 rmp.layoutoptions3 = layoutoptions3;
2799 rmp.symmetry = symmetry;
2800 rmp.difficulty = difficulty;
2801 rmp.difficulty_given = difficulty_given;
2802 rmp.difficulty_increase = difficulty_increase;
2803 rmp.dungeon_level = dungeon_level;
2804 rmp.dungeon_depth = dungeon_depth;
2805 rmp.decoroptions = decoroptions;
2806 rmp.orientation = orientation;
2807 rmp.origin_y = origin_y;
2808 rmp.origin_x = origin_x;
2809 rmp.random_seed = random_seed;
2810 rmp.total_map_hp = (uint64_t) total_map_hp;
2811 rmp.map_layout_style = map_layout_style;
2812 rmp.treasureoptions = treasureoptions;
2813 rmp.symmetry_used = symmetry_used;
2814 rmp.region = region;
2815 rmp.custom = custom;
2816
2817 RETVAL = self->generate_random_map (&rmp);
2818 }
2819 OUTPUT:
2820 RETVAL
2821
2822 MODULE = cf PACKAGE = cf::mapspace
2823
2824 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2825
2826 MODULE = cf PACKAGE = cf::arch
2827
2828 int archetypes_size ()
2829 CODE:
2830 RETVAL = archetypes.size ();
2831 OUTPUT: RETVAL
2832
2833 archetype *archetypes (U32 index)
2834 CODE:
2835 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2836 OUTPUT: RETVAL
2837
2838 object *instantiate (archetype *arch)
2839 CODE:
2840 RETVAL = arch_to_object (arch);
2841 OUTPUT:
2842 RETVAL
2843
2844 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2845
2846 MODULE = cf PACKAGE = cf::party
2847
2848 partylist *first ()
2849 PROTOTYPE:
2850 CODE:
2851 RETVAL = get_firstparty ();
2852 OUTPUT: RETVAL
2853
2854 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2855
2856 MODULE = cf PACKAGE = cf::region
2857
2858 void
2859 list ()
2860 PPCODE:
2861 for_all_regions (rgn)
2862 XPUSHs (sv_2mortal (to_sv (rgn)));
2863
2864 region *find (utf8_string name)
2865 PROTOTYPE: $
2866 CODE:
2867 RETVAL = region::find (name);
2868 OUTPUT: RETVAL
2869
2870 int specificity (region *rgn)
2871 CODE:
2872 RETVAL = 0;
2873 while (rgn = rgn->parent)
2874 RETVAL++;
2875 OUTPUT: RETVAL
2876
2877 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2878
2879 MODULE = cf PACKAGE = cf::living
2880
2881 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2882
2883 MODULE = cf PACKAGE = cf::settings
2884
2885 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2886
2887 MODULE = cf PACKAGE = cf::client
2888
2889 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2890
2891 int invoke (client *ns, int event, ...)
2892 CODE:
2893 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2894 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2895 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2896 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2897 OUTPUT: RETVAL
2898
2899 SV *registry (client *ns)
2900
2901 void
2902 list ()
2903 PPCODE:
2904 EXTEND (SP, clients.size ());
2905 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2906 PUSHs (sv_2mortal (to_sv (*i)));
2907
2908 void
2909 client::send_packet (SV *packet)
2910 CODE:
2911 {
2912 STRLEN len;
2913 char *buf = SvPVbyte (packet, len);
2914
2915 if (len > MAXSOCKBUF)
2916 {
2917 // ugly
2918 if (THIS->pl)
2919 THIS->pl->failmsg ("[packet too long for client]");
2920 }
2921 else
2922 THIS->send_packet (buf, len);
2923 }
2924
2925 faceidx
2926 client::need_face (utf8_string name, int pri = 0)
2927 CODE:
2928 RETVAL = face_find (name, 0);
2929 if (RETVAL)
2930 {
2931 THIS->send_face (RETVAL, pri);
2932 THIS->flush_fx ();
2933 }
2934 OUTPUT:
2935 RETVAL
2936
2937 int
2938 client::fx_want (int idx, int value = -1)
2939 CODE:
2940 if (0 < idx && idx < FT_NUM)
2941 {
2942 RETVAL = THIS->fx_want [idx];
2943 if (items > 2)
2944 THIS->fx_want [idx] = value;
2945 }
2946 else
2947 RETVAL = 0;
2948 OUTPUT:
2949 RETVAL
2950
2951 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2952
2953 faceidx sound_find (utf8_string name)
2954
2955 void sound_set (utf8_string str, faceidx face)
2956
2957 # dire hack
2958 void old_sound_index (int idx, faceidx face)
2959 CODE:
2960 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2961 old_sound_index [idx] = face;
2962
2963 MODULE = cf PACKAGE = cf::face PREFIX = face_
2964
2965 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2966
2967 faceidx face_find (utf8_string name, faceidx defidx = 0)
2968
2969 faceidx alloc (utf8_string name)
2970 CODE:
2971 {
2972 do
2973 {
2974 RETVAL = faces.size ();
2975 faces.resize (RETVAL + 1);
2976 }
2977 while (!RETVAL); // crude way to leave index 0
2978
2979 faces [RETVAL].name = name;
2980 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2981
2982 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2983 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2984 }
2985 OUTPUT: RETVAL
2986
2987 void set_type (faceidx idx, int value)
2988 ALIAS:
2989 set_type = 0
2990 set_visibility = 1
2991 set_magicmap = 2
2992 set_smooth = 3
2993 set_smoothlevel = 4
2994 CODE:
2995 faceinfo *f = face_info (idx); assert (f);
2996 switch (ix)
2997 {
2998 case 0: f->type = value; break;
2999 case 1: f->visibility = value; break;
3000 case 2: f->magicmap = value; break;
3001 case 3: f->smooth = value; break;
3002 case 4: f->smoothlevel = value; break;
3003 }
3004
3005 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3006 CODE:
3007 {
3008 faceinfo *f = face_info (idx); assert (f);
3009 facedata *d = &(faceset ? f->data64 : f->data32);
3010 sv_to (data, d->data);
3011 STRLEN clen;
3012 char *cdata = SvPVbyte (chksum, clen);
3013 clen = min (CHKSUM_SIZE, clen);
3014
3015 if (memcmp (d->chksum, cdata, clen))
3016 {
3017 memcpy (d->chksum, cdata, clen);
3018
3019 // invalidate existing client face info
3020 for_all_clients (ns)
3021 if (ns->faceset == faceset)
3022 {
3023 ns->faces_sent [idx] = false;
3024 ns->force_newmap = true;
3025 }
3026 }
3027 }
3028
3029 int get_data_size (faceidx idx, int faceset = 0)
3030 CODE:
3031 facedata *d = face_data (idx, faceset);
3032 if (!d) XSRETURN_UNDEF;
3033 RETVAL = d->data.size ();
3034 OUTPUT:
3035 RETVAL
3036
3037 SV *get_chksum (faceidx idx, int faceset = 0)
3038 CODE:
3039 facedata *d = face_data (idx, faceset);
3040 if (!d) XSRETURN_UNDEF;
3041 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
3042 OUTPUT:
3043 RETVAL
3044
3045 SV *get_data (faceidx idx, int faceset = 0)
3046 CODE:
3047 facedata *d = face_data (idx, faceset);
3048 if (!d) XSRETURN_UNDEF;
3049 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3050 OUTPUT:
3051 RETVAL
3052
3053 void invalidate (faceidx idx)
3054 CODE:
3055 for_all_clients (ns)
3056 {
3057 ns->faces_sent [idx] = false;
3058 ns->force_newmap = true;
3059 }
3060
3061 void invalidate_all ()
3062 CODE:
3063 for_all_clients (ns)
3064 {
3065 ns->faces_sent.reset ();
3066 ns->force_newmap = true;
3067 }
3068
3069 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3070
3071 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3072
3073 animidx anim_find (utf8_string name)
3074 CODE:
3075 RETVAL = animation::find (name).number;
3076 OUTPUT: RETVAL
3077
3078 animidx set (utf8_string name, SV *frames, int facings = 1)
3079 CODE:
3080 {
3081 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3082 croak ("frames must be an arrayref");
3083
3084 AV *av = (AV *)SvRV (frames);
3085
3086 animation *anim = &animation::find (name);
3087 if (anim->number)
3088 {
3089 anim->resize (av_len (av) + 1);
3090 anim->facings = facings;
3091 }
3092 else
3093 anim = &animation::create (name, av_len (av) + 1, facings);
3094
3095 for (int i = 0; i < anim->num_animations; ++i)
3096 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3097 }
3098 OUTPUT: RETVAL
3099
3100 void invalidate_all ()
3101 CODE:
3102 for_all_clients (ns)
3103 ns->anims_sent.reset ();
3104
3105 MODULE = cf PACKAGE = cf::object::freezer
3106
3107 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3108
3109 SV *
3110 new (char *klass)
3111 CODE:
3112 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3113 OUTPUT: RETVAL
3114
3115 void
3116 DESTROY (SV *sv)
3117 CODE:
3118 object_freezer *self;
3119 sv_to (sv, self);
3120 delete self;
3121
3122 MODULE = cf PACKAGE = cf::object::thawer
3123
3124 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3125
3126 SV *
3127 new_from_file (char *klass, octet_string path)
3128 CODE:
3129 object_thawer *f = new object_thawer (path);
3130 if (!*f)
3131 {
3132 delete f;
3133 XSRETURN_UNDEF;
3134 }
3135 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3136 OUTPUT: RETVAL
3137
3138 void
3139 DESTROY (SV *sv)
3140 CODE:
3141 object_thawer *self;
3142 sv_to (sv, self);
3143 delete self;
3144
3145 void
3146 extract_tags (object_thawer *self)
3147 PPCODE:
3148 while (self->kw != KW_EOF)
3149 {
3150 PUTBACK;
3151 coroapi::cede_to_tick ();
3152 SPAGAIN;
3153
3154 if (self->kw == KW_tag)
3155 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3156
3157 self->skip ();
3158 }
3159