… | |
… | |
2349 | for_all_players (pl) |
2349 | for_all_players (pl) |
2350 | if (pl->ob && pl->ob->map == THIS) |
2350 | if (pl->ob && pl->ob->map == THIS) |
2351 | PUSHs (sv_2mortal (to_sv (pl->ob))); |
2351 | PUSHs (sv_2mortal (to_sv (pl->ob))); |
2352 | } |
2352 | } |
2353 | |
2353 | |
|
|
2354 | #if 0 |
|
|
2355 | |
2354 | void |
2356 | void |
2355 | maptile::add_quadland (int mx, int my, int mz, SV *biome_map, SV *biome_plt) |
2357 | maptile::add_quadland (int mx, int my, int mz, SV *biome_map, SV *biome_plt) |
2356 | CODE: |
2358 | CODE: |
2357 | { |
2359 | { |
2358 | static frac_gen<vec2d> frac; |
2360 | static frac_gen<vec2d> frac; |
… | |
… | |
2402 | #endif |
2404 | #endif |
2403 | } |
2405 | } |
2404 | skip: ; |
2406 | skip: ; |
2405 | } |
2407 | } |
2406 | } |
2408 | } |
|
|
2409 | |
|
|
2410 | #endif |
2407 | |
2411 | |
2408 | void |
2412 | void |
2409 | maptile::add_underlay (SV *data, int offset, int stride, SV *palette) |
2413 | maptile::add_underlay (SV *data, int offset, int stride, SV *palette) |
2410 | CODE: |
2414 | CODE: |
2411 | { |
2415 | { |