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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.153
Committed: Fri Jan 26 20:59:57 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.152: +32 -17 lines
Log Message:
- tame the map/map-world.ext a bit to avoid potential memleaks for now
- object refcounting was borked, fixed, again :)
- add cf::attacahble::mortals_size
- disable reset-after-load, this is unsafe due to locking issues, so don't do it
- make map-scheduler configurable
- improve emergency swap mode
- prepare_random_map must be a sync job for now :(
- do not keep object reference in enter_exit, the object might have been gone already.
- nuke cf::object::mortals.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #include <EXTERN.h>
43 #include <perl.h>
44 #include <XSUB.h>
45
46 #include "CoroAPI.h"
47 #include "perlxsi.c"
48
49 extern sint64 *levels; // the experience table
50
51 typedef object object_ornull;
52 typedef maptile maptile_ornull;
53
54 #if IVSIZE >= 8
55 typedef IV val64;
56 # define newSVval64 newSViv
57 # define SvVAL64 SvIV
58 #else
59 typedef double val64;
60 # define newSVval64 newSVnv
61 # define SvVAL64 SvNV
62 #endif
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api object_insert = cfapi_object_insert;
67
68 static PerlInterpreter *perl;
69
70 double runtime;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime;
75
76 static HV
77 *stash_cf,
78 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap,
81 *stash_cf_map_wrap,
82 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap,
85 *stash_cf_region_wrap,
86 *stash_cf_living_wrap;
87
88 // helper cast function, returns super class * or 0
89 template<class super>
90 static super *
91 is_a (attachable *at)
92 {
93 //return dynamic_cast<super *>(at); // slower, safer
94 if (typeid (*at) == typeid (super))
95 return static_cast<super *>(at);
96 else
97 return 0;
98 }
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 unordered_vector<attachable *> attachable::mortals;
103
104 attachable::~attachable ()
105 {
106 assert (!self);
107 assert (!cb);
108 }
109
110 int
111 attachable::refcnt_cnt () const
112 {
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114 }
115
116 void
117 attachable::optimise ()
118 {
119 if (self
120 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self))
122 {
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126 }
127
128 // check wether the object really is dead
129 void
130 attachable::do_check ()
131 {
132 if (refcnt_cnt () > 0)
133 return;
134
135 destroy ();
136 }
137
138 void
139 attachable::do_destroy ()
140 {
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
142
143 if (cb)
144 {
145 SvREFCNT_dec (cb);
146 cb = 0;
147 }
148
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this);
158 }
159
160 void
161 attachable::destroy ()
162 {
163 if (destroyed ())
164 return;
165
166 flags |= F_DESTROYED;
167 do_destroy ();
168 }
169
170 void
171 attachable::check_mortals ()
172 {
173 static int i = 0;
174
175 for (;;)
176 {
177 if (i >= mortals.size ())
178 {
179 i = 0;
180
181 if (mortals.size () > 1000)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
183
184 break;
185 }
186
187 attachable *obj = mortals [i];
188
189 obj->refcnt_chk (); // unborrow from perl, if necessary
190
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 {
194 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
195 ++i; // further delay freeing
196
197 if (!(i & 0x3ff))
198 break;
199 }
200 else
201 {
202 mortals.erase (i);
203 delete obj;
204 }
205 }
206 }
207
208 attachable &
209 attachable::operator =(const attachable &src)
210 {
211 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213
214 attach = src.attach;
215 return *this;
216 }
217
218 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219
220 static SV *
221 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
222 {
223 SV *sv;
224
225 if (!ptr)
226 return &PL_sv_undef;
227
228 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
229 return sv_bless (newRV_noinc ((SV *)hv), stash);
230 }
231
232 static int
233 attachable_free (pTHX_ SV *sv, MAGIC *mg)
234 {
235 attachable *at = (attachable *)mg->mg_ptr;
236
237 //TODO: check if transaction behaviour is really required here
238 if (SV *self = (SV *)at->self)
239 {
240 at->self = 0;
241 SvREFCNT_dec (self);
242 }
243
244 // next line makes sense, but most objects still have refcnt 0 by default
245 //at->refcnt_chk ();
246 return 0;
247 }
248
249 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
250
251 static SV *
252 newSVattachable (attachable *obj, HV *stash)
253 {
254 if (!obj)
255 return &PL_sv_undef;
256
257 if (!obj->self)
258 {
259 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
261
262 // now bless the object _once_
263 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 }
265 else
266 {
267 SV *sv = newRV_inc ((SV *)obj->self);
268
269 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
270 SvAMAGIC_on (sv);
271
272 return sv;
273 }
274 }
275
276 static void
277 clearSVptr (SV *sv)
278 {
279 if (SvROK (sv))
280 sv = SvRV (sv);
281
282 hv_clear ((HV *)sv);
283 sv_unmagic (sv, PERL_MAGIC_ext);
284 }
285
286 static long
287 SvPTR (SV *sv, const char *klass)
288 {
289 if (!sv_derived_from (sv, klass))
290 croak ("object of type %s expected", klass);
291
292 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
293
294 if (!mg)
295 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
296
297 return (long)mg->mg_ptr;
298 }
299
300 static long
301 SvPTR_ornull (SV *sv, const char *klass)
302 {
303 if (SvOK (sv))
304 return SvPTR (sv, klass);
305 else
306 return 0;
307 }
308
309 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
310 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
311 inline SV *to_sv (bool v) { return newSViv (v); }
312 inline SV *to_sv ( signed char v) { return newSViv (v); }
313 inline SV *to_sv (unsigned char v) { return newSViv (v); }
314 inline SV *to_sv ( signed short v) { return newSViv (v); }
315 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
316 inline SV *to_sv ( signed int v) { return newSViv (v); }
317 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
318 inline SV *to_sv ( signed long v) { return newSViv (v); }
319 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
320 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
321 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
322 inline SV *to_sv (float v) { return newSVnv (v); }
323 inline SV *to_sv (double v) { return newSVnv (v); }
324 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
325 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
326 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
327 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
328 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
329 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
330 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
331 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332
333 inline SV *to_sv (object & v) { return to_sv (&v); }
334 inline SV *to_sv (living & v) { return to_sv (&v); }
335
336 inline SV *to_sv (facetile * v) { return to_sv (v->name); }
337 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
338
339 inline SV *to_sv (UUID v)
340 {
341 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0);
344 }
345
346 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
347 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
349 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
350 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
351 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
352 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
353 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
354 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
355 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
356 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
357 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
358 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
359 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
360 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
361 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
362 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
363 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
364 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
365 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
366 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370
371 inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
372 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
373
374 template<class T>
375 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376
377 template<int N>
378 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379
380 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
385
386 inline void sv_to (SV *sv, UUID &v)
387 {
388 unsigned int version;
389
390 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
391 croak ("unparsable uuid: %s", SvPV_nolen (sv));
392 }
393
394 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
395
396 static SV *
397 newSVdt_va (va_list &ap, data_type type)
398 {
399 SV *sv;
400
401 switch (type)
402 {
403 case DT_INT:
404 sv = newSViv (va_arg (ap, int));
405 break;
406
407 case DT_INT64:
408 sv = newSVval64 ((val64)va_arg (ap, sint64));
409 break;
410
411 case DT_DOUBLE:
412 sv = newSVnv (va_arg (ap, double));
413 break;
414
415 case DT_STRING:
416 {
417 char *str = (char *)va_arg (ap, const char *);
418 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
419 }
420 break;
421
422 case DT_DATA:
423 {
424 char *str = (char *)va_arg (ap, const void *);
425 int len = va_arg (ap, int);
426 sv = str ? newSVpv (str, len) : &PL_sv_undef;
427 }
428 break;
429
430 case DT_OBJECT:
431 sv = to_sv (va_arg (ap, object *));
432 break;
433
434 case DT_MAP:
435 // va_arg (object *) when void * is passed is an XSI extension
436 sv = to_sv (va_arg (ap, maptile *));
437 break;
438
439 case DT_CLIENT:
440 sv = to_sv (va_arg (ap, client *));
441 break;
442
443 case DT_PLAYER:
444 sv = to_sv (va_arg (ap, player *));
445 break;
446
447 case DT_ARCH:
448 sv = to_sv (va_arg (ap, archetype *));
449 break;
450
451 case DT_PARTY:
452 sv = to_sv (va_arg (ap, partylist *));
453 break;
454
455 case DT_REGION:
456 sv = to_sv (va_arg (ap, region *));
457 break;
458
459 default:
460 assert (("unhandled type in newSVdt_va", 0));
461 }
462
463 return sv;
464 }
465
466 static SV *
467 newSVdt (data_type type, ...)
468 {
469 va_list ap;
470
471 va_start (ap, type);
472 SV *sv = newSVdt_va (ap, type);
473 va_end (ap);
474
475 return sv;
476 }
477
478 static SV *
479 newSVcfapi (int type, ...)
480 {
481 SV *sv;
482
483 va_list ap;
484 va_start (ap, type);
485
486 switch (type)
487 {
488 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
489 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
490 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
491 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
492 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
493 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
494 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
495 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
496 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
497 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
498
499 default:
500 assert (("unhandled type in newSVcfapi", 0));
501 }
502
503 va_end (ap);
504
505 return sv;
506 }
507
508 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
509
510 SV *
511 registry (attachable *ext)
512 {
513 if (!ext->cb)
514 ext->cb = newAV ();
515
516 return newRV_inc ((SV *)ext->cb);
517 }
518
519 /////////////////////////////////////////////////////////////////////////////
520
521 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522 {
523 return 0;
524 }
525
526 static CommArray_s rtn_cmd;
527
528 static int
529 runPluginCommand (object *obj, char *params)
530 {
531 return -1;
532 }
533
534 extern "C" void *cfperl_getPluginProperty (int *type, ...)
535 {
536 va_list args;
537 char *propname;
538 int i;
539 va_start (args, type);
540 propname = va_arg (args, char *);
541 //printf ("Property name: %s\n", propname);
542
543 if (!strcmp (propname, "command?"))
544 return NULL;
545 else if (!strcmp (propname, "Identification"))
546 {
547 va_end (args);
548 return (void *)PLUGIN_NAME;
549 }
550 else if (!strcmp (propname, "FullName"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_VERSION;
554 }
555 else
556 va_end (args);
557
558 return NULL;
559 }
560
561 extern "C" int cfperl_postInitPlugin ()
562 {
563 int hooktype = 1;
564 int rtype = 0;
565
566 cf_init_plugin (gethook);
567
568 return 0;
569 }
570
571 extern "C" int cfperl_closePlugin ()
572 {
573 return 0;
574 }
575
576 void
577 cfperl_init ()
578 {
579 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
580 perl = perl_alloc ();
581 perl_construct (perl);
582
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584
585 char *argv[] = {
586 "",
587 "-e"
588 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();"
591 "require cf;"
592 };
593
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
595 {
596 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE);
598 }
599 }
600
601 void cfperl_main ()
602 {
603 dSP;
604
605 PUSHMARK (SP);
606 PUTBACK;
607 call_pv ("cf::main", G_DISCARD | G_VOID);
608 }
609
610 void
611 attachable::instantiate ()
612 {
613 if (attach)
614 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
616 attach = 0;
617 }
618 }
619
620 void
621 attachable::reattach ()
622 {
623 optimise ();
624 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
626 }
627
628 static event_klass klass_of[NUM_EVENT_TYPES] = {
629 # define def(type,name) KLASS_ ## type,
630 # include "eventinc.h"
631 # undef def
632 };
633
634 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
635
636 static void
637 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
638 {
639 // event must be in array
640 if (event >= 0 && event <= AvFILLp (registry))
641 {
642 SV *cbs_ = AvARRAY (registry)[event];
643
644 // element must be list of callback entries
645 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
646 {
647 AV *cbs = (AV *)SvRV (cbs_);
648
649 // no callback entries, no callbacks to call
650 if (AvFILLp (cbs) >= 0)
651 {
652 if (!callbacks)
653 {
654 callbacks = newAV ();
655 av_extend (callbacks, 16);
656 }
657
658 // never use SvREFCNT_inc to copy values, but its ok here :)
659 for (int i = 0; i <= AvFILLp (cbs); ++i)
660 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
661 }
662 }
663 }
664 }
665
666 void
667 attachable::gather_callbacks (AV *&callbacks, event_type event) const
668 {
669 ::gather_callbacks (callbacks, cb_attachable, event);
670
671 if (cb)
672 ::gather_callbacks (callbacks, cb, event);
673 }
674
675 void
676 global::gather_callbacks (AV *&callbacks, event_type event) const
677 {
678 ::gather_callbacks (callbacks, cb_object, event);
679 }
680
681 void
682 object::gather_callbacks (AV *&callbacks, event_type event) const
683 {
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
685 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
687
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 }
691
692 if (type <= AvFILLp (cb_type))
693 {
694 SV *registry = AvARRAY (cb_type)[type];
695
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 }
699
700 attachable::gather_callbacks (callbacks, event);
701 ::gather_callbacks (callbacks, cb_object, event);
702 }
703
704 void
705 archetype::gather_callbacks (AV *&callbacks, event_type event) const
706 {
707 attachable::gather_callbacks (callbacks, event);
708 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
709 }
710
711 void
712 client::gather_callbacks (AV *&callbacks, event_type event) const
713 {
714 attachable::gather_callbacks (callbacks, event);
715 ::gather_callbacks (callbacks, cb_client, event);
716 }
717
718 void
719 player::gather_callbacks (AV *&callbacks, event_type event) const
720 {
721 attachable::gather_callbacks (callbacks, event);
722 ::gather_callbacks (callbacks, cb_player, event);
723 }
724
725 void
726 maptile::gather_callbacks (AV *&callbacks, event_type event) const
727 {
728 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event);
730 }
731
732 bool
733 attachable::invoke (event_type event, ...)
734 {
735 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739
740 // callback call ordering should be:
741 // 1. per-object callback
742 // 2. per-class object
743 // 3. per-type callback
744 // 4. global callbacks
745
746 AV *callbacks = 0;
747 gather_callbacks (callbacks, event);
748
749 // short-circuit processing if no callbacks found/defined
750 if (!callbacks)
751 return 0;
752
753 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756
757 //TODO: unhack
758 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
759 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
760 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
761 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
762 else if (global *gl = is_a<global>(this)) /*nop*/;
763 else
764 abort (); //TODO
765
766 for (;;)
767 {
768 dt = (data_type) va_arg (ap, int);
769
770 if (dt == DT_END)
771 break;
772 else if (dt == DT_AV)
773 {
774 AV *av = va_arg (ap, AV *);
775
776 for (int i = 0; i <= av_len (av); ++i)
777 XPUSHs (*av_fetch (av, i, 1));
778 }
779 else
780 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
781 }
782
783 va_end (ap);
784
785 CALL_CALL ("cf::do_invoke", G_SCALAR);
786 count = count > 0 ? POPi : 0;
787
788 CALL_END;
789
790 return count;
791 }
792
793 SV *
794 cfperl_result (int idx)
795 {
796 AV *av = get_av ("cfperl::invoke_results", 0);
797 if (!av)
798 return &PL_sv_undef;
799
800 SV **sv = av_fetch (av, idx, 0);
801 if (!sv)
802 return &PL_sv_undef;
803
804 return *sv;
805 }
806
807 int
808 cfperl_result_INT (int idx)
809 {
810 return SvIV (cfperl_result (idx));
811 }
812
813 double
814 cfperl_result_DOUBLE (int idx)
815 {
816 return SvNV (cfperl_result (idx));
817 }
818
819 /////////////////////////////////////////////////////////////////////////////
820
821 void
822 cfperl_emergency_save ()
823 {
824 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END;
827 }
828
829 maptile *
830 maptile::find_sync (const char *path, maptile *origin)
831 {
832 CALL_BEGIN (2);
833 CALL_ARG (path);
834 CALL_ARG (origin);
835 CALL_CALL ("cf::map::find_sync", G_SCALAR);
836
837 maptile *retval;
838
839 if (count)
840 sv_to (POPs, retval);
841 else
842 retval = 0;
843
844 CALL_END;
845
846 return retval;
847 }
848
849 maptile *
850 maptile::find_async (const char *path, maptile *origin)
851 {
852 CALL_BEGIN (2);
853 CALL_ARG (path);
854 CALL_ARG (origin);
855 CALL_CALL ("cf::map::find_async", G_SCALAR);
856
857 maptile *retval;
858
859 if (count)
860 sv_to (POPs, retval);
861 else
862 retval = 0;
863
864 CALL_END;
865
866 return retval;
867 }
868
869 void
870 maptile::do_load_sync ()
871 {
872 CALL_BEGIN (1);
873 CALL_ARG (this);
874 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
875 CALL_END;
876 }
877
878 void
879 maptile::change_all_map_light (int change)
880 {
881 CALL_BEGIN (1);
882 CALL_ARG (change);
883 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
884 CALL_END;
885 }
886
887 void
888 object::enter_exit (object *exit)
889 {
890 if (type != PLAYER)
891 return;
892
893 CALL_BEGIN (2);
894 CALL_ARG (this);
895 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END;
898 }
899
900 /////////////////////////////////////////////////////////////////////////////
901
902 struct EventAPI *watcher_base::GEventAPI;
903 struct CoroAPI *coroapi::GCoroAPI;
904
905 int coroapi::cede_counter;
906
907 static void iw_dispatch (pe_event *ev)
908 {
909 iw *w = (iw *)ev->ext_data;
910 w->call (*w);
911 }
912
913 void
914 iw::alloc ()
915 {
916 pe = GEventAPI->new_idle (0, 0);
917
918 WaREENTRANT_off (pe);
919 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this;
921 }
922
923 static void iow_dispatch (pe_event *ev)
924 {
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927 }
928
929 void
930 iow::alloc ()
931 {
932 pe = GEventAPI->new_io (0, 0);
933
934 WaREENTRANT_off (pe);
935 pe->base.callback = (void *)iow_dispatch;
936 pe->base.ext_data = (void *)this;
937
938 pe->fd = -1;
939 pe->poll = 0;
940 }
941
942 void
943 iow::fd (int fd)
944 {
945 pe->fd = fd;
946 }
947
948 int
949 iow::poll ()
950 {
951 return pe->poll;
952 }
953
954 void
955 iow::poll (int events)
956 {
957 if (pe->poll != events)
958 {
959 if (pe->poll) stop ();
960 pe->poll = events;
961 if (pe->poll) start ();
962 }
963 }
964
965 void
966 _connect_to_perl ()
967 {
968 stash_cf = gv_stashpv ("cf" , 1);
969
970 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
971 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
972 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
973 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
974 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979
980 sv_runtime = get_sv ("cf::RUNTIME", 1);
981 sv_upgrade (sv_runtime, SVt_NV);
982
983 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1);
987 cb_client = get_av ("cf::CB_CLIENT", 1);
988 cb_type = get_av ("cf::CB_TYPE" , 1);
989 cb_map = get_av ("cf::CB_MAP" , 1);
990 }
991
992 MODULE = cf PACKAGE = cf PREFIX = cf_
993
994 BOOT:
995 {
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1002
1003 static const struct {
1004 const char *name;
1005 IV iv;
1006 } *civ, const_iv[] = {
1007 # define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError)
1009 const_iv (llevInfo)
1010 const_iv (llevDebug)
1011 const_iv (llevMonster)
1012
1013 const_iv (MAX_TIME)
1014 const_iv (PLAYER)
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK)
1023 const_iv (ARROW)
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR)
1071 const_iv (EXIT)
1072 const_iv (ENCOUNTER)
1073 const_iv (SHOP_FLOOR)
1074 const_iv (SHOP_MAT)
1075 const_iv (RING)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126
1127 const_iv (NUM_SUBTYPES)
1128
1129 const_iv (ST_BD_BUILD)
1130 const_iv (ST_BD_REMOVE)
1131
1132 const_iv (ST_MAT_FLOOR)
1133 const_iv (ST_MAT_WALL)
1134 const_iv (ST_MAT_ITEM)
1135
1136 const_iv (AT_PHYSICAL)
1137 const_iv (AT_MAGIC)
1138 const_iv (AT_FIRE)
1139 const_iv (AT_ELECTRICITY)
1140 const_iv (AT_COLD)
1141 const_iv (AT_CONFUSION)
1142 const_iv (AT_ACID)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162
1163 const_iv (WEAP_HIT)
1164 const_iv (WEAP_SLASH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD)
1172
1173 const_iv (FLAG_ALIVE)
1174 const_iv (FLAG_WIZ)
1175 const_iv (FLAG_REMOVED)
1176 const_iv (FLAG_FREED)
1177 const_iv (FLAG_WAS_WIZ)
1178 const_iv (FLAG_APPLIED)
1179 const_iv (FLAG_UNPAID)
1180 const_iv (FLAG_USE_SHIELD)
1181 const_iv (FLAG_NO_PICK)
1182 const_iv (FLAG_ANIMATE)
1183 const_iv (FLAG_MONSTER)
1184 const_iv (FLAG_FRIENDLY)
1185 const_iv (FLAG_GENERATOR)
1186 const_iv (FLAG_IS_THROWN)
1187 const_iv (FLAG_AUTO_APPLY)
1188 const_iv (FLAG_PLAYER_SOLD)
1189 const_iv (FLAG_SEE_INVISIBLE)
1190 const_iv (FLAG_CAN_ROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR)
1192 const_iv (FLAG_IS_TURNABLE)
1193 const_iv (FLAG_IS_USED_UP)
1194 const_iv (FLAG_IDENTIFIED)
1195 const_iv (FLAG_REFLECTING)
1196 const_iv (FLAG_CHANGING)
1197 const_iv (FLAG_SPLITTING)
1198 const_iv (FLAG_HITBACK)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274
1275 const_iv (NDI_BLACK)
1276 const_iv (NDI_WHITE)
1277 const_iv (NDI_NAVY)
1278 const_iv (NDI_RED)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL)
1292
1293 const_iv (UPD_LOCATION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF)
1301
1302 const_iv (UPD_SP_MANA)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (F_APPLIED)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED)
1311 const_iv (F_DAMNED)
1312 const_iv (F_OPEN)
1313 const_iv (F_NOPICK)
1314 const_iv (F_LOCKED)
1315
1316 const_iv (F_BUY)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319
1320 const_iv (P_BLOCKSVIEW)
1321 const_iv (P_PLAYER)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328
1329 const_iv (UP_OBJ_INSERT)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333
1334 const_iv (INS_NO_MERGE)
1335 const_iv (INS_ABOVE_FLOOR_ONLY)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340
1341 const_iv (WILL_APPLY_HANDLE)
1342 const_iv (WILL_APPLY_TREASURE)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346
1347 const_iv (SAVE_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349
1350 const_iv (M_PAPER)
1351 const_iv (M_IRON)
1352 const_iv (M_GLASS)
1353 const_iv (M_LEATHER)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364
1365 const_iv (SK_EXP_ADD_SKILL)
1366 const_iv (SK_EXP_TOTAL)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370
1371 const_iv (SK_LOCKPICKING)
1372 const_iv (SK_HIDING)
1373 const_iv (SK_SMITHERY)
1374 const_iv (SK_BOWYER)
1375 const_iv (SK_JEWELER)
1376 const_iv (SK_ALCHEMY)
1377 const_iv (SK_STEALING)
1378 const_iv (SK_LITERACY)
1379 const_iv (SK_BARGAINING)
1380 const_iv (SK_JUMPING)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL)
1412
1413 const_iv (SOUND_NEW_PLAYER)
1414 const_iv (SOUND_FIRE_ARROW)
1415 const_iv (SOUND_LEARN_SPELL)
1416 const_iv (SOUND_FUMBLE_SPELL)
1417 const_iv (SOUND_WAND_POOF)
1418 const_iv (SOUND_OPEN_DOOR)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437
1438 const_iv (PREFER_LOW)
1439 const_iv (PREFER_HIGH)
1440
1441 const_iv (ATNR_PHYSICAL)
1442 const_iv (ATNR_MAGIC)
1443 const_iv (ATNR_FIRE)
1444 const_iv (ATNR_ELECTRICITY)
1445 const_iv (ATNR_COLD)
1446 const_iv (ATNR_CONFUSION)
1447 const_iv (ATNR_ACID)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467
1468 const_iv (MAP_IN_MEMORY)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472
1473 const_iv (KLASS_ATTACHABLE)
1474 const_iv (KLASS_GLOBAL)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479
1480 const_iv (CS_QUERY_YESNO)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483
1484 const_iv (ST_DEAD)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488
1489 const_iv (ST_CHANGE_CLASS)
1490
1491 const_iv (IO_HEADER)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494
1495 // random map generator
1496 const_iv (LAYOUT_NONE)
1497 const_iv (LAYOUT_ONION)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503
1504 const_iv (RMOPT_RANDOM)
1505 const_iv (RMOPT_CENTERED)
1506 const_iv (RMOPT_LINEAR)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513
1514 const_iv (SYMMETRY_RANDOM)
1515 const_iv (SYMMETRY_NONE)
1516 const_iv (SYMMETRY_X)
1517 const_iv (SYMMETRY_Y)
1518 const_iv (SYMMETRY_XY)
1519 };
1520
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523
1524 static const struct {
1525 const char *name;
1526 int skip;
1527 IV klass;
1528 IV iv;
1529 } *eiv, event_iv[] = {
1530 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1531 # include "eventinc.h"
1532 # undef def
1533 };
1534
1535 AV *av = get_av ("cf::EVENT", 1);
1536
1537 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1538 {
1539 AV *event = newAV ();
1540 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1541 av_push (event, newSViv (eiv->klass));
1542 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1543 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1544 }
1545 }
1546
1547 void _connect_to_perl ()
1548
1549 void _global_reattach ()
1550 CODE:
1551 {
1552 // reattach to all attachable objects in the game.
1553 for_all_clients (ns)
1554 ns->reattach ();
1555
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op)
1564 op->reattach ();
1565 }
1566
1567 NV floor (NV x)
1568
1569 NV ceil (NV x)
1570
1571 NV rndm (...)
1572 CODE:
1573 switch (items)
1574 {
1575 case 0: RETVAL = rndm (); break;
1576 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1577 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1578 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 }
1580 OUTPUT:
1581 RETVAL
1582
1583 void server_tick ()
1584 CODE:
1585 runtime = SvNVx (sv_runtime);
1586 server_tick ();
1587
1588 void
1589 LOG (int level, char *msg)
1590 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg
1592
1593 char *path_combine (char *base, char *path)
1594 PROTOTYPE: $$
1595
1596 char *path_combine_and_normalize (char *base, char *path)
1597 PROTOTYPE: $$
1598
1599 const char *
1600 get_maps_directory (char *path)
1601 PROTOTYPE: $
1602 ALIAS: maps_directory = 0
1603 CODE:
1604 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL
1606
1607 void
1608 sub_generation_inc ()
1609 CODE:
1610 PL_sub_generation++;
1611
1612 char *
1613 mapdir ()
1614 PROTOTYPE:
1615 ALIAS:
1616 mapdir = 0
1617 uniquedir = 1
1618 tmpdir = 2
1619 confdir = 3
1620 localdir = 4
1621 playerdir = 5
1622 datadir = 6
1623 CODE:
1624 switch (ix)
1625 {
1626 case 0: RETVAL = settings.mapdir ; break;
1627 case 1: RETVAL = settings.uniquedir; break;
1628 case 2: RETVAL = settings.tmpdir ; break;
1629 case 3: RETVAL = settings.confdir ; break;
1630 case 4: RETVAL = settings.localdir ; break;
1631 case 5: RETVAL = settings.playerdir; break;
1632 case 6: RETVAL = settings.datadir ; break;
1633 }
1634 OUTPUT: RETVAL
1635
1636 void abort ()
1637
1638 void fork_abort (char *cause = "cf::fork_abort")
1639
1640 void cleanup (const char *cause, bool make_core = false)
1641
1642 void emergency_save ()
1643
1644 UV sv_2watcher (SV *w)
1645 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT:
1648 RETVAL
1649
1650 void _exit (int status = 0)
1651
1652 #if _POSIX_MEMLOCK
1653
1654 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655
1656 int munlockall ()
1657
1658 #endif
1659
1660 int find_animation (char *text)
1661 PROTOTYPE: $
1662
1663 int random_roll (int min, int max, object *op, int goodbad);
1664
1665 const char *cost_string_from_value(uint64 cost, int approx = 0)
1666
1667 int
1668 exp_to_level (val64 exp)
1669 CODE:
1670 {
1671 int i = 0;
1672
1673 RETVAL = settings.max_level;
1674
1675 for (i = 1; i <= settings.max_level; i++)
1676 {
1677 if (levels[i] > exp)
1678 {
1679 RETVAL = i - 1;
1680 break;
1681 }
1682 }
1683 }
1684 OUTPUT: RETVAL
1685
1686 val64
1687 level_to_min_exp (int level)
1688 CODE:
1689 if (level > settings.max_level)
1690 RETVAL = levels[settings.max_level];
1691 else if (level < 1)
1692 RETVAL = 0;
1693 else
1694 RETVAL = levels[level];
1695 OUTPUT: RETVAL
1696
1697 SV *
1698 resistance_to_string (int atnr)
1699 CODE:
1700 if (atnr >= 0 && atnr < NROFATTACKS)
1701 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else
1703 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL
1705
1706 MODULE = cf PACKAGE = cf::attachable
1707
1708 int
1709 valid (SV *obj)
1710 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT:
1713 RETVAL
1714
1715 int mortals_size ()
1716 CODE:
1717 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL
1719
1720 #object *mortals (U32 index)
1721 # CODE:
1722 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723 # OUTPUT: RETVAL
1724
1725 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1726
1727 MODULE = cf PACKAGE = cf::global
1728
1729 int invoke (SV *klass, int event, ...)
1730 CODE:
1731 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1732 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1733 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL
1736
1737 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738
1739 INCLUDE: $PERL genacc object ../include/object.h |
1740
1741 int invoke (object *op, int event, ...)
1742 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1745 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1746 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1747 OUTPUT: RETVAL
1748
1749 SV *registry (object *op)
1750
1751 int objects_size ()
1752 CODE:
1753 RETVAL = objects.size ();
1754 OUTPUT: RETVAL
1755
1756 object *objects (U32 index)
1757 CODE:
1758 RETVAL = index < objects.size () ? objects [index] : 0;
1759 OUTPUT: RETVAL
1760
1761 int actives_size ()
1762 CODE:
1763 RETVAL = actives.size ();
1764 OUTPUT: RETVAL
1765
1766 object *actives (U32 index)
1767 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL
1770
1771 # missing properties
1772
1773 object *head (object *op)
1774 PROTOTYPE: $
1775 CODE:
1776 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779 int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL
1784
1785 void
1786 inv (object *obj)
1787 PROTOTYPE: $
1788 PPCODE:
1789 {
1790 object *o;
1791 for (o = obj->inv; o; o = o->below)
1792 XPUSHs (sv_2mortal (to_sv (o)));
1793 }
1794
1795 void
1796 set_animation (object *op, int idx)
1797 CODE:
1798 SET_ANIMATION (op, idx);
1799
1800 object *find_best_object_match (object *op, const char *match)
1801
1802 object *find_marked_object (object *op)
1803
1804 int need_identify (object *obj);
1805
1806 int apply_shop_mat (object *shop_mat, object *op);
1807
1808 int move (object *op, int dir, object *originator = op)
1809 CODE:
1810 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT:
1812 RETVAL
1813
1814 void apply (object *applier, object *applied, int flags = 0)
1815 CODE:
1816 manual_apply (applied, applier, flags);
1817
1818 void apply_below (object *op)
1819 CODE:
1820 player_apply_below (op);
1821
1822 object *cf_object_present_archname_inside (object *op, char *whatstr)
1823
1824 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825
1826 int cf_object_change_map (object *op, int x, int y, maptile *map)
1827
1828 #//TODO
1829 object *clone_ (object *op, int recursive = 0)
1830 CODE:
1831 if (recursive)
1832 RETVAL = object_create_clone (op);
1833 else
1834 {
1835 RETVAL = object::create ();
1836 op->copy_to (RETVAL);
1837 }
1838 OUTPUT: RETVAL
1839
1840 int pay_item (object *op, object *buyer)
1841 CODE:
1842 RETVAL = pay_for_item (op, buyer);
1843 OUTPUT: RETVAL
1844
1845 int pay_amount (object *op, uint64 amount)
1846 CODE:
1847 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL
1849
1850 void pay_player (object *op, uint64 amount)
1851
1852 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1853
1854 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1855
1856 void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE:
1858 do_learn_spell (op, sp, special_prayer);
1859
1860 void forget_spell (object *op, object *sp)
1861 CODE:
1862 do_forget_spell (op, query_name (sp));
1863
1864 object *check_for_spell (object *op, char *spellname)
1865 CODE:
1866 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL
1868
1869 int query_money (object *op)
1870 ALIAS: money = 0
1871
1872 val64 query_cost (object *op, object *who, int flags)
1873 ALIAS: cost = 0
1874
1875 void spring_trap (object *op, object *victim)
1876
1877 int check_trigger (object *op, object *cause)
1878
1879 void drop (object *who, object *op)
1880
1881 void pick_up (object *who, object *op)
1882
1883 int cf_object_teleport (object *op, maptile *map, int x, int y)
1884
1885 void update_object (object *op, int action)
1886
1887 object *cf_create_object_by_name (const char *name)
1888
1889 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1890
1891 void player_lvl_adj (object *who, object *skill = 0)
1892
1893 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894
1895 int calc_skill_exp (object *who, object *op, object *skill);
1896
1897 void push_button (object *op);
1898
1899 void use_trigger (object *op);
1900
1901 void add_button_link (object *button, maptile *map, int connected);
1902
1903 void remove_button_link (object *op);
1904
1905
1906 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1907
1908 object *cf_insert_ob_in_ob (object *ob, object *where)
1909
1910 # no clean way to get an object from an archetype - stupid idiotic
1911 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912
1913 object *new (const char *archetype = 0)
1914 PROTOTYPE: ;$
1915 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1917 OUTPUT:
1918 RETVAL
1919
1920 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$
1922 CODE:
1923 {
1924 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926 }
1927
1928 # syntatic sugar for easier use in event callbacks.
1929 const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934
1935 player *contr (object *op)
1936 CODE:
1937 RETVAL = op->contr;
1938 OUTPUT: RETVAL
1939
1940 const char *get_ob_key_value (object *op, const char *key)
1941
1942 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1943
1944 object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0
1946 PREINIT:
1947 extern object *get_nearest_player (object *);
1948
1949 void rangevector (object *ob, object *other, int flags = 0)
1950 PROTOTYPE: $$;$
1951 PPCODE:
1952 {
1953 rv_vector rv;
1954 get_rangevector (ob, other, &rv, flags);
1955 EXTEND (SP, 5);
1956 PUSHs (newSVuv (rv.distance));
1957 PUSHs (newSViv (rv.distance_x));
1958 PUSHs (newSViv (rv.distance_y));
1959 PUSHs (newSViv (rv.direction));
1960 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1961 }
1962
1963 bool on_same_map_as (object *ob, object *other)
1964 CODE:
1965 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL
1967
1968 const char *
1969 base_name (object *op, int plural = op->nrof > 1)
1970 CODE:
1971 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL
1973
1974 object *decrease_ob_nr (object *op, unsigned long i)
1975
1976 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1977
1978 player *player (object *op)
1979 CODE:
1980 RETVAL = op->contr;
1981 OUTPUT: RETVAL
1982
1983 void check_score (object *op)
1984
1985 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE:
1987 new_draw_info (flags, 0, op, txt);
1988
1989 object *cf_player_send_inventory (object *op)
1990
1991 char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994 object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997 void cf_player_set_marked_item (object *op, object *ob)
1998
1999 partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002 void cf_player_set_party (object *op, partylist *party)
2003
2004 void kill_player (object *op)
2005
2006 void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item
2008
2009 void clear_los (object *op)
2010
2011 int command_summon (object *op, char *params)
2012
2013 int command_arrest (object *op, char *params)
2014
2015 int command_kick (object *op, char *params)
2016
2017 int command_banish (object *op, char *params)
2018
2019
2020 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021
2022 INCLUDE: $PERL genacc player ../include/player.h |
2023
2024 int invoke (player *pl, int event, ...)
2025 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2028 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2029 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2030 OUTPUT: RETVAL
2031
2032 SV *registry (player *pl)
2033
2034 void
2035 save_stats (player *pl)
2036 CODE:
2037 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats;
2041
2042 void cf_player_move (player *pl, int dir)
2043
2044 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046 player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050
2051 bool
2052 cell_visible (player *pl, int dx, int dy)
2053 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2055 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2056 OUTPUT:
2057 RETVAL
2058
2059 void
2060 send (player *pl, SV *packet)
2061 CODE:
2062 {
2063 STRLEN len;
2064 char *buf = SvPVbyte (packet, len);
2065
2066 if (pl->ns)
2067 pl->ns->send_packet (buf, len);
2068 }
2069
2070 int
2071 listening (player *pl, int new_value = -1)
2072 CODE:
2073 RETVAL = pl->listening;
2074 if (new_value >= 0)
2075 pl->listening = new_value;
2076 OUTPUT:
2077 RETVAL
2078
2079 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2080 PROTOTYPE: $;$$$
2081 PPCODE:
2082 if (GIMME_V != G_VOID)
2083 {
2084 EXTEND (SP, 3);
2085 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2086 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2087 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2088 }
2089 if (map_path) sv_to (map_path, pl->savebed_map);
2090 if (x) sv_to (x, pl->bed_x);
2091 if (y) sv_to (y, pl->bed_y);
2092
2093 void
2094 list ()
2095 PPCODE:
2096 for_all_players (pl)
2097 XPUSHs (sv_2mortal (to_sv (pl)));
2098
2099
2100 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2101
2102 int invoke (maptile *map, int event, ...)
2103 CODE:
2104 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2105 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2106 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL
2109
2110 SV *registry (maptile *map)
2111
2112 INCLUDE: $PERL genacc maptile ../include/map.h |
2113
2114 void
2115 maptile::instantiate ()
2116
2117 maptile *new ()
2118 PROTOTYPE:
2119 CODE:
2120 RETVAL = new maptile;
2121 OUTPUT:
2122 RETVAL
2123
2124 void
2125 maptile::players ()
2126 PPCODE:
2127 if (GIMME_V == G_SCALAR)
2128 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2129 else if (GIMME_V == G_ARRAY)
2130 {
2131 EXTEND (SP, THIS->players);
2132 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 }
2136
2137 void play_sound_map (maptile *map, int x, int y, int sound_num)
2138
2139 int out_of_map (maptile *map, int x, int y)
2140
2141 void
2142 trigger (maptile *map, long connection, bool state = true)
2143 CODE:
2144 activate_connection (map, connection, state);
2145
2146 void
2147 get_connection (maptile *map, long connection)
2148 PPCODE:
2149 oblinkpt *obp = get_connection_links (map, connection);
2150 if (obp)
2151 for (objectlink *ol = obp->link; ol; ol = ol->next)
2152 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2153
2154 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2155
2156 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2157
2158 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2159 C_ARGS: str, map, nx, ny
2160
2161 void
2162 get_map_flags (maptile *map, int x, int y)
2163 PPCODE:
2164 {
2165 maptile *nmap = 0;
2166 I16 nx = 0, ny = 0;
2167 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2168
2169 EXTEND (SP, 4);
2170 PUSHs (sv_2mortal (newSViv (flags)));
2171
2172 if (GIMME_V == G_ARRAY)
2173 {
2174 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2175 PUSHs (sv_2mortal (newSViv (nx)));
2176 PUSHs (sv_2mortal (newSViv (ny)));
2177 }
2178 }
2179
2180 void
2181 at (maptile *map, unsigned int x, unsigned int y)
2182 PROTOTYPE: $$$
2183 PPCODE:
2184 {
2185 object *o;
2186 maptile *nmap = 0;
2187 I16 nx, ny;
2188
2189 get_map_flags (map, &nmap, x, y, &nx, &ny);
2190
2191 if (nmap)
2192 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2193 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2194 }
2195
2196 SV *
2197 bot_at (maptile *obj, unsigned int x, unsigned int y)
2198 PROTOTYPE: $$$
2199 ALIAS:
2200 top_at = 1
2201 flags_at = 2
2202 light_at = 3
2203 move_block_at = 4
2204 move_slow_at = 5
2205 move_on_at = 6
2206 move_off_at = 7
2207 INIT:
2208 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2209 CODE:
2210 switch (ix)
2211 {
2212 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2213 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2214 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2215 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2216 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2217 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2218 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2219 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2220 }
2221 OUTPUT: RETVAL
2222
2223 void fix_walls (maptile *map, int x, int y)
2224
2225 void fix_walls_around (maptile *map, int x, int y)
2226
2227 const char *
2228 region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233 # worst xs function of my life
2234 bool
2235 _create_random_map (\
2236 maptile *self,\
2237 char *wallstyle,\
2238 char *wall_name,\
2239 char *floorstyle,\
2240 char *monsterstyle,\
2241 char *treasurestyle,\
2242 char *layoutstyle,\
2243 char *doorstyle,\
2244 char *decorstyle,\
2245 char *origin_map,\
2246 char *final_map,\
2247 char *exitstyle,\
2248 char *this_map,\
2249 char *exit_on_final_map,\
2250 int xsize,\
2251 int ysize,\
2252 int expand2x,\
2253 int layoutoptions1,\
2254 int layoutoptions2,\
2255 int layoutoptions3,\
2256 int symmetry,\
2257 int difficulty,\
2258 int difficulty_given,\
2259 float difficulty_increase,\
2260 int dungeon_level,\
2261 int dungeon_depth,\
2262 int decoroptions,\
2263 int orientation,\
2264 int origin_y,\
2265 int origin_x,\
2266 U32 random_seed,\
2267 val64 total_map_hp,\
2268 int map_layout_style,\
2269 int treasureoptions,\
2270 int symmetry_used,\
2271 region *region,\
2272 char *custom\
2273 )
2274 CODE:
2275 {
2276 random_map_params rmp;
2277
2278 assign (rmp.wallstyle , wallstyle);
2279 assign (rmp.wall_name , wall_name);
2280 assign (rmp.floorstyle , floorstyle);
2281 assign (rmp.monsterstyle , monsterstyle);
2282 assign (rmp.treasurestyle , treasurestyle);
2283 assign (rmp.layoutstyle , layoutstyle);
2284 assign (rmp.doorstyle , doorstyle);
2285 assign (rmp.decorstyle , decorstyle);
2286 assign (rmp.exitstyle , exitstyle);
2287 assign (rmp.exit_on_final_map, exit_on_final_map);
2288
2289 rmp.origin_map = origin_map;
2290 rmp.final_map = final_map;
2291 rmp.this_map = this_map;
2292 rmp.xsize = xsize;
2293 rmp.ysize = ysize;
2294 rmp.expand2x = expand2x;
2295 rmp.layoutoptions1 = layoutoptions1;
2296 rmp.layoutoptions2 = layoutoptions2;
2297 rmp.layoutoptions3 = layoutoptions3;
2298 rmp.symmetry = symmetry;
2299 rmp.difficulty = difficulty;
2300 rmp.difficulty_given = difficulty_given;
2301 rmp.difficulty_increase = difficulty_increase;
2302 rmp.dungeon_level = dungeon_level;
2303 rmp.dungeon_depth = dungeon_depth;
2304 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp;
2310 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region;
2314 rmp.custom = custom;
2315
2316 RETVAL = self->generate_random_map (&rmp);
2317 }
2318 OUTPUT:
2319 RETVAL
2320
2321 MODULE = cf PACKAGE = cf::arch
2322
2323 archetype *find (const char *name)
2324 CODE:
2325 RETVAL = archetype::find (name);
2326 OUTPUT:
2327 RETVAL
2328
2329 archetype *first()
2330 PROTOTYPE:
2331 CODE:
2332 RETVAL = first_archetype;
2333 OUTPUT: RETVAL
2334
2335 INCLUDE: $PERL genacc archetype ../include/object.h |
2336
2337 MODULE = cf PACKAGE = cf::party
2338
2339 partylist *first ()
2340 PROTOTYPE:
2341 CODE:
2342 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL
2344
2345 INCLUDE: $PERL genacc partylist ../include/player.h |
2346
2347 MODULE = cf PACKAGE = cf::region
2348
2349 region *first ()
2350 PROTOTYPE:
2351 CODE:
2352 RETVAL = first_region;
2353 OUTPUT: RETVAL
2354
2355 region *find (char *name)
2356 PROTOTYPE: $
2357 CODE:
2358 RETVAL = get_region_by_name (name);
2359 OUTPUT: RETVAL
2360
2361 INCLUDE: $PERL genacc region ../include/map.h |
2362
2363 MODULE = cf PACKAGE = cf::living
2364
2365 INCLUDE: $PERL genacc living ../include/living.h |
2366
2367 MODULE = cf PACKAGE = cf::settings
2368
2369 INCLUDE: $PERL genacc Settings ../include/global.h |
2370
2371 MODULE = cf PACKAGE = cf::client
2372
2373 INCLUDE: $PERL genacc client ../include/client.h |
2374
2375 int invoke (client *ns, int event, ...)
2376 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2379 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2380 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2381 OUTPUT: RETVAL
2382
2383 SV *registry (client *ns)
2384
2385 void
2386 list ()
2387 PPCODE:
2388 EXTEND (SP, clients.size ());
2389 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2390 PUSHs (sv_2mortal (to_sv (*i)));
2391
2392 void
2393 client::send_packet (SV *packet)
2394 CODE:
2395 {
2396 STRLEN len;
2397 char *buf = SvPVbyte (packet, len);
2398
2399 THIS->send_packet (buf, len);
2400 }
2401