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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.17
Committed: Sun Aug 27 17:59:26 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.16: +11 -14 lines
Log Message:
fixes, objects on maps get instantiated properly

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.5"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51 #include "shstr.h"
52
53 #include "perlxsi.c"
54
55 extern sint64 *levels; // the experience table
56
57 typedef object object_ornull;
58 typedef mapstruct mapstruct_ornull;
59
60 typedef double val64;
61 #define newSVval64 newSVnv
62 #define SvVAL64 SvNV
63
64 static f_plug_api gethook;
65 static f_plug_api systemDirectory;
66 static f_plug_api object_set_property;
67 static f_plug_api map_get_map;
68 static f_plug_api object_insert;
69
70 /* this is a stupid way to do things, and awkward to use for plug-in authors */
71 typedef struct
72 {
73 object* who;
74 object* activator;
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84 } CFPContext;
85
86 static HV *obj_cache;
87 static PerlInterpreter *perl;
88
89 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
90
91 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
92 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
93 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
94 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
95 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
96 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
97 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
98
99 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100
101 static SV *
102 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
103 {
104 SV *sv;
105
106 if (!ptr)
107 return &PL_sv_undef;
108
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
111 }
112
113 template<class attachable>
114 SV *
115 newSVattachable (attachable *obj, const char *klass)
116 {
117 if (!obj)
118 return &PL_sv_undef;
119
120 if (!obj->self)
121 obj->self = newSVptr (obj, klass);
122
123 return newSVsv (static_cast<SV *>(obj->self));
124 }
125
126 static void
127 SVptr_cache_set (void *ptr, SV *sv)
128 {
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130 }
131
132 static SV *
133 SVptr_cache_get (void *ptr)
134 {
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138 }
139
140 static SV *
141 newSVptr_cached (void *ptr, const char *klass)
142 {
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 {
152 HV *hv = newHV ();
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155
156 SVptr_cache_set (ptr, sv);
157 }
158
159 return newSVsv (sv);
160 }
161
162 static void
163 clearSVptr (SV *sv)
164 {
165 if (SvROK (sv))
166 sv = SvRV (sv);
167
168 hv_clear ((HV *)sv);
169 sv_unmagic (sv, PERL_MAGIC_ext);
170 }
171
172 static long
173 SvPTR (SV *sv, const char *klass)
174 {
175 if (!sv_derived_from (sv, klass))
176 croak ("object of type %s expected", klass);
177
178 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
179
180 if (!mg)
181 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
182
183 return (long)mg->mg_ptr;
184 }
185
186 static long
187 SvPTR_ornull (SV *sv, const char *klass)
188 {
189 if (SvOK (sv))
190 return SvPTR (sv, klass);
191 else
192 return 0;
193 }
194
195 static SV *
196 newSVdt_va (va_list &ap, data_type type)
197 {
198 SV *sv;
199
200 switch (type)
201 {
202 case DT_INT:
203 sv = newSViv (va_arg (ap, int));
204 break;
205
206 case DT_INT64:
207 sv = newSVval64 ((val64)va_arg (ap, sint64));
208 break;
209
210 case DT_DOUBLE:
211 sv = newSVnv (va_arg (ap, double));
212 break;
213
214 case DT_STRING:
215 {
216 char *str = (char *)va_arg (ap, const char *);
217 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
218 }
219 break;
220
221 case DT_DATA:
222 {
223 char *str = (char *)va_arg (ap, const void *);
224 int len = va_arg (ap, int);
225 sv = str ? newSVpv (str, len) : &PL_sv_undef;
226 }
227 break;
228
229 case DT_OBJECT:
230 {
231 object *obj = va_arg (ap, object *);
232 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break;
235
236 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
239 break;
240
241 case DT_PLAYER:
242 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
243 break;
244
245 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
247 break;
248
249 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
251 break;
252
253 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
255 break;
256
257 default:
258 assert (("unhandled type in newSVdt_va", 0));
259 }
260
261 return sv;
262 }
263
264 static SV *
265 newSVdt (data_type type, ...)
266 {
267 va_list ap;
268
269 va_start (ap, type);
270 SV *sv = newSVdt_va (ap, type);
271 va_end (ap);
272
273 return sv;
274 }
275
276 static SV *
277 newSVcfapi (int type, ...)
278 {
279 SV *sv;
280
281 va_list ap;
282 va_start (ap, type);
283
284 switch (type)
285 {
286 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
287 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
288 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
289 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
290 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
291 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
292 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
293 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
294 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
295 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
296
297 default:
298 assert (("unhandled type in newSVcfapi", 0));
299 }
300
301 va_end (ap);
302
303 return sv;
304 }
305
306 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307
308 SV *
309 registry_of (attachable_base *ext)
310 {
311 if (!ext->cb)
312 ext->cb = newAV ();
313
314 return newRV_inc ((SV *)ext->cb);
315 }
316
317 void attachable_base::clear ()
318 {
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329 }
330
331 void attachable_base::optimise ()
332 {
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345 }
346
347 void
348 object::instantiate_ ()
349 {
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361
362 INVOKE_OBJECT (INSTANTIATE, this);
363 }
364
365 /////////////////////////////////////////////////////////////////////////////
366
367 object_freezer::object_freezer (const char *filename)
368 : filename (filename)
369 {
370 av = (AV *)newAV ();
371 idx = 0;
372 av_extend ((AV *)av, 1024);
373 }
374
375 object_freezer::~object_freezer ()
376 {
377 dSP;
378 ENTER;
379 SAVETMPS;
380 PUSHMARK (SP);
381 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
382 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
383 PUTBACK;
384 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
385 FREETMPS;
386 LEAVE;
387 }
388
389 void object_freezer::put (attachable_base *ext)
390 {
391 ext->optimise ();
392
393 if (ext->self)
394 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
395
396 ++idx;
397 }
398
399 object_thawer::object_thawer (const char *filename)
400 {
401 av = 0;
402 idx = 0;
403
404 if (!filename)
405 return;
406
407 dSP;
408 ENTER;
409 SAVETMPS;
410 PUSHMARK (SP);
411 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
412 PUTBACK;
413
414 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
415 {
416 SPAGAIN;
417 SV *sv = POPs;
418 if (SvROK (sv))
419 av = SvREFCNT_inc (SvRV (sv));
420 }
421
422 FREETMPS;
423 LEAVE;
424 }
425
426 void reattach (data_type type, void *obj)
427 {
428 dSP;
429 ENTER;
430 SAVETMPS;
431 PUSHMARK (SP);
432 XPUSHs (sv_2mortal (newSVdt (type, obj)));
433 PUTBACK;
434 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
435 FREETMPS;
436 LEAVE;
437
438 switch (type)
439 {
440 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
441 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
442 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
443 }
444 }
445
446 template<class subclass>
447 void reattach (attachable<subclass> *obj)
448 {
449 obj->optimise ();
450
451 if (obj->self)
452 reattach (subclass::get_dt (), (subclass *)obj);
453 }
454
455 void object_thawer::get (data_type type, void *obj, attachable_base *ext)
456 {
457 if (!av)
458 return;
459
460 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
461 ext->clear ();
462
463 SV **svp = av_fetch ((AV *)av, idx, 0);
464
465 ++idx;
466
467 if (!svp)
468 return;
469
470 if (SvROK (*svp))
471 {
472 ext->self = SvREFCNT_inc (*svp);
473 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
474
475 reattach (type, obj);
476 }
477 }
478
479 object_thawer::~object_thawer ()
480 {
481 if (av)
482 SvREFCNT_dec ((SV *)av);
483 }
484
485 /////////////////////////////////////////////////////////////////////////////
486
487 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
488 {
489 gethook = gethooksptr;
490
491 return 0;
492 }
493
494 static CommArray_s rtn_cmd;
495
496 static int
497 runPluginCommand (object *obj, char *params)
498 {
499 dSP;
500
501 ENTER;
502 SAVETMPS;
503
504 PUSHMARK (SP);
505
506 EXTEND (SP, 3);
507 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
508 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
509
510 if (params)
511 PUSHs (sv_2mortal (newSVpv (params, 0)));
512
513 PUTBACK;
514 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
515 SPAGAIN;
516
517 if (SvTRUE (ERRSV))
518 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
519
520 int returnvalue = count > 0 ? POPi : -1;
521
522 PUTBACK;
523 FREETMPS;
524 LEAVE;
525
526 return returnvalue;
527 }
528
529 extern "C" void *cfperl_getPluginProperty (int *type, ...)
530 {
531 va_list args;
532 char *propname;
533 int i;
534 va_start (args, type);
535 propname = va_arg (args, char *);
536 //printf ("Property name: %s\n", propname);
537
538 if (!strcmp (propname, "command?"))
539 {
540 if (!perl)
541 return NULL;
542
543 const char *cmdname = va_arg (args, const char *);
544 HV *hv = get_hv ("cf::COMMAND", 1);
545 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
546
547 va_end (args);
548
549 if (svp)
550 {
551 // this is totaly broken, should stash it into %COMMAND
552 rtn_cmd.name = cmdname;
553 rtn_cmd.time = SvNV (*svp);
554 rtn_cmd.func = runPluginCommand;
555
556 return &rtn_cmd;
557 }
558 }
559 else if (!strcmp (propname, "Identification"))
560 {
561 va_end (args);
562 return (void*) PLUGIN_NAME;
563 }
564 else if (!strcmp (propname, "FullName"))
565 {
566 va_end (args);
567 return (void*) PLUGIN_VERSION;
568 }
569 else
570 va_end (args);
571
572 return NULL;
573 }
574
575 extern "C" int cfperl_postInitPlugin ()
576 {
577 int hooktype = 1;
578 int rtype = 0;
579
580 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
581 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
582 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
583 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
584
585 cf_init_plugin (gethook);
586
587 return 0;
588 }
589
590 extern "C" int cfperl_closePlugin ()
591 {
592 return 0;
593 }
594
595 void
596 cfperl_init ()
597 {
598 char *argv[] = {
599 "",
600 "-e"
601 "BEGIN {"
602 " cf->bootstrap;"
603 " unshift @INC, cf::datadir ();"
604 "}"
605 ""
606 "use cf;"
607 };
608
609 perl = perl_alloc ();
610 perl_construct (perl);
611
612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
613
614 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
615 {
616 printf ("unable to initialize perl-interpreter, aborting.\n");
617
618 exit (EXIT_FAILURE);
619 //perl_destruct (perl);
620 //perl_free (perl);
621 //perl = 0;
622 //return;
623 }
624
625 obj_cache = newHV ();
626 }
627
628 void cfperl_main ()
629 {
630 dSP;
631
632 PUSHMARK (SP);
633 PUTBACK;
634 call_pv ("cf::main", G_DISCARD | G_VOID);
635 }
636
637 static event_klass klass_of[NUM_EVENT_TYPES] = {
638 # define def(type,name) KLASS_ ## type,
639 # include "eventinc.h"
640 # undef def
641 };
642
643 static void
644 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
645 {
646 // event must be in array
647 if (event >= 0 && event <= AvFILLp (registry))
648 {
649 SV *cbs_ = AvARRAY (registry)[event];
650
651 // element must be list of callback entries
652 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
653 {
654 AV *cbs = (AV *)SvRV (cbs_);
655
656 // no callback entries, no callbacks to call
657 if (AvFILLp (cbs) >= 0)
658 {
659 if (!callbacks)
660 {
661 callbacks = newAV ();
662 av_extend (callbacks, 16);
663 }
664
665 // never use SvREFCNT_inc to copy values, but its ok here :)
666 for (int i = 0; i <= AvFILLp (cbs); ++i)
667 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
668 }
669 }
670 }
671 }
672
673 bool cfperl_invoke (event_type event, ...)
674 {
675 data_type dt;
676 va_list ap;
677
678 va_start (ap, event);
679
680 AV *callbacks = 0;
681
682 object *op;
683 player *pl;
684 mapstruct *map;
685
686 // callback call ordering is:
687 // 1. per-object callback (NYI)
688 // 2. per-class object
689 // 2a. per-type callback
690 // 4. global callbacks
691
692 gather_callbacks (callbacks, cb_global, event);
693
694 switch (klass_of [event])
695 {
696 case KLASS_GLOBAL:
697 break;
698
699 case KLASS_OBJECT:
700 dt = (data_type) va_arg (ap, int);
701 assert (("first argument must be of type object", dt == DT_OBJECT));
702 op = va_arg (ap, object *);
703
704 if (op->cb)
705 gather_callbacks (callbacks, (AV *)op->cb, event);
706
707 if (op->type)
708 {
709 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
710 {
711 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
712
713 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
714 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
715 }
716
717 if (op->type <= AvFILLp (cb_type))
718 {
719 SV *registry = AvARRAY (cb_type)[op->type];
720
721 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
722 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
723 }
724 }
725
726 gather_callbacks (callbacks, cb_object, event);
727
728 break;
729
730 case KLASS_PLAYER:
731 dt = (data_type) va_arg (ap, int);
732 assert (("first argument must be of type player", dt == DT_PLAYER));
733 pl = va_arg (ap, player *);
734
735 if (pl->cb)
736 gather_callbacks (callbacks, (AV *)pl->cb, event);
737
738 gather_callbacks (callbacks, cb_player, event);
739 break;
740
741 case KLASS_MAP:
742 dt = (data_type) va_arg (ap, int);
743 assert (("first argument must be of type object", dt == DT_MAP));
744 map = va_arg (ap, mapstruct *);
745
746 if (map->cb)
747 gather_callbacks (callbacks, (AV *)map->cb, event);
748
749 gather_callbacks (callbacks, cb_map, event);
750 break;
751
752 default:
753 assert (("unsupported event klass in cfperl_invoke", 0));
754 }
755
756 // short-circuit processing if no callbacks found/defined
757 if (!callbacks)
758 return 0;
759
760 dSP;
761 ENTER;
762 SAVETMPS;
763
764 PUSHMARK (SP);
765 EXTEND (SP, 3);
766
767 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
768 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
769
770 switch (klass_of [event])
771 {
772 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
773 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
774 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
775 }
776
777 for (;;)
778 {
779 dt = (data_type) va_arg (ap, int);
780
781 if (dt == DT_END)
782 break;
783
784 if (dt == DT_AV)
785 {
786 AV *av = va_arg (ap, AV *);
787
788 for (int i = 0; i <= av_len (av); ++i)
789 XPUSHs (*av_fetch (av, i, 1));
790 }
791 else
792 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
793 }
794
795 va_end (ap);
796
797 PUTBACK;
798 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
799 SPAGAIN;
800
801 count = count > 0 ? POPi : 0;
802
803 FREETMPS;
804 LEAVE;
805
806 return count;
807 }
808
809 SV *
810 cfperl_result (int idx)
811 {
812 AV *av = get_av ("cfperl::invoke_results", 0);
813 if (!av)
814 return &PL_sv_undef;
815
816 SV **sv = av_fetch (av, idx, 0);
817 if (!sv)
818 return &PL_sv_undef;
819
820 return *sv;
821 }
822
823 int
824 cfperl_result_INT (int idx)
825 {
826 return SvIV (cfperl_result (idx));
827 }
828
829 MODULE = cf PACKAGE = cf PREFIX = cf_
830
831 BOOT:
832 {
833 HV *stash = gv_stashpv ("cf", 1);
834
835 static const struct {
836 const char *name;
837 IV iv;
838 } *civ, const_iv[] = {
839 # define const_iv(name) { # name, (IV)name },
840 const_iv (llevError)
841 const_iv (llevInfo)
842 const_iv (llevDebug)
843 const_iv (llevMonster)
844
845 const_iv (MAX_TIME)
846 const_iv (PLAYER)
847 const_iv (TRANSPORT)
848 const_iv (ROD)
849 const_iv (TREASURE)
850 const_iv (POTION)
851 const_iv (FOOD)
852 const_iv (POISON)
853 const_iv (BOOK)
854 const_iv (CLOCK)
855 const_iv (LIGHTNING)
856 const_iv (ARROW)
857 const_iv (BOW)
858 const_iv (WEAPON)
859 const_iv (ARMOUR)
860 const_iv (PEDESTAL)
861 const_iv (ALTAR)
862 const_iv (LOCKED_DOOR)
863 const_iv (SPECIAL_KEY)
864 const_iv (MAP)
865 const_iv (DOOR)
866 const_iv (KEY)
867 const_iv (TIMED_GATE)
868 const_iv (TRIGGER)
869 const_iv (GRIMREAPER)
870 const_iv (MAGIC_EAR)
871 const_iv (TRIGGER_BUTTON)
872 const_iv (TRIGGER_ALTAR)
873 const_iv (TRIGGER_PEDESTAL)
874 const_iv (SHIELD)
875 const_iv (HELMET)
876 const_iv (HORN)
877 const_iv (MONEY)
878 const_iv (CLASS)
879 const_iv (GRAVESTONE)
880 const_iv (AMULET)
881 const_iv (PLAYERMOVER)
882 const_iv (TELEPORTER)
883 const_iv (CREATOR)
884 const_iv (SKILL)
885 const_iv (EXPERIENCE)
886 const_iv (EARTHWALL)
887 const_iv (GOLEM)
888 const_iv (THROWN_OBJ)
889 const_iv (BLINDNESS)
890 const_iv (GOD)
891 const_iv (DETECTOR)
892 const_iv (TRIGGER_MARKER)
893 const_iv (DEAD_OBJECT)
894 const_iv (DRINK)
895 const_iv (MARKER)
896 const_iv (HOLY_ALTAR)
897 const_iv (PLAYER_CHANGER)
898 const_iv (BATTLEGROUND)
899 const_iv (PEACEMAKER)
900 const_iv (GEM)
901 const_iv (FIREWALL)
902 const_iv (ANVIL)
903 const_iv (CHECK_INV)
904 const_iv (MOOD_FLOOR)
905 const_iv (EXIT)
906 const_iv (ENCOUNTER)
907 const_iv (SHOP_FLOOR)
908 const_iv (SHOP_MAT)
909 const_iv (RING)
910 const_iv (FLOOR)
911 const_iv (FLESH)
912 const_iv (INORGANIC)
913 const_iv (SKILL_TOOL)
914 const_iv (LIGHTER)
915 const_iv (TRAP_PART)
916 const_iv (WALL)
917 const_iv (LIGHT_SOURCE)
918 const_iv (MISC_OBJECT)
919 const_iv (MONSTER)
920 const_iv (SPAWN_GENERATOR)
921 const_iv (LAMP)
922 const_iv (DUPLICATOR)
923 const_iv (TOOL)
924 const_iv (SPELLBOOK)
925 const_iv (BUILDFAC)
926 const_iv (CLOAK)
927 const_iv (SPINNER)
928 const_iv (GATE)
929 const_iv (BUTTON)
930 const_iv (CF_HANDLE)
931 const_iv (HOLE)
932 const_iv (TRAPDOOR)
933 const_iv (SIGN)
934 const_iv (BOOTS)
935 const_iv (GLOVES)
936 const_iv (SPELL)
937 const_iv (SPELL_EFFECT)
938 const_iv (CONVERTER)
939 const_iv (BRACERS)
940 const_iv (POISONING)
941 const_iv (SAVEBED)
942 const_iv (POISONCLOUD)
943 const_iv (FIREHOLES)
944 const_iv (WAND)
945 const_iv (SCROLL)
946 const_iv (DIRECTOR)
947 const_iv (GIRDLE)
948 const_iv (FORCE)
949 const_iv (POTION_EFFECT)
950 const_iv (EVENT_CONNECTOR)
951 const_iv (CLOSE_CON)
952 const_iv (CONTAINER)
953 const_iv (ARMOUR_IMPROVER)
954 const_iv (WEAPON_IMPROVER)
955 const_iv (SKILLSCROLL)
956 const_iv (DEEP_SWAMP)
957 const_iv (IDENTIFY_ALTAR)
958 const_iv (MENU)
959 const_iv (RUNE)
960 const_iv (TRAP)
961 const_iv (POWER_CRYSTAL)
962 const_iv (CORPSE)
963 const_iv (DISEASE)
964 const_iv (SYMPTOM)
965 const_iv (BUILDER)
966 const_iv (MATERIAL)
967 const_iv (ITEM_TRANSFORMER)
968 const_iv (QUEST)
969
970 const_iv (NUM_SUBTYPES)
971
972 const_iv (ST_BD_BUILD)
973 const_iv (ST_BD_REMOVE)
974
975 const_iv (ST_MAT_FLOOR)
976 const_iv (ST_MAT_WALL)
977 const_iv (ST_MAT_ITEM)
978
979 const_iv (AT_PHYSICAL)
980 const_iv (AT_MAGIC)
981 const_iv (AT_FIRE)
982 const_iv (AT_ELECTRICITY)
983 const_iv (AT_COLD)
984 const_iv (AT_CONFUSION)
985 const_iv (AT_ACID)
986 const_iv (AT_DRAIN)
987 const_iv (AT_WEAPONMAGIC)
988 const_iv (AT_GHOSTHIT)
989 const_iv (AT_POISON)
990 const_iv (AT_SLOW)
991 const_iv (AT_PARALYZE)
992 const_iv (AT_TURN_UNDEAD)
993 const_iv (AT_FEAR)
994 const_iv (AT_CANCELLATION)
995 const_iv (AT_DEPLETE)
996 const_iv (AT_DEATH)
997 const_iv (AT_CHAOS)
998 const_iv (AT_COUNTERSPELL)
999 const_iv (AT_GODPOWER)
1000 const_iv (AT_HOLYWORD)
1001 const_iv (AT_BLIND)
1002 const_iv (AT_INTERNAL)
1003 const_iv (AT_LIFE_STEALING)
1004 const_iv (AT_DISEASE)
1005
1006 const_iv (QUEST_IN_PROGRESS)
1007 const_iv (QUEST_DONE_QUEST)
1008 const_iv (QUEST_DONE_TASK)
1009 const_iv (QUEST_START_QUEST)
1010 const_iv (QUEST_END_QUEST)
1011 const_iv (QUEST_START_TASK)
1012 const_iv (QUEST_END_TASK)
1013 const_iv (QUEST_OVERRIDE)
1014 const_iv (QUEST_ON_ACTIVATE)
1015
1016 const_iv (WEAP_HIT)
1017 const_iv (WEAP_SLASH)
1018 const_iv (WEAP_PIERCE)
1019 const_iv (WEAP_CLEAVE)
1020 const_iv (WEAP_SLICE)
1021 const_iv (WEAP_STAB)
1022 const_iv (WEAP_WHIP)
1023 const_iv (WEAP_CRUSH)
1024 const_iv (WEAP_BLUD)
1025
1026 const_iv (FLAG_ALIVE)
1027 const_iv (FLAG_WIZ)
1028 const_iv (FLAG_REMOVED)
1029 const_iv (FLAG_FREED)
1030 const_iv (FLAG_WAS_WIZ)
1031 const_iv (FLAG_APPLIED)
1032 const_iv (FLAG_UNPAID)
1033 const_iv (FLAG_USE_SHIELD)
1034 const_iv (FLAG_NO_PICK)
1035 const_iv (FLAG_ANIMATE)
1036 const_iv (FLAG_MONSTER)
1037 const_iv (FLAG_FRIENDLY)
1038 const_iv (FLAG_GENERATOR)
1039 const_iv (FLAG_IS_THROWN)
1040 const_iv (FLAG_AUTO_APPLY)
1041 const_iv (FLAG_TREASURE)
1042 const_iv (FLAG_PLAYER_SOLD)
1043 const_iv (FLAG_SEE_INVISIBLE)
1044 const_iv (FLAG_CAN_ROLL)
1045 const_iv (FLAG_OVERLAY_FLOOR)
1046 const_iv (FLAG_IS_TURNABLE)
1047 const_iv (FLAG_IS_USED_UP)
1048 const_iv (FLAG_IDENTIFIED)
1049 const_iv (FLAG_REFLECTING)
1050 const_iv (FLAG_CHANGING)
1051 const_iv (FLAG_SPLITTING)
1052 const_iv (FLAG_HITBACK)
1053 const_iv (FLAG_STARTEQUIP)
1054 const_iv (FLAG_BLOCKSVIEW)
1055 const_iv (FLAG_UNDEAD)
1056 const_iv (FLAG_SCARED)
1057 const_iv (FLAG_UNAGGRESSIVE)
1058 const_iv (FLAG_REFL_MISSILE)
1059 const_iv (FLAG_REFL_SPELL)
1060 const_iv (FLAG_NO_MAGIC)
1061 const_iv (FLAG_NO_FIX_PLAYER)
1062 const_iv (FLAG_IS_LIGHTABLE)
1063 const_iv (FLAG_TEAR_DOWN)
1064 const_iv (FLAG_RUN_AWAY)
1065 const_iv (FLAG_PICK_UP)
1066 const_iv (FLAG_UNIQUE)
1067 const_iv (FLAG_NO_DROP)
1068 const_iv (FLAG_WIZCAST)
1069 const_iv (FLAG_CAST_SPELL)
1070 const_iv (FLAG_USE_SCROLL)
1071 const_iv (FLAG_USE_RANGE)
1072 const_iv (FLAG_USE_BOW)
1073 const_iv (FLAG_USE_ARMOUR)
1074 const_iv (FLAG_USE_WEAPON)
1075 const_iv (FLAG_USE_RING)
1076 const_iv (FLAG_READY_RANGE)
1077 const_iv (FLAG_READY_BOW)
1078 const_iv (FLAG_XRAYS)
1079 const_iv (FLAG_NO_APPLY)
1080 const_iv (FLAG_IS_FLOOR)
1081 const_iv (FLAG_LIFESAVE)
1082 const_iv (FLAG_NO_STRENGTH)
1083 const_iv (FLAG_SLEEP)
1084 const_iv (FLAG_STAND_STILL)
1085 const_iv (FLAG_RANDOM_MOVE)
1086 const_iv (FLAG_ONLY_ATTACK)
1087 const_iv (FLAG_CONFUSED)
1088 const_iv (FLAG_STEALTH)
1089 const_iv (FLAG_WIZPASS)
1090 const_iv (FLAG_IS_LINKED)
1091 const_iv (FLAG_CURSED)
1092 const_iv (FLAG_DAMNED)
1093 const_iv (FLAG_SEE_ANYWHERE)
1094 const_iv (FLAG_KNOWN_MAGICAL)
1095 const_iv (FLAG_KNOWN_CURSED)
1096 const_iv (FLAG_CAN_USE_SKILL)
1097 const_iv (FLAG_BEEN_APPLIED)
1098 const_iv (FLAG_READY_SCROLL)
1099 const_iv (FLAG_USE_ROD)
1100 const_iv (FLAG_USE_HORN)
1101 const_iv (FLAG_MAKE_INVIS)
1102 const_iv (FLAG_INV_LOCKED)
1103 const_iv (FLAG_IS_WOODED)
1104 const_iv (FLAG_IS_HILLY)
1105 const_iv (FLAG_READY_SKILL)
1106 const_iv (FLAG_READY_WEAPON)
1107 const_iv (FLAG_NO_SKILL_IDENT)
1108 const_iv (FLAG_BLIND)
1109 const_iv (FLAG_SEE_IN_DARK)
1110 const_iv (FLAG_IS_CAULDRON)
1111 const_iv (FLAG_NO_STEAL)
1112 const_iv (FLAG_ONE_HIT)
1113 const_iv (FLAG_CLIENT_SENT)
1114 const_iv (FLAG_BERSERK)
1115 const_iv (FLAG_NEUTRAL)
1116 const_iv (FLAG_NO_ATTACK)
1117 const_iv (FLAG_NO_DAMAGE)
1118 const_iv (FLAG_OBJ_ORIGINAL)
1119 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1120 const_iv (FLAG_ACTIVATE_ON_PUSH)
1121 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1122 const_iv (FLAG_IS_WATER)
1123 const_iv (FLAG_CONTENT_ON_GEN)
1124 const_iv (FLAG_IS_A_TEMPLATE)
1125 const_iv (FLAG_IS_BUILDABLE)
1126 const_iv (FLAG_AFK)
1127
1128 const_iv (NDI_BLACK)
1129 const_iv (NDI_WHITE)
1130 const_iv (NDI_NAVY)
1131 const_iv (NDI_RED)
1132 const_iv (NDI_ORANGE)
1133 const_iv (NDI_BLUE)
1134 const_iv (NDI_DK_ORANGE)
1135 const_iv (NDI_GREEN)
1136 const_iv (NDI_LT_GREEN)
1137 const_iv (NDI_GREY)
1138 const_iv (NDI_BROWN)
1139 const_iv (NDI_GOLD)
1140 const_iv (NDI_TAN)
1141 const_iv (NDI_MAX_COLOR)
1142 const_iv (NDI_COLOR_MASK)
1143 const_iv (NDI_UNIQUE)
1144 const_iv (NDI_ALL)
1145
1146 const_iv (F_APPLIED)
1147 const_iv (F_LOCATION)
1148 const_iv (F_UNPAID)
1149 const_iv (F_MAGIC)
1150 const_iv (F_CURSED)
1151 const_iv (F_DAMNED)
1152 const_iv (F_OPEN)
1153 const_iv (F_NOPICK)
1154 const_iv (F_LOCKED)
1155
1156 const_iv (F_BUY)
1157 const_iv (F_SHOP)
1158 const_iv (F_SELL)
1159
1160 const_iv (P_BLOCKSVIEW)
1161 const_iv (P_NO_MAGIC)
1162 const_iv (P_IS_ALIVE)
1163 const_iv (P_NO_CLERIC)
1164 const_iv (P_NEED_UPDATE)
1165 const_iv (P_NO_ERROR)
1166 const_iv (P_OUT_OF_MAP)
1167 const_iv (P_NEW_MAP)
1168
1169 const_iv (UP_OBJ_INSERT)
1170 const_iv (UP_OBJ_REMOVE)
1171 const_iv (UP_OBJ_CHANGE)
1172 const_iv (UP_OBJ_FACE)
1173
1174 const_iv (INS_NO_MERGE)
1175 const_iv (INS_ABOVE_FLOOR_ONLY)
1176 const_iv (INS_NO_WALK_ON)
1177 const_iv (INS_ON_TOP)
1178 const_iv (INS_BELOW_ORIGINATOR)
1179 const_iv (INS_MAP_LOAD)
1180
1181 const_iv (WILL_APPLY_HANDLE)
1182 const_iv (WILL_APPLY_TREASURE)
1183 const_iv (WILL_APPLY_EARTHWALL)
1184 const_iv (WILL_APPLY_DOOR)
1185 const_iv (WILL_APPLY_FOOD)
1186
1187 const_iv (SAVE_MODE)
1188 const_iv (SAVE_DIR_MODE)
1189
1190 const_iv (M_PAPER)
1191 const_iv (M_IRON)
1192 const_iv (M_GLASS)
1193 const_iv (M_LEATHER)
1194 const_iv (M_WOOD)
1195 const_iv (M_ORGANIC)
1196 const_iv (M_STONE)
1197 const_iv (M_CLOTH)
1198 const_iv (M_ADAMANT)
1199 const_iv (M_LIQUID)
1200 const_iv (M_SOFT_METAL)
1201 const_iv (M_BONE)
1202 const_iv (M_ICE)
1203 const_iv (M_SPECIAL)
1204
1205 const_iv (SK_EXP_ADD_SKILL)
1206 const_iv (SK_EXP_TOTAL)
1207 const_iv (SK_EXP_NONE)
1208 const_iv (SK_SUBTRACT_SKILL_EXP)
1209
1210 const_iv (SK_LOCKPICKING)
1211 const_iv (SK_HIDING)
1212 const_iv (SK_SMITHERY)
1213 const_iv (SK_BOWYER)
1214 const_iv (SK_JEWELER)
1215 const_iv (SK_ALCHEMY)
1216 const_iv (SK_STEALING)
1217 const_iv (SK_LITERACY)
1218 const_iv (SK_BARGAINING)
1219 const_iv (SK_JUMPING)
1220 const_iv (SK_DET_MAGIC)
1221 const_iv (SK_ORATORY)
1222 const_iv (SK_SINGING)
1223 const_iv (SK_DET_CURSE)
1224 const_iv (SK_FIND_TRAPS)
1225 const_iv (SK_MEDITATION)
1226 const_iv (SK_PUNCHING)
1227 const_iv (SK_FLAME_TOUCH)
1228 const_iv (SK_KARATE)
1229 const_iv (SK_CLIMBING)
1230 const_iv (SK_WOODSMAN)
1231 const_iv (SK_INSCRIPTION)
1232 const_iv (SK_ONE_HANDED_WEAPON)
1233 const_iv (SK_MISSILE_WEAPON)
1234 const_iv (SK_THROWING)
1235 const_iv (SK_USE_MAGIC_ITEM)
1236 const_iv (SK_DISARM_TRAPS)
1237 const_iv (SK_SET_TRAP)
1238 const_iv (SK_THAUMATURGY)
1239 const_iv (SK_PRAYING)
1240 const_iv (SK_CLAWING)
1241 const_iv (SK_LEVITATION)
1242 const_iv (SK_SUMMONING)
1243 const_iv (SK_PYROMANCY)
1244 const_iv (SK_EVOCATION)
1245 const_iv (SK_SORCERY)
1246 const_iv (SK_TWO_HANDED_WEAPON)
1247 const_iv (SK_SPARK_TOUCH)
1248 const_iv (SK_SHIVER)
1249 const_iv (SK_ACID_SPLASH)
1250 const_iv (SK_POISON_NAIL)
1251
1252 const_iv (SOUND_NEW_PLAYER)
1253 const_iv (SOUND_FIRE_ARROW)
1254 const_iv (SOUND_LEARN_SPELL)
1255 const_iv (SOUND_FUMBLE_SPELL)
1256 const_iv (SOUND_WAND_POOF)
1257 const_iv (SOUND_OPEN_DOOR)
1258 const_iv (SOUND_PUSH_PLAYER)
1259 const_iv (SOUND_PLAYER_HITS1)
1260 const_iv (SOUND_PLAYER_HITS2)
1261 const_iv (SOUND_PLAYER_HITS3)
1262 const_iv (SOUND_PLAYER_HITS4)
1263 const_iv (SOUND_PLAYER_IS_HIT1)
1264 const_iv (SOUND_PLAYER_IS_HIT2)
1265 const_iv (SOUND_PLAYER_IS_HIT3)
1266 const_iv (SOUND_PLAYER_KILLS)
1267 const_iv (SOUND_PET_IS_KILLED)
1268 const_iv (SOUND_PLAYER_DIES)
1269 const_iv (SOUND_OB_EVAPORATE)
1270 const_iv (SOUND_OB_EXPLODE)
1271 const_iv (SOUND_CLOCK)
1272 const_iv (SOUND_TURN_HANDLE)
1273 const_iv (SOUND_FALL_HOLE)
1274 const_iv (SOUND_DRINK_POISON)
1275 const_iv (SOUND_CAST_SPELL_0)
1276
1277 const_iv (PREFER_LOW)
1278 const_iv (PREFER_HIGH)
1279
1280 const_iv (ATNR_PHYSICAL)
1281 const_iv (ATNR_MAGIC)
1282 const_iv (ATNR_FIRE)
1283 const_iv (ATNR_ELECTRICITY)
1284 const_iv (ATNR_COLD)
1285 const_iv (ATNR_CONFUSION)
1286 const_iv (ATNR_ACID)
1287 const_iv (ATNR_DRAIN)
1288 const_iv (ATNR_WEAPONMAGIC)
1289 const_iv (ATNR_GHOSTHIT)
1290 const_iv (ATNR_POISON)
1291 const_iv (ATNR_SLOW)
1292 const_iv (ATNR_PARALYZE)
1293 const_iv (ATNR_TURN_UNDEAD)
1294 const_iv (ATNR_FEAR)
1295 const_iv (ATNR_CANCELLATION)
1296 const_iv (ATNR_DEPLETE)
1297 const_iv (ATNR_DEATH)
1298 const_iv (ATNR_CHAOS)
1299 const_iv (ATNR_COUNTERSPELL)
1300 const_iv (ATNR_GODPOWER)
1301 const_iv (ATNR_HOLYWORD)
1302 const_iv (ATNR_BLIND)
1303 const_iv (ATNR_INTERNAL)
1304 const_iv (ATNR_LIFE_STEALING)
1305 const_iv (ATNR_DISEASE)
1306
1307 const_iv (MAP_FLUSH)
1308 const_iv (MAP_PLAYER_UNIQUE)
1309 const_iv (MAP_BLOCK)
1310 const_iv (MAP_STYLE)
1311 const_iv (MAP_OVERLAY)
1312
1313 const_iv (MAP_IN_MEMORY)
1314 const_iv (MAP_SWAPPED)
1315 const_iv (MAP_LOADING)
1316 const_iv (MAP_SAVING)
1317
1318 const_iv (KLASS_GLOBAL)
1319 const_iv (KLASS_OBJECT)
1320 const_iv (KLASS_PLAYER)
1321 const_iv (KLASS_MAP)
1322 };
1323
1324 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1325 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1326
1327 static const struct {
1328 const char *name;
1329 int skip;
1330 IV klass;
1331 IV iv;
1332 } *eiv, event_iv[] = {
1333 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1334 # include "eventinc.h"
1335 # undef def
1336 };
1337
1338 AV *av = get_av ("cf::EVENT", 1);
1339
1340 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1341 {
1342 AV *event = newAV ();
1343 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1344 av_push (event, newSViv (eiv->klass));
1345 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1346 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1347 }
1348
1349 static const struct {
1350 int dtype;
1351 const char *name;
1352 IV idx;
1353 } *cprop, prop_table[] = {
1354 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1355 prop (CFAPI_INT, MAP_PROP_FLAGS)
1356 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1357 prop (CFAPI_STRING, MAP_PROP_PATH)
1358 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1359 prop (CFAPI_STRING, MAP_PROP_NAME)
1360 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1361 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1362 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1363 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1364 prop (CFAPI_INT, MAP_PROP_WIDTH)
1365 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1366 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1367 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1368 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1369 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1370 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1371 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1372 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1373 prop (CFAPI_INT, MAP_PROP_SKY)
1374 prop (CFAPI_INT, MAP_PROP_WPARTX)
1375 prop (CFAPI_INT, MAP_PROP_WPARTY)
1376 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1377 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1378 prop (CFAPI_PREGION, MAP_PROP_REGION)
1379 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1380 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1381 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1387 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1388 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1389 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1390 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1391 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1392 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1393 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1394 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1395 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1396 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1397 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1398 prop (CFAPI_INT, OBJECT_PROP_X)
1399 prop (CFAPI_INT, OBJECT_PROP_Y)
1400 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1401 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1402 prop (CFAPI_INT, OBJECT_PROP_NROF)
1403 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1404 prop (CFAPI_INT, OBJECT_PROP_FACING)
1405 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1406 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1407 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1408 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1409 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1410 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1411 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1412 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1413 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1414 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1415 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1416 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1417 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1418 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1419 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1420 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1421 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1422 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1423 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1424 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1425 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1426 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1427 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1428 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1429 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1433 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1434 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1435 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1436 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1437 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1438 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1439 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1440 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1441 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1442 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1443 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1444 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1445 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1446 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1447 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1449 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1450 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1451 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1452 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1453 prop (CFAPI_INT, OBJECT_PROP_STR)
1454 prop (CFAPI_INT, OBJECT_PROP_DEX)
1455 prop (CFAPI_INT, OBJECT_PROP_CON)
1456 prop (CFAPI_INT, OBJECT_PROP_WIS)
1457 prop (CFAPI_INT, OBJECT_PROP_INT)
1458 prop (CFAPI_INT, OBJECT_PROP_POW)
1459 prop (CFAPI_INT, OBJECT_PROP_CHA)
1460 prop (CFAPI_INT, OBJECT_PROP_WC)
1461 prop (CFAPI_INT, OBJECT_PROP_AC)
1462 prop (CFAPI_INT, OBJECT_PROP_HP)
1463 prop (CFAPI_INT, OBJECT_PROP_SP)
1464 prop (CFAPI_INT, OBJECT_PROP_GP)
1465 prop (CFAPI_INT, OBJECT_PROP_FP)
1466 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1467 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1468 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1469 prop (CFAPI_INT, OBJECT_PROP_DAM)
1470 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1471 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1472 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1473 prop (CFAPI_INT, OBJECT_PROP_FACE)
1474 };
1475
1476 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1477 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1478
1479 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1480 {
1481 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1482 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1483 }
1484
1485 //I_EVENT_API (PACKAGE);
1486 }
1487
1488 void _reload_1 ()
1489 CODE:
1490 cb_global = get_av ("cf::CB_GLOBAL", 1);
1491 cb_object = get_av ("cf::CB_OBJECT", 1);
1492 cb_player = get_av ("cf::CB_PLAYER", 1);
1493 cb_type = get_av ("cf::CB_TYPE" , 1);
1494 cb_map = get_av ("cf::CB_MAP" , 1);
1495
1496 void _reload_2 ()
1497 CODE:
1498 {
1499 // reattach to all attachable objects in the game.
1500 for (player *pl = first_player; pl; pl = pl->next)
1501 reattach (pl);
1502
1503 for (mapstruct *map = first_map; map; map = map->next)
1504 reattach (map);
1505
1506 for (object *op = objects; op; op = op->next)
1507 reattach (op);
1508 }
1509
1510 NV floor (NV x)
1511
1512 NV ceil (NV x)
1513
1514 void server_tick ()
1515
1516 void
1517 LOG (int level, char *msg)
1518 PROTOTYPE: $$
1519 C_ARGS: (LogLevel)level, "%s", msg
1520
1521 char *path_combine (char *base, char *path)
1522 PROTOTYPE: $$
1523
1524 char *path_combine_and_normalize (char *base, char *path)
1525 PROTOTYPE: $$
1526
1527 char *
1528 cf_get_maps_directory (char *path)
1529 PROTOTYPE: $
1530 ALIAS: maps_directory = 0
1531
1532 void
1533 sub_generation_inc ()
1534 CODE:
1535 PL_sub_generation++;
1536
1537 char *
1538 mapdir ()
1539 PROTOTYPE:
1540 ALIAS:
1541 mapdir = 0
1542 uniquedir = 1
1543 tmpdir = 2
1544 confdir = 3
1545 localdir = 4
1546 playerdir = 5
1547 datadir = 6
1548 CODE:
1549 {
1550 int unused_type;
1551 RETVAL = (char *)systemDirectory (&unused_type, ix);
1552 }
1553 OUTPUT: RETVAL
1554
1555 int
1556 cf_find_animation (char *text)
1557 PROTOTYPE: $
1558
1559 int random_roll(int min, int max, object *op, int goodbad);
1560
1561 const char *cost_string_from_value(uint64 cost, int approx = 0)
1562
1563 int invoke (int event, SV *arg1, ...)
1564 CODE:
1565 {
1566 // parse first arg and call invoke_object etc as seen fit
1567 //TODO
1568 //cfperl_invoke (event,
1569 }
1570
1571 int
1572 exp_to_level (val64 exp)
1573 CODE:
1574 {
1575 int i = 0;
1576
1577 RETVAL = settings.max_level;
1578
1579 for (i = 1; i <= settings.max_level; i++)
1580 {
1581 if (levels[i] > exp)
1582 {
1583 RETVAL = i - 1;
1584 break;
1585 }
1586 }
1587 }
1588 OUTPUT: RETVAL
1589
1590 val64
1591 level_to_min_exp (int level)
1592 CODE:
1593 if (level > settings.max_level)
1594 RETVAL = levels[settings.max_level];
1595 else if (level < 1)
1596 RETVAL = 0;
1597 else
1598 RETVAL = levels[level];
1599 OUTPUT: RETVAL
1600
1601 SV *
1602 resistance_to_string (int atnr)
1603 CODE:
1604 if (atnr >= 0 && atnr < NROFATTACKS)
1605 RETVAL = newSVpv (resist_plus[atnr], 0);
1606 else
1607 XSRETURN_UNDEF;
1608 OUTPUT: RETVAL
1609
1610 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1611
1612 SV *
1613 get_property (object *obj, int type, int idx)
1614 CODE:
1615 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1616 OUTPUT: RETVAL
1617
1618 SV *
1619 set_property (object *obj, int type, int idx, SV *newval)
1620 CODE:
1621 switch (type)
1622 {
1623 case CFAPI_INT:
1624 cf_object_set_int_property (obj, idx, SvIV (newval));
1625 break;
1626 case CFAPI_LONG:
1627 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1628 break;
1629 case CFAPI_DOUBLE:
1630 {
1631 int unused_type;
1632 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1633 }
1634 break;
1635 case CFAPI_STRING:
1636 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1637 break;
1638 case CFAPI_POBJECT:
1639 {
1640 int unused_type;
1641 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1642 }
1643 break;
1644 default:
1645 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1646 }
1647
1648 # missing properties
1649
1650 void
1651 set_attacktype (object *obj, U32 attacktype)
1652 CODE:
1653 obj->attacktype = attacktype;
1654
1655 U32
1656 get_attacktype (object *obj)
1657 ALIAS:
1658 attacktype = 0
1659 CODE:
1660 RETVAL = obj->attacktype;
1661 OUTPUT: RETVAL
1662
1663 # missing in plug-in api, of course
1664 void
1665 set_food (object *obj, int food)
1666 CODE:
1667 obj->stats.food = food;
1668
1669 int
1670 get_food (object *obj)
1671 ALIAS:
1672 food = 0
1673 CODE:
1674 RETVAL = obj->stats.food;
1675 OUTPUT: RETVAL
1676
1677 void
1678 inv (object *obj)
1679 PROTOTYPE: $
1680 PPCODE:
1681 {
1682 object *o;
1683 for (o = obj->inv; o; o = o->below)
1684 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1685 }
1686
1687 int cf_object_get_resistance (object *op, int rtype)
1688 ALIAS: resistance = 0
1689
1690 int cf_object_get_flag (object *op, int flag)
1691 ALIAS: flag = 0
1692
1693 void cf_object_set_flag (object *op, int flag, int value)
1694
1695 int need_identify (const object *obj);
1696
1697 int apply_shop_mat (object *shop_mat, object *op);
1698
1699 void cf_object_move (object *op, int dir, object *originator = op)
1700
1701 void cf_object_apply (object *op, object *author, int flags = 0)
1702
1703 void cf_object_apply_below (object *op)
1704
1705 void cf_object_remove (object *op)
1706
1707 void cf_object_free (object *op)
1708
1709 object *cf_object_present_archname_inside (object *op, char *whatstr)
1710
1711 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1712
1713 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1714
1715 object *cf_object_clone (object *op, int clonetype = 0)
1716
1717 int cf_object_pay_item (object *op, object *buyer)
1718
1719 int cf_object_pay_amount (object *op, uint64 amount)
1720
1721 void pay_player (object *op, uint64 amount)
1722
1723 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1724
1725 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1726
1727 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1728
1729 void cf_object_learn_spell (object *op, object *sp)
1730
1731 void cf_object_forget_spell (object *op, object *sp)
1732
1733 object *cf_object_check_for_spell (object *op, char *spellname)
1734
1735 int cf_object_query_money (object *op)
1736 ALIAS: money = 0
1737
1738 int cf_object_query_cost (object *op, object *who, int flags)
1739 ALIAS: cost = 0
1740
1741 void cf_object_activate_rune (object *op , object *victim)
1742
1743 int cf_object_check_trigger (object *op, object *cause)
1744
1745 int cf_object_out_of_map (object *op, int x, int y)
1746
1747 void cf_object_drop (object *op, object *author)
1748
1749 void cf_object_take (object *op, object *author)
1750
1751 void cf_object_say (object *op, char *msg)
1752
1753 void cf_object_speak (object *op, char *msg)
1754
1755 object *cf_object_insert_object (object *op, object *container)
1756
1757 const char *cf_object_get_msg (object *ob)
1758 ALIAS: msg = 0
1759
1760 object *cf_object_insert_in_ob (object *ob, object *where)
1761
1762 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1763
1764 void cf_object_update (object *op, int flags)
1765
1766 void cf_object_pickup (object *op, object *what)
1767
1768 object *cf_create_object_by_name (const char *name)
1769
1770 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1771
1772 void player_lvl_adj (object *who, object *skill = 0)
1773
1774 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1775
1776 int calc_skill_exp (object *who, object *op, object *skill);
1777
1778 void push_button (object *op);
1779
1780 void use_trigger (object *op);
1781
1782 void add_button_link (object *button, mapstruct *map, int connected);
1783
1784 void remove_button_link (object *op);
1785
1786 void
1787 cf_object_set_resistance (object *op, int rtype, int val)
1788 CODE:
1789 if (rtype >= 0 && rtype < NROFATTACKS)
1790 op->resist[rtype] = val;
1791
1792
1793 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1794
1795 void cf_fix_object (object *pl)
1796 ALIAS: fix = 0
1797
1798 object *cf_insert_ob_in_ob (object *ob, object *where)
1799
1800 # no clean way to get an object from an archetype - stupid idiotic
1801 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1802
1803 object *new (const char *archetype = 0)
1804 PROTOTYPE: ;$
1805 CODE:
1806 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1807 OUTPUT:
1808 RETVAL
1809
1810 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1811 PROTOTYPE: $$$$$$
1812 CODE:
1813 {
1814 int unused_type;
1815 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1816 }
1817
1818 SV *registry (object *op)
1819 CODE:
1820 RETVAL = registry_of (op);
1821 OUTPUT:
1822 RETVAL
1823
1824 # syntatic sugar for easier use in event callbacks.
1825 const char *options (object *op)
1826 CODE:
1827 RETVAL = op->name;
1828 OUTPUT:
1829 RETVAL
1830
1831 player *contr (object *op)
1832 CODE:
1833 RETVAL = op->contr;
1834 OUTPUT: RETVAL
1835
1836 const char *get_ob_key_value (object *op, const char *key)
1837
1838 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1839
1840 object *get_nearest_player (object *ob)
1841 ALIAS: nearest_player = 0
1842 PREINIT:
1843 extern object *get_nearest_player (object *);
1844
1845 void rangevector (object *ob, object *other, int flags = 0)
1846 PROTOTYPE: $$;$
1847 PPCODE:
1848 {
1849 rv_vector rv;
1850 get_rangevector (ob, other, &rv, flags);
1851 EXTEND (SP, 5);
1852 PUSHs (newSVuv (rv.distance));
1853 PUSHs (newSViv (rv.distance_x));
1854 PUSHs (newSViv (rv.distance_y));
1855 PUSHs (newSViv (rv.direction));
1856 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1857 }
1858
1859 bool on_same_map_as (object *ob, object *other)
1860 CODE:
1861 RETVAL = on_same_map (ob, other);
1862 OUTPUT: RETVAL
1863
1864 char *
1865 base_name (object *ob, int plural)
1866 CODE:
1867 RETVAL = cf_query_base_name (ob, plural);
1868 OUTPUT: RETVAL
1869
1870 living *
1871 stats (object *ob)
1872 CODE:
1873 RETVAL = &ob->stats;
1874 OUTPUT: RETVAL
1875
1876
1877 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1878
1879 player *player (object *op)
1880 CODE:
1881 RETVAL = op->contr;
1882 OUTPUT: RETVAL
1883
1884 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1885
1886 object *cf_player_send_inventory (object *op)
1887
1888 char *cf_player_get_ip (object *op)
1889 ALIAS: ip = 0
1890
1891 object *cf_player_get_marked_item (object *op)
1892 ALIAS: marked_item = 0
1893
1894 void cf_player_set_marked_item (object *op, object *ob)
1895
1896 partylist *cf_player_get_party (object *op)
1897 ALIAS: party = 0
1898
1899 void cf_player_set_party (object *op, partylist *party)
1900
1901 void kill_player (object *op)
1902
1903 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1904
1905 SV *registry (player *pl)
1906 CODE:
1907 RETVAL = registry_of (pl);
1908 OUTPUT:
1909 RETVAL
1910
1911 player *cf_player_find (char *name)
1912 PROTOTYPE: $
1913
1914 void cf_player_move (player *pl, int dir)
1915
1916 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1917
1918 # nonstandard
1919 object *ob (player *pl)
1920 CODE:
1921 RETVAL = pl->ob;
1922 OUTPUT: RETVAL
1923
1924 player *first ()
1925 CODE:
1926 RETVAL = first_player;
1927 OUTPUT: RETVAL
1928
1929 player *next (player *pl)
1930 CODE:
1931 RETVAL = pl->next;
1932 OUTPUT: RETVAL
1933
1934 bool
1935 cell_visible (player *pl, int dx, int dy)
1936 CODE:
1937 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1938 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1939 OUTPUT:
1940 RETVAL
1941
1942 char *
1943 client (player *pl)
1944 CODE:
1945 RETVAL = pl->socket.client;
1946 OUTPUT:
1947 RETVAL
1948
1949 char *
1950 host (player *pl)
1951 CODE:
1952 RETVAL = pl->socket.host;
1953 OUTPUT:
1954 RETVAL
1955
1956 char *
1957 killer (player *pl, char *killer = 0)
1958 CODE:
1959 if (killer)
1960 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1961 RETVAL = pl->killer;
1962 OUTPUT:
1963 RETVAL
1964
1965 void
1966 buggy_mapscroll (player *pl, int value = 1)
1967 CODE:
1968 pl->socket.buggy_mapscroll = value;
1969
1970 void
1971 send (player *pl, SV *packet)
1972 CODE:
1973 {
1974 STRLEN len;
1975 char *buf = SvPVbyte (packet, len);
1976
1977 Write_String_To_Socket (&pl->socket, buf, len);
1978 }
1979
1980 int
1981 listening (player *pl, int new_value = -1)
1982 CODE:
1983 RETVAL = pl->listening;
1984 if (new_value >= 0)
1985 pl->listening = new_value;
1986 OUTPUT:
1987 RETVAL
1988
1989 void get_savebed (player *pl)
1990 ALIAS:
1991 savebed = 0
1992 PPCODE:
1993 EXTEND (SP, 3);
1994 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1995 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1996 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1997
1998 void set_savebed (player *pl, char *map_path, int x, int y)
1999 CODE:
2000 strcpy (pl->savebed_map, map_path);
2001 pl->bed_x = x;
2002 pl->bed_y = y;
2003
2004 void
2005 list ()
2006 PPCODE:
2007 {
2008 player *pl;
2009 for (pl = first_player; pl; pl = pl->next)
2010 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2011 }
2012
2013 bool
2014 peaceful (player *pl, bool new_setting = 0)
2015 PROTOTYPE: $;$
2016 CODE:
2017 RETVAL = pl->peaceful;
2018 if (items > 1)
2019 pl->peaceful = new_setting;
2020 OUTPUT:
2021 RETVAL
2022
2023 living *
2024 orig_stats (player *pl)
2025 CODE:
2026 RETVAL = &pl->orig_stats;
2027 OUTPUT: RETVAL
2028
2029 living *
2030 last_stats (player *pl)
2031 CODE:
2032 RETVAL = &pl->last_stats;
2033 OUTPUT: RETVAL
2034
2035
2036 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2037
2038 SV *registry (mapstruct *map)
2039 CODE:
2040 RETVAL = registry_of (map);
2041 OUTPUT:
2042 RETVAL
2043
2044 SV *
2045 get_property (mapstruct *obj, int type, int idx)
2046 CODE:
2047 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2048 OUTPUT: RETVAL
2049
2050 SV *
2051 set_property (mapstruct *obj, int type, int idx, SV *newval)
2052 CODE:
2053 switch (type)
2054 {
2055 case CFAPI_INT:
2056 cf_map_set_int_property (obj, idx, SvIV (newval));
2057 break;
2058 default:
2059 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2060 }
2061
2062 mapstruct *new (int width, int height)
2063 PROTOTYPE:
2064 CODE:
2065 {
2066 int unused_type;
2067 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2068 }
2069 OUTPUT:
2070 RETVAL
2071
2072 void delete_map (mapstruct *map)
2073
2074 void clean_tmp_map (mapstruct *map)
2075
2076 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2077
2078 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2079 CODE:
2080 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2081 OUTPUT:
2082 RETVAL
2083
2084 char *tile_path (mapstruct *map, unsigned int dir)
2085 CODE:
2086 if (dir >= 4)
2087 XSRETURN_UNDEF;
2088 RETVAL = map->tile_path [dir];
2089 OUTPUT:
2090 RETVAL
2091
2092 mapstruct *cf_map_get_map (char *name)
2093 PROTOTYPE: $
2094 ALIAS: map = 0
2095
2096 mapstruct *has_been_loaded (char *name)
2097 PROTOTYPE: $
2098
2099 mapstruct *cf_map_get_first ()
2100 PROTOTYPE:
2101 ALIAS: first = 0
2102
2103 # whoever "designed" the plug-in api should have wasted
2104 # his/her time with staying away from the project - would have
2105 # saved others a lot of time, without doubt.
2106 void set_path (mapstruct *where, char *path)
2107 CODE:
2108 strcpy (where->path, path);
2109
2110 int in_memory (mapstruct *map)
2111 CODE:
2112 RETVAL = map->in_memory;
2113 OUTPUT:
2114 RETVAL
2115
2116 bool unique (mapstruct *map)
2117 CODE:
2118 RETVAL = map->unique;
2119 OUTPUT:
2120 RETVAL
2121
2122 void set_unique (mapstruct *map, bool unique)
2123 CODE:
2124 map->unique = unique;
2125
2126 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2127
2128 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2129
2130 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2131 C_ARGS: str, map, nx, ny
2132
2133 void
2134 cf_map_normalise (mapstruct *map, int x, int y)
2135 PPCODE:
2136 {
2137 mapstruct *nmap = 0;
2138 I16 nx = 0, ny = 0;
2139 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2140
2141 EXTEND (SP, 4);
2142 PUSHs (sv_2mortal (newSViv (flags)));
2143
2144 if (GIMME_V == G_ARRAY)
2145 {
2146 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2147 PUSHs (sv_2mortal (newSViv (nx)));
2148 PUSHs (sv_2mortal (newSViv (ny)));
2149 }
2150 }
2151
2152 void
2153 at (mapstruct *map, unsigned int x, unsigned int y)
2154 PROTOTYPE: $$$
2155 PPCODE:
2156 {
2157 object *o;
2158 mapstruct *nmap = 0;
2159 I16 nx, ny;
2160
2161 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2162
2163 if (nmap)
2164 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2165 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2166 }
2167
2168 SV *
2169 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2170 PROTOTYPE: $$$
2171 ALIAS:
2172 top_at = 1
2173 flags_at = 2
2174 light_at = 3
2175 move_block_at = 4
2176 move_slow_at = 5
2177 move_on_at = 6
2178 move_off_at = 7
2179 INIT:
2180 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2181 CODE:
2182 switch (ix)
2183 {
2184 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2185 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2186 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2187 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2188 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2189 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2190 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2191 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2192 }
2193 OUTPUT:
2194 RETVAL
2195
2196 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2197 void
2198 _set_obs (mapstruct *map, SV *sv)
2199 CODE:
2200 {
2201 object *o;
2202 AV *av;
2203 int x, y;
2204 AV *obs = (AV *)SvRV (sv);
2205
2206 for (y = 0; y < MAP_HEIGHT (map); y++)
2207 for (x = 0; x < MAP_WIDTH (map); x++)
2208 {
2209 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2210
2211 if (!SvROK (sv))
2212 continue;
2213
2214 av = (AV *)SvRV (sv);
2215
2216 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2217 {
2218 sv = av_shift (av);
2219
2220 if (SvROK (sv))
2221 {
2222 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2223 SVptr_cache_set (o, sv);
2224 }
2225 }
2226 }
2227 }
2228
2229
2230 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2231
2232 archetype *cf_archetype_get_first()
2233 PROTOTYPE:
2234 ALIAS: first = 0
2235
2236 archetype *cf_archetype_get_next (archetype *arch)
2237 ALIAS: next = 0
2238
2239 archetype *cf_archetype_get_head (archetype *arch)
2240 ALIAS: head = 0
2241
2242 archetype *cf_archetype_get_more (archetype *arch)
2243 ALIAS: more = 0
2244
2245 const char *cf_archetype_get_name (archetype *arch)
2246 ALIAS: name = 0
2247
2248 object *cf_archetype_get_clone (archetype *arch)
2249 ALIAS: clone = 0
2250
2251 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2252
2253 partylist *cf_party_get_first ()
2254 PROTOTYPE:
2255 ALIAS: first = 0
2256
2257 partylist *cf_party_get_next (partylist *party)
2258 ALIAS: next = 0
2259
2260 const char *cf_party_get_name (partylist *party)
2261
2262 const char *cf_party_get_password (partylist *party)
2263 ALIAS: password = 0
2264
2265 player *cf_party_get_first_player (partylist *party)
2266 ALIAS: first_player = 0
2267
2268 player *cf_party_get_next_player (partylist *party, player *op)
2269 ALIAS: next_player = 0
2270
2271
2272 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2273
2274 region *cf_region_get_first ()
2275 PROTOTYPE:
2276 ALIAS: first = 0
2277
2278 const char *cf_region_get_name (region *reg)
2279 ALIAS: name = 0
2280
2281 region *cf_region_get_next (region *reg)
2282 ALIAS: next = 0
2283
2284 region *cf_region_get_parent (region *reg)
2285 ALIAS: parent = 0
2286
2287 const char *cf_region_get_longname (region *reg)
2288 ALIAS: longname = 0
2289
2290 const char *cf_region_get_message (region *reg)
2291 ALIAS: message = 0
2292
2293
2294 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2295
2296 val64
2297 exp (living *liv, val64 new_val = 0)
2298 PROTOTYPE: $;$
2299 ALIAS:
2300 Str = 1
2301 Dex = 2
2302 Con = 3
2303 Wis = 4
2304 Cha = 5
2305 Int = 6
2306 Pow = 7
2307 wc = 8
2308 ac = 9
2309 hp = 10
2310 maxhp = 11
2311 sp = 12
2312 maxsp = 13
2313 grace = 14
2314 maxgrace = 15
2315 food = 16
2316 dam = 17
2317 luck = 18
2318 CODE:
2319 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2320 switch (ix)
2321 {
2322 LIVING_ACC (exp , 0);
2323 LIVING_ACC (Str , 1);
2324 LIVING_ACC (Dex , 2);
2325 LIVING_ACC (Con , 3);
2326 LIVING_ACC (Wis , 4);
2327 LIVING_ACC (Cha , 5);
2328 LIVING_ACC (Int , 6);
2329 LIVING_ACC (Pow , 7);
2330 LIVING_ACC (wc , 8);
2331 LIVING_ACC (ac , 9);
2332 LIVING_ACC (hp , 10);
2333 LIVING_ACC (maxhp , 11);
2334 LIVING_ACC (sp , 12);
2335 LIVING_ACC (maxsp , 13);
2336 LIVING_ACC (grace , 14);
2337 LIVING_ACC (maxgrace, 15);
2338 LIVING_ACC (food , 16);
2339 LIVING_ACC (dam , 17);
2340 LIVING_ACC (luck , 18);
2341 }
2342 # undef LIVING_ACC
2343 OUTPUT:
2344 RETVAL
2345